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Allusions is a Roblox PvP game with Video Game Randomizer features created by Klevinoroto on October 30th, 2020.

As the title implies, the game mostly relies on references from shows, games, and other forms of media. Up to 20 players are given tools or weapons based on these references to kill each other as many times as possible, with the loadout you are given replaced with a different one whenever you die. This can be considered the "Default" gamemode, which rotates with one of three other gamemodes after each round. "Retake" has each player choose between one of four loadouts that follow a specific theme instead of a random loadout, while "Replication" gives every player the same loadout that rotates every minute unless one lasts long enough to keep their current loadout. The "Teams" mode added later on has the players grouped into 2 teams while maintaining the goal of wracking up the most kills.

Tropes:

  • Abnormal Ammo: The Snake Launcher of Stick Fight infamy can be found as a secondary weapon. True to the original game, snakes that are deployed will attack anyone, even the person who launched them.
  • April Fools' Day: For 2023, there was a collaboration with item asylum which switched combat UIs with this game. In addition, while several reasonable balance changes and visual reworks were made, some "limited" changes were made such as Soul Survivor's voice lines replaced with a text to speech voice, or Ionian Hetaroi summoning red Crewmates instead of soldiers while the player rants about posting Among Us memes. These changes were reverted almost two days later.
  • BFS: There are many swords that are large enough to fit this trope, from the Masamune to the Darksteel Greatsword.
  • Brown Note: Echoes From the Beyond and Silent Orchestra, both based on Lobotomy Corporation, deal Area of Effect damage to players close enough to hear them.
  • Came Back Strong: If you die with Unwavering Resolve in your loadout, you will be brought back while briefly playing a floating piano to the tune of Traitor's Requiem. After this, you can go back to fighting with your current loadout and buffs to your attack and speed.
  • Car Fu: You can send the 90's Car at people to briefly stun them.
  • Chainsaw Good: The HillBilly Chainsaw and Chainsaw Fiend are this trope.
  • Competitive Multiplayer: Normally a Free-For-All, but the "Teams" gamemode can allow a Red Versus Blue scenario if the players vote for it.
  • Deliberately Monochrome: Reaching the fourth emotion level as the Black Silence causes everyone's screens to lose color until the round ends or the Black Silence is killed.
  • Difficult, but Awesome: When you transform by getting Chainsaw Fiend's blood counter high enough, you slowly lose health when idle and gain it back by attacking other players. This effectively forces you to constantly engage in fights until someone competent enough can kill you more quickly than you can steal health.
  • Equipment Upgrade: Some weapons will unlock certain buffs or stronger moves after a player gets enough kills or deals enough damage with them.
    • Getting a four-player killstreak with the Faron Blades will allow you to ignite it, allowing its regular combo to hit harder and faster, inflict lifesteal, and the roll attack will move significantly further and faster. However, it removes other tools, meaning it's your only attacking method, albeit a good one.
    • Getting a five-player killstreak with the [[Manga/Bleach Zangetsu]] weapon will allow the user to activate Bankai, massively empowering all of their attacks by adding micro hits and multi-strikes.
    • Chainsaw Fiend requires you to hit enemies to fill a blood counter. When it's high enough, that player can completely transform into Chainsaw Man, which makes them a Lightning Bruiser.
    • Masamune will allow you to enter a Winged Form if you lose health based on your killstreak. If you can do this without taking too much damage, your attack and defense will increase and your Dash Attack can be replaced with an impaling attack.
  • Flechette Storm: Butterfly Strikes has the player jump into the air before throwing daggers from each hand.
  • Friendly Fireproof: The Teams game mode warranted this trope so that players don't get caught in their teammates' attacks. Ditto for the Juggernaut mode, except the enemy team is technically just one player.
  • Unexpected Gameplay Change: While most Bosses play effectively like beefed-up arsenals, the Black Silence instead adapts Library of Ruina's gameplay to a real-time format, requiring them to deal with variable damage numbers and a significantly more complex playstyle as each card has a variety of different effects and different Light costs, on top of managing their Stagger meter that gives them the bulk of their durability as well as gaining kills in order to expand their Light capacity and how many cards they get each "turn".
  • Foe-Tossing Charge: The Charger Rush lets you charge forth with a mutated arm, doing a total of 30 damage to whoever you grab while knocking everyone else away.
  • Healing Potion: Dark Souls' Bottle of Estus can be used, though you can only drink it three times before it disappears from your inventory.
  • Health/Damage Asymmetry: The weapon events Soul Survivor, Lord of Cinder, and the Scarlet Devil all have a base healthpool that increases for every player on the server.
  • Improbable Aiming Skills: Ricochet allows one to shoot a coin and hit the closest enemy for a small amount of damage.
  • Improbable Weapon User: The oar used by The Edge, which also increases a player's overall attack power.
  • Interface Screw: Clicking on another player with Cosmic Understanding will cause their screen to be blocked by an image of a library, while slowing them down and making them dance and repeat "Halloween" over and over.
  • Kamehame Hadoken: The Kamehameha of Dragon Ball fame can be found in the Rare arsenal, and if allowed to charge up fully, can erase anyone caught in it.
  • Katanas Are Just Better: Various katanas such as Yamato, Kyojuro Nichirin, and Zoro Style can be found in the game.
  • Kill It with Ice: You can freeze nearby enemies with A Spell That You Don't Know, but it leaves you vulnerable for 2 seconds.
  • Limit Break: Various items have a meter which activates special buffs or stronger moves when filled completely.
    • Akuma has a Raging Demon move that can only be used when its meter is filled up. Doing this will have the player hit their opponent enough times to take just under half their health away.
    • The Bone Crushers have a Shadow meter that gives various buffs and a Dash Attack when fully filled.
    • The Thunderseal Has a tension meter that can be used to cast Ride the Lightning or Sacred Edge.
  • Mechanically Unusual Fighter: While weapon event characters already give players unique abilities, the Black Silence event is unusual in that the player who unlocks it has to take time to select various cards that decide their attacks, while other weapon events let the player attack right away.
  • Megaton Punch: God Requiem can send an enemy flying, assuming it doesn't miss.
  • Play as a Boss: Up to two "weapon events" may occur in a Default round, and the player who manages to achieve the event's conditions will become a boss-like character. This trope may also occur via the Juggernaut gamemode, which some of the weapon events (Soul Survivor, Black Silence, and the Scarlet Devil) were transferred to.
    • A bonfire called the First Flame can spawn and whoever links it first will become the Lord of Cinder.
    • An NPC called the Finance King will spawn and whoever deals the most damage to him is given a cutscene where they become the Dragon of Dojima.
    • One person will be marked as a bounty. Should anyone be quick enough to kill them, they will become the Sorcerer Killer.
    • A giant hammer, after an indication, will fall from the sky. Whoever manages to ascend with it first becomes the King of Nothing.
    • Although this event is currently removed, a Holy Grail used to spawn, and whoever reached it first would have gained Unlimited Blade Works.
  • Power at a Price: The Delusion almost doubles one's attack power, but will drain your health as soon as you use it.
  • Power Nullifier: Hakurei Gohei and the Binding Seal can both disable an enemy, preventing them from fighting back.
  • Purposely Overpowered: Besides the weapon events mentioned above, there may also be a white orb that spawns randomly on the map. Anyone who manages to pick it up will be granted a Rare arsenal item with considerable power.
  • Reference Overdosed: The game's general premise, down to the last intermission quote.
  • Sinister Scythe: Crescent Rose is currently the only weapon that fits this trope.
  • Sentry Gun: The Mini Sentry Gun is considered a secondary weapon, and can be just as annoying as it was in its initial game.
  • Static Stun Gun: The Zeus x27 deals 20hp while stunning enemies.
  • Summon Magic: The Brain Flag lets you summon two zombies to fight for you. The downside is that you can't use it again unless both zombies are dead, preventing a Zerg Rush.
  • Taken for Granite: The Stone Contract petrifies enemies for a few seconds with the power of the Stone Devil but does meager damage on its own, while Order's Guidance summons a meteor that only petrifies enemies if it kills them. Fittingly, both can be found in the Rare arsenal.
  • Toilet Humour: The very first map to be created, "Beginnings," included a gigantic rusty toilet connected to the island everyone spawns in by a long plank.
  • Wave-Motion Gun: Enuma Elish allows a player to use Ea to blast anyone unfortunate enough to be in its massive range.

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