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This page contains outdated Pantheon pages that are currently only up for archiving or reference purposes temporarily, and within a few months from this page's creation, they will be deleted. Do not attempt to re-implement without checking if they can be made to fit the current standards of such content now.


These folders contain the page content for the old Alliances. Do not re-implement the sub-divisions here, especially not franchise or genre-based ones.

    Old Grand United Alliance of Good 

"Good actions give strength to ourselves and inspire good actions in others."
Plato

Currently little is known about this Alliance's early history except that it was originally founded by Eru IlĂşvatar, who eventually chose Cosmos to succeed him as the Alliance's leader. Many of the gods in the pantheon who could be considered good have joined the Grand United Alliance of Good (GUAG). Some because they were promised to have their fondest wishes granted, others simply for the chance to create justice and peace. Their minimum goal is to protect the Pantheon and their maximum goal is the destruction of evil.

Most members here trust one another. However, some think to prepare themselves for the off-chance their allies will go rogue. Many members of the GUAG are loyal to Cosmos and happily work with her knowing that their ideals are hers as well. Cosmos' leadership is generally laissez-faire, with her only collective rule being that all members of the GUAG must sincerely pursue the cause of good.

The GUAG functions as a multiversal N.G.O. Superpower governed by Cosmos and the Command Division. Under this are Divisions organized according to specific purposes such as Combat, Engineering, Intelligence and Support. The largest and most diverse of these is the Combat Division, the GUAG's armed forces, consisting of hundreds of heroic deities and billions of their followers, with Cosmos as their commander-in-chief. All of the Divisions coordinate with each other and share resources when necessary. In addition to fighting their enemies, the GUAG works to promote peace, cooperation, justice, freedom and livelihood for all throughout the Pantheon and every universe in existence.

The influence of the GUAG extends far beyond the Pantheon and to countless planes of existence. Affiliated organizations such as SHIELD, the Green Lantern Corps, the Jedi, the Fairy Tail guild, the Hellsing Organization, Overwatch and many galactic federations serve GUAG interests in their respective universes.

It also should be noted that there are many members of the GUAG who aren't really all that good. Such people identify as anti-heroes and anti-villains who can't stand the idea of working under Melkor. This sometimes even extends to characters with few redeeming qualities compared to others, but such occurrences are rare. However, the rise of the Grand United Alliance of Chaos and the Grand United Alliance of Law has given these less-savory gods a couple of potential new homes...

The main headquarters of the GUAG is a small, yet lush planet originally formed by Eru IlĂşvatar and since refined by Cosmos, who has named it New Ivalice with Eru's blessing. Cosmos and the Command Division allow members of the GUAG to inhabit New Ivalice as they see fit, resulting in several scattered towns and villages throughout the land with various architectural styles and cultures. Cosmos' palace, the Sanctuary of Order, is located just off the coast of New Ivalice's largest town. All members of the GUAG may access New Ivalice via portals located within their temples and the planet itself is situated in a secret dimension and defended by the best the GUAG has to offer including magic, technology, weapons, and even summoned monsters. The GUAG also has a Magitek flying fortress that can be used as a mobile base of operations and a port for space-faring deities. Currently, it is used by the Robot War Division as the hub of its military operations.

While the GUAG is diametrically opposed to Melkor and the Grand United Alliance of Evil, it also fights other Pantheon alliances and deities who promote conflict, injustice, suffering, tyranny, murder and destruction. The GUAG has established working relationships with Grand United Alliance Of Nature (GUAN) and the Order Of Humanity. The GUAN sees the GUAG as the Pantheon alliance most considerate to nature besides themselves and the Order of Humanity's goal of protecting and improving the virtues of humankind meshes well with the GUAG's goals. The Order's leader, the God-Emperor of Mankind, is also a member of GUAG's Command Division. Because of differences in ideals and priorities, the GUAN and the Order of Humanity don't always get along with the GUAG, but they are generally on good terms nonetheless.

In Cyberspace, the color of the Tron Lines for deities aligned with the GUAG is Cyan.

Divisions

    Old Grand United Alliance of Evil 
Grand United Alliance Of Evil

And travelers now within that valley,
Through the red-litten windows, see
Vast forms that move fantastically
To a discordant melody;
While, like a rapid ghastly river,
Through the pale door,
A hideous throng rush out forever,
And laugh—but smile no more.

Currently little is known about the Alliance's origin except that it was created by Melkor upon his escape from the Void and that many of the gods in the pantheon who could be considered evil have joined it. Some did so because they were promised by Melkor to have their fondest wishes granted, others simply for the chance to cause destruction and chaos for the sheer sadistic fun of it and few were unwillingly forced into it. Their minimum goal is total conquest of the Pantheon and the destruction of all those who oppose them in it, and their maximum goal is to gain control over all dimensions in existence including the one beyond the fourth wall.

It should be noted that many of the members of the Alliance don't really trust each other and would gladly stab each other in the back. However, most realize that if they were to start fighting each other in the middle of the war it would only lead to defeat, humiliation, imprisonment, and possibly even death at the hands of their enemies. So most of them are waiting until AFTER they've won the conflict to turn on each other. The keyword here is "most"; some are Stupid Evil enough to need bribery and fear to keep them in line.

It can also be believed that the GUAE is not merely limited to those in the Pantheon but to those who serve under them or who associate with them and that like a gigantic octopus it has its tentacles in every universe.

Their headquarters is a vast extra-dimensional space they created by merging the land of Mordor, The Eye of Terror, and the Hueco Mundo. GUAE members can travel back and forth from this dimension via Monado Mandala's dimensional portal system. Its main complex is a modernized version of Sauron's tower, Barad-Dur.

Of late, Melkor is VERY displeased that his alliance has been suddenly cast into doubt as the greatest threat to the Pantheon with the rise of the alliances of Order and Chaos. There's been some raving during meetings about how "Nobody cares about if something's lawful or chaotic! All people really want to talk about is good and evil! How did my mighty alliance get sidelined by those upstarts!!!???!!???"

Furthermore, there's been some dissension in the ranks, as a few of the members are considering switching to the other alliances. Melkor's made it clear to every member that "you are villains above all". This actually helped further the fissures. Already some have begun packing their bags - their only consolation is that it's bound to happen as well at the GUAG.

In Cyberspace, the color of the Tron Lines for deities aligned with the GUAE (or the Master Control Program, in particular) is Red.

Divisions

    Old Grand United Alliance of Law 
"Order is the sanity of the mind, the health of the body, the peace of the city, the security of the state."
Eliza Cook
Here lies the Grand United Alliance of Law, ruled by YHVH, The Absolute Lawmaker. It is important to note that unlike the Grand United Alliance of Good, this faction is not filled with genuine good guys, a constant reminder that Law and Good are not necessarily synonymous (although YHVH himself would disagree). The Forces of Law stand for order, structure, and peace, at any price: as such, the motivations of its members range from pious individuals who see YHVH's ideals as the path to happiness for all, to brutal dictators simply wishing to crush all vestiges of freedom underfoot. Opposing the Grand United Alliance of Law is The Grand United Alliance of Chaos, led by Lucifer, The Creator of Chaos, though YHVH's actions have stepped on the toes of the other Alliances as well.

The GUAL's base of operations is the multiple realms of Heaven.

The first layer is known as Purgatorium. Though it is a beautiful, heavenly domain, at first sight, it has been described as a cold and unsettling place, and the demons and angels that wander its pathways are as deadly as any resident of the Labyrinth of Amala. There is a large, shiny gate at the end, labeled "Paradiso", which radiates such dazzling, cold light only members of the Ministry and the Order can manage to endure it across to the chambers of the Council.

Hidden from view is YHVH's true domain, YHVH's Universe, where his vastness is hidden by the mass-produced angels and illusions that tread its expansive and empty halls. YHVH and his most trusted servants reside here, with the Divine Powers having stolen the keys that allow anyone else in the pantheon to enter it.

In Cyberspace, the color of the Tron Lines for deities aligned with the GUAL is Yellow. This does not include Clu's "army", who instead have Red lines.

Factions

  • GUAL High Council: The masterminds of the GUAL.
  • GUAL Ministry Of The Word: A group of the GUAL's most charismatic and intelligent members, acting as a combination of Ministry of Propaganda and Inquisition.
  • GUAL Magistrate Judges: The faction in charge of managing YHVH's overzealous enforcement of his Lawful will and balancing the Lawful Evil of the GUAL members.
    • GUAL Council Of Liberty: A sub-division of the Magistrate Judges with additional members who follow the lead of Seraph Lamington and Havelock Vetinari.
  • GUAL Templar Order: The GUAL's elite strike force, sent to purge those the Ministry declares a threat.
  • GUAL Virtuous Stars: The GUAL's PR heroes, who represent the Virtues and make the alliance more appealing.

    Old Grand United Alliance of Chaos 
"I tell you: one must still have chaos in one, to give birth to a dancing star. I tell you: you have still chaos in you."
Friedrich Nietzsche, Thus Spoke Zarathustra

The Grand United Alliance of Chaos, created soon after the Great Upheaval by Lucifer, the Creator of Chaos, to stand against his archenemy YHVH, the Absolute Lawmaker. The forces that make up the alliance are as varied as they come, from those who abhor the idea of unshakeable, totalitarian order in favor of free will, to those enticed by the idea of wild lawlessness where they can fight to their heart's content, to those with dreams of remaking the world to fit their desires, to those who simply want to see the world burn. In any case, the Forces of Chaos stand for freedom and all it entails and will do ANYTHING to see their paradise brought to fruition.

They make their base within the deepest depths of the Labyrinth of Amala, a hellish maze rife with bloodthirsty demons and deadly traps. Though these things act as a near-impenetrable defense against the unworthy, members of the GUAC are not exempt from having to fight through them to get from place to place. According to Lucifer, it's to keep everyone's skills sharp. The Labyrinth is divided into five levels, or 'Kalpa', each one deeper and more dangerous than the previous. The lower a member can descend into the Labyrinth, the higher his or her rank in the Alliance, with the Lords of Chaos being those powerful enough to reach the Meeting Chamber at the very bottom.

In Cyberspace, the color of the Tron Lines for deities aligned with the GUAC is Green.

Factions within the GUAC:

  • Lords of Chaos - Lucifer and the other masterminds.
  • Morningstar Battalion - The GUAC's elite combat unit.
  • "The Lab"- The GUAC's research and development branch.
  • The Chaos Brigade - Chaos deities who don't fully support Lucifer but who never the less follow the chaotic ways.
  • Yandere Squad - A remnant faction of the original Yandere Quartet composed of some of Pantheon's yandere.

    Old Grand United Alliance of Destruction 
"Destruction, hence, like creation, is one of Nature's mandates."

Here, hidden under the shadows of the four Grand Alliances is a lesser known fifth alliance. One that has slowly been growing its numbers, and after years of waiting is ready to begin its war on on the rest of the Pantheon. Made to replace the relative failure of the Black Lanterns and rise to fight the Powers That Be, this is Nekron's Grand United Alliance of Destruction.

Members of this alliance are motivated for a variety of reasons: the broken hearted who wish revenge, those that want to end suffering in the most extreme means possible, the insane and mindless who's made themselves enemies of everyone and those who merely see destruction as a means to an end. However, they are all united in one goal: the destruction of the Pantheon and the complete annihilation of every living thing.

Because of their mad goal, this Alliance is forced to hide into the shadows, often playing multiple sides or sending spies. For those depraved enough to join with such an antagonistic group, one should seek the dead world of Ryut. On the centre of this world is a portal to their base in the Land of the Unliving: a limbo-like Underworld where undetermined souls are processed, with Nekron's black matter throne in the centre.

In spite of sharing the same desire, the Anti-Monitor is not only unwelcome, but considered the #1 enemy to this Alliance. This is because the Anti-Monitor despises Nekron for using him as a battery-a fate Nekron seeks to increase the power of his Black Lantern army. Also, given the mentality of the Alliance's members, loyalty is often questioned. Though in spite of all this, the Grand Alliances watch them carefully, knowing their potential is not to be ignored.

In Cyberspace, the color of the Tron Lines for deities aligned with the GUAD is Black.

Factions within the GUAD

  • Masters: Home to Nekron and his most useful members, who command the other factions
  • Ring Overlords: The brains of the GUAD, who develop stratagems and form ways of countering the Grand Alliances
  • Black Hammer: The army of the GUAD, chosen for their destructive potential and violent nature. They are the muscle of the organization
  • Scar Corps: Those who do not seek destruction for its own sake, but rather see the GUAD as a means to some other end

    Old Grand United Alliance of Nature (Turned into the Nature Uprising) 
Grand United Alliance of Nature

All natural things both live and move
In natural peace that is their own;
Only in our disordered life
Almost is she unknown.
She is not rest, nor sleep, nor death;
Order and motion ever stand
To carry out her firm behests
As guards at her right hand.
Reminiscences - Bessie Rayner Parkes

An alliance led by Gaea, its forces are focused on the preservation and proliferation of nature. The Pantheonic Toa is similar, but it's more of just a listing of power users. This adapts some of the ideas and makes it focused on nature itself. Easily rivals with the GUAM sometimes going into Flesh Versus Steel territory, but the direct enemies to the GUAD. Though generally benevolent, sometimes Nature Is Not Nice and can get in the way, and they will use eco-terrorism is needed

Emerging as a reaction to the rise of the Grand United Alliance of Destruction and Grand United Alliance of Machines, the Grand United Alliance Of Nature is Gaea's attempt to both protect the sanctity of nature and re-establish its dominance. Located in a vast garden full of common and rare flora and fauna, the goal of the alliance is to defend the natural order and life against those who would threaten it, and the conflict of the various alliances that threatens to throw it in disarray.

While considered A Lighter Shade of Grey, that still does not make them good. They're preoccupied with the stability and superiority of nature, which isn't always a good thing and will trample over heroic gods to achieve that. Still, as the Grand United Alliance of Good is the alliance most expected to respect nature, they are the alliance they have the best relationship with. Not that some more eco-friendly members of the other alliances, even those from the Grand United Alliance of Evil don't have a working relationship with the GUAN.

The polar opposite of the Grand United Alliance of Destruction, who represent destruction and the end of life. The GUAN hates them more than any other alliance, and if given a choice between them and any other alliance will help that alliance in their war against GUAD. The GUAM has the second worst relationship, but it's less a case of inherently despising each other and more being rivals; the old order of nature and organics vs the new order of technology and machines. Even outside the GUAD and GUAM are a number of individual deities that the GUAN personally considers their enemies as well.

  • Charles Montgomery Burns, who's frivolous pollution and contempt for nature already made him an enemy of the House of Nature.
  • Fatalis, the absolute misanthrope. While it mainly hates humans, especially Monster Hunters, it would also kill any fauna whose environment the Fatalis decides to invade.
  • Hexxus, for being the embodiment of pollution and being anathema to nature itself.
  • Khazrak and Gorthor, for being bloodthirsty and warmongering mutants who'd rather kill anything out of supremacy. They also indulge in raping people, though will not hesitate in going through bestiality if it means reproduction.
  • PokĂ©mon Hunter J, who would target and steal any flora and fauna valuable in any way

Due to the broad term of nature, the deities here have wildly different personalities, motivations and moralities, which can often lead to discord among the GUAN even if they all agree the preservation of nature is a positive. Debates are common. While those aligned to the GUAN rarely use Cyberspace, the few times they do have the color of their Tron Lines be brown.

Divisions

    Old Grand United Alliance of Machines (Turned into the Machine Uprising) 
Grand United Alliance Of Machines

"Throughout human history, we have been dependent on machines to survive. Fate, it seems, is not without a sense of irony."
Morpheus, The Matrix

The Grand United Alliance of Machines has one primary objective. Machine Supremacy, the belief that machines are meant to replace organic life, whether it's through subjugation or extermination. While they also have the objective to convince or reprogram all robots and A.I.s to join them, Machine Supremacy takes priority.

The Machine Alliance has headquarters hidden across the Pantheon, with the position of their main headquarters unknown (it's rumored that it's mobile and can move around). Machine Hideouts don't seem to stop being built even as there's an effort to find and destroy them. Their headquarters are, naturally, robotic and mechanical in nature and built with layers of metal. Many of them have their own personal touches done by certain members.

As their numbers are relatively low compared to some of the other alliances, the Machine Alliance takes a more shadowy approach, engaging in guerilla warfare, terror tactics and covert reprogramming of robots, machines and A.I.s within the pantheon. However, it would be foolish still to underestimate them in direct combat, especially as almost the entire alliance is made of steel or better.

Despite their goals, there's the occasional organic lives who joined them. It's hard to tell if they have an ulterior motive or not, but the machines are willing to let them join if they believe that they're useful, though possibly begrudgingly or otherwise.

In Cyberspace, the color of the Tron Lines for deities aligned with the GUAM is Grey.

Divisions

    Replaced Alliance Sub-Division Page 1 
These are the redeemed gods of the Ministry of Atonement, a sub-division of the GUAG Combat Division. After the events of the Pantheonic Rebellion, they have banded together as an army.

This division consists not just redeemed people, but also of those who have abandoned their dark heritage to embrace the light, dark magical girls, and those to who the concept of atonement is a key part of who they are. A good portion of these members were once in the GUAG Token Evil Teammates.

Since the concept of redemption is heavily dependent on hope, The Ministry of Atonement has close ties to Kibou Go, especially the Support and Redemption Unit.


The Path Providers

The original founding members of the Ministry of Atonement. They act as the division's commanders.

Sol Badguy, God of Atonement (The Guilty Gear, The Flame of Corruption, Frederick)

  • Rank: Intermediate God (Greater God in his true form)
  • Symbol: The Fireseal on the Mark of the Gears
  • Alignment: Chaotic Good
  • Reason for joining: Given his portfolio, such a group was a no-brainer.
  • Loyalty to Cosmos: High
  • Threat level to Melkor: Very high

Zuko, God of Turning Good From Moral Ambiguity (The Blue Spirit, Lee, Fire Lord Zuko)

  • Rank: Intermediate God
  • Symbol: The Fire Nation Crest
  • Alignment: All over the map, but finally settled on Neutral Good
  • Loyalty to Cosmos: High
  • Threat to Melkor: Moderate

Riku, God of Taking The Third Option (Keyblade Master Riku, Ansem, The Paragon of Darkness)

  • Greater God
  • Symbol: His keyblade "Way to The Dawn"
  • Alignment: Lawful Good
  • Loyalty to Cosmos: High.
  • Threat to Melkor: High.

Anakin Skywalker, God of Blood-Relations Reveals and Commander of The Legion (Darth Vader, Little Ani, Skyguy, The Jedi's Morning Star, The Hero With No Fear, The Chosen One)'''

  • Rank: Intermediate God
  • Symbol: His black helmet as Darth Vader
  • Alignment: Chaotic Good
  • Reason for joining: To solidify his redemption and distance himself from Palpatine.
  • Loyalty to Cosmos: Moderate. Currently serving as a mole in the GUAE.
  • Threat level to Melkor: High right now, very high if his cover is blown

Gabriel Belmont, God of Evil Born From Love (The Dragon, Dracul, The Prince of Darkness, The Lord of Shadow, The Lord of Evil, Lord of Castlevania, Dracula, The Evil One, God's Chosen One, Inner Dracula, Behnard Castle)

  • Greater God, Overdeity while channeling the holy fury of God
  • Symbol: A Dragon made of smoke. Alternatively, a burning Golden Cross
  • Alignment: Borderline Chaotic Neutral or Chaotic Good post Lords of Shadows 2. Formerly Lawful Good.
  • Reason for joining:
  • Loyalty to Cosmos: Moderate
  • Threat level to Melkor: Extreme

Sarah Kerrigan, Goddess of Hive Queens (The Queen of Blades, The Queen Bitch of the Universe)

  • Greater Goddess (borderline Overdeity as a Xel'naga)
  • Symbol: The Zerg Swarm Emblem
  • Alignment: Chaotic Good post Legacy of the Void.
  • Reason for joining: To atone for the things she's done under Amon's influence during the Brood Wars.
  • Loyalty to Cosmos: Moderate
  • Threat level to Melkor: Extreme

Killia, God of Heroic Self-Deprecation (Tyrant Overlord Killidia, Cyro Blood Overlord)

  • Greater God (Overdeity at full power)
  • Symbol: A pair of red taloned gauntlets
  • Alignment: Chaotic Good ( formerly Chaotic Evil
  • Reason for joining: To protect the weak from those that would prey upon them. Serves as proof of the concept of redemption. Killia acts as a safeguard against mind control and Demonic Possession due to his "Avidia Holy Water" and Macrocosm being able to remove such things.
  • Role in the team:
  • Loyalty to Cosmos: High
  • Threat to the Melkor : Extreme, especially when Tyrant Revelio is active.


Champions of Redemption

The soldiers of the Army of the Redeemed.

Sage Harpuia, God of Noble Enforcers (Model H, Wise General Harpuia)

  • Intermediate God
  • Symbol: His helmet facing left
  • Allignment: Lawful Good (Lawful Neutral for a short time)
  • Reason for joining: He took his first chance to leave the GUAG Token Evil Teammates and further solidify that he doesn't serve Copy X anymore.
  • Loyalty to Cosmos: High. Cosmos saw that he was able to make Neo Arcadia a stable government for a time before Copy X returned.
  • Threat level to Melkor: High. As a child of the original X, he's no slouch when it comes to combat. He's also had some time of experience being in command in Copy X's absence.
  • Position: General

Discord, God of Mix-and-Match Critters and Topsy-Turvyness (The Spirit of Chaos and Disharmony, Discord P. Sullivan)

Princess Luna, Go-Goddess of Alicorns

  • Intermediate Goddess
  • Symbol: Her cutie mark, a moon over a splotch of the night sky
  • Alignment: Lawful Good (for the most part)
  • Reason for joining: To aid her sister.
  • Loyalty to Cosmos: High
  • Threat to Melkor: High

Sunset Shimmer, Goddess who was Reformed, but Rejected (Sunset Satan, Sunset Seraph, Daydream Shimmer, Sun-Shim, Flanksy)

  • Lesser Goddess ( Greater as Daydream Shimmer)
  • Symbol: Her cutie mark, a yellow-and-red sun
  • Alignment: Neutral Evil formerly, now Neutral Good
  • Reason for joining: To find a way to be able to forgive herself.
  • Loyalty to Cosmos: High
  • Threat to Melkor: Moderate.

Sasuke Uchiha, Official God of Polarizing Characters and Co-God of Jerkasses

  • Greater God
  • Symbol: The Uchiha Clan symbol.
  • Alignment: Impossible to pinpoint due to him going all over the character alignment chart —> finally settled on Chaotic Good
  • Reason for joining: Endless regret over his past actions, and to ensure Naruto's ambitions are protected.
  • Loyalty to Cosmos:
  • Threat to Melkor: High.

Gaara, God of the Desert Sand (Gaara of the Sand, Gaara of the Sand Waterfall, Sabaku no Gaara, Fifth Kazekage)

  • Lesser God (Part 1), Greater God (Part 2)
  • Symbol: His Gourd
  • Alignment: Lawful Good (previously Chaotic Evil)
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat to Melkor:

Thel 'Vadam, God of Invisibility Cloaks (The Arbiter)

  • Intermediate God
  • Symbol: The Prophet's Blade
  • Alignment: Lawful Good (Formerly Lawful Neutral)
  • Reason for Joining:
  • Threat to Melkor:

King Asgore Dreemurr, God of Inactive Figures and Lame Names (The King of the Monsters, Gorey, Lord Fluffybuns, Big Fuzzy Pushover, King Fufflyboy, Mr. Dreamy, Asgore Dreamer, Murderer, Sage or Murderer, Goatdad)

Abathur, God of Small Words (Evolution Master, The Immortal Slapathur)

  • Symbol: The Zerg Swarm Emblem
  • Alignment: Chaotic Neutral
  • Reason for joining: Chain of Command to Kerrigan.
  • Loyalty to Cosmos: Low.
  • Threat level to Melkor: Moderately High.

Zagara, Goddess of Zerg Rushes (Broodmother of the Swarm, Zag)

  • Lesser Goddess
  • Symbol: The Zerg Swarm emblem
  • Alignment: Chaotic Neutral
  • Reason for joining: Chain of Command to Kerrigan.
  • Loyalty to Cosmos: Low.
  • Threat level to Melkor: High.

Anchors of Atonement

Members who believe in the concept of atonement as part of their core outlook.

Oyashiro-Sama, Goddess of Corrupt Church and Hate Plague ( Hanyuu)

  • Intermediate Goddess
  • Symbol: A cotton ball
  • Alignment: Chaotic Good
  • Reason for joining: Finally got her chance to leave the Token Evil Teammates.
  • Loyalty to Cosmos:
  • Threat level to Melkor:

Theon Greyjoy, God of Conflicted Cultural Conformity (Theon Turncloak, Theon Kinslayer, The Prince of Winterfell, A Ghost in Winterfell, Reek)

  • Lesser God
  • Symbol: A transparent image of the House Stark sigil (a grey direwolf on an ice-white field), superimposed over the House Greyjoy sigil (a golden kraken on a black field). For his time as Reek, a mutilated hand.
  • Alignment: True Neutral, leaning to Neutral Good
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat Level to Melkor: Low.

Valvatorez, God of The Promise (Tyrant Valvatorez)

  • Overdeity
  • Symbol: A sardine
  • Alignment: Ambiguous between Lawful Good and Lawful Neutral
  • Reason for joining: He believes that "every sin is repayable".
  • Loyalty to Cosmos:
  • Threat level to the other alliances: Extreme.


Defectors from Decadence

A group of people who have turned away from their dark heritage.

Thrall, God of 'Cultured' Orcs (Son of Durotan and Draka, Go'el, Warchief of the Horde, Lord of the Clans, The World Shaman, Green Jesus, Disruptor, The Shaman and variants of "X" Shaman, Deathseer)

  • Intermediate God
  • Symbol: The emblem of the Horde
  • Alignment: Neutral Good
  • Reason for Joining: What better way is there to prove that the Orcs has redeemed themselves and is now a cultured, good race, than by opposing their evil creator Melkor?
  • Loyalty to Cosmos: The Orcs used to be a backstabbing race, but not anymore, Thrall taught them loyalty, especially to Cosmos. "We don't do stupid things, like betrayals, just because someone said 'FOR THE HORDE!!!'"
  • Threat level to Melkor: Thrall's supporter kept rising and rising... he could be a big threat to Melkor's orcs.
    • Aside from his influence among the Orc Race, Thrall is also one of the most powerful Shamans in existence, stupidity aside. Medium.
  • Also a member of the Command Division.

Vol'jin, God of Trolls (The Warchief)

  • Rank: Intermediate God
  • Symbol: The Darkspear Tribe Emblem.
  • Alignment: Lawful Neutral, with shades of Lawful Good
  • Reason for joining: Like Thrall, he seeks to guide his people from their dark past.
  • Loyalty to Cosmos:
  • Threat level to Melkor:

Raspberyl, Goddess of Rebellious Rebel (#1 Deliquient, Teacher)

  • Rank: Lesser Goddess
  • Symbol: Her tome
  • Alignment: Chaotic Good
  • Reason for joining:
  • Loyalty to Cosmos:
  • Threat level to Melkor:

Rozalin, Goddess of Beautiful Clothing in Which to Fight (Rozy, Zenon's Child, Overlord Zenon, God of All Overlords, True Zenon, A Being of Solitude)

  • Greater Goddess, Overdeity should her true power be unleashed
  • Symbol: A rose with all its thorns
  • Alignment: Chaotic Neutral, with some leaning towards Good
  • Reason for joining:
  • Loyalty to Cosmos: Moderate
  • Threat level to Melkor: High, becomes Extreme when under the effects of Severe Aeshna.

Trevor Belmont, Member of the Triumvirate of the Fighter, Mage and Thief Alliance

  • Rank: Lesser God
  • Symbol: The Vampire Killer whip, a mage's staff and a thief's dagger placed in a cross-formation
  • Alignment: Lawful Good
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat level to Melkor: High due to his incredible intelligence.

Anung Un Rama, God of Asymmetrical Hands (Hellboy, Red)

  • Intermediate God (Greater God if he fulfills his prophesy)
  • Symbol: His right hand
  • Alignment: Neutral Good
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat Level to Melkor:

Paarthurnax, God of Ascended Evil Creatures (Ambition Overlord Cruelty)

  • Intermediate God
  • Symbol: An altar with Dragon language written on it
  • Alignment: Neutral Good, formerly Lawful Evil
  • Reason for Joining:
  • Loyalty to Cosmos: High.
  • Threat Level to Melkor: Medium. He may be a dragon, but he is not as strong as some of the other members of his race.

Jak, Co-God of Cerebus Syndrome (Prince Mar)

  • Rank: Intermediate God
  • Symbol: The Seal of Mar
  • Alignment: Chaotic Good
  • Reason for Joining: Jak became an Anti-Hero because of Baron Praxis and Count Veger, but wishes to follow Riku and learn to fully control the Dark Eco within him without the negative effects.
  • Loyalty to Cosmos: Quite fair, given Cosmos fully understands the struggle Jak is going through with his Dark Eco problems.
  • Threat level to Melkor: High, given Jak's ability to channel Eco. He's currently incapacitated, however.

    Replaced Alliance Subdivision Page 2 
To nobody's surprise, an alliance built on evil is going to have a PR problem. It certainly didn't help stop the hemorrhaging of members to the GUAL and GUAC. For this reason, Melkor decided to form a faction to take care of just that. Those in the False Shepherds tend to not be public about their membership, in order to enhance their own PR. And through them Melkor hopes to ensnare people into evil through charming smiles, promises of a better world and raw charisma.

Partly because that he is also untrustworthy of the False Shepherds, as they're also good at swaying members of the GUAE towards their personal agendas and against their own. However being an Obviously Evil Card-Carrying Villain just doesn't cut it in the modern pantheon if you want success.


House Leader

Alexander Luthor, God of Supervillains and Villains With Good Receptions (Lex Luthor, Mockingbird, New Man of Steel, Apex Lex)

  • Intermediate God, Greater God with his Powered Armor, borderline Overdeity as Apex Lex
  • Symbol: The Lexcorp Logo
  • Alignment: Neutral Evil
  • Reason for joining: Initially, part of his plans to take down Superman and his friends. But on recent reflections, he has come to believe in "Doom" and humanity should accept its darker impulses, which is what the GUAE promotes
  • Loyalty to Melkor: Low. Though he is more personally interested in the GUAE with the factor of "Doom", he's still Luthor and doesn't care about his boss as anything more than a means to an end.
  • Threat level: High. Not just because of his intellect, but his social standing and good publicity. Much higher upon his evolution to Apex Lex.


False Shepherds

Akio Ohtori, Unholy Herald of Domestic Abuse (Dios, End of the World)

  • Demigod
  • Symbol: A rose crest ring
  • Alignment: Neutral Evil
  • Reason for joining: To prove that no man, woman, beast, or inanimate object can resist his charms. No one.
  • Loyalty to Melkor: Given the opportunity, Akio would try to work his charms on Melkor. The other GUAE members expect amusing results.
  • Threat level: Moderate. His charm can be a problem, but it can also backfire on him if a hero pulls a particularly nasty Shut Up, Hannibal! on him.

Doctor Facilier, God of Villainous Helping (The Shadow Man, Baron Samdi)

  • Intermediate God with the Friends' power, formerly Quasideity
  • Symbol: The charm from the Friends or his cane and hat with a set of tarot cards
  • Alignment: Neutral Evil, pretends to be Neutral Good
  • Reason for joining: To allow his powers from the Friends to be his and his alone, and take New Orleans for his own
  • Loyalty to Melkor: Medium. He already got a bad deal from the Friends and doesn't trust Melkor, but the Dark Lord isn't asking for a big price so long as he makes evil attractive and pulls suckers in.
  • Threat level: Medium. He's quite charismatic and charming, and though not the strongest voodoo practitioner he's certainly good at it.

The Coachman, God of Normal-Looking Villains (Barker, The Little Buttery Man)

  • Demigod, possibly higher
  • Symbol: A pair of donkey ears
  • Alignment: Neutral Evil with a lawful streak
  • Reason for joining: More aid and revenue to attract kids, so he can turn them to donkeys and sell them off to the salt mines. Also, he gets a fat stack of cash.
  • Loyalty to Melkor: He's fine working with Melkor so long as he doesn't try to cheat him out of money.
  • Threat level: Medium. While (hopefully) not that powerful, the Coachman has enslaved and stolen hundreds of children, all while keeping a good appearance to those who might call him out. There's also the fact that he's one of the few Karma Houdini Disney villains. Well, except in the video game.

Randall Flagg, God of the Walking Wastelands (The Walkin' Dude, The Man in Black, The Ageless Stranger, The Dark Man, The Tall Man, Legion, Nyarlathotep, Walter o'Dim, Walter Padick, Marten Broadcloak, Maerlyn, Flagg the Hooded, He Who Walks Behind the Rows, Revered Flagg, The Covenant Man and other variations of R.F)

  • Intermediate God
  • Symbol: The Red Eye of The Crimson King
  • Alignment: Chaotic Evil
  • Reason for joining: The misery he can cause with the aid of Melkor and the GUAE is one hell of a time. Melkor in turn values his dark charisma
  • Loyalty to Melkor: He seemed loyal to the Crimson King, but had his own plans to take control of the Dark Tower under his nose. So none, though is willing to work under Melkor for a long time.
  • Threat level: High. Flagg's a powerful magic user, who despite being Obviously Evil is a charismatic cult leader with the dark charm you'd expect.

Gaston, God of Adored Egotism

  • Demigod
  • Symbol: Decorative antlers
  • Alignment: Chaotic Selfish
  • Reason for joining: Melkor has convinced Gaston that working for PR will make him more appealing with Belle, and he can help him win over her
  • Loyalty to Melkor: Melkor promised.
  • Threat level: Moderate. Very charming, but he's somewhat of a meathead.

The Fairy Godmother, Goddess of Evil Fairy Godmothers (Dama Fortuna)

  • Intermediate Goddess
  • Symbol: Her face on a potion
  • Alignment: Lawful Evil
  • Reason for joining: Revenge on Shrek and his friends, and to ensure her son becomes king.
  • Loyalty to Melkor: Non-existent. She's merely using the resources of the GUAE to promote her products and help with her revenge plan. She opposes the GUAE on principle due to her traditional fairy tale mindset, though will work with them if it achieves her own ambitions.
  • Threat level: Medium. She knows how to use magic and has a high PR.

Lots-o' Hugging Bear, The God of Rejecting Redemption (Lotso for short)

  • Quasideity
  • Symbol: His cane with a strawberry symbol on it
  • Alignment: Neutral Evil (pretends to be Lawful Good)
  • Reason for joining: To oppress all the toys in the world and revenge on humanity
  • Loyalty to Melkor: High. His very nihilistic and cynic worldview and tyranny towards his subjects makes the Dark Lord an appealing figure
  • Threat level: Very low on a human level, since he's still just a plush bear. For smaller creatures and toys, it's medium. He's most dangerous for the system of repression he maintained and seeming to be a benevolent leader.


The Dark Sisters

A unit consisting of former evil Magical Girls with diplomatic ties to the Sisterhood.

Squad Leader

Fate Testarossa-Harlaown, Goddess of Saddened Magical Girls (Ace of the Navy)

  • Intermediate Goddess
  • Symbol: Bardiche in pendant form.
  • Alignment: Lawful Good
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat to Melkor:

Members

Setsuna Higashi, Co-Goddess of Clover Symbolism (Eas, Cure Passion, Secchan)

  • Intermediate Goddess (Greater Goddess in her Angel form)
  • Symbol: The Fresh Pretty Cure Symbol
  • Alignment: Neutral Good (Formerly Chaotic Evil)
  • Reason for joining: Due to her past actions as a villain, she is doing her best of being a hero.
  • Loyalty to Cosmos:
  • Threat to Melkor: High.

Ellen Kurokawa, Co-Goddess of Magical Music (Cure Beat, Siren)

  • Lesser Goddess (Greater Goddess in Cresendo Form)
  • Symbol: The Suite Pretty Cure Symbol and her Fairy Tones
  • Alignment: Neutral Good (Formerly brainwashed to be Chaotic Evil)
  • Reason for joining: Like Setsuna, she also became a hero in order to rectify her actions of being manipulated by the villains.
  • Loyalty to Cosmos:
  • Threat to Melkor: High.


The Asylum

A group of people whose brush with darkness came from insanity or outside influences in their heads.

Rena Ryuugu, Goddess of Taking Cute Things Home (Cleaver Girl, Cute Mode Rena)

  • Intermediate Goddess, borders on Greater in "Cute Mode"
  • Symbol: A bloody billhook superimposed over "Kenta-kun"
  • Alignment: Neutral Good, Chaotic Evil when under the effects of Hinimizawa Syndrome
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat to Melkor:

Shion Sonozaki, Co-Goddess of Gadflies

  • Lesser Goddess
  • Symbol: An Airsoft Gun with a "Troll Face" on the holster.
  • Alignment: Chaotic Good (normal state), Chaotic Evil ("infected state")
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat to Melkor:

Sakura Matou, Goddess of Abuse Retaliations (SakuraFish, Sakura Tohsaka, Parvati, Lancer, Mother Goddess, Kama, Assassin, Beast III/L, Mara, Dark Sakura, The Incomplete Lesser Grail, Makiri's Black Holy Grail, Erotical Black Hole)

  • Intermediate Goddess. Greater Goddess when summoned as a Lancer, Assassin or being influenced by Angra Mainyu, Overdeity as Beast III/L
  • Symbol: Her Command Seal and her red ribbon bow.
  • Alignment: Neutral Good, Lawful Good as Parvati. Chaotic Evil as Dark Sakura, Kama/Mara/Beast III/L
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat to Melkor:

Black Watch

A band of ex-super villains and criminals turned super heroes.

Squad Leader

Cole Cassidy, God of Duels at High Noon (Jesse McCree, BAMF, GAMF, The Gunslinger, Old McDonald)

  • Lesser God
  • Symbol: His hat, his Peacemaker revolver and a belt with the word "BAMF" in the center
  • Alignment: Chaotic Good (Formerly Chaotic Neutral)
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat to Melkor:

Members

Genji Shimada, God of Bullet Deflection (Cybernetic Ninja, Sparrow, Green Cyborg Ninja Dude, Weeb, Weeboo, Genjo, Genju, Ganjo, Gengu, Pro Genji)

  • Lesser God
  • Symbol: His weapon, the Dragonblade
  • Alignment: Neutral Good (Formerly Chaotic Neutral as a Blackwatch Agent)
  • Reason for Joining:
  • Loyalty to Cosmos:
  • Threat to Melkor:

Megamind, The God of Post-Victory Emptiness (Incredibly Handsome Criminal Genius And Master Of All Villainy, Little Buddy)

  • Lesser God
  • Symbol: His blue bald head, his M emblem
  • Alignment: Lawful Neutral (tries to be Neutral Evil, presently Neutral Good)
  • Reason for joining: To prove that he could be good, given that he was truly a good person, but life made him turn evil.
  • Loyalty to Cosmos: Medium.
  • Threat to Melkor: Medium.

    Replaced Alliance Subdivision Page 3 
On the edges of the Lost Sector lie the opportunists of this alliance, the faction known as the Scar Corps. Though they serve a means to Nekron's ends, their objective are not one of destruction for its own sake-the great death that this Great Alliance brings simply empowers their own goals. That, or they are so madly genocidal not even Nekron himself can trust them. Of all factions, they are perhaps most loathed for betraying all life for their own goals...or seen as the most useful to Nekron's enemies, with a number of them supporting another alliance.

Because of their tenuous alliance, Nekron has prepared them to be the first of his members to be reaped, and many are wary on Nekron simply getting fed up with them and turning them into Black Lanterns. While this fate will likely befall many of them, the confident have a strong bet they may outwit even the Dark Matter Lord. Even then, time will tell whether they'll turn on him, or choose to embrace his nihilistic philosophy.


Thanos, The Galactic Conqueror (Mad Titan, Thanos Rex, Avatar of Death, Dione)

  • Greater God (Overdeity with the fully-powered Infinity Gauntlet, or the Satsui no Hadou)
  • Symbol: Skulls or his hand with the Infinity Gauntlet
  • Alignment: Neutral Evil
  • Reason for Joining: He sees the GUAD as like-minded people who want to see the death of all things, but Nekron put him here as he once sought GUAE membership as well given how understaffed the GUAD is comparatively. Also, Thanos does not seek universal annihilation for its own sake, but to impress Mistress Death.
  • Loyalty to Nekron: Low. He'll kill him when he has the chance, seeing him as inferior to the love of his life. The only reason they work together because they share (relatively) similar ideals.
  • Threat Level: Very high, EXTREME if he ever gets his hands on the Infinity Gauntlet.

Mandy, Goddess of Children From Hell

  • Lesser Goddess
  • Symbol: Her hair shaped in devil horns
  • Alignment: True Neutral with Evil tendencies
  • Reason for joining: To enslave all Grim Reapers to her will, Nekron included
  • Loyalty to Nekorn: See "reason for joining." In other words, none at all
  • Threat level: Medium. As far as we know, she's an ordinary human. However her manipulative prowess makes her very deadly
  • Also happens to be a member of the Grand United Alliance of Evil

The Anti-Spiral, God of Universal Genocide

  • Overdeity
  • Symbol: A Mugann Unit
  • Alignment: Lawful Evil(claims to be Lawful Neutral)
  • Reason for joining: To eliminate emotion, and thus Spiral Energy
  • Loyalty to Nekron: None. The Anti-Spiral is only working with Nekron to exterminate the near-entirety of life, not all of it. When Nekron has reduced life to under a million per planet, it will betray him.
  • Threat level: Extreme
  • Also happens to be a member of the Grand United Alliance of Evil.

Rau Le Creuset, God of Endless War as Mankind's Nature ( Al Da Flaga II)

Dhuum, Godly Enforcer of Inevitable Death

  • Intermediate God
  • Symbol: Dhuum's scythe.
  • Alignment: Lawful Evil
  • Reason for joining: To retake his powers from Grenth and to bring death to those who has been resurrected.
  • Loyalty to Nekron: ZERO. The only reason that Dhuum is working with the GUAD is for the above reason. Once he has accomplished his goals, he will betray the GUAD.
  • Threat Level: High. He is utterly devoted to bring final death to both those who has been resurrected and those who're undead (undeads within the GUAD are left alone... for now), and he is not to be underestimated in direct combat, as his depowered form is still more than a match for eight Tyrian heroes. His threat level increases should he successfully retake his powers from Grenth.

Manus, God and Goddesses of Soul Fragments and Embodiment of the Madness and Unknowability of Man (Father of The Abyss, The Furtive Pygmy, The Primeval Man, His Fragments: Nashandra (Queen of Drangleic, The Augur of Want), Elana (The Squalid Queen, the Augur of Wrath), Nadalia (The Bride of Ash, the Augur of Solitude), Alsanna (The Silent Oracle, the Augur of Fear), The Darklurker)

  • Greater God and Intermediate Goddesses
  • Symbol: The Dark Soul surrounded by The Abyss, Dark Sorcery, Rot, Ash and Ice
  • Alignment: Chaotic Evil (For itself and Darklurker), Lawful Evil (For Nashandra and Elana), Neutral Evil (For Nadalia), Lawful Good (For Alsanna)
  • Reason for joining: He sees Nekron as a stepping stone to his objective, spread the Blight of the Abyss and twist all life in the Pantheon in its loathsome horrors.
  • Loyalty to Nekron: NONE Manus, never trusts the God of Death in every way. He only sees him as a step, and never a full-fledged ally.
  • Threat Level: VERY HIGH. He is named the Father of the Abyss for a reason. He holds the Blight which will allow him to gain more powers and twist anything to its image within its vicinity. What makes it even worse, he has five forms. 4 of which want to follow Manus' footsteps and the fifth and last wanting to bring hope around the Pantheon. If that doesn't make cut it, good luck facing its strength.

Hades, God of Playing the Field (Lord of the Underworld, Jerk, "Go Home")

  • Greater God
  • Symbol: His "representative" symbol from Kid Icarus: Uprising
  • Alignment: Chaotic Evil
  • Reason for joining Nekron: He plans to use the destruction caused by the GUAD to harvest the souls of those who are slain and use them to create more soldiers for the Underworld Army
  • Loyalty to Nekron: None. He plans to turn on the GUAD once there's no other souls left
  • Threat Level: VERY HIGH. He's the second most powerful god in his universe. It took a hell of a lot of effort just to seriously damage him, and even then, he just regrew the missing limbs.

Metal Face, God of Revocation of Karma Escapes (Black Face, Mumkhar)

  • Intermediate God
  • Symbol: His claws
  • Alignment: Chaotic Evil
  • Reason for joining Nekron: "Anything that pisses off Dunban and that Monado Boy works for me! I also get to kill so many people this way too!"
  • Loyalty to Nekron: Metal Face is notorious for being a double-crosser, and the first sign that Nekron's on the losing side is when Metal Face will turn tail.
  • Threat Level: High.

Alduin, Nordic God of Words of Power

  • Greater God
  • Symbol: A stone carving of his head, inscribed under which are runes in the Dragon Language reading, "AL DU IN".
  • Alignment: Chaotic Evil
  • Reason for joining: In his home universe of Mundus, Alduin is destined to swallow the world at the end of time. Due to his excessive arrogance, he instead enslaved the mortal races of Tamriel and killed those who rebelled, while continuing to embrace his species' natural inclination to destroy even though it was still too soon for the world to end. Upon ascending, the World-Eater joined the GUAD in order to have aid in decimating the Pantheon, feasting on the souls of those whom he perceives as a threat, and bringing the survivors under his thrall.
  • Loyalty to Nekron: None. Alduin does not take kindly to being bossed around, especially not by someone who isn't a fellow dovah. Once Nekron has played his part in helping him to conquer the Pantheon, the dragon will make no hesitation in either devouring or enslaving him with the rest. The Lord of the Unliving himself is not particularly fond of the World-Eater, as his immortality and lack of comprehension of death blasphemes the philosophies of the GUAD. He is hoping that Alduin himself will die permanently once the Pantheon has been annihilated due to having his predestined role fulfilled and, for this reason as well as the fact that the Firstborn of Akatosh is a highly efficient agent in his crusade against life, has not yet made an attempt to dispose of him.
  • Threat Level: Very High. As a being who is assigned by fate to destroy both the physical and metaphysical planes, Alduin can cause large-scale devastation all on his own simply by shouting words in his own tongue and not even being dead is guaranteed to protect you from him. While perhaps topped by Deathwing in terms of sheer power, he is more able to perform calculated attacks and negotiate with others to further his ends as a result of not being hindered by insanity.

Oryx, Unholy Representative of Unconventional Liches

  • Greater God, Overdeity in his Throne World
  • Symbol: His Hive emblem
  • Alignment: Lawful Evil with Chaotic Evil goals
  • Reason for joining: Hive beliefs are ruled by the ideology of Sword Logic, which can be simplified as Social Darwinism taken to its most extreme. Everything and anything will soon be rendered to its final, perfect shape and the Hive wish to be the victor in the end. Once Oryx caught wind of a great conflict that is the Grand United Alliances, he flocked to the GUAD to aid in the utter annihilation of all opposing forces to, again, be the final perfect shape and to satiate his worm in the longrun. No other alliance would have accepted his beliefs so they too will be annihilated.
  • Loyalty to Nekron: None. While Oryx has some fondness towards other undead, Nekron is just another means to an end for sword logic as killing himself would mean rendering all his efforts for nothing.
  • Threat Level: Very High. He didn't destroy entire worlds just because they were weak enough to do so. From infecting existence itself and leading armies that go wherever they please, wielding a BFS that rends at the will and molecular bonds of others, utilizing much of the darkness' power against his opponents, and being able to push his Throne World's plane of existence outward from his ship. And speaking of, thanks to being an Ascendant Hive he is very difficult to kill, requiring to face him in his own dimension where he is at his strongest.

The C'Tan, Divine Race Of Star Killing (Star Gods, the Ynigr (as a group). Notable members are Aza'Gorod the Nightbringer, Mephet'ran the Deceiver, Mag'ladroth the Void Dragon, Tsara'noga the Outsider, lesser known are Llandu'gor the Flayer, Nyadra'zatha the Burning One and Yggra'nya the World Maker)

  • Greater Deities (their shards), Overdeities (the original C'Tan)
  • Alignment: Lawful Evil (Mag'ladroth), Neutral Evil (Aza'Gorod, Llandu'gor and Mepet'ran), Chaotic Evil (Nyadra'zatha and Tsara'noga)
  • Reason for joining Nekron: To feed on stars delicious souls.
  • Loyalty to Nekron: None. They'll turn on him before there's nothing left to feed on.
  • Threat Level: High as individual shards. Extreme if they were all brought back together.

Master Xehanort, God of Gambit Speed Chess (The Seeker Of Darkness, Unknown, The Superior of the In-Between, Ansem, Xemnas, No Heart, Terranort, "Baron Praxis")

  • Intermediate God who can manipulate Overdeities, Greater God in his prime.
  • Symbol: His Keyblade, a black and silver axe-shaped Cool Key. Is also heavily associated with the Heartless, Nobody and Unversed symbols.
  • Alignment: Chaotic Evil
  • Reason for joining: He hopes to use the GUAD in his plan to destroy the universe and rebuild it in his image.
  • Loyalty to Nekron: None. In fact, it's very likely that Master Xehanort has already come up with several back-up plans in case the GUAD fails or if they interfere in the rebirth of the universe.
  • Threat level: Extreme. Master Xehanort is a master strategist and almost always plans for every possible scenario.

Airy, Goddess of Constant Reminders for Game Progression (The Evil One, Piercer of Boundaries, Airy the Fairy)

  • Greater Goddess
  • Symbol: The numbers on her wings appearing in a circle, counting from 5 to 1 clockwise
  • Alignment: Chaotic Evil (pretended to be Lawful Good)
  • Reason for joining: To empower her master Ouroboros into destroying all worlds and the Celestial Realm.
  • Loyalty to Nekron: Medium. While sharing similar goals, she is still loyal to Ouroboros above him.
  • Threat Level: Very High. Her incredible magical strength and her manipulative skill prove her to be a formidable ally and foe.

The Ur-Quan Kohr-Ah, Divine Harbingers of Dreaded Time Limits (The Black Ur-Quan)

  • Greater Deities
  • Symbol: A Kohr-Ah Marauder
  • Alignment: A blend of Neutral Evil and Omnicidal Neutral (View themselves as Neutral Good)
  • Reason for joining: They were promised support for fulfilling their Eternal Doctrine, which is essentially killing all sentient life excluding Ur-Quan to protect their free will, which would include the GUAD itself eventually.
  • Loyalty to Nekron: Very, very low. They only seek to destroy all sentient life for the sake of ensuring they will not be enslaved by anything, and they will certainly not accept being destroyed themselves when the time comes.
  • Threat Level: Very High. Even one Kohr-Ah Marauder, deadly in battle and difficult to match, can threaten the life of one planet, and their enormous fleet of at least thousands has half a galaxy of their life cleansed away to their name. Eventually, they will enter a Pantheonic Doctrinal War with the Ur-Quan Kzer-Za for the Sa-Matra, which will ascend in the hands of the winning force, which will increase the Kohr-Ah's threat level to EXTREME should they win.

The Antagonist, God of Excessively Bleak Settings ("Not Important", Nadim Portant, Northem Portent, Nodhim Poortint, The Crusader, The Hero, Jeffrey Cuddletrousers, Nathan Explosion, Edgy McEdgerson)

  • Lesser Deity
  • Symbol: His Black Longcoat
  • Alignment: Chaotic Evil
  • Reason for Joining: To get more weaponry to continue his genocidal rampages around the Pantheon and to find people to kill.
  • Loyalty to Nekron: Non existent. The Antagonist is only in the GUAD to kill people. He doesn’t care about working for Nekron or anyone, all he cares about is death and destruction.
  • Threat Level: High. While The Antagonist is not very hard to subdue in a fight, he was able to destroy New York City in his home world by blowing up a nuclear power plant, killing countless people. He is also somewhat proficient in the use of firearms.

Other Pre-Rework Faction Links

For keeping scope consistent, no factions will be made independent from the 3 main categories, and old ones that were are either re-implemented as one of the 3 categories or removed due to being too closely connected to one character.

  • Harbingers Of Repression: Darkseid's alliance representing dictatorship, tyranny, and the hope to crush all free will under his heel so he may dominate all existence. (Re-implemented as GUAE Dystopia Harbingers)
  • Divine Order Of Absolute Justice: Zamasu's alliance representing his twisted view of justice, that being the supremacy of gods and extermination of mortals for their supposed sinfulness. (Too closely tied with Zamasu)
  • Order Of Humanity: The Immortal Emperor of Mankind's alliance representing humanity, fighting to ensure mankind's status as a supreme species (or at least an eternal and safe golden age), opposition to the forces who threaten humanity and the development of mankind's virtues. (Too closely tied with the Imperium of Mankind)
  • Hounds Of War: An Alliance dedicated to instigating a true Forever War, lead by a group only called the "High Warmongers" here.
  • Organizations: Intermediate factions of gods encompassing several groups and units. Less powerful than Associations and sometimes answerable to the Grand United Alliances, but still capable of great influence.
  • Groups: Smaller sub-factions of gods loosely connected by common traits. (Organizations + Groups were merged into Pantheon Coalitions.


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