Survivors introduced at the Atlanta Camp from the television show The Walking Dead:
Due to the Anyone Can Die nature of the show and quickly moving plots, only spoilers from the current/most recent season will be spoiled out to prevent entire pages of whited out text. If you have not seen the first five seasons read at your own risk!
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The Dixon Brothers
Two redneck brothers who joined the group with the original intention of robbing them, but go on to become vital members of the group and in the series.
- Abusive Parents: Their father was a drunk who used to beat them.
- Aww, Look! They Really Do Love Each Other: The two are very open on how they love one another despite being seemingly hostile to each other.
- Badass Biker: While we only see Daryl ride a bike, the bike he rides in the first four seasons originally belonged to Merle.
- Badass Family: It's heavily implied that they were this even before the Zombie Apocalypse.
- Bash Brothers/The Family That Slays Together: They're a very effective Sibling Team.
- The Big Guy/The Brute: They're mainly the group's muscles.
- Canon Foreigner: Fans of the show may be surprised to find that the brothers are nowhere to be seen in the comics.
- Covered in Scars: Because of the aforementioned father, both brothers are badly scarred; Daryl's are seen whilst Merle's are implied.
- Dysfunctional Family: They were raised by their abusive father.
- Grey and Grey Morality: The brothers can be really abrasive and rough, though Daryl is clearly the lesser grey.
- Heel–Face Turn: The brothers joined the Atlanta camp in order to rob them, but ultimately Merle's disappearance led to Daryl becoming a loyal member of the group and eventually to Merle's Redemption Equals Death as well.
- Hero of Another Story: The brothers are the protagonists of Survival Instinct, which details some of their misadventures before they joined the Atlanta camp.
- Hidden Depths: Both of them are a lot smarter than they look.
- Jack Bauer Interrogation Technique: The brothers are really good at grilling people up.
- Jerk with a Heart of Gold: More obvious in Daryl's case, though Merle had his moments.
- Missing Mom: Their mother died in a fire when Daryl was little and Merle was a teenager.
- Rated M for Manly: Their masculinity is often highlighted, though Merle borders on Testosterone Poisoning more.
- Red Oni, Blue Oni: Merle is the Hot-Blooded Blood Knight, while Daryl is the relatively rational loner who loves to keep to himself.
- Sibling Team: They've had each other's backs since they were young.
- Sir Swears-a-Lot: Both brothers are very foul-mouthed.
- Thicker Than Water: They love each other even despite all the shit they, or more accurately, Merle puts them through.
- Tough Love: Their relationship can be very physically and emotionally violent, but they ultimately care about each other.
See Daryl's page here.
Portrayed by: Michael RookerMerle is Daryl's much more racist and jerkass older brother. He put the scavenging group sent to Atlanta at risk, and attacks other members of the group. This forces the others to leave him behind, and he ends up forced to cut his own hand off to escape, disappearing into Atlanta. He was rescued by the Governor and became his right hand man in Woodbury. When Woodbury came into conflict with the group, Merle quickly deserted the Governor to join his brother Daryl, although he was stunned by how much he had changed and was disliked by the rest of the group. He eventually attempts to assassinate the Governor on his own, killing several of Woodbury's top soldiers before being killed by the Governor.Merle and Daryl are also the protagonists of The Walking Dead: Survival Instinct, a First-Person Shooter by Activision that tells some of their story before they arrived at the Atlanta camp.
"Now, how's about a big hug for your ol' pal Merle? Huh?"
- Abusive Parents: He ran away from home to escape his father's physical abuse, stating that he would have killed him had he stayed any longer.
- Affably Evil: Seems to have become this by Season 3, at least to some people. To others, he's Faux Affably Evil.
- Ain't Too Proud to Beg: Played straight in Season 1, subverted in Season 3.
- Alas, Poor Villain: Of a sort, considering he'd had a definitive Heel–Face Turn over the course of the episode, but the finale of "This Sorrowful Life", with Daryl's Broken Tears, can make many people feel sorry for Merle, who previously was reviled by many for his racism and sexism.
- Aloof Big Brother: While it's indicated he is Big Brother Bully to Daryl, he does have Big Brother Instinct moments, such as when Governor ordered him to kill Daryl or be killed, he fought Daryl and even though he beat his brother for real, he quickly got away with his brother when they got the chance (and they even went Back-to-Back Badasses before that!). In "The Suicide King", he is seen to be horrified when he notices scars on Daryl's back from beatings that he received as a child from their father. Their brotherhood relationship is pretty much a Tough Love at its worst, where Merle has no qualms in beating Daryl when he had to, but he still cares about Daryl nonetheless.
- An Arm and a Leg:
- He loses his right hand after having to use a hacksaw to cut it off so he can get out of handcuffs that were keeping him from escaping the horde of walkers looking to invite him for dinner, in the first season.
- He had two of his fingers bit off by The Governor in Episode 15 of Season 3.
- And Then John Was a Zombie: After being shot by the Governor in "This Sorrowful Life". Daryl reluctantly puts him down by the end of the episode.
- Artificial Limbs: Merle ended up with a "replacement" after creating it. He replaced his missing hand with a contraption of things he found together inside a medical warehouse.
- Asshole Victim: When he's left handcuffed to a rooftop in Season 1. Averted when he actually dies in Season 3, as by that point he had redeemed himself and was in the process of helping out the group.
- Asskicking Equals Authority: He apparently believes in this, attempting to take over the scavenging group in Atlanta after beating up T-Dog. Luckily, Rick had something to say about that.
- The Atoner: When he lets Michonne go free and decides to take down as much of Woodbury that he can.
- Bad Guys Do the Dirty Work: By "This Sorrowful Life", he takes this approach as a Token Evil Teammate, and even very nearly says the trope name verbatim.Merle: Maybe these people need someone like me around. To do their dirty work. The bad guy.
- Badass: He may be a total dick, but you have to respect his quiet amputation of his own hand and his escape through a walker-infested city. Becomes a Handicapped Badass post-amputation.
- Back-to-Back Badasses: with Daryl in "The Suicide King".
- Badass Bookworm: The only thing he misses about Woodbury is the library, since he's gotten to become rather literate in at least The Bible by Season 3.
- Badass Grandpa: His age isn't clearly stated, but he's obviously around in his late forties (Michael Rooker started to play him at 55).
- Bald of Evil: Though less evil (and bald, coincidentally) by Season 3.
- Bash Brothers / Sibling Team: with Daryl. Although not much seen, but they've already played these tropes when the apocalypse started.
- Be Careful What You Wish For: He tells the Governor that he's eager to find his baby brother Daryl when he finds out the group is nearby. In the mid-season finale, the Governor uses the connection between Merle and Daryl to publicly accuse Merle of treason, and he and Daryl finally meet again at last — in Woodbury's gladiator ring.
- Blade Below the Shoulder: His "replacement" version ended up becoming something akin to Ash Williams when Merle created a blade attachment. His knife once attached works like a bayonet, making it very effective in Walker killings and hostage taking as Glenn and Maggie figured out.
- Big Brother Instinct: Once Merle finds out Daryl is alive, he'll do anything he has to to find him again. And when Daryl threatens to leave him behind, he follows him back to the Prison. And when he's at the prison, he says he's only there for his brother.
- Blood Knight: While not as crazy as Shane, Merle does love combat especially the staged walker fights in Woodbury.
- Boisterous Bruiser: He really loves to fight.
- Bring It: He always tries to provoke people into fights with him using taunts. He even practices his taunts while he is alone!
- The Bus Came Back: After being unseen since the third episode of Season 1 (save for appearing to his brother via hallucination in Season 2's "Chupacabra"), he finally turns up again in Season 3.
- Catch Phrase: Probably the closest to one the series will get: "I ain't begging/I ain't gonna beg you."
- A Death in the Limelight: "This Sorrowful Life", which packs in a lot of Character Development and ends with his death, twice.
- Defector from Decadence: After the Governor pits him and his brother Daryl against one another in a death match, he breaks away from Woodbury.
- Defiant to the End: "I ain't beggin' you... I ain't beggin'...."
- Determinator: He sliced through his own hand, slowed the blood loss, climbed down the staircase of a skyscraper, killed several walkers, cauterized the stump and then escaped with the heroes' truck. He did all of this bleeding heavily and quietly to avoid attracting more walkers. If Merle has one defining characteristic, it's his absolute refusal to die.
- Didn't See That Coming: He's surprised, to say the least, when being accused as a traitor by the Governor in the aftermath of the Woodbury attack.
- Dirty Business"Maybe these people need somebody like me around, someone to do their dirty work; a bad guy."
- The Dragon/The Brute: To the Governor in Season 3. Until he defects. Martinez picks up the slack instead.
- Dying Moment of Awesome: His assault on the Woodbury Militia in "This Sorrowful Life", which takes out some of the Governor's best soldiers.
- Establishing Character Moment: Recklessly shooting walkers which draws attention to the survivors, beating up T-Dog and calling him a nigger, and attempting to take control of the scavenger group through violence. Plus, he was hyped up on drugs at the time.
- Even Evil Has Standards: Looks thoroughly shocked and disturbed when The Governor is seen fondling a naked Maggie.
- Even Evil Has Loved Ones: Don't mess with his brother. Ever.
- Fingore: Had his ring and middle fingers bitten off by the Governor before being killed by him.
- Flat Character: In Season 1, is the most stereotypical, over the top, one dimensional bigot in the show, being on the scene for all of fifteen seconds before throwing out racial slurs and trying to kill T-Dog at the drop of a hat while making sexist and homophobic comments to anyone in the vicinity. It makes you wonder why they even let this guy come with them for this long. When he returned in the third season, he was still the racist he is, but brought down to a more believable level. Not once does he call Michonne the N word, even when he has much more reason to hate her than he would with T-Dog.
- It helps that practically the first thing he asks Andrea about in Season 3 is Daryl, and reuniting with his brother is the character's motivation for the rest of the season.
- Glass Cannon: Merle mostly focused on attacking, and is one of the best on the offensive in the series. However, his lack of defensive skills led him to trouble several times such as when Rick neutralized him resulting to him being handcuffed then losing his hand, and not noticing a walker beside him during his solo attack on Woodbury that leads to his death. It should be noted, however, that during the first fight, he was hopped up on pills, and for the second he had drunk half a bottle of liquor, so he had one hand tied behind his back for both of those encounters.
- Handicapped Badass: Even losing his hand doesn't stop him from kicking ass.
- Hate Sink: In Season 1, he was the most intensely unlikable character on the show aside from Ed. Averted when he comes back for Season 3, where he becomes much more sympathetic.
- Heel–Face Revolving Door: Mostly a heel but is still capable of doing good if it is in his best interest.
- Heel Realization: Michonne exposes Merle's guilt about all the people he's killed and all the horrible things he's done for the sake of Woodbury. This results in him sparing Michonne's life and becoming a Death Seeker.
- Heroic Sacrifice: He decided to take down as much of Woodbury that he could to protect Daryl and the prison.
- Hidden Depths: Merle is very knowledgeable about the Bible, and he admits to Hershel that Woodbury's library is the only thing he misses about the town. He's kept count on how many people he's killed and doesn't seem proud of it.
- Hot-Blooded: Whether it's a racist rant or beating the crap out of someone, he does everything with gusto and a big grin on his face.
- Hoist by His Own Petard: A victim of this, often with disastrous results.
- In Season 1, shooting walkers at random led Rick to handcuff him to stop attracting attention, and his screaming at T-Dog to release him probably contributed a bit to T-Dog's falling and dropping the key.
- In Season 3, he lies to the Governor about successfully killing Michonne, thinking she had no reason to come back to Woodbury anyway. Not knowing that Michonne is still nearby, he kidnaps and takes Glenn and Maggie back to Woodbury. Michonne seeks out Rick's group to inform them of Woodbury's location and they provide her with enough distraction for her to sneak into the Governor's office and kill the walker-daughter of the Governor. This leads the Governor to publicly brand him a traitor in front of all of Woodbury.
- I Did What I Had to Do: Fairly often to survive or for whoever he is affiliated with. Deconstructed in "This Sorrowful Life". Its discussed that he's always making bad choices and what results those actions will have, and most importantly the weight of it all for his conscious.
- Jack Bauer Interrogation Technique: He employs this on Glenn in "When the Dead Come Knocking".
- Jerkass: Merle is racist, misogynistic, violent, and short-tempered.
- Jerk With A Heart Of Jerk: He seems to have become somewhat less of a Jerkass in Season 3... but is utterly sadistic toward anyone who isn't from Woodbury or named Daryl Dixon. Which isn't to say he isn't a jerk to Daryl, too. When he leaves Woodbury with Daryl, Rick, Glenn, Maggie, and Michonne, he wastes absolutely no time in taunting and insulting all of them until Rick gets fed up and just knocks him out.
- Jerk with a Heart of Gold: His final characterization.
- Kick the Dog: He kills Gargulio for questioning his orders (even after he saved Merle's life) and takes Maggie and Glenn hostage in "Hounded".
- Knight Templar Big Brother: He takes Glenn and Maggie hostage in order to get back together with his brother Daryl.
- Large Ham: He loves hamming it up. Likely why he was such a huge hit with the fans despite being a racist asshole.
- Lean and Mean: In Season 3. Michael Rooker states that he lost 20 pounds to play Merle again to invoke this.
- Life-or-Limb Decision: When he was left on a rooftop in Season 1. He chose life.
- Love Redeems: It's his love for his brother that ultimately leads to his Redemption Equals Death that helps give the group more of a fighting chance against Woodbury.
- Necessarily Evil: He chooses to be the Token Evil Teammate because he believes that only Bad Guys Do the Dirty Work and there are times that it is the best, or worse, only option.
- The Nicknamer: He has a number of nicknames that he uses to refer to other characters:
- Daryl: Little Baby Brother, Darlina
- Rick: The Sheriff, Officer Friendly
- Andrea: Blondie, Sugar Tits, Rug-Muncher, Whore
- Maggie: Bo-Peep
- Michonne: Mute, Nubian Queen
- T-Dog: Spear-Chucker, Mr. Yo
- Morales: Taco Vendor
- Caesar: Brownie
- Gargulio: Neil, although this is due to him not being able to pronounce Garguilo's name.
- Milton: Miltie
- Nice Job Breaking It, Hero: Zig-Zagged. His ambush on the Woodbury Militia is used as justification by the Governor to wage war on the prison. However, with most of the strongest Woodbury soldiers dead, the operation failed. This ultimately leads to a total collapse of the Governor's forces when the majority of his soldiers abandon the cause. So ultimately, Merle's actions exacerbated the situation, but also turned things in Rick's favor.
- Not So Different: Michonne's long discussion with him in "This Sorrowful Life" leads him to realize that the Governor has been making Merle more like himself, turning him into a killer of men (which, for all he was a Jerkass, he was never a killer, not even in the army; he's killed sixteen men since joining the Governor). So to prove that he actually is different from the Governor, he lets Michonne go and sets off on his Heroic Sacrifice, taking out eight of Woodbury's finest and nearly the Governor before being taken down himself.
- Odd Friendship: With Hershel in Season 3. They share two mutual things: they are amputees and they like quoting The Bible.
- One-Man Army: He manages to kill eight of Woodbury's troops all by himself before his Heroic Sacrifice.
- Parental Substitute: Never stated outright, but it's implied that Merle had more of a hand raising Daryl than their Abusive Parents did.
- Pet the Dog: When Andrea tells Merle that Amy is dead, he looks genuinely sad and comments that she was a good girl.
- Politically Incorrect Villain: Merle is quite a bit more of a racist and sexist than Daryl. In Season 3, however, he appears to have toned it down a great deal. It's possible having your hand cut off while in the midst of a coked-up racist beat-down changes your perspective.
- Promotion to Opening Titles: Beginning in Season 3.
- Psycho Party Member: When he was with the scouting group in Atlanta, shooting walkers without need and attacking other group members. And in Woodbury, he kills Gargulio in order to make sure his lies about killing Michonne stay intact.
- Redemption Equals Death: Dies while trying to protect his brother and the prison group, and very narrowly missed killing the Governor in the process.
- Rewarded as a Traitor Deserves: Following the accusation of treason by the Governor.
- Second Episode Introduction: Like with most of the Atlanta survivors, he's introduced in the second episode of the show.
- Shoot the Dog: When he kills Gargulio.
- Sixth Ranger: His situation kinda enforced him to be this for Rick's group in the last half of Season 3.
- Stupid Evil: It's repeatedly pointed out in the back half of the third season that Merle is quite reckless. At one point, Rick asks him straight out "Do you even know why you do what you do?" Merle eventually confesses that no, he doesn't know. This, and his long conversation with Michonne, leads to his eventual Heel Realization.
- Sword and Gun: His artificial hand has a Blade Below the Shoulder attachment for melee combat, while uses guns in his remaining hand.
- Tattooed Crook: Daryl mentions he spent some time in prison before the Zombie Apocalypse.
- Token Evil Teammate: When he's with his brother's group. He even brings it up in "This Sorrowful Life".
- Took a Level in Kindness: Not too much kindness, of course, but he's grown more even-tempered. He seems to be working on this after reuniting with his brother and the Atlanta group.
A family who met Shane and Lori outside of Atlanta.
- Adaptational Angst Upgrade: Their angst are highly utilized in the show.
- Adaptation Expansion: Their background is explored unlike in the comics.
- Dysfunctional Family: Ed alone causes this.
- Named by the Adaptation: Ed is a No Name Given character in the comics, while both Carol and Sophia have Only One Name.
- The One Guy: Ed was the only male of the family.
See Carol's page here.
Portrayed by: Adam MinarovichEd is the abusive husband of Carol and the father of Sophia. He died during the walker attack on the camp outside of Atlanta.
- Adaptational Villainy: While it was stated in the comics that the Zombie Apocalypse strained his relationship with his wife and daughter, they were still able to remember him fondly and sympathetically. That can't be the case here.
- The Alcoholic: Par for the course in his Domestic Abuser background.
- Asshole Victim: Nobody gave a crap that walkers ate him, including his family.
- Break the Haughty: His last day of life is spent getting his ass completely beaten to a pulp by Shane for beating his wife, and then his own family refuses to eat dinner with him, leading to him Dying Alone.
- Crazy Survivalist: Showed a few signs of this in a flashback.
- Death by Pragmatism: A rare example of the pragmatic qualities being revealed after death, when he is shown hoarding military rations during the early stages of the Zombie Apocalypse and refuses to socialize with other people. His refusal to socialize with others ultimately results in him getting eaten by a walker with no one around to help him.
- Domestic Abuser: Ed hits his wife Carol in the third episode. Comments between the characters indicate that he has a history of doing this. That and "looking" at his daughter.
- Dying Alone: His own fault, since he refused to join the others for dinner after getting the crap kicked out of him by Shane for abusing his wife.
- Eaten Alive: Gets eaten when walkers wander into the camp and several enter his tent.
- The Friend Nobody Likes: Being a Jerkass Domestic Abuser and a Pervert Dad, it's not hard to see why the Atlanta group never liked him and didn't care that he died. Following his death, if anyone ever brings up his name, it certainly won't be to speak fondly of his memory.
- Jerkass: He's shown to be an abusive asshole to a lot of people, particularly his wife.
- Karmic Death: Ed gets eaten by a Walker just one episode after he slaps his wife. Notably, he gets killed because he's alone in his tent — he refuses to eat with the others since Shane beat him for hitting his wife, and his wife and daughter don't want to spend time around him.
- The Load: He doesn't help at camp, apparently. It's implied Shane had to repeatedly order him to even do one little thing.
- Mauve Shirt: Along with Amy and Jim.
- Named by the Adaptation: The name of Carol's husband wasn't mentioned in the comics.
- Oh Crap!: Has one moment of clarity when he realizes he's about to die when a walker arrives at his tent.
- Pervert Dad: According to Carol, he "looked at Sophia in ways a father should never look at his daughter".
- Posthumous Character: We learn a bit more about him after his death — namely his Crazy Survivalist tendencies and hints that at one brief point in their marriage, there was a time that he and Carol may have been happy together (evidenced by his gifting her a watch and telling Carol cheesy jokes that she still finds funny).
- Spared by the Adaptation: Ed's comic counterpart is already dead before the events in the comics take place, although he doesn't last very long.
- Survivalist Stash: Had a bunch of military rations he kept from the others and scolded his wife for offering to share them.
- Token Evil Teammate: Aside from Merle (who in the end turned out to be a Jerk with a Heart of Gold), he is the only member of the camp that doesn't have some positive traits and is a complete asshole.
- We Hardly Knew Ye: Notable for being the very first human casualty of the series, not that anyone cared about his passing.
Portrayed by: Madison LintzSophia is the daughter of Carol and Ed, and is a friend of Carl. She went missing in a forest after running away from walkers, and was eventually found in the barn of Hershel's farm, having become a walker. She was put down by Rick.
- Abusive Parents: Her father Ed.
- Age Lift: Similar to Carl's.
- And Then John Was a Zombie: The Reveal of the ending part of Season 2 shows that she ultimately became a walker.
- Bus Crash: Disappearing after the first episode of Season 2, she came back (un)dead.
- Creepy Child: After becoming a walker.
- Dead All Along: Much of the second season the group searched for her without effect. Near the end of the season, it's discovered that she's one of the walkers captured by Otis and kept in Hershel's barn.
- Death by Adaptation: Sophia is currently still alive and well in the comics.
- Distaff Counterpart: To Carl.
- Dying Alone: After getting lost in the woods and bitten by a walker.
- Graceful Ladies Like Purple/True Blue Femininity: Her shirt has an overlapping blue and violet scheme.
- Kill the Cutie: Twice, if you count her getting bitten, and then her walker self getting shot by Rick.
- The Load: While she was never much of a hindrance in the first season, the entire set up for the second season's arc was because she went missing.
- Morality Pet: To Daryl in the second season.
- Named by the Adaptation: Like her mom, her comic counterpart has Only One Name.
- Real Life Writes the Plot: One of the reasons she got killed off was because Madison Lintz was growing too fast for the timeframe the show is supposed to take place in. Just look at the zombified Sophia and compare her to her earlier appearances.
- Sacrificial Lamb: Her death proves that not even children or characters who are still alive in the comics are safe from death on this show.
- Shoot the Shaggy Dog: Gets lost in the woods, and a long search for her ends at the farms barn where Otis had put her walker form but died before telling anyone.
- Tagalong Kid: From Season 1 to the first episode of Season 2.
- Tragic Monster: After becoming a walker.
- Trauma Conga Line: Has an abusive father, watches said father get the crap kicked out of him then eaten, barely survives multiple attacks by walkers while watching people die around her, and then get lost in the woods and becomes a walker. Poor kid.
- Undead Child: Her tragic fate.
- Youthful Freckles: Madison Lintz's own freckles.
Andrea and Amy
Sisters from Atlanta who were just coming off from a vacation/trip when the Zombie Apocalypse began.
- Alliterative Family/Alphabetical Theme Naming/Family Theme Naming: Andrea and Amy.
- The Generation Gap: The sisters' 12 years age difference was also separated by the different generations they belonged in (Andrea was from Generation X, while Amy was a Millennial), though they still had a healthy relationship.
- Hereditary Hairstyle: The sisters were both blonde.
- Kill 'em All: They're both dead by the end of Season 3.
- Only One Name: Their last names are never stated.
- Outdoorsy Gals: Again, they were just coming off from a vacation/trip when the Zombie Apocalypse began.
- Redemption Quest: The aforementioned vacation/trip they were having was actually a chance for the sisters to reconnect as Andrea, being 12 years older, was not present in much of Amy's childhood due to being in college.
- Red Oni, Blue Oni: Andrea was assertive while Amy was usually reserved and passive.
- Tomboy with a Girly Streak: They were established as Outdoorsy Gals, but Andrea was seen looking for a feminine-looking necklace to give to Amy in her introduction episode. Likewise, Andrea herself appeared to be in-touch with her own femininity.
- True Companions: With most of the Atlanta Camp Survivors. Dale, in particular, was the one who rescued them when the Zombie Apocalypse began and became a father figure of sorts to them.
Portrayed by: Laurie HoldenAndrea was a civil rights lawyer before the outbreak, but was on a road trip with her sister Amy when the apocalypse began. She and her sister were doing fine at the camp until her sister got bitten. Andrea had to put her own sister down rather than let her continue as a walker. This experience led her to having a death wish. Dale guilt tripped her into not going through with it; she holds something of a grudge against him for that, but is beginning to shake the death wish off. She does, and by the end of the second season has become one of the group's protectors before she gets separated from the rest in the finale and forced to fend for herself.Andrea is found and rescued in the forest by Michonne, and the two of them spend several months surviving on their own before encountering Woodbury. Andrea stays there and enters into a relationship with the Governor, but is caught in the middle of the conflict between Woodbury and her old group at the prison. She eventually tries to return to the prison but is caught by the Governor and locked her in a room with a dying Milton, who turns into a walker and bites Andrea before she can free herself. She is later discovered by Rick, Daryl, and Michonne, who stays with Andrea as she commits suicide to avoid becoming a walker.
"What part of "everything is gone" do you not understand?"
- Action Girl: Andrea is the female survivor who carries a gun the most. Once she gets some training she's mowing down walkers with the best of them. Best shown in "By The Dying Fire", as she is on the run through the forest for hours while being hounded by walkers and carrying an entire bag of weapons. She takes down a ton of them, but running out of ammo and exhaustion allowed one to finally jump her. Thankfully, Michonne chose that moment to make her debut.
- Adaptational Angst Upgrade: Her depression was highly increased over the comic version.
- Adaptational Wimp: Downplayed. While she's a credible Action Girl here, she's nowhere near the competence of her comic counterpart.
- Age Lift: In order to further increase the differences between her and Amy. Whereas Comics!Andrea was fresh out of college, TV!Andrea is in her mid-thirties
- All Girls Want Bad Boys: Has a fling with Shane and falls for the Governor.
- Blood Knight: After getting gun training, she seemed to enjoy cutting down walkers a little too much.
- Bound and Gagged: Towards the end of the third season she's captured by the Governor and is secured to an old dentist's chair.
- Broken Bird: While Amy's death initially sends her into a depressed suicidal state, she eventually bounces back and resolves to survive by becoming as Badass as possible.
- Captain Obvious: A lot of the things she says, especially in her introduction, are self-explanatory.
- Chickification: She seems to undergo a bit of this during her time at Woodbury, though she tries to keep from being forced away from battle.
- Chilly Reception: Due to being separated from Rick's group for several months, she's unaware of their Character Development or the fact they Took a Level in Badass since she last saw them, especially with Glenn, Carol, Carl, and Maggie. She's completely shocked to find them hardened up from a harsh winter and an attack from the Governor, as well as their hostile reception of her, particularly for trying to claim the Governor's a good man.
- Composite Character: Her character arc in Season 3 is more in-line with Alice from the comicbook.
- Conflicting Loyalty: In Season 3, big time, between the Governor and Rick's group at the prison.
- Cradling Their Kill: Her sister Amy, after she turned into a walker.
- Death Seeker: She becomes one at the end of the first season, following Amy's death. She really, really doesn't appreciate having her gun taken away, either.
- Death by Adaptation: She is currently alive and well in the comics.
- Decomposite Character: Since she dies early, all her roles in the comics were distributed to several characters; Her role as the most Badass female from the original Atlanta group, as well as being the one in charge of Lizzie and Mika (just like her comic counterpart adopts Ben and Billy) were given to Carol. Her (and Dale's) tragic love story in the show's Fear the Hunters arc, role as the group's resident sniper and interactions with Spencer Monroe were all given to Sasha (and Bob). Her role as Rick's female Lancer, Confidant and Second Love was given to Michonne.
- Despair Event Horizon: First her sister Amy gets killed by a walker, then Andrea has to put her down.
- Died in Your Arms Tonight: See Cradling Their Kill above. In Season 3, she dies in Michonne's, shooting herself in the head after being bitten.
- Distressed Damsel: Near the end of Season 3, she gets kidnapped and brutally tortured by the Governor.
- Everyone Loves Blondes: The woman with the most active sex life in the show.
- Face Death with Dignity: Solemnly asked for Rick's Colt Python in order to shoot herself so she won't reanimate.
- The Gunslinger: Andrea has a natural aptitude for firearms despite having little experience prior to the apocalypse, her proficiency far outstripping that of the other civilians in the group when Shane gives them gun training in Season 2.
- Hello, Attorney!: Prior to the Zombie Apocalypse, she was a lawyer. The judgment one would expect of a lawyer, however, doesn't seem to be in evidence given her on-screen record.
- Heterosexual Life-Partners: With Michonne at the beginning of the third season. Michonne tenderly cares for Andrea when she's ill at the start of the season, and Andrea begs her to just go on without her.
- Horrible Judge of Character:
- She was one of Shane's greatest supporters, so she has a track record of taking a liking to the series' villains.
- She still listens to the Governor after seeing his collection of severed heads and the staged fights.
- Trusts Milton, who she knows is completely loyal to the Governor, to aid her escape from Woodbury. He predictably tells the Governor of all Andrea's plans. However, Andrea is later proven right about him when he realizes how far off the deep end the Governor is and starts helping her.
- Hypocrite: While it's strongly implied that Dale only threatened to stay in the CDC with her as a means of making Andrea leave, her position about him forcing her to go is a bit undercut by the fact that for all her talk of the importance of "choices" (which comes up again when it becomes a problem with Beth), staying with her was Dale's choice, and she left because she didn't want him making it.
- Idiot Ball:
- Trying to prove she's a badass made her do some idiotic things in Season 2, including shooting a gun despite knowing the shot could attract other walkers and nearly shooting Daryl's head off as a result.
- Choosing to side with the Governor over Michonne, who kept her alive for seven months! Even after learning about the Governor's severed head collection, and after he threatens her.
- The group flat out tells her that the Governor fired first during his assault on the prison, tried to kill them all, and managed to kill Axel. She responds by more or less ignoring it and claiming the Governor wants peace. Naturally, the group doesn't buy it.
- Her firm grip on the Idiot Ball leads to her death at the end of Season 3. She stops working to get off her handcuffs several times to talk with a dying Milton. It gets even worse when you consider the fact that even he tells her that she needs to hurry. She easily talks to him for a few minutes in a situation where a mere ten seconds may have been enough to keep her from getting bitten.
- I Just Want to Be Badass: She wanted gun training in order to defend the camp, but her desire to prove herself led to her accidentally shooting and wounding Daryl.
- Ironic Echo: "I know how the safety works."note
- Jack-of-All-Stats: She's a well-balanced Action Girl, effective in handguns and melee weapons.
- Living Emotional Crutch: For Dale, who has come to see her as a daughter. When she attempts suicide at the CDC base, Dale tries to join her, claiming he has nothing else to live for.
- The Load: Her Season 2 character arc involves wanting to grow out of this.
- Martial Pacifist: Tries so hard to be this in Season 3.
- Ms. Fanservice: After Maggie, she's the second closest thing to one on the show. She dons thong underwear in "When the Dead Come Knocking" and gets completely nude in "I Ain't a Judas".
- My God, What Have I Done?: Once she realizes what the Governor is really like, including what he did to Maggie and Glenn.
- Only One Name: Her last name, like Amy's, has never been revealed.
- Only Sane Woman: In Woodbury as of the second half of Season 3.
- Plucky Girl: As of "Beside the Dying Fire". On her own against a horde of walkers, she runs and fights her way through the forest for the better part of eighteen hours. She only gets overwhelmed when she loses her knife, and luckily Michonne shows up to save her.
- Promoted to Love Interest: The show made her a one night stand partner to Shane and put into a full-blown relationship with the Governor. Ironically, she didn't ended-up with any of her two canonical love interest due to Death by Adaptation; Dale, who died early, and Rick, whom are supposed to be each other's Second Love, thus leaving this very trope open to be filled by a different character (Michonne in Season 6.)
- Redemption Quest: Andrea decides to go after the Governor herself to make up for not realizing he was a sociopath before.
- Replacement Goldfish: She bears a remarkable resemblance to the Governor's late wife, seen only in a photograph.
- Screw This, I'm Outta Here!: In "Prey", she finally realized her mistake of siding with The Governor and flees Woodbury to warn Rick and the others only to be recaptured.
- Second Episode Introduction: Although she was still credited in the first.
- Survivor Guilt: In Season 1, from having to put down her sister. It doesn't help that before the apocalypse she had a tendency to blow off most of her chances of bonding with said sister, and was only just starting to get to know her properly.
- Too Dumb to Live: In the Season 3 finale. The Governor ties her in a chair and locks her in room with a dying Milton. There are pliers nearby she can use to free herself if she can grab them with her feet. Milton repeatedly tells her to hurry, but she wastes precious seconds talking to and comforting him even when he stops moving. Predictably, Milton reanimates and bites her, dooming her, half a second after she had freed herself. Had she not wasted time trying to talk to Milton, she would have been able to free herself in time.
- Took a Level in Badass: After Shane trained her on how to shoot, to the point that she can run all night carrying a bag of guns (but no ammo) killing walkers with a knife.
- Took a Level in Jerkass: Sorry your sister died, Andrea, but you don't need to tell Lori you hate her because her family is still alive.
- Will Not Be A Victim: Once she gets over her suicidal tendencies in Season 2, she resolves to survive by becoming as Badass as possible. Even once she eventually gets bitten, she insists on ending her own life while she still can rather than succumbing to the infection or allowing one of the others to put her down.
- Zombie Infectee: She is bitten in the Season 3 finale and kills herself with a headshot to avoid becoming a walker.
Portrayed by: Emma BellAmy is Andrea's younger sister and was killed in a walker attack early in the series.
- And Then John Was a Zombie: For a few seconds, before being put down by Andrea herself.
- Cute Little Fangs: Accidentally revealed if you're paying attention while she's on the boat in "Vatos".
- The Cutie: Mentioned by Andrea
- Hair of Gold, Heart of Gold: She's one of the "nice" characters.
- Hallucinations: In "Hounded", she is one of the people who calls Rick during his hallucinations.
- The Heart: Of the group.
- Ironic Birthday: She passes away a day before her birthday and reanimates on it.
- Kill the Cutie: After turning into a walker, her sister had to kill her off herself.
- Living Emotional Crutch: She and Andrea were each other's entire world. After she dies, Andrea slips into a suicidal depression.
- Mauve Shirt: Gets established as a Nice Girl before becoming zombie chow.
- Never Trust a Trailer: Promotional artwork for the first season depicts her with the other survivors wielding a bat, seemingly painting her as a combat-ready survivor. The actual series makes it clear she's not a fighter and she's among the first casualties of the show.
- Nice Girl: She is one of the more cheerful and upbeat survivors.
- Tragic Monster: When she starts coming back as a walker, but Andrea kills her quickly.
- Too Good for This Sinful Earth: One of the youngest, sweetest, and most cheerful survivors, and one of the first to die. Two seasons later, Merle is genuinely saddened to hear of her death, telling Andrea she was a good kid.
- White Shirt of Death: She was wearing a white shirt when she died.
- Zombie Infectee: For a very brief time before bleeding out from the bites.
Other Atlanta Camp Survivors
Portrayed by: Steven YeunGlenn is more than he seems. He's quick, clever, and brave, and these traits helped him save Rick when they met in zombie-overrun Atlanta. He is kind of laid back personality-wise, though, and has a tendency to let youthful exuberance override common sense. This causes the group to underestimate him and sometimes take advantage of him, while also causing him to sometimes not think out all his plans clearly. While staying on Hershel's farm, he began a relationship with Maggie, who he became engaged to in Season 3.After arriving at Alexandria, Glenn is assigned as a supply runner and works hard with Maggie to make sure the group integrates into the community. He comes into conflict with fellow runner Nicholas, who nearly kills him, but Glenn defeats him and spares his life, still being unwilling to take a human life when he does not need to.During some of the toughest times for the group, Glenn has more than risen to the occasion. He eventually matured to become a highly competent warrior and a leader in his own right, and Rick even entrusts him with a lofty place in his command staff. Despite becoming a hardened, seasoned leader, Glenn nevertheless is one of the most consistently optimistic and hopeful survivors, even as life gets worse and worse for them.
"We can make it together. But we can only make it together."
- Action Survivor: Though he's become more capable in Season 3. By Season 5 he's become a full-fledged Badass on par with Rick and Daryl.
- Adaptational Badass: He is more combat proficient from the get-go than his comic counterpart.
- Adorkable: He's really shy and awkward in social situations, but he's also the nicest group member, which endears him to everyone else.
- Almighty Janitor: He knows his way around Atlanta better than anyone else in the group because of his former job delivering pizza.
- Arch-Enemy: Nicholas becomes his in Season 5. However, after Glenn spares his life when he could have easily killed him their animosity fades, and Nicholas begins trying to redeem himself.
- Asian and Nerdy: References playing Portal and other video games.
- Badass: By Season 4 he has become one of the biggest on the show, effortlessly taking out large numbers of walkers. He has managed to survive many near death experiences because of this.
- Bad Liar: His utter inability to lie ultimately results in revealing Hershel's barn is full of walkers in the second season. Seemingly gets better at lying by Season 3, as he was able to tell Merle that most of the initial camp group would come to rescue him and Maggie without a problem. Too bad Merle already knew the truth of what happened to the group beforehand.
- Bad with the Bone: When being held by Governor and Merle, he and Maggie used a walker's bone as weapon to attack Merle and one other Mook. Said other Mook is killed by stabbing the bone into his neck, anyway.
- Battle Couple: Him and Maggie as of Season 3.
- Beware the Nice Ones: He starts to snap a bit in Season 3. Near the end of Season 5, he no longer holds back at beating the fuck out of people if they pissed him off.
- Character Development: Starts off as a clever smart-aleck with little confidence to lead. Eventually becomes a focused leader in his own right, a courageous warrior, and a loving husband.
- Chronic Hero Syndrome: He's introduced rescuing Rick, who he doesn't even know, and agrees to go back into Atlanta to rescue Merle even though he hates him.
- Combat, Diplomacy, Stealth: Handles Stealth, with Daryl specializing in Combat, and Rick handling Diplomacy.
- Come with Me If You Want to Live: His introduction to Rick, saving him from the Walker herd.
- Deadpan Snarker: His first line was snark, though as the seasons go on, this begins to be tempered out as he becomes a more mature man as opposed to the smart-aleck kid in seasons one and two.
- The Determinator: Becomes this in his search to reunite with Maggie.
- Devoured by the Horde: His apparent fate at the end of "Thank You", when he is knocked off of a dumpster into a herd of walkers, but four episodes later it turns out he survived by crawling under a dumpster while the horde ate Nicholas.
- Due to the Dead: He is a great believer in this.
- Forced to Watch: Watches Noah's Cruel and Unusual Death by Devoured by the Horde while trapped on the other side of a revolving door.
- Good People Have Good Sex: Initially subverted, though he and Maggie have gotten better at it by Season 3.
- The Heart: Easily the most "pure" and nicest member of the group, he's one of the few people that has gotten along with all the other member of the group without many issues.
- Heroic B.S.O.D.: Suffers a brief one after witnessing Noah being Devoured by the Horde while trapped inside a revolving door.
- Hidden Depths: Who would expect a pizza delivery guy to be so good at strategy? Maggie even lampshades that Glenn is more useful than the others give him credit for and shouldn't always be sent out on supply runs or be used as bait for the walkers.
- Hollywood Nerd: References playing Portal.
- Ill Boy: In Season 4, he's hit with an illness making its way around the prison. He gets better.
- I Work Alone: Glenn as much as said this to Maggie, since he implicitly blames his love for her for causing him to freeze up during the shootout with Dave's group. This changes when Glenn and Maggie become the Official Couple of the group and comes back to bite him in the ass when he and Maggie are interrogated at Woodbury, and the Governor manipulates their concern for each other into telling him the group's current location at the prison.
- If You Kill Him, You Will Be Just Like Him: Feels this way when he has Nicholas at his mercy.
- Incorruptible Pure Pureness: Is the only character from Season 1 to not have any human kills until "Not Tomorrow Yet" in Season 6, where he murders a whole team of Saviors.
- Kick the Dog: A frequent victim of this.
- Glenn was able to come up with a decent plan to get to the guns in Season 1, only to be kidnapped.
- Being The Heart, he was the natural choice to go find and comfort Rick in the prison after Lori's death. Rick, not finished grieving, snaps and shoves Glenn up against the wall, giving him the most jarring Death Glare in the series so far.
- He's tortured at Woodbury by Merle, who seems to be taking out his collective rage at Rick's group on Glenn by beating on him. He doesn't divulge the group's location even after the heavy beating, but Maggie, unable to take the sight of Glenn dying, does.
- He's almost killed by Nicholas in "Conquer" despite saving his life.
- Kick the Son of a Bitch: Finally does the kicking against Dirty Coward Nicholas after he gets Noah killed and left him for dead to save his own ass. He does it again in "Conquer," when Nicholas tries to kill him.
- The Lancer: Briefly acted as this for Rick in Season 3 after Daryl left with Merle.
- Machete Mayhem: As of Season 3.
- Made of Iron: He is shot in the shoulder by Nicholas, yet still manages to fight off three walkers and beat his attempted murderer into submission.
- The Mentor: Becomes one to Nicholas as he teaches him to fend for himself.
- Named by the Adaptation: Glen Mazarra said on Twitter that his last name is "Rhee". Glenn's surname wasn't mentioned in the comics.
- Near-Death Experience: Experiences them so often it's practically become a Running Gag. So far, Glenn's near-death experiences include:
- Getting locked in a room with a walker while tied to a chair. He kills the walker by breaking the chair against the wall and using one of the chair's legs.
- Choking on his own blood while infected with the flu. He is saved at the last moment.
- Having to push his way through a horde of walkers while wearing riot armor.
- He was also almost hit by an explosive round shot by the tank while searching for Maggie while the prison was under attack. When he woke up, his body was hanging off the edge of a collapsed walkway bridge with a horde of walkers below him.
- Almost getting his throat cut open twice during the ritual in Terminus.
- Getting shot in the chest by Nicholas, in addition to Nicholas leading three walkers to fall on top of him.
- Crawling under a dumpster surrounded by a thousand (or even more) walkers. Manages to do so while walkers devour Nicholas' dead body and killing the walkers who try to grab him with a knife.
- Using himself as a distraction so Enid can rescue Maggie. He ends up surrounded by the horde of walkers and is almost about to get eaten before Sasha and Abraham appear and kill all the walkers that surround him with automatic rifles.
- Nice Guy: He's the nicest person in the whole group next to Dale and T-Dog. Even after all of his experiences, he still spares Nicholas after he gets his friend killed and attempts to murder Glenn.
- Nice Hat: His baseball cap.
- No Good Deed Goes Unpunished: Sparing Nicholas at the end of season 5 comes back to bite him when the two of them are surrounded by walkers and Nicholas shoots himself in the head, as his corpse knocks Glenn into the herd and nearly gets him ripped apart.
- Not Quite Dead: He is seemingly consumed by a herd of walkers in "Thank You", but a couple episodes later it's revealed that he survived by using Nicholas's body as a shield and crawling under a dumpster.
- Not So Different: According to Word of St. Paul, he saw his past self in Noah. This makes Noah's death all the more worse since he not only loses a friend, but realizes he could've ended up that way if he never Took a Level in Badass.
- Official Couple: With Maggie, including becoming engaged in "This Sorrowful Life".
- Offscreen Moment of Awesome: He somehow managed to survive having three walkers pile onto him in the Season 5 finale.
- One-Man Army: Grows into this over time. In "No Way Out", he tears through the herd to create a distraction in order to save Maggie.
- Ordinary High-School Student: He's certainly not a Naïve Newcomer, but he's only the Guile Hero when he's dealing with walkers. Get him around normal people and he's the Adorkable Hollywood Nerd. His naivete in dealing with Dave and Tony serves to counterpoint Rick's and Dave's escalating tension.
- Out of Focus: In the first half of Season 5, he's mostly just there without a character arc or development. This changes in the second half that deals with his growing rivalry with Nicholas.
- Plucky Comic Relief: As much as someone in a zombie apocalypse can be, anyway. He's become pretty much dead serious by Season 5, however.
- "The Reason You Suck" Speech: Gives a great one to Nicholas in "Try".
- Save the Villain: Despite his repeated attempts to kill him, Glenn spares Nicholas and carries him back to Alexandria.
- The Scrounger: He's often sent out on supply runs for the group.
- Second Episode Introduction: While the viewer’s heard his voice at the end of the pilot, Glenn made his proper introduction in the second episode.
- Secret Keeper: Forced into this role during Season 2, though he admits that he is a terrible one and spills the beans the first time anyone even vaguely questions him.
- The Smart Guy: Glenn can make effective and safe strategies for dealing with walkers, and is the best in the group at maneuvering around Atlanta.
- The Sneaky Guy: Even after being away from the group for so long, Merle states that he remembers Glenn as this.
- The Stoic: Puts up this front when things get serious in Season 3, especially while being tortured by Merle.
- The Strategist: He's excellent at crafting plans when there's a specific goal in mind. He's quick thinking and considers all possibilities when strategizing.
- Token Good Teammate: The only one of the surviving Atlanta crew never to have taken a human life, though he comes dangerously close to killing Nicholas at the end of Season 5. This changes in "No Tomorrow Yet" where he, along with Heath and Tara, take their first human lives.
- Token Minority: Most of the Atlanta crew are Caucasian, whereas he's Korean. As of the Season 3 another Asian character has appeared, though that character was killed off shortly after debuting. Also after T-Dog's death in the same season, he's the only non-white survivor in the group until Michonne joins. Gets better in Season 4, when a lot more non-white characters join the group. He is still the only prominent Asian character in the entire show, though.
- Took a Level in Badass: Several actually, during the eight month time jump between Seasons 2 and 3. He even kills a Walker while tied to a chair and then scavenges its bones to use as weapons in his and Maggie's breakout from Woodbury.Merle: Man, being out there in the damn winter must've grown him some balls!
- Uncertain Doom: He is seemingly devoured by walkers in "Thank You", though the camera angle makes it slightly ambiguous. He's finally revealed to have survived four episodes later.
- The Voice: In the pilot episode, where he's only heard over the tank radio at the very end.
- What You Are in the Dark: Pretty literally so in "Conquer". The scene is very dimly lit, and Glenn is ripping Nicholas a new one for letting Noah die and trying to kill him. As Nicholas pathetically weeps for his life and tries to brace himself for the end, Glenn heavily contemplates killing him right there, but ultimately can't bring himself to do it and helps him back to Alexandria.
Portrayed by: IronE SingletonT-Dog is a member of the original survivor group and former football player. He feels that that he doesn't really have a place in the group, and seeks to find a way to prove himself to the others. By the third season, he has become one of the group's main fighters, working alongside Rick and Daryl. He is killed early in Season 3, when he gets bitten and then Devoured by the Horde holding two walkers back so Carol can escape.
"C'mon, man, don't give me that gangsta shit."
- Action Survivor: All of them are of course, but T-Dog is the only guy in the original group who's not a badass survivalist or ex-cop.
- Adaptation Name Change: The group's original main Token Minority in the comics is Tyreese. It is then revealed that they're a Decomposite Character in the show.
- Badass: With a Badass Beard.
- Bald of Awesome: Mostly in Season 3.
- Batter Up: Wields a baseball bat several times in the first season.
- Belated Backstory: The audience only starts to learn of his time from before the apocalypse after being in the show for nearly two seasons before he's killed in the prison.
- The Big Guy: He really steps into this role during the third season.
- Big Guy Fatality Syndrome: Has a Heroic Sacrifice holding off a hoard of walkers to save Carol in Season 3.
- Black Best Friend: To most of the survivors, but especially to Glenn. His statement while digging a grave for T-Dog is very touching:
- Black Dude Dies First: Lampshades this early in Season 2, after he becomes delirious due to a fever. He comments to Dale that both of them would be the first ones to go if their situation ever got bad enough, and thinks that he'll be "lynched". Averted in that he's outlived several members of the group so far. Until Season 3's "Killer Within" where he was the first of the group to die in the season, although he was quickly followed by Lori in the same episode.
- Car Fu: How he takes out a walker in "Beside the Dying Fire".
- Closer to Earth: Hears out the inmates when the rest of the group wanted them dead or gone. T-Dog consistently proves to be a empathetic and reasonable man.
- The Cynic: There are several instances where T-Dog reveals to have a rather bleak outlook on life, but often catches himself and tries to hide it. Word of God is that he doesn't really trust Rick or Shane either until Season 3.
- Deadpan Snarker: Quite a few times, but most notably after the disastrous attempt to remove the well walker on Hershel's farm results in it splitting in half and dumping its guts into the well.T-Dog: (bashes the walkers brains in) "Good thing we didn't do something stupid like shoot it."
- Death by Adaptation: Technically, since he's a Decomposite Character of Tyreese, who's the first casualty at the finale of the prison arc in the comics. Tyreese's main and actual counterpart in the TV show was Spared by the Adaptation until mid-Season 5.
- Decomposite Character: Since Tyreese debuted much later than in the comics, T-Dog filled his role as The Big Guy in the first two seasons. He even received Tyreese's former football player backstory from the comics.
- Devoured by the Horde: Knowing he's going to die soon, T-Dog sacrifices himself to a pair of walkers to allow Carol to escape.
- Drop the Hammer: He dispatches a few walkers this way.
- Dying Moment of Awesome: After being bitten and bleeding heavily, he still has the strength to hold off two walkers to allow Carol to escape from them.
- Fingerless Gloves: He starts wearing some at the end of the second season.
- Genre Savvy: He is well aware about how dangerous it is to be the only black guy in a group.
- Heroic Sacrifice: He holds some walkers off (knowing he'll die in the process) to allow Carol the chance to escape.
- The Klutz: Deconstructed and Played for Drama. His dropping of the keys to Merle's handcuffs is frequently referenced, and he sliced up his arm when there was a herd of walkers nearby.
- Luckily My Shield Will Protect Me: He gets a riot shield at the beginning of Season 3.
- Must Make Amends: He felt terrible about dropping the key to Merle's handcuffs, even if the guy was racist, figuring that no one deserved his fate. He decided to go with Rick, Daryl, and Glenn to help rescue him, but by the time they got to the roof, Merle had cut his hand off and disappeared.
- Nice Guy: His most defining characteristic is how willing he is to help others and give people second chances, as shown when he volunteered to go back for Merle and advocated giving Axel and Oscar a chance to join the group.
- Only Known by Their Nickname: Heck, he only mentioned his real name while ranting under the effects of drugs and a fever!
- Full-Name Basis: Played with. His nickname is a shortened version of his full name.
- Out of Focus: During Season 2.
- Real Men Love Jesus: A manly man who's loyal to his faith, even during the apocalypse.
- Sacrificial Lion: He's stood by the Atlanta Group all the way until his death in Season 3.
- Screw This, I'm Outta Here!: After the farm falls to the walkers, T-Dog escapes with Lori and Beth. He wants to head to the east coast, and is only convinced not to when Lori and Beth both threaten to leave unless he tries to find the others.
- Second Episode Introduction: Along with the rest of the Atlanta scouting group.
- Token Minority: In Season 2, he was the only black member of the group.
- Two First Names: Theodore and Douglas are commonly used as first names.
Portrayed by: Jon BernthalRick's best friend and fellow police officer. He saw Rick in the hospital, then went back in to serve and protect. Before the hospital was given up for lost, Shane checked one last time on Rick. He heard no heartbeat but tried to leave things in a way that his friend would be safe if he did wake up. Believing Rick dead, he broke the news to Lori, which led to a full romance, which was broken off abruptly when Rick returned.Shane has not coped well since losing both his position as leader and his position in the hearts of Lori and Carl. He has a increasing ruthless streak which we get to see more and more of as the show progresses. He was killed by Rick in the penultimate episode of Season 2 after attempting to murder him to regain leadership of the group and Lori.
"Hell, man, if you think about it in the cold light of day, you are pretty much dead already."
- Action Dad: Was a surrogate sort to Lori and Carl when they all thought Rick was dead. Possibly one to Judith too.
- Adaptational Angst Upgrade: Due to being Spared by the Adaptation, the show was able to emphasize his Deuteragonist Journey To Villain via Love Makes You Crazy and Evil.
- Adaptational Villainy: Justified due to being Spared by the Adaptation. As a result, Shane was fully utilized as a character compared to his comic counterpart.
- Age Lift: Shane is 25 at the start of the comics. He's in his mid-thirties in this one.
- And Then John Was a Zombie: For about ten seconds, after dying from a knife wound in the gut.
- Anti-Hero: As the show progresses he goes from being an Unscrupulous Hero to a Nominal one.
- Apologetic Attacker: He tells Otis he is sorry before shooting him in the leg and leaving him as bait for the walkers.
- Asskicking Equals Authority: When he was the Atlanta group's leader.
- Badass: Best seen when he goes to the school with Otis for medical supplies. For Season 1 and 2, Shane is Rick's only rival at skill with a gun.
- Bald of Evil: After his Important Haircut.
- Bad Guys Do the Dirty Work: Subverted. For all his Cowboy Cop, "do what must be done" and "take over the farm" crap, Rick's the one that has to shoot Sophia after Shane doesn't have the nerve to do it.
- Big Bad: For Season 2, in one of the most rare examples in all media where one doesn't lead a Five-Bad Band but is instead a member of the main characters' group.
- Blood from the Mouth: After Rick fatally stabs him in the chest.
- The Cameo: Makes a brief appearance in Season 3 when the by that point very unstable Rick hallucinates that a Woodbury guard is him.
- Character Tic: He had a tendency to rub his head when stressed.
- Comforting the Widow: When he and Lori believed Rick was dead. It unfortunately led him down the roads to how he ended up. When he tries to kill Rick so he can do this again, he's killed for it.
- Composite Character: Since his comic counterpart dies very early and Tyreese debuted in a later timeline than in the source material, Shane filled, if not took, pivotal elements of the former's Character Development (specifically being The Lancer and the Love Triangle gone bad storyline) and fused it with his own.
- Cowboy Cop: More so than Rick, though the cop part gets increasingly consumed by Crazy Survivalist
- Crazy Jealous Guy: Begins developing into this after Rick finds the survivors and Lori & Carl go back to him.
- Crazy Survivalist: Increasingly as the series goes on.
- Death by Irony: After (and aside from) his Karmic Death, Shane's reanimated self was shot and killed by Carl, the boy he taught to shoot.
- A Death in the Limelight: "Better Angels" depicts Shane's full descent into villainy, and ends with his death at the hands of Rick
- Deuteragonist: Of the first two seasons.
- Do Unto Others Before They Do Unto Us: His overall mindset, especially in Season 2.
- Drill Sergeant Nasty: When training Andrea to shoot. He realizes that he's gone straight into Jerkass when he brings up "the Walker that bit Amy".
- Entitled to Have You: Has this mindset towards Lori, partly due to the way she left him without turning back when Rick turned up alive and all the unresolved drama from her sudden departure. He spends an entire scene rubbing it in Lori's face all about how he saved her during the outbreak, clearly believing that she owes him. He also believes that when he's killed Rick, Lori will come running back into his arms, showing a severe case of self-delusion.
- Even Evil Has Loved Ones: He does genuinely love Lori and Carl dearly. Unfortunately, it's this that sends him spiraling down his path to villainy.
- Evil Counterpart: To Rick. Subverted in that as the series progresses, Rick too is forced to adapt to how the world has changed, and in doing so, becomes more like Shane.
- Evil Former Friend: To Rick, and also notably to Dale. The two had an affable, working relationship until Shane nearly shot Rick in the woods, and they were at each other's throats all the way to Dale's death.
- Evil Makeover: Gave himself an Important Haircut when he started his Protagonist Journey to Villain.
- Fallen Hero: He was a genuine friend of Rick and fine leader of the group. But when Rick returned from his coma, reunites with Lori and took over as the group's leader, Shane gradually changes and things ultimately go From Bad to Worse from there.
- Foil: He is naturally Rick's, being his second-in-command with a radically different approach to problems.
- Forgotten Fallen Friend: Averted. When Carl brings him up in the middle of Season 4, Rick admits he remembers Shane every day.
- Heel–Face Door-Slam: In "Better Angels", when he tries to murder Rick for the last time. Rick manages to talk him down, and for a moment Shane seems like he's listening. He lowers his gun, lets Rick close... and Rick stabs him in the heart. Justified in that it was clear by that point that Shane was beyond the pale of redemption, and letting him live would only lead to him trying to kill Rick again down the line.
- He Who Fights Monsters: Especially poignant if you consider the title of the show.
- Hot-Blooded: He has a lot of trouble reigning in his emotions and is on the verge of yelling a lot of the time.
- Hair-Trigger Temper: In Season 2, after killing Otis.
- I Can Live With ThatRick: You gonna kill me in cold blood? Screw my wife, have my children, my children call you daddy?! Is that what you want? That life won't be worth a damn. I know you; you won't be able to live with this.Shane: What you know what I can live with? You've got no idea what I can live with. With what I live with!!
- Implied Death Threat: To Dale.
- Important Haircut: After killing Otis he shaves his head, after snagging his hair almost got him killed. It also helped conceal the fact he murdered Otis to escape rather than escaping because of a Heroic Sacrifice on Otis' part, as Otis tore out a patch of his hair.
- It Gets Easier: Deconstructed."There is nothing easy about taking a man’s life no matter how little value it may have. But when you get it done, you have to forget it. I guess I haven’t quite got that last part down."
- It's All About Me: The ultimate reason why Shane ends up a villain.
- Jerkass: He grows into one after his Important Haircut. He casually threatens other group members lives when they inconvenience him and handles most situations in the most aggressive way possible without giving much thought to how other people may think or feel about them.
- Jerk with a Heart of Gold: In the first season.
- Jerk With A Heart Of Jerk: By Season 2, his Sanity Slippage has gotten so bad that he becomes a murderous, unstable monster with no redeeming qualities.
- Jerkass Has a Point: Lampshaded by Andrea. He may be brutal, but most of his suggestions for the safety of the group are correct. He's just too ruthless, stubborn, and quick in trying to implement them. In later seasons, Rick ultimately adopts much of his mentality to great effect.
- Karmic Death: Killed by his former best friend, after repeatedly attempting to murder him.
- Kick the Dog:
- He shoots Otis and leaves him for the walkers to get time to run away. Although this was partly done to get medical supplies for Carl, he was saving his own skin, too.
- Threatening to kill Dale if he causes too much trouble.
- Ruthlessly massacring the walkers in the barn in front of Hershel, who, bear in mind, believed said walkers were his potentially curable friends and family.
- Kick the Son of a Bitch: Shane beating the crap out of Ed probably had a little more to do with his own frustrations than with doing the right thing, but damned if he didn't pick a deserving target.
- His murder of Randall might count, if you believe that Randall wasn't so innocent after all.
- The Lancer: Shane is Rick's right-hand man, and often offers completely contrasting advice, normally of a harsher nature.
- Lawman Gone Bad: Was once a heroic officer, but the stress of the apocalypse led to selfish choices.
- The Leader: When he was in charge of the group, Shane was a combination of Type III and IV.
- Like a Son to Me: He grows to truly love Carl in the time Rick is gone and his first truly ruthless course of action (sacrificing Otis) was to save his life. However, in his final scene with Rick he calls Carl weak, despite being willing to kill his father to have the boy back as a surrogate son.
- Love Makes You Crazy: His love for Lori partially fuels his Sanity Slippage.
- Manipulative Bastard: He staged Randall's escape in order to lure Rick far out so he could murder him.
- Mr. Fanservice: The writers seem determined to have him show as much skin as possible in Season 2.
- Murder Is the Best Solution: Multiple times. If someone presents themselves as a threat, Shane's first instinct is to kill them, such as Randall.
- Murder the Hypotenuse: Shane nearly goes through with it. Twice. In "Better Angels", after trying it a third time and losing his nerve, Rick kills him.
- My God, What Have I Done?: Or rather "My God, What Have I Almost Done?", if his expression of horror after considering to shoot Rick is anything to go by.
- The Needs of the Many: A strict believer of this philosophy.
- Never My Fault: Rarely takes true responsibility for his actions. He blames Rick for the fish fry attack when it was his own fault for not having the group properly prepared for a possible attack and instead treating it like a long camping trip. Later, he starts rambling about his own problems when he initially tries to apologize to Carol about the barn massacre.
- Perma-Stubble: Grows a Beard of Evil in at least in one of Rick's visual hallucinations, as the Woodbury soldier who kills Oscar.
- Pet the Dog:
- His scene with Carol after Sophia is found to be a walker and then shot. However, it's been pointed out that, even though he's doing this for Carol, most of Shane's dialogue in this scene is still about his own problems.
- He also apologizes to Andrea when he tries to get her riled up to kill a walker and tastelessly brings up Amy's death.
- Politically Incorrect Villain: Even before becoming a villain, he is incredibly misogynistic.
- Really Gets Around: An entire scene in Season 2 was devoted to he and Rick talking about his... escapades back in high school, including mention of the 30-year-old PE teacher. He's also gotten with 2/3 of the remaining original female group members — Andrea and Lori.
- The Resenter: Of Rick.
- Sanity Slippage: Mostly generated by guilt and rage.
- When Rick comes back from his coma, Shane loses his relationship with Lori and Carl. He takes it badly enough to contemplate shooting Rick to have his spot back as group leader and loved-by-Lori.
- When walkers close in on them, Shane shoots Otis, presumably so he can get away to bring the medical equipment to Carl, but also to save himself.
- Dale calls him out on pointing his gun at Rick. Shane asks Dale what he thinks Shane would do if he's the kind of man who'd shoot his own best friend. He's doing some very creepy swaying and other body language all the while.
- The Sheriff: Again, just a deputy, and junior to Rick. Also, no hat.
- Silly Rabbit, Idealism Is for Kids!: Repeatedly calls Rick out on thinking they can live like they used to, arguing that the rules of the old world don't apply anymore.
- Sociopathic Hero: He shows a distinct Lack of Empathy towards most of the other group members and to all human threats, and routinely advocates the most ruthless or violent solution to every problem. Deconstructed in that such actions endanger the group by encouraging Hershel to kick them off the farm, and his behavior encourages Rick to kill him.
- Spared by the Adaptation: An excellent example until "Better Angels". This was one of the reasons the creator wanted to do the show; so he could explore more fully the character of Shane. And boy howdy did it have ramifications.
- The Starscream: Although Rick is not a Big Bad, on at least one occasion Shane has considered killing him and taking back leadership of the group (not to mention giving Shane another chance with Lori).
- He also seemed rather receptive towards Andrea's sarcastic suggestion that he kill Hershel to take over his farm.
- Tall, Dark and Snarky: Shane is literally half-an-inch short on fitting the trope to a T. note
- Team Killer: Kills Otis and threatens to kill Dale. Attempts to kill Rick three times.
- Token Evil Teammate: Almost shooting Rick in cold blood and is very prone to Kick the Dog moments.
- The Unfettered: He gradually loses his moral restrictions, including repeatedly considering killing Rick before ultimately being killed by him in the penultimate episode of Season 2.
- What You Are in the Dark:
- He considers shooting Rick in "Wildfire" when they were alone (Dale was watching, but he didn't know that), but ultimately can't go through with it.
- However, he ultimately fails this test in "Save The Last One" when he knee-caps Otis to save himself as well as bring the medical supplies a wounded Carl needed back to the camp, leaving him to be torn apart by walkers.
- Wife-Basher Basher: Although it turned into a way for him to take out his frustrations.
- With Friends Like These...: He and Rick used to be really good friends, but the pressure of the Zombie Apocalypse and the Love Triangle with Lori has driven a massive wedge between them, resulting in them arguing all the time and eventually trying to kill each other.
- Yandere: Of the Obsessive flavor.
- You Wouldn't Shoot Me: To Dale when he wouldn't return the weapons. He was right.
Portrayed by: Jeffrey DeMunnDale is an old man who is kind of the father-figure to the group. He is quiet and observant, and often something of a trickster as he'll let the others believe incorrect information if he believes it's in the best interests of the group. As the eldest of the group, he is also their moral center and voice of reason. However, this puts him at odds with the increasingly violent and dark Shane, and the group itself as they begin to harden to the world they live in. After making a desperate plea for the group's humanity, he is killed when he gets gutted by a walker on Hershel’s farm and Daryl is forced to Mercy Kill him.
"I may not have what it takes to last for long, but that’s okay. At least I can say that when the world goes to shit I didn’t let it take me down with it."
- Adaptational Heroism: Dale went from an Anti Heroic Grumpy Old Man in the comics, to a Nice Guy Team Dad on this one. The change was well received.
- A Death in the Limelight: "Judge, Jury, Executioner" revolves almost entirely around his efforts to convince the group to spare Randall. He dies at the very end of it.
- An Axe to Grind: He decapitates a walker with an axe in "Tell It to The Frogs".
- Archenemy: He has it out for Shane after witnessing him heavily consider shooting Rick, and always stubbornly stands in the way of what he wants. Shane considers him a Goldfish Poop Gang.
- Badass: We rarely see him without his scoped rifle.
- Badass Bookworm: He has a ton of books in his RV that he lends out the other group members. He does regret not having a better selection, and states that he would have brought better ones if he had known the world was going to end.
- Badass Grandpa: 64-years-old and can swing an axe like a much younger man, being one of the few capable combatants of the group. He's seen effortlessly mowing down walkers with his rifle during the fish fry attack, and just as effortlessly with a pistol in a deleted Season 2 scene.
- Badass Pacifist: Very evident in Season 2, especially when dealing with Shane. It was heavily implied that he's a Martial Pacifist, though.
- Beware the Nice Ones: He wasn't afraid of standing up to Shane regarding the latter's controversial decisions.
- Big Ol' Eyebrows: Which the internet became fans of.
- Boom, Headshot: Via Daryl, to prevent Dale from suffering after getting attacked and gutted by a walker.
- Chekhov's Skill: Him teaching Glenn how to fix the RV comes in handy when Glenn is able to bring it back to life after Dale's death. Several seasons later, Glenn has a bittersweet smile when Abraham asks how he knew where an extra RV battery was, obviously remembering his old friend.
- Cool Car: His RV.
- Cool Old Guy: Lends out books to the group, swings a axe with the best of them, stands up to Shane's aggressive tactics, and tries to steer the group along a moral path.
- The Conscience: Even more so than Rick. Partly deconstructed though in that he can come off at times as preachy, and his moral advice is not always useful in the harsh situations the group find themselves in.
- Cruel and Unusual Death: Poor guy gets his stomach ripped open by a walker. And then he's left writhing in agony on the ground for a good minute before Daryl finally gives him a Mercy Kill.
- Death by Adaptation: In the comics, Dale died at the cannibals arc, which the show covers in Season 5.
- Decomposite Character: Since he dies early, all his Character Development in the comics were given to Hershel; specifically his role as the Team Dad and the Life-or-Limb Decision storyline. Later, his role in the "Fear the Hunters" adaptation as the victim of the Hunters' cannibalism despite having been bit was given to Bob.
- Dropped a Bridge on Him: His sudden death at the hands of a walker is somewhat anticlimatic. He wasn't originally planned to go this way; the writers had to throw it in after Jeffery DeMunn quit the show.
- Goldfish Poop Gang: Shane considers him this, as a harmless old man with a big mouth, despite Dale constantly being a thorn in his side.
- Good Is Old-Fashioned: The big concept that Dale's character adamantly fights against.
- Guile Hero: He's willing to trick and deceive his camp members if he thinks it will keep the group together and safe.
- Gutted Like a Fish: By a walker's hands.
- Honor Before Reason: Defends Randall from execution on the virtue that killing someone for potentially being a threat is inhumane. Shane argues that Dale's way of thinking is far too risky.
- The Lancer: To Shane back when he led the camp. Once Shane becomes The Lancer to Rick, he's still got a high position in the group's hierarchy and Rick mentioned that he often looked to Dale for his input whenever he made a decision.
- Like a Son to Me: Dale considers much of the group to be his own children (or grandchildren in Carl and Sophia's cases). Especially Andrea and Glenn, who are the most devastated by his death.
- The Load: Shane fervently claims he is this. Dale admits that he probably won't be able to survive for long in the apocalypse.
- Mercy Kill: Daryl puts him out of his misery after he is mortally wounded.
- Nice Guy: Aside from Glenn, he is the most openly caring person in the group and his main focus is keeping everyone from doing immoral things to survive.
- Nice Hat: His omnipresent white bucket fishing hat.
- Parting Words Regret: The group is devastated that their last interactions with Dale were him saying that the group was "broken".
- Promoted to Love Interest: Inverted. He instead becomes a genuine father-figure to Andrea in this version instead of entering in a May-December Romance with her like in the comics.
- Real Life Writes the Plot: His actor (Jeffrey DeMunn) was upset at original showrunner (and longtime friend) Frank Darabont's dismissal, and quit in protest, thus necessitating Dale's death.
- Sacrificial Lion: While he was far from the first character death on the show, he was the first main cast member to die.
- Screw Politeness, I'm a Senior!: Well, he's still polite, but he never hesitates to speak his mind, much to the ire of Shane.
- Team Dad: Dale is the member of the camp most dedicated to keeping it together, and who takes the most time to make sure its members are ok. Whether they want him to or not.
- What You Are in the Dark: After taking the guns to prevent Shane from arming everyone to kill the walkers in the barn and take over Hershel's farm, he has the opportunity to kill Shane, who he knows is a threat to people in the group. However, he can't bring himself to actually pull the trigger and take a human life.
Portrayed by: Jeryl Prescott SalesJacqui is a survivor who worked for the Atlanta city zoning department, and uses knowledge from her job to aid the survivors. She chose to commit suicide by staying in the CDC with Doctor Jenner when it exploded.
- An Axe to Grind: When the walkers attacked the camp, Jacqui was armed with an axe.
- Canon Foreigner: Never appeared in the comics.
- Driven to Suicide: Dies by way of thermobaric munitions in the CDC by her own choice.
- Face Death with Dignity: Chooses to die on her own terms, instead of eventually becoming a victim of the walkers.
- Go Out with a Smile: Smiles before the explosion, knowing that her friends are safe and she'll be at peace.
- Hallucinations: In "Hounded", she is one of the people who calls Rick during his hallucinations.
- Mauve Shirt: Survives and makes it all the way to the CDC base, only to succumb to her despair and commit suicide when the base self-destructs.
- Only One Name: Her surname is never mentioned.
- Sassy Black Woman: She gets plenty of smart jabs out.
- Second Episode Introduction: Introduced with the rest of the Atlanta scouting party in the second episode of Season 1.
Portrayed by: Juan Gabriel ParejaA member of the original survivor group, Morales and his family left to look for family in Birmingham, Alabama after the group decided to go to the CDC.
- Action Survivor: He has no martial training, but he manages to take down quite a few walkers with his baseball bat.
- Batter Up: His main melee weapon.
- Canon Foreigner: Never appeared in the comics, although some fans speculated that he was a replacement for Allen and his family.
- Happily Married: To his wife, Miranda.
- Last Name Basis: His wife and kids get first names, but his is never revealed.
- Mauve Shirt: Luckily for him, he was only Put on a Bus instead of being killed off.
- Nice Guy: He treats Rick well despite his actions having endangered Morales and the rest of the scouting group and gives him advanced warning that Daryl will likely be out for Rick's blood once learning about how Merle got left behind.
- Papa Wolf: Rips the walkers a new one while protecting his family during the attack on the camp.
- Perma-Stubble: bordering on Badass Beard
- Put on a Bus: He and his family leave the group to look for relatives in Birmingham, Alabama.
- What Happened to the Mouse?: Has not been seen since.
Portrayed by: Andrew RothenbergJim is a survivor in the original group. He was infected during a zombie attack on the camp. He was left behind after asking to die from the infection, feeling he didn't deserve to live for failing his family.
"You know, the only reason I got away was 'cause the dead were too busy eating my family."
- Batter Up: His primary weapon is a baseball bat.
- Despair Event Horizon: His family's death, although he managed to keep going until getting bitten.
- Dreaming of Things to Come: In "Vatos", he mentions this that he thinks he did this, having dug numerous graves before the walker attack on the camp.
- Dying Alone: His own choice, as he wanted to be left alone so that when he came back as a walker, he might be able to find his family.
- Extreme Melee Revenge: When a group of walkers attack their camp, some of them find out the fatal way that he still remembers what happened to his family, and is still utterly pissed off about it.
- Face Death with Dignity: Knowing there is no hope for him, he decided to be left alone by a tree to die.
- Grease Monkey: He was the groups mechanic, having been an auto mechanic before the Zombie Apocalypse.
- Hallucinations: In "Hounded", he is one of the people who calls Rick during his hallucinations.
- Nice Hat: He is wearing a blue cap in almost all of his scenes.
- Sanity Slippage: He may have dreamt the future, or just gone completely insane. Not even he is sure which.
- Survivor's Guilt: He only managed to escape from walkers because they were so busy eating his family.
- Unstoppable Rage: He goes berserk in the zombie attack on the camp, beating several of them to death while screaming in fury.
- Zombie Infectee: He tries to hide it and begs Jacqui not to give it away. However, she's smart enough to tell the rest of the group immediately. Jim is the first character to depict the suffering an infectee goes through all the way until he is just about killed by it.
The Morales Family
Miranda, Eliza, and Louis Morales
Portrayed by: Viviana Chavez-Vega, Maddie Lomax, Noah LomaxThe wife, daughter, and son of Morales who leave with him to look for family in Birmingham.
- Flat Character: None of them receive characterization beyond being Morales's family.
- Happily Married: Miranda is to her husband.
- Nice Guy: They all seem to be pleasant people.
- Put on a Bus: Along with Morales.
- What Happened to the Mouse?: None of their fates have been clarified since they left the group.
Portrayed by: Addy MillerThe very first walker to appear on-screen in the series.
- Ascended Extra: Was a one-shot unnamed character in the TV series. It is only in The Walking Dead Social Game that you will learn that she was in the survivor camp. While at the camp, her mother, father, and uncle are all killed. After losing her family, she runs away, and is eventually bitten by a walker.
- Boom, Headshot: Naturally, Rick killed her zombified form by shooting her on the head.
- Canon Foreigner: She never appeared in the comics.
- Empathy Doll Shot: Her Teddy Bear doll was laying on the ground until she picked it up, before Rick learned she's already a walker.
- Infant Immortality: Averted. The very first walker we see in the series is this little girl.
- Named by the Adaptation: Summer's name wasn't revealed until The Walking Dead Social Game was released, as she was left unnamed in the TV Series and was previously known as the "Little Girl Walker".
- Undead Child: She's already zombified by the time we see her.
Several other survivors populated the Atlanta camp along with the main cast listed above. However, none of them survived the fish fry attack.Click here to return to the main character page
- All Your Base Are Belong to Us: They fall victim to this when the walkers invade the camp.
- Asskicking Equals Authority: They followed Shane, arguably the most combat-proficient member of the group besides Daryl, and eventually made Rick their leader.
- Badass Bystander: Averted in that most of them are unable to defend themselves from walkers.
- Batter Up: One man was seen fighting the walkers with a bat before being overwhelmed.
- Chuck Cunningham Syndrome: A few of them are only seen in "Days Gone Bye" and "Guts" before disappearing, and were presumably killed offscreen.
- Cruel and Unusual Death: After feeling safe for a few months, they're all messily devoured by the walker herd.
- Devoured by the Horde: Their ultimate fate.
- Kill 'em All: They're slaughtered when a small herd ambushes the camp. As of Season 6, the only founding members of this camp currently alive are Carl, Glenn, Daryl, and Carol.
- Killed Offscreen: Many of them aren't seen going down. One older African-American man is only seen lying face-down, a walker already eating his back.
- Kill the Cutie: One young girl was grabbed and Eaten Alive while screaming for her life.
- Nice Guy: They all seemed to be pleasant people.
- Red Shirt: None of them have any development and are there to get eaten.
- Sacrificial Lamb: The massacre of these people is a grim sign of how dangerous a group of hungry walkers are and how careless the group had become at their camp.
- We Have Become Complacent: Ultimately Shane's camp without Rick operates much like an extended camping trip, and thus they're completely unprepared for a walker invasion.