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The character sheet for the seventh generation's Pokémon got so big that it had to be split. This page has the tropes for Pokémon numbered 722 to 764 in the National Pokédex. For the rest, go here. For the Ultra Beasts, go here.


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    Rowlet, Dartrix and Decidueye (Mokuroh, Fukuthrow and Junaiper) 

0722: Rowlet / Mokuroh (モクロー mokuroo)
0723: Dartrix / Fukuthrow (フクスロー fukusuroo)
0724: Decidueye / Junaiper (ジュナイパー junaipaa)

https://static.tvtropes.org/pmwiki/pub/images/rowlet722.png
Rowlet
https://static.tvtropes.org/pmwiki/pub/images/dartrix723.png
Dartrix
https://static.tvtropes.org/pmwiki/pub/images/decidueye724.png
Decidueye
https://static.tvtropes.org/pmwiki/pub/images/decidueye_hisui.png
Hisuian Decidueye
Hisuian Decidueye is introduced in Legends: Arceus

Alola's Grass-type Starter, Rowlet is a Grass/Flying-type owl, and is the first starter to be dual-typed in the first stage since Bulbasaur. It turns its head 180 degrees to look at its trainer for instructions, and can pelt enemies with the razor-sharp leaves that grow in its feathers. Rowlet evolves into Dartrix, who appears to be snobbish in personality, but is actually a bit of a birdbrain. When Dartrix reaches its final evolution, it becomes the hooded archer Decidueye, with bow-like wings that help it fire its arrow quills more accurately. It switches its Flying Type for a Ghost Type and learns the move Spirit Shackle, which pins the opponent from switching or fleeing from battle.

In addition to serving as the grass starter of Alola, the Rowlet line also serves as the grass starter for Pokémon Legends: Arceus, forming a trio with Cyndaquil and Oshawott. In the Hisui region, the harsh environment has caused Dartrix to evolve into the Grass/Fighting-type Hisuian Decidueye, who has feathers better suited for the environment and stronger legs for kicking. It travels around the region without settling down, and will engage in close-range combat if someone displays hostility at it.


  • Abnormal Limb Rotation Range: Rowlet is prone to rotating its head 180 degrees. Justified, as it's an owl.
  • Action Initiative: The line naturally learns Sucker Punch, and Decidueye also gained Shadow Sneak as a level-up move in Ultra Sun and Ultra Moon.
  • Aloof Archer: Decidueye is cold, quiet, and calculating. It's also an archer that uses its quills as arrows and one of its wings as a bow.
  • Ascended Extra: Rowlet is a newer starter Pokémon and managed to make it into Pokémon Sword and Shield, but faded into the background as "yet another starter" after the Alola games concluded. However, it returned in Pokémon Legends: Arceus as the Grass starter, where the line's archer theming meshes with the feudal Japanese environment quite well.
  • Bare-Fisted Monk: Hisuian Decidueye are part Fighting-type.
  • Bird People: Decidueye has a more humanoid body shape than its pre-evolutions, with its wings ending in Feather Fingers.
  • Bizarre and Improbable Ballistics: The family is able to curve its feather arrows after they've been fired.
  • Blow You Away:
    • Rowlet starts off with Flying as its secondary type. However, upon evolving into Decidueye, it loses its Flying-type in exchange for a secondary Ghost-type (Alolan Decidueye) or Fighting-type (Hisuian Decidueye).
    • The line can learn several Flying-type moves regardless of evolution stage as well as some wind-based moves such as Defog, Haze, and Ominous Wind through breeding.
    • Several of its attacks and animations show that it is still capable of true flight as a Decidueye.
  • Boring, but Practical: Long Reach (which prevents the user's moves from triggering contact-based effects) isn't a particularly exciting or flashy Ability, but it is invaluable when paired with U-turn, which allows it to switch out almost risk-free without suffering damage from Rocky Helmet or risking status from abilities like Flame Body.
  • Bow and Sword in Accord: Decidueye can learn Leaf Blade, and both its Secret Arts, Spirit Shackle (for Alolan Decidueye) and Triple Arrows (for Hisuian Decidueye), involve archery.
  • Brainless Beauty: Dartrix becomes one upon evolving from Rowlet. It's obsessed with its appearance and kind of a birdbrain, often bungling things and then making them worse trying to fix them.
  • Breaking Old Trends:
    • The Rowlet line is the first line of starter Pokémon to have its secondary typing change once it reaches its final form. Rowlet and Dartrix are part-Flying, while Decidueye is part-Ghost.
    • Decidueye losing its Flying-type compared to its pre-evolutions made it the first non-Flying-type Pokémon present in the Flying Egg Group.
  • Breakout Character: Rowlet has become very popular, especially in Japan, where it was voted the most popular Gen 7 Pokémon in a Nintendo Dream poll, due to its cute design and characterization in the Sun & Moon anime series. It was popular enough to make it into the starter trio in Pokémon Legends: Arceus along with other starters that were well-liked in their respective generations.
  • Close-Range Combatant: Compared to Alolan Decidueye who prefer to attack at range, Hisuian Decidueye like to get up close and personal with their opponents in order to overpower them. Fittingly, it trades in the Long Reach ability for Scrappy, which lets its stronger Fighting-type attacks hit Ghost-types.
  • Cold Sniper: Decidueye is a coolheaded, logical archer in battle. At least until it gets surprised.
  • Critical Hit Class: In Legends: Arceus, Hisuian Decidueye's Triple Arrows boosts its crit rate by 2 stages when it's used, meaning that any move with innate crit, like Leaf Blade, will become guaranteed to crit after a single use of Triple Arrows. Averted as of Scarlet and Violet, where the crit boost was replaced with a flinch chance.
  • Cute Owl: Just look at Rowlet, a bowtie-wearing owl that is so round that it looks like a Waddling Head.
  • The Dandy: Dartrix is well-groomed and doesn't like its bangs touched, and it will forfeit a battle to groom itself if it gets dirty. The Sun Pokédex entry even calls it a dandy. It grows out of this by the time it evolves.
  • Discard and Draw:
    • Rowlet and Dartrix are Grass/Flying Types, making them immune to Ground Type moves, but very weak to Ice-Types. Upon evolving into Decidueye, they lose their Flying-Type to pick up the Ghost-Type. The Ground-Type immunity becomes a resistance, Ice-Types don't hurt as much, they lose their weaknesses to Rock and Poison and become resistant to Electric, and they become immune to Normal- and Fighting-Type moves instead. It does gain a Dark and Ghost-type weakness, though.
    • Hisuian Decidueye exchanges its Ghost-type for Fighting, giving it, among other things, Psychic and Fairy-type weaknesses while becoming strong against Dark-types.
  • Dishing Out Dirt: Hisuian Decidueye can be taught Rock Tomb in Scarlet and Violet.
  • Extremity Extremist: Hisuian Decidueye primarily attacks with kicks.
  • Eyes Always Shut: Dartrix is usually seen with its eyes closed. It only opens them when annoyed or surprised.
  • Eye Take: Dartrix has a wide-eyed expression when annoyed or surprised.
  • Feather Fingers: The tips of Decidueye's wings have feathers that act as fingers, allowing it to hold one of its drawstrings and shoot its feather arrows.
  • Feather Flechettes: Rowlet and Dartrix can attack by launching their feathers, which are apparently made of sharp leaves.
  • Fighter, Mage, Thief:
    • Alolan Decidueye is the Thief of its starter trio, being the fastest of the three (only relatively, as it's still a Mighty Glacier) with balanced attacking stats, an archery theme that demonstrates an emphasis on skillful attacking, and a secondary Ghost-type that emphasizes stealth.
    • Meanwhile, Hisuian Decidueye is the Fighter of its trio, being the slowest and most physically-oriented while being based on Rōnin and having a secondary Fighting-type that emphasizes more straightforward attacking prowess.
  • The Fighting Narcissist: Dartrix spends its free time grooming itself. However, its vanity causes it to get distracted in the middle of the battle and forfeit when its feathers get dirty, just so it can get itself clean again.
  • Furry Reminder: Despite Decidueye's primarily humanoid body shape, its legs bend "backwards" like regular birds do.note 
  • Gameplay and Story Segregation: Hisuian Decidueye's bio mentions that it mainly attacks with kicks; however, thanks to the limited move selection of Legends: Arceus, the only kind of kick it actually does in-game is from its signature move Triple Arrows, and even then only as the first half of a longer attack (though its physical attack animation does show it slashing opponents with its talons). Scarlet and Violet gives it Low Kick and Low Sweep, but only through TMs, and its movepool overall is still unusually devoid of kicking moves for a Pokémon who apparently specializes in them.
  • Ghostly Animals: Decidueye is a Ghost type based on owls. Interestingly, it evolves from the non-Ghost type Rowlet and Dartrix (both of whom are Grass/Flying).
  • Green Thumb: Like many Grass-type starters, the line's primary type. Rowlet and Dartrix also have a bowtie made of leaves.
  • In the Hood: Decidueye gains a leafy green hood upon evolving from Dartrix.
  • Hair Flip: Dartrix's idle animation in battle, adding to its snobbish personality.
  • Jack of All Stats: It has the most balanced stats of the three Alola starters, although Decidueye is slower than the other Grass-Type starters except Chesnaught and Torterra.
  • Kamehame Hadoken: Hisuian Decidueye learns Aura Sphere by leveling up.
  • Kill It with Ice: The Grass/Flying-typed Rowlet and Dartrix have a double weakness to Ice-type moves.
  • Logical Weakness: As a Grass/Flying-type, the line has a double weakness to Ice-type moves; fitting for a starter in the tropical Alola region.
  • Long-Range Fighter: Alolan Decidueye's Hidden Ability is called "Long Reach", which turns all its contact moves into non-contact ones.
  • Mage Marksman: Decidueye's Spirit Shackle attack involves it pinning its opponent's shadow to the ground with an arrow.
  • Magic Knight: Decidueye's Attack and Special Attack stats are near equal and above average, and it can learn Swords Dance and Nasty Plot to boost them, respectively. Its Hisuian form is more biased towards physical Attack, though its Special Attack is still pretty high.
  • Mighty Glacier: Decidueye has high offenses in both physical and special attack as well as decent defenses, but its 70 speed leaves it lagging behind many opponents (though it does outpace the other two Alolan starters' final forms). Hisuian Decidueye has even higher physical stats at the cost of a further 10 point reduction to speed. Then again, owls are adapted for slow, silent, precise flight.
  • Martial Pacifist: Hisuian Decidueye won't attack anyone who doesn't display hostility towards it first.
  • Mythology Gag:
    • Rowlet's Ultra Moon Pokédex entry states that it likes tight, dark places and often uses its trainer's pocket or bag as a nest; a trait first shown by Ash's Rowlet in the anime, who often sleeps in his trainer's backpack.
    • Rowlet, Cyndaquil and Oshawott form the starter trio in Pokémon Legends: Arceus. Each of them is from each of the starter trios available in the original Pokémon Sun and Moon, with Rowlet being part of Alola's native trio and Cyndaquil and Oshawott being available via Island Scan.
  • Nobody Touches the Hair: Dartrix's reveal even makes a point to show that trying to touch its hair in Pokémon Refresh makes it angry.
  • Nothing Up My Sleeve: It draws it arrows out of its wings, which resemble sleeves when not in use.
  • Not So Stoic: The Moon dex entry says that Decidueye is normally "cool and cautious", but completely loses its composure if it gets surprised. This makes more sense when one realizes that while archers are excellent in their ability to ambush enemies, they can't handle being ambushed themselves due to the concentration needed to use a bow.
  • Ominous Owl: While Decidueye isn't particularly scary-looking, they are effective hunters and are part Ghost-type.
  • Our Ghosts Are Different: Decidueye, just like the majority of Ghost-types, is a clearly alive and tangible creature rather than an actual spirit of the dead. Its Ghost typing most likely comes from channeling spiritual energy for its attacks, similar to Alolan Marowak, and possibly also its mythological inspirations (particularly the Seminole stikini and the Roman strix).
  • The Owl-Knowing One: Subverted with Dartrix, which is an owl, but also kind of a ditz. Doubles as Truth in Television, as owls actually aren't all that smart, despite popular media depicting them as wise and intelligent.
  • Planimal: The line takes this a bit further than some other Grass-types; Rowlet's Sun dex entry attributes its nocturnal nature to photosynthesis, causing it to sleep during the day to store up energy and then become active at night.
  • Punny Name:
    • Rowlet's an owlet. The "Row" may come from round, arrow, or "rowan", a type of mountain ash. Mokuroh combines moku (wood) with fukurō (owl).
    • Dartrix seems to come from "dart", referencing the line's Feather Flechettes, and "strix", the Latin word for owl. Fukuthrow combines fukurō (owl) with "throw".
    • Decidueye comes from "Deciduous", a variety of tree that sheds its leaves and "Deadeye", a term for an expert marksman. The Japanese name Junaiper is a mix of the Juniper tree and sniper.
  • Rain of Arrows: Its exclusive Z-Move, Sinister Arrow Raid, has Decidueye release multiple arrows that surround it, before flying up and then sending them towards the target.
  • Recurring Element: The Alola Grass starter, and the third to be based on birds. Rowlet and Dartrix are the first bird starters to actually be Flying-types, but Decidueye ditches the Flying-type to match the flightless Blaziken and Empoleon.
  • Red Eyes, Take Warning: Hisuian Decidueye is more agressive than the rest of the species, and its pupils have turned red.
  • Ridiculously Cute Critter: Rowlet is a nearly spherical barn owlet.
  • Rōnin: Hisuian Decidueye is based on the archetypal wandering, masterless Samurai. It travels the region while never fully settling down, and being part Fighting-type means it's more of a close combat fighter than its regular counterpart. The feathers on its head also resemble a traditional Japanese kasa hat.
  • Secret Art:
    • Alolan Decidueye is the only Pokémon that learns Spirit Shackle (that makes its target unable to flee from battle or switch out) and its Z-Move version, Sinister Arrow Raid.
    • Their Hidden Ability, Long Reach, allows them to use any move without making contact.
    • Like the Grass starters before them, they get Frenzy Plant and Grass Pledge.
    • Hisuian Decidueye is the only Pokémon that learns Triple Arrows, a Fighting-type move that does damage, increases the chance of critical hits, and lowers the target's defenses.
  • Shadow Pin: Decidueye's signature move Spirit Shackle deals damage while preventing the target from fleeing.
  • Shown Their Work:
    • Dartrix's Brainless Beauty status may be a reference to how real owls actually aren't all that smart.
    • Decidueye is based on the Stilt-Owl, a species of owl native to the Hawaiian Islands that went extinct when humans first started settling the islands around the 1st millennium A.D. This is why Decidueye is a Ghost-Type and has long legs. Furthermore, Stilt-Owls were predators of honeycreepers, the species Oricorio is based on, which is referenced in its debut trailer by one-shotting Sensu form Oricorio with Spirit Shackle.
    • Furthermore, Decidueye's Ghost-Type is a reference to the many cultural associations between owls and the underworld; African folklore, many Native American tribes from Northern to Southern America, even the Romans and Europe, have all believed owls to be agents of the underworld, emissaries of death, or otherwise servants to sinister forces. Some cultures also regard them as a disguise for vampires or blood-sucking witches, such as the Roman Strix, the Romanian Strigoi, and the Seminole Stikini, or as the icon of dark spirits, such as Marinette, a particularly feared loa.
    • Decidueye has two toes forward and two facing backward, much like real owls.
    • Decidueye having a Hisuian form may be a reference to Cikap-kamuy, the god of owls and the land worshipped by the indigenous Ainu people of Hokkaido (where Hisui is based on). Hisuian Decidueye's appearance resembles a samurai wearing an ayaigasa, a type of conical hat worn by samurai archers for hunting or ceremonial purposes.
  • Slobs Versus Snobs: Decidueye can be seen as a slob counterpart to Serperior based on appearance. Decidueye is partially based on an archer, which is commonly depicted being based in the outskirts of civilization, and its appearance is very shabby. Meanwhile, Serperior's appearance is based on royalty with even the facial expression to match. Coincidentally, Serperior can be caught in Alola.
  • Soul Power: Alolan Decidueye becomes a Ghost-type upon evolving.
  • Starter Mon: The Grass-type starter of Alola, and also Hisui in Pokémon Legends: Arceus.
  • Stealth Expert: Rowlet can fly silently, drawing close to opponents without being noticed, just like a real owl.
  • Stealth Pun: Decidueye is a Ghost-type owl-like Pokémon; "owl" in Indonesian is "burung hantu", which literally translates to "ghost bird".
  • Trick Arrow: Dartrix can bend its Feather Flechettes to alter their trajectory.
  • Turns Red: Like all Grass-type starters, it has the ability Overgrow, which boosts the power of its Grass-type moves when it's low on health.
  • Underground Monkey: Hisuian Decidueye is part Fighting-type, and its feathers form an insulating layer to protect it from the cold.
  • Unwise Owl: Dartrix is described as "a bit of a birdbrain" that tends to make mistakes and attempt to cover to no avail. It can get over this difficult phase when a trainer helps it.
  • Useless Useful Spell: Decidueye has great Special Attack and can learn Nasty Plot, which would be good if it could actually learn more than ten special moves, only two of which are available via level-up.
  • Visual Pun: Its bowtie turns into drawstrings to form a bow after becoming Decidueye.
  • Waddling Head: Rowlet looks like one, but it has a head that's separate from the rest of its body, which becomes clear when it turns it around 180 degrees.
  • You Will Not Evade Me: Spirit Shackle deals heavy Ghost-type damage and prevents opponents from fleeing. As a part-Ghost-type, Alolan Decidueye itself is immune to being trapped, and can escape from battle without fail.

    Litten, Torracat, and Incineroar (Nyabby, Nyaheat, and Gaogaen) 

0725: Litten / Nyabby (ニャビー nyabii)
0726: Torracat / Nyaheat (ニャヒート nyahiito)
0727: Incineroar / Gaogaen (ガオガエン gaogaen)

https://static.tvtropes.org/pmwiki/pub/images/litten725.png
Litten
https://static.tvtropes.org/pmwiki/pub/images/torracat726.png
Torracat
https://static.tvtropes.org/pmwiki/pub/images/incineroar727.png
Incineroar

Alola's Fire-type Starter, Litten is a Fire-type kitten. It attacks by coughing up fiery hairballs. When it evolves into Torracat, it gains a flame sac on its neck, which resembles a bell, even producing a ringing sound when Torracat uses fire attacks. Its final evolution is Incineroar, a muscular bipedal tiger that is a Fire/Dark-type with the persona of a heel wrestler. Incineroar's former signature move is Darkest Lariat, a Dark-type wrestling move.

Incineroar also joins many Pokémon note  as a playable fighter in Super Smash Bros. Ultimate.


  • Action Initiative: In a similar vein to other feline Pokémon, the line can be bred with Fake Out as one of its egg moves. A move with +3 priority that always causes the target to flinch, but only works on the first turn it's sent out.
  • Armor-Piercing Attack: Incineroar's Darkest Lariat ignores all defensive and evasive stat changes made by the opponent, also doubling as a pseudo-Always Accurate Attack. It can still miss if Incineroar's accuracy has been lowered and will not hit as hard if Incineroar's Attack has been reduced, and does not ignore evasion-based Abilities like Sand Veil and Snow Cloak or Defense-based Abilities such as Marvel Scale and Fur Coat.
  • Big Ol' Eyebrows: In particular, they are actually part of its forehead stripe.
  • Bishōnen Line: True to its inspiration, Incineroar resembles a person in a tiger costume more than an actual tiger.
  • Boisterous Bruiser: Incineroar. Comes with the territory of being a show-off Large Ham heel wrestler.
  • Blood Knight: Torracat loves battling so much that its relentless attacks cause opponents to lose the will to fight.
  • Breath Weapon: Subverted. Torracat and Incineroar rely on their ornaments (Torracat's collar and Incineroar's belt) for flame projectiles. Litten is the closest, but it actually just coughs out flaming furballs rather than actual flames.
  • Breaking Old Trends: Until Incineroar debuted, no starter Pokémon had ever lost points in a stat during the evolutionary process. Torracat loses a whopping 30 speed when it evolves into Incineroar.
    • From looking at Incineroar and its wrestling motif, one could be forgiven for assuming it would be the fourth Fire/Fighting fully-evolved starter after Blaziken, Infernape and Emboar. In reality, its secondary type is Dark, being themed around heel wrestlers.
  • Bruiser with a Soft Center: Incineroar's Shield dex entry notes that it helps out small Pokémon and thus, it does have a kind side.
  • Casting a Shadow: Incineroar has a Dark secondary typing and can learn darkness-based Dark-type moves such as Dark Pulse.
  • Cats Are Mean: This cat Pokémon clearly doesn't do "nice". It can be brutal.
  • Cats Are Superior: Litten is described as logical and cool-headed. Its default expression on its face gives it the Cats Are Snarkers vibe as well. As it evolves, it drops the "logical and cool-headed" act and goes straight into a Large Ham that's confident in its abilities as a fighter.
  • Cat Folk: Incineroar is a cat and has a very humanoid build.
  • Cats Hate Water: Comes with the territory of being a Fire Pokémon based on cats. Becomes ironic in that Incineroar is based on a tiger, a real-life aversion of this trope.
  • Combat Pragmatist: As a Dark-type heel wrestler, this is Incineroar's modus operandi. It's even been noted to be reckless enough to attack trainers. Incineroar's signature move and Z-Move are Dark-type wrestling moves, fitting with this motif.
  • Confusion Fu: Incineroar's movepool is pretty diverse. In addition to learning Fire-type and Dark-type moves, it can learn many Fighting-type moves, as well as Earthquake, Leech Life, and Acrobatics. Throw in the moves it can be tutored, and Incineroar can attack with 11 of the 18 types.
  • Cute Kitten: It may be stoic on the outside, but Litten is still very much an adorable little red and black tabby kitten.
  • Dark Is Not Evil: Incineroar is quite jerkish and unfeeling, but it's actually all a part of the act of being a Heel.
  • Discard and Draw: Incineroar becomes part-Dark type after evolving. The Dark-type gets rid of Fire's resistance to Bug and Fairy-type as well as adding a weakness to Fighting, but it gains resistance to Ghost and Dark, and becomes immune to Psychic-type moves.
  • The Dreaded: Their Hidden Ability is Intimidate.
  • Evil Counterpart:
    • Through its typing, design, and learnset, Incineroar is a darker take on the bipedal Fire/Fighting starters from Generations 3 through 5, particularly Emboar (which, coincidentally, can be caught in Alola).
    • Its championship belt and overall build make it something of one to Machamp, another Pokémon that can be caught in Alola (coincidentally, both are a play on the Half-Dressed Cartoon Animal trope, with Machamp being the shirtless variant and Incineroar being the pantsless variant). An event in Ultra Sun & Moon also has an NPC Incineroar named Tigrudo develop a rivalry with a Machamp named Macho 'Mon.
  • Evil Is Cool: In-Universe. Just like real-life heel wrestlers, Incineroar's "bad guy" persona makes it popular with children.
  • Expy: Incineroar is an expy of Tiger Mask, and even has a similar color scheme to Tiger Mask's Evil Counterpart Tiger the Dark.
  • Face of a Thug: Incineroar demonstrates its Dark-typing well with its persona of a heel wrestler. It even gets Intimidate as a hidden ability.
  • Fire-Breathing Diner: Litten stores the highly-flammable fur it collects while grooming itself internally, and then hocks up flaming furballs to attack when the need arises.
  • Fire Is Masculine: Contrasting Primarina, Incineroar is a hot blooded, muscular, and boisterous wrestling tiger who favors physical attack and is a Fire-type.
  • Four Legs Good, Two Legs Better: Unlike Litten and Torracat, Incineroar is bipedal. That being said, its speed is lower than its pre-evolutions.
  • Fighter, Mage, Thief: The Fighter of the Alolan starters in its final form. Its large build, high attack and defenses, as well as wrestling emphasis show it as the main physical powerhouse of the three.
  • Friend to All Children: Incineroar loves the adoration they get from children despite acting nonchalant in their presence. This, like many of Incineroar's traits, is inspired by Tiger Mask, who discarded his heel persona to be an idol to children.
  • Fur Is Clothing: Incineroar's torso fur resembles a wrestler tank-top with cut-off sleeves and the upper region of its head resembles a wrestler mask. The ring of fire around its torso resembles a championship belt.
  • Genius Bruiser: Could possibly be the case, as Litten is described as being logical, and once evolved into Torracat, it gains enough strength to bend iron bars and knock out large men with a single swipe of its forelegs.
  • Gratuitous English: The French and German translations give English names to Incineroar's Darkest Lariat and Malicious Moonsault ("Dark Lariat" and "Dark Body Press"/"Hyper Dark Crusher", respectively), possibly to give it the image of an American WWE wrestler (which fits with Alola being based on Hawaii).
  • Grin of Audacity: When performing Incineroar's Z-move, the Pokémon makes this subtle grin before they summon a large wrestling ring.
  • Half-Dressed Cartoon Animal: Incineroar's torso resembles a sleeveless shirt, but its lower body is the same color as its head and arms, making it look pantsless. The fact that it vaguely resembles a sports mascot also helps seeing how a lot of sports mascots wear shirts but no pants.
  • Heel: Incineroar is designed with this persona in mind. It is even known as the Heel Pokémon. Like many of its aspects this is inspired by Tiger Mask, who played a vicious heel in the ring to throw his enemies off the scent of his true identity. Pokémon: I Choose You! lampshades the "Incineroar is the bad guy" concept. Incineroar is The Ace of Ash's latest rival, Cross, literally putting Incineroar into a position where the audience is supposed to root against him.
  • Heroic Build: Incineroar has a very muscular, humanoid build. Its legs are a bit on the thin side, though.
  • Hidden Heart of Gold: Incineroar acts tough, selfish, and unfeeling, and is even said to ignore its trainer's commands on a whim; but deep inside, it feels happiness when it's fawned over by kids and young Pokémon. Even when petted in a spot it doesn't like in Pokémon Refresh, it can't help but gently shoo away with a happy expression on its eyes after a brief moment of surprise.
  • Honor Before Reason: Despite its heel persona, Incineroar loses all will to fight opponents who are injured or otherwise too weak to fight it. It sometimes falls victim to opponents looking to exploit this.
  • Hot-Blooded: Torracat has been described as having a fairly rambunctious, battle-loving personality. Incineroar is also this, to Large Ham levels, fitting for its heel status.
  • Human Like Foot Anatomy: Incineroar has plantigrade (sole-walking) feet like a human, rather than digitigrade (toe-walking) feet like a real tiger. It's especially inexplicable because both of its pre-evos, Litten and Torracat, are digitigrade.
  • Impromptu Tracheotomy: It's the only Pokémon that can learn Throat Chop by level up, a powerful Dark-type move that prevents the opponent from using sound-based attacks for two turns.
  • Kayfabe: Incineroar's heel persona is an act that it keeps up for the sake of its fans.
  • Large Ham: Incineroar's idle animation involves it puffing out its chest and roaring towards the sky with its arms spread out.
  • Life Drain: For some reason, they can learn Leech Life via TM, which drains HP from a target. Incineroar can also learn Drain Punch via tutoring or TM.
  • Masked Luchador: Its build causes it to resemble a person wearing a tiger costume more than an actual tiger. Justified as it's based on Tiger Mask.
  • Mean Character, Nice Actor: Incineroar plays the Heel in battle, but secretly loves the attention it gets from kids.
  • Mighty Glacier: Incineroar has a great attack stat and good defenses, but has subpar speed. It's also ironically slower than its previous stages, who fall into Fragile Speedster. It also happens to be the slowest fully evolved Fire-Type Starter to date, beating out Emboar by five points, and the only starter to lose points in a stat upon evolving.
  • Mundane Utility: The official model sheet for Incineroar includes a sketch where its belt is used to heat a kettle while it's asleep.
  • Ninja Pirate Zombie Robot: Incineroar is an extremely buff bipedal tiger wrestler that's also darkness-aligned thanks to its heel motif.
  • Not Worth Killing: Incineroar finds weak opponents boring and unworthy of fighting and only gets up for stronger opponents. Some opponents tend to exploit this to gain an advantage.
  • Panthera Awesome: Incineroar is based on a tiger.
  • The Phoenix: Whenever Litten needs to shed off its fur, its entire coat bursts into flames to make way for the new one to simulate the mystical firebird's reincarnation.
  • Playful Cat Smile: Torracat, unlike Litten, is constantly smiling like this.
  • Playing with Fire: Like many Fire type starters, it is their primary type. Litten makes fireballs out of its hairballs and has oily fur that bursts into flames when shed.
  • Power Stereotype Flip: Despite its fiery elemental powers, Litten has a very non-fiery personality. Subverted with Torracat and Incineroar, though.
  • Power-Up Letdown: Zigzagged. When evolved, Incineroar's Attack power and durability skyrocket, but its Speed drops like a rock. Since Torracat's power is reasonable enough to make it a Glass Cannon, your choice of evolving may ultimately come down to favored strategy.
  • Punny Name:
    • Litten's a lit kitten (or a little kitten). Torracat is a torrid cat, and "Tora" is also the Japanese word for "Tiger". Incineroar is Incinerate + Roar.
    • Nyabby is a fiery (hii) meowing (nyā) tabby,, Nyaheat is fiery, meowing, and full of heat, and Gaogaen is a rather literal roaring (gao) flame (kaen).
    • An Incineroar in Royal Avenue has the nickname of "Tigrudo", which is a combination of tiger and rudo (a term for "Heel" used in lucha libre).
  • Recurring Element: The Alola fire starter, 7th generation.
  • Red and Black and Evil All Over: The whole line is red and black, and Incineroar is a Dark-type with a "bad guy" persona to play up.
  • Running on All Fours: Despite being primarily bipedal, Incineroar does this in the anime from time to time, but inexplicably runs more like a gorilla than an actual tiger.
  • Secret Art:
    • Only Incineroar can use the Z-move variant of Darkest Lariat, Malicious Moonsaultnote . Throat Chop was exclusive to it (and Sneasel via breeding) before it became a tutor move, and Darkest Lariat was its signature move until Sword and Shield made it a Technical Record and allowed other Pokémon to learn it.
    • Like the Fire starters before them, they have Blast Burn and Fire Pledge.
  • Signature Move: The Dark-type move Darkest Lariat is associated with Incineroar (as it was its Secret Art in generation 7), although other Pokémon can learn it via TR in Sword and Shield. Notably, the Pokémon that can learn it are mostly heavy and wide, or muscular... except for Mew.
  • Sleeves Are for Wimps: Incineroar has some black tufts of fur around its shoulders that gives it the impression of it having ripped sleeves. This is especially fitting as its torso is supposed to resemble a tank top.
  • Spin Attack: The animation for Darkest Lariat has Incineroar putting it's legs together and outstretching it's arms in a t-shape pose, before spinning towards its opponent and hitting them.
  • Spoiled Brat: Torracat behaves like a spoiled child in front of trainers and Pokémon it has built a relationship with.
  • Soul Power: Litten can learn Lick, a Ghost-type move, by level-up.
  • Starter Mon: The Fire-Type Starter of the Alola region.
  • Stealth Pun:
    • Incineroar is a heel wrestler. Heels in wrestling often evoke a certain reaction from fans to draw attention on the drama. This is called getting "heat". Incineroar is a Fire-type.
    • While Incineroar's typing makes sense because heel wrestlers are considered villains in the professional wrestling scene since they use underhanded tactics, much like what you'd expect with a Dark type, people often say that it could have been a Fighting-type too. However, consider that professional wrestling tends to be scripted; there are no real "fights" so to say.
  • The Stoic: Litten are cool-headed and tend not to show their emotions, very much like fellow feline Pokémon Espurr and Meowstic from the previous generation. It stops being stoic when it evolves into Torracat.
  • Swiss-Army Superpower: Surprisingly enough, Incineroar can learn a plethora of multiple moves of various types like U-Turn, Leech Life, Earthquake, and the like. It could be interpreted as various wrestling moves.
  • Top-Heavy Guy: Incineroar's bulk is heavily exaggerated, having large upper arms, fingers, and body but surprisingly thin legs and forearms, with no muscle definition on any of its limbs. Its fingers are even thicker than its wrists. Torracat's front legs and paws are also much thicker than its hind ones.
  • Tsundere: Incineroar. This is apparent when playing Pokémon Refresh. Whenever it has a negative reaction, it waves its hands telling you to stop it... all while showing happy eyes.
  • Turns Red: Like all Fire-type starters, it has the ability Blaze, which boosts the power of its Fire-type moves when it's low on health.
  • Visual Pun: Incineroar being a tiger wrestler brings to mind the famous Tiger Mask persona of several Japanese professional wrestlers. Said persona was inspired by the title character of Tiger Mask, a professional wrestler who was a heel in the United States, but became a face after returning to Japan, in a similar fashion to Incineroar's Hidden Heart of Gold-hiding facade.
  • Wrestler in All of Us:
    • Its signature move is Darkest Lariat, a Dark-type move that ignores stat changes as it does damage. Incineroar's unique Z-Move, Malicious Moonsault, which converts its Darkest Lariat into it, has it climb up the ropes of a wrestling ring made out of energy before body-slamming its opponent while Wreathed in Flames. This does double damage if the opponent has used Minimize. Additionally, Incineroar can learn plenty of Fighting-type moves.
    • Incineroar's fighting style represents puroresu, the Japanese take of the American-based professional wrestling (similar to characters like R. Mika). One thing that defines this is despite his heel status, he is still cheered by the audience, as heels in puroresu operate in a slightly different way.

    Popplio, Brionne, and Primarina (Ashimari, Osyamari, and Ashirene) 

0728: Popplio / Ashimari (アシマリ ashimari)
0729: Brionne / Osyamari (オシャマリ oshamari)
0730: Primarina / Ashirene (アシレーヌ ashireenu)

https://static.tvtropes.org/pmwiki/pub/images/popplio728.png
Popplio
https://static.tvtropes.org/pmwiki/pub/images/brionne729.png
Brionne
https://static.tvtropes.org/pmwiki/pub/images/primarina730.png
Primarina

Alola's Water-type Starter, Popplio is a Water-type sea lion. It uses the water from its nose to attack. When it evolves into Brionne, it gains frills around its waist that resembles a dress of sorts. It is also a talented dancer who acts cheery and positive, even when it's feeling sad. Its final evolution is Primarina, a graceful Water/Fairy creature that resembles a mermaid or siren and attacks using songs.


  • Action Initiative: The line learns Aqua Jet and Baby-Doll Eyes by level up, two moves with increased priority. Aqua Jet may be a physical move, but on the Popplio line whom are generally slow, it can be helpful getting a jump on opponents. Baby-Doll Eyes gimps the opponent's attack, which can be another helpful tactic for the slow and physically squishy Primarina.
  • Agent Peacock: Male Brionne and Primarina are just as feminine and fabulous as their female counterparts, and by virtue of their high special attack, just as deadly as well.
  • All Animals Are Dogs: Popplio is a baby sea lion that acts like a puppy.
  • Armor-Piercing Attack:
    • Primarina's Secret Art Sparkling Aria can strike opponents hiding behind a substitute.
    • Oceanic Operetta, being a Z-Move, cannot be blocked by Protect or any of its variants.
  • Badass Adorable: Primarina is a very feminine and pretty Pokemon who sings beautiful songs, but is a exceptionally powerful mage, having the highest Special Attack and Special Defense of all the (Non-Mega) starters.
  • Ball-Balancing Seal: Popplio is a sea lion-like Pokemon who is capable of balancing water bubbles on its nose. Additionally, its Japanese, Chinese, Korean, and German names are all portmanteaus of the words for ball and seal in the respective languages.
  • Beautiful All Along: Evolving Popplio into a Primarina is quite the ugly duckling story. Popplio initially has very clownish looks with a rather large Gag Nose, but takes several levels in prettiness upon evolving. Brionne is significantly cuter with a frilly dress and Girlish Pigtails, before finally becoming the very feminine and elegant singer Primarina, even getting long hair. Its nose gets smaller in comparison to its body through evolving to emphasize this further.
  • Confusion Fu: Primarina has 126 Special Attacknote  with the coverage to abuse it. It is capable of learning Hyper Voice, Psychic, Shadow Ball, Energy Ball, Ice Beam, and any Hidden Power of its choice in addition to its Water and Fairy attacks.
  • Critical Status Buff: The Popplio line have the Torrent ability, which increases their Water-type moves by 50% while left with 1/3rd of their health.
  • Cute Little Fangs: Brionne has one. Primarina has two that can be seen briefly when it performs Oceanic Operetta.
  • Cute Monster Girl: Brionne and Primarina are extremely feminine. Popplio not so much. However, since they are starter Pokémon, they have a 7 to 1 male-to-female gender ratio, and look the same regardless of gender. Despite this, Primarina is often described and known as a songstress according to one of its Pokedex entries.
  • Dance Battler: Brionne dances when fighting, confusing its opponents.
  • Discard and Draw: Brionne gains the Fairy-Type upon evolving into Primarina. It loses resistance to Steel-Type moves and gains a Poison weakness, but gains lots of very useful prizes like new resistances to Dark, Fighting, and Bug, as well as an immunity to Dragon-Type moves.
  • Dissonant Serenity: After pummeling an opponent with its truly terrifying Z-Move, Primarina will take a bow.
  • Distaff Counterpart: Primarina can be seen as a feminine counterpart to Samurott, despite the fact that they share a gender ratio; coincidentally, Samurott can be caught in Alola via Island Scan. Like Primarina, Samurott is partially based on a sea lion, and Primarina has very feminine Tertiary Sexual Characteristics while Samurott has masculine ones (including prominent hair and headgear for both). Furthermore, Hisuian Samurott has a secondary typing of Dark, which is often depicted as a foil to the Fairy type that Primarina has.
  • Dynamic Akimbo: Popplio and Brionne like to haughtily puff up their chests during battle.
  • Fighter, Mage, Thief: The Mage of the Alolan starters. It has high special stats that power attacks with magical themes, but poor physical stats.
  • Gag Nose: Popplio features a big, pink clown nose. As it evolves, however, it becomes smaller, emphasizing its shift from clown-like to beautiful.
  • Gameplay and Story Segregation: Primarina's Ultra Moon entry says it is known as a songstress. Not only can Primarina be male, but the vast majority of them are male.
  • Girlish Pigtails: Brionne's ears resemble pigtails, leading to its feminine appearance.
  • Healing Shiv: Sparkling Aria deals good damage, but also cures the burn status of those hit by it.
  • Heal Thyself: Starting in Sword and Shield, the Popplio line can learn Aqua Ring and Life Dew as Egg Moves. Also overlaps with Heal It with Water.
  • An Ice Person: Starting in Ultra Sun and Ultra Moon, the line can learn Icy Wind by level up, in addition to the usual ice attacks that most water types can learn from TMs. Icy Wind in particular gives them a useful edge against Grass-Types and gimping faster opponents.
  • Innocent Soprano: Primarina has a high-pitched voice, and like its previous evolutions, is shown to be kindhearted and optimistic. In fact, given that this trope originated in opera and is commonly found among its leading female roles, Primarina may have been given a soprano voice in part because of this archetype.
  • Large Ham: Popplio's wide-eyed expressions, flamboyant "costume," and somewhat sassy "strongman" pose in its battle animation gives it this impression.
  • Last Disc Magic: Unlike their fellow starters, Primarina doesn't get access to its secondary STAB (Fairy) until level 44, a whole ten levels after it evolves; until then it's stuck with the weak Disarming Voice it learned in the Popplio stage. However, the move it learns is the very powerful Moonblast, which is one of the strongest Fairy-Type attacks in the game and works very well with its high Special Attack.
  • Long Hair Is Feminine: Further emphasizing its feminine appearance, Primarina's hair is very long.
  • Lunacy: The line naturally learns Moonblast by level-up. Primarina in particular gets STAB from the move due to being part Fairy-Type.
  • Magical Clown: Popplio is a clownish Pokémon able to use water attacks. This aspect of its design dies down during its journey through evolution, transitioning from a circus-like performer focusing on acrobatics to a singer while the nose becomes smaller and the neck frill becomes a dress.
  • Magic Idol Singer: Brionne is categorized as the Pop Star Pokémon, using balloons made of water to fight. Primarina, meanwhile, is more of a Magic Opera Singer (its Secret Arts are called Sparkling Aria and Oceanic Operetta, with "aria" and "operetta" being opera-related terms), and it can control the movements of these balloons with its song.
  • Magic Is Feminine: The overly-feminine Primarina is the mage among the three Alolan starters, boasting high special attack compared to its counterparts.
  • Making a Splash: Like many Water type starters, it is their primary type. Primarina is also the only Alola Starter whose signature attack and Z-Move are of its primary typing. Its hidden ability, Liquid Voice, turns all sound-based moves into Water-type moves.
  • Magic Music: Primarina's voice has the power to control water. If it has its Liquid Voice Ability, its voice literally becomes water.
  • Mighty Glacier: The line has great Special Attack and Special Defense — Primarina in particular boasts the highest Special Attack stat out of all the starters — but their Speed is lacking.
  • Motherly Side Plait: When its Wild Hair isn't flowing, this is Primarina's default hairstyle, tied together with pearl strings, accentuating its feminine appearance.
  • Musical Assassin: The Popplio line can learn a myriad of sound-based moves, with Brionne and Primarina preferring to use their singing skills to attack opponents.
  • Non-Ironic Clown: Seems to be the basis for Popplio's design. It features a big red nose, a ring of fur around its neck resembling a frill, and it can create literal water balloons with an elastic coating.
  • Our Fairies Are Different: Primarina has a secondary Fairy typing and a design based on mermaids.
  • Our Mermaids Are Different: Primarina's appearance makes it look like a cross between a sea lion and a mermaid, and the emphasis on its singing is reminiscent of sirens.
  • Perpetual Smiler: Popplio and Brionne's default expression is a big, goofy grin.
  • Precious Puppy: In addition to resembling a sea lion, Popplio's design is quite puppy-like due to its round nose and floppy ears, and it apparently barks like a dog.
  • Punny Name:
    • Popplio is a sea lion pup that creates poppable water pōpō (Hawaiian term for ball) and takes the Hawaiian monk seal's local name of "dog that runs in rough water" (ʻīlio-holo-i-ka-uaua) quite literally by acting like a literal puppy, Brionne is an undine-like sea lion that performs with much brio (vivacity), and Primarina is a marine prima donna that can be found at a marina (another word for harbor).
    • Ashimari is a sea lion (ashika) that can create and control watery balls (mari), Osyamari looks like a fashionable (oshare) and precocious young girl (oshama) that can also create and control watery balls, and Ashirene is a sea lion that strongly resembles a sirène (french for "mermaid siren").
  • Real Men Wear Pink: Blue in this case, but a male Primarina is no less powerful than any other Starter, having the highest Special stats out of any Non-Mega Starter.
  • Recurring Element: Rounding out the starter trio as Gen 7's water-type starter.
  • Ridiculously Cute Critter: Popplio's a little blue sea lion pup that looks ready for a circus act and it loves to play. Brionne is a little bigger but somehow becomes even cuter.
  • Secret Art:
    • Sparkling Aria, a move that heals the burns of any target it strikes, and Oceanic Operetta, the Z-Move derived from Sparkling Aria.
    • Like the Water starters before them, they get Hydro Cannon and Water Pledge.
    • The line has a unique Hidden Ability called Liquid Voice, which changes all of its sound-based moves to Water-type.
  • Selkies and Wereseals: Aside from Primarina's general mermaid aesthetic, it also seems to draw inspiration from selkies, who are seals capable of transforming into beautiful women who sing for a variety of reasons.
  • Sensitive Guy and Manly Man: Primarina is the sensitive guy to its Water-Type manly man predecessors. Primarina is a cute, elegant, and very feminine Water/Fairy-typed seal mermaid who uses the power of its singing voice to control water. In contrast to the dual cannon-wielding Blastoise, the ferocious Feraligatr, the bulky and monstrous Swampert, the prideful Water/Steel-typed Empoleon, Primarina's Spear Counterpart Samurott, and the sleek and cool Greninja. Primarina is also the most specially-based Water-Type starter to date with very high Special stats, while its physical stats and speed are rather low.
  • Shout-Out: Popplio is a clown, and its final evolution Primarina is an opera singer that does keep some clown-like elements (the round nose and frilly ruff). This may be an allusion to the famous opera Pagliacci, which is about a troupe of clowns.
  • Silk Hiding Steel: Primarina may look elegant and sing beautiful songs, but it also has the highest special attack stat (126, slightly edging out Inteleon's 125, and easily beating out Delphox's 114) out of any fully evolved, non-Mega Evolved starter.
  • Sirens Are Mermaids: As its' Japanese names already denotes by referencing the French word for both, Primarina draws upon mermaids for its' physical appearance while having a Magic Music voice like sirens.
  • Situational Sword: Sparkling Aria's perks are rather different compared to those of the other starters' signature moves. It's an attacking move that heals a status condition, akin to Smelling Salts and Wake-Up Slap, but the damage it deals isn't boosted when healing burns unlike the other two. It also damages allies, so it isn't a very good choice to use to heal a burned teammate. Despite this, an AI-guided Primarina will often attempt to use Sparkling Aria on a burned teammate despite the consequences. That said, a savvy player can make good use of it by pairing Primarina with a partner who has Dry Skin, Water Absorb or Storm Drain, though it won't heal a burned teammate. It also hits through Substitute, so it's up to the player to decide if potentially hitting through a Substitute is worth potentially healing an opponent's burn. On the plus side, at least it can put out burning Guts users..? This is less of a problem on a Liquid Voice Primarina using Hyper Voice instead, but this prevents Primarina from making use of its Torrent ability or its signature Z-Move Oceanic Operetta, which packs more punch than a regular Z-Hyper Voice.
  • Snot Bubble: Popplio can launch balloons made of water from its nose.
  • Squishy Wizard: An odd example of a Mighty Glacier being combined with one. Primarina has decent HP and excellent special stats, but its physical defense is nothing stellar, and its speed is rather low.
  • Starter Mon: Alola's Water-Type Starter.
  • Status Buff: Has access to Work Up, which was only good for boosting both of its attack stats. Gen VIII gave the line access to the much more useful Calm Mind, allowing Primarina to boost it's already impressive Special stats instead.
  • Stepford Smiler: Brionne always acts cheerful, even when it isn't feeling cheerful. It only expresses its true emotions to individuals it deeply trusts.
  • Super-Scream: Primarina's voice is described as its most powerful weapon, and the line gets plenty of sound moves such as Hyper Voice, Disarming Voice, and their Secret Art Sparkling Aria to back it up. Their hidden ability, Liquid Voice, makes all of their sound-based moves Water-type, therefore powering them up through STAB.
  • Sweet Seal: Popplio is an adorable seal pup who retains its cuteness as Brionne before evolving to a beautiful looking Primarina.
  • True Blue Femininity: Brionne and Primarina are two very feminine (though not necessarily female) Water-Typed singing seals.
  • Turns Red: Like all Water-type starters, it has the ability Torrent, which boosts the power of its Water-type moves when it's low on health.
  • Useless Useful Spell: Its signature ability Liquid Voice, which changes all sound-based moves to Water-type moves, is this. Unlike similar abilities such as Galvanize or Aerilate that change a move's type, Liquid Voice does not power up the changed moves. The strongest sound-based move it can learn is Hyper Voice, a normal-type move with 90 Power, while its signature move, Sparkling Aria, has the exact same power and the same effect of hitting through Substitute. While Sparkling Aria still has the downside of potentially healing a burn, Primarina will still have its regular ability Torrent while having the same benefit Liquid Voice provides. Even if the user decides to forego Sparkling Aria for another Water-type move such as Hydro Pump, Surf, or Scald, Liquid Voice wouldn't be of any use.
  • Water Is Womanly: Unlike its peers, the muscular pro wrestler cat Incineroar (Fire) and the hooded archer owl Decidueye (Grass), Primarina is a beautiful, feminine, and elegant opera singer whose design evokes sirens and mermaids.
  • Weaponized Ball: Popplio's Snot Bubbles can be used to attack its opponent, or even trap them inside. As the fully-evolved Primarina, it uses its voice to control water, and its signature Z-Move has it move and burst an enormous water ball on an opponent.
  • Wild Hair: Primarina's hair tends to come out of its pearl ties during certain moves such as Sparkling Aria, showing its hair to be very wild, almost like the tentacles of an octopus. No explanation is given as to how its hair gets tied back up when the move is finished, though, albeit its possible the "pearl" ties are actually unnaturally hard bubbles (like the ones that are on Araquanid's legs) and thus Primarina can use its voice to reform them from water.
  • Work Hard, Play Hard: Popplio is described as both frivolous and hardworking. It's a circus performer that takes its job seriously, but it's still a circus performer.

    Pikipek, Trumbeak, and Toucannon (Tsutsukera, Kerarappa, and Dodekabashi) 

0731: Pikipek / Tsutsukera (ツツケラ tsutsukera)
0732: Trumbeak / Kerarappa (ケララッパ kerarappa)
0733: Toucannon / Dodekabashi (ドデカバシ dodekabashi)

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Pikipek
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Trumbeak
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Toucannon

As a Woodpecker Pokémon, Pikipek is a Normal/Flying-type that's capable of striking the opponent with a flurry of pecks. It can have Skill Link or Keen Eye as an ability. Pikipek tap on wood to communicate with others of their own kind and trainers can learn what the taps mean. As it evolves, its beak increases in size as well as strength. When it evolves into Toucannon, its beak has the power to destroy rock by blasting seeds from it. Its beak can even cause burns by simply touching it.


  • Acrophobic Bird: Oddly for a fully-evolved bird Flying-type, Toucannon remains on the ground almost entirely aside from some attack animations. This is Truth in Television: toucans are poor flyers due to their relatively short wings, usually hopping from tree to tree and gliding through the air when necessary.
  • Bare-Fisted Monk: Can learn Rock Smash by level-up, and Brick Break via TM. It's no Close Combat, but it can still cause Rock- and Steel-types expecting to tank its STAB moves to think twice about trying that.
  • Beak Attack: They learn Peck, Pluck, and Drill Peck via level-up.
  • Blow You Away: As per usual with the early-route bird Pokémon, it's part Flying-type.
  • Boss Battle: Toucannon is the ace Pokémon of Elite Four Kahili.
  • Bullet Seed: Pikipek often attack by zipping seeds at opponents, and can do so with enough strength to embed the seeds in tree trunks. Toucannon can fire seeds with enough power to pulverize boulders. And yes, they do learn the Trope Namer attack.
  • The Bus Came Back: Three of the twelve Pokémon who spent six years on the bus after Pokémon Ultra Sun and Ultra Moon before coming back in "The Indigo Disk".
  • Charged Attack: Toucannon's Secret Art Beak Blast charges up at the start of the turn, then deals damage at the end of the turn. Any opponent making contact with it while in the process of charging up is burned.
  • Com Mons: Being the annual regional bird, both Pikipek and Trumbeak can be found almost anywhere in Alola.
  • Department of Redundancy Department: Both Pikipek and Tsutsukera effectively mean "pecking woodpecker", as if to make it especially clear how it's a woodpecker that can use Beak Attack moves.
  • Developer's Foresight: Toucannon is always positioned at an angle, even in Pokemon Refresh, likely because its beak would otherwise obscure its face.
  • Dishing Out Dirt: Trumbeak and Toucannon are able to learn Rock Blast as a Heart Scale move.
  • Early-Bird Cameo:
    • Literally. Pikipek's wire frame model appeared in the announcement trailer for Sun & Moon, months before its official debut.
    • Before Toucannon was revealed, a shirt featuring it was shown off in a trailer featuring clothing customization months before the game's release.
  • Fragile Speedster: Pikipek and Trumbeak have excellent Attack and Speed for their stages, but low defenses. Averted when Trumbeak evolves into Toucannon.
  • Gameplay and Story Integration:
    • Pikipek and Trumbeak have higher speed than their final stage Toucannon. This is likely because Toucannon has a huge and heavy beak that slows it down.
    • Toucannon's Sun Pokédex entry states that its beak can reach temperatures of over 212 F or 100 C, and it can learn Overheat via TM.
    • Many of the line's Pokédex entries refer to them eating berries and spitting the seeds at enemies. They learn Bullet Seed through leveling up.
  • Glass Cannon: Toucannon has great attack, but the rest of its stats aren't outstanding. They're decent enough to make it lean into Mighty Glacier territory, though.
  • Green Thumb: Learns Bullet Seed via level-up.
  • Improbable Aiming Skills: Its ability, Skill Link, allows it to always strike 5 times with multi-hit moves. The Toucannnon line learns a number of moves to abuse this, including Bullet Seed, Rock Blast, and Fury Attack.
  • Meaningful Name:
    • Pikipek combines "picus" (latin for woodpecker) with "peck", rather straightforward for a woodpecker, Trumbeak combines "trumpet" with "beak", possessing a long, trumpet-like beak it can produce intense sound with, and Toucannon is a toucan that shoots heated seeds from its' beak like a cannon.
    • Tsutsukera and Kerarappa combine "woodpecker" (keratsutsuki) with "pecking" (tsutsuki) and "trumpet" (rappa), while Dodekabashi straight-up means "huge toucan".
  • Mundane Utility: It can't be done in the games, but it's been shown in the anime that Toucannon can use its beak, which is capable of reaching 100 degrees Celsius, to gently warm its eggs.
  • Noble Bird of Prey: Notable aversion. They're the second Com Mon bird (the first being Unfezant, being based on a galliforme) to not be based on a bird of prey in their final stage.
  • Non-Elemental: It's primarily a Normal-type.
  • Perpetual Frowner: Toucannon is always seen as angry, even when you feed and pet it in favorable places in Pokémon Refresh.
  • Playing with Fire: While it's not a Fire-type, Toucannon can learn Flame Charge and Overheat via TM, likely because its beak is used as a heat sink.
  • Recurring Element: The early flying Com Mon in line with Pidgey.
  • Secret Art: Beak Blast, a Flying-type move with high power but decreased Action Initiative due to having to charge and heat up its beak. If the opponent makes physical contact when Toucannon is charging, they get burned.
  • Shown Their Work:
    • The Pikipek lineup have two toes pointing forward and two pointing back, just like woodpeckers and toucans in real life.
    • Trumbeak, which still retains Pikipek's woodpecker characteristics, evolving into the toucan-like Toucannon may seem strange, but this is logical because in real life, woodpeckers and toucans are related.
    • Toucannon's signature move Beak Blast involves heating its beak before attacking, burning any Pokémon that makes contact with it before the attack launches. Real toucans use their large beaks to shed excess heat from their bodies.
    • Toucannon's decreased speed and hesitancy to fly may seem odd for a fully-evolved bird Flying-type, but this makes sense because toucans can't fly very well due to their rather short wings.
  • Spam Attack: Skill Link allows any multi-hit attack it uses to strike the maximum number of times. Considering it can get Fury Attack, Rock Blast, and Bullet Seed, this can be a very useful ability.
  • Super-Scream: Can learn Echoed Voice and Hyper Voice via level-up. It can also get Boomburst as an egg move if it's bred with a Noivern.
  • Thieving Magpie: Pikipek loves and hoards shiny objects it finds.
  • Useless Useful Spell: While Sheer Force isn't a bad ability in and of itself, Toucannon just doesn't have the means to take advantage of it. Out of its entire movepool, only four moves actually benefit from the boost: Rock Smash, Flame Charge (both of which are laughably weak even with the boost), Steel Wing, and Flash Cannon (which uses Toucannon's inferior Special Attack and is thus outclassed by Steel Wing). As of Pokémon Ultra Sun and Ultra Moon, a few more moves became available that benefit from Sheer Force thanks to Move Tutors, namely Gunk Shot, Heat Wave, and Sky Attack. Even then, Skill Link is usually a better ability for Toucannon.

    Yungoos and Gumshoos (Youngoose and Dekagoose) 

0734: Yungoos / Youngoose (ヤングース yanguusu)
0735: Gumshoos / Dekagoose (デカグース dekaguusu)

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Yungoos
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Gumshoos

A Mongoose Pokémon. It's a Normal-type that's constantly hungry. It can also have Strong Jaw or Stakeout as an ability. It's a diminutive predator that's constantly on the hunt for food in its territory. It searches so much that it collapses if it doesn't find anything. Gumshoos' strategy for hunting could not be more different: it prefers to stay in one place and wait for prey to come to it.


  • Barely-Changed Dub Name: The translation for Yungoos simply changes the Punny Name to be a lot less on-the-nose.
  • Big Eater: Yungoos digests food so quickly as to be always hungry. In contrast, once it evolves, it can go a long time without eating.
  • Combat Pragmatist: Their new Stakeout ability allows them to effectively ambush enemies, dealing double damage to foes entering or switching into battle.
  • Com Mons: Yungoos' bio explicitly states that it's very common in Alola and it's easy to catch one.
  • Decomposite Character: This line and Zangoose are based off different facts about mongoose: Zangoose is their feud with snakes, and the Yungoos line is them as an invasive species.
  • Determinator: Gumshoos is very patient in waiting for prey to come to it, rather then actively hunting like Yungoos.
  • Fantastic Vermin: They were introduced to Alola to deal with another such strain of pests, but wound up also becoming invasive after the Rattata and Raticate changed their lifestyles to become nocturnal in order to evade them.
  • Four Legs Good, Two Legs Better: Zig-zagged. While Gumshoos does stand on its hind legs unlike its pre-evolution, its idle animation shows it losing its balance and dropping to all four of its legs for a few moments. It's also listed in the quadruped body-style according to the PokéDex. Walking with it in the Let's Go feature in Scarlet & Violet shows that even though Gumshoos stands on two legs, it still runs on all-fours.
  • From Bad to Worse: Their feud with Rattata for territory caused the latter to become part Dark-types.
  • Gameplay and Story Integration: You can only find Yungoos and Gumshoos during the day; at night, the Alolan Rattata and Raticate take their place. This reflects the in-game lore of how the former was brought in to control the population of the latter, which backfired when Alolan Rattata and Raticate adapted by becoming nocturnal.
  • Glass Cannon: It has a great attack stat and okay HP, but its remaining stats are terrible, meaning it likely won't survive long or be fast enough to do much.
  • Gone Horribly Wrong: They were introduced to Alola to try to keep the Rattata population under control. It worked at first, until the Rattata adapted by becoming nocturnal to avoid the diurnal Yungoos. Not only does the original problem still exist, but Alola now has another invasive species to worry about.
  • Hair-Trigger Temper: Whenever Yungoos is hungry, it's angry, and since it's always hungry... luckily, by the time it evolves into Gumshoos, it's learned to tone it down a little.
  • King Mook: Totem Gumshoos, who serves as an obstacle in Verdant Cave in Sun. In Moon, Totem Alolan Raticate takes its place.
  • Man Bites Man: It can get Strong Jaw as one of its abilities.
  • Misplaced Wildlife: An In-Universe example; the line is alien to the Alola region, and was introduced in a misguided attempt to control the population of Rattata. Information on Yungoos heavily implies that the line became invasive.
    • Averted in Paldea, since according to the Scarlet and Violet Pokédex entries, it's implied that the line is actually native in that region.
  • Non-Elemental: They're pure Normal-type based off mongooses.
  • Obsessed with Food: Yungoos deals with constant hunger, as reflected in its physiology. Having strong fangs and a long stomach enable it to eat and digest even the hardest of objects. However, the pain of always being hungry thanks to its fast metabolism means it's usually livid.
  • Private Detective: Gumshoos is inspired by this aesthetic, with its fur resembling a trench coat and flat cap, its English name being a play on the term Gumshoe, it's Japanese name outright meaning detective mongoose, and its tendency to stakeout areas where its prey tends to travel to find a meal.
  • Punny Name: Yungoos/Youngoose references both "young" and yankī, being young mongeese with a highly aggressive attitude and no respect for patience, something they grow out of after becoming Gumshoos.
  • Recurring Element: The rodent-like grounded Com Mon in line with Rattata. Interestingly, Yungoos was originally introduced to Alola to control the Rattata population, but the intent backfired horribly.
  • Scary Teeth: Both possess sets of giant chompers that are always on display.
  • Shown Their Work:
    • Yungoos and Gumshoos are not native to the Alola region; they were imported to keep the explosive population of another species in control, much like how mongooses were imported to Hawaii to deal with the rat population. However, rats are nocturnal and mongoose are diurnal, so the two species never came into contact with each other, and the mongooses instead began eating the native birds and turtle eggs. In the Pokémon universe, Yungoos was brought in to control the population of Rattata, but Rattata eventually became nocturnal to avoid their predators, causing Yungoos become a problem themselves.
    • Gumshoos has horizontal pupils, just like mongooses in real life.
    • The line is native to the Paldea region. This makes sense since the Egyptian mongoose can be found in the Iberian Peninsula, which the Paldea region is based on.note 
  • Secret Art: The ability Stakeout was exclusive to them until the Nickit line came along.

    Grubbin, Charjabug, and Vikavolt (Agojimushi, Dendimushi, and Kuwagannon) 

0736: Grubbin / Agojimushi (アゴジムシ agojimushi)
0737: Charjabug / Dendimushi (デンヂムシ denjimushi)
0738: Vikavolt / Kuwagannon (クワガノン kuwaganon)

https://static.tvtropes.org/pmwiki/pub/images/grubbin736.png
Grubbin
https://static.tvtropes.org/pmwiki/pub/images/charjabug737.png
Charjabug
https://static.tvtropes.org/pmwiki/pub/images/vikavolt738.png
Vikavolt

A line of Bug-type Pokémon. Grubbin have huge jaws that it uses to burrow through soil. They can produce a sticky thread which they use to swing around. They also love electricity. Grubbin evolves into Charjabug, which resembles a battery and gains the Electric-type, which in turn evolves into Vikavolt, a stag beetle that resembles a jet fighter mech combo.


  • Big Creepy-Crawlies: Grubbin is an over foot-long stubby beetle grub. It's also pretty heavy at 9.7 lbs. Charjabug is only a little longer but weighs in at a good 23 lbs. Vikavolt is nearly five feet in size and weighs 99 lbs.
  • Building Swing: Grubbin can spit sticky thread from its mouth and swing from tree to tree.
  • Flight: Though Vikavolt is not a Flying-type, it (supposedly) can fly at high speed with its wings, and possesses the Levitate ability.
  • Four-Legged Insect: Vikavolt has the anatomy of a real life stag beetle, with the exception of its number of legs.
  • Gameplay and Story Integration: Grubbin normally live underground, and they learn Dig via level-up.
  • Gameplay and Story Segregation: Although Vikavolt's Sun Pokédex entry says that it "zips" around while flying, it has a terribly slow Speed stat of 43. Though this might actually be that while Vikavolt moves fast, its low speed stat is referring to it needing to charge its electric beams for a few seconds before firing.
  • Glowing Eyes of Doom: A Charjabug's eyes aren't those square blue shapes; rather, they serve as a film protecting its real eyes. If you hit Charjabug in Pokémon Refresh, its real eyes will light up in an angry glare behind the blue films.
  • Japanese Beetle Brothers: As evidenced by its Japanese name, Vikavolt is a stag beetle like Pinsir. According to Heracross' Ultra Sun dex, it shares a Type B Rival relationship with it, which is Rhinoceros Beetle. Their rivalry is so big, Heracross' relation with Pinsir is changed with Type A; as both have trouble with Vikavolt, Alolan Heracross and Pinsir ally with each other.
  • King Mook: A Totem Vikavolt appears as part of the trial in Hokulani Observatory in Sun and Moon.
  • Lightning Gun: Vikavolt is described as being capable of firing beams of electricity from its jaws.
  • Living Battery: Charjabug's ability to naturally store electricity means it can be used as a battery by other Pokémon, such as its evolution Vikavolt. Charjabug even has a unique ability called "Battery" which raises the power of its ally's special moves.
  • Magikarp Power: Downplayed for both:
    • Though its power and movepool are surprisingly good compared to the standard pre-evolved Bug type, Grubbin's other stats are low and it lacks the Electric type and wider movepool of its evolved forms.
    • While Charjabug has decent enough stats (a higher base stat total than the fully evolved Butterfree, in fact), its Special Attack is nothing compared to Vikavolt's. You're likely to get a Charjabug before you leave the second island (it's unavailable on the first), but it only evolves into Vikavolt at Vast Poni Canyon, one of the final areas of the game. You can mitigate this by giving it an Eviolite and heightening its already decent defenses, however. In Ultra Sun and Moon, Blush Mountain allows Charjabug to evolve, making Vikavolt easier to access earlier.
  • Mighty Glacier: Vikavolt has an amazing Special Attack stat and okay defenses, but it is terribly slow, though this can be mitigated through the use of Agility, which it gets via level-up.
  • Mundane Utility: Charjabug's Sun Pokédex entry mentions that campers use it as a natural battery.
  • Names to Run Away from Really Fast: The Japanese name is kuwagata + cannon.
  • One-Hit Kill: Vikavolt naturally learns Guillotine, a move that would OHKO any Pokemon that isn't Ghost-type or has Sturdy if it manages to land a hit with its 30% accuracy.
  • Rail Gun: Vikavolt's jaws resemble the exaggerated double-railed design model of railguns commonly seen in pop culture sci-fi. It's heavily leaning more towards Lightning Gun, though.
  • Recurring Element: Grubbin's line is the regional three-stage Bug-type line with a pupal middle stage. However, unlike most regional bugs, Charjabug evolves via a method other than leveling up, requiring it to level up in Vast Poni Canyon (or Blush Mountain in Ultra Sun and Moon) note , on the fourth island of the Alola region. To compensate for this, both Grubbin and Charjabug are much more capable than the pre-evolutions of most previous regional bugs.
  • Retcon: Gen 8 changed Charjabug's evolution method from having to level up in a specific (and often hard to find) location to simply giving it a Thunder Stone.
  • Ridiculously Cute Critter: Grubbin is a chubby little bug with stubby arms and pincers. Charjabug looks — and sounds — like a bus.
  • The Rival: According to the Japanese Pokémon website, Vikavolt is apparently Pinsir's rival in Alola.
  • Secret Art: A rare case in which only the middle stage evolution gets an exclusive ability, Battery. An ability which boosts the power of the ally's special move by 30%.
  • Shock and Awe: Grubbin loves electricity, and can often be found at power plants. Its evolutions later gain the Electric-type.
  • Shout-Out: Vikavolt's name and design bears a strong resemblance to the Vic Viper. Not only does its jaws look like the Vic Viper's frontal fins; its jaws even function as a Wave-Motion Tuning Fork.
  • Status Buff: Vikavolt can learn Agility, which sharply raises its Speed. Given how slow Vikavolt is, Agility can patch its speed issue.
  • Shown Their Work: The coloration of Grubbin is exactly that of the larva of a Asiatic/Coconut rhinoceros beetle. These beetles are found in Japan and various Pacific islands, particularly Hawaii.
  • Talking Animal: Totem Vikavolt says: "Heeeeeeeeeeerrrrrrrreeeeeeeeeee!" when it arrives at Hokulani Observatory.
  • Thunder Beetle: Vikavolt, which resembles a cross between a beetle and a railgun and uses its clamp-like jaws as a Wave-Motion Tuning Fork to shoot lightning.
  • Tunnel King: Grubbin uses their jaws to burrow through the earth.
  • Turns Red: Grubbin's ability, Swarm, boosts the power of its Bug-type moves when its health drops below a certain point.
  • Wave-Motion Tuning Fork: Vikavolt uses its jaws to control the beams of electricity it blasts out from its mouth.

    Crabrawler and Crabominable (Makenkani and Kekenkani) 

0739: Crabrawler / Makenkani (マケンカニ makenkani)
0740: Crabominable / Kekenkani (ケケンカニ kekenkani)

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Crabrawler
https://static.tvtropes.org/pmwiki/pub/images/crabominable740.png
Crabominable

Crabrawler is a land crab-like Fighting type Pokémon that is known for packing a massive wallop with its balled pincers. They have a pugnacious personality and love to fight one another over berries. They evolve into Crabominable, a literal Yeti Crab that is a Fighting/Ice type. They get this way by either climbing to the highest point in the Alola region or being exposed to an Ice Stone in the Paldea region.


  • An Arm and a Leg: Occasionally, Crabrawler may lose one of its claws in battle, and presumably they grow back. They are also said to be delicious as well. Crabominable even has the ability to launch its pincers like a rocket fist.
  • Astonishingly Appropriate Appearance: Crabominable takes on some yeti-like appearances: In addition to the white fur, it sports abs and pecs which wouldn't be out of place on an ape and its claws even have a footprint design, a common reference in bigfoot and yeti lore.
  • Bare-Fisted Monk: Crabrawler are pure Fighting-types and surprisingly not Water-type (though considering the type of crab it's based on, it does make sense). They're even called the Boxing Pokémon, and can have Iron Fist as an ability.
  • Bigfoot, Sasquatch, and Yeti: Crabominable is a literal take on "yeti crab", to the point that the only thing crab-like about it are its legs and pincers.
  • Blood Knight: As a general rule, Crabrawler love to fight.
  • Boss Battle:
    • Crabrawler acts as Kahuna Hala's ace. It evolves into Crabominabe in his later matches.
    • Crabominable is the ace Pokémon of Kofu, Paldea's Water-type Gym Leader located in Cascarrafa; he uses Terastal to make it fit his type specialty.
  • Boxing Battler: Its main fighting style is boxing.
  • Gameplay and Story Integration:
    • Crabrawler gather at berry trees and compete for the ripe fruit that falls on the ground. In Sun and Moon, a Crabrawler may attack a player who tries to pick from piles of berries.
    • Crabrawler love to aim for the highest thing to climb. In Scarlet and Violet, the one place they can be found outside of beaches is the slopes of Glaseado Mountain.
  • Glass Cannon: Other than Attack and HP, Crabominable's stats range from average to bad. The Ice typing it gains upon evolution does it few favors either: offensively, it would be strong against nine types, but the Ice type adds a few new weaknesses and even removes a resistance to Rock attacks. On top of that, Crabominable is even slower than the already-slow Crabrawler.
  • Giant Enemy Crab: It's a large boxing crab.
  • An Ice Person: Crabominable's secondary type is Ice. Putting aside the Alolan forms of the Sandshrew and Vulpix lines, it is the only Ice-type introduced in Gen VII.
  • Literal-Minded: Crabrawler love to aim for the top. Not just in social standing, but physically as well, since they love to climb up tall things. In the Alola region, they even need to climb to the highest mountain peak to evolve into Crabominable.
  • Making a Splash:
    • Despite not being Water-types, they do actually learn a number of Water-type moves through level up, including Crabhammer. Crabominable is also the only Ice-type Pokémon capable of learning Scald.
    • The line is one of the few non-Water types to be in any of the Water Egg Groups (They're in Water 3).
    • Fittingly, Crabominable is also the ace Pokémon of Kofu, the Water-type gym leader of the Cascarrafa Gym in Paldea, which he Terastalizes into a Water-type.
  • Retcon: Gen IX changed Crabrawler's location-based evolution method into giving it an Ice Stone, making it much easier to get hold of Crabominable.
  • Rocket Punch: The Pokédex states that Crabominable can lop off its own pincers and fire them like rockets, though it only does so out of desperation.
  • Secret Art: Ice Hammer, an Ice-type version of Hammer Arm that only Crabominable can learn.
  • Shown Their Work:
    • It seems a little strange that Crabrawler isn't a Water-type, but there are many species of land crabs, which, as the name suggests, live on land (as long as they have a moist environment to breathe in). They can even drown if they're submerged.
    • Much of Crabrawler's behaviour is based on that of the coconut crab, having a diet of fleshy fruits, as well as clinging and climbing up vertical surfaces.
    • Crabominable is based on the Kiwa hirsuta species of crab, which is dubbed by scientists "the Yeti Crab".
  • Spirited Competitor: Every Crabrawler is driven to be the best of its kind.
  • The Worf Effect: Crabrawler's debut trailer on Twitch had it punching out various Legendaries and Mega Evolved Pokémon.
  • Trademark Favorite Food: Berries, to the point that it fights others of its kind for ripe ones. Wild ones can only be found underneath berries that are piled under fruit trees.
  • Useless Useful Spell: Crabominable's typing and stat spread render it slow and very fragile, which means it will likely not get a chance to make much use of Anger Point should it be activated (if the critical hit doesn't outright wipe it out).
  • Visual Pun: Crabominable is a literal yeti crab.

    Oricorio (Odoridori) 

0741: Oricorio / Odoridori (オドリドリ odoridori)

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Baile Style Oricorio
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Pom-Pom Style Oricorio
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P'au Style Oricorio
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Sensu Style Oricorio

A bird Pokémon with four unique forms. The different flowers and their nectar that can be found on each of the different islands has produced four different forms of Oricorio, each with a different typing and temperament. Baile-style Oricorio are Fire/Flying, Pom-Pom-style are Electric/Flying, Pa'u-style are Psychic/Flying, while Sensu-style are Ghost/Flying.


  • A Dog Named "Dog": Baile Style Oricorio. "Baile" means "Dance" in spanish, and it's overall not indicative of the style the form it's actually based on - that being the flamenco.
  • Blow You Away: With all four of its forms being part Flying, Oricorio can make good use of wind-based moves such as Air Slash and Hurricane.
  • Dance Battler: Each of their forms performs a different kind of dance and uses it as a technique in battle. Their ability is even called Dancer, which copies any dancing attacks.
  • Elemental Punch: According to its Moon 'Dex entry, Pom-Pom Style Oricorio generates electricity and delivers shocking punches to foes. It is unable to learn Thunder Punch (or any Electric-type moves outside of Revelation Dance), though.
  • Feather Fingers: Sort of. In each of the forms, the feathers on its wings resemble various props or hand gestures that the various styles of dances have. They are somehow still able to fly despite this.
  • Fragile Speedster: Oricorio is fast, but with poor defenses.
  • Four-Temperament Ensemble: Passionate Baile-style (Choleric), quiet and collected Sensu-style (Melancholic), friendly Pom-Pom-style (Sanguine), and mellow Pa'u-style (Phlegmatic).
  • Gameplay and Story Integration: Their form differences are related to a diet of the flowers native to their environment. Gameplay-wise, the flowered areas they're found at produce nectar that players can use to change their form at will.
  • Ghostly Animals: Sensu Style Oricorio is a Ghost type based on Hawaiian honeycreepers. Oricorio's other three forms are not Ghost types, however.
  • Heal Thyself: It can learn Roost to restore half of its health.
  • Hoist by His Own Petard: Since Dancer allows it to copy other Dance moves, it will copy Cresselia's Lunar Dance... which will promptly cause it to faint. Ouch.
  • Hot-Blooded: Baile Oricorio is passionate in its dances and scatters its fiery down as it dances.
  • Magic Dance: Aside from Revelation Dance, Sensu style invokes local spirits with their dancing for Soul Power.
  • Master of None: They have solid Special Attack and Speed, but its other stats are okay at best. In addition, it can't learn any attacking moves of its secondary types outside of Revelation Dance, and starting in Scarlet and Violet, Icy Wind.
  • Mind over Matter: Psychic-type Pa'u style. It resembles a hula dancer. Its gentle, swaying dance increases its psychic energy, which it then fires at enemies.
  • Mythology Gag: Sensu style Oricorio being based on Japanese fan dancing is said to remind people from Kanto of their home, with that region itself being based off of a region of Japan.
  • Necromancer: According to its Moon Dex entry, Sensu Style Oricorio summons the dead with its elegant dance and draws power from their malice.
  • Playing with Fire: Fire-type Baile style. It resembles a flamenco dancer. It beats its wings to create fire and bathes opponents in flames with its dance.
  • Power Copying: Oricorio can learn Mirror Move. The Dancer ability also allows it to immediately copy any dance move, including the ones it can't normally learn, such as Petal Dance.
  • Razor Wind: It can learn Air Cutter and Air Slash.
  • Secret Art: The ability Dancer, which copies any dancing move used by another Pokémon on the field, is unique to Oricorio. Likewise, Oricorio is the only Pokémon able to learn the move Revelation Dance, which changes type based on Oricorio's style.
  • Shock and Awe: Electric-type Pom-Pom style. It resembles a cheerleader. It creates electric charges by rubbing its feathers and delivers them to enemies through shocking punches.
  • Shown Their Work: In Pokemon Scarlet and Violet, only Baile Oricorio can be normally found in the wild (while Pom-Pom is available too, it's actually a rare sight. Meanwhile, you will need to buy the nectar items to get Pa'u and Sensu). This makes sense since Paldea is based in Spain, the country from where flamenco is born. Oricorio Pokedex entries in Scarlet and Violet make reference to this situation.
  • Soul Power: Sensu style is a Ghost-type and resembles a geisha dancer.
  • Support Party Member: Dancer also kicks in if an ally uses a dancing move, so pairing Oricorio with an ally with such moves in Double Battles can result in both your Pokémon getting a buff or, in the case of two Oricorio (or Oricorio + Volcarona), attacking at once without wasting a turn.
  • Toros y Flamenco: Baile style is based on flamenco dancers.
  • Useless Useful Spell: As its only Ability is Dancer, it is not a wise idea to give Oricorio a Choice item. Due to the way Choice items work, if Dancer is triggered, the move Oricorio tries to copy will fail because it's locked to another move.
  • When All You Have Is a Hammer…: Oricorio learns exactly zero moves that get a STAB bonus on any of its styles' primary types. They instead get Revelation Dance, whose type is the same as the user's primary type (meaning Oricorio always gets a STAB bonus by using it) and happens to be strong enough to work as a replacement for moves such as Thunderbolt, Flamethrower, Psychic, and Shadow Ball (the latter of which is actually weaker than a Ghost-type Revelation Dance).

    Cutiefly and Ribombee (Abuly and Aburibbon) 

0742: Cutiefly / Abuly (アブリー aburii)
0743: Ribombee / Aburibbon (アブリボン aburibon)

https://static.tvtropes.org/pmwiki/pub/images/cutiefly742.png
Cutiefly
https://static.tvtropes.org/pmwiki/pub/images/ribombee743.png
Ribombee

A tiny yellow and white Bug/Fairy-type Pokémon that resembles a bee fly. They seem to be attracted to auras given off by people, Pokémon, and especially plants. They gather nectar from these plants.


  • Aura Vision: Cutiefly can sense the auras of creatures and plants.
  • Big Creepy-Crawlies: Cutiefly is part Bug-type, and while it may be a very small Pokémon, it's still much larger than the actual animal it's based on. Ribombee is even larger, though still small (being 8 inches tall (0.2 m) and weighing 1 pound (half a kilogram).
  • Blow You Away: It can learn Fairy Wind.
  • Combat Medic: A Pokémon that can learn one of (if not the only) moves that can be used both offensively, and to heal allies. Pollen Puff is perhaps one of the greatest reasons to get one.
  • Dies Wide Open: When it faints, Ribombee's eyes go a solid, vacant black.
  • The Empath: It's capable of sensing the emotions of humans and other Pokémon. If there is a strong sense of happiness or sadness in a town, they'll often leave their meadow homes to congregate in or around buildings.
  • Fragile Speedster: The line has a pretty awesome speed stat and a workable Special Attack stat. Its so-so Special Defense can be improved with Quiver Dance, but its HP and Defense are below average.
  • Fun Size: Cutiefly is tied with several Pokémon as the smallest of all, while Ribombee is tied with Polteageist as the smallest Pokémon that has evolved and cannot evolve any further.
  • Healing Shiv: Pollen Puff is a 90 Power Bug-type attack when used on an opponent, but restores 1/2 of the target's HP if used on an ally instead.
  • King Mook: A Totem Ribombee serves as the as Totem Pokémon of Mina's trial in Ultra Sun & Ultra Moon.
  • Light 'em Up: One of the few Pokémon that can learn Dazzling Gleam by leveling up. It can also learn Moonblast via breeding, and Solar Beam, Sunny Day, Light Screen, and Reflect via TM.
  • Lunacy: Cutiefly can learn Moonblast through breeding.
  • Magic Dance: One of the few Pokémon that can learn Quiver Dance, which raises Special Attack, Special Defense, and Speed by one stage each.
  • Our Fairies Are Different: Cutiefly is a wispy little Bug/Fairy type that looks like a bee mixed with a puffball, and Ribombee resembles a traditional insect-winged humanoid pixie by way of being a humanoid insect.
  • Pintsized Powerhouse: Ribombee is easily the smallest fully-evolved Pokémon ever, at just 8 inches/0.2 meters tall — the same size as Diglett, which held the title of smallest Pokémon for four generations until Joltik came along (since tied by Flabébé and, of course, Cutiefly). Even moreso is the Totem Ribombee fought in Mina's trial in Ultra Sun & Ultra Moon, as it's the only not only the final Totem Pokemon in the Island Challenge, but it's the only one that gets a +2 boost in all stats, and while significantly larger than a regular Ribombee, it's still just as tall as a Pikachu (0.4 meters).
  • Punny Name:
    • Cutiefly's English name is a pun on "cutie pie" and "fly". It's Japanese name Abuly is part Sdrawkcab Name of tsuriabu (bee fly) part pun on "lovely fairy".
    • Ribombee's English name is a pun on Ribbon and Bombyliidae, the family name for Bee Flies. It's Japanes name Aburibbon does the same by combining the Japanese name of the fly family with Ribbon in Gratuitous English.
  • Ridiculously Cute Critter: "Cute" is in Cutiefly's English name, after all. Cutiefly is a tiny little bee fly with large eyes and long stubby limbs, and Ribombee... is still a little bee fly with large eyes and stubby limbs, only now it also resembles a pixie in a scarf.
  • Scarf Of Ass Kicking: Ribombee appears to be wearing a scarf, and it's one of the few speedy Pokémon introduced in this generation and learns Quiver Dance, so it definitely can do a lot of damage.
  • Secret Art: Pollen Puff, a 90 Power Bug-type attack that will heal instead of doing damage if used on allies.

    Rockruff and Lycanroc (Iwanko and Lugarugan) 

0744: Rockruff / Iwanko (イワンコ iwanko)
0745: Lycanroc / Lugarugan (ルガルガン rugarugan)

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Rockruff
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Midday Form Lycanroc
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Midnight Form Lycanroc
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Dusk Form Lycanroc
Dusk Form Lycanroc debuts in Ultra Sun and Ultra Moon

A Rock-type dog Pokémon. Rockruff closely resembles a Hawaiian Poi, Shiba Inu, or another Spitz-type. It howls when it is close to evolving and is said to leave its trainer and then come back once it is fully evolved. Its evolution Lycanroc has two forms: a wolf-like Midday form and a werewolf-like Midnight form. What form it changes into depends on which version you're playing. Pokémon Sun will have the Mid-day form while Pokémon Moon has the Midnight form. In Ultra Sun and Ultra Moon, it has an additional third form known as Dusk form, which resembles an orange Midday form, but with both Midday and Midnight's mane (plus its green eyes glow red like Midnight's when it uses special attacks).


  • Action Initiative: Midday and Dusk Lycanroc's signature move, Accelerock, allows them to strike first.
  • All Your Powers Combined: Dusk Lycanroc can use both Midday Lycanroc's Accelerock and Midnight Lycanroc's Counter.
  • Astonishingly Appropriate Appearance: A subtle one, but the way Midday Lycanroc's rocks are arranged in its mane makes it look like the sun while Midnight Lycanroc's mane looks like a crescent moon. Dusk Lycanroc has both, since it signifies the transition between day and night.
  • Badass Adorable: Rockruff is a cute puppy Pokémon with loner tendencies, which is also noted to be very enduring.
  • Blood Knight: Midnight form Lycanroc loves to fight, and it's said that the stronger the enemy is, the more excited it gets. Similarly Dusk Form Lycanroc has a hidden intense fighting spirit and relishes in close quarters combat.
  • Boss Battle: Kahuna Olivia uses a Midnight Lycanroc as her ace.
  • Bring It: Midnight Form Lycanroc does a two-handed version of this gesture when idle for a while.
  • Combat Pragmatist: Midnight form Lycanroc, despite not being a Dark type, specializes in fighting dirty by trying to coax the enemy into attacking it and punishing them with a powerful counter attack.
  • Confusion Fu: Rockruff is the only standard Pokémon with four different abilitiesnote  without any visible form differences itself, and each one has a unique, practical effect. This can make it very hard to know what sort of tactics will work on it beforehand.
  • Counter-Attack: Midnight and Dusk form Lycanroc can learn Counter.
  • Cuddle Bug: Rockruff loves to cuddle with the people it likes, but its rocky collar is rather abrasive and may hurt them.
  • Dark Is Not Evil: Despite Midnight Lycanroc's intimidating appearance and dirty tactics, it can have a sense of deep trust for its Trainer if it's trained properly. It will also express scorn if it receives commands it doesn't agree with or if it's forced to fight.
  • Determinator: Rockruff refuses to give up in fights.
  • Dishing Out Dirt: Rockruff and its evolutions are Rock-types, with Rockruff having a fluffy mane with little rocks that resemble a bone collar. When it evolves, these little rocks grow and extend into sharp spikes that can be used for attacks. And a Midday Lycanroc can use the power of the Sandstorm weather condition to double its speed with the Sand Rush ability.
  • Early-Bird Cameo: An overworld model for Rockruff was briefly shown in the Starter Pokémon reveal trailer, several weeks before it was officially revealed.
  • Everyone Has Standards: Midnight Lycanroc may be a Combat Pragmatist Blood Knight so enthusiastic about battles its eyes glow red, but even it has standards on how to fight in those battles, and may begin to resent a trainer that gives orders it finds disagreeable or outright forces it to battle.
  • Foil: Lore-wise, the Midday and Midnight forms have contrasting characteristics. Midday Lycanroc is a Noble Wolf that prefers to avoid unnecessary conflicts and is associated with the sun, while Midnight Lycanroc is more of a Savage Wolf that loves to fight and is associated with the moon. The attacks that it learns also reflect this, as Accelerock is a higher priority move that allows Midday to act first while Counter is a lower priority move that lets Midnight move after the opponent.
  • Foreshadowing: Rockruff is stated to become Midday Lycanroc due to The Power of the Sun exuded by Solgaleo, implicating the inverse leading to Midnight Lycanroc. This foreshadows similar factors playing into the evolution of Cosmoem being dependent on what version it evolves in.
  • Four Legs Good, Two Legs Better: Rockruff, Midday Lycanroc and Dusk Lycanroc are quadrupeds and subsequently closer to average animals in demeanor. Midnight Lycanroc is bipedal, somewhat more stylized in appearance, and notably more savage.
  • Fragile Speedster: Midday Lycanroc has a pretty good speed stat, but bad defenses. Dusk Lycanroc has virtually identical stats to the Midday one, but it has ever so slightly higher attack and lower speed (a difference of a mere two points in each stat).
  • Glass Cannon: Despite the different stat spreads and the fact that Midnight Lycanroc was meant to be more defensive, both final forms still fit this because they both have 115 attack and Midnight Lycanroc's augmented defenses are still only a middling 75. Midnight Lycanroc additionally suffers from low speed compared to Midday Lycanroc, making all of its stats but attack unremarkable.
  • Hot-Blooded: Lycanroc's Midnight form gets more pumped up in battle the stronger its opponent is; it doesn't mind getting hurt for the sake of victory.
  • Innocent Blue Eyes: Rockruff has blue eyes, representing its innocence as a puppy. It keeps this eye color if it evolves into Lycanroc's midday form, signifying its noble personality.
  • Keet: Fittingly for a young, playful dog brimming with energy and a refusal to give up in fights, Rockruff's abilities are Vital Spirit and Keen Eye, which prevent sleep and the loss of accuracy whilst ignoring a foe's heightened evasion respectively. This aspect of its design is noticeably more played up than previous dog Pokémon.
  • Lightning Bruiser: The event Rockruff/Dusk Lycanroc distributed for Pokémon Ultra Sun and Ultra Moon knows the event-exclusive move Happy Hour; which, when used as a Z-Move, boosts all its stats by one stage, comfortably pushing it into this territory when combined with its already good Attack and Speed.
  • Living Mood Ring: Dusk Form Lycanroc's eyes are normally a brilliant green, but they turn red when it attacks or gets enraged.
  • Lunacy: Rockruff only evolves into Midnight Lycanroc in Pokémon Moon via the influence of Lunala, and it's a Savage Wolf.
  • Meaningful Appearance: Dusk form Lycanroc's eyes are green, representing its rare nature and the green flash event that occurs at dusk.
  • Noble Wolf: Both Midday Lycanroc and Dusk Lycanroc are described to be very loyal to their Trainer and Midday Lycanroc prefers to avoid unnecessary conflicts by living alone.
  • Nobody Touches the Hair: Midnight Lycanroc reacts negatively to having his mane petted in Pokémon Refresh.
  • O.O.C. Is Serious Business: If your Rockruff has become uncharacteristically aggressive and begun to howl at the setting sun, it's probably about to evolve.
  • Our Werewolves Are Different: Lycanroc's Midnight form resembles the popular conception of a werewolf with thin, lanky arms and large hands. The fact that Rockruff only evolves into Midnight Lycanroc in Pokémon Moon due to the influence of Lunala, who's strongly associated with the moon, takes this trope even further. While Midday form and Dusk form looks more like a typical wolf, there is werewolf lore where the werewolf looks much like a regular wolf. The species name is also a reference to Lycanthropy.
  • The Power of the Sun: Rockruff evolves into Midday Lycanroc in Pokémon Sun due to exposure to profuse solar rays, partially because of the influence of Solgaleo.
  • Precious Puppies: Rockruff is a cute puppy based on the Hawaiian Poi.
  • Punny Name:
    • Rockruff's Japanese name is a combination of the words "iwa" (meaning "rock") and "wanko" (a childish word for "puppy").
    • Rockruff's English name has the word "Ruff". Which is not only a sound that a dog makes, but also references its collar (which is studded with rocks).
    • Lycanroc's Japanese name, Lugarugan, literally means "rock werewolf", from "loup-garou" (French word for werewolf) and "gan" (rock, stone).
    • Lycanroc's English name contains "Lycan", meaning wolf and used in a similar context to "Lycanthrope" (literally, "wolf man"), a term for werewolves, and "roc(k)".
  • Recurring Element:
    • Midnight Lycanroc is a bipedal canine that receives heavy promotion, much like Lucario and Zoroark before it.
    • Rockruff's exotic form of evolution is reminiscent of Tyrogue's. For both Pokémon, the form that it'll evolve into are determined by what conditions are met when it reaches the correct level. There are three choices for both: for Rockruff, it is determined by what version of the game it is in and for Tyrogue, whether its attack or defense are higher. One of the forms is considered to be a bit more difficult to obtain then the other two (Dusk Form Lycanroc being evolved from a Rockruff with Own Tempo during sunset and Hitmontop being evolved from a Tyrogue with its attack and defense stat being equal). The biggest difference between the two is that Tyrogue can evolve into three different species of Pokémon while all of Rockruff's evolved forms are all counted as one species (Lycanroc).
  • Red Eyes, Take Warning: Lycanroc's Midnight form has glowing red eyes, adding to its overall menacing appearance. Lore-wise, it's explained that it loves battles so much that its eyes glow. Dusk Lycanroc's eyes glow red when it attacks or is enraged.
  • Red Is Violent: Midnight Lycanroc is mostly red, and is more battle-hungry than the rest of its evolution line-up.
  • Red Oni, Blue Oni: Midday Lycanroc is noble and calm, while Midnight Lycanroc is savage and careless (for both themself and their opponents). In addition, Midday has blue eyes while Midnight has glowing red eyes.
  • The Rival: According to the Pokédex, Rockruff and Growlithe are bitter rivals for territory in Alola due to their similar lifestyles and needs.
  • Savage Wolf: Midnight Lycanroc is a Blood Knight who prefers to fight dirty in order to win.
  • Secret Art:
    • Midday Lycanroc and Dusk Lycanroc are the only Pokémon that can learn Accelerock, a Rock-type move with Action Initiative.
    • For Pokémon Ultra Sun and Ultra Moon, Lycanroc has its own Z-Move, Splintered Stormshards, which has the additional effect of removing Terrain effects. All Lycanroc can use this as long as it has Stone Edge as a move.
  • Shown Their Work:
    • Infants in a certain part of Hawaii, some time ago, were given a Hawaiian Poi puppy at birth. If they died before the dog did, the dog would be killed and buried with them, or in the case of the child outliving the dog, the dog's teeth would be made into a necklace for the human to wear. This appears to correspond with Rockruff's bone necklace-like collar and its earthly typing.
    • Midday Lycanroc seems like it is rather small and light for a wolf, but wolves from hot climates in the real world are indeed around its size.
    • Dusk Lycanroc's green eyes are a reference to a brief and fairly rare visual phenomenon called the "green flash" that can occur during sunrises and sunsets.
  • Secret Character: Dusk Lycanroc can only be obtained by evolving a special Rockruff with Own Tempo as its Ability, initially distributed early in Ultra Sun and Ultra Moon's release. Fortunately, it can be bred to create more. Unfortunately, they cannot be wonder-traded.
  • Schmuck Bait: Lore-wise, Lycanroc's Midnight Form tries to coax its enemies into hitting it by dodging enemy attacks and quickly pressing the rocks on its mane hard into them. Anyone that falls for this tactic will get hit with a powerful counter attack.
  • Slasher Smile: Lycanroc's Midnight form has this as its default expression.
  • Storm of Blades: Lycanroc's exclusive Z-Move has it launching a multitude of pointed stones at its target.
  • Temporary Online Content: Previously before the Isle of Armor DLC in Pokémon Sword and Shield, the only way to own a Dusk Form Lycanroc was through evolving a special Rockruff with Own Tempo for its Ability, distributed as an event beginning at the launch of Ultra Sun and Ultra Moon. Fortunately, more Own Tempo Rockruffs can be bred from it. In Isle of Armor, it's possible to find an Own Tempo Rockruff in the wild or a Dusk Lycanroc through a rare encounter in Max Raid battles. Meanwhile, in Pokémon Scarlet and Violet, Own Tempo Rockruff is a fixed Tera spawn.
  • This Is a Drill: For some reason, Midday and Dusk form can be tutored Drill Run. Because they can't learn Earthquake, this is their best Ground move.
  • Undying Loyalty: Dusk Lycanroc and Midday Lycanroc will always obey the orders of its Trainer and never abandon them, especially if it was raised as a Rockruff (Rockruff go through a rebellious stage before evolving; the Lycanroc remembers this and will respect the patience its trainer showed it). Subverted with Midnight Lycanroc, which can have a deep trust for its trainer, but will have a sense of contempt if it doesn't agree with its Trainer's actions.
  • Version-Exclusive Content: Depending on the version, Rockruff raised in Alola are only allowed to evolve into one variant during day or night. This is averted in Isle of Armor onward, where they can evolve into both regardless of version, now only dependent on the time of day like the anime.
  • Wolverine Claws: Dusk Lycanroc has Tough Claws, which increases the power of its contact moves.
  • Wolves Always Howl at the Moon: Rockruff is said to howl every time the sun sets, particularly when it is close to evolving. Midnight Lycanroc's cry sounds like a howl.

    Wishiwashi (Yowashi) 

0746: Wishiwashi / Yowashi (ヨワシ yowashi)

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Solo Form Wishiwashi
https://static.tvtropes.org/pmwiki/pub/images/schoolwishiwashi746sc.png
School Form Wishiwashi

A tiny Water-type fish that resembles a sardine. Despite its seemingly weak appearance and tendency to find itself at the base of the food chain, locals fear it due to the fact that it can change forms by sending an S.O.S signal and summoning others of its kind to form a school that resembles an extremely large fish crossed with a submarine.


  • Armored But Frail: School form's defenses are 130 and 135, but are brought down to pathetic 20 and 25 when its HP hits 25% or less. Bringing it down to 25% HP isn't that tough, considering both forms only have base 45 HP.
  • Bait-and-Switch Boss: It reappears as the Totem Pokémon of Brooklet Hill in Ultra Sun and Ultra Moon... only to get pounced on and dispersed by Totem Araquanid, the real boss.
  • Blessed with Suck: Downplayed: unlike Archeops with Defeatist, Wishiwashi has incredible bulk. Better yet, because its ability comes into play at a quarter health instead of half, it doesn't have to worry as much.
  • Cool Boat: Befitting its colony nature, Wishiwashi's School Form resembles a submarine, complete with antennae and a conning tower, and can fire some of its smaller fish like torpedoes.
  • Crouching Moron, Hidden Badass: With a dopey name and appearance, bottom-of-the-barrel stats, and no evolutions, Wishiwashi seems like a weaksauce Joke Character at first glance. Then it hits Level 20 and gets School Form...
  • Disc-One Nuke: It has legendary stats in its school form, you can get it at Level 20, and you can find the TM for Scald where you can catch one, and Wishiwashi's School Form has 140 special attack. To put it simply, it annihilates any non-Electric or non-Grass type at this point in the game, and is also quite helpful in the fight against Nihilego in the Aether Foundation. Turns into Infinity -1 Sword in the end game.
  • The Dreaded: Even Gyarados flee from a school of Wishiwashi.
  • Exotic Eye Designs: Wishiwashi irises look shiny and wobbly, like they're on the verge of tears.
  • Fiendish Fish: Wishiwashi are, individually, very small and weak fish. However, they have the ability to school together in sync to form a giant, powerful fish-like monster still visibly composed of individual fishes. School Form Wishiwashi are very powerful, enough so to be known as the Demon of the Sea. Even Gyarados flee from these things!
  • Fluffy the Terrible: "Wishiwashi" is about as un-threatening as Pokémon names get, especially for one that even Gyarados flees from.
  • Fusion Dance: Assumes their larger form through having what looks like multiple Wishiwashi fusing together.
  • Gameplay and Story Integration: Wishiwashi's School form is made from an entire school of Wishiwashi forming together. When it takes damage, you can see individual school members get knocked out of the greater amalgamation.
  • Glowing Eyes of Doom: In its larger form, it has many glowing eyes all over its body. By itself, it uses this as a beacon to call allies after developing enough skill to utilize Schooling. Its Ultra Moon Dex entry mentions that the light can be seen from more than 25 miles away.
  • Hive Mind: A school of Wishiwashi combine to form one gigantic fish that acts as a single creature.
  • I Am Legion: When a school of them merge into a single larger fish, they all act as one being.
  • Infinity -1 Sword: Slightly complicated usage aside, School Forme Wishiwashi has a higher Base Stat Total than most of Alola's actual Legendary Pokémon. To put it into perspective, there is only one non-Legendary, non-Mega Evolved Pokémon that is stronger than Wishiwashi's School Form in Gen 7, and that's Slaking.
  • Injured Vulnerability: Its school form scatters and reverts back to its smaller form once it takes enough damage. You can revert it back to its School Form by simply healing off the damage, though.
  • King Mook: A Totem Wishiwashi appears as part of the trial in Brooklet Hill in Sun and Moon, although it appears in its School Form.
  • Lethal Joke Character: Wishiwashi has a weird name, silly appearance, and in general has worse stats than Sunkern. Schooled Wishiwashi is stronger than some Olympus Mons.
  • Magic Knight: School Forme Wishiwashi hits equally hard on the physical and special sides of the spectrum. Which is to say, it hits very hard.
  • Magikarp Power: Unlike other Pokémon, such as the Trope Namer, Wishiwashi demonstrates this trope via its Ability rather than evolution. Before level 20 or under 25% of its health, it has the lowest overall stats of all Pokémon. But upon reaching level 20 and at high HP, it has high offensive and defensive stats that are comparable to some legendaries.
  • Making a Splash: It's a pure Water-type based off sardines.
  • Meaningful Name: 'Wishy-washy' is a term used to describe something as weak and ineffectual in character, which a Wishiwashi all by itself definitely is. Its Japanese name 'Yowashi' is a combination of yowai (weak) and iwashi (sardine). With that said, though, it quickly becomes an Ironic Name once it achieves its School Form.
  • Mechanically Unusual Class: In a unique variation, Wishiwashi's ability allows it to change into its school form after level 20, which mimics evolution without actually evolving. It reverts to its normal form when it takes a certain amount of damage.
  • Mighty Glacier: A school of fish is only as fast as its slowest fish, so while School Form Wishiwashi's Speed is very low, its high defenses help it take hits and its equally good offenses ensure that its attacks hit hard in return. Just to put it in perspective, its overall stat total is higher than some Legendary Pokémon.
  • Perpetual Frowner: Solo form Wishiwashi is always frowning, as a testament on how weak and timid it is on its own.
  • Red Baron: Known as the "Demon of the Sea", because of its intimidating School form.
  • Screw This, I'm Outta Here: If the School form's health drops below 25%, the rest of the fish will leave and its Solo form will go back to being weak and alone.
  • Sea Monster: Wishiwashi are individually very small and weak, but when they join together, they form a powerful and terrifying monster — still visibly composed of small fishes swimming in sync — that is rightfully feared by nearly everything in and on the ocean, up to and including Gyarados. (Note that its base stat total exceeds the pseudo-legendaries.) About the only other creatures that stand up to and actively hunt them in School Form are Wailmer and Wailord except in New Pokémon Snap where a Wailord ends up fleeing from a Illumina School Form Wishiwashi.
  • Secret Art: Its ability, Schooling, which lets it change from its individually weak form to its powerful School Form.
  • Synchronized Swarming: Its larger form looks like an entire school of fish that have combined together to create the illusion of a huge fish.
  • Who's Laughing Now?: Alone, it's near the bottom of the Alolan food chain. As a school, even Gyarados fear it and only Wailord hunt it — and in New Pokémon Snap, an Ilumina School Form Wishiwashi is able to force even Wailord to flee.
  • The Worm That Walks: Wishiwashi's School Form is a giant, monstrous fish formed by a school of smaller fish seemingly bound together.

    Mareanie and Toxapex (Hidoide and Dohidoide) 

0747: Mareanie / Hidoide (ヒドイデ hidoide)
0748: Toxapex / Dohidoide (ドヒドイデ dohidoide)

https://static.tvtropes.org/pmwiki/pub/images/mareanie747.png
Mareanie
https://static.tvtropes.org/pmwiki/pub/images/toxapex748.png
Toxapex

These Poison/Water Pokémon are based on the crown-of-thorns starfish, and appropriately enough, feed on Corsola's branches. Like their real-life counterparts, they're spiny and toxic — Toxapex's toxin will leave one sickened for days on end with aftereffects — and more importantly, absolutely merciless when their diet of Corsola is involved. Fittingly, they can have the signature ability Merciless, which allows them to score critical hits on poisoned Pokémon.


  • Animal Jingoism: Its Violet dex entry states that it gets into violent kerfuffles with Bruxish over territory. It also notes that it's disadvantaged in this regard, presumably due to the part-Psychic-type Bruxish having a type advantage.
  • Armored But Frail: Despite their high defenses, Toxapex have only 50 base HP, opening them up to Fixed Damage Attacks. This can really hurt its longevity if it doesn't have Regenerator. Strangely, Mareanie isn't this trope; its HP starts out decent for an unevolved Pokémon, but doesn't improve at all when it evolves.
  • Cavalry Betrayal: The only way to encounter a wild Mareanie in Gen VII is to have a Corsola call for help. Should one appear, it will proceed to mercilessly attack the Corsola.
  • Critical Hit Class: With Merciless, it will score Critical Hits on poisoned Pokémon, so long as the opponent doesn't have Battle/Shell Armor or has used Lucky Chant.
  • Damage Over Time: Toxapex being a Poison-type naturally makes most of its attacks deal poison DoT.
  • Defend Command: Toxapex has Baneful Bunker, which protects it from attacks as well as poisoning foes who make direct contact with it.
  • Foil: To Staryu and Starmie — both lines are Water-type starfish that learn Recover, but while the Staryu line are rather docile and are fast offensive attackers, both Mareanie and Toxapex are rather aggressive predators and ironically are slow but very defensive Pokémon. Also reflected in their typing: Starmie gains Psychic as a secondary type, and both Mareanie and Toxapex instead have Poison, which the Psychic type is super-effective against.
  • Gameplay and Story Integration: If a wild Corsola calls for help and a Mareanie appears as "aid", the Mareanie will attack the Corsola instead since Corsola is its diet.
  • Healing Factor: Has Regenerator as a Hidden Ability, and can also learn Recover naturally. It can also be bred with Stockpile and Swallow.
  • An Ice Person: Mareanie and Toxapex learn a few Ice moves through TM. Notably, they can learn Frost Breath, which normally only Ice-type Pokémon can learn.
  • Jabba Table Manners: Toxapex's Sun entry explicitly states that it leaves a trail of Corsola pieces wherever it goes. Justified in that it's a wild animal and that it lives in the ocean, so debris from food is inevitable.
  • Kick Them While They Are Down: Their Merciless ability causes them to score guaranteed Critical Hits on poisoned Pokémon.
  • Magikarp Power: Surprisingly, from the defensive side of things: Mareanie doesn't have nearly as much tanking power as Toxapex, but once it evolves, it will receive a huge boost in both its Defense and Special Defense stats. (Mareanie's Defense and Special Defense are a mere 62 and 52, respectively; Toxapex has 152 Defense and 142 Special Defense.)
  • Making a Splash: They're part water-types based off the crown-of-thorns starfish.
  • Meaningful Name:
    • Mareanie: a marine dwelling critter that's rather mean, although that really isn't enough to describe what they do to their prey. Oh, and Toxapex, as in toxic and apex predator.
    • Hidoide and Dohidoide combine sea star (hitode) with "cruel" and "very cruel", just to make sure you know these aren't very nice Pokémon.
  • Metal Slime: Mareanie in Gen VII can only be encountered if a wild Corsola, which only has a 1% chance of showing up by fishing (20% if fished in special spots), calls for help.
  • Names to Run Away from Really Fast: Both of their classifications name them as the 'Brutal Star Pokémon'.
  • Poisonous Person: They're Part Poison-types with the Merciless ability that involves always giving critical hits on poisoned Pokémon.
  • Predators Are Mean: It’s even reflected in Mareanie’s name.
  • Punny Name:
    • Mareanie's name is Marine + Meanie.
    • Toxapex's name is Toxic + Apex.
  • Prehensile Hair: Both Mareanie's and Toxapex's "hair" are actually their tentacle arms, and can move them in combat.
  • Ridiculously Cute Critter: Mareanie, but only vaguely, really vaguely. This phase is ditched by the time it evolves into Toxapex.
  • Secret Art:
    • Baneful Bunker, a Protect-style move which also poisons foes who make direct contact with the user while it's up, is learned normally only by Toxapex.
    • Both Mareanie and Toxapex are the only Pokémon with the ability Merciless, which guarantees critical hits on poisoned targets.
  • Shown Their Work: Their favorite food is the coral Pokémon Corsola (or at least the coral growing on Corsola's back, which they can shed to escape further harm). The real life crown-of-thorns starfish has a huge appetite for coral to the point of being able to decimate coral reefs and being an ecological nuisance.
  • Spikes of Doom: While neither of them have Poison Point, Toxapex does have the move Baneful Bunker, which protects itself and poisons those who make contact with it — presumably via venomous spines. They are also one of the few users of Spike Cannon and can set up Toxic Spikes.
  • Stone Wall: Toxapex has abysmal Speed and weak attack stats, but extremely high defenses, a Protect variation that also poisons, and it comes with both Regenerator and Recover to heal away damage. A Merciless Toxapex can be a bit deadlier offensively, thanks to guaranteed critical hits on poisoned targets, aided by how it can also learn Venoshock.
  • Trademark Favourite Food: Corsola. Just like the real-life crown-of-thorns starfish, which has a voracious appetite for coral. Marenie's Moon Pokédex entry states that Corsola branches are a feast to them. Shield Pokédex entry mentions that this only applies to those living in Alola, as those living in Galar haven't figured out that Corsola's branches are delicious. In Paldea, they favor Pincurchin needles, but this frequently comes at the risk of self-electrocution.
  • Useless Useful Spell: Merciless allowing a Pokémon to inflict guaranteed critical hits on a poisoned foe sounds like a great ability, but it's very underwhelming on Toxapex, since its offensive stats are so low that even the power boost from Merciless isn't very impressive.

    Mudbray and Mudsdale (Dorobanko and Banbadoro) 

0749: Mudbray / Dorobanko (ドロバンコ dorobanko)
0750: Mudsdale / Banbadoro (バンバドロ banbadoro)

https://static.tvtropes.org/pmwiki/pub/images/mudbray749.png
Mudbray
https://static.tvtropes.org/pmwiki/pub/images/mudsdale750.png
Mudsdale

Equine Ground-Types, Mudbray is a donkey that evolves into Mudsdale, a massive Clydesdale horse with dreadlocks. Mudbray used to be found all over the world, but excessive over-hunting brought them to the verge of extinction. Alola, Galar, and Paldea are the only places left where they can be caught in the wild. As it evolves, Mudsdale has a thick coating of mud cover its hooves, making it extremely heavy. These hooves also allow it to traverse rocky terrain, so people use it as a Poké-ride. It can either have Own Tempo or Stamina, which increases Defense whenever it is attacked.


  • Boss Battle: Serves as Kahuna Hapu's ace.
  • Cool Horse: Mudsdale is a strong and powerful horse Pokémon with earth elemental powers and dreadlocks.
  • Diligent Draft Animal: Mudsdale is the "Draft Horse Pokémon" that made its first appearance in Pokémon Sun and Moon. While it was obviously based on cart horses, the Pokédex entries in Pokémon Shield show that this Pokémon has been used for manual labor.
    "Mudsdale has so much stamina that it could carry over 10 tons across the Galar region without rest or sleep."
  • Dishing Out Dirt: Both Mudbray and Mudsdale are Ground-type.
  • Dreadlock Warrior: Mudsdale's mane is arranged into dreadlocks.
  • Eat Dirt, Cheap: Mudbray loves playing in and eating mud, and gets stressed if it's not allowed to do so.
  • Endangered Species: Mudbray used to be common all over the world, but wild ones now only survive in Alola, Galar, and Paldea.
  • Gentle Giant: How big is Mudsdale? It's 8'02'' tall and weighs 2028.3 lbs. However, it is an extremely placid Pokémon.
  • Magically Inept Fighter: Mudsdale's high base 125 Attack is contrasted with its low base 55 Special Attack.
  • Mighty Glacier: Mudsdale is very slow, but quite durable and very powerful physically, and its ability Stamina raises its Defense stat when it is hit by an attack.
  • Meaningful Name: In both Japanese and English, their names are rather apt descriptors. Mudbray is a muddy donkey, Dorobanko is a muddy (doro) donkey (roba) that is also a baby (ko) draft horse (banba), Mudsdale is a muddy Clydsdale, and Banbadoro is a muddy (doro) draft horse (banba).
  • Nobody Touches the Hair: Mudsdale doesn't like its mane being touched in Refresh.
  • Power Up Mount: Mudsdale is large enough to ride. It's required to use one when traversing rocky terrain.
  • Reality Is Unrealistic: Mudsdale's height and weight measures put it into this territory due to Pokémon standards. They are similar to a real Clydesdale horse, but in Pokémon that puts it into similar territory to heavyweights and Legendary Pokémon, not to other horse Pokémon.
  • Ridiculously Cute Critter: Mudbray is an adorably small (yet strong for its size) donkey Pokémon.
  • Secret Art: Both Mudbray and Mudsdale are the only Pokémon with the Stamina ability, which increases their defense whenever they are damaged.
  • Shown Their Work:
    • Mudbray is one of the few Pokémon with horizontal pupils, as such ungulates like the donkeys and horses it's based on have. The fact that it's on the verge of extinction is a reference to how domestic horses and donkeys are very common and how wild ones are extremely rare to practically extinct.
    • Mudsdale may seem unusually tall and massive by Pokémon standards (it's the fifth-heaviest Pokémon of all, next to Mega Metagross, both forms of Groudon, Cosmoem, and Celesteela), but it's roughly the height and weight of a real Clydesdale horse, unlike how most Pokémon are either smaller or larger than their real-life inspirations. Its Mighty Glacier stats also reflect the purpose of real Clydesdales: they are intended to pull heavy loads, not run fast.
  • Status Buff: If attacked and possessing the Stamina Ability, both Mudbray and Mudsdale see their Defense increase.
  • Stubborn Mule: Mudbray's Pokédex entries describe it as stubborn.
  • The Stoic: Mudsdale isn't an overly emotional Pokémon.
  • Super-Strength: Mudbray can carry 50 times its own weight, while Mudsdale can carry about 10 tons across Galar without rest or sleep.
  • Turns Red: Unless you knock it out in a single attack or repeated special attacks, Stamina will constantly continue to boost its Defense every time it's hit, actually making it tankier the more you attack it.

    Dewpider and Araquanid (Shizukumo and Onishizukumo) 

0751: Dewpider / Shizukumo (シズクモ shizukumo)
0752: Araquanid / Onishizukumo (オニシズクモ onishizukumo)

https://static.tvtropes.org/pmwiki/pub/images/dewpider751.png
Dewpider
https://static.tvtropes.org/pmwiki/pub/images/araquanid752.png
Araquanid

Dewpider and Araquanid are blue and black Water/Bug spider Pokémon which resemble diving bell spiders. In a similar case to the Fomantis line's inversion, however, instead of being a somewhat terrestrial spider species that build air reserves underwater, they instead are a completely aquatic species which wear bubbles filled with water to protect their vulnerable heads and let them survive on land. Its signature ability is Water Bubble, which makes it so that it gains a resistance to Fire-type moves, cannot receive the Burn status effect, and doubles the power of their Water-type moves.


  • Armored But Frail: Araquanid's defenses are good, especially on the special side, but it has low HP.
  • Big Creepy-Crawlies: They're both Bug-types. Araquanid stands at a whopping 5'11", and that's the non-totem variant.
  • Bubble Shield: The line's ability, Water Bubble, cuts fire damage dealt to them in half and prevents them from being burned.
  • Disc-One Nuke: Dewpider can be caught just before the second trial and evolves shortly thereafter, and Brooklet Hill just so happens to have the TM for Scald in the area, allowing Araquanid to hit like a truck. However, like most Bug-types, Araquanid can fall off later in the game in comparison to other Pokémon.
  • Face of a Thug: Even though Araquanid is a terrifyingly huge spider with a rather nasty appearance, the Moon Dex entry says it's quite empathetic and is also protective of weak Pokémon.
  • Four-Legged Insect: Like Ariados and Galvantula before it, they're arachnids with less than eight legs. Downplayed that they have six of them total.
  • Giant Spider: Dewpider is 1'00" and 8.8 lbs, which is already bigger than any known species of spider to date, a feat that was previously achieved by both the Spinarak and Joltik lines. Araquanid? 5'11" and 180.8 lbs, bigger than even Ariados and Galvantula! The Totem Araquanid is bigger still.
  • Guide Dang It!: Water Bubble's in-game description tells you it can't be burned and that it resists Fire-type moves, which is decent but not amazing. The in-game description completely leaves out the far more important half of the ability: the fact that it doubles the power of Water-type attacks.
  • King Mook: A Totem Araquanid appears at the trial of Brooklet Hill in Pokémon Ultra Sun and Ultra Moon, replacing Wishiwashi.
  • Making a Splash: Part Water-type. It's also one of the few Water-types that actually incorporate elemental water in its design.
  • Mighty Glacier: With Water Bubble and Water-type moves, they can bypass their low offensive stats and hit much harder than one will expect from it, and have the defensive stats to match. They're also pretty slow.
  • Mobile Fishbowl: The water bubbles around their head serve as a way for them to survive on land.
  • Nice Job Breaking It, Hero: Assuming both Pokédex entries from Sun and Moon refer to the same Pokémon brought into its bubble, Araquanid is guilty of this, to a tragic degree. The reasonable assessment would be that in trying to protect small Pokémon with its bubble, it sucks them in by accident and drowns them.
  • Punny Name:
    • Dewpider is named after the dewdrop spider, only in this case literally collecting and using dew (and all other forms of water), while Araquanid is an aquatic arachnid.
    • Shizukumo not only means "water drop spider", it also references the diving bell spider, informally called the "water spider" due to its aquatic nature, but taken much more literally here. Onishizukumo adds on the orb-weaving spider (onigumo) and Oni, in reference to its Face of a Thug and creation of water orbs.
  • Recurring Element: Dewpider and Araquanid are extremely similar to Surskit and Masquerain as they are both aquatic bugs and start off as Water and Bug types. In the Gen VII games, they are even found in the same areas but at different times (Dewpider and Araquanid during the day while Surskit and Masquerain are found at night). They even have the same base stat totals.
  • Ridiculously Cute Critter: Dewpider; not on the same level as Joltik, but close.
  • Secret Art: The line is the only Pokémon that possess Water Bubble. They can, however, learn Entrainment to give other Pokémon this Ability temporarily.
  • Sir Not-Appearing-in-This-Trailer: One of the few Gen VII non-legendary families kept secret before the game's release.
    • On top of this, Totem Araquanid was the only Ultra Sun and Ultra Moon Totem Pokémon not revealed before the game's launch, with the rest having been revealed by screenshots and trailers, or just being carried over from the previous games.
  • Stone Wall: Its Special Defense stat is pretty high as well as having good Defense stat, but is rather slow and its offensive stats are quite poor. It technically becomes a Mighty Glacier with Water Bubble, but only when it's using Water-type attacks. Furthermore, its hidden ability is Water Absorb, restoring its HP when it gets hit by a Water-type move.

    Fomantis and Lurantis (Karikiri and Lalantes) 

0753: Fomantis / Karikiri (カリキリ karikiri)
0754: Lurantis / Lalantes (ラランテス rarantesu)

https://static.tvtropes.org/pmwiki/pub/images/fomantis753.png
Fomantis
https://static.tvtropes.org/pmwiki/pub/images/lurantis754.png
Lurantis

Grass-types that resemble orchid mantis but, oddly enough, are not Bug-types. They are instead plants that mimic bugs, basically inverting the primary feature of the animal they are based off of. These Pokémon spend the daytime asleep while performing photosynthesis, but are active at night where they capture prey. They are able to learn a new move called Solar Blade, which functions like Solar Beam, but is a Physical move instead of a Special one.


  • Berserk Button: Fomantis spend all day sleeping in the sun to build up energy for their nocturnal activities, and in order to evolve, but will awaken and fiercely attack anything that gets in the way of this process.
  • Blade Below the Shoulder: Being based on the orchid mantis, Lurantis possesses raptorial limbs and uses them to slice opponents in combat.
  • Exactly What It Says on the Tin: Fomantis is a "faux mantis," i.e. a "fake mantis."
  • The Fighting Narcissist: Is well aware that it is regarded as the most gorgeous Grass-type and has trouble getting along with a trainer that doesn't groom it properly.
  • Foil: To Lilligant. Both are pure Grass-types known for their beauty and require a sun of some sort to evolve (leveling up during the day for Lurantis, Sun Stone for Lilligant). However, Lurantis is a slow Physical attacker that specializes in slash-based moves and whose signature move needs set-up to be effective, while Lilligant is a faster Special attacker that specializes in dances and can be locked in and confused by its own signature move.
  • Genuine Imposter: Fomantis and Lurantis are based on an orchid mantis, a kind of insect that disguises itself as an orchid to catch unsuspecting insects that are trying to pollinate the flower. However, they take this a step further as they actually are plants, so in the end they're flowers pretending to be insects pretending to be flowers.
  • Glacier Waif: Lurantis resembles an orchid mantis and looks quite frail. You'd be forgiven for thinking it was a lot faster than it actually is.
  • Green Thumb: Their appearance suggests that they're also part bug, but no. Pure Grass.
  • King Mook: A Totem Lurantis appears as part of the trial in Lush Jungle in Sun and Moon.
  • Man-Eating Plant: They are carnivorous plants, photosynthesizing during the day and hunting prey at night.
  • Mighty Glacier: It has good attack and defenses, but terrible speed.
  • Power of the Sun: In addition to their Secret Art Solar Blade, they can also learn Sunny Day by level up.
  • Punny Name:
    • In addition to the Fomantis pun in English, kari having two different potential kanji means Karikiri can be read as either the equally literal "pseudo-mantis" or play off their Grass-type by reading it as "pruning mantis".
    • Lurantis is an alluring fleur that's lures in others with its fake mantis appearance. Lalantes meanwhile puns on being a very literal "orchid (ran 蘭) mantis".
  • Signature Move: Solar Blade, an even more powerful, Physical Solar Beam. It was Lurantis's Secret Art in Generation VII, but in Sword and Shield, the move is TM12 and is able to be learned by other Pokémon.
  • Slaying Mantis: They're based on orchid mantids, but invert things by being Grass-types pretending to be Bug-types. Fomantis' names in both English and Japanese suggest that they indeed are not real mantids.
  • Spell Blade: The attack animation for Solar Blade, the Physical counterpart to Solar Beam, has them wreath one of their raptorial limbs in a massive aura of solar energy, then bring it crashing down on their opponent with enough force to cleave through solid rock.

    Morelull and Shiinotic (Nemasyu and Mashade) 

0755: Morelull / Nemasyu (ネマシュ nemashu)
0756: Shiinotic / Mashade (マシェード masheedo)

https://static.tvtropes.org/pmwiki/pub/images/morelull755.png
Morelull
https://static.tvtropes.org/pmwiki/pub/images/shiinotic756.png
Shiinotic

A little Grass/Fairy Mushroom Pokémon that glows in the dark. They move about on thin roots at night to avoid draining all the nutrients out of the soil and killing plants. They evolve into the far more sinister yet unnervingly cute Shiinotic, which make people get lost at night in the forest and now feed on the strength of Pokémon they put to sleep.


  • Bioluminescence Is Cool: It can glow in the dark. It even has Illuminate as an ability.
  • Black Eyes of Evil: Both members of this line have blank black eyes, and they are some of the most unnerving Fairy-types to date, leaning heavily into The Fair Folk tropes.
  • Creepy Long Fingers: Shiinotic has roots that represent these.
  • The Fair Folk: Shiinotic is by far one of the most malevolent Fairy-type Pokémon in the series, using its lights to cause people to get lost in the woods, or to make its victims sleep so it can feed on them by draining their energy.
  • Glowing Flora: They're mushrooms, of course, but they're Grass-types all the same. Both Morelull and Shiinotic glow in dark forests and emit flickering luminescent spores. Shiinotic, being one of the most malevolent Fairy types, uses these to confuse humans and Pokémon alike so they get lost forever in the forest, where they then hypnotize them and feed on their Life Energy.
  • Green Thumb: As with other Pokémon that are based on mushrooms, it's considered a Grass-type.
  • Level Drain: Their Secret Art Strength Sap invokes a strength-level drain (ala Dungeons & Dragons) where it drains a temporary level of the opponent's Attack and converts it to health.
  • Light Is Not Good: Despite being fairly cutesy illuminating mushrooms, they're not nice. Morelull suck the life energy of trees, and Shiinotic confuse trespassers by luring them into the woods so they never find their way out.
  • Luring in Prey: Morelull and Shiinotic release clouds of glowing spores with which to lure in other creatures and send them into a deep sleep, after which the fungus drains their life energy. They can also have the "Illuminate" ability, which increases the rate of random encounters to represent wild Pokémon being drawn to their light.
  • Magic Mushroom: By virtue of being a Fairy-typed mushroom at least. It glows in the dark, but no telling what happens if you eat this mushroom. Staring at its lights induces sleepiness.
  • Meaningful Name: Morel (a type of mushroom) + Lull. It's, appropriately enough, a morel mushroom that can induce sleepiness. Shiinotic is a combination of "shiitake", "shine", and "hypnotic".
  • Mighty Glacier: Shiinotic has decent Special Attack as well as good bulk. But just like most Pokémon based on mushrooms, they are awfully slow.
  • Mushroom Man: Well, more like mushroom mon. Shiinotic plays this trope straight by having a more distinctive humanoid appearance than Morelull.
  • Nocturnal Mooks: They can only be found at night.
  • Our Fairies Are Different: It's a glowing mushroom, and most likely based on the myths surrounding fairy rings.
  • Punny Name: Their Japanese names combine "mushroom" in Gratuitous English with either ne (sleep) or "shade", them being mushrooms that put you to sleep under their shade, but not for good reasons.
  • Recurring Element: A Grass-type mushroom-based Pokémon being able to learn Spore introduced in an odd-numbered generation, similar to Paras/Parasect, Shroomish/Breloom, and Foongus/Amoonguss before it. In particular, they parallel Paras and Parasect by replacing them at night wherever Paras and Parasect are found in the wild and also have the same Base Stat total of 405.
  • The Rival: Are known to have a rivalry with Parasect in the wild, leaving the areas of their bouts covered in spores.
  • Secret Art: As one of the few lines based on mushrooms, they can learn Spore. They are also the only Pokémon to learn Strength Sap by level up (and in fact were the only ones to learn it at all in Sun and Moon), which a move that heals the user for as much as the target's Attack stat, and reduces it by 1 level.
  • Shown Their Work: Their ability to suck the nutrients from the soil and cause surrounding plants to wither is based on real-life fairy rings, rings of mushrooms which produce necrotic zone rings of dead grass due to the fungi draining the nutrients. The mushrooms being able to glow in the dark is also a reference to mushrooms in the Mycena family, where several species are capable of producing bioluminescent light.
  • Stealth Pun: They're Fairy-types based on mushrooms, who subsist by draining nutrients from the environment around them. That is to say, they're living fairy rings.
  • Took a Level in Jerkass: Morelull might drain nutrients from the soil, but it actually tries to avoid doing so, showing that it's at least a decent folk. Shiinotic, meanwhile, loses any sense of decency and goes from taking nutrients from plant life to actually draining the energy of other creatures. Downplayed in that trained Shiinotic shy away from being petted on their life-draining hands in Pokémon Refresh.

    Salandit and Salazzle (Yatoumori and Ennewt) 

0757: Salandit / Yatoumori (ヤトウモリ yatoumori)
0758: Salazzle / Ennewt (エンニュート ennyuuto)

https://static.tvtropes.org/pmwiki/pub/images/salandit757.png
Salandit
https://static.tvtropes.org/pmwiki/pub/images/salazzle758.png
Salazzle

A Poison/Fire-type lizard Pokémon, its poison smells sweet but is so acidic that it bypasses all immunities, thanks to its ability "Corrosion." The female Salandit are special in that through said poison, they can emit special pheromones that can attract males (and not just Pokémon, but humans too!) and make them bend to their will. This is reflected on Salazzle — only female Salandit can evolve into one; male Salandit are incapable of evolving due to malnourishment.


  • Boss Battle: The ace of Team Skull's Plumeria. It later gains the ability to do Z-Moves in her Title Defense matches.
  • Beware My Stinger Tail: The poison, flames, and fumes come from their tails. However, from what part of the tail differs on the evolution. For Salandit, they come from the dorsal side. For Salazzle, they come from the ventral side.
  • Cool Mask: The two flaps of skin on Salandit's neck give it the appearance of wearing a full face mask.
  • Dominatrix: Salazzle looks like a curvaceous woman with Hartman Hips, always sports a sly and seductive grin on her face, and her skin resembles a tight black bodysuit. She lives with a group of males that she binds to her will, punishing them when they displease her. Salazzle is one of the very few Pokémon to know Fire Lash, despite her stats not being suited for using it at all, while she probably just uses her tail to execute it, absolutely no one has any doubts as to why she has such a move.
  • Evil Laugh: Salandit's cry is a sinister laugh.
  • Exact Words: Corrosion says it allows the line to poison Steel and Poison-types. Steel-types are still immune to Poison-type attacks.
  • Fan Disservice: Salazzle is an intentionally sexualized Pokémon that plays up the sexualization to be disturbing rather than titillating.
  • Femme Fatale: Female Salandit can make males, Pokémon and humans alike, bend to her will. Salazzle are often seen with a reverse harem of male Salandit. She even punishes Salandit who fail to bring her food by slapping them with a flaming palm. Her hidden ability, Oblivious, prevents her from being infatuated, taunted, or intimidated, reinforcing this impression.
  • Fiery Salamander: Salandit is a Fire-type lizard-like Pokémon with a pattern on its tail that resembles lava, in addition to its name referencing this trope.
  • Fragile Speedster: Salazzle's Speed stat is high, but its defenses are poor.
  • Furry Reminder: Despite her idle pose having her stand on two legs, Salazzle walks on all fours, like Salandit.
  • Gameplay and Story Segregation: According to its Ultra Sun and Ultra Moon entries, the reason only female Salandit can evolve is because the males give all their food to their Salazzle superior, making them unable to evolve due to malnourishment. Even if the player keeps a male Salandit well-fed (through either Pokémon Refresh or by giving it berries), it will still be unable to evolve.
  • Glass Cannon: Salazzle hits hard and moves fast, but its defenses are lacking. This affects the way it makes use of its Corrosion ability, which would arguably be more fitting on a Stone Wall: instead of targeting a specific Steel or Poison-type and stalling out a full health bar through poison damage, it uses the combined threat of Toxic and its high special attack to create a vicious guessing game for the opponent - either they withstand its monstrous attacks, or they switch into a Toxic that will cripple even their Steel-type wall for the rest of the battle - and the only way out is to KO it first.
  • Hartman Hips: Salazzle dons it. Somewhat justified in that reptiles tend to have thick thighs.
  • Hoist by Their Own Petard: Their Corrosion ability makes them vulnerable to be poisoned by a Toxic Orb, which otherwise will not affect Poison types without the ability.
  • Humanoid Female Animal: Only female Salandit can evolve into Salazzle, with this trope in full force on her design.
  • King Mook: A Totem Salazzle appears as part of the trial in Wela Volcano Park in Sun and Moon.
  • Knockout Gas: Salandit emits sweet-smelling but poisonous gases from the base of its tail, and anyone who breathes them in becomes extremely dizzy.
  • Lizard Folk: Salazzle is a bipedal salamander-lizard creature.
  • Lovable Sex Maniac: Salazzle as a species appears to be a G-rated female variant. Justified given the fact that she uses sex appeal to manipulate other Pokémon.
  • Magikarp Power: Salandit is underwhelming, but Salazzle is fast and has great special attack. However, only female Salandit evolve into Salazzle, and the gender ratio of the former is 1 in 8.
  • Masculine Lines, Feminine Curves: Salazzle is very curvy.
  • Master Poisoner: The line is called the Toxic Lizard Pokémon, and their entries all refer to them being able to produce poisons that do different things. Even the fumes that emanate from their body have different effects. They even have an ability that lets them poison things that are normally immune to being poisoned.
  • Min-Maxing: Salazzle has good Special Attack and Speed, and naturally learns Nasty Plot, making it suited as a special sweeper. All of its other stats are terrible. This also applies to Salandit, only due to its much lower stat total its Special Attack and Speed are just somewhat decent and everything else is even more terrible.
  • More Deadly Than the Male: Female Salandit are the only ones capable of evolving, and Salazzle is noticeably stronger than its preevolved form.
  • Mundane Utility: People use a diluted form of Salazzle's poisonous gas to create perfumes.
  • Non-Mammalian Mammaries: Salazzle are rather curvy. They sport visible round chests and their underbellies even look like lingerie.
  • Not Completely Useless: Although male Salandit are incapable of evolving, like male Combee, they are still capable of using the Eviolite.
  • Oblivious to Love: Their hidden ability is Oblivious, which makes them unable to be taunted or fall in love with the target.
  • One-Gender Race: Much like Vespiquen before her, Salazzle are only female. This is because male Salandit give Salazzle most of their food, resulting in malnourishment that prevents them from evolving.
  • Our Dragons Are Different: They're not Dragon-types, but they pick up a few Dragon moves and are in the Dragon egg group. This might be supported by Salazzle having several similarities with the mo'o, a dragon-like lizard from Hawaiian myth, sharing its association with fire, its dark scales, being female, and using seductive powers over males.
  • Pheromones: Female Salandit can emit pheromones that can bend males of any species to their will, including humans.
  • Pink Is Feminine: The female-exclusive Salazzle gains pink highlights on its underbelly upon evolution.
  • Playing with Fire: Part Fire-type lizards.
  • Poison Is Corrosive: Its ability to poison Steel and other Poison-types, normally immune, is specifically called Corrosion, and its poison is actually called "acidic".
  • Poisonous Person: The line is part Poison-type.
  • Punny Name:
    • In English on "salamander" and "bandit", and later "salamander", "dazzle", and "sizzle". Could also refer to "salacious" if one takes the context of female Salandit and Salazzle.
    • In Japanese on "burglar" (yatō) and "newt" (imori), then using "newt" in Gratuitous English combined with "flame" (炎 en). Just like in English, an extra pun can be made with the alternate "en 艶", meaning "bewitching'', in reference to what females of the line do.
  • Really Gets Around:
    • The implication of Salazzle having a "reverse" harem of male Salandit has this, especially when you consider the zoological meaning of "harem".
    • To drive the point further, Salazzle's Pokédex entry in Shield mentions that, when two Salazzle compete with each other, the one that wins is the one with the most male Salandit around them.
  • Secret Art: Prior to Scarlet and Violet, they were the only Pokémon with the Ability Corrosion, which allows them to poison anything, even Steel and other Poison-types that would normally be immune to it.
  • Scissors Cuts Rock: The line's signature ability manages to bypass Poison and Steel's immunity to the poison status effect.
  • Sir Not-Appearing-in-This-Trailer: While Salandit was revealed early in Sun & Moon's promotion, Salazzle wasn't revealed at all. This also gives her the distinction of being the only Totem Pokémon not revealed before launch.
  • Smug Smiler: Salandit's official art depicts it with an almost Troll-ish like grin on its face.
  • Universal Poison: Even more so than is normal for Pokémon, as it can poison even Steel- and Poison-types, which are normally immune to poisoning.
  • Useless Useful Spell:
    • Its hidden ability, Oblivious. It keeps the Pokémon from being infatuated, falling for taunts, or being affected by Intimidate. Infatuation is a crippling debuff, but can only be caused by one single move which is rarely used as a result of being a Situational Sword (it only works on opponents of the opposite gender). Taunt prevents the target from using status moves, but Salazzle's stats are more suited to all-out attacking: the few status moves it would run are Toxic (in which case it would prefer to have its other ability, Corrosion, to maximize its value against Poison and Steel-types) and Nasty Plot (which it admittedly does appreciate not being locked out of). Intimidate drops the target's Attack, which is completely irrelevant as Salazzle's physical attack is underwhelming in the first place.
    • In Generation IX, it is the only Pokémon to know Fire Lash, but can't use it properly due to its extremely underwhelming Attack.
  • Volcanic Veins: Salandit sports one on its back, particularly near the tail. Salazzle somehow switches the location to the tail's ventral side. Also, parts of her underbelly (like her chest) also has the veins.
  • Weak, but Skilled: Salandit is described as not overly powerful, but cunning enough to throw its opponents off balance. Averted with its evolution.

    Stufful and Bewear (Nuikoguma and Kiteruguma) 

0759: Stufful / Nuikoguma (ヌイコグマ nuikoguma)
0760: Bewear / Kiteruguma (キテルグマ kiteruguma)

https://static.tvtropes.org/pmwiki/pub/images/stufful759.png
Stufful
https://static.tvtropes.org/pmwiki/pub/images/bewear760.png
Bewear

A line of Normal/Fighting type bear-like Pokémon. Stufful is a very popular Pokémon for its cuteness, but they hate being handled. Its evolution Bewear is a likewise cute Pokémon, with a design and personality based on Japanese mascots, but it has the strength of a real bear. Because of its sheer strength, it's feared all across Alola to the point where there are warning signs about it. It can have the abilities Klutz and a new ability "Fluffy", which boosts its defense against contact-making moves at the cost of gaining a weakness to Fire-type attacks.


  • Accidental Murder: Bewear's Moon entry outright states that their trainers "left the world" when their bear hugs snap their spines.
  • And Call Him "George": Bewear's hugs cause life-threatening injuries, or even death.
    This Pokémon has the habit of hugging its companions. Many Trainers have left this world after their spines were squashed by its hug.
  • Animate Inanimate Object: Both members partially qualify. Stufful resembles a plush toy while Bewear resembles a costume mascot. It's unknown whether this means they're Living Toys or whether they're actual animals that highly resemble them. Ironically, Bewear was revealed at the same time as Mimikyu, a Pokémon that actually is a creature wearing a mascot-like costume.
  • Badass Adorable: This cute bear Pokémon can apparently split anything in two.
  • Bare-Fisted Monk: A part Fighting-type bear. Apparently they learn martial arts by observing Black Belts train.
  • Bear Hug: It gives these out, but unfortunately it's so strong that its bear hugs hurt and can even break things in two! Its hugs have been known to even kill some Trainers by snapping their spines. This is assumedly how they can use the move Bind.
  • Bears Are Bad News: While it most likely has good intentions, owning one apparently endangers your life due to its immense power. That said, it is noted that a trainer can teach their Bewear to control its strength (and indeed it is recommended they make this a priority).
  • Beary Friendly: A friendly bear/red panda hybrid who loves to give hugs but unfortunately doesn't know its own strength.
  • Blessed with Suck:
    • Stufful is considered so cute that many people want to cuddle it. Unfortunately, they don't like this kind of treatment.
    • Bewear is so strong, it is said to be able to break anything in two. However, this strength can prove to be a downside, as it has become The Dreaded in Alola and whenever it tries to hug its trainer, it hurts them.
    • A straighter example is the possibility of them having the ability Klutz or Fluffy, which both have negative side effects (the former much more so).
  • Boss Battle: Bewear is Lusamine's strongest Pokémon in Sun and Moon and their Ultra versions.
  • Cuddle Bug: Bewear is as open to giving out hugs as the costumed mascots it's based on. Unfortunately, in place of soft foam are very strong muscles that can snap trees with ease.
  • Cute Bruiser: How else can one describe a line known for their massive strength that actually makes them incredibly dangerous despite being adorable living stuffed animals?
  • Does Not Know His Own Strength: These Pokémon like to hug their trainers, but often hurt or even kill them in the process due to their sheer strength. They can be trained to restrain themselves, but wild ones are still a threat.
  • The Dreaded: Despite Bewear's cute looks, it's apparently so strong, it can break anything in half. Due to this, it's said that owning one is a huge risk, and it's feared all throughout Alola with warning signs commonplace around its habitats.
  • Dumb Muscle: It can have Klutz as an ability, which fits with its reputation.
  • Foil: Surprisingly enough, to Munchlax and Snorlax — both lines vaguely resemble bears and/or bear-related paraphernalia (i.e: teddy bears, mascot costumes), are Mighty Glaciers that hit hard from the physical side, and their stat distributions being remarkably similar when Fluffy is taken into account (with Snorlax tanking hits from special moves, and Bewear physical). Likewise, they're both infamous in their own native regions; Munchlax and Snorlax for being total gluttons and being absolutely lazy to the point of blocking paths, and Stufful and Bewear for their somewhat feisty nature or being absolutely dangerous to handle due to their lack of awareness and control of their own strength, respectively.
  • Four Legs Good, Two Legs Better: Stufful shifts from a quadrupedal to a bipedal stance upon evolving into Bewear.
  • Hates Being Touched:
    • Stufful detest being touched, unlike Bewear. Its status as the "Flailing Pokémon" comes from how it flails its arms in protest when people hug it.
    • How much it dislikes being touched is inconsistent. Moon says only friends can touch it, while Ultra Moon says it can't be touched in any way, and Refresh puts no limits on touching it.
  • Killer Rabbit: Despite having an adorable design and a sweet personality, Bewear are terrifyingly strong, like real bears.
  • Killer Teddy Bear: Bewear is an accidental version — it's a huge and fuzzy teddy bear-like Pokémon that likes to give out unknowingly deadly hugs to its trainer, to the point where there are warning signs put up about it.
  • Kryptonite-Proof Suit: Stufful and Bewear's Fluffy ability allows it to only take half damage from any contact moves. This effectively neutralizes the line's weakness to Fighting types, since almost all Fighting moves are contact moves, but it does come at the price of making them weak to Fire types.
  • Living Toys: Stufful invokes this in its design, though its "tag" is noted to be a scent organ that just looks like a tag. Its toy-like look gets played up in Olivia's home, which features a real Stufful and several mechanical toy ones, the only visible difference being the real Stufful moves and vocalizes when you interact with it.
  • Magically Inept Fighter: Bewear has a good base 125 Attack but a poor base 55 Special Attack.
  • Meaningful Name: Its English name is a pun on "beware" and bear, appropriately for a dangerous bear Pokémon, and also "wear" due to its costume mascot appearance. Its Japanese name basically contracts the phrase "wearing [a] bear costume" into a single word.
  • Mighty Glacier: Bewear has a great Attack stat and an okay defense stat combined with its high HP that let it withstand some physical hits, but its speed and special stats are terrible. Should it have the ability Fluffy, it becomes much more efficient in terms of Defense, as it halves the damage done by all moves that make contact (which includes the vast majority of Fighting-type moves, practically removing that weakness).
  • Mix-and-Match Critters: In addition to resembling a bear costume, Bewear has the tail, ears, and fur pattern of a red panda, the body shape of a giant panda, and the size of a cave bear.
  • Non-Elemental: Part Normal.
  • Non-Standard Character Design: Has a relatively simple design in comparison to other Pokémon, as befitting its basis on mascots.
  • Not Evil, Just Misunderstood: It is feared through Alola and regarded as life-threatening to raise, but it doesn't mean to hurt others.
  • Pint-Sized Powerhouse: Stufful is only 1'08" and 15lbs, but it's considered extremely strong.
  • Punny Name:
    • Bewear. In addition to "beware", it's also a combination of the words "bear" and "wear", as it's meant to resemble a bear mascot, i.e. a person wearing a bear costume.
    • Stufful is a stuffed animal that often gets into scuffles. Nuikoguma meanwhile is a fusion of "stuffed animal" (nuigurumi) and "bear cub" (koguma).
  • Ridiculously Cute Critter: Stufful looks incredibly adorable, especially when doing that attack that has it adorably flailing its arms at the opponent. Bewear is also rather cute despite its larger size. Unfortunately for any fans of their cuteness, Stufful Hates Being Touched and Bewear's hugs are potentially deadly due to its strength.
  • Secret Art: Stufful and Bewear are the only Pokémon prior to Gen VIII with the Fluffy ability, which halves damage from contact moves while doubling damage from Fire-type moves. Fire-type moves that make contact (such as Fire Punch and Flare Blitz) deal normal damage.
  • Shout-Out: A cute, but aggressive red panda? Where have we seen that before? Bonus points for both works premiering in 2016.
  • Super-Strength: Both Stufful and Bewear are much stronger than they look. Bewear in particular can split just about anything in two, including spines.
  • Unskilled, but Strong: Stufful's attack animation is basically a Wimp Fight flail. It's also strong enough to knock a grown man flat.
  • Weak to Fire: With the Fluffy ability, Bewear takes double damage from fire attacks.
  • Wimp Fight: Stufful's arm flail resembles this due to its closed eyes when attacking. Though bear (no pun intended) in mind, said flailing is still strong enough to knock a grown man flat.

    Bounsweet, Steenee, and Tsareena (Amakaji, Amamaiko, and Amajo) 

0761: Bounsweet / Amakaji (アマカジ amakaji)
0762: Steenee / Amamaiko (アママイコ amamaiko)
0763: Tsareena / Amajo (アマージョ amaajo)

https://static.tvtropes.org/pmwiki/pub/images/bounsweet761.png
Bounsweet
https://static.tvtropes.org/pmwiki/pub/images/steenee762.png
Steenee
https://static.tvtropes.org/pmwiki/pub/images/tsareena763.png
Tsareena

A Grass-type that resembles a mangosteen. They have a sweet aroma, and is very popular with Alola's populace; both humans who use them as air fresheners, and Pokémon who might try to eat them as a snack. As Bounsweet evolves into Steenee, they gain the ability to defend themselves with their calyx on their heads and with their powerful legs. Steenee later evolves into Tsareena, a Pokémon whose beauty is only matched by their battling prowess.


  • Action Initiative: Tsareena's Queenly Majesty prevents these from working, just like Bruxish's Dazzle (funny note, in the presentation trailer, Tsareena uses the skill against a Bruxish).
  • Anthropomorphic Food: Bounsweet a walking mangosteen. And unfortunately for them, other Pokémon do see Bounsweet as an edible snack.
  • Asskicking Leads to Leadership: In the wild, only the strongest Steenee get the blessing from the others to evolve.
  • Awesome Moment of Crowning: When a Steenee is recognized as the strongest, they receive the blessing of the others to evolve, and upon evolution, the stem on Steenee's head changes form to resemble a crown. Touching said crown is also said to instantly calm Tsareena down.
  • Badass Adorable: Steenee is a feminine-looking fruit with a playful tomboy-like personality, and can beat opponents using a combination of their hard calyx and legs.
  • Boss Battle: Serves as the ace for Trial Captain Mallow.
  • Cute Monster Girl: Tsareena and especially Steenee.
  • Death Glare: Tsareena intimidate their opponents with a gaze and will often turn one on their own trainer if the two aren't in sync, or if the trainer orders the use of an ineffective move.
  • Defrosting Ice Queen: Inverted. Bounsweet and Steenee are both cute and happy, while Tsareena is cold, regal and dominating.
  • Dominatrix: Tsareena appears to be a G-rated take on this trope. She evolves from a Steenee that knows Stomp, also has Trop Kick, Punishment and Power Whip in her moveset, and has legs that are reminiscent of thigh-high boots. The jo part of her Japanese name Amajo comes from the Japanese word for "queen", but is also used as slang for "dominatrix".
  • The Dreaded: Tsareena's garnered this reputation, at least in Galar.
    Shield Pokédex entry: "This feared Pokémon has long, slender legs and a cruel heart. It shows no mercy as it stomps on its opponents."
  • Enraged by Idiocy: Tsareena will not be happy about associating with a Trainer she deems to be an idiot.
  • Fantastic Fruits and Vegetables: A Pokémon that's an anthropomorphic mangosteen.
  • Foil: To the Ralts line, particularly the branched evolution into Gardevoir. Both families consist of a weak base form that becomes more and more humanoid in appearance as it evolves, culminating in a powerful final evolution known as a protector to those she cares for. While Gardevoir is a special attacker with more passive tendencies and Undying Loyalty to its trainer, Tsareena uses physical attacks and is rather cruel in battle, and will look down on a trainer she considers unworthy. Gallade is a chivalrous knight; in contrast, Tsareena is a haughty queen.
  • Genki Girl: Steenee looks like a cheerful teenage girl.
  • Girlish Pigtails: Steenee's calyx form a pair of pigtail-like projections, emphasizing their playful tomboyish demeanor.
  • Girly Run: Bounsweet runs by skipping on the ground. Unfortunately, this means people are prone to seeing them as happy, even if they're running for their life.
  • God Save Us from the Queen!: Tsareena has a mean kick and does not tolerate stupid or out-of-sync trainers.
  • Green Thumb: They're Grass-types that resemble walking fruit.
  • Hartman Hips: Steenee and Tsareena give off this impression.
  • The High Queen: Tsareena seems to act like this. Their ability, Queenly Majesty, references this.
  • Kick Chick: This line is all-female, and Steenee and Tsareena's main form of attack is with powerful kicks. Their signature move is even a Grass-typed kicking attack, Trop Kick. And in order to evolve Steenee, you need to level them up when they have Stomp in their moveset.
  • Kick Them While They Are Down: If the Sun Pokédex is any indication, Tsareena is known to literally apply this to defeated opponents. Fittingly, they evolve from Steenee by leveling up while knowing Stomp.
  • Lady of War: Tsareena certainly gives off this vibe. They have an elegant, regal appearance, is stated to have an upper-class nature, and fights with graceful movements and kicks.
  • Leg Focus: Tsareena has long legs and many powerful attacks that involve kicking.
  • Lovable Alpha Bitch: Tsareena has shades of this. She acts proud and haughty, looks down on trainers she considers unworthy, and literally curbstomps defeated opponents. However, they also have a sense of justice and use their power to protect their pre-evolutions.
  • Magically Inept Fighter: Like fellow 7th gen Grass-type Lurantis, Tsareena is a bulky Pokémon with a great Attack stat. However, its Special Attack is its lowest stat by a fair margin (at only 50), despite its ability to learn a fair number of special attacks.
  • Magikarp Power: Like Ralts beforehand, Bounsweet and Steenee have crummy stats, even for pre-evolved Pokémon, but upon fully evolving, all of their stats skyrocket.
  • Mighty Glacier: Tsareena has awesome attack and good defenses, but her impressive legs don't do much for her speed.
  • Mundane Utility: Bounsweet's aroma makes them a popular air freshener inside houses. In addition, their Moon dex entry states that Bounsweet sweat can be used as a very concentrated cordial which can be consumed regularly via enough watering-down.
  • Meaningful Name:
    • Bounce + Sweet, appropriate for a sweet fruit Pokémon that moves via skipping.
    • Steenee is a combination of "mangosteen" and "teeny", befitting her size and basis.
    • Tsareena takes their name from "tsarina", the English pronunciation of tsaritsa (царица, Russian for Empress), appropriate for a regal Pokémon. Even more apropos, they're based on a mangosteen, known as "the Queen of Fruits".
    • The Japanese names all include amai (sweet) as sugary plant-types, with Amakaji adding kajitsu and ji (fruit child) due to being the youngest and most fruit-like, Amamaiko adding maiko (dancing girl) due to being the most energetic, and Amajo adding joō (literally queen, but informally also dominatrix), due to having both a regal aura and domineering personality.
  • No Mouth: Tsareena's mouth is hidden by the ruff around its neck. You can't see its mouth in Pokémon Refresh either, even when it's eating.
  • Ojou: All of Tsareena's characteristics metaphorically point to being one. They act like nobility and treat unworthy trainers as lower-class. To drive the point home, their favorite place to be pet in Pokémon Refresh is the berry atop her head, which resembles a crown.
  • Oneesama: Tsareena has the traits of being a protective big sister with wanting to protect the Bounsweet.
  • One-Gender Race: This evolutionary line is all female.
  • Pink Means Feminine: Their designs incorporate a lot of dark pink, and they are a One-Gender Race that can only be female.
  • Plant Person: The latter two stages are humanoids.
  • Poor, Predictable Rock: Averted; unlike other Grass mons, Tsareena can learn many non-Grass moves to hit Pokémon that would usually wall them. For example, she can learn High Jump Kick via level up and U-Turn by TM, as well as Play Rough as an Egg Move (breeding with a male Comfey) and Zen Headbutt, Bounce, and Knock Off through Move Tutors.
  • Power Nullifier: Queenly Majesty, one of Tsareena's abilities, can negate priority moves.
  • Rank Scales with Asskicking: Tsareena, a Pokémon with a regal appearance and personality that can dish out powerful kicks.
  • Secret Art: Tsareena's unique attack is Trop Kick, which reduces the opponent's Attack stat while dealing damage. Its ability, Queenly Majesty, is also unique, although its effect is identical to Bruxish's Dazzling.
  • Shown Their Work: The Bounsweet line is native to Alola, a region with a tropical, warm climate. Mangosteens don't do well with the cold, needing consistently warm conditions to grow.
  • Skip of Innocence: The way Bounsweet runs looks like a happy skipping, which poses problems when they try to flee danger; the nearby people and Pokémon tend to assume they're happily prancing around and do nothing to help.
  • Stealth Pun: The mangosteen is known as the "queen of fruit", which makes Tsareena's appearance very appropriate.
  • Stepford Smiler: Bounsweet constantly has a smile on their face even if they're panicking and running away from a predator.
  • Swallowed Whole: A potential fate among Bounsweet is being devoured by Pokémon who are attracted by their delicious scent.
  • Tomboy: Steenee is said to get a more tomboyish personality upon evolving from Bounsweet.
  • Took a Level in Badass: Bounsweet is frequently preyed upon due to not being able to defend themselves. However, when they evolve into Steenee, and later into Tsareena, they gain the ability to attack more reliably with their very powerful newfound legs. Tsareena in particular is said to have a queenly air to it, garnering much more respect than their initial form.
  • Unsportsmanlike Gloating: Tsareena shows off in victory by kicking the defeated foe while laughing boisterously.
  • Waddling Head: Bounsweet is essentially an armless mangosteen with a face and legs. They becomes more humanoid as they evolve.
  • Whip of Dominance: Power Whip is part of her moveset, which is used to complement her Dominatrix motif.

    Comfey (Cuwawa) 

0764: Comfey / Cuwawa (キュワワー kyuwawaa)

https://static.tvtropes.org/pmwiki/pub/images/comfey764.png
Comfey

A Fairy-type Pokémon that attaches picked flowers to a vine that grows from its body, making it resemble a Hawaiian lei. When attacked, it'll distract the enemy by throwing its flowers at it. It can have the Flower Veil ability or Triage, which gives healing moves the highest priority in battle. Due to their healing abilities, they're often used by people in hospitals and Pokémon Centers.


  • Action Initiative: If it has the Triage Ability, its recovery moves get increased priority. However, it also increases the priority of health-draining moves such as Draining Kiss and Giga Drain as well, which gives it an offensive advantage in the singles format, unlike how Flower Veil and Symbiosis are strictly suited for doubles.
  • Armored But Frail: Comfey has good Defenses but a poor base 51 HP stat, meaning it won't last too long against moves that bypass its defensive stats.
  • Combat Medic: Triage also gives draining moves priority, meaning it isn't entirely helpless in battle.
  • Flower Motifs: It picks flowers and carries them around, making it look like a lei.
  • Heal Thyself: Can learn Synthesis and Draining Kiss, plus its the only known user of Floral Healing. Its ability and stat spread further encourage it to use these types of moves.
  • Life Drain: It receives Draining Kiss, which gets it priority boosted by Triage as it's considered a healing move.
  • Meaningful Name:
    • Its English name is most likely a play on 'comfy', the plant 'comfrey', which has been used throughout history to treat various different medical problems, and 'fey'. It's also probably a play on lei, which is what its design is based off of.
    • It's Japanes name, Cuwawa, is very likely a fusion of "cure", wa (ring), and furawā (flower).
    • Comfey's signature ability Triage gives Comfey +3 priority to healing moves. The definition of a Triage is the process of giving priority to treating patients with more serious illnesses/injuries.
  • The Medic:
    • Its Ability Triage places it in this role.
    • The anime also has Comfey as one of the Pokémon Center assistants in Alola.
  • Our Fairies Are Different: Don't be fooled by its flowers, this is a pure Fairy-type. That being said...
  • Plant Person: Unusually, despite not being a Grass-type, it can only breed with other Grass Egg group Pokémon and is, in fact, the only non-Grass type to be in the Grass Egg Group. Bizarrely enough, it's not even in the Fairy Egg Group, despite its pure Fairy-typing.
  • Secret Art:
    • Floral Healing, which heals the target's health by half their max HP, and increases in effectiveness when Grassy Terrain is in effect.
    • It's the only Pokémon with the ability Triage, which grants priority to all healing moves.
  • Stone Wall: An unusual example in that its good defenses are paired with a surprisingly good speed stat. Its offensive stats are still somewhat lacking, with its Attack stat being the worst of the two. Like Shuckle and Klefki, though, its HP stat is rather low to compensate for its high defenses.

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