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Video Game: SpongeBob SquarePants: Battle for Bikini Bottom

SpongeBob: Say Bubble Buddy, why do I have to collect all of these golden spatulas for these toll booths?
Bubble Buddy: Because, SpongeBob.

SpongeBob SquarePants: Battle for Bikini Bottom is a licensed game produced by Nick Games and THQ, and developed by Heavy Iron Studios in 2003 for the PS2, GameCube, and Xbox. The PC and Game Boy Advance versions were developed by AWE Games and Vicarious Visions respectively.

The gameplay is a staple platformer in the vein of Super Mario 64—have SpongeBob, Patrick and Sandy travel around several different levels spread throughout Bikini Bottom, battle Plankton's robot cronies while solving obstacles and puzzles while collecting Golden Spatulas to help get you around.

Tropes:

  • Abnormal Ammo: The Tar-Tar robot attacks you by shooting boiling hot tartar sauce, while the robots Chuck and Slick attack with water balloon missiles and oil. Robo-Patrick sprays radioactive ice-cream sludge all over the place. The final boss, SpongeBot SteelPants, attacks you by literally sending the words KAH-RAH-TAE flying at you.
  • Action Bomb: Bomb-Bots.
  • Always Chaotic Evil: The robots seem to be destroying Bikini Bottom for no clear reason other than to cause havoc on their own whim.
  • A.I. Is a Crapshoot: Technically averted. Plankton's robots betray him because the lever is set to Don't Obey. Played straight at the final boss.
  • Airborne Mook: Chuck and Monsoon, especially the latter who flies out of your reach.
  • Amusement Park of Doom: The carnival section of "Goo Lagoon".
  • And I Must Scream: In the Mermalair, the boss of that level is "Prawn", an old archfoe of Mermaidman who was kept frozen in the lair's prison for years until he was accidentally thawed out. After defeating him, he returns to his chum prison.
  • Anti-Frustration Features: In order to prevent excessive backtracking for the player, the games menu allows you to warp to certain locations in the game where you have a spatula to find, or have already found.
  • Arrow Cam: When you use the Cruise Bubble.
  • Attack Its Weak Point: Robo-Patrick is normally invincible all over, but he has a weak point in his backside, covered by the conspiculously placed "Kick Me" sticky note. SpongeBot SteelPants takes this up to eleven, as he has numerous glowing weak spots around its body, which can only be destroyed by the Cruise Bubble.
  • Attack of the 50-Foot Whatever: King Jellyfish, and Robo-SpongeBob.
  • Awesome, yet Impractical: The Spongeball move; sure it helps you get around faster than usual, but you can't attack in it, it can be very hard to control, and one hit or a button press immediately cancels the move.
  • Band Land: The Squidward section of SpongeBob's Dream.
  • Be Careful What You Wish For: SpongeBob thinks this is the reason for the game's premise at first.
  • Beneath the Earth: Rock Bottom, and the Mermalair.
  • Big Bad: Plankton, although he spends most of the game as much a victim of his machines as anyone else.
  • Big Boo's Haunt: The Flying Dutchman's graveyard.
  • Bigger Bad: Robo-Plankton, who turns out to be the real mastermind behind the machines.
  • Bigger on the Inside: In the second phase of the final battle, SpongeBot SteelPants had already grown huge to begin with, but the inside of him is big enough to hold Cronos from God of War, and still have room to move around in!
  • Bleak Level: Rock Bottom.
  • Border Patrol: Every level and hub world is surrounded by dotted lines indicating the edge of the level/hub. If you try to go outside these dotted lines, whoever you're playing as will shift into a unique running animation before being dragged off the screen by a live-action hand and being put back at the last checkpoint.
  • Boss-Only Level: The Poseidome, The Industrial Park and the Chum Bucket Lab.
  • Brown Note: In the Squidward section of SpongeBob's Dream, Mr. Krabs warns SpongeBob to cover his ears due to the allegedly dreadful music.
  • Bubblegloop Swamp: Parts of the Kelp Forest.
  • Call a Rabbit a "Smeerp": Throw Fruits and Freeze Fruits are quite obviously watermelons and ice cubes, respectively.
  • Canon Foreigner: Prawn.
  • Cave Behind the Falls: The cave section of Jellyfish Fields.
  • Chokepoint Geography: The game uses the golden spatulas to allow you access to new levels, and the hub and some levels are surrounded by red lines that, when crossed, result in the player being taken back to the regular hub.
  • Colossus Climb: The second phase of the SpongeBot SteelPants battle has the machine grow to such an immense size, that the entire final battle is fought inside of it!
  • Collector of the Strange: Patrick has a large collection of smelly socks, which must be collected and delivered to him in exchange for Golden Spatulas.
  • Combat Commentator: The announcer fish from the show fulfills this role during Boss Battles.
  • Continuity Nod: The game is full of references to events and characters from the show.
  • Crate Expectations: Tikis, which contain Shiny Objects.
  • Death Is a Slap on the Wrist: You are returned to a checkpoint when you die, and that's it.
  • Death Mountain: Sand Mountain has elements of this.
  • Derelict Graveyard: The Dutchman's Graveyard.
  • The Dev Team Thinks of Everything: During the Robot Sandy fight, the Fish Announcer will be in the audience, next to King Neptune. Like in all boss fights, he pops up on the side of the screen to make a comment. If you face the Announcer during the fight and trigger a comment (Like taking a hit or dealing a hit.) both the pop-in and the one in the audience will have exact lip-sync for their comment.
  • Disconnected Side Area: In parts of Rock Bottom.
  • Disney Owns This Trope: In-universe, Plankton says he registered the name of the Duplicatotron 3000 to be trademarked, "So don't even think about ripping me off."
  • Dolled-Up Installment: The SpongeBob SquarePants Movie tie-in game used the exact same engine as this one, only adding an upgrade system, driving levels, almost completely removing Sandy,and removing the "bubble" aspect of Spongebob's moves, such as changing the "Cruise bubble" move to an electric guitar solo.
  • Down in the Dumps: The Industrial Park.
  • Dream Land: SpongeBob's Dream.
  • Drop the Hammer: The attack of the Ham-Mer robots.
  • Dummied Out : Many items were never used in the game like this soccer ball that would have replaced watermelons.
    • Also, some of the characters had unused dialogue and alternate versions of some of their lines.
  • Elaborate Underground Base: The Mermalair.
  • Elite Mook: Some of the oil slick throwing robots, named Slick, from late in the game. They have a shield that can come back after a short period of time, (And attacking the shield with the basic attack will only hurt you.) they attack by flinging oil, which not only hurts you, but also messes up movement. And they can take three hits, which is a lot considering this game.
  • Eternal Engine: The Chum Bucket. The Mermalair also has elements of this.
  • Everything Is Big in Texas: In Sandy's dream.
    Sandy: Everything's bigger in Texas, even dreams!
  • Evil Knockoff: Robot-Sandy, Robo-Patrick, SpongeBot SteelPants and Robo-Plankton.
  • Evil Laugh: SpongeBot SteelPants gives a particularly creepy, metallic version of SpongeBob's laugh whenever SpongeBob gets hit. Most mooks will laugh or taunt you every time they score a successful hit against you.
  • Felony Misdemeanor: The reason that Prawn is Mermaidman's arch enemy: he put all of Mermaidman's white clothes in the washer... with a red sock.
    Mermaidman: Everything I owned turned pink! PINK!
  • Follow the Bouncing Ball: One of the missions in Spongebob's Dream has you follow a ball to get a spatula.
  • Follow the Leader: Later Spongebob console games - namely The Spongebob Squarepants Movie Game, Creature from the Krusty Krab, and Truth or Square - have a very similar graphical style and play the same.
  • Flunky Boss: SpongeBot SteelPants isn't a particularly hard boss by itself in its first phase, but every few hits, and Robo-Plankton flies in to bombard you with a volley of hard to dodge lasers, which can knock you down onto the floor of the arena. It's entirely possible to hit him with the cruise bubble to send him off early, but it takes very careful timing, as using it makes you a sitting duck for his attack. This becomes mandatory in the second phase of the battle, as you actually have to hurt him in order to move throughout SpongeBot SteelPants's body (which in itself is tricky, due to his small hit-area and habit of moving around while you're attacking, not to mention his aforementioned volley of lasers he frequently sends at you).
  • Gangplank Galleon: The final part of the Flying Dutchman's Graveyard.
  • Gimmick Level: The unlockable "Spongeball arena" mini-level.
  • The Goomba: Jellyfish are the first enemies you meet in the game. While they can hurt Spongebob if he get's too near, they're not aggressive and easy to beat, but they don't drop any Shiny Objects. The second enemy you meet in the game, appropriately named "Fodder", is not only the most common mook early on, but also the easiest to dispatch (after the jellyfish).
  • Gone Horribly Wrong: From two perspectives—Plankton who succeeded in getting his Duplicatotron to work and thus build up his robot army, but forgot to set the lever to "obey" resulting in them turning against him. From SpongeBob's perspective, he believes he and Patrick's wish to have more toy robots to play with was the root of all the the havoc the robots are wreaking.
  • Gotta Catch Them All: Getting all 100 Golden Spatulas gets you a bonus clip featuring nearly every character in the game singing the series theme song.
    • The socks also count, but they only serve to get the rest of the spatulas.
  • Grievous Harm with a Body: You can smack robots into other robots to damage them. Patrick can stun larger robots with a shockwave and pick them up to throw at other robots.
  • Green Hill Zone: Jellyfish Fields.
  • Ground Pound: The Bubble Stomp for SpongeBob, and a belly flop for Patrick. Patrick's is unique in that it sends a shockwave which can kill weaker foes, or stun stronger enemies, allowing him to pick them up and throw them. Both of them can use this to hit buttons, which is Sandy's only weakness.
  • Hijacked by Ganon: Plankton spends most of the game trying to be the Big Bad. However, by the time he gets back to the Chum Bucket, he finds that his robotic copy, Robo-Plankton has taken control of his scheme.
  • Holiday Mode: When your system's calendar is set to certain days of the year, the Tubelets' flames change color to: Rainbow on New Year's Day, green on St. Patrick's Day, pink on April Fool's Day, red, white, and blue on the Fourth of July, and a pumpkin-y yellow-orange on Halloween.
  • Hub City: Bikini Bottom, containing SpongeBob's neighborhood, Sandy's treedome, Shady Shoals retirement home and the police station, the Krusty Krab and Chum Bucket, and the Bikini Bottom Cinema.
  • Humongous Mecha: SpongeBot SteelPants, the final boss. You go inside of it! The other two robot bosses are also pretty big.
  • Idiosyncratic Combo Levels
  • In Name Only: The GBA and PC versions have the same plot as the console versions, but they have absolutely no gameplay similarities. The GBA game is a 2D Platformer whose only playable character is Spongebob, and the PC game is a collection of Mini Games.
  • Jack of All Stats: SpongeBob, of course!
  • Jungle Japes: The Kelp Forest has shades of this.
  • Kung-Fu Proof Mook:
    • G-Love cannot usually be directly attacked by the normal attack as its spins, you will have to stomp them, lasso them or use projectiles to hit them, or attack when it's not spinning.
    • Monsoon flies directly out of reach of your normal attack and Spongebowl, so you have to use a Bubble Uppercut, missile, thrown object or lasso to take it down.
    • Sleepytime will repel the Bubblebowl and will attack you with an instant-hit laser if you move too quickly around it. Sneak up on it or use the Cruise Missile or other projectiles to beat it.
    • Slick has an oil shield that has to be taken down with a projectile or else you will take damage if you hit it.
    • You need to kill the Tubelet's top section before the bottom ones, otherwise it will use an explosion attack that regenerates all three of them!
  • Laser Hallway: In the art museum in Rock Bottom, SpongeBob has to shut these down in order to get further.
  • Level Ate: The Krusty Krab section of "SpongeBob's Dream", as well as an unused version of Patrick's dream that can be found in the game's code.
  • Levels Take Flight: The Sandy Cheeks section of SpongeBob's Dream.
  • The Lost Woods: The Kelp Forest.
  • Meaningful Name: The robots.
    • Fodder is pretty much cannon fodder.
    • Ham-mer uses a hammer made of a ham to whack you.
    • Tar-Tar fires hot tartar sauce at you.
    • G-Love has multiple hands, each with a glove.
    • Chuck chucks water bombs at you.
    • Monsoon summons a thunderstorm to attack you. It also holds an umbrella.
    • Chomp-bots resemble dogs, complete with dog breath.
    • Bomb-Bots are Action Bombs
    • Sleepy Time is a sleepwalking lobster robot that wakes up and attacks you if you move too quickly near it.
    • Slick attacks you with oil and leaves an oil slick.
    • Arf summons dog-robots to attack the player.
    • Tubelets are three little robots in rubber tubes.
    • Bzzt-Bots attack you with an electric beam of sorts.
  • Mecha-Mook: 14 of them to choose from in the game.
    • The first and most common is Fodder. Tiny, slightly fast moving robots with electric rods they swing at you.
    • Ham-Mer, another fairly common enemy, uses a giant hammer made of a literal large ham to attack you.
    • Tar-Tar, a very slow moving, but durable robot that attacks you by firing shots of boiling-hot Tartar sauce.
    • G-Love, a UFO-like robot that uses a Spin Attack with its multiple hands. You have to either Ground Pound it, or use Sandy's lasso to kill it.
    • Monsoon, a irritating flying robot capable of summoning thunderclouds to attack you. The only ways to defeat him is to use SpongeBob's Bubble Uppercut or Cruise Bubble, Patrick's Throw Fruit, or Sandy's Lasso.
    • Chuck, another flying robot that is capable of chucking long range, surprisingly accurate water-balloon missiles at you. The missiles also have a shockwave that hurts you and sends you flying, and they're usually placed at platforms by bottomless pits.
    • Bomb-Bot: A small robot that slowly chases you around and makes a small explosion after several seconds. They're even less harmful than Fodder, because you can easily smack them away long before they can detonate.
    • Chomp-Bot: An Angry Guard Dog like robot, that attacks by belching toxic gas at you.
    • Sleepy Time: A security robot that is normally asleep, but if you should step into his surrounding light without sneaking (only possible with SpongeBob), it will angrily awake and will quickly use a homing laser to chew off your health in a hurry. You can't use the Bubble Bowl (It will deflect it with the laser), but you can use the Cruise Missile, or throw a Tiki as Patrick in a couple of cases.
    • Slick: An enemy you meet late in the game, is easily the toughest enemy in the game to beat. To begin with, he's protected by an oil shield, and even after that is destroyed, he takes two more hits to take down, and its entirely possible for him to respawn the shield. His penchant for spitting oil at you, which can impede your movement if it lands on the ground, makes him only more irritating.
    • Arf & Arf-Dawg: Another irritating tough mook, Arf is a cowboy robot that attacks from a long distance, sending exploding dog-robots at you. The only safe way to attack him is with the Bubble Bowl, as his dawgs will mow your health down well before you can reach him, and he takes more than one hit to take down, and he will swing his doghouse at you if you get too close. While the cruise bubble can kill him in one hit, using it makes you an easy target for his dawgs.
    • Tube-Let, a trio of innertube donning robots. The bottom one uses a flamethrower to attack you, but hurting one of them causes the trio to start a self-destruct action, unless the top robot is destroyed in time.
    • Bzzt-Bot, a group of small, one-eyed robots that float around and use pseudo-psychic beam attacks to hurt you. Unlike Fodder and Bomb-Bot, though they die in one hit, they stay away from the character and use the beam. A group of them can get in a hit or two.
  • Mighty Glacier: Patrick Star. Easily the worst jumper (He's the only character who can't attack in mid-air) but his main gimmick is picking things up and throwing them, with great accuracy.
  • Mook Debut Cutscene: Almost all the Mooks have one, usually showing them using their abilities on a hapless victim.
  • Mook Maker: The Duplicatotron. Also, the Arf robot.
  • Multi-Armed and Dangerous: The G-Love mooks.
  • Multi-Platform
  • Mundane Utility: Those crystals you collected for Barnacle Boy in the Kelp Forest? They help him clip his nose hairs at super speed!
  • Nice Job Breaking It, Hero: In the Carnival section of Goo Lagoon, Mr. Krabs has Patrick take out the robot controlling the ticket booth. Unfortunately, Pat does his job too well, as his destruction of the ticket booth results in parts of the Carnival falling apart (albiet allowing him to progress further).
  • Noob Cave: SpongeBob's House acts as the tutorial level for the game.
  • No Ontological Inertia: Plankton, when he finally gets back to the Chum Bucket, assumes putting a "obey" sign over "not obey" will cause the robots to obey him. Subverted in that the robots are obeying—just not the real Plankton.
  • Off with His Head!: Played with during the Robo-Sandy boss fight. The first part is slamming on its body so that its head launches into the scoreboard, thus electrocuting it. The second phase involves Patrick knocking the head off, and then picking it up and throwing it into the fallen scoreboard. By the third phase, the robot wises up and grabs the head when its knocked off, but this allows SpongeBob to use his bubble-uppercut to strike it from below.
  • One-Man Army: SpongeBob. While Patrick and Sandy are specialization characters, SpongeBob amasses an impressive moveset throughout the game—he starts with a bubble wand strike, a double jump, a bubble uppercut and bubble slam, and later on gets the Spongeball move, the Bubble Bowling ball, and finally a guided cruise missile bubble. Patrick is only needed to throw stuff, and Sandy is needed to cross large gaps.
  • One-Winged Angel: After the first phase of the SpongeBot SteelPants battle, it sprouts anchor arms and expands to a ludicrously large size. Subverted, in that the second phase has you destroy it from the inside.
  • Orchestral Bombing: The final boss theme.
  • Palmtree Panic: Goo Lagoon.
  • Pinball Zone: The Spongeball Arena.
  • Plot Coupon: The Golden Spatulas. The game doesn't even try to explain why you need them to travel across Bikini Bottom, other than a lampshade hanging late in the game. See the quote above.
  • Punny Name: One of the first mooks you meet in the game is "Ham-mer", a robot that uses a giant ham to whack you with. Lampshaded by SpongeBob. Patrick, however, dosen't get it.
    "Ham-mer (laughs) I get it!"
  • Rise to the Challenge: In the Goo Lagoon level, when you enter the giant sandcastle, it starts getting flooded with goo, which you have to outrun. The quote below is even the trope's quote!
    SpongeBob: "Water, rising, must-get-to-higher-GROUND!"
  • Robot Me: Along the way, SpongeBob runs into gigantic robotic versions of his friends Sandy and Patrick, eventually leading to a final battle against a gigantic robotic version of himself and a robotic version of Plankton.
  • Secret Level: The Spongeball Arena.
  • Shout-Out: Right before the boss battle with Prawn, Mermaidman gets to do an elongated scream of "PRAAAAAAAAAAAWN!"
    • The Cruise Bubble is very similar to the Visibomb Gun used by a certain Lombax, who just happened to debut a year before this game was released.
  • Skate Heaven Is A Place On Earth: The Krusty Krab section of SpongeBob's Dream. Becomes That One Level due to the number of robots out to kill you.
  • Slippy-Slidey Ice World: Sand Mountain.
  • Squishy Wizard: SpongeBob.
  • Super Drowning Skills: No one can swim, so touching or landing in goo (the games answer to "water") will send them flying back to land, or drown them on the spot. Patrick, however, can use 'Freezy Fruits' to freeze goo to cross it.
  • Super Strength: Patrick displays this more than the other characters, as he is the only character who can lift up "Throw Fruit", tikis stunned robots and Freezy Fruits. His throwing arm is quite impressive, however.
  • Turned Against Their Masters: Plankton's robots, due to him not setting the lever on the Mook Maker to "Obey".
  • Underground Level: Rock Bottom and the Mermalair.
  • Under the Sea: The entire game.
  • The Very Definitely Final Dungeon: The Chum Bucket.
  • Video Game Cruelty Potential: The game allows you to harmlessly knock back or irritate NPC characters you meet. One instance of this is a mandatory goal in order to get a spatula—the goal in question is "Annoy Squidward". You annoy him by destroying his artwork.
  • Video Game Flight: Sandy can use her lasso as a helicopter, allowing her to glide a fairly long distance.
  • Warm-Up Boss: King Jellyfish.
  • Weapons-Grade Vocabulary: The SpongeBot SteelPants boss literally sends the words "Kah-RAH-tae" at SpongeBob after three of its lights are destroyed.
  • White Void Room: Or Black Void Room, in the case of the Patrick section of SpongeBob's Dream.
  • Why Do You Keep Changing Jobs?: It seems when Barnacle Boy is not being a semi-retired superhero or staying around Shady Shoals, he runs security for the Rock Bottom Art Museum.
  • Word Salad Title: The name of the film playing at the Bikini Bottom Cinema.

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alternative title(s): Sponge Bob Square Pants Battle For Bikini Bottom
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