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Count Bleck/Lord Blumiere
"Bleh heh heh heh heh heh... The man known as Blumiere died long ago. Now there is only Bleck! The Dark Prognosticus's choice to fulfill the prophecy. Nothing more!"
The apparent Big Bad of the game. Using the Chaos Heart, Count Bleck wishes to destroy all worlds and starts off the apocalypse by marrying Bowser and Peach.
- Affably Evil: He's so polite and upbeat that it's hard to hate him.
- All-Encompassing Mantle: We think his torso might actually be the mantle.
- Anti-Villain: Genuinely cares for his minions and is motivated by deep sorrow rather than evil.
- Aristocrats Are Evil: He's a count, of course he's evil! ...or is he?
- Benevolent Boss: When one of his minions thinks he's going too far, he doesn't punish her. He offers to let her retire with his blessing. This extends to his other minions as well; he never resorts to physical punishment, and he doesn't even punish them himself; he lets Nastasia handle it.
- Big Bad: The main villain of the game. Or so it seems at first.
- Cheshire Cat Grin: Is never seen without his jagged grin... until he was betrayed by Dimentio.
- Death Seeker: What he becomes after finding out that Timpani is still alive.
- Despair Event Horizon: Crossed this after losing Timpani and coming to the conclusion that she died, leading to his transformation into Count Bleck.
- Dub Name Change: From Count Noir, in Japanese.
- Evil Laugh: "BLEH HEH HEH HEH HEH! BLECK!"
- Fangs Are Evil: ...or are they?
- High-Class Glass: Well, he IS a Count.
- High Collar of Doom: Wears a Victorian-style cape with a high-turned collar. Also a villain... or is he?
- Invisible Anatomy: He's got Raymanian arms and no legs. It's been debated if he even has a torso under that shirt of his.
- Large Ham: I am indeed a big ham, mused Count Bleck.
- Light is Not Good: He's mostly colored white with various hues of blue and red. Also a villain... or not.
- Love Makes You Evil: He turned evil from the despair of losing Timpani...
- Love Redeems: ...but turns good again after he finds out she's not dead.
- Man of Wealth and Taste: But of course.
- Magic Staff: He can use the power of the Void with it!
- Meaningful Name: A portmanteau of the onomatopiea for disgust and the word "black". In Japanese, he is known as Noir, which literally means "black" in French.
- Meaningful Rename: He was previously known as Blumiere, which is based on "blue" and "lumière", the French word for "light" (In Japanese, his real name really is Lumiere). When Timpani seemingly died, however, he decided to take his revenge on the world that took her away from him, and renamed himself Bleck/Noir.
- Nice Hat: His top hat, to go with his High-Class Glass.
- Nigh-Invulnerability: He's untouchable for most of the game due to the Chaos Heart protecting him.
- Omnicidal Maniac: Bleck's true goal is to bring about a Class Z Apocalypse, as he felt life was meaningless without his love Timpani.
- Red Eyes, Take Warning: His eyes are red, and he's a villain. Or is he?
- Self-Made Orphan: Strongly implied to have killed his father after the latter cursed Timpani to wander all dimensions for eternity.
- Sharp-Dressed Man: Dresses up like a gentleman from the Victorian era.
- Star-Spangled Spandex: The inside of his cape. When he's about to destroy the multiverse, it changes into a black hole.
- Straw Nihilist: Became this after Timpani was banished by his father. So much so, he became an Omnicidal Maniac. He gets better after he finds out that Timpani is still alive in the form of the Pixl Tippi.
- That Man Is Dead: Just look at the page quote.
- Third-Person Person: Always refers to himself in the third person. It's possible that he's actually narrating his part of the Dark Prognosticus. Something very interesting about his usage of this trope is that after he changes to the good side, he speaks normally for the rest of the game.
- Trick Boss: He seems to be the Final Boss at first, but Dimentio was just waiting for him to be defeated so that he could seize control of the Chaos Heart.
- True Companions: With his Five-Bad Band. Not so much with Dimentio, though.
- Unwitting Pawn: At the end-game, he is this to Dimentio.
- Villainous B.S.O.D.: When he learns that Timpani is actually alive, he noticeably is shown to be very remorseful of what he had brought out. Unfortunately, he feels he's gone too far to back out now.
- Woobie, Destroyer of Worlds: Thanks to his being Star-Crossed Lovers with Timpani, Bleck is this big time.
"I'm just gonna pencil you in for a ten O' clock brain washing, K?"The second-in-command to Count Bleck. She brainwashes some of Bowser's minions into following the glorious Count should they threaten to rebel against him.
- All Love Is Unrequited: She has feelings for Bleck, but knows that his heart belongs to only one person...
- Charm Person: Her signature ability. Without it, Peach would never have said "I do" to the marriage, and broken all of reality in the process.
- Died in Your Arms Tonight: Subverted. She was mortally wounded by Dimentio and was cradled in Bleck's arms. However, once the game is complete, it turns out that she's fine.
- The Dragon: Count Bleck's right hand woman.
- Disney Death: She ends up surviving an attack from Dimentio when she took the Bullet for Bleck.
- Humanity Ensues: It's implied that she used to be a bat that Count Bleck saved, and she became a human to serve him out of gratitude.
- Heel–Face Turn: With the plan foiled, she has now redeemed herself.
- Heroic Sacrifice: She gets hit by Dimentio and managed to protect Bleck.
- I Owe You My Life: Pledged Undying Loyalty to Count Bleck for freeing her from a trap when she was a bat. Also sided with Count Bleck because she fell in love with him.
- My Master, Right or Wrong: She felt that using the Chaos Heart to end existence was too extreme. Count Bleck offers to allow her to retire with his blessing, but she decides against it, because he saved her life before, and feel that's a poor way to repay him.
- Punch Clock Villain: She appears to be this at first, with her business-like attitude about doing evil. It turns out to be a subversion: she doesn't serve Count Bleck just for a job, she serves him because she's deeply in love with him.
- Scary Shiny Glasses: Her eyes are almost never seen through those things. At least, until the reveal, when Dimentio hits her as she takes a hit for Bleck. They're closed until she wakes up, however.
- Shout-Out: Her speech mannerisms are similar to Bill Lumbergh.
- The Stoic: Almost always calm and collected. That is, until Bleck and Tippi sacrifice themselves, after which she bursts into tears.
- Taking the Bullet: She ends up taking an attack from Dimentio that was meant for Count Bleck.
- Tomboy and Girly Girl: Tomboy to Mimi's Girly Girl.
- The Unfought: You never face her in a boss battle.
- Verbal Tic: She has one, 'k?
- You Have Failed Me: Variation. She doesn't kill those who manage to disobey or fail a mission, but she does punish them with having them write a thousand word essay and singing praises to Count Bleck multiple times (as she demonstrates with O'Chunks).
"C'mere un' I'll introduce yeh to Fist Jr. an' his wee pal, Slappie!"One of Count Bleck's less intelligent minions.
- All Love Is Unrequited: The big guy has a big crush on Nastasia, although she's in turn in love with Count Bleck.
- Brainwashed and Crazy: O'Chunks as O'Cabbage: Basically, Dimentio planted a floro sprout on O'Chunks to brainwash him (and see their effectiveness). It works in brainwashing him, and fighting Mario, but his vocabulary decreased as a result, only being able to spout random plant names while under control. It's later implied that O'Chunks was actually the first attempt before Dimentio perfects the other floro sprout to use on Luigi as part of his own evil plan.
- The Brute: Physically the strongest and biggest of Count Bleck's bunch.
- Evil Brit: Well, he certainly has the Scottish accent down.
- Fartillery: In his Duel Boss battle against Bowser in Chapter 8. This is also how O'Chunks flies away after you beat him.
- Heel–Face Turn: He also redeems himself with Nastasia and Mimi.
- I Shall Taunt You: If he manages to toss you, he'll do a strange victory dance(unless you're using Peach). He'll also laugh if he manages to jump directly on you.
- Leitmotif: O'Chunks, Warrior.
- My Greatest Failure: Carson's story on him reveals that he used to be a general who led 1000 soldiers into enemy territory, but he lost every one of them when one of his higher subordinates double-crossed him. Bleck played on the guilt of this event to eventually sway him to his side.
- Recurring Boss: Fought four times, more than any other boss in the game.
- Violent Glaswegian: Well, he's violent, and he's got the accent to match.
- Worthy Opponent: Considers Bowser to be this after O'Chunks is defeated by him in Count Bleck's castle.
- Wouldn't Hit a Girl: Downplayed; he'll still enter into battle if approached by Princess Peach, but he has some reservations about doing so and only does it because she's an enemy of Count Bleck. Also, his special attack will be briefer than usual if she's on the receiving end, and he leaves out his victory dance, as well.
- Wrestler in All of Us: He has a move where he grapples and spins his enemies around before tossing them.
"I like getting what I want, so I do whatever I need to get it."An apparently sweet and innocent minion who is very much not.
- All Love Is Unrequited: She has an obvious crush on Bleck, just like Nastasia, but Bleck is in love with Timpani. Also, in the Japanese version, she has a crush on Dimentio.
- Barrier Warrior: After her first fight, she starts defending herself with barriers composed of her crystals.
- Berserk Button: Do NOT read her diary.
- Blush Sticker: Only in her normal form, though.
- Body Horror: She appears to snap her own neck at the beginning of her transformation.
- Cute Monster Girl: She is... up until she transforms.
- The Dark Chick: The feminine and girly member of the group, also one of the strangest.
- Designated Girlfight: With Peach during the climax.
- Evil Laugh: "Mimimimimimimimimimimimi..."
- Faux Affably Evil: She usually speaks like a polite child even to her enemies, but drops the act whenever she's angered, which is often.
- Gemstone Assault: Small, red crystals are her weapon of choice.
- Girlish Pigtails: The only part of her wardrobe that remains consistent.
- Heel–Face Turn: In the epilogue, she becomes Merlee's maid for real.
- Leitmotif: Mimi the Copycat.
- Meaningful Name: She can mimic the forms of other characters. Also, she's selfish.
- Multiple-Choice Past: According to Carson, there are two theories about Mimi's past. One is that she's a failed Pixl created by the Ancients. The other is that she was unintentionally created by a witch who was researching potions that would allow shape-shifting.
- One-Winged Angel: She prefers to turn into her spider form when fighting seriously, though she's still capable in her regular form.
- Painting the Medium: When Mimi changes into her spider form, her speech bubbles change... into the same disgusting purple bubbles as the Shadow Queen.
- Perky Female Minion: Basically, Count Bleck's token Valley Girl, just about.
- Psychopathic Manchild: Tippi more or less calls her this at one point.
- Recurring Boss: Fought three times.
- Shapeshifting: She has the ability to use this, and it is utilized three or four times in-game.
- Spider Limbs: When transformed. They gradually come off as she takes damage, too.
- Tomboy and Girly Girl: Girly Girl to Natasia's Tomboy.
- Unlimited Wardrobe: Even beyond her transformations, she's almost always in a different outfit each time she appears.
- Vague Age: She looks and occasionally acts like a little girl, but it's pretty hard to tell if she really is or not.
- Wrong Genre Savvy: She eggs Peach on into a solo fight with her, thinking that she's nothing more than a Distressed Damsel and will be easy prey. She apparently missed the memo that Peach had been fighting just as hard as the rest of her team up to that point, and is baffled when she's beaten by her.
"It would be so very DULL if your journey ended so easily... Instead, it ends with... magic!"A magical jester who serves as one of the main lieutenants of Count Bleck. Completely psychopathic, he is always smiling and enjoys speaking in strange similes. Although he appears to be a mere minion, there is more to him than meets the eye.
- A God Am I: His basic goal. Why does he want to accomplish this? No reason whatsoever; he's just NUTS.
- Ax-Crazy: Oh yes. Don't let that cute jester look fool you, he's one of the most deranged villains in the Mario series, and rivals Kefka in sheer insanity.
- Badass Finger Snap: The way he activates his spells, which often result in Stuff Blowing Up.
- Beware the Silly Ones: REALLY do so in his case. He doesn't look like much at glance, but going by how he manipulates the plot, it seems likely that he could gone and killed the heroes while they were searching for the Pure Hearts if really wanted to, and he's only stopped because Count Bleck and his henchmen re-energize the Pure Hearts and make him vulnerable.
- Big Bad: The true mastermind behind all the events in the game.
- Boss Remix: The Ultimate Show is a remix of his Leitmotif, a fitting enough theme for the Final Boss.
- Catch Phrase: "Ciao!"
- The Chessmaster: Manipulated both the heroes of light and his own allies for his own ends. It is also heavily implied that he was responsible for several of the events foretold within the Dark Prognosticus, and possibly even creating the Dark Prognosticus itself.
- Classic Villain: Representing Ambition and Wrath.
- Darker and Edgier: Dimentio is by far the darkest villain the Mario series has produced, rivaling the Shadow Queen, the Shroobs, and the post-Sanity Slippage King Boo in terms of evil.
- Didn't See That Coming: His plan was very nearly a Xanatos Gambit except for a single flaw: he didn't know the Pure Hearts could be revitalized after already being used.
- Die Laughing: Gives one final bout of laughter as he dies.
- Dissonant Serenity: Rarely loses his cool and always maintains a perpetual Psychotic Smirk. What makes this scarier is that we never know if it's a mask or his actual face.
- Eldritch Abomination: Possibly. His One-Winged Angel form? Definitely.
- Energy Ball: His Signature Move.
- Enigmatic Minion: Not much is known about him or his background. He is hinted to have been a mercenary at some point.
- Evil Cannot Comprehend Good: The reason why he ultimately failed. He was sure the power of the Pure Hearts had been used up against Count Bleck, only for Count Bleck and Tippi's love to revive them.
- Evil Is Hammy: Everything Dimentio does is done with a theatrical flourish and treats his entire Evil Plan like a piece of theater. And the titles of his Leitmotifs best exemplify this.
- Evil Genius: Cold, calculating, and he fights with magic. And what truly cements his role as this is that he is a mastermind manipulating everyone in the game to his own ends.
- Faux Affably Evil: He seem like a decent and polite enough guy at a glance, but underneath he's completely heartless and has no respect for anyone.
- Final Boss: Of Super Paper Mario, as Super Dimentio.
- The Heavy: Appears the most out of Count Bleck's minions, and his actions—not Mario's, and not Bleck's—are usually responsible for the plot's biggest upsets. And the reason for this is that he is the real Big Bad.
- Hero Killer: He technically kills ALL FOUR of the protagonists, blasting Mr. L to the Underwhere after he loses to the heroes a second time, and the other three of said heroes when they're out of options to get to the next Pure Heart.
- I Meant to Do That: When he first fights the heroes by sending them to Dimension D, he is stunned when he realizes that Dimension D makes both himself and his opponent stronger, but he laughs it off as a warm up. This becomes Fridge Brilliance when you realize that Dimentio is a sociopath and while sociopaths are incredibly smart, they are also impulsive and tend to not think things all the way through.
- Incoming Ham: Whenever he appears, expect him to throw out a random simile or two.
- Invisibility: Uses this to spy on several characters. And how he was able to learn Tippi's true identity.
- The Jester: Constantly demonstrates a barbed sense of humor, as likely to harass his fellow villains as the protagonist when it strikes him as funny. He's a total psychopath who wants to take over the multiverse just because he can, and he gets the job done with style men can only dream of.
- Knight of Cerebus: A case where a villain gets darker as the game progresses. At first, Dimentio is as lighthearted and silly as the rest of Count Bleck's band. But as his plans and motives are revealed, he reveals himself to be utterly psychopathic. And when his plan to remake the universe is foiled, he decides to destroy it all anyway out of sheer spite.
- Lack of Empathy: He only viewed Count Bleck's depressed state and feelings for Timpani/Tippi as a weakness to be exploited, to which he did exploit. Because of this, he also legitimately thought that, once the Pure Hearts were used up to defeat Bleck, they wouldn't ever return, thus allowing him to take over the Chaos Heart without risk of being defeated. He was proven wrong, as they came back due to pure love by Bleck and his followers.
- Large Ham: Half of his dialogue consists of laughing at the heroes and making similes. He's pretty over the top, fittingly since he is a jester.
- Laughably Evil: He's a despicable little psychopath, but his hilariously hammy antics and bizarre speech patterns all but force you to like him.
- Leitmotif: Dimentio, Charming Magician.
- Light is Not Good: Wears a bright purple and yellow costume and his Energy Balls are colored the same way. Despite this, however, he is most definitely not good.
- Mad Bomber: He can create magical explosions which is his preferred method of killing.
- Magical Clown: This wicked jester has control over dimensions. He can even create his own!
- The Man in Front of the Man: There are hints that he might have been the writer of the Dark Prognosticus or at least was involved in its creation, meaning that he would be this instead as everything Bleck did in the game would be traced back to him.
- Manipulative Bastard: As Count Bleck learns the hard way.
- Meaningful Name: His name is a play on the words dimension (Referencing his Reality Warper powers) and demented (because he's batshit insane.)
- Me's a Crowd: He can replicate himself during boss fights. During the Castle Bleck level, he floods a hallway with replicas of himself to push characters back.
- Monster Clown: Especially Super Dimentio.
- Multiple-Choice Past: Dimentio's past has never fully been revealed and what information we do have is conflicting at best. He was either a mercenary with dimensional magic or a descendant of the magician who created the Pixls or he could be both.
- Near Villain Victory: His plan was perfect, except that the Pure Hearts regenerated because of the Undying Loyalty of Count Bleck's minions.
- Not-So-Harmless Villain: At first he seems like a ditzy and lighthearted magician... Then he suddenly appears in Flipside and "murders" Mario, Peach, and Bowser in a blink of an eye, and it all goes downhill from there. If he didn't need the good guys for The Plan, he could just pop in and kill them whenever he wanted to.
- Obfuscating Stupidity: He's just a ditzy little jester, right? He doesn't look that dangerous.
- Omnicidal Maniac: When beaten for the final time, he decides to take the multiverse with him to the grave.
- One-Winged Angel: Super Dimentio, a Fusion Dance between him, the Chaos Heart, and Luigi.
- Playing Both Sides: Manipulated Count Bleck and the heroes into helping him obtain the Chaos Heart.
- Power Floats: He is never seen walking.
- Psycho for Hire: Hinted at with Carson's mention of his having a mercenary background.
- Psychotic Smirk: His default expression.
- Perpetual Smiler: Always maintains that ever-present smile, even when commiting horrific acts.
- Put the "Laughter" in "Slaughter" - He gives out an "Ah ha ha" after "killing" Mario, Peach and Bowser.
- Reality Warper - He can summon his personal dimension called "Dimension D" at a whim. Considering that he's implied by Carson to be a descendant of the magician who created the original Pixls, it's not surprising.
- Recurring Boss: He is fought three times. Once in Chapter 3-3, a second time as a Duel Boss battle with Luigi, and a third time as the Final Boss, Super Dimentio.
- Sadist: It's not hard to see him as one considering he makes constant jokes when killing others and he promised to torture Count Bleck and the others when he was done with Mario and Co.
- The Sociopath: Possibly the most disturbing example of this trope in a Mario game. Incredibly manipulative, has nothing resembling empathy, constantly smiles when doing horrific acts as well as making cruel jokes when killing and doing other atrocities. Tippi even outright calls him one.
- Split-Personality Merge: At first, the brainwashed Luigi merged with the Chaos Heart is only capable of saying "GREEEEEEEEEN!" Once Dimentio merges with them, he gains control, and talks the same way he normally does, excepting for shouting "L-POWER!", hinting that there's a touch of Luigi, or rather, Mr. L's personality in there too.
- The Starscream: He is first seen as a servant to the Big Bad Count Bleck, even mentioning it himself throughout the game, but it turns out, Dimentio himself is the true Big Bad who only teamed up with Bleck for his own means: to get the Chaos Heart and later betrays Bleck and attempts to destroy the world.
- Stepford Smiler: Wears an ever-present smile, but is a complete maniac.
- Talks Like a Simile: "And now we must duel, like two glimmering banjos on a moonlit stoop!"
- Taking You with Me: Double Subversion: At first after Luigi defeats Dimentio, Dimentio seemingly attempts to invoke this trope on Luigi, apparently in order to keep him from Bleck's "velvet-lined hands" by trapping Luigi with him in his explosion barrier (the same one that killed Mr. L/Luigi the first time as well as killed Mario, Bowser, and Peach). However, it was later revealed that Dimentio actually softened the blow so it only knocked Luigi unconscious and allowed himself to survive, as part of a plan so he could then implant a floro sprout on Luigi so that he could then brainwash him into merging with the Chaos Heart (and then merge with the both of them). However, after his final defeat, Dimentio decides to take the multiverse with him to the grave.
- Technopath: Dimentio short circuits Fracktail at the beginning of the game, making it attack Mario.
- To Create a Playground for Evil: He wants to create a perfect world under his rule. What his idea of "perfect" is is anyone's guess.
- Vile Villain, Saccharine Show: It is very jarring to find a character who is as insane and murderous as he in a Mario game, even with his Laughably Evil tendencies. The only one comparing to him is the Shadow Queen from the previous game, and she only showed up at the very end.
- Villainous Harlequin: He certainly has the jester's outfit and personality down. He's also the most villainous character in the game.
- Villain Teleportation: How he gets from point A to point B.
- Villainous Breakdown: He becomes an Omnicidal Maniac after being defeated by Mario and company for the last time.
- Walking Spoiler: Truly, there's more to him than you'd think.
- Your Head Asplode: Inverted upon his final defeat: His head is the only part of his body that doesn't explode (not initally, at least).
- Zerg Rush: Somewhat. In 8-3, he completely floods a hallway with clones of himself. They don't actually hurt you, but will continuously push you toward the center of the hallway, from where you entered.
"The Green Thunder strikes like lightning!"A Gentleman Thief hired by Count Bleck, who appears halfway through the game. While he attempts to fight the heroes of legend by his lonesome, he proves no match for them and thereafter resolves to fight them with his Humongous Mecha "Brobot".Just who could this mysterious masked man be? Certainly not a Brainwashed Luigi!
- Affably Evil: Unavoidable when your real persona is such a Nice Guy as Luigi.
- Barrier Maiden: The man in green is the one who will decide which prophecy is true. He may not get to choose himself, though.
- Brainwashed and Crazy: Mr. L's identity and origins are the biggest mystery of the game (again, he's obviously Luigi). The heroes are stymied by this mysterious man.
- Casanova Wannabe: We're never sure how successful he would be in other contexts.Mr. L: Hey there, gorgeous. Don't you know a chaos wasteland is no place for a stunner like you?
Princess Peach: I demand you take off that mask and show us who you really are! Hmmpf!
- Catch Phrase: "L-ater".
- Clark Kenting: Nobody recognizes him as Luigi, not even his own brother.
- Companion Cube: Mr. L expresses sentiment and affection for Brobot. Perhaps a substitute for his unconscious recognition of a real brother?Mr. L: He and I share a spiritual bond, you know?
- Eye Beams: Brobot can shoot small lasers in his first fight. L-Type launches a more sustained laser.
- Floating Limbs: Brobot L-Type's hands are separate units that can Rocket Punch.
- For the Evulz: He appears after the end of Sammer's Kingdom to steal a dead Pure Heart. He claims he's swiping it for kicks, though he's more likely saying that just to cheese the heroes off.
- Gadgeteer Genius: An expert in brobotics, to be sure.
- Gentleman Thief: Has the mannerisms and personality of one, and his main goal seems to be stealing the Pure Hearts before the heroes reach them.
- Humongous Mecha: He built the Brobot himself.
- I Shall Taunt You:Mr. L: Hey, Miss Pink n' Frilly! Try not to get kidnapped before I defeat you!
- In a Single Bound: Mr. L is known for his superior jumping ability. He does not take to being bested by another jumper of inferior ability.
- In-Name-Only: Dimentio introduces a second Mr. L during the climax of the game (a variation on Came Back Wrong) by re-brainwashing Luigi. But Dimentio's Mr. L shares no traits with the original aside from being a brainwashed Luigi, as this version expresses neither thought nor sentiment, being controlled through a sprout of Floro Sapiens' make. The second incarnation is hurled into a Fusion Dance with the Chaos Heart to form the final boss, Super Dimentio.
- In-Series Nickname: The Green Thunder, which may possibly be a Mythology Gag reference to Paper Mario's sister series.
- Insufferable Genius: He is both insufferable and a genius, although the two are kind of separate.
- Killed Off for Real: Dimentio ends his game after he loses to the heroes the second time. This isn't (technically) the last you'll see of him, though, as he's really just reuniting a non-brainwashed Luigi with the heroes.
- Large Ham: Enough to rival Dimentio, though he's still out of his league, ultimately.
- Leitmotif: Mr. L has a bouncy, slightly disoriented theme that gets three different Boss Remixes, one for Brobot, one for Brobot L-type, and one for Super Dimentio, which last is arranged with the themes for Dimentio and the Chaos Heart.
- Mid-Season Upgrade: Brobot L-Type has hands and feet.
- The Nicknamer: Mr. L doesn't bother with names. When taunting the heroes, he addresses Mario as "Mr. Jumpsallthetime", Peach as "Ms. Alwaysgetskidnapped", or Bowser as "Mr. Getsfoiledallthetimebytheredguywiththemustache", among others; this may indicate that he still retains his memories from while he was Luigi.
- One-Winged Angel: He's the base for Super Dimentio, along with the Chaos Heart. Dimentio doesn't even jump in until later!
- Paper-Thin Disguise: While he's obviously a brainwashed Luigi, none of the characters (besides Mario, maybe) recognize him.
- Pre-Asskicking One-Liner: Before the first Brobot fight begins.Mr. L: Enough playing, already... NOW FOR PAIN!
- Secret Identity: It may be that he himself doesn't know, no matter how many times he's told to take off his mask.
- Shadow Archetype: For Luigi. Notably, Mr. L is clever, aggressive, and skilled with machines, suggesting Luigi has potentials yet untapped.
- Sucking-In Lines: During his first fight, Brobot can suck the players in, chomp on them for a bit, and then spit them out. How you see the lines in space is a question you really shouldn't ask.
- This Was His True Form: After Dimentio kills him, he turns back into Luigi and wakes up in the Underwhere, confused and scared.
- Unexpected Shmup Level: The second phase of his first Boss Battle is a dogfight in space.
- Use Your Head: In the first Brobot fight, Brobot has a ramming attack. Brobot is also a giant head. Do the math.
- Walking Spoiler: Well, he would be if he did a better job at hiding his identity.
- Attack Its Weak Point: You have to throw the Frackles on his back at his horn to defeat him.
- Brainwashed and Crazy: Thanks to Dimentio.
- Colossus Climb: You have to get on his back by flipping into 3D, but that's all.
- Dying as Yourself: He reverts to normal just before dying, imploring Mario to stop the end of all worlds.
- Flunky Boss: There are enemies called Frackles on his back. You have to throw them at the antenna on Fracktail's head to defeat him.
- Gentle Giant: He's not afraid to destroy lawless intruders, but he's pretty friendly to Mario before Dimentio shows up.
- Mismatched Eyes: After going haywire, Fracktail's left eye is red while his right eye is green. You can only really see this in 3D.
- No Indoor Voice: His voice is rendered in all caps.
- Recurring Element: Of Hooktail from the second game.
- Shout-Out: To the Wii Shop Channel (his eyes become the connection symbol when he's checking if Mario is the hero), and also to Zelda, when he says "I AM ERROR".
- Tragic Monster: He's not a villain at all, and only fights Mario because of Dimentio's tampering.
- Word-Salad Humor: His lines after being corrupted (also doubles as Word-Salad Horror because it lets you know something bad is happening to him):"404 computer hamsters not found.""Threat level upgraded to Jelly Roll 1."
A giant, nerdy chameleon. He kidnaps Tippi and takes her to his home, Fort Francis, so he can post pictures of her on digibutter.nerr. He's the boss of Chapter 3.
- Catch Phrase:
- He also has "Nerr..."
- I Just Want to Have Friends: Implied.
- Invisibility: He can turn invisible during the battle with him. His shadow can be seen by flipping into 3D.
- Lone Wolf Boss: He's not affiliated with Count Bleck in any way.
- No Social Skills: The guy lives in a castle all alone, mostly has online friends, has no idea how to talk to a girl, and spends most of his time watching anime and sci-fi shows. The guy's so lonely that he claims that Tippi, nicknamed "Francine" by him, is his only offline friend and thinks that he and Peach are meant for marriage.
- Opaque Nerd Glasses: Of the swirly variety.
- Overly Long Tongue: Well, he is a chameleon.
- Villain Forgot to Level Grind: An optional second battle with him can be fought in Chapter 8-2, but he has the same stats as he did during the first fight, so he isn't threatening at all. Justified because he was apparently in the hospital and was definitely not expecting to fight you again.
“Brrrrooo ha ha ha ha... A touching scene, to be sure.”A skeletal dragon attached to a cannon. He and his army of Skellobits were trapped in a frozen prison below the Underwhere, but were freed by Count Bleck.
- An Ice Person: Breathes ice, and can shoot ice bullets from his cannon.
- Breath Weapon: Ice breath.
- Card-Carrying Villain: Casually refers to himself as an "evil sort".
- Dracolich: Bonechill is distinctly draconic in appearance and appears to be just as undead as his army of skeletons.
- Evil Is Deathly Cold: A demonic being with ice powers manifesting even in his name and dreams of universal conquest formerly trapped in an icy prison, Bonechill even has this trope's association with the undead through his army of Skellobits and his own apparent skeletal undeath.
- Evil Laugh: “Brrrrooo ha ha ha..."
- Fallen Angel: His feathered wings and antiquated English, the general Dante's Inferno theme to the Underwhere and Overthere and his tattle all suggest he's a fallen Nimbi.
- Literally Shattered Lives: He's shattered into bits when he loses the battle.
- Satanic Archetype: He's implied to be a Nimbi who fell from grace, and was banished from the Overthere by Grambi.
- Sealed Evil in a Can: He and his army were imprisoned in the Underwhere before Count Bleck set him loose.
"Why did you wake me from the sweet peace of slumber?! I will punish you... with death!"A prototype for Fracktail, the Chapter 1 boss, built by the Ancients and the sealed away. He's the boss of the Flipside Pit of 100 Trials.
- A God Am I: He calls himself a wrathful god.
- A.I. is a Crapshoot: Sort of. He's mostly just angry about being woken up, though.
- Attack Its Weak Point: Just as with Fracktail, you throw the enemies on his back to hurt him.
- Bonus Boss: Of the Flipside Pit of 100 Trials.
- Flunky Boss: Getting on top of him is easy. The hard part is fighting off the little Wrackles on his back that shoot massively powerful bullets at you.
- No Indoor Voice: Like his weaker counterpart.
- Psycho Prototype: For Fracktail. Wrack tail would probably have served his counterpart's role as a guardian quite well indeed. Pity his god complex and filthy temper forced the Ancients to lock him away.
- Recurring Element: Of Bonetail from the second game. They're both more powerful, white versions of the red, draconic Chapter 1 bosses at the bottom of the Pit of 100 Trials.
- Sealed Evil in a Can: A psychotic robotic dragon with a god complex that was sealed away by the Tribe of the Ancients at the bottom of the Flipside Pit of 100 Trials.
- Super Prototype: Wracktail is much stronger and more dangerous than Fracktail.
"Oh, heroes... Blessed souls... I must destroy you all with the power of shadow!"A mysterious creation of the Ancients who waits for the heroes at the bottom of the Flopside Pit of 100 Trials. He actually wants to Kill and Replace the heroes to get revenge on his Ancient creators. Why? Well, it's implied that he's the Pixl Queen from Carson's stories in some form or another. Either way, he creates clones of the heroes and battles them as a Bonus Boss.
- A.I. is a Crapshoot: He was created by the Ancients, but he makes it clear he's not taking orders from anyone. Plus, he tries to destroy the heroes when he was intended to help them.
- Bonus Boss: He has 400 HP total and all of his attacks do at LEAST 10 damage. So... yeah.
- Casting a Shadow: He's a living shadow, and doesn't seem to have a true form (Or at least, not one we get to see in-game).
- Evil Knockoff: Of the heroes, of course. Dark Luigi looks more like Mr. L, though.
- Faux Affably Evil: Seems to be this, especially if you subscribe to the theory that he is the Pixl Queen, which would mean he singlehandedly killed off the Ancients.
- Kill and Replace: Seems to be his agenda.
- Meaningful Name: You battle him as shadowy versions of the heroes, so yes.
- Mirror Boss: You fight all four dark heroes, regardless of whether or not you have Luigi yet.
- No Name Given: When he speaks to you after beating the Pit the first time.
- Playing with Fire: As Dark Bowser.
- Shadow Archetype: Quite literally.
- Walking Spoiler: Well, he is a Bonus Boss.
A butterfly Pixl that serves as Mario's Exposition Fairy. It's revealed through the backstory that she's Timpani, the love of Blumiere. After Blumiere's father banished her, he was driven mad by his grief and became the Woobie, Destroyer of Worlds that is Count Bleck.
- Butterfly of Death and Rebirth: Was dying when found by Merlon, turned into her Pixl form to save her, and makes a Heroic Sacrifice at the game's end.
- Defrosting Ice Queen: Initially relatively distant from the heroes, she comes to trust and love them more after she is saved from Francis.
- Emergency Transformation: Courtesy of Merlon, who had to transform her into a Pixl to keep her alive. This caused her to lose her memories, but she slowly regains them over the course of the game.
- Exposition Fairy: Almost literally, seeing how she is a Pixl.
- Florence Nightingale Effect: How she first met Count Bleck, then known as Blumiere. She found him injured at the base of a cliff and nursed him back to health.
- In-Series Nickname: Francis nicknames her Francine after he kidnaps her.
- Interspecies Romance: With Bleck. He was from the Tribe of Darkness, she was a human.
- The Lost Lenore: Her (supposed) death at the hands of his father was what drove Blumiere to adopt the alias of Count Bleck and attempt to destroy all worlds. Likewise, when he discovers that she's still alive, he snaps out of it and tries to repent.
- The Power of Love: Invoked to create a Pure Heart in the final battle.
- Star-Crossed Lovers: With Bleck.
"He constructed me...Constructed...me...N-no, no! I'm Tippi... I wasn't constructed by anyone."A robot copy of Tippi created by Francis. After the game's ending, Francis will offer to sell her to Mario for 999 coins.
- Cloning Blues: Downplayed. A few pieces of her dialogue come close to explicit recognition that she's not the real Tippi, and her reactions imply that she's having an identity crisis.
- Exposition Fairy: Gameplay-wise, she is functionally identical to Tippi. She was included in the game so that Tippi's ability to scan things wouldn't be lost after the ending.
- Painting the Medium: Unlike the real Tippi, she speaks in "robot" speech boxes.
- Replacement Goldfish: Since Tippi herself is permanently gone at the end of the game, Tiptron serves as a replacement for her during the Playable Epilogue.
- Robot Me: Francis designed her to resemble, act, and function like Tippi. She's even programmed to believe that she is Tippi, though her being aware that she was created by Francis causes problems with this.
The Queen of the Underwhere, a shadowy realm where the dead spirits of those who were neither good or bad go. She is the mother figure of Luvbi, a Pure Heart turned into a Nimbi.
- Dark is Not Evil: She's not evil. Just strict and imposing.
- Meaningful Name: Her name is a spin on Hades, the Greek god of the Underworld.
- Parental Substitute: She's one to Luvbi.
- Purple Is Powerful: She's the Queen of the Underwhere, and she's decked out in various shades of purple.
- Rapunzel Hair: Her hair is as long as her body.
- Spikes of Villainy: Subverted. She's a nice person in spite of her dark and menacing appearance.
"I am sorry... that thou [Mario] art so hairy."A female Nimbi who is the sheltered daughter of Queen Jaydes and Grambi. She is actually the White Pure Heart, given a physical body by her parents in order to escape detection by those who would try to abuse its power, though in time her protectors came to see her as their own child.
- Calling the Old Man Out: Calls out both her parents, for constantly lying to her about her true origins.
- Heroic Sacrifice: She reverts to her true form as the White Pure Heart, in order to save the world from being absorbed by the black hole Count Bleck created.
- Jerk with a Heart of Gold: She's constantly making hurtful remarks towards Mario and co., but she was willing to give up her life to save the world.
- One True Love: Believes Luigi to be this for her.
- Tomato in the Mirror: She's a Pure Heart that was turned into a Nimbi to protect it from being abused by unsavory persons.
- Ye Olde Butcherede Englishe: Her main manner of speech, which she picked up from her "father" Grambi.
A Sticker fairy who is the caretaker of the Royal Stickers.
- Chuck Cunningham Syndrome: Kersti is one of a few Sticker Star characters who doesn't reappear in Mario & Luigi: Paper Jam. Justified in that her home, the Sticker Comet, passes by the Mushroom Kingdom only once every year.
- Disney Death: Mario's wish is to revive Kersti after using her as a sticker.
- Heroic Sacrifice: Turns herself into a sticker in the final battle, so as to lend Mario enough power to defeat Bowser. Her sacrifice doesn't stick, as Mario wishes her back to life afterwards.
- Jerk with a Heart of Gold: She's mostly nice, but boy does she have a short fuse.
- No Indoor Voice: Has a habit of screaming at the top of her lungs with every other sentence, while simultaneously proclaiming how much of a lady she is.
- Proper Lady: She seems to think of herself as one, but doesn't quite have the right temperament.
- Punny Name: Kersti is an anagram of "sticker", just with the "c" removed.
- Static Character: Even after being kidnapped twice, Kersti's personality stays the same through the whole game.
- Swallowed Whole: Kersti gets swallowed by Petey Piranha in the last level of World 5. This means that you can't use Paperization and the Battle Spin feature until you get Kersti back.
This particular Wiggler seems to be very childlike and cannot wait to grow up. He lives in the forest in his very own treehouse. He later grows up into a Flutter so he gives Mario a ride past Gate Cliff.
- A Dog Named "Dog": As evident above, this Wiggler doesn't actually have a name-name. This continues even into his Flutter transformation.
- Beware the Silly Ones: Wiggler is very nice and absentminded most of the time. However, he gets very upset over the poison polluting his forest and island. Before getting to the final area in World 3, he storms out of his tree house and beats Mario to the beach.
- Journal Comic: If you take the Wiggler segments to particular areas in the forest, then Wiggler's diary (in third-person) would include drawings of those events.
- The Load: The Wiggler Segments are pretty annoying to deal with when they're separated from Wiggler himself.
- Mini-Boss: You fight each of Wiggler's segments after Kamek separated Wiggler from his main body.
- Out-of-Character Moment: It is rare that you get to see Wiggler being angry. Which is strange since Wigglers are known for being cute, but temperamental.
- Third-Person Person: Usually refers to himself as Wiggler, and later Flutter, instead of using first person vocabulary.
- Treehouse of Fun: He lives in a treehouse.
The "Thing" Stickers
List of Things: Sewing Scissors, Hair Shears, Scissors , Tailor Shears, Bellows, Paper Fan, Fan, Mini Vacuum, Upright Vacuum, Vacuum, Watering Can, Faucet , Teapot, Trumpet, Violin, Guitar, Newspaper, Toy Bat, Bat, Square Can, Basin, Drum, Light Bulb, Flashlight, Searchlight, Watch Battery, D-Cell Battery, Car Battery, Billiard Ball, Curling Stone, Bowling Ball, Trophy, Cell Phone, Jackhammer, Radiator, Hair Dryer, Oven, Magnifying Glass, Matches, Lighter, Shaved Ice, Air Conditioner, Refrigerator, Soda, Squirt Gun, Rubber Ducky, Powder Puff, Sponge, Car Sponge, Pillow, Bed, Luxurious Bed, Tape, Thumbtack, Stapler, Fishhook, Balloon, Pocket Watch, Cat-o-Luck, High Heel, Goat, Turkey, Cake, Boom Boxnote
- Art Imitates Art: Several "Great Wave[s] off Kanagawa" by Katsushika Hokusai can be seen during the Cat-o-Luck animation in Color Splash.
- Bilingual Bonus: The Battery actually sings in German: "Listen up you fools, Listen to the battery!"
- Bland-Name Product: The Battery is appropriately called "Thunder".
- Blow You Away: The Fan, on a planet-size scale in Color Splash.
- The Cameo: Birdo appears during the Balloons card animation.
- Camera Abuse: The Fan in Sticker Star blows the opponents away who ends up pinned against the screen.
- Disney Acid Sequence: The Cat-o-Luck in Color Splash. It is mostly a Played for Laughs Cliché Storm since it is a Japanese game, as its animation includes everything it can like Cherry Blossoms, sushis, and samurais to make it look like it is coming straight from a Widget Series.
- Drop the Washtub: The Basin.
- Maneki Neko: The Cat-o-Luck.
- Musical Assassin: The Battery summons lightning bolts by singing Opera.
- Shock and Awe: The Battery card.
- Same Character, but Different: Some Things return in Color Splash but have a completely different effect:
- Shout-Out: The Fan in Color Splash is very reminiscent of the famous last shot from 2001: A Space Odyssey.
- Sudden Name Change: Since there is only one type of battery Thing in Color Splash, the D-Cell Battery is simplified as just "Battery".
Well, more like 16 Goombas, with one of them being the boss and having his mind warped by the Royal Sticker.
- Character Tics: He keeps mentioning the words "shiny" and "glittering." Really though, that's pretty much how every boss acts like under the control of a Royal Sticker.
- Cool Crown: The Royal Sticker on his head.
- King Mook: Of the Goombas.
- Screw This, I'm Outta Here!: Megasparkle Goomba's cohorts decide that they'd rather be regular Goombas rather than keep working for him.
Tower Power Pokey
A Pokey on top of Drybake Stadium that has been under the control of the Royal Sticker. He was once just a regular Pokey before Kamek placed the Royal Sticker on top of him and split the stadium into three parts.
- Batter Up: His major weakness once all of his segments have been exposed.
- Character Tics: He keeps mentioning the word "shiny". As with Megasparkle Goomba, this isn't a unique trait.
- Flunky Boss: He may summon two Pokeys (the ones that you can actually jump on) to help him. Of course, you will have to defeat them first before getting Tower Power Pokey.
- Foreshadowing: His weakness is basically why Drybake Stadium is called that in the first place. There's also the hint of "PLAY BALL!" at the beginning of the battle. However, you don't find this out until the roof of said level, rather than the floors preceding it.
- King Mook: Of the Pokeys.
- Uniqueness Decay: A second Tower Power Pokey appears in Mario & Luigi: Paper Jam. This one looks like a normal Pokey with four small spikes on every segment. Also, he's much smaller than the original.
- Wake-Up Call Boss: He has 300 HP (compared to the first boss, which has less than 100 HP) 10 Defense, and can deal 5 to 10 damage per turn. Also, if you didn't realize that a certain Thing needs to be used to defeat him, you'll be in serious trouble.
"I was disappearing...From ice to fog...Returning to the sky...I just wanted a body that wouldn't melt..."A Mr. Blizzard who wished for a body that would never melt. When the Royal Sticker landed on him, he got his wish... at the expense of his sanity.
- A Dog Named "Dog": Zigzagged Trope. While it is the name of his species, it's never been spelled like this before.
- Anti-Villain: Of the Woobie variety. He only wished he cannot melt.
- Be Careful What You Wish For: His backstory is that he was a regular Mr. Blizzard who was melting and wanted to live. He wished for a body that could survive spring... and the Royal Sticker landed on his head.
- Butt Monkey: He was melting. He prayed for a longer life, and was given it at the cost of his sanity. He was then given a thorough beating by Mario due to the insanity. Then he melted right after regaining his sanity.
- Chuck Cunningham Syndrome: Mizzter Blizzard is one of the few Sticker Star characters who doesn't reappear in Mario & Luigi: Paper Jam.
- Dying as Yourself: Technically, he doesn't die, he melts and lives on as water vapor, until Winter comes.
- An Ice Person: He's a snowman, who has a series of shells that are made of even more snow, and he is the boss of the ice world. It's practically assumed.
- Good All Along: Can we honestly say he was evil?
- Matryoshka Object: The Bowser Snow Statue shatters as it accumulates damage, revealing further, smaller statues within.
- Posthumous Narration: The section of the storybook that appears after beating Mizzter Blizzard is told in the first person, and it's obviously Mizzter Blizzard speaking. It's unknown if he narrated the rest of the book, though.
- Snowlem: An absolutely massive one. He is actually multiple Snowlems, which are encased inside of each other.
- Walking Spoiler: For the sole reason that he actually has a personality and isn't evil.
- We Will Meet Again: Inverted. After regaining his sanity and retaining his consciousness as air moisture, he says he'd like to see Mario again, when he's rebuilt as a Snowman come Winter.
- With Great Power Comes Great Insanity: Like all other bosses. Then you beat him and, for the first time, there's a case of a boss showing the extent of the Royal Stickers' power over one's mind. It's rather sad.
The owner of the "Sling-a-Thing" operation.
- Black Market: Knows the existence of one.
- Character Tics: Mentions the word "perky" a lot.
- Everybody Knew Already: If you already found the secret Thing market Toad already, then he'll still tell you as if you don't know what to do if you don't have any Things.
- No Name Given: As with most other Sticker Star-introduced characters, SaT Toad doesn't actually have a name-name.
A recurring Toad who seems to travel the world and gets beaten up by goons in every region he's traveled to.
- "Begone" Bribe: One way to get rid of the goons. Of course, you can choose to fight them.
- Boss In Mooks Clothing: The Shy Guys bullying the Toad. They are a lot tougher than they appear to be. And the reward for helping him that time is a Secret Door sticker.
- While that fight is the toughest, most of the fights involving him are special. One introduces the Two-Fold Goombas, one is the only fight with a Multi Fold Paragoomba, and a fight with Spear Guys that SEEMS normal, but there's really a huge crowd of them watching. The Poison Bloopers seem to be the exception.
- Her Code Name Was "Mary Sue": He sends postcards to the Toad watching his house, which detail how he was able to defeat multiple foes that menaced him on his adventures. In actuality, Mario is the one who defeats everyone that harassed him.
- No Name Given: As with most other Sticker Star-introduced characters, the travelling Toad doesn't actually have a name-name.
- Unreliable Expositor: The postcards he sent to a friend of his are correct except for the parts where he claimed that he beat up a bunch of goons. The truth is that the goons were picking on him and that it was Mario who saved him so the stories end up being a bit exaggerated. He later admits that he was lying to a friend of his.
Sticker Museum Curator
A Toad who is in charge of a museum dedicated for information regarding all kinds of stickers.
- Collection Sidequest: The instigator of one. He asks Mario to bring him one copy of every sticker he can find; that includes Thing Stickers.
- No Name Given: As with most other Sticker Star-introduced characters, the Curator doesn't actually have a name-name.
- Overly Narrow Superlative: He advertises his Sticker Museum as the greatest Sticker Museum of the Mushroom Kingdom as it is the only one.
- Video Game Cruelty Potential: You can leave him stuck under the fountain for the entire game as you may not get the hint to use paperization to free him.
- The Wiki Rule: His museum uses the "Sticky Wiki" with the entries written by an intern of his.
A Toad who hosts a secret black market for all Things.
A Toad who lives at Damp Oasis.
"Snifit or Whiffit" Host
The host of the game show "Snifit or Whiffit". He returns in the next installment where he now host "Snifit or Whiffit: Seabed Edition".
- A Dog Named "Dog": The host's name is "Snifit" and he's a Snifit. Otherwise, he doesn't actually have a name-name.
- Friendly Enemy: He's clearly against Mario as his questions reveal that he thinks that Bowser is straight-up cooler than Mario. The only thing that's considered harmful that he did to Mario is filling the room with poison gas.
- Ladies and Germs: "Gentlebuddies" and "Goodbuddies' are variants of his introduction.
- Nice Guy: He acts like one but some dialogue of his such as "unpaid Snifit interns" suggest he can be a Jerk Ass too.
- Studio Audience: According to one of the answers to his questions, there are 30 Snifits in the audience.
- Whack-a-Monster: One of his challenges is to whack 20 "unpaid Snifit interns."
100 Boos sealed in the Book of Sealing who, thanks to Kamek, are free to roam and haunt the Enigmansion. They're actually not that scary and more fun but that doesn't stop the owner from requesting Mario to help seal the Boos back. Thanks to Kamek again, the sealed Boos now form a Big Boo, which gets defeated by Mario.
- Background Music Override: The Disco Boos do this to the battle theme.
- Boss In Mooks Clothing: The Boo Stack should not be underestimated if you want the battle to end quickly. Luckily, the obvious hints in the bookshelves should tell you to use a certain sticker.
- Eldritch Abomination: The monsters that the Book of Sealing seal...is not this. The way the steward describes the Boos made them sound pretty horrible, even though that they're more fun rather than spooky.
- Gratuitous Disco Sequence: At one point, Mario interacts with a picture frame with a Boo in it. It's then revealed to be 5 Boos... and then disco music starts playing.
- One-Hit-Point Wonder: One of the Boos is crumpled in the trash, and has only 1 HP. Any attack will do him in.
A Purple Toad who is the steward of the Enigmansion. He was the servant of the previous steward of the Enigmansion until he died, making him the new owner through inheritance. Once the owner suddenly comes back from the dead via photograph, he becomes his servant.
- Ghostly Chill: A Boo is pretty much the main reason why he's feeling cold in front of a campfire.
- Irony: One of the papers you can find in World 5-1 in the huge trash pile is an ad for a new manservant. After the Enigmansion has been cleared of Boos, the steward thinks of hiring a new servant. He becomes one again to his old master.
- Nice Guy: He's pretty hospitable and says that not sitting down with him to relax is against his hospitality.
- No Name Given: As with most other Sticker Star-introduced characters, the steward doesn't actually have a name-name. As a matter of fact, he introduces himself as just a humble servant.
- Portrait Painting Peephole: A portrait of him has one sort of peephole where if Mario looks away from it, a Boo will pop out to replace his face.
A Toad who was the ski lift operator for 30 years until he and his servant moved to the Enigmansion. He died, with his servant becoming the new owner. He is revived with an old photograph of his via Paperization and becomes the owner of the Enigmansion again, with the steward being his servant again.
- Back from the Dead: Thanks to Mario and Kersti using Paperization, he returns to life.
- Military Salute: Does one to Mario after he and Kersti hop on to one of the ski lifts.
- Nostalgia Filter: Subverted. A music player that plays a tune that sounds very old-fashioned is liked by his servant but the owner, who is older than him, doesn't like it that much and wonders why the current generation likes it.
- No Name Given: As with most other Sticker Star-introduced characters, the Forebearer doesn't actually have a name-name.
A paint bucket-like creature who helps Mario restore Color to Prism Island.
- Animate Inanimate Object: He has the appearance of a living paint bucket.
- But Now I Must Go: In a rather somber moment in an otherwise bright and cheerful game, Huey absorbs all the black paint covering Bowser's castle and goes off to a faraway place to make sure it doesn't cause trouble again.
- Money Fetish: Huey really has a thing for obtaining and keeping wealth- he expects others to pay for him, like Peach for a possible burger. Meanwhile, he expresses outrage when the pay load of Mondo Woods' giant coin is equal to a normal one.
- Sealed Evil in a Can: Huey's entire purpose is to encapsulate the corrosive and corrupting black paint, but he doesn't reveal it to Mario directly until the end. Huey himself is quite benevolent.
The "Thing" Cards
A bunch of 3-dimensional items found here and there on Prism Island.
List of Things debuting in Color Splash: Fire Extinguisher, Plunger, Lemon, Piggy Bank, Bone, Bottle Opener, Ice Pick, Turnip, Instant Camera, Compass, Cork, Washing Machine, Lightbulb, Salt and Pepper, Charcoal Grill, Megaphone, Claw Hammer, Recorder, Disco Ball
- Dance Battler: The Piggy Bank hurts the opponents with some sick break-dance moves.
- Mythology Gag: The Flute plays the same melody heard while playing the same instrument in The Legend of Zelda I and Super Mario Bros. 3. Like in those games, the melody summons a tornado.
- The Power of Rock: The Hammer is literally a metal-head, and slams the enemies with electric guitar riffs going in the background.
- Boss in Mook Clothing: The Journal gives him better stats and it can catch an off-guard player with 10 HP attacks. Other than that, he is a regular —and still rather weak— Shy Guy. (In comparison, he has the same stats and behavior as the later encountered Shield Guys, making him some sort of Artifact Mook.)
- Calling Your Attacks: "HARDCOVER JUSTICE MISSILE!"
- Fearless Fool: Following the motto of the Journal and forgetting all sense of Mook Chivalry, he jumps on Mario and draws first paint stain.
- Heroic Wannabe: He is inspired by the Justice Toad's writings, unaware that he is a Heroic Wannabe too.
- Mook Horror Show: This Shy Guy, despite thinking of himself as a hero, calls Mario a "bad guy" and attacks him on the spot. And why wouldn't he? From his point of view, he is a mook slaughterer!
- No Sneak Attacks: Averted. All the regular bad guys of the game can sneak attack Mario, but this is the only scripted one. Weird in a sense as Mario definitely saw him first, it's just that the Shy Guy was feeling courageous at this instant.
- Secret Diary: The Hero's Journal, his improvised weapon and shield.
- Throw the Book at Them: He fights with the Hero’s Journal.
- Unique Enemy: Has his own title and lines of dialogue, and also has the unique ability of smashing you with a book.
"Paint and suffering..."
"My favorite color is slurple!"A terrifying Shy Guy found in the depths of the Indigo Underground.
- Achilles' Heel: He is only vulnerable to fire. And "Thing" cards too, he isn't that invulnerable.
- Body Horror: Not only was he literally sucking the life out of a Green Ranger Toad when you find him, he then folds backwards and creepily crawls towards Mario.
- Boss in Mook Clothing: Looks like a regular Shy Guy, but is actually the Mini-Boss of the level.
- Crate Expectations: He is hidden in one in the Sunset Express.
- Degraded Boss: He wasn't that much of a boss to begin with, but he comes back several times, and now the player knows his only weakness. (That plus the "Strong as They Need to Be" effect caused by the Gameplay and Story Segregation.)
- Exorcist Head: The Horror Trope implied by his backwards folding.
- Gameplay and Story Segregation: When you meet him again, your hammer has upgraded and is able to One-Hit Kill him with a preemptive strike. But if you fight him normally, the hammer cards are useless again like in the first encounter.
- Invincible Minor Minion: After defeating dozens of Shy Guys of various forms, not being able to defeat this creepy but otherwise unremarkable Slurp Guy makes him even more uncanny.
- Just Between You and Me: After a few turns wasting your attacks on him, he will eventually plainly spit out loud his own weakness that would defeat him in only one well done attack. The thing is some players are too focused on the gamepad and don't pay attention to the enemy lines and might never notice it...
- Kill It with Fire: The (almost) only way to destroy this monstrosity.
- Kung-Fu Proof Mook: Regular attacks like the jump and the hammer won't work against him. Justified, as his folding allows him to absorb any stomp without damaging him.
- Life Drinker: Like all Slurp Guys, he sucks the paint out of Mario and the Toad. The horror of the scene only makes this even more uncomfortable.
- Oh, Crap!: Even Mario can't stay unfazed by the Shunned Guy, and starts the fight trying (and failing) to escape.
- Monster Closet: How you find him at Tangerino Grill.
- No Sell: He is immune to almost all the cards in the game.
- Psycho Strings: His own theme song.
- Rock-Paper-Scissors: He is the third and final opponent (which means you have no clues about how to beat him) of the third Roshambo Temple.
- Shout-Out: Of all things, to The Grudge (or rather the original Ju-on). Didn't expect to see that kind of reference in a Nintendo game, did you?
- Uniformity Exception: The only difference between this guy and a regular Slurp Guy is that he is folded and suddenly crawls backwards towards you.
- Unique Enemy: Even though you meet him several times after the initial confrontation in the Indigo Underground, it is implied that it is always the same as you never met multiple occurrences of him at the same time.
- Unwinnable by Design: If you (unknowingly) wasted all your fire-based and "Thing" cards before the fight, well you're screwed.
- Wall Crawl: Can do that after you find him in the Sunset Express.
The Shy Bandit
"It's the cops!"An exiled Shy Guy who has donned a mask (atop his Shy Guy mask) and taken to a life of thievery. He occasionally appears on the world map, where he will mark a location with his calling card. If you don't head him off or defeat him, he'll suck the paint out of the location, reverting all of its colorless spots.
- Action Initiative: The Shy Bandit will always attack first, and his opening move will always be to either shoot paint at your eyes or summon Mooks.
- Assist Character: As with most enemies, you can acquire a battle card of him and summon him as an ally. If he defeats an enemy, the defeated enemy has a very high chance of dropping a card of their own after the battle.
- Bandit Mook: Though rather than steal your items, he'll steal all the hard work you made in repainting a level.
- Blow Gun: Unlike most Slurp Guys, who only use their straws to suck in paint, the Shy Bandit will also do the reverse.
- Calling Card: He marks a level icon with his calling card, which lets you know where to race him to. Beating him there and claiming the card will cause him to leave without a fight.
- Domino Mask: He wears a domino mask over his standard-issue Shy Guy mask, ostensibly to hide his identity.
- A Handful for an Eye: When the battle starts, sometimes he will immediately attempt to blind you with a shot of paint to the eyes. If you get hit, your subsequent attacks will miss.
- Mini-Boss: A randomly-recurring one.
- Overworld Not to Scale: Since you fight him on the world map, the scenery accompanying your battle will be amusingly-tiny versions of levels.
- Phantom Thief: Self-styled as such, though his getup is somewhat lacking.
- Random Encounters: He has a small chance of appearing whenever you exit a level to the world map.
Shady Sledge Bro's Gang
A group of thugs led by a Shady Sledge Bro, desperately looking for "it".
- Bystander Syndrome: Even though it is their problem and that they would be perfectly able to fight together and thus be stronger, the three remaining members of the team are just standing in a corner and watching Mario kick their leader's butt. Justified as the Shady Sledge Bro told his gang to let him handle Mario.
- Cool Shades: The Shady Sledge Bro.
- Decapitated Army: The rest of the gang don't even try to continue the fight once Mario defeated the Sledge Bro.
- Drop the Hammer: The Sledge Bro's weapon of choice, obviously.
- Large and in Charge: The Shady Sledge Bro is the boss of the gang and, as all Sledge Bros, quite a Fat Bastard.
- Last Words: When he is defeated, the Sledge Bros expresses his regrets that he never had the opportunity to sit on "it".
- Ragtag Bunch of Misfits: Their team is composed of a Shy Guy, a Paratroopa, a Spike, and a Sledge Bro.
- Screw This, I'm Outta Here!: When their leader is defeated, the rest of the gang flees without further ado.
A Shy Guy who watches over the Laundry Machine in Vortex Island.
- Throw the Book at Them: Swings a magazine as a way to attack.
A living Steak that the VIP passenger wants Mario to serve for him at the Tangerino Grill.
- Food Eats You: Attacks Mario by whacking him when encountered.
- Nonstandard Character Design: The steak is actually rendered in 3D, as opposed to being paper like the rest of the characters.
- Puzzle Boss: In order to progress the game, you have to cook the steak for the VIP by tenderizing it (with hammers), and using specific Things in a certain order.
Emerald Circus Performers
A line of enemy circus performers that are fought in the order of the Unicycle Shy Guys, the two Wild Dino Rhinos and their Animal Trainer Shy Guy, the Buzzy Beetle Tower, and the Trampoline Shy Guys.
- Beast Master: The Animal Trainer Shy Guy, who can calm the Wild Dino Rhinos down. When the Trainer is defeated, the Dino Rhinos go mad in rage until another Shy Guy comes to calm them down.
- Puzzle Boss: The Trampoline Shy Guys, who can only be defeated by pounding the trampoline with a hammer before jumping on them. When jumped without pounding the trampoline, they will jump high up in the air before Mario could have a chance to stomp them.
Big Paint Stars
Six Stars that grants paint for Prism Island. When Bower accidentally gets possessed by the Black Paint, he scatters the Stars across Prism Island. After all the Big Stars have been collected, they create a rainbow bridge to Black Bowser's Castle.
- Living Macguffin: The Stars are revealed to be sentient, which they communicate with others though their minds.
Rescue Squad V
A group of Toads dedicated to helping the people on Prism Island. There are five teams in all, each a different color.
- Anti-Frustration Features: Can't find any of the Toads? Try talking to the chief in Port Prisma. He'll tell you if you've missed anyone, as well as where they were missed.
- Expy: The group as a whole is a reference to the Power Rangers.
- Heroic Wannabe: You can meet one Toad that wants to join the Rescue Squad, but is turned down since he's been shrunk down. You can help him later get back to normal size to join the squad.
Piper and His Friends
A group of childhood friends that have separated over the years. Mario can help them reunite in his journey by restoring their color and watch them reunite as a seed grows in an old hangout spot.
- Back from the Dead: Apparently, before the start of the game, Piper had wilted away and turned brown. By planting the seed, the friends were able to grow Piper a new body.
- Color-Coded for Your Convenience: All of Piper's friends are colored differently and placed in a colored location matching them (besides Purp, who starts the whole quest).
- Foreshadowing: As the quest continues, more memories shared the friends give hints that Piper may not be another Toad like the rest of his friends...
- Interspecies Friendship: Piper is revealed to be a Ptooie friends with Toads.
- Leitmotif: This theme whenever the group reminiscence about Piper.
- Meaningful Name: Besides Piper, all of the Toads are named after the color they are.
- Odd Name Out: The 6 friends of the group: Purp, Redd, Greenie, Bloo, Yella, and Piper.
- Red Herring: Shortly after the flowers on the tree fly off, a seed falls from the tree and a Ptooie pops out from it. Mario prepares to fight it, complete with music... when the other Toads stop him, saying that the Ptooie is Piper.
Rock Paper Wizard
The champions of Super Roshambo.
A toad who runs the Port Prisma Post Office.
A Toad who runs the Action Command Dojo.
A Toad who gives hints on what "Thing" you need to progress.
- Hint System: If you need a Thing to progress, but you don't know which one, you can talk to him to get some cryptic advice on the Thing you need. He'll also let you know if you're carrying it at the moment.
- Suspiciously Similar Substitute: Know-It-All Toad's hint-giving abilities make him a functionally similar character to Merlon (as he was in the first two games, at least).
A Toad who sells "Things" to squeeze.
Deep Cuts Toad
A Toad who gives hint on where to find "Deep Cuts".
- Hint System: He'll give you hints about where Cutouts are, for a small fee.
Card Connoisseur Toad
The owner of the Prisma Museum.
The Chosen Toads
Three special Toads who are quite literally the key to open the gate to Crimson Tower.
- Chromatic Arrangement: Red, Blue and Yellow. Since they don't really have any name, it still is the best way to describe them.
- Cool Key: They are living keys with impressive telekinetic powers. Also, they spell "K-E-Y" when they are side by side.
- Disney Death: When they "fit" into the gate, Huey salutes their Heroic Sacrifice. But they immediately open windows in the door to prove that they are fine, and are even seen at the Dance Party Ending of the Red Star.
- Flight: They gain that ability with their powers, and directly go to the Crimson Tower this way.
- Glowing Eyes: Their eyes start to glow when their powers eventually awaken.
- Her Code Name Was "Mary Sue": The Justice Toad's description of himself in the Hero's Journal is a bit exaggerated.
- Heroic Wannabe: The red Toad dreams of being a super-hero. His wish is eventually fulfilled when he awakens his powers.
- Identity Amnesia: The yellow Toad (a.k.a. the Mountain Sage) lost his memories after being attacked by a Slurp Guy who sucked some of the color off of his hat.
- Implausible Boarding Skills: When a giant wave destroys his boat, the blue Toad uses a piece of it as an improvised board.
- MacGuffin Person Reveal: Mario and Huey had to discover which Toads were the Chosen Ones, as the three Toads weren't even aware of their hidden potential.
- MacGuffin Super Person: They have incredible powers, but ultimately only serve to open a door.
- Mind over Matter: The red Toad is able to move a Star to Mario's reach, the blue one freezes a tsunami in place, and the yellow one destroys an entire mountain.
- Naked First Impression: You meet the red Toad without his clothes and need to find them before he can help you.
- Nice Mean And In Between: The red one is nice and heroic, the blue one is grumpy, and the yellow one is wise and neutral.
- Not-So-Phony Psychic: The revelation than the red Toad is actually a Chosen One comes after several scenes where he ridiculed himself.
- Robot Antennae: The keys on their heads are interpreted at this at first. It is unknown how much they are related to their newfound abilities.
- Small Town Boredom: The blue Toad wanted to go on an adventure because he was sick of the happy-go-luck attitude of the locals.
- Teleportation: The yellow Toad first demonstrates his powers by doing this.
- A Wizard Did It: It's never explained why they are the Chosen Ones, where did they powers came from, or from where comes this prophecy.
The Five Fun Guys
Five green Toads and their manager who are part of the Oceanfest celebration at Bloo Bay Beach.
- Clam Trap: One of the Guys is hidden in one. It creases his "hair" due to the fact that it closed on him before he was ready.
- The Computer Is a Cheating Bastard: It doesn't matter how many times you try, you just can't win at the "Toad Shuffle" without Fixing the Game, even if you know that they are cheating and try to pick a random one.
- Fixing the Game: The Five Fun Guys are actually cheating during the "Toad Shuffle". You have to paint the Toad(s) before playing to prove that the game is rigged.
- Inexplicably Identical Individuals: The five green Toads look exactly the same, which is then used for a Shell Game. You could argue that all the Toads look the same anyway.
- Moral Myopia: You can paint the Toads to help you win without even knowing that the game was rigged in the first place. Then, Huey calls the manager out for cheating despite the fact that you were cheating in the first place.
- Punny Name: They are "fungi". 'Cause they're mushrooms.
- Red Herring: The folded Toad looks like a hint for the following "Toad Shuffle", but it is just to throw the player off even more and make him realize that there is something fishy going on.
- Scandalgate: When they are caught, the manager is afraid to see "Shufflegate" spreading in the news and gives the prize to Mario and Huey in exchange for their silence.
- Shell Game: The "Toad Shuffle", in order to win the key to Blissful Beach. It is more difficult that it looks, and for good reasons.
- Uniformity Exception: After the "Toad-and-Go Seek", one of the Guys' head is a bit folded; a detail that may or may not be useful later.
The Professor & Princess
An archeologist and his pet Chain Chomp, living at Chateau Chanterelle.
- Adventurer Archaeologist: Averted. The Professor is just a regular archaeologist.
- Assist Character: When you use the Bone "Thing", it's actually Princess who comes for it and rolls over the enemies. Required to beat Iggy Koopa's chariots.
- Attack Hello: It's difficult to say if Princess is trying to be friendly to his master or is just plainly assaulting him.
- Bad Vibrations: The earth is shaking when you arrive at Marmalade Valley, but you soon discover that it is no earthquake, but Princess going through the walls.
- Canis Major: Princess, as most adult Chain Chomps in the Mushroom Kingdom.
- Dynamic Entry: Is "destroying a mountain" dynamic enough for you?
- Dinosaur Doggie Bone: Princess was frolicking in the archaeological site of Marmalade Valley for this reason.
- Dub Name Change: Princess is called "Chompinette" in French.
- Fluffy Tamer: The Professor, though it took care of Princess since she was a baby.
- Fluffy the Terrible: Princess, a giant cardboard Chain Chomp.
- Inelegant Blubbering: The professor when his Princess is missing. He becomes a sobbing mess literally flat on the ground.
- Indy Escape: You have to escape Princess' roaring rolling rampage when you first meet her.
- The Juggernaut: Nothing will stop Princess: not a crate, not a scaffolding, and certainly not Mario...
- Moment Killer: Huey was having a touching Bromance talk with Mario when Princess brutally interrupted it. At the same time, it established Huey as a Lovable Coward.Huey: I just want you to know that, should something catastrophic happen, I will protect you. I would literally throw my body in front of—
(Princess smashes through a wall and Huey takes to his heels)
- Mood-Swinger: The professor goes from extreme sadness to extreme happiness when his Princess is involved.
- Mythology Gag: The pink bow on Princess is a reference to one of Madame Meow-Meow's "dog" in The Legend of Zelda: Link's Awakening.
- Non Standard Game Over: Being rolled over by Princess is a One-Hit KO.
- Red Herring: The first hints of Princess (a tiny chain and pictures of her when she was a puppy) make you believe that she is a small Chomp. Then you meet her...
- Shoo the Dog: Subverted. The professor eventually realizes that Princess has grown too big and should be free to frolic wherever she wants, but on the other side of it Princess seems completely remorseless and was already gone long before his decision.
- Stock Animal Name: After all, Everything's Better with Princesses.
- Stronger with Age: Old pictures of Princess show her smaller than a Toad, regular paper-sized, and only able to tickle her master with her bite. Now, she is more than four times the size of Mario and large as five cardboard sheets, destroying everything in her path!
- Tertiary Sexual Characteristics: Outside of the name, you can tell that Princess is female since she has a classical pink ribbon on her head.
The Ghostly Toads
The ghosts of 6 tea-enthusiast Toads haunting the Dark Bloo Inn.
- Ascend to a Higher Plane of Existence: The end of their sidequest. If you actually bring back the teapot and finish their party, they will leave this mortal realm appeased and free the hotel from their curse. (Plus the manager gives you a deck capacity upgrade.)
- Big Boo's Haunt: The Dark Bloo Inn is a Haunted Hotel unknowingly cursed by the ghostly Toads. The whole level is a "Groundhog Day" Loop puzzle, and completing it restores the place to its former shining glory.
- Blind Without 'Em: The glasses wearing ghost.
- Creepy Changing Painting: Subverted. Despite the setting, the context of the painting now showing the six Toads is here to show that they found peace and went to a better place.
- Failed a Spot Check: One of the ghosts just can't find his glasses. They're on his head.
- Ghostly Glide: How they move.
- "Groundhog Day" Loop: If they are not all reunited within 3 hours, the time resets itself to 12 o'clock and all the achievements in the level are lost.
- Invisible Monsters: You can't see not hear the Toads until you painted them.
- Mistaken for Dog: One of the ghosts calls his pet Paratroopa a bird. More mysterious is the fact that, despite annoyed to be called like that, it still willingly goes into its narrow birdcage.
- Monochrome Apparition: They appear in white and blue. But if the paint used to make them appear is to be trusted, they were orange when they were alive. However, the painting depicts them as regular red Toads.
- Opaque Nerd Glasses: The glasses of one of the ghosts.
- Poltergeist: Several of them move furniture all around.
- Rays from Heaven: Some appear after they finally enjoyed some tea, and they float away to a better place.
- Spooky Silent Library: One of the Toads creates havoc in the library because he can't find his favorite book (Tea Recipe Book).
- The Trope Without a Title: "It". Actually a Yoshi.
- Unfinished Business: The Toads haunt the hotel because they didn't have the opportunity to do their long-awaited tea-party.
- Uniformity Exception: The Toad with the glasses.
The Captain & his Crew
A Toad who goes on a voyage with a trio of Toads through the Violet Isles.
- Talk Like a Pirate: The Captain talks like this throughout the voyage. When sword fighting with the Legendary Captain after the Violet Paint Star is collected, the Legendary Captain tells him to quit it with the accent, causing the Captain to confess that he's really just a Toad from Port Prisma, indicating that the accent was fake.
The Lighthouse Keeper
The owner of the lighthouse in Lighthouse Island.
The Legendary Captain
A yellow Toad who had successfully sailed to Fortune Island. He lost his memories and now lives on the island.
Mustard Café Chef
The lazy owner of the Mustard Café.
Sunset Express Conductor
The operator of the Sunset Express.
- Cowardly Lion: Despite being scared to march into the cab of the train during the boss fight with Larry, he still manages to not only make it to the cab, but even kicks the Shy Guy recovering Larry's health out of it.
Toad Trainworks Foreman
A green Toad who acts as the supervisor of the Toad Trainworks.
Tangerino Grill Head Chef
A yellow Toad who runs as the head chef in Tangerino Grill.
Sunset Express Shy Guy
A Shy Guy that Mario encounters on the Sunset Express when Larry takes it over.
- Punch Clock Villain: Deconstructed. He is a nice guy and talks to Mario about the nature of his life and wonders why he fights for Bowser like he does. Then he realises that the next time they meet it will be as enemies, and if you do meet again, he dies.
- Video Game Cruelty Potential: You do not actually have to meet him again and kill him. In fact, it is actually quite difficult to encounter him as he is one of the Shy Guys on trapeze in Mossrock Theater and requires you to wait for him to appear.
- What Measure Is a Mook?: A nice Shy Guy who questions his life choices and talks to Mario. He can still die like any other mook though.
Green Energy Plant Scientist
The owner of the Energy Plant who seems to own a copy of Super Mario Bros. 3.