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Character list for Overgeared Warning: spoilers are unmarked.

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Overgeared Guild:

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     Smith 
https://static.tvtropes.org/pmwiki/pub/images/smith_40.png
Production methods that will sell well? Are you looking down on blacksmiths, boy?

The blacksmith NPC of Bairan Village, who's the first "friendly" NPC that Grid meets. When Grid was stranded in Bairan, Smith's the only NPC that gave the low-level Grid some novice blacksmith related quests that didn't involve going up against level 100 monsters. When Grid completed said blacksmith quests, it proved his worth to become Smith's apprentice. Smith gave Grid the first of his blue-prints, the [Jaffa Arrow], putting him on the path to greatness.


  • Accidental Truth: When he sees Grid forge the Epic-rated [Special Jaffa Arrow], he proclaims "It's like Pagma is reborn!" He didn't know it at the time, but Grid's class is Pagma's Successor.
  • Bit Character: His appearances are few and far between.
  • The Blacksmith: The Beginner-level blacksmith NPC of Bairan Village.
  • Get Out!: Says this to Grid when the latter enters his Bairan smithy trying to boast about his awesomeness, much to Grid's surprise that his blacksmith adoration effects didn't have an effect on Smith. This is due to the fact that Grid's Blacksmith adoration effects only affect Intermediate and Advanced level Blacksmiths, which tells Grid right away that Smith is just a low Beginner-rated blacksmith who views Grid as a nobody. Grid instead offers to chop firewood to prove his worth, which Smith provides the quest for it.
  • How Is That Even Possible?: At first, he refuses to believe that Grid was able to chop as many as 1000 pieces of firewood despite witnessing the large stacks of firewood now outside his smithy. It's only when Grid shows off his perfected wood-cutting technique on another piece of firewood in front of him that he's willing to believe that he completed the firewood quest. Smith then provides Grid a quest to mine [Iron Ore] still not fully convinced in Grid's skills, but finally accepts it when he sees Grid return with 170 of said ore.
    • It happens again once Smith witnesses Grid perfectly prepare his smithy's furnace to begin the smelting for the [Jaffa Arrow]. He's so shocked to hear that this is Grid's first time preparing a furnace that he questions if Grid is the reincarnation of Pagma.
  • Item Crafting: A given since he's a blacksmith.
    • He showed Grid the steps to make a [Jaffa Arrow] before Grid started working on his own.
  • Macho Camp: As a blacksmith, he's very muscular, but he's as flamboyantly gay as they get, frequently hitting on Grid, to his annoyance.
  • Meaningful Name: His name is Smith and he's a blacksmith.
  • Mentor Archetype: For a brief time when Grid was still a blacksmith novice, Smith served as his blacksmith mentor teaching him how to make the [Jaffa Arrow]. He becomes convinced that Grid is destined for greatness after witnessing the latter easily craft the arrowhead and wooden shaft that make up the [Jaffa Arrow] just learning from observation.
  • Please, Don't Leave Me: His tearful goodbye to Grid after the latter completed the [Special Jaffa Arrow] basically amounted to this.
  • Powerful Pick: He provides players with [Smith’s Pickaxe] to mine [Iron Ore] from the mountain mine near Bairan village. After Grid completed the firewood quest, he sends Grid off to said mine to gather up 80 [Iron Ore]. Grid returned with 170.
  • Quest Giver: He's an NPC shown to give out quests.
    • E-rank Quest: Chop Firewood - In order for Grid to prove that he's capable of working as a blacksmith at Smith's Bairan smithy, Smith provides Grid a quest to chop at least 500 pieces of firewood. To Smith's shock, Grid chops as much as 1000 pieces. However, Smith remains unconvinced.
    • E-rank Quest: Mine Ore - Smith sends Grid off to mine 80 pieces of [Iron Ore] from the mountain near Bairan Village for in order for Grid to further prove that he's capable of working for Smith. He's once again shocked to see Grid return from the mountain mine with 170 pieces of [Iron Ore], and accepts Grid into the smithy.
    • E-rank Quest: Mineral Smelting - Beginning work in the smithy, Smith provides Grid a quest to learn how to smelt a jaffa ore as doing so is required for Grid to forge the [Jaffa Arrow]. Thanks to Grid observing Smith making a jaffa ore beforehand, Grid doesn't have much struggle working the furnace and making one of his own.
    • D-rank Quest: Create a Jaffa Arrow - Smith provides Grid the production method to make at least 100 [Jaffa Arrows]. Grid chooses to make the arrow shafts himself along with forging metal arrowhead, which his efforts are rewarded with finishing 100 Epic-rated [Special Jaffa Arrows].
  • Secret Test of Character: He gives Grid a lot of grief when they met and then assigns him to chop 500 wooden logs, just so Grid would stop crying against the walls of the smithy. When Grid completes the quest perfectly, and repairs the worn-out axe, he teaches Grid how to make the jaffa arrows that would ultimately lead Grid to meeting Tzedakah guild and joining as their smith.
  • Small Role, Big Impact: If not for him giving Grid the wood-chopping quest and then teaching him the basics of smithing, Grid would never have found his niche and his destiny, or at the very least, it would have been much, much harder.
  • Took a Level in Kindness: He was very dismissive of Grid at first viewing said player as a nobody since Grid's adoration passives don't work on Beginner-level blacksmiths such as Smith. However, due to Grid increasing his affinity with him, he completely changes attitude and views Grid as a worthy blacksmith after completing the novice quests to chop firewood and mine ore. Both of which Grid went well beyond the needed amount to complete said quests. By the time Grid crafts the Epic-rated [Special Jaffa Arrow], Smith is pretty much at the point of worshipping him due to maxed out NPC affinity.

     Khan 
https://static.tvtropes.org/pmwiki/pub/images/khan_8.jpg
Can it be? Have I met Pagma's descendant, just like my ancestor met Pagma?!

The blacksmith NPC of Winston Village. When Grid arrives at the Winston smithy for work, he finds it in an almost abandoned state, and Khan himself remains in a corner depressed and unhealthy surrounded by empty liquor bottles due to his failing business, and being the only one left alive of his family. While the two are talking, Grid learns how Mero Company flooded the market with cheap, inferior goods, driving Khan out of business. Shortly after, 5 outlaw criminals walk in demanding that Khan sign over the smithy to the Mero Company, and to kick the dog a bit further, demand half of the selling price on the contract. As a final insult, they mock the death of Khan's only son. At this, Grid becomes engulfed with rage and is pushed into an automatic quest to defend the smithy and kill the crooks. In gratitude for being rescued, and seeing that Grid can equip the store's two treasured Unique-rated items, the [Valhalla] armor and the [Dainsleif (Reproduction)] sword, Khan makes Grid his heir. The result is Grid setting up permanent shop at the Winston smithy with Khan working as his primary support.


  • Affectionate Nickname: Ruby was fond of calling him "Grandpa."
  • The Blacksmith: He's the Advanced level blacksmith NPC of Winston Village.
  • Breakout Character: His influence on Grid, turning the latter from an angry ball of hate, cowardice, and misanthropy, to a good and benevolent man, endeared him not only to a significant part of the cast but to the fanbase as a whole. His death as a result of Veradin's cowardly sneak attack while Overgeared was at the Satisfy Olympics made the fanbase erupt with rage, and it's still a tear-jerking topic almost 600 chapters later.
  • Character Death: He succumbs to the wounds inflicted on him by Veradins cowardly attack in chapter 777. Even Ruby's mightiest healing was innefective.
  • Dark and Troubled Past: His wife died when his son was young. His son died of illness. His business was driven under by Mero Company flooding the market with cheap goods, a scammer hired by the Mero Company put him at least 600 gold in debt, and he almost drank himself to death to escape the pain of having criminals pound on his door, trying to steal away his family business that has existed for generations.
  • Darkest Hour: Khan was on the verge of losing everything to the Mero Company the moment the 5 Winston Outlaws arrived at his smithy demanding that he hand over ownership of the smithy to said company...then Grid appears.
  • Died in Your Arms Tonight: Due to the lag and usage restrictions on Grid's Satisfy capsule, Grid arrived one second before Khan died, just barely enough time for a hug before Khan turned grey and dissolved into ash. Grid declared war on Immortal in response, and didn't quit until the guild disbanded and Veradin was forcefully logged out, permanently.
  • Drowning My Sorrows: Deconstructed. Drinking himself to an early grave did nothing to solve Khan's problems, only making them worse.
  • Family Business: His Winston smithy has gone through seven generations in his family. However, the streak ends with Khan due to being the final living member of his bloodline. He did have a son, but he died of illness long before Grid's arrival to Khan's smithy.
  • Grumpy Old Man: Khan's introduced as an irritable drunk due to the loss of his family, and the Mero Company ruining his business. He gets out of hit upon meeting Grid.
  • Heroic Lineage: He's a descendant of Albatino, a blacksmith who displayed a lot of potential from the era of Pagma. Albatino was the creator of the Unique-rated items, the [Valhalla] armor and the [Dainsleif (Reproduction)] sword, that remain within Khan's smithy as its precious treasures.
  • A Hero to His Hometown: Due to the fact that he's standing up to the Mero Company, the people of Winston respect the hell out of him. Usually when he's providing speeches, especially his hatred for the Mero Company, it easily hypes up the residents of Winston to listen to whatever he says.
  • How the Mighty Have Fallen: It's said that he was once an incredible blacksmith back in the day. His Blacksmith’s Craftsmanship Skill early on is actually at the Advanced level. However, he became a drunk incompetent old man due to the Mero Company ruining his business. Thankfully, he becomes a great blacksmith again once he starts working alongside Grid.
  • In the Blood: Outside of his Darkest Hour troubles with the Mero Company, Khan has always been a potentially great blacksmith due to being a descendant of Albatino.
  • Item Crafting: A given since he's a blacksmith.
    • Using the stack of [Frostlight Orc Leather] that Grid provided for him, Khan forges the Epic-rated [Khan's Masterpiece] armor. The armor has the added effect of reducing damage from physical attacks by 20% due to the orc leather being able to absorb impacts. Khan gives the armor to Grid to protect help him for his journey to Kesan Canyon.
  • Like a Son to Me: He sees Grid as a welcome adoptive son.
  • Making the Masterpiece: He views the [Khan's Masterpiece] armor that he forged using leather from frostlight orcs to be this.
  • Mentor Archetype: Most of his mentoring towards Grid was when the two of them were preparing for the blacksmithing duel with the Mero Company. Afterwards, Khan serves as Grid's main support and blacksmith helper once Grid becomes further developed and sets up shop in the Winston smithy.
  • Mr. Exposition: Given that he's a quest NPC, he usually provides a lot of helpful info to Grid.
    • During the Mero Company chapters when Huroi is trying to get the people of Winston to like said company for his quest, Khan goes into great detail regarding Earl Steim, and how the people of Winston follows the Earl's ‘Rights of the People’ law. That the Earl cares for its people, and should be informed should something at Winston go wrong. Thus, Huroi is given a new quest to inform Earl Steim about the Mero Company's poor treatment of the people of Winston, and not allowing them to properly develop when Winston Village has the potential to become grand. In the end, Huroi agrees to go inform Earl Steim about the Mero Company's actions, and accepts the new quest.
  • Nailed to the Wagon: Grid confiscates (and sells) all his liquor and stops him from getting any more, as he's been so overburdened by booze that another drop crossing his lips might kill him.
  • Number Two: After Khan hands ownership of his Winston smithy over to Grid, he becomes Grid's main blacksmith support from then on providing him mentorship and advice while also acting as the shopkeeper to help sell off the items that Grid creates.
  • Outliving One's Offspring: His very talented son died of illness as a young man.
  • Passing the Torch: He officially names Grid his successor in order to take on the blacksmithing duel against the Mero Company, which Grid fights in his place due to Khan being unhealthy at the time. Even after the duel is over, Grid accepts the role as the successor of Khan's smithy. Following the disposal of the Mero Company from Winston Village, Khan officially transfers ownership of his Winston smithy over to Grid, much to the latter's excitement.
  • Quest Giver: He's an NPC shown to give out quests.
    • B-rank Quest: Blacksmith’s Rage - Due to Grid overhearing the blacksmith NPC, Khan, being harrassed by the 5 Winston Outlaws, Grid is provided a quest by the game to dispose of the 5 Outlaws. Utilizing the one [Special Jaffa Arrow] he kept, and convincing Khan to let him borrow the smithy's Unique-rated sword, [Dainsleif (Reproduction)], Grid completes the quest by killing the 5 Winston Outlaws, which results in Grid befriending Khan.
    • Class Quest: Pagma's Successor - Grid is interested in obtaining the two Unique-rated treasures of Khan's smithy, the [Valhalla] armor and the [Dainsleif (Reproduction)] sword. As a result, Khan provides Grid a special class-specific quest to prove to Khan that he's truly Pagma's Successor.
      • Pagma's Sword Dance - The first step of the Class Quest is for Grid to go out and discover Pagma's swordsmanship. Upon visiting the gravesite for Khan's family, Grid is given a hint from one of Khan's ancestor ghosts that it witnessed Pagma's swordsmanship, and carved the sword dance images onto a cliff in Kesan Canyon. Upon exploring Kesan Canyon, Grid locates the mural of Pagma's Sword Dance in a hidden cave behind the Loran Falls waterfall. Grid learns the Pagma's Sword Dance Skill and its 5 sword techniques (Wave, Restraint, Link, Kill, and Transcend) after looking at all the mural pictures. Grid then shows off Pagma's Sword Dance to Khan, which he rewards Grid with the [Dainsleif (Reproduction)] greatsword, and completes this part of the Class Quest.
    • A-rank Quest: Item Production Game with the Mero Company! - Rabbit arrives at Khan's smithy and challenges him to a blacksmithing duel against the Mero Company with the smithy on the line. However, Khan announces Grid as his successor to take his place in the duel, which Grid is given the quest. In the end, Grid made a Unique-rated item, the [Ideal Dagger], that would have won blacksmithing duel against Euphemina, but he's arrested by Valmont before said item is judged; resulting in Euphemina technically winning by default.
    • A-rank Quest: For the Residents of Winston - As a result of Huroi trying to calm the residents' anger towards the Mero Company, Khan provides him a speech regarding how said company is the true villain causing the Winston residents to suffer. Thus, he provides Huroi a quest to go and inform Earl Steim of the Mero Company's actions. Huroi moves to do so, but is captured by Rabbit before he's able to leave Winston Village.
      • For Huroi however, the quest chains into the S-rank Quest: Wait (S) where he has to wait in jail until he's rescued by the "Apostle of Justice, " who turned out to be Grid due to him receiving the S-rank Quest: Apostle of Justice when he got thrown into the same dungeon as Huroi. In the end, both Huroi and Grid succeed in their S-rank Quests, which they're both rewarded handsomely by the game.
  • "The Reason You Suck" Speech: The moment it looks like the Winston residents, and even Grid, are about to change their views that the Mero Company are good people just because Rabbit challenged Khan to a fair blacksmithing duel, Khan provides them all a reminder as to how much said company truly sucks monopolizing their land, and being deprived of everything to the point of becoming poor and hungry.
  • Rebel Leader: He serves as one for the Winston Villagers towards the villainous Mero Company. If Khan states that he's going against the Mero Company, the villagers will glady follow.
  • Tragic Keep Sake: His entire smithy is one.
  • Undying Loyalty: To Grid ever since he saved Khan's smithy from the Mero Company.
  • You Remind Me of X: He reminds Grid of his own grandfather, and their relationship is very positive as a result.

     Rabbit 
https://static.tvtropes.org/pmwiki/pub/images/rabbit_7.jpg
The Mero company is doomed to fail sooner or later. I wonder about that boy Grid. He seems rather talented...

A highly intelligent NPC who originally worked as Valmont's top strategist for the Mero Company. During his time working for Valmont, Rabbit remained loyal due to the Mero Company providing him good money. However, Rabbit starts to question his loyalty once he starts to get abused by Valmont, and sees that his boss' growth has reached its limit. As a result, Rabbit quickly realizes that the company is doomed, and so is he, if he remains with Valmont. Upon seeing Grid's potential forging the Unique-rated [Ideal Dagger] during the Winston blacksmithing game, Rabbit finally sees an out to move on from the company to work for someone better. Thus, he secretly schemes with Euphemina to out Valmont and dispose of the Mero Company. After breaking away, Rabbit pledges his support to Grid, but before he can work for his new boss, Earl Steim throws Rabbit in jail as punishment for his work with the Mero Company; meaning that it will be awhile before Rabbit can truly start working for Grid.


  • Assumed Win: He (and Valmont) assumed victory for the Winston blacksmith duel believing that Euphemina was better than the incompetent looking Grid. Thus, it comes as a shock to him when he realizes that the knife forged by Grid was better.
  • Awesomeness by Analysis: He's got incredibly keen observation abilities. An example would be that Rabbit could tell that Euphemina wasn't actually a real Blacksmither being able to put together that she doesn't have the traits of actual blacksmithers (work hands and working the bellows), and that she must have some sort of copy ability since she was just copying Khan's techniques during the Winston blacksmith duel.
  • The Bet: To resolve the issue regarding Valmont's Mero Company trying to take over Khan's smithy, he challenges Khan to a blacksmithing duel. If Khan wins, he keeps his smithy and the Mero Company will leave him alone. If the blacksmith hired by the Mero Company wins, they take over the smithy.
  • Boxed Crook: He is given relative freedom in exchange for helping Grid manage the city of Reinard that is his reward for defeating the massive golem army sent by the undead mage Braham.
  • The Bus Came Back: With no buildup or mention for almost 200 chapters, when Grid is given authority over Reidan, he equally as abruptly has Rabbit freed from prison and made administrator of Reidan.
  • The Dragon: He was Valmont's #2 during the chapters surrounding the Mero Company.
  • Four Eyes, Zero Soul: He's not exactly evil, but he is amoral and ruthless, and he wears glasses.
  • Heel–Face Turn: He's introduced to the story being highly antagonistic to Khan and Grid, but upon seeing Grid's potential forging the Unique-rated [Ideal Dagger], Rabbit comes to realize that his life will be much more grand if he switches to serving Grid. Thus, shortly after Grid is falsely accused and arrested by Valmont, he turns to Eupheminia and has her break him out. Following the breakout, Rabbit's speech to Grid regarding using all his merchant skills and connections to build up Grid's reputation as a great blacksmither who will be selling items for all the Kingdoms from Khan's smithy makes it quite clear to Grid that the future goals Rabbit's striving for are legit. Thus, Grid accepts Rabbit's support.
  • Heroes Prefer Swords: Seen wielding a sword.
  • Hyper-Competent Sidekick: It was quite clear that he was the reason Valmont's Mero Company got as far as it did. Thus, Rabbit bailed once he realized that the company was doomed to eventually fall to Grid.
  • Loved by All: He becomes a hero to Winston Village after the residents found out that he chose to betray the Mero Company, and bring Valmont and Baron Lowe to justice.
  • Moral Pragmatist: He takes the moral stance that is most likely to bring success. If he has to be cold and ruthless to collect outstanding invoices, he'll do it. If he can win good will by charity and benevolence, he'll do that too.
  • No Good Deed Goes Unpunished: Because he turned state's witness and helped Grid, Huroi, and Euphemina bring down Valmont and the corrupt lord of Winston, he does get leniency, but all his past crimes still mandate a jail sentence, so he wasn't able to advise Grid on how to bring Khan's smithy back to solvency.
  • Only in It for the Money: He follows whatever he believes will provide him the most money. After witnessing Grid's potential during the Winston blacksmithing duel, Rabbit decides to bail on the Mero Company believing that working for Grid will provide much more money. Rabbit also makes it quite clear when he's trying to convince Grid to work together that their skills combined will bring the both of them a lot of money. Grid is of course won over by this claim given that this was early in the series when Grid was still a poor man.
  • Put on a Bus: After his part in freeing Grid and Huroi, he is abruptly thrown in prison for 10 years by Earl Steim and is not mentioned in the next few arcs.
  • Quest Giver: He's an NPC shown to give out quests.
    • It's implied heavily that Rabbit provided Huroi a quest to calm the Winston residents that are gathering at Khan's smithy. However, the quest fails due to Huroi betraying the Mero Company, which Rabbit proceeds to throw Huroi in the dungeon of Winston Castle.
    • Unknown Difficulty Quest: Item Production Game with the Mero Company! - It's implied heavily that Rabbit sent a messenger from the Mero Company to hire Euphemina for the blacksmithing duel against Grid. During the duel, Grid is arrested by Valmont before his Unique-rated [Ideal Dagger] can be judged as the winner, which Euphemina completes the quest being declared the winner by default, and is rewarded.
    • S-rank Quest: Help Rabbit’s Job Seeking Plan - Due to Rabbit deciding to move on from the Mero Company to work for Grid, he provides Euphemina a quest to free Grid from prison, and bring an end to the Mero Company and the corrupt Baron Lowe. The result is Euphemina breaking into the dungeon of Winston Castle to free Grid, and while she gets a bit sidetracked due to Grid needing to free Huroi for his quest, she eventually succeeds getting Grid out of the dungeon, disposing of many of Baron Lowe's guards, and capturing Lowe and Valmont. In the end, Euphemina is rewarded, but Rabbit is still thrown in jail by Earl Steim as punishment for working with the Mero Company, so Rabbit has to wait to eventually be able to work with Grid.
  • "The Reason You Suck" Speech: He dishes this out to Baron Lowe when the latter is begging Rabbit for help. Rabbit tells him that he's decided to betray the Mero Company because of Valmont's oppressive nature caused by his partnership with Lowe, as well as his inability to read the mood of Winston Village. Thus, he's come to the conclusion that the Mero Company will fall thanks to the actions of Lowe and Valmont.
  • Screw This, I'm Outta Here: Bailed on Valmont's Mero Company once he realized that it was doomed to eventually fail. Rabbit finally puts together a plan to leave it after seeing Grid's potential during the Winston blacksmithing game.
  • The Strategist: Among his many skills is strategy, both economic and martial.
  • Surprisingly Realistic Outcome: Despite bringing Valmont and Baron Lowe to justice, Earl Steim doesn't let Rabbit off the hook as he was working as the #2 guy of Valmont's Mero Company that caused many residents of Winston Village to suffer. Thus, Earl Steim sentences him to 10 years in prison (much to Grid and Rabbit's disappointment as they had just decided to partner up).

     Kreugel 
The well-known first place ranker of Satisfy. He and Grid meet when Kreugel had just finished losing a spar to Piaro, after previously having been subdued and working the fields.
  • Cerebus Retcon: When first introduced, he would often go "sorry, my mother is calling, I have to go" and log-out. Most believed he was just shy and used a silly excuse to avoid social contact. In fact, his mother was calling, because he's watching over her in a hospice as she slips slowly away due to Alzheimer's.
  • The Dog Bites Back: He may be stuck in Russia because of his sick mother, but he doesn't have to like it. When his murderously racist "teammate" Alexander mocked his mother's fate one time too often and tried to bully him in reality, he retaliated to the latter's with extreme force, even going so far as to step on the guy's throat, to show him he's no "yellow monkey" because of his Korean ancestry.
  • Dramatic Irony: In the second Satisfy Olympics, he runs across and fights Yura, and would have defeated her if not for Grid's intervention. Just so happens Yura is a [Legend] and he has to defeat one for his class quest.
  • Misunderstood Loner with a Heart of Gold: He prefers to play solo, so most players think he's cold and aloof, but he's actually desperately lonely and plays solo only because he's watching over his sick mother and could need to log-out at any point with little to no warning.
  • The Rival: He and Grid develop a friendly rivalry after their spar in Reinard.
  • To Be a Master: His goal, as it currently stands, is to become a Sword Saint, the pinnacle of swords-mastery. He is currently stuck trying to fight and defeat a [Legend].
  • Worf Had the Flu: Lampshaded. Grid insists that he wouldn't have won their spar if it weren't for the fact that Kreugel wasn't in top condition due to his earlier spar with Piaro, even though Grid had Kreugel healed up by Ruby before their fight.

     Noll 
The vampire boss of the seventh vampire city. He gives the entirety of Overgeared's top fighters so much grief Grid summons the royal army to deal with him, which prompts his allies to rally and his enemies to be wary. Just before the final blow, Grid's passive Pangea's Virtue skill triggers, sparing his life. As a direct result, he abandons his superiority complex against Grid and swears allegiance, going from being a monster to an NPC, and dragging his vampire city with him.
  • Affectionate Gesture to the Head: He loves it when Grid rubs his head.
  • Face–Monster Turn: Inverted. Goes from being a named monster boss to an NPC loyal to Grid.
  • Friendly Neighborhood Vampire: Not at first, but once he swears allegiance to Grid, this applies to Grid and the members of Overgeared, with Grid replacing Noll's long-lost mother in his heart.
  • Happily Adopted: He sees Grid as a father figure and wants to spend time with him.
  • Know When to Fold 'Em: Unlike the rest of Grid's NPC heavy hitters, when his HP reaches 10% of max, he focuses on trying to escape, while the others like Piaro will fight to the death, even though for NPC All Deaths Are Final.
  • Love Redeems: Because Grid treats him with affection, he grows from being a raving, ranting monster that has to die to a decent upstanding NPC that's completely loyal to Grid.
  • The Mind Is a Plaything of the Body: He may be thousands of years old, but he has the body of an angsty teen and acts like one.
  • Please, Don't Leave Me: He wants to spend as much time with Grid as possible and hates it when Grid's duties take him elsewhere.

Church of Yatan

     As a whole 
  • Card-Carrying Villain: They are all despicable and proud of it.
  • Dark Is Evil: They all practice dark magic and are horrible, horrible people who happily spread misery and terror.
  • The Fundamentalist: They are all fanatic worshippers of Yatan, and everyone who isn't is a "heretic," so it's perfectly okay to harm them.
  • Good Is Bad And Bad Is Good: They genuinely believe their vile acts are the epitome of righteousness.
  • Obviously Evil: As if their getup and attitude wasn't enough of a clue, they all wield black magic, and worship an evil god.
  • Quest Giver: The church itself will give out quests.
    • S-rank Quest: Guardian of the Temple - Due to Yura being in the area of a Yatan Temple being assaulted by Grid and Doran, the church provides her a quest to repel them, or to at least defend the woman (Irene) that's in the middle of being sacrified for one hour. While Irene ends up escaping, Yura succeeds in the quest due to the deaths of Grid and Doran.
    • SS-rank Quest: Eighth Servant - Due to Earl Steim's war against the Yatan Church in the northern lands of the Eternal Kingdom, the church gives Yura a quest to join the war by rescuing at least 300 stranded Yatan followers. Doing so would grant Yura the high-ranking Yatan Church position of Eighth Servant, which she does eventually succeed.
  • Religion of Evil: They worship the god Yatan, who they all boast lives in hell.
  • Revenge Myopia: They happily do terrible things, including kidnapping virgins and offering them ups as sacrifices, but their intended victims dare to fight back, especially if they win, and the entire group wants bloody vengeance.
  • Stupid Evil: Their cult only works because Yatan wants it to. With the entire world as their enemy, and constantly trying to out-do each other in vileness, their organization should have torn itself apart long ago.
  • Undying Loyalty: Pretty much all of the Yatan Church followers, especially the NPCs, are this towards God Yatan.
  • Virgin Sacrifice: They kidnap virgin women and sacrifice them to Yatan for power, and use that power to do heinous things.

     Malacus - The Sixth Servant of Yatan 
https://static.tvtropes.org/pmwiki/pub/images/malacus.jpg
Me, the conduit of Yatan, is suffering so much before these human insects!

The 6th highest ranking NPC of the Church of Yatan. Malacus' primary job as a priest for the Church is to provide virgin sacrifices to God Yatan, which led to him kidnapping the virgin, Irene Steim, and attempted to sacrifice her in the Rolf Mountain cave near Winston Village. He also came up with the idea of controlling Administrator Vladi to hire Grid into forging a [Divine Shield] of Goddess Rebecca as Malacus plans to then corrupt said shield with his black magic to further strengthen the Church of Yatan.

Grid and Regas eventually stumble upon said cave by accident while the two of them were looking around for the Yatan cultist who stole Grid's Legendary-rated [Perfect Divine Shield], which was brought back to Malacus. The result is Grid and Regas ending up in a raid battle against Malacus and his lesser Yatan supporters, which forces Regas to call upon the rest of his Tzedakah Guild to help with the raid. At first, Malacus completely dominates the fight, but he's caught off-guard when it turns out that Grid still had a Rare-rated [Divine Shield] up his sleeve. Grid then realizes that he's getting a party field boost and turns the tables, killing him.


  • Arc Villain: He basically acts as the Final Boss for the stolen [Divine Shield] chapters, which resulted in Grid joining up with the Tzedakah Guild after fighting alongside them in a boss raid against Malacus. In addition, his death stalled the growing influence that the Church of Yatan had on the Eternal Kingdom.
  • Barrier Warrior: He relies a lot on his black magic deflecting shields to defend himself from harm. Malacus can either summon up barrier walls, or cast the black magic shielding upon himself to protect his whole body. The latter of which is considered a broken ability by the members of the Tzedakah Guild.
  • Beam Spam: Using his hands, Malacus can fire off beams of dark magic at his enemies. He can even fire off dozens of these darkness rays at once.
  • The Beastmaster: Possibly due to a contract with Hell's Noble Master, Malacus can call upon the Noble Master's aid to summon up many Cerberus dogs that will fight Malacus' enemies.
  • Black Magic: A user of dark magic given that he's a supporter of Yatan.
  • Boss Battle: Grid and the Tzedakah end up in a boss raid against the Level 310 Malacus at the Rolf Mountain cave near Winston Village.
  • Can't Catch Up: Due to Malacus being a priest who doesn't usually engage in direct combat, it's left him at a low level compared to Yatan's other Servants. Thus, hes's considered to be the weakest of Yatan's Servants despite being as high as Level 310.
  • Chain Pain: He can create chains with his black magic, which Malacus will use to try to bind up his enemies.
  • Deflector Shields: Malacus has hidden shield disks made of black magic that block incoming enemy attacks, but the cost is so restrictive, he can only use it just before the attack lands, so he can be blindsided.
  • Evil Is Bigger: He's evil and he's so tall, the top of his head rubs up against the cave ceiling.
  • Evil Gloating: He gloats how incredible he is that it was his efforts that made the Church of Yatan as great as it is, which makes it all the more laughable that a bunch of players are going to try to hunt someone as famous as him.
  • Evil Laugh: He can't help but laugh at the thought that Jishuka and her guild are actually going to try to hunt someone as powerful as him.
  • Evil Plan: Several.
    • Given that it's Malacus' job to sacrifice virgins to God Yatan, he tends to go after folk who've proven themselves hostile to the church. This is why he kidnapped Irene from Winston Village in an attempt to sacrifice her to his god at a nearby mountain cave. It can be assumed that Malacus was also the one who tried to sacrifice Irene earlier at the temple where Doran had to sacrifice his life to save her. Both times however, Grid got in the way from being able to sacrifice her.
    • After hearing about an upcoming potential blacksmith in Winston Village, Malacus put together a plan to control Administrator Vladi into giving Grid a smithing job to forge a [Divine Shield]. Malacus would then have the shield stolen in an attempt to corrupt it with his black magic to further strengthen the Church of Yatan. However, all this ended up doing was lead Grid and Regas right to his Rolf Mountain cave during their search for the stolen [Perfect Divine Shield], which resulted in a Grid and Tzedakah Guild boss raid against Malacus.
  • Evil Sorcerer: His class is Dark Sorcerer, which is a type of evil priest that specialties in black magic, debuffs, and various defense skills.
  • Facial Markings: He has triangular markings around his eyes.
  • Famed In-Story: Malacus played a major role in the growth of the Church of Yatan. So much so that his accomplishments were enormous enough to affect the situation of the entire continent of Satisfy, such as the Eternal Kingdom ending up at war with the church in order to push their evil influence back. There's two other large-scale sacrificial events that Malacus was particularly famous for. The first was when he sacrificed 87 virgins in order to turn the king of the Bungerst Principality into an idiot. The second was when he sacrificed 607 virgins in order to raise an epidemic in Earl Raven’s territory.
  • The Fundamentalist: He's said to be one of the most brutal religious figures in Satisfy. So much so that it's considered foolish to try to communicate with Malacus, which Grid realizes right away when he tries to ask Malacus for mercy at the start of the raid battle.
  • A God Am I: He constantly keeps spouting how he's "transcended humanity as a servant of Yatan."
  • Healing Factor: Thanks to his enormous amount of magic power, Malacus has a regeneration ability so strong that Jishuka's mightiest attack burning off half his body isn't enough to kill him. Grid has to follow up with Pagma's Sword Dance, Kill, boosted by the party field bonus, trigger a critical hit, and bash him in the face with Rebecca's Divine Shield to finish him off.
  • Hellhound: Can summon out dozens of Cerberus dogs of hell to fight for him. These Cerberus can't die from normal attacks, they can burn, freeze, and poison their enemies, and melee weapons they're hit by end up rusting.
  • Homing Lasers: The rays of black magic he fires off have the ability to home in on their target.
  • Hope Crusher: His favorite activity is driving people to despair.
  • Hostage Situation: During the raid battle against the Tzedakah Guild, Malacus manages to take Regas hostage by stabbing him with 5 spears of black magic that keep the player immobile.
  • Humans Are Insects: He repeatedly calls Grid and the members of Tzedakah insects for being human.
  • The Hunter Becomes the Hunted: Basically says this to the Tzedakah Guild, who claim that they're going to hunt Malacus. After Malacus shows off his power to them, he claims that it's they who became the hunted...it still didn't work out for Malacus.
  • Ignored Enemy: Pon and Vantner's constant arguing is enough for Malacus to remind them of their current predicament that he currently has their friend, Regas, held captive.
  • Javelin Thrower: He can create spears of black magic that he then casts out towards his enemies.
  • Keystone Army: His death greatly weakened the Church of Yatan until another Sixth Servant was chosen.
  • Necessary Drawback: His deflector shields can't be up all the time, so he can be blindsided by an attack.
  • The Paralyzer: Malacus can create spears of black magic that have the ability to immobilize an enemy in place. During the raid battle against the Tzedakah Guild, he manages to immobilize and take Regas hostage by stabbing said player with 5 of these black spears.
  • Playing with Fire: Has the Hellfire Skill, which gives Malacus the ability to summon hellfire and burn his enemies.
  • Pride: He takes huge pride at the fact that his efforts greatly increased the power of the Church of Yatan. Malacus is so prideful of his own power that just the sight of Grid not being affected by his evil aura is enough to bug him.
  • Rasputinian Death: He did not go down easy, he had to tank the most powerful attacks of Tzedakah guild and suffer a critical hit from Grid's Pagma's Sword Dance, Kill, before he went down for good.
  • Razor Wind: Malacus can fire blades of black magic at his enemies. He's shown to use this as a surprise attack at the start of the battle.
  • Red and Black and Evil All Over: The red and black on his outfit comes from the blood of thousands of virgins, and the item description on his cloak spells that out.
  • Smug Super: He loves to brag about how powerful he is and he gave Tzedakah guild a very hard fight.
  • Status Infliction Attack: The dark power Malacus gives off is enough to surprise his enemies by hitting them with fear, weakness, and immobilization effects. Upon first meeting Malacus, Grid isn't affected by the dark power given his passive skills that basically make him immune to abnormal conditions, but Regas isn't so lucky.
  • Summon Magic: He can summon Cerberus dogs in numbers. Saying a chant where he calls upon the support of the Noble Master who controls the dogs of Hell, the sky turns dark, and a thick darkness covers the area. Dozens of shadows then come up from the ground, and take the form of dark dogs with three heads who fight for Malacus.
  • This Cannot Be!: Viewing his enemies as nothing but bugs, he was left shocked and unable to understand why Grid's Restaint technique had an effect on him compared to when Malacus was toying around with the members of the Tzedakah Guild. It also annoys him after Restaint wore off where he no longer sensed any dangerous threat from Grid. Feeling that he was tricked, he angrily orders Grid to show off such skills again.
  • Throwing Your Sword Always Works: He can create swords of black magic that he then casts out towards his enemies.
  • Villain Respect: He admires Tzedakah Guild's tenacity and admits they could have beaten the Cerebus, if there was only one of them.
  • Virgin Sacrifice: The job of the the Sixth Servant is for Malacus to be the one who oversees the rituals that provide virgin sacrifices to God Yatan, such as when he tried to sacrifice Irene Steim.
  • Villain Teleportation: Has some sort of Teleportation Skill where he can appear in front of his enemy in an instant. It's as if it was a manifestation of high-level magic that allowed Malacus to leap through space itself.

     Rose 
The player who took Yura's place as the Eighth Servant of Yatan
  • Evil Cannot Comprehend Good: She can't understand why Yura would want to turn her back on the Church of Yatan which goes aroung grabbing and sacrificing virgins, at a minimum, but she also can't understand why Grid doesn't abuse his power as king, even though being a good and noble ruler is precisely why he became king and his kingdom is stable in the first place.
  • Foil: To Yura. While Yura was reluctant in her evil ways during her tenure in the Church of Yatan, Rose revels in it and is actually looking forward to the chaos of summoning greater demons and turning the west continent to hell.
  • For the Evulz: She has no motivation serving the Church of Yatan aside from sowing chaos and destruction for a laugh.
  • Just Following Orders: Her first attempt at "defending" her actions in the attack on the Vatican was proclaiming that she was just following a quest and didn't know Irene and Lord would be there. Lauel calls her out on it by pointing out that Grid and Damian's friendship is public knowledge.
  • Playing the Victim Card: When Grid gives the Overgeared Kingdom a quest to hunt her down in retaliation for her launching an attack on the Vatican and actively tried to kill Irene and Lord, she runs to the user base and whines about being a poor, helpless player being bullied by hundreds. Lauel retorts on the forums that she's neither poor, nor helpless, is allied with the Church of Yatan, and has gone around wrecking other users for shits and giggles.
  • Revenge Myopia: She swears vengeance in her heart for the "humiliation" of being forced to tesify that the Church of Yatan is framing Agnus for the murders of several jewelers, by unleashing a Greater Demon and letting it wreck havoc, when she's the one who attacked Grid's interests first and tried to straight up murder Irene and Lord.

Church of Rebecca:

     Cassus 
https://static.tvtropes.org/pmwiki/pub/images/cassus.jpg
Goddess Rebecca has chosen this one.

A priest NPC of the Church of Rebecca. While the war between the Eternal Kingdom and the Church of Yatan was going on, Cassus was sent by the Church of Rebecca to Winston Village to help Grid fashion a [Divine Shield] that will help push back the Yatan supporters. Grid being the one who forges the shield while Cassus infuses the shield with Goddess Rebecca's divine power.


  • Determinator: He's greatly determined to perform his role as a Priest for Goddess Rebecca. So much so that he dedicates himself to remain at Grid's side praying for good luck as Grid works on 2 [Divine Shields]. Even when Grid tells him to relax, it's the one time that Cassus truly shows displeasure not wanting to stop, which surprises Grid to the point of just letting him continue praying.
  • Dispel Magic: His Light of Purification Skill allows for Cassus to flash a brilliant holy light that purifies people suffering from Demonic Possession. During Grid's quest to turn in the [Perfect Divine Shield], he frees Administrator Vladi from being controlled by a demon.
  • Emotion Suppression: He's almost always shown to be expressionless to the point of rarely displaying any emotion. Possibly as a result of his training as a church priest.
  • Exhausted Eyebags: As a result of staying up waiting for the two days it took Grid to craft two shields for him to bless.
  • Good Is Not Dumb: When the administrator of Winston refused to pay up-front for the shield Grid was commissioned to craft, he immediately realized that it was a trick from the Church of Yatan.
  • Good Shepherd: He is a priest of the Church of Rebecca and is a good and kind man.
  • Luck Manipulation Mechanic: His prayers are implied to provide good luck to whatever he's praying to. Given that one of the 2 [Divine Shields] that Grid forged ended up getting the Legendary-rated [Perfect Divine Shield] while Cassus spent hours alongside him praying for good fortune. Cassus' good luck prayers seem to be legit.
  • Prayer Pose: Since Cassus is a priest, this is a given. While Grid worked on the [Divine Shields], Cassus remained at his side praying for hours in an effort to provide Grid some good luck.
  • Red Oni, Blue Oni: He's the emotionless Blue to Grid's emotional Red during the chapters that they worked together on Grid's quest to forge a high-rated [Divine Shield].
  • Super-Empowering: His prayers allow for Cassus to infuse items with the divine power of Goddess Rebecca. Hence, why he was needed to help Grid with the development of the [Divine Shields].
  • White Mage: Along with being a priest of the Church of Rebecca, he's dressed up in a white garment that comes with the symbol of Goddess Rebecca on it.
  • White Magic: Cassus uses holy magic given that he's a priest of Goddess Rebecca.
  • Undying Loyalty: A priest loyal to the Church of Rebecca.

     Isabel 

A warrior nun NPC who serves as one of the three high status "Daughters of Rebecca" for the Church of Rebecca. Isabel's introduced arriving in Winston Village where she manages to defeat the Church of Yatan underling that stole Grid's Legendary-rated [Perfect Divine Shield].


  • Debt Detester: She openly refuses Grid's aid on several occasions because she doesn't want to find herself owing him a favor. He has to convince her that he's helping her only for his own benefit before she lets him.
  • The Dreaded: The fact that she has the high "Daughter of Rebecca" church status is enough to strike fear in her enemies. The Yatan minion who stole Grid's [Perfect Divine Shield] for example instantly chose to run away the moment he realized that he was dealing with a Rebecca Daughter.
  • Dynamic Entry: She's introduced bursting through the wall of Administrator Vladi's office rather than use the door. Her excuse to Cassus as to why she did that is because it was the cooler thing to do.
  • Hero-Worshipper: After Grid's heroic save the Church of Rebecca, and herself, from enemies both within and without on a repeated basis, she begins to idolize Grid with religious fervor, willing to side with him against Rebecca herself if need be.
  • Lawful Stupid: Starting at a young age, she and the other two "Daughters of Rebecca" underwent extreme indoctrination and brainwashing to comply with every tenet of Rebecca's faith and whatever orders the Pope gives them.
  • Licking the Blade: Hyped for battle, she licks her spear before going off to chase down the Yatan minion that stole Grid's [Perfect Divine Shield].
  • Religious Bruiser: As one of the "Daughters of Rebecca" for the Rebecca Church, she's one of said church's best fighters. Particularly, with a spear.
  • To Be Lawful or Good: The conflict she faces whenever she is given an order by the pope that contradicts the teachings of Rebecca.

     Pope Dverigo 
Introduced as the pope of the Church of Rebecca, he was an extremely corrupt man who embezzled church funds to play with prostitutes, murdered priests and paladins who disagreed with him, and brainwashed three girls into "Daughters Of Rebecca" to then use them as disposable tools. Damian and Grid both get a quest to eliminate him.
  • Believing Their Own Lies: He maintained his "faith" in Rebecca by lying to everyone, including himself, that he was acting on the goddess's will, and made himself believe it. The goddess eventually gets fed up with it and sends two powerful users quests to deal with him, permanently.
  • Corrupt Church: The least offensive thing he did was embezzle tithes and contributions so he could fool around with prostitutes.
  • Fatal Flaw: Pride.
  • Healing Factor: The thing that made him most dangerous was his powerful healing magic.
  • Hookers and Blow: He is introduced using the church sanctum as his personal brothel.
  • Tautological Templar: Invoked and lampshaded. He deluded himself into thinking he was doing Rebecca's will so he could brush off any complaints about his nastiness, and openly admits that's what he was doing.
  • Unskilled, but Strong: He's not specialized for combat, but as a named boss, he has a cosmic buttload of hit-points and a powerful healing spell that gave Grid serious grief in the fight with him.

     Damian 
Formerly a paladin in the church, he becomes pope after the oust of Dverigo and the defeat of Pascal, both thanks to Grid. He is deeply smitten with Isabelle and nearly worships Grid as thanks for saving her life on a repeated basis.
  • Category Traitor: Many from his home nation think he's a transplanted Korean because he sings up Grid's praises, rather than bow to the extreme Japanese right wing.
  • Chivalrous Pervert: He pervs out over Isabelle and the two other current Daughters of Rebecca, but their well-being is his top priority, and his love for Isabelle is reciprocated.
  • Good Shepherd: As pope, he's the epitome of what the leader of a religious movement should be like.
  • Hero-Worshipper: To the point that when Overgeared Kingdom is founded, he lobbies to build three Rebecca temples in Reinheardt, the capital.
  • Light Is Good: As Rebecca's pope, he wields a lot of holy magic and is a truly good and kind man.
  • Phenotype Stereotype: Played for laughs. Since he's of Japanese origin, he's hit with the "Otaku" stereotype.

Church of Judar:

     Pascal 
The pope of Judar's church introduced comissioning Toban to collect the holy armor and vestments of the Church of Rebecca, by hook or crook. Not content with being the pope of Judar, he also schemes to be the pope of Rebecca. Calculating, cold, and cruel, his ascencion would have made the Church of Rebecca even more corrupt than under Dviergo. Like the former pope, he only views the Daughters of Rebecca as disposable tools, on a good day and wanted Isabell dead.
  • Ambition Is Evil: His desire for more and more power drove him to do progressively more and more evil acts.
  • Assumed Win: He thought he was already a shoe-in to pope of Rebecca over Damian, until Grid showed up, and then presumed his Sahara Empire connections would easily squash Grid like a bug. He was wrong on both counts.
  • Corrupt Church: Not only is he as fond of Hookers and Blow as Dverigo, but by becoming Pope, he was planning to make the church an arm of the most genocidal aspects of the Sahara Empire.
  • Famous Ancestor: He is a direct descendant of Franz, the fifth pope of the Church of Rebecca, a man who was also a close ally of Pagma.
  • Freudian Excuse Is No Excuse: He had a rough childhood with a neglectful father, and had to scrape his way out of poverty, but this doesn't excuse his villainy, since his efforts rewarded him with the pope seat in the church of Judar and many accolades.
  • Hoist by His Own Petard: Pascal had already bought off more than enough votes to be guaranteed the election for the next Pope, and his status as clergy of Rebecca's Church meant that Grid could NOT simply attack and kill him without severe game consequences, even if Grid refused to let Pascal buy him off. Then Pascal was dumb enough to let the Saharan Empire and then his father send people to try and kill Grid, not only opening the door for Grid to kill him in self-defense, but giving him a quest with huge rewards to kill him and all his followers. If Pascal had simply sat back with his mouth shut he would have been Pope.
  • Hookers and Blow: He rewards his corrupt Church of Rebecca elder accomplices with prostitutes.
  • Villainous Breakdown: Literally. When Grid shows up on Damien's side and refuses to be bought, swayed, or driven off, even restoring Isabelle back to full health, he breaks down so hard, his hair falls out from the stress.
  • Wrong Assumption: He can do this all day.
    • He presumes that since Grid is a Punch-Clock Hero that he can be bought off. A punch-clock hero is still a hero and he won't be bought, especially since Grid is also a Bully Hunter, and Pascal is a heinous bully.
    • He sees Grid working on Isabelle's spear, so presumes Isabelle is dead, since he presumed she'd never give it up willingly. When he sees her alive and well, because Grid healed her and took the spear, on commission to tune it so it won't place such a burden on her body, he has a psychotic break and his hair starts falling out.
    • When Grid survives an assassination event from the Imperial Knights he commissioned, he thinks he can get Grid off his back by throwing his own father under the bus. Unfortunately for him, Grid comes from a culture where filial piety is Serious Business, and this act only serves to enrage Grid further.

Dominion Church:

Giant Guild:

     Chris 
https://static.tvtropes.org/pmwiki/pub/images/chris_49.jpg
Quit living in your long past glory days, Tzedakah!

The leader of Giant Guild, which consists of at least 530 players, and one of the top players of Satisfy. At the time of his introduction, Chris and his crew have a grudge-match going on with the Tzedakah Guild due to their previous rivalry in the L.T.S. game that preceeded Satisfy, which Chris's side ended up butt-hurt that the Tzedakah players had the gall to constantly outshine them. Even though his Giant Guild joined Satisfy a full month ahead, the smaller but elite Tzedakah Guild still ended up outshining them, much to Chris' annoyance. In order to further strengthen his guild, Chris goes about recruiting all the production class players he can get his hands on. This leads to Chris searching for the unknown blacksmith (Grid) that's been making a name for himself within Winston Village, but of course, this results in him butting heads with the Tzedakah Guild once more given that they're also seeking to recruit the unknown blacksmith.


  • Bullying a Dragon: He's warned before he launches the attack on Tzedakah that they're "curled up dragons." He laughs and calls himself and top members "curled up dragons" too, until his entire guild is utterly smashed in retaliation for launching an attack intended to kidnap Grid.
  • Character Level: At the time of his introduction, Chris was mentioned to be the 3rd highest level player in the unified player rankings.
  • Heel–Face Turn: Once Grid has become the first ever player King in the game, Chris realizes that his squabbles with the members of Tzedakah were petty and foolish, and signs a treaty of friendship with Grid, happy to be a subordinate.
  • The Leader: Chris is the guild leader of the Giant Guild.
  • Quality over Quantity: On the wrong end. During the war against Tzedakah to try to get Grid into his guild, Chris sends over 300 players to attack less than 20. Tzedakah cleans their clock with some injuries, but no deaths.
  • Revenge Myopia: In the early chapters, he gives orders to launch an unprovoked attack on Tzedakah Guild, when the latter was openly attempting to avoid conflict, and tried to openly kidnap Grid. When Tzedakah winds up utterly cleaning their clocks, he has a breakdown and swears bloody vengeance.
  • Royals Who Actually Do Something: In the Eternal Kingdom, he was made the Lord of Pedro for the achievements that his Giant Guild pulled off throughout the war against the Church of Yatan.
  • The Rival: He and his guild towards the Tzedakah Guild. Jishuka in particular is Chris' primary rival given that they're both guild leaders.

     Kido 
https://static.tvtropes.org/pmwiki/pub/images/kido_5.jpg
Oh, we're so sorry to have interrupted your work. Surely it can't be that hard to finish up right?

The Giant Guild member who tries to poach Grid from Tzedakah. After ruining Grid's commissioned flamberge for Ibellin, he puts forward a bunch of insulting "apologies" provoking Grid's ire. He then learns the hard way to respect the blacksmith class when he winds up being the first user to fall before Grid's wrath.


  • Bitch in Sheep's Clothing: Manhwa only. In the original literature, he and his gang laughed at Grid in the scene where he "apologizes" for ruining Grid's work. In the manhwa, the apology looks sincere, but he's secretly annoyed that Chris ordered him to be "civil" in trying to recruit Grid to Giant Guild.
  • Condescending Compassion: After ruining Grid's commissioned work for Ibellin by trashing the smithy, knocking the door hinge with Ibellin's blood on it into the flamberge Grid was working on, contaminating the weapon in the final stages of assebly, which took 20 hours of hard labor, he smugly offers up an "apology" that has no sincerity behind it, as Kido thinks the blacksmith class is beneath him. This only serves to make Grid's ire worse.
  • Digging Yourself Deeper: His condescension and arrogance after ruining Grid's work and treating it like a trivial matter only served to make Grid more and more enraged until he snapped and tore him a new one, along with the 11 other guys that came with him, after they smashed through the doors of Khan's smithy and brutalized Ibellin.
  • Failed a Spot Check: He completely failed to notice that Grid was armed for bear while he was "negotiating" to try and get Grid to sign on to Giant Guild. He and his merry men wind up on the wrong end of a one-sided massacre as a result.
  • Kick Them While They're Down: He and his crew beat up on Ibellin after they've smashed him to the ground by force of numbers. When they provoke Grid, he returns the favor in a brutal massacre.
  • Mugging the Monster: When he and his crew bash their way past Ibellin and come face to face with Grid, they all think Grid's normally non-combat class won't be a threat. Whoo boy, were they wrong.
  • Nice Job Fixing It, Villain: Though Grid only finds out about it later, because of his initial attack, where he accidentally sent a door-hinge splattered with Izbellin's blood that wound up landing on Ibellin's commissioned flamberge in the final stages of assembly, Ibellin wound up getting Grid's first ever player-commissioned [Legendary] item.
  • One-Hit Kill: On the wrong end when he provokes Grid and Grid strikes back.
  • This Can Not Be: As he's being "logged out" by virtue of PK, he can only mutter how dumbstruck he is that a "mere blacksmith" took him out with ease.

Snake Guild:

Blood Carnival:

     As a whole 
A very loosely tied group of criminal users that only come together when the prospect of a crime big enough to warrant their attention occurs. For the most part, they are solo players and have little to no loyalty with each other. Even the guild leader hardly does anything on their behalf and just lets them do whatever they want, whenever they want.
  • Bomb Throwing Anarchist: They despise all forms of decency and civility and respond with extreme violence to any kind of authority.
  • Card-Carrying Villain: They do terrible things with pride.
  • Cut Lex Luthor a Check: They are all powerful players and could get far more wealth honestly, but they prefer to do heinous things for their wealth, especially when it comes to being hired killers.
  • For the Evulz: While they are motivated by money, their primary motivation is doing heinous things for their own enjoyment.
  • Trapped in Villainy: Since all of them have permanently maxed out their Infamy rating, they can't enter cities, join parties for quests, of the non-criminal variety, and can't turn away from crime if they want to, which they don't.

     Dark 
The founder of the criminal guild. He tends to just let his members do whatever they want, enforcing only one rule, "don't start a fight with other users that you aren't highly certain to win."
  • Atrocious Alias: "Eat Spicy Jokbal."
  • Entertainingly Wrong: When Peak Sword shows up in his restaurant, and has managed to ID him, he figures Grid has sent Overgeared Guild out to make him suffer in return for all the pain his guild has caused them first. In reality, Peak Sword was tasked with finding the guy to recruit him as Grid finds the Dungeon Maker class very, very useful for the development of Overgeared Kingdom.
  • Know When to Fold 'Em: When Grid manages to track down and destroy the dungeon he built up as his base, after his guild members repeatedly wrecked Overgear Guild's assets for a laugh, he figured Grid and crew were in a Roaring Rampage of Revenge, so he disbanded the guild and warned his fellow members to lay low, before leaving the world of Satisfy for a while.
  • Nothing Personal: He sees Satisfy as a game and only a game.
  • Only in It for the Money: His stated goal for participating in the third Satisfy Olympic games.

     Tarma 
The top assassin for the guild.
  • Feeling Oppressed by Their Existence: He sees Grid's very existence as a personal affront.
  • Know When to Fold 'Em: After Blood Carnival is disbanded, he stews in his own hate and fear, as his in-game infamy has left him no prospects, and Grid hasn't even started to actively hunt him for his many crimes. So he develops a "corrosion" ability that he thinks will give him an edge against the gear-dependent Grid. Come the third Championship games, when it's their turn to fight, Grid kills him so quickly that he doesn't even have a chance to use it. At this point, he runs off, terrified, and strongly considers giving up on the game entirely.
  • Laser-Guided Karma: His loss to Grid in the first Championship destroyed his street-cred, greatly diminishing his prospects, but after Dark dissolved Blood Carnival in fear of Grid's retaliation, he had nowhere to go or hide as his infamy rating and the grudges of all his many victims hounded him.
  • Professional Killer: His class is [Assassin] and he attacks to kill (in game) other users for a price.
  • Revenge by Proxy: During the Eternal War, he sneaks into Cork Island under the control of Peak Sword, and when Peak Sword manages to hold off the Eternal Navy, against all odds, Tarma destroys the victory celebration by killing Peak Sword and then destroys every single facility on the island, just for a cheap laugh and to sate his one-sided grudge against Grid.
  • Revenge Myopia: He first meets Grid in the second Satisfy Olympic games, where he's participating not to gain gold medals but because he was hired to make certain Kruegel doesn't. He attacks Grid during the battle royale portion of the games, calling Grid a "small fry" the whole time. Grid defeats him, fair and square. At this point, he swears bloody vengeance and keeps trying to destroy Grid every chance he gets.

Immortal Guild:

     Agnus 
One of Satisfy's top users who became famous for being one of the three players who obtained an Epic-rated class early on. His Epic class being Baal’s Contractor. Agnus "plays" the game as part of court-ordered therapy.
  • Arrested for Heroism: His Roaring Rampage of Revenge got him sent to prison.
  • Axe-Crazy: He's completely psychotic, both in Satisfy and in reality. He is incapable of any long-term planning aside from maximizing the number of corpses he can make.
  • Blood Knight: Invoked. Because of the severe emotional and psychological trauma of the horrors he's endured, he can only calm his mind and temporarily forget his pain by undertaking battles to the death.
  • Broken Bird: He's horribly traumatized and his chances of leading a normal life are basically zero.
  • Character Level: He's mentioned in conversation early on to be the 7th highest level player in the unified player rankings.
  • Dark and Troubled Past: Which serves as a lovely Freudian Excuse. Growing up, he was horribly bullied and harassed, for no other reason than the fact that the bullies didn't like the way he spoke, with the bullies hunting him down even well into adulthood. Nobody would offer help except his girfriend Luna, but the bullies tracked her down and gang-raped her, right in front of him, driving her to suicide. At this point, Agnus snapped and delivered gruesome murderous vengeance, after which he was arrested and sentenced to 28 years in prison, but the sentence was reduced to 3 years with the condition that he undergo "therapy" which includes complete immersion in the VR world of Satisfy.
  • Dark Is Evil: He's a necromancer and while he's in the world of Satisfy, there's no heinous act he'd overlook if it's available to him.
  • Even Evil Has Standards: He may be a mass-murdering psycho, but even he was seriously pissed at Veradin's little stunt that resulted in Khan's death.
  • Evil Cannot Comprehend Good: His greatest sticking point with Grid is that he can't understand why Grid doesn't retaliate to his own horrific backstory by going full-tilt Woobie, Destroyer of Worlds.
  • Foil: To Grid. Both men suffered horrible bullying as children and even adults, and turned to the immersive VR game Satisfy for relief, but that's where the similarity ends. Grid had a loving home and family with a strong support system, and chose to enter Satisfy, and then managed to find a way to turn his life around, becoming successful. Agnus had nobody except Luna, and she was taken away, the abuse he got was far worse, and to top it all off, he was court-ordered into Satisfy, so the populace can feel safe that a ticking time-bomb was locked up in a place that will never reach them.
  • Freudian Excuse: He was Driven to Madness by horrific bullying all his life and being Forced to Watch his one friend and lover get gang-raped right in front of him, leading to her suicide.
  • The Lost Lenore: His girlfriend Luna.
  • Madden Into Misanthropy: The horrific bullying he received, the gang rape of his girlfriend, who then committed suicide, the unjust imprisonment, the lack of therapy, and then being lynched shortly followed by being hunted for his irreplacable Stone of Life as part of another scheme by a Yatan-friendly player has made him give up on humanity entirely, caring about nothing but "punishing" the weak, and beating up on the strong.
  • Necromancer: His Epic-rated class in Satisfy.
  • No Good Deed Goes Unpunished: Because he came to the defense of Irene and Lord against the Church of Yatan, the Yatanists are going around mass-murdering jewelers and other craftsmen and then telling the survivors that Agnus is the reason, so they direct their ire at him, and to make certain he can't get a certain piece of jewelry he needs crafted so he can summon an avatar of his long-dead lady friend to help soothe his old wounds.
  • The Only One Allowed to Defeat You: He will go and attack anyone who lays hands on his prey, whether that's Grid or Kruegel.
  • Redemption Rejection: Euphemina repeatedly reaches out to him to help in his quest to (at least virtually) resurrect his long dead lover in Satisfy, albeit out of Enlightened Self-Interest to complete her own class quest. He does begin to waver but eventually turns on her when he's lynched as a result of being framed by the Church of Yatan for the murder of several jewlers.
  • Roaring Rampage of Revenge: When his girlfriend was gang-raped and committed suicide, he turned and started hunting down the bullies, giving them all brutal, lethal payback.
  • Sanity Has Advantages: During his lucid moments, he's just as vicious and ruthless, but far more dangerous.
  • Slave to PR: He's crafted an image as a psychotic villain so thoroughly that he can't bring himself to admit he protected Irene and Lord with noble intentions, so he tries to pass it off as Cruel Mercy. He doesn't fool anyone.
  • Then Let Me Be Evil: As a result of being lynched for the Frame-Up placed on him by the Church of Yatan, with even confessions by Yatan cultists being ignored, and then players trying to steal away his Tragic Keepsake during Berith's rampage, he has lost all resistance to Baal's mandatory hidden quests to just rampage and kill players en masse. He even attacks Grid and the people raiding Berith to prove the point.
  • Tragic Villain: After all the crap he's been through that broke his mind, he should be in a padded room, so he doesn't harm himself, never mind others, and receiving actual therapy so he can recover, and then a competent civil-law attorney should be on the warpath against the bullies' families, the school, and the many authorities that turned a blind eye to the complaints of Agnus and Luna, resulting in her gang rape and suicide, and leaving Agnus himself no viable option but to resort to lethal force. Instead, he's shoved into an immersive VR game that features swords and sorcery and has absolutely no restraint towards player actions, and the one and only supervision he gets is from a psychotherapist who can only see him as a lab rat.
  • Troubled Abuser: Though he hates it, the only joy he gets in life, aside from fighting battles to the death with stronger foes, is going around trampling the weak, just like he was trampled.
  • Unwitting Pawn: Although he's too insane, as the legal term, to care, he's not receiving any on-screen therapy, at all. His one and only on-screen therapist is just treating him like a lab rat for psychological experiments. He does eventually catch on and call out Veradin on it, to the latter's horror.
  • Villainous Valor: When he's with the Church of Yatan on a quest to attack the Vatican, he turns on Yatan to defend Irene and Lord. This is so out of character as far as Grid's aware that Grid can't bring himself to believe it until he sees hard evidence of Mahmud protecting Irene.
  • Woobie, Destroyer of Worlds: In universe. His backstory is so horrific an international human rights organization moved on his behalf after hearing how he was sentenced to 28 years in prison for resorting to lethal force to defend himself from bullies that saw nothing wrong with gang-raping his girlfriend to death and the authorities would do nothing to help him or her. In Satisfy, his internal narritive points out that his primary motivation is to hurl back the pain he's received from the world back at the world.

     Black 
First introduced attacking Euphemina at the Siren Kingdom as part of Blood Carnival, purely for a laugh, ignoring her guild's quest to go killing innocent mermen for their hearts.
  • Evil Laugh: "Hit! Hihihihi! Kekekeke!"
  • Glass Cannon: Her illusions are very powerful and can do serious damage, but she's extremely frail and when Grid manages to catch up to her, she's taken down in a single strike of his sword.
  • Lean and Mean: She's thin as a reed and is a vicious criminal who loves to sadistically torture people to death.
  • Master of Illusion: When Grid comes to Euphemina's rescue, he uses his acquired Mana Detection skill to realize the [Black] user Euphemina was fighting is actually a magically created illusion and tracks down the real body hiding in some seaweed on the ocean floor.
  • Necessary Drawback: Her class is really not suited for combat-related crimes. Every time one of her illusions is destroyed in battle, she loses a level. At the higher levels, the exp required to recover is astronomical.
  • The Resenter: She and her sister both hate beautiful women for no other reason than the fact that they are beautiful and will go out of their way to wreck everything those women have dear.
  • Resurrective Immortality: What she appeared to have. Euphemina killed her countless times, but she'd come back good as new moments later. Had Grid not intervened, Euphemina would have died a Death of a Thousand Cuts.

     White 
Black's sister.
  • Berserk Button: She goes into an apoplectic fit any time she thinks someone is complaining about her looks.
  • Everything Is Racist: She flies into accusing people of sexism against her for any reason, or no reason at all. She's especially fond of screeching "I'm a 'pig' because I'm a woman, but for a guy it's okay to be fat!" even when nobody present has called her a pig.
  • Fat Bitch: She's not just obese, she's bloated, and she is a vicious criminal who greatly enjoys hurting others.
  • Gonk: She's hideously obese and she knows it.
  • Hypocrite: She goes full-tilt SJW, saying that it's sexist to call her "ugly" for the fact that she's unattractive, but she screams at Grid to "fight like a man" when he begins spamming magic the moment he realizes she's made herself immune to physical attacks and is trying to smother him with her bloated body. Grid even calls her out on it.
    "Fight like a man, you say? Isn't that sexist of you?"
  • Kevlard: Her class skill allows her to become even more obese and as a result make herself immune to physical damage. Piaro's hoe even bounces off her flabby back at one point.
  • Never My Fault: Despite choosing an avatar and a class that's hideously obese, she claims that it's not her fault that she's obese in the first place, and her real body has a metabolism that makes her fat just by sipping water.
  • Psychological Projection: When she encounters Lord in Reidran, she presumes that the kid is being raised as a Tyke Bomb by Grid, because that's what she would do if she ever had a child. She then uses that as a rationalization to try and kill him.
  • The Resenter: She and her sister both hate beautiful women for no other reason than the fact that they are beautiful and will go out of their way to wreck everything those women have dear.
  • Revenge Before Reason: When she's logged back in, she goes to her guild and tries to round up as many of her mates as she can to strike back at Overgeared, even after the guild master has told her "no" because it would be suicial.
  • Revenge Myopia: Despite the fact that Black is the one who was sadistically attacking Euphemina and Grid in the first place, she screams for vengeance when Grid kills Black in self-defense.

     Veradin 
One of the "hidden rankers" of the game and the one who holds Agnus's leash. While the narrative is ambiguous if he's the therapist assigned to Agnus for the court-mandated "therapy" involving him immersed in Satisfy intended to help him re-integrate into society, Veradin is a psychologist who is stringing Agnus along and leading him into attacking other users as part of a psychological experiment.
  • Awakening the Sleeping Giant: He doesn't realize it until Agnus, of all people, spells it out for him, but his little "prank" with Khan has galvanized the player base, in its entirety, to hunt him and his entire guild down to the last, and his guild members can't even enter an in-game grocery store without fear that they won't be killed as they're stepping back out.
  • Be Careful What You Wish For: He led a raid into Grid's country to murder Khan, who is Grid's top blacksmith and someone near and dear to him, just to see what will happen. The retaliation is clearly far, far more than he could have imagined.
  • Bond Villain Stupidity: When Grid retaliates against him, personally, bringing in the rest of the player base to crush Immortal, rather than just blindly charge at Agnus as planned, Veradin doubles down and attacks Grid while the latter is returning from a diplomatic visit to the emperor of the Sahara empire, trying to make Grid even more vengeful for a laugh and to boost his own sense of superiority.
  • Did Not Think This Through: He thought killing Khan would drive Grid and Agnus into a fight, so he could sit back and watch. He didn't stop to consider that Grid would go after his entire guild as well.
  • Dirty Business: He and his guild are introduced having taken a quest to engage in genocide on behalf of the Sahara Empire. He is actually grateful that Grid comes along and wrecks the quest due to the fact that he got the exact opposite "side-quest" as he was infiltrating the empire to deal with Asmophel.
  • Even Evil Has Standards: Loathsome as he and his guild are, even he has qualms about the genocidal policies of the Sahara Empire.
  • For Science!: His interest in Agnus has absolutely nothing to do with therapy. He doesn't care if Agnus recovers. Agnus is just a walking, talking guinea pig to him for his psychological experiments.
  • Lack of Empathy: He doesn't care about the thoughts and feelings of others, aside from how he can exploit them to use in his psychological experiments.
  • Greater-Scope Villain: Agnus does a lot of nastiness in the world of Satisfy, but Veradin is the one who maneuvers him into it the vast majority of the time.
  • Hate Sink: The fact that he treats what appears to be his psychotherapy patient as nothing more than a lab-rat for his pet theories is enough reason to hate him already, but once he leads a raid into Overgeared Kingdom to attack and murder Khan and several of Khan's subordinate blacksmiths for a laugh and for another of his sick psychological experiments has completely and permanently alienated just about everyone on both sides of the fourth wall.
  • Laser-Guided Karma: His petty and meaningless acts intended to ruin the lives of both Grid and Agnus for a laugh got both of them on his case like no other. As a result, his hopes and dreams to become a yangban, were permenantly crushed and he was forcefully logged out of Satisfy, permananently, leaving him in a pool of his own tears and regret.
  • Morally Ambiguous Doctorate: He's a psychologist and he's using those skills to string along a clearly traumatized victim of abuse in extremely unethical ways, just because he wants to run an unsanctioned psychological experiment.
  • Psychological Projection: Since everything he does is purely a sham to project a public image, he presumes Grid and his vengeance thinks the same way. He simply can't comprehend that Grid's emotions are genuine.
  • Pyrrhic Victory: He does manage to kill off Khan for the intended purpose of driving a grief-stricken Grid into a collision course with Agnus, just to see how Agnus would react, but not only does he die himself in the process, screwing up his own hidden quests, but he has earned the eternal undying hatred of the entire Overgeared Kingdom against everyone in his guild and Grid retaliates, not with a hysterical frenzy like he expected, but with a cold, righteous, Tranquil Fury, bringing in all the 2 billion other users to eternally PK every last member of the Immortal Guild without rest until they're driven out of the game, permanently.
  • Revenge Myopia: In chapter 1184, he appears in the story one last time, daring to desire vengeance on Grid for trashing his chance to become a Yangban, completely ignoring all the crap he pulled on Grid and all his fellow guild members, even changing his race to "Horse Jiangshi." After attacking Grid and being one-sidedly stomped into ash, he clicks the "Logout" button, never to return.
  • Took a Level in Jerkass: At first, it looked like he had some standards in regards to his play-style, but when his guild fractures under the weight of the player-base's reaction to his actions, he admits that those standards were all lies, he throws his entire guild under the bus to try and save himself, and starts howling as to how he's the one who was wronged when they take him to task for it.

Eternal Kingdom:

     King Alsan 

Second born son of the previous king and younger brother of Ren. He lets the latter destroy himself by attacking Grid's territory with a far too small army, kills him, and then frames Grid for the death.


  • 0% Approval Rating: His entire country, save some corrupt nobles, turn on him the moment he offered up 9,999 virgins for sacrifice so he could summon a greater demon, just to spite Grid.
  • Ambition Is Evil: His desire to become the undisputed king of Eternal has him engage in all sorts of villainy, ending with the sacrifice of 9,999 virgins to the Church of Yatan in order to summon Greater Demon Belial.
  • Cain and Abel: As bad as Ren is, he's worse.
  • The Caligula: What else can you call a king who summons a greater demon to the world by sacrificing 9,999 virgins from his own citizens?
  • Deal with the Devil: Promises 9,999 virgins to the Church of Yatan so he can summon Belial and use the greater demon to secure his throne.
  • Mistreatment-Induced Betrayal: While he did a good job of making it look like the relationship between himself and Grid's territory was positive, in truth, he was slowly strangling Grid by cutting him off from the rest of the kingdom. The breaking point was reached when Winston, the territory under his father-in-law was completely isolated and left to die. At that point, it was open warfare.
  • Never My Fault: While he internally admits that it was his own foolishness and bad decisions that resulted in Grid rightly launching a coup, he verbally blames Grid for all his troubles, including selling the country out to the Saraha Empire.
  • The Resenter: He's always hated being the second born, so he happily conspired with the Sahara Empire to murder his older brother and seize the crown.
  • Straw Hypocrite: He condemns Grid for rebelling against Eternal Kingdom after happily selling the kingdom out to Sahara Empire and killing 9,999 virgins to summon a greater demon.

     Prince Ren 

The crown prince. He immediately becomes hostile to Grid when the latter swore Undying Loyalty to his father, the king, not to the royal family as a whole in the wake of the [Golem Invasion] event. When his father is on his death-bed, he launches an ill-thought out invasion on Reinard, for fear that Grid would turn against him. This leads to his army being captured or killed and his own death.


  • Do Unto Others Before They Do Unto Us: He launches an attack on Grid's rightful territory out of fear that Grid would turn on him if left alone.
  • Nice Job Fixing It, Villain: Grid's soldiers in Reidran are refugees originally very grateful for the efforts of Overgeared in reclaiming and developing Reinard from ruins back into a prosperous city, but this gratitude quickly faded away in light of the harsh army training they were conscripted into. Their loyalty plummeted as a result. Because Prince Ren led an armed invasion, Grid's soldiers quickly realized that the harsh training was justified, and started to praise Grid's insight in preparing for the attack. Their loyalty reached its maximum when they saw Grid going into battle himself so they could gain a relatively easy victory over an army five times their size!
  • Uriah Gambit: Self-inflicted. Because he herded an army of 7000 knights and several powerful users at Grid's territory, he self-destructed, just like his younger brother Alsan wanted, so Alsan could claim the throne.

     Earl Ashur 
https://static.tvtropes.org/pmwiki/pub/images/ashur.jpg
Yes, I will reward you, with DEATH!

A powerful mage NPC who serves as the main defender of the Eternal Kingdom's starter city, Patrian. Earl Ashur is the NPC who sent Grid on the quest to find [Pagma's Lost Book] at the start of the series. When Grid has the book in hand, he and his knights attack him, and try to steal it, due to Grid choosing to keep the rare book for himself. Just to spite him, Grid uses the book by reading it, which results in him becoming Pagma's Successor. Even though Ashur's knights succeed in killing Grid, he still holds a murderous grudge to the point that Grid is no longer allowed within Patrian.


  • Hostage Situation: After Grid defeats him, he proclaims to treat his son Bland as a hostage for Ashur's "good behavior" and to prevent armed incursions into Reinard. (Though Bland himself is actually treated well and actually likes his new life there.)
  • Nice Job Fixing It, Villain: By forcing Grid into the quest to find Pagma's book, he's Grid's primary benefactor, turning Grid's life around.
  • Person of Mass Destruction: He's the reason the Sahara empire doesn't openly invade the Eternal Kingdom. The narrative repeatedly describes him as a walking nuke.
  • Quest Giver: He's an NPC shown to give out quests.
    • S-rank Quest: Earl Ashur’s Secret Request - Before the start of the story, Ashur provided Grid with a quest after Grid managed to gather enough affinity in Patrian to the point of getting noticed by Ashur. Grid was to travel to the hidden Northern End Cave to locate [Pagma's Lost Book] and hand it over to Ashur.
    • SS-rank Quest: Earl Ashur’s Anger - Grid choosing to keep the book for himself results in the above quest changing to where Ashur plans to take the book by force, and kill Grid. Ashur quickly kills Grid, but only after Grid chose to read [Pagma's Lost Book]. Thus, Grid failed the quest, and became hated by both Ashur and the people of Patrian. However, reading [Pagma's Lost Book] resulted in Grid's class change to Pagma's Successor.
  • "The Reason You Suck" Speech: At the start of the series, he looks down on Grid calling the latter a foolish and greedy person for trying to sneak off with [Pagma's Lost Book], and for angering him by going against their contract.
  • Revenge Before Reason: When Duke Grid has to pass through Paitran, Ashur's territory, Ashur still has his knights attack Grid with deadly force despite the fact that doing so would be seen as treason, as well as Lese Majeste.
  • Revenge Myopia: He exploited Grid at a time of vulnerability and then tried to steal Grid's prize at the end of the quest, yet swears murderous vengeance because Grid dared to keep his hard-earned loot for himself.
  • Unwitting Pawn: What he was looking for. The entire reason he recruits Grid to find the Legendary Crafstman's Rare Book is because Grid is SO dumb, but persistent, that he makes the perfect pawn to find it for him. As we saw in a Cutaway Gag to the Satisfy staff, the explicit requirements to begin the quest are to have an intelligence less than 50.

     Baron Lowe 

The corrupt Baron lord NPC of Winston Village. Lowe was paid off by Valmont in order for the Mero Company to take control over the village.


  • Anti-Climax Boss: In-universe. Lowe stood as the final line with his bodyguards to keep Grid and Euphemina from escaping his grasp after they made it out of the Winston castle dungeon. However, the bodyguards are easily disposed of by Euphemina's copied Demon King's Tail Fire skill, which the lone Lowe is easily captured by her moments after.
  • Aristocrats Are Evil: He's an evil noble Baron.
  • Bound and Gagged: Easily gets captured and tied up by Euphemina after she quickly disposed of his bodyguards.
  • Character Death: Following his capture, Lowe gets sent off to Frontier where he ends up getting executed by Earl Steim.
  • Corrupt Bureaucrat: He was bribed by Valmont to allow the Mero Company to have a stranglehold over Winston Village, which resulted in its people suffering.
  • Hope Spot: After being captured by Euphemina, Lowe becomes excited to see Rabbit, and several other Mero Company employees, arriving on the scene believing that they're here to rescue him. Unfortunately for him, Rabbit and his followers have already decided to leave the Mero Company, and are just here to reward Euphemina for her efforts.
  • Jerkass: No redeeming traits whatsoever, and caused the people of Winston Village to suffer just because Valmont paid him off.
  • Last Ditch Move: Due to Euphemina killing many of Lowe's soldiers during the Winston castle dungeon quests, Lowe no longer has the manpower to hold control over the Winston residents, and knows that it's only a matter of time before word finally gets out of what he did to Winston Village. Thus, he makes a last ditch attempt to regain control by trying to kill Grid and Euphemina once they've exited the Winston castle dungeon.
  • Laughing Mad: A part of his Sanity Slippage due to the worry that his villainous actions towards the people of Winston Village will get out.
  • Sanity Slippage: Losing control of Winston Village put a toll on his sanity. Lowe appears in front of Grid and Euphemina laughing mad that he can somehow regain control of the situation before Earl Steim is informed of his actions.
  • This Is Unforgivable!: Hates Grid and Euphemina for ruining everything that he set up, which he tries to get rid of them after they exit the Winston castle dungeon.

     Administrator Vladi 
https://static.tvtropes.org/pmwiki/pub/images/administrator_1.jpg
Grid was it? This is an impressive set of armor and gauntlets. Would you like to prepare the equipment to outfit our soldiers in the war against Yatan? [Do you accept this quest? Y/N]

An NPC who was assigned to be Winston's Administrator after Irene was given control of Winston Village following the Mero Company incident. While Irene focused on the larger problems, Vladi was assigned to manage the day-to-day tasks. He commissions Grid to create at least three epic-rated swords and then a [Divine Shield] containing the power of Goddess Rebecca. It's thanks to completing both of Vladi's quests with aplomb that Grid eventually winds up marrying Irene.


  • Demonic Possession: A high-ranking member of the Church of Yatan has him taken over by a demon. When he tries to confiscate the Legendary-rated [Perfect Divine Shield] that Grid fashioned without pay, Cassus magically drove out the demon using Rebecca's holy magic.
  • Number Two: He was basically Irene's second-in-charge while she ruled over Winston Village.
  • Out-of-Character Moment: When Grid returns to Vladi to turn in the Legendary-rated [Perfect Divine Shield] for his quest, Grid notices that something is off by how cold Vladi was acting compared to how excited and surprised the Administrator seemed when Grid turned in the Legendary-rated [Sword of Self-Transcendence]. He then tries to call the guards on Grid when the latter tries to take back the [Perfect Divine Shield]. Sure enough, Cassus uses his Light of Purification Skill and discovers that Administrator Vladi was suffering Demonic Possession at that moment.
  • Quest Giver: He's an NPC shown to give out quests.
    • A-rank Quest: Business with the Administrator (1) - Impressed by the two Epic-rated items that Grid put up for sale in the Winston knight auction, Vladi provides Grid a smithing quest to go about forging 3 swords for the Eternal Kingdom knights that are, at the very least, at the level of Epic-rating. In the end, Vladi pays out as much as 234,000 gold to Grid when the latter returns with his 3 forged swords; the 2 Epic-rated [Anticipated Swords] and the Legendary-rated [Sword of Self-Transcendence].
    • AA-rank Quest: Business with the Administrator (2) - Due to the growing power of the Church of Yatan, Vladi calls upon Grid again and provides another smithing quest to make for them a Divine Shield that's at the minimum of Epic-rating. Grid has to forge the shield with the help of a priest NPC named Cassus that was sent by the Church of Rebecca to infuse said shield with divine power. However, once Grid returns to turn in a Legendary-rated [Perfect Divine Shield], said shield ends up being stolen away by a Yatan minion that was possessing Vladi.
  • Reasonable Authority Figure: He's quite reasonable as a quest-giver to Grid taking into account that the blacksmith won't be able to make gear for all the Eternal Kingdom soldiers due to needing to work at Khan's smithy. Thus, he offers Grid a quest for just 3 swords for the Kingdom's higher-level knights. The only catch being that they have to be at least of the quality of the two Epic-rated items that Grid put up for sale at the Winston knight auction.
  • Small Role, Big Impact: Without his quests to Grid, Irene would have been sacrificed the second time she was kidnapped, the Church of Rebecca would likely be controlled by a corrupt pope, and the Church of Yatan would have its own country, at a minimum. Then there's the fact that Grid and Tzedakah Guild would likely have just kept missing each other if Regas and Grid didn't happen to go chasing after Grid's stolen shield...

     Doran 
https://static.tvtropes.org/pmwiki/pub/images/doran_3.jpg
Grid, please help rescue Lady Irene.

The secret NPC bodyguard of Marquis Steim, who was sent to a Yatan Temple to rescue the Marquis' captured daughter, Irene. Thanks to the arrival of Grid, who had been forced to respawn at the Temple following his class reset, Doran forcibly recruits Grid into a high ranking quest where the latter must help with Irene's rescue.


  • Accidental Murder: In the fight with Yura at the Yatan Temple, he uses Grid as a spring-board to attack the cultists and tries to free Irene. Unfortunately, Grid was at 1 hp, due to the activation of his Last Chance Hitpoint. Since Grid was already past the 5 seconds of invincibility, this killed him, causing Grid to technically fail the quest, but at least Irene did manage to limp out of Yatan's Temple alive.
  • Anti-Debuff: The ring that Doran wears somewhat protects him from curses and poisons, which Doran puts to use against the Yatan followers.
  • But Thou Must!: The moment he spotted Grid in Yatan's Temple and asked for aid, Grid was doomed to accept the quest. Doran refused to back down believing that Grid's unusual ability of not being affected by the Yatan Temple's evil energy proved that Grid was fully capable of helping him rescue Irene. Grid constantly tried to refuse the quest, but his actions when he tries to shoo away Doran ends up triggering the hostility of every Yatan cultist present, which results in Grid forcibly having the S-rank quest thrust upon him.
  • Character Death: While Doran succeeds in getting Irene safely out of the Yatan Temple, he dies shortly after due to injuries he received fighting Yura and the Yatan supporters.
  • Determinator: Doran was incredibly desperate and determined to recruit Grid to his quest believing that the latter's odd ability of ignoring the Yatan Temple's evil energy was more than enough to convince him that Grid was more than capable of helping him out. In the end, Grid was forced to go along with him.
  • Dual Wielding: Fights with multiple knives at once against the Yatan followers.
  • Establishing Character Moment: Doran's easy disposal of the enemy Yatan followers impresses Grid to the point of believing that he might actually complete the S-rank quest by just following the NPC around until Irene is rescued.
  • Heroic Sacrifice: A heavily injured Doran succeeds in getting Irene out of the rubble of the destroyed Yatan Temple that was holding her captive, but he dies shortly after.
  • Hyper-Awareness: The main reason Doran approached Grid to offer the latter the S-rank quest to help save Irene is because Doran noticed how despite being in a Yatan Temple that's filled with evil energy, Grid still seemed perfectly fine, and wasn't running away in fear. Of course, this was due to Grid's 'One who Became a Legend' title and Composure stat counter-acting abnormal effects. Thus, the evil energy left no impact on Grid.
  • Quest Giver: He's an NPC shown to give out quests.
    • S-rank Quest: Rescue the Earl’s Esteemed Daughter - Doran notices how Grid is able to withstand the evil aura given off by the Yatan Temple, which due to a few misunderstandings, Grid is forced into a quest to help Doran rescue Earl Steim's captured daughter, Irene, from the Yatan supporters. In the end, Grid fails the quest due to Doran's death, but Irene is successfully rescued.
  • Secret Weapon: He was this for Earl Steim serving as a powerful trump card who remained in the shadows.
  • Take Up My Sword: As he was dying, he asked Irene to find the guy who helped him rescue her and keep him by her side. Irene later recognizes Grid when he rescues her the second time and reveals how he knows about Doran's ring.
  • Throwing Your Sword Always Works: Along with using his knives for close combat, Doran's also capable of throwing them.
  • Tragic Keepsake: His ring becomes one for Irene until she gives it to Grid as thanks for rescuing her from Yatan's Church a second time. At this point, it starts the quest chain where Grid winds up marrying her.
  • Undying Loyalty: Towards the Steim family. So much so that Doran took on a secret mission from Earl Steim to go on his own into a Yatan Temple to save the Earl's captured daughter.

     Sir Phoenix 
https://static.tvtropes.org/pmwiki/pub/images/phoenix_3.jpg
swear my life and my sword to you, Lady Irene Steim

One of the Eternal Kingdom's top knight NPCs who serves as Irene's main bodyguard following the death of Doran. Sir Phoenix has been leading the war against the Yatan Church that's been going on throughout the northern lands of the Eternal Kingdom. He's eventually given a huge upgrade when he's provided the Legendary-rated [Sword of Self-Transcendance] that, in order to complete a quest, was forged by Grid.


  • Anti-Debuff: Upon activating the [Sword of Self-Transcendence]'s Perfect State of Self-Transcendence Skill, Phoenix gains resistances to all types of abnormal conditions for 2 minutes.
  • Badass in Distress: He responds to roudy users in a tavern threatening the innocent NPC of Winston while in conflict with a user-run merchant company, and nearly loses his life because the criminals were twice his level. Fortunately, Grid came along, answering his wife Irene's distress call, crushing the criminal gang and hurting the ring-leader Do Dong so badly that the known scammer logged out and uninstalled his game, never to play again.
  • The Berserker: Invoked. After receiving the [Sword of Self-Transcendance] crafted by Grid, when he activates the item's special Perfect State of Self-Transcendence Skill, he becomes a nigh-unstoppable berserker who is all but immune to fear, poison, and other ill-effects.
  • Cool Sword: He's given the Legendary-rated [Sword of Self-Transcendence] for the war against the Yatan Church.
    • The Legendary sword provides Phoenix with +6% Attack Speed, +10% Accuracy, +10% Attack and Defense Rating, each attack dealing an additional 200 damage, and has the item equip Perfect State of Self-Transcendence Skill that lasts for 2 minutes.
  • Dented Iron: He managed to walk away from a fierce fight with Yura, while she was still the Eighth Servant of Yatan, but it left him badly injured with bandages holding his chest together and nearly broken arms.
  • Heroes Prefer Swords: Tends to fight with a sword, especially after being handed the [Sword of Self-Transcendence].
  • The Leader: Phoenix serves as the leader of the Eternal Kingdom soldiers who are currently waging war with the Yatan Church around the northern lands of said kingdom.
  • My Greatest Failure: He's horrified that he failed to prevent the Church of Yatan from kidnapping Irene a second time. For her part, she doesn't blame him as he still hadn't recovered from the fight with Yura.
  • Necessary Drawback: To counteract the incredible 2 minute buff provided by the [Sword of Self-Transcendence]'s Perfect State of Self-Transcendence Skill, there's several drawbacks. Phoenix can't control himself during the duration, and once the 2 minutes are up, he's hit with a debuff where for 2 seconds, he can’t move, and his Defense and Magic Resistance stats are decreased by 30%.
  • Status Buff: Upon activating the [Sword of Self-Transcendence]'s Perfect State of Self-Transcendence Skill, Phoenix's stats are doubled for 2 minutes.
  • Suicidal Overconfidence: When he was given the [Sword of Self-Transcendence], he honestly believed that he could solo a Servant of Yatan. Yura, the one he wound up facing, is considerably weaker than most of them. The end result is that his army was defeated and he limped away grievously wounded.
  • Undying Loyalty: To Earl Steim as the knight who protects the Earl's daughter, Irene, as well as protecting the lands that Earl Steim rules over from the evil followers of the Yatan Church.

     "Northern Nova" Leo 
https://static.tvtropes.org/pmwiki/pub/images/roy_6.png
Gag him! Good! Now that he's gagged, a bit of torture ought to get him to talk!

A noteworthy knight NPC who served the corrupt Baron of Winston Village. Stationed within Winston Castle, Leo serves as an obstacle that Grid had to break through during the quest to free Huroi from the castle's dungeon.


  • The Anticipator: Believing that Grid's objective is to rescue Huroi, Leo waited outside of Huroi's prison cell for Grid's arrival in order to fight him 1-on-1.
  • Badass Boast: He boasts at Grid that his strength alone is enough to rip you apart, and that he doesn't need to bring any further soldiers to defeat a person as lowly as Grid.
  • Berserk Button: Not being taken seriously, such as Grid making fun of him, seems to be an easy way to piss him off.
  • Boss Battle: Leo was an NPC that Grid had to fight through since he was holding the key to Huroi's prison cell.
  • Character Death: He's fatally stabbed in the heart by Grid after a dust explosion that Leo accidentally caused left him on the brink of death.
  • Flaming Sword: Shrouded his longsword in flames during the fight against Grid...it ended up not going well for Leo.
  • In-Series Nickname: Grid calls him a Bachelor Ghost, which angers Leo since it most likely implies that Leo is an irrelevant nobody who never got a girlfriend.
  • Heroes Prefer Swords: Fights with a longsword.
  • Hoist by His Own Petard: The moment he activates his Flaming Sword, Leo causes an environmental dust explosion in close quarters and takes himself out of action. Grid survived it because of his passive Last Chance Hitpoint.
  • Insane Troll Logic: Prisoner refuses to talk? Let's torture him! Never mind the fact that he can't talk because he's got a gag in his mouth that we put there in the first place.
  • It's Personal: He holds a grudge against Grid just because Grid threw him a few insults, and didn't take Leo seriously. Just the sight of getting the chance to kill Grid when he appears at Huroi's prison cell pleases Leo greatly.
  • Jerkass: Very much so given his treatment of Grid when Valmont orders his arrest. He comes to hate Grid just because Grid talked shit to him.
  • Knight Templar: The Lord of Winston is inviolable, even if he's corrupt as hell.
  • Red Baron: Said to be one of Winston’s most accomplished young talents to the point that all around the northern lands of the Eternal Kingdom, Leo was known as the "Northern Nova."
  • Torture for Fun and Information: He's always itching for a reason to torture prisoners, even if he has to make one up!

     Valmont 

The cruel NPC leader of the Mero Company that dominates over the northern region of the Eternal Empire. Having caught on a long time ago that Winston Village is a place filled with lots of potential, Valmont set his sights on completely taking over said village by bribing its corrupt Lord and guards, and buying its land and commercial areas at a cheap price when Winston was still in its infant stages of development. Valmont's monopolization of Winston has left its residents jobless and in poverty with one of the final holdouts from being able to control all of Winston being Khan's smithy. Thus, Valmont is put at odds with Grid when the latter arrives at the smithy looking for blacksmithing work.


  • Arc Villain: He serves as the main villain of the Mero Company chapters trying to take over Winston Village only for Grid to get in the way when he starts working at Khan's smithy.
  • Assumed Win: He (and Rabbit) assumed victory for the Winston blacksmith duel believing that Euphemina was better than the incompetent looking Grid. Thus, it comes as a shock to him when he realizes that the knife forged by Grid was better.
  • Bad Boss: If an employee messes up just one time for his Mero Company, he treats them like shit. This is displayed with his disposal of the employee, Biel, who due to his failure of hiring the useless Winston Outlaws, he orders Biel to hand over all his money (and more), or else get sold into slave labor.
  • Bribing Your Way to Victory: Part of the reason Valmont has a stranglehold over Winston Village is because his Mero Company paid off the nearby lords and guards to ignore their actions. Khan is said to have complained to the guards regarding the Mero Company's actions towards his smithy, but was turned away due to the bribes.
  • Character Death: Following Rabbit's betrayal, Valmont's eventually captured by Euphemina, and gets sent off to Frontier where he ends up getting executed by Earl Steim.
  • Corrupt Corporate Executive: His Mero Company is draining Winston of all its money at the expense of the residents, and doesn't care one bit. He also has no issue selling people into slavery. He also orders Grid arrested just to make sure that he's not announced the winner of the Winston blacksmithing duel.
  • Disappointed in You: Despite everything that Rabbit's done for the Mero Company, Valmont ends up extremely disappointed that Rabbit challenged Khan to a blacksmithing duel instead of continuing the pressure on Khan's smithy until he folds. That doing so gave Khan hope. Rabbit tries to explain that the game is for the Mero Company to win over the hearts of the Winston residents that Valmont's continued to ignore, and that winning the smithy in a game rather than take it by force would show that the Mero Company can be friendly to the people. In the end, Valmont goes along with it.
  • Establishing Character Moment: Throwing out Biel, a loyal employee that worked for the Mero Company for 10 years, for just one work failure makes it quite clear that Valmont is a complete bastard.
  • Evil Plan: Valmont's plan to end Khan's smithy came in 3 parts.
    • First, his Mero Company bought large quantities of quality weapons and farm equipment from the Taji Blacksmiths. The company then sells them to the Winston residents, travelers, and players at a cheap price, which turned people away from Khan's smithy since his items ended up being more expensive.
    • Second, Valmont hired a scammer to befriend Khan, which said scammer than convinced Khan to accept loan money from him to build up the smithy, and make it look like it poses a challenge to the Mero Company to try to win over the Winston residents. However, Khan ends up not getting any new customers, which resulted in Khan's debt skyrocketing.
    • Third, Valmont has one of his long-time employees, Biel, hire the 5 Winston Outlaws to confront Khan with the building trasfer contract while he remains cornered from the previous two parts of his plan. However, the plan falls apart due to the arrival of Grid disposing of the outlaws, and becoming a worker at Khan's smithy.
  • Greed: Appears to be a primary motivation of his. The thought of his pockets filling up with the profit of the Winston residents is said to make him really happy every day.
  • Jerkass: He's mentioned to have no sense of morals whatsoever. Valmont doesn't care that his actions have put the people of Winston in poverty, he treats Khan horribly, and he treats his employees, such as Biel, horribly if they mess up just one time.
  • The Leader: He's the leader of the Mero Company that dominates over the northern region of the Eternal Empire.
  • Pointy-Haired Boss: While he's not to the point of being stupid, even being said that he's quick to make good decisions, it's implied pretty heavily that the main reason his Mero Company got as far as it did was due to the work provided by his Hyper-Competent Sidekick, Rabbit. Valmont used to be someone who took Rabbit's advise without question back in the day, but no longer does so in the present due to his company becoming so big that his arrogance and egotism took over.
  • Smarter Than You Look: At first glance, Valmont just seems like a fat idiot who only got as far as he did thanks to Rabbit. However, he does show to have some intellect making smart decisions for himself, and mostly tends to agree with Rabbit's logic. Otherwise, Valmont would never have gotten as far as he did.

     Johnson, Um, Praga, Neil and Veil 

A group of five gangster NPCs known as the Winston Outlaws who arrive at Khan's smithy in an attempt to force him to sell the building to the Mero Company. They were on the verge of completing the mission they were hired for of getting Khan to sign the transfer contract, but Grid steps in having received a quest to dispose of the thugs.


  • Artificial Brilliance: After Grid fails to kill Praga similar to how he instantly killed Johnson on the stairs of Khan's smithy, Veil points out that they're better off letting Grid come to them rather than try to take on Grid in the narrow stairwell. Forcing Grid to fight them 4-on-1.
  • Attack Pattern Alpha: When only 3 outlaws remain in the fight against Grid, Veil calls for Um and Praga to use the "You Will Die" formation, which is basically the 3 of them launching a barrage of attacks upon Grid at once.
  • BFS: One is mentioned to be using a large sword against Grid.
  • Blood Knight: Johnson is said to be the most vicious of the 5 criminals, which he's the first to charge in to try to kill Grid. However, the combination of Grid buffing himself up with Blacksmith's Rage and dealing a critical hit stab from his armor-piercing [Special Jaffa Arrow] kills him instantly.
  • Carry a Big Stick: Praga is seen using a large mace against Grid.
  • Character Death: All 5 are killed by Grid during the fight within Khan's smithy.
    • The first to die was Johnson, who was killed almost instantly at the start of the fight due to being caught off-guard by a [Special Jaffa Arrow] critical hit.
    • The second to die was Neil, who like Johnson, was caught off-guard getting struck by a [Special Jaffa Arrow] critical hit as he didn't know that Grid healed his leg injury with a [Healing Potion].
    • Finally, Um, Praga, and Veil are all killed at once after Grid convinces Khan to let him borrow the smithy's treasured [Dainsleif (Reproduction)] sword. The moment Grid got hold of said sword, it just took one swing, and the 3 remaining outlaws were instantly killed.
  • The Dreaded: They were known as the fiercest outlaws of Winston, which Grid gained a lot of reputation amongst the Winston NPCs when word got out that he disposed of them.
  • Epic Flail: One is mentioned to be using a flail against Grid.
  • Evil Debt Collector: Part of the reason they've arrived at Khan's smithy for the contract transfer is because Khan's in massive debt.
  • Gang of Bullies: 5 thugs who arrive at Khan's smithy to ruin what was left of his life.
  • Hired Guns: They were hired by the Mero Company to try to force Khan into giving up his smithy.
  • Jerkass: All of them are shown to have no redeeming qualities as they go about treating Khan and Grid like shit.
  • Kick Them While They Are Down: They make fun of Khan's dead family while he's in an absolutely horrible state.
  • The Leader: Veil appears to be the leader of the group as he's usually the one giving out orders to the others.
  • Outlaw: A group of 5 thugs that made a name for themselves as Winston's Outlaws.
  • The Team: The group of 5 are said to have been fighting together as the Winston Outlaws for quite awhile. Even after Johnson's quick unexpected death, the remaining 4 still put up a tough 4-on-1 fight against Grid working as a team.

Grid's family:

     Grid's parents 
https://static.tvtropes.org/pmwiki/pub/images/parents_4.jpg
Oh poor Sehee, we've completely failed you!!

The parents of Youngwoo (Grid) and Sehee (Ruby). Along with trying to take care of their children, they run a small South Korean vegetable store.


  • Cassandra Truth: Inverted. Grid's parents believed he was delusional when he said he could bail the family out by playing Satisfy, until he showed them his bank statement, and even then they were suspicious and worried that he was involved in something shady, with Sehee lifting up his shirt and checking to see if he had sold his organs or something.
  • Cigarette of Anxiety: The father is said to have been a smoker in the past, and was able to quit for a while. However, he was back so smoking upon discovering that he became the guarantor for a friend's loan, which put the family in a 800 million won debt.
  • Darkest Hour: The family hits a low point when it turns out that the father got saddled with an 800 million won debt due to becoming the guarantor for a friend's loan who's been been out of contact for a long time. Thankfully, they get out of said debt thanks to Grid's work selling items in Satisfy for real world won.
  • Disappointed in You: While Youngwoo's parents are still going about taking care of him to the point of still allowing their 26-year-old son to live at home with them, there's always that disappointing vibe from them regarding their son having not done much with his life to the point of being in debt. However, this changes massively once Grid becomes a Satisfy celebrity.
  • Funny Spoon: The father throws a spoon at Youngwoo's head when his son asks his father to possibly pay off his debt. His father disagrees since he wants Youngwoo to be more self-reliant.
  • Good Parents: They look after Youngwoo and Sehee like any good parent would. Even when Youngwoo doesn't have much going for him early on, they still allow their son to live with them hoping that he eventually gets his act together, and take care of him after he returns home exhausted from his construction work at hte office of labor.
  • No Name Given: Neither of them were ever given proper names, so readers always just refer to them as "Grid's parents."
  • Open-Minded Parent: When Grid brings home both Yura and Jishuka, passed out drunk, they wonder if he's planning to give them two daughters in law until Grid proclaims that if that was what he had in mind, he would have taken them elsewhere, at which point Grid winds up sleeping on the couch while the two women wind up sleeping side by side on his bed, and then sharing breakfast with the family next morning.
  • Parental Favoritism: Justified. While they doted on Sehee, they treated Shin like air. Though they still love their son, they had reached the end of their rope dealing with the disappointment that is his life.
  • Parents as People: They do love both their children, but they have no clue how to handle their son's misfortune, and what's worse, just as Grid was about to dig his way out of debt, his father's business partner(s) defaulted on a co-signed loan of 800 million won, leaving him on the hook. Grid had to then pay off his own debt and bail the family out.
  • Pride: The father accepts his son's 240,800,000 won gift to start paying off the 800 million won debt, but also claims that it's a matter of a man’s pride to handle things himself. Thus, Grid's father tells his son to only worry about himself, and that he will be sure to pay off the debt while also one day being able to pay back his son. However, Grid remains unconvinced given that his dad still has about 559,200,000 won debt remaining, which leaves Grid still desiring to pay off the rest of the family debt.
  • So Proud of You: They didn't think much of their son at first, but they finally start to come around on him when the father gets a debt of 800 million won dumped on him. However, Grid shows up with 240,800,000 won to help start paying off the debt. The money primarily came from exchanging the in-game gold that he earned mostly from selling the Legendary-rated [Sword of Self-Transcendance] for real world cash, which Grid's parents come to realize that their son has indeed found a way to make money and live his own life by playing Satisfy. From then on, they're completely on board with their son becoming a famous Satisfy player.

     Irene Steim 
https://static.tvtropes.org/pmwiki/pub/images/20200523_101710_7.jpg
Manhwa version
Click here for Irene's original novel illustration. 
Click here for Irene's recent novel illustration. 

A virgin maiden NPC who eventually becomes Grid's in-game wife. Irene is introduced as someone who was on the verge of being sacrificed at a Yatan Temple, but is rescued thanks to the efforts of Doran and Grid. She then becomes Winston Village's new Baron ruler following the Mero Company incident, and continues the war with the followers of Yatan who've been encroaching on her father's lands. Irene winds up getting captured a second time by the Sixth Servant of Yatan, Malacus, but she's once again rescued by Grid before she could be sacrificed, which sparks a Rescue Romance. She eventually marries Grid and bears him a son, Lord Steim. From then on, Irene and Grid dote on each other like crazy and want to see each other happy as much as possible.


  • Action Survivor: She has the honor of surviving being marked as a Virgin Sacrifice by the Church of Yatan, twice. This is not easy even for those who can fight back.
  • All Women Are Lustful: As much as Grid relishes the prospect of having sex with her (and he'd boink her like a rabbit in heat if Satisfy's program would let him), she's even hornier than he is and would happily have her knights escort her to another town on the flimsiest pretext if she thinks it will get her in a position where she can proposition him to boink her silly.
  • Babies Ever After: She is ecstatic to give Grid a son, Lord Steim.
  • Hair of Gold, Heart of Gold: She's illustrated as a platinum blonde and is a good, kind woman who rules her subjects fairly and loves her husband without reservation.
  • Happily Married: She and Grid are very much happy to be married.
  • It's Personal: For the Church of Yatan, she is but one of many virgins that they seek to sacrifice so they can bring about hell on earth, literally. To her, the Church of Yatan are despicable scoundrels that have repeatedly harmed her and her loved ones, and deserve nothing better than absolute annihilation.
  • Love Hurts: She loves Grid unconditionally and is aware that she will grow old three times faster than he does, so she expects him to gather concubines and mistresses to guarantee heirs for the throne. To her delight, Grid is completely faithful and only has eyes for her.
  • One-Note Cook: She takes up baking as a hobby, and her most beloved dish are cupcakes.
  • Percussive Therapy: She has been seen pounding on the arm-rest of her chair on numerous occasions when her troops returned, badly battered and beaten, while the Church of Yatan gets to live another day in their pursuit of wickedness.
  • Princess Classic: She's an excellent statesman, diplomat, housewife and mother, but she has absolutely no combat class or skill, so she has to be protected at all times. This has caused issues, especially when the Church of Yatan is involved.
  • Rescue Romance: She falls in love with Grid the moment he comes to her rescue the second time, and manages to carry the rescue safely to the end.
  • Revenge: She desires this against the Yatan Church for her captures when they were trying to sacrifice her, and because they killed one of her saviors, Doran.
  • Yamato Nadeshiko: Beautiful, elegant, and refined, but beneath it all is a wild child who doesn't hesitate to tell Grid, her husband, that she wants him to boink her silly and get her pregnant as often as possible.

     Marquis Steim 
https://static.tvtropes.org/pmwiki/pub/images/earl_4.jpg
A blacksmith defeated Yatan's Sixth servant. Ridiculous... Wait, he's Pagma's Descendant? GRID! Please wed my daugther!!

Irene's father NPC who originally started off as an Earl. He rules over the northern territory of the Eternal Kingdom, and remains stationed in Frontier, which serves as the capital city of his land.


  • Blue Blood: He's an earl by bloodline, and a good individual who cares about his daughter and subjects.
  • Engagement Challenge: He doesn't initially trust Grid with his daughter's hand in marriage, even though Grid did save her from the clutches of Yatan, twice, since he heard Grid's a blacksmith, not a warrior, so he has Grid challenged to a duel with Bland, his strongest combat capable knight. Once he realizes Grid's [Pragma's Descendant], he tries to stop the duel, but by then Bland's emotions were too riled up, the resulting clash unintentionally harming Irene as collateral damage.
  • I Want Grandkids: The moment Irene and Grid are married, he doesn't shy away from demanding Grid provide him as many grandchildren as possible.
  • No Name Given: Aside from the family name, Steim, his name is not revealed.
  • Papa Wolf: He wages an ongoing war with the Yatan Church due to the fact that they tried twice to sacrifice his daughter.
  • Real Politik: Despite his love for Irene and pride in his son-in-law, during the Eternal war, he sat out the fight for the sake of his territory in Winston. After Grid wins the fight, he roots out the corrupt "Anti-Grid" nobles that try to betray and sabotage Grid in return.
  • Reasonable Authority Figure: He's one of the better rulers of the people to the point that he has both Baron Lowe and Valmont executed for their villainous actions towards the people of Winston Village. Once Grid takes over the Eternal Kingdom, he transfers over to being one of Grid's primary supporters and territory rulers. The fact that Grid married his daughter certainly helps.
  • Revenge: He desires this against the Yatan Church due to them trying to kill his daughter, as well as because they killed Doran.

     Lord Steim 
The son of Irine and Grid. Hoping to make him a good ruler, Grid named him "Lord."
  • Adorably Precocious Child: He's a sweetheart, but he's trying to be too grown up too fast to avoid disappointing his father and it's secretly tearing him apart.
  • Cheerful Child: He's actually a very happy and well adjusted child who loves his mother and idolizes his father.
  • Child Prodigy: Unlike Grid, he's actually a genius and masters his studies at an alarming speed. He actually recognizes human speech and responds before he's even two weeks old!
  • Jack of All Trades: Grid and Irene arranged for him to be trained in just about everything, including blacksmithing and farming, not only to make him strong, but to have him connect with the commoners of Reidan.
  • Prince Charming: Thanks to the efforts of Grid and all the guardians Grid and Irene assign to him, he grows up to be a true gentleman who takes the fate of his friends, family, and subjects seriously and is close to the commoners, with both he and his father rubbing elbows with the peasants in the fields, the smithy, and with soldiers on the battle-field and hunters who hunt wild game.
  • Royal Brat: What Grid and Irene are desperately trying to avoid. They fear that since he's born with a gold spoon in his mouth, and with his father's personality, he might grow haughty, arrogant, and cruel, so they expose him to everything, including how the commoners live, and have him live as the commoners do, as much as possible.
  • When You Coming Home, Dad?: By the time he reaches 4, the number of times he's been in contact with his father Grid can be counted on one hand, maybe two, but he's still a happy child because when he does see his father, he gets doted on like crazy, and his home life is very happy and loving with everything he could ever ask for, and more.

     Noe 
https://static.tvtropes.org/pmwiki/pub/images/m52zw3w0hwp.jpg
I'm hungry, Master. NYARGH!
Grid's firs pet, won as a loot drop from the Hell Bao boss fight.
  • Ambiguously Evil: He may be a creature from hell, but he's friendly, polite, and loyal to Grid.
  • Cat Stereotype: When he first hatches, as a level 1, he's a persian cat. He also happens to be a creature from hell.
  • Cute Is Evil: His original form is a Cute Kitten, and he's a particularly vicious predator.
  • The Dreaded: When the denizens of hell see him, the cower in terror, and when he calls Grid "Master" they bow and scrape hoping to avoid Grid's wrath, despite the fact that Grid wasn't even bothered at all.
  • Soul Eating: While Satisfy calls it "eating souls," what really happens is that he takes half an enemy's stats and then transfers them to Grid. This state is in effect for three second and then everything returns to normal, except for his Balloon Belly.
  • Tears of Joy: When Grid takes him out of his pet inventory and just lets him free, as long as he doesn't harm humans and returns when he's called, he's ecstatic beyond words, weeping all the while.
  • Worf Had the Flu: He loses a fight with one of Pascal's assassins while protecting Grid, but only because they were fighting in the Vatican, The Church of Rebecca's headquarters, so his abilities were greatly weakened.

     Randy 
A doppelganger Overgeared Guild meets while exploring a mine. It originally takes the form of Pagma, requiring the entire guild plus Piaro to defeat it, and Piaro only stepped in to block blows that would have been fatal, so the guild could treat it as a sparring partner to improve their battle abilities. Once it's defeated, Grid and crew read the heart-breaking entries in its diary and it becomes Grid's pet.
  • Amnesiacs are Innocent: After being beaten by Grid, most of its memories are gone and it's as sweet as an ordinary pre-teen little girl.
  • Dark and Troubled Past: It was originally the Only Friend of a girl named Wendy, until the corrupt lord of Reinard targeted Wendy as a prospective concubine, and to to remove any chance the girl might have to flee, crippled her father and sent wave after wave of soldiers and adventurers to kill this innocent being. Wendy eventually sold herself into being the lord did not honor as it continued sending soldiers and mercenaries at it, even throwing Wendy out when he got bored. Pagma came upon the scene and was enraged, killing the latest batch of soldiers, but the damage was done, Wendy died in its arms. Because this all happened over a hundred years ago, the corrupt lord involved and his lackeys are long dead.
  • No Biological Sex: Dopplegangers are neither male nor female.
  • She Who Fights Monsters: The more vile soldiers, mercenaries, etc. that it was forced to fight back against, the more like them it became.

Fold Kingdom:

     Prince Shining 
  • Ambadassador: He was present at the Vatican and conducting negotiations with The Church of Rebecca, The Empire, and Overgeared when the Church of Yatan launched their attack. He gained Grid's favor with several noteworthy accomplishments in defending Irene and Lord.
  • Laser-Guided Karma: His ambassador surrendering to Grid at the founding of Overgeared Kingdom, tearing up his punitive tarriff mandate, and his own rushing to aid in the defense of Irene and Lord were the best decisions his country's ever made. The former got Grid to send Piaro to their lands, so they can grow enough food to eat. The latter got their kingdom rescued from a Twilight orc armed invasion, rescued by Grid himself, and the prince received a copy of "Failure" as a sign of friendship.
  • Perpetual Poverty: His territory sucks. The lands are barren. The mines are virtually non-existent. He has few resources he can exploit. To top it off, his country's strategic value is insignificant. Yet Grid and Overgeared have repeatedly reached out a helping hand for nothing more than the country's good will.
  • Undying Loyalty: After countless favors and good deeds from Overgeared, and Grid himself, up to and including Grid's first ever trademark weapon "Failure", a sword that could easily rate as a national heirloom, the fold kingdom, and Prince Shining himself, are forever loyal to the Overgeared Kindom.
  • The Wise Prince: He is honest, upright, and faithful, treating his subjects kindly and rewarding Grid's grace with loyalty.

Violet Kingdom:

  • Crime of Self-Defense: Their ambassador insulted Grid in his own throne room, committing a death-penalty crime by his own standards, and when he lost a duel he himself demanded, rather than offer an apology, the country filed a formal protest.
  • Laser-Guided Karma: The country entered into an alliance with not only their neighbors, including the Sahara Empire, but also with corrupt nobles in what was once Eternal Kingdom, to try and destroy Overgeared Kingdom the day it was born. When they came under attack by an armed invasion of a million man army of Twilight and other orcs, Grid returned the favor and offered no aid, letting the country be destroyed.

Gauss Kingdom:

     King Nemesis 
  • Entertainingly Wrong: When he sees Overgeared Kingdom's army relinquish their weapons to Grid, because Grid called on them to deal with Garam, he presumed the Overgeared army was giving him the chance to surrender, rather than doom the country with a Hopeless War, so he took it. Piaro wisely decides, for the sake of his dignity, to bury the truth in the shadows of history.
  • The Good King: His people's well being is his top priority. When relations with Overgeared erupted into open warfare, and his people were on the verge of losing, and being destroyed, he surrendered the instant he saw an opening to do so, and commanded his army to serve Overgeared faithfully, so he's the only one to die.
  • Guilt Complex: He hold himself guilty for not arguing against his father's hostile policy towards Overgeared Kingdom loud enough when he had the chance.
  • Sins of Our Fathers: His father formed a national policy extremely hostile to Overgeared, proclaiming Grid is just a "lucky idiot" and the Overgeared Kingdom would never be a threat. Nemesis inherited that policy and not long into his reign, relations detiorate to the point that Grid declares war, and has their poor nation outnumbered, outgunned, and outclassed by orders of magnitude, and had managed to convert all but one of the vampire cities from monsters to citizens, making any hope of using the vampires as a smoke-screen vanish like a morning fog and driving the army to despair as they're now on the menu.

     Kir 
The user who first encounters the elf enclave. He became the #1 ranked merchant by hook and by crook until he conned Grid's elven allies into lowering their guard and enslaved them, then attacked Grid as the villain for calling him out on it.
  • Bad Is Good and Good Is Bad: He uses a Wounded Gazelle Gambit to trick elves into leading him to their village and then a Poison and Cure Gambit on the world tree into making them think he's their friend, so he can drug them, kidnap them, and sell them into slavery, but the moment he encounters Grid in the area, he immediately calls Grid "evil" for having compassion for the elves and has his hired mercenaries attack Grid. Was that ever a mistake.
  • Corrupt Corporate Executive: He became the #1 merchant by lying, stealing, slandering his competitors, and every form of nastiness imaginable.
  • It's All About Me: The only person of importance in his mind is himself, whether it's other users or NPC.
  • Made Out to Be a Jerkass: Combined with Framing the Guilty Party. Grid shows him how it feels to be on the receiving end of having your reputation destroyed by walking into Kir's home city of Penan and laying waste to the place, but makes it look like self-defense because Bunny Bunny is filming it live and Kir's people, including Immortal Guild, launched a preemptive attack on Grid, on sight.
  • Malicious Slander: How he stole all his trade routes and connections from Muto.
  • Moral Myopia: He lies, he cheats, he steals, and he's perfectly willing to drug and capture an entire village of elves to sell into slavery or to the Church of Yatan, but anyone who dares to inconvenience him is the villain. Grid actually calls him out on this one.
  • Not So Similar: He tries to condemn Grid as a thief for ruining his buisness, and a hypocrite for laying waste to his soldiers in Penan, despite being enraged over Kir's atrocious acts against the elves. Grid retorts that he never claimed to love all NPC, the soldiers attacked him first, and that Kir's the one who attacked people purely for his own gain.
  • Playing the Victim Card: When he's facing the consequences of his actions, he loves to act like he's the wounded party and whines about how he's being mistreated for doing nothing wrong.
  • Psychological Projection: Since he is fond of slandering his competition and stole trade opportunities from Muto, when he's forced to hand them back by Grid, in exchange for his life, and being left alone, he accuses Muto of being the same way, and refuses to believe it when Muto doesn't know about it.
  • Revenge Myopia: He swears to take away or destroy everything Grid owns and cares about in revenge for losing millions of won as a result of his failed slave raid on the elven village, even though he and his mercenaries are the ones who antagonized Grid in the first place.
  • Screw the Rules, I Have Money!: Weaponized. His Merchant class has a hidden, unavoidable attack that allows him to whack people with a giant bag of gold coins and send them flying, though the ability is Cast from Money.
  • Unwitting Instigator of Doom: His cruel and thoughtless actions, using Yatan's Essence to drug and enslave elves, slaying a large number of them when Grid came to the rescue, has completely and totally alienated the elves against humans, and the elves have retaliated by sealing off all forests except thouse around the Sahara Empire and those around Overgeared, the last as a favor to Grid, their champion. This completely crashed the game economy for furs, leathers, wood, and other forest items, including the mines that used to be in said forests.

The Sahara Empire:

     Common to All 

  • All Your Base Are Belong to Us: They honestly believe the entire continent belongs to them, and their demand for tribute is them being "generous" in letting you live on your own land.
  • The Atoner: Deconstructed. In the aftermath of the coup, with Emperor Juander dead, Edan and Marie imprisoned, Roland conceded, Benoit wandering off to parts unknown, and Dulandal socially isolated, Empress Basara officially condemns the old emperor's genocidal policies and extends the genuine hand of friendship to Overgeared Kingdom, the beacon of racial harmony and equality, with Grid himself having several titles for his tolerance and praiseworthy efforts to bring in racial minorities, some of which were even legally recognized as monsters by the Satisfy system. Unfortunately, no matter how the empire seeks to make ammends, the fact that genocide was the least demeaning act on the list of crimes for imperial tyranny makes the victims' grudges irreconcilable and the empire's surrender leaves them nowhere to vent their justified rage. After all, the dead won't come back, the pain and humiliation won't suddenly and magically reverse itself, and the destroyed and trampled cultures won't suddenly be "untrampled" no matter how the empire apologizes, even if every last one of the perpetrators was rounded up and thoroughly punished.
  • Cultural Posturing: They're the "best" country, and will never hesitate to brow-beat that into all the others. Refuse to acknowledge it, and they will send an army to flatten you.
  • Decadent Court: Not only are the noble families constantly jockeying for position, but the royal family is all screwed up. Not much is known about the first prince aside that he's just waiting for his father to die to take the throne himself. The second prince is a walking lump of arrogance who thinks he's a "king above kings" and is directly responsible for several genocides, including the complete annihilation of Kassim's completely loyal tribe, showing up in their peaceful village, calling them all beasts for their dark skin, demanding that they sell themselves into slavery as livestock or die, with Kassim being the Sole Survivor. The third prince is directly responsible for summoning multiple greater demons, motive unknown. The fourth and last prince is Marie's child, and he's just her Meal Ticket to take the throne for herself.
  • The Empire: They take up most of the landmass and are the strongest military force on the western continent.
  • Fantastic Racism: The empire is entirely human supremacist and runs daily genocides on any ethnic minorities they find within their borders and trample under foot, literally, the culture of their surrounding countries by starving them to death with "tributes" or just straight-up armed invasion.
  • The Farmer and the Viper: Although they're completely unaware that Grid thwarted a plot from the Church of Yatan to drive them to civil war to bring Demons to the world, when Grid deposes the corrupt King Alsan, they march an army on his new Overgeared Kingdom and send Mercedes as an envoy to demand he kneel and offer up 72% of his economy as a tribute.
  • Fatal Flaw: Arrogance. They see themselves as the undisputed best country and people on the planet and superior to anyone, so they constantly antagonize and alienate everyone around them, developing eternal festering grudges that quickly turn around to bit them hard, right where it hurts.
  • Ignorant of Their Own Ignorance: They may be the strongest force on the Western Continent, but compared to the military of the Eastern Continent, they're nothing.
  • Laser-Guided Karma: Their generational policy of geocidal conquest has given Empress Bassara a lot of grief. The twilight orcs bordering the allied nation of Violet have taken to recruiting players into their race and retaliate, launching an attack on the nation of Violet and seizing territory. The half-draconians which were oppressed under Juander take the imperial offers of reconciliation as an insult, behead the marquis who delivered the message, and send his head back with their own message, that they will continue to attack the imperial army without rest for fun, and they're not going to allow the empire to one-sidedly end the fun and games any time soon.
  • No True Scotsman: Their emperor has set up a state-run "True" Church of Rebecca that justifies their genocidal policy and states that the actual Church of Rebecca are a bunch of apostates that they need to "bring back into the fold."
  • Teeth-Clenched Teamwork: None of their top brass work together willingly. The only reason they work together, at all, is that their own genocidal policies have triggered revolts and antagonism from everyone else. As such, they will happily backstab each other the moment it's convenient.
  • Wretched Hive: They rival the Church of Yatan in sheer vileness. Their aristocrats are all horribly corrupt, at best. Their knights and top officials are constantly vying for supremacy against each other, to the point they will happily back-stab each other on the battlefield. The citizens live in abject poverty despite the fact that their knights, politicians, and envoys constantly go to all the neighboring countries and demand tribute. They are completely and utterly genocidal to all ethnic minorities, and see nothing wrong with sadistic and cruel human experiments. The only reason they have any national unity is their self-proclaimed "superiority" to all the other nations and the need to maintain their borders through military force. In fact, the threat of civil war is ever present.

     Emperor Juander 
  • Affably Evil: His policies are attrocious, and he's completely ruthless, but he's very pleasant and polite in person.
  • The Caligula: Because he made too many concessions to corrupt nobles, sanctioned too many genocides, purged too many loyal knights and their families, and earned too many grudges by invading neighboring kingdoms and literally having their cultures trampled underfoot, not to mention greatly neglected the affairs in his own castle, it's only a matter of time before the empire his bloodline has spent genarations trying to expand to take the entire west continent implodes under its own weight in a gory civil war.
  • The Emperor: The undisputed (at least in name) ruler of the empire.
  • Forgiveness Requires Death: Piaro's grudge for the unjust death of his entire family, thanks to Marie's scheme, does not go away until this emperor goes and rescues Basara, stripping the crowna way from Edan.
  • It's All My Fault: When everything blows up, the Grandmaster Ziktafor has lead Edan into a coup, and his palace, including the throne are destroyed in the chaos, he admits that it was his blind arrogance and obliviousness to the plots of Marie and Yatan that resulted in the splintered Empire, and he asks Grid to patch it up again after he goes to rescue Duke Basara, the one relative still alive trying to come to his rescue.
  • Know When to Fold 'Em: Let's see, rebellions in every prefect, Vallhalla to our east is associated with Madra's successor, who is even stronger than the original, and Overgeared is massing troops on our west? After our empire has made them hostile by demanding 72% of their economy as tributes, trying to starve them into submission? Time to break out the (shivers) diplomacy.
  • The Lost Lenore: His former wife Aria, who died of illness.
  • Puppet King: He may be the emperor, but his latest wife Marie is the one pulling the strings with her Red Knights contingent. He's trying to revert this.
  • Rejected Apology: He apologizes to Piaro, but Piaro just yells back "shut up!"
  • Remarried to the Mistress: When his wife Aria died, he turned and made Marie Top Wife, just like she wanted. This caused the empire to repeatedly fall into the hands of the Church of Yatan's machinations.
  • Selective Obliviousness: He knows Marie's faction is trying to oust him and put her son on the throne, but he deludes himself into thinking that Marie herself is innocent and genuinely loves him.
  • Unwitting Pawn: Marie frames Piaro for treason and drugs Asmophel to cast out all the Red Knights loyal to him and bring in replacements loyal to herself. He doesn't realize this until the scheme's been carried out.
  • Trapped in Villainy: Until his dying breath, his horrible government policies and rash judgements in puring "traitors" and their families forced him into one-sidedly declaring war on Overgeared, elevating genuine scoundrels like Goldhit who raises children like livestock or consumes them to maintain her youth, and leaves him no way out when his concubine turned wife's son Edan turns on him and tries to seize the throne for himself.
  • Villainous Valor: When Mercedes saves his life from the Greater Demon Ashtaroth, ultimately slaying the monster, with Grid's unknowing aid, the emperor thanks her by sending her off to Grid to join with his two framed and disgraced knights, Piaro and Asmophel.

     Empress Marie 
  • Femme Fatale: She lured Asmophel into the clutches of her subordinate Dive, to be drugged and brainwashed into framing Piaro for treason by using her feminine wiles.
  • Framing the Guilty Party: Grid is able to make the emperor realize that she's not a tool of the nobles but their leader by selling her a chandelier that she later gave the emperor as a gift which would double in weight and volume once every 10 days. At the end of a month, it fell off the celing and nearly hit him on the head.
  • Lady Macbeth: She married Emperor Juander to seize the throne for herself, leaving him in charge as a puppet king.
  • Rewarded as a Traitor Deserves: When her sins come to light, not only does her son Edan do nothing to help, he actively condemns her as he tries to seize the throne in a coup.
  • Unwitting Pawn: Though she's still unaware of it, her top lackey Dive was killed and replaced by the Seventh Servant of Yatan, Dark Bus, and she was being exploited by him to start a civil war in the empire. Grid unwittingly put a stop this scheme when Dark Bus attacked him and was killed as a result.
  • Vicariously Ambitious: She doesn't desire to sit on the throne; she wants her son to sit on it and will do any nasty thing she has to, including inciting civil war.

     Prince Dulandal 
The second prince. He meets Grid's royal family in the Vatican during an official visit and his troops help defend it during the attack from the Church of Yatan. The rest of the time, he's an arrogant boor who can't help but insult everyone around him.
  • 0% Approval Rating: Nobody likes him as a leader, and he hasn't even taken the throne. The only time he had any support was the Red Knights at the Vatican, but that was because the Grandmaster was training them, and he was supporting the Grandmaster. When the Grandmaster turned traitor, he was left alone. He also was backed by a corrupt duke in the genocide of Kassim's people, but that was the duke's own murderous agenda, not a sign of solidarity.
  • Arch-Enemy: Kassim would really, really like to gut him like a fish and hang his corpse on a cross for crows to feed from in retaliation for this asshat coming to his home village with an army, calling the entire population "beasts" and demanding they all sell themselves into slavery, skin themselves alive, or pointlessly fight back and die against overwheling humbers of heavily armed foes. Only Kassim survived the massacre, as a small child.
  • Cultural Posturing: He loves to browbeat how his empire is the biggest martial force on the continent and will attack people for "rudeness" if they don't get down on the ground and beg for the privilege to lick his boots, and that's when he's trying to be sociable.
  • Fatal Flaw: Impatience and arrogance. He's always in a rush to get accomplishments and glory, never, ever thinking about the consequences. He also thinks himself vastly superior to everyone else and responds with murder when this is contested.
  • The Fighting Narcissist: He not only thinks way, way too highly of his own good looks, but is always itching to go around attacking and killing people so he can boast of his own self-professed superiority.
  • The Friend Nobody Likes: He may be loyal to the empire and the impirial family, but the entire population happily skipped over him to nominate Duke Basara.
  • Kick the Dog: In Kassim's backstory, this asshat came to Kassim's loyal and peacful home village with an army, called the entire population "wild beasts" and demanded they offer themselves as livestock, skin themselves alive, or fight a battle they can't win against the troops. The end result is killing every man, woman, and child, except Kassim who somehow managed to sneak away and took up the assassin class to strive for righteous vengeance.
  • Miles Gloriosus: While he is a powerful fighter, he's far more talented at bragging and browbeating people than actually fighting.
  • Prince Charmless: He's a walking lump of arrogance whose favorite pass-time is going around insulting everyone, looking for an excuse to claim lese majeste, so he can kill them.
  • Wants a Prize for Basic Decency: He sees himself as magnanimous for not killing people on sight, and that only because he'd be violating his country's laws, regulations, and his father's treaties. If he didn't have to worry about consequences, he'd happily kill everyone around him for any reason, or no reason at all.

     Prince Benoit 
The third prince of the Sahara Empire
  • Bookworm: There is nothing more pleasurable to him than burying himself in a book, regardless of subject matter.
  • The Lost Lenore: He misses his mother even more than his father does.
  • Pyrrhic Victory: He does manage to summon a greater demon that provides him with hard evidence that his mother Aria was murdered by the imperial concubine Marie, and condemns Emperor Juander with this information to his face, but he will not be able to enjoy it. He limps off with a festering and incurable necrosis tearing away at him, starting with the mark of the contract he made with Greater Demon Berith, his link to the imperial family severed, and his reputation in the empire and surrounding nations shot. He is last seen limping away from his meeting with the emperor off to Wander The Earth to find a place where he can live the last few days of his life like a hermit.
  • Revenge Before Reason: He wants to summon the great demon king Gimili to summon the soul of his dead mother and shove her wailing face in the face of his father and two older brothers to drive them to despair for failing to keep her from dying and disrespecting her death, respectively, and to condemn Marie for having a hand in killing her. Who cares about all the collateral damage a demon king will cause? In fact, he has summoned at least three demon kings already, as of this writing, and caused monumental damage in Eternal Kingdom, the Empire, and several other places.
  • Spotting the Thread: He noticed the death of his mother was odd and unnatural, and even found out that she was murdered on behalf of Marie, but nobody believed him because he had no solid proof.
  • The Unfavorite: Because he has no ambition to be emperor, only his mother loved him, so when she died, he immediately started to plot vengeance.

     Prince Edan 
The fourth prince and the son of Marie.
  • Ambition Is Evil: At first, he wanted to be emperor purely for his mother's sake, but very quickly came to the conclusion that he's the most suited to be emperor and his mother is but a disposable pawn for his own glory. After that, there is no atrocity he'd turn a blind eye to if it will help secure the throne he belives belongs to him.
  • Antagonistic Offspring: He's murderous to both his mother and father.
  • The Coup: He launches an armed rebellion against his father, starting by attacking crippling, and illegally imprisoning several dukes and war-heroes who helped defend the empire against Greater Demon Berith.
  • Evil Versus Evil: Edan versus Grandmaster Ziktor.
  • Pyrrhic Victory: His evil ambitions do get him the throne, for a matter of seconds, but the battle was so fierce, he falls right out of it, and the bloody crown rolls right off him, to be picked up by prince Dulandal, only to be snatched out of his hands by Duke Basara.

     Duke Limit 
The first of the imperial dukes introduced. He is first seen investigating the death of a corrupt noble that ran an underground fighting ring and a bunch of inhumane human experiments.
  • Driven by Envy: He had a hand in helping Marie frame Piaro because he was envious of Piaro's fame and always felt inferior.
  • Establishing Character Moment: When he's introduced, he comes upon the corpse of the corrupt noble in charge of the underground arena, and the arena itself, where various blood-sports occured and several atrocities, not the least of which resulted in "The Slaughterer," a poor citizen from a Beast Man ethnic minority that was Driven to Madness by horrific acts of torture and given a Mercy Kill by Grid. When the investigation is complete, Duke Limit kills all the witnesses.
  • Heel Realization: After Grid defeats him in battle, and calls him out on his envy, he realizes that his actions were completely unjustified, with death being far better than he deserves.
  • Inferiority Superiority Complex: He always felt inferior to Piaro so helped to frame him to make himself feel superior.

     Duke Rigal 
The leader of the imperial air squadron. He controlled squadrons of wyvern and griffon riders. During the war with Overgeared, he led an invasion into the city of Bairan, toppled Khan's statue, literally crushing it underfoot, and tried to kill every man, woman, and child present for a laugh, with the members of Overgeared Guild in the area bound and helpless. He falls to Piaro's blade when Grid and Piaro arrive on the scene to stop him.
  • The Beast Master: He personally tamed hundreds of gryphons and wyverns to form the empire's air squadron.
  • Cultural Posturing: He "justiifes" destroying all the local landmarks in Bairan, especially Kahn's statue, by proclaiming that a tiny, backwater kingdom has no decency in raising statues in memory of people he doesn't know.
  • The Fighting Narcissist: He loves to flaunt his self-professed superiority in looks and talent by beating down and trampling others on the battlefield.
  • Fighting Your Friend: He and Piaro were once friends in the empire, but because both of them were on opposite sides in the Shahara vs Overgeared war, they had to fight and he fell to Piaro's blade.
  • Join or Die: He repeatedly orders Jude to serve him or face death. Jude is so loyal to Grid that he never hestitates to refuse the offer and punch Rigal in the face.
  • Kick the Dog: He destroyed Khan's statue in the town of Bairan without even bothering to learn anything about the local lore and then tried to murder Knight Jude for daring to complain about it.
  • Nice Job Fixing It, Villain: His cruel mockery of Khan, attempts to murder and enslave the population of Bairan, and assault on Jude triggered an awakening in Grid's oldest and most loyal knight, replacing his [I have no idea] skill, with a far more powerful and effective skill, making Jude a far, far better knight.
  • Villain Respect: When Jude breaks out of his chains and briefly overpowers him, repeatedly punching him in the face, Rigal is impressed and repeatedly offers Jude, and Jude alone a position under him, but Jude is too loyal to Grid to even consider it.

     Dukes Basara, Grenhal, and Morse 

Common to All:

  • Arrested for Heroism: After helping Grid and Overgeared defeat Greater Demon Berith, Prince Edan led his Humongous Mecha cavalry and attacked them, illegally imprisoning them and crippling them all in horrible ways.
  • Benevolent Boss: They all treat their subordinates and the people in their territory with respect.
  • Failure-to-Save Murder: Because they were unable to persuade Emperor Juander that Piaro was framed, Piaro's family was executed, and he spent at least 10 years on the run. He holds a grudge but doesn't act on it.
  • I Owe You My Life: While exploring the ruins of the martial God Zeratul, Grid wound up saving their lives, twice, and after the raid on Berith, Grid came to their rescue again by freeing them from their unjust imprisonment in a The Abyss, a prison built in a fissure between the world and Hell which is considered a Fate Worse than Death. Then to top it all off, Grid has them healed up to perfect health by Saintess Ruby's magic. And this is all after The Empire one-sidedly invaded Overgeared Kingdom in the first place.
  • My Greatest Failure: They all deeply regret being unable to help Piaro when he was framed by the machinations of Marie, Yatan, and Asmophel, who was brainwashed, failing to rescue Piaro's family from The Purge.
  • Reasonable Authority Figure: Even though they were at war with Overgeared at the time, when they met Grid at Zeratul's ruins in a dangerous situation, they sought out his input, accepted his aid, and happily worked together to get through it without any treachery or duplicity.
  • Spared, but Not Forgiven: Piaro refuses to act on his grudge against them for failing to protect his family, but doesn't forgive them in the slightest.
  • Token Good Teammate: Of all the seven dukes in the empire, these three are all good, honest, decent and hard-working. The rest are all horribly corrupt, at best, and find themselves on the wrong end of Grid's blade in their one-sided attack on Overgeared Kingdom.

Duke Grenhald:

  • Battle Strip: He has to take off his armor to fight when he gets serious.
  • The Berserker: His class.
  • The Big Guy: The largest of the dukes and among the strongest.
  • Covered in Scars: The backlash of his class. Although he has a powerful Healing Factor, the process is not perfect. Each time the battle ends, the strain scars and damages his skin.
  • Eye Scream: Edan gouges his eyes with a sword, blinding him until Ruby was able to heal him.
  • Life Drain: When he reaches below 30% of his max health in battle, he activates a passive ability that draws the blood of his enemies into himself, restoring 5% of his max health every time he hits an enemy. This buff lasts until the battle ends, but the backlash turns his wounds into scars and reduces his max health.
  • Red Baron: "The Immortal".
  • Rule of Symbolism: His scars were all medals of honor in service of the Empire, so when he allowed Ruby to heal him back to perfect helth, it means that he had serious doubts about his loyalty to the empire and the emperor, which Juander picked up on.

Duke Morse:

  • An Arm and a Leg: Edan had all his limbs crushed and broken. Fortunately Ruby was able to heal them, though it took a very, very long time, even with her strongest magics.
  • Our Werewolves Are Different: He can voluntarily change into a Beast Man to increase his strength, agility, and stamnia, making him more dangerous.
  • Red Baron: "The Beast General."

Duke Basara:

  • Blank Slate: After being force-fed the Essence of Yatan, she is completely catatonic and unresponsive. Fortunately Ruby was ablet to heal even this as a Saintess has the ability to defy the will of gods, and Yatan is a God of Evil.
  • Hidden Backup Prince: She is in the line of succession for the throne, and would have never gotten it if Edan wasn't a traitor, Benoit didn't summon multiple Greater Demons and then wander off to die, Ronald hadn't openly conceded and gave it to her and although prince Dulandal did contest her ascension, he was openly voted down by all the dukes, the army, and the nobles, with not even one person in support.
  • Older Than She Looks: She looks like she's in her 20's but is actually in her 40's.
  • The Smurfette Principle: Downplayed. She and Rachel the only women listed among the seven dukes.

     Sage Goldhit 
A self-proclaimed disciple of one of Braham's disciples. (S)he is desperate to meet him to learn the secrets of ultimate magic.
  • Be Careful What You Wish For: She wished both for immortality and to meet Braham to see his ultimate magics in person. He turns her into an immortal lich, leaving only her head "alive" and then shows her his ultimate magic, destroyng a Hydra, but throwing said head into its poisonous remains, where the poison is so corrosive and painful that a god which came in contact with the poison begged for death and devoted 1000 years of searching and struggling before he finally got it.
  • Deceptive Disciple: She loves to proclaim herself a deciple of Braham's disciple. Truth of the matter is she stole all of said disciple's accomplishments, magic, etc. by consiming the disciple's soul and fusing it with her own.
  • Fate Worse than Death: When Braham, who is well ware of her villainy, seeing it through Grid's eyes, catches up to her, he first turns her into a lich, destroying all but her head, then drags said head into The Abyss, destroys the Hydra guardian, and then simply chucks her head into the hydra's corpse, to suffer a corrosive and painful poison that can only be escaped via death, and then flaunts her soul core in her face, just to free the soul of the disciple she consumed, and destroy that so said soul can reenter the wheel of reincarnation, before putting the soul core away again.
  • For Science!: All she cares about is researching and copying as many magical formulas as she can, and goes into quests for immortality so she can live long enough to get it.
  • Lack of Empathy: She cares not a whit about anybody. When Grid angrily confronts her after finding out she literally keeps children as livestock, she retorts "what's the difference? They're both meant to be consumed."
  • Life Drinker: Or Body Surf. She sports the body of a child, not because she's mastered magic that makes one young, but because she rounds up children with large mana capacity, literally treats them as livestock, and then consumes the most promising to maintain her youth.
  • Stealing the Credit: She stole the credit for the aid Mercedes received from Grid in the defeat of Ashtaroth at the Sahara Empire capital.

Yangbans:

     Common To All 
  • Divine Parentage: They can all trace their bloodline to actual deities, "The Fallen Gods", thus explaining their arrogance, but they're still part-mortal, though they refuse to believe that until they get killed.
  • Evil Versus Oblivion: They are horrible, horrible people who see the citizens of the Hwan kingdom as livestock, at best, but they're the ones who set up a seal to keep the greater demons from storming out of hell and into the East continent. They further made the seal deliberately imperfect so that they have to stick around or the seal will break and the demons will swarm the world.
  • Fatal Flaw: Pride and inexperience. They belive themselves above everyone and everything, and as such fail to take battle seriously or train themselves, until they're getting smacked around and then they start whipping out their A-game. This allows Grid to get the upper hand and actually kill one of them that antagonized him first.
  • A God Am I: They truly believe themselves to be gods and immune to the laws of the land.
  • Humans Are Insects: They see the people of Hwan country as livestock, at best.
  • Outside-Genre Foe: They carry themselves as if they're antagonists from a Chinese cultivation novel, full of the same apathies, sociopathies, arrogance, and cowardice.

     Garam 
The most murderously sociopathic of the Yangban to date. He encounters Grid as the latter is trying to rescue the mayor of Pangea and his daughter. He sees it as a mortal sin that Grid didn't like the idea of letting himself get beat up and enslaved. There is no limit to the depth of atrocity he will pursue in order to straight up murder Grid on a repeated basis.
  • Blood Knight: At first. When Grid fought back and managed to wound him, before escaping, he was elated. Then he went and trained himself in the arts of combat and murder, passing the Cho's test. When he encounters Grid and is escaped from a second time, he goes completely apoplectic. When Grid deafeats a yangban, in self-defense, that even Garam wanted to kill, he pulls out all the stops and goes for the kill from the start.
  • The Farmer and the Viper: After barely surviving a battle with Grid, he comes home to clean himself up to go then go and hunt our protagonist down. When his own brothers and sisters rush to his aid, he draws a blade and angrily kills them, because they saw him in an "unsightly" state.
  • Godhood Seeker: Despite already thinking he's a god, he still wants to be recognized as one, and get all the perks, including omnipotence and complete immortality.
  • It's All About Me: The only thing that matters to him is his own damn pride.
  • Karmic Death: He was fond of going around and stomping people one-sidedly to death for a laugh. He meets his end pinned down by the Legendary Phoenix and one-sidedly beat down by Grid and the 10 top players of Overgeared Guild, unable to even fight back.
  • Moral Sociopathy: He genuinely belives he's the epitome of righteousness, but he's a mass-murdering asshat who sees the population of Hwan as nothing more than annoying bugs, and if he has to depopulate an entire city to get at Grid, so be it.
  • Murder Is the Best Solution: His go-to method to deal with anything that annoys him is to draw a weapon and kill it as dead as he needs to. This even includes the Cho, his actual god superiors.
  • Serious Business: If he's disheveled and someone sees him in that state, he will murder them.
  • Smug Super: He's very powerful and loves to flaunt it, but if he's ever thwarted, he goes into a complete meltdown.
  • Sore Loser: Murder and violence are just a fun little game to him, a game he absolutely hates to lose. If he's eever thwarted, he goes into an apoplectic rage.
  • Team Killer: During his final confrontation with Grid, he turns on and attacks his Yangban allies, both to recover his own health and mp, and to taunt their "incompetence for losing to a human."

Previous Legends

     General 
  • Famed In-Story: Every one of the legends had a big impact on the world of Satisfy, Muller and Pagma especially.
  • Long-Lived: Thanks to their legends being spread around, their lives and youth are extended to be far longer than the average lifespan of a Satisfy NPC.

     Sword Saint Muller 
In life, Muller was the legendary Sword Saint who vanquished and sealed many of the great demons.
  • Master Swordsman: Muller is considered THE master swordsman of Satisfy. Even though there are swordsman greater than him, like his master Biban, Muller is the first name that comes to mind when asking Satisfy NPCs who the greatest swordsman was.
  • World's Strongest Man: Is said to be the strongest of the previous generation of legends

     Legendary Blacksmith Pagma 
Pagma was the previous Legendary Blacksmith, whose skills were inherited by Grid.
  • And I Must Scream: His soul is currently in Baal’s hands, tortured nonstop. The final quest of the Pagma’s Successor questline is to free Pagma from this fate.
  • Anti-Hero: Pagma was a heroic individual but has done many morally questionable (and some outright evil) acts in order to protect the world.
  • A God I Am Not: Unlike his fellow yangban, he did not believe himself to be a god.
  • My God, What Have I Done?: He came to greatly regret betraying his best friend Braham later in life, when he learned of the true nature of the gods and demons.
  • Hypocrite: Despite hating his fellow yangbans and refusing to act like a god, Pagma was selfish and sacrified others in his pursuit of protecting the world.
  • Necromancer: Becoming Baal's Contractor granted Pagma the ability to raise the dead. He used this ability to raise his fellow legends as lichs against their wills and placed them as guardians of the Behen Archipelago.
  • Ultimate Blacksmith: Pagma was the Legendary Blacksmith whose works made the Blacksmith God Hexetia worried that Pagma would surpass him one day.

     Undefeated King Madra 
The 9th King of the Lubana Kingdom, Madra never knew defeat in his lifetime and single handily protected his kingdom from the Empire’s invasion.
  • The Dreaded: The Empire feared Madra because no matter how much men they sent at him, Madra came out on top and humiliated the Empire. They had to convince his son to betray him in order to take the man down. And even in the present, the mere rumor of his successor appearing in the Lubana Kingdom is enough for them to send their armies to crush said successor before he can reach Madra’s level.
  • One-Man Army: Madra took down many armies by his lonesome when he was alive. His skillset is even named after how many men said move can slaughter.
  • Worf Had the Flu: When Grid fought Madra, he fought him as an undead lich who no longer had a master to provide him energy. Madra was unable to use most of his skillset and even trying to use some of his stronger attacks caused damage to his undead body.
  • World's Strongest Man: While Muller is considered the strongest of the previous generation, many of the present who know of Madra knew he had the potential to surpass Muller and possibly even the gods and dragons.

     Demon Slayer Alex 

     Legendary Archer Povia 

     Legendary Miner Gis 

  • Berserk Button: Disrespecting minerals is one way to get Gis' attention and make him stop mining.
  • Stone Wall: Gis, as an undead lich, doesn't attack Grid at all during Gis' boss fight. Instead, he takes advantage of his skill to become invincible while mining to beat any player by having them starve to death.

     Legendary Assassin Lantier 

S.A. Company:

     Lee Cheolho 
https://static.tvtropes.org/pmwiki/pub/images/cheolho.jpg
Hmm. Grid sure is interesting. He's nobody special, but that's his greatest strength. He just needs to figure it out himself.

The owner and lead developer of S.A. company, which produces the immersive virtual reality world of Satisfy through the supercomputer they invented dubbed 'Morpheus.' While he remains neutral to what goes down amongst the players within Satisfy, Cheolho always tends to get a kick out of Grid's adventure since the latter's efforts and achievements end up surprising him and his colleagues time and time again.


  • Benevolent Boss: He treats his employees with respect and listens to their opinions.
  • Did Not See That Coming: Pagma's Successor shouldn't be as powerful a class as Grid displays, but because Grid had such a bad compatibility with the RNG mechanic in the early stages, he gained stats that easily double someone of the same level, allowing him to solo raid bosses that entire guilds have fallen to.
  • Kneel Before Frodo: He attends Grid's birthday party, looking to convince him to trade in some loot from a monster that wasn't supposed to be player beatable, which could seriously jeapordize game balance, but as he's attending the party, he has a change of heart, letting Grid keep his hard-earned loot and even giving him a hint regarding Pagma's Descendant class.
  • The Leader: He's the core of the 33 scientists who worked to develop Satisfy.
  • The Magnificent: As the boss scientist who led the creation of Satisfy, Cheolho was bestowed upon many nicknames by the people of Earth: One With the Knowledge of a God, The Creator of the Virtual Reality System, The Person who Changed the World, the Father of Satisfy, the Wealthiest Person in the Nation, One of the Most Influential Figures in the World, A Person who Received Requests for Naturalization Dozens of Times a Year From All Over the World, and The Pride of South Korea just to name a few.
  • Obvious Rule Patch: To make the second Olympics more interesting, considering how Grid utterly annihilated some top ranked players in seconds, he nerfs pvp attack damage 50%. Grid works around it and crafts defense intensive gear, allowing him to still dominate.
  • Plausible Deniability: He deflects "bug" criticism regarding Grid's power by outright lying in stating that the Legend level hidden classes are supposed to be that powerful, and mentions that 8 more classes were launched, but remain undiscovered by Satisfy users.
  • Reasonable Authority Figure: With Satisfy promising 100% player freedom, he actively opposes hitting Grid with the Nerf stick for stumbling over the unforeseen exploits in the system that made him a powerhouse at considerable effort and determination. Real life MMO companies aren't so forgiving.
  • Red Oni, Blue Oni: When it comes to their opinion of Grid, Cheolho's the Red to Director Sangmin's Blue. Cheolho tends to act like a curious and enthusiastic kid having fun watching Grid's wild and developing adventure unfold while Sangmin remains disappointed and looks down on Grid believing that Youngwoo's inexperience is wasting one of the game's Legendary-rated classes.
  • World's Smartest Man: So much so that his influence as the creator of Satisfy is said to transcend the president of the United States, much to the envy of a lot people.

     Yoon Sangmin 

The lead director of the S.A. Company. Early on, Sangmin was not a fan of how an incompetent player like Grid kept getting in the way of interesting developments going on within Satisfy to the point of pretty much hating him.


  • Disappointed in You: One of the major reasons he looks down on Grid is because Sangmin feels that Youngwoo's inexperience is wasting the Legendary-rated Pagma's Successor class. Early on, he couldn't understand why Grid just stuck to a smithy and forged items rather than build up to greater things, like joining a Guild to make a larger name for himself.
  • Establishing Character Moment: His hatred towards the incompetent Grid continuing to get in the way of noteworthy events that could push forward the S.A. Company shows where his priorities lie.
  • The Leader: He's the head of the S.A. Company's board of directors.
  • Neat Freak: Said to be obsessive about cleanliness to the point that seeing him with scruffy hair during the Mero Company chapters was a surprise to Cheolho.
  • Red Oni, Blue Oni: When it comes to their opinion of Grid, Director Sangmin is the Blue to Cheolho's Red. Sangmin remains disappointed and looks down on Grid believing that Youngwoo's inexperience is wasting one of the game's Legendary-rated classes while Cheolho tends to act like a curious and enthusiastic kid having fun watching Grid's wild and developing adventure unfold.

     Choi Nahee 
https://static.tvtropes.org/pmwiki/pub/images/nahee.jpg
Unbelievable that this terrible Grid user found the first Legend class by pure chance!

The lead Satisfy programming director who acts as Cheolho's primary support.


  • Explain, Explain... Oh, Crap!: She answers Cheolho's questions regarding Grid going to level -1 early in the story and quickly realizes a potential game-balance issue, but Cheolho states that such a major game change would likely do far more harm than good at that point.
  • Hypercompetent Sidekick: She keeps the servers running while Cheolho is off site, dealing with the duties CEOs have to deal with.

Other Satisfy Enemies

     Frostlight Orcs 

A faction of blue-skinned orcs who live in the cold northern regions of the Eternal Kingdom. These orcs become the main hunting source for Grid and his companions due to them being the easiest way to gather up sylphid scales for the [Hooded Zip-Up].


  • Blue Means Cold: They're blue-skinned because they adapted to living in really freezing temperatures.
  • Mighty Glacier: The frostlight orcs are said to be lacking in the Agility department, but make up for it Attack Power and Stamina.
  • Our Orcs Are Different: They're basically orcs that have adapted to the frost. Hence, the blue skin. They're also said to be 1.5 times the size, and are shown to be more intelligent than the normal orcs.
  • Rare Random Drop: Some of the frostlight orcs will keep the [Sylphid Scales] that they receive from killing Sylphids as personal treasures. When players are hunting the orcs for the scales however, there's only around a 1% chance for a [Sylphid Scale] to appear as a loot drop.
  • Super-Senses: The frostlight orcs have a sixth sense of being able to detect and hunt Sylphid spirits, which is why they're a notable source for [Sylphid Scales].
  • Weak to Fire: Given their nature to the frost element, their main weakness is fire.

     Frostlight Orc Chief 

The leader of the frostlight orcs who acts as a field boss. The Frostlight Orc Chief appeared to fight against Grid and Huroi after Grid exterminated all the frostlight orcs from one of their villages.


  • Amplifier Artifact: The Chief possesses a [Red Lightning Summoning Bead] that has the ability to provide his weapons with increased Attack Power and the Lightning attribute. Using the bead, the Chief summons a red bolt of lightning down from the sky onto his axe to enhance it.
  • BFS: Fights with a much larger axe compared to the lesser frostlight orcs.
  • Boss Battle: Killing enough of the frostlight orcs will cause a Frostlight Orc Chief field boss to appear alongside 11 supporting frostlight orcs. The chief is about 20 levels higher compared to the normal frostlight orcs.
  • The Leader: The Frostlight Orc Chief is this towards the frostlight orcs.
  • Our Orcs Are Different: Along with being a blue-skinned frost orc, the Frostlight Orc Chief is much larger than normal frostlight orcs to the point that he's reminiscent of a giant ogre.
  • Rare Random Drop: A good source of [Sylphid Scales] as Grid killing the Chief netted him 7 of them. Grid also managed to get the Unique-rated [Frostlight Orc Chief’s Helmet] and the [Red Lightning Summoning Bead] as drops. Both of which Grid put to use down the line.
    • The Frostlight Orc Chief can drop gear for an item set related to it as the [Frostlight Orc Chief’s Helmet] that Grid obtained was just 1 of 5 possible set items. Only one of these set items is ever actually seen, but more of the set would have provided set bonuses. At 3 set items, the user gains +50 Strength and +80 Stamina. At 5 set items, the user gains +100 Strength, +200 Stamina, and the ability to transform into a Frostlight Orc Chief.
  • Red Eyes, Take Warning: The Chief's eyes turn red when he's using the [Red Lightning Summoning Bead].
  • Spin Attack: He has the ability to spin with his large axe to deal massive damage to his enemies. It's implied that this skill is Rotation Cut.

     Kesan Canyon Monsters 

The fearsome monsters that make up the Eternal Kingdom's Kesan Canyon that's directly south of Winston Village. Grid had developed a fear of the monsters residing in the canyon due to all the times he died there while trying to complete the quest that Earl Ashur provided him. The monsters that live in Kesan Canyon include Canyon Lizards, Canyon Lizardmen, Canyon Spiders, Canyon Wolves and Canyon Mermen.


  • Aquatic Mook: The Canyon Mermen serve as this if players get to close to the water of Kesan Canyon. Particularly by Loran Falls.
  • Attack Its Weak Point: Several cases for the Kesan canyon monsters.
    • Compared to the thick body shell of the Canyon Spider, its chest area has no such defenses. Thus, the easiest way to damage a Canyon Spider is to strike its chest. Particularly after flipping them over.
    • It's much easier to damage the upper human-like body of a Canyon Merman since it's just bare skin compared to hard scales that cover their lower body tail fin.
  • Attack on the Heart: The Canyon Lizards will usually try to pierce their enemy's heart with their blade-like tongue for maximum damage.
  • Big Creepy-Crawlies: The Canyon Spiders are basically Giant Spiders.
  • Boss in Mook Clothing: The Canyon Spiders are technically just normal game monsters, but they display such overwhelming strength and have a thick body shell for high defenses that they're basically as strong as actual boss monsters around their level.
  • The Dreaded: Several.
    • The Canyon Spiders are this towards their fellow monsters within Kesan canyon.
    • The Canyon Mermen are notorious for being some of the highest level and most dangerous mermen to deal with in the game.
  • Flipping Helpless: If a Canyon Spider gets flipped over, it's too big to be able to flip itself back over. Thus, it's left helpless, and the enemy gets to strike easily at the Canyon Spider's exposed chest.
  • Fragile Speedster: The Canyon Lizards are said to be aggressive and agile monsters, but their defenses are relatively low.
  • Heavily Armored Mook: Compared to the Canyon Lizards, the Canyon Lizardmen come geared up in iron armor.
  • Horrifying the Horror: The Canyon Spiders are said to be the top predators among the Kesan Canyon monsters to the point that other monsters would hide in caves just to avoid dealing with them. Even the Canyon Lizards and Canyon Lizardmen would be caught in the Canyon Spider's spiderweb and become prey.
  • I'm a Humanitarian: The Canyon Mermen feast on human hearts.
  • Lizard Folk: The Canyon Lizardmen are basically more humanized versions of the Canyon Lizards. They will sometimes appear in groups of up to at least 3 lizardmen.
  • Luckily, My Shield Will Protect Me: The Canyon Lizardmen are seen using shields.
  • Overly-Long Tongue: The Canyon Lizard's main form of combat is trying to pierce their opponents with thir long blade-like tongue.
  • Our Mermaids Are Different: The watery areas of Kesan Canyon are home to the Canyon Mermen, which are some of the stronger monsters of the canyon alongside the Canyon Spiders. They can appear in as many as groups of 11.
  • Projectile Webbing: Like any spider, the Canyon Spiders can shoot out spider silk, and possibly ensnare their foes. Grid's 3 bullies, Lee Junho, Choi Chansun, and Shim Giwan, learned this the hard way.
  • Prongs of Poseidon: The Canyon Mermen's primary weapons are long two-meter-long tridents.
  • Reptiles Are Abhorrent: Two types of monsters that live within Kesan Canyon are the Canyon Lizards, and the much more humanoid-like Canyon Lizardmen.
  • Savage Wolves: Some of the monsters that live here are Canyon Wolves. They will sometimes appear in groups of up to at least 5 wolves.
  • Sinister Scimitar: The Canyon Lizardmen's primary weapons are [Crude Scimitars].
  • Stone Wall: The Canyon Spiders come with a body shell so thick that it provides them with overwhelming defenses...minus the chest area.
  • Super Swimming Skills: Canyon Mermen are great swimmers given what they are. They're described to be able to move on the water at such tremendous speed like a surfboard meeting a wave.
  • Tail Slap: The Canyon Lizards will sometimes use its tail to strike at its enemies.
  • The Team: The Canyon Mermen are known for their strong camaraderie, and will fight and defend for each other.

Other Satisfy Players

     Steng 

A young teenager who's the #2 Blacksmith player following Panmir. Steng meets Grid during the Winston knight auction event doing an errand quest for his blacksmith NPC master, Razvan.


  • The Apprentice: He's the blacksmith apprentice to a blacksmith NPC named Razvan. Grid meeting Steng at the Winston knight auction event was because Steng was doing an errand quest to put up one of Razvan's creations (a sword) for auction, which Razvan would reward Steng with a blacksmith production method.
  • The Blacksmith: He's the #2 Blacksmith player in Satisfy.
  • Green-Eyed Monster: It was only for a brief moment, possibly at the fact that he was beat out by a fellow Blacksmither, but Steng did show a bit of envy towards Grid at the fact that master Razvan's Rare-rated [Long Sword That Easily Harmonizes With Magic], which was sold at the knight auction for 1,900 gold, got beat out by Grid's two Epic-rated items, the [Very Delicate Plate Armor] and the [Seemingly Plain Gauntlets]. Both of which sold for 3,500 gold and 2,000 gold respectively.
  • Mr. Exposition: Steng serves as this for Grid regarding how the Winston knight auction event works. Since Grid had no information to work with to the point that he didn't even know what to set the starting prices of his two Epic-rated items at, Steng has no issue taking the time to explain it to him.
  • Nice Guy: He shows a lot of kindness and enthusiasm during his chats with Grid during the Winston knight auction event. He even has no issues explaining how said auction works despite only having just met Grid.
  • Properly Paranoid: The sight of Grid's creepy laughing actually freaks out Steng a bit to the point that he warns Grid not to steal anything while the knight auction event's going on. Grid calls him out on such an accusation, but as it turns out, Grid actually was thinking about stealing a candlestick.
  • Red Oni, Blue Oni: He was the enthusiastic Red to Grid's calm Blue during the Winston knight auction chapters.

     Lee Junho 
https://static.tvtropes.org/pmwiki/pub/images/lee_9.png
You think you're safe because this is a game?! I'll hunt you down and beat you up in reality!!
The leader of the bully gang that made Grid's life hell in high-school. Junho would mug him at the following alumni reunions, and even followed Grid into Satisfy to torment him some more at the starter hunting grounds. Down the line, Junho and his two buddies, Giwan and Chansun, wind up getting lost in Kesan Canyon. Grid, who came to Kesan Canyon during his search for Pagma's swordsmanship, ended up coming across the 3 bullies tangled in the webbings of a Canyon Spider nest. He initially runs away given the past bullying trauma, but once Grid realizes that his [Frostlight Orc Chief's Helmet] hides his face, and that his bullies remain helpless and trapped within the webbings, Grid finally decides to provide a little pay back by beating them senseless. Eventually, when they meet again in reality for the most recent alumni reunion, Grid gets Junho to back down with a Death Glare, and walk away in terror, due to the trauma of facing the "psycho butcher" in the flesh.
  • Ain't Too Proud to Beg: Twice.
    • Despite his nasty persona, he actually keeps calm enough to try to beg Grid to release him, Giwan and Chansun from the spider webbings, which excites Grid that Junho's been forced into such a state.
    • Like Giwan, even Junho's finally reduced to begging for his life after receiving so many punches while he remains trapped in spider webbing, and realizing that he could lose his experience and items if Grid truly kills him.
  • All Webbed Up: Junho, Giwan and Chansun wind up getting themselves trapped in the webbing of a Canyon Spider nest. Despite Junho's high Strength stat, he's unable to pull himself out of the webbings, and is eventually forced to die while webbed up.
  • Asshole Victim: A complete jerk who got beaten senseless by Grid. No one will feel sorry for him.
  • Beneath the Mask: It sickens Grid when Junho "kindly" asks the former to get them out of the webbings due to Grid knowing what their actual jerk personas are.
  • The Big Guy: He's a Warrior class player. Due to his aggressive persona, Junho invested most of his stats into Strength.
  • The Bully: Deconstructed. Sure, he and his gang were "kings" back in high-school, with the rest of his class cheering him for traumatizing Grid, while the teachers were apathetic or absent, but when he graduated and found himself in the real world, since his only approach to difficulties was violence against others, he kept getting fired and facing lawsuits one after another, eventually developing a complex where he couldn't sleep at night unless he found someone else to beat up on, or drowned himself in booze.
  • Evil Redhead: He sports red hair, and he can't sleep soundly at night unless he manages to find someone he can beat up on, or drink himself into a coma.
  • The Friend Nobody Likes: Chansun and Giwan don't actually like Junho because the latter tends to look down on them, but because they've known each other for 10 years, they put up with him and his antics due to Junho being unable to adapt to society due to his dirty nature and because he had few friends. Basically, Junho still acts like the piece of shit that he was back in high school while the others want to grow up.
  • Future Loser: His life after high school didn't get any better. Junho had trouble adapting to life following graduation to the point that it makes him feel better just pushing down people who are worse off than him, such as making fun of Grid.
  • Hair-Trigger Temper: He flies into rages and responds with violence with disgusting ease. He keeps getting into meaningless fights, fired and sued because of it.
  • I'll Kill You!: Becoming furious at Grid (who's identity remains hidden by wearing the [Frostlight Orc Chief's Helmet]) for continuing to beat him senseless while he remains trapped in spider webbing, Junho threatens to kill him in real life. In return, Grid lies that he lives in Argentina.
  • Jerkass: He's as big as they come when it comes to being a loud aggressive jerk. There was no kid back in high school who didn't get bullied by Junho, including Grid. And the bullying of Grid continued on after high school as displayed at their alumni reunions making fun of greed for being a useless gamer in debt.
  • Laser-Guided Karma: After all the years he spent bullying others, he gets beaten senseless by Grid in the Kesan Canyon spider cave, and embarrassed by Grid at the most recent alumni reunion.
  • Moment of Weakness: Grid had punched the trapped Junho so senseless that he almost got Junho to bark like a dog. However, Chansun calls out to him before Junho could finish the bark, much to Grid's disappointment.
  • Moral Myopia: When he's beating up on others, it's a fun game. When they retaliate, they're psychos!
  • No-Holds-Barred Beatdown: Ends up on the receiving end of one from Grid when he proceeded to beat up Junho, Giwan and Chansun while all 3 of them remained trapped in the webbings of a Kesan Canyon spider cave.
  • No Name Given: An odd example in that despite having seen Junho's Satisfy avatar, he's only known in-game as his real world name.
  • Not Afraid to Die: After Chansun proves that Grid isn't going to outright kill them, he and Junho change tune and pull this card ordering Grid to kill them. However, Grid loses interest and leaves due to not wanting to get hit with Player Killer penalties. The result is the 3 of them finally starving to death.
  • Recognition Failure: He fails to recognize Grid in his [Frostlight Orc Chief's Helmet] despite not only bragging about beating him up when both were new users five seconds before he arrives, but the fact that Grid spoke to him without bothering to disguise his voice in any way.

     Shim Giwan 
https://static.tvtropes.org/pmwiki/pub/images/shim.png
Hey! What do you mean we have to pay you to be rescued, bastard!
Junho's top bully accomplice.
  • All Webbed Up: Giwan, Junho and Chansun wind up getting themselves trapped in the webbing of a Canyon Spider nest. Giwan tries to use his fire magic to burn up the webbings, but is too weak to do so, and is eventually forced to die while webbed up.
  • Ain't Too Proud to Beg: He's reduced to begging Grid to spare him after Grid gave Giwan's weak mage body a bunch of punches.
  • Asshole Victim: A complete jerk who got beaten senseless by Grid. No one will feel sorry for him.
  • The Bully: Goes along with Junho's bullying antics.
  • Entitled Bastard: His response to Grid's demand for payment in order to be rescued is to protest that he should be rescued, for free.
  • Fat Bastard: He's always been overweight, and he loved to help Junho beat up on Grid.
  • Jerkass: He goes along with Junho's bullying, including to Grid.
  • Laser-Guided Karma: After all the years he spent bullying others, he gets beaten senseless by Grid in the Kesan Canyon spider cave, and embarrassed by Grid at the most recent alumni reunion.
  • Moral Myopia: He brags about taking money from other users after beating them up, especially Grid, but when Grid comes along and demand he be paid for rescuing him, he protests that taking money from helpless players is wrong.
  • No-Holds-Barred Beatdown: Ends up on the receiving end of one from Grid when he proceeded to beat up Junho, Giwan and Chansun while all 3 of them remained trapped in the webbings of a Kesan Canyon spider cave.
  • No Name Given: An odd example in that despite having seen Giwan's Satisfy avatar, he's only known in-game as his real world name.
  • Not Afraid to Die: After Chansun proves that Grid isn't going to outright kill them, he and Junho change tune and pull this card ordering Grid to kill them. However, Grid loses interest and leaves due to not wanting to get hit with Player Killer penalties. The result is the 3 of them finally starving to death.
  • Playing with Fire: He's a Fire Mage class player.
  • Satellite Character: Giwan doesn't have much of his own character as he's basically nothing more than Junho's follower. Grid doesn't even think much of him compared to Junho and Chansun for this reason.

     Choi Chansun 
https://static.tvtropes.org/pmwiki/pub/images/choi.png
Look. We're not going to pay you anything. If you're not out to rescue us, just kill us and get it over with!
The third member of Junho's gang. Although Grid testifies that Chansun never actually partook in the bullying, and even made some apologies, he still hung out with the other bullies, and did nothing to try and stop them. Thus, Grid comes to view Chansun as even worse than Junho as the true mastermind of the bullies.
  • Accomplice by Inaction: Since he never did anything to try and stop the bullying, or offer any meaningful redress, Grid considers him equally guilty.
  • All Webbed Up: Chansun, Junho, and Giwan, wind up getting themselves trapped in the webbing of a Canyon Spider nest. Chansun tries to use the dagger skills of his Thief class to cut himself out, but is too weak to do so, and is eventually forced to die while webbed up.
  • Asshole Victim: A bystander jerk who got beaten senseless by Grid. No one will feel sorry for him.
  • Bystander Syndrome: He never intervened in any way to help Grid while Junho and the others beat him up. He just offered empty apologies afterward. Grid holds him equally guilty as a result.
  • Heroic Willpower: While calling him heroic is hardly the case, Chansun's got the willpower to last against Grid's beatdown knowing that it's just a game, and that he will be perfectly fine once he's logged out of Satisfy. Thus, he fully accepts Grid potentially killing him rather than get eaten by a Canyon Spider.
  • Laser-Guided Karma: After all the years that he let his friends bully people, he gets beaten senseless by Grid in the Kesan Canyon spider cave, and embarrassed by Grid at the most recent alumni reunion.
  • The Man Behind the Man: Not so much Chansun, but what Grid believes him to be due to Chansun just standing in the back watching and letting the bullying go down. Basically, Grid believes that Chansun controls Junho and Giwan. Grid even calls him the "Final Boss," much to Chansun's confusion.
  • No-Holds-Barred Beatdown: Ends up on the receiving end of one from Grid when he proceeded to beat up Junho, Giwan and Chansun while all 3 of them remained trapped in the webbings of a Kesan Canyon spider cave.
  • No Name Given: An odd example in that despite having seen Chansun's Satisfy avatar, he's only known in-game as his real world name.
  • Not Afraid to Die: He dares Grid to actually kill the three of them after Grid beat up on Junho and Giwan. The only reason Grid declined is that he didn't think the in-game penalties from being a Player Killer was worth it. In the end, the 3 of them starve to death. Unlike Junho and Giwan however, the beatdown doesn't bother Chansun one bit.
  • The Sneaky Guy: He's a Thief class player.
  • Token Good Teammate: Kind of established as such for Junho's gang, but given that Chansun just continues to hang out with bullies and lets the bullying go on, Grid doesn't view him any better than Junho and Giwan.

Other Real World Humans

     Ahyoung 
https://static.tvtropes.org/pmwiki/pub/images/ahyoung_6.jpg
Hahaha! I've never seen such a loser virgin in my life! Get your bets ready! I can't wait until the next alumni reunion and how long it's going to take to humiliate him!
Grid's first crush. She asks him out on a date in chapter 51 of the manhwa and says she likes him, but when he gives her a Love Confession, she goes to the restroom and calls up her friends and fellow classmates, to brag about how she plans to string him along and ultimately humiliate him at the next reunion. By sheer chance, Grid hears it as he's coming out of the bathroom himself, which makes him feel like a worthless human being. Fortunately, he soon gets the invite from Tzedarah guild which includes the phrase "we need you" allowing him to recover.
  • Bitch in Sheep's Clothing: She asks Grid out on a date, says she likes him, but when he reciprocates, runs off to the bathroom and gloats about setting up bets to see how long it will take to break him at the next reunion.
  • Break the Haughty: Which she brought on herself. She sees that Grid is wealthy and influential enough to gather the attention of Yura so tries to sell herself to him and ride his coat-tails. He responds by publicly shaming her and telling her that she's nothing special, especially compared to Yura, and that he would be an idiot for taking such a terrible downgrade.
  • The First Cut Is the Deepest: Her cruelty in stringing Grid along traumatizes him, and it takes quite some time before he can open up his heart to a "real" woman again.
  • For the Evulz: She had no reason to be cruel to Grid aside from cruelty for its own sake.
  • Gold Digger: When she sees that Grid's wealth is genuine, she tries to suck up to him, but by this point, he already knows what a scheming two-faced bitch she is, and Yura has already made a public display of liking him, so Grid tells her to take a hike, and to never make contact with him again, even going so far as to block her number on his phone.
  • Moral Myopia: She, along with the rest of the alumni in Grid's old class, loved to gloat over Grid's misfortune, but when he calls them out on it, after they try to suck up to him because he's now famous, she and them have the gall to get red-faced with rage at being insulted.

     Grid's old alumni 
https://static.tvtropes.org/pmwiki/pub/images/losers.jpg
Grid's old class-mates. They loved to laugh at and mess with Grid to make themselves feel superior by tormenting someone else's misfortune. Their most recent, and last, alumni reunion was scheduled in a quaint restaurant in the middle of nowhere so they could poke fun at Grid, expecting that he would have great difficulty attending because public transport doesn't go there. They were dismayed and enraged when they saw him step out of a SB-13, Yura in his arms, then tried to suck up to him the moment he stepped in the door.
  • The Bully: They went out of their way to laugh at, torment, and harass Grid just so they could feel good about themselves by feeling superior to someone else.
  • Fair-Weather Friend: The moment they see Grid is wealthy and successful, they trip all over themselves to suck up to him, hoping to ride his coat-tails, but when he was in trouble, went out of their way to make it worse!
  • Jerkass: The best Grid could expect from them was being ingored, until he turns up at the alumni reunion sporting his clear success, and suddenly they all shamelessly suck up to him.
  • Moral Myopia: Tormenting Grid is a fun game for them, but when he calls them out on it, as they're trying to suck up to him, they have the gall to get enraged and think he's the asshole.
  • No Name Given: Aside from those above already named, none of their names are revealed, and since they're all shameless leeches and losers who need to trample others to make themselves feel good, there's no need to know who they are.
  • "The Reason You Suck" Speech: On the wrong end when they try to suck up to Grid and he calls them out on it. They have the gall to be offended but have no retort because everything Grid's saying is true.
  • Troll: They set up the alumni reunion in the middle of nowhere purely for the sake of making it difficult, if not impossible, for Grid to attend, just so they could mock him.
  • The Unapologetic: None of them bother to offer even a token apology before they start sucking up to Grid. In the manhwa, Ah Young runs up to Grid and promises to console him, but since Grid is already aware of what a two-faced bitch she is, he pointedly tells her that he doesn't believe her before he takes off.

     Go Jingwun 
An in-universe former baseball celebrity, this boy ruined his life and prospects by becoming the willing lackey of a Yandere named Reina that has a sick obsession with an actor that refused to date her. At Reina's request, he breaks the competition rules of Young Girl High-school's tournament against Ruby, trying to kill the well-beloved [Saintess] (in game) just to spite Ruby over a delusion. The school staff does absolutely nothing to address the situation despite the outcry of over 2 billion Satisfy users. Grid has to step in and intervene, turning the tables and completely dominating him, with a hefty dose of humiliation to boot. He repeatedly tries to enact revenge for his idiocy on Grid through real-life crimes.
  • Future Loser: As a result of him attacking Ruby and being fought off by Grid, his life is in a shambles. His lucrative baseball contracts are shot, nobody wants to hire him, and the girl he self-proclaimed as his girlfriend, whom he knew only saw him as a lackey, left him.
  • Happiness in Slavery: Of the cringing boot-licker variety. He did whatever Reina said to avoid offending her, dreading the fact that she could, would, and did, leave him the moment her whims were not met.
  • Never My Fault: He blames Grid for ruining his life prospects for stopping him from carrying out Reina's whim to strike at Ruby, despite the fact that he had trashed his baseball career and alienated his friends, family, and fans long ago.
  • Not Hyperbole: He does indeed have friends among gangsters, and called in a favor from a drug-dealer (promised to be repaid in cash) to attack Grid at home. After Grid had already got a security company and Toon guarding his place due to several previous incidents, the drug-dealer was subdued and arrested.
  • Nothing Personal: He had no grudge with Ruby, but since Reina told him to go after her, he did.
  • Revenge Myopia: He has sworn revenge on Grid for the consequences of the ruined bullying of Ruby, despite the fact that what he was doing was wrong, and he knows it.
  • Screw the Rules, I Have Connections!: He tries to scare off Grid by bragging that he's got friends among gangsters. Grid is momentarily shocked until he remembers his guildmate Toon, and retorts that he's got friends in the mafia.

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