This page lists the characters of Diablo
, Diablo II
and Diablo III
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all trope names are visible, and may contain spoilers on their own. Read at your own risk.
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The Angiris Council
The Angiris Council is the ruling body of the High Heavens, formed to oppose the Great Evils of the Burning Hells. The Council comprises five Archangels, each of whom represents an aspect of Anu: Imperius the Archangel of Valor; Tyrael the Archangel of Justice; Auriel the Archangel of Hope; Itherael the Archangel of Fate; and Malthael the Archangel of Wisdom. Among these five, Malthael originally served as leader until abandoning his post. At that point Imperius assumed leadership.
Tropes applying to the Angiris Council
- Authority Equals Asskicking: The five Angels of the Council have considerable fighting ability. Tyrael and Imperius are especially strong, but the others are no slouches.
- The Blank: Angels don't actually have visible heads, so the corresponding space is usually covered by a hood or helmet.
- Celestial Paragons and Archangels: As counterpoints to the various leaders of the Burning Hells. In the absence of God, they serve as the leaders of the High Heavens.
- Color-Coded for Your Convenience:
- Black for Malthael
- Silver for Tyrael
- Gray for Itherael
- Red for Imperius
- Blue for Auriel
- Council of Angels: And with God either dead or just not present in-setting (depends on your interpretation of Anu), they're effectively the government of the High Heavens.
- Five-Man Band: In its original form, at least. There's been lots of... mobility, as of Diablo III.
- The Leader: Malthael, Archangel of Wisdom, who guided the policies of the other four by remaining neutral and considerate of all possible points.
- The Lancer: Tyrael, Archangel of Justice, who was generally the proactive one, willing to lead the others and get his hands dirty when Malthael was busy. Notably, he's the one who has the largest presence in the series.
- The Smart Guy: Itherael, Archangel of Fate, able to see into the future with his book and guide policy based on a full knowledge of possible consequences.
- The Big Guy: Imperius, Archangel of Valor, who is the mightiest fighter and tactician, as well as the most hot-tempered and quick to judge.
- The Chick: Auriel, Archangel of Hope, who keeps everyone else motivated and grounded in basic morality.
- Large Hams: Apparently the default tone of voice used by the high heavens.
- Our Angels Are Different: They are entities made of pure light and harmonic energy, born from a Crystal Arch of Light at the pinnacle of Heaven as a manifestation of its harmony. They appear as faceless Winged Humanoids; whose wings actually are Combat Tentacles made of energy. Their civilization has a very Crystal Spires and Togas vein to it. They have biological immortality, but can be killed in a fight (though the at least some have Resurrective Immortality). When an angel is truly deceased, the Arch will immediatly create a new one of similar purpose to replace him.
- Resurrective Immortality: Because they are aspects of the ultimate Good, members of the Angiris Council can reform their bodies even if totally destroyed. Tyrael does so after the destruction of Arreat, though it takes him twenty years, and in III both Imperius and Auriel survive wounds that should be fatal.
Voiced by: Ed Trotta (II), Jonathan Adams (III)
Click to see him as he appeared in Diablo III.
The Archangel of Justice and the closest thing the games have to a main good guy outside of the Nephalem. Despite, or because of, his standing as the Archangel of Justice, Tyrael has several times gone against the Council's decision to not interfere with the world of Sanctuary against the Great Evils. He is as a result something of a maverick within the Angiris Council. In particular, he and Imperius frequently butt heads over whether or not to aid humanity against the Burning Hells. He personally formed the Horadrim to combat the Prime Evils. Eventually, they, aided by Tyrael, succeeded and imprisoned the Prime Evils within their soulstones.
He first appears in the second game where he attempts to prevent the Diablo-possessed Aidan in freeing Baal, but he is overwhelmed and imprisoned by both in after Marius sets Baal free. He is freed by the heroes of the second game however, and he subsequently aid them against Diablo from Pandemonium Fortress at the gates of Hell. In Lord of Destruction
he is unable to aid against Baal, but after the Lord of Destruction's death he arrives to find the Worldstone corrupted and as such subsequently finds it necessary to destroy it with his sword.
- Badass: Whenever we see him in battle, he handles himself well.
- Badass Boast: Delivers one to Imperius shortly before he tears off his wings and becomes mortal.
Tyrael: "You cannot judge me! I am justice itself!"
- Badass in Distress: In the 3rd game he gets imprisoned by some cultists though he gets saved by the heroes.
- Bald of Awesome: His human form is clean-shaven.
- Big Good: Plays this role in II as the only representative from the Angelic Council, and carries it on into III after taking up his place as the new Archangel of Wisdom.
- Blue Oni: To Imperius' Red. The two are friends and share something of a temperament, but Imperius is Hot-Blooded and quick to judge, while Tyrael is more reserved, as a result of Character Development during the ancient Sin War.
- Brought Down to Badass: Tyrael renounces his angelhood at the start of the third game. But, even without his previous angelic powers, he can still fight very well and use his gigantic magic sword.
- Combat Tentacles: In the Diablo II cutscenes, his wings act like this.
- Cool Sword: El'druin, the Sword of Justice.
- Cry into Chest: Lets Leah do this to him in Diablo III after she gets a traumatic vision/message from Azmodan telling her that his forces are going to invade from Arreat Crater. However, the scene cuts off the moment they hug.
- Defector from Decadence: He abandons the Angiris Council when Imperius forbids him from continuing to aid humanity.
- Fallen Angel: Willingly becomes this in the third game when he tears off his wings and falls to Sanctuary as a mortal.
The Archangel of Valor and the effective leader of the Angiris Council. As such, he is essentially the ruler of the High Heavens. Imperius is noted to be the greatest warrior in creation and he has clashed with the Prime Evils several times. Despite his hatred of the demons, he refuses to help the humans of Sanctuary against them, as he believes the humans to be abominations that should be purged, as they were born of the union between an angel and a demon. Because of this, he frequently butts heads with Tyrael who wishes to aid the humans and interfere in the world of Sanctuary.
- Arch-Enemy: To Diablo, if the animated short "Wrath" and their duel in Diablo III are anything to go by.
- Badass: As the Archangel of Valor, he's basically the Anthropomorphic Personification of this.
- Berserk Button: While all angels have a good amount of pride and vanity, Imperius does not take kindly to being called a coward, as shown during his battle with Tyrael.
- Blade on a Stick: His signature spear, Solarian.
- Blood Knight: Information you collect in High Heavens mentions he enjoys fighting and war.
- Break the Haughty: Storm of Light shows that a large part of his anger stems from the fact that deep down he knows that the Nephelam were the ones who stopped Diablo when he failed to do so. He doesn't want to admit it though.
- Cool Helmet: Unlike the other Archangels, he wears a helmet instead of a hood.
- Expy / Counterpart Comparison: he shares many similarities with Aldaris; both are high-ranked characters technically on the side of good, but major Jerk Ass and Knight Templar with Holier Than Thou tendencies, and doom a character (Tassadar/Tyrael) a traitor for doing the right thing.
- Enemy Mine: In Act V, he begrudgingly admits he doesn't have the heart to kill Malthael, his former leader, and guides the Nephalem to do so. However, he makes it clear that the Nephalem shouldn't expect open gratitude from him for doing so.
- Fantastic Racism: Many angels are not fond of humans in general, but Imperius in particular stands out. He wanted Sanctuary destroyed due to the hand of demons in its creation, and he utterly despises the Nephalem, to the point that in Act IV of Diablo III, Tyrael has to tell him that Diablo is the enemy, not the Nephalem (who had, by this point, saved Auriel).
- This also applies to anyone and anything of demonic origin.
- Hair-Trigger Temper: It doesn't take much to provoke his fury, whether it's Tyrael calling him out on ignoring events in Sanctuary or Diablo inferring that he and Imperius are Not So Different.
- Holier Than Thou: Toward both Tyrael and the Nephalem.
- Holy Halo: Has an ornate, metallic version of one hovering above his head.
- Jerk Ass: To put it lightly. For perspective, he was the only one on the Angiris Council who voted for the Extermination of Humanity (Malthael abstained from voting for or against, while Itherael, Auriel and Tyrael all voted against the decision). Moreover, he forbade the High Heavens to intervene when humanity suffered demonic attacks, tried to have Tyrael punished for disobeying, and passes most of the final act insulting or threatening the Nephalem when they come to save Heaven from Diablo. Then, in Reaper of Souls, he comes and asks your help putting down Malthael...but makes it openly clear he has no intention of thanking you for it.
- Knight Templar: He is on the side of Good, but to him, anything related to Demons has to be destroyed, including the Nephalem, since they are part-demons.
- Everyone Has Standards: Unlike Malthael, however, he would never kill nearby Angels as part of an attempt to kill the Nephalem, nor would he tamper with the demonic Black Soulstone.
- Large Ham: SILENCE!!!
- Ham-to-Ham Combat: This is pretty much inevitable when him and Tyrael are in the same room together.
- Leeroy Jenkins: This happens in the animation "Wrath". Despite Tyrael's advice that they should have their troops regroup before advancing, Imperius decides to lead the angelic soldiers in a charge straight into Diablo's fortress. Suffice to say that the soldiers didn't last long, and Imperius found that Diablo wouldn't be beaten so easily...
- Another example would be when Diablo appears in front of the Diamond Gates and Imperius goes to fight him. That fight doesn't go so well, either.
- Meaningful Name: His ego is as big as his name implies.
- Pay Evil unto Evil: When it comes to demons, Imperius' creed is "Blood for blood!"
- Playing with Fire: Fire seems to be his element. He wing-tentacles appear to be made of flames instead of blue light, his spear shoots fire and he incinerates hordes of demons a few times.
- Red Oni: The red to Tyrael's blue.
- Teleport Spam: This actually works against him, as it gives Tyrael the time to grab Imperius's spear and point it at him. Against Demons, on the other hand, it proved lethal.
- Tyrant Takes the Helm: It's explicitly stated that the High Heavens have gone to hell (no pun intended) since he began to take a more active role in ruling it.
- Ungrateful Bastard: He tells the Nephalem that even if they defeat Malthael, he won't thank them.
- What You Are in the Dark: In the promotional animation "Wrath", Diablo encourages Imperius to kill him rather than let the latter's brethren hold him as prisoner (which the angel complies to). Furthermore, he taunts him by saying that his strength comes from his rage but he's afraid to let the other angels see this side of him. Imperius' reply?
- Foreshadowing: Quite possibly. If what Diablo says is true, then Imperius may become a potential antagonist in future installments.
- The Prophecy of the End of Days states that Valor will turn to Wrath. Since Imperius has been rather furious at Tyrael and the Nephalem during the siege of heaven, this statement likely foreshadows what might be Imperius's true nature—that he might be an Anthropomorphic Personification of Wrath, not Valor.
The Archangel of Hope. Though not as proactive about it as Tyrael, she generally supports humanity, and suffuses all creation with the capacity to believe in a better future.
- Badass: As is par for the course with the Angiris Council, though she's one of the ones who doesn't get a good chance to show it in-game.
- Cloth Fu: As the short animation "Wrath" shows, the long shawl she wears is her Weapon of Choice. She can harden it with her power to cleave through flesh and stone.
- The Heart: Of the Angiris Council. Bonus points as the lore literally describes her as this.
- Hope Bringer: As the Archangel of Hope, her very presence emboldens the angels, and can even lift the spirits of those on Sanctuary once freed from Rakanoth.
- Hope Springs Eternal: She's the living embodiment of hope itself.
- In the Hood: Like her fellow angels, her outfit sports a hood.
- Lady of War: As demonstrated in the short animation "Wrath."
- Reasonable Authority Figure: One of the few genuinely nice angels, who offers support and encouragement to the Nephalem in Act IV.
- Smurfette Principle: She's the only female amongst the Archangels.
- Support Party Member: Though no slouch in combat herself, Auriel's greatest benefit to the forces of good, both human and angelic, is to inspire them all to fight on even against what seems to be impossible odds.
Voiced by: Paul Nakauchi
The former Archangel of Wisdom (referred to as the Archangel of Death in the Sin War Trilogy) and leader of the Angiris Council. Following the events of Diablo II
, he was driven mad by the Worldstone's destruction and abandoned both his duties and Heaven, going into seclusion. He reappears as the main antagonist of Reaper of Souls
, now as the Angel of Death (same position he was given in the Sin War Trilogy), where he steals the Black Soulstone as part of his plan to eradicate humanity due to their demonic origins.
- Big Good: The former leader of the Angiris Council. Becomes the Big Bad Of Diablo III's first expansion pack, Reaper of Souls.
- Black Cloak: One of his identifying traits.
- Dark Is Not Evil: Played straight then later subverted.
- Dual Wielding: He wields a pair of scythe-like shotels (an Egyptian style of sword) that allow him to deflect enemy blows with minimal force. They're also capable of decapitating normal men in a single blow.
- Dying as Yourself: Not exactly, but when you defeat him, his armor turns gold and his wings become blue and more angelic as his power of death fades away.
- The Evils of Free Will: In "The Path of Wisdom" lore elements, Malthael reveals that he doesn't think it proper for beings as fleeting as mortals to be able to choose between good and evil. Actually, scratch that—a later entry shows that he deems it proper that nothing be able to choose between good and evil, as is the case with angels and demons. (He isn't Sanctuary's portion of the Great Will, is he?)
- Evil Sounds Deep: Subverted then played straight. As the leader of the Angiris Council, Malthael's voice was a powerful one, often enrapturing others with its melody to reinforce the wisdom of his words. However, whenever his demeanor darkened, his voice became dark and foreboding, provoking feelings of angst and even thoughts of death. When he becomes the Angel of Death, this trope is played straight.
- Face-Heel Turn: Has become twisted and dark by Reaper of Souls.
- Fallen Angel: Has become a very malignant one in Reaper of Souls.
- Good Wings, Evil Wings: His wings are made of ghostly light, like most angels. But when he became the Angel of Death, his wings turned wispy and mist-like, resembling bone more than tendrils.
- Go Mad from the Revelation: He is said to have gone mad after the destruction of the Worldstone in the second game.
- The Grim Reaper: He's a gaunt, black-robed, incredibly powerful being who carries curved blades. Not to mention his newly-picked up habit of claiming souls.
- Humans Are Bastards: He arguably held this position, as his abstaining from the vote of whether to wipe out humanity or not was counted as a vote against. Come Reaper of Souls, his belief of this trope is no longer in question.
- Irony: He claims that Angels and Demons don't choose between Good and Evil. And yet, Izual joined Diablo willingly, rendering Malthael's argument invalid. Furthermore, considering that Malthael absorbed Diablo's essence for a power-up during the fight with the Nephalem, it's safe to say that he knew exactly what he was getting himself into, and did so anyway.
- This is given an attempted Hand Wave in a lore book by an angel saying that angels are fundamentally incapable of being irredeemable, but the argument is flawed as they still chose evil.
- In the Hood: Like most of the other angels.
- Kill All Humans: Malthael's ultimate goal is to eradicate humanity in order to purge the blood of demons from Sanctuary and end the Eternal Conflict once and for all. Though he knows that humans are capable of both good and evil, he does not trust them not to choose evil, especially with their growing power as a result of the Worldstone's destruction. Not to mention that he believes that nothing should even be capable of choosing between good and evil in the first place.
- Knight Templar: An even bigger one than Imperius, considering that he's decided to go against the Council's vote to spare the Nephalem. Imperius, by comparison, only decided to re-consider this policy once Diablo was resurrected by Adria.
- He states in one of his discarded journals that humans have the potential for good, but feels that creatures with such short lifespans shouldn't have the power to make such long-lasting choices.
- The Leader: Formerly, before abandoning the role after the events of II. Which makes him even more terrifying than Imperius now that he's evil.
- Mook Maker: Summons two Exorcists to aid him in defeating you. They hit like trucks.
- Nice Job Fixing It, Villain: Imperius would likely have tried to kill the Nephalem upon their second visit to the High Heavens, but Malthael's slaying of fellow angels in an attempt to murder the Nephalem — to say nothing of his tampering with the power of the Black Soulstone, which contained the essence of the Prime Evil — led Imperius to decide Malthael had to be put down, and that despite his hatred of them the Nephalem was best suited to the task.
- Nice Job Breaking It, Villain: By breaking the Black Soulstone and absorbing Diablo's essence, he ended up setting the Prime Evil free when the Nephalem struck him down.
- Nigh Invulnerable: As the Aspect of Death, he is immune to harm, shown when Tyrael's sword goes harmlessly through him in the Reaper of Souls cinematic. The Nephalem can only harm him after absorbing some power from spirits in Pandaemonium Fortress.
- Pet the Dog: When he defeated Tyrael while stealing the Black Soulstone, he had the perfect chance to kill him. But while his fellow angel was now a mortal, he didn't have the same demonic taint as most humans, so Malthael didn't consider Tyrael an enemy, and chose to spare him.
- Playing with Fire: Upon his One-Winged Angel mode.
- Reverse Shrapnel: One of his attacks.
- Sinister Scythe: They're shotels, technically.
- The Slow Walk: Does this to Tyrael in the Reaper of Souls cinematic and to the Nephalem right before his boss fight.
- The Smart Guy: Naturally, being the Archangel of Wisdom. He was bound to see all things.
- Soul Power: As the Angel of Death.
- The Stoic / The Quiet One: He never spoke much and rarely showed any emotions. He was even nicknamed "The Silent Angel".
- Super Speed
- Teleport Spam: Utilizes this during his boss fight.
- Villain Has a Point: Possibly. Part of Malthael's motivation for destroying humanity was that humans, given the choice between good and evil, all too often chose evil. During the end cinematic, Tyrael notes that the nephalem hero has the power to destroy both demons and angels, and also a choice between good or evil. When the choice is presented, Tyrael wonders, what will the hero do?
- Well-Intentioned Extremist: He genuinely believes killing humanity will end the Eternal Conflict, now that Diablo is gone.
Voiced by: James Horan
The Archangel of Fate.
- Badass: Mostly shown in the "Wrath" animation rather than the games.
- Badass Bookworm: He's never seen without the Scroll of Fate on his person.
- Cool Sword: His sword is inscribed with green, glowing runes. He combines it with his Teleport Spam to kill any demon in his presence with ease.
- The Fatalist: His main artifact is the Scroll of Fate, which reveals the possible and, in some cases, the inevitable future to him.
- Genius Bruiser: "Wrath" emphasizes the precision and skill of his swordsmanship and Teleport Spam, striking where foes will be just before they are.
- In the Hood: Like many of the other Angels.
- No Biological Sex: "He" is the only member of the Angirus Council specifically described as "sexless," though in Diablo III his voice is still rather masculine.
- Seer: As the Archangel of Fate, he is able to see all possible futures, due to possessing the Scroll of Destiny. He's brought up short when he encounters the Nephalem, who are Immune to Fate, and are able to avert the dark future he sees.
- Teleport Spam: In Wrath, this seems to be his main asset in combat. Fitting for the Archangel of Fate, as he just puts his blade where he knows where his enemy is or will be.
- You Can't Fight Fate: Seems to believe this in the expanded universe. By III, he's changed his tune — as a Nephalem, you are Immune to Fate, and thus the only one able to change the outcome of Diablo's invasion of Heaven in the fourth and final act.
The Archangel who was once an adviser to the Angiris Council and became tired with all of the relentless fighting between the two races. He then decided to go cohabitate with demons alongside his angels, creating the world of Sanctuary and the race known as the Nephalem, which would eventually become humanity.
- Fallen Angel: Eventually, his misdeeds catch up to him.
- The Hedonist: He betrays much of what his people hold sacred to create what amounts to an "earthly paradise" for himself and a few others using the Worldstone. Notably, they call it "Sanctuary."
- Interspecies Romance: With the demon queen Lilith, though it doesn't work out once he realizes she intends to use their children as an army to conquer the universe.
Voiced by: Ed Trotta
Izual was once Archangel Tyrael's lieutenant, sent to Hell to battle for the Hellforge. He was eventually corrupted and trapped inside a demon's body by the Prime Evils. In Diablo II
, Tyrael asks the player character to free him of his misery, only for Izual to reveal he betrayed the High Heavens on purpose and was the one who advised the Prime Evils on using the Soulstone, initiating their plan to invade Sanctuary. He is later brought back by Diablo in the third opus to disturb Tyrael.—-
- An Ice Person
- Badass: When the demons tried to invade Heaven during the Battle of the Diamond Gates, Izual was the guy who broke the demonic siege and helped to drive them back.
- Damage-Sponge Boss: A famous example in Diablo II. In Diablo III he packs some nasty surprises.
- Face-Heel Turn: To the High Heavens and Sanctuary itself.
- Fallen Hero: Was once Tyrael's lieutenant. Now he serves Diablo without hesitation.
- The Mole: Not only did Izual fill the Prime Evils in about the Soulstones and how to corrupt them, but he also helped the Prime Evils mastermind their own exile into Sanctuary, breaking the pact made between Heaven and Hell after the Sin War and setting off the events of the games in general.
- Not So Different: Tries this on Tyrael in Diablo III after finding out both of them have become Fallen Angels (though in totally different ways), obviously enjoying the irony of the situation.
One of Malthael's angels. She is the first Death Maiden you encounter in Reaper of Souls
, which you have to kill to destroy the Soul Crucible she was creating and establish the Survivors' Enclave.
- Fourth Wall Mail Slot: She's the narrator of Blizzard's official Reaper of Souls mini guide. Naturally, she takes every opportunity she can to mock and insult you.
- Kick the Dog: The first thing you see Kasadya doing in Reaper of Souls is ripping the soul out of an innocent woman trying to get away from Westmarch, turning her into a Reaper along with the dead around her. And the very first thing she says? "All with demon blood must die." It sets the tone for the Reapers' mission — and the expansion in general — quite well.
- Meaningful Name: Kasadya means "rejoice" in Cebuano (a Filipino dialect). And she rejoices in death.
- Mook Maker: Like other Death Maidens, she creates Reapers out of the dead. And the living, if she catches them.
An angel that greatly admires Malthael. Disgusted and disillusioned by the Angiris Council's decision to spare humanity despite their sins and demonic origin, he defects from Heaven and eagerly joins Malthael's Reapers once he realizes that their goals are alike.
- BFG: He carries a cannon that spews fireballs and streams of flame.
- Big "NO!": Shouts this when the Nephalem destroys both Soul Crucibles.
- Collapsing Ceiling Boss: A few of his attacks involve firing his cannon at the ceiling, causing flaming debris to rain down on the player.
- The Dragon: To Malthael.
- Fallen Angel: Though he doesn't consider himself such.
- Genius Bruiser: Although his hulking build would suggest that he's The Brute, he's quite erudite and one of Malthael's top lieutenants.
- Humans Are Bastards: Believes this whole-heartedly.
- Mighty Glacier: He never moves during his boss fight, aside from the occasional Rocket Jump, and his attacks come out fairly slowly, but considering his massive damage and range, it's not much of a problem for him.
- One-Winged Angel: Twice. He initiates the first transformation when the player confronts him, then powers up a second time—transforming his cannon into a demonic, dragon-themed thing—halfway through the fight.
- Playing with Fire: He is to flames what Izual is to frost. During Act V, he sets all of Westmarch ablaze in the hopes of reaping as many souls as possible for Malthael's use.
- Rocket Jump: He uses his cannon to blast himself off the floor and land on the ground with a damaging shockwave.
- Smug Snake: Constantly asserts his and Malthael's superiority over you, even as you're pummeling his face in.
- Videogame Flamethrowers Suck: Averted. The "flamethrower" attack from his cannon can cook players in short order if it isn't avoided.
- Wakeup Call Boss: Players who're just entering the game from level 60, and decide to play on Torment Mode without taking the time to find upgrades for their equipment, are in for a harsh surprise.
The Prime Evils
The Prime Evils are the Big Bads
of the series and consist of Diablo, the Lord of Terror; Baal, the Lord of Destruction; and Mephisto, the Lord of Hatred. As the strongest of the seven Great Evils, the Prime Evils rule over the Burning Hells in unity. Before the events of the games, the three brothers had been exiled from the Burning Hells by the Lesser Evils and subsequently imprisoned within soulstones by Tyrael and the Horadrim. These soulstones were then hidden in certain locations in Sanctuary. However, unknown to their jailors, the Prime Evils had found a way to take control of the soulstones...
Tropes applying to all of the Prime Evils
- Authority Equals Asskicking: When the demons rebelled against them, the Prime Evils killed about a third of them before being driven out.
- Big Bad Triumvirate
- The Chessmaster: They planned the event of the first two games right from the beginning.
- Chromatic Arrangement: Their soulstones follow the RYB color model: red (Diablo), blue (Mephisto) and yellow (Baal). Their magic when they activate the Infernal Gate matches this.
- Chronic Backstabbing Disorder: They have almost invaded heaven before but did not succeed because they bicker among themselves over who gets what upon victory.
- The Corrupter: All of them got their way out by corrupting people around them, especially Diablo and Mephisto.
- Demon Lords and Archdevils: They're the three most powerful demons, and three of the smartest, too.
- Fire, Ice, Lightning: Diablo used fire, Baal uses ice, and Mephisto uses lightning.
- Names to Run Away From Really Fast: "Diablo" and "Mephisto" are names used for Satan in our world. "Baal" is an alternate name for Beelzebub, which is used in the same capacity.
- Resurrective Immortality: Because they are aspects of the ultimate Evil, the Prime Evils will always return after death. In the games, they do this by possessing mortals; it's not clear how it worked before humans came around.
- Sealed Evil in a Can: They were all trapped in soulstones, though Baal had to be trapped in a person as well due to his soulstone being damaged.
- Walking Wasteland: Wherever the Primes go, minor demons appear and the landscape becomes gradually corrupted.
Diablo, Lord of Terror
Voiced by: Bill Roper (I
), JB Blanc
Of the three Prime Evils, Diablo is the youngest brother, however he is also the forth-most and the strongest of the three in raw power. However, he should not be taken for a mere brute, for his power belies a most cunning mind. Of the three brothers, Diablo was the one captured last. His soulstone was buried at the bottom of a labyrinth deep beneath Tristram Cathedral. There he was imprisoned for nearly 200 years until the soulstone was found and shattered by Archbishop Lazarus, the closest advisor of the new king of Khanduras, Leoric. Diablo immediately tried to possess King Leoric, but though he failed, the king was left a maddened wreck until he was eventually slain. Having failed to possess King Leoric, Archbishop Lazarus offered up the king's youngest son, Prince Albrecht, as a host. A shattered piece of the soulstone was jammed into the young prince's head, allowing Diablo to take over.
He was eventually slain by the hero of the first game: Aidan
, a warrior of great prowess and King Leoric's eldest son. However, this would be far from the last heard of Diablo, for Aidan jammed the soulstone into his own head, believing his will strong enough to contain the Lord of Terror. Alas, he failed and Diablo took over his body and in the company of Marius, he set out east to free Baal and reunite with Mephisto, before he headed back into Hell to reclaim his dominion over it. The heroes of the second game managed to defeat him however and his soulstone was shattered, seemingly putting Diablo to rest forever. Except, it proved not to be the case
- Antagonist Title: Is the main antagonist of all three main games.
- Arch-Enemy: Primarily to Imperius, but being the Big Bad, he's this to a whole lot more as well.
- Back from the Dead: He is inadvertently ressurected by the player character at the conclusion of Reaper of Souls.
- Badass Boast: "Not even death can save you from me!"
- Big Bad: For all three of the games, with the exception of Diablo II's expansion pack.
- Big Red Devil: His look has changed over the various games, but he mostly remains this.
- Demonic Possession: Did this on the prince and later on the hero of the first game. And then to Leah after her mom used the Black Soulstone on her.
- The Dreaded: He is not known as the "Lord of Terror" for nothing.
- Evil Sounds Deep: As befitting of any powerful archdemon, Diablo does this in pretty much every game he's in.
- Genius Bruiser: He is the tallest and the strongest of the Prime Evils. That doesn't prevent him from being a skilled Magnificent Bastard with an Evil Plan since the beginning of the saga.
- As shown by a discarded Journel in Reaper of Souls he even figured out the purpose of the stolen Worldstone and begun making plans to corrupt the Nephalem as soon as possible.
- Hoist by His Own Petard: His use of the Soulstones ends up leading to his defeat in II. The same happens in III with the Black Soulstone, leaving all of the evils trapped in the one stone.
- Horned Humanoid: The most traditionally "demonic" of the three Prime Evils.
- I Am Legion: Declares this in Diablo III to break the will of the High Heavens for good, after absorbing all six other demon lords into himself.
- Joker Immunity: Diablo has been killed, imprisioned and banished multiple times with a few supposed to be "permanent." He keeps returning.
- Manipulative Bastard: Not on the scale of Belial, but he has his moments. In Diablo III, he proceeds to do a massive Mind Rape on the playable characters and Tyrael while they ascend to him by sending Izual and demons impersonating the ghost of people they knew and met in order to break their confidence, each demons using an aspect of the Demon Lords (the Terror's demon impersonated Leah and mocked the playable character for helping Diablo become the Prime Evil; the Destruction's Demon impersonated Marius and tried to put Tyrael in guilt for abandoning him; Demon of Lies impersonated Haedrig's wife Mira and blamed the PC for her death; the demon of Anguish impersonated Maghda and blamed him/her for Belial's death; Demon of Sin impersonated Rumford and tried to convince him/her he/she was only motivated by greed and blood lust; and the list goes on).
- Large Ham: Large Deviled HAM!
- Playing with Fire: He possesses various spells most of which are fire-based.
- Primal Fear: His domain; because he is Lord of Terror, he fears nothing (aside from his own appearence as shown in the Sin War trilogy), which is why Deckard Cain considers him the most dangerous of the Seven Evils.
- Satanic Archetype: Diablo, as befitting of his name, is Sanctuary's equivalent of Satan, though until the third game, he had to share this title with the other two Prime Evils, Baal and Mephisto. And then in the third game, he becomes the Prime Evil, all seven Evils combined in one being, making him the ultimate evil in Sanctuary.
- Shock and Awe: His infamous Red Lightning Hose is one Hell of an attack that can be considered by far his deadliest attack. It makes its appearance in Diablo II 's final battles and then returns for the final phase of the final battle of Diablo III.
- Spikes of Villainy: His demon form often features these.
- Up to Eleven: His difficulty in the first game became higher and higher. Though his difficulty is debatable in 3.
- Villainous Breakdown: Suffers a big one when you escape his Realm of Terror in III.
- Xanatos Roulette: An awful lot of things, over a very long time period, had to go right for his overall plan to come to fruition.
Voiced by: Milton James
The Lord of Destruction. Unlike his brothers, Baal's Soulstone was damaged when the Horadrim managed to capture him, leaving them unable to trap him the conventional way. As a result, a powerful Horadrim Mage named Tal'Rasha volunteered to complete the Broken Soulstone, using his own body as a container to keep the Lord of Destruction sealed. For additional precaution, he was willingly placed in a sealed tomb, and the Horadrim built several fake ones.
In Diablo II
, the first thing Diablo does (after taking over his host and leaving Tristram) is head for the city of Lut Gholein to look for the Tomb of Tal'Rasha and free his brother, at which he succeeds. Baal manages to escape after the defeat of his two brothers, and serves as the Big Bad
for the Expanson set, Lord of Destruction
- An Ice Person: He possesses various spells, most of which are cold-based—most notably, his Hoarfrost attack, which can push you a whole screen away.
- Ax-Crazy: Being the Lord of Destruction, he's the only of the three Prime Evils to rule of a physical concept rather then emotional. Deckard Cain describes him in his journal as the most unstable and aggressive of the three.
- The Berserker: The most physically powerful pre-Diablo turning into Tathamet and reckless of the Great Evils.
- Big Bad: Takes over as the main villain in the expansion of Diablo II after your character has defeated his two brothers.
- Combat Tentacles: His trademark.
- Dangerously Genre Savvy: One of his journals in Reapers of Souls reveals that he was the first to figure out Lilith stole the Worldstone, just from the fact that they went missing at the same time.
- Evil Laugh: Check it out here.
- Faux Affably Evil: Notice his attitude towards Marius and his "negotiation" with the Barbarian messenger. It's downright creepy.
- Manipulative Bastard: He's able to trick Marius twice into helping him.
- Mummy: When in Tal'Rasha's body.
- Nice Job Fixing It, Villain: His corrupting the Worldstone forced Tyrael to destroy it, which in turn unlocked the Nephalem's full potential and led to the downfall of the Prime Evils.
- Sealed Evil In A Person: Due to his Soulstone being damaged, the Horadrim had to use their member Tal'Rasha as a willing host to imprison Baal.
- Shoot the Messenger: After being defied by the barbarians, he messily disposes of the one he is negotiating in with, having determined that the terms were not acceptable.
- Spider People: His lower body is very spidery, as are a number of his extra limbs.
The Lord of Hatred, and the eldest brother of the Prime Evils. He was the one who actually started the events of the series, since his corruption of the Zakarum church, from which Archbishop Lazarus was a member, meant the latter decided to go to Khanduras and free Diablo from his imprisonment, thus setting in motion the events of Diablo
- Surrounded by Idiots: His journal in Reaper of Souls indicate he felt this way toward his minions:
"Cursed am I to lead an army of the blind."
The Lesser Evils
The lower-ranking four lieutenants of the three Prime Evils, consisting in Andariel Maiden of Anguish, Duriel Lord of Pain, Belial Lord of Lies and Azmodan Lord of Sins. They started out as their lieutnants, but, after a Enemy Civil War
inside the Burning Hells, they overthrown the three and exiled them to Earth, leading to the events of the game. They come back in Diablo II
, where Andariel and Duriel joins forces with the Prime Evils again, then in Diablo III
, where Belial and Azmodan both come in an attempt to seize control after the Prime Evils' apparent death.
Tropes Applying to all Lesser Evils
The Maiden of Anguish, and the only one amongst the Seven Demonlords to be female
. Though she took part in the rebellion against the Prime Evils, she eventually grew tired of the quarrels between her brothers, and ended up trying to reconcile with the Prime Evils. In Diablo II
, she sides with Diablo, taking over the Rogue Monastery and blocking the road to Orient so nobody will be able to follow him.
- Attack Its Weak Point: The only one of the Prime or Lesser evils to be given an implicit elemental weakness (Fire, for the record.)
- The Corrupter: To the Rogues at the Monastery, transforming the living into her brainwashed, mad servants and the dead into her tools.
- Cute Monster Girl: Well, she still looks pretty monstrous, but compared to most male demons, she is at least somewhat human-looking.
- Evil Redhead: Deep red hair, as per her portrait.
- Horny Devil: It is mentioned in the story that the Succubi are her handmaidens, and she herself does have the look.
- Mind Rape: Andariel's schitck as the Maiden of Anguish.
- Poisonous Person: All of her ranged attacks are poison-based. She even has a poison breath attack.
- Smurfette Principle: The only one amongst the seven demon lords to be female.
- Spider Limbs: Growing from her shoulders.
- Starter Villain: Andariel is the final boss of the first act in Diablo II, and the first major political force of Hell destroyed.
- Stripperiffic: Her "bra" such as it is, is basically just two pasties attached by a chain
The Lord of Pain, and Andariel's twin brother.
- All There in the Manual: His origin and the fact he is a Demon Lord only is mentioned in Cain's Journal in Diablo III or on official sites. No mention of it is made in Diablo II.
- An Ice Person: Loves to inflict the Frozen status on you, which slows down your movement and your attacks (which can be lethal in Diablo II). And his version doesn't give two shits about Cold Resistance, so any melee characters are in for serious aggravation.
- Bait-and-Switch Boss: Baal is played up to be the boss of Act II of Diablo II. You face this guy instead.
- Big Creepy-Crawlies: Really, how else do you describe a demon that looks like him?
- The Brute: The only one amongst the Seven Great Evils to not get any sort of Character Development, Evil Plan or even part in the story; he only shows up as the guardian of Tal'Rasha's tomb with no explanation inside the game, and the only reason he is so memorable is because of how incredibly hard he is to defeat. In fact, you don't even know he was one of the Lesser Evil if you didn't went check on the internet or read Cain's Journal in Diablo III.
- Creepy Twins: With Andariel.
- Lightning Bruiser: One of the main reasons he is remembered as That One Boss amongst the fans. This guy is huge, inflicts massive damage (to the point he sometimes kills you with one hit) and is insanely fast.
- Loves the Sound of Screaming: According to one of the loading screens in III, the screams of pain of other beings is a symphony to Duriel's ears.
- More Teeth than the Osmond Family: You know he is subjected to this trope when you can still see said teeth even on his considerably smaller avatar.
- Non-Elemental: While all of the other Demon Lords have a good arsenal of ranged attacks, Duriel only uses melee attacks. Not that he needs much else to kick your ass, though...
- To the Pain: His schtick being physical pain to match with Andariel's mental anguish.
Voiced by: Jim Ward
, Sofia Pirri (as Emperor Hakan)
The Lord of Lies. A pupil of Mephisto, Belial is known to not feel comfortable on the battlefield, instead relying on tricks and lies to get to his ends. In Diablo III
, he and Azmodan attempts to seize control of Sanctuary, taking advantage on the Prime Evils' apparent deaths. Belial manages to take over the city of Caldeum, impersonating the young Emperor Hakan without anyone even noticing. He serves as the main villain in the second act, as well as The Man Behind the Man
- Attack of the 50-Foot Whatever: He starts out as a relatively small being for a demon lord, but once he goes One-Winged Angel, he becomes gigantic. Possibly subverted though, given that the damages to the throne room is undone when his defeated plus his epithet as 'The Lord of Lies', strongly implied that it's all just an illusion.
- Bad Boss: He has absolutely zero faith in Maghda and constantly reminds her of that, and frequently threatens his minions with eternal torture if they fail him.
- Cold-Blooded Torture: He describes torturing "A Vizier's assistant", in one of his correspondences with his minions. Apparently he found the experience amusing, but was disappointed that the victim's mind broke too easily, and he could only babble mindlessly after the torture had ended.
- Consummate Liar: His shtick as he himself is the embodiment of lies. When you first meet him in Act II he's pretending to be the Child Emperor of the city you're in, stringing you along until the end when he reveals his true form.
- Dirty Coward: How Azmodan sees him, since he despises his tendencies to hide behind disguises and tricks. The Barbarian is hinted to see him as this as well.
- Eldritch Location: Sends you down there after he gets his One-Winged Angel form.
- Genius Bruiser: A skilled manipulator and schemer, but also one of the most difficult bosses in the game.
- Informed Ability: His defining trait, being a Consummate Liar. His identity is pretty obvious the first time you talk to him. Though unlike Azmodan, he at least does accomplish something with his manipulating skills (He is already controlling Caldeum by the time you arrive).
- Manipulative Bastard: Just like Diablo, there's a reason he's referred as the "Lord of Lies". He took control of all Caldeum through mere manipulation, without everyone in the town noticing.
- Nice Job Fixing It, Villain: Had "Hakan" not started to use magic to stay in contact with the party (magic is, in universe, only usable after years of training and study), Belial likely would have been able to keep the party fooled.
- The Man Behind the Man: He was the one behind Maghda and her Dark Coven in the first arc.
- One-Winged Angel: Damage him well enough and you get this.
- Red Oni, Blue Oni: The blue to Azmodan's red, preferring subtlety and manipulation and resorting to combat only after being exposed, in contrast to his brother's overt use of military aggression.
- Smug Snake: Not as much as Azmodan, but still has shades of it. Fittingly enough, his favorite minions are snake demons.
- Two-Faced: Reinforcing his Consummate Liar motif, Belial literally speaks out of both sides of his mouth.
- Villainous Breakdown: If you take the messages he sends to his minions in account, he gradually suffers one; as you advance in the game and as Caldeum is starting to rebel itself, his notes become more angry, irritated and urging. This reaches the point where, when your character actually gets his hands on the Black Soulstone before him, he drops the act and attempts to destroy Caldeum as a whole.
The Lord of Sin. Azmodan is famous to be one of the greatest General in Hell, having won several battles against Angels by the past (not that we get to see any of his strategic prowess
). In Diablo III
, he and Belial try to take over Sanctuary following the Prime Evils' apparent death. After learning the Black Soulstone's existance, he unleashes his legion in an attempt to get his hand on it, so he could absorb it and become the Prime Evil.
- Adipose Rex: The enormously fat surviving ruler of Hell in Act III of Diablo III.
- Bad Boss: This guy does not tolerate failure and even threaten his minions with Fate Worse Than Death if they fail him.
- Big Bad Wannabe: He is trying hard to be the Big Bad, but he just lacks the competences for that. Plus, Diablo out-gambits him.
- Fantastic Racism: Towards the Nephalem, describing them as "misbegotten" and their existence as "Creation's greatest sin".
- Fat Bastard: As a direct result of representing every sort of human evil, including gluttony and cruelty.
- Four-Star Badass: The best general in Hell. At least so people say. His genius strategies seem to be limited to telling his opponents that he believes he completely outmatches them and hoping this will break their morale (he does send Ghom to infiltrate the area and holds off on mentioning said infiltration to his enemies until Ghom's men are right about to barge in and attack. That and he has Ghom wait in the Larder so that his the Player(s) would walk into the one place in the keep where the battlefield is in Ghom's favor, so Azmodan's only mistake was in telling Leah of his armies coming from Arreat Crater).
- General Failure: Despite his reputation and his tactical skills, he ends up ruining his own plans by constantly telling you what he is planning. Mercilessly mocked by the Barbarian:
Templar: They say that Azmodan is the greatest commander of all the Burning Hells.
Barbarian: His minions fall like twigs in the wind. Some commander.
- In his defense, when the hero arrives on the scene, the fortress had come very close to falling, with the catapults out of operation and the defenders scattered and unable to rally on their own. Had the heroes not arrived when they did, the defenders would have found themselves fighting on two fronts when the demons breached the walls from below, and the demon army's numerical superiority would crush the defenders from both sides within minutes. If the player character not been able to One-Man Army their way through both the demons on the walls AND the demons coming from below, the fortress would have fallen within a very short time. Azmodan's only real mistake is underestimating the player, since, as a general, he places value on armies, not individuals. The idea of a single individual, whether human, angelic, or demonic, being able to wipe out entire armies of demons singlehanded would be completely beyond his ability to comprehend.
- The Hedonist: Being the Lord of Sin, he is a lot into this; his weight suggests he eats a lot, and he is mentioned in the Book of Cain to be "close" all his female lieutenants, with Cydaea being his favourite. He takes it to such extreme that Lyndon is shocked enough to consider giving up his depraved lifestyle just so Azmodan won't think he is encouraging him.
- I Shall Taunt You: Has a bad habit of doing this to your character by using illusions to contact them and mock their effort to protect the dungeon. Unfortunately for him, those tauntings usually just end up making him look more pathetic, and he even ends up telling you his own plans in the process, thus helping you.
- Informed Ability: Like Belial, the one trait he's best known for — being an "uncanny tactician." Which...let's just say he's not.
- Jerkass: Alongside his status as the Lord of Sin, Azmodan is a rather callous dick to just about anybody he interacts with, humans and his minions alike.
- Large Ham: Oh yes. Probably even more so than Diablo.
- Nice Job Fixing It, Villain: A lot of his brillant strategies would have worked a lot better had he not be nice enough to warn you about them in his tauntings.
- Red Oni, Blue Oni: The red to Belial's blue, relying on brute force and military aggression in contrast to his brother's subtlety and manipulation.
- Seven Deadly Sins: He has seven lieutenants, each representing one of these. The only ones who make appearances are Ghom (gluttony) and Cydaea (lust).
- Smug Snake: Ironically, he is this much more than Belial. His arrogance even ends up causing his downfall.
- Fridge Brilliance: Azmodan is the embodiment of the seven deadly sins, which includes pride. So it's fitting that his arrogance and desire to taunt the player lead to his defeat.
- Spider People: He walks about using six taranula-like legs.
- The Starscream: He is attempting to find and take the Black Soulstone so that he can embed it in his flesh and use the power of all Seven Great Evils combined so he can become the Prime Evil. Diablo has the same goal in mind, only he is a lot more successful in this than Azmodan, thanks largely to his agent, Adria, being a Manipulative Bastard.
- The irony is, Azmodan after Belial's death basically is the Prime Evil, minus the commensurate power boost; he's the only surviving Great Evil, and so would rule Hell by default if he just stayed there. The only reason Diablo's plan works at all is because Azmodan succumbs to yet another one of the seven sins: Greed.
Tropes applying to both of them:
- Co-Dragons: Seven of them, to Azmodan. Five of them don't appear and aren't mentioned directly.
- Seven Deadly Sins: Ghom is Gluttony while Cydaea is Lust.
Ghom, Lord of Gluttony
One of Azmodan's lieutenants. Known for his insatiable, disgusting appetite and cannibalistic tendencies. In the game, Ghom is sent by Azmodan inside Bastion's Keep in order to attack it from the inside. He made the food reserve his hideout, and started taking prisoners in order to consume them. He is eventually killed off by the Nephalem.
- Big Eater: Probably one of the rare example to bring this trope to terrifying levels.
- Extreme Omnivore: According to Deckard Cain, he once ate several angels while they were still wearing their armor and weapons.
- Fat Bastard: He isn't as fat as Azmodan, but he comes close, and is much more disgusting.
- Gasshole: The guy can't even speak without making fart noises, his gas cloud attack could possibly be a really disgusting fart, and when he dies he lets a huge one rip.
- I Am A Humanitarian: Takes it to its worst possible extreme; he forces his prisoners to eat their comrades, and then eats them.
- Poisonous Person: He produces massive amount of toxic vapour around him, which can easily kill you if you stand in it for too long.
- Too Many Mouths: Four, to be precise. One on his head, one on each of his shoulders, and an enormous Belly Mouth across his torso.
Cydaea, Maiden of Lust
Azmodan's favorite lieutenant and former concubine, and the leader of the Succubi presumably after Andariel's death. You fight her as you penetrate into Azmodan's realm to destroy the Sin Hearts powering his invasion.
- The Baroness: Many of her quotes revolve around a desire to humiliate and break the will of the Nephalem.
- Combat Sadomasochist: She screams in pleasure at some of your hits, and seems to fantasize about what she is going to do to you.
The daughter of Mephisto. Her affair with the Archangel Inarius would lead to the creation of Sanctuary and the Nephalem.
Rakanoth, Lord of Despair
He was once a lieutenant of Andariel, granted the title of Lord of Despair. He presided over the Plains of Despair, serving as a warden and keeper of prisoners, such as Izual. After Andariel's death in Diablo II
, Rakanoth shifted his allegiance to Diablo when the latter became the Prime Evil (thus becoming the new Lord of Anguish) and assaulted the High Heavens. During Diablo's assault, Rakanoth was summoned to imprison Auriel, the Archangel of Hope.
- Badass in Distress: Imposes this on Auriel.
- Hope Crusher: This is Rakanoth's job during Diablo's invasion of Heaven, which he does by capturing Auriel. He succeeds in driving pretty much everyone in both Heaven and Sanctuary to despair before the Nephalem kills him and releases her.
An infamous demon lord personally responsible for the slaughter of millions. Long ago, he was subdued and sealed within a gem that came to be known as Dirgest's Gem. Covetous Shen has made it his mission to locate Dirgest's Gem before it falls into the wrong hands.
- The Dreaded: Shen makes it clear that his release would be nothing short of catastrophic.
- Sealed Evil in a Can: Not anymore, as of Reaper of Souls.
- You Are Too Late: He has already escaped the Gem by the time Shen and the Nephalem find it.
Greed, Baroness of the Treasure Realm
The Demon Lord who rules the Treasure Goblins and is the de facto ruler of the Treasure Realm. Apparently not
one of the Sin Lords, her existence is a mystery all on its own. She's the boss of the first major patch of Reaper of Souls
- Authority Equals Asskicking: The de facto leader of the Treasure Goblins will face the Nephalem head-on when they come to plunder her treasure hoard.
- The Baroness: It's in her title. Definitely of the Rosa Klebb variety.
- Bling of War: A preview image shows that she wears layered armlets and necklaces, along with a nice-looking cape, into her battle with the Nephalem.
- Bonus Boss: Of a sort—the portal to her realm opens by chance, and it's essentially a Bonus Level where the Nephalem can earn plenty of riches, so...
- Death by Looking Up: She can invoke this on the player by using a Ground Pound to drop treasure chests on their heads. It's also how she ultimately meets her end.
- Drop the Hammer: A preview image shows her wielding a massive war mace in her boss battle.
- Crosshair Aware: Her charge attack and chest-dropping attacks are telegraphed by "before-images" and target circles, respectively, showing where the player should try not to be in the next few seconds.
- Fan Disservice: She doesn't wear much in the way of conventional clothing. See Fat Bitch and Gonk to understand why this trope applies.
- Fat Bitch: She's just as fat as Ghom, and just as unpleasant.
- Gonk: Unlike Cydaena, another female demon, Baroness Greed is thoroughly hideous.
- Greed: Obviously, considering her name.
Humans of Sanctuary
Adria is a witch who arrived in Tristram shortly before the troubles within the cathedral began. Being a witch, she was not well-liked by the villagers and even Cain was wary of her, however he found her a valuable partner when it came to researching the evils within the cathedral. When Tristram finally fell, she was nowhere to be found, having fled before the demons arrived and tore it down. It is later learned in the third game that she was pregnant with the hero of the first game, Aidan's, child: Leah. She immediately left Leah in care of someone else after she was born and eventually Deckard Cain adopted Leah as his niece. The two are reunited in Caldeum, when the Nephalem and their party rescue her from the serpent demons of Belial. She trains Leah in the use of her hidden power, while sending the heroes on a quest to resurrect Zoltun Kulle, who has created a Black Soulstone that Adria plans to use to trap the souls of all seven of the Great Evils. She claims that once all seven Evils are trapped within, she plans to destroy it in vengeance for what Diablo did to Tristram twenty years ago.
Unfortunately, Adria has a much darker agenda. Years ago, she was one of the two leaders of the Dark Coven, and after a falling-out with Maghda, the Coven's current leader, she journeyed to Tristram, drawn by Diablo's power. She pledged herself to the service of the Lord of Terror, and gave birth to Leah for the sole purpose of using her as the vessel for Diablo's return as the sum total of all seven Evils in one being, the Prime Evil. Adria's betrayal, by far the cruelest one in the entire series, sets off Act IV, the final act of the original game, though it is not until Act V of the expansion Reaper of Souls
that Adria resurfaces, seeking Malthael and the Black Soulstone to try to bring about Diablo's return.
Voiced by: James Hong
A Jeweler that the Nephalem comes across stuffed into a barrel in the aqueducts outside Caldeum, while he was searching for a valuable cursed crucible. He tags along, but is also on a quest of his own that involves finding (and fixing) a magical jewel with an evil spirit trapped inside. He recalls the multiple misadventures (and romantic conquests) that he's had on his quest, but also states that the "never touched" truth
and that his memory isn't all that good
. There exists the possibility that he might
be an ancient Xiansai trickster-god
... or he might simply be a crazy old man. Nonetheless, he is your main go-to guy for crafting gems and jewels for your gear.Reaper of Souls
revealed that he used
to be Zei, but renounced godhood after his love was killed.
- Cloudcuckoolander: Tends to go off on tangents, and is prone to Comically Missing the Point.
- The Casanova: Presents himself as such, even stating that he's had multiple wives through his life (much more than seven, but never more than two at a time).
- Dirty Old Man: Implied, judging by his Casanova tendencies and some of his stories (one of them reveal he once tried to peek on a young female Druid during her bath because he wanted to know what happened to their clothes when druids shapeshifted.)
- Does Not Understand Sarcasm: Which leads to some funny lines when he is talking with the Wizard:
Shen: Do you think there is something to eat here? I am feeling hungry...
Wizard: Well, there are some decaying dead bodies everywhere.
Shen: How do you think they taste? I have tasted food all around the world... Oh, wait. You weren't serious.
- God Was My Copilot: If he really is Zei.
- Hero of Another Story: He's been following Dirgest's Jewel for a very long time. He finds it in Reaper of Souls, but Dirgest escaped.
- Meaningful Name: Maybe; "Shen" is the word for "god" in Chinese and Xiansai is pretty analogous to the Far East.
- Not Afraid to Die: Why should he be scared of something he hasn't done yet? It could be interesting!
- Obfuscating Stupidity: Maybe, however he at the very least knows a lot more than would otherwise be thought.
- Obsessed with Food: He likes to talk about eating an awful lot. He once said he's fine with losing his memories, as they're useless - you can't eat them, or sell them for food.
- OOC Is Serious Business: When he actually says something that is not stupid after Diablo resurrects and reaches the High Heavens, your character knows even he is aware of how bad the situation is.
- He also gets serious in Act I after the burning of Wortham and the death of Deckard Cain.
- Sequel Hook: His identity is explained in Reaper of Souls. However, the demon trapped in that jewel which he was hunting escaped.
- Stepford Smiler: His character arc in Reaper Of Souls shows his Sad Clown side.
- The Trickster: Perhaps...
- That Man Is Dead: Shen denies that he is Zei as he is no longer a god. He renounced godhood after his love was killed.
- Unreliable Expositor: Even if he isn't a trickster god, it's difficult to tell how much of his stories should be believed.
Voiced by: Michael Gough
The last of the Horadrim, an order of scholars and magi formed by Tyrael to combat the threat of the Great Evils. He is the descendant of the leader of the Horadrim, Jered Cain. Old and wise, he aids the heroes of the games by giving away useful knowledge and identifying certain items. He can come off as rambling and a bit too eager to locate certain truths. In the first game he acts as the local town elder in Tristram and is, apart from Adria who fled the town beforehand, the only survivor of the fall of Tristram, having been stuck in a cage. He's eventually rescued by the heroes of Diablo II
, whereafter he aids them for all of the remaining acts. Following the destruction of the Worldstone, he believed that the demon invasion would come instantly. When he learned this wasn't the case, he traveled about for twenty years, along with his adopted niece Leah, searching for the pieces of the Prophecy of the End Days. While in the cathedral of Tristram, he has pierced almost the entire prophecy together, just as the Fallen Star lands on the cathedral and plunges Deckard down into its depths, starting the events of the third and final game.
- Action Survivor: He is supposedly not a fighter, but an avid adventurer as he has to gather certain knowledge from dangerous places. In addition, he is incredibly lucky when it comes to surviving certain death, like the fall of Tristram and the Fallen Star landing on him.
- Ancient Keeper: Inherited the tomes of his ancestor, Jered Cain. Only late in his life did he take his duty seriously.
- Catch Phrase: "Stay a while and listen."
- Cool Old Guy: Both the player-base and the characters have a lot of affection for the old man.
- Covert Pervert: Possibly. Covetous Shen claimed the similarity between Cain and himself is that both have had "interesting experiences with Zakarum priestesses" in their youths. Shen's quite the Unreliable Expositor though.
- In one snippet of conversation in II, Cain reveals he did consort with Zakarum priestesses in his youth, and specifically notes that they did not take vows of chastity.
- Last of His Kind: The last of the Horadrim.
- My Greatest Failure: In his earlier years, he ignored the prophecies passed down from his ancestor, and as a result, he considers himself responsible for the reign of terror that Diablo unleashed upon Tristram and Sanctuary. By Diablo III, he's trying his best to make up for his previous foolishness.
- Nice Guy: He's very friendly to the PCs in all three games.
- Non-Action Guy: Far too old and creaky to go out fighting monsters, though Leah notes that he's actually clever enough to explore old tombs on his own, though she often has to drag him away when danger rears its head.
- Proud Scholar Race Guy: The last of the Horadrim, the oldest scholars and wizards in the world, though he's rather humble about it and hardly blind to their moral failures in the past.
Voiced by: Simon Templeman
A blacksmith in the town of New Tristram in the third game. His grandfather was Chancellor Eamon, a close adviser to the king, who was buried with the king's crown so that the Skeleton King could never rise again. In New Tristram, he's the one in charge of disposing the people who has been bitten by the undead. However, he hesitates as he is about to have to kill his own wife Mira, but the hero of the game assures and assists him in this task. Afterwards, he both sets up his blacksmith shop and tells the hero of the location of the crown so that the Skeleton King can manifest in physical form and finally die. When the hero retrieves it, Haedrig fixes the crown up as good as new so he or she can destroy the Skeleton King. He thereafter becomes the hero's go-to guy for crafting magical gear, setting up shop in the towns the hero goes to in order to help them.
- The Blacksmith: Haedrig's stock in trade. With enough training, he can forge some awesome gear for your character.
- Badass Normal: He's an ordinary blacksmith, but the one time he fights alongside you (to cull the newly risen dead) he does well.
- Blue Blood: During Haedrig's younger years, his family were nobles in Caldeum. When false rumors began circulating that his grandfather, Leoric's chancellor, was responsible for his madness (he actually stayed in Tristram and saved many lives during the Darkening), his father was killed by Tristram refugees hellbent on revenge.
- Doom Magnet: Sees himself as such...not entirely without merit, either.
- Drop the Hammer: Uses an ordinary blacksmithing hammer to slay undead during his sidequest.
- I Can Not Self Terminate: Not himself, but the people in New Tristram who has been bitten, including his own wife.
- Mercy Kill: He's the one who has to inflict this on those bitten.
Captain of King Leoric's knights. As King Leoric's madness became apparent and Lazarus' poisonous advice took hold of the king, Lachdanan was sent off to fight against Westmarch. When he returned from the disastrous campaign, he found the king's madness having only increased and that he was slaughtering the people of Tristram. As such, he found himself forced to slay the mad king. However, after having given the king a proper burial, he rose from the grave as the Skeleton King and cursed both Lachdanan and his men to servitude in death. While cursed, Lachdanan managed to flee as the only one, but as the curse took hold, he dared not venture out of the Tristram Cathedral for fear of turning on the people he should be protecting. The hero of the first game eventually acquired an elixir for him which allowed him to pass on peacefully. In the third game, his journal can be found scattered within the cathedral catacombs and a ghostly vision of him slaying the mad king appears before the hero fights against the Skeleton King.
- Badass Grandpa: He certainly looks old enough, and as the leader of Leoric's knights, he certainly fights well.
- Badass Normal: Went ahead of the player with nothing but a sword and some courage.
- The Captain: Of Leoric's knights.
- Cool Helmet: Grants the player his helmet, the Veil of Steel, after the completion of his quest.
- Cool Old Guy: A gritty, determined veteran out to right an awful wrong.
- Determinator: While he succumbs to the curse, he refuses to give in to the evil which constantly gnaws on him.
- Hero of Another Story: Is generally applauded as a great man and a hero of Khanduras, but his actual deeds before the king's madness took hold remain unknown.
- Honor Before Reason: He was honor-bound to obey the king's command and fight against Westmarch.
- I Cannot Self-Terminate: After being cursed by the king, he asks the player to retrieve an elixir for him that'll allow him to pass on peacefully.
- Incorruptible Pure Pureness: Of all of Leoric's knights, Lachdanan is the only one who manages to withstand the curse and retain his own will.
- Knight in Shining Armor: A noble and loyal knight who put an end to his beloved king's madness, while also managing to resist the curse put upon him. He is also remembered fondly by the villagers in Tristram for his heroic deeds.
- My Master, Right or Wrong: Very loyal to King Leoric and dutifully obeys the call to fight against Westmarch despite knowing how bad an idea it was. However, when he returns to Khanduras he finds the king slaughtering his own subjects in his madness, forcing Lachdanan to slay him.
- Old Soldier: Judging by his portrait in III, he's an old but loyal knight, who's served for many years.
- The Undead: Was turned into one by the king's curse, but thankfully he retained his mind and was helped to die by the hero of the first game.
King Leoric was a devoted follower of Zakarum and as such he placed great trust in Archbishop Lazarus from the Church of Zakarum. However, unbeknownst to him, the heart of the church had been corrupted by Mephisto and Lazarus was no exception. In the labyrinth underneath the cathedral in Tristram he found Diablo's soulstone and shattered it, unleashing the Lord of Terror, who immediately tried to possess Leoric. While Diablo failed, Leoric was maddened by his attempts to possess him and Lazarus used this opportunity to sow distrust of his own court in the king. He also manipulated the king to send his own army into a meaningless war against Westmarch which only weakened his own armies. After Diablo gave up trying to possess Leoric, Lazarus took Albrecht, Leoric's youngest son, down into the labyrinth underneath the cathedral where Diablo took over the prince's body. He was eventually slain by the hero of the first game when he came knocking, trying to find the missing prince.
- Beard of Evil: Curiously not present in the original game, but his Diablo III portrayal has one.
- Corrupt Church: Not only is he an archbishop of the Zakarum, which was corrupted by Mephisto, but he himself is corrupted by Diablo.
- The Dragon: To Diablo in the first game.
- Evil Chancellor: While Chancellor Eamon was a good man who tried his best to save lives during the Darkening of Tristram, the same cannot be said of Lazarus. Not only was he responsible for the release of Diablo from his soulstone and sowing in King Leoric much of the paranoia that plagued him and ultimately drove him mad, but he was also responsible for luring many people of Tristram to their deaths at the hands of the demonic Butcher in the depths of the Cathedral. The only two survivors of this betrayal were Griswold and Farnham, who came back crippled (in Griswold's case) or insane (in Farnham's case).
- Evil Old Folks: He literally worships the Anthropomorphic Personification of fear.
- Evil Sorcerer: When the player finally fights the guy in the first game, he proves to be quite powerful in magic, and can be quite the nasty foe to face.
- Light Is Not Good: Archbishop of Zakarum, also known as the Religion of Light, and oh dear he is not a good guy.
- Mad Scientist: Diablo III reveals that he had an old tomb infested with spiders that he did magical experiments on.
- Red Eyes, Take Warning: In the first game.
- Sinister Minister: See Light Is Not Good above.
Introduced in the third game, Leah is the daughter of Adria and Prince Aidan. After being born she was left in the care of a supposed friend of Adria's, though at some point Deckard Cain picked her up and raised her as his adoptive niece while they traveled around the world. Having been born after the Prime Evils had been slain and as such raised in a world without the threat of demons looming over the world, she is highly skeptical of her uncle's stories. She still aids him in his research, even if she does not believe in the Prophecy of the End Times that Deckard Cain searches so fervently for. A very driven young woman, she does her very best in aiding wherever she can, be it helping the guards of New Tristram or tending to the wounded all night.
- Action Girl: She is quite good with the bow and over the course of the game learns to control the hidden power within her.
- Agent Scully: Leah believes that her adoptive uncle Deckard Cain's warnings about the Prophecy of the End Days are just more of his crazy stories, and though she definitely believes in demons, she refuses to believe that their coming has any major significance. She gets over this by the end of Act I, after her uncle gets killed in front of her and she witnesses Tyrael's fall through his eyes.
- Arbitrary Skepticism: She often discounts Deckard Cain's "stories", despite seeing evidence to the contrary with her own eyes.
- Apocalypse Maiden: Used as a sacrifice to contain the essence of the reborn Diablo.
- Black Magician Girl: She becomes this under Adria's tutelage.
- Break the Cutie: Leah goes through utter hell during the course of Diablo III. Not only is she proven completely wrong about the demons, she's Forced to Watch her beloved adoptive uncle Deckard Cain get tortured and killed right in front of her by Maghda. And then at the start of Act III, she personally goes through a hellish vision from Azmodan to lure her to Arreat Crater, during which he reveals to her that he knows of her plan to trap the Great Evils in the Black Soulstone and that he's sending an entire army of hellspawn to get it so that Azmodan can become the Prime Evil. And then she's forced to keep the Black Soulstone together with her power throughout the course of the act so that the Evils cannot escape, which is incredibly painful and draining for her. And this is all before she gets betrayed by her own mother, who uses the aforementioned soulstone to use her as a vessel for Diablo to be reborn as the Prime Evil himself. Poor girl...
- Humble Goal: Despite all the horrors and epic deeds happening around her, Leah wants nothing more than to own an inn that serves good food.
- Kids Are Cruel: At one point during the quest to enter the Drowned Temple, Leah mentions that she got into a lot of fights as a girl due to the other kids considering her strange and messing with her pretty mercilessly.
- Nice Girl: One of the few genuinely sweet, decent and kind-hearted people besides her Uncle Deckard in the entire franchise.
- Parental Abandonment: Father is dead, mother is who-knows-where. She's as such raised by her adoptive uncle. Her father was Aidan, the son of King Leoric and host to Diablo at the time of her conception, while her mother comes back in the second act of III.
- Power Incontinence: Early on, she has trouble controlling the magic within her.
- Royal Blood: Played down. The importance of her being Prince Aidan's daughter is treated as moot by everyone who knows. Probably justified, she is illegitimate - conceived in a one-night stand between Aidan and Adria, and that turned out solely to be a means for Adria to have a child by the avatar of Diablo. More importantly she continues the family tradition of becoming a pawn to evil forces, which she shares with her grandpa, uncle and dad, before winding up dead.
- Stuff Blowing Up: Early in the game, when she is threatened, the magic within her tends to well up and cause a large explosion.
- Took a Level in Badass: After some tutoring from her mother Leah can better control her magic and use it in battle alongside you.
- Walking Spoiler: She is the daughter of Diablo by way of the Dark Wanderer, and becomes his vessel at the end of act III courtesy of Adria's betrayal.
King Leoric/The Skeleton King
Voiced by: Chris Metzen (I), Joe J. Thomas (III)
Leoric came to Khanduras as a lord from the east and he quickly rose to becoming king of Khanduras. He ruled justly and wisely for many years, through which he was dearly beloved by his people. Alas, this was not to be. The cathedral in Tristram from which Leoric ruled turned out to have been built upon Diablo's prison. Released by the Archbishop Lazarus, Diablo promptly attempted to possess and take over the king. While the king was too strong-willed to be possessed, the ordeal gradually made him lose his own sanity. In addition, Lazarus fed him lies, convincing him to turn against the neighboring kingdom of Westmarch, which was militarily superior to Khanduras, by making him believing Westmarch was plotting to overthrow him. Diablo eventually stopped trying to possess Leoric and instead turned on his youngest son, Albrecht. Madder than ever with grief over his son being missing, the king turned on his own subjects in Tristram, leading to the infamous Darkening of Tristram, for which the returning captain of his knights, Lachdanan, had him slain. Yet, this would not be the end of the king, as he rose from the grave and cursed the knights who slew him. He was eventually slain by the hero of the first game, Aidan, who is revealed in Diablo III
to have been his eldest son. He returns in the third game, having been awakened by the Fallen Star, however not in fully physical form. He still commands his undead legions however and sends them against New Tristram, but the hero of the game eventually manages to make him manifest physically and slay the Skeleton King for the third and final time. In addition, his journal can be found within the lower levels of the cathedral, detailing his thoughts from his arrival in Tristram to his final bouts of madness.
- Authority Equals Asskicking: Whether this trope fully applied or not while he was alive hasn't been proven, but as the Skeleton King, he's definitely a dangerous adversary.
- Axe Crazy: The reason he had to be killed; by the end of his reign, he saw everyone in the population as a conspirator and ended up executing countless innocents (including his own wife).
- Beard of Evil: When he became a madman and also still has it as the Skeleton King.
- BFS: His weapon in the first game, as part of his unique model as the Skeleton King.
- The Caligula: During the final days of King Leoric's reign, Leoric was a stark raving madman who had many people being tortured and executed under suspicion of conspiracy against the kingdom (helped along by his Evil Chancellor Archbishop Lazarus), up to and including his own wife and queen Asylla, until Lachdanan, the most loyal of his knights, was forced to slay him to put an end to his madness. While this isn't touched upon much in the original Diablo, in Diablo III, you get to visit some of Leoric's old torture chambers, and free the spirits of some of the people who suffered under his mad reign.
- Came Back Wrong: Came back as the vile Skeleton King after his death. Twice.
- Carry a Big Stick: In Diablo III, he uses a large mace in battle, known as Wrath of the Bone King.
- Cool Crown: The crown he wears is quite fancy and is also used to awaken him so that he can be vanquished one final time. Players can also obtain and wear it as a Legendary-class helmet.
- Dying Curse: "Traitors! Even in death, the armies of Khanduras will still obey their king! Even if you will not..."
- Evil Laugh: He gives out a rather hammy one when the player resurrects him in Diablo 3.
- Fallen Hero: There was a time when he was a just and wise king, beloved by his people and family. Grief at the loss of his beloved young son brought him low, the influence of the Archbishop made him worse, and the corruption of Diablo himself finally destroyed him.
- Go Mad from the Revelation: While his mind had already been utterly addled from the strain of resisting Diablo's attempt to possess him, Leoric broke completely when he found out his son Albrecht was missing.
- Hope Spot: In Diablo III, one of the journals suggests he has thrown off Diablo's madness and is going to die free. Immediately afterward, he declares all his subjects traitors and starts trying to execute them all.
- Mithril: His sword was made of this formidable alloy by Griswold.
- Reasonable Authority Figure: Before Diablo tried to take control of him, at least. Afterwards, well...not so much.
- Royal Blood: Well, he was a king.
- Sanity Slippage: Thanks to Diablo's attempts to possess him.
- Skull for a Head: As the Skeleton King.
- Tragic Villain: Leoric is ultimately shown to be just as much a victim of Diablo's torment as everybody else; the varying journals he left in his castle and torture chambers portray his descent into madness in a sympathetic light.
- The Undead: As the Skeleton King.
- Zombie Apocalypse: Delivers one on Tristram in Diablo III.
Voiced by: Susanne Blakeslee
A dark, sadistic witch leading a coven of fanatical demon worshipers
- Ambiguously Human: The white skin, the fact she is always flying around, and those weird butterfly-like things she has on her shoulders make it unclear if she is heavily corrupted, or was never human to begin with.
- The Baroness: Given her relative attractiveness and fondness for taunting her victims as she puts them through physical and psychological torment, she falls under the sexpot variant.
- Cold-Blooded Torture: Maghda is quite fond of this through the use of magic and other methods.
- Dirty Coward: She rarely goes for a direct approach, instead relying on her Triune, demon summoning, tricks and illusions. The only person she killed personally was Deckard Cain, and that was only while he was weakened and immobilized by her minions. Even when you finally confront her, she spends half of the fight behind a shield, sending demon berserker thralls to fight you. The Wizard even lampshades it by saying he/she didn't think she would have the guts to face him/her in person.
- The Dragon: She is revealed to be this to Belial when she murders Cain.
- Evil Sorceress: She's the head witch of her coven.
- Flunky Boss: Tying in with Dirty Coward above, Maghda does indeed battle the player, but for the most part she relies more on summoning minions when her health reaches specific intervals rather than actually fighting, and will attack on her own infrequently.
- I Shall Taunt You: Though not great at following through, she likes to appear in spirit form to mock and belittle the player's efforts.
- Noblewoman's Laugh: She laughs like this.
- Not-So-Harmless Villain: When she first appears, it seems that she and her Coven appear to just be a bunch of fanatical morons who don't appear to be that much of a threat. Then they attack and destroy Wortham, kill Deckard Cain and kidnap the Stranger. Needless to say, your character doesn't really take it well...
- Religion of Evil: Her Coven is a remnant of a cult called the Triune that worshipped the Prime Evils as gods, and they're very big into Cold-Blooded Torture for their various rituals, including illusions.
- Smug Snake: She thinks she's more important to Belial's plans than she actually is. She's also not nearly as clever as she thinks. Both delusions get her killed.
- Starter Villain: The architect of most of the opening events of the game, and the first major antagonist the player takes down.
- Undying Loyalty: Despite Belial being possibly one of the worst bosses ever, she is fanatically loyal to him. Even when you meet her ghost in the final act, it's revealed she is mad about what happened to Belial.
- Villainous Breakdown: It's subtle, but she displays signs of it when your character points out Belial is using her as a pawn to distract the protagonist from him.
- Wicked Witch: Well, she isn't exactly ugly, but her voice and skin still makes her a bit scary.
Voiced by: Frank Gorshin
- Bad Dreams: Mentions in the cinematic intro that he suffers from this...
- First-Person Peripheral Narrator: Marius is the narrator for the Diablo II cinematics, even though he is not the main character.
- The Insomniac: Throughout the second game's cinematics, he only gets to sleep for real once and that's out in the desert. Poor guy.
- My God, What Have I Done?: When he realizes he not only released Baal and failed to deliver his soulstone to the heroes, but that he also ended up giving the soulstone back to a disguised Baal, this is essentially his reaction. Then Baal puts an end to his misery.
- Nice Job Breaking It, Hero: Nice job releasing Baal, Marius.
- Non-Action Guy: He follows the Dark Wanderer, but stays out of the fighting for the most part. Justified, as he was just a regular guy before running afoul of this whole mess.
- Sanity Slippage: Poor guy gradually loses his sanity through the cinematics as narrated by himself.
- Unwitting Pawn: Baal tricks him into removing the soulstone from Tal Rasha's body. Then, Baal tricks him into handing over the soulstone.
- What the Hell, Hero?: In Diablo III, his apparition calls out Tyrael for abandoning him in an insane asylum, which is bad enough before you take into account that he had Baal's soulstone in his possession. The same soulstone that was the only method of banishing Baal, a Prime Evil, who was at that time on the loose and unaccounted for. Baal later murdered Marius, took the soulstone, and caused the destruction of the Worldstone before he was put down. Tyrael, notably, makes no reply to being called out, as it probably struck home.
Voiced by: Gaille Heideman
A Vecin mystic, introduced in Reaper of Souls, with the ability to see into the future. You meet her in Westmarch, during an early quest. Once she joins your entourage, she provides enchanting (the ability to change one stat on an item) and transmogrification (the ability to change the appearance of items).
- Butterfly of Doom: Her justification for not revealing most of what she sees in the future. The one time she tried to change the future she saw (by saving a girl from demonic possession), the girl's immediate family died and the girl ended up in an asylum.
- Design It Yourself Equipment: She provides a limited version of this, allowing a player to (within limits) change the appearance of each item, and reroll one stat on each item. (Exactly one stat per item; you can only reroll the same stat on an item once you've had it done.) This can be done as long as the player has the gold (and, in the case of the stat reroll, the materials) to have it done.
- Figure It Out Yourself: It's more or less outright stated that she doesn't reveal everything she sees. For her reason, see Butterfly of Doom.
- Foreshadowing: When she knows something but can't reveal what she knows, she has a tendency to resort to this.
- Jewish Mother: Her attitude toward the player-characters definitely has shades of this. She often pushes the PC to find a nice boy/girl to spend time with, and mentions they're too thin.
- Omniscient Morality License: She foresees Leah's death, but doesn't warn the player character because their vengeance gives them the strength to destroy the villain.
- Really Gets Around: She's had multiple husbands over the years, leaving each time she has a vision that leads her elsewhere.
- Romani: The Vecin are the Fantasy Counterpart Culture version of this. Myriam is one.
- Seer: Myriam is one.
- Stepford Smiler: Resorts to this as she can see what the future holds for everyone, and she cannot directly do anything to prevent bad things from happening.
Voiced by: Greg Ellis
The leader of the makeshift town militia. The first person you meet in the game, he and his men desperately try to keep the risen dead from overrunning New Tristram.
- Dropped a Bridge on Him: Dies during the attack on New Tristram by the coven. It comes out of nowhere and seems to be completely ignored by pretty much everyone in the game.
- Farm Boy: What he was before New Tristram was overrun by the risen dead.
- Heroic Self-Deprecation: Leader of the makeshift town militia after Captain Daltyn dies and he does a pretty good job at it, but he maintains that he's just a Farm Boy who's in way over his head.
- Sole Survivor: The only one to make it back from the ill-fated expedition to put an end to the dead pouring out of the cathedral.
- What Happened to the Mouse?: He suddenly disappears after the coven attacks New Tristram, leading to this reaction. His corpse can actually be found on the bridge leading to the ruins of Old Tristram, but it's easy to miss him since you have little to no reason to go there at that point in the game.
- What the Hell, Hero?: Not himself, but one of the demons trying to pull this on you in Act IV disquises itself as Rumford's ghost.
- You Are in Command Now: After Captain Daltyn and his men were overcome by the risen dead, he was the only one to make it back and suddenly found himself in command of the makeshift militia trying to keep the town safe.
The most powerful of the original founding members of the Horadrim, Zoltun Kulle is... or rather was
a mage of unparalleled power and skill, probably the best ever
. He was also completely insane
. He participated in the Horadrim's hunt and capture of the three Prime Evils , and served as the keeper of the order's Soulstones. After the hunt was complete, he lost his sense of purpose, and became obsessed with the power of the Soulstones, and with duplicating and improving Tyrael's design for them. Eventually, he left the order and retreated to the deserts outside Caldeum, where he built his Archives
, a place where he conducted unspeakable experiments aimed at creating a Soulstone of his own, which he would then use to unlock his Nephalem potential (that the Worldstone had suppressed). His evil spread so far, and became such a threat that the order rallied against him, eventually breaching his Archive and stopping him before he could complete the Black Soulstone, his creation. Since they were unable to kill him, however, the order instead removed his head, hiding it away while stashing his body in Another Dimension
, and sealed his Archive with a curse. Obviously, he's far from dead
- Artifact of Doom: The Black Soulstone.
- Bald of Evil: As per his portrait.
- Beard of Evil: Also as per his portrait.
- Deadpan Snarker: Often when disparaging others.
- Dirty Old Man: Not obvious from his dialogue, but if you look carefully, the pillars in the central hub of his Archives are statues of rather... statuesque women.
- Even Evil Has Standards: He is aware that the Angiris Archangels one held a vote for the fate of humanity, and also that Tyrael originally voted for mankind's destruction, despite the fact that "there is no Justice in murder".
- Evil Genius: The Archives and his Black Soulstone are repeatedly stated to be incredible accomplishments, especially since Zoltun had to work with the Worldstone's influence limiting his power. Even Tyrael, an archangel, is sincerely impressed.
- Evil Laugh: Has a pretty creepy one.
- Evil Sorcerer: He's a very accomplished magician.
- Evil Sounds Deep: His voice naturally registers in the Basso Profundo range.
- Evil Sounds Raspy: Combines with his naturally low voice to produce a very creepy effect.
- Large Ham: While his voice is relatively quiet, if deep, when dead, the instant he's revived he delivers possibly the hammiest performance in Diablo III:
Zoltun Kulle: My blood thunders within me! This fetid air fills my ravaged lungs! I... am alive again!
- Obviously Evil: Nobody in the party trusts him, and he's well aware of it. Nor does he make any secret of the fact that he intends to use his power to rule the world once revived. He dies because of it, but in the end it turns out he had a point regarding the motives of certain other party members.
- Sealed Evil in a Can / Not Quite Dead
- Sealed Evil In A Six Pack: Zoltan Kulle was killed and his head, body, and blood sealed in different location to ensure he never returned.
Lyndon: People say I'm bad, but no one's ever had to imprison me and dismantle my body parts. A little context would be nice.
- Villain Has a Point: And you really should've listened to him.
- We Can Rule Together: He repeatly offers this to your playable character, arguing that you and him are Not So Different due to your character being a Nephalem and that your allies are manipulating you. He does have a point on the last part.
- Well-Intentioned Extremist: Zoltun Kulle wanted to bring about a world where humanity would reign supreme in Sanctuary. The horrible things that he did to accomplish this goal (up to and including torturing and murdering his own wife in the name of researching the Black Soulstone) would damn his name among the Horadrim and lead to his death at their hands. Not for nothing did they call him "Murderer. Torturer. Monster."
- Will Not Tell a Lie: A major part of the Villain Has a Point. The whole Obviously Evil gets in the way, though.
Kulle: I am many things, Templar, but I am no liar. With all the secrets I have learned over the centuries, the truth is far more entertaining.
- You Have Outlived Your Usefulness: The vision of him that you see in Act IV accuses you of essentially doing this to him, by reviving him in order to get the Black Soulstone, and killing him once you were finished.
The son of Diomedes, Uldyssian is the main character of the Sin War trilogy written by Richard A. Knaak. Though only a simple farmer, Uldyssian would become the first of the Nephalem-descended humans to manifest his immense powers.
- Badass Being one of the first known descendants of the Nephalem, as well as The Hero of the Sin War trilogy, it'd be a surprise if he wasn't this.
- Did You Just Punch Out Cthulhu?: On Lucion who is already immensely powerful but manages to defeat him.
- Heroic Sacrifice: Uldyssian sacrificed himself to save the world, which led to the Angiris Council voting to spare humanity from extinction.
- The Hero: Of his team.
The Grand Maester
Voiced by: David McCallum
The leader of the Templar Order that Kormac belongs to. He and his followers take in criminals who wish to atone for their crimes and train them to become holy warrior to fight against evil. Or so it seems...
- Awful Truth: The Grand Maester and his Inquistors don't recruit repentant criminals, they kidnap innocent people who have done no wrong and subject them to weeks of Cold-Blooded Torture and Mind Rape in order to turn them into Tyke Bombs fanatically loyal to him.
- Broken Pedestal: Kormac was already horrified and disillusioned after learning the truth of his "recruitment", but it's not until he learns of the Grand Maester's true goals that he decides he must die.
- Damage-Sponge Boss: He has a ton of health, and like the cannibal from Act 2, he can regenerate.
- Evil Plan: As revealed in his proclamation during The Templar's Reckoning in Reaper of Souls, he intends to use the chaos caused by Malthael to perform mass abductions in order to bolster his Order's ranks, turning every citizen of Westmarch and beyond into Templars, complete with the same horrible torture and brainwashing Kormac and Jondar went through!
- Knight Templar: Fervently believes that his work is necessary to fight both the demons of the Hells and the angels of the Heavens, even after Kormac and the Nephalem tell him how warped his actions are.
Diablo Character Classes
Tropes applying to all classes
- Badass: They fight through hordes of demons, all the way to Diablo himself. They wouldn't have made it out alive if they weren't this.
- Fighter, Mage, Thief: The Warrior, Sorcerer, and Rogue.
- The Hero: Of the first game.
- He Who Fights Monsters: All the heroes of the first game became bosses to fight in the second.
- Rogue Protagonist: All of them end up as a boss in Diablo II: the Warrior becomes Diablo's new host, the Rogue becomes Blood Raven, and the Sorcerer becomes the Summoner.
Warrior (The Dark Wanderer, Prince Aidan)
A warrior who served in the Mad King Leoric's campaign against the neighboring nation of Westmarch, when this man returned from service he found his beloved homeland cursed and set out to vanquish the source of the impending demonic invasion. In the end the Warrior was able to defeat Diablo, but his fatal error was his decision to try and forever seal him away within his own body by plunging the soulstone into his head. His name is later revealed in Diablo III
to be Aidan and is also revealed to have actually been King Leoric's eldest son.
Rogue (Moreina, then Blood Raven)
A rogue captain from the Sisterhood of the Sightless Eye, she traveled from her people's ancestral home to aid Tristram against the invasion of Diablo and his minions. She returned home notably different from the experience and when Andariel invaded the rogues' monastery home, she was corrupted by the Maiden of Anguish.
Sorcerer (Jazreth, then The Summoner)
Voiced by: Michael Gough
A powerful spellcaster, member of the most powerful of the eastern mage clans — the Vizjerei Clan. He traveled from his home of Lut Gholein to help vanquish Diablo and his hellborn minions, but his experiences drove him mad. When he returned home he delved in Things Man Was Not Meant to Know
in the Arcane Sanctuary and Jumped Off The Slippery Slope
- Cool Old Guy: Judging by his character model's grey hair, he's likely rather old.
- Dead Person Impersonation: Though it's unconfirmed, it's almost obvious that Horazon is dead and he impersonates him in the Arcane Sanctuary.
Diablo II Character Classes
Tropes applying to all classes
- Badass: As per Diablo tradition.
- Combat and Support: All of the classes are a fair balance of both, but the Paladin most notably due to his auras.
- Fighter, Mage, Thief: Barbarians and Paladins under fighter, Necromancers and Sorceresses under mages, and Assassins under Thief, with the Amazon and Druid being a mix of all three, but excelling at none.
- What Happened to the Mouse?: None of them are mentioned in Diablo III, save for the Necromancer. The Sorceress's ghost appears in Reaper of Souls, which confirms the canon status of the Wizard's short story (Sorceress as the Wizard's mentor, and being killed by the Assassin).
Introduced in Diablo II
, it's a very versatile class that can play well in melee and ranged combat. May use bows and crossbows, Spears and Javelins to use her abilities better. May be able to summon a Valkyrie to help in battle. In story the Amazon is a mercenary from a nomadic culture of warrior women
from the south sea.
- Action Girl: Coming from a race of warrior women, this trope is expected.
- Boobs of Steel: She's the bustiest of the three females. She's also the one most suited for melee combat.
- Blade on a Stick: Javelins and Spears are one of her specialties, having an entire tree devoted on different ways to stab the enemy.
- Chainmail Bikini: To start with, but her later armor-sets defy this.
- Fire, Ice, Lightning: Her skill trees include the ability to infuse her javelins and arrows with all three of these elements, as seen below:
- Game-Breaking Bug: Almost all of her melee abilities are bugged to the point of uselessness, such as the bolts in Lightning Strike doing no damage, while fend, as soon as any hit misses in the sequence or is interrupted (including by any of the Amazon's passive damage avoidance skills), all subsequent hits will miss while the animation plays out and you are beaten to death.
- Jack of All Stats: Starts very balanced stat-wise.
- Magic Knight: Javelin/Spear Amazon, due to most of her abilities also having lighting/poison properties.
- Ms. Fanservice: Until she gets stronger armor, covering her body more.
- Overshadowed by Awesome: Spearazon is this towards Werewolf/bear druids, Paladins, and Barbarians for this reason. Javazon, on the other hand, averts this.
- Valkyrie: Can summon one to aid her in battle.
Voiced by: Carrie Gordon Lowrey
A class introduced in the expansion. Can become one of the fastest characters but is not that bulky
. Can play as a melee warrior with martial arts or ranged with elemental damage with her traps
. In story she is from the Viz-Jaq'taar, also known as the Order of the Mage Slayers, an ancient order originally founded by the Vizjerei Clan to hunt down and eliminate rogue magi.
- Boyish Short Hair: Unlike the Amazon and Sorceress, who have long hair
- Casting a Shadow: Has two good abilities based on this to summon a shadow of herself to help in fighting.
- Face-Heel Turn: The Wizard's short story revealed that at some point following the events of II, she turned against her former comrades and murdered the Sorceress.
- Fire, Ice, Lightning: Can use all three elements in different attacks, with Phoenix Strike capable of using all three.
- An Ice Person: Her Blades of Ice technique.
- Kick Chick: If the player is using a build based on Martial Arts, she may become one of those.
- Mage Killer: As mentioned, her entire order is composed of these.
- Master of Unlocking: Like the Rogue before her, the Assassin does not need a key to open locked chests.
- Kunoichi: Closest one to the series as a whole, really.
- Playing with Fire: A number of her techniques, such as Fists of Fire, Fire Blast, Wake of Fire and Wake of Inferno
- Shock and Awe: Claws of Thunder, Shock Web, Charged Bolt sentry, Lightning Sentry and Death Sentry.
Voiced by: David Thomas
Introduced in Diablo II
. A very bulky class designated to go melee in battle. Can use various weapons with efficiency, has a good list of battle skills and his Warcries have nice effects to him and companions. In story he is a warrior from the city of Harrogoth.
- Badass Normal: Unlike the others, the barb relies entirely on his physical strength.
- Bald of Awesome: Partially, as he's still got a ponytail, but it's enough for him to qualify.
- The Berserker: His Berserk attack. It's very powerful but drops his defenses to 0.
- Charles Atlas Superpower: Many of the barbarian's abilities are implied to come from this sort of thing (natural resistance from surviving a tough environment, increased speed and stamina from constant combat practice and hunting, etc.)
- Crutch Character: Breezes through normal and the first half of nightmare difficulty with ease, but is considered the worst of the seven classes lategame.
- Spin Attack: His Whirlwind ability. Specially when used against a group of enemies.
- Status Buff: By using his Warcries, he can raise Defense, HP, Mana, and Skill Levels.
Introduced in Lord of Destruction
. A warrior of nature who specializes in summoning animals and spirit pets, transforming and using fire and wind based attacks. In story he is a Warrior Poet
from a tribe of forest-dwelling Barbarian exiles, practicing nature magic.
- Bears Are Bad News: He can summon a spirit bear to fight for him, or even transform into one himself.
- Blow You Away: His wind attacks that can give cold or physical damage.
- Carry a Big Stick: Mauls are good for him since it has a fast attack speed and it gives solid damage.
- Jack-of-All-Trades: Can either choose to be a fighter or a mage, but excels at neither.
- Nature Spirit: Most of his summons are these to one degree or other.
- Playing with Fire: His fire elemental skills and Fire Claws attack used when transformed.
- Summon Magic: One of his spell trees including the before mentioned bears and wolves he can also summon.
- Shapeshifting: Can transform in a Werewolf or a Werebear to go melee with more efficiency.
- Status Buff: His spirit pets can raise HP, Attack Power, and Speed.
A user of the arts of the dead introduced in Diablo II
, who has troubles if going to battle physically, but is a great caster, using bone and poisonous spells, summoning minions or cursing his enemies. In story he is a priest of the Cult of Rathma come out from the underground city of the eastern jungles to help restore balance between life and death.
- Bad with the Bone: He's easily the darkest and most anti-heroic of the heroes, and he's wearing a skull as a pauldron. Much of his equipment and skills also involve bones.
- Balance Between Good and Evil: Their philosophy, which means that so long as demons are wreaking havoc on Sanctuary uncontested, they'll fight them.
- Dark Is Not Evil: This guy dresses with skull motifs, uses a morbid magic based on poison, curses and raises the dead, and apparently has some weird tastes; but judging by his dialogue, he is at worst an Anti-Hero. One of this Necromancer's apprentices appears in Diablo III and he is firmly on the side of good, putting troubled spirits to rest.
Voiced by: Larry B. Scott
A holy warrior introduced in Diablo II
. Essentially a melee class with a few ranged spells and auras that give him and the party various bonuses, as well as debuffs to the enemies. In the story the Paladin is one of the mighty Knights of Westmarch who fought against and defeated the armies of King Leoric during his reign of madness. While the original Church of Zakarum has long since become corrupted
, the Paladins long ago split with it in protest against its increasingly harsher methods
in spreading the faith. Despite this, they still actively work to spread their brand of the faith of Zakarum.
- Bolt of Divine Retribution: Fist of the Heavens calls down a bolt of holy magic to smite foes and subsequently spreads out Holy Bolts to harm undead.
- Cast From HP: Sacrifice utilizes the Paladin's health for a powerful strike, but it can very deadly for the Paladin himself.
- Combat Medic: Can heal allies with Holy Bolt. Also, his Prayer aura.
- Defector from Decadence: The Paladins that settled in Westmarch all defected from the Church of Zakarum as it gradually became more and more corrupt.
- Drop the Hammer: Blessed Hammer summons a hammer that swirls around the Paladin and strikes his foes.. The Warhammer is also one of his preferred weapons.
- Fire, Ice, Lightning: Has auras based on offense and resistances of those. Vengeance is a Spell Blade of all three of them.
- An Ice Person: His Holy Freeze and Resist Cold auras.
- Healing Hands: The Paladin is capable of healing allies with the Prayer aura or by targeting them with Holy Bolt.
- Holy Hand Grenade: Uses holy magic to smite his foes.
- Knight in Shining Armor: As a Knight of Westmarch he's clad in very shining armor and is devoted to furthering both good and the cause of his faith.
- Nerf: Blessed Hammer no longer ignores enemy resistances as of 1.13.
- Shock and Awe: Holy Shock and Resist Lightning AURAS. Has part of this used in Fist of Heavens.
- Spell Blade: With the ability Vengeance the Paladin infuses his weapon with elemental magic.
- Status Buff: Has auras that raise attack power, speed, physical defenses and magical resistances.
- Super Speed: Charge, which can be used for its intended purpose of quickly reaching and attacking an enemy or be used as this to travel over large distances (provided one has the spare mana potions to keep it up).
Voiced by: Liana Young
The basic caster class of Diablo II
; she can choose from the Fire, Ice, Lightning
trees to cast very variable spells. In story, she is a magi from the all female clan of Zann Esu, from which all members are hand picked from a young age to study magic to perfection. The canonical name of the sorceress who helped in defeating Diablo is Isendra
. She is also the mentor of the Wizard from Diablo III
- The Obi-Wan: To the Wizard. The Wizard encounters her ghost in Reaper of Souls.
- So Proud of You: She is proud of what the Wizard had become when (s)he meets her ghost.
- Squishy Wizard: Can avert this with good armor and her ice armor abilities to an extent.
- Spell Blade: Her less then useful Enchant spell.
- Stripperiffic: Shows the most amount of skin in her default appearance.
- Teleport Spam: Has a teleport ability that lets her ignore terrain
Diablo III Character Classes
Diablo III Players Characters/The NephalemTropes applying to all classes
- Badass: Sure, all player characters in Diablo were this, but these ones especially stand out as being the first to get a real victory against Diablo, not to mention actually get him into a Villainous Breakdown.
- Beyond the Impossible: They successfully escape from the Realm of Terror, something Diablo specifically says nobody has ever managed to do.
- Deadpan Snarker: They all have their moments of this, though the Demon Hunter and the Wizard are the most prominent.
- The Dreaded: One of the cultists writes about losing sleep after hearing about an enemy that has singlehandedly killed dozens of cultists, especially since he's been sent to keep a look out for him/her.
- Everyone Calls Him Barkeep: No matter how you name your character, he/she will always be referred to either as a "Hero/Heroine" or by their class name. "Nephalem" will become the most frequent designation he/she will get after The Reveal.
- Fighter, Mage, Thief: Barbarians and Crusaders as the fighters, Wizards and Witch Doctors as the mages, and Monks and Demon Hunters as the thief.
- Genre Savvy: All of the characters are incredibly well-learned in a lot of tropes that occur in the Diablo universe, from Belial's schemes to obvious traps, the characters will usually comment on it, but spring it anyway knowing they can handle it.
- Immune to Fate: Stated to be their ability; since none of them has his fate written in the Scroll of Fate, they are the only ones who can Screw Destiny and save the Creation from Diablo.
- Nephilim: The Nephalem are pretty obviously based on the Angel half-breeds from the Bible.
- One-Man Army: Both gameplay-wise and story-wise, those Player Characters are incredibly good at obliterating entire armies of their own. Best demonstrated in Act III, where a single one of them is enough to defeat Azmodan's legions.
- Rage Against the Heavens: As Reaper of Souls wears on, the player character becomes increasingly aware of how useless the angels are; even the Witch Doctor refers to them as annoying at best, an active danger to humanity at worst. By the end, the Nephalem sees the angels as little different from demons, which in some character classes causes some noticeable distancing between the Nephalem and Tyrael.
- Roaring Rampage of Revenge: Against Maghda after Deckard Cain's death.
- Even more so against Adria in Reaper of Souls. While the Demon Hunter is by far the most driven about this, even the normally kind and forgiving Witch Doctor relishes in getting an opportunity to kill her.
- Sanity Slippage: By the end of Reaper of Souls, the loss of Leah and the realization that the Angels are no better than the Demons has taken a serious toll on the Nephalem's sanity, leaving them dark, bitter, and violent to the point that even Tyrael begins to wonder if they will remain heroes for much longer.
- Shipper on Deck: Starts encouraging Kormac to act on his feelings for Eirena and her to give him a chance late in Reaper of Souls.
- Stripperiffic: All of the female characters (except the Crusader) begin the game wearing very little clothing.
- Lampshaded in one of the dialogues between the Enchantress and a female Wizard:
Enchantress: Do all women dress like you, in your country?
Female Wizard: Well, I do show slightly more than most.
- Supporting Protagonist: Granted, their role isn't minor in any way, but other than fight the enemies, they have no direct leading in the plot. They don't even show up in the cinematics, as those focus instead on Leah and occasionally Tyrael.
- ...Until Reaper of Souls, in which the protagonist plays a major role in the story. And your hero will also appear in the ending cinematic.
- Transhuman: All of them are revealed toward the game to be Nephalem, the Angel/Demon hybrids humans are descended from. This is apparently the reason they are so unusually powerful, as well as what makes them Immune to Fate.
"I tire of the empty battles I once craved. I wander, outcast, while my tribe curses the gods who abandoned us."
Voiced by: Dorian Harewood (male), Athena Karkanis (female)
The sole returning class from Diablo II, Barbarians play similarly to their earlier counterpart. Earlier, Blizzard stated that the DIII barbarian was the same as the DII version, but this is no longer the case
. The Barbarian uses Rage, which builds up when using certain abilities, but fades away when not in combat. The female Barbarian is given the name "Sonya" in Heroes of the Storm
- Amazonian Beauty: The female barbarian is huge and quite muscular, but no less of a beauty for it.
- Badass Beard: The male Barbarian, as per his portrait.
- Badass Grandpa: The male Barbarian appears to be a couple of decades older than the other heroes.
- Barbarian Hero: They're both Barbarians from Horogath. And both heroes, obviously.
- The Berserker: His energy is Rage, which when maximised causes the Barbarian to go even more into a rage.
- BFS: While the Barbarian cannot do the One-Handed Zweihänder thing like his Diablo II counterpart, he or she is the only class in the game that can wield Mighty Weapons, which run the gamut from giant one-handed cleavers and axes to giant two-handed clubs and swords.
- The Big Guy: The largest of the six classes, and the largest human character in the game. You tower over all other NPCs.
- Continuity Nod: He can summon the three ancestor spirits that were bosses in Diablo II.
- Death Seeker: According to the entries in their journal, the Barbarian wish nothing more than getting a honorable death in the hand of a Worthy Opponent. By the end of the game, though, they admit that while this is still something they are looking for, they realize now that there are many things worth living for.
- Dual Wielding: One of the three major classes who can do this, the others being the Monk and the Demon Hunter.
- Enemy Mine: In Act 3, the irony of working alongside the people of Bastion's Keep, their sworn enemies, is not lost on them.
- Game-Breaking Bug: Using the Barbarian's Charge ability right into a cinematic (Ghom and Cydaea's boss battles) will loop the Charge ability on the Barbarian to remain permanent. Any of the rune power-ups for Charge can get stacked on the exploit, but the 8% life leech that originally comes with Charge is the biggest part of the exploit because it works with ALL your damaging attacks after activating the exploit. The insane life-regeneration, increased damage and even the possibility of PERMA-STUN turns the Barbarian into an unstoppable juggernaut that borderlines God Mode. You will only truly die if you just simply stopped trying to fight.
- In a Single Bound: The Leap skill, which lets them jump in the air and smash into all enemies in the immediate vicinity, dealing extra weapon damage and slowing them. It can also be used as a fast way to close distance to enemies.
- Ludicrous Gibs: The Barbarian's Cleave ability with the Rupture rune is quite capable of producing this en masse.
- Mighty Glacier: The Barbarian focuses on Strength, which increased their damage output. They're also slow and bulky, which means they take more hits than other, more maneuverable classes.
- Old Soldier: The male Barbarian.
- Parental Abandonment: It is not known what happened to the Barbarian's mother, but he lost his father in his youth to an archer in battle with the forces of Westmarch. The barbarian climbed the walls of Bastion's Keep and kept his emotions in check until he found the one who did it, whereby he went berserk on him and strangled him to death.
- The Quiet One: Compared to the other classes, the Barbarian's journal entries are short, terse, and to the point.
- Spin Attack: The Whirlwind skill, which allows you to damage multiple foes around you at high speed.
- Statuesque Stunner: The female barbarian is taller and more buff than most of the male PCs.
- Status Buff: The Barbarian's Shout abilities (such as Battle Rage and War Cry).
- Stripperiffic: Both of sexes, in their unarmored look when you start the game, so applying vanishing dye to equipment will keep them looking like that. Of course, this is a pretty standard look for Barbarian Heroes everywhere.
- Super Mode: Wrath of the Berserker transforms your Barbarian into a powerful warrior even larger than their usual form with big white hair and serious melee power, in addition to being immune to certain status effects until it wears off.
- Unstoppable Rage: A trademark of the Barbarian, especially when Wrath of the Berserker is invoked.
"I stand alone. And if they keep coming, I will never stop killing!"
Vengeful harbingers of righteous doom who bring swift judgment and death to the hellish creatures daring enough to trespass on the mortal lands of Sanctuary. The Demon Hunter goes Guns Akimbo
with crossbows, and uses a variety of traps and devices to keep enemies at bay. Their energy is divided into Hatred, which replenishes quickly and focuses on offense, and Discipline, which replenishes more slowly and keeps the Demon Hunter out of harm's way. In the tie-in story and Heroes of the Storm
, the female Demon Hunter's name is Valla.
"I must carry out the will of the Patriarchs. When they need to see, I am their eyes. Where they wish to strike, I am their fist! Where they would ignite the light of truth, I am their torch!"
Holy warriors from the Theocracy of Ivgorod who believe that the madness and chaos of Sanctuary are destined to be brought into order, and that it is their sacred mission to assist their thousand and one gods in doing so. Monks are physical attackers who are very good one to one but have difficulty with crowds. They use Spirit, which is built up through combos and specific moves, and can be used for devastating attacks.
- Mission from God: The driving force behind everything the Monk does in the game, starting with their journey to investigate the fallen star that fell near New Tristram. Come Act III, it really starts to show that the Monk believes they must be specifically created/chosen by the gods to defeat the various (Prime, Lesser) Evils.
- Not Afraid to Die/We All Die Someday: In the various conversations with the people inside Bastion's Keep, the Monk makes it clear that they accept and are in fact perfectly fine with the fact that they could die anytime. The Monk values balance more than anything, and without death, there would be no balance to life.
- Ornamental Weapon: Unless its a Power Fist or daibo, the monk will rarely if ever use their weapons to hit anything.
- Power Fist: One of the Monk's weapons of choice, the other being the daibo. The designs range from your average brass knuckles to Blades Below The Shoulder. And there is the legendary Sledge Fist, which is basically a glove attached to a slab of concrete covered with spikes.
- Shock and Awe: As the name implies, the Monk's starting skill, Fists of Thunder, adds lightning to their punches. This skill can be further enhanced with runes like Thunderclap and Static Charge as the Monk grows in level.
- Simple Staff: The Daibo, one of the Monk's signature weapons, they also don't use the Magic part of a Magic Staff and only really use it as a bludgeoning tool.
- Statuesque Stunner: The female Monk. Not as much as the female Barbarian, but she is still easily as large as most male NPCs.
- Sugar and Ice Personality: Both male and female monks displays shades of this on occasion, most notably by warming up on Leah, the Enchantress and even Lyndon at one occasion:
Lyndon: If I die, will you bury me with dignity?
Monk: I will study the question.
Lyndon: What?! After all I did for you?
Monk (chuckling): Don't worry, my friend. I shall bury you.
- Supernatural Martial Arts:
- Rapid-Fire Fisticuffs: Their Way of the Hundred Fists skill, of which the second attack has the Monk delivering a flurry of seven lightning fast strikes, which can be upgraded to ten with a rune.
- Stone Wall: There's a build dedicated to monks going all resistances and other defense stats to make use of their high defense stats.
- Teleport Spam: Seven-Sided Strike uses an offensive version of this.
- Warrior Monk: Which goes without saying in a game like this, crosses over with Church Militant and Religious Bruiser.
- Wolverine Claws: Their primary weapon type. Even gets referenced with a unique claw weapon.
- You Are Already Dead: The Exploding Palm technique. The Monk strikes their enemy three times, the third one being a seemingly innocent strike that adds a symbol above the opponent's head. They then start to bleed, the bleeding only gets worse if they move. Finally, when they die, they explode in a fountain of blood and bone.
Sage conjurers, enchanters, and mystical warriors who are driven by a charge to maintain spiritual balance and harmony in the violent world of Sanctuary. They command ancient magics rooted in the primal powers of life and death, and are adept at summoning fearsome, shadowy creatures. They use Mana, which replenishes slowly and can be drained from enemies. Heroes of the Storm
game the male Witch Doctor the name "Nazeebo".
- Bad Powers, Good People: The Witch Doctors' abilities are often quite sinister—hurling spiders, poison, and flaming skulls, to say nothing of summoning zombies—but they are unquestionably heroic.
- Bald of Awesome: The Male Witch Doctor.
- Baleful Polymorph: The hex spell, which turns enemies into chickens...or, if you select one of the runes in particular, turns the Witch Doctor into a chicken (that soon explodes in the enemy's face).
- Bears Are Bad News: The Gargantuan summon is a flaming skeletal bear, and one of the runes for Zombie Charger turns it into a trio of Zombie Bears.
- Beware the Nice Ones: The Witch Doctor is perhaps the kindest and most personable of the player classes, but when they have a chance to exact revenge against the witch Adria, they obviously look forward to it.
- Blow Gun: At least one default ability manifests as this.
- Spider Swarm: Some of their spider-related spells have a vein of this trope to them. At highter level, it allows you to summon a Spider Queen that spawns smaller spiders.
- Throw Down the Bomblet: Fire Bomb is a supernatural equivalent of this, as the Witch Doctor hurls a flaming skull that explodes in the enemy's midst.
- Traumatic Superpower Awakening: The connection with the spirits manifested after the death of a little sister.
- Voodoo Doll: One of the Witch Doctor's options when equipping an off-hand item.
- Weaponized Animal: The Witch Doctor's choices for attacks include a rather extensive menageries: Bats, Frogs and Toads, Spiders, and Zombie Bears, to name a few.
"Since my youth, I have been told that I was special. A prodigy of vast potential."
Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. They manipulate all manner of forces to disintegrate, burn, and freeze their foes, and they can control time and light to teleport, create powerful illusions, and deflect oncoming attacks. They use Arcane Power, which regenerates quickly. However, their spells have cool-down times, due to the dangers of channeling too much energy. In the tie-in short story on the Diablo III
website, the female Wizard's name is Li-Ming.
- Appeal to Force: Basically what happened in the Wizard's backstory.
- Arbitrary Scepticism: Despite being a magic user in a Dark Fantasy world full of demons, angels, ghosts, and many other supernatural things, the Wizard outright tells Shen and the Templar they doesn't believe in Gods or an afterlife. They get better however, eventually admitting that, after all that happened, they doesn't really know what to believe in anymore.
- The Archmage: On the way to becoming this. Indeed, the Wizard already has abilities not only falling under the three standard elemental categories (Fire, Ice, and Lightning), but also Wind/Force, Arcane, and even Time.
- Badass Bookworm: When Kormac wonders what ancient tomes lay buried in dungeons, the Wizard also shows curiosity, and seems to want a look. One of their offhand items is a spellbook.
- Badass Longrobe: Par for the course, although the female wizard's one is much skimpier.
- Child Prodigy: The wizard was originally just a poor kid living in a slum somewhere in Xiangshi. However their talent was so great that they were quickly brought into the mage clans despite their background. Their raw talent allowed them to quickly master their order's forbidden arts and TKO a master sorcerer.
- Colony Drop: The aptly named Meteor spell, whose ultimate skill rune calls down a much larger version of the base spell (and incurs a cooldown).
- Deadpan Snarker: All characters have their moments of this, but the Wizard is especially prone for doing this almost all the time.
- Death Ray: The Disintegrate spell, which sends out a bright orange beam of pure laser death that disintegrates any monster the Wizard kills with it. Except Fallen, Unless you're wielding Sever.
- Elemental Powers: Much like the Sorcerer and Sorceress, the Wizard's powerset is based on these. Having access to ones outside of the Fire, Ice, Lightning trinity is due to the Wizard's willingness to study what the Vizjerei consider Dangerous Forbidden Techniques.
- An Ice Person: Ray of Frost, Frost Nova, Blizzard and Ice Armor are all based on cold, and the passive skill Cold Blooded increases the damage done to chilled or frozen enemies.
- Blow You Away: Wave of Force, which pushed both enemies and projectiles away.
- Shock and Awe: Shock Pulse and Electrocute are two of the Wizard's primary attacking skills (which cost no mana) based on lightning, and Storm Armor summons a thunderstorm that follows the Wizard, striking enemies around the Wizard with thunderbolts.
- Pure Energy: Arcane spells such as Energy Twister, which summons a tornado made out of pure energy. Energy Armor, meanwhile, summons a energy barrier around the Wizard that translated to a considerable increase in armor.
- Playing with Fire: Meteor deals fire damage, while Shock Pulse and Explosive Blast can be upgraded with runes to deal fire damage instead of lightning and arcane damage, respectively.
- Time Master: Comes in the form of Slow Time, which summons a stationary bubble around the Wizard that slows enemies' moving speed, their attack speed and the speed of enemy projectile attacks.
- Energy Beings: A late game spell lets the Wizard become one. In-game, this gives her/him a new astral form, the ability to produce shockwaves by hitting the ground and an enhanced version of the disintegration spell that doesn't cost anything in mana. Naturally, the form only is temporary.
- Equivalent Exchange: Why the other mages fear them so much in the backstory. They defy or ignore the laws of Equivalent Exchange that bind other mages, because they believes their cause is just enough that any magical fallout from their actions is a small price to pay.
- Expy: Of the Sorceress in the previous game. Fitting, as the Sorceress from II was this character's mentor.
- Flat Earth Atheist: Say they doesn't believe in the afterlife in dialog with Kormac literally while fighting ghosts.
- Frickin' Laser Beams: The Disintegrate and Ray of Frost spells resemble this.
- Game-Breaking Bug: Using the Wizard's two spells Teleport and Archon in a certain way did something completely unintended on Blizzard's part: God Mode. Thats right, an exploit that made Wizards impervious to all incoming damage whatsoever. Unsurprisingly, it has since been fixed.
- Glass Cannon: Even has a passive skill named this, that increases damage at the cost of reduced defense.
- Immortality Seeker: Implied in Reapers of Souls; one of the Wizard's journal entries mentions they have been studying ways to extend their lifespan, and successfully found a way to live several centuries. They also wonder if killing Malthael will cause people to no longer die, and, when the answer turns out to be no, are resigned to finding another way to be immortal.
- Magical Girl Warrior: The female version resembles this much more than an average RPG wizard archetype, being Asian in a Mini Dress Of Power and featuring distinctly anime-inspired attacks, from a Wave Motion Gun to Roboteching missiles.
- Mind over Matter: Mentioned in several talent descriptions, specifically those that offset the usual Squishy Wizard weaknesses. Apparently it is routine for wizards to augment their bodies with magic to withstand the rigors of combat.
- Pride: The Wizard's hat, so to speak, and why he's/she's called a Wizard instead of a sorceress or mage. In-Universe, "wizard" is considered a vulgar appellation to apply to a magic-user.
- Robe and Wizard Hat: The game has no robes, but the wizard hat is a special type of helmet exclusive to the Wizard. They're quite proud of them, too, if the loading screen is to be believed.
- Screw the Rules, I'm Doing What's Right: The other half. The Vizjerei believe in holding back their power. The Wizard believed that if they have the power to help people, then they should use it.
- Storm of Blades: The Spectral Blade skill evokes this, summoning a multitude of cuts in front of the Wizard when used.
- Squishy Wizard: One spell is specifically designed to render them invulnerable for a short time to compensate for this.
- Teleport Spam: With a certain glyph, or a certain source, the cooldown on the Teleport spell is delayed, allowing the Wizard to teleport multiple times in rapid succession.
- Teens Are Short: The Wizard is the only player-character who is under 20. Fittingly, the male and female Wizard are the shortest out of all the classes with the male Wizard especially dwarfed by other male characters like the Barbarian and Crusader
- Tomboyish Ponytail: The female Wizard.
- Why Did It Have to Be Snakes?: Though they never say it outright, the Wizard's quest journal in the Caves of Aranea indicates that they're none too fond of spiders.
- Wuxia: The Wizard has elements of this in their clothing design and storyline.
- Zettai Ryouiki: The female Wizard, grade A. It's exclusive to just a few armor sets, though. Just like with the other classes: the better the armor gets, the more skin it covers.
"By the Light be damned!"
Introduced in Reaper of Souls
, the Crusader is part of a special unit of the Paladins that long ago pushed eastwards on a secret mission to cleanse the faith of Zakarum from Mephisto's corruption. While Crusaders can use any one-handed or two-handed melee weapon, their special weapons are one-handed and two-handed flails, along with a special Crusader Shield for defensive skills — and with a special passive skill called Heavenly Strength, they can use a two-handed weapon AND a shield at once. The Crusader's abilities are powered by Wrath, which regenerates slowly but can be built up quickly through melee attacks.
- Amazingly Embarrassing Parents: Upon meeting the ghost of the Crusader's Master in Act V, said Master begins to reminiscence the times when the Crusader was still a young crybaby. The Crusader denies it ever happening but their voice loses that calm edge it always had and sounds more like a teenager embarrassed by their parent's words.
- Badass Creed
"Armored by faith; driven by duty; bound to kill the enemies of Zakarum. Sworn to live as a Crusader, and to die as one."
- Bald of Awesome: The male Crusader is a badass with a shaven head.
- Berserk Button: Don't mock their quest to redeem their faith, as Haedrig does when all hope is lost, literally, early in Act IV.
Seeking redemption for some corrupt faith? Don't lecture me, crusader. Crusader: *icy*
I've devoted my life to that redemption, Haedrig. Tread carefully.
- Blood Knight: Seems to genuinely enjoy a good fight.
when encountering a champion pack: "A foe worth killing!"
- Bolt of Divine Retribution: Fist of the Heavens, like the Paladin ability in Diablo II, calls down a bolt of light to smite foes.
- Brutal Honesty: When Haedrig finishes repairing the crown, he'll remark how he wants his life to mean something. While the other classes will request that he build gear for them on the journey ahead, the Crusader goes the extra mile and tells him exactly what he's in for.
Haedrig Eamon: I need something more than making spades to occupy my mind. I want my life to mean something.
The Crusader: Then join my crusade. The work is hard, the rewards are few, and you'll likely die.
Haedrig Eamon: That does sound meaningful... and awful.
- Church Militant: While the Church is corrupted, the Crusaders themselves continue to serve the cause of Zakarum and eventually cleanse it of corruption.
- Cool Horse: The ability Steed Charge summons a magical horse which picks up the Crusader to charge unimpeded through a group of enemies for a short time. The Stampede rune for the Phalanx skill also summons some to charge forward, adding a chance to stun enemies hit to the skill.
- Cultured Warrior: Hand-in-hand with their courteous demeanor, even in combat the Crusader's boasts are among the more poetic of the player characters.
- Deadpan Snarker: Though all the heroes have this, the male Crusader's take on this is much more direct and barbed, which is put in sharp contrast to his otherwise professional, courteous demeanor and speaking style.
- The female Crusader, while being a lot less snarky than the other female player characters (save for the witch doctor) still has her moments.
- Death from Above: Falling Sword teleports the Crusader away and down upon a group of enemies. It's described as the Crusader essentially becoming an artillery shell.
- Drop the Hammer: The Crusader is capable of conjuring hammers infused with holy magic, which they either throw straight at their foes or send spinning around themselves in a circular pattern to hit every foe in its path.
- Epic Flail: The Crusader wields a huge flail as their signature main hand weapon.
- Expy: The male Crusader is partly a visual expy of Kormac, as a heavily-armored religious warrior, but he's far less hammy. The female Crusader is clearly meant to be Brienne of Tarth, right down to the voice.
- The Fundamentalist: Averted. An early conversation in Act 1 reveals that the Crusader feels that people are free to follow whatever faith brings them comfort. For instance, when Haedrig mentions that his deceased wife was locked up when they first met, the Crusader asks with surprise if she was a criminal. Haedrig replies that she imprisoned for being a witch.
Crusader: (cheerfully) Well, at least she wasn't a criminal.
- Glacier Waif: Unlike the male Crusader, who's almost as large as the Barbarians, the female Crusader isn't much taller than the Demon Hunter or Wizard, and not much more muscular either — but she can still carry a two-handed weapon in one hand and a giant shield in the other while dressed in full plate armor.
- Good Is Not Soft: Although the Crusader is one of the nicest playable characters of the game, do NOT make the mistake of messing with the innocent around them. You WILL regret it.
Crusader: The Light have mercy on you, Maghda, for I will not.
- Hair of Gold, Heart of Gold: The female Crusader has long blonde hair.
- Holy Hand Grenade: Like the Paladins, the Crusaders utilize holy spells to burn and smite their foes.
- It's the Journey That Counts: In an early conversation, the Crusader states that even if they don't succeed in cleansing the Order of Zakarum from corruption, they believe their journey still holds meaning.
- Knight Errant: A descendant of a entire order of them spreading out for their quest.
- Knight in Shining Armor: Though the developers seem to prefer the term battle-scarred armor over shining armor to describe them.
- Lady of War: The female Crusader.
- Legacy Character: Each Crusader takes on an apprentice who takes on the identity, armor and weaponry of their mentor when they die.
- Light 'em Up: Most of their abilities, with some rune variants changing damage types to non-holy changing the look away from this trope. The biggest one in the Crusader's repertoire is their Heaven's Fury ability which summon a large beam of light straight from the sky to copiously smite the enemies nearby where the beam connects to the ground.
- Light Is Good: The Crusader's easily one of the most openly noble heroes, making their use of holy-based powers rather fitting.
- Lightning Bruiser: The Crusader has been described as a war-machine made human, and being so heavily armored as to be considered an immovable object. The One-Handed Zweihänder passive skill below reinforces this, and originally applied a movement speed penalty, leaning the class into Mighty Glacier territory. A recent patch removed the movement cap associated with the passive, turning the Crusader into a class able to wield a 2-handed weapon, a towering shield, and full plate armor simultaneously while moving just as quickly as any other class.
- Luckily My Shield Will Protect Me: Heavily specialized in the use of shields, even more so than the Paladin.
- Magic Knight: One of the more traditional examples in the game, the Crusader boasts an impressive array of weaponry, an enormous shield, and hardened plate armor, yet still has a significant number of ranged and melee spell-like abilities such as calling down pillars of light and fire, and is empowered with Light to strengthen both attacks and defenses.
- Mentor Occupational Hazard: An unfortunate and inevitable part of being a Crusader. An apprentice can become a full fledged Crusader only by inheriting the name and the armor of their Master who died in combat.
- Nice Guy: The Crusader's quite friendly and easygoing when talking with allies, and is often sympathetic whenever they're upset.
- One-Handed Zweihänder: The Heavenly Strength passive skill allows the Crusader to wield a two-handed weapon in one hand and a shield in the other.
- The Paladin: The Crusader is a Paladin devoted to the search for a way to cleanse the faith of Zakarum. Even when they learn that the root cause of the corruption (Mephisto) has already been dealt with, their mission is not ended, as they believe that the quest still has importance.
- Practical Taunt: The Provoke ability does this, taunting enemies around you to attack you for a short duration in addition to generating some Wrath, with more for more enemies affected by it.
- Pre Ass Kicking One Liner: During the mini-introduction to one of the game's larger enemies, the Colossal Golgor, the character comes upon three shaman who summon in a beast with gory effect. All the other classes will comment in dismay on the horror of the ritual or its "evilness" as the beast bursts in and begins to attack. The Crusader?
"Ah. Finally, a challenge."
- The Quiet One: Compared with the other classes, the Crusader doesn't waste words and speaks with the greatest succinctness (and politeness). They also have a penchant for understatement, for instance reacting to news that Demon Lord Belial has taken over Caldeum by promising to "have words with him".
- Running Gag: On a related note, the Crusader tends to use "having words"◊ with someone as a euphemism for killing them.
- Seeker Archetype: They seek to find and destroy the corruption within the Zakarum church. Even with Mephisto dead, their quest continues, as they believe the quest itself has importance.
- Shield Bash: The Crusader doesn't just use their shields to defend themselves, but also uses them to bash in the heads of their foes.
- Summon Magic: The Crusader has the ability to summon a magical horse to ride or a group of soldiers to charge their foes.
- Take Up My Sword: Every Crusader living the present time of the Diablo universe is the latest of a long line of apprentices that took up their mentor's equipment and adopted their name to continue the crusade.
- Tranquil Fury: Most of the time, the Crusader will maintain a calm attitude, even when it's clear that they're absolutely livid.
- Walking the Earth: The Crusader order's modus operandi is their crusade, wandering the planet doing good deeds in the hope of somehow finding a way to cleanse the Zakarum's corruption along the way. The Player Character Crusader freely states they doubt they'll be the one to succeed in the order's quest and fully expects to die on the road undertaking it.
Mercenaries (Diablo II)
A group of people who can be hired to assist the player in Diablo II starting with the defeat of Blood Raven.
Tropes That Apply As A Whole:
- Fighter, Mage, Thief: Desert Mercenaries and Barbarians as Fighters, Ironwolves as Mages, and Rogue Scouts as Thief
- Four Is Death: The reason there isn't a merc in act 4? No-one would brave through hell just for money.
Voiced by: Glynnis Talken
The Hirelings of Act I are available from Kashya in the Rogue Encampment. As Rogues, they specialize in the use of Bows and can be useful for ranged support. If the Rogue Hireling has any special abilities (Fire or Cold arrows), they will be listed in the recruitment window.
The Hirelings of Act II are available from Greiz in Lut Gholein. They specialize in Melee Attacks. If Hirelings have any special abilities, they will be listed in the recruitment window.
- Javelin Thrower: Subverted. He can't throw them, and as a result, only makes use of them from the melee damage. Spears and polearms are better choices as a result.
- Status Buff: Thanks to their auras.
- Stone Wall: Defense Aura Mercs. But given good pikes, they can do respectable damage.
The Hirelings of Act III are available from Asheara in Kurast. They specialize in Lightning, Fire, and Cold spell attacks. The Hirelings special abilities will be listed in the recruitment window.
The Hirelings of Act V are available from Qual-Kehk in Harrogath once you have finished his quest.
- Badass Normal: Lacks any magical properties, much like the playable counterpart.
- BFS: Their preferred weapons since shields aren't allowed on them.
- In Name Only: Averted. They can even equip Barb-only helms!
Followers (Diablo III)
Tropes applying to the whole group
- Dark and Troubled Past: All three of them have this to an extent.
- Deconstruction: A Lawful Stupid Knight Templar, a Lovable Rogue Casanova Wannabe and a Cloudcuckoolander Black Magician Girl. Pretty standard fantasy fare, right? Well...
- Fighter, Mage, Thief: Kormac, Eirena, and Lyndon, respectively.
- Heroic Second Wind: How the game justifies their health replenishment. When they receive mortal damage, they collapse, breathing heavily, then stand back up in a few moments at full health with a comment that they almost died.
- Noble Male, Roguish Male: Kormac and Lyndon, respectively. They even provide the page quote.
- Ragtag Bunch of Misfits: Only your character from Diablo III would be able to assemble a team consisting of a Knight Templar, a Lovable Rogue, a Genius Ditz enchantress, and one of the playable characters from Diablo III. ESPECIALLY in this world...
- Sequel Hook: They all have unfinished business that, it is hinted, will be addressed in an expansion.
- Still true as of the end of Reaper Of Souls. Lyndon wants to find out why his love (and his brother's wife) killed her husband, while Eirena wishes to establish an Order in honor of her sacrificed Sisters. Kormac wishes to find other templars to inform them about the truth of their order.
Kormac the Templar
"Black magic bars our way...but the will of a Templar is stronger!"
Voiced by: Dominic Keating
- Adorkable: While Kormac's usually a confident, hammy Blood Knight Knight Templar, he gets rather awkward and embarrassed with regards to the opposite sex. He (poorly) denies his attraction to Eirena, requires the PC's pushing him forward the entire way to try to ask Eirina to stay with him (and then words it instead as just adventuring with him which might have caused Eirena to not get the entire implication of his question in spite of responding yes), and random dialogue in Act II can have to PC ask if there are any women in the Templar Order which he admits there isn't, causing Leah to rhetorically question "Shouldn't the Templars accept anyone willing to fight evil"? aggressively, with Kormac responding meekly that's a grand idea which he should mentions to the Order's higher-ups.
- Anti-Hero: He's pitiless and unforgiving towards wrongdoers (especially betrayers of the Order like Jondar) and sees nothing wrong with his order's practice of simply executing criminals—at least when you first meet him. On the other hand, he's passionate about helping the villagers and farmers who are endangered by the monsters and undead horrors that are loose in the land.
- The Atoner: His explanation of his reasons for becoming a Templar is that he was a criminal taken in by the Order, and that his service is atonement for his past sins, which he no longer remembers due to the "purification" that was part of his initiation. It's later subverted when he discovers that, in all likelihood, he has nothing to atone for, and was merely convinced that he did so that the Order could make use of his skills.
- Badass: When you first meet him, you have to free him as he is being cursed by sorcerers while stripped of his armor and weapons. As soon as you get him free from the curse, he helps you kill them with his bare hands.
- Black and White Insanity: Kormac's views on morality are highly simplistic, to the point that he can't understand how evil can walk in the day because to him it's obvious that Light Is Good and Dark Is Evil. Unfortunately for him, the world he lives in isn't nearly so clear-cut.
- Blade on a Stick: His preferred weapon, but he isn't limited to just that.
- Blood Knight: This side of Kormac usually surfaces when you come up against an elite pack.
- Boisterous Bruiser: As shown when killing certain foes: "That was a worthy foe, GLORIOUS!"
- Break the Haughty: His experiences over the course of the game, particularly if the player goes through all of his conversations, leave him a much humbler man than he was when he first appeared. By Act IV, he acknowledges that he's misjudged both the Player Character and Lyndon and apologizes to both for his arrogance.
- Call to Agriculture: Well, he can see the appeal.
"Some days, I think I would have been happier living a simple life. A farmer does not accomplish great deeds, but he sows his seeds and sees a harvest in good time. There is peace to be found in such gentle accomplishment."
- Captain Obvious: He has a bad habit of reiterating things...
- Celibate Hero: It's implied that being a Templar requires a vow of celibacy. In Act V, after defeating the Grand Maester of the Templar order, the Player Character will convince Kormac that he is no longer beholden to his Templar vows and he can finally act upon his feelings for Eirena.
- Chick Magnet: Minor example shown in a few dialogues, Kormac complains about Lyndon telling him there's a bunch of women in Caldeum staring toward his breeches (which is entirely true, he was embarrassed enough before Lyndon pointed it out so explicitly), and a female scholar in Westmarch for Reaper of Souls can tell the PC that Lyndon's (of course) hitting on her and continues that the "armored one" traveling with them is more to her tastes. Kormac is a Celibate Hero in spite of this.
- Cold-Blooded Torture: This is what Kormac's "initiation" into the Templar order basically amounted to. Kormac calls it necessary to cleanse and purify him of sin. The Player Character doesn't see it that way. The Wizard in particular is outraged, telling him that the Inquisitors "treated him like an animal. Worse than an animal." As revealed later, the Templar Inquisitors don't give a damn about the guilt or innocence of an initiate, and will gladly pile false sins upon an innocent if they consider him a potential asset to the order, as happened with Kormac and his brother-in-arms Jondar.
- Crutch Character: He has a regen aura and two different healing abilities, both of which make him the go-to Follower for early game, but once you get to a level where you can compete in the higher difficulties the enemies start to outstrip his ability to heal you, and he'll be dead half the time anyway since he's a close-range fighter.
- Doomed Hometown: In Reaper Of Souls, when Westmarch comes under attack. He doesn't take it very well.
- Go Mad from the Revelation: He is afraid this might happen to him if he ends up discovering things he might not like about his order. Eventually averted; he is shocked and horrified when he finds out what the Inquisitors did to him and probably many other innocent people, but as he points out later, his faith is not that weak, and he will try to bring his order back in the right way rather than quit and go evil like Jondar did. When he later finds his order is irredeemable, he resolves to free his fellow templar from their indoctrination.
- Good Is Not Soft: He is unwilling to forgive betrayal and judges criminals should all be executed immediately after his crimes. His nice behavior when interacting with your character is still enough to keep him in this territory.
- Holier Than Thou: Can come off as this at times, especially early on in the game.
- Just Friends: Kormac is clearly infatuated with Eirena, but he doesn't know how to express it. Eirena is completely oblivious to how Kormac feels.
- Knight Templar: Literally, though he is a rare heroic example; even though his conception of justice tends to be extreme, he has good intentions and is open-minded enough to not just team up with but genuinely befriend the player character, even if he or she is a class with radically different beliefs than his own such as a Witch Doctor (a class that thrives on Creepy Good and Dark Is Not Evil) or a Monk (who Kormac seems to actually embrace as a kindred spirit). Played straighter by his order; when he discovers that the Templar brainwashing was being done by the commands of his order's leader, he pulls a What the Hell, Hero? on them.
- Large Ham: "BY ALL THAT IS HOLY! Do you see that enemy over there?!"
- "That was a worthy foe! GLORIOUS!"
Lyndon the Scoundrel
"I am the most honest thief you will ever meet."
- The Atoner: The PC can eventually get him to reveal that he sends most of the wealth he steals back to Kingsport to support his brother's wife and children and to pay off the Merchant's Guild in order to someday get his brother released from prison, in an effort to make up for the theft he pulled that got his brother, a city guardsman, put in jail in the first place. In the expansion, this ends in tragedy.
- Badass Longcoat: Acquires one of these as he gets higher in level.
- Badass Mustache: Just look at his portrait.
- Badass Normal: No holy training like the Templar; no mystical powers like the Enchantress; and none of the special talents that the players classes have. He STILL holds his own.
- The Casanova: He clearly has a bad habit of flirting with every pretty woman he meets, up to and including Auriel. Yes, including your character if you choose to play a female.
- Casanova Wannabe: Of course, the female playable characters, Eirena and Leah reject him when he tries something. Male PCs even tells him point-blank that women don't like him as much as he thinks they do, which he shrugs off. Only Myriam shows any interest in him.
- Character Development: When you meet him, he seems like nothing but a sleazy rogue, more of a Nominal Hero more than anything. By the third act, however, the events he's been through have brought out a nobler side in him:
I really didn't expect all of this when we met. Beat
. But now Leah, Adria, Tyrael — even poor old Deckard Cain
— they're all depending on you...and, I suppose, on me.
- Dark Is Not Evil: He uses assassin-like moves, his design becomes more and more dark as his level raises, he is clearly not very honest, but he is at worst a bit of a jerk.
- Deadpan Snarker: Especially in his dialogues with Kormac.
- Drowning My Sorrows: Lyndon does this after his brother is murdered.
- Everyone Has Standards: Even he finds Azmodan's and Cydaea's depraved tendencies to be disgusting and creepy.
- Foreshadowing: One of the random encounters you can find is helping an alchemist save his brother from a cult. When he rewards you before departing, Lyondon replies: "Don't worry about it. Brothers should keep together." This is a hint that he still thinks well of his own brother, and is secretly sending much of the gold he steals to pay off said brother's prison bail.
- Greed: His motivation for almost everything, including joining you (according to him, the more dangerous a quest is, the better is the reward).
- Honey Trap: When first encountered, he's been seducing a farmer's daughter and convincing her that he's in love with her in order to obtain a valuable relic, a method it's clear he's used sucessfully more than once before. When the relic turns out to be a bust, he latches onto the player character as an excuse to abandon the girl.
- Jerkass: He is a womanizer, prone to relying on Honey Traps, often sarcastically mocks Kormac's idealistic behaviors and has no scruples regarding stealing items from inside the group. However...
- Jerk with a Heart of Gold: As much of a jerk he can be, he genuinely shows concern for Leah after Deckard Cain got killed in front of her, even advising you to talk to her, arguing he can't do it himself because "he is not good with those things." And apart from that, he gets a few other moments to show that deep down, he's a good guy. By the end of the game, it's pretty clear he is a much better person than he initially appeared to be.
- Lovable Coward: He claims that his brother taught him to use the crossbow because he was quick to run. The Demon Hunter, who specializes in crossbows, takes umbrage to the implication.
kill those things before they kill me! ...I mean us!
- Lovable Rogue: Turns out to be one of these.
- Lust: His other major motivation, at least according to Kormac, who calls it "a calling that comes from below his waist."
- Noodle Incident: Lyndon has a lot of these kinds of stories.
Lyndon: (against Succubi)
Naked infuriated women trying to kill me? This reminds me old days in Kingsport... Lyndon: (alternate to the above)
Angry naked women attacking me? This is my summer in Westmarch all over again! Lyndon: (near the end of Act III)
As far as ridiculous situations go, this is definitely near the top for me. (...) Although... there was that one time with the barmaid and the chicken feathers
- Not Me This Time: Since he was a thief and loved his brother's wife, she immediatly assumed he purposely caused his brother to end up in jail so he could get her back... when in truth, it really was an accident, and he genuinely didn't intend this to happen.
- Poisonous Person: One of his spells involves poisoned arrows.
- Robbing the Dead: At one point, the hero asks if he'd ever stolen from a tomb before. He asks if it counts as "stealing" if they don't need it anymore.
- Sibling Triangle: The only woman he really loved married his brother. Strangely, that woman ended up killing his brother....
- Shaggy Dog Story: Reaper of Souls reveals why he never seems to clear his brother's bail even after all the gold he sends to Kingsport in his name. His brother has been dead for years.
- Trying to Catch Me Fighting Dirty: Of the A Handful for an Eye type.
- Vitriolic Best Buds: With Kormac by the time Reaper of Souls happens. Shows heavily in their conversations when helping with the other's character quest.
- Weapon of Choice: Bows and Crossbows
Eirena the Enchantress
"I have left everything behind... Only hope guides me now."
- Self-Made Orphan: When Eirena and her sisters learned that the Vizjerei lord who raised them were in the business of summoning demons, they waited till he and the other Vizjerei gathered together to summon a greater demon and then killed them all. Pity about the Dying Curse, though.
- Stripperific: Her initial top covers... well... very little of her body. It's even lampshaded during Act III when she complains about her dress not being appropriate for the weather, and the player snarkily asking her if it's really appropriate anywhere. She slowly loses this as she levels up, eventually leaving the only bit of skin shown from her face and some Zettai Ryouiki.
- Survivors Guilt: Out of the five girls put in stasis by the Prophet, she is the only known survivor; two of the others are dead, and the last two have not been heard from. Her guilt is doubled when she realizes her other sisters willingly sacrificed themselves to make sure she survived to the present date, a sacrifice she would never have asked for herself. She feels sympathy toward the one sister who accepted a Deal with the Devil to avoid this fate, and wonders what she might have done in the same situation.
- True Sight: She can see through the illusions of Belial's minions.