Cale is an elven hunter and the central figure of the group. Cale is seen as noble and virtuous to the point of naivete, while in the LFG universe elves are Always Chaotic Evil.After an seemingly accidental meeting with the less morally upstanding Richard, and additional company, he has since found his beliefs in the moral code challenged. He lost a measure of his innocence when he released Kethenecia from its anchor, as it required that he kill what he believed to be a small boy. Cale has proven an excellent fighter, skilled with both his twin swords and archery, as well as being physically fit - he is able to run without stopping for two days. He has also proven fast enough to snatch a crossbow bolt out of the air and strong enough to hurl it back at the attacker with deadly accuracy and force. As the series has progressed Cale has begun to gain more depth and grow used to Richard's gruesome sense of humor. He is fiercely loyal, breaking laws and risking death to protect his friends and allies.In many ways Cale is very similar to D&D hero Drizzt Do'Urden, though Ryan Sohmer has stated that the parody was entirely unintentional. Cale's troubles and trials in this story are in preparation for his becoming "King", specifically of the ancient kingdom of Kethenecia, all put in place by the Archmage.Cale became romantically involved with Benn'Joon after a near-death experience. In exploring Cale's backstory it is revealed that he lived in a fortress/monastery called "The Beacon of Hope" as a child, where he trained in isolation. After rescuing Shora from a troll assault, he marries her in secret as it is against the laws of his sect. Upon discovering their union, Cale's master framed Shora as being unfaithful in front of Cale in order to drive him from the monastery and out into the world.
Anti-Hero: He tries to go against his evil heritage and be good despite being surrounded by amoral characters.
He's an anti-hero like Batman, moving outside the system to do what's right rather than what's lawful. He doesn't believe in the end justifying the means, but he does believe in sacrifice for the greater good. His transition from Lawful to Chaotic Good is the entire point of his character development.
Doom Magnet: Benny even cites this as the reason for her dumping him.
Dual Wielding: He dual wields with two swords Pella forged from the Sword of Truth which have fire and ice powers.
Dying Alone: After Benny points out his Doom Magnet tendencies, he spends a year going to extremely isolated places with no companionship save Richard, in order that he may avoid bringing harm to those around him and eventually die alone. He eventually snaps out of it.
Training from Hell: His training consisted of three other armed novices routinely and constantly beating Cale into unconsciousness and repeating the moment he came to. Interestingly, despite the fact that he blindfolded can beat up numerous trained fighters with his bare hands, as he was trained to, Cale prefers the dual-swords and bow over unarmed combat.
Well-Intentioned Extremist: He wants to do good, but he was ultimately willing to murder what he thought was an innocent boy to save the world. So much evil happens around him that he comes to grow rather accepting of the very evil his own faction causes. And he eventually qualifies as being particularly guilty, to the extent that he gives Richard a considerably stronger guilt-fueled power boost than the guilty raiders attacking them.
Wide-Eyed Idealist: Starts out as one at the beginning of the story, wanting to do good regardless of the fact that his race is supposedly Always Chaotic Evil. He has a very difficult time grasping the situations at hand when he first becomes part of a group with the evil warlock Richard.
An average day for Richard.
An undead warlock who willfully sows destruction without any provocation whatsoever, Richard is Cale's foil and serves as the strip's comic relief. He is depicted as manipulative, both physically and magically powerful, exceedingly evil, and childish. Richard's magical ability is practically limitless, as he has only been bested magically twice to date (both times by an entire company of battle mages, which he hates to no ends). In addition to his prodigious magical power, Richard was shown to be skilled enough in hand-to-hand combat to easily take out several trolls within seconds, and a bear (with his arms removed). He may also have some healing powers, though not much has been seen as of yet. He's very sensitive about his less-than-threatening name and reacts aggressively to Cale's nickname for him - "Dick." His companions often react mildly to his frequently psychopathic activities.His titles include Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, Lord of the Dance (nominated by himself on a whim), Mistress of Magma (gained by killing the former holder of the title), and mayor of a little village up the coast. It was later revealed that Richard's village does exist, and is populated with undead beings just as violent and physically powerful as Richard. The aforementioned village was also later revealed to be the source of Richard's power.During a court trial held in an empty area Richard had been banished to by the Sisters, the judge referred to Richard's mortal self as "Lord Ashendale."Due to being undead, Richard can sustain normally serious injuries without dying or experiencing much, if any, pain. A running gag in the series, in fact, is Richard being impaled by a sharp object. He is surprisingly lightweight, as evidenced by Cale's ability to carry him on his back long distances, easily shoot him into the air using an arrow, and fly him on a kite.He used to travel with an imp named Hctib Elttil, which ran away when it grew tired of being abused. Richard claims to have once drained the soul of a monk, which tasted like chocolate. Richard has stated that he has been "alive" for hundreds of years. During this time he had forgotten most of his previous life, though some memories are now returning and apparently changing him.It is implied there may be some additional motivation within him, aside from senseless killing. The Phares, elemental spirits whom Richard channeled when saving a village, noted that they saw another presence behind the darkness. While on trial he stated that, like Cale, he was on a path he was compelled to follow, later stating that for the first time in hundreds of years he had a goal. Later, when being shown visions in the portal, his is of a little boy looking after some flowers. The boy, "Lord Richard," is called in to dinner - when questioned by Cale, Richard Dismisses it. After being captured by the Legion and sent on a mission with Hctib, he reveals that he is slowly regaining his mortality, as are the undead villagers he commands.Richard has admitted to murdering his father, as he reminisces on the first page.It has since been revealed that Richard's meeting with Cale was no accident, and that the warlock was charged with protecting Cale.
An Arm and a Leg: His limbs are severed pretty regularly and he ends up needing to have them reattached when he can track them down. After his battle with The Archmage, his limbs are destroyed entirely, forcing Cale's group to look for a healer strong enough to help him.
Anti-Hero: Even this is something of a stretch, though he does show a hidden good side occasionally.
Richard: In case you weren't sure, the skeletons are on our side.
Annoying Arrows: The guy's been shot at with arrows by just about everyone with a bow, including Cale. Repeatedly. He has also been pinned to a ship's mast with arrows, shot in the back with arrows, and had an arrow through his head when being "tortured." Seeing as how he's already dead, he usually just plucks them out.
Taken to the logical extreme when, since they're having a hard time removing an arrow from Richard, Cale just draws his bow and fires the arrow, with Richard still attached.
An arrow actually hurting him is a sign that his powers need to be recharged.
Arch-Enemy: The Archmage claims that Richard was supposed to be Cale's. Richard defied this and became Cale's friend.
Brick Joke: Richard introduces himself by listing off his numerous titles, and at the end he mentions he's "mayor of a little town up the coast."
Brought Down to Normal: Richard is losing his powers and becoming mortal again since he's no longer engaging in wanton murder and villainy which his brand of dark magic requires. He gets around this for a while through animal sacrifice, but eventually, The Archmage seals off his powers, requiring him to find a new way to fuel them.
The Caligula: Though the citizens of his town are pretty used to it, and are thus incredibly jaded towards dangerous situations. This is, of course, because they are already dead.
Face-Heel Turn: It's an implied one, if you bring into account how seemingly peace-loving he was as a child.
The Faceless: Only his eyes are clearly visible to the reader, the rest of his face perpetually covered by his veil. (On rare occasions other characters have caught sight of what lies underneath, however.)
Facial Markings: Above and below his left eye. His bags may or may not count.
Faking the Dead: It's ambiguous as to whether Richard needed to fuel his undead-ness all along or whether his waning powers were a result of the Demon Court's sentence taking effect. Either way, he does this whenever his mortality starts returning.
Lesser of Two Evils: At one point, Richard seems to imply that things would be a lot worse if he didn't have his powers. It was never elaborated on (since he knocked out Cale right afterwards) but one possibility is that he gave up his innocence to prevent a more powerful evil.
Richard: As my power wanes, his grow.
Loophole Abuse: When Richard learns that he can fuel his powers by saving the guilty, he asks Pella to kill a guilty person and then saves him.
Long List: Richard's list of titles, and tropes compared to the other characters.
And his list of decrees when he mistakenly assumes to be worshipped as a divine.
Nominal Hero: Other than his duty to protect Cale, he's pretty much a comically enforced Card-Carrying Villain. Though this is given a little more depth as the story goes on.
Obfuscating Stupidity: For all his apparent immaturity, Richard is really very knowledgeable and intelligent, and is probably more in the know on the Archmage's machinations than any other main character (with the possible exception of Pella).
Our Liches Are Different: He's nearly invulnerable, even surviving decapitation, and can possess gems. But there's no indication he can reform after complete destruction and has to kill innocents to maintain his immortality.
Powered by a Forsaken Child: His powers are fueled by the ashes of the innocent people he kills. But as this increasingly becomes a case of Necessarily Evil rather than For the Evulz, he eventually comes to sacrifice animals instead. After The Archmage prevents him from sacrificing the innocent, another sorcerer reveals that it is possible to save the guilty instead, which has an even easier loophole, though it only works once per saved soul.
Screw Destiny: He tells the Archmage to stop planning Cale's destiny and leave his life in his own hands. According to the Archmage, Richard and Cale were intended to be enemies, not friends, and tries to annihilate him for throwing fate all apart.
Why Couldn't You Be Different?: Was on the receiving end of this from his father, which ultimately lead him from innocence to evil warlock. Richard had a passion for gardening, but his father wanted a warrior and heavily disagreed with his son's chosen career. This made it easy for the Archmage to convince his father to sacrifice his disappointing son and turn him into the warlock we know.
Woobie, Destroyer of Worlds: Might be considered one, if you take into account the implications of his forgotten past and how genuinely sad he seemed about it. Doubled when you see his vision of Innocence (a large, near perfect rose like the ones he planted as a human child.
And the line that hints that all of his killing is hold a Bigger Bad at bay.
Benny is a priestess that Richard and Cale met while seeking a healer. Her exact race is unknown to most. It was earlier stated by her ex-husband, Rojave, that she has Mixed Ancestry.Benny was presumably born in the dungeons of Legara until being rescued by a fellow prisoner, Krunch. "Adopted" by Krunch, she was raised among the Bloodrage Clan and frequently called his "green kid," or "Gid". Later in life, Benny returned to Legara to study as a priestess. This is where she met, and fell in love with, a young man named Sayl. When Sayl's father, the Thief Guild's leader Rojave, discovered their plan to leave Legara for a simple life in the country, he attempted to stop them by using his authority to marry Benny himself. Sayl challenged his father for her hand, and was decapitated in the fight by Rojave, who formalized his marriage to Benny as punishment to her for Sayl's death. Benny then made a deal with Temmet Aelloon to get out of Legara in exchange for her seeking out the legendary Sword of Truth. At some point, just before Benny met Cale and Richard, Aelloon's patience with her search wore out.Recently, returning to Legara once again, Benny confronted Rojave. After initially being beaten in combat and, just before being killed by him, Rojave was taken out by Benny's friends. She resurrected Rojave while telling the group her story, only to immediately kill him when he was fully healed. Benny and Cale became closer after the defeat of the Northern Tribes by the Legarans, and eventually become lovers.Benny is a talented priestess; she is able to resurrect others after death (as long as the death is recent enough), heal both minor and serious wounds, and create powerful magical shields in combat. She is also a highly skilled warrior trained by the Bloodrage Clan. She usually takes a pragmatic cynical view of the world.Her name is presumably a play on the title of the 1993 film Benny & Joon.
The Only One Allowed to Defeat You: Benny heals her ex-husband back from certain death, brought on by her team protecting her from him because she wants to smash his head in herself. He manages three words right before she does it.
The Ugly Guy's Hot Daughter: Probably adopted, but you still wouldn't expect her to introduce Krunch as her father. Not that he's ugly, but he is a walking, talking cow.
You Killed My Father: While she doesn't want revenge for it, she does blame Cale for Krunch's death. She recognizes, however, that it isn't fair, and that they'll talk after she returns from a journey to Krunch's library, but that she does need some time away from Cale.
Krunch is the elder son of the Bloodrage clan's chief. His younger brother, Ray'd Bool, is the Bloodrage's battle leader and current chief. Krunch has admitted to being the scholar of the two brothers.Krunch had previously been captured by the Legarans and placed in their dungeons before meeting the group. It was there that he met Benn'Joon. With her in tow, he escaped the dungeons and returned to his people, "adopting" Benny as his daughter. Krunch quarreled frequently with his father, a staunch believer in "empirical" expansion, and left the tribe sometime in the past for reasons unexplained. They later reconciled, with Krunch was still wary of his father's ambition. Although he possesses great strength and battle prowess, Krunch has shown himself to be highly intelligent.Krunch has taken a fairly neutral side in the "good/evil" debate that is, essentially, Cale and Richard's relationship. While Cale believes strongly in good, and Richard equally strongly in evil, Krunch believes that people do what they must to survive and everything is, in essence, relative. Due to his secular nature, and the fact that he is generally able to give logical reasoning to his beliefs, Cale often looks to him for truth and advice. Krunch suffers from aquaphobia, and will only travel by boat or ship so long as he is thoroughly strapped to the deck. After discovering Legara's plans to invade the Northern Territories, and his own father's accidental duplicity in that (the Legarans tricked him into attacking his neighbors), Krunch worked as the chief mediator in getting the tribes back and working together to resist the Legarans.Upon the death of his father, Krunch "went into a rage the likes of which I've never seen before," according to Ray'd's recounting - tearing apart several of the attacking Black Dwarves.While fighting in Legara, he was killed by Tavor offscreen, and later Benny wasn't able to bring him back.
Enslaved Elves: In the past, Krunch's people were enslaved and used for hard labor. Krunch himself was once enslaved in a prison.
Pella of Clan Breem is a dwarven fighter from old Kethenecia, as well as the youngest child and only daughter of the Commander of the Kethenecian Royal Guard. After the death of her brothers in the war against the Vullii, Pella was given the choice of which path to follow: the axe (a warrior) or the lute (a bard). After a moment of consideration, Pella decided she liked the feel of both.Sometime later, when Cale and friends were sent to bring Kethenecia to the present, Pella was assigned to guide them to the city catacombs under the orders of the Archmage. She aided the heroes in holding off the Vullii and releasing the city from its temporal anchor, later deciding to travel with the Group to the present. Pella has since stayed with the party ostensibly as she "has nowhere else to go." Sometime later she learned that her clan, Clan Breem, had been corrupted, renamed The Black Dwarves and was serving the King of Legara as his Builders.It has been revealed that she is actually an agent of both the Guardian and the Archmage of Kethenecia, who foresaw Cale's coming and his purpose in the city's future. Pella was secretly recruited by the Archmage to be Cale's bodyguard so she may protect Cale from his enemies, himself, and his friends.An exceptional fighter as well as an enthusiastic singer, Pella is known to sing love songs to her enemies while dismembering and/or killing them. Her fondness for violence and her dry, somewhat brutal wit earned her Richard's affection almost immediately. Later on, to force Toyk and the gnomes to abandon Mechastone and follow Cale to Kethenecia, Pella blew up Mechastone's Geared Tower killing the gnome sentries in the process, feeling it was for the greater good. Though the gnomes never found out who blew the tower, Cale figured it out and later confronted her about it, telling Pella he had expected much better of her and that if she ever attempted to murder any other allies for "the greater good," he would stop her.Presumably, Pella was the crafter of Ray'd's mechanical arm. This would mean that, not only does she possess the expected blacksmith ability of a dwarf, but the mechanical ingenuity of a gnome. She at one time needed to borrow the furnace of a blacksmith to forge armor to rescue Cale from Legara's dungeon, further proving her skill as a blacksmith.
Take a Third Option: When Pella was asked if she wanted to pursue being a bard or a warrior (presented with an axe and a lute and asked to pick one), she said, "I rather be liking the feel of them both".
The Blacksmith: The series also adheres to the tradition that smithing is to be expected from dwarves.
Ultimate Blacksmith: She built a mechanical arm, far above our own technology, in the middle of the mountains, seemingly without our technology, and without any proper components.
Cale's pet panther, but appears to be more loyal to Richard. Is a strong fighter and appears to be quite intelligent.
Speech-Impaired Animal: Other than some facial expressions, Sooba is mostly non-anthropomorphic in behavior and mannerisms, but is capable of coherent internal monologue.
The Archmage of Kethenecia is an old man, and a seer. Of questionable morals, he intended the city of Kethenecia to survive the millennia by shifting it into the future when the final attack of an alliance of many races was at Kethenecia's gates. By the man's own words, he cared nothing about the survival of Kethenecia's citizens because he had already foreseen that the nation would fall, the city would burn, and its people be slaughtered. He ordered the general of the Kethenecian homeguard to have his men slaughter all foreign soldiers and mercenaries in a surprise attack, as he was certain that the foreign parts of the Kethenecian army would turn against the homeguard and ally themselves with the advancing enemy army, because many of the foreign soldiers came from countries that had been conquered by the Vulii and their allies in the interim.The Archmage gave Cale the task to go down to the catacombs and "loosen the anchor." Unfortunately, as Cale found out, the "anchor" was in the form of a small child, and the Archmage's order translated into killing the boy. It was later revealed, after Cale had 'killed' the boy and left, that the young boy was actually the Archmage himself in a magical disguise.The Archmage later traveled forward to the present date, witnessing what he sees as a new age for Kethenecia. It is eventually revealed that Richard's bunny is actually the Archmage in disguise, and that Richard may already know (and perhaps has known all along) who his bunny really is.
Badass Grandpa: His main antagonism came from his behind-the-scenes manipulation instead of directly menacing the main characters, but he's undeniably powerful. When he finally confronts the group for not adhering to his plans, he curb-stomps Cale and quickly puts the normally curse-happy Richard on the defensive.
Big Bad:Obvious in retrospect, since everything bad that's happened in the story is a direct or indirect result of his machinations throughout history.
The Chessmaster: He essentially runs fate and puts all the pieces in place. Unfortunately, he does not manage fate all that benevolently and throws temper tantrums when his pawns start going out of place.
Eye Beams: Implied that he uses these to attack Richard's gem while Richard has both his hands held back.
Gambit Roulette: Turns out that many events that take place are for the purpose of molding Cale into the future king of Kethenecia, all put into place by this guy.
God Guise: The Sisters believe his rabbit guise to be a god, due to the fact that he used powerful magic to save them from certain doom while they prayed for a miracle as well as a very convenient head injury that afflicted their leader. He may very well come close.
Killed Off for Real: Cale, likely possessed by Richard, manages to smash the gems embedded in his forehead while he is distracted gloating over his "victory" over Richard. His corpse is later seen as a component of a hand puppet in Richard's possession.
Not So Omniscient After All: When Cale runs away from Ketheneca over guilt for not preventing Krunch's death, it takes the Archmage several years to find him, despite priding himself in knowing everything.
Shape Shifter: One of his powers. His favored form is the rabbit.
Shapeshifter Guilt Trip: He once shapeshifted into an innocent boy to trick Cale into thinking he had to make a Sadistic Choice, killing the boy to save Kethenica and breaking Cale's innocence in the process. A long time later, after Cale runs away from his destiny, The Archmage shapeshifts into this form again while trying to make Cale go back on course.
Squishy Wizard: Engages in a drawn-out magic duel with Richard, but a few strokes from a sword end him. (To be fair, those strikes took out his Power Crystals.)
They Were Holding You Back: He intends for Cale to become a great king, destined to help those in need and lead the world into a new age. But whenever he thinks Cale needs a nudge to get back on course, he tends to take away things that are dear to him, such as his first wife, Shora. He later tries to kill Richard as well for the same reason, but ends up killed himself.
Well-Intentioned Extremist: Seems to have good intentions, and claims to be causing the significant amount of collateral damage for the greater good. But he is willing to do some very nasty things to achieve his aims and throws temper tantrums when his pawns make their own choices instead of following his designs.
Who Dares?: He is outraged when Cale pulls out his swords and asks "You dare draw your weapons at me?"
Identity Amnesia: She was once a bandit who had a disdain for religion stemming from the Corrupt Church she had been raised in. But she eventually received a very convenient head wound, anticipated, and possibly even planned by The Archmage. After being healed by a magical rabbit, she effectively becomes a completely different person. She fanatically worships said rabbit as a god, turns away her former husband, and eventually even rejects her own daughter.
The Faceless: So far they've never been seen without their masks. They can even somehow eat while wearing them.
Heel-Face Turn: They first attempt to eat Cale, but join Kethenecia after he helps them defeat an invading tribe.
Hulking Out: Their main method of battle is to inflate themselves into a much stronger form.
Let's Get Dangerous: It at first seems laughable that they can pose a credible threat to anyone, but it turns out they have the power to Hulk Out. Cale (with his swords malfunctioning) and the Legion's dwarves are no match.
Magically Inept Fighter: They easily subdue foes in melee combat, but have trouble against attacking magic-using imps and need to enlist the help of Cale and Richard.
To Serve Man: They gleefully feast on the bodies of their fallen enemies.
Bread, Eggs, Milk, Squick: The average response that his species gets from people who don't know them is "...wait, are you a talking hand?"
Heel-Face Turn: In their first appearance, they nearly wiped out an innocent town with a horde of Elementals in a misguided attempt to protect nature. They have since reformed and now assists Cale and co.
Fallen Hero: He was originally a hero of an elven city, but it fell when Kethenica refused to aid them. As a result, he decided to take out his anger on the entire world, aiming to bring suffering to generation after generation.
Healing Factor: He is already dead so with his rage and oath being what keeps him from moving on. It takes magic to kill him for good.
You Have Outlived Your Usefulness: She was useful in that she piqued Cale's curiosity about the outside world and made him question how the temple aimed to achieve its ends. But then he married her, giving him an attachment that would get in the way of accomplishing his destiny. As a result, Cale's master forced her to act unfaithful to drive Cale out. He then murdered her to ensure he would have nothing to go back to.
Badass Grandpa: He was able to fight the three monks at the same time without much difficulty.
Deadly Euphemism: When Cale leaves the monastery, one of the monks questions why Shora isn't leaving with him. The master tells him that she will be leaving shortly. The students later find her dead.
Eye Scream: He's stabbed in the eye with a splintered broom by Clada.
I Did What I Had to Do: He felt that Shora's marriage to Cale would get in the way of him accomplishing his destiny. So he forced her to act unfaithful to drive Cale out and then killed her. While he does not take pride in his actions, he continuously asserts this. He later tries to justify killing his students for the same reason.
Knife Nut: He brandishes a knife when murdering Shora and later uses the same weapon in an attempt to kill his students.
Old Master: He was Cale, Clada, Notan and the third monk's master.