and Blind Ferret Entertainment animation studio. It borrows from classic D&D conventions and
to tell an original story.
Cale's first appearance. Cale'Anon Vatay
Cale is an elven hunter and the central figure of the group. Cale is seen as noble and virtuous to the point of naivete, while in the LFG universe elves are Always Chaotic Evil
After an seemingly accidental meeting with the less morally upstanding Richard, and additional company, he has since found his beliefs in the moral code challenged. He lost a measure of his innocence when he released Kethenecia from its anchor, as it required that he kill what he believed to be a small boy. Cale has proven an excellent fighter, skilled with both his twin swords
and archery, as well as being physically fit - he is able to run without stopping for two days. He has also proven fast enough to snatch a crossbow bolt out of the air and strong enough to hurl it back at the attacker with deadly accuracy and force. As the series has progressed Cale has begun to gain more depth and grow used to Richard's gruesome sense of humor. He is fiercely loyal, breaking laws and risking death to protect his friends and allies.
In many ways Cale is very similar to D&D hero Drizzt Do'Urden, though Ryan Sohmer has stated that the parody was entirely unintentional. Cale's troubles and trials in this story are in preparation for his becoming "King", specifically of the ancient kingdom of Kethenecia, all put in place by the Archmage.
Cale became romantically involved with Benn'Joon after a near-death experience. In exploring Cale's backstory it is revealed that he lived in a fortress/monastery called "The Beacon of Hope" as a child, where he trained in isolation. After rescuing Shora from a troll assault, he marries her in secret as it is against the laws of his sect. Upon discovering their union, Cale's master framed Shora as being unfaithful in front of Cale in order to drive him from the monastery and out into the world.
- Anti-Hero: He tries to go against his evil heritage and be good despite being surrounded by amoral characters.
- He's an anti-hero like Batman, moving outside the system to do what's right rather than what's lawful. He doesn't believe in the end justifying the means, but he does believe in sacrifice for the greater good. His transition from Lawful to Chaotic Good is the entire point of his character development.
- Badass Cape: Even Richard wants it.
- He even uses it to temporarily blind an enemy dwarf at one point.
- Battle Couple: With Benny.
- Battle Cry: "For Gamlon!!"
- Big Good: As leader of Kethenicia, he has effectively become this.
- Break the Cutie: We see a lot of this from Cale.
- Butt Monkey: Before he Took a Level in Badass.
- Doom Magnet: Benny even cites this as the reason for her dumping him.
- Dying Alone: After Benny points out his Doom Magnet tendencies, he spends a year going to extremely isolated places with no companionship save Richard, in order that he may avoid bringing harm to those around him and eventually die alone.
- Embarrassing Nickname: Pinky.
- Training from Hell: His training consisted of three other armed novices routinely and constantly beating Cale into unconsciousness and repeating the moment he came to. Interestingly, despite the fact that he blindfolded can beat up numerous trained fighters with his bare hands, as he was trained to, Cale prefers the dual-swords and bow over unarmed combat.
- Wide-Eyed Idealist: At the beginning of the story.
An average day for Richard. Richard
An undead warlock who willfully sows destruction without any provocation whatsoever, Richard is Cale's foil
and serves as the strip's comic relief
. He is depicted as manipulative, both physically and magically powerful, exceedingly evil, and childish
. Richard's magical ability is practically limitless
, as he has only been bested magically twice to date (both times by an entire company of battle mages, which he hates to no ends). In addition to his prodigious magical power, Richard was shown to be skilled enough in hand-to-hand combat
to easily take out several trolls within seconds, and a bear (with his arms removed
). He may also have some healing powers
, though not much has been seen as of yet. He's very sensitive about his less-than-threatening name
and reacts aggressively to Cale's nickname for him - "Dick."
His companions often react mildly to his frequently psychopathic activities.
His titles include Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, Lord of the Dance (nominated by himself on a whim), Mistress of Magma (gained by killing the former holder of the title)
, and mayor of a little village up the coast.
It was later revealed that Richard's village does exist
, and is populated with undead
beings just as violent and physically powerful as Richard. The aforementioned village was also later revealed to be the source of Richard's power.
During a court trial held in an empty area Richard had been banished to by the Sisters, the judge referred to Richard's mortal self as "Lord Ashendale."
Due to being undead, Richard can sustain normally serious injuries without dying or experiencing much, if any, pain. A running gag in the series, in fact, is Richard being impaled by a sharp object
. He is surprisingly lightweight, as evidenced by Cale's ability to carry him on his back long distances, easily shoot him into the air using an arrow, and fly him on a kite
He used to travel with an imp named Hctib Elttil
, which ran away when it grew tired of being abused. Richard claims to have once drained the soul of a monk, which tasted like chocolate
. Richard has stated that he has been "alive" for hundreds of years
. During this time he had forgotten
most of his previous life, though some memories are now returning and apparently changing him.
It is implied there may be some additional motivation within him, aside from senseless killing. The Phares, elemental spirits whom Richard channeled when saving a village, noted that they saw another presence behind the darkness. While on trial he stated that, like Cale, he was on a path he was compelled to follow, later stating that for the first time in hundreds of years he had a goal. Later, when being shown visions in the portal, his is of a little boy looking after some flowers. The boy, "Lord Richard," is called in to dinner - when questioned by Cale, Richard Dismisses it. After being captured by the Legion and sent on a mission with Hctib, he reveals that he is slowly regaining his mortality, as are the undead villagers he commands.
Richard has admitted to murdering his father, as he reminisces on the first page.
It has since been revealed that Richard's meeting with Cale was no accident, and that the warlock was charged with protecting Cale.
- An Arm and a Leg: His limbs are severed pretty regularly and he ends up needing to have them reattached when he can track them down. After his battle with The Archmage, his limbs are destroyed entirely, forcing Cale's group to look for a healer strong enough to help him.
- Anti-Hero: Even this is something of a stretch, though he does show a hidden good side occasionally.
- And Show It to You
Richard: The look on your face when a toddler rips out your heart and shows it to you; priceless.
- An Ice Person: Uses ice magic, although not as much as fire magic.
- Animate Dead: One of his abilities.
Richard: In case you weren't sure, the skeletons are on our side.
- Annoying Arrows: The guy's been shot at with arrows by just about everyone with a bow, including Cale. Repeatedly. He has also been pinned to a ship's mast with arrows, shot in the back with arrows, and had an arrow through his head when being "tortured." Seeing as how he's already dead, he usually just plucks them out.
- Taken to the logical extreme when, since they're having a hard time removing an arrow from Richard, Cale just draws his bow and fires the arrow, with Richard still attached.
- An arrow actually hurting him is a sign that his powers need to be recharged.
- Arch-Enemy: The Archmage claims that Richard was supposed to be Cale's. Richard defied this and became Cale's friend.
- Aristocrats Are Evil: He is the mayor of a village of undead, and was once known as Lord Ashendale.
- Asskicking Equals Authority/You Kill It, You Bought It: Richards extensive titles are earned based on kills.
- Back from the Dead: He's undead, although following his sentencing by the Demon Court has to take measures to maintain that undeath or he will revert back to being a mortal human.
- Bald of Evil: Or at least mostly bald. Nobody knows for sure.
- Battle Cry: "For pony!!"
- Black Cloak: Dresses in a black robe with Shoulders of Doom.
- Brick Joke: Richard introduces himself by listing off his numerous titles, and at the end he mentions he's "mayor of a little town up the coast."
- Brought Down to Normal: Richard is losing his powers and becoming mortal again since he's no longer engaging in wanton murder and villainy which his brand of dark magic requires.
- The Caligula: Though the citizens of his town are pretty used to it, and are thus incredibly jaded towards dangerous situations. This is, of course, because they are already dead.
- Card-Carrying Villain: Enforced. As the story goes on he's engaged in fewer atrocities largely due to his new company, which has been resulting in him losing his powers and turning human.
- Screw Destiny: He tells the Archmage to stop planning Cale's destiny and leave his life in his own hands. According to the Archmage, Richard and Cale were intended to be enemies, not friends, and tries to annihilate him for throwing fate all apart.
- Shoulders of Doom: And they're getting bigger.
- Soul Jar: It seems he has one, though it's debated as to what it is.
- Staring Down Cthulhu: He subtly threatens the Archmage, telling him that he will not allow him to interfere with Cale's life any further. Could be a subversion, considering that it's Richard.
- Story Breaker Power: He's the resident Game Breaker, though it's generally curbed by the fact that he's incredibly unhelpful and not there when he's needed.
- Summon Backup Dancers: Oppa Gangnam Style.
- Token Evil Teammate: He even provides the page image.
- Too Kinky to Torture: Richard took to singing during his torture sessions. And pointed out that there was still room for an axe by his thigh.
- The Undead: With a twist that Undeath Always Ends: Richard is slowly regaining his mortality if he doesn't perform evil deeds, as per the Demon Court's sentence.
- Unskilled, but Strong: Richard is incredibly powerful but other spellcasters have been able to shut him down on multiple occasions. Par for the course for warlocks.
- Villain Song: Richard gets one of these, "Slaughter Your World", in one of the animations, with the added bonus of it being taken from a Disney song with the lyrics modified.
- What Is This Thing You Call Love?: He can't recall simple words like "Grow" and instead mentions helping flowers "unkill".
- Why Couldn't You Be Different?: Was on the receiving end of this from his father, which ultimately lead him from innocence to evil warlock. Richard had a passion for gardening, but his father wanted a warrior and heavily disagreed with his son's chosen career. This made it easy for the Archmage to convince his father to sacrifice his disappointing son and turn him into the warlock we know.
- Woobie, Destroyer of Worlds: Might be considered one, if you take into account the implications of his forgotten past and how genuinely sad he seemed about it. Doubled when you see his vision of Innocence (a large, near perfect rose like the ones he planted as a human child.
- And the line that hints that all of his killing is hold a Bigger Bad at bay.
- Your Soul Is Mine: He can eat them.
Benny, doing what she does best. Benn'Joon
Benny is a priestess that Richard and Cale met while seeking a healer
. Her exact race is unknown to most. It was earlier stated by her ex-husband, Rojave, that she has Mixed Ancestry
Benny was presumably born in the dungeons of Legara until being rescued by a fellow prisoner, Krunch. "Adopted" by Krunch, she was raised among the Bloodrage Clan
and frequently called his "green kid," or "Gid". Later in life, Benny returned to Legara to study as a priestess. This is where she met, and fell in love with, a young man named Sayl. When Sayl's father, the Thief Guild's leader Rojave, discovered their plan to leave Legara for a simple life in the country, he attempted to stop them by using his authority to marry Benny himself. Sayl challenged his father for her hand, and was decapitated in the fight by Rojave, who formalized his marriage to Benny as punishment to her for Sayl's death. Benny then made a deal with Temmet Aelloon
to get out of Legara in exchange for her seeking out the legendary Sword of Truth. At some point, just before Benny met Cale and Richard, Aelloon's patience with her search wore out.
Recently, returning to Legara once again, Benny confronted Rojave. After initially being beaten in combat and, just before being killed by him, Rojave was taken out by Benny's friends. She resurrected Rojave while telling the group her story, only to immediately kill him when he was fully healed
. Benny and Cale became closer after the defeat of the Northern Tribes by the Legarans, and eventually become lovers
Benny is a talented priestess; she is able to resurrect others after death (as long as the death is recent enough), heal both minor and serious wounds, and create powerful magical shields in combat. She is also a highly skilled warrior trained by the Bloodrage Clan. She usually takes a pragmatic cynical view of the world.
Her name is presumably a play on the title of the 1993 film Benny & Joon
- Does Not Like Shoes: She goes barefoot, although it's hard to tell because her outfit reaches to the ground.
- The Chief's Niece
- The Only One Allowed to Defeat You: Benny heals her ex-husband back from certain death, brought on by her team protecting her from him because she wants to smash his head in herself. He manages three words right before she does it.
- The Ugly Guy's Hot Daughter: Probably adopted, but you still wouldn't expect her to introduce Krunch as her father. Not that he's ugly, but he is a walking, talking cow.
- You Killed My Father: While she doesn't want revenge for it, she does blame Cale for Krunch's death. She recognizes, however, that it isn't fair, and that they'll talk after she returns from a journey to Krunch's library, but that she does need some time away from Cale.
Krunch is the elder son of the Bloodrage clan's chief. His younger brother, Ray'd Bool
, is the Bloodrage's battle leader and current chief. Krunch has admitted to being the scholar
of the two brothers.
Krunch had previously been captured by the Legarans and placed in their dungeons before meeting the group. It was there that he met Benn'Joon. With her in tow, he escaped the dungeons and returned to his people, "adopting" Benny as his daughter. Krunch quarreled frequently with his father, a staunch believer in "empirical" expansion, and left the tribe sometime in the past for reasons unexplained. They later reconciled, with Krunch was still wary of his father's ambition. Although he possesses great strength and battle prowess, Krunch has shown himself to be highly intelligent.
Krunch has taken a fairly neutral side in the "good/evil" debate that is, essentially, Cale and Richard's relationship. While Cale believes strongly in good, and Richard equally strongly in evil, Krunch believes that people do what they must to survive and everything is, in essence, relative. Due to his secular nature, and the fact that he is generally able to give logical reasoning to his beliefs, Cale often looks to him for truth and advice. Krunch suffers from aquaphobia, and will only travel by boat or ship so long as he is thoroughly strapped to the deck. After discovering Legara's plans to invade the Northern Territories, and his own father's accidental duplicity in that (the Legarans tricked him into attacking his neighbors), Krunch worked as the chief mediator in getting the tribes back and working together to resist the Legarans.
Upon the death of his father, Krunch "went into a rage the likes of which I've never seen before
," according to Ray'd's recounting - tearing apart several of the attacking Black Dwarves.
- Enslaved Minotaurs: In the past, Krunch's people were enslaved and used for hard labor. Krunch himself was once enslaved in a prison.
- Fantastic Racism: Krunch's people were once subject to this.
Pella of Clan Breem is a dwarven fighter from old Kethenecia, as well as the youngest child and only daughter of the Commander of the Kethenecian Royal Guard. After the death of her brothers in the war against the Vullii, Pella was given the choice of which path to follow: the axe (a warrior) or the lute (a bard). After a moment of consideration, Pella decided she liked the feel of both.
Sometime later, when Cale and friends were sent to bring Kethenecia to the present, Pella was assigned to guide them to the city catacombs under the orders of the Archmage. She aided the heroes in holding off the Vullii and releasing the city from its temporal anchor, later deciding to travel with the Group to the present. Pella has since stayed with the party ostensibly as she "has nowhere else to go." Sometime later she learned that her clan, Clan Breem, had been corrupted, renamed The Black Dwarves and was serving the King of Legara as his Builders.
It has been revealed that she is actually an agent of both the Guardian and the Archmage of Kethenecia, who foresaw Cale's coming and his purpose in the city's future. Pella was secretly recruited by the Archmage to be Cale's bodyguard so she may protect Cale from his enemies, himself, and his friends.
An exceptional fighter as well as an enthusiastic singer, Pella is known to sing love songs to her enemies while dismembering and/or killing them. Her fondness for violence and her dry, somewhat brutal wit earned her Richard's affection almost immediately. Later on, to force Toyk and the gnomes to abandon Mechastone and follow Cale to Kethenecia, Pella blew up Mechastone's Geared Tower killing the gnome sentries in the process, feeling it was for the greater good. Though the gnomes never found out who blew the tower, Cale figured it out and later confronted her about it, telling Pella he had expected much better of her and that if she ever attempted to murder any other allies for "the greater good," he would stop her.
Presumably, Pella was the crafter of Ray'd's mechanical arm. This would mean that, not only does she possess the expected blacksmith ability of a dwarf, but the mechanical ingenuity of a gnome. She at one time needed to borrow the furnace of a blacksmith to forge armor to rescue Cale from Legara's dungeon, further proving her skill as a blacksmith.
- Take a Third Option: When Pella was asked if she wanted to pursue being a bard or a warrior (presented with an axe and a lute and asked to pick one), she said, "I rather be liking the feel of them both".
- The Blacksmith: The series also adheres to the tradition that smithing is to be expected from dwarves.
- Ultimate Blacksmith: She built a mechanical arm, far above our own technology, in the middle of the mountains, seemingly without our technology, and without any proper components.
Cale's pet panther, but appears to be more loyal to Richard. Is a strong fighter and appears to be quite intelligent.
- Catch Phrase: You think you know me...
- Gender Reveal: Was assumed to be male, but Benny reveals that Soomba is in fact female, much to the shock of Pella and the audience. "You think you know me" indeed...
The Archmage of Kethenecia is an old man, and a seer. Of questionable morals, he intended the city of Kethenecia to survive the millennia by shifting it into the future when the final attack of an alliance of many races was at Kethenecia's gates. By the man's own words, he cared nothing about the survival of Kethenecia's citizens because he had already foreseen that the nation would fall, the city would burn, and its people be slaughtered. He ordered the general of the Kethenecian homeguard to have his men slaughter all foreign soldiers and mercenaries in a surprise attack, as he was certain that the foreign parts of the Kethenecian army would turn against the homeguard and ally themselves with the advancing enemy army, because many of the foreign soldiers came from countries that had been conquered by the Vulii and their allies in the interim.The Archmage gave Cale the task to go down to the catacombs and "loosen the anchor." Unfortunately, as Cale found out, the "anchor" was in the form of a small child, and the Archmage's order translated into killing the boy. It was later revealed, after Cale had 'killed' the boy and left, that the young boy was actually the Archmage himself in a magical disguise.The Archmage later traveled forward to the present date, witnessing what he sees as a new age for Kethenecia. It is eventually revealed that Richard's bunny is actually the Archmage in disguise, and that Richard may already know (and perhaps has known all along) who his bunny really is.
- Big Bad: Obvious in retrospect, since everything bad that's happened in the story is a direct or indirect result of his machinations throughout history.
- Catch Phrase: "As I have written"
- The Chessmaster: He essentially runs fate and puts all the pieces in place. Unfortunately, he does not manage fate all that benevolently and throws temper tantrums when his pawns start going out of place.
- The Chooser of The One: He is the one who made Cale The Chosen One and manipulates destiny in general.
- Deflector Shields: Conjures one to protect against Richard.
- Didn't See That Coming: He is a chessmaster and claims to be omniscient. But he ultimately fails to foresee his own death, just as his familiar had warned.
- Disappointed In You: Towards Cale for running away from his destiny, helping individuals instead of the masses as the Archmage had intended.
- Embarrassing Nickname: Fellbunny/Archbunny
- Gambit Roulette: Turns out that many events that take place are for the purpose of molding Cale into the future king of Kethenecia, all put into place by this guy.
- God Guise: The Sisters believe his rabbit guise to be a god, due to the fact that he used powerful magic to save them from certain doom while they prayed for a miracle as well as a very convenient head injury that afflicted their leader. He may very well come close.
- Killed Off for Real: Cale, likely possessed by Richard, manages to smash the gems embedded in his forehead while he is distracted gloating over his "victory" over Richard. His corpse is later seen as a component of a hand puppet in Richard's possession.
- More than Meets the Eye: The rabbit is the Archmage.
- Mysterious Employer: To Cale, Richard, and Pella, not that Cale is completely aware of it.
- Not So Omniscient After All: When Cale runs away from Ketheneca over guilt for not preventing Krunch's death, it takes the Archmage several years to find him, despite priding himself in knowing everything.
- The Omniscient: Something he claims to be.
- Power Crystal: He has three gems embedded in his head, which presumably serve this purpose. One of them is in the Third Eye position. When he confronts the party, Cale eventually smashes them.
- Prophecies Are Always Right: A firm believer in this.
- Prophet Eyes: They glow when he see's things.
- The Rabbit Can Dance: Panal 3
- Shape Shifter: One of his powers. His favored form is the rabbit.
- Shapeshifter Guilt Trip: He once shapeshifted into an innocent boy to trick Cale into thinking he had to make a Sadistic Choice, killing the boy to save Kethenica and breaking Cale's innocence in the process. A long time later, after Cale runs away from his destiny, The Archmage shapeshifts into this form again while trying to make Cale go back on course.
- Super Empowering: He granted magic to the Sisters and the Sons.
- They Were Holding You Back: He intends for Cale to become a great king, destined to help those in need and lead the world into a new age. But whenever he thinks Cale needs a nudge to get back on course, he tends to take away things that are dear to him, such as his first wife, Shora.
- Walking Spoiler
- Well-Intentioned Extremist: Seems to have good intentions, and claims to be causing the significant amount of collateral damage for the greater good. But he is willing to do some very nasty things to achieve his aims and throws temper tantrums when his pawns make their own choices instead of following his designs.
- Who Dares?: He is outraged when Cale pulls out his swords and asks "You dare draw your weapons at me?"
- You Can't Fight Fate: He also believes in this.