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Characters: CDT Characters NZ
Remember: when adding character alignments, please use the [[invoked]] tag.


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    Night 

Micheal Sanderson

Works: Night Life

Threads: Chatroom, Express, Chatroom II, Dig Site, City

Goes by Stiletto in the Chatroom threads, K-12Z-2 or K-14A-1 when in armor. A former cop with a specialty that might be termed "Robot Crimes SWAT" turned UN operative, Sanderson is one of the few people who survived his former employment, in the process gaining a great deal of combat experience. This made him valuable, to his surprise, and he was hired into the UN agency responsible for the control and policing of orbital and near-orbital weapons to help them fight their battles against people seeking to hijack orbital weapons, as well as test new equipment for that purpose.

  • Character Alignment: Slides back and forth between Lawful Neutral and Neutral Good depending on circumstance and perceived seriousness of the situation/threat.
  • Combat Pragmatist: Close combat is for people with death wishes. Sit three blocks down the street from them and blast away. Shoot people with guns meant to stop combat androids. Shoot combat androids with guns meant to stop tanks.
  • Last Name Basis: Even in the narration. Only Linna regularly calls him Micheal.
  • Loves My Alter Ego: Played with regarding Linna, who is fond of both Sanderson and Sanderson while he's at work in a suit of power armor, but seems to regard them as semi-separate people for reasons Sanderson cannot quite figure out. It's because she's only met K-11-2 and K-12Z-2 while she is herself in her guise as Saber Green, and she wants to keep Saber Green separate from her normal life.
  • Powered Armor: There is a Twelve-Zulu (K-12Z) or Fourteen-Able (K-14A) suit around somewhere if Sanderson is present. He's also made references to other marks with which he has experience.
  • Unfazed Everyman: A survival trait from before his inclusion in the threads; Boomers are commonly disguised as people and the way in which they explode out of these disguises is designed for shock and horror value. Sanderson would not be alive if he was greatly susceptible to shock.

Linna Yamazaki (alias Saber Green)

Works: Night Life

Threads: Chatroom II, University, Mansion, City

Goes by SGLY in the Chatroom threads, and "Green" or "Saber Green" when armored up. A vigilante against the megacorps, with her own suit of power armor, and doubts about the efficacy of what she's doing and how she's doing it. Linna is looking for alternative means and methods now, and starting to clash with the vigilante team she's a part of. During her day job, she works for a stockbroker and has been quite successful. Linna tries to keep the halves of her life separate and tends to come across as normal to the point of superficiality when she's being the non-armored version of herself.

V2 Linna, who appears in Mansion and City, has abandoned her day job for a more officially sanctioned version of her night one as a permanent retainer and semi-member of the same organization as Sanderson. Nighttime Linna is the only one that exists, and she seems happier for it.

  • Dating Catwoman: How she views her relationship with Sanderson, because she knows that it's exactly how the rest of the vigilante team she's part of would view it if they knew. V2 Linna does not have this problem, but has possibly gained enemies by losing it.
  • Literal Split Personality: Unless she's deliberately put her power armor on it might be hanging around like some kind of mechanical stalker.
  • The Masquerade Will Kill Your Dating Life: Something that genuinely scares Linna as possibility, and as such she is trying with increasing desperation to avert. V2 Linna no longer has this problem.
  • Power Armor: Saber Green's hardsuit.
  • Secret Identity: High-tech vigilante Saber Green.

Nara Rajinderpal

Works: Night Life

Threads: Dream, Dig Site, Mansion

Goes by K-12Z-5 or K-14A-7 when armored. An impossibly beautiful and frequently very abrasive woman of Indian descent, usually going by NR. Definitely not what she appears: Nara is actually a very advanced biomechanical robot, originally designed as the best sex toy money could buy. She escaped, and happened to land with an organization that didn't much care what she was, only what she knew. Her nature gives her a seemingly-instinctive aptitude for using technology that approaches her level of complexity, with the most prominent example being her skill with her K-suit.

  • Artificial Human: The 33-S series is considered the best sex toy money can buy, and is utterly indistinguishable from human unless x-rayed or given a blood test.
  • Broken Bird: At times appears this, but actually has better coping mechanisms. If she feels like using them.
  • Drill Sergeant Nasty: NR is capable of using a superb voice with which to scream at people, and is not afraid to.
  • Good Is Not Nice: In addition to going nuclear Jerkass without warning when she suspects someone is reacting to her looks, Nara is not shy about her desires for the graphic and painful deaths of personages from her early life, Genom in general, and anyone else who she feels is sufficiently soulless.

Samuel al-Faddil

Works: In The Service, A Numbered Existence

Threads: Cantina II, Cruise, City

A combat mage and cyborg, one of the first of a new type of soldiers for his nation. Born into the service and having always known that he would be a combat mage, he's come to terms well with the cybernetics and has lead a team in combat operations for several years.

His blade, Steelheart, is a minor character in its own right.

  • Absent Aliens: His home universe runs this trope, but he finds the existence of aliens barely worth commentary usually.
  • Absurdly Sharp Blade, via Sharpened to a Single Atom: Steelheart's mono-edged automatically-adjusting blade, which cannot be dulled or broken by contact with the cutting edge, is probably the least of the things it can do.
  • Augmented Reality: Something else Steelheart has been touched on as doing.
  • Bio-Augmentation: A relatively small version, intended mainly to toughen him up for the cybernetics, which if just dropped in an unaugmented human would kill them in a relatively short period through rapidly accelerated wear and tear.
  • The Chains of Commanding: "I am the commander, and I am not allowed to fall apart." Always have a can-do attitude and a readiness to lead; even when you don't. Other emotions are something done in private.
  • Child Soldier: He enlisted at 12, spent a year in training, went to active duty at 13. And will defend to the death the fact that the Bureau does so, because they take care of their child soldiers so they will grow up sane and well-adjusted regardless.
  • Combat Pragmatist: One of the features that defines him to many people who've seen him fight is his willingness to do anything when not constrained otherwise by the rules of engagement.
  • Cyborg: Unlike most such designs in fiction, he can expressly pass for human unless he's given an X-ray or weighed; he's roughly twice the weight he should be from body type. Aside from that, even poking or prodding him isn't going to give away what he is. Recently converted; not because his injuries made him unable to serve, but because he could get back into action quicker and serve better once he did. He was the test case for conversion. Apparently, he passed.
  • Flying Brick: A Bureau Navy combat mage isn't actually Superman. But they get by.
  • Knight in Sour Armor: He has occasional bouts with this, or something like it; his own description is "fears, rage, and despair". Due to The Chains of Commanding, he's usually careful to do it without an audience.
  • Swiss-Army Weapon: There is very little that Steelheart cannot do, via advanced dimensional mechanics allowing it to change shape or even swap out one form for another, and an onboard AI.
  • Sufficiently Advanced Technology: And magic. It's not clear where the line between the two is drawn when dealing with Samuel.

Steelheart

Works: In The Service

Threads: Cruise, City

The AI built into Samuel's blade. It belonged to his grandfather originally when made, eighty years ago, and was at some point ordered to protect his descendants; it regards this order as binding above all others. The sensibilities of the blade are of a different time, and even Samuel finds it excessively bloodthirsty. Has been known to act without orders in accessing some of its more esoterically destructive functions, which it should technically not be able to do.

  • The Power of Hate: Unlike more recently activated AIs, Steelheart is capable of a wide emotional range. Unfortunately, it's never met someone it much liked, and anyone who raises a weapon against an al-Faddil gets to experience what it actually means to have an AI hate them.
  • Satellite Character: Steelheart does not often interact with people aside from Samuel, apparently out of choice. When it does, it's frequently contemptuous of them.
  • You Cannot Grasp the True Form: The Deathblow module causes causes a temporary breach to a dimension that can only be mathematically described; no effort to interact with the dimension physically or magically works. As such, every passive method of sensing perceives the breach as blackness; every active one does not register its existence.

Muhammad al-Faddil

Works: In The Service, A Numbered Existence, Life After Hayate

Threads: Dig Site

A professional intelligence officer, head of Naval Counterintelligence, which despite the name handles both spy-hunting and spying. As such, Muhammad commands immense personal power, able to start wars or sterilize planets with the right words in the right ears. He will never state this and to those who do not know him personally, appears as just another Navy combat mage. This has contributed to his reputation as the monster in the closet or under the bed.

Samuel al-Faddil is his son.

  • Absurdly Sharp Blade, via Sharpened to a Single Atom: Smoke is very similar to Steelheart in this sense.
  • Augmented Reality: As above.
  • Beware the Nice Ones: Has a rigid code of personal behavior and politeness. It does not, however, mean he feels obligated to be more than verbally nice to those marked as enemies.
  • Combat Pragmatist: This code also does not extend beyond the point at which it is acceptable to draw a weapon.
  • Flying Brick: A Bureau Navy combat mage isn't actually Superman, though at times it can seem that way. Muhammad is less so than his son but still not to be trifled with.
  • Good Is Not Dumb: Muhammad believes in the ideals the Bureau espouses. His job title, on the other hand, means he is not completely beholden to them.
  • Good Is Not Nice: "The Bureau needed a man to do the terrible things it never wanted to, someone it could trust with the powers it had but hated. They chose me."
  • Swiss-Army Weapon: As Steelheart. Arguably much worse; most Devices are built in a way that deliberately limits their power. These features are not present in Smoke's design, which means it is possessed of abilities that, while not technically combat-useful, can be quite horrifying.
  • Sufficiently Advanced Technology: As above.

Se

Works: In The Service, A Numbered Existence, Life After Hayate

Threads: Ren Island, Character Inn

An impossibly ancient combat construct, who has outlived the civilization that created her and now serves a different one. Tends to display somewhat predatory but not typically threatening behaviors.

  • Blue and Orange Morality: The Knight's Code she lives by has very little in common with any similar institution, being primarily concerned with loyalty to one's lord or lady and the rapid and thorough destruction of the enemy, in that order.
  • Death Is Cheap: If threatened, she will respond with "The worst you can do is kill me, and that has been done before." Se simply doesn't stay dead.
  • The Fettered: A command from her current lord is unbreakable, quite literally.
  • Living Relic: Belka is dead. Se is not. Her attitudes and morality reflect a civilization that no longer exists and she's very much aware of it.
  • Only Known by Their Nickname: At two levels of regress. The epithet she is going by is Se Ytruck Gjinchar, but she calls herself Se most of the time, aware that others would find the full name difficult to pronounce. This may or may not amuse her; it translates from the local dialect it's in as "blade in the night", so people are calling her "Blade".
  • The Unfettered: While she embraces some level of normal morality in situations that do not require the Knight's Code, creating one where it does apply results in her limits being whatever level of force and brutality she thinks she can justify to her lord. He is apparently willing to be flexible when the situation calls for it.

Rein

Works: Life After Hayate

Threads: Character Inn

Se's youngest relative. Almost. Possessed of a childlike curiosity, and arguably a child herself, though she doesn't always look or act it.

  • Blue and Orange Morality: Unlike her nearest relatives, this is actually averted; Rein is not bound by the Knight's Code and subscribes to something like normal morality.
  • Encyclopedic Knowledge: Rein is effectively the embodiment of the most extensive existing collection of mage and mage-related knowledge. And she's always learning more.
  • It Amused Me: A relatively mild form, but some people have gotten contradictory behavior from her solely because their confusion seems to please her.

    Nrjxll 
Please add whatever tropes you saw. It's valuable feedback.

Alex

Works: Untitled Comics

Threads: Resort

An evil wizard from a parallel reality where magic works (though originally born on Earth). He's very much aware of his own stereotypical nature and intentionally plays it up for fun. The closest thing to a single Big Bad for my comics.

Havlak

Works: Untitled Comics

Threads: Resort

A priest (or technically "tribune-priest") of a reptilian alien species known as the gluvpaki. He was created specifically for the threads in an attempt to examine what the "average" gluvpaki is like.

  • Badass Preacher: Subverted; the gluvpaki clergy are supposed to be like this, but Havlak is not.
  • Capital Letters Are Magic: Makes extensive use of these when describing his religion (and you can hear them, too): he follows the Faith preached by the Prophet about the One...
  • The Everyman: The gluvpaki equivalent, anyway - he's hardly an everyman for human readers.
  • The Fundamentalist: Effectively the hat of the gluvpaki, though it means something different for them then it does for humans.
  • Good Shepherd
  • Lizard Folk
  • Signature Device: His Spear, a spear that serves as the symbol of the gluvpaki Faith.

Clarence Jones

Works: Untitled Comics

Threads: Express

An agent for a quasi-sanctioned United Nations department that is attempting to acquire various supernatural and technological artifacts from parallel universes. He is slightly mentally unstable due to precursor technology he's been enhanced with.

  • Cybernetics Eat Your Soul: Although cybernetics are a fairly normal thing in his original world, the precursor tech he uses to detect paranormal phenomena does not integrate well with the human nervous system. As a result, he's slightly unstable.
  • Electronic Telepathy: Via his implants.
  • Fearless Fool: He is extremely confident in his own abilities... probably overly so.
  • Impersonation Gambit: Attempts this in Express, but is immediately seen through due to some information he couldn't have known about.
  • Knight Templar: He believes that acquiring the artifacts he looks for will give Earth a significant edge over the other species in his universe, and he's prepared to do anything to get them.
  • The Men in Black: Partially an Invoked Trope, partially the real deal. He takes more inspiration from some of the older aspects of the "men in black" stories then is usual.
  • Mr. Smith: Although not actually an alias, the name "Jones" is meant to evoke this.

Violet Lee

Works: Untitled Comics

Threads: Express

A mercenary who serves as Jones' partner and bodyguard. She's more or less Only in It for the Money and more professional then he is, despite a habit of drinking on duty.

Dr Steven Phan (2)

Works: Untitled Comics

Threads: Cantina II

An "evil clone" of one of the main characters from his home canon, he has since undergone a Heel-Face Turn and now works for the government, though he still suffers from Science-Related Memetic Disorder. He came to the Cantina thanks to a test of an inter-dimensional portal that did not go according to plan.

  • Arbitrary Skepticism: Defied Trope; in fact, he lectures Vincent on supposedly showing it.
  • The Atoner: Hasn't demonstrated it much yet, though.
  • Beard of Evil: He has a goatee grown specifically in honor of his origins as an "Evil Twin" of sorts. Subverted, though, in that he only grew it after his Heel-Face Turn.
  • Berserk Button: He explodes into a rant over Vincent using the phrase "space is big" (a Running Gag in his home canon) and a significantly longer one when Iveya suggests that people are more interesting then science.
  • Chuck Cunningham Syndrome: His ultimate fate, thanks to the fact that he was not being written very successfully.
  • Genre Savvy: The original Steven Phan was a science-fiction nerd, and as Doctor Steven's personality was designed to be closely based off of his, he has a lot of genre savviness about speculative fiction elements in the Cantina.
  • Insufferable Genius: A mild case.
  • Mad Scientist: Self-admitted, and with something of a sense of humor about it.
  • Moral Myopia: He has very little respect for those with no interest in science.
  • Science-Related Memetic Disorder: Called "monomaniacal savant syndrome". He normally keeps it controlled with medication, but something about the Cantina is causing it to wear off faster then normal.
  • Terse Talker: A side effect of the MSS, only appearing when the medication began to wear off.

Qrlil

Works: Untitled Comics

Threads: Cantina, Cantina II, Chatroom, Resort, Dream

A qrtxian ambassador to the Galactic Council (effectively the UN IN SPACE!). A highly unusual member of her species. Posted as "roswell61" in Chatroom.

Picture done here by Loni Jay.

Sesk-Ry Havanar

Works: Untitled Comics (spinoff)

Threads: Inn

A very eccentric, socially-stunted female gluvpaki conspiracy theorist.

Currently listing only tropes directly shown in the threads.

  • Augmented Reality: How her cybernetic implants generally display information to her.
  • Capital Letters Are Magic: She is prone to capitalizing things that are important to her, such as "They" (see below) and "the Truth".
  • Cloudcuckoolander: In addition to her belief in conspiracy theories (discussed below), she engages in many other bizarre behaviors including repeating words she finds interesting, switching between conversational topics apparently at random, constantly speaking her internal monologue aloud because she dislikes thinking, and generally disregarding conventional social tact.
  • Conspiracy Theorist: She believes pretty much everything in her home setting is the work of a conspiracy or conspiracies. She considers there to be multiple possible candidates for their identities, so she generally refers non-specifically to 'Them'.
  • Embarrassing First Name: In-universe, Havanar is also the name of a female gluvpaki character on a full-immersion show called Braintrust who is known for having a rabid fanbase prone to Perverse Sexual Lust. This has resulted in a lot of teasing for actual gluvpaki named Havanar. Due to Sesk-Ry's eccentricities and the fact that she's fairly unattractive for a gluvpaki, the jokes tend to have a nastier edge when directed at her.
  • Genki Girl: She is extremely excitable and prone to rapidly shift topics, and when particularly excited, she speaks very rapidly.
  • Name Order Confusion: Sesk-Ry is her surname. She generally introduces herself simply as Havanar to avert the trope, only having given her full name to fellow reptilian Akiel in Inn so far.
  • Pardon My Klingon: She has used a number of gluvpaki obscenities so far in Inn, only some of which are translated.
  • Verbal Tic: Several, most of which reflect her eccentricity. She has a tendency to repeat and draw out words she finds interesting, is prone to random bouts of humming, and for some reason has an excessive fondness for the word "rather".

    Psycho Frea X 
Sorry I'll need to update this properly when I have time.

    Ryuhza 
I urge you to add anything that I've undoubtedly missed; I really need to brush up on my trope knowledge.

Joseph Tybalt Weller

Works: Untitled Novel (2)

Threads: University, City, Archipelago

A young man in his mid-teens, living in a nice suburban community in [TBD in the United States], who was one night turned into a lizard-man under mysteriously average circumstances.
Additional Images: 12

  • invoked Angst? What Angst?: Having been turned into a giant lizard bothers him quite a bit less than he lets on.
  • Body Horror: His change from human to lizard-man took about a half an hour to happen completely.
  • Freakiness Shame: Joseph is surprised at how welcoming the people at the university are, despite his appearance. He still tends to avoid strangers when alone.

Oswald (Ozzy) Prosper Léonard Orozco

Works: Untitled Novel (1)

Threads: University, Mansion, Inn

A man born with the appearance of a demon. He was abandoned, then adopted. He grew up in seclusion with his family outside of a small village on the coast of Scotland (he has almost no Scottish accent however, because his father was an American immigrant, and he had little interaction with the outside world outside of films) He had an adopted brother who did not get along well with him, and they often fought and wrestled. Most of his childhood entertainment and knowledge of the world came from the large collection of movies he would watch constantly. At age twenty, something (would take too long to explain) happened that forced him to leave home. Now, he wanders, often covered heavy robes, searching for answers about his identity, and aspiring to be heroic like those he had seen in movies. He disguises his relative naivety with thick language and courtesy. In a fight, he is fairly strong as far as humans go, and will use dirty tactics to take down someone quickly, especially if winning is vital. He also has the advantage of horns (though they are not particularly sharp) and a long demonic tail. He sometimes carries a dagger as well, though has no real expertise in using it beyond basic slashing and stabbing, and would prefer to use it to avoid a fight rather than to kill or seriously wound someone.

Additional Images: 1note  2 3 note 

  • Big Red Devil: Underneath his extensive amounts of clothing, Ozzy has a reasonably large set of horns, a beast-like muzzle, light gray-blue skin (his arms and legs covered in [false] Marks of the Beast), and a pointed tail.
  • Horned Humanoid: Not his only difference, but the one trait he has difficulty covering up.
  • Seekers
  • Wig, Dress, Accent: Ozzy commonly wears a large amount of clothing to conceal his less human physical traits. This is due to the very negative reactions he received when he was first introduced to the outside world after leading a sheltered life as a child, hidden from anything beyond his family's large house and the coastline in his back yard.

Rune Fridtjof Prestegard

Works: Untitled Novel (2)

Threads: Dig Site, City

A young Norwegian quasi-biologist in his mid-twenties. A bit reclusive in his most natural state of being. Rune has made discoveries and performed scientific feats decades beyond his time, partially due to his lack of consideration for legal or— to some extent— moral standards, and partially due to help from an enigmatic third party. His funding and private sponsorship come from Tucker Weller, in lieu of his late father.

Tucker Boone Weller

Works: Untitled Novel (2)

Threads: Dig Site

A young American businessman in his early-twenties and the older cousin of Joseph, though their relationship is more brotherly than that of cousins. He was the sudden recipient of the majority of his late father's small fortune and business, as well as his responsibilities and obligations. He continues to sponsor the independent scientific studies and scientists that his father had, having a closer-than-usual relationship to the young biologist Rune Prestegard.

Mud Malinconico

Works: Untitled Novel (2)

Threads: (Shared Story) Character Campfire, City, Archipelago

(To be filled out eventually)

Razugual the Great

Works: Untitled Novel (2)

Threads: (Shared Story) Character Campfire

(To be filled out eventually)

Iris

Works: Untitled Novel (1)

Threads: Archipelago

(To be filled out eventually)

Howell

Works: Untitled Novel (1)

Threads: Archipelago

(To be filled out eventually)

    Snowfoxofdeath/ Snowy Foxes 
Only tropes that are exhibited in the thread are listed. You're free to add any.

Manifestations

When too much energy gathers in one place and develops consciousness via an recently deceased soul drifting around, a Manifestation is born. Most of the Manifestations that show up in the threads are Elder Manifestations, which have unique abilities to control the Threads that allow use of magic and facilitate the balancing of energy between the two realms of their universe. However, their avatars, like their more common relatives, can also make contracts with fleshlings, and their partners are referred to as Witches. However, a Witch whose soul is dominated by the Elder is known as a Demon. Common Manifestations tend to emulate their partners' behavior. Because Elders don't die with their partners and make multiple contracts, their personalities are composites of traits shared by their partners.

Agnesi (previously Marianne/Fiona)

Works: Clockwork Roses, Doctor Gambler

Threads: Heist, Cantina II, Dream, City, Ren Island

The Executioner's avatar. Her current master is Seilaan Ren, and Agnesi's presence usually contains itself to a prosthetic arm for Seilaan's safety, since she tends to cause bloodlust. This precautionary measure was a complete failure and she is at high risk of becoming a Demon.

Lebhaft (previously Jack)

Works: Clockwork Roses, Doctor Gambler

Threads: Dream, City

The Dealer's avatar. His current master is Wilhelm Ritter, but he was previously bonded to Friedrich Ritter. He is contained within a deck of cards, but when he was with Friedrich, he lived in a pair of wooden dice.

Aras (previously 'the Elder')

Works: Clockwork Roses

Threads: Express, Dream

The Creator's avatar. His sphere covers everything from sex to farming to the birth of the universe.

  • The Maker: His powers are associated with, well, creation.
  • Worf Had The Flu: Kokabiel gave it a thrashing in the Unreason-like world of Dream, but genuinely fears a similar battle in the physical universe could end differently.

Tempest

Works: Clockwork Roses, Doctor Gambler, An Honorable Daughter

Threads: Dinner Party, Ren Island

Lady Yinha Ren's companion Manifestation, who is associated with wind and fire. She usually takes the form of a falcon.

Balto

Works: Clockwork Roses, Doctor Gambler, An Honorable Daughter

Threads: Dinner Party, Ren Island

Lord Matthias Ren's companion. Unlike most Manifestations, he has a physical form as a Wolfram—all members of the Fenrir family are matched with a pup at birth, and these giant wolves give their companions the same benefits as a Manifestation.

Fleshlings

A half derogatory, half affectionate term that Manifestations use for Vespers and humans. They can be referred to collectively this way because they are biologically identical. "Humans" was used in the past to refer to the people now known as Vespers, but after Geier was condemned by the Elders, Vespers decided that "humans" should be used to refer to the fallen ones and "Vespers" for the humans that are still "blessed" by the Elders. This is why many Vespers still use the terms "mankind" and "human nature" and mean either Vespers or humans depending on the context. The Shijounese believe that these distinctions are pretentious and refer to everyone, mages and non-mages, as human.

Wilhelm Ritter

Works: Clockwork Roses

Threads: Titanic, Cantina (II), Heist, Chatroom (II), Memorial, Dream, City, Archipelago

An irritable, antisocial piano prodigy who is currently attending a conservatory on a scholarship. People and their emotions tend to amuse and/ or confuddle him, and his unintentional rudeness doesn't help, but he tries his best to show his true colors in socially acceptable ways.

Seilaan Ren (previously Bianca Rona)

Works: Clockwork Roses

Threads: Heist, Cantina II, Island, Chatroom (II), Dream, Mansion (played by Aqueos and Leung Bai Fang, City, Ren Island, Archipelago

Heiress of Ren Island, one of the city-states of the sky islands. She acts formal, polite, and reserved towards strangers and barely opens up to even her close friends. Her obsession with perfection concerns those around her.

  • Artificial Limbs: Her left arm is made of metal.
  • Character Tics: Twirls a lock of hair around her finger when nervous or thinking.
  • Characterization Marches On: She used to be reluctant to carry out dirty work for the sake of family power. She treats it as another item on the checklist now.
  • Cold-Blooded Torture: Has been a victim of it and delivers it on occasion, but the only time she ever enjoyed it is in Dream.
  • The Determinator: Her desire to kill Taggart after he killed Wilhelm in City reached ludicrous levels. This isn't the only time she's gone to such great lengths to deal with people who hurt her loved ones either.
  • Empathic Weapon: Her metal arm, where Agnesi resides.
  • The Napoleon: She's four-foot-nine.
  • Shadow Archetype: Despite coming from a completely different world, work and culture, she has a bit of this with young Amu in Dream: both are leaders who know what it is to be another's property, have tasted bitter defeat in war, and who eventually obtain great power from a bargain with a supernatural being.
  • Silk Hiding Steel: That cute little girl is a murderer and politician.
  • invokedThe Woobie: How Samira, ignorant of her darker side, sees her.

Cyrus Fenrir

Works: Clockwork Roses

Threads: Cantina II, University, Dinner Party, City

Seilaan's uncle on her father's side who is the same age as her. A bit shy, but an amazingly gifted clockwork engineer, architect, and scholar. As one of the chief engineers of military technology development in Fenrir, he spends most of his time designing weapons and also oversees some major construction projects. Currently dating Jonathan Amsel.

Taiyin Ren (previously Damian Rona)

Works: Clockwork Roses

Threads: Cantina II, Memorial, Dream (played by Terminal Optimist), Ren Island

Seilaan's cold, ruthless brother. He can read minds (however, he may interpret things differently than the owner of the thoughts might), which causes a lot of conflict with his sister. He uses his powers to "borrow" other peoples' sight, since Angelus Pallone ripped his eyes out.

Angelus Pallone

Works: Clockwork Roses

Threads: Express, Dream, Inn

Heir to the House of Pallone, and Seilaan's husband. Like his father, he wants to wipe out non-mages. He absolutely does not know how to treat his wife properly, but tries really, really hard to convince everyone that he does love her.

Friedrich Ritter

Works: Clockwork Roses, Doctor Gambler

Threads: Dream (older), Archipelago (younger)

Wilhelm's uncle and former Witch of Lebhaft, who aptly describes himself as a "grumpy country/ village doctor." He was involved in some shenanigans when he was a bit younger. He's quite happy that Wilhelm is completely unaware of said shenanigans and that Wilhelm doesn't know that Friedrich knows that his nephew is going down the same path. Highly irritable and overly serious in both his younger and older incarnations seen in the threads, he certainly makes a better doctor than he does a conversation partner.

  • Dr. Jerk: Apparently, the best way to make sure no one needs medical attention is to stop all the fun being had.
  • I Need a Freaking Drink: His reaction when he walked in on Seilaan torturing Angelus in Dream.
  • Papa Wolf: He's the only one allowed to bitch about Wilhelm.

Violet Geier

Works: Clockwork Roses, Doctor Gambler

Threads: Dream

A machine containing the consciousness of the last Lady Geier, one of the most celebrated clockwork engineers in all of Fleigen's history. As a staunch opponent to her husband's plans to create antimagic, she managed to escape before the disaster. She returned to the ruins to guard what remains of her husband's work, to make sure no one can attempt to replicate it, and built herself a mechanical body so she would be able to continue working even after her body decayed. She was the Witch of Agnesi before Seilaan.

Jonathan Amsel

Works: Clockwork Roses

Threads: University, Dinner Party, City

Brilliant music student and spoiled politican's son by day, cheerfully self-admitted terrorist in a mask and his dead brother's military uniform by night. Men and women who have seen their closest friends and relatives join the military and be forced to suppress their fellow citizens' human rights have rallied behind him, much to his pleasure. He doesn't seem to care a whole lot about getting caught, either. In fact, he seems to crave it. He's been Wilhelm's best friend since they were eleven and is currently dating Cyrus Fenrir.

Lady Yinha Ren (previously Estela Rona)

Works: Clockwork Roses, Doctor Gambler, An Honorable Daughter

Threads: Dinner Party, Ren Island

A pint-sized but formidable woman, and Seilaan and Taiyin's mother.

Lord Matthias Ren (previously Matthias Rona)

Works: Clockwork Roses, Doctor Gambler, An Honorable Daughter

Threads: Dinner Party, Ren Island

Lady Ren's husband and joint ruler of Ren. He is a Fenrir and Cyrus's brother, but married into the Ren family. He doesn't have his wife's skill with words, but his personality is milder.

Violet Fenrir

Works: Clockwork Roses, Doctor Gambler, An Honorable Daughter

Threads: Archipelago

Matthias Ren's twin sister, who hasn't been heard from for twenty-five years. Before she disappeared, she seemed destined to become the greatest engineer of her time. Somehow, she made her way down to the Republic and guilt-tripped Dr. Friedrich Ritter into chaperoning her back home. Shenanigans ensue.

Jinsui Feng

Works: Clockwork Roses

Threads: Ren Island

A decorated lieutenant in the Renesian army. Seilaan's parents considered him a potential husband for her... until they realized that someone who can't handle himself at a dinner party probably shouldn't go into politics.

Jinhei Feng

Works: Clockwork Roses

Threads: Ren Island

Lieutenant Feng's older sister. At the age of twenty-five, she's the youngest person in the Renesian senate. She has become a household name for rallying the Purists, who hate foreign influence and are uncomfortable with the fact that the heir, Seilaan, is biracial.

Erica Pallone

Works: Clockwork Roses

Threads: Inn

Angelus's younger twin sister, who is a mind reader. She seems to be managing a few secret, complicated plots against him.

    Tera Chimera 
Feel free to add other tropes as you see fit.

Xavier Sunyo

Works: Draconity

Threads: Garden, Cantina II, Resort

An anthropomorphic dragonlike creature called a chimera, Xavier Sunyo is an arcanoarchaeologist, an archaeologist that focuses on the magical side of history.

Vincent Sunyo

Works: Draconity

Threads: Cantina I and II, Island, Resort

Xavier's twin brother, Vincent works at a laysarium, experimenting with various types of magic.

Jonathan Sandusky

Works: Reprisal

Threads: Heist, Cantina II, Dream

Jonathan is a vigilante on the run from a demon who had him tortured for resistance. He's also fighting back, killing the demon's servants one by one.

Cornelius Thorndyke

Works: Reprisal

Threads: Memorial

An old man from the world of Regni, Cornelius was part of a resistance group in his own world.

Tamara Peterson

Works: Reprisal

Threads: Express

A mage from Regni, Tamara recently got involved in fighting against a demon after several entanglements with Jonathan.

Adam Hudson

Works: Alone

Threads: Island

A park ranger with a survivalist bent, Adam washed up on the island after a storm hit his boat.

    Tidal Wave 17 

Anita Campbell

Works: none yet

Threads: Chatroom, Mansion

A shy, average looking sixteen year old girl who lives in Kingsville, Ohio. Unknowingly enters a portal outside her home that drops her off in front of the mansion.

    Yomegami 
Go ahead and add any tropes you feel apply to my characters. I'm rather bad at catching them myself.

Rachel Pahlke

Works: The Infection

Threads: University, City

A teenage girl infected with a zombie virus that affected her body but left her mind intact. While not fond of her infection, she deals with it rather admirably.

  • Actual Pacifist: She detests violence, partly because she finds it repulsive and partly because, as an Infected, she believes that violence is a gateway to completely losing one's mind to the P-virus. It's sort of ironic, since the virus gave her a rather impressive set of claws that are just begging to be used for that purpose.
  • Creepy Long Fingers: While her fingers are actually the same length as an uninfected human's, the fact that they're all tipped with 1 1/2 inch claws (besides her thumbs, which are vestigial stubs) definitely invokes the effect.
  • Cute Zombie Girl
  • Eerie Pale-Skinned Brunette: Her black hair is a result of her Japanese ancestry; her pale skin is a result of the P-virus.
  • Fantastic Slur: "Zombie," besides referring to the infected who actually behave in that manner, is used as an insult to P-virus infectees who weren't mentally affected. Rachel isn't quite as insulted by the term as others of her kind are; actually, she isn't above using the term to refer to herself when speaking with people unfamiliar with the P-virus.
  • Freakiness Shame: She isn't fond of her infection, but has gotten reactions contrary to her opinion about it various times.
  • Green Eyes: A very pale, sickly-looking shade of green - yet another oddity resulting from the P-virus.
  • Natural Weapon: Her claws, not that she would actually use them as a weapon.
  • Nightmare Fetishist: Despite openly disliking her own condition, she actually isn't bothered by people or creatures that other people would find terrifying unless said people or creatures are openly hostile.
  • Our Zombies Are Different: She's a 28 Days Later-style viral infected who, besides the obnoxiously large claws on her fingers and smaller claws on her toes, as well as the lack of thumbs, otherwise looks like a normal teenager who's rather sickly. She refers to herself and other zombies like her as "Infected," although she's not above calling the usual variety (or herself, for that matter) "zombies."
  • Reluctant Psycho: As far as she knows, the P-virus didn't do anything obvious to Rachel's mind. Nevertheless, she's convinced that the virus is playing around with her and tempting her to give in to its suggestions of violence (though how much of this is due to the virus and how much of it is due to her own psyche isn't quite clear). Not quite the same thing as struggling with insanity, but it's close enough.
  • Tainted Veins: Not a straight example; Rachel's veins are still naturally colored. However, her skin is pale enough for the veins closest to the surface of her skin to be extremely visible, especially around her wrists and ankles, which gives off this effect.
  • Viral Transformation: What the P-virus did to her.
  • Wolverine Claws: Her claws - each of them are an inch and a half in length and resemble a straightened version of an eagle's talons. She has a claw on each of her fingers apart from her (vestigial) thumbs. They aren't made of metal - rather, they're keratin based since they used to be her fingernails before Rachel was infected.
  • Zombie Infectee: Exaggerated; while she's obviously an Infected, she usually keeps her most disfigured parts (namely her hands) hidden from the eyes of other people out of a desire to not freak them out and possibly endanger them (or herself, for that matter).

Selena Rogers

Works: The Infection

Threads: City, Archipelago

Rachel's friend and traveling companion, a young woman infected with the same virus as Rachel. She has adjusted to her condition much more gracefully than Rachel has, and even enjoys it.

Princess Anne

Works: Snow White Bones

Threads: Mansion

Snow White, if she got half her flesh rotted off instead of being put into a coma by that apple. Surprisingly even-tempered given her condition, though she's rather pessimistic and her past is a bit of a sore point for her.

  • Beauty Equals Goodness: Inverted in regards to herself and Katharine.
  • Beauty to Beast: Courtesy of Katharine (or rather, her right-hand sorcerer).
  • Body Horror: The best description for her curse.
  • The Cynic: Not to an insane extent, but she has a tendency to assume the worst.
  • Foil: To Katharine. The two are inverses of each other - Anne is a pleasant person that looks disturbing, while Katharine is the other way around.
  • Nice Girl
  • Raven Hair, Ivory Skin: Comes with the territory. Hardly her most noticeable feature, though.
  • Retcon: In Mansion, she acted much like she was from the High Middle Ages. The time period of her story has since shifted to late-Renaissance.
  • Scullery Maid: Wasn't one before getting cursed, but fills this role for the dwarfs she lives with - or at least while they aren't home.
  • Two-Faced: The right side of her face looks reasonably normal, but the left side is marked with a missing cheek and exposed teeth and muscles (though it only reaches up to slightly below her cheekbone, meaning "quarter-faced" is a more apt description).

Queen Katharine

Works: Snow White Bones

Threads: Mansion

The evil Queen from Snow White with a significantly expanded personality. As can be expected, she's very vain, but she's also very power-hungry and (unintentionally) hypocritical.

Ulrich

Works: Snow White Bones

Threads: Mansion

Katharine's closest advisor and Court Mage of Theoland. Given his age and profession, he is very wise and not easily phased, but at the same time he seems to be rather weary of his Queen's ambitions and of life in general.

  • Court Mage: Not that he gets the chance to use magic as part of his job very often - more often than not, he's acting as a normal advisor. When he is using his magic, it's to curse somebody on Katharine's orders.
  • The Dragon: To Katharine.
  • The Good Chancellor: In stark contrast to Katharine.
  • Magic Staff: Used to channel his magic. However, its secondary purpose is as a walking stick; Ulrich almost never participates in combat.
  • My Master, Right or Wrong: Unlike Katharine, he has a conscience and doesn't take too kindly to her orders, but as he's been working with the woman for years he feels obligated to follow them regardless.
  • Punch Clock Villain: He does a lot of questionable acts, but unlike Katharine he has a conscience and is only doing what he's told.
  • Seen It All: Of the "weary traveler" variety.

Kaguya Koizumi

Works: The Odd Tale of Kaguya

Threads: Archipelago

The princess of Youkai who was raised by humans for most of her life. Is very quiet and reclusive; she strongly prefers reading the minds of others as opposed to actually trying to talk to them.

  • Alliterative Name
  • Happily Adopted: Her adoptive family was a very close knit one and is the one thing she really misses from her human life.
  • Implausible Hair Color: Her golden hair, although normal for a satori, is a little unusual for a Japanese person. It's natural, although she often tried to pass it off as dyed while living with humans (to varying degrees of success).
  • Meaningful Name: She was named after the Kaguya in the Japanese folktale The Tale of the Bamboo Cutter both in-universe and out.
  • Mind Over Manners: Something she hasn't quite grasped yet, and something Hayate is desperately trying to teach her.
  • Ordinary High-School Student
  • Poke in the Third Eye: Between her mind-reading habit and her inexperience compared to other satori, she tends to be on the receiving end of these quite a lot. That being said, she's yet to get one that actually has long-lasting effects.
  • The Quiet One: See Shrinking Violet.
  • School Uniforms are the New Black: Her usual outfit. Technically speaking, it's not actually a school uniform; it's actually a fashion style known as Kogal. However, it is based off a school uniform and looks similar enough to count.
  • Shrinking Violet: A result of most other people in her hometown taking her for a freak.
  • Telepathy: She possesses the ability to read minds with her third eye, like all satori. Unlike other satori, she doesn't have much restraint in using it; she actually finds it easier to read another person's mind than to actually talk to said person (which tends to get her into hot water; see Poke in the Third Eye).
  • Third Eye: Like all satori, she has one on her chest, right above her heart, that lets her read minds whenever it's open.

Hayate Tsukino

Works: The Odd Tale of Kaguya

Threads: Archipelago

A 500-year old bake-gitsune who is usually the advisor to the Youkai King and Queen, but is currently serving as Kaguya's mentor and bodyguard. Is generally rather amiable, but has quite the mischievous streak.

  • Intrigued by Humanity: He enjoys speaking with humans whenever he gets the chance. The fact that they tend to have amusing initial reactions to a talking fox is just a nice bonus.
  • Talking Animal: Considering he's usually in the form of an ordinary red fox....
  • Trickster Mentor: A mild one to Kaguya. He's never outright hostile to her, but he's not above messing with her if he thinks it'll help teach her a lesson.
  • One-Winged Angel: His true form - a wolf-sized, golden-furred fox with five tails - can be considered one, as he only reverts back to it only when he absolutely needs to.

Noriko Akiyama

Works: The Odd Tale of Kaguya

Threads: Archipelago

A seventeen-year-old girl who works as a miko as an after-school job. Polite, friendly, and generally sociable, although she takes a while to adjust to strangeness.

  • Miko: Although for her, it's an after-school job as opposed to her entire life. The occupation does seem to be rubbing off on her a little, however.
  • Ordinary High-School Student: Although to a much lesser extent than Kaguya; she actually is an ordinary high school student. Most of the weirdness in her life comes from her job.

Talitha Davis

Works: Birds of a Feather

Threads: Cruise

A shy, teenage closet lesbian who's still working on accepting that.

Princess Guinevere Pendragon

Works: Untitled

Threads: Dinner Party

A mute Princess who is descended from King Arthur and is heir to the throne of Briton.

Caer

Works: Untitled

Threads: Dinner Party

Guinevere's Fairy Companion, who serves as her "voice" as well as helping to amplify her magical abilities.

  • Fairy Sexy
  • Our Fairies Are Different: Apart from her dragonfly-esque wings, she's otherwise a five-inch human female with some inherent magical ability.
  • Plucky Girl: She's far more cheerful than Guinevere is, at any rate.
  • Voice For The Voiceless: Is this for Guinevere. Doesn't always work out so well, given the differences in their respective personalities.

Uffern, the Living Hell

Works: Untitled

Threads: City (Mentioned in Dinner Party)

A sentient otherworld that seeks to consume Briton, and quite possibly other worlds. Its main manifestation is an armored knight-like being called the Hellking.

  • And I Must Scream: The poor souls that become Uffern batteries are forced into this until Uffern consumes their world, unable to do much of anything except maybe have a metaphysical conversation with Uffern. Fortunately for them, it's not for eternity - once Uffern has completely consumed their worlds, it grants them the peace of death.
  • Anti-Magic: Uffern possesses an immune response that is functionally this. How strong it is depends on what part of it was hit; it has to consciously destroy foreign magic that strikes an extremity or weak vessel, while it tends to be automatic for stronger vessels. It can weaponize this trait as well if need be, but it prefers to have the powers of any interesting vessels intact for later consumption.
  • Black Knight: The Hellking, Uffern's avatar in Briton and by far its most notable one, manifests as this. It's just in appearance, however; it definitely doesn't act like a knight.
  • Blue and Orange Morality: Uffern is a world-devouring abomination and makes no pretenses of being otherwise. However, it considers its actions to be more in line with a predator-prey relationship than anything actively malevolent (everyone's got to eat, right?). Furthermore, it might even show something resembling compassion towards clients that have served it well.
  • The Corruption: Uffern-based magic is essentially this. The more it's used, the more Uffern leaches away at the other powers of their owner. If clients rely on it too much, they'll wind up possessed.
  • Dark Is Evil: When Uffern manifests in another world, its raw essence manifests as black shadows that cover possessed entities and taint whatever abilities it might use. It's a side effect of sending parts of itself away from its main form; within itself, the only thing that's dark is the sky.
  • Deal with the Devil: Uffern's modus operandi; it seeks those who desire power and offers it to them. If they accept, Uffern will hold up its end of the deal...but unless the client manages to impress Uffern or expel its influence (both of which are easier said than done), it's only a matter of time before they meet a Fate Worse than Death.
  • Demonic Possession: The eventual fate of anyone who winds up with a piece of it in their bodies, either through a deal, if Uffern brute-forced it, or if some Magic Eater thought it looked like a good meal.
  • Dragged Off to Hell: The fate of any world that Uffern manages to plant enough batteries in. It can also do this to individuals who wander too close to a battery.
  • Eldritch Abomination / Eldritch Location: As a sentient Hell, Uffern qualifies for both of these.
  • Genius Loci: Exaggerated. Uffern is a sentient dimension.
  • A God I Am Not: In an odd sort of way. Uffern is insulted if it's called a god, but not because it's trying to humble itself. It's because it thinks itself as much more powerful than any god, and being lowered to a god's level is insulting.
  • Hellgate: Uffern batteries are a mobile, one-way version of this. Based around the body of a possessed client, they are spots where Uffern eats away at the surrounding world and where Uffern-spawn can enter it from the main realm. The more powerful the possessed being, the greater the area a battery covers. Enough batteries let Uffern fully consume a world.
  • "It" Is Dehumanizing: Inverted; Uffern actually prefers being called "it." Being referred to by a gendered pronoun is humanizing...and being likened to a human is insulting.
  • Legions of Hell: The Uffern-spawn, who are formed from the essence that composes Uffern.
  • Lovecraft Lite: Uffern is incredibly powerful, being essentially a Medieval European Fantasy version of Yog-Sothoth, but that doesn't make it unstoppable. Its vessels and batteries can be rooted out and destroyed if caught in time, and Uffern itself can be punched out if one knows where to strike.
  • Mission Control: To vessels it hasn't possessed yet.
  • Mouth of Sauron: The Hellking is this for the rest of Uffern most of the time, though it may use any of its vessels for this purpose provided they have speech capability.
  • Names to Run Away From Really Fast: Uffern is a Celtic otherworld whose name is often translated as "Hell." The Hellking as well, for reasons that are rather obvious.
  • New Powers as the Plot Demands: Justified - between its nature as a Power Parasite and the way it consumes worlds, Uffern has practically a limitless amount of abilities at its disposal. That being said, it takes a really dire situation for it to actually fall back on them. Otherwise, it prefers using the abilities it had from the start (or the abilities it steals from the world it's currently trying to consume).
  • Planet Eater / Spacetime Eater: Uffern is somewhere in-between these two extremes. It eats other worlds. "World," in this case, can be anything from a country on a planet to an entire dimension.
  • Power Parasite: Uffern's way of increasing its strength. Once it has claimed the soul of a vessel with desirable abilities, it will graft the soul onto itself to gain control of the vessel's powers permanently.
  • Reality Warper: As an otherworld in its own right, Uffern has complete control of anything that goes on within itself.
  • Soul Power: As a Hell, Uffern naturally has quite a bit of control over souls. It can form them into Uffern-spawn, it can graft souls onto itself to steal the powers of their original owners, and it grafts itself onto the souls of vessels to augment their powers.
  • The Voiceless: Uffern is capable of communicating, but it cannot speak on its own. It needs a speech-capable vessel for such a purpose. Even so, it tends to be quiet as the Hellking or other completely possessed vessels, only speaking when it's attempting a deal. However, it is very chatty with vessels it hasn't possessed yet.
  • Super Weight: Varies depending on where Uffern is and how many batteries it planted. However, it never drops below a 5.
  • Tin Tyrant: The Hellking, again.

Vivian

Works: Altar of Shadows

Threads: University

A once-Princess who sealed her soul in an Artifact of Doom, giving her control over shadows and making her essentially immortal.

    Ysa Slayer Of Sporks 
Feel free to add any tropes I missed.

Kelira Sade

Works: Untitled

Threads: Resort

Azler Veyr

Works: Untitled

Threads: Resort

Salis Zore

Works: Untitled

Threads: Dream

Loyce Tiadar

Works: Untitled

Threads: University

    Other 

Kiora Hyuuga Haruno

Troper: animemetalhead

Works: Help Needed Series

Threads: Carnival

A ninja from Konohagakure. Jumps through universes with the help of her companion Kohana.

Jesse Akeake

Troper: Motree

Works: Phantomind, Aether

Threads: Castle

A ghost with psychic abilities living with Vince, he is Vince's son-in-law and Noah's uncle. He is of Maori heritage, and is most easily recognized by his clothing- he is constantly wearing a fedora and suit jacket. He loves playing pranks, especially on those he has deemed "total douchebags" and has been known to take extreme measures in regularly pranking those who have spited him.

Noah Jesse Cline

Troper: Motree

Works: Treemo's Tales (currently not in any works), Aether

Threads: Castle

Son of Raphael and Celia Cline (neé Akeake), and grandson of Vinicio Acquati. Due to severe allergies to a myriad of things and a weak immune system, he spends most of his time playing games indoors. Due to a combination of schizophrenia and shyness, he has difficulty socializing with others and has few friends he really trusts and feels vulnerable and afraid when encountering strangers. Looks up to his closest friend, Anaru, and tries to act brave to be more like him. Gets clingy with people he loves or admires and will get angry at anyone who disrespects those people.

    Shared 

Mr. Kobayashi

Threads: Heist

The mysterious employer behind the heist, offering great rewards for success... and terrible punishments for failure.

Lady Likho/Litko

Threads: Heist

The mysterious employer's tech support, and ancient old woman who has been hacking longer than most hackers have been alive. Firmly convinced she's smarter than anyone else in the organization, but too old, lazy, and unambitious to do anything other than grumble about it.

Helena Thorne

Threads: Heist

The greatest threat to Kobayashi and his employer, an INTERPOL officer who views them as terrorists and desires nothing more than to bring them to justice.

The Spear

Threads: Express

CDT Characters KMCharacters/Character Development Thread    
CDT Characters KMCharacters/Play-by-Post GamesComic Fury Werewolf

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