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Humans of Sanctuary

Introduced in Diablo

    Deckard Cain 
Voiced by: Michael J. Gough (English)note 
https://static.tvtropes.org/pmwiki/pub/images/portrait_cain_7950.png
Stay awhile and listen.

The last of the Horadrim, an order of scholars and magi formed by Tyrael to combat the threat of the Great Evils. He is the descendant of the leader of the Horadrim, Jered Cain. Old and wise, he aids the heroes of the games by giving away useful knowledge and identifying certain items. He can come off as rambling and a bit too eager to locate certain truths. In the first game he acts as the local town elder in Tristram and is, apart from Adria who fled the town beforehand, the only survivor of the fall of Tristram, having been stuck in a cage. He's eventually rescued by the heroes of Diablo II, whereafter he aids them for all of the remaining acts. Following the destruction of the Worldstone, he believed that the demon invasion would come instantly. When he learned this wasn't the case, he traveled about for twenty years, along with his adopted niece Leah, searching for the pieces of the Prophecy of the End Days. While in the cathedral of Tristram, he has pieced almost the entire prophecy together, just as the Fallen Star lands on the cathedral and plunges Deckard down into its depths, starting the events of the third game.


  • Action Survivor: He is supposedly not a fighter, but an avid adventurer as he has to gather certain knowledge from dangerous places. In addition, he is incredibly lucky when it comes to surviving certain death, like the fall of Tristram and the Fallen Star landing on him.
  • Ancient Keeper: Inherited the tomes of his ancestor, Jered Cain. Only late in his life did he take his duty seriously.
  • Catchphrase: "Stay a while and listen."
  • Cool Old Guy: Both the player-base and the characters have a lot of affection for the old man.
  • Covert Pervert: Possibly. Covetous Shen claimed the similarity between Cain and himself is that both have had "interesting experiences with Zakarum priestesses" in their youths. Shen's quite the Unreliable Expositor though. In one snippet of conversation in II, Cain reveals he did consort with Zakarum priestesses in his youth, and specifically notes that they did not take vows of chastity.
  • Killed Off for Real: At the turning point of the first act of Diablo III, Deckard is captured and tortured by Maghda, but survives long enough to restore the sword of the Stranger, which turns out to be none other than El'druin, the sword of Tyrael.
  • Last of His Kind: The last of the Horadrim.
  • My Greatest Failure: In his earlier years, he ignored the prophecies passed down from his ancestor, and as a result, he considers himself responsible for the reign of terror that Diablo unleashed upon Tristram and Sanctuary. By Diablo III, he's trying his best to make up for his previous foolishness.
  • Mr. Exposition: "Stay a while and listen." In Diablo III he shares this role with Abd al-Hazir, who usually notes the creatures you encounter, while Deckard's records delve into the nature of the angels and demons and their ancient conflict.
  • Nice Guy: He's very friendly to the PCs in all three games.
  • Non-Action Guy: Far too old and creaky to go out fighting monsters, though Leah notes that he's actually clever enough to explore old tombs on his own, though she often has to drag him away when danger rears its head.
  • Parental Substitute: He raised Leah from an early age. From all indications, he did far better with with her than he did with his biological son.
  • Proud Scholar Race Guy: The last of the Horadrim, the oldest scholars and wizards in the world, though he's rather humble about it and hardly blind to their moral failures in the past.
  • Sole Survivor: Of the town of Tristram as of Diablo II. Until it's revealed that Adria left prior to the Dark Wanderer razing the town.
  • Viking Funeral: Deckard is burned on a funeral pyre at the end of Act I of Diablo III, which has Tyrael revealing to Leah his sacrifice to aid humanity and Leah taking up her uncle's mission.

    Adria 
Voiced by: Lani Minella (I), Alyson Reed (III) (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Portrait_Adria_1489.png
I sense a soul in search of answers.

Adria is a witch who arrived in Tristram shortly before the troubles within the cathedral began. Being a witch, she was not well-liked by the villagers and even Cain was wary of her, however he found her a valuable partner when it came to researching the evils within the cathedral. During the first Diablo, she was the primary vendor for mage items in the game, including staves, tomes, mana potions and various spell scrolls, including the all-important scrolls of Town Portal.

When Tristram finally fell, Adria was nowhere to be found, having fled before the demons arrived and tore it down. It is later learned in the third game that she was pregnant with the hero of the first game, Aidan's, child: Leah. She immediately left Leah in care of someone else after she was born and eventually Deckard Cain adopted Leah as his niece. The two are reunited in Caldeum, when the Nephalem and their party rescue her from the serpent demons of Belial. She trains Leah in the use of her hidden power, while sending the heroes on a quest to resurrect Zoltun Kulle, who has created a Black Soulstone that Adria plans to use to trap the souls of all seven of the Great Evils. She claims that once all seven Evils are trapped within, she plans to destroy it in vengeance for what Diablo did to Tristram twenty years ago.

Unfortunately, Adria has a much darker agenda. Years ago, she was one of the two leaders of the Dark Coven, and after a falling-out with Maghda, the Coven's current leader, she journeyed to Tristram, drawn by Diablo's power. She pledged herself to the service of the Lord of Terror and gave birth to Leah for the sole purpose of using her as the vessel for Diablo's return as the sum total of all seven Evils in one being, the Prime Evil. Adria's betrayal, by far the cruelest one in the entire series, sets off Act IV, the final act of the original game, though it is not until Act V of the expansion Reaper of Souls that Adria resurfaces, seeking Malthael and the Black Soulstone to try to bring about Diablo's return.


  • Added Alliterative Appeal: Also doubles as Adria's Catchphrase, although, it's more sibilance.
    Adria: I sense a soul in search of answers!
  • Age Insecurity: Asking her age is one of the few ways to make her lose her cool.
  • Ambiguously Evil: In the first game. The people of Tristram were creeped out of her, but she never did anything evil in-game and was quite helpful. All ambiguity disappears in the third game, however.
  • Ambition Is Evil: In The Book of Adria, Adria's real motives for worshipping Diablo comes out. She believes that the Prime Evils have the power to make their mortal allies into demigods and will give them rulership of Sanctuary and some other worlds while the cosmos is conquered. The Lesser Evils lack that power and some of them lack the ambition too (such as Duriel being too caught up in sadism to think beyond inflicting pain), so Adria is actualy contemptuous of them. She believes Mephisto is too hateful and Baal too enamoured with destroying to make real allies rather than lackeys. Of the 3 only Diablo values his minions... if they're worthy of him.
  • The Archmage: In the sourcebook The Book of Adria, it turns out that after she left the Coven and before she went to Tristram, she had travelled the world and other realms. She did so to learn and master other schools of magic such as the necromancers, witch doctors, the works of Zoltun Kulle etc. - often murdering other practioners for their spellbooks (Adria once shanked a female necromancer while she was busy controlling a golem). Learning all this magic allowed her to bind the spirits of the fallen Evils.
  • Asshole Victim: She gave birth to Leah solely as a vessel for Diablo and had her killed to attain that goal. By that point, everyone is more than willing to put her out of her misery, given her callousness. The game even sometimes rewards you for killing her each time, be it on the main story or on Adventure Mode.
  • At Least I Admit It: Adria's journals explain that the citizens of Tristram decried and ostracized her as a witch, but whenever there was a plague that needed human experimentation to cure or a bastard child that they wanted to disappear, they went to her first.
  • Berserk Button: Don't ask her about her age.
  • Black Magic: Not only is she a powerful offensive mage, but an agent of Diablo as well.
  • Blood Magic: Reaper of Souls has her starting to use blood-magic as you track her down through the Ruins of Corvus, creating Blood Golems to try to slow you down. Blood Magic also plays a big role in the battle against her in the Great Hall.
  • Cassandra Truth: Villainous example. She spends a good chunk of her Boss Fight boasting that Diablo would return, by the Nephalem's hand, much to the disbelief of the player character. Malthael breaks and absorbs the Black Soulstone during his boss fight, meaning that when you kill him, Diablo is loose once more.
  • Did You Just Romance Cthulhu?: Adria only fell in love with Aidan after she found out he was possessed by Diablo, and then she got pregnant just to have her child become Diablo's vessel in the future.
  • Expy: Her demon design, with protruding claws from her back to attack and walk, is very similar to that of the previous game's Andariel or Infested Kerrigan. She also looks like the Book of Cain art for Lilith, with a different face.
  • Evil All Along: She was bad even before the first game, according to her journal in the Blood Marsh. Not only did she join Maghda in leading the Dark Coven, but she burned her father alive.
  • Face–Heel Turn: Well, she was quite helpful during the first game, helping a lot of souls in search for answers (though mostly to the Sorcerer/Summoner). And it seemed that way in the third game when she's first encountered... until suddenly it's revealed that after the first game ended, she had already made herself a servant of Diablo and it goes downhill from there.
  • Fireballs: Her main method of attack.
  • Freudian Excuse: In the Reaper of Souls expansion, it is revealed through Adria's journals that she came from a noble family in Kingsport. Her father was self-absorbed, and cared more about the names in books and paintings on the walls than his own living daughter. She also tries to justify her deeds in the previous acts by claiming she was persecuted for being a witch.
    • Witches are ill-regarded in Sanctuary, as they practice magic without the consent of the Mage Clans or the training that they or others (such as the Druids or the Priests of Rathma) provide, and often traffic with demons.
    • She also gave the excuse pre-battle that she believes that the Angels are so rigid in their rules that they want to control humanity and then destroy them because they slight the Angels, thus she prefers Diablo's more 'loose' mastership. While the hero agrees that humanity needs to shape up their own destiny, that excuse flies in the face of her betrayal of her own daughter, so they want her dead, right at that point.
  • Good Is Not Nice: Her attitude toward Leah is quite hard on occasion, and she thought saving civilians before dealing with Belial was a waste of time. Eventually subverted; she wasn't good to begin with, having knowingly gotten pregnant by Diablo's host and sacrificing Leah to bring about his resurrection. Later still she goes One-Winged Angel and becomes a demonic boss when the Nephalem finally tracks her down in Reaper of Souls.
  • Hate Sink: Despite not being the Big Bad, she did have a major hand in resurrecting said Big Bad, by using her daughter — a major companion to Tyrael, the hero, and the hero's Followers by the time of her death — as his vessel. Come Act V, the hero finds out that she's the one with intelligence on Malthael's whereabouts. Now having an excuse to track Adria down, from then on every word the hero speaks about her is about how they want to mop the floor with her remains.
  • Hypocrite: Her journals in Act V paint a Freudian Excuse that suggests she became the person she is because of her father's prejudice against witches. However, at the end of the journals, she expresses open dismissal of Leah, saying basically that daughters are expendable.
  • In the Hood: As per her portrait.
  • Jerkass Has a Point: Before her battle, she rambles that Angels are very restrictive and really dangerous, trying to control humanity's destiny with their rigid 'rules' and trying to destroy them without question Because Destiny Says So, so she prefers that Diablo comes back (well, after seeing what Malthael can do...) because demons are more 'loose' about Destiny (or prefers living, even at cost of being manipulated). For some part, the hero agreed that humanity needs to stand up on their own and make their own destiny instead on depending on Angels all the time. Still, that point doesn't excuse her Parental Betrayal towards Leah, and the hero will not let her live to see the future humanity will carve. Diablo IV ultimately vindicates this train of thought; short of rigidity due to his.. freed position, Inarius is doing everything Adria feared of the Angels and ready to let Sanctuary burn if he can kill Lilith and return to the High Heavens for his own self-righteous redemption.
  • Karma Houdini Warranty: Vanilla Diablo III's Act III: Betrays the heroes and uses Leah to resurrect Diablo, then promptly leaves with her life. Act V, which comes with the Reaper of Souls expansion: Pays dearly with her life at the hands of a very, very, VERY angry Nephalem.
  • Kick the Dog:
    • Even before being revealed as evil, Adria's jerkishness shows through when she orders that the Nephalem and the group head straight for Belial upon getting the Black Soulstone, despite the fact that the people of Caldeum are in terrible danger as a result of the demon lord's rage, outright saying that "we don't have time for foolish heroism". Thankfully, neither Leah nor the Nephalem are in the mood to let anyone die.
    • Adria's indifference to Leah's suffering when she has to hold the Black Soulstone together in Act III, telling the Nephalem that "everyone suffers" and that a hero is someone who suffers for a cause greater than themselves.
    • Throughout her battle in Act V, she will constantly taunt how the hero was angry at her betrayal towards Leah and dismisses the anger as if it was completely irrelevant.
    • Though minor, throughout Act V, there is one NPC that she has manipulated and possibly mind raped to the point of catatonia, constantly mumbling about her and 'protecting her secrets'.
    • Adria's final journal, revealing how she really felt about her own daughter. "Daughters are a cheap thing."
  • Lady of Black Magic: A powerful witch who's cold-hearted, evil, and skilled in magic.
  • Missing Mom: She abandoned Leah shortly after giving birth to her.
  • Monster Compendium: Of the 3 Diablo III sourcebooks from Blizzard, The Book of Adria is a bestiary of a number of the creatures encountered in the game, written from the perspective of Adria herself. Goes into some of the background or history of the creature and what it can be used for in black magic rituals.
  • Moral Event Horizon: An example of this being in-universe and out-universe. Her betrayal of Leah at Bastion's Keep, which unleashed the Prime Evil upon the High Heavens and resulted in Leah suffering one of the most horrible deaths in the series. This betrayal enrages the Nephalem so much that they're completely disinterested in hearing her reasons or excuses when they track her down. To them, Adria has crossed the line and they want her dead painfully. The only reason they don't immediately attack her when they meet again is the fact that she had vital information to save the world from Malthael. They happily kill her the moment after she spills the info.
  • The Needless: Town drunk Farnham claimed that he'd never seen Adria eat or drink even once. He didn't trust Adria because he couldn't trust anyone who doesn't drink even a little. While his reasoning may have been off, he was right to be wary of her.
  • Older Than They Look: She's easy on the eyes, and grey hair aside barely looks older than her daughter. One guy actually comments on how well-preserved she is during Act II and asks her just how old she is, to which Adria icily tells him to go to Hell.
  • One-Winged Angel: During her boss fight.
  • Patricide: Adria's first act of evil was to kill her own father by burning him alive.
  • Solitary Sorceress: In Diablo, she lives just outside of Tristram and sells magical items and mana potions. Since the end of that game, however, she's been Walking the Earth.
  • Took a Level in Jerkass: She's quite helpful in the first Diablo, even if rather dismissive of the citizens of Tristam for their prejudices with some choice words of annoyance. Come III, after the fall of Tristam and the Hell on Sanctuary that followed, one could reasonably see why she becomes more dismissive, distant, and just a straight up jerk at times, even towards her own daughter. Then you find out that she had been planning to aid Diablo the entire time; her sudden abrasiveness was her "aid to the heroes" mask gradually slipping the closer her plans came to fruition.
  • Villain Respect: In The Book of Adria, she has come to see the Angels as essentially automatons stuck in their roles, she used to hate them intensely but that's lessened significantly over time and just regards them with disdain. Except for Malthael, he's the only Angel she respects as he broke out of his role and is morally flexible (this was when Malthael was merely missing and not the Angel of Death yet).
  • Walking Spoiler: Basically anything involving her in Diablo III is this past her being a returning character and a bit of a Jerkass, and merely looking at a number of the trope names shows why.
  • We Buy Anything: Averted. In the first game, she only buys mage items such as staves, scrolls, tomes and potions.

    Lachdanan 
Voiced by: Robin Atkin Downes (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Lachdanan_6137.png

My name is Lachdanan, and I am cursed. Once the captain of King Leoric's army, I lived only to honor my land and my king. No man has a greater love for his king than I had for mine, even as I drove my blade through his dark and corrupted heart.

Captain of King Leoric's knights. As King Leoric's madness became apparent and Lazarus' poisonous advice took hold of the king, Lachdanan was sent off to fight against Westmarch. When he returned from the disastrous campaign, he found the king's madness having only increased and that he was slaughtering the people of Tristram. As such, he found himself forced to slay the mad king. However, after having given the king a proper burial, he rose from the grave as the Skeleton King and cursed both Lachdanan and his men to servitude in death. While cursed, Lachdanan managed to flee as the only one, but as the curse took hold, he dared not venture out of the Tristram Cathedral for fear of turning on the people he should be protecting. The hero of the first game eventually acquired an elixir for him which allowed him to pass on peacefully. In the third game, his journal can be found scattered within the cathedral catacombs and a ghostly vision of him slaying the mad king appears before the hero fights against the Skeleton King.


  • Apocalyptic Log: In Diablo III, pieces of his account of the events leading up to the first game are scattered around the cathedral.
  • Badass Normal: Went ahead of the player with nothing but a sword and some courage.
  • The Captain: Of Leoric's knights.
  • Cool Helmet: Grants the player his helmet, the Veil of Steel, after the completion of his quest.
  • Cool Old Guy: He certainly looks old enough, and as the leader of Leoric's knights, he certainly fights well. A gritty, determined veteran out to right an awful wrong.
  • Determinator: While he succumbs to the curse, he refuses to give in to the evil which constantly gnaws on him.
  • Dying Alone: His journals in Diablo III reveal that he knew he was doomed to succumb to Leoric's curse, so he deliberately exiled himself so that he would not harm anyone after he inevitably rose as an undead monster after death.
  • Hero of Another Story: Is generally applauded as a great man and a hero of Khanduras, but his actual deeds before the king's madness took hold remain unknown.
  • Honor Before Reason: He was honor-bound to obey the king's command and fight against Westmarch.
  • I Cannot Self-Terminate: After being cursed by the king, he asks the player to retrieve an elixir for him that'll allow him to pass on peacefully.
  • Incorruptible Pure Pureness: Of all of Leoric's knights, Lachdanan is the only one who manages to withstand the curse and retain his own will.
  • The Kingslayer: He's the one who killed Leoric to end his madness.
  • Knight in Shining Armor: A noble and loyal knight who put an end to his beloved king's madness, while also managing to resist the curse put upon him. He is also remembered fondly by the villagers in Tristram for his heroic deeds.
  • My Master, Right or Wrong: Very loyal to King Leoric and dutifully obeys the call to fight against Westmarch despite knowing how bad an idea it was. However, when he returns to Khanduras he finds the king slaughtering his own subjects in his madness. Lachdanan was forced to confront and slay him for this.
  • No Good Deed Goes Unpunished: He put down Leoric after he went full Caligula, and for it got an undying curse that won't allow him to rest until the hero of Diablo finally frees him.
  • Old Soldier: Judging by his portrait in III, he's an old but loyal knight, who's served for many years.
  • The Undead: Was turned into one by the king's curse, but thankfully he retained his mind and was helped to die by the hero of the first game.

    Archbishop Lazarus 
Voiced by: Paul Eiding (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Portrait_Archbishop_Lazarus_1549.png

Abandon your foolish quest! All that awaits you is the wrath of my master! You are too late to save the child! Now you'll join him — in Hell!

Lazarus was an Archbishop of Zakarum, tasked by Que-Hegan Sankekur with guarding Mephisto's soulstone. Over the course of a few months, this task took a toll on Lazarus' sanity, and it wasn't long before he fell under Mephisto's influence, along with the vast majority of the Zakarum priesthood.

Sankekur, after being possessed by Mephisto, sent Lazarus to advise King Leoric and sway him to the influence of the Prime Evils. King Leoric, being a devout Zakarumite, gladly accepted Lazarus into his court; Lazarus quickly persuaded Leoric to make the cathedral in Tristram his seat of power. In the labyrinth underneath the cathedral Lazarus found Diablo's soulstone and shattered it, unleashing the Lord of Terror, who immediately tried to possess Leoric. Although outright possession proved impossible, Diablo did manage to drive Leoric insane and make him susceptible to Lazarus' manipulations. Lazarus stoked the king's paranoia about his court and the townsfolk and manipulated him into sending his own army, led by his eldest son Aidan, into a meaningless war against Westmarch. After Diablo gave up trying to possess Leoric, Lazarus took Albrecht, Leoric's youngest son, down into the labyrinth underneath the cathedral where Diablo took over the prince's body. He was eventually slain by Prince Aidan, the hero of the first game, when he came back from the war in Westmarch, trying to find his missing brother.


  • Beard of Evil: Curiously not present in the original game, but his Diablo III portrayal has one.
  • Corrupt Church: Not only is he an archbishop of the Zakarum, which was corrupted by Mephisto, but he himself is corrupted by Diablo.
  • The Corrupter: He was the one who worked to ensure the corruption of King Leoric.
  • The Dragon: To Diablo in the first game. The manual of the second game reveals that he had actually been working for Sankekur, a.k.a. Mephisto.
  • Evil Chancellor: While Chancellor Eamon was a good man who tried his best to save lives during the Darkening of Tristram, the same cannot be said of Lazarus. Not only was he responsible for the release of Diablo from his soulstone and sowing in King Leoric much of the paranoia that plagued him and ultimately drove him mad, but he was also responsible for luring many people of Tristram to their deaths at the hands of the demonic Butcher in the depths of the Cathedral. The only two survivors of this betrayal were Griswold and Farnham, who came back crippled (in Griswold's case) or insane (in Farnham's case). And not only that, but in Diablo III, it's revealed that the war with Westmarch that got many of King Leoric's men killed was Lazarus's doing, and he even manipulated Leoric into having his own wife Asylla executed, just to get her out of the way of his plan to kidnap Albrecht and use him as Diablo's new vessel. Bastard indeed.
  • Evil Old Folks: He literally worships the Anthropomorphic Personification of fear.
  • Evil Sorcerer: When the player finally fights the guy in the first game, he proves to be quite powerful in magic, and can be quite the nasty foe to face.
  • He Who Fights Monsters: According to Sankekur (presumably before being possessed by Mephisto), Lazarus had a "noble spirit" that had apparently been corrupted by his months-long task of guarding Mephisto's soulstone.
  • Light Is Not Good: Archbishop of Zakarum, also known as the Religion of Light, and oh dear he is not a good guy.
  • Mad Scientist: Diablo III reveals that he had an old tomb infested with spiders that he did magical experiments on.
  • Retcon: In the first game, Lazarus only learned of Mephisto and Baal from Diablo himself. There's no indication he was corrupt or anything prior to his arrival in Leoric's court. Diablo enters his nightmare, and shaken by terror Lazarus enters the monastery and unsealed it. The manual even implies he didn't know what he was doing at the time, and that Diablo was speaking the spells through him. Later games and materials make him the keeper of Mephisto's soulstone and that led to his corruption and him being tasked specifically with freeing Diablo.
  • Sinister Minister: Used his influence as Archbishop to serve Diablo by poisoning King Leoric's mind.
  • Treacherous Advisor: To King Leoric.
  • Uriah Gambit: Manipulating the king into sending his armies against Westmarch safely disposed of a lot of Lazarus' foes in the court, with exceptions being Lachdanan and Prince Aidan.
  • Would Hurt a Child: He's met working on the body of a child he killed as a sacrifice to Diablo. He's also the one who lured the young Prince Albrecht to the labyrinth to be used as Diablo's mortal host.

    King Leoric/The Skeleton King 
Voiced by: Chris Metzen (I), Joe J. Thomas (III) (English)note 
https://static.tvtropes.org/pmwiki/pub/images/KingLeoric_Portrait_9679.png

The warmth of life has entered my tomb. Prepare yourself, mortal, to serve my Master for eternity!

Leoric came to Khanduras as a lord from the east and he quickly rose to becoming king of Khanduras. He ruled justly and wisely for many years, through which he was dearly beloved by his people. Alas, this was not to be. The cathedral in Tristram from which Leoric ruled turned out to have been built upon Diablo's prison. Released by the Archbishop Lazarus, Diablo promptly attempted to possess and take over the king. While the king was too strong-willed to be possessed, the ordeal gradually made him lose his own sanity. In addition, Lazarus fed him lies, convincing him to turn against the neighboring kingdom of Westmarch, which was militarily superior to Khanduras, by making him believing Westmarch was plotting to overthrow him. Leoric then sent his armies, led by Captain Lachdanan and Prince Aidan, in a hopeless battle against Westmarch.

Eventually Diablo decided to stop trying to possess Leoric, and instead turned his attention to Leoric's youngest son Albrecht, instructing Lazarus to abduct the child. The loss of Albrecht destroyed any sanity that Leoric had left. He turned on his own subjects in Tristram in madness and grief, leading to the infamous Darkening of Tristram, which saw many innocent souls tortured and executed. When Lachdanan, the captain of Leoric's army, returned from their horrific defeat at Westmarch, he was forced to slay the king in a battle that took them deep into the Cathedral. But this would not be the end of Leoric's reign of terror, for Diablo was not content to leave Leoric in peace, and resurrected Leoric as a powerful skeletal demon who cursed Lachdanan and his knights for slaying him. He was eventually slain by the hero of the first game, Aidan, who is revealed in Diablo III to have been his eldest son.

He returns in the third game, having been awakened by the Fallen Star, however not in fully physical form. He still commands his undead legions however and sends them against New Tristram, but the hero of the game eventually manages to make him manifest physically and slay the Skeleton King for the third and final time. In addition, his journal can be found within the lower levels of the cathedral, detailing his thoughts from his arrival in Tristram to his final bouts of madness.


  • Ax-Crazy: The reason he had to be killed; by the end of his reign, he saw everyone in the population as a conspirator and ended up executing countless innocents (including his own wife).
  • Back from the Dead: He's died three times and resurrected twice. The third death seems to have finally stuck as of Diablo IV.
  • Beard of Evil: When he became a madman and also still has it as the Skeleton King.
  • BFS: His weapon in the first game, as part of his unique model as the Skeleton King.
  • The Caligula: During the final days of his reign, Leoric was a stark raving madman who had many people being tortured and executed under suspicion of conspiracy against the kingdom (helped along by his Evil Chancellor Archbishop Lazarus), up to and including his own wife and queen Asylla, until Lachdanan, the most loyal of his knights, was forced to slay him to put an end to his madness. While this isn't touched upon much in the original Diablo, in Diablo III, you get to visit some of Leoric's old torture chambers, and free the spirits of some of the people who suffered under his mad reign.
  • Came Back Wrong: Came back as the vile Skeleton King after his death. Twice.
  • Carry a Big Stick: In Diablo III, he uses a large mace in battle, known as Wrath of the Bone King.
  • Cool Crown: The crown he wears is quite fancy and is also used to awaken him so that he can be vanquished one final time. Players can also obtain and wear it as a Legendary-class helmet.
  • Dying Curse: "Traitors! Even in death, the armies of Khanduras will still obey their king! Even if you will not..."
  • Evil Laugh: He enjoys these. He gives a particularly hammy one when the player resurrects him in Diablo 3.
  • Fallen Hero: There was a time when he was a just and wise king, beloved by his people and family. Grief at the loss of his beloved young son brought him low, the influence of the Archbishop made him worse, and the corruption of Diablo himself finally destroyed him.
  • The Good King: He was a just and wise king and was beloved by his people. However, Diablo's attempted possession and Lazarus's machinations turned him into a monster.
  • Go Mad from the Revelation: While his mind had already been utterly addled from the strain of resisting Diablo's attempt to possess him, Leoric broke completely when he found out his son Albrecht was missing.
  • Heroic Willpower: He held off all of Diablo's attempts to possess him. Unfortunately, Diablo was still able influence him enough to twist him into an insane tyrant.
  • Hope Spot: In Diablo III, Leoric's final journal suggests he has thrown off Diablo's influence and is going to die free. Unfortunately, this is also the journal that mentions Albrecht going missing, which we know was the catalyst of his final fall to madness, and sure enough, he declares all his subjects traitors for "stealing him away" and mentions how "the heads of their women and children on pikes" may "bring them clarity."
  • Informed Attribute: Most characters who knew him described him as a just and wise king before his corruption. We get few glimpses of the Leoric from this time, and most of them show a haughty, gullible snob who is characterised more by an absence of malice than a presence of any great virtue. The Nephalem and their companions also don't seem terribly convinced by the stories they hear, and express more anger at Leoric's atrocities than sorrow for the man he once was.
  • Missing Child: His youngest son, Albrecht, going missing. Made even worse by the fact this was what ultimately drove him off the deep end.
  • Mithril: His sword was made of this formidable alloy by Griswold.
  • Put Them All Out of My Misery: His re-introduction in Diablo III.
    "The power of the fallen star awakened me! And soon, all shall suffer as I have suffered!"
  • Rank Scales with Asskicking: Whether this trope fully applied or not while he was alive hasn't been proven, but as the Skeleton King, he's definitely a dangerous adversary.
  • Reasonable Authority Figure: Before Diablo tried to take control of him, at least. Afterwards, well...not so much.
  • Royal Blood: Well, he was a king.
  • Rule of Three: Three times he has to be put down, once as a mortal and twice as a skeletal undead. According to a prophecy that can be overheard in New Tristram, the third time is for good.
  • Sanity Slippage: Thanks to Diablo's attempts to possess him.
  • Skull for a Head: As the Skeleton King.
  • Tragic Villain: As evil as he was, Leoric is ultimately shown to be just as much a victim of Diablo's torment as everybody else. The various journals he left in his castle and torture chambers portray his descent into madness as Diablo corrupted his mind in a sympathetic light. Even his resurrection as the Skeleton King was due to the injustice he suffered, just like all the other undead revived by Tyrael's aspect of justice.
  • The Undead: He rose from his death as a mortal to become the Skeleton King.
  • Zombie Apocalypse: Delivers one on Tristram in Diablo III.

    Wirt 
A young peddler who lost his leg to the demons of the cathedral.
  • Asshole Victim: Given that he is a professional swindler and complete jerkass it's hard to mourn his death at the hands of marauding demons in Diablo II.
  • The Artful Dodger: While Griswold is dismayed by Wirt's smuggling habits, he can't help to admit that the lad got his hands on pretty impressive magical goods.
  • Cynicism Catalyst: Being almost killed by demons and the death of his mother led Wirst to go from an ordinary kid to a cynical con-artist.
  • Dark and Troubled Past: Wirt was kidnapped by Lazarus and tortured by the Fallen. Griswold rescued him during the doomed attempt to rescue Albrecht that saw nearly everyone else killed by the Butcher, but he was severely scarred, and his leg was so messed up that Pepin had to replace it with a wooden leg. His mother died of grief and this made Wirt very bitter and greedy.
  • Friend in the Black Market: Not a particularly good one.
  • Honest John's Dealership: He'll sell you magic items at exorbitant prices. Not all of them are useful.
  • Jerkass: Wirt never provides you with any words of encouragement and has nothing but insults for you. This combined with how much he charges for unknown items make him very difficult to tolerate.
  • Missing Mom: Gillian says that Wirt's mother died of grief at seeing what happened to him.
  • Running Gag: Finding one of Wirt's peg Legs. Starting with Diablo II, it's easier to count which Blizzard games don't have Wirt's Leg in some way or form, than the ones that do.
  • Save Scumming: The best way to know what he's selling is buying the item, then reload the game. This will also cause the next item for sale to roll-in. Of course, this doesn't work in a multiplayer game.
  • Used to Be a Sweet Kid: He wasn't always such a greedy jerk, but the trauma of being abducted by demons, losing his mother in the attack, and having his leg chewed off before he was rescued destroyed any childhood innocence or selflessness he once had.

    Pepin 
The healer of Tristram.
  • The Medic: Pepin will heal you for free. Too bad he can't restore your mana. He's also responsible for mending Wirt's wounds at the hands of the Fallen to the best of his abilities.
  • Nice Guy: Does free medical service for many victims of demonic attacks which includes Gillian's grandmother. Griswold has nothing but praise for his kindness. Sadly he volunteered to stay during Tristram's final days to help its inhabitants and gets killed.
  • The Reliable One: Everyone in Tristram has nothing but good things to say about Pepin, because of his healing abilitites.

    Farnham 
The town drunk of Tristram.
  • The Alcoholic: He lost his mind and fell to drink soon after being one of the only survivors of those who followed the treacherous Lazarus into the Cathedral.
  • Doesn't Trust Those Guys: He says "you can't trust somebody who doesn't drink at least a little" about Adria. The events of Diablo III prove this to be a Cassandra Truth.
  • Drowning My Sorrows: He dove into alcoholism to cope with the trauma of seeing his fellow soldiers slaughtered by the demons during their disastrous attempt to purge the evil from the catacombs under the Tristram cathedral.
  • Plucky Comic Relief: His primary purpose is to provide humor with his drunken ramblings and antics. However, press his Trauma Button and he drops his usual comedic personality in exchange for clear PTSD.
  • Properly Paranoid: An example that doesn't bear out until Diablo III. He distrusts Adria, ostensibly because she doesn't drink, and it turns out she's actually in league with Diablo himself.
  • Shell-Shocked Veteran: He was one of the soldiers who first ventured into the labyrinths. He did not come back whole.
  • Trauma Button: Asking him about the Butcher or Archbishop Lazarus turns poor Farnham into a sobbing wreck.

    Kael Rills 
A wounded townsman of Tristram found lying near the entrance to the cathedral.
  • Almost Dead Guy: He lives long enough to tell the PC about The Butcher. Since he'll hang on forever as long as you don't speak to him, and you don't actually need to speak with him to deal with the Butcher, some players simply ignore him in order to save his life.
  • All There in the Manual: While his name in the official game is "Wounded Townsman" and afterward "Slain Townsman", his name is revealed in the supplementary material.
  • Red Shirt: Is there to establish the threat that the Butcher is and reveal Lazarus' betrayal.
  • We Hardly Knew Ye: We know absolutely nothing about him before his death. The townsfolk don't even mention the poor's guy name and no one bothered to heal his injuries.

    Ogden 
The owner of Tristram's Tavern the Rising Sun.
  • Berserk Button: Do not talk to him about black mushrooms (which Adria needs for a quest). Ogden will uncharacteristically be upset at you.
  • The Ghost: Ogden's wife, Garda, is mentioned several times, but never appeared in the game.
  • Nice Guy: Ogden is pleasant to the towns' folk and adventurers. He also gave a job to Gillian and provided a place to stay for Gillian's grandmother.

    Gillian 
The resident barmaid of Tristram.
  • Broken Pedestal: It hits pretty hard to the kid who she believed to be her daughter to listen her saying she was afraid of her.
  • Dreaming of Things to Come: Her grand mother prophetised the coming of the first game's protagonists.
  • Flat Character: Due to the quests she was involved with being cut from Diablo I, she doesn't provide anything to the game aside from a bit of gossip about the villagers of Tristram.
  • The Ghost: Gillian's grandmother is mentioned many times, but we never see her in the game.
  • Parental Substitute: To Leah for a time.
  • Sanity Slippage: Things goes downhill for her mind once she left Tristram. The nightmares wouldn't stop and something was very off about the little girl she was raising.

    Griswold 
The town blacksmith of Tristram.
  • The Blacksmith: His job is to repair the PC's armors and weapons. He also buys and sells them.
  • Game-Breaking Injury: He was one of the only fighters of Tristram until he got a nearly fatal slash on his leg during his raid on the labyrinth.
  • Hero of Another Story: He was the one who saved Wirt from being killed by the demons.
  • Large Ham: Griswold has a tendency to overplay his lines in a dramatic fashion, like this one:
    Griswold: Demons are concerned with RIPPING OUT YOUR HEART, NOT YOUR SIGNPOST!!
  • The Reliable One: Griswold is the best blacksmith in town (also the only one left). The townfolk give him nothing but praise for his work. Even Wirt who keep stealing his customers.
  • Tragic Monster: Poor Griswold gets killed and becomes an extra powerful zombie you get to fight in Diablo II as you seek to rescue Deckard Cain.
  • Ultimate Blacksmith: In one quest, Griswold craft one of his finest swords for you, Griswold's Edge. He also crafted King Leoric's greatsword made of Mithril. In the second game, you can find a Paladin set named ''Griswold's Legacy'' which was presumably made by him.
  • We Buy Anything: Averted. He only buys weapons and armor.

Introduced in Diablo II

    Marius 
Voiced by: Frank Gorshin (English)
https://static.tvtropes.org/pmwiki/pub/images/marius_d2_resurrected.jpg
"I had to follow him. From that moment, we traveled together, East. Always... into the East."

An old vagrant, an unfortunate soul who was caught up in the return of the Prime Evils.


  • Cosmic Plaything: He was just an old drunk who got roped into playing a pivotal role in the war between good and evil just by being in the wrong place at the wrong time.
  • First-Person Peripheral Narrator: Marius is the narrator for the Diablo II cinematics, even though he is not the main character.
  • Forced to Watch: Marius' "role" seems to be a witness to the Dark Wanderer, who acknowledges him as a companion and even speaks to him after his bad dream, asking him if he truly understands now.
  • The Insomniac: Throughout the second game's cinematics, he only gets to sleep for real once and that's out in the desert. Poor guy.
  • Mercy Kill: Considering what Prime Evils have in mind for the world, or how some of their victims ended up, his "reward" at the hands of Baal would classify as one, if unintentional.
  • My God, What Have I Done?: When he realizes he not only released Baal and failed to deliver his soulstone to the heroes, but that he also ended up giving the soulstone back to a disguised Baal, he breaks down weeping incoherently out of sheer despair. Then Baal puts an end to his misery.
  • Nice Job Breaking It, Hero: Nice job releasing Baal, Marius.
  • No Good Deed Goes Unpunished: Marius wasn't tricked into removing Baal's soulstone out of greed or fear, but out of pity for Tal Rasha's pleas for help. Unfortunately, the "Tal Rasha" he was hearing was Baal himself duping the man into unleashing the doom of his entire world.
  • Non-Action Guy: He follows the Dark Wanderer, but stays out of the fighting for the most part. Justified, as he was just a regular guy before running afoul of this whole mess.
  • Rapid Aging: Having Baal's soulstone on him took a big toll on his body, making him older than his actual age. He went from middle age to a barely mobile old man in a span of just a few months.
  • Rapid-Fire "No!": He has a breakdown when he notices that the person he gives the soulstone isn't Tyrael.
  • Recurring Dreams: He keeps getting bad dreams, depriving him of sleep.
  • Sanity Slippage: Poor guy gradually loses his sanity through the cinematics as narrated by himself.
  • Sole Survivor: As an example of what a Cosmic Plaything Marius was, he was in the Rogue Monastery when the Dark Wanderer took it over and summoned Andariel within it, and was the only human to survive the ensuing chaos. Then Marius took shelter in a hostel high in the mountains to the east, where the Dark Wanderer again found him, and again killed everyone in the building except him.
  • Spanner in the Works: The Dark Wanderer kept him around for this. In his weakened state, the Dark Wanderer knew he couldn't defeat Tyrael and claim Baal's soulstone, but a seemingly-insignificant civilian human could sneak by while he distracted the archangel and would be compelled to do exactly that by Baal's call. As a weak-willed drunkard, he would be too cowardly to risk himself to destroy the stone or seek out any potential mortal heroes who would have the strength and resolve to destroy it.
  • Unwitting Pawn: Baal tricks him into removing the soulstone from Tal Rasha's body. Then, Baal tricks him again into handing over the soulstone.
  • What the Hell, Hero?: In Diablo III, his apparition calls out Tyrael for abandoning him in an insane asylum, which is bad enough before you take into account that he had Baal's soulstone in his possession. The same soulstone that was the only method of banishing Baal, a Prime Evil, who was at that time on the loose and unaccounted for. Baal later murdered Marius, took the soulstone, and caused the destruction of the Worldstone before he was put down. Tyrael, notably, makes no reply to being called out, as it probably struck home.

    Nihlathak 
Voiced by: Michael Bell (English)

The last living Elder of Harrogath and one of the leaders of the village of Barbarians that you have to assist against the forces of Baal in Act V of Diablo II. Up until the Prison of Ice quest, he is your gambling provider, until Anya, who he has taken prisoner and who you have to rescue, replaces him.


  • Crystal Prison: Anya's imprisonment in ice in the Prison of Ice quest is his doing, and as such, it is this quest that reveals that Nihlathak has gone evil.
  • Dragged Off to Hell: Is the only villain in the entire series to visibly get this treatment upon his defeat, a fate that he very richly deserves when you take him down.
  • Meaningful Name: Nihlathak's name comes from the Latin word nihil, meaning "nothing".
  • Necromancer: Nihlathak has the powers of a Necromancer due to his status as an Elder of Harrogath rather than as a priest of Rathma like player Necromancers.
  • Obvious Judas: He's the only town dweller hostile to you, and the others don't trust him. When he's revealed to be the one behind Anya's disappearance, it surprises absolutely no one.
  • The Quisling: Is revealed to have sold out Harrogath and Sanctuary by handing over the Relic of the Ancients to Baal in return for Baal sparing the village, allowing Baal to bypass the three Guardians of the Worldstone and reach the chamber unopposed so that he can corrupt it and bring about Hell on Earth.
  • Sins of Our Fathers: Thanks to his actions, his clan, Clan Crane, was banished from barbarian society. In IV, the Wanderer will find the current members of the clan toiling in cannibal-infested lands, trying to find some action that will restore the clan's honor .
  • Straw Nihilist: He is the guy most openly disdainful of your efforts to save Harrogath, believing that they will accomplish nothing, and he betrays Harrogath and Sanctuary believing that victory against Baal is impossible. He also actively discourages any efforts to rescue Anya, though that's primarily because he is the one who made her go missing to begin with.

    Warriv 
Warriv was a caravan master who helped a group of heroes in their pursuit of the Dark Wanderer. He was present in Khanduras when the Dark Wanderer began his travels to the east. Shortly after he passed the Rogue Monestary, strange creatures began ravaging the countryside, and the monastery was overrun. He set up shop in the Rogue Encampment alongside the Sisters of the Sightless Eye, while he waited for the eastward pass to re-open, so he could travel to Lut Gholein.
  • Broken Bridge: Serves as the bridge between Act I and Act II for Diablo II. He only takes you to Lut Gholein after killing Andariel.
  • Dropped a Bridge on Him: Dies during travelling to New Tristram searching for Cain.
  • Nice Guy: Comments about Cain aside, he is pretty nice to the people around him.

    Gheed 
Gheed is a traveling merchant found on the rogue encampment. Though he gives off a jovial manner, a calculating glint can be seen in his eyes. Has a dislike for necromancers.

    Akara 
The high priestess of the Sisterhood of the Sightless Eye, serving as its spiritual leader.

    Charsi 
The blacksmith of the Order of The Sisters of the Sightless Eye.
  • All Girls Want Bad Boys: She has a soft spot for Gheed, despite his untrustworthy nature.
  • The Blacksmith: Serves as the Rogue Encampment's blacksmith that you buy gear from in Diablo II's Act I.
  • Parental Abandonment: Mentions that Akara once said her parents were barbarians killed when Charsi was a child.

    Kashya 
The Captain of the Rogue archers and the leader of the military branch of The Sisters of the Sightless Eye.

    Fara 
Fara is a blacksmith and a former Paladin who established her shop in Lut Gholein during.
  • The Blacksmith: Serves as Lut Gholein's blacksmith that you buy gear from in Diablo II's Act II.
  • The Paladin: Was one of these.

    Meshif 
A sea captain who's ship is forced to remain docked in Lut Gholein until the problems in the desert are resolved. Once a group of heroes have managed to defeat Durial and freed Tyrael from within Tal Rasha's tomb, Meshif is allowed to go back out to sea, which he will gladly ferry the group of heroes to their next destination of the docks of Kurast.
  • Broken Bridge: Serves as the bridge between Act II and Act III for Diablo II. He only takes you to the Kurast Docks after Tyrael's been freed from Tal Rasha's tomb.
  • The Bus Came Back: As an NPC in Diablo II, he makes a return in Diablo IV.
  • Running Gag: In Diablo IV, he keeps confusing Lorath for Deckard Cain.
  • Scatterbrained Senior: By IV Meshif would be in his 90s to 100s. By this point everyone refers to him as the "crazy old man" and he fits the description. He confuses Lorath for Deckard Cain (never mind that Cain was older than he is to begin with), and constantly needs to be focused back on task.
  • Shoo Out the Clowns: He dies shortly after being reintroduced in IV, having spent most of his time being a funny character. Despite this his death is treated as a tragedy, with Lorath somberly taking a drink he'd refused earlier with the dying old man.
  • We Hardly Knew Ye: He's killed after a couple scenes in Diablo IV.

    Sankekur 
The Supreme Patriarch of the Zakarum Church following Khalim's death. He tasked the Archbishop Lazarus with guarding Mephisto's Soulstone, but after it was broken he was impaled with the largest of the shards and possessed by Mephisto himself.

Pretty much everything known about him comes from a short letter that he wrote to Lazarus.

See Mephisto for more information.


  • Deadpan Snarker: As deadpan and snarky as the written word can express; he addressed his letter to "Faithful Lazarus" (emphasis original).
  • Demonic Possession: He ends up becoming Mephisto's vessel in Diablo II. After death, his tainted corpse radiates enough of Mephisto's power that it eventually corrupts the mind of the Paladin Carthas.
  • He Who Fights Monsters: He seemed to be serious about the task of guarding Mephisto's Soulstone, not that that did him much good when Mephisto took over the entire Zakarum Church.
  • Reasonable Authority Figure: He voices some legitimate concerns about Lazarus' wellbeing after the task of guarding Mephisto's Soulstone takes a toll on him.
  • Unwitting Instigator of Doom: He had tasked Lazarus with guarding Mephisto's Soulstone, which led to Lazarus' madness and his own possession by Mephisto.

    Tal'Rasha 
One of the leaders of the Horadrim, Tal'Rasha fought against Baal during the Sin Wars. He and his fellow Horadrim planned to trap Baal in one of the Soulstones given to them by Tyrael; but during the battle against Baal, the Soulstone was shattered. Tal'Rasha fought Baal anyway, eventually killing him and trapping his soul in the largest of the shards. Knowing that it would not be enough to contain Baal for long, Tal'Rasha led the Horadrim to a series of tombs deep in the desert and told them to bind him to a magical obelisk in one of the deepest chambers, and then to stab him with Baal's Soulstone so that he could keep the demon contained in his own body.

At some point in the centuries between the Sin War and the events of the game itself, Tal'Rasha became possessed by Baal; see Baal for more information.


    Asheara 
https://static.tvtropes.org/pmwiki/pub/images/asheara_resurrected.jpg
Asheara in Diablo 2 Resurrected
https://static.tvtropes.org/pmwiki/pub/images/asheara_d3_portrait.png
Asheara as she appears in Diablo 3
Leader of the Iron Wolves. In Diablo 2, she leads her men as they guard the Kurast Docks, and offers their services to the player.

She returns in Diablo 3. She and the Iron Wolves played a pivotal role escorting Hakan II to Caldeum to claim the throne, where he installed them as his personal guard, with Asheara still in command.


  • Ms. Fanservice: In 2 unlike her soldiers, Asheara wears only a bikini with her pet snake on her shoulders. In 3 she sports a proper uniform.
  • Older Than They Look: Asheara still looks like a young woman by the time of Diablo 3, but she's at least in her 40s by this point.
  • World's Most Beautiful Woman: To Hell And Back has several notes about her great beauty, with a character outright calling her the most beautiful woman on the new continent.

    The Countess 
Voiced by: Lani Minella

A former ruler of Khanduras, who had been killing her own people so she could stay young thanks to their blood.


    The Ancients of Mount Arreat 
Talic the Defender, Madawc the Guardian, and Korlic the Protector. Three Barbarian heroes of ages long past, picked out to defend Mount Arreat and the Worldstone for eternity. Anyone who wishes to enter Mt. Arreat must beat them in battle.
  • All There in the Manual: Their individual backstories were only ever presented in Blizzard's official guides in Arreat Summit. Otherwise, you only know them as three powerful guardians and revered Barbarians.
  • Barbarian Hero: The epitomes of their kind back in the day, each was a paragon of the Barbarian lifestyle and a fighter without peer. It's why they were chosen by the Ancients as guardians to Mt. Arreat.
  • The Dreaded: Implied by the fact that Baal, the Lord of Destruction himself, preferred to get the Relic of the Ancients to enter the Worldstone Keep and not fight them.
  • Friendly Enemy: They are only opposed to you because they must test you for you to enter, and quickly offer whatever advice and encouragement they can once you've proven yourself.
  • I Have a Family: Talic was the only one of the three that still had attachments he couldn't resolve, and family he thought he couldn't leave behind. But he was picked directly by the Ancients, and they would take no replacement, so he quickly acquiesced and set off.
  • In a Single Bound: Korlic can use Leap Attack to immediately get on your business should you try and get away from him.
  • Mirror Boss: If you're playing a Barbarian. Each of them has one of the Barbarian's iconic abilities wielded against you, be it Talic's Whirlwind, Madawc's Shout (and dual-wielding toss) or Korlic's Leap Attack.
  • Reconcile the Bitter Foes: Korlic's most memorable feat as a tribe leader was ending a war with another tribe by rescuing their chieftain's son from giant spiders. Once he was set to depart for Mount Arreat, he left that same son (now a grown man) in charge of both tribes, knowing he would do his job well.
  • Seers: Madawc in his backstory was a particularly eccentric one, sometimes walking out of battles before they even started and often starting fights to avenge crimes yet committed. His followers came to believe he was a prophet, as otherwise he wouldn't have survived so long. And unlike the other two, Madawc was apparently contacted directly by the Powers That Be, and one day simply got up and left for his perpetual mission.
  • Spin Attack: Talic has the Barbarian's iconic Whirlwind ability, and will use it to shred (and incinerate) you if he gets close enough to do it.
  • The Spook: While the other two were revered and respected individuals in their time with established lineages, Madawc appears to have come out of nowhere, with axes in his hands and a thirst for battle. And he disappeared just as quickly once the Call came for him.
  • Wolfpack Boss: They all gang up on you at the same time, and each of them is quite formidable.

Introduced in Diablo Immortal

    Eskara 
A leader of the Cult of Damnation loyal to Skarn.
  • Back for the Dead: After her rebirth she is killed once again by The Shard-seeker.
  • Came Back Wrong: After her rebirth in Realm of Damnation, she turns into a full demon.
  • Colour Motifs: She is often associated with red.
  • Evil Old Folks: She looks quite old.
  • One-Winged Angel: During the second fight with her, she turns into Fallen War Matrone.
  • The Bus Came Back: After being killed in the beginning of the game, she later comes back in Real of Damnation.
  • Taking You with Me: With her final breath, she summons Ifriss The Destroyer to kill the player.

    Lethes 

An apprentice of Xul, who turned evil.


    Lakrii 
A leader of Bloodsworn and a former rogue.
  • A Pupil of Mine Until He Turned to Evil: She was Kashya's subordinate and became evil after rejection.
  • Alas, Poor Villain: Her death is quite sad. She sacrifices herself so the Countess can live, and no one ever mourns after her.
  • All for Nothing: Her sacrifice to revive the Bloody Rose doesn't really help the Countess, as the rose is immediately killed again.
  • All Love Is Unrequited: The whole reason she became evil. She fell in love with Kashya, but left the Rogues after she was rejected. This later repeats with The Countess.
  • Axe-Crazy: Psycho Lesbian type.
  • Blood Magic: Uses one in fight, similarly to The Countess.
  • Broken Pedestal: She admired Kashya, but started to hate her after she was rejected.
  • Bury Your Gays: Dies after one fight and several appearances in the storyline.
  • Dark Is Evil: She wears black clothes and is one of the antagonists.
  • Incompatible Orientation: The Word of God confirms she had a crush on Kashya and became evil after she was rejected.
  • Love Makes You Evil: She was rejected by Kashya and left the rogues, only to fall in love with the Countess and become a villain.
  • Psycho Lesbian: She is one of few LGBT characters in Diablo series and is clearly crazy.

    King Fahir of Shassar 
A former king of Schassar Sea. He was immortal, and although he died, he remained in his lands as a treat.

    Akinees the Throne-Lashed 
One of two leaders of Cult of Terror.

Introduced in Diablo III

    Leah 
Voiced by: Jennifer Hale (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Portrait_Leah_6805.png

Introduced in the third game, Leah is the daughter of Adria and Prince Aidan. After being born she was left in the care of a supposed friend of Adria's, though at some point Deckard Cain picked her up and raised her as his adoptive niece while they traveled around the world. Having been born after the Prime Evils had been slain and as such raised in a world without the threat of demons looming over the world, she is highly skeptical of her uncle's stories. She still aids him in his research, even if she does not believe in the Prophecy of the End Times that Deckard Cain searches so fervently for. A very driven young woman, she does her very best in aiding wherever she can, be it helping the guards of New Tristram or tending to the wounded all night.


  • Action Girl: She had to learn to defend herself early in life to survive her journeys with her uncle. She is quite good with the bow at the start of the game and slowly learns to control the hidden power within her as the plot goes on.
  • Agent Scully: Leah believes that her adoptive uncle Deckard Cain's warnings about the Prophecy of the End Days are just more of his crazy stories, and though she definitely believes in demons, she refuses to believe that their coming has any major significance. She gets over this by the end of Act I, after her uncle gets killed in front of her and she witnesses Tyrael's fall through his eyes.
  • Arbitrary Skepticism: She often discounts Deckard Cain's "stories", despite seeing evidence to the contrary with her own eyes.
  • Apocalypse Maiden: She was conceived to be used as a sacrifice to contain the essence of the reborn Diablo for his final victory over Heaven.
  • Bad Powers, Good People: She inherited a great deal of dark magic from both her parents, but remains as kindhearted as ever despite learning of this.
  • Black Magician Girl: She becomes this under Adria's tutelage.
  • Break the Cutie: Leah goes through utter hell during the course of Diablo III. Not only is she proven completely wrong about the demons, she's Forced to Watch her beloved adoptive uncle Deckard Cain get tortured and killed right in front of her by Maghda. And then at the start of Act III, she personally goes through a hellish vision from Azmodan to lure her to Arreat Crater, during which he reveals to her that he knows of her plan to trap the Great Evils in the Black Soulstone and that he's sending an entire army of hellspawn to get it so that Azmodan can become the Prime Evil. And then she's forced to keep the Black Soulstone together with her power throughout the course of the act so that the Evils cannot escape, which is incredibly painful and draining for her. And this is all before she gets betrayed by her own mother, who uses the aforementioned soulstone to use her as a vessel for Diablo to be reborn as the Prime Evil himself. Poor girl...
  • Child by Rape: A heavily implied female on male example. Adria's first journal in vanilla Diablo III mentions that Aidan was troubled and not in his right state of mind, due to constantly battling for control over his own body with Diablo. There are several hints that the "comfort" he received was not consensual on his end, but on Diablo's.
  • Cute Bookworm: Leah's an attractive young scholar in training.
  • Damsel in Distress: Gets captured along with her uncle later in Act 1...and again by Belial's minions in Act 2...and again by her own mother in Act 3. She doesn't come back from that one.
  • Defense Mechanism Superpower: She mentions that her magic flared up whenever she was in severe danger in childhood.
  • Deuteragonist: Accompanies the Nephalem for most of the third game, until she is possessed by Diablo.
  • Embarrassing Nickname: As a little girl before meeting Deckard Cain, she used to play in sewers and come back reeking of them. This led to kids nicknaming her Sewer Rat.
  • Evil Makes You Ugly: Something she shares with her dad, Prince Aidan. Leah is a good-looking young woman normally, but when she was possessed by the Prime Evil in the moments before she totally metamorphosed into Diablo, her skin became reptilian and jaundiced plus three ugly scars formed on her cheek.
  • Fate Worse than Death: Leah's body and soul were absorbed into the reborn Prime Evil. Even after the death of Diablo, what little remains of her is still bound to the Burning Hells.
  • Flat-Earth Atheist: She begins Diablo III believing that her uncle's research was all just a bunch of crazy stories the old man obsessed over. This is despite the fact that dark magic is a common danger and the two mass demonic invasions in living memory of most adults.
  • Guest-Star Party Member: She plays a pretty active role as a party member through most of the game.
  • Half-Human Hybrid: Courtesy of her biological father, Diablo, who impregnated her mother, Adria, through the Dark Wanderer. She's outwardly human and displays no obvious traits of her demonic heritage, but unleashes her innate demonic magic when sufficiently angered.
  • Happily Adopted: While she is often annoyed by her "Uncle" Deckard Cain's obsessive research on fantastical stories, it's clear that she cares deeply for him.
  • Humble Goal: Despite all the horrors and epic deeds happening around her, Leah wants nothing more than to own an inn that serves good food.
  • Kids Are Cruel: At one point during the quest to enter the Drowned Temple, Leah mentions that she got into a lot of fights as a girl due to the other kids considering her strange and messing with her pretty mercilessly.
  • Mage Marksman: She was already handy with a bow but learned to use it alongside her magic.
  • Nice Girl: One of the few genuinely sweet, decent and kind-hearted people besides her Uncle Deckard in the entire franchise.
  • Parental Abandonment: Her father is dead, her mother is who-knows-where. She's been raised by her adoptive uncle for most of her life. Her father was Prince Aidan, the elder son of King Leoric and host to Diablo at the time of her conception. He was slain by the heroes of Diablo II before Leah's birth. Her mother, Adria the Witch, comes back in the second act of III... though maybe it would have been better if mother continued with her abandonment...
  • Power Incontinence: Early on, she has trouble controlling the magic within her. She quickly gets a handle on it with Adria's training.
  • Raised as a Host: Adria intentionally slept with Diablo's host so that her child would be born with demonic power and be prepared as a new vessel for the Lord of Terror as needed.
  • Royal Blood: Downplayed. The importance of her being Prince Aidan's daughter is treated as moot by everyone who knows about it. Not that anyone would have a high opinion of the local monarchy if they did care as the rulership of Khanduras effectively dissolved thanks to Leoric. Probably justified, she is illegitimate - conceived in a one-night stand between the possessed Aidan and Adria. All her "royal" blood gave her was the chance to follow her grandfather, biological uncle, and father in the family tradition of becoming a pawn of the Burning Hells.
  • Shoot the Dog: The Nephalem is forced to kill what remains of her mortal body to defeat Diablo.
  • Stuff Blowing Up: Early in the game, when she is threatened, the magic within her tends to well up and cause a large explosion.
  • Took a Level in Badass: After some tutoring from her mother Leah can better control her magic and use it in battle alongside you.
  • Tragic Monster: She followed in the footsteps of her father Aidan by becoming the host body of Diablo. By the time Diablo fully emerges, there's effectively nothing left of her.
  • Traumatic Superpower Awakening: The rage and grief of watching Deckard Cain's death caused her to awaken her latent magic.
  • Walking Spoiler: She is the daughter of Diablo by way of the Dark Wanderer, and becomes his vessel at the end of act III courtesy of Adria's betrayal.

    Covetous Shen 
Voiced by: James Hong (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Portrait_Jeweler_616.png

A Jeweler that the Nephalem comes across stuffed into a barrel in the aqueducts outside Caldeum, while he was searching for a valuable cursed crucible. He tags along, but is also on a quest of his own that involves finding (and fixing) a magical jewel with an evil spirit trapped inside. He recalls the multiple misadventures (and romantic conquests) that he's had on his quest, but also states that the "never touched" truth and that his memory isn't all that good. There exists the possibility that he might be an ancient Xiansai Trickster God... or he might simply be a crazy old man. Nonetheless, he is your main go-to guy for crafting gems and jewels for your gear.

Reaper of Souls revealed that he used to be Zei, but renounced godhood after his love was killed.


  • Ambiguously Human: Shen's refusal to answer any question directly makes his exact nature debatable. Further more, even IF he Zei, it's unclear how much that means as he claims to have left all of this behind.
  • Cloudcuckoolander: Tends to go off on tangents, and is prone to Comically Missing the Point.
  • The Casanova: Presents himself as such, even stating that he's had multiple wives through his life (much more than seven, but never more than two at a time). Myriam also proclaims that, from personal experience, he's a beast in bed and has stories that would make the hero's hair curl.
  • Dirty Old Man: Implied, judging by his Casanova tendencies and some of his stories (one of them reveal he once tried to peek on a young female Druid during her bath because he wanted to know what happened to their clothes when druids shapeshifted.)
  • Everyone Has Standards: Despite his obsession with jewels and his "covetous" nickname, he isn't nearly as miserly as one might expect and cares quite a lot about less-fortunate people. He mentions in passing to the Demon Hunter that he gets robbed a lot, but he doesn't hire any guards because those poor people need to steal his jewels to eat!
  • God Was My Co-Pilot: If he really is Zei, then the Nephalem had a god as one of their regular merchants.
  • Hero of Another Story: He's been following Dirgest's Jewel for a very long time. He finds it in Reaper of Souls, but Dirgest escaped.
  • Meaningful Name: Maybe; "Shen" is the word for "god" in Chinese and Xiansai is pretty analogous to the Far East.
  • Not Afraid to Die: Why should he be scared of something he hasn't done yet? It could be interesting!
  • Obfuscating Stupidity: Maybe, however he at the very least knows a lot more than would otherwise be thought.
  • Obsessed with Food: He likes to talk about eating an awful lot. He once said he's fine with losing his memories, as they're useless - you can't eat them, or sell them for food.
  • O.O.C. Is Serious Business: When he actually says something that is not stupid after Diablo resurrects and reaches the High Heavens, your character knows even he is aware of how bad the situation is.
    • He also gets serious in Act I after the burning of Wortham and the death of Deckard Cain.
  • Sarcasm-Blind: Which leads to some funny lines when he is talking with the Wizard:
    Shen: Do you think there is something to eat here? I am feeling hungry...
    Wizard: Well, there are some decaying dead bodies everywhere.
    Shen: How do you think they taste? I have tasted food all around the world... Oh, wait. You weren't serious.
  • Sequel Hook: His identity is explained in Reaper of Souls. However, the demon trapped in that jewel which he was hunting escaped.
  • Stepford Smiler: His character arc in Reaper Of Souls shows his Sad Clown side.
  • Trickster God: Perhaps...
  • That Man Is Dead: Shen denies that he is Zei as he is no longer a god. He renounced godhood after his love was killed.
  • Unfortunate Names: The Necromancer is quite quick to point this out.
    Necromancer: "Only an enemy would name you that."
  • Unreliable Expositor: Even if he isn't a trickster god, it's difficult to tell how much of his stories should be believed.

    Haedrig Eamon 
Voiced by: Simon Templeman (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Haedrig_Eamon_3724.png

A blacksmith in the town of New Tristram in the third game. His grandfather was Chancellor Eamon, a close adviser to the king, who was buried with the king's crown so that the Skeleton King could never rise again. In New Tristram, he's the one in charge of disposing the people who has been bitten by the undead. However, he hesitates as he is about to have to kill his own wife Mira, but the hero of the game assures and assists him in this task. Afterwards, he both sets up his blacksmith shop and tells the hero of the location of the crown so that the Skeleton King can manifest in physical form and finally die. When the hero retrieves it, Haedrig fixes the crown up as good as new so he or she can destroy the Skeleton King. He thereafter becomes the hero's go-to guy for crafting magical gear, setting up shop in the towns the hero goes to in order to help them.


  • The Blacksmith: Haedrig's stock in trade. With enough training, he can forge some awesome gear for your character.
  • Badass Normal: He's an ordinary blacksmith, but the one time he fights alongside you (to cull the newly risen dead) he does well.
  • Blue Blood: During Haedrig's younger years, his family were nobles in Caldeum. When false rumors began circulating that his grandfather, Leoric's chancellor, was responsible for his madness (he actually stayed in Tristram and saved many lives during the Darkening), his father was killed by Tristram refugees hellbent on revenge.
  • Doom Magnet: Sees himself as such... not entirely without merit, either.
  • I Can Not Self Terminate: Not himself, but the people in New Tristram who has been bitten, including his own wife.
  • Mercy Kill: He's the one who has to inflict this on those bitten.
  • Weapons of Their Trade: Uses an ordinary blacksmithing hammer to slay undead during his sidequest.

    Maghda 
Voiced by: Susanne Blakeslee (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Maghda_Portrait_2160.png

A dark, sadistic witch leading a coven of fanatical demon worshipers.


  • Actress Allusion: Maghda is visually extremely similar to Maleficent thanks to her very distinctive horns, unnatural skin color, and flowing robes that reach her feet. These design choices were likely intentional given that her voice actress has provided the voice of Maleficent in the Kingdom Hearts games ever since the very first entry in the series in 2002, long before Diablo III ever saw the light of day.
  • Ambiguously Human: The white skin, the fact she is always flying around, and those weird butterfly-like things she has on her shoulders make it unclear if she is heavily corrupted, or was never human to begin with.
  • Bad Boss: Maghda's advice to Dark Cultists faced with your unstoppable wrath? "Then die well! Lord Belial will reward your sacrifice!" It's revealed that Lord Belial isn't all that nicer to her.
  • The Baroness: Given her relative attractiveness and fondness for taunting her victims as she puts them through physical and psychological torment, she falls under the sexpot variant, even if she doesn't really dress the part.
  • Big Bad Wannabe: She intended to be the one to plunge the world into torment as the right hand of one of the Great Evils. She ends up defeated by the Nephilim less than a third of the way through the game and disregarded by her boss as another failed minion afterwards.
  • Cold-Blooded Torture: Maghda is quite fond of this through the use of magic and other methods.
  • Dirty Coward: She rarely goes for a direct approach, instead relying on her cultists, demons, tricks and illusions to deal with problems for her. The only person she killed personally was Deckard Cain, a helpless noncombatant. Even that was only while the victim was weakened and immobilized by her minions. You chase her all the way to Alcarnus before finally dealing with her. The Wizard even lampshades this by saying they didn't think she would have the guts to face them in person before the battle.
  • The Dragon: She is revealed to be this to Belial when she murders Cain.
  • Evil Sorcerer: She's the head witch of her coven.
  • Flunky Boss: Tying in with Dirty Coward above, Maghda does indeed battle the player, but for the most part she relies more on summoning minions when her health reaches specific intervals rather than actually fighting, and will attack on her own infrequently.
  • I Shall Taunt You: Though not great at following through, she likes to appear in spirit form to mock and belittle the player's efforts.
  • Noblewoman's Laugh: She laughs like this.
  • Not-So-Harmless Villain: When she first appears, it seems that she and her Coven appear to just be a bunch of fanatical morons who don't appear to be that much of a threat. Then they attack and destroy Wortham, kill Deckard Cain and kidnap the Stranger. Needless to say, your character doesn't really take it well...
  • Phrase Catcher: Midway through the first encounter with her, most of your characters will tell her something to the effect of "To Hell with you, witch!"
  • Religion of Evil: Her Coven is a remnant of a cult called the Triune that worshiped the Prime Evils as gods, and they're very big into Cold-Blooded Torture for their various rituals, including illusions.
  • Smug Snake: She thinks she's more important to Belial's plans than she actually is. She's also not nearly as clever as she thinks. Both delusions get her killed.
  • Starter Villain: The architect of most of the opening events of the game, and the first major antagonist the player takes down.
  • Symbolic Wings: She has a pair of withermoths on her shoulders for no discernible in-universe reason.
  • Undying Loyalty: Despite Belial being possibly one of the worst bosses ever, she is fanatically loyal to him. Even when you meet her ghost in the final act, it's revealed she is mad about what happened to Belial.
  • Villainous Breakdown: It's subtle, but her usual confidence starts to waver when your character points out Belial is using her as a pawn to distract the protagonist from him.
  • Wicked Witch: While Maghda isn't exactly ugly, everything else about her fits the part to a T, to the point that some people consider her a Disney villain rather than a Diablo villain. Considering her voice actress has also played the definitive Disney villainess herself, they aren't entirely off the mark...

    Myriam Jahzia 
Voiced by: Gaille Heideman (English)note 

A Vecin mystic, introduced in Reaper of Souls, with the ability to see into the future. You meet her in Westmarch, during an early quest. Once she joins your entourage, she provides enchanting (the ability to change one stat on an item) and transmogrification (the ability to change the appearance of items).


  • Butterfly of Doom: Her justification for not revealing most of what she sees in the future. The one time she tried to change the future she saw (by saving a girl from demonic possession), the girl's immediate family died and the girl ended up in an asylum.
  • Chivalrous Pervert: She'll flirt with any man that crosses her path, and will mention in passing that she's had a few flings with Shen, but she's also a very kind and caring person.
  • Design-It-Yourself Equipment: She provides a limited version of this, allowing a player to (within limits) change the appearance of each item, and reroll one stat on each item. (Exactly one stat per item; once you choose which one to reroll, the other stats on the item are forever fixed, and you can't double up a stat on any item at all, with extremely rare edge cases on certain legendary items.) This can be done as long as the player has the gold (and, in the case of the stat reroll, the materials) to have it done.
  • Dirty Old Woman: Myriam rather freely talks about her extensive sexual history with her numerous husbands in her past, and says to your character that she'd love to jump in bed with Lyndon. She also loves to tell the Nephalem that You Need to Get Laid with little subtlety, because they're far too preoccupied with saving Sanctuary.
  • Fantasy Counterpart Culture: The Vecin are this to the Romani.
  • Figure It Out Yourself: It's more or less outright stated that she doesn't reveal everything she sees, because the one time she did the person she tried to help ended up far worse for wear, for which she blames herself.
  • Foreshadowing: When she knows something but can't reveal what she knows, she has a tendency to resort to this.
  • Jewish Mother: Her attitude toward the player-characters definitely has shades of this. She often pushes the PC to find a nice boy/girl to spend time with, and mentions they're too thin.
  • Omniscient Morality License: She foresees Leah's death, but doesn't warn the player character because their vengeance gives them the strength to destroy Diablo, and that Diablo was going to come back regardless of what she or the player character did, something the player character is quite pissed off about at the start of Act IV. She also did not bother to say that Adria is a demon, or going to turn to one, because she thinks that such detail would distract the player character from the aforementioned vengeance and strength.
  • Really Gets Around: She's had multiple husbands over the years, leaving each time she has a vision that leads her elsewhere.
  • Seer: Myriam is one.
  • Stepford Smiler: Resorts to this as she can see what the future holds for everyone, and she cannot directly do anything to prevent bad things from happening.
  • The Unreveal: She talks about her visions often, but at no point does she ever actually reveal any useful information. This is intentional on her part: she knows that revealing too much about the future is likely to be disbelieved at best or lead to disastrous unintended consequences at worst.

    Captain Rumford 
Voiced by: Greg Ellis (English)note 
https://static.tvtropes.org/pmwiki/pub/images/3bc325b0278637aefd5e458c0380eec4.png

The leader of the makeshift town militia. The first person you meet in the game, he and his men desperately try to keep the risen dead from overrunning New Tristram.


  • Dropped a Bridge on Him: Dies during the attack on New Tristram by Maghda's Dark Coven. It comes out of nowhere and seems to be completely ignored by pretty much everyone in the game (especially since he's on the easy-to-miss bridge to the first area where you fight the Wretched Mothers).
  • Farm Boy: What he was before New Tristram was overrun by the risen dead.
  • Heroic Self-Deprecation: Leader of the makeshift town militia after Captain Daltyn dies and he does a pretty good job at it, but he maintains that he's just a Farm Boy who's in way over his head.
  • Sole Survivor: The only one to make it back from the ill-fated expedition to put an end to the dead pouring out of the cathedral.
  • What Happened to the Mouse?: He suddenly disappears after the coven attacks New Tristram, leading to this reaction. His corpse can actually be found on the bridge leading to the ruins of Old Tristram, but it's easy to miss him since you have little to no reason to go there at that point in the game.
  • What the Hell, Hero?: Not himself, but one of the demons trying to pull this on you in Act IV disguises itself as Rumford's ghost.
  • You Are in Command Now: After Captain Daltyn and his men were overcome by the risen dead, he was the only one to make it back and suddenly found himself in command of the makeshift militia trying to keep the town safe.

    Zoltun Kulle 
Voiced by: Steve Blum (English)note 
https://static.tvtropes.org/pmwiki/pub/images/150px-Portrait_Zoltan_Complete_890.png

The most powerful of the original founding members of the Horadrim, Zoltun Kulle is... or rather was a mage of unparalleled power and skill, probably the best ever. He was also completely insane. He participated in the Horadrim's hunt and capture of the three Prime Evils , and served as the keeper of the order's Soulstones. After the hunt was complete, he lost his sense of purpose, and became obsessed with the power of the Soulstones, and with duplicating and improving Tyrael's design for them. Eventually, he left the order and retreated to the deserts outside Caldeum, where he built his Archives, a place where he conducted unspeakable experiments aimed at creating a Soulstone of his own, which he would then use to unlock his Nephalem potential (that the Worldstone had suppressed). His evil spread so far, and became such a threat that the order rallied against him, eventually breaching his Archive and stopping him before he could complete the Black Soulstone, his creation. Since they were unable to kill him, however, the order instead removed his head, hiding it away while stashing his body in Another Dimension, and sealed his Archive with a curse. Obviously, he's far from dead...


  • Artifact of Doom: The Black Soulstone, as it can hold many souls, both angelic and demonic.
  • Bald of Evil: Is as utterly hairless as he is utterly evil.
  • Beard of Evil: Is a despicable Sorceror adorned with a long, wild, goatee on his face.
  • Deadpan Snarker: Often when disparaging others. After the Nephalem acquires Kanai's Cube, he constantly belittles them for what he considers their lack of imagination in using it.
  • Death Is Cheap: He's basically made of this trope. It's even lampshaded when he comes back in Adventure Mode after being killed (again) by the player during Story Mode.
    Kulle: I'm very hard to kill and really, you did a sloppy job.
  • Defeat Means Friendship: Downplayed. When he's yet again back from the dead he's not angry at the Nephalem killing him (and is instead disappointed in that it didn't work), and he's willing to work with - or rather use, given Kanai would be unwilling to give Zoltun his Cube - the Nephalem to obtain and use Kanai's Cube.
  • Dirty Old Man: Not obvious from his dialogue, but if you look carefully, the pillars in the central hub of his Archives are statues of rather... statuesque women.
  • Even Evil Has Standards: He is aware that the Angiris Archangels one held a vote for the fate of humanity, and also that Tyrael voted against mankind's destruction, since "there is no Justice in murder".
  • Evil Genius: The Archives and his Black Soulstone are repeatedly stated to be incredible accomplishments, especially since Zoltun had to work with the Worldstone's influence limiting his power. Even Tyrael, an archangel, is sincerely impressed.
  • Evil Laugh: Has a pretty creepy one.
  • Evil Sorcerer: He's a very accomplished magician.
  • Evil Sounds Deep: His voice naturally registers in the basso profundo range.
  • Evil Sounds Raspy: Combines with his naturally low voice to produce a very creepy effect.
  • Fallen Hero: Was a highly respected member of Horadrim order, and the most powerful of them, before he went insane.
  • Insufferable Genius: He believes his wisdom is so vast no one understands him and his ideas to empower humanity. It's either this or that he considers that everyone else is too foolish to understand.
  • Just Think of the Potential!: After obtaining Kanai's Cube, he's disappointed at the nephalem for using it to merely augment and supplement their ability to destroy humanity-threatening demons rather than using the Cube for goals of power and conquest, and takes every opportunity to snark at them for it:
    Zoltun Kulle: Small minds, small goals. I won't judge.
    Zoltun Kulle: You have access to a wondrous artifact of old, and that's what you want to do with it? Very well...
  • Large Ham: While his voice is relatively quiet, if deep, when dead, the instant he's revived he delivers possibly the hammiest performance in Diablo III:
    Zoltun Kulle: My blood thunders within me! This fetid air fills my ravaged lungs! I... am alive again!
    Leah: [deadpan] You're welcome.
  • Magnum Opus: The Black Soulstone is by far his most prized work, with him having gone through great lengths, including a few immoral ones, to put together an artificial Soulstone.
  • Obviously Evil: Nobody in the party trusts him, and he's well aware of it. Nor does he make any secret of the fact that he intends to use his power to rule the world once revived. He dies because of it, but in the end it turns out he had a point regarding the motives of certain other party members.
  • Only Mostly Dead: In Patch 2.3 (after the events of Reaper of Souls), he returns (as a ghost) to help the Nephalem operate Kanai's Cube, a powerful artifact.
  • Sealed Evil in a Can: And even after his second death, he LIVES, though as a ghost.
  • Sealed Evil in a Six Pack: Zoltan Kulle was killed and his head, body, and blood sealed in different location to ensure he never returned.
    Lyndon: People say I'm bad, but no one's ever had to imprison me and dismantle my body parts. A little context would be nice.
  • Shadow Archetype: A famous elder that belonged to the original order of the Horadrim that gives you information about the Soulstones, and aids you with a cube service in Adventure Mode. Zoltun Kulle is essentially an insane and evil Deckard Cain, albeit with a smaller role.
  • Surrounded by Idiots: His suggestion of using the Black Soulstone to enslave angels and demons goes unheard and he gets killed again for it. Zoltun Kulle believes this trope is why no one else thought it was a good idea... or perhaps his infinite wisdom makes his thoughts incomprehensible
  • Villain Has a Point: For all his terrible crimes and blatant power lust, he does have a point that the forces of Heaven can be just as callous and manipulative towards humanity as the forces of Hell are.
  • We Can Rule Together: He repeatedly offers this to your playable character, arguing that you and him are not so different due to your character being a Nephalem and that your allies are manipulating you. He does have a point on the last part.
  • Well-Intentioned Extremist: Zoltun Kulle wanted to bring about a world where humanity would reign supreme in Sanctuary. The horrible things that he did to accomplish this goal (up to and including torturing and murdering his own wife in the name of researching the Black Soulstone) would damn his name among the Horadrim and lead to his death at their hands. Not for nothing did they call him "Murderer. Torturer. Monster."
  • Will Not Tell a Lie: A major part of the Villain Has a Point. The whole Obviously Evil gets in the way, though.
    Kulle: I am many things, Templar, but I am no liar. With all the secrets I have learned over the centuries, the truth is far more entertaining.
  • With Great Power Comes Great Insanity: His efforts to create and empower the Black Soulstone were not good for his mind.
  • You Have Outlived Your Usefulness: There's a vision of him that you see in Act IV that accuses you of essentially doing this to him, by reviving him in order to get the Black Soulstone, and killing him once you were finished. It's not really him, but rather one of Diablo's lieutenants messing with you.

    Uldyssian ul-Diomed 
The son of Diomedes, Uldyssian is the main character of the Sin War trilogy written by Richard A. Knaak. Though only a simple farmer, Uldyssian would become the first of the Nephalem-descended humans to manifest his immense powers.
  • Did You Just Punch Out Cthulhu?: On Lucion who is already immensely powerful but manages to defeat him.
  • Heroic Sacrifice: Uldyssian sacrificed himself to save the world, which led to the Angiris Council voting to spare humanity from extinction.
  • The Hero: Of his team.
  • Restored My Faith in Humanity: His selfless sacrifice convinced Tyrael that humanity was capable of great enough nobility to be worthy of protection, despite their demonic heritage. This led to him casting the deciding vote to spare Sanctuary from the forces of Heaven and being an ally of humanity ever since.

    The Grand Maester 
Voiced by: David McCallum (English)

The leader of the Templar Order that Kormac belongs to. He and his followers take in criminals who wish to atone for their crimes and train them to become holy warrior to fight against evil. Or so it seems...


  • Awful Truth: The Grand Maester and his Inquistors don't recruit repentant criminals, they kidnap innocent people who have done no wrong and subject them to weeks of Cold-Blooded Torture and Mind Rape in order to turn them into Tyke Bombs fanatically loyal to him.
  • Broken Pedestal: Kormac was already horrified and disillusioned after learning the truth of his "recruitment", but it's not until he learns of the Grand Maester's true plan to put every citizen of Westmarch and beyond through the same hell he and Jondar went through in order to make them Templars that he decides the Grand Maester must die.
  • Damage-Sponge Boss: He has a ton of health, and like the cannibal from Act 2, he can regenerate.
  • Evil Plan: As revealed in his proclamation during The Templar's Reckoning in Reaper of Souls, he intends to use the chaos caused by Malthael to perform mass abductions in order to bolster his Order's ranks, turning every citizen of Westmarch and beyond into Templars, complete with the same horrible torture and brainwashing Kormac and Jondar went through!
  • Knight Templar: Fervently believes that his work is necessary to fight both the demons of the Hells and the angels of the Heavens, even after Kormac and the Nephalem tell him how warped his actions are.

    Abd al-Hazir 
Voiced by: Brian George (English)note 

A Caldeum scholar and traveler who was active sometime between the events of the second and third games. Well traveled and learned, he made many observations about the world of Sanctuary and the creatures and peoples that inhabit it. Many of his notes were found by other travelers and adventurers, providing them with clues to dealing with the hazards they encountered.


  • Bold Explorer: Made his name in his travels and his writings of his discoveries.
  • Curiosity Killed the Cast: Averted; his travels had him cross paths with Maghda's Dark Coven, at which point he vanished, and that seems to be that for Campaign Mode. However, in Adventure Mode, he's found alive and kicking in the ruins of Sescheron, being held by Ice Clan Khazra, who took him from the Coven. Not that the situation was much better for him (Khazra aren't too picky about their dinner), but the player character takes care of that, and he'll stick by your side offering running commentary until you town portal back to Bastion's Keep, at which point he'll leave the party.
  • Flat-Earth Atheist: He shows considerable skepticism about the heavens and hells (though his official stance is he neither can confirm nor dismiss their existence), and is shown to have a very low opinion of the Zakarum faith. This is particularly silly as certain classes of demons, especially Fallen Ones and Treasure Goblins (and arguably Khazra) are common on Sanctuary. He readily accepts their existence, but refuses to believe in demon lords or a demonic plane of existence.
  • Lovable Coward: He'd apparently formed a friendship with one of his captors "by constantly acting the fool and pleading for my life", which led the captor to free Abd when they were ambushed.
    Abd al-Hazir: As he screamed his last, I swore his death would not be in vain! Sadly, I was soon captured by the Khazra and was unable to avenge him. Well, we can't cry over the past forever.
  • Meaningful Name: His name is based on Abdul Alhazred of the Cthulhu Mythos.
  • Mr. Exposition: Most of the bits of lore about the creatures and locations, if they're not expounded upon by Deckard Cain's journals, are narrated by him.
  • Noodle Incident: The man has...trouble keeping research assistants around and/or alive.

    Lorath Nahr 
https://static.tvtropes.org/pmwiki/pub/images/lorath_nahr_iv.jpg
"I'm bloody hungry."
Voiced by: Yuri Lowenthal (Diablo III), Ralph Ineson (Diablo IV)
One of Tyrael's new Horadrim, Lorath Nahr plays a minor role in Reaper Of Souls warning the Nephilem of the threat, and acting otherwise as Tyrael's assistant.

Lorath Nahr returns in a larger role in Diablo 4.


  • The Alcoholic: By IV, Lorath has a thing for booze which he tries to keep in check. His reaction to finding out Elias summoned Lilith is to drink himself unconscious in a chicken yard.
  • Ascended Extra: In 3 he's mostly just "that guy who stands next to Tyrael in the expansion and in adventure mode who sometimes says something funny". In Diablo IV he's the main narrator and one of the two main NPC allies of the Wanderer.
  • Ascended Fanboy: He heard many tales of the Horadrim as a child. Upon meeting Tyrael and learning of the order's reforming, he was quite eager to join.
  • Barred from the Afterlife: He made a deal with the Tree of Whispers to get information on Lilith. No matter what sort of afterlife would normally have awaited him, he's doomed to spend of eternity as just another addition to its collection of undying severed heads after death, right alongside his former student, Elias.
  • Baritone of Strength: Has a deep gravely voice courtesy of Ralph Ineson, and is one of the last remaining Horadrim able to fight off demons alongside The Wanderer.
  • Contrasting Sequel Main Character: Lorath is a deliberate contrast to Deckard Cain, and he himself notes the differences. Both are old Horadrim, both are the last of their order in the end. Lorath is a cynical, pragmatic man who likes the bottle too much, but will stab the villain before they can even give their speech. He's distrustful, expecting the worst out of everyone, and is generally disappointed by the state of humanity. He also gave up the fight, retiring in the mountains and even selling his badge of office. Deckard meanwhile was a scholar, who always saw the best in people, and never gave in to despair. Deckard always held himself as a Horadrim, chronicling and offering advice. Even as he saw people fall to the prime Evil, he never showed it getting to him. People liked Deckard and spoke well of him. Lorath's friends barely tolerate him.
  • Deal with the Devil: He knowingly forms a pact with the Tree of Whispers in exchange for information on Lilith, meaning that his head will be added to the Tree's branches upon his death.
  • I Did What I Had to Do: In IV, he gets knowledge from the Tree of Whispers as to what Lilith is planning, as well as her current location. However, this means that when he dies, Lorath is fated to have his head removed from his corpse and attached to the Tree of Whispers for all eternity. The Wanderer can chastise him for it, but as Lorath notes, it's too late to actually do anything about it. So, they press on.
  • In the Hood: His portrait has him with a hood and a mask covering his lower face.
  • Knight in Sour Armor: For all his bitterness and disappointment with humanity and the Heavens, he still retains his old morals and respects those who have the will to keep fighting the good fight.
  • The Lancer: To The Wanderer, with Neyrelle.
  • My Greatest Failure: He considers sparing Elias' life the first time he caught him to be the worst mistake of his life. To Lorath, all the evil Elias did after that was partially his responsibility for failing to put his feelings for his old apprentice aside and do what was best for Sanctuary when he had the chance.
  • Narrator All Along: He's the narrator for Diablo 4, though the game initially does not reveal this till the Wanderer actually encounters him.
  • A Pupil of Mine Until He Turned to Evil: Elias was his apprentice, before he became Lilith's summoner.
  • Restored My Faith in Humanity: Though he's too much of a cynic to admit it, he mentions in his narration that the Wanderer's heroic actions are doing this. It's also implied Neyrelle's having a similar effect on him.
  • Senseless Sacrifice: An unintentional tragic example. Sick and tired of Lilith being always two steps ahead, he resorts to asking the Tree of Whispers for her next location. Unfortunately, he unaware that the Cathedral of Light had already tracked her down and was preparing to march their forces to kill her themselves. Meaning that all he accomplished with his desperate sacrifice was earn himself eternal imprisonment for nothing.
  • Sole Survivor: Twice over. He's the sole member of the party trying to stash the Black Soulstone. By the time of Diablo 4 he's the one of the last of the Horadrim. By the end of the game, he is the last remaining Horadrim.
  • Still Wearing the Old Colors: Though he got rid of his badge and his Horadric Polearm, Lorath retains the brown robes and hood of a Horadrim like he wore in Diablo 3. He regains the badge and Polearm at the end of the prologue.
  • Talk to the Fist: When first confronting Elias, Elias clearly intends to give a speech to his old master, only for Lorath to stab Elias in the neck after he's only gotten two words out.
  • Took a Level in Cynic: Watching Malthael and his Reapers wipe out 90% of humanity for utterly petty reason, the survivors over turning to worship the detached, uncaring Inarius for salvation, Tyrael vanishing, the Nephalem leaving for parts unknown, and the Horadrim dying sure put a toll on his idealism. By Diablo IV, Lorath is a bitter old man who sought to live alone and ignore the world's troubles until they literally kicked the door to his home.
  • Vitriolic Best Buds: Lorath and Donan are constantly bickering, arguing, and insulting each other. Lorath despises Donan abandoning the Horadrim and cozying up to the Church. Donan meanwhile sees Lorath as a bitter asshole with no social manners who uses people to his own ends. Despite this it's clear both of them care deeply about the other, and they are formidable working together. Neyrelle notes in her final message to Lorath that how the two of them defied her perfect image of the Horadrim is inspiring in the end. When Donan dies, Lorath takes the time and effort to drag his body out of Hell (which is even more impressive than it sounds considering Donan's rather large) so Donan can be buried by his wife and son's side. Even the player notes that such sentimentality is the kind of stuff Lorath had earlier denounced. The shock of losing Donan is what finally takes out Lorath's single-minded focus on stopping Lilith, he simply sits by his dead friend and admits he just can't go on.

Introduced in Diablo IV

    Reverend Mother Prava 
https://static.tvtropes.org/pmwiki/pub/images/reverend_mother_prava.jpg
"We were born in sin, children of darkness. But the Father's Light can be sought through penitence and faith. Walk in the Light!"
Voiced By: Debra Wilson

The head of the Church of Light founded by Inarius.


  • Action Survivor: One of the few members of the Cathedral to survive the march on Hell.
  • Agony of the Feet: Prava walks barefoot into Hell itself, her feet visibly blistering from the intense heat.
  • Badass Normal: She's an ordinary human leading the whole big cult of creator of Sanctuary, strong enough to lead the army to literal Hell and survive it.
  • Bald of Authority: Prava, leader of the Church of Light, has her head shaved and tattooed with the symbol of the Church.
  • Black Boss Lady: Is black and rules the Cathedral of Light.
  • The Creon: She has a great power in Cathedral, but always acts in the interest of Inarius.
  • Defiant to the End: Even when she's dragged off by demons, she keeps on cheering the Knights Penitent to fight. She survives, though.
  • The Dragon: To Inarius.
    • Dragon-in-Chief: Prava serves Inarius by leading the Church of Light's daily functions while he focuses on his more personal goals.
  • Dub Name Change: She is named "Pradia" in Polish dub.
  • Faith–Heel Turn: After Inarius' death and her time in Hell, Prava doubles down on her fanaticism and hatred of all things tainted and heretical, leading to her turning the Church of Light against the Horadrim and Wanderer, while the Church itself degenerates into the same kind of violent, murderous thugs as Lilith's followers.
  • Frame-Up: In the epilogue, she frames the Wanderer for being involved in Inarius' death, causing the Cathedral declare them a heretic and turn on them.
  • Frontline General: Storms Hell itself leading from the front.
  • The Fundamentalist: She and the Cathedral of Light are utterly unshakable in their faith and are (often lethally) intolerant of other points of view. Only worsens after Inarius' death; the fall of their messiah causes Prava to portray him as a martyr who was betrayed by the Horadrim.
  • Good Shepherd: The Reverend Mother fully believes in the teachings of the Church and works to save the souls of all she can. Sadly, after Jumping Off the Slippery Slope she and the Church fall into He Who Fights Monsters territory.
  • High Priest: Of Cathedral of Light.
  • Ill Girl: In her youth, Prava had a debilitating seizure disorder that robbed her of her childhood. Inarius was able to heal her condition, inspiring her faith in the angel and leading her to the Church.
  • Jumping Off the Slippery Slope: She starts off as a stern but still Reasonable Authority Figure before sadly going off the deep end and ending up as The Fundamentalist.
  • Meaningful Name: Her name means "righteous" in several Slavic languages... and "depraved" in Italian. Both translations match her, especially the latter after Inarius is killed.
  • Nerves of Steel: Even walking barefoot through Hell, unarmed and unarmored, she shows no fear, only unwavering faith in the Light.
  • Tautological Templar: When confronted by The Wanderer in regards to Inarius murdering his own son, Rathma, she attempts so justify it. By claiming what Inarius did couldn't possibly be called "murder", because murder is sin, and Inarius is always opposed to sin.
  • Ungrateful Bastard: Orders her knights to attack the Horadrim, despite them having previously saved her from Hell, believing they helped cause Inarius' death.

    Iosef 
Voiced by: Gideon Emery

A monk of the Cathedral of Light, who saves the player at the beginning of the game.


  • Alas, Poor Villain: Although the whole "villain" part is arguable.
  • Badass Normal: He's ordinary human using a club and still wipes out an entire village of Lilith cultists with the help of the player.
  • Bald of Evil: Subverted. He is bald and a member of Cathedral, but is also one of the best people in the game.
  • Big Damn Heroes: He kills Oswen and saves the Wanderer from being sacrificed.
  • Fighting Your Friend: Prava forces him to fight with the player. He doesn't survive.
  • Nice Guy: He's one of the goodest members of the Cathedral. This makes killing him even sadder.
  • Post-Final Boss: He is fought in the epilogue because of Prava.
  • Warrior Monk: Is a very skilled fighter.

    Neyrelle 
https://static.tvtropes.org/pmwiki/pub/images/aqvojjqorhnrzivbhzyaqe.jpg
Voiced By: Judy Alice Lee

A young adventurer and daughter of Vhenard. After her mother lost her mind after encountering Lilith, she joins the player to get revenge on her.


  • Action Survivor: One of few named characters to survive the events of the game.
  • Affectionate Nickname: Her mother calls her "Magpie".
  • An Arm and a Leg: Lorath has to cut off her left hand after she is infected with Drowned's necrosis.
  • Ascended Fanboy: Similarly to Lorath, she grew up admiring the Horadrim and eventually joins them.
  • Badass Normal: She doesn't have any special powers, and she still manages to survive the game and seal Mephisto in a soulstone.
  • Big Damn Heroes: She seales Mephisto in a soulstone and then seeks a way to destroy it.
  • Blue Is Heroic: She wears dark-blue clothes.
  • Broken Pedestal: Downplayed. She is surprised Horadrims aren't as good as she viewed them, but eventually considers it as a positive thing.
  • Did You Just Flip Off Cthulhu?: When Mephisto gives her a choice to imprison Lilith and let him live or imprisoning him and trying to kill Lilith, she immediately imprisons him.
  • Broke Your Arm Punching Out Cthulhu: Sealing Mephisto didn't left her untouched. As seen in the cinematic, she's now followed by him and very likely gradually corrupted.
  • Disappeared Dad: We never get to know what happened with her father.
  • Dub Name Change: She's named "Neirela" in Polish dub.
  • In the Hood: After she goes on her mission to destroy Mephisto's soulstone, she wears a hood.
  • The Lancer: To The Wanderer, with Lorath.

    Vigo 
https://static.tvtropes.org/pmwiki/pub/images/diablo_4_vigo.jpg
Voiced By: Gavin Hammon
A Knight Penitent of Cathedral of Light and a guardian of Yelesna Mines.

    Rathma 
Voiced By: Scott Whyte
One of the first generation Nephalem, son of Lilith and Inarius. Rathma co-founded the Necromancers (who call themselves the Priests of Rathma). Following the Sin war Rathma retreated into isolation, watching the rest of history play by as he dwelt on Prophecy.
  • All-Powerful Bystander: As a first Generation Nephalem, he wields power that rivals the strongest of demons and angels. But he sat by the events of the games prior to Diablo IV, because he foresaw the end of Sanctuary and his own death at Inarius' hands, and believes it unavoidable. When Inarius finally came to him to demand his help, Ratha didn't attempt to defend himself.
  • Animal Motifs: Snakes. Rathma had close ties to a being called "The Great Serpent" who taught him about the balance the Necromancers seek to maintain, and who helped him interpret his prophecy. His Necropolis has a giant mural of the serpent, while his undersea temple is covered in carvings of snakes.
  • Balance Between Good and Evil: While Rathma is generally benevolent, he's a firm believer that neither heaven nor hell should ever achieve complete victory. During the Sin War he worked on undermining both sides to maintain balance. He passed on the ideals of the Balance to his followers.
  • Dark Is Not Evil: He was the inventor of the school of necromancy, but only used his dark arts to protect Sanctuary from the otherworldly forces against it. He passed on both necromancy and the ideals of the Balance to his human followers who have defended both the living and the dead in his name ever since.
  • Exact Words: His prophecy is vague enough that Inarius distorted its meaning to infer that he is the one that will strike down Lilith. Through this, Inarius founded the Cathedral of Light entirely on this idea to gain faithful followers that will help him raid Hell and end their feud. But Rathma himself outright points out in a vision left for the Wanderer that it is not Inarius who is the cause of the "spear of Light piercing Hatred's heart"; the implications of it instead imply him and Lilith to be core causes of the end of Sanctuary.
  • Impaled with Extreme Prejudice: Inarius impaled him through the chest with his own staff.
  • Our Founder: The founder of the Necromancers, the Priests of Rathma.
  • Posthumous Character: Inarius had already killed Rathama years before Diablo IV. The Wanderer met his ghost in the campaign.
  • Seers: He foresaw the end of Sanctuary due to Lilith and Inarius' actions. Convinced this was unavoidable, he refused to get involved or do much of anything. His prophecy forms the opening crawl of Diablo 4.
    "I saw a corpse and from my mouth crawled Hatred, a father burns his children on a pyre, a mother molds a new age from the ashes. I saw the weak made strong, a pack of lambs feasting on wolves, Tears of blood rained on a desert jewel, and the way to Hell was torn asunder. Then came a spear of light, piercing Hatred's heart, and he who was bound in chains was set free."
  • You Can't Fight Fate: His final conversation with Inarius shows him to be a believer in this, that he saw his own death coming, and the end of Sanctuary, and believe neither can be averted.

    Donan 
https://static.tvtropes.org/pmwiki/pub/images/donan_diablo_iv.jpg
Voiced By: James Goode
A member of Tyrael's new Horadrim and former comrade of Lorath. When the order broke up, Donan traveled to Scosglen. Scosglen was under the sway of the demon Asteroth. Donan teamed up with two local druids and defeated the demon, using Horadric arts to seal him in a soul stone.

For this Donan became Scosglen's leader. To help the locals rebuild he would invite the Cathedral Of Light, which would cause a rift between him and his former druid companions.


  • Base-Breaking Character: In universe. After the events of Act 2, Scosglen's public opinion on him and his rule is...mixed, to say the least. Many are absolutely furious and disillusioned by the reveleation that Astaroth was Not Quite Dead, blaming him for the destruction and death he caused during his brief return. Others believe that he had no choice due to Astaroth's nature and was trying to make the best of a bad situation. A third camp agree that him hiding the truth about Astaroth was wrong, but still deeply pity him for having lost his son to Astaroth and Lilith.
  • Berserk Button: Prava presses a pretty big one when she says she's glad Donan's dead son doesn't have to see him doubt Inarius. He has to be held back to keep from lunging at her.
  • Deal with the Devil:
    • Defied when Lilith came to him, offering to restore him to the hero he once was in exchange for Astaroth's whereabouts. Donan rejected her offer and cast her out.
    • Played Straight metaphorically with the Cathedral of Light. Many of the people of Scosglen despise the Knights Penatant stationed in their lands for their dismissal of the Old Ways, some going so far as to destroy wardstones and other protective charms to set up the worship of the Light and Inarius. But Donan had to become part of the church because Scosglen needed help recovering from the Days of Ash. The Church was ready and willing to help. In truth, Donan turned to them because the Old Ways alone weren't enough to contain the evil radiating from Astaroth's soulstone. Donan invited the Cathedral to Scosglen because he needed Inarius to consecrate the land where the soulstone was kept with holy light to fully seal Astaroth away.
  • Death Seeker: In a summary of the events of Diablo IV, Lorath notes that Donan was acting uncharacteristically reckless in Hell. He theorizes that Donan subconsciously allowed himself to be mortally wounded out of a desire to reunite with his family in death.
  • The Good King: Donan is generally well liked by people of Scosglen. Regarded as a hero, and generally a good person who genuinely tries to help those around him.
  • Incorruptible Pure Pureness: He's the only one of the trio who defeated Asteroth who refuses Lilith's attempts to corrupt him. She avenges herself on his son by making him Asteroth's new vessel.
  • Nice Guy: Donan is noted for being really nice, in contrast to Lorath. A NPC in his keep notes that Donan immediately gave a job to the man's son. He's also the one who makes sure The Wanderer gets a horse when Lorath couldn't be bothered to provide them with one despite making them travel all over Sanctuary.
  • Together in Death: A non romantic version Lorath drags Donan's body out of hell itself so he can be buried in Scosglen next to his son and wife.
  • Vitriolic Best Buds: Lorath and Donan are constantly bickering, arguing, and insulting each other. Lorath despises Donan abandoning the Horadrim and cozying up to the Church. Donan meanwhile sees Lorath as a bitter asshole with no social manners who uses people to his own ends. Despite this it's clear both of them care deeply about the other, and they are formidable working together. Neyrelle notes in her final message to Lorath that how the two of them defied her perfect image of the Horadrim is inspiring in the end. When Donan dies, Lorath takes the time and effort to drag his body out of Hell (which is even more impressive than it sounds considering Donan's rather large) so Donan can be buried by his wife and son's side. Even the player notes that such sentimentality is the kind of stuff Lorath had earlier denounced. The shock of losing Donan is what finally takes out Lorath's single-minded focus on stopping Lilith, he simply sits by his dead friend and admits he just can't go on. Donan meanwhile, still in the middle of the worst tragedy of his life, still answers the call when the Wanderer tells them Lorath needs them.
  • You Remind Me of X: He notes Neyrelle reminds him of himself when he was young, with her dedication to researching and stopping Lilith.

    The Pale Man (Spoilers) 

Elias of Aranoch, Fallen Horadrim

https://static.tvtropes.org/pmwiki/pub/images/elias_diablo_4.png
"Blessed mother."
Voiced by: Anthony Howell
A former Horadrim, apprentice of Lorath. Elias was banished from the order for trying to summon demons, believing that only though enslaving the evils could Sanctuary be prepared for the next time the Prime Evils would invade. Eventually he'd turn to Lilith, summoning her and acting as her right hand.
  • A Pupil of Mine Until He Turned to Evil: Former pupil to Lorath, who deeply regrets banishing him instead of killing him.
  • Badass Boast: Subverted. He threatened to burn the Tree of Whispers down. Obviously, that didn't turn out too well for him.
  • Bald of Evil: He's a pale bald, evil man.
  • Black Eyes of Evil: His eyes are entirely black, as can be seen in the opining cinematic, later during the campaign after removing his immortality his eyes return to normal showing it was actually a Mark of the Supernatural.
  • Defiant to the End: Gives Lorath a "Reason You Suck" Speech, scoffs at Taissa's threats, and goes to his final death angry that he's unable to face Hell at Lilith's side. His last words before Taissa slices his throat are one big evil snark.
    Elias: Oh, spare me.
  • The Dragon: To Lilith.
  • Driven to Villainy: His studies led him to believe Lilith was the only option for humanity's survival. Though he still harbours doubts and apparently some bitterness at being forced to take this path alone, as his final speech to Lorath suggests.
    Elias: You left me alone to cross the lines you would dare not attempt.
  • Evil Laugh: His head engages in one along with the other heads of the Tree of Whispers after Lorath reveals to the protagonists that he bargained with the Tree for knowledge of Lilith's plans, clearly relishing the thought that his hated former mentor will eventually suffer the same fate as him.
  • False Friend: To Symon, promising him knowledge while knowing that Symon will be killed.
  • Fate Worse than Death: After his immortality is undone, his head is removed and added to the Tree of Whispers' collection to remain undying and immobile for eternity.
  • The Friend No One Likes: After his final defeat and his head is added to the Tree of Whispers, the other heads on the Tree quickly take a dim view of him due to how talkative he is. According to one head, the "new flesh" being overly chatty is a common problem.
  • Ironic Name: In the Bible, Elijah (a different form of name Elias) was a prophet and fought with the cult of Baal. Here, Elias is the one leading the cult of Lilith, who is a niece of Baal.
  • Large and in Charge: Elias is very tall, and leads Lilith's cult.
  • Off with His Head!: He's beheaded by a raven serving the Tree of Whisper when defeated, to collect on his debt to the tree.
  • The Paragon Always Rebels: Lorath mentions Elias was a great researcher and had it in him to be a great Horadrim. He chose differently.
  • Rasputinian Death: You have to fight him a truly obnoxious number of times before finding his Soul Jar and doing the job properly.
  • "Reason You Suck" Speech: He gives one to Lorath after being defeated.
  • Screw This, I'm Outta Here: When the Wanderer and Taissa reveal they've undone his immortality, Elias' reaction is to gaze at his hand in shock, and then throw up smoke and immediately leg it. Ultimately, his injuries prevent his escape.
  • The Social Darwinist: Believes that the weak will die but those who survive under Lilith will be worthy to live in Sanctuary.
  • Shapeshifting: His disguise to Symon and co was an one-eyed swordsman.
  • Smug Snake: While he performed competently most of the time, Elias ultimately proves to be far less clever and important than he thinks he is. For example, he was absolutely shoddy in securing his immortality. Literally the only thing protecting it was the secrecy of the sunken temple's location. He didn't even have the sense to have some sort of alert informing him of any disturbance to his finger. Once the sunken temple's location was known, the Wanderer walked in, took the finger and then burnt it at a campfire, all without his knowledge.
  • Soul Jar: A finger containing his lifeforce keeps him immortal until destroyed. He stashed it in Rathma's undersea temple.
  • Well-Intentioned Extremist: Elias truly believes that what he's doing will help Sanctuary. He's not even wrong in the belief that humanity keeps getting the short end of the stick, when they are either tools or playthings to not just demons, but angels as well. And with the history of the last three games to look at, it's no wonder he'd see Lilith, who at least wants to make humans strong, as a way to break the cycle.
    Elias: Rathma ignored Sanctuary, in his life and death. I would save it!

    Taissa 
Voiced by: Cherise Boothe

A Witch from the swamps of Hawezar. She was tasked by the Tree of Whispers to kill Elias for trying to avoid paying his due by making himself immortal. Unfortunately, Elias is able to capture her instead and use her as a conduit for summoning Andariel to Sanctuary.


  • Demonic Possession: Of a sort, while she isn't housing any demons, the sigils that Elias tattoos into her skin act as a key to open the door allowing Andariel to enter Sanctuary. This does though mean that Andariel has a connection to Taissa's mind and loves tormenting her through that connection.
  • Ms. Fanservice: Introduced lying on a table with only a few scraps of clothing covering her. Her outfit after returning to the swamps is only slightly more modest.
  • Not in This for Your Revolution: While she joins the heroes for a brief time, and even helps Donan repair the soulstone, she makes it very clear she only cares about Elias, and indeed once he is dead, she leaves.
  • Sidequest Sidestory: After the events of the game, there is a quest line helping her come to terms with what happened to her and her teacher, as well as helping to keep Andariel locked away.

    Sister Octavia 
Voiced by: Athena Karkanis

A woman in Kyovashad who attempts to heal people that are possessed by demons.


  • Blood Magic: Played with. The ritual she uses to exorcize demons from people has her cut her hand and offer a blood sacrifice. However, it seems to do the job. When she gets possessed herself and the chalice needs to be fixed, Octavia has the Wanderer fill it with demon blood to finish it.
  • Demonic Possession: She attempts to exorcize people who have become possessed with a holy ritual to Inarius. Octavia herself gets possessed by a demon in the third of her quests, but she survives thanks to the Wanderer managing to properly complete the ritual as per her instruction.
  • Fighting from the Inside: In the third of her quests, Octavia is fighting to hold back a demon from taking control of her until the Wanderer can complete her ritual to bring it out of her. Thankfully for her, the Wanderer manages to do just that, and she survives.
  • Good Shepherd: Played straight. In a setting full of Black-and-Grey Morality, multiple Corrupt Churches, and a Hopeless War raging in the background, Sister Octavia is an unambiguously good holy woman that attempts to save people from Demonic Possession, and asks for nothing in return. She even defies the rules of the Cathedral to do so, which puts her at odds with other Cathedral members who consider her a heretic.
  • Screw the Rules, I'm Doing What's Right!: She openly admits that what she is doing is against Cathedral's standard procedure for those possessed by demons, which is to just burn them alive, victim and all. If you follow the quest line again in New Game Plus, you can mention that you're considered a criminal to the Cathedral now. Sister Octavia brushes that aside, saying your good deeds outweigh any crime you might have committed against the Cathedral.

    Vhenard 

Neyrelle's mother who encountered Lilith and didn't ended well after it.


  • Abusive Parents: To Neyrelle, after she's corrupted. She even tries to kill her with a knife.
  • Alas, Poor Villain: She might have not been the best parent, but she didn't deserve to went crazy and be killed by The Wanderer.
  • Psycho Knife Nut: She carries a knife, which she uses to attack Neyrelle.
  • Sanity Slippage: After she encountered Lilith, she became obssessed with following her and entering Rathma's palace. She even tries to kill her own daughter because of her paranoia.

Mercenaries (Diablo II)

    Mercenaries in General 
A group of people who can be hired to assist the player in Diablo II starting with the defeat of Blood Raven.

Tropes That Apply As A Whole:

  • Fighter, Mage, Thief: Desert Mercenaries and Barbarians as Fighters, Ironwolves as Mages, and Rogue Scouts as Thief
  • Four Is Death: The reason there isn't a merc in act 4? No-one would brave through hell just for money.

    Rogue Scouts 
Voiced by: Glynnis Talken
https://static.tvtropes.org/pmwiki/pub/images/rogue_scouts_d2r.png

The Hirelings of Act I are available from Kashya in the Rogue Encampment. As Rogues, they specialize in the use of Bows and can be useful for ranged support. If the Rogue Hireling has any special abilities (Fire or Cold arrows), they will be listed in the recruitment window.


    Desert Mercenaries 
https://static.tvtropes.org/pmwiki/pub/images/desert_mercenery.png

The Hirelings of Act II are available from Greiz in Lut Gholein. They specialize in Melee Attacks. If Hirelings have any special abilities, they will be listed in the recruitment window.


  • Combat and Support: They do alright damage but their main usage is to either act as tanks for squishier classes or to support with their auras.
  • Improbable Use of a Weapon: They can equip javelins but cannot throw them, and only benefit from their melee damage. Spears and polearms are better choices as a result.
  • Status Buff: Thanks to their auras.
  • Stone Wall: Defense Aura Mercs. But given good pikes, they can do respectable damage.

    Iron Wolves 
https://static.tvtropes.org/pmwiki/pub/images/ironwolves_d2r.png
The Hirelings of Act III are available from Asheara in Kurast. They specialize in Lightning, Fire, and Cold spell attacks. The Hirelings special abilities will be listed in the recruitment window.
  • Fire, Ice, Lightning: Each can cast Fire, Ice, or Lightning spells, making them especially useful for less magically adept classes or for a sorceress specializing in a different branch.
  • Magic Knight: Seen casting spells instead of swinging the sword from afar.

    Barbarians 
https://static.tvtropes.org/pmwiki/pub/images/barbarians_d2r.png

The Hirelings of Act V are available from Qual-Kehk in Harrogath once you have finished his quest.


Followers (Diablo III)

    Followers in General 

Tropes applying to the whole group:

  • And the Adventure Continues: After the events of Diablo III, the three of them formed a group named the Disciples of Sanctuary and continued adventuring together using all they had learned from their travels with the Nephalem.
  • Calling Your Attacks: All three have several voice lines corresponding to their various special abilities.
  • Dark and Troubled Past: All three of them have this to an extent.
  • Deconstructed Character Archetype: A Lawful Stupid Knight Templar, a Lovable Rogue Casanova Wannabe and a Cloudcuckoolander Black Magician Girl. Pretty standard fantasy fare, right? Well...
  • Fighter, Mage, Thief: Kormac, Eirena, and Lyndon, respectively.
  • Heroic Second Wind: How the game justifies their health replenishment. When they receive mortal damage, they collapse, breathing heavily, then stand back up in a few moments at full health with a comment that they almost died.
  • Legendary in the Sequel: Their work to protect the people of Sanctuary made their group legendary heroes to the populace after their game.
  • Nigh-Invulnerable: Later patches have Legendary items for the followers, one of these makes them immune to damage. This greatly benefits Kormac, who'd get knocked out in a single hit on higher difficulties.
  • Noble Male, Roguish Male: Kormac and Lyndon, respectively. They even provide the page quote.
  • No-Holds-Barred Beatdown: If you have a complete Asheara's set armor (a Legendary set you can build), it'll randomly summon ALL 3 of your followers to go and rain havoc on your foes.
  • Ragtag Bunch of Misfits: Only your character from Diablo III would be able to assemble a team consisting of a Knight Templar, a Lovable Rogue, a Genius Ditz enchantress, and one of the playable characters from Diablo III. ESPECIALLY in this world...
  • Sequel Hook: They all have unfinished business that is (largely) resolved in Reaper Of Souls. Lyndon wants to find out why his love (and his brother's wife) killed her husband, while Eirena wishes to establish an Order in honor of her sacrificed Sisters. Kormac wishes to find other templars to inform them about the truth of their order.
  • Support Party Member: They're certainly not going to be doing wonders in the damage department, so it's generally best to give them skills and equipment that can either augment you or inflict status effects on enemies.

    Kormac the Templar 
"Black magic bars our way...but the will of a Templar is stronger!"
Voiced by: Dominic Keating (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Kormac_the_Templar_919.png

  • All Love Is Unrequited: He’s clearly in love with Eirena, whom is oblivious and doesn’t feel the same way.
  • Anti-Hero: He's pitiless and unforgiving towards wrongdoers (especially betrayers of the Order like Jondar) and sees nothing wrong with his order's practice of simply executing criminals—at least when you first meet him. On the other hand, he's passionate about helping the villagers and farmers who are endangered by the monsters and undead horrors that are loose in the land.
  • The Atoner: His explanation of his reasons for becoming a Templar is that he was a criminal taken in by the Order, and that his service is atonement for his past sins, which he no longer remembers due to the "purification" that was part of his initiation. It's later subverted when he discovers that, in all likelihood, he has nothing to atone for, and was merely convinced that he did so that the Order could make use of his skills.
  • Badass Bookworm: Is on a quest to recover sacred tomes of his order when you first meet him, and will discuss at length the writing of the scholar Brast if you take him to the Desolate Sands.
  • Birds of a Feather: Unsurprisingly, he has a particular respect for the Crusader, thanks to their extremely similar fighting styles and job descriptions.
  • Black-and-White Insanity: Kormac's views on morality are highly simplistic, to the point that he can't understand how evil can walk in the day because to him it's obvious that Light Is Good and Dark Is Evil. Unfortunately for him, the world he lives in isn't nearly so clear-cut.
  • Blood Knight: This side of Kormac usually surfaces when you come up against an elite pack.
  • Boisterous Bruiser: As shown when killing certain foes: "That was a worthy foe, GLORIOUS!"
  • Break the Haughty: His experiences over the course of the game, particularly if the player goes through all of his conversations, leave him a much humbler man than he was when he first appeared. By Act IV, he acknowledges that he's misjudged both the Player Character and Lyndon and apologizes to both for his arrogance.
  • Call to Agriculture: Well, he can see the appeal.
    "Some days, I think I would have been happier living a simple life. A farmer does not accomplish great deeds, but he sows his seeds and sees a harvest in good time. There is peace to be found in such gentle accomplishment."
  • Captain Obvious: He has a bad habit of reiterating things...
  • Celibate Hero: It's implied that being a Templar requires a vow of celibacy. In Act V, after defeating the Grand Maester of the Templar order, the Player Character will convince Kormac that he is no longer beholden to his Templar vows and he can finally act upon his feelings for Eirena.
  • Chick Magnet: Minor example shown in a few dialogues, Kormac complains about Lyndon telling him there's a bunch of women in Caldeum staring toward his breeches (which is entirely true, he was embarrassed enough before Lyndon pointed it out so explicitly), and a female scholar in Westmarch for Reaper of Souls can tell the PC that Lyndon's (of course) hitting on her and continues that the "armored one" traveling with them is more to her tastes. Kormac is a Celibate Hero in spite of this.
  • Cold-Blooded Torture: This is what Kormac's "initiation" into the Templar order basically amounted to. Kormac calls it necessary to cleanse and purify him of sin. The Player Character doesn't see it that way. The Wizard in particular is outraged, telling him that the Inquisitors "treated him like an animal. Worse than an animal." As revealed later, the Templar Inquisitors don't give a damn about the guilt or innocence of an initiate, and will gladly pile false sins upon an innocent if they consider him a potential asset to the order, as happened with Kormac and his brother-in-arms Jondar.
  • Crutch Character: He has a regen aura and two different healing abilities, both of which make him the go-to Follower for early game, but once you get to a level where you can compete in the higher difficulties the enemies start to outstrip his ability to heal you, and he'll be dead half the time anyway since he's a close-range fighter.
  • Doomed Hometown: In Reaper Of Souls, when Westmarch comes under attack. He doesn't take it very well.
  • Draw Aggro: Has a couple abilities that do this, fitting his role as a melee tank.
  • God Before Dogma: The conclusion of his story arc. Deciding that his faith is not so weak as to be dissuaded by the Grand Maester of the Templar Order, Kormac vows to break the brainwashing on his fellow templars and lead the order back into the light.
  • Go Mad from the Revelation: He is afraid this might happen to him if he ends up discovering things he might not like about his order. Eventually averted; he is shocked and horrified when he finds out what the Inquisitors did to him and probably many other innocent people, but as he points out later, his faith is not that weak, and he will try to bring his order back in the right way rather than quit and go evil like Jondar did. When he later finds his order is irredeemable, he resolves to free his fellow templar from their indoctrination.
  • Good Is Not Soft: He is unwilling to forgive betrayal and judges criminals should all be executed immediately after his crimes. His nice behavior when interacting with your character is still enough to keep him in this territory.
  • Healer Signs On Early: He's the first follower you recruit, and his skills focus on healing, providing buffs and defending the player character. This contrasts with the other two followers, who's skills focus more on offence and enemy weakening.
  • Holier Than Thou: Can come off as this at times, especially early on in the game.
  • It's Personal: Kormac takes Adria's betrayal very personally, and mentions how he very much wants to kill the traitorous bitch.
    Kormac: How long do you think Adria would last if I held her head under one of these blood pools?
  • Just Friends: Kormac is clearly infatuated with Eirena, but he doesn't know how to express it. Eirena is completely oblivious to how Kormac feels.
  • Knight Templar: Literally, though he is a rare heroic example; even though his conception of justice tends to be extreme, he has good intentions and is open-minded enough to not just team up with but genuinely befriend the player character, even if he or she is a class with radically different beliefs than his own such as a Witch Doctor (a class that thrives on Creepy Good and Dark Is Not Evil) or a Monk (who Kormac seems to actually embrace as a kindred spirit). Played straighter by his order; when he discovers that the Templar brainwashing was being done by the commands of his order's leader, he pulls a What the Hell, Hero? on them.
  • Large Ham: "BY ALL THAT IS HOLY! Do you see that enemy over there?!"
    • "That was a worthy foe! GLORIOUS!"
  • Light Is Good: Kormac is one of the most unequivocally good people and genuinely wants to help others with his holy powers.
  • Luckily, My Shield Will Protect Me: Since Kormac cannot use two-handed weapons or dual-wield, he is best served by giving him a weapon and a shield.
  • Magic Knight: His potential skills consists of heals along with physical attacks and Hot Bloodedness.
  • The Medic: Can be tweaked into one; two of his skills heal a good fraction of your Life and another raises health regeneration for both of you. He would be a Combat Medic if he could actually deal damage in amounts that mattered.
  • Noble Bigot: He considers the Barbarian and Witch Doctor to be uncultured savages, but will follow them and fight at their side if they require his aid.
  • The Paladin: Though a very violent version of it.
  • Principles Zealot: Borders on a Deconstruction of the trope, since the order brainwashed him.
  • Stone Wall: Kormac is the most defensively oriented of the followers, specializing in healing, drawing enemy attention, and damage mitigation. His damage output is overall low, but he is very difficult for most enemies to bring down.
  • Teeth-Clenched Teamwork: Initially, he's not happy to be working with the Nephalem (depending on who it is, you're either primitive or arrogant and etc.) and certainly not the scoundrel, Lyndon. Later he comes to like Lyndon and realizes that the Nephalem is the noblest, kindest person he's ever met.
  • This Is Unforgivable!: Upon defeating a begging-and-pleading Jondar, Kormac refuses to take it, declaring that betrayal is an unforgivable crime before going in for the Coup de Grâce.
  • Thrifty Scot: If Leah is with you and Kormac, she might tell how she saw Kormac at an inn once. Later on, the barmaid there talked to Leah and mentioned that Kormac was very polite, but he's an awful tipper. An embarassed Kormac can't answer and just wants to hurry on.
  • Undying Loyalty: To his Order, of course. Even after he find outs the Awful Truth about it, he is horrified, but decides that while he will have to make them answer for their crimes, his faith won't be broken. Only when he learns that the corruption in the order goes to—an likely comes from—the top does he abandon it, though he does keep loyalty to his fellow templar, and resolves to free them from their indoctrination.
  • Vitriolic Best Buds: With Lyndon by the time Reaper of Souls happens. Shows heavily in their conversations when helping with the others character quest.
    Kormac: I would appreciate the help of a friend.
    Lyndon: How about two?
  • Why Did It Have to Be Snakes?: As revealed in the Caves of Araneae, a place crawling with Giant Spiders, Kormac is none too fond of the things. He states that "he had a nightmare like this once" if he accompanies you in there, but if you've got Lyndon in your party, he will tell you about Kormac's fear of spiders. Unusually, he doesn't seem to mind the Witch Doctor's use of the little buggers during your fights.

    Lyndon the Scoundrel 
"I am the most honest thief you will ever meet."
Voiced by: Troy Baker (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Lyndon_the_Scoundrel_6133.png

  • Anti-Hero: He's an unscrupulous individual, but he's still willing to fight to save Sanctuary.
  • Abhorrent Admirer: He likes hitting on Eirena and some of the female Nephalem, but who he really has an attraction for is Leah and he's very open about it. Her only reaction is akin to throwing up inside her mouth. This drops completely after Leah is killed in Act IV, and Lyndon wants nothing more than to avenge her and honor her memory, to the point of deciding to name his first daughter after her.
  • The Atoner: The Nephalem can eventually get him to reveal that he sends most of the wealth he steals back to Kingsport to support his brother's wife and children and to pay off the Merchant's Guild in order to someday get his brother released from prison, in an effort to make up for the theft he pulled that got his brother, a city guardsman, put in jail in the first place. In the expansion, this ends in tragedy.
  • Badass Longcoat: Acquires one of these as he gets higher in level.
  • Badass Normal: No holy training like the Templar; no mystical powers like the Enchantress; and none of the special talents that the Nephalem has. He STILL holds his own.
  • The Casanova: He clearly has a bad habit of flirting with every pretty woman he meets, up to and including Auriel. Yes, including the Nephalem if she's female.
  • Casanova Wannabe: Of course, the female Nephalem, Eirena and Leah reject him when he tries something. Male Nephalem even tells him point-blank that women don't like him as much as he thinks they do, which he shrugs off. Only Myriam shows any interest in him, which doesn't set a particularly high bar.
  • Character Development: When you meet him, he seems like nothing but a sleazy rogue, more of a Nominal Hero more than anything. By the third act, however, the events he's been through have brought out a nobler side in him:
    Lyndon: I really didn't expect all of this when we met. [Beat] But now Leah, Adria, Tyrael — even poor old Deckard Cain — they're all depending on you...and, I suppose, on me.
  • The Computer Is a Lying Bastard: One of his in-town lines is "Want to find more gold out there? Bring a thief with you next time!" Yet hiring him does not raise your Gold Find, nor does he have any skills that will increase it.
  • Damage-Increasing Debuff: Lyndon is the most offensively oriented of the followers, specializing in weakening enemies for you to deal more damage to them.
  • Dark Is Not Evil: He uses assassin-like moves, his design becomes more and more dark as his level increases, he is clearly not very honest, but he is at worst a bit of a jerk.
  • Deadpan Snarker: Especially in his dialogues with Kormac.
  • Drowning My Sorrows: Lyndon does this after his brother is murdered.
  • Everyone Has Standards: Even he finds Azmodan's and Cydaea's depraved tendencies to be disgusting and creepy.
  • Foreshadowing: One of the random encounters you can find is helping an alchemist save his brother from a cult. When he rewards you before departing, Lyondon replies: "Don't worry about it. Brothers should keep together." This is a hint that he still thinks well of his own brother, and is secretly sending much of the gold he steals to pay off said brother's prison bail.
  • Gameplay and Story Segregation: In spite of being a professional thief and proud of it, he has no skills that will boost your drop rates or Gold Find. You can equip him with items that provide those boosts, but you can also do the same on the other two followers.
  • Glass Cannon: He's not very tough, but his damage output is by far the highest of your followers.
  • Greed: His motivation for almost everything, including joining you (according to him, the more dangerous a quest is, the better is the reward).
  • A Handful for an Eye: He can be given the Blinding Powder skill, allowing him to temporarily blind his enemies.
  • Honey Trap: When first encountered, he's been seducing a farmer's daughter and convincing her that he's in love with her in order to obtain a valuable relic, a method it's clear he's used sucessfully more than once before. When the relic turns out to be a bust, he latches onto the Nephalem as an excuse to abandon the girl.
  • I Call It "Vera": The player only gets to know about it in IV. He named a well-crafted crossbow "Rea" after his sister-in-law (the one who killed his brother). The Wanderer can find it in the swamps of Hawezar after completing his quest chain and bringing him the Kingsport Ale. When shown the crossbow, Lyndon makes a few comments on it, before gifting it to the Wanderer.
  • Jerkass: He is a womanizer, prone to relying on Honey Traps, often sarcastically mocks Kormac's idealistic behaviors and has no scruples regarding stealing items from inside the group. However...
  • Jerk with a Heart of Gold: As much of a jerk he can be, he genuinely shows concern for Leah after Deckard Cain got killed in front of her, even advising you to talk to her, arguing he can't do it himself because "he is not good with those things." And apart from that, he gets a few other moments to show that deep down, he's a good guy. By the end of the game, it's pretty clear he is a much better person than he initially appeared to be.
  • Lovable Coward: He claims that his brother taught him to use the crossbow because he was quick to run. The Demon Hunter, who specializes in crossbows, takes umbrage to the implication.
    Lyndon: Please kill those things before they kill me! ...I mean us!
  • Like Father, Like Son: In IV, the Wanderer learnt that Lyndon's children had joined the Thieves Guild, just like him. He didn't take the news well, to say the least.
  • Lovable Rogue: Turns out to be one of these.
  • Lust: His other major motivation, at least according to Kormac, who calls it "a calling that comes from below his waist."
  • Mama's Baby, Papa's Maybe: In IV, the Wanderer learnt that the reason why his sister-in-law killed his brother was that the sister-in-law's children were actually his, and that his brother knew the truth as well.
  • Mayor Pain: In IV he's the mayor of Backwater, a Wretched Hive and facing an insurrection from his underlings who think he's gone soft in bribing the Zakarum.
  • Noodle Incident: Lyndon has a lot of these kinds of stories.
    Lyndon: (against Succubi) Naked infuriated women trying to kill me? This reminds me old days in Kingsport...
    Lyndon: (alternate to the above) Angry naked women attacking me? This is my summer in Westmarch all over again!
    Lyndon: (near the end of Act III) As far as ridiculous situations go, this is definitely near the top for me. (...) Although... there was that one time with the barmaid and the chicken feathers.
  • Not Me This Time: Since he was a thief and loved his brother's wife, she immediatly assumed he purposely caused his brother to end up in jail so he could get her back... when in truth, it really was an accident, and he genuinely didn't intend this to happen.
  • Older and Wiser: Shows up again in Diablo 4, finding himself in charge of Backwater.
  • Poisonous Person: One of his spells involves poisoned arrows.
  • Robbing the Dead: At one point, the hero asks if he'd ever stolen from a tomb before. He asks if it counts as "stealing" if they don't need it anymore.
  • Sibling Triangle: The only woman he really loved married his brother. Strangely, that woman ended up killing his brother. In IV, the reason was revealed to the Wanderer: his brother had found out that his supposed "children" were not his, but Lyndon's.
  • "Shaggy Dog" Story: Reaper of Souls reveals why he never seems to clear his brother's bail even after all the gold he sends to Kingsport in his name. His brother was killed before the heroes even came to Westmarch.
  • Vitriolic Best Buds: With Kormac by the time Reaper of Souls happens. Shows heavily in their conversations when helping with the other's character quest.

    Eirena the Enchantress 
"I have left everything behind... Only hope guides me now."
Voiced by: Sumalee Montano (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Eirena_the_Enchantress_3332.png

  • Badass Adorable: She killed her first demon when she was thirteen.
  • Barrier Warrior: Eirena can increase the armor of both herself and whoever she's following, which comes in really handy later on.
  • Blood Knight: For all her innocence, Eirena's in-battle comments can be surprisingly blood thirsty.
  • Charm Person: Eirena can temporarily turn a monster against its fellows in a big fight. She also mentions she once cast an overly strong charm on one of her sisters who was then fawning over her for days. She says it was mortifying, but she sounds like she enjoyed it.
  • The Chosen One: Reaper of Souls revealed that the other Sisters gave their lives to ensure that she survives to the present day. This was because the Prophet deemed her to be the strongest of all the Sisters.
  • Cloudcuckoolander: Has some strange habits, such as reciting her incantations to herself so she won't forget them.
  • Dying Curse: When she and her sisters killed a corrupt Vizjerei, he used his last breath to place a curse on them. The exact nature of it is unknown....but it may be one reason Eirena's sisters are dead.
  • Fish out of Temporal Water: Due to being put in stasis for centuries, she is a bit disturbed by the change of time, constantly noticing how things changed and asking questions about new cultures and behaviours (such as if everyone dress like your character in their country).
  • Forced Transformation: One of her abilities is a hex that can turn enemies into chickens.
  • Genius Ditz: One of her more endearing qualities, along with being Oblivious to Love.
  • Glacier Waif: Depending on the abilities you give her, she can be this rather than a Squishy Wizard. It helps that she's the follower who'll use Two Handed Swords and Maces.
  • God Was My Co-Pilot: The prophet that guided her and her sisters was really an Angel.
  • Hero Secret Service: She was put into stasis by a Prophet specifically to await the Player Character and assist them in preventing the end of the world. Ends up becoming a Deconstruction; not only does she deal with the issue of being a Fish out of Temporal Water and with Survivor's Guilt over possibly being the last of her sisters left alive, it's revealed that her other four sisters sacrificed themselves—without her knowledge—to make sure Eirena survived to the present date.
  • I See Dead People: According to the following conversation. Whether she really sees dead people or if it's just an illusion of sorts isn't expanded upon.
    Eirena: There are two boys playing over there. Can you see them?
    Player: What do you mean? There is nothing there.
    Eirena: *cheerily* Never mind. They must be dead.
  • It's All My Fault: Eirena does not take Leah's death and Adria's betrayal well, blaming herself for not being able to foresee it in time.
  • Nice Girl: She's a total sweetheart to those she meets, especially in comparison to Kormac the literal Knight Templar and Lyndon the riches-seeking womanizer.
  • Noodle Incident: Eirena apparently had one of these.
    Eirena: I wonder if my sisters would have been able to learn to live in this different time. I was the most worldly of us.
    Barbarian: I find that surprising.
    Eirena: Oh? Do I seem so out of place?
    Barbarian: What about that time in the tavern?
    Eirena: I would rather not speak of it.
  • Oblivious to Love
    Eirena: The templar is so strange around me sometimes.
    Player: That's because he's in love with you.
    Eirena: What?!
    Player: You didn't notice?
    Eirena: No!
  • Patricide: When Eirena and her sisters learned that the Vizjerei lord who raised them were in the business of summoning demons, they waited till he and the other Vizjerei gathered together to summon a greater demon and then killed them all. Pity about the Dying Curse, though.
  • The Smurfette Principle: Of the three Followers available to hire, she's the only female one.
  • Stripperific: Her initial top covers... well... very little of her body. It's even lampshaded during Act III when she complains about her dress not being appropriate for the weather, and the player snarkily asking her if it's really appropriate anywhere. She slowly loses this as she levels up, eventually leaving the only bit of skin shown from her face and some Zettai Ryouiki.
  • Support Party Member: Eirena is the most supportively oriented of the followers, specializing in crowd control and buffing.
  • Survivor's Guilt: Out of the five girls put in stasis by the Prophet, she is the only known survivor; two of the others are dead, and the last two have not been heard from. Her guilt is doubled when she realizes her other sisters willingly sacrificed themselves to make sure she survived to the present date, a sacrifice she would never have asked for herself. She feels sympathy toward the one sister who accepted a Deal with the Devil to avoid this fate, and wonders what she might have done in the same situation.
  • True Sight: She can see through the illusions of Belial's minions.
  • White Magician Girl: She specializes in spells to support her allies and hinder enemies more than direct damage like the magic-using player classes.


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