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The Prime Evils

    Prime Evils in General 

The Prime Evils are the Big Bads of the series and consist of Diablo, the Lord of Terror; Baal, the Lord of Destruction; and Mephisto, the Lord of Hatred. As the strongest of the seven Great Evils, the Prime Evils rule over the Burning Hells in unity. Before the events of the games, the three brothers had been exiled from the Burning Hells by the Lesser Evils and subsequently imprisoned within soulstones by Tyrael and the Horadrim. These soulstones were then hidden in certain locations in Sanctuary. However, unknown to their jailors, the Prime Evils had found a way to take control of the soulstones...


Tropes applying to all of the Prime Evils
  • Animorphism: Each of the prime evil has an animal form associated with it. Mephisto's, the "Bloodied Wolf", features heavily in Diablo IV. Neyrelle mentions one of the other prime evils preferring a wingless bat as an avatar.
  • As Long as There Is Evil: It's implied that as long as evil still exists in the cosmos, the Prime Evils will always return in some way. If someone manages to kill them, they will exist as disembodied spirts until they can either slowly regenerate in Hell or possess another mortal. In any case, it seems they can't be destroyed permanently, only contained for a time at best.
  • Asskicking Leads to Leadership: They are the rulers of the Hells by right of strength and magical power. When nearly all other demons, including their four Lesser Evil siblings, rebelled against them, the Prime Evils alone killed about a third of them all before being driven out.
  • Big Bad Triumvirate: They jointly rule the Burning Hells and seek to destroy the High Heavens and rule Sanctuary.
  • The Chessmaster: They planned the event of the first two games right from the beginning.
  • Chromatic Arrangement: Their soulstones follow the RYB color model: red (Diablo), blue (Mephisto) and yellow (Baal). Their magic when they activate the Infernal Gate matches this.
  • Chronic Backstabbing Disorder: They're constantly jockeying for power between themselves. They once invaded Heaven and nearly succeeded in conquering it before their coalition collapsed into infighting because the three couldn't stop bickering among themselves over who gets what upon victory.
  • The Corrupter: All of them got their way out by corrupting people around them. Mostly Diablo and Mephisto, but even the usually direct Baal will use this tactic when convenient.
  • The Dreaded: They are by far the most feared beings in the setting. Characters treat any situation they're involved in as an apocalyptic event.
  • Demon Lords and Archdevils: They're the three most powerful demons, and three of the smartest, too.
  • Emotion Eater: They are strengthened when their enemies feel their respective emotions or indulge in their vices.
  • Evil Tainted the Place: Anything that has extended contact with the Prime Evils is forever tainted with remnants of their evil essence. The bodies of their slain hosts radiate so much of their essence that extended proximity could drive the even the strongest-willed heroes to corrupted madness.
  • Fire, Ice, Lightning: Diablo used fire, Baal uses ice, and Mephisto uses lightning.
  • Horns of Villainy: Despite varying widely in appearance, all three of them have horns.
  • Large Hams: Diablo pretty much speaks in ALL CAPS and Mephisto comes off as rather grandiose the few times we see him. Baal is the only one not outright Chewing the Scenery, but he manages to pull off Cold Ham instead via sarcasm and mockery.
  • Leaking Can of Evil: Each has previously been sealed within a Soulstone. Unfortunately for the mortals of Sanctuary, a rogue angel told them how to subvert Soulstones from within, making them far from effective containers. Even when sealed, the Prime Evils can influence and corrupt the world around them, beckoning all but the strongest willed mortals to free them. If the Soulstone is damaged, then their power will leak exponentially faster; unless the surviving shards are placed in another powerful container, it's only a matter of time before they break free on their own.
  • Loophole Abuse: They agreed to a non-aggression pact with the forces of Heaven to never invade Sanctuary. To get around this, the three manipulated the four Lesser Evils to "depose" and "exile" them to from the Burning Hells to Sanctuary in spirit form. Since this "Dark Exile" didn't technically violate the terms of the pact, the forces of Heaven refused to intervene, and left Sanctuary to its fate. Had it not been for Tyrael ignoring the pact to personally aid the mortals alone the Prime Evils would have been free to claim the Worldstone with no resistance.
  • Made of Evil: They embody pieces of the evil cast off by Anu before time began.
  • More than Mind Control: All of them are capable of twisting mortals into their willing subordinates by influencing their thoughts with their vile natures subtly over time. Even the most valiant heroes or devoted angels can be subverted with enough effort.
  • Names to Run Away from Really Fast: "Diablo" and "Mephisto" are names used for Satan in our world. "Baal" is the title of an ancient Mesopotamian fertility god, but has a negative connotation in both the Old Testament and Abrahamic religions.
  • Near-Villain Victory: Every time their main plans have been stopped has required great sacrifice and only happened when they were on the cusp of victory. Each of their thwarted schemes inflicted so much damage on Sanctuary that the plane and its people would never fully recover.
  • Pieces of God: They are the largest fragments of the original Prime Evil given independent sapience.
  • Resurrective Immortality: Because they are aspects of the ultimate Evil, the Great Evils will always return after death. Normally, their revival is a very slow process that can take decades to complete, leaving their essence vulnerable all the while. However, possessing the bodies of powerful mortals greatly accelerates the process.
  • Sealed Evil in a Can: They were all trapped in soulstones, though Baal had to be trapped in a person as well due to his soulstone being damaged.
  • Soul Jar: While they schemed to allow themselves to be bound to the Soulstones, the stones were linked to their essence. When one of stones is properly destroyed on the Hellforge, it will take its assigned Prime Evil with it.
  • Transformation of the Possessed: Every time they have been seen in-game has been while possessing a human host. In each case, the host's body is heavily deformed and mutated into an approximation of the demon's "natural" body, usually completely unrecognizable to that of the body's original owner.
  • Walking Wasteland: Wherever the Prime Evils go, the landscape becomes gradually corrupts and minor demons spawn in numbers.

    Diablo, Lord of Terror 
Voiced by: Bill Roper (I and II), JB Blanc (III) (English)note 
https://static.tvtropes.org/pmwiki/pub/images/diablo_at_the_infernal_gate_d2r.jpg
"You are the harbinger of our return Diablo, send forth your Terror into Hell."
https://static.tvtropes.org/pmwiki/pub/images/Diablo_Portrait_4732.png
"Even in the heart of Heaven, angels can still feel fear."

Of the three Prime Evils, Al'Diabalos is the youngest brother, however he is also the foremost and the strongest of the three in raw power. However, he should not be taken for a mere brute, for his power belies a most cunning mind. Of the three brothers, Diablo was the one captured last. His soulstone was buried at the bottom of a labyrinth deep beneath Tristram Cathedral. There he was imprisoned for nearly 200 years until the soulstone was found and shattered by Archbishop Lazarus, the closest advisor of the new king of Khanduras, Leoric. Diablo immediately tried to possess King Leoric, but though he failed, the king was left a maddened wreck until he was eventually slain. Having failed to possess King Leoric, Archbishop Lazarus offered up the king's youngest son, Prince Albrecht, as a host. A shattered piece of the soulstone was jammed into the young prince's head, allowing Diablo to take over.

He was eventually slain by the hero of the first game: Aidan, a warrior of great prowess and King Leoric's eldest son. However, this would be far from the last heard of Diablo, for Aidan jammed the soulstone into his own head, believing his will strong enough to contain the Lord of Terror. Alas, he failed and Diablo took over his body and in the company of Marius, he set out east to free Baal and reunite with Mephisto, before he headed back into Hell to reclaim his dominion over it. The heroes of the second game managed to defeat him however and his soulstone was shattered, seemingly putting Diablo to rest forever. Except, it proved not to be the case...


  • Abusive Parent: He has absolutely no issue with devouring his daughter's soul and using her body as his vessel. He even mocks Leah posthumously for thinking she ever had any hope of escaping him.
  • Antagonist Title: Is the main antagonist of the first three main games. Thus far from the launch story of IV, however, its become an Artifact Title as the story focuses instead on Lilith and Mephisto so far.
  • Arch-Enemy: Primarily to Imperius, but being the Big Bad, he's this to a whole lot more as well. Out of all the player characters, the Nephalem of III held a particular hatred for him.
  • As Long as There Is Evil: Implied, especially in Diablo III where he gains the power of all the other evils and becomes the Prime Evil. As long is evil still exists in the universe, he will find a way back.
  • Back from the Dead: He is inadvertently resurrected by the player character at the conclusion of Reaper of Souls.
  • Badass Boast:
    • "Not even death can save you from me!"
    • "Take one last look at your shining heaven, Imperius! For soon, nothing of it shall remain... but my laughter!"
  • Benevolent Boss: According to Adria, Diablo is the only one of his siblings known to treat his minions well. As long as they serve him to the best of their abilities, they are given power and a modicum of respect.
  • Big Bad: For all three of the games, with the exception of Diablo II's and III's expansion packs.
  • Big Red Devil: His look has changed over the various games, but he always remains a hulking crimson monster in his natural form.
  • The Chessmaster: He's a genius, full stop. Diablo manipulates the entire kingdom of Khanduras to secure a host body, twists his defeat to his advantage and then sets his own brothers up, along with his own revival, to become the Prime Evil. Even his elder brothers, Mephisto and Baal, who were his so-called "leaders" end up as pawns in his game.
  • The Corrupter: More than almost any other save for big brother Mephisto. Diablo twists the minds of others to break them, being responsible for turning King Leoric into a crazed monster and his eldest son, Prince Aidan, into a soul-ravaged shell of his old self.
  • Curb-Stomp Battle: After becoming the Prime Evil, Diablo battles Imperius one on one. Mighty as he may be as the Aspect of Valor, Imperius is no match for the sum total of all Seven Great Evils in one being, and he is swiftly defeated.
  • Demonic Possession: Did this on the prince and later on the hero of the first game. And then to Leah after her mom used the Black Soulstone on her.
  • Disc-One Final Boss: In II and III, he was originally the Final Boss until expansions introduced new Acts with their own bosses. He still is the final boss if you don't have the expansion of the game you're playing, though.
  • The Dreaded: He is not known as the "Lord of Terror" for nothing. Diablo is the most feared of the Prime Evils for his powers with terror.
  • Evil Sounds Deep: As befitting of any powerful archdemon, Diablo does this in pretty much every game he's in.
  • Fate Worse than Death: His famous line isn't just empty bluster. He is fond of setting up horrible fates for his victims that last long beyond physical death. Dying before he gets his claws on you isn't enough to let you escape his wrath. Just ask Leoric for confirmation of that.
  • Final Boss: Of the first game. In II and III, expansion packs demote him to a Disc-One Final Boss.
  • Fusion Dance: In Diablo III, he merges with the essence of all of his siblings to become the true Prime Evil reborn. Word of God states that the Evils separated after the Black Soulstone was destroyed.
  • Gambit Roulette: An awful lot of things, over a very long time period, had to go right for his overall plan to come to fruition.
  • Genius Bruiser: He is the tallest and the strongest of the Prime Evils. That doesn't prevent him from being a skilled Magnificent Bastard with an Evil Plan since the beginning of the saga. As shown by a discarded journal in Reaper of Souls, he even figured out the purpose of the stolen Worldstone and begun making plans to corrupt the Nephalem as soon as possible.
  • The Heavy:The Most active of the Prime Evils being the Titular character and all.
  • Hoist by His Own Petard: His use of the Soulstones ends up leading to his defeat in II. The same happens in III with the Black Soulstone, leaving all of the evils trapped in the one stone. Unfortunately, the rogue Angel of Death shattered the stone and released the Great Evils again.
  • Horned Humanoid: The most traditionally "demonic" of the three Prime Evils.
  • I Am Legion: Declares this in Diablo III to break the will of the High Heavens for good, after absorbing all six other demon lords into himself.
  • Joker Immunity: Diablo has been killed, imprisoned and banished multiple times with a few supposed to be "permanent," but he keeps returning. At the end of Lord of Destruction when his Soulstone is smashed, it's explicitly stated that he's completely destroyed and can never come back. Doesn't stop him from returning in III, at the end of which they don't even pretend that he's gone for good.
  • Large Ham: Large Deviled HAM!
  • Manipulative Bastard: His mastery of fear lets him easily manipulate his targets by attacking them through their doubts and regrets. In Diablo III, he proceeds to do a massive Mind Rape on the playable characters and Tyrael while they ascend to him by sending Izual and demons impersonating the ghost of people they knew and met in order to break their confidence, each demons using an aspect of the Demon Lords (the Terror's demon impersonated Leah and mocked the playable character for helping Diablo become the Prime Evil; the Destruction's Demon impersonated Marius and tried to put Tyrael in guilt for abandoning him; Demon of Lies impersonated Haedrig's wife Mira and blamed the PC for her death; the demon of Anguish impersonated Maghda and blamed him/her for Belial's death; Demon of Sin impersonated Rumford and tried to convince him/her he/she was only motivated by greed and blood lust; and the list goes on).
  • Morphic Resonance: When returning to his fully demonic form he retains some aspects of his previous host, from Aiden, and his brother, he is a huge hulking monster, but with Leah his form is very lithe and even feminine in design. His overall power also is dependent on the power of his host.
  • Multiarmed And Dangerous: Upon being resurrected in Leah's body in III, he has four arms instead of his usual two.
  • Odd Name Out: The other Prime Evils are named after demons, monsters, spirits and gods from various religions and mythologies. He's named after...the Spanish word for devil.
  • Playing with Fire: He possesses various spells, most of which are fire-based.
  • Primal Fear: His domain; because he is Lord of Terror, he fears nothing (aside from his own appearance as shown in the Sin War trilogy), which is why Deckard Cain considers him the most dangerous of the Seven Evils.
  • Sadist: Diablo savors the pain and fear of others, delighting in turning their fears into reality.
  • Satanic Archetype: Diablo, as befitting of his name, is Sanctuary's equivalent of Satan, though until the third game, he had to share this title with the other two Prime Evils, Baal and Mephisto. And then in the third game, he becomes the Prime Evil, all seven Evils combined in one being, making him the ultimate evil in Sanctuary.
  • Shock and Awe: His infamous Red Lightning Hose is one Hell of an attack that can be considered by far his deadliest attack. It makes its appearance in Diablo II 's final battles and then returns for the final phase of the final battle of Diablo III.
  • The Social Darwinist: He arrogantly proclaims that the only way for his opponents to escape the clutches of their own personal nightmares and regain control over their own realities is by triumphing over the malevolent forces he represents. However, he cunningly adds that this feat has proven to be insurmountable for countless souls who have dared to confront the depths of their own fears, implying that the vast majority have succumbed to the overwhelming terror that lurks within.
    Diablo: Only by defeating us can you return to your own realm, but none have ever crawled from the depths of their own terror!
  • Spikes of Villainy: His demon form often features these.
  • Straw Nihilist: In Diablo III, he acknowledges the closure of the hell rifts, but dismisses their significance. To him, it matters little, for his ultimate plan is to reduce the High Heavens to nothingness. He envisions a future where all of creation succumbs to his realm of terror, leaving nothing but darkness and despair
    Diablo: The hell rifts are closed, but it is of no matter. Soon there will be nothing left of these High Heavens. All creation will be the Realm of Terror!
  • Supernatural Fear Inducer: As the Lord of Terror, he induces fear in all around him. All but the most strong-willed mortals and angels can be driven to madness just by being in his presence. He can use his power to influence targets more subtly by amplifying their fears, doubts, and regrets over a period of time. He was able to slowly turn Leoric from a noble king to a bloodthirsty madman this way.
  • Teleportation: His new feature in Diablo III which makes him even more difficult to defeat.
  • Too Many Mouths: His form in Diablo III has a mouth on each shoulder.
  • Villainous Breakdown: Suffers a big one when you escape his Realm of Terror in III, screaming that it should have been impossible.
  • Throat Light: His eyes and maw glow as if a fire was constantly burning with him.
  • The Worf Effect: He plays a strangely insignificant role in The Sin War trilogy compared to Mephisto's influence. Soon as he gets involved, Uldyssian defeats him by turning his own fear powers on himself, solely to demonstrate the strength of the Nephalem and removing Diablo from the plot.
  • Worf Had the Flu: In the first game, he was dealt with relatively easily and his influence was contained to Tristram and its surrounding area. The end of the game reveals that he was stuck possessing the body of a child at the time: a vessel far too frail to let him express more than a fraction of his power. His return in the second and third games display what he can do with more appropriate vessels.
  • You Have Outlived Your Usefulness: Once he reached Mephisto, he broke away from the Dark Wanderer's body and left him to die, having no more uses for him. Strangely, however, in III, he actually spared Adria, after her services of bringing him back via Leah, and tells her to retreat until her services are needed again, implying that if the Nephalem did not kill her in Act V, Diablo might have had other uses for her.

    Baal, Lord of Destruction 
Voiced by: Milton James (II), David Shaughnessy (Immortal) (English)note 

https://static.tvtropes.org/pmwiki/pub/images/baal_resurrected.png
"Those who seek destruction shall find it!"

Tor'Baalos, the Lord of Destruction. Unlike his brothers, Baal's Soulstone was damaged when the Horadrim managed to capture him, leaving them unable to trap him the conventional way. As a result, a powerful Horadrim Mage named Tal'Rasha volunteered to complete the Broken Soulstone, using his own body as a container to keep the Lord of Destruction sealed. For additional precaution, he was willingly placed in a sealed tomb, and the Horadrim built several fake ones.

In Diablo II, the first thing Diablo does (after taking over his host and leaving Tristram) is head for the city of Lut Gholein to look for the Tomb of Tal'Rasha and free his brother, at which he succeeds. Baal manages to escape after the defeat of his two brothers, and serves as the Big Bad for the Expanson set, Lord of Destruction.


  • An Ice Person: He possesses various spells, most of which are cold-based—most notably, his Hoarfrost attack, which can push you a whole screen away.
  • Ax-Crazy: Being the Lord of Destruction, he's the only of the three Prime Evils to rule of a physical concept rather then emotional. Deckard Cain describes him in his journal as the most unstable and aggressive of the three.
  • The Berserker: The most physically powerful pre-Diablo turning into Tathamet and reckless of the Great Evils.
  • Big Bad: Takes over as the main villain in the expansion of Diablo II after your character has defeated his two brothers.
  • The Brute: Baal's role in the triumvirate between Mephisto's Evil Genius and Diablo's savagely brilliant terrors. As he is associated with an aspect that impacts the physical world rather than the mind, Baal is far less cerebral than his brothers. Baal is vicious, powerful and favors overwhelming physical power over manipulation. The presence of succubi in his army notwithstanding, his personal demons tend to fit this mold as well.
  • Combat Tentacles: His trademark.
  • Deadpan Snarker: Baal has a wicked, dry sense of humor, playfully mocking Marius before delivering his 'reward.' In the opening of 'Lord of Destruction,' he snarkily informs a community leader his terms are 'rejected' after blowing him apart.
  • Even Evil Has Loved Ones: It's slight, but as selfish as Baal is he seems to care for his brothers, stating in the trailer for Lord of Destruction that "my brothers shall not have died in vain!"
  • Evil Is Petty: He could have simply entered the asylum, killed Marius, and claimed the soulstone. Instead he made Marius recount his traumatic past, tricked him into giving him the stone, and then revealed himself to salt the wound and drive Marius over the Despair Event Horizon before finally putting the broken man out of his misery.
  • Evil Laugh: Check it out here.
  • Faux Affably Evil: Notice his attitude towards Marius and his "negotiation" with the Barbarian messenger. It's downright creepy.
  • Hidden Depths: A lot of people make disparaging remarks about Baal's intelligence, and he's seen as a rather dim monster who smashes first and asks questions later. The audience, however, sees a rather different side of the Lord Of Destruction; whether he picked it up as a result of his imprisonment by Tal'Rasha or always had it all along, Baal demonstrates a wickedly intelligent and manipulative side throughout Diablo II, one that allows him to cunningly think up schemes and string people along- much like his brother Mephisto- and carry out his plans effectively enough for him to nearly succeed in dooming Sanctuary all (well, mostly) by himself.
  • Large Ham: Not so much in his cutscenes with Marius, but he's always cackling maniacally when met in game.
  • Manipulative Bastard: He's able to trick Marius twice into helping him.
  • Master of Illusion: He used illusions to trick Marius twice, first appearing in his former form as Tal Rasha so that Marius would free him from the tomb, and then appearing as Tyrael so that Marius would give the soulstone to him. He also uses illusions when fighting the player.
  • Me's a Crowd: He can create duplicates of himself during his boss fight. These duplicates have the same attacks as him, but way less HP, fortunately.
  • Mummy: When in Tal'Rasha's body, he's a mummified husk of a creature.
  • Nice Job Fixing It, Villain: His corrupting the Worldstone forced Tyrael to destroy it, which in turn unlocked the Nephalem's full potential and led to the downfall of the Prime Evils.
  • Person of Mass Destruction: He is the Lord of Destruction, after all.
  • Sealed Evil In A Person: When the Horadrim hunted and captured Baal, his soulstone was damaged in the battle. Knowing that the broken stone would never hold the demon lord, the Horadrim mage Tal'Rasha voluntarily had the largest remaining fragment of the Soulstone implanted in his body and let himself be bound with holy magic so he could act as a living prison for Baal.
  • Shoot the Messenger: After being defied by the barbarians, he messily disposes of the one he is negotiating in with, having determined that the terms were not acceptable.
  • Spider People: His lower body is very spidery, as are a number of his extra limbs.
  • Walking Wasteland: Baal's unholy presence spreads destruction anywhere he goes. He seems to be able to consciously suppress this power when needed as he did when disguised as "Tyrael".
  • Xanatos Gambit: It was pretty much inevitable that Baal would succeed in retrieving his Soulstone from Marius, whether Marius could muster the courage to enter the Infernal Gate (in which case Baal and Mephisto could easily stop him on one side, or Diablo on the other) or not (in which case Baal could take his sweet time finding wherever Marius went to ground). He ends up doing the latter.

    Mephisto, Lord of Hatred 
Voiced by: Paul Eiding (English)note  (Diablo II), Steve Blum (Diablo IV)
https://static.tvtropes.org/pmwiki/pub/images/mephisto_d2_resurrected_6.png

Dul'Mephistos, the Lord of Hatred, and the eldest brother of the Prime Evils. He was the one who actually started the events of the series, since his corruption of the Zakarum church, from which Archbishop Lazarus was a member, meant the latter decided to go to Khanduras and free Diablo from his imprisonment, thus setting in motion the events of Diablo.


  • Abusive Parents: The lore video Book of Lorath imply he was this, saying Lilith was not spared from the hatred of her father.
  • Affably Evil: He's a Prime Evil and one of the most bastardly demons around, and he knows it. So when he has to commit to an Enemy Mine with the Wanderer in IV, he explicitly points out that they will be future enemies, but nonetheless tends to showcase his thoughts and opinions on the past matters, and remains affable, if not still evil, all the while without an ounce of hostility except when the plan to stop his own daughter is risked. Tends to tread into Faux Affably Evil, however, especially by the end since it's clear he'll possess and manipulate Neyrelle if that's what it takes to be free again.
  • Art Evolution: The original cinematic to feature Mephisto had some rather poor lip-syncing with Paul Eiding's dialogue. The remade cinematic in Resurrected gets around this by having Mephisto's head be a bare skull that his voice is echoing from. Giving he's a supernatural entity, he wouldn't necessarily be dependent on the same body parts that mortals use to speak anyway.
  • Ascended Extra: Compared to just his brief appearance at the tail end of Diablo II's Act 3, Mephisto has a more expanded role in Diablo IV given that the game's main villain is his daughter, Lilith. The end of the 4th game even sets him up as a major future antagonist following Lilith's defeat.
  • The Chessmaster: Mephisto's realm in the Burning Hells is a Decadent Court of plotting and scheming where only the most skilled and ruthless survive. Mephisto is the smartest, effortlessly weaving together endless plots both against enemies within and without hell. Not even Diablo and Baal are immune from being pawns in Mephisto's schemes.
  • Combat Tentacles: He has two tentacles in addition to humanoid arms. They seem to be mainly for show however as his melee animation has him clawing you.
  • The Corrupter: The presence of his Soulstone let him slowly twist the minds of the Zakarum High Council and pervert the church into his servants. Even decades after Mephisto was defeated, Zakarum would never recover from his influence.
    • He is also this to Inarius. In IV, he proudly explains to the Wanderer that he refined the hatred within Inarius.
  • Enemy Mine: He helps the main character of Diablo IV, because he's not yet reconstituted himself fully, and Lilith intends to consume his essence before he can. Mephisto is very forward about how the partnership between himself and the Wanderer is entirely through shared opposition to Lilith, and that they remain enemies. However, Mephisto also knows that it's either work with a Prime Evil or humanity dies, so the Wanderer has no choice but to accept Mephisto's help.
    Mephisto: Look where we stand. I saved you in this dismal little cave because I sensed you could end Lilith. And it's all I want. I won't lie. There will come a time when we are enemies. But like it or not, right now we need each other to defeat her.
  • Eye Scream: As the Bloodied Wolf he has only one eye, the other socket gouged out and empty.
  • Evil Genius: According to information you get from both Deckard Cain and on the various sites, he was the smartest of the Prime Evils. Not that it prevented him from being Out-Gambitted by Diablo eventually.
  • Evil Gloating: During the fight he repeatedly brags about how You Are Too Late and how "my brothers have escaped you". If you are lucky or time your attack just right, you can kill him before he gets the entire phrase out.
  • Evil Laugh: He gives one after saying You Are Too Late to the heroes.
  • Evil Mentor: Tyrael claims that he taught Belial how to scheme.
  • Evil Sounds Deep: In Diablo II. It's later revealed in the discarded journals in Reaper of Souls that it's a result of not having fully twisted his host into his true form. When in his actual true form he sounds like a demonic old man. Diablo IV ups it considerably giving him a far deeper voice.
  • Evil Versus Oblivion: This is how he justifies himself in Diablo IV. The Wanderer clearly doesn't want Mephisto's help, but if they don't take it, Lilith will wipe out all of humanity on Sanctuary. So the Wanderer has no choice but to accept Mephisto's aid.
  • Gameplay and Story Segregation: Despite being the oldest of the three he is actually the easiest in terms of game stats. This could be due to him still technically being imprisoned when you fight him.
  • Hate Plague: He can inflame feelings of hatred and resentment in others. If exposed to his presence long enough, even the closest of friends would be ready to tear each others' throats out.
  • It's Personal: He reserved a particular level of hate and wrath for the angel Inarius who was his daughter's lover.
  • Large Ham: Oh, Mephisto loves his crazy speeches.
  • The Leader: He was the eldest of the Prime Evils and the closest thing they had to one.
  • Lean and Mean: Both his design when possessing a host and the official arts of his true form portray him as leaner than his two brothers and the lore presents him as the most vindictive of the trio. His later art portrays his body as a hollowed out corpse with a few scraps of flesh still on it.
  • Light Is Not Good: He becomes the de facto leader of the Zakarum religion.
  • Manipulative Bastard: We are talking about the guy who taught Belial everything he knows.
  • Mephistopheles: He's loosely based on the manipulative Faustian demon. Fittingly, he's described as the weakest of the Prime Evils, but also the most cunning and strategic. He puts these skills to good use in Diablo IV.
  • The Mentor: To Belial, according to Tyrael; Belial learnt what he knew about deceit and manipulation from Mephisto.
  • Necromancer: His powers of hatred allow him to easily raise the corpses as minions.
  • Offing the Offspring: His goal in Diablo IV is to kill his daughter Lilith.
  • Poisonous Person: He sends out a cloud of poisonous gas during the fight against him.
  • The Power of Hate: His domain is hatred. He twists anyone around him into monsters that despise the entire world. It's so powerful that even dead bodies will rise from their graves out of sheer disdain for the living.
  • Pragmatic Villainy: In Diablo IV, his actions are mostly framed in this light. He knows the Wanderer won't take a deal and doesn't trust him, so Mephisto simply gives the Wanderer help that they can't turn down. Mephisto knows the Wanderer and their allies don't have options, but he doesn't ask for anything in return. Mephisto even lets the Wanderer and Neyrelle seal him in a soulstone, because this means the Wanderer will kill Lilith for him while Mephisto himself sits in relative safety and is free to keep corrupting people. Mephisto says all of this to the Wanderer, openly admitting that they'll be enemies in the future. But it's either the Wanderer accepts his help or humanity is wiped out, so the Wanderer must reluctantly agree.
  • Savage Wolves: The form he takes in IV is known as "The Bloodied Wolf". This form is that of a large grey wolf, but with the skin missing from its face to expose the skull, as well as being covered in blood at various spots.
  • Shock and Awe: His powers in Diablo II are mostly lightning-based.
  • Skull for a Head: His head resembles a macabre, horned skull. As the Bloodied Wolf, most of the flesh from his face is missing, meaning his head is a wolf skull.
  • Surrounded by Idiots: His journal in Reaper of Souls indicate he felt this way toward his minions:
    "Cursed am I to lead an army of the blind."
  • Weak, but Skilled:
    • According to lore, Mephisto is speculated to be the weakest amongst the three. However he is a de facto leader and sort of a unifier due to his brilliant intelligence and strategic skills. Pretty much entire plan that led to the plot in the first and second installment of the trilogy was organized by him. Mephisto's talent with corruption is also supreme and he's just as dangerous as a demon lord should be. Note that "weakest of the Prime Evils" is still "more than powerful enough to slaughter just about anything in existence".
    • Throughout Diablo IV, he orchestrates Lilith's defeat while not fully reconstituted and with most of his essence vulnerable. He was essentially helpless to fight his daughter at all, let alone his brothers.

The Lesser Evils

    The Lesser Evils in General 
The lower-ranking four lieutenants of the three Prime Evils, the Lesser Evils are the weaker four of the seven Great Evils, consisting in Andariel Maiden of Anguish, Duriel Lord of Pain, Belial Lord of Lies and Azmodan Lord of Sins. They started out as their lieutnants, but, after a Enemy Civil War inside the Burning Hells, they overthrown the three and exiled them to Earth, leading to the events of the game. They come back in Diablo II, where Andariel and Duriel joins forces with the Prime Evils again, then in Diablo III, where Belial and Azmodan both come in an attempt to seize control after the Prime Evils' apparent death.
Tropes Applying to all Lesser Evils
  • Demon Lords and Archdevils: While inferior to the Prime Evils, they still are the next strongest beings in Hell.
  • Emotion Eater: Like their older brothers, the Lesser Evils are empowered when mortals feel their respective emotions or indulge in their respective vices.
  • Enemy Civil War: Their revolt against the Prime Evils mentioned in the backstory of Diablo. Not long after they were gone, Azmodan and Belial turned on another in an endless civil war of their own.
  • Made of Evil: They aren't just evil beings, but creatures comprised of the evil cast off by the original creator of the universe.
  • Manipulative Bastard: They can each use the power of the vice they embody to corrupt mortals. While they aren't nearly as skillful as the three Prime Evils, they're still capable of bending large numbers of mortals to their will given enough time.
  • Pieces of God: They are remnants of the original Prime Evil given independent form and sapience.
  • Resurrective Immortality: Just like the Prime Evils, they will revive in new bodies after death.
  • The Starscream: A collective one. Belial and Azmodan were the instigators, but all four turned on the Prime Evils to expel them from hell and usurp control of demonkind.
  • Unwitting Pawn: They executed a plan to take over Hell and kick out the Prime Evils. Unfortunately for them, they failed to realize that this was all a setup by the Prime Evils to give them a way to invade Sanctuary without technically violating their agreement with the angels.

    Andariel, Maiden of Anguish 
Voiced by: Lani Minella (English)
https://static.tvtropes.org/pmwiki/pub/images/andariel2_6321.jpg

The Maiden of Anguish, and the only one amongst the Seven Demonlords to be female. Though she took part in the rebellion against the Prime Evils, she eventually grew tired of the quarrels between her brothers, and ended up trying to reconcile with the Prime Evils. In Diablo II, she sides with Diablo, taking over the Rogue Monastery and blocking the road to Orient so nobody will be able to follow him.


  • Attack Its Weak Point: The only one of the Prime or Lesser evils to be given an implicit elemental weakness (Fire, for the record.)
  • Beware My Stinger Tail: She has four scorpion stings on her back, arranged like spider legs. That must be where her poison comes from.
  • The Bus Came Back: After being fought as the Final Boss for Diablo II's Act I, Andariel makes a return as the Final Boss of Diablo IV's Act IV.
  • Chainmail Bikini: Skimpier than that. Her's only covers her nipples and are attached to a chain.
  • The Corrupter: To the Rogues at the Monastery, transforming the living into her brainwashed, mad servants and the dead into her tools. This includes turning the Rogue of the first game into the demonic Blood Raven.
  • Creepy Twins: With her brother Duriel.
  • Cute Monster Girl: Well, she still looks pretty monstrous, but compared to most male demons, she is at least somewhat human-looking.
  • Evil Redhead: Deep red hair, as per her portrait.
  • Fan Disservice: Her perpetual near-nudity is used to portray her as more disturbing than titillating.
  • Irony: For someone who's vulnerable to fire, Andariel sure loves to decorate her lair with walls of fire.
  • Mind Rape: Andariel's schtick as the Maiden of Anguish is to inflict mental and emotional suffering on her victims until they either break or pledge loyalty to her. This is in contrast to her brother, Duriel, who deals in physical torment. The best example of this shown was her corrupting the heroic Rogue from Diablo 1 into the monstrous undead Blood Raven.
  • Minor Major Character: Her sole reason for appearing in Diablo IV is to show that the Prime and Lesser Evils are now back to being individual beings, and are in the process of returning to power, after the Black Soulstone's destruction in Reaper Of Souls.
  • Overshadowed by Awesome: She's the weakest of all the Great Evils, but still powerful enough to be a ruler of one of the Hells. In Diablo IV, she serves the will of Lilith.
  • Pillar of Light: A pillar of fire shoots up from her when she dies, reaching all the way offscreen.
  • Poisonous Person: All of her ranged attacks are poison-based. She even has a poison breath attack.
  • Sibling Team: She and Duriel designed their realms to work together. When souls in her hell have reached their limit of psychological torment, they willingly go to Duriel's realm for physical pain as a release. This cycle of damned souls between their realms ensures that the souls never become fully desensitized their tactics, granting both sibling an unending supply of their preferred flavor of suffering to feed on.
  • Smurfette Principle: The only one amongst the seven demon lords to be female.
  • Spider Limbs: Her scorpion stingers resemble spider legs growing from her back.
  • Starter Villain: Andariel is the final boss of the first act in Diablo II, and the first major political force of Hell destroyed.
  • Stripperiffic: Her "bra" such as it is, is basically just two pasties attached by a chain.
  • Succubi and Incubi: It is mentioned in the story that the Succubi are her handmaidens, and she herself does have the look.
  • Weaksauce Weakness: Fire. She dies ridiculously easily to any fire damage and the player gets tipped off about it beforehand by Deckard Cain, too.
  • Willfully Weak: Diablo IV reveals that she has two forms. When she first enters battle, she's bound to a torture rack that restricts her arms and wraps most of her body is tattered skin while leaving her hair down, representing her as a figure of anguish while she attempts to feed off the suffering of her victims. When pressed enough in battle, she breaks the device, sheds the skins, raises her hair, and releases her four stingers to revert to her classic form to kill her targets.

    Duriel, Lord of Pain 
https://static.tvtropes.org/pmwiki/pub/images/duriel_4219.jpg

The Lord of Pain, and Andariel's twin brother.


  • All There in the Manual: Duriel has the strange situation in that his backstory, that he's Andariel's brother, a Lesser Evil, and the Lord of Pain, is told in the games where he does not appear in, whereas no explanation about him is ever given in the games he does appear in.
  • An Ice Person: Loves to inflict the Frozen status on you, which slows down your movement and your attacks (which can be lethal in Diablo II). And his version is akin to Holy Freeze, which doesn't give two shits about Cold Resistance, so any melee characters are in for serious aggravation. He loses this property in IV.
  • Bait-and-Switch Boss: Baal is played up to be the boss of Act II of Diablo II. You face this guy instead.
  • Belly Mouth: Sports a vertical one in IV.
  • Big Creepy-Crawlies: Really, how else do you describe a demon that looks like him?
  • The Brute: The only one amongst the Seven Great Evils to not get any sort of Character Development, Evil Plan or even part in the story; he only shows up as the guardian of Tal Rasha's tomb with no explanation inside the game, and the only reason he is so memorable is because of how incredibly hard he is to defeat. In fact, you don't even know he was one of the Lesser Evils if you didn't check on the internet, read the manual of Diablo I, or read Cain's Journal in Diablo III.
  • Close-Range Combatant: While all of the other Demon Lords have a good arsenal of ranged attacks, Duriel only uses melee attacks. Not that he needs much else to kick your ass, though...
  • Combat Sadomasochist: Some of the lore surrounding Duriel suggests that if unable to find a victim to torture, he will wound himself to sate his own desire for pain.
  • Creepy Twins: With Andariel.
  • Damage-Sponge Boss: Other bosses all have a spell or two. Duriel just runs (extra fast) and hits (extra hard). Well, he does have a cold aura which slows down the player character, but no active abilities.
  • Dumb Muscle: He's one of the lords of Hell, but cares for nothing beyond getting more opportunities to indulge his desire to inflict carnage. The only thing he has to contribute to the plans of his siblings is his sheer brute strength.
  • Giant Space Flea from Nowhere: You fight him in the second game, but all of the information about him is revealed only in the first and third games, so within the context of the second game, he qualifies as this. In IV, he shows up unannounced, and the Wanderer wonders what he even is. Once defeated no one mentions him again. He's mentioned once earlier when Lorath mentions Lesser Evils Elias might summon, though making it even odder is the fact that Andariel's summoning required a lengthy, complex ritual and a human host, whereas Duriel just kind of... appears.
  • Hoist by His Own Petard: When backed up by his freezing aura and ludicrous speed, his frighteningly high attack power will make most players sad pandas indeed. It backfires satisfyingly however, when pitted against a Paladin with Thorns or a Necromancer with Iron Maiden, both which reflect physical damage. Keep in mind, however, that Duriel probably is strong enough to take down even those characters with those skills before the backfire can kill him.
  • Lightning Bruiser: One of the main reasons he is remembered as That One Boss amongst the fans. This guy is huge, inflicts massive damage (to the point he sometimes kills you with one hit) and is insanely fast.
  • Loves the Sound of Screaming: According to one of the loading screens in III, the screams of pain of other beings is a symphony to Duriel's ears.
  • More Teeth than the Osmond Family: You know he is subjected to this trope when you can still see said teeth even on his considerably smaller avatar.
  • Overshadowed by Awesome: Like his sister Andariel, he's considered the least of the Great Evils. While he's more powerful than her, his simple-minded nature and preoccupation with causing physical pain severely limits his value to his more intelligent siblings. While Andariel was trusted to subvert the Rogue Amazons to her service before Diablo II, Duriel was ordered to act as a glorified guard dog for the Tomb of Tal'Rasha. In IV, he returns to his role as a henchman for a more dangerous demon and attacks the heroes under the orders of Lilith.
  • Sibling Team: He and Andariel designed their hells to work together. After souls in his realm reach their limit of physical agony, they willingly go to Andariel's realm to suffer psychologically as a release. The cycle of damned souls between the realms ensures that the dead never become fully desensitized to their tactics, granting both siblings an unending supply of their preferred flavor of suffering to feed on.
  • Shout-Out: Duriel has a very Zerg-like appearance, looking like a cross between the iconic Hydralisk/Lurker and an Ultralisk, with the former's basic shape and the latter's size and strength.
  • To the Pain: His shtick being physical pain to match with Andariel's mental anguish.
  • Wake-Up Call Boss: In II, he's a nasty surprise to the player, seeing as nearly everything leading up to him has been a breeze.

    Belial, Lord of Lies 
Voiced by: Jim Ward, Sofia Pirri (as Emperor Hakan) (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Belial_Portrait54_654_6140.png

The Lord of Lies. A pupil of Mephisto, Belial is known to not feel comfortable on the battlefield, instead relying on tricks and lies to get to his ends. In Diablo III, he and Azmodan attempts to seize control of Sanctuary, taking advantage on the Prime Evils' apparent deaths. Belial manages to take over the city of Caldeum, impersonating the young Emperor Hakan without anyone even noticing. He serves as the main villain in the second act, as well as The Man Behind the Man to Maghda.


  • Attack of the 50-Foot Whatever: He starts out as a relatively small being for a demon lord, but once he goes One-Winged Angel, he becomes gigantic. Possibly subverted though, given that the damages to the throne room is undone when he's defeated; add in his title as 'The Lord of Lies', and it's more than like that it's all just an illusion.
  • Bad Boss: He has absolutely zero faith in Maghda and constantly reminds her of that, and frequently threatens his minions with eternal torture if they fail him.
  • Bastard Understudy: Mephisto's former student, who learned all in evil and intellect from his wicked elder brother.
  • Believing Their Own Lies: Some of the lore surrounding Belial suggests that his extreme arrogance stems from the fact that he's such a good liar, he has even convinced himself that he's the most powerful demon in existence.
  • Big Bad Wannabe: He is constantly scheming to overthrow his brethren and rule the Hells uncontested. While he is fairly successful, he's ultimately nothing more than a patsy for the Prime Evils' true plans.
  • Cold-Blooded Torture: He describes torturing "A Vizier's assistant", in one of his correspondences with his minions. Apparently he found the experience amusing, but was disappointed that the victim's mind broke too easily, and he could only babble mindlessly after the torture had ended.
  • Consummate Liar: His shtick as he himself is the embodiment of lies. When you first meet him in Act II he's pretending to be the Child Emperor of the city you're in, stringing you along until the end when he reveals his true form.
  • Deceptive Disciple: According to Tyrael, he learned how to scheme from Mephisto. He later manipulated the other Lesser Evils into leading a coup against Mephisto and exiling him and the other two Prime Evils to Sanctuary (though given how events played out after the exile, it's possible this was Mephisto's intention all along...).
  • Dirty Coward: How Azmodan sees him, since he despises his tendencies to hide behind disguises and tricks. The Barbarian is hinted to see him as this as well.
  • Eldritch Location: Sends you down there after he gets his One-Winged Angel form.
  • Extra Eyes: Reinforcing his status as the Lord of Lies, he has four eyes, two per face.
  • Genius Bruiser: A skilled manipulator and schemer, but also one of the most difficult bosses in the game.
  • Horned Humanoid: Some aspects of it appear in all of his forms. They're least pronounced when he is disguising himself as Hakan.
  • Informed Ability: His defining trait, being a Consummate Liar. His identity is pretty obvious the first time you talk to him. Though unlike Azmodan, he at least does accomplish something with his manipulating skills (he is already controlling Caldeum by the time you arrive). On the other hand, while he may have taken over Caldeum, he's obviously not very good at keeping it under control; see Villainous Breakdown below.
  • Manipulative Bastard: Just like Diablo, there's a reason he's referred as the "Lord of Lies". He took control of all Caldeum through mere manipulation, without anyone in the town noticing.
  • Master of Illusion: As the Lord of Lies, he can craft illusions that can fool all the senses of his targets.
  • Morphic Resonance: While possessing/impersonating Emperor Hakan in the second act, he wears an oddly shaped and ornate hat which mimics the horns of his true form.
  • Nice Job Fixing It, Villain: Had "Hakan" not started to use magic to stay in contact with the party (magic is, in universe, only usable after years of training and study while in the guise of a small child), Belial likely would have been able to keep the party fooled.
  • The Man Behind the Man: He was the one behind Maghda and her Dark Coven in the first arc.
  • One-Winged Angel: After his health drops below a certain threshold, he'll "cast off these petty illusions," and become a towering monster in a swirling green vortex of evil energy, becoming far more difficult.
  • Paper-Thin Disguise: It's almost insulting how obvious it is that the creepy little ruler is Belial in Diablo III. The heroes immediately catch on that he's trying to manipulate them, but play along anyway because they know Belial will raze Caldeum to the ground in rage when he realizes his deceptions have failed.
  • Red Oni, Blue Oni: The blue to Azmodan's red, preferring subtlety and manipulation and resorting to combat only after being exposed, in contrast to his brother's overt use of military aggression.
  • Smug Snake: Not as much as Azmodan, but still has shades of it. He's legitimately incredibly powerful, deceptive, and dangerous, but isn't half as much of any of those things as his Prime Evil brothers are. Fittingly enough, his favorite minions are snake demons.
  • Throat Light: His eyes and mouths emit a bright glow.
  • Too Many Mouths: Belial has two mouths as part of his Two-Faced motif.
  • Two-Faced: Reinforcing his Consummate Liar motif, Belial literally speaks out of both sides of his mouth.
  • Uriah Gambit: Uses this tactic against the Iron Wolves, sending them on pointless and dangerous missions in the desert then replacing those who do not return with his demonic agents disguised as humans. He also uses Maghda as bait in a trap for the Nephalem to punish her for her failures, not caring whether she lives or dies.
  • Villainous Breakdown: If you take the messages he sends to his minions in account, he gradually suffers one; as you advance in the game and as Caldeum is starting to rebel, his notes become more angry, irritated and urging. This reaches the point where, when your character actually gets his hands on the Black Soulstone before him, he drops the act and attempts to destroy Caldeum as a whole. Tyrael forecasts it literally moments before Belial starts his purge.
    Adria: Can we really trust the child?
    Tyrael: We have no choice. But know this: if Belial gets desperate, he will unleash Hell upon Caldeum.
  • Visual Pun: He literally has two faces on his head.
  • Wake-Up Call Boss: While the Skeleton King and the Butcher could be defeated without much in the way of skill-switching, Belial is where you really have to start thinking about your moveset, and how it relates to fighting one strong opponent. Also, he has several attacks that force the player to stop attacking and move to avoid taking fatal damage.

    Azmodan, Lord of Sin 
Voiced by: David Sobolov (English)note 
https://static.tvtropes.org/pmwiki/pub/images/Azmodan_Portrait_3079.png
"Then at long last, Azmodan shall reign as the Prime Evil."

The Lord of Sin. Azmodan is famous to be one of the greatest General in Hell, having won several battles against Angels by the past (not that we get to see any of his strategic prowess). In Diablo III, he and Belial try to take over Sanctuary following the Prime Evils' apparent death. After learning the Black Soulstone's existence, he unleashes his legion in an attempt to get his hand on it, so he could absorb it and become the Prime Evil.


  • Adipose Rex: The enormously fat surviving ruler of Hell in Act III of Diablo III.
  • Bad Boss: This guy does not tolerate failure and even threaten his minions with horrifying punishments if they fail him.
  • Big Bad Wannabe: He is trying hard to be the Big Bad, but he just lacks the competence for that. Plus, Diablo had him out-gambitted from the start and was just waiting for him to get himself killed.
  • Extra Eyes: He has four demonically glowing eyes on his head.
  • Fantastic Racism: Towards the Nephalem, describing them as "misbegotten" and their existence as "Creation's greatest sin".
  • Fat Bastard: As a direct result of representing every sort of human evil, including gluttony and cruelty.
  • Four-Star Badass: The best general in Hell, according to the backstory. Observing how effectively the flying angels fought, he bred a race of flying demons to match their aerial mobility. During the siege of Bastion's Keep, he manages to get Ghom into the Keep and has him set up shop in the larder, from where Ghom is able to ambush the keep's defenders from inside their own walls and fight the Nephalem in an area where Ghom holds the advantage. His only real mistake is in explaining his plan to send his armies from Arreat Crater while taunting Diablo - an admittedly major mistake, since Leah witnesses the taunting firsthand through her connection to Diablo and the Black Soulstone, which allows the Nephalem and their allies to make it to Bastion's Keep in time to thwart Azmodan's plans.
  • The Hedonist: He believes that all beings can only know their true selves when they indulge in sin to its most disgusting excesses. His weight suggests he eats a lot, and he is mentioned in the Book of Cain to be "close" to all his female lieutenants, with Cydaea being his favorite. He takes it to such extreme that Lyndon is shocked enough to consider giving up his depraved lifestyle just so Azmodan won't think he is encouraging him.
  • I Shall Taunt You: Has a bad habit of doing this to your character by using illusions to contact them and mock their effort to protect the dungeon. Unfortunately for him, those tauntings usually just end up making him look more pathetic, and he even ends up telling you his own plans in the process, thus helping you. And then there's the actual fight...
  • Informed Ability: Like Belial, the one trait he's best known for — being an "uncanny tactician" (they probably meant "canny"). He has a moment or two but doesn't demonstrate quite enough tactical acumen to live up to his reputation, especially given his penchant for monologuing at you about what he's up to.
    • A bit downplayed if you look at what his forces do in the battle. Using airborne mooks to remove archers on high perches with ambush tactics, siege weapons in scattered locations to make catapult fire more difficult, and even using some demons as living siege towers. Really, if it were not for his pride and gloating, he may have done much better. Pride truly does come before the fall.
  • Jerkass: Alongside his status as the Lord of Sin, Azmodan is a rather callous dick to just about anybody he interacts with, humans and his minions alike.
  • Large Ham: Oh yes. Probably even more so than Diablo.
  • Lava Is Boiling Kool-Aid: Prior to fighting the player, Azmodan is standing (bathing?) in a pool of lava. Oddly, Azmodan can not only be damaged by fire, he has no particular resistance to it at all. Maybe it really is just Kool-Aid? Reaper of Souls redoes the scene to have him standing on solid ground before the fight starts.
  • Nice Job Fixing It, Villain: A lot of his brilliant strategies would have worked a lot better had he not been nice enough to warn you about them in his tauntings. Then again, he's the Lord of Sin; Pride goeth before the fall, after all.
  • Red Oni, Blue Oni: The red to Belial's blue, relying on brute force and military aggression in contrast to his brother's subtlety and manipulation.
  • Seven Deadly Sins: He has seven lieutenants, each representing one of these. The only ones who make appearances are Ghom (gluttony), Cydaea (lust) and Vidian (envy). The Lord of Wrath is named Zaboul according to an item description, but he doesn't appear in-game.
  • Shout-Out: Azmodan's existence was revealed back in the original Diablo, but his form from the third game (an obese, horned fanged creature that's humanoid from the waist up and multipede down, and with flaming eyes and a Throat Light) heavily resembled Mannoroth, another demonic lord.
  • Smug Snake: Given how he is the embodiment of sin, including pride, he is utterly prone to boasting, more so than Belial. Unsurprisingly, he gets mounted on the nephalem's wall in the end.
  • Spider People: He walks about using six tarantula-like legs.
  • The Starscream: He is attempting to find and take the Black Soulstone so that he can embed it in his flesh and use the power of all Seven Great Evils combined so he can become the Prime Evil. Diablo has the same goal in mind, only he is a lot more successful in this than Azmodan, thanks largely to his agent, Adria, being a Manipulative Bastard. The irony is, Azmodan after Belial's death basically is the Prime Evil, minus the commensurate power boost; he's the only surviving Great Evil, and so would rule Hell by default if he just stayed there. The only reason Diablo's plan works at all is because Azmodan succumbs to yet another one of the seven sins: Greed.
  • Throat Light: His eyes, mouth, and horn emit a demonic yellow glow.
  • The Strategist: Said to be one of the finest tacticians in Hell, honing his skills through centuries of constant battles with the angels.
  • We Have Reserves: The extent of his strategy against Bastion Keep. Whenever you deal with one of his heavy hitters like the ballistae or Ghom, he shows up and basically says "Well, that guy didn't matter, we'll still overrun the keep through sheer numbers."

Sin Lords

    Sin Lords in General 

Tropes applying to multiple Sin Lords:

  • Co-Dragons: Seven of them, to Azmodan, though only three of them appear in the game itself.
  • Seven Deadly Sins: Ghom is Gluttony, Cydaea is Lust, Vidian is Envy, and Zaboul is Wrath.

    Ghom, Lord of Gluttony 
https://static.tvtropes.org/pmwiki/pub/images/GHOM_9999.jpg

One of Azmodan's lieutenants. Known for his insatiable, disgusting appetite and cannibalistic tendencies. In the game, Ghom is sent by Azmodan inside Bastion's Keep in order to attack it from the inside. He made the food reserve his hideout and started taking prisoners in order to consume them. He is eventually killed off by the Nephalem.


  • Big Eater: Probably one of the rare examples to bring this trope to terrifying levels.
  • Extreme Omnivore: According to Deckard Cain, he once ate several angels while they were still wearing their armor and weapons.
  • Fat Bastard: He isn't as fat as Azmodan, but he comes close, and is much more disgusting.
  • Gasshole: The guy can't even speak without making fart noises, his gas cloud attack could possibly be a really disgusting fart, and when he dies, he lets a huge one rip.
  • I Am a Humanitarian: Takes it to its worst possible extreme; he forces his prisoners to eat their comrades, and then eats them.
  • Poisonous Person: He produces massive amount of toxic vapor around him, which can easily kill you if you stand in it for too long.
  • Too Many Mouths: Four, to be precise. One on his head, one on each of his shoulders, and an enormous Belly Mouth across his torso.

    Cydaea, Maiden of Lust 
Voiced by: Claudia Black (English)note 
https://static.tvtropes.org/pmwiki/pub/images/150px-Portrait_Mistress_of_Pain_5647.png

Azmodan's favorite lieutenant and former concubine, and the leader of the Succubi presumably after Andariel's death. You fight her as you penetrate into Azmodan's realm to destroy the Sin Hearts powering his invasion.


  • The Baroness: Many of her quotes revolve around a desire to humiliate and break the will of the Nephalem.
  • Combat Sadomasochist: She screams in pleasure at some of your hits and seems to fantasize about what she is going to do to you.
  • Depraved Bisexual: No matter what gender your character is, she will display a disturbing, twisted infatuation with him/her. She even creeps out Lyndon!
  • Hot as Hell: A Seductive Spider demon that even uses Succubi as her minions (and calls them her daughters).
  • Loves the Sound of Screaming: She enjoys torturing the demons that are eternally imprisoned in the Towers of Sin, describing their screams as "such sweet music".
  • Seductive Spider: The representation of the sin of lust is a demon woman with the body of a spider, described as both beautiful and grotesque.
  • Sneaky Spider: She has the body of a woman but the legs of a spider. Deckard Cain describes her as both beautiful and grotesque. As her title implies, she tempts mortals (no matter their gender or sexuality) into her web with her sweet voice before devouring them alive.
  • Spider People: Her lower half is very arachnid, to the point that she is far more likely to trigger your arachnophobia than the normal Giant Spiders you encounter in the game.
  • Villainous Breakdown: Cydaea drops her playful demeanor hard near the end of your second battle.

    Vidian, Lord of Envy 
One of Azmodan's lesser lieutenants, Vidian had a shining talent for sowing discord among the angels, but seldom obeyed the will of his master. After the fall of Azmodan and Diablo, Vidian took up residence in the Shrouded Moors, where he heads a cult that preys on adventurers and seeks to sacrifice the newly-emergent Nephalem. You fight him in the Temple of the Firstborn in Adventure Mode.
  • Bad Boss: It's strongly implied he was leading the new cult solely to attract the Nephalem's attention and viewed them as disposable otherwise. Not only killing them in his human guise as Daivin alongside the Nephalem, but also set it up so that the only way to go deeper into the Temple was by killing numerous cultists to have their blood open the way.
  • Brilliant, but Lazy: Vidian is capable of decimating entire armies through his ability to turn foes against one another, but he rarely took part in the Eternal Conflict unless the situation interested him.
  • Evil Cannot Comprehend Good: He doesn't understand why the Nephalem would serve a fallen angel like Tyrael when they could rule over the Hells with their power.
  • Hate Plague: Vidian is able to turn armies of angels against themselves and make even the most loyal soldiers question their superior's orders through his mastery of Envy. Fortunately for the angels, he was rarely deployed in the Eternal Conflict due to his dislike of following Azmodan's instructions.
  • Meaningful Name: "Vidian" is derived from invidia, the Latin word for "envy".
  • Paper-Thin Disguise: Invoked. Vidian knew his human guise as Daivin would not fool the Nephalem. Despite this he is actually able to pass off as a normal human in that form.
  • Significant Anagram: When Vidian first appears in the Shrouded Moors, he's assumed the alias of "Daivin the Adventurer".
  • The Power of Blood: The evil cult that Vidian heads seems intent on harnessing the power of Nephalem blood to their own ends. He is personally interested in the Nephalem's blood overall.
  • Villain Takes an Interest: He becomes obsessed with the playable Nephalem upon realizing they were the ones who defeated the two strongest forces amongst the angels and demons. Vidian even believes the Nephalem could take over the Burning Hells and rule them as they wish.
  • You Could Have Used Your Powers for Evil: He believes the Nephalem are powerful enough to subjugate all of Hell to their will and mocks them for choosing to be the lackey of a Fallen Angel instead.

    Zaboul, Lord of Wrath 
  • Evil Weapon: He forged the axe Burst of Wrath and slaughtered over 1000 demons during its creation.
  • The Unfought: Does not appear in the game itself, and the only mention of him is in the description of the above-mentioned axe, Burst of Wrath.

Other Demons

    The Butcher 
A bloated and grotesque creature, The Butcher is a sadistic being that relished in the torture and pain of others. It hunts endlessly for fresh meat and was responsible for various massacres on the raids of Tristram Cathedral. In Diablo III, it is learned that there are multiple Butchers, one of whom engages the Nephalem at the end of Act I. He returns again in Diablo IV as a random dungeon encounter who can appear in any of the many dungeons scattered throughout Sanctuary. You will have a limited time to kill him, but if, if, you manage it you will get some high end loot.
  • Breakout Character: He appeared only as an early boss, but the build up to him and his status as a scary Wake-Up Call Boss led him to become almost as iconic as the titular Diablo.
  • The Butcher: It's in his name.
  • Character Catchphrase: Ah! Fresh meat.
  • The Dreaded: His name inspires dread both among the inhabitants of Tristram, and among newbie players of the first Diablo due to the ease in which he can kill you in that game.
  • Fat Bastard: He has a big belly and he's a bloodthirsty and sadistic demon.
  • Flesh Golem: The description of the Butcher in III suggests that it was stitched together from the corpses of other demons.
  • Lightning Bruiser: He can quickly rush the player characters despite his huge gut. This is especially true in 4 where any attempt to run away from him results in him using an extremely fast and hard hitting charge that even if it alone doesn't kill you will cause you to be stunned long enough his normal attack will.
  • Spell My Name with a "The": Always referred to in every game appearance as "The" Butcher, though somewhat ironically game lore implies there have been multiple Butchers, though there are some hints, such as a side quest in IV, that the Cleaver is the actual Butcher and the hulking monster just happens to be whatever poor soul or souls it is possessing.
  • Serial Killer: Frequently preys on the people of Tristram and collects their mutilated corpses.
  • Wake-Up Call Boss: This guy is found in the second level of Tristram Cathedral, and low-level characters, particularly melee fighters, are not going to have a good time with him. Especially since for the unprepared, he can easily surprise them with his appearance in what was supposed to be an exploration. In III he is severely nerfed and rather easy to kill, but in IV he comes back with a vengeance, he can appear at anytime, anywhere and will be significantly harder to defeat then any other dungeon boss you will encounter.

    Lilith, Daughter of Hatred 
https://static.tvtropes.org/pmwiki/pub/images/lilith_d4.png
"Break the chains... and discover who you were meant to be... Break the chains... and be beautiful in Sin."

Voiced by: Jessica Straus (English, III)note , Caroline Faber (English, IV)

The daughter of Mephisto. Her affair with the Archangel Inarius would lead to the creation of Sanctuary and the Nephalem.


  • Actor Allusion: Hilariously, this isn't the first time Jessica Straus has voiced a demon named Lilith who had a part in creating Nephalem.
  • Alas, Poor Villain: Like Inarius, her death is treated with quite a bit of pathos, with her seeming more worried about the future of humanity and their inevitable destruction by the resurgent Prime Evils than she does the fact that she is defeated and dying. She uses her last words to reprimand the Wanderer for squandering their free will as a human being for the sake of those who would seek to control or destroy them and warns them that humanity has no hope of survival without her, in a way not unlike a mother's scolding. She conveys all of this with cold wrath, but also an undertone of sorrow similar to her mourning of Rathma, and by the end, blood is even leaking from her eyes like tears.
  • Almighty Janitor: Lilith is technically only a high-ranking subordinate to her father, but as the direct spawn of a Prime Evil, she's one of the most powerful and dangerous beings in existence. She's powerful enough on her own to compel some of the Lesser Evils into her service, as shown in Diablo IV.
  • Anti-Villain: Her ultimate goal is to stop the Eternal Conflict between the High Heavens and the Burning Hells, and her actions in the fourth game are to ensure that humanity is strong enough to repel an eventual invasion of the returning Prime Evils. However, she's planning on doing this by purging Sanctuary of humanity and starting all over again from scratch, so Lilith still has to be stopped by the Wanderer.
  • Ascended Extra: After three games staying mostly at the backstories, Lilith becomes one of the main focuses of Diablo IV.
  • Bad Guys Do the Dirty Work: She's the one who kills Inarius, ending his threat to Sanctuary for good. Unfortunately for the Wanderer, who never laid a hand on Inarius despite opposing his actions, the remnants of Inarius' fanatical followers still blame them for the death of their "savior" and target them for execution on sight.
  • Berserk Button: She does not take kindly to those who refuse her, as a few characters like Donan learned the hard way. However, she might have made an exception for her son, Rathma, as she claims that she would have respected his wishes if he refused to join her (and would have saved him a place in her new world, regardless).
  • Big Bad: Of Diablo IV. The reveal and gameplay trailers show that she's come back to Sanctuary, and that the army of nasties she commands, along with Lilith herself, is the central opposing force that the player has to take down.
  • Blood Magic: In Diablo IV, she is summoned back into Sanctuary through a ritual involving the blood of three men, one of which had to be willingly participating.
  • The Corrupter: While her mere presence in Sanctuary draws lesser demons into the world, Lilith's greatest ability is to bring out the worst in humans. Often preying on a character's flaws and turning them into a literal monster. She inflames Vhenard's curiosity for the arcane till the woman is murdering priests to learn more from Lilith, and is willing to kill her own daughter for trying to keep her from doing more. She inflames Nathain's rage till it becomes a literal monster and Nathain tells her Asteroth's location. Albridah has her desire to protect her people so twisted she becomes The Social Darwinist.
  • Daddy's Little Villain: Used to be this to Mephisto before leaving with Inarius.
  • Dark Messiah: She acts as this to her human followers, telling them that they shouldn't fear their own desires and that salvation lies within, not in the light. As humanity's mother, she seems to genuinely care for their well being, even if this well being comes at the cost of creation.
  • Defector from Decadence: During the creation of Sanctuary, it is mentioned that Lilith managed to gather a few demonic followers who were tired of the endless conflict, and followed her for the promise of being able to live their own lives in peace. She killed them all, along with Inarius' rebel angels, when they posed a threat to her Nephalem offspring.
  • Defiant to the End: Rather than bemoan her defeat when she's finally struck down, she instead rebukes the Wanderer in restrained rage in her final moments, telling them that, without her, there is no hope for humanity to survive the inevitable return of the Prime Evils.
  • Driving Question: There has been the question to many characters if Lilith really means that she wants to end the Eteral Conflict for Sanctuary's sake, or if it's just a means to claiming power in Hell, and finding it necessary to stop her before they find out the answer.
  • Duality Motif: Lilith's eyes are mismatched in color, one blue and the other yellow. This echoes the duality of her nature, torn between the Hatred of her lineage and the Love she discovered for her children.
  • Even Evil Has Loved Ones: When she finds Rathma's corpse, she seems mournful. She gently crosses his arms in respect, and claims that while she would never know if he would have joined her in the new world she intends to create, she would have saved him a place all the same. As she leaves with his key, she promises that his death will not be in vain. In the dungeon leading up to Rathma's chamber there are a few quotes and text that show Lilith was genuinely proud of her son, and even smiled when talking of him.
  • Evil Is Petty: The player in IV notes that Lilith has no reason to remain in Scosglen after freeing Astaroth. It becomes clear she remained solely so she could witness Donan learn his son was now Astaroth's vessel. In short, she stayed simply to rejoice in destroying everything the man treasured - his home, his keep, his land and his son - because Donan had dared refuse her.
  • Evil Power Vacuum: She takes advantage of the five strongest Great Evils being incapacitated to enact her plans in Diablo IV.
  • Faux Affably Evil: Kind to those that will follow her unfalteringly, and plays up her role as the mother of humanity quite extensively. Oppose her or follow Inarius and his religion of Light made to oppose her, and you better hope she disregards you at best, or doesn't give you a Fate Worse than Death at worst, as the Nevesk priest found out the hard way when he got beaten to death by his congregation.
  • Final Boss: Of the main campaign of Diablo IV. Once the Wanderer enters the Cathedral of Hatred and removes Mephisto's Essence from it, that effectively spells the end of Lilith's planning. As such, Lilith enters a Villainous Breakdown and attacks. Once defeated, Lilith warns the Wanderer that Vagueness Is Coming and that Diablo will rise again before she dies.
  • Flower Motifs: Lilith is heralded by clusters of her own blood in the shape of rose petals, symbolizing the love she has for humanity as its creator and Dark Messiah. The Wanderer can also find marks with rose petals around them that show expository flashbacks.
  • Greater-Scope Villain: Though not as powerful or heinous as the Prime Evils, it was Lilith's false relationship with Inarius that both created Sanctuary for an intended safe haven, and ended up creating the Nephalem as their offspring, who were stronger than both Angels and Demons and the ancestors of Humanity. When she betrayed her love to try to make an army of these hybrid children to shift the Eternal Conflict, she was sealed for her transgressions, but Sanctuary would become the epitome of her father and uncle's plans for ages to come and the crux of immeasurable damages to Angel-kind. Everything in the first three games was able to happen because of her thirst for power. And she'd been planning for her eventual unsealing to try again, which she manages to do in Diablo IV to take the reins as the central opposing force for humanity to fight.
  • Hoist by Their Own Petard: In a manner of speaking. The Wanderer gaining her blood through the Nevesk sacrificial ritual being interrupted was completely out of her hands and an unexpected outcome, but then she goes on to ignore them for far too long to be reasonable. It's her inability to realize how much of a schemer her own father is and her severe underestimation of what he'd do to stop her by using the Wanderer as a Phlebotinum Rebel that undoes all of her plans and gets her killed by the end, instead of using her blood to try to control or manipulate them for herself; even when she does recognize the Wanderer as a threat, she immediately tried to seal them in their own mind before settling on letting the demonic hordes try to impede them once that failed.
  • Hypocrite: As part of her final words to the Wanderer, she claims that "[they] chose tyranny when offered freedom" in opposing and killing her. This is coming from someone who has been working towards the ultimate destruction of humanity for their weakness compared to their Nephalem ancestors, and with the goal of replacing them with something even stronger than the Nephalem under her rule. She's also inflicted death (or far worse) upon anyone who refused to follow her or chose to oppose her. In other words, Lilith offered the "freedom" of being wiped out, tortured, or forced to serve under her. For all of Lilith's claims about being the better alternative to the Prime Evils, her plans seemed to resemble the Prime Evils' goals pretty closely.
  • Interspecies Romance: With Inarius. Later with Uldyssian. Neither case is really healthy.
  • Mama Bear: Her killing of Inarius is partly out of rage against him for murdering their son Rathma in cold blood, whom Lilith genuinely loved and cared for.
  • Manipulative Bastard: Like her father, Lilith is an expert on convincing nearly anyone to do her bidding, regardless of what said bidding would entail for them. Despite technically outranking her, she somehow managed to convince the Great Evils Andariel and Duriel to serve her in Diablo IV.
  • More than Mind Control: Her speech to a church congregation, rather than brainwashing them into following her, seems to unlock deeply hidden desires within them. Considering they immediately murder their priest in cold blood this might not be the best thing.
  • Mother of a Thousand Young: She is the literal and metaphorical mother of humanity. Now that she's back, she hopes to teach her innumerable children regain the power of their linage so she can use them to conquer all of creation.
  • One-Winged Angel: After defeating her first phase, she ascends to a new, more powerful form that greatly resembles her father.
  • Out-Gambitted: She ultimately fails to consider her father Mephisto would rather side with humans hostile to him than let Lilith consume him. Lilith also fails to plan for the idea that Mephisto might provide the Wanderer with direct access to his vulnerable essence. There's also implications the game's entire events might have been orchestrated by Mephisto himself to get rid of his troublesome daughter, such as cultists in Caldeum who provided the means for her to enter Hell mentioning their true allegiance being to the Lord of Hatred.
  • Patricide: She intends to absorb Mephisto's essence before he can fully reform so she usurp his place as one of the Prime Evils and use his powers to foster her cause.
  • Poke in the Third Eye: She's aware of the Wanderer spying on her throughout the game with the Sightless Eye, but ignores it as irrelevant to her plans. When they prove themselves to be potential threat, she takes exception and imprisons them within their own mind. Had it not been for the intervention of her father, the Wanderer would have been neutralized there and then.
  • Pragmatic Villainy: Her reason for joining with Inarius. She felt the Eternal Conflict would never be able to end the way her father was pursuing it, and was looking for another way to solve it.
  • Pre-Mortem One-Liner: "No! You belong in Hell!" Said to Inarius, before she rips his wings and kills him.
  • "The Reason You Suck" Speech: When Inarius finally confronts Lilith in Hell, she bluntly tells him that, despite everything he has done to redeem himself in the eyes of the High Heavens, they remain silent because he can never be forgiven. If his actions during the Sin War are anything to go by, she's right. For his sins, the Angiris Council had given Inarius to Mephisto; if they didn't want him back then, they certainly don't want him back now. The realization causes Inarius to have a Villainous Breakdown, allowing Lilith to literally backstab him.
  • Sealed Evil in a Can: She spent several thousand years trapped in the void between worlds. Twice.
  • Soft-Spoken Sadist: She doesn't need to raise her voice to cause atrocities. She just has to make her children in humanity do it for her with some gentle persuasion and manipulation more akin to a devilish sermon, and let the bloodshed flow from there.
  • Strong Family Resemblance: Her Daughter of Hatred form greatly resembles Mephisto—legless, skeletal, with several boney arms and hovering with a long spine. Unlike her father, she has wings. It also goes beyond the physical. Lorath and Donan both point that despite their dislike of one another, Lilith is the daughter of hatred and thus is a being full of hatred herself like her father. This is seen with how she treats those who don't embrace her. It's to the point where a soulstone attuned to her father would successfully work on her.
  • Tough Love: Lilith loves humanity, viewing them as her children, but believes that they cannot survive the coming war with the Burning Hells as they are. To prepare them, she enacts countless tragedies to cull the weak and harden the survivors.
  • Tranquil Fury: Appropriate for an embodiment of Hatred, she carries a lot of resentment. She rarely shows it, preferring to keep it hidden while she focuses on her current goals. Every so often, she lets the mask slip, showing a fury that can be terrifying to behold. During the final battle, she unleashes all of her anger after the Wanderer denies her Mephisto's power.
  • The Ugly Guy's Hot Daughter: She is the daughter of The Lord of Hatred, Mephisto who best resembles a skinned corpse that been cut in half with a bare skull for a head and fork like horns, Lilith on the other hand is quite beautiful even with the unnaturally pale skin and demonic horns, the only clue to who her father is would be her skeleton tail. Her true form, however, closely resembles Mephisto.
  • The Usurper: Her plan in Diablo IV is to absorb her father's essence and take his place as Lord of Hatred. She is only barely stopped before she could win.
  • Villainous Breakdown: For most of Diablo IV she's unflappable and seemingly unstoppable. When she realizes that Mephisto is helping the Wanderer, her calm breaks and she repeatedly asks them what her father offered the Wanderer to make them accept before regaining her composure. When Lilith turns up in the Cathedral of Hatred and finds that Mephisto's Essence is now gone that Lilith is truly furious. She drops all pretense and spends the final battle unleashing all her powers to kill the mortal that ignorantly ruined all she had worked for.
  • Visionary Villain: Sanctuary really did not work out in the long term for Demons or Angels, much less her own plans and what's left of humanity is ramshackle at best after multiple failed incursions by her family. So she'll try again to make a new world from the ruins of Sanctuary, and bring those she sees fit to stand alongside her for a second chance.
  • We Can Rule Together: In Diablo IV, Lilith offers to let the Wanderer rule humanity in her stead while she supports them from the shadows.
  • Well-Intentioned Extremist: For all her cruelty and power-lust, Lilith genuinely cares for humanity and wants to help them survive the inevitable return of the Prime Evils. Unfortunately, her plans for doing this involve the deaths of many innocents, instructing her followers to indulge their worst instincts to the point where they're hardly better than demons themselves, and destroying Sanctuary as a whole so she can start a new world populated by her corrupted servants.

    Rakanoth, Lord of Despair 
He was once a lieutenant of Andariel, granted the title of Lord of Despair. He presided over the Plains of Despair, serving as a warden and keeper of prisoners, such as Izual. After Andariel's death in Diablo II, Rakanoth shifted his allegiance to Diablo when the latter became the Prime Evil (thus becoming the new Lord of Anguish) and assaulted the High Heavens. During Diablo's assault, Rakanoth was summoned to imprison Auriel, the Archangel of Hope.
  • Badass in Distress: Imposes this on Auriel.
  • Hope Crusher: This is Rakanoth's job during Diablo's invasion of Heaven, which he does by capturing Auriel. He succeeds in driving pretty much everyone in both Heaven and Sanctuary to despair before the Nephalem kills him and releases her.

    Dirgest 
An infamous demon lord personally responsible for the slaughter of millions. Long ago, he was subdued and sealed within a gem that came to be known as Dirgest's Gem. Covetous Shen has made it his mission to locate Dirgest's Gem before it falls into the wrong hands.
  • The Dreaded: Shen makes it clear that his release would be nothing short of catastrophic.
  • Sealed Evil in a Can: Not anymore, as of Reaper of Souls.
  • You Are Too Late: He has already escaped the Gem by the time Shen and the Nephalem find it.

    Gharbad the Weak 
A Goatman that will beg for mercy in Diablo I, promising to make something special for the hero if his life is spared.
  • Animal Species Accent: His speech sounds similar to a goat's bleats.
  • Ain't Too Proud to Beg: He grovels for the heroes to spare his life in exchange for a powerful item in the first Diablo.
  • Came Back Strong: He reappears in Diablo III as Gharbad the Strong, Baleful Impaler.
  • Palette Swap: Like many unique monsters in Diablo, he stands out from the other Goatmen by his color scheme, a rather bizarre mixture of cherry red and pale blue.
  • You No Take Candle: How he speaks: "Pleeease, no hurt, no kill. Keep alive and next time good bring to you."

    Greed, Baroness of the Treasure Realm 
The Demon Lord who rules the Treasure Goblins and is the de facto ruler of the Treasure Realm. Apparently not one of the Sin Lords, her existence is a mystery all on its own. She's the boss of the first major patch of Reaper of Souls.
  • Authority Equals Asskicking: The de facto leader of the Treasure Goblins will face the Nephalem head-on when they come to plunder her treasure hoard.
  • The Baroness: It's in her title. Definitely of the Rosa Klebb variety.
  • Bling of War: A preview image shows that she wears layered armlets and necklaces, along with a nice-looking cape, into her battle with the Nephalem.
  • Death by Looking Up: She can invoke this on the player by using a Ground Pound to drop treasure chests on their heads. It's also how she ultimately meets her end.
  • Crosshair Aware: Her charge attack and chest-dropping attacks are telegraphed by "before-images" and target circles, respectively, showing where the player should try not to be in the next few seconds.
  • Fan Disservice: She doesn't wear much in the way of conventional clothing, and is a Gonk.
  • Fat Bitch: She's just as fat as Ghom, and just as unpleasant.
  • Gonk: Unlike Cydaea, another female demon, Baroness Greed is thoroughly hideous.
  • Greed: Obviously, considering her name.

    Skarn, Lord of Damnation 
Voiced By: Steve Blum
"My eye is upon you. Weap and despair! For the sin of your existence shall be bled away!"

The Lieutenant of Diablo, acting as the Herald of Terror. After the banishment of the Prime Evils from Hell, he rose to power amongst those not involved with Belial and Azmodan's civil war.


  • All Your Powers Combined: He fights with a mixture of all three Prime Evils' tricks, as well as having a design that resembles a fusion of them.
  • Assimilation Plot: He hopes to use the Worldstone's shards to purge the people of Sanctuary of their angelic heritage, essentially turning all of humanity into full-blooded demons.
  • Blue-and-Orange Morality: Being a demon, he can't fathom the idea that humanity is strong because of their balance of demonic and angelic origin, not in spite of it.
  • Body Horror: He has a pair of "wings" made of a flayed ribcage.
  • Doppelgänger Spin: Can utilize illusory copies of himself to stall for time as he prepares stronger attacks.
  • Multi-Armed and Dangerous: Uses all four arms to slash at opponents, and cast a ray of hellfire.
  • My Death Is Only The Beginning: An example where he's saying this as a genuine warning rather than a taunt. His death means that the Prime Evils' spirits will be allowed back into Hell.
  • The Starscream: He sees Diablo and the other Prime Evils as short-sighted, dangerous fools and took the first chance he got to try and unite Hell under his banner.
  • We Can Rule Together: He offers the player characters an ultimatum to accept their place at his side.

    Tathamet 
https://static.tvtropes.org/pmwiki/pub/images/tathamet_bol.jpg
A seven headed Dragon created when Anu cast off all evil from himself. Anu's and Tathamet's battle led to the creation of the universe, with Tathamet's dead body becoming the Burning Hells, and his seven heads becoming the seven Great Evils.
  • The Anti-God: The dragon is the embodiment of the evils that the original Anu removed. After forming from the shed body parts, Tathamet immediately tried to destroy its other half to claim reality for itself. The two proved to be evenly matched and battled until their mutual destruction.
  • Biblical Bad Guy: Not directly, but its description as a seven-headed demonic dragon draws clear parallels to the portrayal of Satan seen in The Book of Revelation.
  • Draconic Abomination: He is described as a 7-headed dragon and is the ultimate God of Evil in the Diablo series. He shares his cosmic nature with the other "dragon" in the setting.
  • Dragons Are Demonic: A dragon-like entity who was formerly the God of Evil, and whose corspe became the Burning Hells after it was slain.
  • Expy: Is very clearly based on the Dungeons & Dragons version of Tiamat (who has multiple heads, whereas in the original myths she only had one.)
  • Giant Corpse World: After being slain by Anu, Tathamet's corpse reformed itself into the Burning Hells.
  • God of Evil: He is effectively the very concept of evil given form.
  • Greater-Scope Villain: His death created the Great Evils and the Burning Hells, but he has nothing to do with what the Great Evils do in the games.
  • Made of Evil: Tathamet was born from all the evil Anu cast off to purify himself.
  • Multiple Head Case: Described as having seven heads, each of which would become one of the Seven Great Evils after its death.
  • Mutual Kill: One of the earliest recorded events in history is a duel between Tathamet and Anu that ended in each of them slaying the other. Their corpses would eventually reform themselves into the Burning Hells and High Heavens, respectively. The liminal realm of Pandemonium formed from the largest scar their battle left in the fabric of reality.
  • Posthumous Character: Tathamet died at the dawn of time, but its legacy has haunted all of reality ever since.

    Astaroth, the Charred Duke 
https://static.tvtropes.org/pmwiki/pub/images/astaroth_diablo_4.jpg

A demon known as the Charred Duke of Hell. He was charged with protecting Mephisto's Cathedral of Hatred. Between the third and fourth game, Astaroth led an invasion of Scosglen in Sanctuary, during a period known as the Days of Ash. He was eventually stopped by the Horadrim Donan and two Druids, Albridah and Nathain.

In IV Lilith seeks his whereabouts in order to obtain some sort of favor from him.


  • The Beastmaster: Along with being mounted up on a Hellhound, Astaroth will summon in many werewolves during his boss fight to help try to kill the player.
  • Final Boss: His boss battle serves as the finale for Diablo IV's Act II.
  • Hellhound: He's mounted up on a Cerberus-like beast during his boss battle.
  • MacGuffin: Astaroth's soulstone plays a massive role for Diablo IV's story where by the end of the game, it was meant to be used to seal away Lilith, but ended up being used to seal Mephisto.
  • Would You Like to Hear How They Died?: He subjects Donan to this prior to his boss fight, taunting him over his failure to save Yorin.
    Astaroth: He called out for you... Wept until his tears became fire.

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