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Top: Kaie, Seles, Lilliana - Bottom: Chelsea, Eileen, Aden - Background: Zhara

Didnapper 2 is a fan-funded RPG Maker game and the sequel of Didnapper, developed by DID Games, the same developers of Bonds.

Originally announced as a pirate-themed spiritual successor to Didnapper named Silk before becoming a full-fleged sequel after a few months of development when the lead designers felt the game was too similar to Didnapper.

For those that aren't familiarized with Didnapper; it's a RPG Maker game that focuses on softcore bondage and Damsels-in-Distress in a medieval fantasy setting. Has a lot of Fanservice, bondage, Lampshade Hanging and damsels in distress.

Set in the same unnamed world of the first game and starring Seles: an Aion, which is a type of natural magic user, who works as a problem fixer in her hometown of Bellia in order to help the townfolk and make a living while at it. However, after confronting her childhood rivals/town bullies, she's kidnapped by Zhara, a former childhood rival of hers who has now become a dreaded pirate, and taken away on a ship.

Why she was kidnapped? Where is she being taken? How's she going to escape? Only time will tell...

Currently the game is still in development and a public Demo containing Chapters One and Two was released in 2018. The final game has been released in December 12, 2021 on Itch.to and the next day on Steam, and unlike the first game, it is a paid release while also being given to major Patreon supporters.

The game contains the following tropes:

  • Abusive Parents:
    • Eileen's parents care more about their family's public image than their daughter's happiness. As Eileen is their heir, they put a lot of pressure on her and control her every moves. Whenever Eileen try to protest against their treatment of her, they silence her. In fact, they are so bad that when Eileen runs away and forces herself in the party through blackmail by making it believe they kidnapped her, Seles is barely bothered by it and Aden only complains because it won't help them clear their names of the charges they're accused of.
    • This also extends to the daughters of the noble woman in the Rainbow Tintes sidequest, with even Eileen pointing out the simularities between her situation and the daughters'.
  • Action Girl: Seles and her companion Aden are both capable fighters with Seles being a powerful but novice magic user.
  • A Friend in Need: Seles usually pulls this, but in particular is saving Chelsea, even after she betrayed her.
  • Anti-Interference Lock Up: More than a few times, sometimes done by the party. Liliana is the most common victim, due to her standing in the way of the council, before being shipped off to be sold.
  • All Webbed Up: The party's fate if they lose to silk worms.
  • Animation Bump: While the first game had impressive artwork and battlers, it was very inconsistent as different characters had different artstyles. The second game on the other hand has a more consistent artstyle and higher level of detail in the artwork and battlers.
  • Anti-Climax: In chapter seven, Seles only manages to get out of a few of her bindings, having to hurry to save her friends. This time, they managed to all safely escape by themselves.
  • Anti-Frustration Features: You can change combat difficulty from the options menu at any time outside of dialog and combat sequences.
  • Anti-Grinding:
    • Enemies give out EXP and drops in relation to your character's levels. After a certain point, they won't drop anything.
    • However, if you need skill points (only gained from battles), escape experience (only gained from the escape minigame), or money, this is sharply averted. Playing strictly stealth knock-out or strictly combat causes you to lack in one of these, and you're generally hurting for money due to how much healing items cost. Challenges help with that, though. See Peninsula of Power Leveling.
  • Arbitrary Headcount Limit: The active party limit is four, even though you'll have six party members by end game. Seven in post game.
  • Arson, Murder, and Jaywalking: When Seles is arrested after escaping Zhara's ship, she finds she is charged with mayhem, assault and battery, kidnapping, petty treason, vagrancy, blasphemy, contempt of the sovereign, heresy, and finally...trespassing.
  • Artifact of Attraction: Seles' exceed is believed (wrongly) by many in Iirdian royalty to be special and not have corrupting effects. It's at the center of Elize's plan as a result.
  • Art Shift: The game is seen to abandon the mixed artstyle of the first game in favor of more colorful and exotic character designs with more realistic proportions.
  • Artificial Stupidity: An enemy thief or bandit outside of a dungeon who spots the party will always try to capture and subdue them, despite being wholly outnumbered and outgunned.
  • Back-to-Back Badasses: Seles and Liliana at the end of the Riftian Alliance chapters.
  • Barefoot Captives: Kaie doesn't wear shoes, so whenever she gets captured, she's this. Chelsea is also barefoot in a CG where she's captured by someone trying to cash on her bounty.
  • Bathos: A great deal, probably the biggest example being the Malutina chapter's intense mob scene being followed by Carol teasing Seles in an escape sequence where she'll loosen your bindings if you make cute moans for her.
  • Beneath Suspicion:After all, who would suspect the Princesses' faithful retainer as being evil?
  • Big Bad: It's pretty clear from the beginning that Zhara is working for someone else, though their identity remains a mystery for a long time. It's actually Lady Elize, Princess Lilianne's faithful retainer, who turns out to be the true mastermind behind everything.
  • Birdcaged: In the bad end, Liliana is paraded around in one.
  • Bookends: The game starts with Zhara outnumbering Seles and tying her up and antagonizing her. The game ends with Seles and friends outnumbering Zhara and returning in kind - then leaving her a chance to redeem herself and see the truth.
  • Bound and Gagged: Similarly to the first game, this is a game where women are constantly bound and gagged both during and out of combat.
  • Breather Episode: The library visit and trip to the Chroma Research Center. Chapters with no villain or conflict to deal with, just the party looking into information on chroma and exceeds. Granted, the former does have a scene where Seles gets groped by a perverted librarian, only to be saved by Aden.
  • Broken Pedestal: Elize for Zhara by the end. Even in the bad ending, where Zhara is still serving her, she's clearly uncomfortable and is only going along with this as not to become a trophy like Seles.
  • The Bus Came Back: Lady Nataleigh - Cherisa's royal maid from the first game, returns with a completely different design. Alyssa and Dariana return as minor antagonists, and Carol and Evelyn are minor supporting characters late in the story. Even Leroy gets a small bit in the story.
  • Can't Drop the Hero: Seles is locked in place in the party line-up.
  • Captive Push: Done a good few times, notably in chapter six when Dark Havoc are guiding the party to their cells.
  • Central Theme: There's a constant focus on how people dehumanize others to satisfy their desires, mostly greed and power over others. It always leads to tragedy, with Seles' selfless party instead helping others or trying to live their lives in peace.
  • Climax Boss: Zhara in the Riftian Alliance chapters.
  • Color Motif: The major girls of the story all have a general color associated with them.
    • Seles: Red and White
    • Aden: Yellow and Orange
    • Liliana: Silver and Gold
    • Eileen: Pink
    • Kaie: Red and Black
    • Chelsea: Green and Beige
    • Zhara: Purple
  • Contrived Coincidence: A good few move the story, including Seles being captured by Colette and finding Liliana.
  • Controllable Helplessness: One of the escape minigames i the story cannot be won. It's the first one after Zhara captures Seles again, as getting free of the first connecting tie causes Seles to make a noise and get Bianca's attention. She gets to escape on the next minigame, though.
  • Conveniently Placed Sharp Thing: During escape minigames, you can find sharp objects in your cell or on a guard.
  • Corrupt Politician: The entire council, who Liliana believes want her out of the way to do as they wish and possibly start a war of conquest. She's right, but she was unaware her bodyguard Elize was the leader, or that King Bryon is allowing them to do as they please.
  • Covert Pervert: Aden has a lot of rope in her house and her Magitek robot was accidentally programmed to tie and gag women, mmm...
  • Cutscene Power to the Max: Ryker fights off a squad of knights by himself in the last chapter, a ridiculous feat in a game where numbers usually decide the victor.
  • Damsel in Distress: The Prologue ends with Seles being kidnapped and taken away by Pirates for unknown reasons. Pretty much ever playable character ends up as one during the game, though they are usually good at getting themselves out of it.
  • Darkest Hour: The entire portion in the Rifitian Alliance, which includes finding out that they're an entire country away from stopping a war. Concludes with Seles sacrificing herself by letting Zhara capture her to let everyone else escape.
  • Defeated and Trophified: The fate of Seles and Liliana in the bad ending, the former trapped in a glass display, and the latter trapped in a caged wagon and paraded around the city for Elize's amusement. Zhara is also threatened with the same fate if she betrays Elize again.
  • Deliberately Distressed Damsel: Seles' play at the end of her time in The Rift, allowing Zhara to capture her to give her friends time to escape.
  • Designated Victim: Seles, to the point even Aden calls her a kidnapper magnet. Often justified, due to Seles being the target of a conspiracy, and various bad choices she makes ending her up in bad situations.
  • Deus Exit Machina: Ryker and his knights are too busy with Elize's army to help take her down properly.
  • Dirty Business: Often done for comedy. Seles and party have to do a lot of morally questionable things in order to progress.
  • Disc-One Nuke: Aden's Triple Shot can deal up to three strong hits on a single target, making up for Seles' lack of power early game.
  • Dress-Coded for Your Convenience: All the various factions you face tend to have their main goons dressed with a particular style or uniform, with the posses often fitting the look. Pirate crews will have a pirate leader, Droitte leads two groups with thief and ninja style looks similar to her's, ect. Zhara is a notable exception until you meet her Crimson Scar guild.
  • Duel Boss: Many Zhara battles, plus Bianca when escaping her after the Riftian chapters. Also Kaie's rematch fight.
  • Dueling Player Characters: Can do this at any time with mock battles at camp. In story, Kaie, twice. Zhara also technically counts since she joins post game.
  • Early-Bird Cameo
    • Go back to when Zhara captures Seles. Look at her minions. They're not pirates. They wearing the masks of the Crimson Scar, her guild revealed late game.
    • Maultina is mentioned well before you reach it, due to a noble there being rumored to be considering getting Aionization performed on himself.
    • Dark Havoc can also be mentioned around the same time if you talk to the tavern chef, not appearing until two chapters later in chapter six. She even spoils that the Tainted Daggers are just working for them.
  • Earn Your Happy Ending: After the constant kidnappings, close calls, and Zhara inflicted bullying, Seles and friends manage to save Iidra, stop a war, and start reshaping the government to help the people, while everyone finds a new family with each other in their shared goal of helping Liliana with creating a republic.
  • Easily Forgiven: In the end, despite all the terrible things Zhara did to her, such as bullying her when she was younger and kidnapping her, Seles makes peace with her and they become friends. Zhara is also forgiven in spite of all the other various crimes she committed, such as piracy and rebellion against the government. She even gets a spot on the new Royal Council.
  • Elite Mooks: Some factions have them, specifically Dark Havoc.
  • Engineered Public Confession: How Seles and her friends get Elize to confess that she doesn't care about getting rid of the Aions or Chroma, and was just playing on Zhara's Fantastic Racism.
  • Evil Makes You Monstrous: Anyone who uses Exceeds with a selfish heart will end up turning into a monster humanoid, including the head of the church and Elize.
  • Fade to Black: Usually transitioning between areas in chapters when the party is captured.
  • Failed a Spot Check: Nataleigh, the head maid of the Edelstein family, doesn't recognize Seles and Aden (who have just stolen the uniforms of two real maids) as impostors. Even though they look nothing like the two women they replaced.
  • Failure Is the Only Option: The fight with the female pirate Zhara at the end of the Prologue. Seles can't win.
  • Fantastic Racism: A lot of people have negative opinions on Chroma users due to their magical power and their status since most of them are nobles that look down upon people. This becomes a major plot point as taking advantage of this is a big part of a anti-Aion conspiracy Zhara is a part of.
  • Fetch Quest: Originally, you could do these and repeat them via town boards. As of 1.04, these are removed in favor of challenges.
  • Final Boss: Elize and her exceed form.
  • Fire-Forged Friends: Kaie's arc is basically this with the whole party, but mainly Seles.
  • Foreshadowing: The identity of the mastermind behind Zhara's actions is hinted as soon as in the first chapter. The note giving instructions to Zhara is indeed signed "E". As in, Lady Elize.
  • Fugitive Arc: After escaping the ship, Seles discovers that she's a wanted criminal for no apparent reason, forcing her to keep a low profile. Zhara later reveals that she used her connections in a anti-Aion shadowy cabal to put the bounty on her.
  • Gadgeteer Genius: Aden - Seles' first companion after escaping the ship.
  • Government Conspiracy: Liliana is dealing with a corrupt council trying to get rid of her. Turns out even her retainer and the king himself are in on it.
  • Great Offscreen War: The Extraasi Civil War
  • The Guards Must Be Crazy: How does Seles escape in chapter seven while still mostly tied up? Her guards are too busy seeing if one of them can tie the other in an inescapable tie.
  • Healer Signs On Early: Eileen joins in chapter three. Before then, exploring will net you free potions.
  • The Heavy: Zhara is actually The Dragon of the real Big Bad, but since the latter remains in the shadows for most of the game, she provides most of the conflict.
  • Hero of Another Story: Carol and Evelyn, who seem to still have a connection with Suki somewhere and are just making a pit stop here for their own larger adventure.
  • History Repeats: The story started with the Iirdians and Extraasi arguing over control of the exceeds. In present day, the process is repeating, with a half Iirdian, hald Extraasi born from those days at the center of it.
  • Hope Crusher: Zhara, Bryon, and Elize all take part in this.
  • Icon of Rebellion: Zhara's Crimson Scar all use matching masks. You finally see the guild proper in the late-game.
  • Improvised Imprisonment: While the villains often have designated areas for prisoners, Seles and friends have to get creative during infiltrations or escapes. In chapter three, Seles and Aden end up stuffing two maids in boxes, and the head maid in a closet, just to get them out of the way for a bit.
  • I Will Punish Your Friend for Your Failure: In the bad ending, Eileen is threatened to keep Kaie obedient.
  • Kinky Spanking: During chapter eight, Seles gets tied up by the head librarian, who threatens her with this.
  • Lazy Backup: Once the party grows to a number larger than four, if all four of the main party is defeated/captured, even the reserve members are shown locked up with the rest.
  • Locked in the Dungeon: Kaie spent some time in a dungeon. Also happens to Chelsea in the bad end, and possibly Liliana if defeated by her brother.
  • Locking MacGyver in the Store Cupboard: Villains rarely check to make sure Seles isn't locked up near sharp objects.
  • Lockpicking Minigame: Want to crack open a door or all those Inexplicable Treasure Chests? Then you have to play a button-timing game.
  • Marathon Boss: Both Alistair and Elize have second phases with exceed forms.
  • Masked Villains, Unmasked Heroes: Zhara often wears a mask, while Seles doesn't. Her guild, the Crimson Scar, also wear matching masks.
  • Meaningful Name: The two neighboring feuding towns Seles come across at the beginning of her journey are called: Capulet and Montague. Also counts as a Shout-Out.
  • Monster Compendium: Every enemy is tracked and can be viewed when encountered via options. Even divides between monsters, male enemies, and female enemies.
  • More Criminals Than Targets: Several between town paths are bloated with bandits. It makes you wonder how they haven't managed to take over nearby towns before.
  • Moses in the Bulrushes: Seles' mother sent her away on the water to save her life.
  • Mugged for Disguise: In order to infiltrate the Edelstein Manor to rescue Eileen, Seles and Aden capture two maids and steal their uniforms, hiding the bound-and-gagged real maids in crates behind the manor.
  • Near-Villain Victory: The party arrive just at the last moment to stop Elize from gaining power and starting a war with the Riftian Alliance.
  • Non-Lethal Warfare: Just like its predecessor, to win a battle; Women are bound and gagged and Men are knocked out.
  • One Degree of Separation: Minus Chelsea, every major protagonist and antagonist is connected to the Extraasi civil war and Iidra's attempts to gain access to exceeds.
  • Orphan's Plot Trinket: Seles' exceed, which was found on her, is wanted by the Big Bad for reasons nobody understands. It's because it is believed to be the only exceed that's completely safe to use, which turns out to be a false rumor.
  • Party in My Pocket: Similarly to the first game, whenever not active due to plot reasons, most of the party members will be hidden. When they need to come out, they'll come out of Seles and then when done, they walk back towards her, leaving only Seles directly visible representing the party.
  • Peninsula of Power Leveling: Challenges are a good way to grind out money, even offering bonus gold via extra objectives. They're only a few short minutes long. You can also use the camp to do mock battles for skill points, and the side tent for escape practice and experience.
  • Power Nullifier: Anti-Chroma bindings work this way, draining chroma from the captive's body.
  • Precision F-Strike: After defeating Aden's Chroma-powered robot, if you interact with its remains Aden will say "Fuck my life...".
  • Ragtag Bunch of Misfits: A sole chroma user from a nowhere fishing village with a mysterious exceed, a socially inept scientific genius and closet pervert, a noble girl with social skills and a complete lack of common sense, a princess knight actively hated by her own government, the last of an entire people that fights with bare fists and dark magic, a cowardly thief with a long list of betrayals, and by the end of the game, a former would be revolutionary and criminal with a sadistic streak.
  • Rare Candy: Cards grant perminant stat bonuses when used on a party member.
  • Rebellious Princess:
    • Eileen is the daughter of a powerful noble family and hates being forced to live her life under constant surveillance and rules. When she's kidnapped by a rival family, she considers it a welcome break and dreads being rescued. She eventually joins Seles and Aden's adventure after telling them that she left a note in her room saying that they kidnapped her, forcing them to take her along with them.
    • Liliana is one too. She's actively traveling her country to try to shake off the influence of the corrupt Council.
  • Recurring Boss: Five Zhara fights in total!
  • Red Herring: Several, times Seles and co run into a group that hates Aions and wants to get rid of them, which Zhara is a member of. However, it turns out the whole thing was simply set up by Lady Elize to manipulate Zhara into doing her dirty work, as she only cared about ruling the kingdom.
  • Reluctant Fanservice Girl: The three characters with interrogations, Droitte, Sister Hope, and Faraja. The maids in chapter three also count due to Seles and Aden stealing their uniforms.
  • Rescue Romance: The romantic tension between Seles and Liliana started with Seles rescuing her - twice!
  • Retcon: The game's magic system is called Chroma and is stated that only people of certain (often noble) bloodlines can use it. This was never referenced in the first game with magic being just called magic. However, this is later hand waved by Evelyn saying that where she comes from Chroma is known as "Magic".
  • The Reveal: Upon rescuing Liliana in the slave market, she reveals that Elize is working with the council. Add in the note from the start of the game, and it's further put together she's giving orders to Zhara.
  • The Revolution Will Not Be Civilized: If Malutina is anything to go by. No executions, but there are aions being tied up in the town square to be tormented by an angry mob.
  • Ruder and Cruder: Unlike the first game and even Bonds, there's a lot of swearing in the game, most of it coming from Aden.
  • Save the Princess: Liliana needs to be rescued three times through the game.
  • Schizo Tech: So we've got a world where you still rely on metal armor and horse-drawn carriages, but you can use magic crystals to build a crude robot.
  • Screw This, I'm Outta Here: Leroy cuts and runs when Seles and friends arrive to save the knights he's been contracted to take away from the church.
  • Sequential Boss: Alistair and Elize have exceed form second phases. The latter also has Zhara before her. There's also the first Kaie battle moving into the first Droitte fight.
  • Shameful Strip: How the villains of the game interrogate their prisoners. Seles also starts doing this thanks to Droitte teaching her by example and becoming her first target.
  • Shipped in Shackles: A common game over has a villain chaining up Seles and sending her off to a slave market, Zhara, or the Big Bad.
  • Ship Tease: Quite a bit. Aden trying to cheer up Seles in her own way after the library incident, Liliana and Seles blushing in a few conversations with each other, and Eileen getting Kaie to try some cake. If you lose to the final boss, Eileen is threatened to keep Kaie in line.
  • Shmuck Bait: Some treasure chests on the road to Capulet are in narrow dead-ends, setting up perfect ambush points for bandits. If the party fights them off, they find the chests are empty.
  • Skill Scores and Perks: You can earn skill points from battles that can be spent to unlock character skills and chroma. This opens up late game with a ton of options for certain characters, mainly Seles.
  • Soft Reboot: The game was made to be able to be played without playing the first game and the setting and characters have nothing to do with those of the original game. note 
  • Sorting Algorithm of Evil: Since the story has the party uncovering a conspiracy, each chapter villain tends to be a rung up in it and gives a new piece of the puzzle, eventually leading to the mastermind. Zhara remains around to shake things up at odd moments.
  • Starter Villain: The bully sisters Kula, Mine and Mina are the antagonists of the first chapter, with them conspiring with a mysterious female pirate to kidnap Seles for unknown reasons. While they are defeated, the female pirate Zhara easily defeats Seles and takes her away bound and gagged.
  • Stealth-Based Game: Getting a jump on enemies is encouraged to avoid unnecessary battles that drain your resources.
  • Suddenly Voiced: The game has voice acting, but it's limited to the main cast.
  • Supernormal Bindings: Aden's anti-Aion rope, which weakens chroma and anyone who uses chroma. Zhara's group also made their own and an anti-Aion gag that can't be shook off. There's also mention that any sort of bondage works like this to a lesser extent at the chroma lab's staff experimenting with bindings.
  • Tentacle Rope: How abduktor vines catch their prey.
  • Timed Mission: Challenges have optional objectives that require you finish in a few minutes.
  • Thieves' Guild: Like the last game, there are criminal guilds hanging about, most notably Tainted Daggers and Dark Havoc. The kidnapping guild also returns, Leroy included.
  • Totalitarian Gangsterism: Lanylisse is often under the control of guilds, but as of the story, is in this situation with the Tainted Daggers. Most people have wisely chosen to leave by the time Seles and the party arrive. This is due to the presence of a chroma spring in the town.
  • True Companions: Like Suki and company in the first game, Seles becomes friends with all the girls she meets during the course of the game, as well as her old foe, Zhara. Heck, they're all given new jobs in Lilliane's royal court together.
  • Turn-Based Combat: Uses an active time battle system, but the default option skips waiting time before a bar finished filling, and time stops while you decide your move, effectively turning it into this.
  • Unwitting Pawn: Seles and friends, minus Liliana, who end up getting rid of one of Elize's rivals through her manipulations. Zhara has been this since she met Elize.
  • Unwilling Suspension: During the escape minigame, a hogtie sometimes has an additional connection tie that leaves Seles dangling from the ceiling.
  • The Very Definitely Final Dungeon: Alverona
  • Wake-Up Call Boss: The first Droitte fight is much tougher than anything before, and right after you fight Kaie. Good thing you don't have to win to continue the story.
  • Wham Episode: Malutina has the introduction of anti-chroma bondage in the hands of Zhara's faction, a reveal of her revolutionary goals, Seles and friends getting captured and put on public display to be messed with while rendered completely powerless, and the return of Carol and Evelyn as they save the team. Even Chelsea gets another appearance, building towards her eventual return in the final stretch of the game.
  • When It All Began: The Extraasi civil war and Iidra's meddling with them to gain exceeds.
  • Where It All Began: Exploring the Extraasi homeland in the Riftian Alliance chapters, and the final battle in Alverona. These two places are the sights where the two events that set all this into motion occurred, the Extraasi civil war and death by torture of Seles' mother.
  • Whole-Plot Reference: Almost feels like a remake of the original game at times, but with major plot elements twisted around. This includes the plot revolving around a kidnapped princess, a betrayal by a friend done under duress, an attempt to cause a war via gaining control of a major country, magic (or chroma) threatening the greater world...
  • You All Meet in a Cell: Seles meets Aden, Chelsea, and Liliana this way.

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