The pint-sized, but hard willedRed Headed Heroine. Hikaru is cheery and excitable, but surprisingly shows a lot of wisdom and is probably the most mature of the team. She gets chosen as the Magic Knight of Fire and her Rune God is Rayearth. Of the three girls, she is the one who embraces the mantle of Magic Knight the most eagerly and is usually the first person to wade into their battles with the creatures of Cephiro and Zagato's servants.She is the one who is most crushed when she killed Emeraude, leaving a lot of guilt that forms up into a being called Nova in the anime. She later gets picked as the new Pillar of Cephiro, thereby granting her godlikepower, but relinquishes it immediately so the power of the land can belong to the people living there.Fire symbolizes energy, passion and will. Hikaru has all of these in spades.Hikaru is romantically involved with Lantis and Eagle. While the anime is ambiguous, in the manga, Hikaru chooses to marry them both.Tropes associated with Hikaru:
A God Am I: Immediately relinquished when she gets the power and gives it to everyone in Cephiro, so the Pillar system disappears.
All-Loving Hero: Particularly in the second half, when she frequently remarks on Eagle's "sad eyes."
Badass Adorable: While Umi and Fuu may qualify as well, Hikaru takes the cake.
Elemental Shapeshifter: Her body and hair looked as though they had turned into fire when she was chosen as the Pillar.
Even the Girls Want Her: Very popular in her all-girls school, although the Dark Horse re-release translates it as her classmates making fun of her rather than actually having affection. And then there's Nova...
In the Latin-American Spanish language dub, Eagle is female. esYay, anyone?
Fiery Redhead: Even though she's sweet and friendly, she gets mad when you hurt her friends.
Honor Before Reason: Her insistence that she fight Lafarga without magic because he's a swordsman, even though he's dominating the fight.
Hot-Blooded: She's almost always the first to rush into battle and gets a fire effect drawn around her a lot.
Jumped at the Call: The only one of the three who doesn't worry about her other obligations when Clef tells them that they're Magic Knights.
The Kirk: She's the first of the trio to stop yelling at Clef and start asking what they have to do as Magic Knights, continually reminds the others of their mission, and generally takes point in their journey through Cephiro. And in the anime, her guilt and grief over Emeraude's death is probably the strongest out of the three.
Martyr Without a Cause: Hikaru will always get between her friends and something dangerous. Even if it means standing there and taking hits to the point of unconsciousness. Umi complains that she can never trust Hikaru when she says "I'm okay."
Meaningful Name: "Hikaru" means "light", as in the light that fire provides, and the "shi" in "Shidou" means "lion", which is what her Rune God Rayearth vaguely resembles (though it mostly looks like a wolf).
No Indoor Voice: Hilariously played in one of the funniest moments of the anime.
Older Than She Looks: Not as much as Clef but, the other Magic Knights thought she was an Elementary schooler until she told them she's fourteen like them.
Plucky Girl: From the start she's cheerful and determined despite being summoned to a different and very dangerous world. Her cheer takes a hit in Part II, but she maintains her determination to protect Cephiro at any cost. But the biggest example is in the manga, when she defies the physical laws set by the Creator to rescue Eagle after he is not chosen as Pillar.
Rapunzel Hair: Her hair reaches her thighs when she lets it out of her braid.
The tallest of the girls, coming from a rich family and attends a private school for rich girls. Umi at first is the least willing to do her job, and comes off very snobbish and uncaring about Cephiro's problems. However, amongst the girls, she can be seen as the most developed out of them, as the situation completely demands her to really mature up, and she really did, becoming a much more admirable character. She's also pretty handy with a rapier, being in the fencing team of the school. She is the Magic Knight of Water and her Rune God is Seles. Seems a bit obsessed on eating Mokona, who annoys her greatly.Water symbolizes emotion, and Umi is the most temperamental of the Magic Knights. It also symbolizes cleansing and rebirth, and Umi's role in Ascot's heel-face turn hints at this.Umi is affectionate towards Clef, and surprised by Ascot's affection towards her, but the adaptations leave who she chooses vague.Tropes associated with Umi:
Bystander Syndrome: She really doesn't see why she should be dragged into Cephiro's problems. In the anime she sticks by this for quite a while, and her sword's first evolution happens once she buries this attitude for good.
Hyperspace Arsenal: In humor times, she can whip out a hammer in attempt to smack Mokona around.
Kirk Summation: She gives one to Ascot when he grieves over his summoned monsters, pointing out that he's the one who sent them into battle in the first place and chastising him for siding with Zagato instead of trying harder to protect them. It works.
Lady of War: Her graceful fencing style makes her this.
The McCoy: She never does not say what's on her mind and always acts out of feeling, but is fiercely protective of her friends even while wounded and convinces Ascot to make a Heel-Face Turn, along with an apology. Not to mention that she gets mad at Fuu a lot for being too calm and matter-of-fact about their situation.
Meaningful Name: "Umi" means "sea", and the "ryuu" in "Ryuuzaki" means "dragon", which refers to her Rune God Seles.
Ojou: Her parents are very wealthy and she attends a private school famous for its moneyed students. She acts like the "bratty" type at first, then evolves into the "sweet" one.
The resident bookworm of the trio. She attends a school for intellectually gifted girls. Fuu is polite to a fault, adding suffixes to EVERYONE she meets. Despite that, her analytical skills are formidable. She also likes RPGs. She's always seen with her glasses, and only unequips them when she is riding her Rune God. She is a member of archery club and for the earlier part, uses a bow and arrow before switching to a BFS. She is selected as the Magic Knight of Wind, and her Rune God is Windam.Air symbolizes intellect and communication. Fuu is the most intellectual of the Magic Knights, and she always speaks with precision.She is involved with Ferio, a Cephirean warrior and the brother of Princess Esmeraude.
Adaptation Dye-Job: She's blonde in the manga but has light brown hair in the anime, OVA, and Saturn game.
Archer Archetype: She's in the archery club at school, intelligent and analytical, and more likely to think things through than Hikaru or Umi. The "archer" part only lasts until the Spring of Eterna, but in the Sega Saturn game her Escudo weapon is still a bow.
Assurance Backfire: When the girls find themselves unexpectedly very high in the air and start to panic, Fuu tries to calm them down by saying that they'd be sure to black out before hitting the ground.
BFS: While the other Escudo swords develop more ornate hilts as they evolve, Fuu's just gets bigger and bigger—by the time they're ready to face Zagato, it's a good foot longer than she is tall.
Cloudcuckoolander: Very, very mild example. Every so often she will come to extremely bizarre conclusions. Or try to reassure her friends that they shouldn't worry about falling from the stratosphere because they will black out before they hit the ground.
Dissonant Serenity: Often, when put into a bizarre or perilous situation, Fuu's immediate reaction is to get really smiley with flower effects drawn around her. This happens when they're summoned to Cephiro and again when their flying platform rockets up into the sky while Umi is chasing Mokona.
Meaningful Name: "Fuu" means "wind", and the "houou" in "Hououji" is the Japanese name for the Fenghuang, a legendary bird in Eastern mythology. Naturally, her Rune God Windam is also a bird.
Meganekko: Her glasses are huge (although they have to be to cover her giant CLAMP eyes).
The Glasses Come Off: When inside her Mashin. Lampshaded when Umi asks her if she can see well and Fuu says that yes, she can.
The Medic: Her green winds can also heal injuries.
Official Couple: Her and Ferio, pretty much the most canon and obvious in the show. The games try to dial this down slightly, but it's still very obvious.
Otaku: In the first volume, she is constantly pointing out the ways their adventure is similar to a fantasy RPG. (Or dismayed when they clearly have not leveled up enough to take on Alcyone, who appears right after they meet Clef.)
Razor Wind: Her more powerful spells, such as Emerald Typhoon, do this.
The Smart Girl: She's very good at devising new spells for the situation and thinks her way out of Caldina's enchantment, with a hint from Windam.
The Spock: An atypical example. She advocates caution and pragmatism because they can't fulfill their objective unless they stay alive, but she also applies her logic to compassion. In Eterna, the loved one she faces is herself, since she knows that any hurt to her would also hurt her family. She also notes early on that Cephiro's system allows only for total peace or total chaos.
The Strategist: She's good at analyzing battle situations and makes some insightful comments about the logic of Cephiro's system, pointing out that the only possible outcomes under the Pillar system are total peace or total chaos. This is long before The Reveal about Emeraude.
Tareme Eyes: Fuu's eye are drawn much less sharply than the other two. Although she's not shy, she does have a much more calm and polite personality than Hikaru and Umi.
Teen Genius: She attends a school for gifted students and studies computer programming.
Unwanted Rescue: When Ferio breaks her out of the Dreamchild in the anime, Fuu objects to the risk he took. And it's true that she probably didn't need it—like Hikaru and Umi, she could have broken out with Windam's help and had basically defeated Aska's ninja army on her own.
What an Idiot: Ferio says this to her in-universe for either not dodging a monsternote in the manga or trying to rescue him completely alone.note in the anime She laughs and says it's the first time she's ever been called that.
Clef is Cephiro's Guru, the most powerful magician in the land. He is one of Emeraude's most trusted advisers and was sent by her to guide the Magic Knights upon their arrival in Cephiro. Even though he is quite venerable and powerful, he's rather tetchy towards the Magic Knights when they first arrive.
The Archmage: He is the chief and most powerful mage in all of Cephiro, bearing the title of Guru. Nearly every native Cephiran in the story that can use magic, even Zagato himself, learned it from Clef.
The Atoner: In the second half. [[spoilerHe blames himself for letting the situation with Emeraude get as bad as it did, as well as for the heartbreak the Magic Knights suffered as a result]].
Metaphorically True: He tells the girls that if they can become the Magic Knights, Emeraude's wish will be fulfilled. He's well aware of what that wish really is, but he masks it with generalities and by talking about Zagato.
In both Tokyopop's 10th anniversary translation and the Dark Horse retranslation, this becomes an outright lie. He tells them that defeating Zagato will "restore Emeraude's rule."
Mystical White Hair: He's the most powerful mage in the land and one of the few characters to have outright white hair. (Technically, it's pale lavender, but it's still pretty close.)
The Napoleon: Benevolent example. He's clearly one of the good guys, yes, but he HATES when people think he's a kid.
The Obi-Wan: Like Obi-Wan, he's separated from his charges early on (though not by death) and occasionally counsels them from afar.
Taken for Granite: In the anime, he's petrified by Zagato as soon as he sends the Magic Knights on their way, although he's still able to communicate through Mokona for some time. By the end of the first part, however, he's back to normal.
The Worf Effect: In the anime only. Zagato gets to show off how powerful is with the aforementioned ambush and petrification, and knocks down the whole cliff face while he's at it.
Presea is the Pharle, a title bestowed on the master blacksmith of Cephiro. She is the first person that the Magic Knights are sent to visit, as she possesses an impressive armory and can craft weapons especially for them. Although her smithing skills are unquestionable, she is... a little odd.
Adaptational Badass: She gets a fight scene in the anime when a mud monster invades her house. Turns out she can use all those swords she makes.
Only the Chosen May Wield: All of her weapons are custom-made for a single specific person. Most can still be borrowed by others, such as the ones she lends the girls, but the Escudo weapons absolutely cannot be wielded by anyone else.
Sacrificial Lamb: In the anime only. She's killed by Ascot's creatures in the fourth episode, just after she finishes the swords.
Schr÷dinger's Cast: See above. In the manga, meanwhile, there's no attack by Ascot and she's there all the way through Part II.
Woman in White: She dons a flowing white dress to work Escudo, it being a magic mineral.
A swordsman that the Magic Knights encounter in the Forest of Silence. He has a smart-aleck attitude, but he teams up with them temporarily to navigate the monster-ridden forest. He claims to be looking for the Spring of Eterna like they are so that he can become a Magic Knight Himself. He takes a particular shine to Fuu and makes a point of flirting with her.He's actually Emeraude's younger brother, which makes him the Prince. After Emeraude's death, he steps back into this role to try and help his ailing country.
Badass Normal: He never displays any kind of magical powers, but he gets by pretty well with just a sword and his wits.
It's Not You, It's My Enemies: After the incident with Inouva, Ferio decides that he's more of a liability than a help to the trio and tells Fuu to forget him so that she won't be distracted from their quest.
King Incognito: Prince Incognito to be more specific. In the manga, unlike what happened in the anime, he never forgot he's Princess Emeraude's brother but lived as a wandering swordsman until she died and he had to step in.
Laser-Guided Amnesia: Anime-only. He doesn't remember he is Emeraude's brother in the first season of, since she deleted his memories of their time together. But he asked her to do so because he feared it'd be painful to remember a sister with no time for him. He gets his memories back eventually.
Licked by the Dog: Mokona takes to him straight away. It's double-subverted—Umi and Fuu warn Hikaru that this alone isn't a good indicator of Ferio's character, but he does turn out to be a good guy. And it's really more of Licked By The God.
Lafarga is the Captain of Emeraude's personal guard, a position he took up after Lantis left Cephiro. He is Cephiro's most skilled swordsman. Even though he doesn't use any magic, he's still a deadly foe when Zagato hypnotizes him and sends him to stop the Magic Knights from acquiring the final Mashin.After being burned by Hikaru's sword, he snaps out of his brainwashing. He returns in the second season as his normal self, still determined to protect Cephiro.
Badass Normal: Knows no magic, but can still kick lots of asses with just his sword.
Lantis appears in the second half of the story, when the Magic Knights return to Cephiro. He is Cephiro's only Cail (a swordsman who excels at magic) and the former captain of Princess Emeraude's personal guard. He left the country before the events of the first half, and is under a cloud of suspicion for being Zagato's younger brother and living in Autozam before his return. During his time there, he grew very close to Eagle Vision, the President's son. He returned to Cephiro almost immediately after the death of Zagato and Emeraude and doesn't say much about why.He was aware of Zagato and Emeraude's love for each other; his brother's questioning of the Pillar System that prevented them from realizing their feelings is what drove Lantis to explore other lands. His constant expeditions outside of the castle are a search for the Road to the Pillar, because he wants to destroy the system forever rather than have the tragic legend of the Magic Knights ever repeated.
Aloof Ally: He doesn't bother arguing against the suspicion around him and just does his thing.
Irony: The Creator informs him that his will to destroy the Pillar System has made his heart the strongest in all of Cephiro, making him a perfect candidate to be the Pillar himself. Hikaru and Eagle have stronger hearts, so he doesn't undergo the trial, but it's still wicked ironic.
The Stoic: Doesn't talk much, probably as a result of recently losing his brother. Flashbacks show him as more friendly.
Strong Family Resemblance: He looks a LOT like his older brother, their only real physical differences being their clothing and hairstyles. Lampshaded by the girls upon meeting him, and specially by Hikaru.
Primera is a tiny fairy who is Lantis' self-appointed assistant. She thinks she and Hikaru are in a Love Triangle; for Lantis' part, he has no such interest and conspicuously ignores her when her overblown sense of possessiveness results in things like Mokona sitting on her.
The son of Autozam's president and commander of the battleship sent to Cephrio in Part II. He's also the pilot of the FTO. Eagle grew very close to Lantis when the latter settled in Autozam and is deeply regretful of their present emnity, but he doesn't turn back. He's also one of the most dangerous opponents for the Magic Knights and the other invaders. The reason he gives for invasion is that Autozam needs something like the Pillar System to cleanse the rampant pollution that is slowly killing his world.In the manga, this is a lie. Eagle's true intentions are to succumb to his impending comatose state after he becomes the Pillar, relocate Cephiro's population, and put the land into an eternal slumber. All of this is to fulfill Lantis' wish to end the Pillar System.
Ace Pilot: He comes out on top when his FTO fights solo against the three Magic Knights for the first time.
Anti-Villain: He wants to bring the Pillar system to Autozam to solve their pollution crisis. At least, this is the assumption. In reality, he wants to put Cephiro and himself into an eternal sleep so that the Pillar tragedy will not be repeated, because he's worried that Lantis will die trying to destroy the system.
Determinator: A prerequisite for being able to open a Road from one world to another. And to be a candidate for Pillar.
Friendly Enemy: He's polite to the Magic Knights, as well as the representatives of Fahren and Chizeta, and bears them no ill-will even while they're battling each other. It's even more apparent in the anime, when Hikaru spends some time in Autozam's ship.
Tarta and Tatra are the princesses of Chizeta, a tiny country that neighbors Cephiro. In the second half, they see the leaderless world as a perfect colony for their overpopulated homeland. Although the two of them seem to have completely different personalities, they are extremely effective when they fight together.
Genius Ditz: Tatra is a big fan of tea and a Cloud Cuckoo Lander. She lasted the longest against Eagle when he tried to stop Chizeta and Fahren from getting to Cephiro and, in the anime, is the best swordfighter in Chizeta, with even Tata getting worried when she gets ready to fight.
Let's Get Dangerous: Tatra spends most of her time acting spacey and drinking tea, until Umi bests Tarta in a duel in the anime. She's also the one to last longest when Eagle attacks Fahren and Chizeta at once.
Unfortunate Names: The Dark Horse translation renders Tarta's name as "Tata," although this is probably more accurate—Tata is the name of an Indian car company. "Tatra", however, remains unchanged - and she -also- shares name with a car company, this time Czech.
The child princess of the nation of Fahren. Unlike Autozam and Chizeta, it's unclear if there's any justifiable reason for them to desire Cephiro... she seems to have ordered the invasion on a whim. Despite her immaturity, she is a powerful magician and a dangerous opponent.In the anime, she captures Fuu and holds her prisoner on her ship, the Dreamchild. Fuu's polite and respectful demeanor (which is the polar opposite of Aska's) starts making Aska think more seriously about what she's doing and why.
Bratty Half-Pint: She's completely disrespectful to Chang Ang and San Yung, and then tries to keep Fuu and Windam as personal possessions in the anime.
Character Development: After meeting Fuu personally, Aska begins to question if what she's doing is a good idea. Shown more in the anime than the manga, where it is Eagle talking to both of the other nations at once.
Defeat Means Friendship: After Fuu tells her the truth behind the Pillar and escapes, Aska looks forward to their promised Spot of Tea and defends Cephiro's castle from the NSX with Great San Yung.
Improbable Age: She's twelve years old and has the authority to command her country's battleship, on top of having incredible magic and willpower for her age.
It's All About Me: Unlike Autozam and Chizeta, Fahren has no real justification to invade. They only do so because Aska wants it like a toy, until Fuu (Eagle in the manga) explains the truth behind being the Pillar.
Noblewoman's Laugh: She does this a lot and even teaches San Yung the proper form in the anime.
The Ojou: She's an actual princess, definitely the bratty type.
Power Strain Blackout: Not necessarily an inherent risk of her powers—opening a Road and recklessly casting giant drawings does it, though.
Royal Brat: She wants to become Pillar so she can turn Cephiro into a land of desserts and candy.
Screw the Rules, I Make Them!: In the anime, she says that she'll allow Fuu to leave if she wins an archery contest. When Fuu wins, Aska changes the conditions to fighting an army of ninja. When Fuu defeats them....
One of Aska's two retainers. San Yung is a child too, but unlike Aska he is very conscientious of his studies, cautious about confronting their adversaries, and actually paid attention to the things they were taught about the other countries before their invasion. He and Aska are also quite clearly attracted to each other in a puppy-love way.Tropes associated with San Yung:
Adorably Precocious Child: He's the same age as Aska, but he's one of her closest advisers and seems to be a pretty smart cookie.
Beleaguered Assistant: This is inevitable when you're working for Princess Aska. He's subject to her tantrums and is horribly embarrassed when she uses him as a subject for a summoned giant. He also has to be responsible for knowing all the things Aska would know herself, if she paid any attention to her studies.
Aska's regent, but it seems to be a meaningless title given that she's doing whatever she wants anyway. His main role is to vehemently protest anytime Aska does something rash, like casting high-level spells, or lamenting the fact that she didn't bother learning a thing about the dangers they're likely to encounter in Cephiro.
Big Ol' Eyebrows: They completely obscure his eyes until he frantically tries to talk Aska out of using her puppet-string spell.
Old Retainer: To Fahren's royal family. His exact relation to Aska is unclear.
Team Dad: For both Aska and San Yung, being the only one there of adult age who's actually going to offer an opinion on what they're doing.
So Proud of You: In the anime. After Aska decides she shouldn't become the Pillar, he pats her head and says that he knew she would realize she needed to stop. He also doesn't protest her use of the summon magic to protect Cephiro.
Wizard Beard: He has an extremely long beard, although he doesn't have any apparent magic powers.
A sorceress who is in love with Zagato. She was taught by Clef himself, but she is utterly devoted to Zagato and willing to follow any order he gives. She is the first enemy that the Magic Knights face.In the manga, she is mortally wounded after fighting them outside the Forest of Silence and dies begging Zagato to save her. In the anime he still rejects her for her failure, but she survives and is used as a puppet by Debonair in the second season.
Broken Bird: In Season 2 of the anime, she's been shattered due to her battles, Zagato's rejection, and her brainwsshing by Debonair, leaving her weak and arguably insane. She's pitied more than reviled by the other characters, and especially during her death scene.
Combat Pragmatist: She knows she isn't powerful enough to defeat Clef, so she summons monsters to keep him busy while she goes after her real target, the Magic Knights.
Character Exaggeration: She's even nastier in the anime. Not only does she laugh at the Magic Knights while trying to kill them, she tricks Ascot into giving one of his beloved creatures a Deadly Upgrade and freezes Ascot himself solid when he tries to do something about it.
Despair Event Horizon: More evident in the anime because she's alive longer. Realizing that Zagato will never love her and that he's in love with Emeraude sent her over the edge. His death doesn't affect her quite as much because she deludes herself into believing that Lantis is the same person.
Faux Affably Evil: She addresses Clef as "dear teacher" and the Magic Knights with mock affection.
Empty Shell <-> The Ophelia: When captured by the Cephireans in the second season, the poor woman is seen vacant and despondent to almost anything. Lantis is the only one who can make her react, and that's just because she thinks he is Zagato.
Kick the Dog: She proposes a Villain Team-Up with Ascot in Episode 9 of the anime, but tricks him into killing his own creature, laughs at his protests, and then hits him with a freezing spell.
Killed Off for Real: In the manga, she is mortally wounded after her second encounter with the Magic Knights, and Zagato lets her die. In the second season of the anime, Debonair erases her from existence after Alcyone spills the beans on her.
You Have Failed Me: After failing to kill the Magic Knights twice, Zagato abandons her to her wounds. These are immediately fatal in the manga. In the anime, she survives them and has an emotional breakdown instead.
One of Zagato's servants. Ascot is a young boy, and a Palu—a monster summoner. He's arrogant and self-centered, dismissive of Alcyone and mocking the Magic Knights. Zagato sends him to the underwater shrine that houses Seles, the first of the Mashin. Despite his brattiness, he does care about the monsters he summons. In the anime, he is sent out much earlier and kills Presea by having his creatures destroy her home.He is defeated by Umi, who forces him to apologize and tells him he needs to stand up for his animal friends. This causes a Heel-Face Turn, and he returns in the second half much taller, having developed a huge crush on her.
Dark Is Not Evil: Just because he has fearsome beasts as friends doesn't make him nor them evil.
Fluffy Tamer: He considers the fearsome monsters he summons to be his friends, which makes it difficult to find a place to live.
Easily Forgiven: Especially in the anime, when he actually kills Presea. The girls seem to treat him as a child who's been manipulated and misled more than anything else, though, since he shows genuine care for his creatures and (in the anime) Caldina.
He Is All Grown Up: Physically ages himself up between the first and second halves of the story out of his feelings for Umi.
Hidden Eyes: Most of the time they're obscured by his hair.
Love Redeems: His feelings for Umi lead him to try and help Cephiro.
Taking the Bullet: Intercepts an attack for the Magic Knights when Caldina is fighting them in the anime. Since it wasn't lethal and hit his hover platform, he's okay. In the Saturn game it is lethal and Caldina is horrified at what she's done.
One of the assassins sent by Zagato to kill the Magic Knights. Caldina is a self-possessed dancer from a foreign land, and is far less concerned with Zagato's motivations than getting paid for her work.She decides that Fuu and her friends are pretty cool, so she leaves them alone after Fuu breaks her enchantments. But she returns to help Cephiro in the second half, in part because she develops feelings for Lafarga.
Innouva is Zagato's number two. Rather than going out to fight the Magic Knights himself, he usually stays by Zagato's side and coordinates the Evil Minions, telling them where to go or to piss off as needed. Like Alcyone, he is fanatically loyal to Zagato and disregards the fate of Cephiro in favor of serving him. The reasons for this only become clear after Zagato's other servants fail to bring down the Magic Knights.He appears only in the anime and the Sega Saturn game. He's the only one of Zagato's servants to die in Season 1; Hikaru kills him in Episode 17.
Achilles' Heel: The gem on his forehead. He dies when Hikaru breaks it.
Man in White: Of the villainous and unsettling variety. His fur is also white.
Nice Job Fixing It, Villain: He threatens to kill Ferio unless Fuu promises to abandon her quest to become a Magic Knight. Fuu, being The Spock, reasons that it would be immoral, considering what her friends and Ferio himself have gone through. Her refusal proves her heart to Windam, who swiftly dispatches Inouva.
Nova is a mysterious person who appears alongside Debonair and is obsessed with Hikaru. She proclaims hatred of everything Hikaru loves and possesses a Mashin called Regalia, which is just as powerful as the Magic Knights'. Who she is and why she's so fixated on Hikaru is unclear, but she is extremely dangerous.
Debonair first appears in Hikaru's nightmares as a tall, mysterious being. She claims to be "right beside" Cephiro and that the people wished for her, but she wishes to destroy the world and bring despair to everyone in it. She is also Nova's mother.
Abusive Parents: She adopted Nova and calls her daughter, but not only does she make Nova part of her plans (which seriously fucks up the girl more than she already is), abandons her late in the story.
As Long as There Is Evil: Claims that she will never truly die because she came from the fears of Cephiro's people. A reasonable assumption until Hikaru decides to reshape the Pillar System.
Nightmare Face: Usually, she looks collected in a sinister way. But when she's excited or stymied, the serene look is replaced by something mad and disturbing.
Orcus on His Throne: For much of season 2 she lurks in her own castle (which is an Evil Counterpart to Cephiro's castle) and occasionally sends out Nova, though it's not clear what sort of reality her castle exists in. However, she does possess Alcyone and infiltrates Cephiro's castle at one point in an attempt to steal the Mark of the Pillar.
Outside-Context Villain: Clef et al are primarily concerned with the invasion from the other countries. They don't even realize that Debonair is out there until Alcyone tells them.
Emeraude is the Pillar of Cephiro. Her will and heart are the strongest in the land, and she is tasked with praying to keep the world peaceful and free of invaders. If she can't devote herself fully to her prayers, monsters and natural disasters spring up. This is exactly what happens when Zagato abducts her, and she summons the Magic Knights from another world to save Cephiro.Except that last sentence isn't quite true. What actually happened was that Emeraude fell in love with Zagato, dividing her heart and compromising her duty. She entered the Water Dungeon in an effort to forget about him, but when this failed she summoned the Magic Knights to kill her before she could harm Cephiro any further. Zagato joined her there to try and dissuade her and to protect her from them.
Barrier Maiden: As the Pillar. She prevents both internal strife and shields Cephiro from its expansionist neighbors.
Broken Bird: As far as the audience knows, she's been imprisoned and forced to watch as Zagato not only lets the country fall to ruin, but repeatedly tries to kill the people she summoned to save it. Actually, it's because she's so torn between her love for Cephiro and Zagato that she sees her own death as the only solution, and heavily blames herself for the state both her land and her beloved are in.
Distressed Damsel: Subverted. She entered the dungeon she's "imprisoned" in by herself. Zagato is there because of his love for her; they spend most of their time trying to persuade the other to stop what they're doing.
Everything's Better with Princesses: Emeraude's position is the protector of Cephiro, but she's called a princess anyway. Except that being the Pillar completely sucks in the end.
Evil Me Scares Me: She's terrified of what she'll become if she gives in to her feelings for Zagato—for very good reason, as it turns out.
Go Out with a Smile: Exaggerated. Upon dying, she is joyful, because her death prevents her from destroying Cephiro and allows her to be with Zagato.
Hair of Gold, Heart of Gold: A blonde-haired princess who looks childlike and delicate, in need of rescue and upholding Cephiro with the strength of her pure, selfless prayers. Until she falls in love with Zagato. She's still kind and gentle, but is horribly torn between her desires and her duty.
Healing Hands: Seems to be one of her powers as the Pillar. She is seen using it on Zagato's injured arm in the anime.
I Cannot Self-Terminate: The Pillar cannot harm herself, nor can anyone in Cephiro. Thus, she summons the Magic Knights so they'll kill her, allow Cephiro to have a new pillar, and be with Zagato after his death.
Older Alter Ego: Subverted. She has the form of an adult woman after Zagato is killed- but adulthood is Emeraude's true form, and the child form was a disguise based on how she looked like when she ascended to Pillarhood.
Older than They Look: Looks like a pre-teen girl despite being already an adult, and possibly nearly as old as Clef to boot.
One-Winged Angel: When Zagato is killed, she takes the form of an adult woman (or better said, makes herself grow to the physical age she would have had if she wasn't the Pillar) and creates a Mashin of her own.
Star-Crossed Lovers: With Zagato. The fact that she earnestly loved someone else (and not Cephiro) for even a fleeting moment meant that Cephiro will fall into ruin, no matter what she thought or felt about it. They do get to stay Together in Death.
True Final Boss: When the Magic Knights go to "free" her, she's already transformed into her One-Winged Angel form. They are rather horrified to learn the truth from Esmeraude herself.
Tender Tears: She's weeping in most of her appearances thanks to her screwed-up destiny.
Woobie, Destroyer of Worlds: She tells the Magic Knights that it's within her power to destroy Cephiro. After spending the whole manga uselessly pleading with Zagato to stop his destructive and self-destructive course, seeing him die by the people she'd summoned to kill her, it's no wonder she's been crying the whole time.
Sierra appears in the second season of the anime. She is Presea's twin sister, and in addition to appearance shares her skill in smithing. She poses as her sister at Clef's request, making up a story that Presea was revived with Emeraude's last wish so that the girls and Ascot aren't shattered any more than they already are. Although she is genuinely fond of them, the prolonged masquerade takes a toll on her.
Angsty Surviving TwinandBackup Twin: She has to lie for the whole second season, not acknowledging her grief for her sister while pretending to be her with the Magic Knights.
Becoming the Mask: She's not happy about this, especially when she realizes that she's in love with Clef just like Presea was.
The Blacksmith: An excellent one, although not quite as good as her sister. She can repair Escudo weapons, but she can't forge them herself.
Broken Bird: Having to take her twin sister's place in every sense is not the best for her self-esteem.
A small animal entrusted to the Magic Knights by Presea. He serves as a guide to them on their journey, as well as a supplier and a communication channel to Clef. It's unclear what he is, but Clef calls him a "sacred creature" of Cephiro.In the manga, he eventually reveals himself to be the Creator of Cephiro, Earth, and the other nations trying to seize Cephiro. He created the Pillar System after his disappointment with the mess that became of Earth, but Hikaru convinces him that there's a middle path between chaos and putting it all on one person's shoulders.In the anime, he reveals himself to be... nothing at all. He's just a big marshmallow with a knack for breaking the Law of Conservation of Mass.
Bag of Holding: Kind of. He can conjure anything from his forehead jewel, from a well-furnished tent to a flying platform to food. Which makes a lot of sense in the manga when it's revealed that he created everything.
The villain of part one. Zagato abducted Princess Emeraude, stopping her prayers for Cephiro and plunging the land into chaos. Although he keeps her locked in the Water Dungeon and sends out his servants to stop the Magic Knights, he doesn't seem to have any interest in actually ruling.This is because he didn't kidnap Emeraude at all—he's deeply in love with her and is trying to prevent her Suicide by Cop by killing the Magic Knights before they get there. Ultimately, all of his efforts fail and he dies in battle against them.
Anti-Villain: But he only hints at a motivation other than For the Evulz when the Magic Knights actually fight him, making oblique statements about the Pillar System. They don't get the whole story until they meet Emeraude herself.
Lack of Empathy: He doesn't even look at Alcyone when she clings to him, dying of her wounds — and even allows her to die in the manga. And he professes not to care about the fate of Cephiro. He only cares about Emeraude and her happiness.
Well-Intentioned Extremist: Even before he turned into the Big Bad, Zagato still disagreed heavily with the whole Pillar system, therefore he wanted to tear it down to save his beloved Emeraude from pretty much commiting assisted suicide.
Would Hurt a Child: He acknowledges that the Magic Knights are children, but doesn't hesitate to send his servants to kill them.