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The Warrior

https://static.tvtropes.org/pmwiki/pub/images/dicey_warrior.jpg
"I'm here to have fun and fight monsters!"

A cheerful dude aiming to win himself a monster truck, as well as prove himself the strongest guy in the world. Good at rolling with the punches, especially since he can reroll up to three times every turn.

  • Boring, but Practical: His special ability allows him to reroll dice three times a turn, and the Warrior's playstyle tends to be looking for the highest possible rolls, more so than any other class. However, the Warrior is often able to use any single high roll better and more reliably than any other contestant.
  • Challenge Seeker: His reason for entering the dungeons, with the prize of a monster truck an afterthought. After beating the game, he comes back to the dungeon because it's a great workout.
  • Childish Tooth Gap: Is missing one of his teeth, and is straightforward and cheerfully oblivious to the danger he's in.
  • Color-Coded Characters: Sky blue, with dark blue pips.
  • Covered with Scars: Mostly in the form of missing chunks along the edges of his dice body, along with a long red scar over one eye.
  • Dumb Muscle: He's good-natured but none too bright, exemplified by his repeatedly taking Lady Luck's words at face value.
  • Heroes Prefer Swords: His artwork always shows him with one, even when he doesn't necessary start with it.
  • Limit Break:
    • His default one is "Fury", which doubles the effect of his next attack, but in the Parallel Universe, it locks him out from using the same attack in the next turn.
    • In Reunion, he gets "Barricade" instead, which instantly adds 3 Shield. Additionally, he can use special workout cards to learn the techniques of his fellow contestants and change his Limit Break:
      • The Thief Technique gives him "Berserk", which doubles the damage he deals on enemies for the rest of the turn.
      • The Robot Technique gives him "Optimise", which gives him three Re-Equip Next stacks, allowing him to reuse an item up to three times.
      • The Inventor Technique gives him "Focus", which turns all his dice into 6s.
      • The Witch Technique gives him "Crystal Ball", which makes him roll three extra dice.
      • The Jester Technique lets him call Jester for backup, who takes over the fight for the rest of the turn.
      • There are four workout cards that give him victory points: 100 Pushups, 100 Situps, 100 Squats, and 10km Run. They unlock "Omnislash", which deals 9999 damage but requires six 6s over the course of the battle.
  • Lovable Jock: In Reunion, he reveals that he's making a fitness regimen and is writing a fitness manual. He also applies this in battle by using single-use workout cards to deal extra damage or give himself some permanent stat boosts to compensate not being able to get them by leveling up.
  • Shout-Out: Some of his workout cards in Reunion are pop culture references:
  • Unnecessary Combat Roll: This trope is parodied with the Warrior's special ability being "Combat Roll", allowing him to reroll a die. In Reunion, he can reroll all his unused dice up to twice per turn.
  • World's Strongest Man: He enters the dungeons in hopes to become the strongest fighter there is.

The Thief

https://static.tvtropes.org/pmwiki/pub/images/dicey_thief.jpg
"I'm not here to make friends. I'm here to win."
This contestant's here to make cold, hard cash. And what does he plan to do with his winnings...? Anything he wants. Tends to specialize in wearing down his opponents through a barrage of smaller attacks, and 'borrowing' their equipment to use against them.

  • Achilles' Heel:
    • Dagger builds have trouble with anything that either reduce their ability to get waves of damage onto enemies (Weaken, Curse, Dodge, Armor) or punishes them for doing so (Thorns). They also tend not to like it when Curse goes off on their dagger at the wrong time.
    • Countdown builds really suffer if something prevents them from comboing off, such as being hit with a lot of Freeze or having a Curse shut down their Crowbar or Wrecking Ball.
  • Color-Coded Characters: Green, in his case.
  • Death of a Thousand Cuts: His starting primary weapon — and probably the most consistently effective one he gets — is the Dagger, which is infinitely reusable but only takes dice showing 3 or below. A Dagger build Thief wins by doing many, many attacks that hit for Scratch Damage (which means the Thorns enemy status is his Achilles' Heel).
  • Devious Daggers: Shown carrying twin daggers; his standard equipment only starts him with one, but it's endlessly reusable.
  • Dual Wielding: He's shown wielding a pair of daggers.
  • Eyepatch of Power: Wears one on his left eye, adding to his "rogue thief" aesthetic.
  • I'm Not Here to Make Friends: Declares almost word-for-word that he didn't enter the dungeons to make friends in his initial selection screen quote.
  • Limit Break: "Unlucky Roll", which rolls four 1-dice. Turns into 'Hook' in his "Finders Keepers" challenge, which lets him use a piece of equipment an extra time, and 'Trips' in "Upticks", which gives him three more dice of the value of the current uptick. In Reunion, he gets "Berserk", which makes him deal double damage for the rest of the turn.
  • Loot Command: The Finders Keepers move in the challenge of the same name requires some investment, but enables him to steal a piece of equipment after defeating his opponent. Only works once per fight.
  • Only in It for the Money: The Thief's chosen prize is a billion dollars, with which he quite reasonably says he can buy anything else he might want. Lady Luck finds this annoyingly unimaginative.
  • Power Copying: 'Borrows' equipment from his opponents, offering him access to various enemy skills.
  • Smooth-Talking Talent Agent: As of the Reunion update, he's taken this role for the other contestants and is threatening to take Lady Luck to court for still not having paid them their agreed-upon compensation for winning the game.
  • Video Game Stealing: His default innate ability is to "Steal" enemy abilities by copying them, and he also has an optional "Pickpocket" skill that lets him get an extra coin from each enemy he uses it on. The Finders Keepers challenge allows him to take an enemy's equipment after beating them, and in Reunion, he can choose to permanently keep a copy of one of the enemy's cards for the rest of the battle and stash it in his inventory afterwards.

The Robot

https://static.tvtropes.org/pmwiki/pub/images/dicey_robot.jpg
"BEEP BOOP, HUMANS!"
Hopes to completely eliminate their need to sleep in the name of greater efficency. Can roll as many dice as they want, but only so long as they stay under a safe range. If they manage to hit their limit precisely, they'll score a Jackpot, but overheating disables all their moves.

  • All-Loving Hero: After beating Lady Luck, their level select quote mentions they've come back to the dungeon because they view the monsters as their friends and brought thoughtful gifts for them.
  • Color-Coded Characters: Silver-gray, with screws serving as their pips.
  • Difficult, but Awesome: The Robot gets a challenge to successfully use the Dragon's Tooth item, which lets you do 4x a single dice of damage but can only be unlocked by rolling seven dice in a row without going over your CPU limit — which is usually impossible unless you build an equipment loadout around it (with an upgraded Overclock and Cooling Fan).
  • Limit Break: "Autoroll", which ensures that they score a Jackpot. In the quest that lets them pick their dice, this becomes "Two More Dice", which gives you two extra dice that can't make your equipment disappear like how your normal rolls can. In Reunion, they get "Fury" instead, which doubles their next action.
  • Magikarp Power: Their Precious Egg level-up reward requires you to load six consecutive dice in reverse order starting from 6. Upon opening it, you'll receive a random powerful item such as the Fury Spell or one of Scathach's attacks.
  • Manipulative Editing: In Reunion, they blame the audience's perception of them as an unsympathetic The Spock type on their footage being edited by Lady Luck.
  • Mechanically Unusual Class:
    • Their Calculation Meter lets them roll as many dice as they like so long as they stay under their total limit. Fill it up precisely, and you score a Jackpot, rewarding you with an extra ability; push your luck too far and go over, and all your moves but weapons immune to errors are disabled.
    • One quest, "You Choose, You Lose", replaces the blackjack minigame with the ability to choose whatever dice you wish. However, each time you pick a dice, there's a 50% chance that one of your items will disappear for the rest of that turn.
    • In Reunion, their dice are replaced with coins, and they have to flip them in order to use their equipment. If they reach the target and hit jackpot, they can convert silver coins to gold ones to use equipment that need them, but if they go over the target, all of their equipment except those that are immune to errors are disabled.
  • Money Mauling: The theme of the Robot's abilities in Reunion, where their dice are replaced by coins.
  • Non-Human Non-Binary: The Robot goes by they/their pronouns, and upon entering the dungeon became a, well, robot.
  • Obsessively Organized: Before they entered the dungeons, they were the kind of human who used color-coded charts to schedule their life down to the minute, which Lady Luck (who by her nature thrives on chaos) finds distasteful.
  • The Sleepless: Becoming this is their main goal.
  • Was Once a Man: All the player characters started as humans before being transformed by Lady Luck into anthropomorphic dice, but in the Robot's case in particular, they seem to have started as a human with a trace of Obsessively Organized whom Lady Luck turned into a "robot" as part of her sick sense of humor.

The Inventor

https://static.tvtropes.org/pmwiki/pub/images/dicey_inventor.jpg
"Oh wow, this place is so cool! The doors! The spotlights!"
A seeker of knowledge, hoping to win complete understanding of everything in the universe. Can take any equipment and turn it into a new gadget for her to use freely in battle... but her drive to learn and experiment means that she'll toss out the old in favor of creating something new after every fight.

  • Breakable Weapons: Ends up having to treat all her weapons like this, since she's compelled to destroy one of them to make a new gadget after every battle (two, in the "Double Rubble" episode). Her episode "The Inevitability of Rust" plays this trope more conventionally — rather than having to destroy a piece of equipment after every battle, all equipment has a durability score (starting at four uses remaining) and only becomes a new gadget when used up. This returns in Reunion, but the durability score is 3 instead and she immediately exchanges the broken equipment with a random one instead of turning it into a gadget.
  • Color-Coded Characters: Light orange.
  • Curious as a Monkey: Peppers Lady Luck with questions during her intro, and her gameplay revolves around her taking things apart and making them into new gadgets to play with. Her level select quotes revolve around her asking questions about how the dungeon physically works.
  • Gadgeteer Genius: Transforms equipment into various gadgets which don't require any dice to operate. However, she celebrates each victory by tossing out that gadget and making something new, burning through her inventory.
  • Ignoring by Singing: She sings to herself as her fifth episode begins, rejecting Lady Luck's attempt to tempt her into making a deal.
  • Limit Break: "Focus", turning all her unused dice into sixes, but it doesn't work on locked dice. It can be used to bypass the Bounty Hunter Rule in the Bonus Round, which prevents you from rolling 6s.
  • Literal-Minded: When Lady Luck asks her what brought her to the show, she replies by describing the make and model of the train she and the others took there.
  • Nerd Glasses: Sports a pair of orange glasses and is the Gadgeteer Genius among the contestants.
  • Pig Latin: At the end of Reunion, she asks if she and the dice can go down the dungeons again without "ady-lay uck-lay".
  • Power Copying: Can transform standard Thief gear into Steal gadgets, enabling her to copy one of the enemy's items each turn.
  • Thunder Hammer: Her weapon is a regular claw hammer, which also shocks the enemy on a 6.
  • Unnecessary Combat Roll: She gets the Warrior's Combat Roll in Reunion, allowing her to reroll a die.
  • Wrench Wench: The Inventor was apparently a cute girl before being forcibly transformed into a dice. As the Gadgeteer Genius among the contestants, one of her starting weapons is a Spanner.
  • Youthful Freckles: They're tiny, but her cheeks are covered with freckles, showing how innocent she is.

The Witch

https://static.tvtropes.org/pmwiki/pub/images/dicey_witch.jpg
"Hey, everyone! I'm #blessed to be going on this amazing adventure with you!"

Voiced by: Adriana Figueroa

This charming caster's also an up-and-coming vlogger who'd like to have ten million followers - all real ones this time. No bots, thank you kindly~! She can fill her spellbook with a variety of powers, which she must invoke before using them.

  • Color-Coded Characters: Violet, with purple pips that match the sash on her witch's cap.
  • Difficult, but Awesome: Boasts some powerful spells, but using them requires specific dice rolls to invoke them, followed by another die to actually cast.
  • #HashtagForLaughs: Her repeated usage of #blessed is a bit of a Character Catchphrase.
  • Improbable Weapon User: Don't have any use for your dice 'cause they don't have the right numbers, or they're on fire? Chuck them at your enemies for chip damage! It even bypasses Dodge!
  • It's the Journey That Counts: Repeatedly claims that she's more interested in the experience than being rewarded. Though when Lady Luck tells her that if she doesn't declare what she's playing for, she won't earn anything for winning, she quickly offers up her request for ten million actual followers.
  • Limit Break: "Crystal Ball", which rolls three extra dice. In her Halloween episode, she instead gets "Jetpack" to instantly let her flee a battle, useful if the player messed up a puzzle, and in Reunion, she gets "Skip", which gives her a new puzzle.
  • Magikarp Power: The Witch's first handful of fights can be hard: only a few dice, only a couple of spells in her spellbook, meaning that she can very easily find herself with nothing to do except lob the last couple of dice at people's heads. When she gets up a good head of steam during a fight, however, she can be rolling a dozen dice a turn and have a use for every single one.
  • Mechanically Unusual Class:
    • She can have up to six spells in her spellbook, which need to be invoked into one of her four spell slots with the appropriate die before she can cast them. She normally starts with one Prepared slot, and reaching certain levels lets her choose between having another Prepared slot or an Upgraded one, which makes any spell copied into that position more powerful.
    • Her episode of Reunion is one single Puzzle Boss fight against Madison.
  • Playing with Fire: In addition to being able to use fire-based magic (among many others), she's shown forming a small flame over one hand on the Selection Stage. She also, uniquely among the player characters, can turn the Burn status effect against her enemies, discarding burning dice by throwing them at her opponent so they take the damage instead. She can also exploit this by using the Crucible to intentionally turn her dice into fiery ammo.
  • Social Media Before Reason: Lady Luck lampshades that of all the goals of the player characters, wanting ten million social media followers is probably the least practical — although since no one ever actually gets the prize at the end of the game it's a moot point.

    Your Host(s) 

Lady Luck

https://static.tvtropes.org/pmwiki/pub/images/dicey_lady_luck.jpg
The hostess and head of Dicey Dungeons. As she puts it, "Luck may not be on [your] side, but it's too late to turn back now!"

  • Anthropomorphic Personification: Claims to be the all-powerful personification of Fate itself.
  • Bad Boss: No one who works for her seems to like her very much (with a few exceptions, like Madison). Defeating her at the end of the Backstage chapter pushes her to officially allow her minions to leave the dungeon and to give the ones who choose to stay perks like a breakroom and vacation days.
  • Card-Carrying Villain: She's quite upfront about how unfair her game is, and cheerfully describes herself as cruel and terrible.
  • Color-Coded Characters: Various vivid shades of red.
  • The Computer Is a Cheating Bastard: Has five dice that always roll 6s along with powerful moves that deal maximum damage at 6 or require 6s to activate.
  • Confusion Fu: Like Jester before they defect to the dice, Lady Luck changes her equipment every turn. Checking them is crucial in her boss fight because her Judgment attack will only deal Scratch Damage on specific party members, and its conditions change each time.
  • Deface of the Moon: In Reunion, she plans to spend her money on painting a self-portrait on the moon so she can look down upon the "pitiful" earth.
  • Evil Redhead: Has a full mane of cloud-like scarlet hair.
  • Forced Transformation: Inflicts this upon her chosen contestants, turning them into dice.
  • Graceful Loser: When finally defeated, her reaction is disbelief... and utter joy, because it's the first time she's been shocked.
  • Literal-Minded: When Thief is surprised at the "dice thing" being literal, she says:
    I mean *everything* literally.
  • Out-of-Character Moment: Most of the time, she introduces contestants with a wicked smile and snide comment, but when she sees that The Jester is the one playing, she usually trades that for simple bitterness.
  • Puzzle Boss: During one part of her battle, she uses Judgements that is able to deal massive damage, but only deals 1 damage to specific characters, so swapping out the right party member is the key to survive this part. Another part has her issuing commands to your party such as not using certain attacks or dice. Since you can only switch out your party members once per turn, you have to strategically switch out to follow the rules, or else she'll give you a penalty of damage, negative Status Effects, Fury for herself, or being instantly KO'd.
  • Red Eyes, Take Warning: While her irises are normally solid black, they turn bright red when she's fuming over the Jester's defection.
  • Smug Smiler: Her smile tends to only disappear briefly when she's caught off guard by her contestants saying or doing something that catches her off-guard with their apparent stupidity. Such as the Inventor's frank response to her question about what brought her there.
  • Time Abyss: She casually mentions at one point that she's older than humanity while describing Dicey Dungeons as the world's longest-running game show.
  • Took a Level in Kindness: After she's beaten, Lady Luck gets a whole lot pleasant.
  • True Final Boss: After completing all the Bonus Round episodes, you unlock a final level with her as the final boss. In which she has 200 HP; incredibly powerful attacks (that usually have a Achilles' Heel); and will always roll five 6s unless Frozen.
  • Twinkle in the Eye: A wicked gleam frequently sparks in the corner of her eye.
  • Your Soul Is Mine!: Inflicts this fate upon anyone who fails to conquer the dungeon.

The Jester

https://static.tvtropes.org/pmwiki/pub/images/dicey_jester.jpg
click here to see their dice form
Lady Luck's...well, they aren’t considered by her as a co-host, or even a sidekick. But they do get to spin the prize wheel!

  • Childish Tooth Gap: Missing a front tooth, and is certainly more friendly and affable than their boss Lady Luck.
  • Color-Coded Characters: Vermilion.
  • Enigmatic Minion: Serves as Lady Luck's ever-smiling lackey, spinning the prize wheel at the end of a run and occasionally fighting the dice.
  • Failure Is the Only Option: To them, it's clear that the outcome of your various runs through the dungeons is a Foregone Conclusion, and they struggle to understand why the contestants keep pushing forward anyway.
  • Fight Like a Card Player: In battle against them, rather than having a consistent set of gear, they draw a hand of three new moves and discard the old ones every turn in battle. As a playable unit, rather than a regular inventory, all items are stored in a deck of cards that you draw from. You can only play the three cards you're holding, but get new cards to replace any you use that turn. Used cards are shuffled back into the deck when a turn ends, and some cards only activate when the bottom of the deck is reached in a single turn. In Reunion, they can only draw two cards at a time but can reroll their dice each time they use them.
  • Good Feels Good: As a contestant, Lady Luck taunts the Jester by saying they should already know how stacked the odds are against them, but they state they're just happy to be on the good side for once.
  • Hollywood Restraining Order: Reunion reveals they have one against ever having to answer any questions Lady Luck asks them again, which makes her attempt to do a pre-show interview with them hilariously pointless.
  • Interface Spoiler: One of the Steam trading cards shows the Jester's dice form.
  • Leaning on the Fourth Wall: The Jester tells the Warrior how many episodes the game has, which is the same number of episodes the player has to clear.
  • Leitmotif: The battle theme "Against All Odds" plays exclusively in encounters with the Jester. It's a whimsical electro theme that suits their upbeat personality and nonstandard fighting style.
  • Limit Break: Snap!, which lets them instantly use any duplicates in their hand without requiring any dice. In "Losers Weepers", this is changed to Magic Trick, which lets them discard their hand for a new one. In Reunion, they get "Draw 3", which lets them draw three cards.
  • Mistreatment-Induced Betrayal: The Jester eventually sides with the dice and becomes a contestant because of their perseverance, as well as the fact that Lady Luck doesn't even consider them a sidekick after all the work they’ve done under her.
  • Really 700 Years Old: Has lived in the dungeons for hundreds of years but doesn't look aged.
  • Secret Character: Becomes available as a selectable character after you clear seven different runs, with a fight against them always being the boss of the seventh.
  • Victor Gains Loser's Powers: The Jester does this in their "Losers Weepers" episode. As the name implies, the Jester is forced to do this, unlike the Thief's "Finders Keepers" episode, which with their deck-based gameplay means accumulating too much enemy equipment that doesn't work well outside of its initial context can be run-ending.

    Shopkeeps 

Yolanda

https://static.tvtropes.org/pmwiki/pub/images/dicey_yolanda.jpg
The owner of the Shop, where contestants can spend coins earned in battle on new gear.

  • Fantastic Racism: Is rather polite about it, but doesn't carry anything a bear can use.
  • Hidden Depths: Hosts a book club for the minions in their spare time.
  • Horned Humanoid: Like the other shopkeepers, she's an elflike being with horns.
  • Hospitality for Heroes: She gives you a free item in the final chapter.
  • Only Shop in Town: Occasionally observes that she's quite literally your only option when it comes to spending your hard-earned coins. Maybe she should come up with some kind of slogan...?
  • Pointy Ears: Like the other shopkeepers, she's an elflike being with pointed ears.
  • Second Place Is for Losers: Yolanda's nan told her that she's not satisfied that Yolanda's shop isn't No. 1, even if it's the only one in the dungeons. Yolanda feels the same way, aiming to ensure that all of her customers are as satisfied as possible with their purchases.
  • Third-Person Person: One of Yolanda's introductions has her promoting Yolanda's wares this way, and has a bit of trouble switching back to first-person after.
  • We Sell Everything: Though the contestants are generally only interested in what kind of equipment she's got for sale, she often refers to other products she's got on hand.

Val

https://static.tvtropes.org/pmwiki/pub/images/dicey_val.jpg
The owner of the Trading Shack, who offers to trade one of a contestant's items for another. She chooses what, and what you'll be trading for — take it or leave it.

  • Fantastic Racism: Just like Yolanda, won't trade for anything a bear's carrying.
  • Honest John's Dealership: Lampshades how she doesn't much care if her trades are honest or fair and that you have no power to negotiate with her. The odds that an offered trade is beneficial to the player are very spotty, and once they make the trade, they can't get their old item back.
  • Hospitality for Heroes: When she sees you're leading an insurrection against Lady Luck, she offers you an item for free, telling you not to tell anyone.

Ned

https://static.tvtropes.org/pmwiki/pub/images/dicey_ned.jpg
The owner of the Smith, who can upgrade a single item each visit. Under the right circumstances, he can also copy a piece of equipment for you.

  • All-Loving Hero: Almost all of his dialogue lines mention one of the other monsters; he's apparently on good terms with all of them.
  • The Blacksmith: Can use his anvil and forge to upgrade or replicate any item, even when it's an obvious Violation of Common Sense. Sure, he can sharpen the Bear's claws, but how do you upgrade honey?
  • Hospitality for Heroes: He doesn't charge anything for his upgrading or copying services, although he can only do it once each time.
  • Mr. Fixit: Is the blacksmit and repairman for everyone in the dungeon, which is why he's so popular.
  • Nice Guy: Unlike his two sisters, never has an unkind word to say about anyone and spends all his time giving gifts or services to the other monsters to brighten their day.

    Minions 

Alchemist

  • Bears Are Bad News: One of the potions she can use in battle transforms her into a bear. The Super Alchemist notably foregoes all the other potions in favor of immediately turning into the bear.
  • Hoist by Their Own Petard: It is possible, if playing as the Thief or Witch, to steal the effect of the Bear Potion for yourself. The Bear is extremely powerful and has its own dedicated gear, with the only downside being that you can't use shops (you can still upgrade your cards). Finishing a run as the Bear counts as finishing it as whatever class you started as.
  • Mad Scientist: The fantasy version of this aesthetic. She carries a large potion on her back and uses various ones during her fight.
  • Voluntary Shapeshifting: Into a bear using the Bear Potion, which also restores her health. In Reunion, she can transform into other enemies for one turn.

Aurora

  • Empathic Environment: Her weather-based powers seem to change based on her emotions — the equipment for doing so is called "Mood Change".
  • Meaningful Name: Is named for the Roman goddess of the dawn, and regularly shifts her powers to a "new day" with different weather and elemental effects.
  • Soapbox Sadie: Really wants you to care about the environment as much as she does, and will lecture you on global warming after being defeated.
  • Weather Manipulation: Her shtick. Can shift between the powers "Hurricane" (which damages you and locks your dice), "Thunder Storm" (which damages you and shocks your equipment), "Heatwave" (which damages you and burns your dice), or "Snowstorm" (which damages you and freezes your dice).

Baby Squid

https://static.tvtropes.org/pmwiki/pub/images/dicey_baby_squid.jpg
click here to see their host outfit
A small squid that entered the dungeons in order to become a great big squid. Dislikes being lonely, and considers encounters with the dice to be a highlight of their day.

  • Bedsheet Ghost: Their Halloween costume is a simple white bedsheet with eye holes.
  • Disability Superpower: In Reunion, their Inky Juggle makes them roll a blind dice after attacking, but that dice makes their Baby Squid Strike reusable.
  • Graceful Loser: Doesn't mind losing fights; they're really just glad to have the company.
  • Mook Promotion: After the Jester switches sides, the Baby Squid briefly takes their place as the one in charge of spinning the prize wheel.
  • Reading the Stage Directions Out Loud: Has a bad habit of this, and doesn't seem to quite grasp that the whole game being rigged is supposed to be a secret.
  • Use Your Head: They can Headbutt you up to two times using evens.

Banshee

Bounty Hunter

  • Bandit Mook: Temporarily steals your equipment as one of his abilities and leaves a polite note in its place telling you he's "borrowed" it.
  • Bounty Hunter: His name is literally "Bounty Hunter."
  • The Exile: According to his bio, he's been exiled to Earth from the "Planet X-av-5guu".
  • Humanoid Alien: He's one of these.
  • Trademark Favorite Food: According to his bio, he entered the Dungeons to win a lifetime supply of apricots.

Bully

Cactus

Copycat

Cornelius

  • Living Shadow: Seems to be one.
  • One-Hit Kill: His sole attack deals the maximum amount of damage, but requires a rolled sum of 99 across multiple turns to activate.
  • Time-Limit Boss: Gains an extra dice every turn causing the countdown to accelerate every round; and will One-Hit Kill when his countdown ends.

Cowboy

  • Cat Folk: Is an anthropomorphic cat, although he claims that in comparison to being a cowboy being a cat is only a "hobby".
  • Furry Reminder: He loves sitting on the newspaper every now and then and he fears facing a cowboy dog.
  • Revolvers Are Just Better: His weapon of choice is the Six Shooter, which requires a six die to deal six damage and can be used six times per turn if upgraded. He uses his Midnight Charm to roll the dice values needed to activate his weapon.

Crystalina

  • Animorphism: Turns into a bear if she creates a Bear Crystal and uses it in Reunion.
  • Confusion Fu: Her Crystalize attack generates a random crystal weapon.
  • Pokémon Speak: Her dialogue only consists of names of various gemstones.
  • Power Crystal: Her powers all derive from various forms of these.
  • Rock Monster: A sentient hunk of crystal.

Dire Wolf

  • Mama Bear: Entered Lady Luck's service because the Wolf Puppy wandered into the dungeon and she followed him to protect him.
  • Monster Is a Mommy: She's the mother of the Wolf Puppy, and sometimes asks the contestants after a fight to remind him to take care of himself if they encounter him.
  • Poisonous Person: Her Claw attacks damage and poison you.

Drain Monster

  • Blob Monster: The toxic ooze variety of this.
  • Interface Screw: Its Dangerous Fumes attack in Reunion inflicts Confuse on you, which hides the names of your weapons and shuffles them around. Their dice requirements are still visible, however.
  • Poisonous Person: Like the Slime, it can poison you using its Slime Balls.
  • Sewer Gator: Comes out from a bathroom drain, where apparently it's been horrifyingly growing for years.

Dryad

  • Badass Back: She has her back turned towards you when she fights.
  • Brats with Slingshots: Seems a lot younger and more immature than the typical dryad, and her character portrait prominently displays her Poison Slingshot weapon.
  • Man-Eating Plant: She wields a Venus Flytrap that heals her with 2HP on a 6.
  • Mundane Made Awesome: Her quotes are all rants about how everyone underestimates how powerful and dangerous trees are.
    "They live for hundreds of years! They feast on the dead!"
  • Poisonous Person: Her Poison Slingshot inflicts 4 Poison on you when charged with 12 pips, or 9 if upgraded. In Reunion, she poisons you with an Ancient Slingshot instead, but requires two dice that equal 7 to use.

Fireman

Frog

  • BFS: Wields a broadsword roughly thrice its size, and wishes it had an even bigger one.
  • Boisterous Weakling: Super gung-ho about punishing Lady Luck's enemies and whatnot, but as a level 1 enemy, it's a pushover.

Gardener

Gargoyle

  • For the Evulz: Their whole motive for entering the dungeons in the first place: wanting to make as many people miserable as possible.
  • Weaksauce Weakness: Freeze. The gargoyle rerolls its dice using Avalanche, which lets it attack several times per turn, but it only gets two dice and can't deal damage on a one. If you can consistently freeze two dice per turn, it cannot hit you at all, although then you need to account for it locking two of your dice each turn.

Handyman

Haunted Jar

Hothead

Keymaster

  • Cool Key: The source of the "Keyblade" weapon, which may be a Shout-Out to Kingdom Hearts.
  • The Cracker: In Reunion, he blinds your dice with Cloak and Dagger and then locks your equipment with passwords using Security Breach. Since you need to insert two dice equal to the sum to unlock them, it'll take a lot of guesswork to find them if all your dice are blinded.
  • Dub Name Change: Is called "Keyman" in Japanese.
  • Increasingly Lethal Enemy: His whole shtick is Gathering Steam as he literally unlocks Keyblades for each dice pip value one by one.
  • Weaksauce Weakness: The Cowboy Rule in the Bonus Round, which causes all enemies to roll at least one 6 each turn. However, the Keymaster has only one dice and relies on rolling different values each turn to unlock all his Keyblades. Since he'll be forced to roll only a 6 each turn this rule is active, he'll be only able to deal 3 damage to you at most since only his 6-value Keyblade will be unlocked.

Kraken

  • Awakening the Sleeping Giant: Literally. He's the trope of some kind of Ancient Evil that was asleep for millennia and then suddenly awoken. He's very cranky about it.
  • Elite Mooks: Similar to the Baby Squid, but much tougher in all aspects.
  • Increasingly Lethal Enemy: One of the enemies that's not so bad if you can do a lot of nova damage at once but will really punish you for taking your time to beat him.
  • Interface Screw: His Faintest Sunlight attack in Reunion inflicts Confuse on you, which hides the names of your weapons and shuffles them around. Their dice requirements are still visible, however.
  • Nerf: His Overwhelm attack used to hit up to three times and was infinitely reusable when upgraded until the v1.3 update, which reduced it to two times and three times, respectively.
  • Not a Morning Person: His primary motivation for attacking. He's more forgiving in Reunion, however.
  • Tentacle Rope: His "Overwhelm" attack that slowly builds up in damage over time represents the idea of being slowly constricted to death by his Combat Tentacles.
  • Ye Olde Butcherede Englishe: A classic example. "I WAS SLEEPETH!" Subverted in Reunion, when he stops mid-sentence to casually tell the contestant that they're free to wake him up whenever they like.

Loud Bird

  • Cycle of Hurting:
    • Is notorious for this among players — its Squawk inflicts Silence, Flight gives it Dodge, and Echo Blast inflicts Weaken. It's quite likely to be able to get all three of these off in one turn, which basically means the player can do nothing to hurt it, leaving you trapped while it slowly kills you with Scratch Damage.
    • They're even worse in Reunion. Echo Blast is replaced with Caw, which inflicts CAW CAW CAW 3, making the next three times you use equipment inflict weakness on you; Swoop, which does up to 3 damage but on a three resets your Limit Break Gauge; and most annoying of all, Wing Flap, which gives it Damage Reduction up to twice per turn, which in some cases leading to turns you won't be able to damage it at all.
  • Dub Name Change: Is called "Gaya Gaya (Hum Hum) Bird" in Japanese.
  • Flight: Its Flight move gives it Dodge to completely negate your next attack.
  • Super-Scream: Its main method of attack is "Echo Blast", which deals damage and inflicts Weaken.

Magician

  • Badass Back: He always fights you with his back turned, and he can either damage you or cast a shield on himself.
  • Camp Gay: His outfit and vocal grunts certainly give off that vibe.
  • Projectile Spell: His signature attack is called Magic Missile, which deals 5 damage using an even number, or 8 damage if upgraded.
  • Stage Magician: He is one, although his abilities in combat are basic spells used by the Witch.
  • Tropey, Come Home: Came to the dungeon in search of his lost rabbit Grover.

Marshmallow

Mimic

  • Chest Monster: Its picture on the dungeon map looks exactly like an ordinary, equipment-bearing chest.
  • Confusion Fu: Its Mystery Box equipment turns into a randomly chosen piece of equipment every turn, and you can't preview what weapon will come out of it.

Paper Knight

  • Kids Prefer Boxes: She's a small child using her imagination to craft armor and weapons from cardboard.
  • Villain Decay: Is built around this trope — her Cardboard Sword ability starts off very powerful and degrades the more she uses it. The Bonus Rule named for her applies this to the player — a temporary +2 extra dice on your first turn, followed by a -1 every turn thereafter until you're down to one.
  • Weak to Fire: Because she's wearing cardboard boxes as armor, she takes double damage from fire attacks.

Pirate

Rat King

  • Damage Over Time: Like the Haunted Jar, he has no direct attacks and relies on poisoning you instead. He can even do it multiple times if he's lucky enough to roll high enough numbers to charge his Rat attacks since they let him reroll his dice.
  • Ermine Cape Effect: Is always dressed with a cape and a crown befitting a stereotypical monarch.
  • Rat King: The literal interpretation of this term. He even speaks in Elizabethan English (correctly, unlike the Kraken).

Rhino Beetle

  • Big Creepy-Crawlies: He's a rhino beetle the size of an actual rhino, who serves as The Heavy for Lady Luck.
  • Nursery Rhymes: Does a riff on the Giant's rhyme after being defeated.
    "FEE. FI. FO. FICE. I SMELL THE BLOOD OF A WALKING DICE. BE YOU ALIVE OR BE YOU DEAD I'LL ROLL YOUR BONES TO MAKE MY BREAD."
  • Use Your Head: His Beetle Headbutt deals 5 damage and locks one of your dice, but requires 12 pips to activate.

Rose

  • Arrogant Kung-Fu Guy: One of the more condescending minions, despite being a level 1 pushover. In the post-game, they occasionally assume you're cheating in their post-defeat quote.
  • Plant Person: It's an anthropomorphic rose.
  • The Spiny: Like the Cactus, they can arm themself with thorns that damage you back if you hit them.
  • Weak to Fire: Naturally for a Plant Person, they take double damage from fire attacks.

Robobot

Rotten Apple

  • Anthropomorphic Food: It's a living apple with a face and limbs.
  • Chest Monster: Like the Mimic, its field picture is indistinguishable from a helpful item (a healing apple in its case)
  • Dub Name Change: Is called "Pom' pas pote" (roughly meaning "No pal apple") in the French translation, which is a reference to the French apple compote called "Pom' Potes".
  • Nerf: Its upgraded version of Rotten Core used to reduce your current HP to one-third until the v1.5 update, which reduced its countdown from 16 to 12 instead.
  • Percent Damage Attack: Its Rotten Core attack halves your current HP once it's charged with 16 pips, or 12 if upgraded.
  • Poisonous Person: Its only attack in Reunion is Poison Apple, which deals 9 Poison on you once per battle. It then just waits until you die from it.
  • Shout-Out: To Chrono Trigger's Nu, with one ability that repeatedly halves your HP but can't take you below 1 HP, and one ability that simply does 1 damage.
  • Worm in an Apple: It has a hole with a worm poking its head outside sometime. Rotten Apple can also uses the worm as weak attack.

Singer

Voiced by: Adriana Figueroa


Skeleton

Slime

Sneezy

  • Magikarp Power: His "Sneeze" ability starts out somewhat dangerous — doubles let you reduce all countdowns by the doubles' pip value, essentially a nerfed version of the Thief's Crowbar — but the upgraded version is insanely powerful — doubles instantly reduce all countdowns to zero. This not only makes stealing Sneeze a priority in the Thief's Finders Keepers episode, it also means the upgraded version of Sneezy in the Elimination Rounds or Hard Mode Bonus rounds is one of the most dangerous enemies in the game (and using Freeze goes from being the best strategy for beating him to suicide).
  • Nasal Weapon: His Sneeze card reduces the cooldown of all his attacks by the value of the dice inserted. With a pair of fives or sixes, this can trigger all of them at once, letting loose a flurry of hits.
  • Plot Allergy: He's allergic to... dungeons. He figured he'd be fine as long as he brought his antihistamines, but they ran out after a while, and he's still stuck here. After you free him and the other minions by beating Lady Luck, he reveals he's gone back to the surface for more antihistamines only to discover he's allergic to those too.
  • Spike Shooter: Attacks by firing off his spines at you.

Snowman

  • Friendly Address Privileges: Sometimes reveals at the end of a battle that his friends call him Frosty, and hopes that someday he'll know the contestants well enough to let them call him that too.
  • An Ice Person: He's a snowman who attacks with snowballs.
  • Macho Camp: Unlike the stereotypical "snowman", he may be made of snow but he has the body and attitude of a preening muscular Adonis.
  • Weak to Fire: Naturally for a Snowlem, he takes double damage from fire attacks.

Sorceress

  • all lowercase letters: Her dialogue is rendered entirely in lowercase, much like a typical social media comment.
  • Dub Name Change: Is called "Magical Girl" in Japanese.
  • Evil Counterpart: To the Witch. They attack with the same spells, are predominantly purple, are constantly checking social media on their phone...
  • Fire, Ice, Lightning: She starts the fight with Cauldron, Infliction, and two of either Burning Light, Ice Shard, or Electric Shock.
  • Make Some Noise: She may also start with two Sonic Waves to weaken your equipment.
  • Valley Girl: Speaks like a stereotypical social media user, complete with hashtags in every word she says.

Space Marine

  • Elite Tweak: The Super Space Marine is far more dangerous than his basic counterpart, thanks to the simple expedient of giving him seven dice instead of three (which means a one-turn use of Plasma Cannon goes from being impossible to happening 50% of the time).
  • Energy Weapon: His Plasma Cannon is his only weapon, but it needs 20 pips to fire or 15 if upgraded.
  • The Friend Nobody Likes: A couple of other monsters' quotes indicate him to be this, including the Gardener complaining about him trampling the vegetables.
  • Genre Refugee: Conspicuously does not blend with the D&D fantasy milieu of his colleagues. May be why they don't like him.
  • Video Game Tutorial: Is the first enemy you encounter in the tutorial, and fits this spot well — he's very unlikely to kill the player, since his only ability, Plasma Cannon, looks scary (doing ten damage in one hit) but he doesn't have enough dice to set it off within one turn, meaning it would take minimum six turns to kill even a level 1 player (with 24 hp). He becomes much more dangerous as the Super Space Marine, or if you meet him in the Elimination Round or Bonus Round Hard Mode (where the Plasma Cannon's countdown is reduced to 15).

Stereohead

Sticky Hands

  • Action Initiative: Always goes first at the start of the battle except in Reunion.
  • Bandit Mook: Has two attacks, one which steals coins from your inventory and one of which is a countdown letting him run away. Since this is a game with a fixed number of enemies per level, this means he's robbing you both of your money and the XP needed to level up all the way to 6.
  • Delinquents: Appears to be one along with The Prankster.
  • Hoist by His Own Petard: His only attack in Reunion is Trick Or Treat, which does double damage but has a 50% chance of hitting him instead.
  • Piñata Enemy: While he drops money upon defeat like the other enemies, he becomes this if you're lucky to steal his Pickpocket attack and turn it against him instead. If you manage to steal this attack for several turns in a row and roll evens to activate it, then you can effectively farm money from him before finishing him off.

Vacuum

Warlock

  • Arson, Murder, and Jaywalking: His bestiary entry mentions he entered the dungeon seeking "the power to command the winds and rains and the empty spaces of the world, also a toaster".
  • Gratuitous Latin: His dialogue when defeated is the only appearance of Latin in the game.
  • Interface Screw: His Shooting Star attack inflicts Confuse on you, which hides the names of your weapons and shuffles them around. Their dice requirements are still visible, however.

Wicker Man

Wisp

  • Cheerful Child: Has this personality.
  • Immune to Fire: Is strong against fire and will take half the damage from it.
  • Limit Break: In Reunion, the Thief can transform into the Wisp by stealing and drinking the Alchemist's Wisp Potion and use Heat Ray to burn all the enemy's dice.
  • Will-o'-the-Wisp: Imagined as a dungeon monster.
  • Playing with Fire: Its Burning Light attacks do fire damage and burn your dice.

Wizard

  • Graceful Loser: His reaction to being defeated is to jovially congratulate the contestant and compliment them on their progress.
  • Power Floats: Seems to be floating, and in fact his socks will periodically float off of him and return to his feet.
  • Random Effect Spell: His attacks rely on the number he rolls on his single die, but if he rolls a 6, he can use Hall of Mirrors to permanently increase his dice count and use more spells.
  • Robe and Wizard Hat: Wears the standard wizard getup... except the robes don't reach past his knees, exposing his socks and making them look more like pajamas.
  • Wizard Classic: Long white beard? Check. Robe and Wizard Hat? Check.

Wolf Puppy

Yeti

  • Hipster: His knit cap gives him the look of one, and he acts the part too, complaining that the dungeon used to be cool but now they'll let just anyone in...
  • An Ice Person: Attacks with Ice Shards, and his Ice Age attack freezes all your dice no matter how many you have. In Reunion, his Ice Age is replaced by Black Ice, which locks any dice with 1s on them, and combined with his Snowballs to freeze your dice, he can lock all of your dice if you're not careful.
  • Pun: See above — his whole personality is based on being "cool".
  • Weak to Fire: Naturally for a yeti, he takes double damage from fire attacks.

    Bosses 

Aoife

https://static.tvtropes.org/pmwiki/pub/images/dicey_aoife.jpg

Audrey

https://static.tvtropes.org/pmwiki/pub/images/dicey_audrey.jpg

  • Affably Evil: Although Audrey is committed to defeating you in combat, she also gives you encouragement before every battle and seems interested in helping you get stronger. She's also one of only two bosses, along with Buster, who can appear in the Backstage chapter and betray Lady Luck.
  • Brawn Hilda: A very muscular woman that's always seen in sweat-stained gear, and with dumbbells in each hand.
  • Fitness Nut: She's a very large, very musclebound (from the waist-up, anyway) woman who is always dressed in sweat-stained workout gear, with a weight in each hand. Her in-game bio lists her hobbies as "Deadlifting, bench presses, pilates, HIIT, kettlebells", and says her favorite food is protein shakes.
  • Defeat Means Friendship: She'll join your party if you beat her in the Backstage chapter.
  • Lovable Jock: Friendly and encouraging? Check. Physically fit? Double check.
  • Top-Heavy Guy: Female example. The combined mass of both of her legs is smaller than the mass of one of her forearms.

Beatrice

https://static.tvtropes.org/pmwiki/pub/images/dicey_beatrice.jpg

  • Amazonian Beauty: Came to the dungeon because she sees herself as a strong woman who loves strong women, and Lady Luck is the ultimate strong woman.
  • Bee Afraid: One of the bosses you can fight who can sting you to shock your equipment and fly around to dodge your attacks.
  • Beehive Hairdo: Appropriately for a Bee person whose name is a pun, she also has a hairstyle that's a pun.
  • Insect Queen: Seems to be a Bee Person, though never shown leading a hive.
  • Malaproper: Gets distracted during her introduction by trying to figure out if dice is plural or singular, settling on 'douse' as a singular form. She then spends some of her downtime looking it up.
  • Punny Name: Bee-atrice
  • Shout-Out: Her karaoke go-to is "Dancing Queen".

Buster

https://static.tvtropes.org/pmwiki/pub/images/dicey_buster.jpg

  • All Animals Are Dogs: His pre- and post-battle dialogue make him sound like a loyal pet, including calling himself a "good boy". He's also wearing a collar.
  • Fluffy Tamer: Along with Audrey, he's one of two bosses who can appear in the Backstage chapter and therefore can be converted to your side if you beat him.
  • Fluffy the Terrible: He's a giant fire-breathing dragon who's named "Buster".
  • Playing with Fire: By virtue of being a fire-breathing dragon.

Drake

https://static.tvtropes.org/pmwiki/pub/images/dicey_drake.jpg

  • Achilles' Heel: As a vampire, the only weapon that can kill him is the Wooden Stake. If a contestant isn't equipping one before the battle starts, it's impossible to defeat him.
  • Deadly Gas: His Smog Cloud poisons you and blinds your dice.
  • Expy: Of Dracula, obviously. He even dresses up as him for Halloween.
  • Healing Factor: In the Parallel Universe, he restores all his health after being defeated once, while in Reunion, his Dark Mending fully heals him and deals damage equal to half the amount recovered.
  • Life Drain: His Blood Suck steals your health.
  • Vampires Hate Garlic: His Guilty Pleasure is garlic bread, even though it makes him sleepy and gives him an upset stomach the next day. In Reunion, you're given Garlic Bread before his fight, which disables his Dark Mending but increases its countdown by 2 after each use.
  • Worf Had the Flu: His opening quote mentions that if you beat him he attributes your victory to either you or him having eaten garlic recently.

Madison

https://static.tvtropes.org/pmwiki/pub/images/dicey_madison.jpg

  • Girl Scouts Are Evil: She's a 12-year-old that's able and willing to fight on Lady Luck's side in the game.
  • Junior Counterpart: Sees herself as one to Lady Luck. She even cosplays as her in the Halloween mod.
  • Nerf: She was originally immune to Freeze until the v1.11 update, though this was kept in the Halloween Special. She was given 4 more HP in the patch update to compensate for her immunity's removal.
  • Playing with Fire: Has somehow managed to weaponize her campfire.
  • Power-Up Food: She can eat a Chocolate Cookie to gain Fury and repeat her next action. In Reunion, she gets Sugar Rush instead, making her go Berserk and double all her attacks' damage.
  • Psycho Knife Nut: She's an evil girl scout who wields a pocket knife, which can be used up to three times.
  • Puzzle Boss: In Reunion, this is how her fight with the Witch plays out, and she faces her immediately. Each turn, Madison uses Conundrum to switch the Witch's equipment, and give her a specific set of results on her dice. If the Witch is able to adjust her dice values to use the Mastermind attack the exact number of times the puzzle demands, Madison will be inflicted with Stun and be unable to attack. Otherwise, she will use Riddle to deal 1 damage (a third of the Witch's health in this episode), before using Conundrum again. To win, the Witch has to adjust her dice to solve Madison's puzzles.

Scathach

https://static.tvtropes.org/pmwiki/pub/images/dicey_scathach.jpg

  • Author Appeal: Terry Cavanaugh is Irish, and took the opportunity to center Irish mythology in this game.
  • Contractual Boss Immunity: Scathach is a riff on the Wizard enemy, with a wide selection of potent effects but only one die. To ensure an interesting fight, Scathach is immune to Lock and Freeze, which would trivialise her by preventing her from attacking at all or forcing her to repeat her least damaging attack respectively. This doesn't apply in Reunion since she doesn't use this gimmick.
  • Elemental Powers: Wields a wide variety of elemental abilities that allow her to really cripple your assault if you get unlucky.
    • Casting a Shadow: The Curse and The Shadow, which both deal below average damage and inflict Curse and Blind respectively.
    • Blow You Away: The Wind, which is in between The Curse and The Shadow in damage and inflicts Lock.
    • Fire, Ice, Lightning: The Cold, The Ashes, and The Shock, her three harder hitting abilities. The Cold and The Ashes also inflicts a high amount of Freeze and Burn on your dice while The Shock will shock all of your equipment without question.
  • Meaningful Name: A spear-wielding warrior woman based on the woman that taught Cu Chulainn how to fight, and gave him the legendary spear Gae Bolg.
  • Sophisticated as Hell: One of her pre-battle lines is "When the dungeons deep beneath the earth lie empty, and the moonlight shines into their hollowed-out spaces...still you will be trapped here losing all your fights like a loser."
  • Theme Naming: All of her attacks are named some variation of "The X".

    Halloween Special Enemies 

Demon

  • Cold-Blooded Torture: He entered the dungeons to look for people who hadn't given up hope yet and torment them, as he finds it more fun to crush them while they're not in abject despair.
  • Devil's Pitchfork: His main weapon, which does up to 4 damage and inflicts Burn and Shock.
  • Fratbro: A demon who looks like a college frat boy.
  • Immune to Fire: Is strong against fire and will take half the damage from it.
  • Shout-Out: He likes karaoke and loves it when someone sings "All Star" on top of whatever is playing on it.

Mummy

  • Eating Optional: Hasn't eaten anything since he was mummified because he needs to keep his bandages dry, and given how old he is, he can still fight on an empty stomach.
  • Graceful Loser: Is up for a rematch after being defeated. After all, he's only allowed onstage once a year, and he wants to make the most of it.
  • Life Drain: His Spooky Noises drain 1HP and inflict Haunt, which rerolls one of your dice every time you use an item.
  • Maniac Monkeys: A mummy ape, to be exact, and he can inflict Confuse and Haunt on you besides draining your health.
  • Mook Promotion: Takes over Jester in letting the contestant spin the wheel at the end of the episode.
  • Mummy Wrap: His Bandage Whip does 5 damage and inflicts Confuse on you, which hides the names of your weapons and shuffles them around. Their dice requirements are still visible, however.
  • Really 700 Years Old: Is at least a couple thousand years older than Jester and doesn't look aged.
  • Weak to Fire: Naturally for a bandaged ape, he takes double damage from fire attacks.

Pumpkin Spice

  • Boss Battle: Is the boss that you fight at the end of each episode for the first time.
  • Contractual Boss Immunity: Like Scathach, who also uses moves that rely on specific dice values, he's immune to Lock and Freeze.
  • Eek, a Mouse!!: He's afraid of harvest mice.
  • For Halloween, I Am Going as Myself: Defied. He entered the dungeons because he was constantly getting pestered by people about his "cool costume".
  • Interface Screw: His Muddle does 4 damage and inflicts Confuse on you, which hides the names of your weapons and shuffles them around. Their dice requirements are still visible, however.
  • Pumpkin Person: The classical Halloween monster with a jack-o'-lantern head.
  • The Spiny: Jab does 2 damage and gives him 2 Thorns, which inflict damage on you each time you hit him.
  • Super-Scream: His Echo and Mute do damage and inflict Weaken and Silence, respectively.

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