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The good guys in the Ratchet & Clank series.


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The Main Duo (and Qwark)

    Ratchet 

Ratchet

Debut: Ratchet & Clank (2002)
English voice by: Mikey Kelley (2002 game), James Arnold Taylor (Going Commando onwards)
Japanese voice by: Makoto Tsumura

https://static.tvtropes.org/pmwiki/pub/images/ratchetsmall.png
"Another day, another death course."

"Is it dangerous? ...Good."

The titular hero of the series, and a cat-like alien of the Lombax species.

Introduced as a lowly mechanic on the backwater planet Veldin in the Solana Galaxy, desiring adventure and a chance to explore the stars, Ratchet eventually crosses paths with a tiny robot on a mission to save said galaxy. The two team up due to their similar goals, and the robot (nicknamed "Clank" by the Lombax) promptly helps him with initially getting off Veldin. Over the course of their escapades, Ratchet and Clank's relationship slowly develops from a situational alliance to a powerful friendship, with Ratchet learning altruism and other heroic virtues from said relationship.

As eventually revealed in Tools of Destruction, Ratchet is one of the last known Lombaxes in the universe, having originally been born on the planet Fastoon in the Polaris Galaxy, but was sent to the Solana Galaxy's Veldin as an infant to protect him from Emperor Tachyon, the one responsible for their disappearance. Eventually, Ratchet defeats Tachyon and avenges his race, but the experiences he goes through during and after the journey to do so mellow out his impulsive traits even more, and this maturity further strengthens his connection to his friends, such as Clank and his new girlfriend Talwyn.

Agile, resourceful and always packing a huge arsenal, Ratchet is always a hero the universe can rely on— though Clank definitely deserves half the credit, too.


Tropes applying to him in both the original continuity and re-imagining:

  • 24-Hour Armor: In most games starting with the second, Ratchet will wear armor. Most of them he will purchase himself, but the armor in Deadlocked, on the other hand, is the one that he doesn't want to wear.
    Ratchet: ...me outta this thing, you blarg-headed frap monkey! I can barely breathe, and my tail feels like it's shoved right up my...
  • Action Hero: Oh most definitely. Ratchet has saved the universe countless times using a wide array of badass weapons to take down his enemies.
  • Acrofatic: Some of his unlockable skins give him a decent amount of pudge like his Sumo skin. Of course it's completely cosmetic and doesn't affect his agility at all.
  • All-Loving Hero: By Rift Apart, the Hot-Blooded Jerk with a Heart of Gold is gone for a much more friendly, forgiving guy. Him striking up a friendship with Kit seals the deal.
  • Anti-Hero: He can be a bit of mild jerk at times and a snarker. Although he pulls through as the series goes on, to the point he pretty much drops the “anti” part entirely.
  • Arch-Enemy: Has gained quite a few over the course of his career as a hero:
    • Captain Qwark before his Heel–Face Turn got on Ratchet's bad side in the first game by betraying him and trying to feed him to a Blargian Snagglebeast, leading to Ratchet spending the second act of the game more obsessed with getting revenge on Qwark then stopping Drek. Qwark returned for revenge in Going Commando, though by that point Ratchet had matured from the hothead he used to be and no longer has the same vengeful anger to Qwark. Nowadays the two are Vitriolic Best Buds, with Ratchet still being annoyed and a tad resentful for his past actions, but still knowing he can count on him.
    • Ace Hardlight grows a massive dislike for Ratchet for stealing his popularity in DreadZone. On his side of things, Ratchet is disgusted by Ace admitting he kills other heroes for fun, and it becomes personal after he shoots Al.
    • Emperor Tachyon is his most personal enemy, as he is the one who killed his father and drove away the Lombaxes.
    • Dr. Nefarious grew to loathe Ratchet more and more after each of their encounters for constantly defeating him. Ironically enough, despite being the Big Bad of the series, Ratchet doesn't actually have much personal beef with him, though Nefarious always makes sure to do something to piss Ratchet off in each game. In Up Your Arsenal it was attacking Veldin, in A Crack in Time it was calling Clank a sidekick, and in Rift Apart it was attacking Ratchet and Clank's parade.
  • Badass Adorable: A cute little fuzzball of mass-destruction who saves galaxies and the universe several times with no backup other than Clank, and occasionally Captain Qwark.
  • Badass Biker: When racing the Desert Riders in the second game.
  • Battle Couple: With Talwyn Apogee, not that it is obvious.
  • Barefoot Cartoon Animal: He is barefoot in the first game only to wear shoes in the later games as well as the remake of the original game and the film version. Although he still remains barefoot during Size Matters and Secret Agent Clank.
  • Bash Brothers: With Clank. And with Merc and Green in Deadlocked.
  • Berserk Button:
    • Never mess with Veldin. Chairman Drek, and then Dr. Nefarious, learned this the hard way.
    • Also: Insulting Clank is ill-advised; do something to actually put him in jeopardy and you'll have an angry lombax stalking you across the galaxy with the sole purpose of shooting you, blowing you up, turning you into a monkey, and then blowing you up again.
      Biker: Get lost before I flatten your robot into a hubcap.
      Ratchet: Touch him, and it's plasma city!
    • Ratchet also does not like it whenever somebody calls Clank a "sidekick", as Nefarious and two other heroes would find out after ticking him off.
  • BFG: Almost all of his most potent weapons tend to be oversized, which isn't helped by his already small stature.
  • Big Ol' Eyebrows: The Japanese releases give Ratchet very thick, bushy eyebrows that many American fans refer to as "woolly bear caterpillars" - his eyebrows are fairly thick in the American version as well, but the Japanese release specifically stated he was given thicker eyebrows "so fan artists would have a place to start drawing from."
  • Bungling Inventor: Apparently thought making a bathroom toy out of antimatter was a good idea.
  • Butt-Monkey: The poor lombax does a lot of heroic work, but not everything goes his way before, after, or in-between the games. Though this seems to slowly disappear by Deadlocked and the Future series.
  • The Captain: Ratchet briefly takes over as captain of the Starship Phoenix following Sasha being elected as mayor of Metropolis.
  • Captain Crash/Drives Like Crazy: Ratchet seems to be able to pilot anything — hoverbikes, flying cars, spaceships, even Walking Tanks — but never count on him to Watch the Paint Job.
  • Cat Folk: Being a Lombax, he is this.
  • Cats Are Mean: In the first game, where he was quite jerkish, especially toward Clank. Averted in later games, where he mellowed out.
  • Character Development: Yes, every lead character goes through it to an extent, but compare Ratchet's personality from the original game to the one from Tools of Destruction. It's a startling difference, and there's even more character growth between ToD and A Crack in Time:
    • Partly averted for Size Matters, especially during the first third of the game— Ratchet behaves more inconsiderately towards Clank and Qwark, though he mellows out as the game goes on.
    • Once Ratchet and Clank reunite in Tools of Destruction after their brief separation, after Ratchet’s refusal to listen to Clank leads to disaster, Ratchet mends his strained friendship with Clank, and stops taking him for granted, starts taking him more seriously like before, as well as listens to Clank’s advice.
  • Characterization Marches On:
    • He started the first game as a revenge-obsessed hothead who treated Clank rather rudely. All subsequent games have him mellow out and act much more like an ideal hero, albeit still somewhat impulsive, world-weary and sarcastic. The re-imagining essentially reverses his personality from the first game, taking him even further in this direction than the later games pre-re-imagining had.
    • The second game almost goes overboard with it, making Ratchet much more naïve and almost chronically willing to step into heroics, with Clank a lot more cynical and uneager than before. The third game dials back the change to regain the original dynamic, while still keeping Ratchet's Character Development at a steadier more believable pace.
  • Conveniently an Orphan: Though not touched upon in the earlier games, the Future series reveals that not only is Ratchet among the Last of His Kind in his dimension, but that Emperor Tachyon killed his father, and Ratchet's mother was killed during The Purge.
  • Deadpan Snarker: Especially in Qwark's presence.
  • Disney Death: In A Crack in Time, Alister Azimuth blasts him in the chest, and Ratchet falls to his death. Luckily for him, in a game with time travel, "dead" and "gone" aren't the same thing.
  • Dude, Where's My Respect?: Zig-zagged. Going Commando opens with a TV interview about his heroics in the previous game, while in the next game Up Your Arsenal, he's known for being Clank's chauffeur in the Secret Agent Clank holo-vids (and was fired mid-season and replaced with Skrunch). It's not until Deadlocked where he finally gets the respect he deserves, and even then, Dallas and Juanita slander him at every moment.
  • Endearingly Dorky: Ratchet is made out of this. Despite the fact he's very awkward around girls he likes, he actually manages to win a lot of hearts.
  • Everyone Has Standards:
    • What saves him from dropping off the slippery slope is seeing what his desire for revenge has stopped him from helping. Even he couldn't ignore the amount of suffering he could've stopped.
    • In Up Your Arsenal, he initially shows no remorse for killing Courtney Gears (justifiably so) but when "Clank" makes a joke about it he gets creeped out.
    • Gets too caught up in the thrill of Gleeman Vox's gladiator games in Deadlocked, but Ace Hardlight's smug sadism disgusted him.
  • Expressive Ears: They droop when he's low on health or upset.
  • Famed In-Story: As both he and Clank save the universe multiple times, the two of them gradually gain a reputation as galactic heroes. By the time Rift Apart happens, the two heroes are having a huge parade thrown in their honor, right at the beginning of the game.
  • Fatal Flaw:
    • Selfishness: Definitely one of Ratchet’s major flaws in the first game, and in Future: Tools of Destruction. Sometimes when Ratchet is set on a personal motive, he tends to become insensitive and mainly focused on those goals, and tends to refuse to listen to, or even degrade Clank when the latter tries to convince Ratchet to listen to reason.
    • In the first game, until his Heel Realization, he was dead-set on revenge on Qwark, no matter what the cost, until he finally saw the cost.
    • In Future: Tools of Destruction, once Ratchet learned about the Dimensionator, he learned the Lombaxes used to leave their dimension, and he sought to find them, wanting to learn his true origin. On the other hand, he refused to listen to Clank’s warnings of the Dimensionator being dangerous and potentially backfiring. It wasn’t until he believed Clank died because Ratchet refused to destroy the Dimensionator that Ratchet realized Clank was right. When they reunite, Ratchet finally overcomes this flaw, and from that point on, always listens to Clank.
  • Friend to All Children: Ratchet is great with kids, All 4 One shows this off the best with his interactions with Susie. One of the reasons he agrees to help is learning she was an orphan like him, and he talks her out of attacking Ephemeris using the same lessons he learned.
  • Grin of Audacity: Particularly in the earlier games where he often has a beaming smile by default that gets borderline manic when he gets his hands on certain weapons. Later games tend to downplay this to a more serious yet confident grin.
  • The Hero: He's the main character of the series, and is undoubtedly a hero the more it goes on.
  • Heroic BSoD:
    • Has one in the comics when he thinks Talwyn died in the explosion of Zogg's flagship. Clank notes that Ratchet couldn't even speak for some time afterwards.
    • His movie/re-imagining counterpart gets a bad one after planet Novalis is destroyed by Chairman Drek. While the planet was evacuated in time, billions still lost their homes, and it also turns out that Captain Qwark defected to the Blarg.
  • Hero with Bad Publicity:
    • For most of Deadlocked, since he's constantly being slandered by Dallas and Juanita. One example is them claiming that he crashed a tanker into Aquatos that lead to the deaths of baby seals. Even Al was fooled.
    • In the movie/re-imagining, news outlets also blame him for letting Novalis get destroyed. Granted, it was Chairman Drek's fault, but Ratchet is a convenient scapegoat.
  • Heterosexual Life-Partners: With Clank. The Future trilogy is set over the time period of two years, and Ratchet spends that entire time trying to find him.
  • He Who Fights Monsters: In the first game, Ratchet lets his obsession with Qwark control him. He would've ended up a villain had he not saw what became of Gorda City.
  • Hyperspace Arsenal: The narrator of "Annihilation Nation" lampshades this in the third game.
    Annihilation Nation Commentator: Where is he keeping all of these guns?! I mean, come on!
  • Hypercompetent Sidekick: To Qwark, especially once he joins the Q-Force or the Galactic Rangers.
  • Iconic Sequel Outfit: The current page image. After frequently changing outfits and armors over the course of every game up until A Crack in Time, the "Pilot Suit" composed of an orange-brown top, blue-green jeans, boots and nav unit from Tools of Destruction has since become Ratchet's default outfit from All 4 One and Full Frontal Assault onwards (though his outfit in the former game was an all-orange variant instead), even if Into the Nexus has him don an entirely different outfit for that game. Beyond its appearances in offshoots and supplementary material, Ratchet's "Pilot Suit" was fully solidified as this trope in the 2016 adaptations of the first game, along with the main continuity sequel Rift Apart.
  • Improbable Weapon User:
  • Jerkass: Ratchet isn't exactly nice in the first game, especially throughout the second act, but eventually mellows out after realizing his obsession with killing Qwark lead to him failing to save a city from the Blarg.
  • Jerkass Has a Point: Despite his harsh treatment of Clank during the second act of the first game, he was correct about being suspicious of Captain Qwark, and Clank ignoring Ratchet's warnings almost got the two of them killed.
  • Jerk with a Heart of Gold: He mellows out into this by the end of the first game, with the sequels progressing this even further. In the second game going forward, Ratchet goes from being generally more interested in excitement, action, gunplay and "money and babes" than he is in heroics that can still be counted on doing the right thing when the chips are down to a flat out hero after his Character Development. The re-imagining does away with any lingering "jerk" part and makes Ratchet into a pure Nice Guy without any of the rough edges that remained after the first game.
  • Jumping Off the Slippery Slope: Surprisingly, Ratchet himself nearly jumps off this in the first game, being perfectly willing to leave an abandoned commando for dead on a war-torn planet, as well as become apathetic to Drek destroying other worlds, just because he's become obsessed with getting revenge with Captain Qwark for stabbing him in the back. Fortunately, Clank strongarms him into helping the commando by only agreeing to start his ship if he goes to help him, and Ratchet is still pissed off about the matter. Ratchet eventually puts things in perspective later in the game.
  • Kick The Son Of A Bitch: At the end of Deadlocked, he decides to leave Gleeman Vox to die over evacuating him from his exploding station, saving his pet instead to rub it in his face before taking off. But considering how much of a scumbag he was and that Vox set off the explosion of the base in one last attempt to kill Ratchet, he more than deserves it.
    • Also in the first game, Ratchet spending the middle of the first game hunting down Captain Qwark might’ve been selfish, but given that Qwark had betrayed Ratchet and Clank and set them up to die, Qwark’s fate from that point on was pretty well-deserved.
  • Kid Hero: In the first game, Ratchet is an early teenager around 14 - 15 years old, and he still manages to defeat Drek and save the galaxy. He's also a DreadZone contestant at around age 17 - 18, though age does not seem to matter for Vox, as the Omega Twins were 16-year-old girls.
    • His current age isn't 100% confirmed by Insomniac Games, but he's stated to be 18 in Jak X, developed by Naughty Dog.
  • Killer Rabbit: He certainly doesn't look the part of a galaxy-saving badass, but there you have it.
  • Last of His Kind: The Lombaxes aren't extinct, just in exile in another dimension. Ratchet is the last known male Lombax alive in his dimension (though it's possible that the last female lombax hopped to the dimension that the rest went too).
  • Lightning Bruiser: He's quite nimble, can wield immensely destructive weapons with ease, and is tough to take down, especially while wearing body armor.
  • Limit Break:
    • In Up Your Arsenal, Ratchet can break certain crates to enter "Inferno Mode", which makes him invincible and able to deal One Hit Kills for a short amount of time.
    • When playing in co-op mode in Deadlocked, he also has access to a Quad Damage ability for 30 seconds and a shield that doubles his health for a minute, with both becoming available as choices when a meter is filled.
  • Machine Empathy: Naturally, as a member of a species that is amazing with tech, Ratchet treats machines and technology as if it were alive. Probably one reason he bonded with Clank so quickly.
  • Mr. Fixit: Tinkering and engineering come naturally to Lombaxes, and Ratchet is no exception.
  • The Musketeer: Whether it's gun play or melee, Ratchet is just as skilled wielding the latest arsenal from Gadgetron as he is swinging his trusted Omni-Wrench.
  • Nice Guy: Grows into one over the course of the series, albeit retaining some of his sarcastic smart-aleck behavior and taste for excitement. The re-imagining more firmly pushes Ratchet into this category, making him more of a wide-eyed innocent in contrast to his previous depictions.
  • Nice, Mean, and In-Between: The in-between to Clank's nice and Qwark's mean. Ratchet was a Jerk with a Heart of Gold in the first game, and while he’s mellowed out into a Nice Guy, he’s still a Deadpan Snarker.
  • One-Man Army: Has frequently been described as a One Lombax Army in series.
  • Only Known by Their Nickname: Tools of Destruction confirms that "Ratchet" is not his real name, and not even he knows what it is. Then again, he doesn't particularly care.
  • Parental Abandonment: He's never met his parents; he doesn't even know what their names are (in Kaden's case, at least not until A Crack In Time.) This gets discussed in Rift Apart, where Ratchet admits for the longest time that he wanted to find the rest of the Lombaxes, until he started getting cold feet because he was worried that he'd never be good enough for them or that they might not turn out to be the parents he wants them to be.
  • Pay Evil unto Evil: While Ratchet's actions against Qwark in the first game that culminates in him mopping the floor with him in battle and sending his ship along with his career going down in flames are fueled purely by a desire for petty revenge, given just what a scumbag Qwark is in it, its a fate well earned by him.
  • Pint-Sized Powerhouse: Dwarfed even by other Lombaxes, but that doesn't stop him from decimating armies with a wrench and guns bigger than he is.
  • Power Trio: With Merc and Green in Deadlocked, and with Clank and Qwark in other games.
  • Red Oni, Blue Oni: The red to Clank's blue.
  • Revenge Before Reason: Throughout the first game, he becomes obsessed with getting revenge against Captain Qwark for tricking him and Clank and trying to kill him, almost completely dismissing the threat Chairman Drek poses to the galaxy.
  • Roaring Rampage of Revenge: He spends the middle half of the first game hunting down Captain Qwark, and taking down anyone who gets in his way.
    • In Future: Tools of Destruction, when he’s separated from Clank because of the cragmites, believing he was killed, Ratchet makes way back to his ship while killing every Cragmite he comes across along the way.
  • Shows Damage: Consistently since the first game, if his health gets too low he'll have a pained and exhausted facial expression and his tail and ears will be drooping during all of his animations.
  • Signature Move: All three of the moves involving his Omni-Wrench.
    • The Multi-Strike has Ratchet swing the wrench left, then right, before whirling around clockwise and swinging it to the right again.
    • The Hyper-Strike has Ratchet do a double-handed wrench slam from the air, dealing twice as much damage as simply swinging it.
    • The Comet-Strike has Ratchet throw his wrench, which then returns like a boomerang.
  • Smug Smiler: Usually on box covers, but he also flashes villains he's about to defeat these on occasion.
  • Strong Family Resemblance: Alister notes that he looks remarkably like his father. In fact, it's this resemblance which convinces him that Ratchet is not an assassin with a Lombax holo-guise sent to kill him.
  • Supporting Protagonist: In A Crack In Time, he plays this role to Clank. He spends most of the game searching for Clank. When they reunite, he dedicates supporting Clank’s new goal.
  • Throwing Your Omni-Wrench Always Works: The Comet-Strike in a nutshell.
  • Tiny Guy, Huge Girl: Most of his female companions (Angela, Sasha, Talwyn) have been taller than him to varying degrees. Rivet averts this, as she's exactly the same height as Ratchet. Not surprising, since she's his dimensional counterpart.
  • Took a Level in Cheerfulness: Ratchet is noticeably a lot more happier in later games.
  • Took a Level in Jerkass: Ratchet becomes noticeably a lot more insensitive in Tools of Destruction, especially to Clank. While he still cares about Clank, he had started making some rather rude remarks, and even brush off Clank’s advice. Ratchet eventually realizes how badly started treating Clank again once he nearly lost Clank. When they reunite, Ratchet finally overcomes this, and treats Clank with more respect again.
  • Took a Level in Kindness: Went from being a revenge-obsessed Jerkass in the first game, to being a heroic and snarky Nice Guy who's made a lot of friends over the course of the series.
  • Tricked-Out Shoes: He's had plenty: his Grind Boots, Magneboots, Charge Boots, and finally the Hoverboots, which have the combined powers of the Charge Boots and Clank's Heli-Pack. Overcoming obstacles, working out puzzles, and blasting away enemies with a huge array of weapons was made all the easier with them.
  • Unscrupulous Hero: He's a nice guy overall, but he is also a one Lombax army carrying a massive arsenal of destruction and death and kills thousands of aliens and robots regularly to save the galaxy.
  • Walking Armory: Ratchet will always end up carrying a massive collection of highly destructive weaponry, ranging from simple blasters to the various versions of the RYNO.
  • Walking Shirtless Scene: Played straight in the first game where his torso is the only part of his body you can't cover (he can still equip boots and helmets), averted in the following games barring bonus outfits.
  • What the Hell, Hero?: Near the end of Up Your Arsenal, he tracks down the seemingly dead Captain Qwark to his hideout and calls him out on faking his death. When Qwark reveals he went into hiding out of selfish cowardice and fear for his own life and believed it wasnt his responsiblity to decide what was right or wrong for the galaxy anymore, Ratchet is so disgusted that he cuts down Qwark with a sharp insult and walks off on him.
    Ratchet: You're pathetic, Qwark. I can't believe I used to look up to you.
  • Would Hurt a Child: Subverted, as the so-called child in Size Matters turns out to be fake.
  • Wrench Whack: The Omni-Wrench. He currently uses the Millennium-12.
  • Vitriolic Best Buds: With Clank in the first game, although they become much closer subsequently. Now he's this with Qwark, as he has no faith in his heroics or presidency, but in Rift Apart makes it clear he knows he can always count on him.
  • "You Used to Be Better" Speech: Gives one of these to Ace Hardlight.
    Ratchet: Stay down, Ace. Don't embarrass yourself.
    Ace: Embarrass? (cough) Embarrass!? I'm Ace Hardlight!
    Ratchet: You were a hero once, Ace.

Tropes specific to his re-imagining counterpart:

  • Adaptational Nice Guy: He's a self-interested Jerkass in the first game, but Going Commando and onward made him much nicer and more conventionally heroic. Come the 2016 film, his desire to help other people is there from the very start. He also wears the pilot suit he wouldn't wear until Tools of Destruction.
  • It's All My Fault: Ratchet blames himself for failing to stop Novalis being blown up by the Deplanetizer. As Clank puts it, "blaming yourself and accepting responsibility are two different things."

    Clank 

Clank/B5429671/XJ-0461

Debut: Ratchet & Clank (2002)
English voice by: David Kaye
Japanese voice by: Tōru Ōkawa

https://static.tvtropes.org/pmwiki/pub/images/clank_from_ra_render.png
"Oh, dear. Why must we always choose between certain death and probable death?"

"Interesting. You are quite handy with your wrench."

The other titular hero of the series, and Ratchet's robotic companion.

Clank (though only having a serial number at the time) was originally created by a defecting computer in a factory on Quartu, a planet in the Solana Galaxy which the Blarg alien race used for weapon and war robot manufacturing. After learning of the Blarg's vile plans for the solar system, Clank escaped to warn galactic authorities, but ended up crashing on the planet Veldin. Finding and forming an alliance with local resident Ratchet (and getting his name in the process), the two set off on their adventure and foiled the Blarg leader's scheme, and became best friends ever since.

Over the course of Tools of Destruction and A Crack in Time, Clank eventually learns of his connection to the Zoni, energy beings with the power to travel through time and space. It is revealed that his own Zoni soul was created by Orvus, the Zoni leader and caretaker of the Great Clock, a giant structure used to maintain the universe on a temporal level. Even after learning more about his heritage and his potential role in succeeding Orvus, Clank realizes his friendship with Ratchet and aims to stay alongside the Lombax as long as he needs to.

Usually riding around on Ratchet's back but still contributing to their adventures in his own way, Clank is logical, polite and always desires to do the right thing, and makes sure that Ratchet (along with their assortment of other allies) stays on track.


  • An Arm and a Leg: Clank loses an arm in Rift Apart after suffering the brunt of the Dimensionator's explosion. It's replaced during the credits though.
  • Asleep for Days: Spends two years in a coma while under the "care" of Dr. Nefarious.
  • The Artifact: Clank's Thruster-Pack was originally a significant upgrade over the Heli-Pack. In later games it became a purely cosmetic difference, then was eventually discarded outright. The Heli-Pack itself suffers this fate beginning in A Crack in Time, with Ratchet's new Hoverboots being able to do everything that the Heli-Pack can.
  • Awesome Backpack: Clank rides on Ratchet's back most of the time, has built-in Helipack and Thruster-pack abilities for platforming plus the Hydropack to boost their underwater mobility, has been upgraded to allow straight-up flight with the Levitator, the Robo-wings, and the Jetpack, can occasionally fight just as well as Ratchet, and can use his time manipulation powers in A Crack in Time to help out Ratchet in combat.
  • Badass Adorable: Clank is an adorable little robot who has nonetheless saved the galaxy dozens of times.
  • Bond One-Liner: As Agent Clank, though also has a few himself sometimes.
    Clank: One Hypersonic Brainwave Scrambler... scrambled.
  • Chick Magnet: A consistent trait of Clank's throughout the series is that he's much more of a ladies' man than Ratchet, if unintentionally. Examples of women who get the hots for Clank throughout the series include Edwina the mechanic and the Help Desk Girl in the first game, the unnamed female Infobot in Going Commando, Venus the Dreadzone tech droid in Deadlocked, and more.
  • The Chosen One: While Clank initially appeared to be a rogue robot from Drek's factory it is eventually revealed he's the successor to the Great Clock.
  • Character Development: While somewhat the same, Clank has shown more daring and loyalty as the series progress.
  • Cute Machines: Why he was considered to be defective... Drek's army wanted large and destructive machines, not small and adorable ones.
  • Disappointed by the Motive: He spends most of the first game believing that Chairman Drek is a Well-Intentioned Extremist out to help the Blarg find a new homeworld after their old one became too polluted for them. When he learns that Drek is actually a Corrupt Corporate Executive who deliberately polluted the Blarg homeworld in order to force the Blarg to pay him a fortune for the new one and is planning to do the same thing all over again to make even more money, he reacts with dumb-founded disgust.
  • Ditzy Genius: Downplayed. Though undoubtedly smart and often the straight man, he has moments of this, for example, in Up Your Arsenal, he at first thinks that a Disguised in Drag Qwark was in fact Qwark's sister.
  • Ensemble Dark Horse: In-universe, he's a famous movie star as Secret Agent Clank. Ratchet played his chauffeur Jeeves (until he was fired, that is).
  • Good Cannot Comprehend Evil:
    • He demonstrates time and time again that he genuinely can't understand why some of the games' villains do what they do, especially when they have no sympathetic motivation for their actions. In the first game, he's seriously confused as to why Captain Qwark would betray him and Ratchet and the idea of him doing all of it for publicity is news to him as a probable cause.
    • It's likely because of this attitude that ultimately sends Ratchet towards Took a Level in Kindness and Qwark towards his redemption, as Clank's inability to see any benefit from selfish actions convinces (or pesters in Ratchet's case) both to put aside their self-centered motivations for the greater good of the galaxies they're saving.
  • Helicopter Blender: Downplayed; in All 4 One, the weapon he uses to perform the Comet-Strike is a detached Helipack propeller.
  • Helicopter Pack: When he's on Ratchet's back, he most frequently is using his Helipack to slow Ratchet's falls. When not on Ratchet's back, he can use these to aid himself in platforming, such as in A Crack in Time, where he can essentially jump three times while in the air using the propeller in his head.
  • The Hero: Of a A Crack In Time. The main storyline centres around protecting The Great Clock, the space-time continuum, and the universe itself, and Clank plays the most important role in the story.
  • Morality Chain: To Ratchet. Clank has always been the Voice of Reason to Ratchet, and arguably who/what kept Ratchet from becoming somebody like Captain Qwark or Ace Hardlight. Clank always helped Ratchet steer towards genuine heroism, and helped him learn the errors of his ways, or help Ratchet realize whenever he’s in over his head.
  • Nice Guy: A kind, friendly robot who's cordial to everyone and wants to protect the galaxy from danger. Unlike Ratchet, he was this from the start.
  • Nice, Mean, and In-Between: The nice to Qwark's mean and Ratchet's in-between. Clank is selfless, polite, and quite the good influence on Ratchet (and ultimately Qwark as well).
  • Non-Action Guy: While he is quite helpful, he is almost always used by Ratchet as his backpack, only rarely venturing off alone when the circumstances make it impossible for Ratchet to follow and his gameplay tends to be more puzzle-focused. The non-canon Secret Agent Clank eventually subverted this, showing how versatile Clank could be on his own, provided he has the right equipment and later (canon) games have him playable on his own.
  • The Not-Love Interest: While Ratchet's gone through his fair share of actual Love Interests, and Clank is a Chick Magnet, their relationship to each other is portrayed as far more important and enduring than any other in their lives. We've yet to see a villain capture both Clank and the Girl of the Week and ask Ratchet to make a Sadistic Choice, but if he couldn't figure out how to Take a Third Option, it's quite possible he'd choose Clank.
  • Not So Stoic: In the first game, he becomes almost tearful when reunited with his "MOM" and completely loses it when learning of Drek's true intentions. There's also the time in the comic where he keeps Qwark safe by duct taping him to a chair.
  • Only Known by Their Nickname: His "real" name is actually a very long serial number, which Ratchet cuts him off from finishing before giving him "Clank" as a nickname that permanently stuck. We later learn that his real name is XJ-0461 in A Crack in Time.
  • Only Sane Man: Often has to be the voice of reason in times of crisis, particularly in All 4 One, where he has to manage Qwark's goofballishness, Nefarious's scheming, and Ratchet's sarcasm.
  • Platforming Pocket Pal: Clank hangs out on Ratchet's back whenever Ratchet's doing the heavy lifting. Unusually for this trope, Clank actually contributes a fair amount to Ratchet's abilities, granting him high jumps and long jumps, gliding, and faster underwater mobility, among other things.
  • Red Oni, Blue Oni: The blue to Ratchet's red.
  • Robot Buddy: One of Ratchet's closest friends.
  • Signature Laugh: A Scooby-Doo-like "Eehehehehehe".
  • Spock Speak: Since he is an intellectual robot, he tends to talk this way.
  • Super Mode: Giant Clank is this.
  • The Heart: Always believes in the best of people, and in doing what's right.
  • Tiny Guy, Huge Girl: Like with Ratchet, all of his love interests have been taller than him.
  • Took a Level in Badass: In A Crack in Time, even going as far as to take out a boss without becoming Giant Clank.
  • Tuxedo and Martini: As Secret Agent Clank, complete with an array of disguised weaponry.
  • Vocal Dissonance: His voice sounds deeper than what you'd expect from someone his size. Averted in the Japanese version, where he does indeed have a high-pitched voice.
  • Wide-Eyed Idealist: The first game in particular.
  • "You Used to Be Better" Speech: Gave one of this to Captain Qwark who chose to hide from Dr. Nefarious rather than stop him from conquering the galaxy. While Ratchet pulls no punches on what a gutless coward he thinks Qwark is, Clank sympathetically reasons with Qwark, wistfully reminding him how close he has came to achieving his dream from the start.
    The people of this galaxy need you, Qwark. They believe in you. You can give them hope. You have a chance to redeem yourself and become the hero you always wanted to be.

    Captain Qwark 

Captain Copernicus Leslie Qwark

Debut: Ratchet & Clank (2002)
English voice by: Jim Ward (2002-2016), Scott Whyte (present)
Japanese voice by: Kenji Nomura

https://static.tvtropes.org/pmwiki/pub/images/captainqwarkratchetandclank_8351.png
"Did someone say something about a savior?"

"To be a true hero of heroes, you need more than loads of charisma and a brilliant tactical mind! I couldn't have done it without… these massive guns!"

A famous superhero originating from the Solana Galaxy. Despite being treated as such and having genuine heroic moments at times, Qwark is in actuality a full-throttle coward with not much in the way of brain power who's mostly in it for the fame. Over the course of the series, he has had many encounters with Ratchet and Clank, as both an adversary and an ally, but thanks to his encounters with the two he's settled more on the latter side of things, and frequently helps them on their adventures. Or makes things worse, depending on circumstance.


  • Adaptational Heroism: In the reboot of the first game, Qwark is much less villainous than the original. While he's working with Drek, he quickly comes to regret it after seeing him blow up a planet, did so simply out of jealousy towards Ratchet, and didn't realize the full scope of Drek's actions, including working with Dr. Nefarious. He eventually makes up with them and even tries to pull a Heroic Sacrifice. Of course, since he is the vain Unreliable Narrator of the remake, this is all Blatant Lies.
  • Adaptational Intelligence: Downplayed. While he is still by no means a genius, Qwark is noticeably a lot less dimwitted and airheaded in the remake than he was in the original games. Then again, since he is the vain Unreliable Narrator of the remake, he would never admit to being stupid.
  • Adaptational Badass: And finally, he's also less of a coward and fights the main duo himself near the end in the remake. This one in particular is pretty notable since in the original game the reason Qwark fights Ratchet and Clank in a starfighter is because Drek notes he is "too washed up for ground combat". However, this is yet (again) another lie from a vain Unreliable Narrator to make himself look good.
  • Bad Liar: He is known for being very dishonest, but quite often he is terrible at it.
  • Batman Can Breathe in Space:
    • In the Gemlik Base in the first game, he is inexplicably able to breathe and talk in the open vacuum of space when confronting Ratchet, who needed an O2 mask just to traverse the level.
    • Although in Up Your Arsenal, according to the Qwark vid-comics Arriba Amoeba and Shadow of the Robot, he had to hold his breath for six days in outer space when he clung to Dr. Nefarious' ship in pursuit.
  • Bestiality Is Depraved: In Up Your Arsenal, Qwark implies he tried "mating" with Skrunch the monkey's sister.
  • Beware the Silly Ones: Qwark is buffoonish, air-headed and cowardly. However, he's also capable of being good at manipulating others, as well as not being above committing murder and endangering millions of lives through Engineered Heroics, all as seen in the first two games.
  • Big Bad: Of Going Commando.
  • Big Bad Friend: With Ratchet and Clank in Going Commando, while posing as Mr. Fizzwidget.
  • Big Damn Heroes: In Up Your Arsenal after getting a combination of a "The Reason You Suck" Speech from Ratchet and a You Used To Be Better speech from Clank after his cowardice causes him to abandon the fight with Dr. Nefarious, Qwark reclaims his old heroism and shows up in the games eleventh hour to provide tactical air support against the Biobliterator and help the duo defeat his old enemy.
  • Big Good: Initially set up as one for the first game, until being knocked off his pedestal midway through. Since then, he's somewhat had this as his reputation despite not technically qualifying.
  • Bitch in Sheep's Clothing: In the first game. On the surface he puts on this facade of being a friendly, charismatic, and noble superhero who fights for justice, but is later revealed to be a callous, selfish, narcissistic, borderline-sociopathic, lying backstabber who only became a superhero purely for fame and attention and also fabricates most of the heroics he claims to have done and shamelessly takes credit for other people's heroism all to make himself look better. He also isn't above selling himself out to villains, endangering millions of lives (for example the protopet incident in the second game) and selling out innocent lives all in the name of making big PR comebacks. Granted he does soon redeem himself in the third game, but even then he's still not above taking credit for other people's heroics or lying about heroics he had done and overall is still just as much an attention-seeking narcissist he was in the first, but less amoral.
  • Book Dumb: How stupid is he? Well, if the Vid Comics are anything to go by, he was twenty-six years old when he was in the ninth grade.
  • Broken Pedestal:
    • Ratchet and Clank start out the series looking up to Captain Qwark, until they discover he's in league with Chairman Drek's plans. It only gets worse by the time of Up Your Arsenal, when they discover that Qwark had faked his own death and flat-out bailed on the rest of the galaxy to save himself rather than help beat Dr. Nefarious. Boy, does Ratchet get pissed:
      Ratchet: You're pathetic, Qwark! I can't believe I once looked up to you!
    • Also for Stuart Zurgo, the fanboy in Going Commando who goes on to become the Big Bad of Full Frontal Assault out of hatred for Qwark.
  • Brought to You by the Letter "S": He's got a big Q on his chest.
  • Break the Haughty: Being a self-absorbed egotist, Qwark definitely deserved to be taken down a few pegs, and he practically gets a conga line of these in the original trilogy. His selfish and greedy attitude bites him in the ass hard when his attempt to kill Ratchet and Clank for Drek's endorsement deal backfires horribly; not only do they survive, but a vengeful Ratchet spends the entire second act gunning for him as a result and effortlessly shoots down his starfighter, crash-landing him on Oltanis and costing him Drek's deal. He's left destitute with his reputation in shambles, reducing him to selling bogus Gadgetron merch via Holovid under an alias. And that scam ends up getting him sued for 6 billion bolts and lands him in prison, forcing him to go on the lam once he escapes. And then the failure of his Protopet scheme afterward gets him reduced to being a test dummy for Megacorp, the painful results of which are implied to have driven him insane, leaving him an almost animal-like madman stranded on Florana. While he does get his reputation back in order in the third game, his attempt at faking his death out of cowardice earns him a brief but harsh dressing down by a disgusted Ratchet, which (as well as Clank's gentler approach of putting forward the idea that he can redeem himself) shakes Qwark enough that he finally gets his priorities straight, culminating in him finally putting others needs before his own and saving Ratchet from being killed by the second Biobliterator in the nick of time.
  • Captain Space, Defender of Earth!: A parody of the trope, not unlike Zapp Branigan (albeit not as cruel post-Character Development). Despite his atompunk-inspired costume, grandiose prose and "mighty pecks", he's very cowardly and incompetent and even actively sells out innocents to look like a hero in the first two games. From Up Your Arsenal onwards he has much better intentions, but is still liable to steal the credit for the titular duo's deeds.
  • Casanova Wannabe: Because of his ego, he also thinks he's God's gift to women. Unfortunately for him, very few, if any, female characters have expressed any interest in Qwark.
  • Character Development: In the first two games, he's driven purely by his ego and, when push comes to shove, would rather leave a fight if he had any chance of dying. While partially offset by his growing incompetence, he's gradually become much more brave and legitimately heroic, starting with Up Your Arsenal, where he assists the protagonists in the final battle after saying he'd rather not die in a fight. He's also become much friendlier, even when he still puts himself above other people. Heck, by the time Full Frontal Assault comes around, he's spent so much time helping Ratchet and Clank save the galaxy that he finds himself bored when not given "something to shoot" for a while. In Rift Apart, Ratchet even explains to Qwark's Alternate Self Captain Quantum that for all the trouble he's caused in the past he considers Qwark a valued comrade because he's there for them when it counts.
  • Characterization Marches On: In the first and second games, Qwark was noticeably a darker character who was portrayed as a competent, if mildly airheaded, villain that was noticeably sadistic, sociopathic and overall Faux Affably Evil, unlike in later installments where he became more of a heroic character that was also even more of a ditzy coward.
  • Charles Atlas Superpower: One of the vid-comics from Up Your Arsenal show Qwark stowing away on Nefarious' spaceship by clinging onto it for dear life, and survives the six day space travel by holding his breath the whole trip.
    • One should note that the first game did depict Qwark seemingly being able to breathe in space in the Gemlik Base.
    • Not to mention he escaped prison before the events of Going Commando by flushing himself down a toilet that was more than several times too small for him to possibly fit through.
    • This is not the case in the film version, as Qwark has been seen in a spacesuit.
  • Costumes Change Your Size: His Mr. Fizzwidget costume is inexplicably able to perfectly hide his muscular frame and height.
  • Crouching Moron, Hidden Badass: Despite his characteristic cowardice and idiocy, Qwark has proven to be a hero and indispensable (if annoying) ally to Ratchet and Clank. He helped them destroy Doctor Nefarious' Biobliterator, worked as a mole against Emperor Tachyon to get vital information, aided in defending the Fongoids from invasion and helped them escape a warship after they (and he) are captured, went undercover to steal plans from Doctor Nefarious to help Ratchet find Clank, and is one of the playable heroes in All 4 One and Full Frontal Assault. Even beforehand, he did beat Nefarious in their first encounter and, while he was a villain, came incredibly close to salvaging his reputation with dirty means, only fumbling the last, easiest step.
  • Demoted to Extra:
    • After playing significant roles in the first three games, he only gets a voice over cameo in the ending of Ratchet: Deadlocked and gets a character epilogue pic with Skrunch the monkey. Per word of Mike Stout, this was an intentional move on the dev team's part, since they feared players would get burned out on Qwark if he had a big role yet again, so he was put on the backburner for that one game.
    • Qwark is absent in Quest for Booty, but a statue of him can be found underwater at Holifar Island.
    • Qwark only appears in the opening and ending scenes of Ratchet & Clank: Rift Apart. This is justifed since the majority of the action of the game takes place in Rivet's home dimension, with only the first and last missions taking place in Ratchet's dimension, and unlike the duo Qwark wasn't sucked up by the Dimensionator.
  • Depending on the Writer: Qwark is always portrayed as a Know-Nothing Know-It-All who cares more about being treated like a hero rather than actually being one, though how stupid, how moral and how genuine his fighting skills are fluctuate from game to game. Sometimes he's intelligent enough to scam an entire galaxy into thinking he's the owner of its biggest weapons-manufacturer, while other times he's dumb enough for Ratchet and Clank to use reverse psychology on him. Sometimes he is experienced enough to handle himself against all sorts of monsters and villains (albeit in a dishonorable manner), while in others he's a Dirty Coward who would rather hide in a bush and let Ratchet blow up all the little mooks in their way.
  • Didn't Think This Through: To say Qwark's comeback plan in the first game was poorly thought out is like saying getting shot with the R.Y.N.O. is mildly hazardous to your health. Even if he had succeeded in killing Ratchet, he'd have to contend with the fact that he knowingly took sides with a genocidal warmonger who rendered billions homeless by destroying planets for the new blarg homeworld and possibly even killed countless people when everyone was expecting Qwark to defeat Drek, meaning that he'd be just as reviled as Drek himself once it'd inevitably come to light that he was in league with him. On top of that, it becomes clear that Qwark is completely in over his head, what with his dimwitted personality and being too washed up to even try fighting Ratchet on foot and being forced to cowtow to Drek in order to get sponsorship for his comeback, and the failure of his first attempt at killing Ratchet blows up in his face when it causes Drek to ream him out for not following his orders to the letter and causes a vengeful Ratchet to gun for him and eventually hand him his ass during the games second act, resulting in his comeback and reputation going down in flames.
  • Dirty Coward: He'd be far more prone to running away than standing and fighting. He grows out of this in later games where he's actively helping out Ratchet and Clank.
  • Disguised in Drag: Practically Qwark's go-to plan when a mission calls for infiltration. Nefarious isn't fooled either time. He also uses this to get to his hideout on the Thran Asteroid.
  • The Ditz: Intelligence isn't his strong suit (at least after Going Commando).
  • Dragon Ascendant: In the first game, he is Drek's second-in-command. In Going Commando, he is the hidden main antagonist.
  • Dumb Blonde: Qwark's blond beard is clearly visible at the beginning half of Up Your Arsenal.
  • Embarrassing Middle Name: "Leslie". Doesn't seem to be commented on, though.
  • Engineered Heroics:
    • A key factor of his plan in Going Commando; disgraced due to his actions in the first game, he puts in motion a plan to provide cute pets to the galaxy that are really vicious monsters, with him saving the day after the pets go on the rampage. It doesn't work out the way he hoped.
    • Weaponized by Nefarious in All 4 One. Knowing Qwark won't be able to resist the boost to his approval ratings as Galactic President for doing a heroic deed, he invites his enemy to Luminopolis under the auspices of receiving an "Intergalactic Tool of Justice" award for stopping the rampage of a Light-Eating Z'Grute; not only does Qwark easily fall for the bait, but even after Nefarious is exposed, he never seems to understand that the award itself was fake.
  • Establishing Character Moment: In his first speaking appearance in the first game, he's established as a showboating glory hound who spends the entirety of the Roboshack ad hogging the limelight from Big Al himself. This is just a small taste of what's to come from him later.
  • Everyone Has Standards: Qwark finds Zurgo's fanfiction to be really disturbing.
    • The reboot shows him genuinely shocked and remorseful after Drek destroys the planet they were meant to save and he later admits he didn't realize just how far gone the situation was.
  • Evil All Along: In the first game, he starts off seeming like the noble hero Ratchet and Clank need to help them stop Chairman Drek—until they finish the training course on Umbris, where Qwark proceeds to pull the rug out on both of them by revealing that he's been in league with Drek the whole time and was just baiting them into a trap so he could discreetly kill them off.
  • The Faceless: The top half of his head is never revealed; the color of his hair (blond) wasn't known until Up Your Arsenal, and the only reason we even know he's blonde is because he grew a beard in the earlier part of the game.
  • Fake Ultimate Hero: In the first game. He becomes much more heroic beginning with Up Your Arsenal.
  • Fallen-on-Hard-Times Job: After Qwark's fall from grace in the first game, he's reduced to selling bogus Gadgetron merchandise through ramshackle wooden vendors and TV ads just to make ends meet. While he does find modest success this way, it ends up biting him in the ass when authorities get word of the harmful defects of his Gadgetron Personal Hygeniator, getting him fined 6,000,000,000 bolts in damages and nearly landing him in prison, sending him on the lam during the second game.
  • Flanderization: His Idiot Hero tendencies also became much more prominent afterwards.
  • Foreshadowing: The original game's first act all but spells out to you from the get-go that Qwark was actually in league with Chairman Drek the whole time.
    • Qwark's situation of falling out of the public limelight is immediately established from the very first mention of him when Clank explains to Ratchet his desire to seek him out for help in stopping Drek, with Ratchet looking a poster of him in his garage and mentioning he's on the radio every once in a while, which later leads into his motivation of why he would even side with Drek in the first place—for a highly paid PR comeback deal.
    • When Ratchet & Clank first leave Veldin, Drek is seen observing them and asking one of his subordinates to deal with them. All we can see of said subordinate is just his silhouette—the game drops a Red Herring by making you think it's the Lieutenant robot due to his similar large frame, but once you've played the entire game, you'll immediately recognize Qwark's head and antenna.
    • When Drek is meeting the Mayor of Novalis, he laughs off the idea of Captain Qwark coming to stop him. Now, why again would he be so cocky about Qwark when he previously showed concern over a mere mechanic and a defective robot being a potential threat? Also worth noting is that The Plumber mentions working class folk have to wait for people like Captain Qwark to rescue them. Guess who we don't see springing into action this whole time while gladly taking part in trivial PR stunts like the Big Al's Roboshack ad and a Hoverboard event instead.
    • The monster Qwark fights in the Big Al's Roboshack ad is a Blargian Snagglebeast. And in the Roboshack ad, which is the first time we actually get to see Qwark in action, he's immediately established as something of a smarmy showboater, insensitively mugging the spotlight from Big Al the whole time. Also, the fact that a celebrity superhero like Qwark is shilling out his image to something as mundane as a repair shop in the first place just reeks of him being the marketing whore he pretends not to be, which is something Ratchet snidely remarks on.
    • Qwark's fitness trainer Helga tells Ratchet that Qwark is already aware of who they are and entices them with a gift Swingshot. At first it makes you think he does want to help them, but think about it—we just saw Drek ordering a guy to take care of a nobody and his robot from a backwater planet, and how would someone as famous and busy as Qwark even know—much less care—about these two guys who have just started off on an adventure, and why didn't he just directly help them then and there? He wanted them to find him so he could discreetly lure them into a trap without risking his public image.
    • Both of the two people who directly work with Qwark—Helga and the Bouncer—have a rather low opinion of him. Helga openly dismisses him as a fool, and the Bouncer describes him as a patronizing cheapskate. At first it just seems like them griping and their abrasive personalities aren't helping their case, but it subtly hints that Qwark may not be the noble paragon he's portrayed to be.
    • When Ratchet and Clank finally get to meet Qwark, something about the way he talks to them just feels... off. His overdramatic body language and insincere tone of voice give away that he's just playing along with them. That he uses a mic to narrate over the Infobot he gives them (and suddenly hides it when it's noticeable) is a microgag that subtly shows that he has a big ego and is willing to use deceitful methods to get an advantage.
    • As an added bonus, when Qwark welcomes Ratchet and Clank to his base on Umbris, he's riding the same kind of helicopter the Blarg troopers use. That's to say nothing of Umbris itself—what famous superhero in his right mind would station his HQ in what amounts to a desolate warzone?
    • Likewise, Going Commando is loaded with hints peppered throughout the story that Qwark was impersonating Mr. Fizzwidget the whole time.
  • Graceful Loser: Played with in the first game. At the very end of the Gemlik Base boss fight, Qwark, in a pathetic and ineffectual attempt to sway Ratchet into sparing him, drops his usually cocky attitude and tries to make him call off the fight and let bygones be bygones, to the extent that he congratulates Ratchet for defeating him as his ship goes down in flames. And when they meet one more time on Oltanis, Qwark oddly isn't hostile to Ratchet's presence and even sells him a Gadgetron PDA, though its implied this is a passive aggressive act done to scam bolts off of Ratchet with a questionable gadget to subtly spite him.
  • Green-Eyed Monster: The re-imagining of the first game has him rather spitefully jealous of Ratchet. It's what leads him to working with Chairman Drek. Though, once Qwark sees just how bad Drek really is, Qwark immediately regrets it.
  • Guest-Star Party Member: Qwark does help Ratchet out at times with combat, mainly in A Crack In Time. However, the only time he's a guest in a boss battle, he does nothing but run around the field screaming.
  • Hate Sink: In the first and second game. Beneath his affable facade and humorous qualities, Qwark was a despicable creep who possessed nearly all of the defining traits of a sociopath. He was extraordinarily selfish, cruel, utterly lacking in empathy, amoral, cowardly, immature, pathologically dishonest and completely without any moments of genuine kindness or compassion note . Even whatever good deeds he may (or may not) have done in the past are undone by him willingly siding with a planet killer for a big PR comeback. That, and the fact he was willing to drag Ratchet and Clank into his Protopet scheme just to manipulate them into helping him pull it off and then frame them for it out of spite while he got all the credit for ending a galaxy wide crisis he knowingly caused showed just how petty and vindictive of a person he was. However, Qwark slowly began mellowing out of this as time went by starting with the third game, culminating in him becoming a genuine hero again from the end of Up Your Arsenal and on, albiet not a particularly good one. While he is still a long way from being a paragon of virtue, his worst days are far behind him.
  • The Heavy: The entire plot of Going Commando is set into motion by his actions and he drives a lot of the plot directly by secretely playing everybody, good and bad, to his own advantage under the guise of Fizzwidget.
  • Heel–Face Revolving Door: He's gone from face to heel and back again multiple times throughout the series. By the Future arc, he's pretty much stopped going through the revolving door, having settled on "face."
  • Held Back in School: He was apparently still attending high school (ninth grade, specifically) at the age of 26, and a comment he makes in A Crack in Time about "eight years of high school theater workshops" suggests he kept going for almost a decade before either graduating or just dropping out.
  • Hero with an F in Good: After his Heel–Face Turn, Qwark means well and wants to be a hero. However, his dizziness, cowardliness and incompetence really gets in the way of him being a proper hero.
  • Hidden Depths: While he's terrible at being a hero, Qwark is implied to be an exceptionally skilled architect when it comes to building bases. Each game of the original trilogy has a stage designed by him, each of which stands out by making deliberate efforts to hinder Ratchet's mobility.
  • Hijacked by Ganon: In Going Commando, where its revealed he was impersonating Mr. Fizzwidget the whole time and had set the whole games plot into motion to get revenge on Ratchet & Clank while making a comeback by exploiting the protopet disaster he caused while framing them for causing it.
  • How the Mighty Have Fallen: In the first game, after Qwark gets his butt handed to him by Ratchet at Gemlik Base, Drek calls off the endorsement deal that Qwark hoped to use to make his big comeback. Thus, Qwark is left a penniless nobody who is stranded on the now-crumbling Oltanis and is reduced to selling off the cuff Gadgetron merchandise at a ramshackle wooden vendor under an alias. He presumably found a way off world afterward and is left selling bogus Gadgetron merch on holovid ads, which ends up getting him in serious trouble with the law and ends up sending him on the lam. Considering what a scumbag he is in the first game, its a deliciously ironic fate.
  • Human Alien: While he's the most human-looking character in the series, a closer look at his hands reveal that he has three fingers instead of five, which makes him into this.
  • I've Come Too Far: Some Boss Banter with him in the 2016 remake has Qwark say that killing Ratchet is the only way to regain his status as a hero. Ratchet finally knocks some sense into him, though.
  • It's All About Me: If it wasn't made clear enough already, Qwark in the early games only cared about himself and everything he did was for his own selfish benefit, though he starts shedding it by the end of the third game thanks to Ratchet and Clank's influence.
  • Jerkass: He is a massive one in the first two games. Though since the third game, he has lost this status and bettered himself.
  • Jerk with a Heart of Gold: Starting from the third game, while he is still egotistical, dishonest and selfish in a lot of aspects, he has also shown many signs of kindness and a desire to do good despite those flaws, and he is mostly a Nice Guy towards his allies.
  • Just Following Orders: In the first game, during Ratchet's spaceship battle with Qwark at Gemlik Base, Qwark tries to excuse the fact that he tried to kill Ratchet and Clank by saying that he was just following orders from Chairman Drek. His excuse falls flat, however, since Qwark didn't have to willingly sell himself out to Drek for a big comeback.
  • Karma Houdini:
    • In Going Commando. Considering Captain Qwark kidnapped and impersonated a corporate CEO and engineered a crisis that endangered the lives of billions, getting a job as a Megacorp test subject afterward (albiet with some painful aspects to it) is basically a slap on the wrist in the grand scheme of things, not to mention he still managed to get away with six billion bolts worth of grand larceny and didn't have to face prison time again over all he did either.
    • In Up Your Arsenal, Qwark gets away with blatant dereliction of duty by faking his death so he wouldn't have to continue fighting at the risk of his own life, which is a deadly serious war crime, though he at least made a sincere effort to atone for this by saving Ratchet from Nefarious in the nick of time.
    • Defied in the 2016 remake; even after he redeems himself, he still has to serve prison time and community service for siding with Chairman Drek.
  • Lantern Jaw of Justice: Much more prominent (and butt-like) in the PS2 trilogy, but Qwark still sports one of the most prominent chins in the franchise.
  • Large Ham: Not as prominent as Dr. Nefarious, but Qwark definitely loves to get dramatic, especially when lying through his teeth.
  • Laser-Guided Karma: His actions towards Ratchet and Clank in the first game culminate in him getting his ass soundly handled to him on a silver platter, costs him his lucrative sponsorship deal with Drek and thus leaving him penniless, and leaves his reputation in shambles for siding with a warmongering planet killer in the first place, reducing him to committing petty larceny by the games end and the start of the sequel.
  • Laughably Evil: Downplayed in the first game. While he has some moments of being humorous, they are outweighed by his more despicable actions. The second game begins to up his goofiness, though he is still very much a Not-So-Harmless Villain.
  • Lemony Narrator: Qwark is the narrator of the reboot, often interjecting his own thoughts and opinions throughout the game.
  • Let's Get Dangerous!: Especially whenever he's playable, Qwark often shows that when he really puts his mind to it, he can be surprisingly competent in battle, and can actually live up to the hype that his ego puts out.
  • Light Is Not Good: In the first two games. He resembles a typical, noble hero that anyone can count on. However, he is infact the exact opposite of that.
  • Magnetic Hero: As Clank lampshades, while he is Miles Gloriosus, so many people believe he is genuinely courageous, a factor that brings out the most heroic and hopeful of them as well. If Qwark could genuinely act the part more often, he would be a very effective and inspirational Big Good.
  • Manipulative Bastard: During his villain days Qwark was surprisingly good at manipulating others to suit his ends. The second game in particular takes the cake as his Evil Plan is surprisingly well thought out and he manages to play all sides against each other, by playing the role of Eccentric Millionaire Mr. Fizzwidget to unleash the Protopet's on the Bogon Galaxy and then save the Galaxy from a threat he created. Rather ironically his plans go up in smoke after he reveals himself as the mastermind behind the game when his usual incompetence leads him to accidentally mutating the original Protopet with the Helix-O-Morph and getting eaten because he had the batteries in backwards.
  • Miles Gloriosus: He constantly talks a big game, but he's more or less a spineless coward who constantly leaves it up to Ratchet and Clank to do the dirty work, and then takes credit for what they did.
  • Mirror Boss: In the 2016 reimagining, he wields his own Combuster, Fusion Grenade, Warmonger, Glove of Doom, and Groovitron against Ratchet.
  • The Mole: Multiple examples:
    • In the original game and the 2016 reimagining, he was regarded as a hero, but exposed as a villain. In the 2016 reimagining, he is a Mole in Charge.
    • In Tools of Destruction, he manages to become a mole pretending to work for Tachyon, but actually working for the heroes this time. Someone who plays this game for the first time and knows about his past villainy cannot be blamed if he or she thinks that Qwark might be trying to backstab the heroes again.
  • Mole in Charge: He was the leader of the Galactic Rangers in the 2016 reboot, and he was working for Drek.
  • Narcissist: Besides his buffoonery, this is Qwark's defining trait. Qwark, in a nutshell, is an incorrigible glory whore whose view of other people can be boiled down to a very simple dichotomy: either they shower him with praise and adulation and feed his gargantuan ego, or they get to be martyrs and sacrificial lambs to feed his own magnificence. While he may or may not have done some legitimate good deeds for the galaxy in the past, it is difficult to tell whether he was actually giving an accurate retelling of the stories (he had to earn the ire of Nefarious somehow), or whether he took great creative liberties with it or even outright fabricated large parts of it to make himself look better as the Qwark vid-comics imply, Qwark is, at the end of the day (at least in the original games), a grandstanding charlatan who has no line that he won't cross in the name of his own ego and public image, and his sadistic and cruel persona and scorched-earth approach to the Bogon galaxy to get the last laugh on Ratchet & Clank for destroying his reputation (after knowingly siding with a planet killer for money and fame) are also very telling of what a veangeful and petty scumbag he was. And even after he became a legitimate hero, he's still a vain gloryhound.
  • Near-Villain Victory: For all of his buffoonery, his revenge scheme in Going Commando was nothing short of impressive in scope of execution, and he very nearly defeated Ratchet, Clank and Angela. The only reason his scheme fell apart was because he put the batteries in backwards in the Helix-O-Morph, mutating the original Protopet (instead of pacifying it and the rest of the Protopets as planned) and causing it to eat him, buying Angela time to free the real Mr. Fizzwidget and thus pull the rug out on his entire sham.
  • Nice, Mean, and In-Between: The mean to Clank's nice and Ratchet's in-between.
  • Nominal Hero: He is an in-universe example of this in the first game, where he's only interested in being a hero for the fame and fortune, not because he actually has good intentions. Starting from Up Your Arsenal, however, he loses this status by developing a desire to do good and be an actual hero, even if he is still cowardly and dimwitted.
  • Noodle Incident:
    Qwark: [to Skrunch the monkey] It was mating season! How was I supposed to know she was your sister?
  • Not-So-Harmless Villain: In the first two games (when he was a bad guy), he seems like a rather bufoonish and incompetent villain on the surface, however don't let that fool you, since he is capable of being a really cunning bastard to face. In the first game, he manipulates Ratchet and Clank by luring them into a monster pit to try and kill them off. And in the second game, he endangers an entire galaxy by teaming up with Megacorp to create the deadly, reproducing protopets and sending them to dozens of planets putting thousands of lives at risk. Some books should never be judged by their covers.
  • Our Presidents Are Different: Becomes Galactic President in the comic and is still in office during All 4 One. The game Full Frontal Assault takes place not long after he loses his re-election bid.
  • Paper-Thin Disguise:
    • He sells the Gadgetron PDA to Ratchet in the first game under the guise of "Steve". His disguise? Absolutely nothing. He just denies being Captain Qwark when Ratchet calls him on it and insists that he's "Steve". He at least adds a purple mustache in the second game, but he also adds the last name of "McQuark".
    • Whenever Qwark dresses in drag, the only ones he successfully fooled were Clank and the Supernova Taxi Driver.
  • Playing Both Sides: In the Protopet scheme, he plays everybody for a sap to his own advantage as part of his grand comeback plan, from all of Megacorp, the Thugs-4-Less organization, and even Ratchet & Clank themselves. In the end, he didn't give two craps who lived or died as long as he got to be the hero again.
  • Pragmatic Villainy: After defeating Qwark on Gemlik Base in the first game, Ratchet confronts him again in Gorda City on planet Oltanis, where he offers to sell Ratchet the Gadgetron PDA. While this sounds like a rather nice thing of Qwark to do, despite everything that previously happened, keep in mind he is only doing this to get money off of Ratchet, considering his pitiful disposition by that point due to losing Drek's endorsement deal. Considering the PDA actually increases the price of weapons and ammo ten times, its entirely possible Qwark sold a bogus (or, barring that, flawed) gadget to Ratchet as a passive-aggressive way of getting back at him, which isn't at all out of character for him. Though the PDA actually comes in great use for Ratchet, meaning that Qwark's attempt at spiting him with it heavily backfires.
  • Promoted to Playable: In All 4 One and Full Frontal Assault. He's technically playable in Up Your Arsenal, but only in the Qwark Vid-Comic minigames.
  • Retcon: In the PS2-era games, he had green eyes. The Future trilogy and beyond give him blue eyes.
  • The Sociopath: He is an eerily accurate example of this in the first two games (see Hate Sink for more information). Though starting from the third game and onward, he subverts this by showing he is capable of genuine empathy and kindness.
  • Slime Ball: Big time in the first and second games. Qwark was the type of person who was not above doing many awful things to make himself look better, such as lying about heroic deeds he had never done, taking credit for other people's heroics, only doing good things if it benefits him, selling out others and having them killed, conning others out of their money by selling bogus products, teaming up with villains when it benefits him, committing Engineered Heroics so he can jump in and look like a hero, and overall, manipulating others to get what he wants. Qwark was about as slimy as a slime ball can get. Even after he does become a hero in the third game, he's still not above being slimy, though thankfully he no longer uses malicious means to get what he wants.
  • Sycophantic Servant: Again, in Tools of Destruction, to Tachyon. Also, to Drek to a certain extent in the first game.
  • Terrible Artist: A Running Gag in the series is Qwark's crayon drawings, which look like the kind of thing a four year old would make. Several of his plans have been drawn in this style, including ones in Up Your Arsenal, Tools of Destruction, and A Crack in Time.
  • Took a Level in Badass: Slowly but surely throughout the series: in the very beginning, he was a cowardly sociopath who cared little for others and had a big ego. As time went on, while he didn't necessarily become smarter, he does become more heroic to the point of becoming a playable character in the spin-offs.
  • Took a Level in Dumbass: In the first two games, he was depicted as a cowardly Smug Snake, but not necessarily as particularly stupid well, at least until the very end of the second game. Since his Heel–Face Turn, his stupidity has increasingly become one of his defining characteristics.
  • Took a Level in Kindness: Qwark has noticeably become much more heroic and noble starting from the third game, with all of his nasty and villainous traits from the first two games disappearing.
  • Top-Heavy Guy: He was the trope image at one point.
  • Treacherous Advisor: Ratchet and Clank spend maybe a third of the first game seeking Qwark out, so that he can save the universe from Drek. When they finally find him, it doesn't go as planned.
  • Tritagonist: Though not usually one of the main playable characters like Ratchet and Clank, Qwark's gradual redemption and wacky antics get almost as much focus as whatever plot Ratchet and Clank are involved in at the time.
  • Unreliable Narrator: Qwark often exaggerates or outright lies in his stories all the time. One example is Qwark stealing the credit for work done by other genuine heroes like Ratchet and Clank, especially with Up Your Arsenal. Insomniac was faced with a dilemma about how to reconcile the 2016 film which had so many changes that it could not fit within the canon established within the other games, so it decided to have Qwark narrate and lie in the game that tracked the film to explain the canonical inconsistencies in the 2016 game and film and the rest of the established canon.
  • Unscrupulous Hero: Even after his Heel–Face Turn, he can still be self-centered and a bit of a glory hog.
  • Villain Forgot to Level Grind: Captain Qwark gets hit with this pretty hard in the climax of the first game's second act. While he was cunning and resourceful enough to nearly off the duo on Umbris, it's later made clear that Qwark is too washed up to even consider taking on Ratchet, who has been angrily gunning for Qwark and building up an impressive arsenal on the way, in a one on one fight at this point, so Drek loans him a large and heavily armed starfighter with an entire squadron of Blarg Saucers backing it up...which Ratchet proceeds to chase down and utterly eviscerate with a run of the mill starfighter.
  • Villain with Good Publicity: In the first game he was working with Drek for the money, leading to a major Broken Pedestal moment. Played with in the second game where his scheme is to get back his good publicity.
  • Vitriolic Best Buds: Following his Heel–Face Turn, he's become Ratchet and Clank's greatest ally (whether or not they want to admit it), but hints of their past enmity do pop up from time to time, albeit in a more jovial manner. In Tools of Destruction for instance, he gives Ratchet the codename "Dead Meat" when describing what's almost explicitly a suicide mission into Zordoom Prison, and wishes that he "die a glorious hero's death". There's also this earlier exchange from the same game:
    Ratchet: Did you call us here for a reason, or are you just trying to get us killed?
    Qwark: (defensively) Can't it be both?
  • Vocal Evolution: His voice is similar to a caricature of 50s Sci Fi Pulp heroes, to go with his design in the first few entries, but he becomes a bit more dry and hammier as the games go on.
  • Wholesome Crossdresser: Qwark has gone Disguised in Drag just a few too many times to not apply this trope to him. It'd definitely be creepier if not for the fact that he started crossdressing in the series after he began to settle into the role of a real hero, albeit a dimwitted one. Heck, even Ratchet finds it a bit charming:
    Ratchet: All right, I have to ask, what's with the nurse's outfit?
    Qwark: Ingenious, isn't it? It's part of an elaborate deception plan. It mostly involves a lotta hip-swinging and "puppy dog eyes".
    Ratchet: Well, white's certainly your color.
    Qwark: Oh, thanks. I always fancied myself a winter!

Ratchet & Clank: Going Commando

    Angela Cross 

Angela Cross

Debut: Ratchet & Clank: Going Commando
English voice by: Kath Soucie
Japanese voice by: Yuki Masuda

https://static.tvtropes.org/pmwiki/pub/images/angela_cross.jpg

A Lombax who aids Ratchet in the second game.


  • Big Bad: For the first half of the game, before her Heel–Face Turn after Thugs-4-Less betrays her.
  • Cat Folk: She's a Lombax.
  • Ditzy Genius: Legitimately smart, but has a tendency to be very clumsy.
  • The Extremist Was Right: She was totally ruthless and willing to go to extremes as the unknown thief. Later in the game when you see protopets committing mass murder, most of her actions are justified.
  • Girl of the Week: She has yet to make a second in game appearance, mostly relegated to mentions.
  • Implied Love Interest: She and Ratchet do show signs of chemistry and a possible attraction in Going Commando, that coupled with her being the only known female Lombax in Ratchet's dimension suggest Angela was intended to be a female foil to Ratchet, but nothing has come of it.
  • Last of Her Kind: In the same manner as Ratchet, she's the last known female Lombax alive in the universe, but as of A Crack in Time she may have returned to the Lombax dimension with Max Apogee.
  • Noodle Incident: Random chatter from Rivet in Rift Apart mentions she escaped her version of Zordoom Prison with Angela.
  • Not Helping Your Case: Angela is trying to undo Megacorp's dangerous plans for an unstable project, but while trying to undo it, she regularly acts like a standoffish jerk (or a violent borderline Card-Carrying Villain in her Thief persona), attracting a lot of attention and mistrust from the duo even after she reveals her true intent.
  • Put on a Bus: After a cameo (in her thief disguise) in the ending of Up Your Arsenal, she vanished from the series, unusual considering her retroactive significance as the only other lombax in their dimension. Her absence is handwaved in Tools of Destruction and A Crack In Time, where it's mentioned in passing that she vanished along with Max Apogee in order to stay safe from Emperor Tachyon.
  • Secondary Sexual Characteristics: A news report in A Crack In Time questioned if Angela is really a Lombax despite having no tail and all but Ratchet disappearing. It is hinted that females lack tails.
  • Sequel Non-Entity: After the events of Going Commando, she completely vanished from the series save for a "blink and you'll miss her" cameo in Up Your Arsenal and offhand mentions in the Future trilogy and Rift Apart. This is due to two factors: Insomniac simply weren't too fond of using her because she was a very hard character to write for and they were simply dissatisfied with how she came off in her debut game; and her mere presence would have caused a major Plot Hole for the sequel trilogy, as its entire plot is kicked off by Ratchet being the last Lombax in his dimension.
  • Statuesque Stunner: Six feet and 3 inches of lovely Lombax.
  • Tiny Guy, Huge Girl: At 6'3", she's over a foot taller than Ratchet, at 5'1". Whether this means Ratchet is just short for his kind, still had some growing to do, or if female Lombaxes are naturally bigger than males is unknown. Rift Apart hints at the former two with the equally short Rivet.
  • Well-Intentioned Extremist: Prior to her Heel–Face Turn.

Ratchet & Clank: Up Your Arsenal

    Sasha Phyronix 

Captain Sasha Phyronix

Debut: Ratchet & Clank: Up Your Arsenal
English voice by: Leslie Carrara-Rudolph
Japanese voice by: Tomoko Kawakami

https://static.tvtropes.org/pmwiki/pub/images/sasha_phyronix.jpg

The former captain of the Starship Phoenix, now Mayor of Metropolis, and Ratchet's Temporary Love Interest for Up Your Arsenal. Later appeared in the comic book series.


  • Adaptational Badass: She actually fights in the comics.
  • The Bus Came Back: Returns in the comic series after a five-year-absence, working with Ratchet, Clank, Talwyn and several others to foil Zogg's schemes.
  • The Captain: Of the Starship Phoenix before becoming Mayor of Metropolis, leaving Ratchet in charge until DreadZone captured him.
  • Character Outlives Actor: In the Japanese version, since Kawakami died in 2011.
  • Daddy's Girl: Loves her father dearly, and President Phyronix trusts her word as even though he thinks Ratchet is way out of her league, he still entrusts him with fixing the city's laser defense grid.
  • Faux Action Girl: Promotional material compared her to "a female Han Solo", but her actual in-game accomplishments are pretty much non-existent. When the Phoenix is taken over, she's hiding with the rest of the Q-Force waiting for Ratchet's rescue. She may have been the one to pilot a ship that takes out some ground based-enemies (all of once in the entire game), but as captain of the Phoenix, she may just as well have sent a random pilot to do that.
  • Girl of the Week: Like Angela before her, doesn't make any significant appearances outside her first.
  • Missing Mom: There is no mention of her mother is alive or absent.
  • Nice Girl: Is helpful to Ratchet and Clank, cares about her father, and is overall a heroic young woman looking to do good.
  • Not So Above It All: When Ratchet is telling a much more overblown version of his fight with Momma Tyhrranoid, she is clearly eating it up, buying his story completely.
  • Not So Stoic: Drops the professional language and calls out to her father when they lose contact with him while he and the entire planet he's on is under attack. This is how Ratchet and Clank learn the President her father.
  • Only Sane Woman: The rest of the Q-Force (sans Ratchet and Clank) consists of Qwark, Skidd MacMarx, Big Al, Helga, and Skrunch. She's easily the most normal of the bunch.
  • The Stoic: Downplayed, as even when she's professional she isn't afraid to smile and show uncomfortableness when on the job.
  • What Happened to the Mouse?: Regarding the original Starship Phoenix. We can assume Sasha was forced to repair Metropolis after Tachyon attacked it during her term as mayor, but it is not known what Gleeman Vox did to her ship. The fact that the Phoenix shown in Full Frontal Assault was a different one makes the implications much worse.

Ratchet: Deadlocked

    Merc and Green 

Merc and Green

Debut: Ratchet: Deadlocked
English voice by: Phil Morris (Merc), Travis Davis (Green)
Japanese voice by: Hiroshi Shirokuma (Merc), Eiji Hanawa (Green)

https://static.tvtropes.org/pmwiki/pub/images/merc_and_green.jpg
Don't bother trying to tell the difference between the two based on this picture.

Merc: Don't worry, boss. You won't end up like that last guy.
Green: I hope not, I still have nightmares about it.
Merc: Aww, suck it up, Green!

Merc and Green are the two robot sidekicks provided for Ratchet in Deadlocked.


  • Distressed Dude: Green spends nearly all of Maraxus captured at one point. While Merc himself does get captured, he is quickly rescued.
  • Earn Your Happy Ending: Became cooking show hosts after Deadlocked.
  • Expy: They are this franchise's versions of Donald and Goofy, as they make up a trio, one starts off as a Lovable Coward, and they and Ratchet can perform a Limit Break that can eliminate the entire field similar to Trinity Limit. Towards the end of the game, Ratchet even has to save Merc and Green, one at a time, before a final clash that ends the events of the planet; Sora does the same with Donald and Goofy at the end of Kingdom Hearts.
  • Hidden Depths: Merc, the gung-ho, trigger happy and rowdy member of the two will, on occasion, try recommending classical authors to his comrades.
    Merc: Hey boss... do you read Chaucer?
  • It Has Been an Honor: Late in the game, Green mentions that, if he doesn't make it out alive, it has been an honour working with you.
  • The Lost Lenore: Green's lover, QA-900, was turned into a bench, and he still cries whenever he visits a park.
  • Limit Break: Ravager, which comes in two forms. The initial form, the Alpha Ravager, comes in the form of a bouncing grenade that sprays lasers everywhere. The Beta Ravager is completely different, shooting a flaming disc that bounces off enemies similarly to the Chopper from Going Commando, but with far more damage.
  • Lovable Coward: Green fears for his life and panics a lot like the Galactic Rangers, but he's also very friendly and will always fight by your side.
  • Meaningful Name: Green is the less experienced of the two, and tends to act less calm under fire, bringing to mind the military slang term for rookie soldiers, "greenhorn". In the French version of the game, his name became "Bleu" ("Blue"), as "un bleu" or "une bleusaille" is a (somewhat derogatory) term for a rookie.
  • Non-Human Sidekick: They take the place of Clank as Ratchet's robot sidekicks for this game.
  • Noodle Incident: The previous combatant to work with Merc and Green came to a gruesome end. So much that Green, a robot, still has nightmares about it.
  • Power Trio: They and Ratchet are this throughout the game.
  • Put on a Bus: They vanished from the series after their sole appearance in Deadlocked. Justified in-universe, as they retired from combat to become cooking show hosts.
  • Shell-Shocked Veteran: Green's backstory mentions taking part in a war and witnessing many of his robot comrades, including a few friends, die on the battlefield. He's still traumatized by what happened, especially since some of these robots were only a few days old. And that is without getting into his doomed love life with QA-900 or what happened to the previous combatant.
  • Star-Crossed Lovers: In one mission in Torval, if you go to a certain area, Green will tell you a bit about his past, including a female robot he fell in love with. However, they were not allowed to date, so they often snuck out. Sadly, they were caught once, and QA-900 was turned into a park bench.
  • Trigger-Happy: Merc.
  • Your Mom: One of Merc's lines:
    Merc: Hey, Green, that zombie looks like yo' mama!

Ratchet & Clank Future: Tools of Destruction

    Aphelion 

Aphelion

Debut: Ratchet & Clank Future: Tools of Destruction
English voice by: Rajia Baroudi
Japanese voice by: Yukie Maeda

https://static.tvtropes.org/pmwiki/pub/images/aphelion_tod25.jpg

"Oh, a Lombax... I thought I'd never see one again! Thanks for repairing me."

A Spaceship Girl who was built by the Lombaxes, but left behind damaged on Fastoon during Tachyon's attack. She was later found and repaired by Ratchet, and has served as his ship since.


  • Characterization Marches On: Her Sapient Ship traits are increasingly downplayed in later games. In Tools of Destruction, she speaks semi-formally with a calm and polite tone, while still expressing emotions such as gratitude (for Ratchet), caution (for her crew) and resentment (for the Cragmites and Drophyds) in her speech, and even has a moment of playfulness when asked what the situation is on Meridian City, describing the weather instead of the damage done by the Cragmite invasion. A Crack in Time has her be less talkative and almost completely dictating in outright Robo Speak ("Negative: thrusters offline."), but still having the same polite voice, and she only has one moment of definite emotional expression during a post-game sidequest when she is tempted to shoot down the two nerds they just helped. From All 4 One onwards, however, she conveys no personal expression whatsoever and becomes The Voiceless.
    • It's worth noting that, opposed to how excited he was to repair "her" at first, Ratchet himself also treats her less like a sentient AI, and mostly refers to her as "the ship" in later games.
  • Disney Death: Aphelion was wrecked at the beginning of A Crack in Time, despite Ratchet's attempts to save her. Fortunately, she gets repaired with the help of the Zoni Ratchet collected.
  • Sapient Ship: She's artificially intelligent.
  • Thememobile: Downplayed. The Art Of Ratchet & Clank describes her silhouette as being based off that of a Lombax, Ratchet specifically.
  • Unexplained Recovery: At the beginning of All 4 One, the Light-Eating Z'Grute is seen impaling her and draining her energy, with the characters also reacting to such. However, Full Frontal Assault has her fully repaired and functional, as does Into the Nexus as well.

    Talwyn Apogee 

Talwyn Apogee

Debut: Ratchet & Clank Future: Tools of Destruction
English voice by: Tara Strong (Future trilogy), Ali Hillis (Into the Nexus)
Japanese voice by: Nami Kurokawa

https://static.tvtropes.org/pmwiki/pub/images/talwyn_apogee.jpg

A young Markazian woman living on a space station in the Polaris galaxy, and daughter of the famous explorer Max Apogee. Helps Ratchet in Tools of Destruction and Quest for Booty, and later forms a relationship with him.


  • Action Girl: At times, but see below.
  • Chastity Couple: Though there's a bit of Ship Tease between her and Ratchet, the games and comics are ambiguous enough about their relationship that Insomniac needed to clarify things during a PAX Panel in 2012. Into the Nexus upped the amount of Ship Tease, but still keeps things low-key to the point that you might believe them to simply be very close Platonic Life-Partners instead.
  • *Click* Hello: She introduces herself to Ratchet by leveling a blaster at his face.
  • Damsel in Distress: Ratchet has to rescue her a few times.
  • Disappeared Dad: Max Apogee vanished while on a journey, and is believed to be dead. She refuses to accept the possibilities.
  • Guest-Star Party Member: Several times throughout Tools of Destruction and Quest For Booty.
  • Stellar Name: "Apogee" is the point in an orbit when the orbiting body is the furthest from the primary body.
  • What Happened to the Mouse?: At the end of "Quest for Booty", she leaves with Ratchet when he heads to look for Clank. In "A Crack in Time", Ratchet begins the game with Qwark as his companion, and Talwyn is nowhere to be seen.
    • Though she is mentioned twice. Once by Ratchet in the opening cutscene and then by a DJ on the radio who says she requested a song and a shout out to Ratchet.
    • Talwyn reappears in the comic series, where she and Sasha help Ratchet in his efforts against the Big Bad.
    • And vanishes again in All 4 One, where she only gets one brief mention.
    • Only to reappear again in Into the Nexus.
    • Vanishes a third time in Rift Apart aside from a brief appearance in the credits.

    Cronk and Zephyr 

Chief Admiral Cronk and Lieutenant Commander Zephyr

Debut: Ratchet & Clank Future: Tools of Destruction
English voice by: Daniel Hagen (Cronk), Paul Eiding (Zephyr)
Japanese voice by: Shoto Kashii (Cronk), Yutaka Aoyama (Zephyr)

Talwyn's two robotic guardians, and veterans of the Great War in Polaris.


  • Anthropomorphic Personification: As a bit of a playful jab at the Console Wars. A fair bit of their battle commentary is them dissing each other's tech specs. It's worth noting that "Zephyr" was one of the Xbox 360's code names.
  • Bash Brothers: They even have complementary fighting styles : Cronk has a powerful gun with a slow rate of fire, whereas Zephyr uses a faster firing rifle that deals less damage per shot.
  • Cyber Cyclops: Both Cronk and Zephyr have a single elongated "eye" that spreads from one side of their heads to the other.
  • Funny Background Event: Look at Cronk when he's fighting alongside you in Tools Of Destruction : occasionally, the recoil of his rifle will knock one of his arms off, and he will pick it up to put it back on his shoulder.
  • Guest-Star Party Member: Several times throughout Tools of Destruction.
  • Grumpy Old Man: Part of what makes them so funny is that they behave like two old geezers. "Get off my lawn!"
  • Killed Off for Real: They die at the beginning of Into the Nexus when the spaceship they were held captive in explodes. Their two spirits briefly show up at the end of the game, having a chat in the Intergalactic Museum of History. After this, they decide to head to Igliak's robot graveyard to meet some femdroids.
  • Mission Control: In All 4 One, they serve as this while stuck in orbit around Magnus.
  • Old Soldier: They are both veterans of the Great War of Polaris.
  • Ridiculously Human Robots: As most robots in the Ratchet & Clank universe, they behave more like real people and are treated as such. Zephyr even claims that his mother was a lombax and following their deaths in Into the Nexus, their spirits make an appearance at the end of the game.
  • Robot Buddy: To Talwyn and Ratchet.
  • Tin-Can Robot: Most robots seen in the games fit this trope, but Cronk and Zephyr take the cake due to being very old models.

    Kaden 

Kaden

Debut: Ratchet & Clank Future: Tools of Destruction (mentioned), Ratchet & Clank Future: A Crack in Time (named and shown in a photo), Ratchet & Clank: Rift Apart (mentioned)

Ratchet's father.


  • Generation Xerox: As per Azimuth's word, Kaden evidently had a lot of similarities with Ratchet beyond just appearance. Namely that both were skilled with hoverbooting, both were courageous in the face of danger, both were "wiseguys" prone to cracking jokes in the heat of the moment, et cetera. If anything, Azimuth himself might believe this trope was played straighter than it actually was, as throughout the game he continues to dwell almost obsessively on the similarities between Ratchet and Kaden, to the point that he occasionally seems to assume they're the same Lombax... or gets irritated by the fact that they're not.
    Azimuth: Ask yourself this: how relevant is the past when it can be changed? Your father would have said, "Not very."
    Ratchet: That's him.
  • Greater-Scope Paragon: Shares this spot with Clank's father, Orvus. Leaving Ratchet on Veldin saved a great many lives.
  • Posthumous Character: Is dead and gone long before the events of first game occur.
  • Strong Family Resemblance: As per this comparison from A Crack in Time, he looks almost exactly like an older version of Ratchet, any other differences being negligible. It's thanks to this that Azimuth instantly recognizes Ratchet as Kaden's son.

Ratchet & Clank Future: A Crack in Time

    Alister Azimuth (UNMARKED SPOILERS) 

General Alister Azimuth

Debut: Ratchet & Clank Future: A Crack in Time
English voice by: Joey D'Auria
Japanese voice by: Junpei Morita

https://static.tvtropes.org/pmwiki/pub/images/alister_azimuth.jpg

The only Lombax other than Ratchet remaining in the current universe.


  • Alliterative Name: Alister Azimuth.
  • Anti-Villain: He's genuinely kind and mentoring towards Ratchet, and he honestly wants to save the rest of the Lombaxes from their imprisonment. However, Alister will let nothing stand in the way of this goal. Not even if it means potentially causing all of space-time itself to be destroyed by misusing the Great Clock.
  • Big Bad Ensemble: With Dr. Nefarious for A Crack in Time. His desire to use the Great Clock to go back in time and undo his mistake endangers the universe and he serves as the Final Boss of the game.
  • Big Bad Friend: Though you wouldn't know it until the Final Boss battle. For most of the game, he's on friendly terms with Ratchet, but his uncompromising drive to undo his mistakes is what pushes him into villain territory.
  • Cat Folk: He's a Lombax, and one of the few to escape imprisonment that occurred to the rest of the species. He even has some idea of what happened to them. Although that's because he indirectly caused it.
  • Cool Old Guy: He wants to mentor Ratchet, constantly talks him up, and talks hopefully about the future where he and Ratchet can reunite with the rest of the Lombaxes, including Ratchet's parents. And then he pulls a Face–Heel Turn, and suddenly, he's not so cool anymore.
  • Didn't Think This Through: His Fatal Flaw. He lives by the personal creed "reward before consequence", which illustrates his tendency to jump in head first with his wild assumptions and stubbornly commit to them with zeal and chutzpa, regardless of the risk. His Establishing Character Moment has his first reaction to seeing Ratchet is to throw a bomb in his face, assuming he was wearing a hologuise and was perfectly willing to kill him without checking first. He later admits that he was responsible for the Lombax's interdimensional banishment, having given Tachyon Lombax technology, which started his genocidal campaign against them and eventually the rest of the Polaris Galaxy, thinking he had good intentions. When Ratchet decides not to use the Great Clock to undo his mistake, Alister strikes him down with the intention of using the Clock anyway. This is despite Alister being told that the Great Clock is meant to stabilize time, not control it, and it can't be used as a time machine without severe consequences.
  • Establishing Character Moment: His first reaction upon seeing Ratchet is to throw a grenade at him, and then tell him to leave him alone thinking he's an imposter, giving the player a good idea on his mental health and paranoid nature. It doesn't seem very relevant as he calms down, until the end of the game, where he kills Ratchet for refusing to help him use the Great Clock to alter time.
  • Et Tu, Brute?: All throughout his boss battle, Azimuth expresses sadness and outrage that Ratchet would fight one of his own kind just so some Cragmite could kill his family and drive their race to dimensional exile, but he clearly has no room to talk after trying to kill Ratchet first.
  • Evil Old Folks: Azimuth is one of the Necessarily Evil type.
  • Face–Heel Turn: At the end of the game after Nefarious is defeated, Azimuth kills Ratchet. After Clank retcons the death, Azimuth becomes the Final Boss. Alister does all of it because he's so desperate to undo his mistake that he'll ignore obvious warning signs of danger.
  • Failure Knight: One of the reasons Azimuth is so quick to mentor Ratchet is because he feels personally responsible for his father Kaden's death. When he kills Ratchet, he rationalizes it away by claiming he can bring him back alongside Kaden and the other Lombaxes with the Great Clock.
  • Final Boss: Of A Crack in Time. He's fought not long after Dr. Nefarious in the Orvus Chamber.
  • Foil: Serves as a dark foil to two different characters in the Great Clock, the object of his obsession.
    • To Sigmund, both are hermits who become guides to one of the protagonists. Sigmund sought out Clank and is a nervous and goofy but sincerely kind Non-Action Guy. Azimuth is a confident and serious veteran warrior who Ratchet had to seek out himself who is honorable but also violent and paranoid.
    • To Orvus, both are father figures to their respective protagonists. Orvus is mischievous and jolly, never directly appears to Clank, knows the Great Clock is not meant to change time, and sets a path for Clank but gently emphasizes how Clank should pick his own path. Azimuth is no-nonsense and brooding, stays with Ratchet for most of the game, fanatically believes the Great Clock can fix his past mistakes, and tries to convince Ratchet his way is the only way. It's also worth noting that while Orvus has always been concerned with the universe's overall safety, Azimuth only focuses on the Lombaxes, with him refusing to help the Vullards during the Krell Canyon invasion until they agree to help him and Ratchet in their search for the Great Clock.
  • Guest-Star Party Member: Happens a few times throughout the game, most noticeably, Axiom City.
  • Hero Antagonist: His first encounter with Ratchet has him trying to kill him, mistaking him for a holo-guised spy. And he later kills Ratchet (albeit temporarily, thanks to Clank) for real when Ratchet opposes using the clock to reverse what happened to the Lombaxes.
  • Heroic Sacrifice: Of the Redemption Equals Death kind, as he realizes at the last second that he really can't use the Great Clock as a time machine, and sacrifices himself so that it gets fixed.
  • Hero Killer: Alister's Face–Heel Turn is cemented by killing Ratchet. However, thanks to Clank and the Great Clock, "dead" doesn't mean "gone", as Clank uses it to go back in time just a few seconds to undo Alister's fatal shot.
  • Hypocrite: He states that he wants to save and protect the Lombaxes. This won't stop him from killing one of his own kind if they're stopping him from achieving his goal to save them; when Ratchet calls him on this, he says that he'll just save Ratchet's past self.
  • Horrible Judge of Character: Azimuth gave Tachyon access to Lombax technology, convinced that he'll make good use of it. This is in spite of the fact that Tachyon was Obviously Evil, and even Kaiden warned Azimuth that he was not to be trusted. Sure enough, Tachyon starts a genocide, and Azimuth is blamed for his part in causing it.
  • It's All About Me: Due to him giving to Tachyon the manpower to force the Lombaxes to flee the dimension and left behind as punishment, he is obsessed with fixing his past mistake. And he thinks the only way is to go back in time with the Great Clock to undo his past mistake, ignoring all else (evident by ignoring the Vullards cry for help unless they helped him). And when Ratchet made it clear he understood the Great Clock should not be used, Allister attacked him, becoming the Final Boss.
  • Jumping Off the Slippery Slope: Nearly does this when he kills Ratchet. Shortly afterward, he becomes the final boss and nearly destroys the entire universe. However, Ratchet's death is undone by Clank and Alister finally sees the error of his ways, sacrificing himself to prevent the destruction of the universe he almost brought.
  • Knight of Cerebus: For a series where even cold-blooded sociopaths like Drek, Vox or Tachyon are not immune to being sources of humor, it might come as a surprise that Azimuth is hardly even Played for Laughs once, even as a lenient and encouraging ally to Ratchet. While he doesn't make every scene he appears in outright darker like most examples, his role in the series' lore and his Face–Heel Turn at the end of the game makes it so his character is treated very seriously from start to finish.
  • Made of Iron: During his boss fight, even without his ability to deflect projectiles, he can take an amazing amount of punishment. he's one of the few final bosses who can tank the full force of a fully upgraded RYNO and keep fighting.
  • Meaningful Name: "Alister" is a Gaelic form of the Greek name Alexander, which means "defender" or "protector". Quite fitting for a military man. And an azimuth is a horizontal angle measured clockwise from any fixed reference plane or easily established base direction line.
  • My God, What Have I Done?: When it becomes clear his tampering with the Great Clock has doomed existence, Azimuth is horrified.
  • My Greatest Failure: Azimuth was the one who gave Emperor Tachyon access to advanced Lombax technology, thinking that Tachyon's improvements could help the Lombaxes protect the galaxy. Instead, Tachyon used the tech to launch a devastating attack against the Lombaxes.
  • Redemption Equals Death: Once he realizes Ratchet and Clank were right about the Great Clock all along, Azimuth rushes to fix the Orvus Chamber’s lever. He succeeds, but the ensuing violent blast of temporal energy costs him his life.
  • Shadow Archetype: A lot of his negative character traits, such as his obsessive goal-oriented mindset, stubbornness, and unwillingness to move on, are very similar to the ones Ratchet mostly grew out of.
  • Spin to Deflect Stuff: He can block and deflect projectiles by twirling his Praetorian Omniwrench like a shield.
  • Then Let Me Be Evil: Azimuth turns to villainous acts such as killing Ratchet and risking the entire universe if it means saving the lombaxes from Tachyon.
  • Walking Spoiler: It's difficult to talk about him without going into the fact that his grief drives him to kill Ratchet because he's stopping Azimuth from using the Clock to prevent the genocide of the Lombaxes (and break Time in the process).
  • Well-Intentioned Extremist: Is willing to risk destroying the universe to bring back the Lombaxes.
  • Wrench Whack: Has a double-ended wrench as his primary weapon.
  • Woobie, Destroyer of Worlds: In the past, he was the reason that Tachyon was able to destroy the Lombaxes, something he deeply regrets. He then nearly destroys the universe trying to undo the previous.
  • Wrong Time-Travel Savvy: Like many other characters, he is under the false impression that the Great Clock is a time machine, rather than essentially the universe's pace-maker. He almost destroys creation trying to turn back time. During his boss fight, he assures the clock was made to handle it even as it falls apart.

    Sigmund 

Sigma-426A/"Sigmund"

Debut: Ratchet & Clank Future: A Crack in Time
English voice by: Nolan North
Japanese voice by: Koji Ochiai

https://static.tvtropes.org/pmwiki/pub/images/sigmund.jpg

A former cleaner bot on Viceron, now the Junior Caretaker of the Great Clock, and Orvus' best friend. He served as Clank's only companion throughout the first half of A Crack in Time, until Clank's capture by Lawrence upon reaching the Orvus Chamber. By the end of the game, Sigmund is promoted to Senior Caretaker when Clank decided to return to Ratchet.


  • Crouching Moron, Hidden Badass: He's generally a Non-Action Guy, but Sigmund aided Clank in escaping from Dr. Nefarious in the prelude. He also attempts to stop the Final Boss Azimuth from reaching the Orvus Chamber using his coo-coo compartment, but is tossed aside, but his actions gave Ratchet and Clank enough time to catch up.
  • Guest-Star Party Member: While not doing much fighting himself, Sigmund does serve as this at certain points.
  • The Lancer: To Orvus, then to Clank.
  • Nice Guy: Is a tad bumbling and cowardly, but he's nothing but helpful to Clank.
  • Really 700 Years Old: Sig is at least a thousand years old.
  • You Shall Not Pass!: He attempts this on Azimuth to protect the Orvus Chamber before and after Clank turns time back six minutes to save Ratchet. He's tossed aside quickly, but his action buys Ratchet enough time to reach the Chamber.

    Orvus 

Orvus

Debut: Ratchet & Clank Future: A Crack in Time
English voice by: Charles Martinet
Japanese voice by: Ikuo Nishikawa

https://static.tvtropes.org/pmwiki/pub/images/orvus.jpg
"Remember, the universe has a wonderful sense of humour. The trick is... learning how to take a joke. Heeheeheeheeheehee!"

Clank's father, the smartest of the Zoni and the creator of the Great Clock.


  • Ambiguous Situation: In-game, it's not made clear if he committed self-sacrifice to prevent Dr. Nefarious from using the Hypersonic Brainwave Scrambler on him to learn how to access the Orvus Chamber, or simply disappeared. T.J. Fixman later confirmed on his Twitter that he's still alive.
  • Benevolent Boss: Just as fatherly towards his employees as he was towards his own son, Clank. Sigmund was heartbroken by his disappearance and it is implied he repeatedly watches his final recording to him.
  • Good Parents: Manages to be a great father to Clank despite the two never truly meeting face-to-face. The recordings he left for his son are loving, encouraging, and sweet, even assuring him he can live his life and not have to work on the great clock.
  • Greater-Scope Paragon: As Clank's father, he stands next to Kaden in being responsible for every good thing he and Ratchet have done throughout the series.
  • Horrible Judge of Character: Really, why someone as smart as Orvus is supposed to be would trust someone named Dr. Nefarious is anyone's guess.
  • I Want My Beloved to Be Happy: A parental example. Though he does want Clank to take over his job as Senior Caretaker of the Great Clock, he's nonetheless content to have Clank do whatever makes him happy in life, which is why Clank ultimately decides to return to Ratchet.
  • Luke, I Am Your Father: He gave Clank his soul.
  • Nice Guy: A charming and friendly guy whose employees adored. He was also a loving father to Clank.
  • Posthumous Character: Maybe. He only appears in-game in recordings and when Ratchet goes back in time, but it's uncertain if he's really dead. Word of God confirms he's alive.
  • Really 700 Years Old: Orvus has been around for thousands of years.
  • Shared Family Quirks: He has the exact same Signature Laugh as Clank.
  • Truly Single Parent: Made Clank's soul on his own, though he did allow Clank's mother to make him in Drek's factory.

Ratchet & Clank: Rift Apart

    Rivet 

Rivet

Debut: Ratchet & Clank: Rift Apart
English voice by: Jennifer Hale
Japanese voice by: Rina Honnizumi

https://static.tvtropes.org/pmwiki/pub/images/rivet_rc.png

"Out here, things never go according to plan. Improvisation is a skill you learn very fast."

An Alternate Universe version of Ratchet, and an additional playable character. Rivet is a lombax member of the resistance against Emperor Nefarious, the galactic conqueror of her home dimension. While just as knowledgeable about machines and gadgets as Ratchet, she's more sour and jaded than he is.


  • Actor Allusion: She just so happens to be the third galactic heroine Jennifer Hale has voiced in a video game.
  • Alternate Self: She's an alternate universe version of Ratchet. This gets discussed when the two finally meet face-to-face; when Ratchet says she's an alternate version of him, Rivet counters that Ratchet could be an alternate version of her.
  • An Arm and a Leg: Lost her organic right arm in her first encounter with Kit.
  • Artificial Limbs: Her right arm is entirely robotic. She lost the organic one when she was attacked by Kit in warbot mode.
  • Badass Adorable: Though she's more cynical, there's little to no denying that Rivet's just as cute and badass as Ratchet.
  • Boomerang Bigot: She admits it's a bit hypocritical for her to have a hatred for robots while at the same time having a robotic arm.
  • Deadpan Snarker: Is just as sassy as her spear counterpart. Especially when dealing with Pierre.
  • Deuteragonist: Of Rift Apart, since she's the secondary playable character alongside Ratchet himself. Notably, she's the first playable character in the series that isn't Ratchet or Clank themselves.note 
  • Distaff Counterpart: Comes with being an alternate-universe Ratchet, with a difference in how their differing backgrounds led to them taking different paths in life.
  • Dragon Rider: She rides a flying fire-breathing Sargassan creature named "Trudi" in a side mission and a couple boss battles on Sargasso, and briefly during the finale.
  • Failure Hero: Until Ratchet and Clank came along, she'd apparently had no substantive victories against Nefarious.
  • Fantastic Racism: Rivet hates robots. All robots. She doesn't take Clank at his word and insists on looking through his memory herself to make sure he's not up to something — understandable, given that she's spent years being hunted in a robot-dominated galaxy under constant surveillance, and Clank gives her a fairly wild story, even though he's telling the truth. She ashamedly admits she was wrong when she learns the truth, saying that she understands the irony of not trusting anything mechanical despite her own prosthetic limb. As the story unfolds and that prejudice fades, the revelation that Kit was the warbot feels like a more personal betrayal and re-opening of old trauma to her, as they were already starting to bond.
  • Foil: To Ratchet in his early adventuring days, versus the more amiable Lombax he's become since becoming best friends with Clank. Rivet isn't exactly anti-social, but her solitary and self-sufficient nature makes her rather brusque and tactless at times, especially around Clank, a new person she doesn't initially trust; learning to open up to others becomes a big part of her arc.
  • Gameplay and Story Integration: Of a sort. Rivet has access to the same weapons as Ratchet because Ms. Zurkon added "their mutual friend" to her account. However...
  • Gameplay and Story Segregation: There isn't much of an explanation given as to how she also has Hoverboots or a Rift Tether, whereas Ratchet got the former on Savali from Kit, and the latter in the prologue after interacting with a rift for the first time. Likewise, any armor piece that Rivet finds inside Rifts is also available to Ratchet and vice-versa.
  • Hartman Hips: She has noticeably thick and muscular hips.
  • Indy Ploy: Discussed. Rivet says to Clank that things rarely go according to plan for her, and that "improvisation is a skill you learn very fast" if you want to survive. Sure enough, when she and Clank go to see the Fixer, things quickly go belly-up, forcing them to improvise a way to calm down The Fixer before they're vaporized by his lasers.
  • I Work Alone: She's spent a lot of her time working without a partner or many trusted allies for the sake of taking down Emperor Nefarious. Rivet more-or-less says this point-blank after Kit refuses to go along with the rest of the heroes to try and stop the Emperor in their Darkest Hour.
  • Knight in Sour Armor: Fighting against Emperor Nefarious for so long has taken its toll on Rivet. While she's still an unequivocal hero, Rivet is less optimistic about her chances of doing anything to stop the Emperor.
  • Meaningful Name: Much like Ratchet, her name is based around construction; a rivet is a type of permanent mechanical fastener, often put into place with equipment such as rivet guns... or hammers.
  • Moveset Clone: Rivet has the same abilities and weaponry as Ratchet and plays identically to him in Rift Apart.
  • Nice Girl: Basically a post-Character Development Ratchet. While she's a loner and has some mild Fantastic Racism against robots, it doesn't take her long to bond with Clank and Kit, and is still very friendly towards organics.
  • One-Woman Army: To the same degree as Ratchet.
  • Ow, My Body Part!: The first time she uses the Hurl Shot, she yells "My Spine!"
  • Red Oni, Blue Oni: Shaping up to be the Red to Kit's Blue, just like the dynamic with Ratchet and Clank.
  • Sleeves Are for Wimps: Her top doesn't have sleeves.
  • Tomboy: Seen as one of the guys among The Resistance and can kick just as much butt as them.

    Kit 

Kit/KT-7461

Debut: Ratchet & Clank: Rift Apart
English voice by: Debra Wilson
Japanese voice by: Unknown

https://static.tvtropes.org/pmwiki/pub/images/cd12dc0e_b891_41cd_a49e_d8cee29e6e03.png
Click here for her warbot form 

"That is what I was built to do: hurt. I am here to keep everyone safe from me."

An alternate universe version of Clank, who served as Emperor Nefarious' top enforcer before she accidentally maimed a rebel while trying to non-lethally subdue her. When first seen in the game she's acting as Gary the Dimension Monk's apprentice, then acts as Ratchet's "backpack" while he's separated from Clank, sometimes switching off with Rivet.


  • Alternate Self: She is to Clank what Rivet is to Ratchet.
  • Badass Adorable: Just like her counterpart, Clank.
  • Big Damn Heroes: After suffering her final Heroic BSoD when Rivet learns she was the one that took her arm, Kit returns during the final fight right when Emperor Nefarious calls his entire army, using her super mode to hold said army off while Ratchet and Rivet took the Emperor on.
  • Cute Machines: Her normal form is this, in a similar manner to Clank.
  • Defector from Decadence: Unlike Clank, who was considered "defective" and jumped to stop his creators as soon as he came off the assembly line, Kit served Emperor Nefarious for some time before she decided to leave.
  • Distaff Counterpart: Like Rivet, she's the female Alternate Self of an established character. Specifically, Clank.
  • Dork in a Sweater: Downplayed, but the rubber cuff around her neck brings a turtleneck sweater to mind, and helps amplify her cuteness.
  • Foil: To Clank in the first game. While Clank was at first glance a flawed creation (deliberately made different and independent with the cosmic intervention of the Zoni), had a clear sense of right and wrong from the beginning, and could only turn into Giant Clank in specific situations, Kit was a fully functional warbot who could switch between her larger and smaller forms at will, and worked dutifully for Emperor Nefarious until, believing she had killed Rivet, she abandoned her mission in horror. Additionally, Clank didn't seek out the Zoni, but was contacted by them, and through them found a deeper understanding of himself and the universe; Kit became a record keeper for the Dimension Monks of her own volition, trying to hide from what she believed was her true nature.
  • Gentle Giant: After learning how to control herself, Giant Kit retains the form's immense strength but remains an utter sweetheart like her small form.
  • Guilt Complex: The guilt from blasting off Rivet's arm drove her to join the Dimension Monks on an isolated planet where she could be "contained." After Rivet finds out it was her, Kit elects to go back instead of keeping up the fight.
  • Heroic Self-Deprecation:
    • In spite of being a Nice Girl who wants to keep the universe safe, Kit thinks of herself only as a warbot who hurts people. Nearly killing somebody left a pretty big mark on Kit's psyche, to the point that she thinks of herself as nothing but a killing machine. For this reason, it takes a lot of convincing and help from the other heroes to get Kit out of her shell.
    • The first time we see her, she was tossed violently off her archives. As Ratchet approached her, her only reaction from the long, hard tumble was to express embarrassment. She even dwells on it later when she's about to see Rivet and Clank for the first time, convinced that she's not good at first impressions.
  • Hulk Out: Where the danger of her "giant" form comes in — she's unstoppable, but finds it difficult to control herself, almost killing Rivet by accident and training her cannon on Ratchet after downing a whole fleet of dropships. Understandably, Kit is very frightened of herself and what she can do, and uses this ability only as a last resort. By the game's end, she's managed to learn how to transform while still maintaining her personality.
  • Masculine Lines, Feminine Curves: Downplayed; her torso and limbs have a slightly more rounded design compared to Clank's boxy chassis, but they still look very similar.
  • Meaningful Name: One that refers to tool kits.
  • Mythology Gag: Kit is a warbot manufactured by her universe’s Nefarious, much like how Clank in the 2016 reimagining was manufactured under Dr. Nefarious.
  • Nice Girl: Though a tad more cynical than Clank, and has trouble desiring to be with others out of fear of hurting them, Kit is truly a sweet and helpful little robot.
  • One-Woman Army: Her "Giant Kit" Super Mode is capable of eradicating an invasion force single-handed. When she comes back for the final fight she holds off Emperor Nefarious' entire army while Rivet fights him.
  • Platforming Pocket Pal: In the same vein as Clank, she rides around on Ratchet or Rivet's back. However, she doesn't have a Helipack upgrade (yet).
  • Red Eyes, Take Warning: When she turns into her "Giant Kit" mode, her eyes and the lights on her chest turn red, and she becomes aggressive and has trouble differentiating friend from foe.
  • Red Oni, Blue Oni: Shaping up to be the Blue to Rivet's Red, just like the dynamic with Ratchet and Clank.
  • Robot Buddy: Ultimately becomes this to Rivet, just like Clank is to Ratchet.
  • Robot Hair: Has two lightbulbs on the top of her head which resembles Odango Hair, contrasting Clank's lone antenna.
  • Robot Names: KT-7461. Ratchet offers a series of possible nicknames after their first mission together and she decides she likes "Kit."
  • Sir Not-Appearing-in-This-Trailer: She's met fairly early on in the game, but did not appear in any trailers up to the launch trailer.
  • Super Mode: Bears one in the form of Giant Kit, similarly to Clank's own Giant form.
  • Superpowered Evil Side: Giant Kit has immense strength and is capable of holding off entire armies, but Kit struggles to differentiate between friend or foe and almost attacks Ratchet while giant. She eventually learns how to control it during the climax, retaining its strength while keeping her own personality intact.
  • Tiny-Headed Behemoth: Even more than Clank, Kit's Giant form greatly bulks out her chassis, but leaves her head size much less changed.
  • Verbal Tic: In the Japanese version she ends every sentence with a polite "desu", which adds to how reserved she is.

    Glitch 

Glitch

Debut: Ratchet & Clank: Rift Apart
English voice by: Sara Amini
Japanese voice by: Unknown

https://static.tvtropes.org/pmwiki/pub/images/untitled_48_1.png
"These Viruses are done for!"

"Just take it nice and steady, and this computer will be fixed up for Ratchet in no time."

A nanoscopic robotic spider that serves as Ratchet's helper in cyberspace.


  • Badass Adorable: A cute nanoscopic robot who fights through her own fears to rid terminals of the viruses that get in Ratchet's way.
  • Cowardly Lion: She is easily scared by the viruses she confronts at the start, but fights anyways to help out Ratchet.
  • Cute Machines: She's tiny, has a cute virtual face and voice, and is adorably nervous while fighting viruses.
  • Hero of Another Story: At first, she serves simply as a means of helping Ratchet hack into the unhackable, but once she learns about the Master Virus, she takes it upon herself to put a stop to it once and for all.
  • Hollywood Hacking: To her the interior of computers look like Escher-esque platformer levels infested with enemy viruses to blast with "electro-cannons".
  • Nanomachines: Glitch is described by the game's menu as a nano-systems IT bot, and she helps Ratchet hack into computers, often cleaning out viruses in the process.
  • Nervous Wreck: Though determined to help out Ratchet with hacking, she's quick to freak out whenever she sees viruses, giving panicked little screams as she fights them off.
  • The Voiceless: Communicates with Ratchet by holographic facial expressions, though she does talk to herself and viruses during her levels.

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