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YMMV / Dicey Dungeons

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  • Angst? What Angst?: Reunion reveals that out of the original contestants, Witch actually got the reward she wanted for beating the dungeon — and now has over fourteen million social media followers — and as a result has no regrets about challenging Lady Luck, despite having been permanently transformed into an anthropomorphic die.
  • Cheese Strategy: The Witch's Ice Cauldron + Counterspell combo: Ice Cauldron inflicts one Freeze upon the enemy, guaranteeing that their highest dice will become a 1, and gives the Witch back a 1 in return. Counterspell ensures that any dice the enemy rolls that matches the dice put in Counterspell will be locked and unusable. By using Ice Cauldron to inflict enough Freeze on an enemy to ensure all their dice are Frozen, and then using Counterspell to lock the 1 from Ice Cauldron, it's possible to completely lock an enemy out of taking any actions whatsoever. The problem? This leaves Witch unable to do basically anything else aside from throw her remaining dice, which does a measly one damage per dice. Thus, though powerful, it's insanely tedious to actually use—except in the Witch's Elimination Round, which is such a notorious That One Level that players are known to resort to this strategy just to pass it.
  • Difficulty Spike: The game's developer has referred to the Witch's episodes as this, since they involve much more complex mechanics with far less leeway than previous characters.
  • Good Bad Bugs: In Episode 4 and the Hard Mode of Episode 6, all the enemies' equipment are upgraded, but some attacks that only shrink in size when upgraded, such as the Handyman's Hammer, are given different upgrades instead. If you inflict Weaken on these attacks, they'll be downgraded, but when they go back to normal, they'll be upgraded to their decreased size perk instead of their special perks for the episode. This means that enemies with these kinds of attacks will have the exact same attacks as in a normal episode after recovering from Weaken.
  • Magnificent Bitch: Lady Luck is the snarky, shamelessly terrible hostess of Dicey Dungeons, a game show where participants of any kind can come aboard to fight in the dungeons for a chance at anything they desire. In truth, Lady Luck has rigged the game to ensure nobody can ever win, and as a result, contestants can either fight in pointless battles forever, or forfeit themselves to Lady Luck and become her minions, trapped on the show for eternity no matter what. When the contestants finally fight back and defeat her, Lady Luck joyfully reveals that the show was a plot to make the contestants give up on their selfish wants and learn a valuable lesson instead, happily allowing everybody to leave while becoming significantly warmer in the post-game, fondly reminiscing on her own defeat as she dubs it a "fan favorite".
  • Memetic Mutation: A spelling mistake in the French translation became memetic among French streamers, whenever a battle was won, the game said "VICTIORE" rather than "VICTOIRE" (victory). The error has been corrected but there's an official mod that put the spelling mistake back.
  • That One Achievement: There used to be an achievement for surviving Cornelius' attack. Specifically, Cornelius only has Nightmare, which does 999 damage but requires 99 pips to activate, and he gets an extra dice every turn so he can charge it faster. You, on the other hand, would need to either build up 999 Shield or activate Last Stand to tank it, or use the Teleport Spell to activate Dodge at the right time, but it is nearly impossible to do so unless you're extremely lucky with your rolls. This, combined with Cornelius being a rare encounter, was why the achievement was removed in the v1.4 update.
  • That One Level: While all the Elimination Round episodes are tricky, the Witch's Elimination Round is so notorious, it's been known to drive people away from completing the game all by itself. In theory, the Witch is a slow-moving Squishy Wizard who is supposed to spend several turns setting up powerful engines so she can take down enemies through quick, explosive turns afterwards. In practice, none of this matters when the enemies have upgraded attacks that can either cripple her or outright destroy her before she has a chance to accomplish anything. Several strategy guides for this level outright recommend either Save Scumming or using a particular Cheese Strategy (Ice Cauldron + Counterspell, which can completely lock an enemy down and keep them from attacking at all at the cost of the Witch only doing Scratch Damage every turn) just to survive, and even after various Nerfs and Buffs it's still considered horribly weighted against the player and a slog to complete.
  • Underused Game Mechanic:
    • The Mana and Jinx status effects only ever appear in episodes 5 and 6 for the Witch and the Jester. They're fleshed out and explored a good amount, however (and Jinx is sometimes used by otherwise unrelated cards as a form of "inflict X next turn"), so they're not nearly as bad as some other cases.
    • Vanish: Destroys any duplicate dice you have at any given time, preserving only one per number. It's a neat concept, but the player never gets to use it against enemies until Reunion added Hollywood Accounting for the Robot. It only appears as a gimmick for a Robot episode, a Bonus Round rule, which also affects the enemy but the game doesn't tell you that, and as a status the rare Wisp enemy can inflict. Said Bonus Round rule is also very rare when not playing as Robot, and said enemy never appears for certain classes that can steal equipment.
    • Confuse: For the turn you're inflicted with it, all of your equipment is drained of color, shuffled, and renamed "???", making it harder to tell them apart and know their effects. This only ever appears as something the rare Warlock enemy can inflict, as well as a card used in one of the Level 6 human Jester's phases. It at least has a Parallel Universe equivalent: all dice are blinded, and remain blinded even when you generate completely new dice.
    • All of the above is slightly mitigated by the fact that the Jester's "Robot" card and certain Bonus Round rules can give you any card in the game, including cards inflicting the above effects.

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