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The page lists the characters appearing in DIDNapper. Be warned against spoilers.

Note: Due to their similarities, the tropes true for Version 1.7 note  are also true for Version 1.8 note . As the older versions of the game are different from the newer, and unless it's stated otherwise, all the tropes mentioned on this page are those of the definitive version.

For the characters introduced in DID Napper 2, please go there.

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     Suki Oromalis 

https://static.tvtropes.org/pmwiki/pub/images/faceset.PNG
From Princess to unwilling Kidnapper.

Suki is the main protagonist of the game, originally the princess and heir of an unnamed kingdom until her adopted-cousin and best friend Cherisa betrayed her and sent her as a prisoner to a kidnapping guild. After an escape attempt, she is given the option to join the guild as their first female member or stay as a prisoner for the foreseable future. She chooses the former and becomes a rookie kidnapper under the mentorship of a highly-experienced (but snarky) kidnapper named Leroy.


  • Adaptation Personality Change: Her personality changes a lot depending on which version of the game you're playing. In version 1.5, she's a straight Villain Protagonist (with a Freudian Excuse) who shows a clear Lack of Empathy. She may even kidnap children. Then, version 1.6 tones this down a little, by allowing the player to have her act a little nicer. However, she's still capturing women so they can be sold to slavery. Finally, versions 1.7 and 1.8 turn her into a reluctant Anti-Villain who has been Forced into Evil. The girls she captures are this time kidnapped for a ransom.
  • Ambiguously Bi: She does like the guys, but her actions with the girls in the Private Cell make it clear she likes being with girls as well.
  • All There in the Manual: According to the FAQ, her family name and by extension, the royal family name is Oromalis.
  • Anti-Hero: She arguably becomes one at the end of the story, when she tries to stop Elda's and Krystina's plans. She still has ties with the Kidnapping Guild but now instead of kidnapping people she's fighting against an evil sorceress planning to kill an entire village by draining their life force to help the Maunak Eye rule the Kingdom and a corrupt aristocrat who wants to wage war against the peaceful neighboring Empire.
  • Anti-Villain: She starts as a Type 2 and Type 4, but only in versions 1.7 and 1.8. She has been betrayed by her best friend, lost her status as everyone thinks she's dead, and is now forced to kidnap women for ransom to earn her freedom from the Guildmaster, but she dislikes doing it. She eventually becomes a Anti-Hero at the end of the story.
  • Apologetic Attacker: Along with her nicer personality in versions 1.7 and 1.8. She is sometimes apologetic when she has to fight her enemies, especially when they aren't bad guys (like some of the mage students in Mission 3, who are unaware of Master Hyranda's plan, and whom she has to neutralize in order to climb the tower).
  • Bad Liar: She couldn't tell a lie even if her life depended on it. Even total strangers for her like Esther or Risette are able to spot when she lies.
  • Becoming the Mask: If the Private Cell dialogues she has are any indicator, her behavior changes rapidly while on the giving end of some bondage.
  • But Now I Must Go: After defeating Krystina, she decides in the epilogue to let Cherisa be the queen and to continue to pretend that she is dead, as the sudden return of "princess Suki" would create too much political troubles. She also believes that, even if she was forced to do it, she still did bad things during her time in the guild and wishes to atone for it. She then goes along with her friends to have adventures, but promises Cherisa that she will eventually come back.
  • Fallen Princess: The former heir to the throne, betrayed by her cousin and now forced to be a kidnapper.
  • Fate Worse than Death: Many a Non-Standard Game Over ends with Suki being captured and sold into slavery, but special mention has to go to her fate (and everyone elses) if the final battle is loss. Carol and Athena are kept as servants, Evelyn is forced to be Rolina's student and Cherisa is merely a figurehead...with Suki as her personal maid, kept bound and gagged at all times. Cherisa is clearly miserable at her inability to untie her or give her any relief, and the others are forced to endure unless they want Suki tortured yet further.
  • Forced into Evil: More clear in versions 1.7 and 1.8, but true in all versions. She had the choice between working for the kidnapping guild or going back to her cell.
  • Freudian Excuse: She was betrayed by her cousin / best friend and sold to a kidnapping guild. (In versions 1.7 and 1.8, to be kept a prisoner. In older versions, to be sold to slavery.)
  • Gameplay and Story Segregation: In the main story, Suki is a Minion with an F in Evil, often uncomfortable with what she has to do for her guild, and who has a lot of trouble to impose herself. However, the player can indulge in acts of Videogame Cruelty Potential, all of these actions being in total contradiction with her canon personality.note  Also, during the optional minigames of the "Private Cell", she's far more confident and dominant than she normally is. The last one may count as Hidden Depths, but some of her comments remain very out-of-character when she's harsh, derisive or sometimes even slightly cruel.
  • Good Is Dumb: Though not always, and it's more Good Is Too Naive. However, at times, her niceness and unwillingness to fight make things worst for her. For instance, her refusal to fight the Amazons during their first encounter with them lead to her and her friends' capture. During the epilogue, her treatment of her more morally ambiguous Private Captives arguably have negative results as well. If Kalama and/or Alyssa were captured, Suki has them freed along with the other captives. The warmongering Kalama is then seen plotting to fight Cilia to gain back her throne. Alyssa, a known pirate and slaver, frees Dariana from her cell and the two presumably are back for more piracy.
  • Groin Attack: The very first offensive move she learns is Low Blow. Leroy describes it as "attacking a guy's secret weak spot."
  • Guile Heroine: At the end of the game, she reveals that she picked up a few tricks from her guild. After defeating Krystina, she's able to successfully threaten her own guild with reporting their location to Cherisa's army, giving her enough leeway to not only free all of the Private Cell captives she's acquired in her journey, but get them to avoid following her after she leaves.
  • Hello, [Insert Name Here]: Justified, since she is on the run and must hide her true identity. She eventually reveals her identity to Carol, Athena and Evelyn.
  • Hidden Depths: During Missions, she's often very quiet and compliant, displaying a mixture of wariness and exasperation at what she's doing. When in charge of a session, she appears a lot more confident, and becomes a really smooth operator.
  • Magnetic Hero: She has a way of connecting with people. Carol, Evelyn and Athena all look up to her or like her in some capacity, and even quite a few of the morally dubious characters, such as Alyssa, Kyria, and Leroy, all take a liking to her pretty quickly! This is exploited heavily by the bad guys in the final game-over scene should you lose against Krystina. Athena is mentioned to have put three of her captors in the infirmary in the group's first few days as slaves, and the party's interaction with the guards consists largely of mockery, orders, and threats to Suki's well-being if they disobey or try to run.
  • Minion with an F in Evil: In versions 1.7 and 1.8, especially in her first mission. She is captured while trying to post the ransom letter. This is a big contrast with her portrayal in older versions, where she was more of an Hypercompetent Sidekick for her guild. This change was done to make the story more realistic.note 
  • Morality Pet:
    • For Athena. By herself, Athena is a Blood Knight with a short temper who uses violence to solve most of her problems and is disdainful towards those she regards as weaker than her. However, she quickly took a liking to Suki and decided to help her at the end of their first mission together. An FAQ released in February 2017 reveals that Athena is not above killing her enemies, but doesn't do it because Suki wouldn't want it.
    • To some extent, for Leroy as well. While he snarks at her expense and he loves to tease her For the Lulz, he also takes his job as her mentor seriously. The guy may be a kidnapper who captures girls for ransom, but he also saves Suki when she's captured during her first mission. Even more, after Suki's failure during Mission 6, he defends her in front of the guildmaster, arguing that he gave her a mission too difficult for her. By the time of the mission in Florian Town, he seems to have taken a liking to Suki.
  • Nice Girl: In version 1.8. At least as far as a Forced into Evil Anti Villain Protagonist can be. She does hate the fact that she's forced to harm other people.
  • No Social Skills: She hesitates on her words a lot, and is shown to admire Leroy's ability to smooth-talk the guards of Florian into a bribe. When in the Private Cell, she will sometimes dwell on how well she did talking to her captive, even having a moment of internal Squee when she successfully smooth-talks Cilia into accepting her life.
  • Not So Above It All: Admits in the official FAQ that she does self-bondage and enjoys some aspects of bondage.
  • An Offer You Can't Refuse: Is on the receiving end of one from the Guildmaster: She can either join the guild and use their resources so long as she helps in the kidnapping, or she can go back to her cell. But this time she'll be kept bound and gagged much more strictly and under elite guard at all times. There would be no escaping again, and he won't consider Loophole Abuse to free her of his own accord either. No brownie points for guessing which option Suki goes for.
  • Older Than They Look: According to the official FAQ, she's eighteen years old.
  • Only Sane Woman: When she deals with Carol.
  • Red Oni, Blue Oni: Has this dynamic with Carol. She's the Blue to her friend's Red: the quiet reserved Only Sane Woman while Carol is the hyperactive somewhat ditzy Covert Pervert.
  • Shrinking Violet: In version 1.8, she has troubles to impose herself, especially when she has to deal with Leroy or real criminals like the grave-robbers.
  • Support Party Member: Almost all the skills she can learn as of v.1.8 are either Situational Swords note  or special moves involving subduing or securing the bindings of subdued girls. It's for the most part why Mission 6 is so difficult.
  • Token Good Teammate: In version 1.8, she's this for her kidnapping guild.
  • Tomboy Princess / Used to Be a Tomboy: In Mission 10, Cherisa quips that Suki used to take part in play-fights when they were kids.
  • Took a Level in Badass: In versions 1.7 and 1.8, she becomes progressively stronger and more confident. Mission 6 in general is meant to push her into this, as she's completely by herself throughout the situation and has nobody to help her. Numbers are a crucial part of gameplay mechanics, and alongside her boost in confidence, you are able to learn more skills that make her more viable in a fight against female enemies.
  • Villain Protagonist: Played Straight in the older versions (especially 1.5), where she is more or less a functional sociopath who shows a clear Lack of Empathy towards her victims. Downplayed in versions 1.7 and 1.8, where it's more explicit that she's reluctant and forced to do it (as well as having the victims be ransomed off instead of sold into slavery). However, even in this version, she's still trying to kidnap civilian girls for ransom. Averted with the Maunak Eye in Chapter 3 or when she's capturing other criminals like the pirates of Mission 6. Completely dropped during the final missions, in which she tries to stop Elda's and Lady Krystina's Evil Plans.
  • When She Smiles: Tickle her enough when she's in the Private Cell and don't tell us she doesn't look adorable!

     Carol 

https://static.tvtropes.org/pmwiki/pub/images/carol.PNG
A thief skilled with knifes and knots.

Carol is the closest thing the game has for a deuteragonist, she's an orphan thief Suki meets during her mission to Velis Manor (Mission 2) and decide to team up by Carol's suggestion due to increased security. After their mission is completed, she decides to join the guild.


  • Adaptation-Induced Plot Hole: A minor case, but Version 1.8 doesn't give a clear explanation about the reason why she chose to join the guild after the second mission. In older versions, it was explicitly because Suki saved her after she was captured and there were several dialogues between Suki and the Guildmaster to discuss her integration. Most of those dialogues were removed in Version 1.8, making the transition rather abrupt. It's implied that her love for bondage played a part in her decision though. This could be because Leroy is the one that explained the situation to the Guildmaster offscreen in the new version, although it still leaves her reasons to join the guild rather blurry.
  • Adaptational Modesty: In v1.6, she wore a green bikini that showed cleavage instead of the tube top she wears in the final versions.
  • All Gays are Promiscuous: Her first solution to any problem involving a girl is to tie them up, and her love for bondage is well-known whether it's her or another girl. She also has some feelings for Suki.
  • Anti-Villain: Type 4. She's not malicious, she just likes to tie up people. Since she follows Suki, she eventually becomes a Anti-Hero when the latter stops kidnapping people to try to stop the Big Bad Ensemble's Evil Plans.
  • Art Evolution: She started with an engine-included battler design in v1.5 to an original (but still inspired on the included battler) design in v1.6 to a fully original and detailed one by v.1.7 and v.1.8.
  • Beware the Nice Ones: Her personality may be non-threatening, but she knows how to fight and how to use poison. She's not above making threats either if she has no choice, like saying to Aurora that she will hang her up outside-down from a tree if she doesn't give her the password to go to the third floor of Aurealis Academy. Also counts as Beware the Silly Ones.
  • Big Damn Heroes: Saves Seles and her party in the sequel, would have done it sooner if Seles didn't stop to talk.
  • Captain Oblivious: When Suki reveals her true identity to the party, Carol's shock is aimed at the fact that her name is so cute. She then proceeds to ask why she'd hide it.
  • Chivalrous Pervert: Sure, she is trying to save Seles and friends, but why can't she have some fun while they're tied up first and tease Seles a little?
  • Damsel in Distress: Carol is introduced as this in both version 1.5, and 1.6. In versions 1.7 and 1.8, she's captured midway during Mission 2 and has to be rescued.
  • The Ditz: She's not dumb per say, but she's not the smartest either. It's mostly because her Covert Pervert tendencies tend to override her common sense.
  • Flanderization: Before v1.7., her love for bondage was either implied or downplayed. By the time of v1.8, her love for bondage has become her defining personality trait.
  • Fragile Speedster: The quickest party member, but she has low health and defense.
  • Gameplay and Story Integration: She's Too Kinky to Torture and loves to be tied up. While the other characters struggle when bound and gagged, she on the other hand recovers some health.
  • Genki Girl: Always cheerful and hyperactive.
  • The Lancer: For Suki. She's also her Foil.
  • Lipstick Lesbian: Of the Straight Gay variety.
  • Minion with an F in Evil: Because of her personality, not because she's incompetent.
  • The Mole: In the sequel, she's pretending to be apart of Zhara's people to sabatoge her.
  • Older Than They Look: According to the official FAQ, she's nineteen years old, one year older than Suki, yet she looks and acts like a teenager.
  • Red Oni, Blue Oni: Has this dynamic with Suki. She's the Red to her friend's Blue: the hyperactive somewhat ditzy Covert Pervert while Suki is the quiet reserved Only Sane Woman.
  • Street Urchin: She ran away from her hometown of Madina when her foster father lost the house on a bet and started stealing to survive in Velis Town.
  • Token Good Teammate: Even more in older versions, where Suki is far less nice.
  • Too Kinky to Torture:
    • She loves bondage in a game where the main way to defeat a (female) opponent is to tie her up. She even recovers health while tied up.
    • Interrogating her in the sequel is an exercise in frustration for Seles because Carol absolutely enjoys everything she could do to her.

     Other Party Members (Spoilers) 

Evelyn

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"Is this... the only way we could have stopped them?"

Evelyn is a transfer student currently studying in the females-only Aurealis Academy who teams up with Suki and Carol during the hostile takeover led by Master Hyranda. She meets Suki again in Florian Town, while trying to warn the Queen about Elda's betrayal. Circumstances eventually force her to join Suki's team a second time.


  • Ambiguously Brown: She's one of the few non-white characters in the game but her race (or the equivalent of) is hard to discern.
  • Ambiguously Gay: She's implied to have a crush on Suki, most notably in the Private Cell when Suki talks to her.
  • Big Damn Heroes: Saves Seles and friends with Carol by framing Zhara as a chroma user with her magic.
  • Black Magician Girl: A student of Aurealis Academy. She mostly uses offensive spells.
  • "Blackmail" Is Such an Ugly Word: When interrogted in the sequel, she utterly refuses to break until Carol provides just enough information in the form of "the self-bondage incident" to blackmail her with. It's even added to the menu as an option.
  • The Bus Came Back: Put on a Bus after the third mission, she comes back when Suki's team arrives in Florian Town.
  • Glass Cannon: She's the partymember with the lowest health, defense and weakest physical attacks but she compensates with a variety of spells both offensive and defensive.
  • Guest-Star Party Member: Only present for Mission 3. Becomes a permanent party member when she comes back in Mission 8.
  • Instant Expert: Reveals in the FAQ that she was able to learn how to tie up people just by watching Maka tying her up.
  • Magic Skirt: Inverted. Her skirt actually becomes shorter in some situations. According to the FAQ, she casted a spell on her clothes to have the length of her robes vary depending on the situations, in order for them to be the most comfortable at all times. Unfortunately, this has the side effect of making her skirt very short when she's tied up and struggling... too short...
  • Morality Pet: For Athena, who quickly took a liking to her. During the FAQ of February 2017, Evelyn and Suki are the only persons whom Athena always speaks well of.
  • Nice Girl: A classic example. She's often confused and annoyed by Suki's and Carol's way of solving their problems with other people and doesn't like the fact that she's working with criminals. She's only doing it because the kingdom's future may be at stake.
  • Not So Above It All: Admits in the official FAQ that she does like some aspects of bondage.
  • Only Sane Woman: Even more than Suki. She's several times confused by Carol's actions and eagerness to tie up girls as a way to solve her problems.
  • Shrinking Violet: She's rather unsure of herself and seems to have a lot of trouble to impose herself with the other students.
  • Throw the Dog a Bone: She has to live far away from her family and most of the other students of the Academy don't treat her very well. (And it becomes even worse after the events of the third mission.) However, she ends up gaining three friends with Suki, Carol and Athena over the course of the game.
  • Token Good Teammate: Is not a criminal and only joins Suki's team because the circumstances forced her to do it.

Athena

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No amount of ropes can hold her temper.

Athena is a skilled warrior and mercenary under the command of Captain Marcia until she was betrayed and locked up by her orders. She is rescued and tasked to help Suki and together, they defeat Marcia. After Rielle is put in command, Athena decides to join the guild.


  • Adaptational Modesty: In v.1.6, she wore a leather leotard with some shoulder and leg protection. In v.1.7 onward, she has breast armor with a blue skirt and shin guards. However, because she now uses a skirt, her dotted underwear is seen during the Escape Minigame.
  • Adaptation Personality Change: In version 1.6, she was a professional and somewhat aloof mercenary who was Only in It for the Money. In version 1.7, she's a Blood Knight and a Proud Warrior Race Girl who takes a liking to Suki during their mission together and decides to help her.
  • Badass in Distress: She's introduced as this during Mission 6 as Suki has to rescue her from a Manor.
  • Blood Knight: Very eager to fight. Her solution to every problem is to beat it into submission. Suki has to canalize her several times.
  • Deadpan Snarker: Surprisingly, she has some moments. For a Blood Knight, she's not Dumb Muscle when it comes to deliver snarky one liners to Marcia, Rielle or Leroy. One of her gems:
    Athena: (to Marcia) "You caught on too late, as usual. You were never much of a tactician, Marcia."
  • Everyone Has Standards: Some of her dialogues imply that she's disgusted by Rielle's corruption and manipulative traitorous nature. That and the fact that Rielle was the one that captured her in the first place.
  • Hair-Trigger Temper: She's easily angered, although it may just be that she can't stand Leroy.
  • Hired Guns: She's a mercenary.
  • Mighty Glacier: She's the slowest party member but her offense and defense more than make up for it.
  • Mistreatment-Induced Betrayal: It turns out being betrayed by Marcia pissed her off a little. Who knew?
  • Morality Pet: She has two: Suki and Evelyn. See their entries for more details.
  • Only in It for the Money: In Version 1.6, after her first mission with Suki, where her motivation was Revenge, she will only join the party if she's paid. Not anymore in Version 1.7, as she officially joins the guild for the time being and becomes friends with Suki and Carol.
  • Proud Warrior Race Girl: Has shades of it, as she's disdainful towards those she regards as weaker than her.
  • Surrounded by Idiots: How she feels about the male members of Suki's guild. Given their general incompetence, it's hard to blame her. Carol's antics often annoy her too.
  • Talk to the Fist: A firm believer of this trope. She interrupts Elda's This Cannot Be! rant by smacking her silly.
  • Thou Shalt Not Kill: Reveals in the FAQ that she's not above killing her enemies under normal circumstances, but doesn't do it in the game because Suki wouldn't want it.
  • Violence Really Is the Answer: She's a firm believer of this, as her first answer to most problems is to punch the problematic person. Suki stops her most of the time. However, given the fact that negotiations generally fail to solve the problems in the Kingdom, Athena may have a point. In Mission 9, fed up with Elda's This Cannot Be! rant, she smacks her silly. And, without knowing it, she manages to sever the link between her and the Maunak Eye, destroying the Artifact of Doom for good.

Alyssa

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"No hard feelings, but Dariana gets what Dariana wants. If I have to beat you up for her, I will."

Alyssa is a skilled martial artist and member of the Vermilio Trading Company on the western coast of the kingdom, she joins Suki in their attempt to disrupt Dariana's gang of pirates' activities or so she claims.


  • Adaptational Heroism: Downplayed in Version 1.7. While still working for the pirates, she seems uncomfortable when her captain decides to have Suki Walk the Plank, sentencing her to either drown or die of starvation on a life boat. She even says to Suki that she's sorry for that, but still sides with her captain. In older Versions, she was perfectly okay with that idea.
  • Ambiguously Gay: Heavily implied to be in a relationship with Dariana, her captain. She's also one of the captives that likes it when Suki kisses her, and after they warm up to each other, Alyssa asks Suki to kiss her for "being good" when Suki removes her gag for conversation.
  • The Bus Came Back: She comes back in Mission 9.
  • Canon Character All Along: Her new design, name and personality gives the impression that she is a new character when in reality she's a reimagined Kurui.
  • Chronic Backstabbing Disorder: Towards Suki. In Mission 6, she reveals that she was on the pirates' side the whole time and knocks her out during the battle to capture her. In Mission 9, she helps Carol and Athena in their fight against the brainwashed villagers, not knowing that they are Suki's friends. At the end of the mission however, depending on what happened during Mission 6, when Suki and her are alone, she tries to capture her either to avenge Dariana or to bring Suki to her, in the hopes of forcing her to join their crew (probably after invoking Stockholm Syndrome).
  • Clingy Jealous Girl: Very much in the sequel, to the point it gives Seles and friends an opening to corner her and Dariana.
  • Covert Pervert: As a Private Cell Captive, its revealed Alyssa rivals Carol in terms of being a BDSM submissive, actively enjoying being told she looks good tied up, treats being ungagged as a reward for behaving, and is one of the very few girls who enjoys being slapped. Probable Fridge Brilliance, as it's implied that she joined the pirates after succumbing to Stockholm Syndrome.
  • Dual Boss: She's fought alongside Dariana during the rematch in the bar.
  • Enemy Mine: She fights off the villagers brainwashed by Elda alongside Carol and Athena in mission 9 after being caught in the crossfire.
  • Even Evil Has Standards: The fact that she tries to persuade Dariana to keep Suki as a captive rather than sentencing her to possibly die adrift says that she maybe saw some potential on Suki or took a liking to her.
  • Freudian Excuse: Given to her in Version 1.7. She used to be a perfectly loyal agent of the Trading Company, until her boss refused to pay her ransom when she was captured by the pirates. She then joined them and became their mole out of spite and, probably, Stockholm Syndrome.
  • Guest-Star Party Member: She joins the party only for a few fights in mission 6 and returns again during a short segment of mission 9.
  • Karma Houdini: She escapes arrest in all endings of mission 6 and if she wins her battle against Suki at the end of mission 9. If she's captured at the end of mission 9, she will still be released among Suki's other captives at the end of the game. In the epilogue, she's seen busting Dariana out of jail.
  • Kung-Fu Kid: She's notable for using martial arts rather than swords or daggers.
  • Mistaken for Cheating: When Dariana is interrogating Liliana, Alyssa thinks it's something else.
  • Mistreatment-Induced Betrayal: She didn't take kindly the fact that her boss refused to pay a ransom for her when she was captured by the pirates.
  • Moral Myopia: She gleefully sells women to slavery, including Suki in one of the bad endings, yet she swears revenge on Suki when she arrests Dariana (a slaver who's not above committing murders).
  • The Mole: In both her 1.6 and 1.8 incarnations.
  • An Offer You Can't Refuse: By the time of Mission 9, if Dariana wasn't arrested, she has received the task to bring Suki to her to make her join their crew. She makes it clear that Suki has the choice between joining them willingly or being brought back to them tied up and remaining their captive until Stockholm Syndrome kicks in.
  • Post-Climax Confrontation: Not for the whole game, but for mission 9. After Elda has been arrested, she tries to capture Suki when the two of them are alone and fights her in a Duel Boss.
  • The Stinger: She escapes arrest at the end of mission 6 and promises that she and Suki will meet again.
  • Stockholm Syndrome: Heavily implied. She does mention to Suki that she started to appreciate the pirates more after a few weeks of captivity.
  • Walking Spoiler: If the amount of spoiler tags didn't tip you off.

Kirya

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"Gheb, next time we do that, please don't speak."

Kirya is a grave robber and a high ranking member of the Sandstorm Guild, a guild from the desert region. She becomes a party member during the prison break in Mission 4.


  • Bolivian Army Ending: Just like the other members of her guild, she's last seen in the epilogue while about to fight the guards that are attacking the guild's hideout. We don't know what happen afterwards.
  • Dark Action Girl: She is the most cruel and greedy partymember by far and her looks show.
  • Defiant to the End: When the town's guards attack the Sandstorm Guild's headquarters in the epilogue, after Suki and Alexie told them where it was, she says that she would rather die than go back in prison and gets ready to fight them.
  • Even Evil Has Standards: She will plead her Guildmaster to spare Suki if she decides to intervene when the guildmaster threatens to kill the archeologists just to make Alexie talk, since Suki rescued her from prison.
  • Guest-Star Party Member: She joins the party only for a short segment of Mission 4.
  • A Lighter Shade of Black: Even by this game's standards, she's not a good person. Indeed, she tortured the head Archaelogist severely and enslaved half of her captives and split friends. However, she's still capable to show gratitude to her allies (as proven by her Even Evil Has Standards entry) and she doesn't act like a Jerkass towards Suki, contrary to most of the other members of the Sandstorm guild. At the end of the Mission, she genuinely thanks Suki for her work. Compare and contrast with the other members of her guild who were ready to kill Suki, their ally, for daring telling them not to hurt someone.
  • Surrounded by Idiots: How she feels when she has to work with Gheb.
  • Uncertain Doom: We don't see the aftermath of the fight between her guild and the guards in the epilogue, so we don't know if she was killed, captured or escaped.

     Allies 

Leroy

https://static.tvtropes.org/pmwiki/pub/images/leroy.jpg
"Gagging a girl is its own reward."

One of the best members of the Kidnapping Guild and the only one shown to be competent on-screen. He was sent to kidnap Suki, but later becomes her mentor when she's allowed to join the guild.


  • Adaptation Personality Change: In v1.6. Leroy was a hot-tempered kidnapper that didn't tolerated Suki's inclusion into the guild until he softened up by the later missions. From v1.7 onwards, he's a highly experienced kidnapper with a laidback personality and snarky attitude towards Suki who likes to both tease and scare her alike.
  • Big Damn Heroes: He comes to Suki's help during the climax of Mission 10, fighting off some soldiers to allow Suki to reach Krystina's tower. Since those guys are nasty Demonic Spiders, his help was welcomed!
  • Deadpan Snarker: Version 1.7 turned him into one. He often snarks at Suki's expense.
  • The Friend Nobody Likes: Among Suki's team, although it's a little downplayed. Suki is grateful that he helped her as a mentor, but is also a little wary of him. Carol and Evelyn find him creepy. And Athena can't stand him, mostly because he's a Troll who has them do most of the work. When asked if she has feelings for him in the FAQ of February 2017, Athena asks back if wanting to throw him off a bridge counts.
  • Guest-Star Party Member: Briefly fights alongside Suki during the final fight of the first mission. Story-wise, he accompanies Suki during her first three missions and later during Mission 8, but never fights (with the exception of the aforementioned battle with Guard Esther).
  • Hypercompetent Sidekick: The only member of the Kidnapping Guild shown to be competent on-screen outside of Suki and her team. Doesn't stop him from doing as little as possible when he has Suki to do the chores for him...
  • Jerk with a Heart of Gold: He is a kidnapper, can be quite rude and likes to scare and to embarrass Suki For the Lulz. However, he also takes his role as her teacher seriously. And during the first mission, although he said to her that he wouldn't help her if she would get captured, he still decides to save her (after a little hesitation). He also speaks for Suki after she failed her task to protect the ship from the pirates during Mission 6, arguing to the Guildmaster that he gave her a mission that was out of her league to begin with. By the time Suki reaches Florian Town, he seems to have grown to appreciate her. He still likes to troll her and Athena a little though.
  • The Mentor: During the tutorial, he shows Suki the ropes.
  • Nothing Personal: Out of all the guild members who react to Suki's gambit against them, he's seemingly the least bothered by it.
  • Pet the Dog: He is an unrepentant kidnapper, but he seems to have taken a liking to Suki. He helps her several times:
    • During the first mission, even though he said he wouldn't help her if she's captured, he still saves Suki when she's actually captured.
    • When Suki fails and ruins the Guildmaster's deal with the smugglers, he defends her, arguing that the Guildmaster shouldn't have given a task that difficult to a rookie.
    • He helps Suki during the climax at the end of Mission 10, fighting off several soldiers to allow her to reach Krystina's tower.
  • Punch-Clock Villain: Leroy does love his work, but he's also not going to go the extra mile when things get hairy for said job. See below.
  • Screw This, I'm Outta Here: Upon meeting Seles and friends in the sequel while he's transporting some kidnapped knights, he peaces out with a smokebomb and a smile.

The Guildmaster

https://static.tvtropes.org/pmwiki/pub/images/guildmaster.PNG
"You have impressed me, young lady. I would like to make you an offer."

The Guildmaster of the Kidnapping Guild. Cherisa strikes a deal with him at the beginning of the game and has him kidnap the future queen to remove her from the succession line. However, after seeing that Suki has the potential to be a good recruit, he invokes a Loophole Abuse and frees her. In exchange of her freedom, she now works for him. During the game, he's Suki's Quest Giver, but that does not make him a good guy.


  • Batman Gambit: His agenda was to groom Suki into a skilled kidnapper that would eventually become a loyal member of the guild. It didn't work as while Suki became a skilled kidnapper, she didn't enjoy the kidnapping, thus leading to her betraying the guild the moment she had the ability to threaten them.
  • Even Evil Has Standards: If Leroy's words are any indication, his guild seems to prefer to knock out the guys and has a Thou Shalt Not Kill mentality.
  • Everyone Calls Him "Barkeep": He's only known as "the Guildmaster".
  • A Lighter Shade of Black: He runs a kidnapping guild, but he's still better than Haab Desert's Sandstorm Guild. At least, he doesn't torture the girls he kidnaps and tries to avoid bloodshed.
  • Graceful Loser: While mildly frustrated at Suki's gambit against him in the epilogue, he takes it in stride and simply moves his guild on to new territory.
  • Karma Houdini: The epilogue shows that he escapes any form of punishment after Krystina's defeat.
  • Loophole Abuse: Cherisa paid him to keep Suki captive, but forgot to specify a time limit on Suki's stay. When he realizes that freeing Suki and having her work for him will be more profitable for his guild, he uses this loophole as an excuse to stop holding his side of the bargain.
  • An Offer You Can't Refuse: When he tries to recruit Suki, he gives her a choice... between working for him or going back to her cell, this time with no hope to escape. Unsurprisingly, Suki chooses the first option. During the game, he makes it clear that her cell is still waiting for her if she starts to have second-thoughts about her choice.
  • Pet the Dog: He gives Suki a chance to work for him in order to win her freedom and rewards her missions with infos on Cherisa's doings.
  • Quest Giver: He's the one who gives Suki most of her missions.
  • Villain of Another Story: He may be Suki's guildmaster and Quest Giver, but he also runs a kidnapping business and has ties with grave-robbers and the slave market. It becomes clearer in Mission 5, when Cherisa's army is shown trying to put an end to his illegal activities.
  • You Have Failed Me: Threatens Suki with this trope several times, but hasn't made good on his threat yet. Even after Suki's disastrous failure during Mission 6.

The Sandstorm Guild

Another criminal guild, who has ties with the Kidnapping Guild. They specialize in grave-robbing and are far more ruthless than the kidnappers, using abduction, torture and even murder to get what they want. For her fourth mission, Suki is tasked to help them deal with a group of archeologists that threaten their latest operation.
  • Bolivian Army Ending: Their scene in the epilogue ends right when they are about to fight the guards, after their hideout has been discovered. We don't know what happens afterwards.
  • The Brute: Gheb is big and strong, but not very smart.
  • Defiant to the End: Their reaction when the town's guards storm their hideout during the epilogue is to draw their weapons and try to fight them.
  • Jerkass: Almost all of them, except Kirya, treat Suki with contempt, even though she's supposed to be their ally. Special mention goes to Gheb and their guildmaster.
  • Karma Houdini: They get off scot-free with everything they did at the end of the mission. However, karma finally comes back to bite them during the epilogue. After Suki frees Alexie, the woman reveals the location of their headquarters to the guards, who then storm their hideout.
  • Knight of Cerebus: Their level of menace is far higher than the Kidnapping Guild and their villainy is far more apparent. They don't have silly incompetent guards to serve as comic reliefs and they use torture to get what they want. They are not afraid to murder people and, at one point, they threaten to execute Suki (their own ally) when she expresses second thoughts at the idea of killing Alexie's friends.
  • Real Men Have Pink Hair: The guildmaster has bright pink spiky hair. It doesn't prevent him from being a dreaded criminal.
  • Uncertain Doom: We don't know if they were killed, captured or if they escaped during their battle with the guards in the epilogue.
  • Villain of Another Story: Even more than Suki's Guildmaster, as they have even fewer redeeming qualities or standards. The game very clearly shows that they are not good persons as they coldly split the archaelogist party like baubles and sold their half as slaves.

     Cherisa and the Royal Army (Major Spoilers) 
The main antagonist of the game and her flunkies.

Cherisa

https://static.tvtropes.org/pmwiki/pub/images/cherisa.jpg

Suki's adoptive cousin and former best friend. Second in the line of succession for the throne, she orders Suki's kidnapping at the beginning of the game and stages her death during a bandit attack to become the new queen. She's now raising an army and making major reforms in the kingdom. Or so it seems... Beware of spoilers when you browse her tropes.


  • Adaptational Heroism: In Version 1.7, as she only asked the kidnapping guild to keep Suki a prisoner and the game hints that she acts like a good queen. In older versions, she wanted Suki to be sold to slavery (which didn't happen only because the guildmaster double-crossed her) and there were no indications that she did a good job as ruler of the kingdom. Also, in older versions, her decision of blockading Ghiaccio Village's trade route wasn't given much justifications. In Version 1.7, even though she does it partly in order to raise new taxes, which is heavily implied later to be her mother's doings, she also ordered the blockade to cut the illegal trade roads used by the Kidnapping Guild and to destroy the rogue guild and to ruin the shady merchant supporting it. It's later revealed during the mission in Florian that the plan to take the throne wasn't even hers to begin with. It was her mother's. Cherisa had Suki kidnapped and made it look like she died because her mother would have killed her to secure her power.
  • Amazon Brigade: In older versions, she was said to be raising an army of women. This plot point is dropped from Version 1.7 onwards, as most of the Kingdom Soldiers are male and she's not the one raising an army anymore.
  • Anti-Villain: Is said to be a good queen. It's later revealed that she had Suki kidnapped and locked up to save her life. The real mastermind of the coup is her mother and Cherisa is merely her Puppet Queen. She's trying to undermine her mother's influence and managed to pass a few reforms, but she's powerless to stop most of Krystina's plans.
  • Apologetic Attacker: When she betrays Suki, hinting that she didn't like doing it.
  • Big Bad: She betrays Suki at the beginning of the game and steals the throne from her. Later subverted. It's revealed that her Mother is the one that truly holds the power and turned her into her puppet queen. Krystina was the one who devised the plan to take the throne and wanted to kill Suki. To prevent that from happening, Cherisa had Suki kidnapped before and made it look like she died.
  • Disappeared Dad: While her mother plays a part in her plans, her father is never mentioned.
  • Good All Along: She never wanted to harm Suki. In fact, she had her kidnapped and staged her death because Lady Krystina wanted to have Suki killed to put Cherisa on the throne and use her as her puppet queen.
  • The High Queen: She's loved by her people and is said to have made more reforms since her coronation than her predecessors during all their reigns. Suki herself admits that she's a better queen than her. That's the reason why Suki chooses to let her keep the throne and to continue to pretend to be dead in the epilogue. Of note, the Epilogue itself shows Cherisa has made Marcia her General, and let Nataleigh continue to be her head maid. She's even fine with Nataleigh's kinky habits as long as Cherisa herself doesn't have to hear her go on about them.
  • Nightmare Fuel: When Suki and crew find her in Mission 10, she's tied up and ballgagged in a pitch black closet, struggling frantically. Cherisa does NOT like bondage and is terrified of the dark. Its not specified how long she's been kept bound in the dark, and to top it all off, her own mother is on board with it.
  • Pet the Dog:
    • Several ones were given to her in the Version 1.8.
      • She only ordered the guild to lock up Suki, even though she could have her killed just as easily. (Only in version 1.8. In older versions, she ordered them to sell her to slavery, but the guildmaster secretly didn't obey.)
      • She's also said to be a good queen, who does reforms to improve the lives of her subjects.
      • Mission 5 reveals that she's trying to put an end to the activities of several criminal gangs by cutting off their illegal trade routes, including the kidnapping guild and its ally in Ghiaccio Village.
    • All those moments actually serve as Foreshadowing for The Reveal that she was Good All Along and her mother is the true Big Bad.
  • Primal Fear: She hates the dark.
  • Puppet Queen: Her mother allows her to pass some reforms to improve her subjects' lives, but Cherisa remains powerless to stop any of Krystina's plans and is a basically a mere figurehead while her mother is the one that truly holds the power.
  • Spanner in the Works: Her mother's plan to have Suki murdered and take control of the Kingdom would have worked without a hitch if she didn't have Suki kidnapped and stage her death to save her life. Ultimately, while searching for answers about her cousin's betrayal, Suki ends up learning about Krystina's plan to wage war against the neighbouring empire and decides to stop her.
  • Strong Family Resemblance: She gets her looks (especially the colour of her hair) from her mom.
  • Walking Spoiler: Don't reveal the spoiler tags if you don't want to spoil the twist that she was Good All Along and her mother was the true Big Bad.
  • We Used to Be Friends: With Suki. She betrays her in the Prologue to take the throne. Or so it seems...

Nataleigh

https://static.tvtropes.org/pmwiki/pub/images/nata.PNG
"You might have escaped us last time, but now you're mine."

Nataleigh is Cherisa's personal maid and the one in charge of the personnel in Velis Manor. She reappears in Didnapper 2 as a minor antagonist.


  • Adaptation Personality Change: In Didnapper 2, she has a more cold demeanor unlike her more expressive and Hair-Trigger Temper personality of the first game.
  • Bad Boss: Downplayed. She's not abusive, but she's rather rude and condescending with her guards. Although, given their general incompetence, she may have a point.
  • Brains and Bondage: She enjoys having girls bound and gagged in her quarters, so much in fact that some of the guards felt creeped around her. Also, when brought to the private cell, she's creepily enthusiastic to switch roles with Suki and play the captor, and has no issues informing Suki that when she escapes, she plans on making Suki herself a permanently bound and gagged maid.
  • Cat Girl: One of her outfits is a kitten play costume.
  • Fanservice Pack: In Didnapper 2, she was given a maid outfit that shows her increased cleavage.
  • Foreshadowing: As Suki's captive she states she plans on taking Suki back to the castle with her when she escapes, and keeping Suki as a bondage maid. This is almost exactly what happens if Suki loses to the final boss: she's kept bound and gagged in a maid outfit at all times and forced to serve Cherisa as her slave.
  • Flunky Boss: Fought alongside two guards at the end of the second mission.
  • Jerkass Has a Point: She belittles her guards and regards them as incompetent idiots. The same guards who sometimes trip during battle...
  • Meido: From the outfit to the frilled band in the hair.
  • Ninja Maid: Subverted. She's Cherisa's maid and personal attendant and she fights Suki and Carol at the end of Mission 2. However, she's not a very good fighter and relies a lot on her guards. This is carried out in Didnapper 2: the first fight with her and her guards is a Hopeless Boss Fight, but when she's later confronted alone, she goes down rather easily.
  • Number Two: Implied to be this for Cherisa at Velis Manor. When the Queen isn't here, Nataleigh is the one in charge of the place.
  • Surrounded by Idiots: She certainly feels that way when dealing with Velis' incompetent guards.

Captain Marcia

https://static.tvtropes.org/pmwiki/pub/images/marcia.PNG

An officer and war heroine of Cherisa's army. Marcia is a loyal soldier who dedicated her life to her kingdom and her queen. She has received the task to cut off Ghiaccio Village's illegal trade routes used by the criminal guilds. This threatens the Kidnapping Guild's business, who sends Suki to deal with the problem.


  • Adaptational Heroism: A Flat Character and mere enforcer of Cherisa's will in older versions, Versions 1.7 and 1.8 turned her into a Hero Antagonist.
  • Anti-Villain: Type 4, but only in versions 1.7 and 1.8. In here, she has been tasked with crushing the illegal operations of the Kingdom's criminal guilds by cutting off their trade routes.
  • Art Evolution: She started with a very crude battler in v1.5 to two updated and better but still similar in v1.6 to a fully developed one in v1.7 and 1.8.
  • Defiant Captive: More than any other Private Cell Captive. Marcia frequently spouts lines akin to "if I wasn't tied up right now" whenever Suki takes any delight in the situation.
  • Dual Boss: Fought alongside Rielle at the end of Mission 5 if Suki decides to infiltrate the garrison.
  • Dumb Muscle: According to Athena, she's not much of a tactician.
  • Fanservice Pack: She got one in v1.8 with her design now having D-Cup size breasts and a hourglass figure.
  • Hero Antagonist: A brave warrior with a strong code of honour who dedicated her life to fighting crime. In other games, she would be the heroine. Unfortunately for her, she's in this game.
  • Jerkass Has a Point: While having Athena imprisoned was technically unjustified as she was on her side, Athena was in contact with Claude, the leader of the opposition in Ghiaccio. Which means that she may have not been totally unjustified when she decided to preemptively order her capture when they started to ran out of money. However, she didn't give Athena a chance to explain herself before doing it...
  • Knight Templar: In spite of her Adaptational Heroism in Version 1.7, she has shades of it. Dialogues in the private cell reveal that she imprisoned Athena because she didn't have enough money to pay her anymore and feared she would defect (while intending to release her once Claude's rebellion was crushed). It never occured to her that she could ask her to keep fighting for her until she got money again. Or simply that, even if she left, Athena would not necessarily join Marcia's enemies simply because she didn't work for the Royal Army anymore. In her eyes, as a mercenary, Athena wasn't trustworthy enough to have a choice. Of course, once Athena escaped, there was only one logical outcome...
  • Moral Myopia: She keeps calling Athena a traitor because she sides with Suki... forgetting that, by locking her up without giving her a chance to defend herself, she arguably betrayed Athena first.
  • Ms. Fanservice: She is one in v1.7 and 1.8 with her increased breast size and armor similar to a corset revealing her cleavage.
  • A Mother to Her Men: If Suki speaks with her in the private cell, her first reaction will be to ask if her captured soldiers are alive and well.
  • Undying Loyalty: Towards Queen Cherisa. In the epilogue, after she's freed, she becomes the leader of Cherisa's army.

Lieutenant Rielle

https://static.tvtropes.org/pmwiki/pub/images/rielle_2.PNG

Captain Marcia's second-in-command. Corrupt and pragmatic, she's only concerned with her own promotion.


  • Adaptational Villainy: In older versions, she was just an unnamed Mauve Shirt that served as a optional flunky sub-boss. In v1.7 and 1.8, she was given an original design, an actual personality and became a foil to the mostly-honorable Marcia by being a Corrupt Cop willing to betray Marcia for money and a promotion.
  • Back for the Finale: She does show up again in the tenth and last mission, trying to stop Suki and her team from reaching Cherisa's room.
  • Corrupt Cop: Or more like Corrupt Knight. While Marcia is incorruptible, Rielle is said to easily accept bribes. This is the reason why Claude and the kidnapping guild want to remove Marcia from the picture, so Rielle can take her place and soften the trade blockade for them, in exchange for a small price of course. And at the end of Mission 5, this is exactly what happens.
  • Chronic Backstabbing Disorder: She's willing to team up with known criminals to usurp Marcia's place. Mission 10 shows that she's only concerned with what benefits her once more, as she teams up with Rolina against you.
  • Dirty Coward: According to Athena, she is this, as she ambushed her from behind when she lowered her guard during a patrol when Marcia ordered her capture and imprisonment.
  • Dual Boss:
    • Fought alongside Marcia at the end of Mission 5 if Suki decides to infiltrate the garrison.
    • Again in Mission 10 alongside Rolina.
  • Eyepatch of Power: She wears one, covering her left eye.
  • Karma Houdini: At the end of Mission 5... she got everything she wanted. She's hit by the Karma Houdini Warranty in Mission 10, when she tries to help Rolina capture Suki and her friends. She ends up in prison in the epilogue.
  • Laser-Guided Karma: Provided all goes well for the events of Mission 10, she ends up in jail along with many of the antagonists you've faced throughout the game.
  • The Starscream: She longs to usurp Marcia's place. And does it at the end of Mission 5, when Marcia is captured.
  • Ungrateful Bitch: She doesn't give a single crap that you helped her usurp Marcia. She'll happily team up with Rolina against you to get what she wants.

Lady Krystina

https://static.tvtropes.org/pmwiki/pub/images/krystina_3.PNG

Cherisa's mother and a Walking Spoiler. She seems to play a part in her daughter's plans. Later revealed to be the true mastermind of Suki's fall and the real Big Bad of the game.


  • Abusive Parents: She sees no problems with having her servant punish Cherisa when she steps out of line.
  • Authority Equals Asskicking: She's an aristocrat, the true Big Bad of the game and the unofficial leader of the Kingdom. She's also a surprisingly powerful mage.
  • Big Bad: She's the true mastermind of Cherisa's coup and the real power behind the Queen.
  • Evil Chancellor: Not officially the true ruler of the Kingdom, but she's her daughter's adviser and she turned Cherisa into her Puppet Queen. She plans to invade and conquer the neighboring Empire.
  • Final Boss: She's the true Big Bad and the final enemy of the game.
  • The Ghost: In spite of her importance in the plot, she's never seen and is only mentioned during most of the game. She only appears in person at the end.
  • Hidden Villain: The true extent of her role in the plot is only revealed during the mission in Florian, the eigth mission out of ten.
  • Kicking Ass in All Her Finery: She battles four people at the same time and gives them a tough fight, all while wearing her gorgeous regal dress.
  • Knight of Cerebus: She's one of the few antagonists who explicitly tries to have someone killed, as she planned Suki's murder before the Prologue, and she allows her servant to psychollogically torture her own daughter when she steps out of line.
  • Laser-Guided Karma: She allowed Rolina to use bondage as a way to punish her daughter Cherisa. After her defeat, she's the one being kept bound and gagged in a prison cell. Even better is the fact she was put there by the very princess she tried to have killed..
  • The Man Behind the Man: She's the one who truly holds the power after Cherisa becomes queen, thanks to her large influence among the aristocrats. She's also the one who devised the plan to remove Suki from the picture and put her daughter on the throne as her puppet queen.
  • Pet the Dog: She does allow Cherisa to pass some reforms to improve her subjects' life, as long as they don't threaten her plans. Although it may just be Pragmatic Villainy. After all, it's easier to wage a war if your people support you.
  • Strong Family Resemblance: Physically-wise, she's exactly what an older Cherisa would look like. Not so much in terms of personality though.
  • Visionary Villain: She genuinely thinks she's expanding the Kingdom's "glory" by inciting war with the Empire.
  • Walking Spoiler: Just like with her daughter, it's best you play the game first before revealing the spoiler tags.

Rolina

https://static.tvtropes.org/pmwiki/pub/images/rolina.PNG

Cherisa's personal priestess and one of her main advisers. In reality, she works for Krystina. Her task is to keep an eye on the queen and to make sure that Cherisa obeys her mother's orders.


  • Bad Boss: She uses magical torture to keep Evangelynne in line and in one bad ending, after forcing Evelyn to become her servant/apprentice, she punishes her by tying her up under the rain for "incompetence".
  • Cold-Blooded Torture: She's a master of this.
    • Inflicts this to Evangelynne with her magic to ensure her obedience. Implied to use it on Cherisa, on Krystina's orders, to keep her in line.
    • Mission 10 shows she's not above psychological torture, either; Cherisa is first encountered in Mission 10 stuffed inside of her bedroom closet as punishment for disobeying her mother in Florian Town; Rolina and Krystina know that Cherisa's afraid of the dark.
    • She employs this to chilling effect with damn near everyone under her. If you lose to Krystina on the final level, the first thing she does after the Time Skip on-screen is leave Evelyn tied to a post in the rain for incompetence.
  • The Dragon: But not to Cherisa. She's Krystina's.
  • Dual Boss:
    • Fought alongside Evangelynne during the climax of the eighth mission.
    • Fought alongside Rielle in the last mission.
  • Hypocrite: She insists that everyone must call Cherisa "Queen Cherisa" and must show her respect. But she gladly punishes her on Krystina's order. Rielle, of all people, points out the hypocrisy of this attitude.
  • Knight of Cerebus: Not as murderous as Elda or even Dariana, but just as vile, if not more. Her sadism is unnerving, her keeping Evangelynne in leash with a magical artefact designed to make her feel pain brings a lot of Fridge Horror and her use of bondage as a torture device is NOT Played for Laughs.
  • Laser-Guided Karma: She enjoys tying up and torturing other girls. After Krystina's defeat, she's the one who's now tied up and imprisoned.
  • Light Is Not Good: Has blonde hair and is a priestess, but is in reality a sadistic creep who keeps Evangelynne in line with magical Cold-Blooded Torture.
  • Sadist: She clearly enjoys inflicting her Cold-Blooded Torture.
  • Torture Technician: She's a master of Cold-Blooded Torture, wether it is magically inflicting pain, using bondage or employing psychological torture.

Evangelynne

https://static.tvtropes.org/pmwiki/pub/images/evangelynne.PNG

A powerful bodyguard of Cherisa and Rolina's "servant".


  • Anti-Villain: She's forced to obey Rolina via magical Cold-Blooded Torture. In one Non-Standard Game Over, she tries to apologize to a locked-up Suki for how things went. If Suki and her friends free her from the magical device that allows the spell to torture her, she immediately switches sides and helps them.
  • Dark Action Girl: Has the design, but not the personality.
  • Dark Is Not Evil: To contrast with Rolina's Light Is Not Good. She may work for the antagonists and has a Dark Action Girl design, but Evangelynne is at heart a good person. She doesn't have a choice.
  • The Dog Bites Back: The other soldiers know perfectly well how Rolina keeps her in line and mock her for that several times. If you free her, she gets to punch a few of them until they're knocked out. Also counts as Throw the Dog a Bone.
  • Dual Boss: Fought alongside Rolina during the climax of the eighth mission.
  • Dude, Where's My Respect?: Krystina's soldiers like to poke fun at the fact that she's Rolina's slave, even though she's stronger than them.
  • Forced into Evil: She works for Rolina, but only because she has no other choice.
  • Mysterious Past: Her backstory is never elaborated, most notably how she ended up as Rolina's servant.
  • Ms. Fanservice: As shown by her picture, the game really knows how to highlight her *ahem* assets.
  • Stripperiffic: Even by this game's standards, her outfit is very revealing. Just look at the picture.

     Aurealis Academy 
The antagonists of the third mission, set in the aforementioned academy.

Master Hyranda

https://static.tvtropes.org/pmwiki/pub/images/hyranda_1.PNG
"I am... myself again at last."

The headmistress of the Academy who decided to use the Maunak Eye to increase her own powers, not realizing that this could corrupt her. But it's later revealed that she was deceived by another teacher and controlled all along by the Eye.


  • Adaptational Heroism: Before v1.7, Hyranda without a doubt wanted to become a powerfull mage by learning forbidden and dangerous spells, leading to her, Maka and a unnamed teacher to take over the Academy by expelling the teachers that opposed her. From v1.7 onwards, she was a good person until she was tricked by a teacher named Elda and was possessed by the Maunak Eye against her will. She is eventually freed by Suki, Carol and Evelyn with some unexpected help.
  • The Archmage: And a teacher of the Academy.
  • Arc Villain: Of the Aurealis Academy mission. She took over the school in order to try to harness the power of the Maunak Eye, a very dangerous Artifact of Doom, endangering everyone in the kingdom in the process. Later subverted when it's revealed she was Brainwashed and Crazy all along.
  • Good All Along: It turns out that she was controlled all along by the Maunak Eye. Even more, she didn't even try to use its power only to succumb to its influence. Another teacher tricked her and turned her into a vessel for the Eye.
  • Light Is Not Good: She has blonde hair and wears a white priestess robe, but is the Arc Villain of the third mission. Subverted from version 1.7 onwards, as it turns out she was Good All Along.
  • Noodle Incident: She knows Leroy personally, how or why the headmistress of an Mages' academy is familiar with a kidnapper like Leroy is never stated, but they don't seem to be on bad terms.
  • Unwitting Pawn: Evelyn fears that she will become one for the Maunak Eye if she uses its powers. It turns out that she was this since the beginning.
  • Walking Spoiler: Revealing too much about her would spoil the twist at the end of the third mission.

Maka

https://static.tvtropes.org/pmwiki/pub/images/maka_2.PNG
"Trust me... you don't want to get past me. You would be no match for Master Hyranda right now anyway."

Hyranda's assistant, who helps her master in her plan to use the powers of the Maunak Eye. Or so it seems...


  • Adaptational Heroism: Before v1.7, Hyranda without a doubt wanted to become a powerfull mage by learning forbidden and dangerous spells, leading to her, Maka and a unnamed teacher to take over the Academy by expelling the teachers that opposed her. From v1.7 onwards, Maka discovered that Hyranda was possesed by the Maunak Eye and plotted to free her by pretending to be loyal to her until the time was right to seal the eye again.
  • Big Damn Heroes: She comes to rescue Suki, Carol and Evelyn when they are captured by the Maunak Eye. She then casts a spell that manages to weaken the power of the aforementioned Artifact of Doom and allows Suki's team to defeat Master Hyranda.
  • Black Magician Girl: Fights with offensive spells.
  • The Dragon: She's Master Hyranda's assistant and second-in-command.
  • Good All Along: She only pretended to go along with Hyranda's plan in order to seal the Maunak Eye.
  • Poor Communication Kills: Justified. She couldn't tell anyone about her plan to stop Hyranda, because the Maunak Eye would have seen it. Therefore, she had to appear loyal until she could strike and captured and locked up Evelyn to prevent her from interfering. However, this had some unforseen consequences. Because of that, Suki and Carol assumes she is an enemy. When they defeat her, they tie her up, which nearly prevents her to cast her spell to seal the Eye. Luckily, she manages to break free in time...
  • Walking Spoiler: In case the huge spoiler tags didn't tip you off...
  • You Shall Not Pass!: She guards the entrance of Hyranda's room and tries to stop Suki, Carol and Evelyn from reaching it. Although it later turns out that she did it for a good reason...

The Other Students

Students in the females-only Aurealis Academy. When Master Hyranda chased away the other teachers, the students trusted her and remained loyal to her, staying in the school. But most of them, ignorant of the true threat posed by Master Hyranda's schemes, simply take advantage of the situation to do whatever they want.
  • Alpha Bitch: Some of them behave like this, if we go by the rude way they talk to Evelyn.
  • Black Magician Girl: A whole school of them.
  • Covert Pervert: Some of them may be. After defeating Suki's team, one comments that it's great to have a dungeon where they can stash the Bound and Gagged Suki, Carol and Evelyn. During the FAQ, Evelyn becomes uncomfortable when she starts to realize the implications about the fact that all students know how to tie up people.
  • Locked Up and Left Behind: Some of them, after being defeated and Bound and Gagged by the heroines, are stashed in a closet in order to be hidden out of sight. After the end of the mission, Evelyn receives the task to free them all.
    (After locking four Bound and Gagged mages in a supply closet.)
    Suki: "I can't believe we fit four people in there..."
    Carol: "I don't think they could believe it either!"
  • Mauve Shirt: The mini-bosses, Scarlet Knight and the Midnight sisters, have a name, some lines of dialogue and a few personality traits that set them apart from normal enemies.
  • Unwitting Pawn: They trust Master Hyranda and some of them fight Suki's team to protect her, but they don't understand that they've been deceived.

The Maunak Eye

A powerful and sentient evil magical artifact that longs to possess a human vessel to walk and use its tremendous powers freely. Whatever its plans are next, its evilness makes it a threat to the entire kingdom.
  • Artifact of Doom: A powerful and sentient magical artifact, with a good dose of Evil Is Not a Toy.
  • Badass Boast: The Hopeless Boss Fight that follows shows that it wasn't bluffing.
    "Of course not. I see all. My power is without limit. Did you really think you could escape my attention, little human?"
  • The Corrupter: Anyone who tries to harness its power ends up brainwashed by it, with the possible exception of Elda.
  • Graceful Loser: After a brief This Cannot Be! moment, it surprisingly accepts its defeat without any more fuss.
    The Eye: "Is there any chance that one of you could come over here and let me take over your soul?"
    Evelyn: "No."
    The Eye: "Fine... be that way..."
  • Hopeless Boss Fight: The first battle against it is unwinnable.
  • No Body Left Behind: After its link with Elda is severed, it crumbles into dust.
  • Sentient Phlebotinum: It turns out that this Artifact of Doom was a little more self-aware than Evelyn thought...
  • Walking Spoiler: Again, like with Master Hyranda and Maka, revealing too much would spoil The Reveal at the end of the mission.

Elda

https://static.tvtropes.org/pmwiki/pub/images/elda_2.PNG
"When I saw the two of you walking right into my town, I knew I must add you to my collection."

A teacher of Aurealis Academy. She's the one who planned to awaken the power of the Maunak Eye and deceived Hyranda into becoming its new vessel.


  • Age Lift: In early betas of v1.7, she was portrayed as an old lady. It wasn't until the final betas of v1.7 that her final design was established.
  • Arc Villain: She's the true antagonist of the missions linked to Aurealis Academy.
  • Big Bad Ensemble: She's the main antagonist of the missions linked to Aurealis Academy, the third and the ninth missions, and indirectly influences the mission in Florian Town, as it's because of her escape and schemes that Evelyn joins back Suki's team. However, she has a different agenda than the game's Big Bad, as she wants to awaken the Maunak Eye and help it rule over the Kingdom.
  • Can't Live Without You: The Maunak Eye needs its link with her mind to continue existing. Once that link is severed, the Eye crumbles into dust.
  • False Friend: She has been an esteemed member of the Aurealis Academy for a decade, but she hints in her Motive Rant that she always planned to release the power of the Maunak Eye.
  • Hidden Villain: She's the one who brought the Maunak Eye to Hyranda.
  • Knight of Cerebus: The first antagonist who explicitly tries to kill an entire village by draining their life forces.
  • Ms. Fanservice: She one of the bustiest female characters in the game and has an Impossible Hourglass Figure.
  • The Unchosen One: An evil variant. While she is the one who schemed to awaken the true powers of the Maunak Eye, she wasn't chosen by the Artifact of Doom to be its vessel. The Eye wanted Hyranda. Although Elda doesn't seem to mind and does everything in her power to give the Eye what it wants. In spite of her status as the unchosen one, she comes very close to awakening the Eye two times, the second time even after it's sealed by Hyranda and Maka.
  • This Cannot Be!: She goes into a big rant after she's defeated at the end of Mission 9. Athena has none of it and smacks her silly in the middle of her speech.
  • Walking Spoiler: Noticing a pattern here? Again, don't reveal the spoiler tags before having finished the third mission.

     Other Antagonists 

Captain Dariana and her crew

https://static.tvtropes.org/pmwiki/pub/images/dariana.PNG
Dariana in v1.7 and v1.8. After the Fanservice Pack.

The captain of the pirates and her crew are the main antagonists of Mission 6, fittingly-named Pirate Bay mission.


  • Amazon Brigade: An all-female crew.
  • Ambiguously Gay: Dariana is heavily implied to be in a relationship with Alyssa. There's also her interest and interrigation of Liliana in the sequel.
  • The Bad Guy Wins: In the alternative ending where Suki defeats the ambush but is eventually outsmarted by the pirates and is forced to escape, or if Suki decides to give up and leave the town without confronting them again in the bar, they all get away scot-free.
  • The Bus Came Back: She makes an appearance in Didnapper 2 as an Arc Villain alongside Alyssa.
  • Dressed to Plunder: They dress like typical fictional pirates.
  • Fanservice Pack: Dariana got one in v1.7 with an increased bust size and a cleavage-friendly outfit. Some of the pirates also give a Panty Shot after being tied up.
  • Filler Villain: They are the main antagonists of Mission 6 and Suki has to remove them from the picture if she wants to cross the sea, but they have no ties with Cherisa whatsoever.
  • The Gunslinger: Dariana fights using guns in version 1.6.
  • Hired Gun: In the sequel, she's trying to cash in on Liliana, who's being targeted by the council and Big Bad.
  • Karma Houdini: Dariana and Alyssa become this in mission 6's alternative ending where Suki defeats the ambush but is eventually outsmarted by the pirates and she is forced to escape, this time, however, there's no rematch in the bar. It's also the case if Suki decides to leave the town without confronting Dariana again.
    • And even if Dariana is arrested, Alyssa rescues her during the epilogue.
  • Knight of Cerebus: Dariana is the first villain who explicitly tries to kill Suki, and in a very cruel way for that matter. By having Suki Walk the Plank, sentencing her to either drown or die of starvation on a life boat.
  • Mistaken for Cheating: In the sequel, Alyssa thinks her interrigation of Liliana is something else.
  • Ms. Fanservice: Dariana can be considered one in v1.8 with her new design. The pirates who avert the Magic Skirt trope count as Fanservice Extra.
  • A Mother to Her Men: Or rather a Mother to Her Women. Dariana is said to be like a mother for her crew.
  • An Offer You Can't Refuse: If she was not arrested at the end of Mission 6, Alyssa reveals that she was sent by Dariana to force Suki to join her crew at the end of Mission 9.
  • Pet the Dog: Dariana gets one moment, combined with Even Evil Has Loved Ones. During the rematch in the bar, she makes a Heroic Sacrifice to allow Alyssa to escape.
  • The Queenpin: In the sequel.
  • Rose-Haired Sweetie: Averted. Dariana may have pink hair, but she's anything but sweet and gleefully sentences Suki to possibly die adrift.

Queen Kalama and her Amazons

The leader of a tribe of amazons living in the formerly unclaimed territory between the Kingdom and the Empire. The arrival of settlers from the Kingdom has caused a conflict to arise.
  • Adaptational Attractiveness: In v.1.6, she was inspired after Amazonian tribal women with her being scarred, having cut off her right breast and only having one functional eye. In v.1.8, she's more conventionally attractive with her now sporting makeup, wearing a very tight fur bra and short loincloth.
  • Amazon Brigade: Obviously, as they are based on the dark-skinned tribal stereotype.
  • Both Sides Have a Point: In their conflict with the settlers. On the one hand, the Amazons are right to point out that the territory, as well as its resources, belongs to them and that the settlers settling without their consent is basically an invasion. On the other hand, the settlers point out that the Kingdom needs the resources and did try to negociate a treaty that would allow them to exploit part of the resources. The Blood Knight tendencies of the Amazons, Kalama's refusal to negociate and their clear With Us or Against Us mentality (they do attack travellers on sight) also make them lose a few sympathy points. Although it's stated that it's mostly because of Kalama's influence that the Amazons refuse to negociate.
  • Evil Cannot Comprehend Good: If Kalama was captured during Mission 7, she's released, among Suki's other captives, at the end of the game. Kalama doesn't understand why Suki showed mercy to her, and thinks that she did it to humiliate her more.
  • Filler Villain: If you side with the settlers, they are the main antagonists of Mission 7. However, they are only tangentially related to the main plot.
  • Karma Houdini: Kalama is released, among Suki's other captives, at the end of the game. Having learned nothing from the whole ordeal, she's now plotting to fight Cilia again to gain back her throne, assuming she was even overthrown in the first place. If she wasn't, she has agreed to leave the settlers alone...after they gave her a bound and gagged Cilia as a gift.
  • Proud Warrior Race Girl: Their people take pride in their strength and view the weak as inferiors. If Kalama is defeated by Suki's team, the other Amazons will immediately turn their back on her as, in their eyes, her defeat proved she wasn't worthy of being their leader anymore.

Cilia and the settlers

The leader of a group of settlers who have been sent by Queen Cherisa to settle in the formerly unclaimed territory between the Kingdom and the Empire, to claim its resources. Their arrival caused a conflict to arise with the local Amazon tribe.
  • Anti-Villain: Cilia is trying to claim lands and resources belonging to the Amazons. However, she's only doing it because her Queen gave her an order. She tried to negotiate with the tribe rather than use force, but it failed because of Kalama's refusal. She also does point out to Suki that, if the Amazons refuse to listen to her, the Kingdom may send other settlers who will be more willing to use violence or even lethal force to get the lands and resources.
  • Both Sides Have a Point: In their conflict with the Amazons. On the one hand, the Amazons are right to point out that the territory, as well as its resources, belongs to them and that the settlers settling without their consent is basically an invasion. On the other hand, the settlers point out that the Kingdom needs the resources and did try to negociate a treaty that would allow them to exploit part of the resources. However, in general, the settlers seem to be a little more reasonable than their opponents and, at the very least, are less violent. Although it's stated that it's mostly because of Kalama's influence that the Amazons refuse to negotiate.
  • Covert Pervert: A variation. While other girls like Nataleigh and Alyssa are quite open about their kinky side, Cilia undergoes a kind of self discovery as Suki's captive. At first she hates being kept bound and gagged, but as the game progresses and her relationship with Suki improves, she finds out she actually does enjoy her current situation, and being honest with herself leads to her actively acting the Sub to Suki's Domme, even asking for more punishment when Suki slaps her, making Cilia one of the few girl with genuine masochism. She even calls Suki "Mistress". Its to the point that being given to Kalama as a gift isn't even a bad ending, since she's rather be a bondage slave than a town leader.
    • Suki read her like a book when she proposes that being taken care of and having no responsibilities is not a bad trade-off for being kept tied up, especially since Cilia LIKES being tied up. Like, a lot.
  • Downer Ending: A possible one for Cilia, the epilogue states she is safe back home, but her settlers tie her up and give her as a gift to the amazons. By all rights spending her future as Kamala's chained and gagged slave should be Nightmare Fuel, but its downplayed , since her time as Suki's prisoner has actually led to her finding Happiness in Slavery.
  • Filler Villain: If you side with the Amazons, they are the main antagonists of Mission 7. However, they are only tangentially related the main plot.
  • Happiness in Slavery: Like other potential Private Cell captives, Suki can butter her up to the point that she's accepting of her conditions. Unlike other examples, however, Cilia seems a lot more open to it, and Suki even provides some logic for her to justify it, at that! (She's safe, fed, taken care of and doesn't have to work or have any responsibilities. ) The likely reason is that Cilia is an OC of Kendrian's, who often drew her in his artwork.
    • Of special note is the fact that Cilia averts her own Downer Ending when being given to Kalama as a peace offering. How? Her time with Suki brought out a side of her that enjoys being bound and punished, thus making her actually happier as Kalama's bondage slave than she was being in charge of the colony!
  • Made a Slave: Cilia's ultimate fate, for certain if Suki sided with Kamala and very likely even if she didn't, is to be Queen Kamala's fetish slave. Even after Suki lets her go, her own people abduct her and give her to Kamala as a gift in exchange for peace, which Kamala accepts, since there's nothing she wants more than to have Cilia chained and gagged at her feet. Thankfully, Cilia actually loves being bound and punished, so it worked out shockingly well.

Violet, the Thief

A thief often attempting to rob houses Suki can fight when returning to previous locations.
  • Dramatic Irony: If Suki loses to her in Huston, she finally quips that she has a contact that she'll sell Suki to... Leroy. Luckily, Suki's spared the embarrassment due to the homeowners showing up just in time.
    • If Suki loses to her in Florian, she sells Suki to Leroy claiming her to be the daughter of a judge. Leroy plays along and pays to free Suki while also giving her a "be carefull next time" speech for much of Suki's embarrassment.
  • Lampshade Hanging: Of the fact that the player has to actively search for her to unlock the optional scenes with her. She asks Suki if she can do something not involving interrupting her everytime she tries to rob a house and doesn't even bother to known how she always finds her by the third time you fight with her.
  • Lone Wolf Boss: She's a Recurring Boss, but isn't affiliated with any of the main antagonists of the game.
  • Optional Boss: All the fights with her are entirely optional. Depending on how you play the game, you may never meet her at all. Defeating her six times will turn her into a personal captive for the Private Cell.
  • Replacement Goldfish: If her sidequest is finished, she joins the Kidnapping Guild during the epilogue, taking Suki's place in the guild following her defection.
  • Running Gag: Suki can fight and capture her five times across Ghiaccio Village, Madinah Town, Armark Town, Huston Village, Florian Town and Belbasa Harbor, each time she will get more annoyed to see Suki.

     Cameos 

Natsuko-Hiragi

A duo of bodyguards protecting Princess Elvina. They are the avatars of a duo of real-life german cosplayers and married couple known as Jester and Kitty who are known for their bondage photos and videos.

Princess Elvina

A character from artist LostOneZero's Fantasy Frontier webcomic. A spoiled princess who dreams of being a famous heroine like her older sister and her mother.


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