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Kingdom of Glenbrook

House Wolffort and Serenoa's Party

    In General 

  • Badass Crew: A group of 30 people from across the realm that form the core of an army that can reshape Norzelia.
  • Ragtag Bunch of Misfits: The group consists of everyone from famed warriors to a robot and pre-teens. And they're no less effective for it.
  • True Companions: The core members of House Wolffort are incredibly loyal to one another (at least until one of the default endings, where one will leave for sure). The rest feel as though they're part of the Wolffort family and show Undying Loyalty to Serenoa as a result of the loyalty he shows them.

    Serenoa Wolffort 

Serenoa Wolffort, Lord of House Wolffort/Saintly Seven Minister/King of Glenbrook

Voiced by: Kensho Ono (Japanese), Taylor Clarke-Hill (English Demo), Shai Matheson (English)

https://static.tvtropes.org/pmwiki/pub/images/serenoa.png
Class: Swordsman → Swordfighter → Swordmaster
The new lord of House Wolffort, one of the three high houses of Glenbrook. Over the course of the story, he also becomes a member of Hyzante's Saintly Seven.

His abilities include Delayed Strike, which reduces an enemy's Action Initiative, and Hawk Dive, which strikes an enemy from range and deals more damage from a height advantage.


  • Animal Motifs: Hawks. A hawk is the symbol of House Wolffort (despite the name!). The first chapter is titled after him ("A Young Hawk Soars") and one of his moves is Hawk dive.
  • Arranged Marriage: He was arranged to be married to Frederica before the events of the game. His relationship with Frederica starts out moderately positive, but can improve or worsen based on the choices Serenoa makes. They were to be married on the day of Aesfrost's invasion.
  • Badass Boast: In the debut demo version of Chapter VII, if the vote decides to fight back against Aesfrost, he gives out one:
    "We surrender Prince Roland to no one! The Aesfrosti shall get our blades between their ribs, and thank us for the honor!"
  • Battle Couple: With Frederica. Roland amusedly points out the two had a brawl against bandits before they even got to introduce one another.
  • Berserk Button: Pettiness. Serenoa is a very restrained person who doesn't show a lot of emotion, and can comport himself rather easily when angry, but he snaps when dealing with Silvio Telliore when the man gives his reasons for working with Hyzante and deporting the Roselle, and reacts with seething, frothing rage during the Liberty Endgame once Exharme reveals he's fully aware he's working for a religious sect that enslaves innocents to perpetuate a false doctrine and get rich off their labor...and is only against working with Serenoa to stop the problem because it means Exharme himself isn't the one leading the charge and is thus less likely to end up in the history books. In the latter case, this is enough for Serenoa to give up any attempts at diplomacy even though he was originally trying to stall for time and go straight for combat. He's also extremely unimpressed in Chapter 19 of the Conviction endgame, when Exharme again refuses to work with him despite the fact that they both want to change Norzelia. This time it's mostly due to the simple fact that Exharme wants to get back at Benedict for beating him in the previous chapter, and Serenoa calls him out on it.
  • Birds of a Feather: With Frederica, in that they both prioritize trying to do the right thing - whatever that means for them - and helping as many people as possible. Also, they're both a Heroic Bastard and Royal Bastard.
  • Born Lucky: Has the highest Luck stat of any character in the game by a lot. Not only does it make him a Critical Hit Class, he has more than a few lucky breaks in the story.
  • But Thou Must!: Serenoa is the only person allowed to try and sway the token-holders in the voting sections. However, he's required to see those decisions through once they're made, even if they go against his wishes.
  • Can't Drop the Hero: He must be deployed for all story battles.
  • Character Development: The Golden Ending depends on Serenoa undergoing enough development to reject the options others offer him and instead lead the whole of House Wolffort to the best possible outcome.
  • Childhood Friends: With Roland. According to the first chapter of the game and Roland's description, they've been best friends from a young age.
  • Counter-Attack: One passive lets him counterattack any foe that hits him.
  • Fatal Flaw: Lack of conviction. When confronted with a choice his first reaction is to call for the Scales of Conviction so his retainers can vote on what to do. This extends to the normal endings where Serenoa chooses to go along with Roland, Frederica, or Benedict's plans.
    • Particularly visible on the Liberty ending, where multiple characters observe that Benedict seems to be the real power behind the throne. While Benedict's advice is entirely to Serenoa's benefit, it creates a Norzelia rife with inequality that Serenoa's enemies will take advantage of.
  • Friend to All Children: A side story with Jens shows that he's quite good with kids.
  • Gameplay and Story Integration: It's noted several times that Frederica and Serenoa work exceptionally well together, both as politicians set to wed and as combatants. The duo actually are a very capable combination on the battlefield; Serenoa often lacks the sheer power to overcome anything tougher than infantry or a mage on his own, but can take a solid hit and has a turn-delaying attack that can keep a foe locked down, which facilitates Frederica's strengths finishing off opponents with massively powerful fire magic.
  • Geo Effects: If Serenoa has a height advantage against his foe, Hawk Dive deals more damage. The more height, the more damage.
  • Happily Adopted: Unknown to him, he's not Lord Wolffort's biological son, but King Regna's. Symon adopted him for his safety and married his mother. Serenoa only learns this when his father dies.
  • The Hero Dies: At the end of the Morality route.
  • Heroes Prefer Swords: He's the main character, and his classes are themed around sword usage: Swordman / Swordfighter / Swordmaster.
  • Happily Married: With Frederica at the end of the Conviction Route. In the Liberty, Utility and Morality endings respectively, their marriage is strained by the lingering plight of the Roselle, Frederica leaves him as she cannot abide by his decision to side with Hyzante and keep the Roselle enslaved, and Serenoa dies before they ever get the chance to make their marriage official.
  • Heroic Sacrifice: In the Morality ending, he holds off Idore's Aelfric-empowered suicide attack so that the rest of the party and the Rosellans can escape to Centralia.
  • Jack of All Trades: Serenoa's skills are quite versatile and allow him to slot well into many team configurations. He can delay enemy turns, attack units from mid-range, and is particularly a good follow-up partner as he gets increased damage for doing so. His late game skills also give him access to a supportive tank skill and a skill that grants allies within 2 squares 1 TP. He does creep towards Master of None status in Hard Mode where it's more dangerous to keep him on the frontlines, but he's still solid overall.
  • The Kirk: He's more practical than Roland & Frederica (The McCoy) and more compassionate than Benedict (The Spock). He's ultimately The Leader to the core party as a whole, given the Conviction system and his role in swaying their votes one way or another.
  • The Lost Lenore: He becomes this for Frederica in the Morality ending. Averted in the Conviction and Liberty ending.
  • Manipulative Bastard: A heroic version; Serenoa is capable of swaying the deciding vote for the Scales of Judgement by smooth-talking his voting advisors into siding with his point of view.
  • Nice Guy: Due to the game's Karma Meter forgoing the good/evil dichotomy in favor of the virtues of morality, liberty, and utility, Serenoa will always be portrayed as polite, well-meaning, and thoughtful regardless of the choices he makes. Even when he engages in morally reprehensible behavior, it's always done after much deliberation and in accordance with a valid philosphical principles.
  • O.O.C. Is Serious Business: Notably, the only time he descends into Tranquil Fury is when Patriatte cowardly has assassins attempt to murder his father at what should be a happy banquet. All he can do in his shock is venomously snap, "Kill them, Milo," who obliges due to her own disgust.
  • Out-Gambitted: In one end of Chapter VII's Sadistic Choice, upon surrendering Roland to Aesfrost, Gustadolph manipulates Roland into ordering House Wolffort to invade the Falkes demesne and slay Lord Landroi Falkes. Serenoa, seeking to avoid a civil war and more destruction in Glenbrook, hopes to secretly arrange for House Falkes's peaceful surrender, away from the eye of the Aesfrosti forces. However, Gustadolph sends his forces to the Falkes demesne anyway, sabotaging the peace talks and compelling Lord Falkes to die fighting for king and country, seeing both other high houses as traitors.
  • Perfectly Arranged Marriage: Frederica and Serenoa get along quite fine by virtue of their shared kind nature. Subverted in Roland's route, where his decision to side with Hyzante and perpetuate the Roselle's enslavement causes Frederica to leave in heartbroken tears after failing to talk him out of it.
  • Player Character: The player controls him in non-combat segments and can cast tiebreaker votes in the case that a vote is split.
  • Pre-Asskicking One-Liner: When it's his turn in battle:
    "Defeat is not an option!"
    "For the honor of House Wolffort!"
    "Forward!"
  • Pre-Mortem One-Liner: When he is about to finish off an enemy:
    "Perish…!"
    "This ends here!"
  • Puppet King: The Liberty route sees him very nearly become one for Benedict. Several people in this ending note how Serenoa follows his advisor's advice and ideals a bit too closely.
  • The Quisling: One potential resolution to Chapter VII's Sadistic Choice has Serenoa surrender Roland to Aesfrost, reluctantly prioritizing the citizens of the Wolffort demesne over the life of his liege and best friend. Doing so makes House Wolffort open to further demands from Aesfrost, including invading House Falkes on their behalf.
  • Red Oni, Blue Oni: The blue to his best friend, Roland's red. He’s the more patient, serious and forward-thinking of the two.
  • Rightful King Returns: Deconstructed. On the Liberated Utility route, Roland attempts to order Seranoa to march to Aesfrost and strike down Gustadolph in protest to the War Council's decision to ally with him against Hyzante, only for Benedict to then reveal Serenoa's true lineage as the Royal Bastard son of King Regna, making him Roland's older half-brother. Roland then challenges Seranoa to a duel for the throne, both out of jealousy towards Seranoa's success as a leader and due to realising that Seranoa has prior claim to the throne on account of being the older sibling. Serenoa wins the duel and becomes King, while Roland goes into exile. While many accept Seranoa as the new king, especially after learning of his true lineage, there are also those, particularly outside of Glenbrook, who view Seranoa as The Usurper as while Roland's claim to the throne was lesser, it was still legitimate and he had already been coronated.
  • Royal Bastard: Unknown to him, Serenoa is king Regna's bastard son. Lord Wolffort married his mother and took Serenoa in as his own son to cover the affair and save them both from being murdered by Royalists.
  • Shut Up, Hannibal!: In the Morality endgame.
    Idore: Fool...What did you think you would gain, martyring yourself? See how quickly your friends abandon you!
    Serenoa: You think they've abandoned me? Where they go, they take with them my heart, my love, and everything I am! But I don't expect a tyrannical Goddess to understand what it means to be family!
  • Sibling Team: With Roland, though for most of the game neither knows they are actually half-brothers.
  • Sketchy Successor: During Benedict's Liberty route, Serenoa uses his status as Regna's bastard son to take the throne. However, he ends up relying too heavily on Benedict's guidance and never truly blossoms into his own as a leader, something leaders from the other two nations notice. While industry prospers under his rule, the gap between the wealthy and the poor grows greater as well leading to discontent and stirrings of rebellion led by Roland. In the Convictions Route, Serenoa realizes he doesn't quite have the makings to be king and even after revealing to Roland that he is his elder half-brother, he rejects Roland's offer to take the crown in Roland's place.
  • The Starscream: Depending on the player's choices, it's possible for Serenoa to backstab his way through the campaign and betray every single faction in Norzelia at least once, or in some cases even twice.
  • Supporting Protagonist: Serenoa may be the protagonist but he's fairly passive, and Roland, Benedict, and Frederica tend to bounce most of the plot between themselves. Only on the Conviction route does Serenoa really take charge.
  • The Usurper: Downplayed during the Liberty route as he does win the crown from Roland in a duel Roland initiated, but it still doesn't change the fact that he deposed the king when Roland wouldn't comply, and the other nations view him as a usurper, even if they don't call him out on it.
  • You Shall Not Pass!: In the Morality endgame, he holds back Idore to prevent his last attack.
  • Young and in Charge: He's twenty years old and placed in command of his family's household at the start of the game. Depending on the player's choices, he may end the game as one of the Saintly Seven or even the king of Norzelia.

    Roland Glenbrook 

Roland Glenbrook, Younger Prince of Glenbrook/King of Glenbrook

Voiced by: Yūichi Nakamura (Japanese), Alan Lee (English)

https://static.tvtropes.org/pmwiki/pub/images/roland_7.png
Class: Spear Knight → Cavalryman → Master Cavalryman
The second prince of Glenbrook's royal family.

His abilities include Double Thrust, which sacrifices range for power, Rush, which deals damage to each enemy in a line and moves Roland to the end of that line, and Pushback, which inflicts Knockback on a foe.


  • Abdicate the Throne: Roland gives up his kingship and leaves Wolffort territory in a fit of helpless rage should the House choose to ally with Aesfrost. He also does so in the Utility route and becomes a new member of the Saintly Seven.
  • Achilles' Heel: As a horseback unit, he is vulnerable to the very lances he specializes in.
  • Armor-Piercing Attack: His ultimate skill completely ignores the enemy unit's defense stats.
  • Big Brother Instinct: Is very protective of Cordelia. He proposed the party infiltrate the castle during Chapter XIII so that Cordelia was less likely to be caught up in the fight.
  • The Chains of Commanding: By the end of the game, his initial idealism has been worn down between the horrors of war and Glenbrook's own noble houses trying to manipulate him for their own gain, to the point that he advocates for the Utility ending route, in which he willingly forfeits the crown and assists the scheming-but-not-bloodthirsty Hyzante in controlling the land in the hope that they'll be able to maintain peace better than he could. Tellingly, his last conviction votes in the game both lean towards Utility whereas he normally avoids such choices save for the one that results in him being handed over to Aesfrost thanks to his idealism having been so thoroughly worn down.
  • Childhood Friends: With Serenoa. According to the first chapter of the game and Roland's description, he and Serenoa have been best friends from a young age.
  • Dead Person Impersonation: In order to avoid being hounded by Aesfrost, he wears Ser Maxwell's mask and outfit, assuming his identity while making it look like Roland had died. He drops the act upon successfully saving his sister.
  • Despair Event Horizon: Crosses it in the aftermath of Chapter XV and XVI.
  • Difficult, but Awesome: Beyond the early stages, Roland really doesn't stand out, particularly on Hard Mode. He's mobile but not as mobile as others; has high speed but isn't in the top speed bracket, is decently strong but not on a level with Serenoa or Groma, and his defenses are too low to survive more than one hit. That being said, he has several abilities that allow him to move and attack at the same time, a passive that boosts critical damage (and thus back attacks) and his ultimate attack ignores defenses, which makes him invaluable as a tank killer. Making use of Roland inevitably risks losing him, but he can be an extremely powerful pincer attacker and flanker.
  • Fatal Flaw:
    • His crippling low self-esteem leads to him believing himself to be unable to properly lead Glenbrook. It's only after reassurance from Serenoa at the end of the golden route does he stay as king.
    • His hatred of Aesfrost also becomes rather blinding for him. He repeatedly asks Serenoa to help him strike against Aesfrost even while Serenoa is in a delicate position (though he at least will acknowledge this whenever Serenoa has to turn him down) and in the endgame, while he considers sacrificing Frederica's entire people a small price to pay if Hyzante can bring stability to Norzelia, he outright refuses to put aside his grudge with Aesfrost when Benedict suggests siding with them instead to the point of abandoning Serenoa's side when backed against a wall over it.
  • Fragile Speedster: He falls into this category as an offensive unit. He's one of a small number of units to naturally get a speed higher than 25, and his mounted fighting style means he's very mobile on the battlefield. This is good, because his strength is average at best and his defenses are abysmal, closer to that of a mage than a dedicated warrior. This really hurts him in hard mode, where enemies can tank the best of what he can deliver and shred him to pieces with one good attack, veering him into Difficult, but Awesome territory.
  • Green-Eyed Monster: If you choose to side with Aesfrost against Hyzante in the endgame, Roland reveals that he always felt jealousy towards Serenoa, and the reveal by Benedict that Serenoa is his elder half-brother only enhances these bitter feelings. Serenoa had a close relationship with his father, great skill with the blade, a brilliant tactical mind, and the undying loyalty of his people. Roland, who never felt himself to be able to live up to his name, felt constantly in Serenoa's shadow.
  • Hidden Depths: Roland reveals that his grudge with Aesfrost runs deeper than just Glenbrook being invaded and what Gustadolph did. He can't stand Aesfrost's "might makes right" mentality which is strongly associated with having the liberty to do whatever one wants no matter the cost to others and leaving only the smallest number of winners at the top while the vast majority commonfolk suffer in the process. In essence, Roland hates everything Aesfrost stands for which is why such a liberty-minded survival-of-the-fittest way of life is the other half of the reason Roland leaves the party when Benedict advocates for a system more like what Aesfrost has beyond his own personal grudges with Gustadolph.
  • Heroic Sacrifice: He's willing to give himself up to Aesfrost to protect his people and his friends from the Aesfrosti army bearing down on them, but with the right information, Serenoa can persuade him against it.
  • Hit-and-Run Tactics: If he's fed with act again and increased strength buffs, he is capable of sniping off a single enemy with his ultimate weapon skill (and Double Thrust if it's against beefier enemies) and running back to your group before the enemy can react. Also viable with his Rush ability — he can easily run around behind an enemy, then use that skill to jump back to near his own front lines.
  • Hypocrite: During the endgame, he is willing to allow Hyzante to take over Norzelia for the greater good and even goes so far to say to Frederica's face that he would consider the sacrifice of her people to be a small price to pay. However, when Benedict advocates siding with Aesfrost instead, he is infuriated at the thought of allying with his father's killers and dismisses the idea outright. Benedict calls him out for saying that Frederica should consider sacrificing her own people for the greater good without being at all willing to sacrifice his pride and anger for the greater good.
  • Jousting Lance: A mounted Knight in Shining Armor who wields a spear.
  • The McCoy: Leans into the Hot-Blooded side of the trope. He's very emotional, and many of his suggestions are based on what he feels is right during the heat of the moment. He's even willing to surrender himself to Aesfrost for to protect Serenoa. Serenoa can point out how rashly he is acting to have him reconsider, during which he apologises for not thinking clearly.
  • Moment of Weakness: Downplayed. After his Despair Event Horizon in Chapter XV, he advocated for siding with Hyzante to mainting peace in Norzelia. If you go for his ending, Roland sides with Hyzante and never look back. But if you go for either Serenoa's or Frederica's endings, he eventually realizes that the equality Hyzante preached is nothing but hypocrisy.
  • The Needs of the Many: This is his world view, even more so than Frederica's. It ultimately leads him to the belief that Hyzante's rule would be best for all of Norzelia, as nearly everyone who follows the Goddess's teachings will have everything that they need to live comfortable lives. And if hundreds are used as slave labor to facilitate the prosperity of hundreds of thousands, so be it.
  • Nice Mean And In Between: The In-Between. He embodies the virtues of morality and utility, meaning that he is willing to take pragmatic risks in the name of what he believes to be the greater good.
  • Not Afraid to Die: After losing his home city to Aesfrost, he's eager to put his life in mortal danger in order to make Aesfrost pay for the invasion of Glenbrook and the killings of his family. As he's next in the line of succession for the throne of Glenbrook, Roland often needs to be reminded of the value of his life — and, in one instance, Maxwell has to punch him in the stomach to prevent him from getting himself killed seeking that vengeance.
  • Overshadowed by Awesome: Roland is a prince, a good man, and the apprentice to the legendary Dawnspear, but he's thrown his lot in so closely with the revered House Wolffort that most of his successes get attributed to them, and he's suspected of being their puppet. On the Liberty route, few people actually object to the more popular Serenoa seizing the crown instead.
  • Powerful, but Inaccurate: Four Dragons is one of the most powerful attacks in the game, more than making up for Roland's average strength, and it goes through defenses to really bring the hurt, making it perfect for crushing bosses and armored foes. However, it's also wildly innaccurate, so it's often a good idea to patch up Roland's accuracy with accessories to allow him to properly utilize it.
  • Pre-Asskicking One-Liner: When it's his turn in battle:
    "Charge!"
    "For victory!"
  • Pre-Mortem One-Liner: When he is about to finish off an enemy:
    "Begone!"
    "It ends here!"
  • Red Oni, Blue Oni: The red to his best friend, Serenoa’s blue. He’s the more expressive, joking and impulse-driven of the two.
  • Required Party Member: Roland must be deployed in Chapter VI's battle.
  • Revenge: Roland demands that he kill General Avlora if you decide to fight back against Aesfrost to avenge the deaths of Prince Frani and Ser Maxwell. Serenoa's responses include that he should consider the weight of his own life, agreeing to leave Avlora to him, or agreeing to team up to defeat her forces together.
  • Royals Who Actually Do Something: He's the second prince of Glenbrook, and he's very competent with a lance from horseback.
  • Secret-Keeper: In the Golden Ending, Serenoa chooses to admit to just Roland, rather than everyone, that he's Regna's illegitimate son. Roland makes the offer for Serenoa to rule as king, but Serenoa refuses, and Roland continues to refer to him as "Lord Wolffort" in front of others.
  • Spare to the Throne: He had a lot of leeway prior to the game's events as the second prince, as he expected Frani to become King. As he expresses at the end of Chapter VII after surviving the invasion of the Aesfrosti forces, he never expected so much to be put on his shoulders and he feels as if he needs to get stronger.
  • Sibling Team: Depending on your decision in Chapter XV, he'll fight alongside his sister Cordelia. This also applies to Serenoa, though for most of the game neither knows they are actually half-brothers.
  • Silly Rabbit, Cynicism Is for Losers!: Roland's main issue with Benedict's plan in the final divergence point, and why he abandons Wolffort and Glenbrook entirely to act from the shadows if Benedict's path is chosen. Though the issue he brings to the table with Benedict's plan is siding with Aesfrost, he reveals privately to Hughette if voted down that he wants Hughette to serve Serenoa as Roland's final order to her precisely because he sees the writing on the wall with Benedict and Gustadolph's more cynical, meritocratic viewpoints and hopes Hughette can keep the worst of it in check. Sure enough, Benedict's plan does free the Roselle and allows for social progression among the commonfolk, but it's so utterly devoid of idealism and compassion that Benedict, who more or less acts as the real power behind King Serenoa, continues putting forth 'logical' and 'fair' legislation that means the poor and infirm - many of which were Roselle - suffer in squalor while the skilled among the commonfolk get the lion's share of attention and preferential treatment. It's played with, however, in that Roland's blind idealism also makes his route choice the absolute worst, because he's so desperate to believe in a path towards ending all war that he throws the Roselle under the bus and acts as kingmaker for Hyzante, which just allows the Saintly Seven to crack down more on Roselle, religious dissenters, and political dissidents.
  • Trauma Conga Line: Roland suffers a lot within the span of Chapters VI and VII. His home is invaded by Aesfrost, his brother is killed in front of him, his father and sister are taken prisoner, the former is executed publicly, his master Ser Maxwell is defeated and presumed dead protecting him, and he is forced to flee to the Wolffort demesne with the Aesfrosti army at his heels. If he is surrendered to Aesfrost, he is used as a tool to manipulate his friends and is imprisoned with his days numbered.
  • We Cannot Go On Without You: In several chapters, if he dies, it's a game over.
  • Why Are You Not My Son?: Inverted between him and Ser Maxwell. In Chapter II, he confides in Ser Maxwell that he wishes he weren't a member of the royal family and that he were Ser Maxwell's son instead.

    Benedict Pascal 

Benedict Pascal, House Wolffort Steward

Voiced by: Yoji Ueda (Japanese), Adam Harrington (English)

https://static.tvtropes.org/pmwiki/pub/images/benedict_73.png
Click here to see him in his youth
Class: Tactician → Strategist → Master Strategist
House Wolffort's trusted advisor who served Serenoa's father, and a veteran of the Saltiron War.

His abilities include Bulwark, which raises an ally's defenses, Raging Beast, which raises an ally's attack power, and Now...!, which lets an ally act immediately after he does.


  • Ambiguously Related: He's Anna's adoptive father, though it's a fair bit into the game before it comes up in a side conversation, as otherwise their relationship seems entirely professional.
  • Action Initiative: His Now...! skill moves a nearby ally's turn to directly after his.
  • Battle Butler: He has both the aesthetic with his attire and weapon, and the managerial position within the Wolffort household.
  • Boring, but Practical: Outside of fights with incredibly low deployment rostersnote  Benedict is as natural a choice for a fight as a dedicated tank like Flanagan or Groma and a healer like Cordelia. It doesn't really get any more by-the-numbers as having Benedict just set up buffs on allies again and again and again, but those buffs can often be the difference between Frederica dealing significant damage to a foe and defeating that foe outright or Groma taking just one more hit before healers can arrive to support her. In big enough maps, or in scenarios (which crop up frequently in Triangle Strategy) where the player can win by turtling up around the starting area and weathering incoming enemy forces, Benedict is essentially a force multiplier for the rest of the team who will seldom see any glory for himself.
  • The Creon: He's House Wolffort's trusted adivsor and has never aspired for anything more. Though he edges very close to tipping over when he practically makes Serenoa his puppet in the Liberty route to pursue his amibitions of making his ward king.
  • The Dreaded: The longer the war drags on, the more all factions start to fear the strategist that's kept House Wolffort in the game against such overwhelming odds.
  • Driven to Suicide: Not by despair, unlike most cases. In the Liberty ending, after fulfilling his goals of putting Serenoa on the throne and avenging Destra, in his own twisted way, Benedict is ready to take his own life to repent for his selfishness, but he is stopped by Serenoa.
  • Fatal Flaw:
    • Benedict's tendency to play the cold pragmatist. He usually promotes plans that get the job done but with collateral damage (such as burning down houses in the Wolffort demesne to repel the Aesfrosti army or later blowing up the dam at House Telliore's demesne to flood Glenbrook to put the Aesfrosti soldiers into disarray) without necessarily worrying about the long-term downsides (such as the latter example making the people of Glenbrook distrustful of the returning King Roland). And in the ending of his route, his coldly pragmatic advice to Serenoa leads to rulings that, while "fair" and impartial, lead to the poor being trod underfoot by the wealthy, with no chance to improve their lots in life. His attempts to keep Serenoa from having to deal with the shadier aspects of war also leads Serenoa to lean on him more than he should, which becomes relevant during Benedict's route at the end. Other major leaders notice that Benedict is the one who is truly pulling the strings and Serenoa ends up not fully qualified to rule the kingdom, leading to a widening gap between the rich and the poor.
    • Benedict is also pessimistic to a fault. He frequently advocates actions that ensure Wolffort's survival at great moral cost because he genuinely believes these sacrifices are necessary to succeed. He is always, always wrong when he says this (which should be obvious to the player, given that the other routes aren't impossible).
    • Related to the above, as he admits on the Golden Route, he's adverse to risk and taking gambles. Benedicts favors cautious, certain approaches where the consequences are known, rather than risk more audacious or aggressive plans with higher rewards but less certainty. This shows when you try to sway his vote, he responds poorly if your answers leave open the possibilities of negative outcomes. While this prevents worse outcomes from happening, it leaves him blind from exploring also better outcomes than his regular best case scenarios, and to forgo opportunities that lay open to him. He admits as such and it's why Serenoa's Golden Route stratagem catches him by surprise - it'd never occur to him to be this daring and aggressive.
    • Benedict is also tragically shackled to the past, especially concerning Lady Destra as she is the sole reason he goes through such costly lengths in an attempt to win her approval and to avenge himself for his "weakness" in not being able to stop her from being used as a political pawn by both King Regna and Lord Symon (both of whom are more likely than not to be just as upset over the whole situation themselves rather than being any sort of callous towards her but, ironically enough, took the pragmatic approach to the situation). His single-minded devotion to avenging both himself and her and to win her approval in his own twisted way disallows him from compromising on certain matters and thus alienates himself against Roland and Frederica when their paths all threatened to diverge horribly.
  • Godzilla Threshold: If the player chooses to defend themselves against the Aesfrosti army, Benedict instructs the party on the use of the Wolfforts' flaming oil traps, which can One-Hit Kill any units caught in them, but surround peoples' homes and would burn them to the ground, and which only he and the current lord of House Wolffort usually have knowledge of. Despite Frederica's and Roland's objections, he insists that these weapons must be on the table in order to effectively halt the Aesfrosti advance.
  • The Handler: Serves as one to Anna, as he always receives news from her and entrusts her with missions.
  • Honest Advisor: Even if it goes against others' opinions, unless persuaded, Benedict will give his advice as for what the best would be for the Wolfforts' people, and logically thinks through the issues the party faces over the course of the game.
  • Hidden Depths: Chapter III shows this in terms of why he’s wanting to visit Hyzante over Aesfrost; he was hoping that they might find a means of improving Lord Symon’s health. Seeing how secretive they are however, he and Anna agree that trying to get the information by exposing Symon’s health would only show weakness to the Holy State, and thusly abstains from doing so.
  • Hidden Disdain Reveal: Despite his total loyalty to Lord Symon, near the end of the game, he reveals that he actually hated both Symon and King Regna due to how they treated Lady Destra, Serenoa's mother. King Regna got Destra pregnant, and then he basically passed her off to Symon like she was just an object to be passed around and Symon went along with it. He never forgave them for it, and his ultimate desire is to see Serenoa take the throne of Glennbrook to spite both of them for their actions.
  • Invincibility Power-Up: His weapon skill, Dragon Shield, grants one instance of invincibility to all allies within range.
  • The Lost Lenore: The reason he believes in Utopia Justifies the Means for House Wolffort is, in the Liberty endgame, revealed to be regret over allowing Serenoa's mother Destra to be treated as a political pawn by the people that supposedly loved her. He now wants nothing more than to earn her approval, even if she's no longer around to actually give it to him.
  • The Man Behind the Man: In the Liberty ending, Benedict ultimately becomes this to Serenoa, who turns out to be too reliant on him, leading to a new age for Norzelia in which the disparity between the rich and the poor is only exacerbated. Gustadolph realizes who truly pulls the strings early on, and the Liberty route's artwork shows Benedict standing behind Serenoa's throne, smiling smugly, contrasting Frederica's guarded attitude.
  • My God, What Have I Done?: Of the three whose convictions diverged on the day Serenoa decides to unite them, Benedict most tellingly has had it affect him the worst as he tells Serenoa of nightmares he has had in the days after Idore and his regime had been toppled, seeing all of Norzelia up in flames because of his foolish counsel (in his own words) and that his cold strategems would have driven away both Frederica and Roland. He was ready to leave the Wolffort Demense and possibly the larger part of Norzelia for good afterward, feeling that he had no right to have a place in the new future Serenoa helped build, but he is convinced to stay in the end.
  • Nice Mean And In Between: The Mean. He embodies the virtues of utility and liberty, meaning that he will always advocate for using ruthless efficiency in the name of accomplishing his goals.
  • Number Two: While Roland is The Lancer to Serenoa, Benedict is his most reliable supporter whether he fully agrees with his decisions, and helps him manage things as the war unfolds. However, if Serenoa agress to Frederica's plan to rouse the Roselle to rebel and escape Hyzante, Benedict will draw the line, as the plan will leave the Wolffort demesse completely open to reprisals from both Aesfrost and Hyzante that will in turn leave the region in chaos, which is something Benedict is not willing to consider. He will leave the party and eventually join forces with Gustadolph to bring order back to the region.
  • Parental Substitute: Essentially raised the orphaned Anna. It is revealed through an optional flashback that House Wolffort is responsible for the death of her family, and that he took her in as his own in repentance. Anna returns the sentiment and considers him her father.
  • Pragmatic Hero: Benedict is willing to do what is best for House Wolffort and its people's greater good, even advocating reprehensible actions to do so. For instance, he's among those willing to give up Roland to Aesfrost, and is also willing to, provided that the party doesn't surrender Roland, set fire to the city via flaming oil traps, burning down peoples' homes, in order to secure victory against the Aesfrosti forces. Tellingly, the only Morality-aligned course of action that he advocates for in the game by default is to return to the Wolffort Demense and tell Lord Symon that Glenbrook has been retaken (and, fittingly, the morality-aligned ending sequence is the one where Benedict will leave the group).
  • Pre-Asskicking One-Liner: When it's his turn in battle:
    "I see a path to victory!"
    "I shall try my level best."
    "Let us pry out their weakness."
    "There is no mercy on the battlefield..."
  • Pre-Mortem One-Liner: When he is about to finish off an enemy:
    "You have nothing left."
    "You were overconfident."
  • Retirony: Once Glenbrook is restored to the royal line, Benedict resolves to retire as Serenoa's advisor and spend the rest of his days tending to Lord Symon. Then Lord Symon is assassinated on Benedict's final day, and Benedict knows he can't leave House Wolffort without its advisor just yet.
  • Revenge: What turns out to be his true driving motivation, as he wants to get back at King Regna and Lord Symon for using Destra as an object, and he is using Serenoa as his proxy to further his goal.
  • Secret-Keeper: He is one of the few characters that is aware of Serenoa's true lineage.
  • Sharp-Dressed Man: Even when he was younger he outfitted himself tidily and proper smart.
  • Silly Rabbit, Idealism Is for Kids!: The major reason he will break from House Wolffort's standing forces if Serenoa sides with Frederica at the final divergence point. Though it turned out most of what Frederica's mother fought for did exist, he just cannot believe there's a promised land to the south of Norzelia called Centralia where an abundance of resources and salt exists. That going there after freeing Hyzante's slave populations would mean effectively giving Wolffort to either Aesfrost or Hyzante all for the sake of a chance at a better life for the Roselle is the final straw that causes him to viciously tear into Frederica's logic and Serenoa for 'taking counsel' from his bride, implying he believes that Frederica's idealism more or less infected Serenoa and poisoned his better judgment. It's ultimately subverted; not only does Centralia exist, Benedict's own option of cozying up to Aesfrost to crack down on Hyzante while masterfully maintaining Glenbrook and thus Wolffort's own independence is also ultimately unnecessary in the Golden Ending, where a healthy dose of idealism and a proper strategy manage to secure what Benedict, Roland, and Frederica want.
  • Smart People Wear Glasses: He wears a pair of rounded spectacles, and his defining features are his logic, even-temperedness, and skill at reasoning through the events of the game.
  • The Spock: Fills this role for Serenoa. Benedict always puts the needs of House Wolffort first, willing to do whatever is logical to ensure the survival of Serenoa, even if he knows it is something Sereona is morally against.
  • Status Buff: He specializes in doling these out, often making it hard to decide which one to prioritize, as they are all useful, ranging from the standard stat boost to giving an ally their turn immediately, or granting invincibility.
  • The Stoic: Benedict is rather even-toned and speaks calmly, even in heated situations like the escape from Whiteholm at the start of the game.
  • Stone Wall: Benedict, over the course of the game, becomes able to take a lot of punishment, but his weapon of choice is not among the best weapons to deal damage with even when getting in critical hits and has no abilities that deal massive damage aside of boosting his own strength with Raging Beast (which is honestly best suited for the heavy hitters). Thus, the role of attacker goes to other characters able to deal more damage than him. Funnily enough, both him and Erador share this quality, but Erador is better for attacking than Benedict but suffers from sluggish speed, lower movement, and a lower jump.
  • The Strategist: Both in gameplay and story. Gameplay-wise, his end-game class is "Master Strategist", and he focuses on boosting your units and allowing them to act more often or sooner. Story-wise, he is the one who comes up with plans, and the narration itself presents him as a cunning tactician, thoroughly dedicated to House Wolffort.
  • Support Party Member: He can be called upon to directly engage enemies in extreme cases (typically situations were his respectable resilience allows him to outlast a foe), but Benedict's main focus is being a buff engine for the rest of the group, having by far the most support abilities in the game. In addition to his bevy of buffing spells, Benedict has the unique ability to directly alter the initiative of his allies to let them perform their actions early, and his ultimate ability sets up a shield for each member in a cross-shaped group of people that allows each of them to take any one enemy hit without being harmed.
  • Sword Cane: If forced into melee combat, he can attack a nearby foe with one of these.
  • The Unfettered: Everything he does is in the name of House Wolffort, and his loyalty to his house is absolute. As such, he has no qualms suggesting radical or morally dubious solutions, as long as they work in your favor. This can put him at odds with a Morality-aligned Serenoa, and it eventually reaches its conclusion during the Chapter XVII Morality route, in which he opposes Serenoa vehemently and goes as far as fighting him, furious at him for forsaking his house. Benedict leaves the party in this route, and in the epilogue he is revealed to have aligned with Gustadolph, becoming his new right-hand man, under the promise that House Wolffort keeps its independancy after the war. Gustadolph is more than happy to oblige, knowing full well that Benedict won't come after his position and genuinely admiring his tactical prowess.
  • Utopia Justifies the Means: Benedict is willing to stoop to any low to ensure the prosperity and survival of House Wolffort, even if it bathes the continent in blood or leads to an alliance with Gustadolph Aesfrost.
  • Vicariously Ambitious: Benedict has absolutely no ambitions for himself, but he does see great things in Serenoa even if his lord doesn't acknowledge it. If Benedict is given his way, he makes Serenoa king in the pursuit of making him the greatest ruler in Norzelia.
  • Vitriolic Best Buds: With Erador. The two constantly bicker with each other, yet several characters comment about how even with all the arguing, they are still clearly friends with one another.

    Frederica Aesfrost 

Frederica Aesfrost, Crown Princess of the Duchy

Voiced by: Minami Tsuda (Japanese), Emma Ballantine (English)

https://static.tvtropes.org/pmwiki/pub/images/frederica.png
Class: Pyromancer → Fire Caster → Fire Master
Serenoa's betrothed, who was originally from the Grand Duchy of Aesfrost, and is a sister to their ducal family.

Her abilities include Flaming Shield, which gives an ally the ability to counterattack and raises their fire resistance, Scorch, an area of effect fire attack, and Blazing Chains, which deals heavy damage to a single foe while reducing their movement.


  • All-Loving Hero: She seeks "the liberty of all," according to the trailer, and she's likely to Take a Third Option when confronted with an uncomfortable moral dilemma. She also by default refuses to give Roland over to Aesfrost, but if the party is in agreement with her, she will respond with horror at the thought of burning peoples' homes and livelihoods down in order to win against Aesfrost. She's notably also the only protagonist besides Hughette who entirely lacks any proverbial skeletons in her closet, as Erador keeps secrets from Anna at Benedict's behest, Anna frequently functions as a loyal attack dog and assassin, Geela was orginally using Frederica's position to further her own goals, Benedict truly means he will get victory for Wolffort at any cost, Roland hides a massive jealousy complex, and even Serenoa's waffling can lead to him throwing someone under the bus if he feels it will accomplish his goals. Frederica, by comparison, goes out of her way to choose whatever option helps everyone the most. This makes her choice to abandon the rest of Norzelia to solely benefit the Roselle, consequences be damned, all the more extreme and tragic in her personal endgame.
  • Apologetic Attacker: When about to finish off an enemy, Frederica apologizes first before dealing the finishing blow, although the one where she says "Sorry!" feels markedly sarcastic.
  • Anti-Armor: She can fulfill this role easily in gameplay, as armored units in the game tend to have low magical defenses.
  • Arranged Marriage: She was arranged to be married to Serenoa before the events of the game. Her relationship with Serenoa starts out moderately positive, but can improve or worsen based on the choices Serenoa makes. They were to be married on the day of Aesfrost's invasion.
  • Battle Couple: With Serenoa. Roland amusedly points out the two had a brawl against bandits before they even got to introduce one another.
  • Bald Mystic: Though not seen onscreen, Frederica shaves her head in Roland's ending so that she can continue to attempt to bring freedom to her people. Doing so allows her to hide her Rosellan heritage (which would get her arrested immediately) while still continuing her work in public. She creates a religious sect that preaches about Centralia. Though most consider her insane, she does manage to gain some followers showing her efforts aren't totally in vain.
  • Birds of a Feather: With Serenoa, in that they both prioritize trying to do the right thing, whatever that means for them, and helping as many people as possible. Also, they're both a Heroic Bastard and Royal Bastard, though Frederica only learns this of Serenoa in the Liberty ending when he is crowned (and in the Golden Ending post-update).
  • Black Mage: All of her spells are built on either damaging the enemy, or letting your allies damage the enemy if they get attacked.
  • Child of Two Worlds: Frederica is the child of a Roselle woman and the previous Aesfrosti archduke, and grew up in the Duchy of Aesfrost. While she develops a tight bond with the people of her maternal heritage and loses her loyalty to her paternal heritage, the family and country of her birth, her childhood years spent growing up in a culture with a strong emphasis on freedom, strength of will, and the drive to seize that which one desires instilled deep within her an iron will to do that which is right. While this side of her is initially suppressed due to the cruel treatment of others, her time with Serenoa and the party allows it to flourish, until she finally develops into a woman of indominable, uncompromissing will and courage. This is contrasted with the the other Roselle, both freed and enslaved, who tend to live in cautious fear of discovery, if not with wills that had been shattered entirely.
  • Clingy Jealous Girl: Downplayed. While she knows that her betrothed is generally very faithful and loyal to her throughout their time together, Frederica gives quite the vexed response to Milo's admiring comment of Serenoa near the end of the Utility route of Chapter XIII, though it may be more out of Milo highlighting Serenoa's pragmatic decision to destroy the dam and cause a lot of collateral damage than actual jealousy.
  • Combos: Frederica's abilities and statistics heavily encourage a playstyle focused on combos. Frederica is an unstoppable force once she gets going if she can maintain momentum; unlike other mages, who typically attack first to soften up enemies from afar for melee warriors to finish off, Frederica's absurd damage numbers means she's often called on to break through otherwise insurmountable foes, chunk bosses, and finish off enemies, largely because doing so renews TP. As long as she can keep her kill combo chain going, she can spam Scorch and Blazing Chains constantly. However, as a high-risk, high-reward character, she's in very real trouble if she's ever put into a situation where she can't finish a foe off, and will serve as nothing more than dead weight if her combo ends early.
  • Extreme Doormat: Frederica starts out the game simply following other people's whims over her and has resigned herself to suffer in silence whenever her older half-siblings Thalas and Erika torment her whenever they get the opportunity. As the story progresses, she eventually grows out of this mindset, especially after learning the truth about the Roselle and what she believes she must do to save them.
  • Fatal Flaw: Her desire to see her people freed from bondage under Hyzante is understandable and admirable, but it progressively blinds her to the needs of others that are also suffering, if not nearly as much. During the endgame, her focus is solely on saving the Roselle, not fixing the problems in Norzelia. Her plan involves using the chaos caused by Hyzante and Aesfrost's impending all out war to start a slave revolt in Hyzante and lead her people to the Rosellan ancestral home, far away from Norzelia. While Frederica, her people, and the party live in peace far from Norzelia's endless war, it also leaves Norzelia's people at the mercy of the likes of Gustadolph, the remaining corrupt Glenbrook nobility, and the survivors of the Saintly Seven, as she also took most of Norzelia's good people in positions of power with her. On a personal level the man she loves, Serenoa ultimately sacrifices his life permanently stopping Idore’s pursuit of them, a loss she knows was the price she paid to accomplish her goal.
  • Gameplay and Story Integration: As noted with Serenoa above, the narrative and the actual gameplay do a good job demonstrating how the duo works well together, something the side content touches on considerably. Frederica's weaknesses in speed and resilience are shouldered by Sereona's broad but average skillset, affording Frederica the time and opportunity she needs to bind particularly sturdy enemies in flaming chains or set groups of foes alight. In extreme cases (or with larger groups, as is the intent) Serenoa's ultimate skill even allows him to act as a TP battery for Frederica, enabling her deadliest abilities.
  • Glass Cannon: She starts out very frail and unable to chain spells, but once she gets access to all of her spells and passive skills, most notably the one that boosts her damage when it is sunny and the one that gives her back TP for each kill, she becomes a force to be reckoned with. Her ultimate spell makes her a sitting duck and enemies have the risk of getting away (or killing her outright), but Benedict can solve the issue with his "Now!..." skill. She will consistently be able to deal more damage than other party members. However, a few good hits and she is gone, thus requiring good tactical placement and/or someone to protect her.
  • Herd-Hitting Attack: Her Scorch skill can strike up to five enemies at once if you position them right, and her weapon skill targets no less than 13 tiles in a big cross pattern.
  • Heroic Bastard: Her mother was the previous Archduke’s concubine, thus she was born out of wedlock; her siblings, Thalas and Erika torment her for this, implying both women are harlots who have “a way with men”. Being Rosellan doesn’t help.
  • Kicking Ass in All Her Finery: As Frederica advances in her class, her robes become more elaborate and her hair gets pinned up.
  • Lady of Black Magic: Frederica is soft-spoken, graceful, and a pyromancer with destructive fire spells.
  • Led by the Outsider: Frederica spent her entire life as an Aesfrosti noble, rather than as one of the Rosellan slaves of Hyzante. However, after learning what her mother experienced prior to becoming a concubine, she starts identifying with the plight of the Roselle, refers to them as "my people", and can potentially lead a Slave Liberation.
  • Locked Out of the Loop: During an argument with Hughette at the start of Chapter VI, Frederica says she never knew of her siblings' invasion plans against Glenbrook, and would have stopped them if given the chance.
  • The Lost Lenore: Serenoa becomes this to her in the Morality ending. Averted in the Conviction and Liberty ending.
  • The McCoy: Leans into The Heart side of the trope. Like Roland, she bases her choices off of what she feels, but where as Roland jumps to a choice in the heat of the moment, Frederica acts based on what she feels is the right thing to do, taking some amount of time to at least think things over by comparison. She's the only person, besides the always loyal Hughette and Erador in the full game (he was undecided but geared towards surrendering Roland in the demo), who refuses to hand Roland over, because it isn't right to do so. She also is against using a Godzilla Threshold if possible. Also like Roland, she is one of two characters who are never undecided about their decisions when voting in the game, and uniquely for her she is the only character who does not by default sway towards all three convictions at one point (she never by default advocates for a utility choice which hints at which ending route she will leave in.)
  • The Needs of the Many: This is one of her defining philosophies, and can be used to persuade her into surrendering Roland to Aesfrost. However, as detailed below, learning the truth about her Rosellan heritage completely redefines her worldview.
  • Nice Mean And In Between: The Nice. She embodies the virtues of liberty and morality, meaning that she will always advocate for helping the oppressed even when doing so could be potentially impractical to House Wolffort's own goals.
  • Orphan's Plot Trinket: She always wears a pendant as a keepsake from her mother. It turns out to be the key to unlocking the arcane seal on Orlaea's diary.
  • Playing with Fire: She's a talented fire mage, and she uses it well to demolish enemy forces, or make it easier for your allies to do so.
  • Pre-Asskicking One-Liner: When it's her turn in battle:
    "I cannot lose."
    "I fight for peace."
    "Let me show you what I've learned!"
  • Pre-Mortem One-Liner: When she is about to finish off an enemy:
    "Sorry!"
    "Forgive me…!"
  • Red-Headed Stepchild: Well, pink in this case, but Played for Drama. Not only was she born as essentially a bastard to the royal family, but her pink hair marked her as an outsider not belonging to Aesfrosti on account of her mother, something Thalas and Erika took the chance to bully her over. Due to this, she's self-conscious about her hair color, and part of why she is happy to be with Serenoa is because she gets to escape from them, and the fact he doesn't judge her for it.
  • Rose-Haired Sweetie: Unlike her brothers and sister, she has pink hair. Also unlike her brothers and sister, she's well-intentioned and seeks to benefit everyone in Norzelia, instead of only boosting their own power.
  • Royal Bastard: She's the child of the previous archduke and a Rosellan concubine. Her paternal half-siblings consider her to be of weaker blood because of it.
  • Royals Who Actually Do Something: She's a member of the Aesfrosti ducal family, and while she goes up against them, she's very good at using fire magic against her foes.
  • Say My Name: She cries out Serenoa's name at the end of her route as he proceeds to sacrifice himself against Idore's last attack. And this was shortly after she gifted him her mother's blue pendant.
  • Secret-Keeper: In the extra scenes added to the Golden Ending after the update, Serenoa also chooses to tell her that he's Regna's illegitimate son. Frederica promises not to tell anyone else about it.
  • Significant Green-Eyed Redhead: The heroine of the story with green eyes and pink hair that denotes her Rosellan heritage.
  • Single Woman Seeks Good Man: She continues following Serenoa for most of the game because she admires his honesty and accepting nature, especially if he follows her convictions to liberate the Roselle. Ironically enough, she states the same qualities she fell in love with if Serenoa chooses to stand with Roland near the end of the game, which sacrifices the liberty of the Roselle, as she dresses down Serenoa for making such a choice before leaving permanently.
  • Slave Liberation: By the end of the game, due to uncovering some dark secrets about Hyzante and their treatment of Rosellans, her philosophy shifts from The Needs of the Many to creating a sanctuary for them regardless of the danger involved.
  • Squishy Wizard: While she packs some devastating firepower, she's very vulnerable to physical hits.
  • Strong Family Resemblance: A Rosellan at the Source notes she's the spitting image of her mother Lady Orlaea.
  • Throw the Book at Them: If need be, she can melee attack a nearby foe with her tome.
  • Token Heroic Orc: She's the only heroic Aesfrosti shown in the Debut Demo, and in the full game, she's at least the only noble member of the main Aefrost family.
  • Tragic Keepsake: A blue pendant that’s her sole memento of her mother. It turns out to be the key to unlocking her mother's diary, stolen from the Aesfrost Archives by Trish and Travis, which reveals the dark secret of Hyzante's Source of Salt. Another layer of tragedy is added when she retrieves it in the Morality Ending, where Serenoa, who she'd truly fallen in love with by that point and had given her mother's pendant to, ends up sacrificing himself to protect everyone from Idore's suicide attack.
  • White Sheep: To the rest of Aesfrost's ruling family. She is focused on freedom for all while her siblings are interested only in their own gains.

    Geela Breisse 

Geela Breisse, Frederica's Tutor

Voiced by: Rina Sato (Japanese), Penelope Rawlins (English)

https://static.tvtropes.org/pmwiki/pub/images/geela.png
Class: Physician → Curist → Master Curist
Frederica's teacher and a physician in the service of the party alongside Frederica.

Her abilities include Cure Wounds, which restores a party member's HP, Haste, which increases their speed, and Sanctuary, which can restore the HP of multiple allies at once.


  • Action Initiative: Haste grants an ally a speed boost, which can influence their subsequent rankings in the turn order.
  • Aloof Darkhaired Girl: Subverted in her second character story with Hughette. Hughette claims that she initially thought Geela was aloof, likely due to her generally logical nature, but it turns out that she's friendly enough, especially when she gets on a topic she's interested in.
  • Becoming the Mask: She admits in a character story with Hughette that she initially saw Frederica as a means for influence, but eventually started to care about her after seeing how kind and determined she is.
  • Deadpan Snarker: She's unafraid to throw some sass at people, particularly those who she's fighting.
    (to Gustadolph) "Frederica and I were sent to House Wolffort so you could use us against them. How has the strategy worked out for you?"
  • Healer Signs On Early: She joins you in the first battle of the game and apart from items, is virtually your only healer for several chapters until you start recruit optional characters, some of which have healing skills. Unless you get Cordelia by helping Roland at Chapter 15, she is the only dedicated healer the player will have.
  • Magic Staff: Geela can club nearby enemies with her staff in a pinch.
  • The Mentor: Is one to Frederica. In her Character Story with Hughette she gives context to this: she was born in Hyzante, but left due to finding the restrictions on what she could study stifling. Due to her diligence in studying at the Archives she was recommended by Lord Svarog to the previous archduke, who assigned her to tutor his daughter.
  • The Needs of the Many: Like Frederica, she's focused on what will cause the least amount of trouble for the least amount of people, and argues for surrendering Roland to Aesfrost because not doing so would put innocent people at risk. Unlike Frederica, though, she tends to act a little more logically and sometimes defaults to Utility options.
  • Parental Substitute: Piccoletta's Character Story reveals that Geela acts as this to Piccoletta.
  • Pre-Asskicking One-Liner: When it's her turn in battle:
    "Cool heads shall prevail!"
    "Let me heal your wounds!"
  • Pre-Mortem One-Liner: When she is about to finish off an enemy:
    "Begone with you!"
    "You misjudged me!"
  • Private Tutor: She is this for Frederica and the two are close as a result.
  • Red Oni, Blue Oni: The Blue to Frederica's Red, as she's calm and strategic where Frederica is passionate. Ironically, this means she often sides with Benedict's plans during decisions, even though he and Frederica are often opposed.
  • Smart People Wear Glasses: She's smart enough to teach Frederica in the use of magic, and a very talented healer.
  • Squishy Wizard: While she's good at providing healing on the battlefield, her physical durability is poor.
  • Tears of Joy: She sheds tears of joy right after Erador does so for Serenoa in the Conviction route, expressing happiness that her pupil Frederica is being married to a man she loves.
  • White Mage: She has no damaging magic, and is focused on healing for the most part, with one other ability bestowing a speed buff on her target.

    Anna Pascal 

Anna Pascal, House Wolffort Spy

Voiced by: Sayaka Senbongi (Japanese), Samantha Dakin (English)

https://static.tvtropes.org/pmwiki/pub/images/anna_70.png
Class: Spy → Assassin → Master Assassin
A spy in the service of House Wolffort.

Her abilities include Slumber Stab, which puts its target to sleep, Take Cover, which makes her undetectable unless an enemy ends their turn right in front of her, and Surmount, which allows her to climb adjacent terrain with a significant height difference to her original position.


  • Ambiguously Related: She's Benedict's adopted daughter, though it comes up only after a while in a side conversation. Otherwise their relationship seem strictly professional save for the shared last name.
  • Bring Help Back: At the end of Chapter VII, after beating back the Aesfrosti army, Benedict has Anna go to the Holy State of Hyzante to ask for assistance from them.
  • Decided by One Vote: For the majority of voting sessions in the game, Anna tends to be the sole undecided voter, and thus the easiest to persuade to Serenoa's side, often leading to this.
  • Forced Sleep: Slumber Stab can put an enemy to sleep if it hits.
  • Fragile Speedster: She usually moves first when in combat and can attack twice, but she's vulnerable to attack if caught out in the open.
  • Geo Effects: Surmount allows her to climb to an adjacent tile with up to a 15-unit height difference.
  • Happily Adopted: Benedict adopted her as baby while training her to serve House Wolffort. He and Erador led the attack that wiped out her family. Even when she learns of this she refuses to bear them ill will, seeing Benedict as her actual father.
  • Hidden Heart of Gold: While she's frosty and stoic on the outside most of the time, Anna has a kind heart and is a dutiful daughter to Benedict and faithful servant to the house.
  • Hitman with a Heart: Anna is not outwardly friendly as is befitting a spy, but she has a number of kind acts all the same. She comforts a crying Quahaug who is understandably upset over feeling abandoned by his mother and goes out of her way to get information on the woman to help him. With Rudolph, she takes him out on a boat-faring trip under the pretense of wanting to make sure it ran okay after hearing of his late brother's wish to travel the sea.
  • Hit-and-Run Tactics: She can act twice, meaning that she can strike with her dagger and then immediately return to stealth if need be.
  • Mechanically Unusual Class: Beyond the earliest sections of the game, where her unique ability makes up for her subpar stat spread beyond her speed, Anna has a hard time striking out into the front lines due to her relative fragility. Instead, Anna is more at home being played as if Triangle Strategy were instead Thief or Metal Gear, utilizing her ability to become stealthed with Take Cover and knock out key targets such as backline mages with Slumber Stab. Using Anna to the best of her ability requires a great deal of patience and pragmatism, sometimes going several turns without leaving stealth simply to prey on an enemy at just the right moment, but it can pay massive dividends given the unique quality Anna brings to the table as a result of her ability to functionally invade the enemy backline with impunity.
  • Mysterious Parent: Anna does not know her birth parents, and became a scout for Benedict because that'd afford her the freedom to find out what became of them.
  • Ninja: As a spy and assassin, Anna is skilled in stealth and covert operations like one - notably, one of the best ways to play as her is to have her attack once and then retreat into the shadows again.
  • Older Than They Look: Despite appearing to be the same age as Serenoa or Frederica, she is likely to be in her thirties considering she was taken in by Benedict during the Saltiron War.
  • Pre-Asskicking One-Liner: When it's her turn in battle:
    "I will end this."
    "My turn."
    "Your orders?"
  • Pre-Mortem One-Liner: When she is about to finish off an enemy:
    "It's over!"
    "This is the end."
  • Raised by Rival: Anna's biological parents opposed the Wolfforts during the Saltiron War, and her clan was wiped out, with baby Anna as the sole survivor. Benedict buried the bodies of her clan and raised Anna as his own, worrying what would happen if she learned the truth. As far as she's concerned, he's her actual father.
  • Rugged Scar: Anna has a scar on the right side of her face.
  • Sitcom Arch-Nemesis: She and Lionel do not gel well, starting with Anna likely reporting him to Benedict (which he gripes about in the encampment) and later threatening to leave him in the dirt next to his scheming victim she just knocked out (worse, she draws her dagger on him unlike the other guy), only to suggest simply knocking him out and dragging him back to the castle when her threat doesn't faze him and he runs off to continue doing business.
  • Stealth Expert: She's a very efficient spy and assassin who is often deployed to covertly gather information, send secret messages, etc. In battle, she shows this in full display by being able to enter stealth and becomes undetectable unless an enemy is standing next to her and looking directly at her.
  • The Stoic: Doesn't speak much in general and speaks in an even tone in just about all of her appearances.
    • Not So Stoic: That said, there are times where she loses her steely nature, such as comforting an upset Quahag or when Decimal begins to malfunction.
  • Wild Card: On the war council, she tends to be the one who relies on Serenoa to convince her of a correct course. The few times she's not this are usually cases of O.O.C. Is Serious Business.

    Hughette Bucklar 

Hughette Bucklar, Member of the Glenbrook Kingsguard

Voiced by: Yuu Kobayashi (Japanese), Erica Mendez (English)

https://static.tvtropes.org/pmwiki/pub/images/hughette.png
Class: Hawkbow → Flyer → Master Flyer
A hawk-mounted member of the Kingsguard, and Roland's personal bodyguard, who comes into the party's service with Roland.

Her abilities include Blinding Arrow, which reduces an enemy's accuracy, Fell Swoop, a close-range melee attack, and Shadowstitching Arrow, which immobilizes an enemy.


  • Animal Companion: Flugie, her greathawk mount, has been loyally by her side since before she’d ever met Roland.
  • Anti-Air: Her hawk takes severe damage from enemy arrows, making her weak at trading fire with enemy archers.
  • Bodyguarding a Badass: Downplayed. While Roland, Hughette's charge, is a capable fighter on his own, they're close to even in fighting ability in-game, and neither is invincible in combat.
  • Critical Hit Class: Hughette has an increased Critical Hit chance on units with less than half their HP remaining.
  • Fragile Speedster: She moves ahead of the army most of the time and can move about the battlefield easily, but she can barely take any hits, and takes even more damage from arrow fire.
  • Horse Archer: Which is part of her background, as part of a long lineage of hunters who tamed their own hawk mounts. She carried this over when she chose to become a warrior in Roland’s service.
  • I Owe You My Life: Her Character Story with Erador reveals that three years prior, she was out hunting when a brigand accosted her. Fortunately, Roland was on his own hunting trip not far away and Flugie led him to his master in time. Not initially recognising the younger prince, Hughette chose to become a Kingsguard to repay him.
  • Long-Range Fighter: She shares her long range (up to 4 on even terrain) with the magic users of the party.
  • Meaningful Name: Her last name, "Bucklar", is one letter off from "buckler", a type of shield: very appropriate for a bodyguard.
  • Mundane Utility: Her hawk gives her a large degree of mobility on the field, but at the end of one path of Chapter VII, she suggests that it can help clear rubble from the fire traps deployed to defeat the Aesfrosti invasion.
  • My Name Is Inigo Montoya: She delivers one of these to Gustadolph during Roland's battle in Chapter 18 of the Conviction Route, following it up by stating her intent to get revenge for her fellow Kingsguard members.
  • Pre-Asskicking One-Liner: When it's her turn in battle:
    "Time to take flight!"
    "The hunt is on!"
  • Pre-Mortem One-Liner: When she is about to finish off an enemy:
    "Goodbye!"
    "This ends now!"
  • Shadow Pin: Her Shadowstitching Arrow can immobilize enemies.
  • Status Effects: She can dish these out easily via Blinding Arrow and Shadowstitching Arrow to help your army take out other targets.
  • Subordinate Excuse: Implied in a conversation with Erador, when she states that she hopes that once the war is over, she can teach Roland how to fly a hawk and they could "forgot our stations and our titles, if only for a moment".
  • Undying Loyalty: The game shows her to be a steadfast and loyal retainer to Roland, going so far as to scold him for not informing her he was leaving to welcome Frederica. When it is time to use the Scales of Conviction, she always either follows whatever Roland defaults to, or in the case of deciding to hand him over or not, is steadfastly against it. This also holds true for the final vote, where she is deeply disturbed at Roland's plan to hand Glenbrook over to Hyzante, but nonetheless she is the only member of the war council to support his plan by default. This loyalty only breaks in Benedict's endgame, and only because Roland quite literally orders her to follow Serenoa's orders under the pretext she'll serve as his replacement in aiding Serenoa. Though she'll refer to Serenoa with royal titles if he ascends, it's made ambiguous whether she ever becomes loyal to Serenoa, and it's implicit she continues to serve Serenoa because Roland willed it.

    Erador Ballentine 

Erador Ballentine, House Wolffort Armsmaster

Voiced by: Hiroshi Shirokuma (Japanese), Wally Wingert (English)

https://static.tvtropes.org/pmwiki/pub/images/erador.png
Click here to see him in his youth
Class: Shieldbearer → Guardian → Master Guardian
A knight working for House Wolffort, who's content in his position of following orders rather than giving them.

His abilities include Provoke, which forces nearby enemies to focus on attacking him, and Ram Foe, which inflicts Knockback on a foe in front of him.


  • Blood Knight: A mild version, but several of his lines indicate that he really enjoys combat.
    On the unit selection screen: "To battle? With pleasure!"
  • Boisterous Bruiser: He's very excitable and very eager to fight, to the point that during stealthier parts of the stories, his allies have to keep reminding him to keep his voice down.
  • Critical Status Buff: Desperate Defense decreases the amount of damage he receives when his HP is below half.
  • Counter-Attack: He always counterattacks physical foes that attack him, increasing his usefulness as a defensive unit.
  • Delayed Reaction: He has one of these to Corentin's reveal that he's created never-melting ice. At first, Erador is relieved that he got Corentin to stop using Magi Babble...and then he realizes what Corentin actually said he made.
  • Draw Aggro: He can use his Provoke skill to force enemies to target him. Considering how tanky he is, this is very good. Also, his ultimate weapon skill allows him to do this and become invincible for 1 turn, which is invaluable.
  • Gentle Giant: Erador is a large-framed house of a man, but is soft-spoken, fatherly, and kind.
  • Honorary Uncle: Serenoa considers him family, and Erador admits that in his mind he still has the image of the small boy that was barely up to his knee. He’s subservient to Serenoa but will nonetheless pepper his dialogue with “lad” in the regular. And to hammer the point home, Erador mentions that Lady Destra, Serenoa's late mother, treated him and Benedict as brothers.
  • Luckily, My Shield Will Protect Me: One of two shield users in the party, along with Flanagan. Erador has greater physical stats and resistance to Back Stabs, however, while Flanagan has better mobility (being a mounted hawk knight) and resistance to frontal attacks.
  • Manly Tears: A Tears of Joy variant. In the Conviction route epilogue, his voice breaks as he dwells on the fact the boy he watched grow up is finally getting married... Also a Call-Back to his first scene, where the prospect “nigh brings a tear to [his] eye”.
  • No Indoor Voice: Benedict notes that Erador has trouble keeping his voice down, much to Benedict's chagrin. Close to the end of his introductory chapter, though, everyone else takes it much less seriously.
  • Please Kill Me if It Satisfies You: He offers this to Anna after revealing it was House Wolffort that killed her family in battle. She's actually offended that he thinks she'd even consider it.
  • Pre-Asskicking One-Liner: When it's his turn in battle:
    "Come at me!"
    "I'll take you on!"
    "You won't beat me!"
  • Pre-Mortem One-Liner: When he is about to finish off an enemy:
    "You're done!"
    "Time to die!"
  • Ship Tease: He gets a couple lines in Hossabara's second side story that suggest he has feelings for her.
  • Stone Wall: Erador has high physical defense and HP, which lets him sponge a lot of hits, and he can keep pace with several of your infantry units. His kite shield isn't a particularly strong weapon, so his damage output is lower than the other fighters.
  • Take Me Instead: He wishes to take Serenoa's place in the Morality ending, but Serenoa will have none of it.
  • Team Dad: He shows it in character stories especially, as he's often the one who shows up to give fatherly advice to most of the other heroes.
  • Undying Loyalty: Erador states that he's mostly a guy who takes orders rather than giving them, trusting his lord to make wise decisions. In the demo he is initially indecisive about the issue of surrendering Roland or not, allowing Serenoa to sway him to whatever side he needs to, although in the game proper he is vehemently against surrendering Roland to Aesfrost.
  • Vitriolic Best Buds: With Benedict. While Erador is plenty happy to remind Benedict of the mistakes he made in his youth, he makes his feelings clear when he wishes his old friend luck on finding a Snowbell Blossom.
  • Weak to Magic: While he has high HP and physical defense, allowing him to take damage from several frontline units without any concern, he has very poor magic defense and will be crippled at best if he eats even one spell from an enemy.
  • We Used to Be Friends: He and Lord Falkes once knew each other at some point. If House Wolffort surrenders to Aesfrost, Falkes will call him out on putting up with it during their fight, but Erador puts his faith in his master's house.

Mutually Exclusive Party Members

    Rudolph Mueller 

Rudolph Mueller, Hunter

Voiced by: Yasuyuki Kase (Japanese), Eric Sigmundsson (English)

https://static.tvtropes.org/pmwiki/pub/images/rudolph_04.png
Class: Hunter → Archer → Bow Master
A convicted salt smuggler who cooperates with Aesfrost's constibulary in exchange for a pardon. He joins Serenoa's cause after Chapter III, if Serenoa visits Aesfrost.

He uses a bow in battle and can lay traps to control the battlefield.


  • Boxed Crook: He helps the Aesfrosti arrest a bunch of salt smugglers in exchange for his freedom.
  • Face of a Thug: Has a hardened, unfriendly expression on his character portrait, but despite this and his criminal past he’s a decent man underneath that.
  • Jerk with a Heart of Gold: Rudolph is brusque, plain-speaking and impatient, but his heart’s in the right place. As Sycras notes, he was motivated by a genuine desire to help the people (implying that he only smuggled pure salt rather than the unclean stuff), and this despite his admission to having no love of Aesfrost as a whole.
  • Mutually Exclusive Party Members: With Corentin. You can only get Rudolph if you do Chapter III's Aesfrost route, while Corentin is only available on the Hyzante route.
  • My Greatest Failure: In his Character Story with Anna he reveals that he got into smuggling to make money for medicine to save his sick younger brother’s life; Rudolph was in prison when his brother died of his illness, which haunts him terribly.
  • Offscreen Moment of Awesome: It took sending the Blackirons, the most elite of Aesfrost’s military forces to successfully take him into custody; the one who references him in Chapter II notes that Rudolph injured him before being brought to heel.
  • The Pardon: He cooperates with the constable of Aesfrost in exchange for a pardon.
  • Persona Non Grata: While he is pardoned after defeating the salt smugglers, he is also exiled from Aesfrost. With nowhere else to go, he accepts an offer to join House Wolffort.
  • Powerful, but Inaccurate: Rudolph's attacks pack quite a punch, but his dexterity stat is lower than other archers, and he has a tendency to miss his shots. Should you keep him in one place for at least 1 turn, his Those Who Wait passive skill can help alleviate the problem as it grants him increased accuracy and luck for 1 turn.
  • Ship Tease: A bit with Anna. Some of his dialogue hints that he likes her.
  • Tragic Keepsake: His second side story with Anna reveals that he keeps his brother's ashes with him at all times.
  • Trap Master: His special ability is setting up various traps to impede the enemy.

    Corentin Jennar 

Corentin Jennar, Ministry Researcher

Voiced by: Eji Hanawa (Japanese), Stephen Fu (English)

https://static.tvtropes.org/pmwiki/pub/images/corentin.png
Class: Cryomancer → Ice Caster → Ice Master
A magic researcher from Hyzante who joins with Serenoa's cause after Chapter III, if Serenoa visits Hyzante.

His abilities include Wall of Ice, which lays down a barrier of ice which hinders movement for all units, Icy Breath, an area of effect ice attack, and Frosty Fetters, which deals heavy damage to a single enemy and decreases their speed.


  • Can't Hold His Liquor: During a character story with Erador.
  • Defector from Decadence: He defects to Serenoa's side when Serenoa visits Hyzante because Corentin wants the freedom to research his rare ice magic, which he couldn't do under his superiors in Hyzante.
  • Foil: To Plinius. Both were dissatisfied with Hyzante's rule, but Plinius openly rebelled while Corentin suffered silently until House Wolffort gave him a chance to escape. Also, Plinius was openly racist towards the Roselle, but Corentin never displays any issues with them.
  • Geeky Turn-On: A variation. Corentin becomes very excited at the prospect of joining with House Wolffort due to being fascinated by Frederica's magic.
  • Geo Effects: He gains more TP when he's standing on a frozen tile.
  • Herd-Hitting Attack: Freeze, like Frederica's Scorch, can hit up to five foes with the right opportunity. His weapon skill, Glacial Moon, has a much wider area of effect, hitting 13 different tiles and freezing the ground.
  • An Ice Person: Controlling ice magic is his specialty.
  • Informed Attractiveness: By virtue of being the only male character explicitly referred to as being handsome in-game (aside from Dragan, posthumously).
  • Invincibility Power-Up: His Shield of Ice spell grants a barrier to an ally that will completely negate damage.
  • Magi Babble: In one of his character stories, Corentin tries to explain his invention of everlasting ice to Erador, but it completely goes over his head. He ends up having to explain it to him in Layman's Terms.
  • Magikarp Power: Corentin has a rough start; he's not as strong as Frederica or Ezana, he doesn't have an easy means of recovering TP like Frederica does, and his best spells are too expensive to use despite their powerful effects without having Julio or Medina babysitting him and acting as TP batteries. However, once he fully ranks up and gains TP+ On Ice, he gains his own equivalent to Frederica's easy TP renewal, allowing him to much more easily make use of his best qualities. This will almost invariably take until New Game + to bear fruit, but as the game more or less intends for the player to get to the best ending on subsequent playthroughs, this isn't so bad, just time consuming.
  • Mundane Utility: His initial wish for creating ice that never melts was to create a source of weapons that wouldn't need iron to be crafted. However, early tests showed them to be too fragile to serve as weapons to his sadness. However, Erador and a random soldier both realize that his never melting ice have much more practical if mundane uses in that they can be used to chill food and drinks, giving them a much longer shelf life (and making alcohol more enjoyable).
  • Mutually Exclusive Party Members: With Rudolph. You can only get Corentin if you do Chapter III's Hyzante route, while Rudolph is only available on the Aesfrost route.
  • My Greatest Second Chance: He knew of his colleague Plinius's plans to flee with research from the Hyzante Archives, but wasn't able to either report him (as he was obliged to) or help him (despite strongly sympathizing with him). He ends up helping to apprehend Plinius which leaves him feeling both powerless and guilty; as a result, he eagerly seizes the opportunity to leave and become a retainer to House Wolffort, which will allow him to fulfill his personal desires rather than what the Holy State dictates he research.
  • Pre-Asskicking One-Liner: When it's his turn in battle:
    "So... it falls to me."
    "Time for some research."
  • Support Party Member: His overall niche as a caster. He does have two spells good for direct damage, but he doesn't hold a candle to the sheer destruction his female allies Ezana and Frederica can unleash with their single-target spells. However, unlike them, the aftereffects of his elemental speciality can be deployed anywhere, any time, allowing Corentin to turn a given map into a veritable winter wonderland, which aids massively in slowing an enemy force's advance and giving his long-range allies time to set up. As he grows in power, he eventually gets TP+ On Ice, which allows him to easily restock his TP whenever he starts his turn on a frozen tile, allowing him to more freely cover a battlefield in frost, and he gains the ability to form ice walls to close off the battlefield and ice shields to give any ally of his choice one instance of invincibility to any attack. Overall, the purpose of his Glacial Moon and Icy Breath spells eventually shifts from 'deal damage in an area' to 'turn more of the battlefield to his party's advantage, and get a little damage out of the effort.'
  • Throw the Book at Them: Like Frederica, if the situation calls for it, he can hit enemies with his Tome of Ice.

    Milo Yuelle 

Milo Yuelle, Envoy to the Saintly Seven

Voiced by: Ayumi Tsunematsu (Japanese), Judy Alice Lee (English)

https://static.tvtropes.org/pmwiki/pub/images/milo_8.png
Class: Dancer → Master Dancer
A dancer that serves the Saintly Seven of Hyzante.
  • Armor-Piercing Attack: Her "Green Mist" ability deals magical damage instead of physical, allowing her to heavily damage units that usually have a high defense stat, on top of poisoning them. As her magic is higher than her strength, this quickly becomes her default attack against everything that is not a mage or priest.
  • Becoming the Mask: She was originally sent as The Mole on behalf of Idore when Serenoa assumes a position in the Saintly Seven, as he's not trusted yet. Serenoa and his retinue are very aware of this and keep her at arm's length. However, she proves her loyalty when Symon is stabbed and she goes to the mat for a horrified Serenoa, later officially cutting ties with Idore for good.
  • Child Hater: Milo invokes this when confronting Thalas in battle during Chapter XIII, at least stating her utter dislike of people with Spoiled Brat personalities like him and Erika.
  • Early-Bird Cameo: First appears as an NPC, during the Whiteholm Gardens Exploration Phase In Chapter II.
  • Everyone Has Standards: She's utterly disgusted by Patriatte's scheme to assassinate Symon, and she quickly jumps to his and Serenoa's defense.
  • Expy: To Primrose from Octopath Traveler. Both are seductive belly dancers with a Dark and Troubled Past and coldly pragmatic, and they even somewhat resemble each other.
  • Fragile Speedster: She's very nimble and can cross large swaths of the map quite quickly using her moveset, but she's rather squishy if an attack hits her. That said, her evasion is through the roof, so she can actually be a good tank because not a lot can actually land a hit to begin with.
  • Green Thumb: One of her hobbies is raising herbal plants for both martial and medical purposes.
  • Guest-Star Party Member: She accompanies Serenoa's forces during Chapters XIII and XIV, but only sticks around if you follow her to the Wolffort demesne in Chapter XV. Unlike other Guest Star Party Members, however, the player has full control over her during those battles.
  • Hidden Depths: Milo is quite philosophical, describing plants normally used for poisons as not naturally evil, as she points out that the same plants can be used for medicine - depending on the person using them. It's implied that it's not just the plants she's talking about, but herself as well.
    "They aren't evil. They aren't good. They just are."
  • Jerk with a Heart of Gold: She's untrustworthy and snotty to most people, but it's all a front to mask her want to be valued as a person, not a tool. She even breeds plants that can be used for medicine.
  • Magic Knight: She's pretty good with physical and magical attacks, but her stat emphasis is on the latter, which she can utilize with her Green Mist ability.
  • Mistreatment-Induced Betrayal: She defects to Serenoa's side after she realizes they see her as one of their True Companions. She tells Idore as much if she confronts him in battle.
    Idore: Milo, after all I've done for you, this is how you repay me?
    Milo: I was never anything more than a tool to you. But the Wolfforts... they treat me like a person. Like a friend.
  • The Mole: Left in Glenbrook as an "ambassador" by Hyzante, it's immediately obvious that she's mainly there to just gather intel and relay it to her superiors. However, she'll genuinely join Serenoa's forces if he accompanies her to the Wolffort demesne.
  • Mutually Exclusive Party Members: With Cordelia, Trish, and Travis; Cordelia only joins if you take the Utility route in Chapter XV and deal with the Royalists, whereas Milo joins if you take the Morality route and go to Wolffort, and either Trish or Travis joins if you take the Liberty route and go to Rosellan Village (with which one dependent on how you dealt with the Rosellans back in Chapter XI).
  • Older Than They Look: She can claim in the encampment that Anna is much younger than she is. This would likely put her in at least her mid-thirties, but Milo can easily pass as younger than that.
  • Power is Sexy: She claims to be drawn to men with power, which is what initially draws her to House Wolffort and her harmless flirting with Serenoa to make him uncomfortable from time to time is a bonus.
  • Stripperiffic: Befitting of a belly dancer from a desert society, her outfit leaves a lot of skin exposed.
  • Sultry Bangs: Her hair covers the right side of her face, and she's a seductive dancer who isn't above using her looks to get her way.
  • The Tease: As a Dancer and one determined to survive her circumstances, Milo has no qualms in using her womanly charms to get where she needs to be. Though players will mostly see her flirting with Serenoa when she's assisting House Wolffort mostly for his uncomfortable reactions, she doesn't actively try to sabotage his and Frederica's relationship nor make Frederica jealous.

    Cordelia Glenbrook 

Cordelia Glenbrook, Crown Princess of Glenbrook

Voiced by: Reina Ueda (Japanese), Rosie Day (English)

https://static.tvtropes.org/pmwiki/pub/images/cordelia_2.png
Class: Cleric → Prayer Master
The Princess of Glenbrook, who (due to Roland taking Maxwell's identity) becomes the only surviving member of the Glenbrook royal family in Whiteholm by the time the Aesfrosti army has finished seizing the city.
  • And Now You Must Marry Me: After Gustadolph conquers Glenbrook she is forced to marry him, but it is a minor stepping stone to his overall goal.
  • Cast from Hit Points: Some of her ability consume her own HP.
  • Damsel in Distress: While rescuing her isn't on the table, she's the only living member of Glenbrook's royal family still in Whiteholm by the time Gustadolph seizes the city and is his prisoner.
  • Exact Eavesdropping: During the Utility route of Chapter VII, she relays information to Roland, who is a prisoner of Aesfrost, that Thalas intends to have him executed.
  • Expy: She is something of a combination of both Alma Beoulve and Princess Ovelia from Final Fantasy Tactics, in that she is a princess whose sibling is one of the main characters focused on her safety. She is manipulated by various factions (including a husband who marries her for more power) and has a loyal lady knight in service to her along with being a Cleric specializing in healing abilities.
  • The Glomp: Upon seeing her brother Roland again if he capitulates himself to Aesfrost, she shares a hug with him, relieved that he's safe.
  • "I Can't Look!" Gesture: At King Regna's execution, Cordelia averts her eyes before she can see her father killed.
  • The Ingenue: She starts off as this, and a Princess Classic, but goes through a Trauma Conga Line and then Character Development where she vows that she will come out on top over Gustadolph.
  • Lady and Knight: Bright Lady to Avlora's White Knight, after her Heel–Face Turn.
  • Locked Out of the Loop: In the Conviction Ending, Cordelia is not told that Serenoa is her half-brother.
  • Mutually Exclusive Party Members: With Milo, Trish, and Travis; Cordelia only joins if you take the Utility route in Chapter XV and deal with the Royalists, whereas Milo joins if you take the Morality route and go to Wolffort, and either Trish or Travis joins if you take the Liberty route and go to Rosellan Village (with which one dependent on how you dealt with the Rosellans back in Chapter XI).
  • Puppet Queen: After Gustadolph marries her, she is forced to become this and is derided by her people as a result until Glenbrook is won back and she works to gain the approval of her people again in Character Events.
  • Sibling Team: She can form one with Roland if the corresponding route in Chapter XV is taken. She also has this relationship with Serenoa, though the two don't interact much in the game.
  • Silk Hiding Steel: She doesn't let the grim circumstances hold her back and eventually starts walking on her own, earning her Avlora's respect and loyalty.
  • Taking the Bullet: In the Morality route of chapter XIV, she jumps in front of Avlora to shield her from Roland's lance, getting stabbed in her stead. Similarly, in the Utility route of Chapter XIV, she takes an arrow for Roland.
  • White Mage: She's specced as a healer. She and Geela are the only healers who have no offensive abilities.

    Travis and Trish 

Travis, Bandit Leader and Trish, Bandit

Voiced by: Hōchū Ōtsuka (Travis, Japanese), Ruriko Aoki (Trish, Japanese), Erik Braa (Travis, English), Courtney Lin (Trish, English)

https://static.tvtropes.org/pmwiki/pub/images/travis_1.png
Travis
https://static.tvtropes.org/pmwiki/pub/images/trish_1.png
Trish
Classes:
Travis: Boss → Big Boss
Trish: Treasure Chaser → Treasure Hunter

A pair of father and daughter bandits with a love for kidnapping royalty.


  • Boyfriend-Blocking Dad: In a note, the writer encounters Travis in a tavern upon hearing rumors of a beautiful bandit in the area and ends up knocked out and paying all the bills. The writer of the note makes sure to dissuade others of thinking about going after this beautiful bandit after the experience by warning them of her father.
  • Carpet of Virility: Travis sports a hard-to-notice but sizeable bush of hair on his chest as seen in his portrait.
  • Chekhov's Gunman: They return in Chapter VIII to claim the reward for Roland’s apparent dead body, and again on Chapter XV’s Liberty path.
  • *Crack!* "Oh, My Back!": In chapter XV if you protected the Roselle village in chapter XI, Travis will suffer back pains, leaving Trish to lead the attack.
  • Creepy Jazz Music: The theme that plays when they and their goons are on-screen is a rather slow and chill jazz band tune which carries a vaguely menacing undercurrent to it, being the kind of music you'd hear in the seedy parts of Norzelia.
  • Defeat Means Friendship: The recruitment of one of them in Chapter XV directly follows one of them raiding the Rosellans, with Serenoa deciding to conscript them as punishment rather than execute them.
  • Dual Boss: Of Chapter I, as well as Chapter IX’s Utility path.
  • Even Evil Has Standards:
    • They are drawn by the bounty on Roland's head, but balk at the idea that if they deliver him, Aesfrost would execute the prince.
    • Travis expresses disgust with House Wolffort turning their Rosellan citizens in for slavery in Hyzante, which is required for him to become a playable character.
  • Heel–Face Turn: In Chapter XV, they may become allies of Serenoa. That said, only one joins your forces depending on how you handled Chapter XI.
  • Hit-and-Run Tactics: Trish's "Act Again!" ability allows her to temporarily double both her actions and movement, allowing her to run to a position, attack twice, and then run away in a single turn.
  • Just Like Robin Hood: Trish tells Anna that she and Travis always tried to avoid stealing from the poor, prefering to go after the rich and well-off instead. Trish is also shown to think hard about what she can do to help poor people.
  • Know When to Fold 'Em: Upon realizing they’re facing the heir of House Wolffort, Travis orders an immediate retreat. Future encounters with the gang always end in them retreating after a beating or finally up and surrendering after one too many losses.
  • Mutually Exclusive Party Members: In addition to being exclusive with Milo and Cordelia, who require the Mortality and Utility options to be picked in Chapter XV, the Liberty route of Chapter XV has two different versions, with Trish recruited in one and Travis in the other. If you protected the Rosellan Village in Chapter XI, then Trish will join; if you let Hyzante deal with them, it'll be Travis.
  • Parent-Child Team: Father and daughter and partners in banditry. Potentially subverted in the event that you recruit one of them, as either Trish runs off very upset when Travis considers quitting the bandit life or Travis himself can't bring himself to go with you because of his back if Trish decides on quitting the bandit life. On repeat playthroughs they can remain a team, but don't directly interact as if you had only recruited one of them.
  • Playing with Fire: Trish comes packing Fire Arrows and has the blessing of fire, giving her a resistance against fire elements but gaining a weakness to ice elements in reverse.
  • Oh, Crap!: After the fight, Trish gasps in recognition of Serenoa’s face; Travis in turn blanches in shock.
  • Recurring Boss: In addition to being Chapter I's bosses, they return as the bosses of Chapter IX's Utility route and one of them will be the Chapter XV Liberty route boss before they're conscripted into Serenoa's forces. This makes them tie with Rufus, Sycras and Exharme on the Conviction endgame for the most times any boss can be fought in one playthrough.
  • Redemption Demotion: Trish can use the skill "Act Again!" when fighting you as the potential boss of Chapter XV, but after she joins the party, the player has to upgrade her weapon to gain access to it.
  • Route Boss: Their Chapter IX fight only happens on the Utility route, and one of them will be fought on Chapter XV's Liberty route: Travis will be fought if Chapter XI's Utility route was completed, while Trish will be fought if Chapter XI's Morality route was completed..
  • Starter Villain Stays: They are the bosses of the very first battle. Unlike most bandits in Tactical RPG games though, they survive their initial tussle with the heroes to return later in the story.
  • Strong Family Resemblance: Serenoa notes (and their portraits confirm) that they share this. In particular spiky red hair.
  • Wake-Up Call Boss: You're in for a world of hurt during New Game+, as they will have levels scaled accordingly while you must do the map with 2 supports characters and Roland out of position. Also, on an intitial New Game+, unless you managed to stumble into the Golden Ending, you'll likely have either Benedict, Roland, or Frederica underleveled compared to everyone else.
  • Warm-Up Boss: As the bosses of the first map in the game.
  • Youthful Freckles: Trish has a dotting of these across her face, highlighting her pluck.

Optional Party Members

    Julio Wrightman 

Julio Wrightman, Aide to the King's Advisor

Voiced by: Wataru Komada (Japanese), Damien Haas (English)

https://static.tvtropes.org/pmwiki/pub/images/julio_7.png
Class: Advisor → Master Advisor
A former aide to Patriatte who comes to the party's service from the crown city.

His abilities include Moment of Truth, which grants 1 TP to an ally and raises their strength and magic attack, Not On My Watch, which deals physical damage to an enemy and decreases its TP by 1, and Finish Them!, which grants 2 TP to an ally.


  • Armor-Piercing Attack: His "Best Regards" ability allows him to deal magical damage instead of physical, making him able to tear through shield units with ease.
  • Combat and Support: Julio falls into a weird in-between category, as his skillset is a mix of both options. Combat-wise, he has access to attacks that lowers the enemy's TP (including a powerful, if costly, circular one around himself), and another that inflicts magic damage instead of physical, making him one of the few melee characters able to fight heavy armored enemy units efficiently. Support-wise, he is able to buff your units' attack power and give them TP, acting as a TP battery, which makes him invaluable for TP-hungry units such as your mages or Benedict. This results in him actually becoming TP famished most of the time, and he will have trouble handling the double duty unless he is able to kill units (as he has a passive skill that replenishes his TP with every kill) or get help from another TP battery (such as Medina).
  • Early-Bird Cameo: He’s not identified by name, but appears next to Patriatte during Chapter II’s Exploration Phase where he states he’s part of Ser Maxwell’s retinue in the tourney; he can be seen in the cutscenes during the tourney, alongside Maxwell.
  • Jack of All Stats: Equally skilled in martial and magical stats, although he's slightly weighted towards the former and has a skill kit that reflects that.
  • Katanas Are Just Better: Julio's weapon of choice, with which he can unleash powerful attacks.
  • Magic Knight: He's primarily a physical attacker, but can deal some Spell Blade damage as well, making him helpful for taking out tanky enemies.
  • Minored in Ass-Kicking: Erador notes that he was Ser Maxwell's second-in-command during the tourney, but he worked as an aide instead of taking up a more martial position.
  • Optional Party Member: His recruitment is neither mandatory nor guaranteed to be possible. In the first demo, you get him by making two conversation choices that point toward Liberty, or making one such choice and convincing most of the party to protect Roland. In the full game, the necessary Karma values are 275 points in Morality and 110 in Utility.
  • Pre-Mortem One-Liner: When he is about to finish off an enemy:
    "Enough!"
    "You're finished!"
  • Screw the Money, I Have Rules!: Patriatte offers him money to keep his mouth shut about the dirty money he gained from the Grand Norzelian Mines, but Julio refuses, promising to expose Patriatte's corruption. Patriatte attempts to silence him, but Aesfrost attacks as the two are scuffling, allowing Julio to make his escape.
  • Smart People Wear Glasses: He's a government aide with good analytical skills (which he can mention often in the encampment), and he wears glasses.

    Medina Alliam 

Medina Alliam, Aspiring Apothecary

Voiced by: Shiori Mikami (Japanese), Meaghan Martin (English)

https://static.tvtropes.org/pmwiki/pub/images/medina.png
Class: Apothecary → Medicine Master
A doctor's apprentice who defected from the Holy State of Hyzante.

Her active ability is Double Items, which allows her to use two items in one turn.


  • Combat Medic: She is primarily a healer and support character, but she does have some physical attacking capabilities along with poison infliction. Uniquely of all healers, she can spend 10 healing salves to heal every party member on the field, regardless of position.
  • Defector from Decadence: She flees the Holy State of Hyzante into the service of Serenoa after being unable to save all of her patients. Despite her protests, her advisors ordered her to prioritize saving someone who believed in Hyzante's religion over a Rosellan, leading to the Rosellan's death.
  • Item Caddy: She has several passive abilities that increase the power of items when she uses them, and can even use multiple in quick succession with some TP.
  • I Should Write a Book About This: In the encampment, she can mention wanting to write a book about her experiences.
  • Magikarp Power: She isn't particurlarly noteworthy when you first recruit her, being reliant on items while Geela can give you same (if not better) results without draining your funds. After leveling her a bit, she becomes able to restore TP while using items, allowing her to give 2 TP to up to 5 characters in a single turn.
  • My Greatest Second Chance: In one of her optional side stories, she's witness to a repeat of the incident that motivated her to leave Hyzante and join House Wolffort. She's presented with multiple people to treat, one of whom, an Aesfrosti soldier, is at far greater risk of death, and is met with pressure from the decidedly anti-Aesfrost citizens of Glenbrook around her to forget the Aesfrosti soldier and focus on the lives they actually care about. This time, she defiantly tells them off and maintains that her responsibility as a doctor is to save lives, not judge who does and doesn't deserve to live, and she successfully saves all of the wounded.
  • Optional Party Member: Her recruitment is neither mandatory nor guaranteed to be possible. In the first demo, you get her by making a conversation choice that points toward Morality. In the full game, the necessary Karma values are 500 points in Morality and 400 in Liberty.
  • Poisonous Person: She can use a Poison Recovery Pellet to inflict poison on enemies.
  • Pre-Mortem One-Liner: When she is about to finish off an enemy:
    "This may hurt!"
    "Get some bedrest!"

    Ezana Q'linka 

Ezana Qlinka, Shamaness

Voiced by: Risa Shimizu (Japanese), Cristina Vee (English)

https://static.tvtropes.org/pmwiki/pub/images/ezana.png
Class: Shamaness → Spirit Master
A shaman from around the Wolffort demesne who uses the weather to benefit farmers in need of water.

Her abilities include Rite of Lightning, which deals lightning damage to an enemy and has a chance to paralyze them for 2 turns and Rite of Rain, which summons a rainstorm that extinguishes fires.


  • Area of Effect: Has the distinction of being the only character whose dances and spells can hit the entire map.
  • Blow You Away: As a shamaness, she can use wind against her enemies, though her wind spell has less range than Narve's once the latter unlocks his final passive skill.
  • Burn the Witch!: She was accused as a heretical witch by Hyzante. This led to the death of her lover's family. Her lover barely managed to escape and Ezana promises to return to him once the war is over.
  • Dub Name Change: Her last name is translated as "Krinkaer" instead of "Q'linka" in the Spanish translation of the game.
  • Geo Effects: Ezana is a specialist in using these, being able to use water channels to increase the area of her lightning attacks, or to induce a Combo with Frederica, Corentin and herself to create areas of water manually.
  • Lady of Black Magic: A composed shamaness with the power to harness the weather, excelling at wind and lightning magic.
  • Magic Staff: Like some of the other spellcasters, Ezana can smack enemies with her staff if necessary.
  • Mundane Utility: She's shown to use her powers for non-combat situations as well.
  • Nubile Savage: She describes her village as remote, noting Serenoa's deeds have reached even it, and for one from such a remote place she is quite conventionally attractive.
  • Optional Party Member: Her recruitment is neither mandatory nor guaranteed to be possible. In the first demo, you get her by making two conversation choices that point toward Utility, or making one such choice and convincing most of the party to surrender Roland. In the full game, the necessary Karma values are 400 points in Utility and 500 in Liberty.
  • Powerful, but Inaccurate: Her Rite of Thunderstorms spell is potentially the most powerful attack of the game, able to hit all enemies on the map, no matter their position, for pretty decent damage and potentially paralyzing them for one turn to boot (on top of lowering their magic resistance and luck thanks to Ezana's passive skills). However, the attack is extremely inaccurate.
  • Shock and Awe: Ezana's main form of attack is to summon lightning onto her foes.
  • Vapor Wear: She comes wearing a wildcat pelt which shows off her braless back, a fair bit of sideboob, and is stitched from front to back with enough of a gap in the sides to let viewers know that she does not wear underwear either.
  • Weather Manipulation: She uses it both as a means of attack and to aid farmers suffering from drought, as per her introductory cutscene.

    Narve Oparyn 

Narve Oparyn, Grandson of the Archmage Grandante

Voiced by: Soshiro Hori (Japanese), Xanthe Huynh (English)

https://static.tvtropes.org/pmwiki/pub/images/narve.png
Class: Sage → Spell Master
The grandson of a Hyzantian Archmage who was exiled and Unpersoned by the Holy State. Narve intends to surpass his grandfather and restore his name and legacy.
  • Blow You Away: A wind spell, "Whirlwind" is among the spells he is able to cast. Once he learns his "Extending Your Reach" passive ability, the range of said spell is massively improved compared to the others, turning him into your de facto best wind mage, while Ezana focuses more on lightning.
  • Boring, but Practical: He lacks the raw power or utility of other specialized mages, but he is able to fit into any team composition thanks to his elemental versatility and great range, as well as being able to help with healing or just turning the enemy's back on you, allowing for easy backstab attacks.
  • Child Prodigy: Among the youngest of characters and quite a talented, versatile mage due to diligently studying under his late grandfather.
  • Combat Medic: The only mage with both healing and damaging spells.
  • Crutch Character: Narve has a lot going for him early on, with his wide selection of powerful damaging spells and his own healing spell, but he tends to fall off on subsequent playthroughs given he eventually loses out to Ezana's raw power, Frederica and Corentin's easy means of renewing TP, Quahag's vast array of supportive magic, and pretty much every healer's better output. He still has a few niches late-game, but typically speaking he'll generally end up a TP drain on the party as a whole given his main benefit - having a tool for every problem, thus lowering the number of other mages you'll need - is offset by the fact his presence necessitates having a TP battery like Julio, Medina, or Serenoa around to keep him topped off and not constantly passing his turns just to get another shot with his spells.
  • Elemental Powers: Notably, Narve is the only playable mage who can use all four elements.
  • Fire, Ice, Lightning: Can cast a spell of each of the three main elements, although only the minor version.
  • Kamehame Hadoken: His "Mystic Beam" spell shoots in a straight line of 6 squares, dealing not only non-elemental magic damage to every enemy in its path but also healing allies.
  • Keet: He’s a bright and earnest youth, extroverted and motivated by his goals.
  • It's Personal: With Idore, the one responsible for his grandfather's exile.
  • Magic Staff: He can smack nearby enemies with his staff if need be.
  • Master of None: Narve isn't as good at utilizing each element as the party member who specializes in it. He makes up for it with his versatility and his increased casting range, and he has a niche with the powered-up version of his "Whirlwind" spell.
  • Optional Party Member: In order to recruit him, Serenoa's karma values need to be 110 in Morality and 275 in Liberty.
  • Pre-Mortem One-Liner: When he is about to finish off an enemy:
    "It's over!"
    "Say goodbye!"
  • The Red Mage: Narve has access to both healing and offensive magic and has access to every element.
  • Tragic Keepsake: Narve wears the same robe which his grandfather wore as it is the only remainder of Grandante's legacy.

    Hossabara Freyya 

Hossabara Freyya, Tavern Owner

Voiced by: Kimiko Saito (Japanese), Katelyn Gault (English)

https://static.tvtropes.org/pmwiki/pub/images/hossabara.png
Class: Mounted Healer → Cure Knight
Proprietor of the tavern at the Wolffort encampment, beloved by all who visit. She and Erador are old friends.
  • Achilles' Heel: Is vulnerable to lance attacks as a horseback unit.
  • Ambiguously Brown: Has noticeably dark skin compared to most of the cast, but isn’t noted to be Hyzantian like the others.
  • The Bartender: Her function in the encampment. She looks after the bar, but in gameplay this allows you to do mental mock battles.
  • Carry a Big Stick: Her weapon of choice is a staff weapon. Unlike that of your typical mages, she can actually hit pretty hard with it.
  • Combat Medic: She uses a mix of healing spells and weapon attacks.
  • Cool Old Lady: Doesn't look the part, but she's been friends with Erador for a long time. Get a level up and she lampshades how she's still got it. Downplayed in that she's more middle aged, however.
    "I'm old, not a pushover!"
  • Magically Inept Fighter: Hossabara's physical stats are surprisingly high for a designated healer, but both of her magical stats are rather shaky.
  • Older Than They Look: She calls herself old sometimes, but she looks quite good for her age.
  • Optional Party Member: In order to recruit her, Serenoa's karma values need to be 275 in Utility and 110 in Liberty.
  • Outliving One's Offspring: Reveals to Erador during one of her Character Stories that she had a son named Theo who perished in the war.
  • The Paladin: She essentially is one in practice, as she's surprisingly tanky (but not as good at tanking as Erador, who also has Draw Aggro), is a healer (although not as good as Geela or Cordelia), and hits quite hard (but not as hard as Serenoa or Roland). Her final job promotion is even called Cure Knight, which is basically a description of a classic Paladin archetype.
  • Pre-Mortem One-Liner: When she is about to finish off an enemy:
    "Was nice knowing you."
    "This might sting some."
  • Ship Tease: With Erador. A few throwaway lines can be interpreted as the two flirting with each other.
  • Team Mom: She's the one who runs the tavern and feeds the troops in the encampment, and generally has an ear for anyone who needs it. Bonus points for being an actual mother (albeit of a son she lost to the war).

    Lionel Khapita 

Lionel Khapita, Merchant of the Norzelia Consortium

Voiced by: Toshiyuki Morikawa (Japanese), Dave Fennoy (English)

https://static.tvtropes.org/pmwiki/pub/images/lionel.png
Class: Wordsmith → Elocutionist
A merchant with the Norzelia Consortium who sets up shop at the Wolffort encampment.
  • The Barnum: A jovial soul with a way of words, he is also a shameless conman when he wants to be, tricking individuals by way of exact words to sell them elixirs they think will make them immortal and chastising them still for not reading the fine print and letting their greed get the best of them. However, when dealing with House Wolffort, Serenoa notes that he has also always been honest in his dealings with them which implies that he only tricks certain individuals such as the merchant who he has dirt on for illegally selling salt outside of the Consortium.
  • Difficult, but Awesome: Lionel requires a lot of forethought and proper positioning to be used effectively following the earliest stages of the game due in no small part to his passable-at-best statistics, and he himself admits he's not really one for combat. However, if supported properly, he is bar none the best debuffer in the game, rendering scores of foes useless via sleep or rage from the safety of the midline, making him ideal for dealing with mages and hard-hitting enemies.
  • Fat Bastard: Downplayed. He may be a portly schemer, but his scheming interactions are mostly limited to other schemers, and his schemes help to keep the Wolffort coffers stable.
  • Large Ham: A shrewd businessman whose cunning and silver tongue is matched only by his boisterous presence, shouting his name in battle.
  • I Shall Taunt You: His Ruffle Feathers skill allows him to inflict fury on a single enemy unit from a safe distance, distracting it away from the rest of your battlegroup.
  • Only in It for the Money: With his merchant business drying up, he turns to the battlefield to earn the riches he desires.
  • Optional Party Member: In order to recruit him, Serenoa's karma values need to be 400 in Utility.
  • Pre-Mortem One-Liner: When he is about to finish off an enemy:
    "This is just business!"
    "Our dealings are over!"
  • Punny Name: His last name sounds a lot like "capita".
  • Sitcom Arch-Nemesis: He and Anna do not gel well, starting with Anna likely reporting him to Benedict (which he gripes about in the encampment) and later threatening to leave him in the dirt next to his scheming victim she just knocked out (worse, she draws her dagger on him unlike the other guy), only to suggest simply knocking him out and dragging him back to the castle when her threat doesn't faze him and he runs off to continue doing business.
  • Snake Oil Salesman: One of his Character Stories has him hawking some elixirs to another merchant as a way to earn funding for House Wolffort (although he is a legitimate merchant outside of that). To say nothing of one of his random Encampment quotes…
    To be a successful merchant, you must know your customer, discover their problems, then offer a solution. Follow these simple steps and you can sell even the most useless of trinkets! Ahahaha!
  • Support Party Member: He has the potential to shine in direct combat, but even if lady luck smiles on his Powerful, but Inaccurate strikes, he's not going to shine very brightly. Lionel is rather at home saddling his enemies with debilitating status afflictions and trying his luck turning enemies against each other from afar.
  • Third-Person Person: Lionel always talks in this manner.
  • Weapon Specialization: Primarily uses a whip in battle. While he does gain a Rose Whip as his next immediate upgrade which outfits the whip in thorns, he decides to go ahead and upgrade it into a Golden Whip as if he wasn't already stupid wealthy.

    Jens Macher 

Jens Macher, Smithy

Voiced by: Kengo Kawanishi (Japanese), Griffin Puatu (English)

https://static.tvtropes.org/pmwiki/pub/images/jens.png
Class: Artisan → Craft Master
A young blacksmith working at the Wolffort encampment. He later joins Serenoa on the battlefield to better understand what it means to live or die by the blade.
  • The Blacksmith: He can upgrade the party's weapons in the Encampment between battles.
  • Forced Sleep: One of Jens's skills allows him to put an enemy to sleep with a melee strike.
  • Meaningful Name: His last name is German for "maker", a fitting name for a craftsman.
  • My Greatest Failure: He takes the death of the friend he forged a blade for very harshly, and it's what inspires him to fight.
  • Optional Party Member: In order to recruit him, Serenoa's karma values need to be 450 in Morality.
  • Pre-Mortem One-Liner: When he is about to finish off an enemy:
    "You're finished!"
    "This'll do it!"
  • Support Party Member: While he can fight, his actual physical attack strength is on par with that of the mages. His real utility comes from his ability to make ladders to help his allies move and create traps to hinder his enemies doing the same.
  • This Looks Like a Job for Aquaman: Jens' speciality of creating ladders and setting up traps makes his usefulness extremely dependant on the terrain. On flat, open areas, there is no need for ladders, and you can't make enemy units fall down cliffs. However, in mountains or areas with high-grounds and choke points, Jens becomes your most valuable player, as he is able to bypass height issues entirely for your whole team, and make enemy units fall down to their death or into each other, and at the very least his traps interrupt enemy turns, so they'll have to waste several turns getting close to you. If you have him before Chapter VII and choose to protect Roland, he can almost single-handedly sandbag the enemy's advance on the right side of the map.
  • Trap Master: Like Rudolph, he can set traps in battle.
  • The Turret Master: His final weapon skill allows him to create an automatic crossbow turret that attacks enemies whenever they move into range of it.

    Piccoletta 

Piccoletta, Acrobat

Voiced by: Haruna Owaka (Japanese), Samantha Dakin (English)

https://static.tvtropes.org/pmwiki/pub/images/piccoletta.png
Class: Acrobat → Trick Master
A war orphan who performed with a traveling circus troupe, which she considered to be her family. When Aesfrost's invasion forced the troupe to close, House Wolffort took her in.
  • Cheerful Child: One of the youngest in Serenoa's army and most cheerful to boot.
  • Child Soldiers: Where most other characters in the game are adults locked in a bloody conflict over control of resources, Piccoletta is just a sweet orphaned child equipped with nothing but a racquet and some circus balls who voluntarily decided to take up arms.
  • Doppelgänger Attack: She is able to create a clone of herself that attacks independently and can draw enemy attacks. And as Piccoletta levels up, the decoy can explode when it is defeated, damaging any nearby enemies, as well as gaining the ability able to switch places with her decoy.
  • For Happiness: Piccoletta's goal is to help spread happiness to the wartorn Norzelia.
  • Genki Girl: She's an energetic and cheery young girl.
  • Girlish Pigtails: She wears her hair like this, emphasizing her young age and cheerfulness.
  • Item Caddy: Has the ability to throw offensive items a longer distance than normal and at a much higher damage output.
  • Improbable Weapon User: Her weapon is a racquet that looks like a lacrosse stick.
  • Magikarp Power: She's the offensive answer to Medina's healer in this regard - at first she's very, very tough to use effectively (bordering on a Joke Character) - once the party has means to supply her with a steady stock of elemental stones to throw at enemies, however, Piccoletta can end up becoming a very effective secondary mage, as she can effectively cast all of the advanced elemental spells at enemies (whereas every other magical character only specializes in one element), and all for no TP cost (so, on every turn).
  • Meaningful Name: Piccoletta means "little one" or "little girl" in Italian and she happens to be one of the shortest and youngest characters who joins House Wolffort.
  • Nice Girl: Helpful, optimistic, and wants to make people smile through her circus performances.
  • Only One Name: She lacks a family name. Justified by being a young orphan raised by circus performers.
  • Optional Party Member: In order to recruit her, Serenoa's karma values need to be 450 in Liberty.
  • Pre-Mortem One-Liner: When she is about to finish off an enemy:
    "Bye bye!"
    "How's this!"
  • Self-Duplication: Possible with Piccoletta's Decoy ability.
  • Support Party Member: Piccoletta is a small child in clown make-up who fights with what is functionally a lacrosse stick against armored, trained killers, so naturally much of her strength comes from her utility rather than her damage potential. In a game where it is fully expected for you to lose units mid-fight, the fact Piccoletta can set up a decoy that easily draws aggro and takes a fair bit of damage to do in means she's fantastically useful at lowering casualties on the player's side, especially because the price for a new one is a mere 3 TP; expensive by TP standards, yes, but easy to restock in the time it takes for a given decoy to fall. Additionally, while she can't hit too hard, she has a spammable ranged attack that's perfect for setting up follow ups, and she's built to properly utilize offensive items so she can still have some degree of damage potential as long as the player's funds hold out.
  • Weaponized Ball: Piccoletta's Ball Toss ability can damage either an ally or enemy from a distance.

    Archibald Genoe 

Archibald Genoe, Sundries Merchant

Voiced by: Yoku Shioya (Japanese), Martin McDougall (English)

https://static.tvtropes.org/pmwiki/pub/images/archibald_5.png
Click here to see him in his youth
Class: Bow Adept → Divine Bow
Famous archer, and former Hyzante minister during the Saltiron War. With war returning to the continent, Archibald once more takes up his bow. In the encampment, Archibald trades special items for kudos, and handles class promotions.
  • Armor-Piercing Attack: Has two of those:
    • His "Edged Arrow" ability completely ignores an unit's defense. As such, he is able to deal massive damage to any kind of unit, including armored ones.
    • His "Piercing Arrow" ultimate ability is like the previous one, but on steroids. After charging his attack for 1 turn, he will deal physical damage to enemies in a straight line of 10 squares, ignoring their defense. Ideal if you can manage to get enemies all lined-up in a chokepoint. Otherwise, you might want to have Benedict with his "Now...!" ability available nearby.
  • Awesome, but Impractical: Like a few other characters, his ultimate ability takes a full turn to charge, and thus has a chance of getting interrupted or to miss entirely. As his ability affects a straight line of 10 squares, it is probable that enemy units will move out of the way easily unless the terrain favors you.
  • Cool Old Guy: His age hasn't diminished his bow skills, and he's quite friendly.
  • Defector from Decadence: He is a former member of the Saintly Seven who got exiled after helping Frederica's mother among other Rosellans escape during the Saltiron war.
  • Foil: To Groma. Both are veterans of the Saltiron war, but while Archibald was a member of the Saintly Seven from Hyzante, Groma was an Aesfrosti general. Archibald is a Friendly Sniper who attacks from afar while Groma is a melee fighting Bare-Fisted Monk.
  • Friendly Sniper: He's an archer, with bonuses for hitting targets the further away they are. He's also fairly nice and trained Anna after Benedict took her in. He also have the best range of all archers, and an unique skill that completely bypasses obstacles, allowing you to snipe hidden targets.
  • Handicapped Badass: He's missing an eye and uses a cane to walk in his advanced age, but it does not hamper his abilities in combat in the present day. It also leads to a Gameplay and Story Integration moment, as Archibald is your slowest character, only being able to travel through 3 tiles per turn. A weapon upgrade, thanksfully, allows him to upgrade his movement to 4, and in the meanwhile a +1 movement ring will solve the issue.
  • I Will Find You: He resolves himself to find his rival Aesfrosti general after the war.
  • Miniature Senior Citizens: While you can't really see it in game, he is shown to be quite tiny. In the Golden Ending artwork, he is waist high to Anna whose head comes up to just below Benedict's shoulder.
  • Old Master: He trained Anna as a scout behind Benedict's back according to Erador. He was also a famous warrior back in the days of the Saltiron war.
  • One-Hit Kill: Has the distinction of being able to outright kill any unit below 50% of their health thanks to his "A Swift End" passive ability.
  • Optional Party Member: In order to recruit him, Serenoa's karma values need to be 400 in Morality and 500 in Utility.
  • Pre-Mortem One-Liner: When he is about to finish off an enemy:
    "Time to end this…"
    "Nothing personal…!"
  • Rain of Arrows: One of his skills.
  • Single-Target Sexuality: According to his words, he has always been a bachelor. However, there is one woman who caught his eye during his life: the Aesfrosti general who led the siege of the Citadel of the Sands (Groma).
  • We Used to Be Friends: With Idore. Notably, he is the only character who, if brought along to the Final Battle with said individual, will actually attempt to reason with him.

    Maxwell Trier 

Maxwell Trier, First Spear of Glenbrook

Voiced by: Takehito Koyasu (Japanese), Demetri Goritsas (English)

https://static.tvtropes.org/pmwiki/pub/images/maxwell_75.png
Click here to see him without his hat and mask
Class: Spear Master → Dawnspear → Divine Spear
A famous soldier known as the Dawnspear serving Glenbrook's royal family, who had a connection with Prince Roland growing up.
  • Curbstomp Battle: During Chapter II, the heroes fight him in the tourney, only for him to completely smack the heroes down with ease. Serenoa wakes up after what is implied to have been Single-Stroke Battle.
  • Cutscene Boss: In Chapter II, your party fights him in the finals of the tourney. You don't get to control Serenoa in his crushing defeat.
  • Dead Hat Shot: When Avlora seemingly strikes him down, his hat and mask fall onto and float on the river below.
  • Domino Mask: He wears one. House Wolffort eventually finds the bloodstained mask and sees it as proof that he died after the party made their escape. He no longer wears it if he rejoins after Chapter XIV.
  • Easy Amnesia: In his recruitment scene, he claims that he didn't (re)join earlier because his near-death experience gave him amnesia, and it took word of Serenoa's accomplishments reaching the Rosellans that found and took care of his washed-up body before he regained his memory.
  • Guest-Star Party Member: In Chapter VI, he is controlled by the AI, and takes up the rear of the party, defending them from enemy reinforcements emerging from behind the party.
  • Hold the Line: In Chapter VI, he acts as your rearguard and delays enemy reinforcements while Roland retreats to the bridge.
  • In a Single Bound: Evocative of the Lancer class from Final Fantasy Tactics, he has a technique that allow him to leap to a nearby space. In a cutscene where he's fighting Avlora and her troops, he also utilizes a more powerful version that damages the foes adjacent to where he lands. The latter is his limit break, called High Jump; he does not initially have it when permanently joining the party but his weapon can be forged to unlock it.
  • Never Found the Body: House Wolffort's informants return with his bloodied Domino Mask, suggesting that he was killed, but they couldn't confirm the identity of any of the dead on the bridge, and Maxwell's spear is nowhere to be seen, suggesting that he could have survived. Depending on your karma values, he can return as early as Chapter XV, after Roland no longer needs to borrow his identity.
  • One-Man Army: In addition to his sky-high stats, Ser Maxwell has multiple abilities that let him attack well in any situation, whether he's attacking multiple enemies at once, hurling his spear from a distance, or dealing insane damage to a single enemy, and he can fight off five Aesfrosti soldiers with only minor amounts of support.
  • Optional Party Member: The scene that shows he survives, and leads directly to his recruitment, is unlocked by having 750 Morality and 1050 Liberty any time after the end of Chapter XIV; notably, this makes him the only Optional recruit that doesn't just require specific karma values.
  • Pre-Asskicking One-Liner: When he takes his turn in battle:
    "I shall protect you."
    "On my honor as the Dawnspear!"
  • Purposely Overpowered: Ser Maxwell has stats and abilities eclipsing the rest of the party, allowing him to function as the party's rear guard effectively on his own. Averted if you recruit him near the end of the game. He is no longer the defensive powerhouse he is early on, and he will require some work to get him up to speed with everyone else, particularly since his weapon begins at rank 1 with zero upgrades.
  • Red Baron: For his ability in combat, Ser Maxwell has earned the nickname the Dawnspear.
  • The Worf Effect: Among the mightiest warriors loyal to Glenbrook, and even in all of Norzelia, Maxwell is more than capable of holding his own in battle, and can wipe out squads of enemy soldiers on his lonesome with a single attack. Despite this, Avlora is enough of a match for him in battle to not only withstand his blows, but bring him down with a devastating attack of her own.
  • You Shall Not Pass!: Maxwell stays back to hold off the Aesfrosti troops to buy Serenoa's party time to escape via boat. While he puts up a great fight, Avlora is a match for him in prowess and triumphs over him. However, no corpse is ever found.

    Flanagan Grutte 

Flanagan Grutte, Former Aesfrosti Soldier

Voiced by: Kazuhiko Inoue (Japanese), Josh Cowdery (English)

https://static.tvtropes.org/pmwiki/pub/images/flanagan.png
Class: Hawkshield → Winguard
A former member of the Aesfrosti army and veteran of the Saltiron war, leading their Blackiron flying brigade of hawk-riding knights.
  • Achilles' Heel: Much like fellow hawk rider Hughette, he suffers from Hawksbane, giving him a weakness against arrow attacks.
  • The Atoner: Flanagan joins House Wolffort in order to try and redeem himself after his deeds as part of the Aesfrosti army.
  • Child Naming Request: In one of his character stories, a pregnant woman and her husband decide to name their unborn child Flanagan after he defends them from a group of soldiers.
  • Cool Old Guy: An honourable soldier who fights for peace over nationalism.
  • Defector from Decadence: He's disgusted by the warmongering and joins house Wolffort so that they may put a permanent end to the fighting.
  • Early-Bird Cameo: He's part of the Aesfrosti team during the tourney in Chapter II.
  • Horse of a Different Color: Like Huguette, he rides a hawk into battle, though he's a melee tank rather than a ranged skirmisher like her.
  • Luckily, My Shield Will Protect Me: The source of his nickname, and he has special defensive abilities that makes him take reduced damage from frontal attacks.
  • My Greatest Failure: He considers failing to notice his wife's fatal illness while fighting on frontline to be this.
  • Optional Party Member: In order to recruit him, Serenoa's karma values need to be 1050 in Morality and 750 in Utility.
  • Red Baron: He's known as "The Bloody Shield".
    • Villagers eventually start calling him "the People's Shield" in his character story.
  • Stone Wall: Like Erador, he has excellent HP and Defense stats, allowing him to sponge physical hits. Flanagan does have much better mobility than most tanks, though, thanks to his hawk.

    Groma Jurgina 

Groma Jurgina, Prior General of the Aesfrosti Army

Voiced by: Tomie Kataoka (Japanese), Salli Saffioti (English)

https://static.tvtropes.org/pmwiki/pub/images/groma.png
Class: Brawler → Divine Fist
A former general of Aesfrosti, nicknamed the "Hero of the Saltiron War", she retires after Avlora surpasses her, but she returns to offer her services to Serenoa in ending the new war.
  • Accidental Murder: During the Saltiron War she had an enemy stronghold burned… not knowing there were captive Roselle slaves in the prison who were also burned alive with the actual combatants. She discovers much later that the Hyzante general in charge of the stronghold, implied to be Archibald, actually released them before she started the fire.
  • The Atoner: After her own mistakes as an Aesfrosti general, she instead fights against them in the present to end the conflict.
  • Bare-Fisted Monk: The likely origin of her moniker.
  • Braids of Action: She wears her hair in a long braid, useful for keeping it out of the way of her martial arts moves.
  • Cool Old Lady: At least her sixties, if not older, and quite down to earth and wise.
  • Famed In-Story: Among the veterans of the Saltiron War and the upper echelons of Aesfrosti society, she's legendary. Even the two core villains, Gustadolph and Idore, acknowledge her by name, albeit with snipes that she's past her prime due to her age. She's all too eager to disabuse them of that last point.
  • Foil: To Archibald. Both are veterans of the Saltiron war, but while Archibald was a member of the Saintly Seven from Hyzante, Groma was an Aesfrosti general. Archibald is a Friendly Sniper who attacks from afar while Groma is a melee fighting Bare-Fisted Monk.
  • Fragile Speedster: Reasonably fast, with amazing mobility and able to bypass obstacles entirely. She is able to taunt enemies, focuses on dodging attacks and counterattacking upon a successful dodge. She is not the tankiest unit, and should she fail to dodge too many attacks she will go down quickly. That being said, one of her ability drastically increases her dodge rate once she is below half health points, making it a gamble to keep her at low health.
  • I Will Find You: She resolves herself to find her rival Hyzantian general after the war.
  • Kill It with Fire: Enacted this on an entire enemy stronghold in the past, to disastrous consequences.
  • My Greatest Failure:
    • The Accidental Murder above, which is relayed in a Character Story to Geela. While the younger woman argues she didn’t know they were even there, Groma points out that hardly makes a difference to the victims who died in agony or the families left behind. She is incredibly relieved to discover later that they all survived thanks to the Hyzante general freeing them before the fire started.
    • She also expresses regret that she didn't kill Idore when she was the commander of the Aesfrosti forces in the Saltiron War, especially once his duplicitous atrocities come to light in the present day.
  • Never Hurt an Innocent: To Groma, there’s a marked difference between killing enemy combatants and killing non-combatants. The fact that she did this, even unknowingly, is a source of great shame and regret for her.
  • Never Mess with Granny: A woman in at least her 60s who's still lethal on the battlefield.
  • Old Master: She's up there in age but still stands shoulder to shoulder with compatriots a third her age. She's also the one who trained Avlora personally.
  • Optional Party Member: In order to recruit her, Serenoa's karma values need to be 1050 in Utility and 750 in Liberty.
  • Red Baron: She earned herself the moniker "Ironfist" from her exploits in the Saltiron War.
  • Retired Badass: She retired from combat and training after her protégé, Avlora, surpassed her.
  • Walking the Earth: She left Aesfrost to live a nomadic lifestyle after retirement.

    Decimal 

Decimal, Automaton

Voiced by: Rie Kugimiya (Japanese), Rosie Day (English)

https://static.tvtropes.org/pmwiki/pub/images/decimal.png
Class: Mathematician → Numerologist
A malfunctioning, casket-shaped automaton that a merchant leaves with Serenoa (who then passes command to Anna) after getting fed up paying for numerous repairs.
  • Awesome, but Impractical: While Decimal is totally immune to status effects and has very powerful skills, it doesn't regain TP naturally the way other characters do. Instead, it gains 3 TP at the end of a turn if it didn't move or attack, forcing you to either wait a while to use Decimal's skills again or have someone nearby with skills to give it TP.
  • Cute Machines: It has a simplistic yet cute design.
  • Early-Bird Cameo: As early as the end of Chapter III, it's possible to purchase a note entitled "A Cursed Cask!?" from the Sundry shop, which alludes to its existence.
  • Flawed Prototype: Is considered this to the Hierophant by Idore and Lyla.
  • Grew Beyond Their Programming: A downplayed example in its second side story with Anna. It manages to run the numbers on supplies and deliver some ahead of time to a regiment that sorely needed them, despite being initially programmed to follow orders exactly. Even Decimal is baffled by this, though it's happy all the same.
  • Insistent Terminology: It insists on calling Anna its "master," despite her protests. Eventually, she relents because it makes it happy to be appreciated and depended on.
  • Mad Mathematician: Akin to the Calculator class from Final Fantasy Tactics, all of its skills determine targets using mathematic variables, such as the height of their terrain or their current TP.
  • Mercy Kill: During the Conviction Ending, if Decimal fights the Hierophant, it will pity her lack of free will and resolve to end her suffering.
  • One-Hit KO: Target [HP5] has a chance of instantly killing any enemy within 10 squares of Decimal, as long as their current HP is a multiple of 5.
  • Optional Party Member: In order to recruit them, Serenoa's karma values need to be 1600 in Morality.
  • Robot Buddy: It's an adorable and friendly, albeit not entirely functional, robotic barrel.
  • Token Robot: The only non-human party member.

    Quahaug 

Quahaug, Clairvoyant

Voiced by: Yuya Murofushi (Japanese), Rosie Day (English)

https://static.tvtropes.org/pmwiki/pub/images/quahuag.png
Class: Clairvoyant → Timespeaker
A talented mage who can see into the future and control spacetime, powers he's had since birth, living near the Wolffort encampment. He joins Serenoa's party after seeing a terrible outcome in future.
  • Blessed with Suck: What his space-time powers amount to, story-wise. Apart from the opposition he's gotten, along with being hidden away by his mother, he also can't always control when he gets his visions.
  • Earn Your Happy Ending: In the Conviction Route, he is reunited with his mother while she is finally freed from Idore' shackles.
  • Moses in the Bulrushes: To keep Idore from abusing his powers, Lyla sent him away.
  • Optional Party Member: In order to recruit him, Serenoa's karma values need to be 1600 in Utility.
  • Seers: He has a talent for seeing both the past and future, having warned the village he lived near of a rockslide, and joining Serenoa because he envisioned himself fighting alongside the lord and Anna.
  • Strong Family Resemblance: He looks exactly like a younger Lyla would look like if she were a boy.
  • Time Master: His ability in a nutshell. For instance, he can "heal" a party member by rewinding their time, or undo an enemy's recovery by rewinding theirs.
  • With Great Power Comes Great Opposition: His Character Events reveal that people have feared and sometimes even reviled him throughout much of his short life, or otherwise led to people trying to use his powers for their own gain.

    Giovanna Koppel 

Giovanna Koppel, Geologist

Voiced by: Mai Aizawa (Japanese), Sarah Anne Williams (English)

https://static.tvtropes.org/pmwiki/pub/images/giovanna_7.png
Class: Geologist → Land Master
A geologist, and geomancer, from Aesfrost seeking an explanation for why resources like salt and iron are only located in specific parts of the world. Due to Gustadolph limiting access to the royal archives, she decides to see the world with her own eyes, ending up rescued by Serenoa's forces after running out of supplies and exhausting herself.
  • Absent-Minded Professor: On scouting missions with Hughette, Hughette often reprimands her for not paying attention to the dangers around them, since she is so focused on things on the ground that she finds interesting.
  • Attention Deficit... Ooh, Shiny!: She's very easily distracted by things like rocks she finds pretty.
  • Difficult, but Awesome: She's really fast, but she can't do much with that speed on her own given her only exceptionally powerful attack she can use on her own is Gaia's Roar, her most powerful ability, which costs 5 TP. For Giovanna to properly function, she effectively needs to be partnered with Corentin to gain easy access to the sort of terrain where she can really shine; frozen. Unlike burning terrain, grassy terrain, and wet terrain, frozen terrain is easily placed anywhere on a map with no prep work beforehand beyond the initial spell, and Giovanna is excellent at spreading it and dealing heavy damage to enemies in a line with Gelid Barrage. With Corentin as a partner and with good use of her movement to keep her TP topped off, the duo can work wonders on a map together - otherwise, Giovanna faces a lot of problems getting anything done beyond poking an enemy ineffectually with Rock Throw.
  • Dishing Out Dirt: Her basic geomancy technique, Rock Throw, allows her to create a large stone from plain environments or paved roads that she can hurl at an enemy.
  • Ditzy Genius: She's an absolute space cadet in personality, but utterly brilliant in matters of geology.
  • Early-Bird Cameo: Despite requiring a very high karma value to unlock, she's referenced as early as Chapter III on the Aesfrost route. An NPC in the Archives mentions a woman with a "fondness for rocks", and Serenoa can also find a book penned by her.
  • Field Power Effect: Her whole moveset relies on her exploiting the terrain tile she is standing on to unleash special and powerful abilities. However, this also means that if the terrain doesn't favor her or if you don't change the terrain yourself to suit her needs, while also making it possible for her to hit enemies in a straight line, her usefulness will be severely undermined.
  • Fragile Speedster: Despite being on foot, Giovanna has, by default, the best movement of all characters, being able to travel across 7 tiles in a single turn. Considering how reliant she is on using the terrain to her advantage, her movement makes it easier for her to do so. She remains rather fragile however, so charging into the fray will spell a death sentence to her.
  • Green Thumb: She can use her natural environment to attack, such as summoning thorny vines while on grassy planes.
  • Lethal Joke Character: Giovanna often gets dismissed as being a bottom tier character by players, as when she's not supplemented by other units, her default moveset renders her with only one weak move. However, pairing her with characters who can format the terrain to her advantage (such as Corentin or Ezana) turns her into a fast-moving shock trooper who can hit multiple enemies at a wide range, all for damage that can exceed the team mages.
  • Meaningful Name: Giovanna has terrain-based powers.
  • Nice Girl: Giovanna is very kind and is more than happy to help Serenoa in his campaign - all she asks is that she be allowed to survey the land for her academic work.
  • Optional Party Member: In order to recruit her, Serenoa's karma values need to be 1600 in Liberty.
  • Wise Beyond Their Years: An NPC in the Aesfrosti archives descibes her this way.

House Wolffort Non-Party Staff

    Symon Wolffort 

Symon Wolffort

Voiced by: Masaki Yaano (Japanese), David Lodge (English)

https://static.tvtropes.org/pmwiki/pub/images/symon.png
Class: Divine Blade
Serenoa's father and the lord of House Wolffort, who passes lordship of the House to his son soon into the game.
  • Abdicate the Throne: He names Serenoa as Lord of House Wolffort soon into the game, as Symon's illness takes a greater toll on him.
  • Broken Pedestal: On the Liberty route, it’s revealed that Benedict — who served him loyally for years before and after the fact — could never forgive Symon for (in Benedict’s eyes) allowing Destra to be mistreated and discarded by the cruel Glenbrook nobility. After his death, Benedict declares his intent on making Serenoa a better ruler than either of his fathers were, a goal motivated both on behalf of Destra and in spite of both Symon and Regna.
  • Drama-Preserving Handicap: His heart condition leaves him comatose when the war breaks out, leaving Serenoa unable to seek his counsel in the upcoming trials.
  • Delicate and Sickly: He’s sporadically struck by acute heart pains that leave him kneeling, groaning between deep breaths; his episode in Chapter V, which occurs as he’s raging over Gustadolph’s invasion, leaves him comatose for a significant period of time. Symon notes that his age is catching up to him, and his sickness is why he abdicates command of House Wolffort to Serenoa while his son is still young.
  • Gameplay and Story Integration: After getting stabbed by an assassin, he joins battle as a guest with half health and he needs to be protected, but he still manages to lay waste to his enemies.
  • Good Parents: Lord Symon educates Serenoa well to be his heir and to navigate cutthroat Norzelian politics, and covers for his mistakes over the course of the first few chapters.
  • Guest-Star Party Member: In Chapter XV Morality, when Serenoa returns to Wolffort after he wakes. Symon gets to really show off his battle prowess even after getting stabbed by an assassin, dealing huge amounts of damage with his BFS. However, he succumbs to his wounds and dies shortly after.
  • Large and in Charge: Symon is absolutely huge compared to every single other character of the game, with maybe only Rufus and Landroi being able to compete. His own son, Serenoa, looks rather frail in comparison. And for good reason.
  • Luke, I Am Your Father: Inverted; Serenoa is King Regna's son.
  • Martial Pacifist: He states that while Wolfforts are warriors at heart, they don’t seek conflict; nonetheless, they will fight injustice wherever they may see it.
  • Nice to the Waiter: He’s especially beloved by his subjects for his fair and respectful treatment of them. Nowhere is this better seen than his sheltering the Rosellan refugees who fled Hyzante during the war, refusing the Holy State’s demands to surrender them and even giving them land to build their own village in the demesne. The spokesperson for the village, Jerrom, feels they owe a heavy debt to Symon for his kindness towards them.
  • Older Than They Look: Symon was already leading the Wolffort Clan back when they were an independent power from Glenbrook, which only changed as a result of his actions in the Saltiron War. Even if he were a youth then, he doesn’t look older than his fifties.
  • Reasonable Authority Figure: Under his benevolent rule has House Wolffort become the highest of high houses in Glenbrook, second only to the royal family.
  • Retired Badass: His failing health makes him ineligible for future combat.
  • Retirony: He's murdered at his retirement party.
  • Secretly Dying: It's clear he's not long for the world, but knowledge of this is kept confidential. His abdication is as much a means of giving Serenoa a solid foundation as Lord, as it is a show of strength so their erstwhile allies don’t see them as vulnerable.
  • So Proud of You: His last words to Serenoa before expiring.
  • Universally Beloved Leader: According to Symon's description, House Wolffort is well loved by its subjects. Serenoa confides to his father that he hopes he'll be as popular as Symon is.
  • Worthy Opponent: Even those who found him frustrating to deal with (such as Gustadolph) respect him, particularly for his martial prowess (which helped fend off Aesfrost during the war), but also for the political acumen he displays. General Exharme is disappointed at not getting the chance to do battle with him.

    Destra Wolffort 
Serenoa's mother.
  • Posthumous Character: She perished before the events of the game take place.
  • Uptown Girl: Inverted, Destra was a commoner who fell in love with a noble and had their son before dying. The bitter nobility ensured she got married to a different noble, rather than let her become queen.

    Jerrom Laesmi 

Jerrom Laesmi

Voiced by: Haruki Ishiya (Japanese), Billy Kametz (English), Alejandro Saab (English, Golden Epilogue)

https://static.tvtropes.org/pmwiki/pub/images/jerrom.png
Class: Lancer
The leader of the Rosellan Village.
  • Big Damn Heroes: In the Golden route, after he receives a letter from Frederica who is leading the charge to incite another Rosellan uprising, he is not one to wait before charging right to her aid with the help of other battle-ready Roselle fighters in the Wolffort Demense, and sure enough he pulls through for her when things turn sour at the Source once he and the rest engage Hyzante's forces.
  • Et Tu, Brute?: Choosing to surrender the Roselle instead of protecting them has him furious that Serenoa would go back on Symon's word to protect the Roselle, leading him and the rest of his people to furiously engage the Wolfforts in a fight after Silvio mucked up the chance to properly talk with him and the Roselle beforehand. Thankfully, once the whole situation is cleared up, he once again places his faith in Serenoa.
  • Guest-Star Party Member: Fights beside you in either Chapter XI Morality or Chapter XII Utility.
  • Naginatas Are Feminine: Inverted. In combat he wields a spear with a naginata-inspired design and technique.
  • Route Boss: He's the boss of Chapter XI's Utility Route. Should you go Morality instead, the Utility Chapter XII bosses will be fought in Chapter XI and Chapter XII will have no fight.

    Rosellan Elder 
https://static.tvtropes.org/pmwiki/pub/images/rosellanelder.png
Class: Non-combatant
An old Rosellan who fled from Hyzante along with many others during Orlaea's rebellion.
  • Head-in-the-Sand Management: Tragically justified; after escaping the Source, many of the Roselle including the elder couldn’t muster the strength to continue fighting and just wanted to live in peace. As a result he hides the salt crystal under his house to try and keep the truth being brought to light and reigniting the conflict… If however the Conviction route is reached, his will to fight is reignited.
  • Let's Get Dangerous!: In the Conviction route, he chooses to go with Jerrom and other battle-ready Rosellans to aid Frederica in her slave liberation despite being past his prime.
  • Secret-Keeper: The elder was deadset on hiding away the pink salt crystal that Orlaea had broken off from the Source's goddess statue until Serenoa and company discover it and get the truth out of him. This was likely done to keep Hyzante in the dark about the fact that someone out there knows salt exists outside of the Source and to keep the Roselle safe after Orlaea's uprising decades ago.
  • Tragic Keepsake: The pink mirror was a gift from his late wife, and he’s quite grateful for it being found again after many years.

Glenbrook Royal Family and Associates

    King Regna 

Regna Glenbrook, King of Glenbrook

Voiced by: Kento Fujinuma (Japanese), Daniel Riordan (English)

https://static.tvtropes.org/pmwiki/pub/images/regna.png
The King of Glenbrook, and the target of Gustadolph's ambitions.
  • Big Good: At the start of the game, Regna is regarded as the one who ushered in the current era of peace alongside Symon, and arranged the foundation of the Norzelia Consortium to ensure fair trade. Then the war breaks out and he’s killed; further deconstructing this is later information that makes him more fallible, as well as his quarrelling with Roland.
  • Face Death with Dignity: As the throne room is invaded, he entrusts the future of Glenbrook to Serenoa and Roland, knowing that his days are numbered, and he doesn't put up a fight at his execution or deny Gustadolph's trumped-up charges.
  • Gory Discretion Shot: King Regna's execution scene fades into red when Regna suffers the blow that beheads him.
  • Off with His Head!: Archduke Gustadolph orders him executed by beheading in front of his subjects.
  • Outliving One's Offspring: He lives to see his son Frani killed at Avlora's hands, even if only for a few days.
  • Parental Favoritism: He favoured his firstborn, Frani as a dutiful and responsible heir. However, if Ser Maxwell isn’t mistaken, he may have seen Roland as a worthier successor for the fact his younger son was untainted by the corruption that Regna was party to and put the wellbeing of his people over all else.
  • Parental Neglect: Downplayed; while he's shown to care about Roland, Hughette noted he was emotionally distant to the point that Roland had to act as Cordelia's sole emotional support when their mother died.
  • Public Execution: He is publicly decapitated by Gustadolph to show that Glenbrook is his.

    Crown Prince Frani 

Frani Glenbrook, Crown Prince of Glenbrook

Voiced by: Takumi Saeki (Japanese), Taylor Clarke-Hill (English)

https://static.tvtropes.org/pmwiki/pub/images/frani.png
Roland's older brother, next in line to be king of Glenbrook.
  • Aloof Big Brother: To his younger siblings, Prince Roland and Princess Cordelia. He's rude and condescending towards Roland every chance he gets, even calling him a brat at one point and going as far as to say that he tries to think as little of him as humanly possible, while he coldly dismisses a disheartened Cordelia's longing for their father as childish.
  • Aw, Look! They Really Do Love Each Other:
    • While he initially criticizes Roland for coming to try and save his family, his tone softens implying he's glad his brother came. Frani ultimately dies trying to stop Avlora from attacking Roland and Serenoa.
    • In a smaller example, he admits during the Chapter 2 exploration phase that he cares about Roland "despite his foibles."
  • Big Brother Bully: To Roland in particular; while he more scolds their little sister Cordelia, Roland gets the brunt of his caustic barbs. He does indicate this is borne of finding his brother irresponsible, but it nonetheless sours their relationship — especially as Roland refuses to be kept in line or not challenge Frani in turn.
  • The Dutiful Son: He takes his responsibility as heir to Glenbrook seriously, such that he’s given favour by his father and most political figures surrounding them.
  • Forgotten Fallen Friend: Not entirely, as he is mentioned now and then, but after Roland's faked death, Cordelia tends ask for "brother" (singular) for courage and strength when alone, and that brother is presumably Roland.
  • Green-Eyed Monster: As Maxwell describes to Hughette, Frani was envious of how Roland wore his heart on his sleeve and was a kind optimist who people would quickly rally behind unlike his older brother. His envy and fear at being passed over by King Regna in favor of Roland led to him being manipulated by Patriatte to blackmail his father to secure the throne for himself.
  • Jerkass: He's incredibly rude and condescending towards Roland at every chance, even going so far as to more or less state that they are only brothers by blood, any attempt by Serenoa to befriend him results in him being rude in return by "reminding" him to watch his place, and he clearly does not think much of those below him given his comments about the people of Glenbrook existing to serve the crown.
  • Jerkass Has a Point: He’s not entirely wrong that Roland’s naïve to be as trusting and open in such a high position of power. He’s even right in theory to caution him about House Wolffort; they did initially side with Hyzante during the Saltiron War, back when they were less-renowned or powerful, so it’s prudent to be wary their alliance could shift. Given the fact of Serenoa’s paternity, which Frani might have known about, and the fact that the Liberty endgame sees him siding with Frani and Regna’s killers, the older prince wasn’t entirely off the mark.
  • Upper-Class Twit: Frani's the crown prince and that defines his ego. He sees the Great Houses as nothing more than tools to be used and is filled with a sense of his own importance as the royal heir. He rebuffs any attempt to befriend him as befriending his subordinate offends him. When Aesfrost attacks the best he can think to do is to file a formal complaint despite the enemy troops being on the castle's very gates and having slaughtered most of the Kingsguard. He similarly winds up running at Avlora because he's just convinced she'll be cowed by his authority. He's fatally wrong.

    Patriatte 

Patriatte Konsar, Advisor to the Crown

Voiced by: Yoshikazu Nagano (Japanese), Joseph Balderrama (English)

https://static.tvtropes.org/pmwiki/pub/images/patriatte.png
Class: Marksman
A former servant within Glenbrook, but after Aesfrost's invasion, is seen mostly working for Gustadolph and his family.
  • Aristocrats Are Evil: The leader of the Royalist faction and Glenbrook’s most virulently corrrupt figure.
  • Faux Affably Evil: His polite servility belies the amoral, self-serving scum he is; the flashback in Julio’s recruitment story clearly shows Patriatte is a slimeball to the bone.
  • Hypocrite: During Chapters XIV and XV, he starts forcibly taking the properties of Glenbrook citizens under the pretense of rebuilding the country, declaring them to be traitors to the crown if they resist. Laughable, considering Patriatte was one of the first to capitulate to Aefrost when they invaded. When Roland is finally fed up with Patriatte's behavior and decides to banish him from the country to set up an example, Patriatte attacks Roland in broad daylight, revealing himself to be a traitor to the crown.
  • Hate Sink: A greedy, amoral bastard with little to no redeeming quality whatsoever.
  • Hero Killer: He's ultimately responsible for Symon's assassination in Chapter XV.
  • Ironic Name: His name sounds similar to the word Patriot, which is about as far from the truth as it could be.
  • Karma Houdini Warranty: He initially gets away with his embezzlement by dint of Aesfrost’s invasion, which he kowtows to unflinchingly, and later on gets off from that when Glenbrook is reclaimed. His attempt to resume things as they were, again at the expense of the common folk, finally leads to his overdue demise.
  • Killed Offscreen: If Chapter XV’s Liberty path is chosen.
  • Les Collaborateurs: He serves the royal family at the start of the game, but once Gustadolph seizes the crown city, Patriatte immediately starts working for him. Once Gustadolph is removed, he becomes the de facto leader of Glenbrook's Royalist faction.
  • Manipulative Bastard: As Ser Maxwell discussed with Hughette, Patriatte played on Frani's envy of his younger brother Roland and his fear of being passed over for the crown in favor of him to manipulate him into blackmailing his father King Regna to get the spot guaranteed or else the Falkes defense would hear of King Regna's indiscrestion regarding House Telliore's corrupt wine-selling practices, contributing to the rift between both brothers and their father.
  • Motive Rant: In one end of Chapter VII's Sadistic Choice, he has the opportunity to give one to Glenbrook as to why the occupying ducal family of Aesfrost is ordering him around, praising House Wolffort for similarly surrendering to the new power on the throne. He spouts off another one regarding why he acted against Roland and the Wolfforts in retaking and reforming the capital of Glenbrook once Anna and Milo corner him after his assassination of Symon, inadvertently revealing himself to be the sole mastermind behind the events and leading to his death when Anna kills him.
  • The Quisling: One of the first to kiss up to Aefrost when they invade and occupy the capital of Glenbrook.
  • Route Boss: Of Chapter XV's Utility route, where he intends to set Roland up as a Puppet King and is causing a lot of chaos to do so, and its Morality route, where he masterminds the assassination of Symon since Patriatte sees House Wolffort as a threat to the crown.
  • Sycophantic Servant: Thalas Aesfrost calls him such for willing to kiss up to anyone who occupies Whiteholm's castle.
  • Treachery Cover Up: In the Morality route of Chapter XV, his involvement in the assassination of Symon is covered up to avoid outrage in Glenbrook, with official reports stating Symon succumbed to his illness.
  • Villain Has a Point: He fears House Wolffort due to their strength and overwhelming popularity, making them more beloved than even the royal line, to the point of trying to destroy them before they can assume control. Should you go the Libertry route, his fears are proven true when Serenoa usurps the throne from Roland with minimal resistance.

Other High Houses of Glenbrook

    Silvio Telliore 

Silvio Telliore, Lord of House Telliore

Voiced by: Takahiro Yoshino (Japanese), Orion Acaba (English)

https://static.tvtropes.org/pmwiki/pub/images/silvio_1.png
Class: Artificer
The lord of the Telliore demesne.
  • Believing Their Own Lies: He’ll talk himself into justification for his actions and not even realise his self-contradiction. Be it his reasons for not standing up to Aesfrost’s invasion, deceiving House Wolffort or trying to seize the Roselle, Silvio will never fully admit to even himself that his motives are self-serving.
  • Character Death: Much like Sorsley in the previous chapter, Silvio Telliore never survives the fight in the Rosellan Village, either meeting his end in battle should Serenoa choose to surrender the Roselle to Hyzante or being slain by Serenoa himself post-battle after disparaging the Roselle to his face should he choose to protect the Roselle.
  • Dastardly Whiplash: To go along with his Obviously Evil looks.
  • Dirty Coward: He presents House Telliore as willing to bend the knee to threatening powers if it means their survival. Should House Wolffort refuse to surrender Roland to Aesfrost, Lord Telliore will remain undecided on if they should surrender in turn until he decides to lure House Wolffort into a trap, which regardless of the outcome results in Silvio fleeing and sending a mercenary at them, while if House Wolffort gives in to Aesfrost's demands, House Telliore will immediately follow suit.
  • Dual Boss: With Rufus in the Utility branch of Chapter XII and the Morality branch of Chapter XI.
  • Evil Counterpart: In a way, to Benedict. Silvio's class is Artificer, he is seen weighting all of his options in order to get the best outcome for him, and he is not above using underhanded tactics to get what he wants. However, whereas Benedict's actions are motivated by his loyalty to House Wolffort, his are solely for his own gains. He doesn't hold a candle to Benedict's genius, and is constantly outmaneuvered by him.
  • False Friend: In Chapter VIII, if the player protected Roland he will approach Serenoa with an offer of alliance. It's all a ruse; what he really wants his to capture Roland to use as leverage against Aesfrost. Either Serenoa rejects his offer and he attacks the castle, or Serenoa pretends to fall for his trap and defeats him at his own demesne.
  • Fatal Flaw: His lack of personal conviction, which highlights that Silvio is really his own worst enemy. He’ll gladly surrender his lands and people to Aesfrost’s questionable mercies if House Wolffort bends the knee first, and if not he’ll rationalise his way into doing so regardless — all the while insisting he’s taking the only course available. Then when he’s got his own life pretty much secured he’s unhappy about longer having his power and sells out to Hyzante for the chance to become a Saint. Frederica disdainfully calls this out in Chapter XI on Morality, even as he tries to justify his actions to the end.
  • The Friend Nobody Likes: Implied. Despite being the lord of one of the three high houses, no one seems to really respect him much. Landroi scolds him for complaining about not being able to take either the Aesfrosti or Hyzantian representitives home after the tournament, and Serenoa and Frederica can call him out for his lack of personal convictions when defending the Roselle.
  • Green-Eyed Monster: He has a deep-seated jealousy for House Wolffort and House Falkes, who both get a great deal more respect and prestige than his house does.
  • Inadequate Inheritor: Silvio is not on the level of his father Corde Telliore, the original lord of the Telliore demesne back when the three high houses were established. Despite nominally being peers, Landroi clearly does not respect him as much when Silvio gripes about not being given the honor of escorting either Aesfrost or Hyzante's dignitaries back to their respective homes.
  • Insult Backfire: To a fatal degree in Chapter XI, should you decide to protect the Roselle. He insults the Roselle to Serenoa's face, who, in response, angrily declares the Roselle to be his people, before killing Silvio himself.
  • Obviously Evil: The only portly Dirty Coward in a country of battle-hardened Knight in Shining Armor with Heroic Build, complete with Dastardly Whiplash. As Roland puts it, it doesn't take an eagle eye to realize he's not trustworthy.
  • Out-Gambitted: By Benedict if Serenoa accepts his offer of alliance in Chapter VIII. Benedict immediately realizes the whole thing is a trap and takes precautions to ensure Silvio's attempt at drugging Serenoa's party fail, allowing Serenoa to get the drop on him when he tries to have them murdered in their sleep.
  • The Quisling: If House Wolffort decides to surrender Roland to Aesfrost, he immediately follows suit, and he surrenders his land to the Duchy and declares his utmost loyalty to them.
  • Route Boss: One of the few subversions in the game. Regardless of your choice in Chapter XI, Silvio will inevitably be fought and killed within the next two chapters.
  • Smug Snake: He thinks his plan to have Serenoa and House Wolffort's soldiers drugged and executed at a banquet so he can use Roland as leverage against Aesfrost is really clever. Too bad for him Benedict effortlessly susses him out, allowing Serenoa to turn the tables against him.

    Landroi Falkes 

Landroi Falkes, Lord of House Falkes

Voiced by: Koji Takeda (Japanese), Martin McDougall (English)

https://static.tvtropes.org/pmwiki/pub/images/landroi.png
Class: Bowmaster
The lord of the Falkes demesne, a loyal supporter of the king since the Saltiron War.
  • Background Music Override: When he is defending his homeland from you and he first acts against one of your units, or vice-versa, the background music for the battle changes into a more frantic, urgent piece.
  • Cool Old Guy: He’s a Saltiron War veteran and war buddy of Lord Symon, putting him roughly into his fifties, and is an amiable and courteous fellow.
  • Contractual Boss Immunity: He's immune to Blind and Provoke if you end up fighting him.
  • Hero Antagonist: Via one half of Chapter VII's Sadistic Choice. You fight him if you decide to bend the knee to Aesfrost, but you're only fighting him on their orders, and Landroi's only defending his territory and has a great deal of respect from his people.
  • Honor Before Reason: Even in the face of the other two high houses bending the knee to the Aesfrosti forces, Falkes refuses to surrender his demesne to them, and is content with fighting to the bitter end out of his duty to his land, and the king who entrusted it to him. He especially falls into this due to his decision to burn his own land's crops, leaving his people to potentially starve, rather than risk them falling into Aesfrosti hands.
  • Last Stand: If he’s the boss of Chapter VII, he fights the Wolffort army to his death in defiance of Aesfrost’s occupation. In Chapter VIII of the other route, he instead pulls one against Aesfrost themselves and dies by Avlora’s hand.
  • Long-Range Fighter: Compared to Avlora, the other boss of Chapter VII. He's skilled with a bow, and his range and ability to incapacitate your units is his greatest asset.
  • Master Archer: When he hears news of the Duchy's invasion of Glenbrook's crown city, in a fit of rage, he threatens to go down there himself and remind Gustadolph of "how true his aim is." Should you surrender Roland to Aesfrost, you get to find out firsthand.
  • My Greatest Failure: After he hears news that Whiteholm has fallen to Aesfrost, he blames himself for failing to stop the invasion, and wishes for the king to live long enough to see him redeem himself.
  • Pre-Asskicking One-Liner: When he takes his turn in battle:
    "For our kingdom!"
  • Route Boss: Of Chapter VII's Utility route.
  • Undying Loyalty: He was already one of Symon’s most loyal comrades during the Saltiron War, and after Regna made him the lord of his own demesne he became one of his most loyal vassals.
  • We Used to Be Friends: He and Erador once knew each other at some point. If House Wolffort capitulates to Aesfrost, Falkes has some choice words for his former acquaintance for siding with Glenbrook's invaders.

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