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Video Game / Feral Fury

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"Long after humankind perished in the flames of its many wars, the great panda empire and the Hellhog Horde is locked in an endless struggle for galactic domination. Aboard the starship Shaanxi IV, the 3rd battalion panda marines are preparing for yet another battle. As the ship's engines power down, admiral Pawgarr addresses the troops one last time; 'May the soil we conquer nurture the holy seeds of the great bamboo.'"

Feral Fury is a Twin-Stick Roguelike by Skandivania Games, initially released for iOS on October 6th, 2016 and later ported to PC on April 3, 2017, Xbox One on August 30th, 2017, PS4 on January 30th, 2018, Nintendo Switch on October 11th, 2018.

The setting? well... Take Kung Fu Panda. Then grab Warhammer 40,000. Mix them together in equal parts. Filter it through Smash TV. That is Feral Fury.

Tropes present in this game:

  • Action Girl: Rose, the Red Panda unlocked by winning Hard Mode.
  • Adam Smith Hates Your Guts: Averted. The Lion's shop always charges 5 bucks for an item. There are also Wishing Wells that sell 1 random gun (or a Curse) for a random number of coins. The Elephant Shop charges XP Orbs.
  • Attack Drone: Several kinds, including ones armed with plasma cannons, enemy chaser missiles, and miniguns.
    • On the enemy side, there's automated laser turrets, grenade drones, and car-like robots
  • Authority Equals Ass Kicking: Admiral Pawgarr is the reward for beating Normal mode.
  • Beam Spam: The Fusion and Pulse Rifle weapons.
  • Big Creepy-Crawlies: Several varieties of oversized bugs, some of which shoot plasma balls at you.
  • BFG: The Minigun and Proton Cannon weapons. Both take a couple seconds to charge up, but there's little that can stand in their way when they get their shit together.
  • Body Armor as Hit Points: The Armor helmet grants you Temporary HP.
  • Brutal Bonus Level: the Unexpected SHMUP Level is this, as well as the Secret Teleporter level.
  • Chainsaw-Grip BFG: The Minigun and Proton Cannon are wielded this way.
  • Crate Expectations: Crates are pretty much bound to be generated on the levels.
  • Death Trap: Spike traps, sawblades, and land mines.
  • Defector from Decadence: "The Traitor" is a Hell Hog marine.
  • Dual Wielding: The Pistol powerup allows you to do this temporarily. The Punisher helmet makes it permanent for the run.
  • Easy-Mode Mockery: "Butterflies and Birthday Parties". Enemies randomly spawn butterflies upon death (it's not unlike playing with the "Grunt Birthday Party" Skull turned on in Halo), and the boss fight every 5 levels is replaced with a birthday party. Easy Mode also ends at level 4 instead of 5.
  • Energy Weapon: of the "Instant travel, visible beam" type.
  • Excuse Plot: Go kill a bunch of Hell Hogs and their pet bugs. The Empire needs another bamboo plantation world. And don't be afraid to die trying as many times as it takes to achieve this goal, We Have Reserves.
  • Full-Boar Action: The main enemies are Plasma Cannon-toting Pig Men in Powered Armor.
  • Gatling Good: The minigun.
  • Grenade Launcher: One of the available weapons.
  • Hat of Power: Each helmet gives you a special passive power.
  • Humanity's Wake: Mankind killed themselves during some war or another, panda bears and pigs took over.
  • Instant Runes: Enemies appear by way of a summoning circle hologram. The same with the explosion spells the Sorcerers spam.
  • Invincible Minor Minion: The Sawblade enemies are the only thing other than level architecture and neutral insects that cannot be shot down.
  • Intrepid Merchant: The Red Panda and Lion survive long enough to set up their own little shops, no matter how deep into the dungeons you find them. Red wants one of your items to trade for one of his, and the Lion wants coins.
  • Ludicrous Gibs: Averted, all the giblets are transmuted into blood upon death.
  • Mature Animal Story: Yes, the protagonist is various flavors of "panda" (and one pig man), but fighting results in huge amounts of gore splashed around. And flies that come to drink it when you leave.
  • The Minion Master: You can have as many Mecha-Mooks as you like, and certain helmets, like the Parasitor or Hornet, spawn friendly bugs when you kill an enemy.
  • Photo Proto Neutron Torpedo: The Fusion Rifle and Proton Cannon weapons. The Fusion Rifle is actually just a reskin of the Assault Rifle, with red Tron Lines and projectiles. The Proton Cannon spews a blast of green energy that obliterates most enemies in one shot.
  • Powerup Food: Coffee is a full HP refill.
  • Power-Up Letdown: Some drones only work intermittantly. You can clear a room before the Gatling Drone or DroneEx get their act together, and the Healing Drone discharges once a level, if that. It really stings if you traded Red something actually useful for them.
  • Powerup Magnet: Attracts Orbs (XP) and coins. Certain Scrolls allow it to attract medkits too.
  • Robot Buddy: Several Attack Drones, an orbiting shield, and a robot that seeks out secret rooms. You can have as big an entourage as you can find.
  • Science Fantasy: Hell Hog Sorcerers are common enemies, despite it being ostensibly a science fiction game.
    • Some powerup are outright said to be magic.
    • The Elephant is a powerful wizard, and retaliates with lightning and Weaponized Teleportation when attacked.
    • The scrolls are simply parchment and ink. They still act as powerups.
  • Shoplift and Die: The lion shopkeeper has a ton of HP and an assault rifle. Try to kill him and he will ruin you. Still goes down like a lead zeppelin when shot with the Proton Cannon though. Likewise, the secret Elephant shopkeeper, who attacks with thunderbolts and flaming bodyslam. Averted with the Red Panda merchant, who is a One-Hit-Point Wonder and can be summarily murdered for a blue card if you don't like what he has to trade. None will ever be seen again in the run if you do this.
  • Standard FPS Guns: Despite being a top-down shooter. A pistol to start with, and you can buy an assault rifle. Then there's an Uzi, and an SMG. Then comes the Energy Weapon flavors of assault rifle: The Fusion Gun (slower rate of fire but more powerful) and the pulse rifle (minigun DPS with an assault rifle's per-shot damage). Then shotguns and a flamethrower. Then a grenade launcher and a Magnum. Then the BFG's: the Minigun and Proton Cannon.
  • Stuff Blowing Up: Blue containers that explode violently when shot, and time bombs.
  • Super Serum: Speed (red), Luck (green), Temporary HP (blue), and Critical Hit (yellow) powerups are syringes of drugs. There are also rooms that drain a portion of your blood to make room for a massive dose of a green serum that upgrades all your stats at once.
  • Teleport Spam: The Elephant and level 3 Sorcerers fire off a spell and teleport away, as do the Ghosts in the Brutal Bonus Level.
    • You can do this with the "Warp Shift" Scroll.
  • Unexpected SHMUP Level: Optional sequences involve driving an armored car down a highway, shooting a minigun at enemies.
  • Video Game Flamethrowers Suck: The Flamethrower is the only weapon that can't hit flying enemies. It's also very short range.
  • Walking Armory: Averted. Only your pistol and a single secondary weapon.
  • Wave-Motion Gun: The Proton Cannon fires an extremely powerful blast of green energy after charging for 3 seconds. It also does Splash Damage
  • Weaponized Teleportation: The elephant and high-level Sorcerers become balls of fire when teleporting.
  • World of Funny Animals: An entire galaxy, actually. Imperialist pandas (including Bear and Red), devil-worshiping pigs, and neutral lions and elephants.
  • Zonk: Wishing Wells and Random Srynges occasionally Curse you, instead of giving you a new gun or buff.