Characters / Power Instinct

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    Debuting in Power Instinct 

Reiji Oyama

A serious, straight laced martial artist dedicated to his training. His entire gimmick is that he's a run of the mill karate guy in a game full of oddballs.
Tropes associated with Reiji:

Keith Wayne

A cocky young American man from the streets, he enters the tournaments for fun and to meet beautiful women. The tournament would introduce him to Annie, his eventual fiance.
Tropes associated with Keith:

Annie Hamilton

A young woman from a rich family. Her look was heavily changed since Matrimelee. She loves animals, and eventually meets and marries Keith.
Tropes associated with Annie:

Saizo Hattori

A dark, brooding individual who speaks a language only understood by dogs. He's a satire of the countless ninjas from fighting games.
Tropes associated with Saizo:

Angela Belti

A strong, muscular woman who is surprisingly sweet and gentle. She's a satire of power characters such as Zangief from Street Fighter.
Tropes associated with Angela:

Thin Nen/Chinnen

A sleazy, corrupt monk, he only practiced the sacred arts to obtain mystic powers. A greedy man addicted to women and money, he does whatever necessary to get what he wants. He's a clear satire of pure, wise monks who have purged their desires.
Tropes associated with Chinnen:

White Buffalo

A strong native American man who does not speak much and appreciates the little things in life. White also seems to have a habit of taking things to add to his "collection", which can get him in trouble sometimes, particularly with his relatives. This behavior of his has become one of his usual reasons for entering the tournaments.
Tropes associated with White:

Oume and Otane Goketsuji

The titular sisters, they don't get along very well, to say the least. Allegedly while they were in the womb, Otane kicked Oume out, and since then the two have had a very bitter, very constant rivalry.
Tropes associated with the Goketsuji sisters:


A personal assistant designed for Goketsuji family to all fighters in the Goketsuji Tournament. Kuroko is a recurring character in the series. He has appeared in almost all entries to date, though usually as a character in the background observing the fighters, much like the Kurokos who appear in Samurai Shodown.
Tropes associated with Kuroko:
  • Ascended Extra: From being part of the background cheering the fighters, Kuroko became a playable character in Legends, only as the partner (Final Boss Chuck has Kuroko as his partner).
  • Continuity Nod/Mythology Gag: Kuroko has been part fo all the series since first game to Bonnou no Kaihou and also appeared in CR Goketsuji Ichizoku pachinko game.
  • Dub Name Change: Kuroko is called for American versions as "Ninja Boy" in Legends and "Enabler" in Matrimelee and onwards.
  • Expy: Of Kuroko from Samurai Shodown series.
  • Human Shield: In Matrimelee the fighters can take their Kurokos from backstage and use them to block the other character's attacks, as well can be launched to the opponent to make some damage.
  • Kid-Appeal Character: Various of Kurokos in the series are kids.
  • Living Prop: Of the series.
  • Mini Mook: Of Goketsuji family.

    Debuting in Power Instinct 2/Legends 

Kanji Kokuin

A strong, muscular old man who transforms into a feeble, scrawny version of himself. Kanji also has a rivalry with Goketsuji sisters, even winning one of the tourmanents.
Tropes associated with Kanji:

Kinta Kokuin

Kanji's obnoxious and hyperactive great nephew, Kinta fights alongside his animal friends.
Tropes associated with Kinta:

Clara Hananokoji

A young girl who obtained magic powers after befriending a wizard. Also she can transform into an adult Fanservice version of herself called Super Clara for a few time, which is a separate character only in Legends.
Tropes associated with Clara:

Oshima Goketsuji

Otane and Oume's mother, who supports Oume in her evil plans, included to hurt her own child Otane if necessary.
Tropes associated with Oshima:

Sahad Asran Ryuto

As a member of a very important family, Sahad Asran Ryuto has been instructed in many artistic and sportive disciplines, but one difference between Ryuto and other high-class boys is that his mother hails from a lineage of magicians and for that reason he was also trained in the use of magic since he was a little boy. He is noble and tender and is very popular among girls, although there are times where he turns angry and violent for no reason. He tends to believe that certain events and fortunes are determined by the stars.
Tropes associated with Sahad:


Kinta Kokuin can transform into a dog-like "superhero" thanks to his deceased dog Poochy. He died on January before the tournament in Power Instinct 2, but Poochy's loyalty to Kinta is so strong that even after his death he still protects Kinta, giving him all of his strength to fight. For this reason, Poochy is unique in that he is more of an individual character than the other transformations, who are more like alternate personas. He speaks with growls, whimpers, barks and howls. He is also the only character who can understand Saizo's "Popepepa" code language.

If well, he's a transformation of Kinta, for Legends he was separed of Kinta as an individual persona because of the crash of Clara's own transformation into Super Clara, which also means Super Clara became as a persona apart of Clara. Also, he reappears in Matrimelee as a separate character.
Tropes associated with Poochy:


Kanji's bodyguard who's the final boss of Power Instinct Legends, a cocky karateka who's very confident of his skills.
Tropes associated with Chuck:

    Debuting in Power Instinct 3: Groove On Fight 

Chris Wayne

Son of Keith and Annie, he is a rebellious youth who leads a gang. Unlike his dad, he is by no means a good natured individual.
Tropes associated with Chris:

Larry Light

A young, idealistic man and Chris's tag team partner. He believes that he can help Chris and once saved him from arrest.
Tropes associated with Larry:


An charismatic old gambler defeated Oume in a very one sided game of poker. After completely and effortlessly dodging her attacks, he was invited to the Goketsuji tournament.
Tropes associated with Falco:

Oume and Otane

See entry in first game for more info

Hizumi Yukinoue

During a certain night at a summer festival that was held near his neighborhood, Hizumi Yukinoue witnesses all the activities carried out by the master of ceremonies. Feeling admiration for the job of that man, Hizumi waited till the festival was over to talk to him. The man introduced himself as Sujiroku Tenjinbashi, "Japan's master of ceremonies, number one". After a while of talking, both men recognized each other as lovers of the Japanese traditions. Suddenly, Hizumi had an idea and told Tenjinbashi about a tournament that was going to be celebrated soon, and that if they signed in for it they would be able to propagate the beauty of the Japanese culture outside of Japan. Delighted by the Idea, Tenjinbashi accepted the team up with Hizumi for the Goketsuji tournament.
Tropes associated with Hizumi:
  • Anime Hair: Turns out he uses a hairdryer to achieve the effect.
  • Expy: Of Saizo.
  • I Know Mortal Kombat: In fact, all of Hizumi's fighting techniques are based on characters from various anime series, and he based his hair style on a character from a manga.
  • In the Blood: His love for the ninjas was influenced by his father, who is also a ninja-maniac. So much so, that during his childhood, he was attempting to walk on the walls and used medical bandages as bandannas.
  • Ninja Brat: Considerating he's not from a Ninja family, but having a father who's also ninja-maniac, this is certainly played straight.
  • Otaku: Hizumi is a young man obsessed with ninjas, and he is fan of manga and anime. Aside from his otaku hobbies, he likes video games and collects rare soda cans.

Sujiroku Tenjinbashi

Sujiroku is the eldest son of the leader of the Tenjinbashi family, but when his father died, he had to assume the role of leader at a very young age. Tenjinbashi enjoys the celebration festivals and has participated in many important cultural events all around Japan. He usually travels with a mask and a pair of drumsticks that has been in his family for many years; his father had told him that 8,000,000 spirits of their ancestors reside in them, so for Tenjinbashi they are very special to him.

A certain night after his participation in a festival, Tenjinbashi saw a young man that seemed to have been waiting for him. The man introduced himself as Yukinoue Hizumi, and told him how much he liked his work and also told him that he was a ninja and showed some of his techniques.

After a while of talking, Hizumi proposed to him to participate in a martial arts tournament and in that way promote the Japanese traditions. Tenjinbashi did not refuse.
Tropes associated with Sujiroku:

Popura Hananokoji

Popura Hananokoji is the daughter of Kurara Hananokoji, sharing many of her traits. Popura has learned from her mother all of her magic tricks and fighting techniques.
Tropes associated with Popura:
  • Companion Cube: Popura always takes with her a very special Teddy bear (her father sent her that Teddy bear some years ago). If she doesn't meet her dad, she will earn the money to buy new friends for her teddy bear.
  • Cosplay: Popura changes her outfit durng the fight as part of her attacks.
  • Disappeared Dad: Her father has been traveling since she was a baby. Her dream is to see her father, so she decided to travel around the world with the hope to find him. Popura remembered that sometimes she heard her father was a martial artist. She hopes that by participating in the tournament, her father will recognize her on her journey.
  • Identical Daughter: Popura is Kurara's daughter, but only shares her magic powers and a similar outfit. Her powers are totally different of her mother, not like Chris Wayne from the same game, who shared powers with his father. One time, Clara told Remi and Popura about her youth and the times when she participated in a tournament where the prize for the winner was a huge fortune. Thrilled with the story of her mother, Popura investigated about that very tournament and found that the date for the next one was very close and that the rules said the tournament is for teams of two people. She immediately thought of Remi and asked her to participate with her. Remi refused, but Popura was eventually able to convince her.
  • Light Feminine and Dark Feminine: Popura and Remi study at the same school, and are very popular among the all students due to their magic abilities. However, they didn't know each other much at first, so some of their classmates introduced them to one another. Since then, they have been very good friends.
  • Magical Girl

Remi Otogiri

Remi is the only daughter of a high class family, and her family is descendant of an evil witch that lived in Japan several years ago (a secret kept by all the family members). Remi's father is a famous musician and her mother is a prestigious fashion designer. She is calm and classy and her motivation to fight is show the world the power of music.

The living note that follows Remi is a demon that was created by her mother to be her bodyguard, named Kuroma.
Tropes associated with Remi:

  • Cute Witch
  • Dark Is Not Evil: She's against violence, but Popura found Remi's weakness and told her that if they became the winners of the tournament she will have the money to create concerts around the world and in that way she could help the poor people. With that as her dream, Remi finally accepted Popura's proposal.
  • Expy: Plays like a female version of Guile.
  • Light Feminine and Dark Feminine: Remi is one of the most popular students in her school, not just for her beauty, intelligence, or refined manners, but for being able to use magic. Some of her classmates introduced her to a girl named Popura Hananokoji, who also has magic powers, and since that day Popura and Remi have been very good friends.
  • Meaningful Name: Remi's first name is the union of the Solfege music notes Re (D) and Mi (E).
  • Musical Assassin: Remi's specialty is Sound Magic.
  • Shapeshifter Weapon: Kuroma.
  • The Sponsor: Her family sponsors Sujiroku Tenjinbashi in many festivals.
  • Sweet Tooth: Her favorite food is a Cake set from her family restaurant.

Solis R8000

Solis is a young police woman from the year 2115. She was assigned to investigate the activities of a powerful organization of which is suspected of changing some events in the past for its convenience; in her investigation she discovered that this organization was responsible for the disappearance of some important families and financial groups 100 years ago; among these the Goketsuji Clan.
Tropes associated with Solis:

M.A.D. (Max Ax Dax)

Renowned for being brilliant, M.A.D is a lonely and mysterious man for whom the only thing of importance is science. The only known thing about M.A.D is that he works for the Gartheimer family. Any other details about him are unknown.
Tropes associated with M.A.D.:

Rudolph Garthheimer

Rudolph is an aggressive man who is feared by all who know him. The only person who has seen his tender side is his young servant, Damian.

Originally his family was part of the Goketsuji clan. But after certain events in the past they were considered a disgrace for the family and were exiled by Oume. The Gartheimer family lost it all.

As time went by, his family gradually became an influential and rich family again, but Rudolph still has a great resentment and hatred for the Goketsuji and especially for Oume. He knew about the changes in the rules of the tournament and entered with the objective of getting control of the family fortune. His plan is to use the bad relationships between the twins to destroy the Goketsuji clan.
Tropes associated with Rudolph:

Damian Shade

Damian is an orphan who was adopted by the Gartheimer family. With time, he became a very special person to his master, Rudolph. Damian is a pacifist and dislikes violence, but his personality totally changes if somebody tries to hurt his master. He has a special power that allows him to heal a living being just by touching them.
Tropes associated with Damian:

Bristol Weller

Born in a prominent family, Bristol is a very intelligent, yet hypocritical man. He achieved a good social status at a young age and has received several awards for his charity activities, but he use this to hide his true personality. He is really a heartless, ambitious man that is able to do anything to get what he wants.

In recent years, he got a high rank inside the Gartheimer's company. Even with the success in his life, Bristol's ambition was to go beyond that; he made a pact with demons, so in exchange of supernatural power he must bring destruction and pain into the world.

After defeating Bristol Weller, his true identity is revealed and is known as Bristol-D, a dark summoner. Most of his techniques involve summoning demons to attack his enemies. He also has the ability to control other people's minds and his main goal is to bring chaos to the world.
Tropes associated with Bristol/Bristol-D:

    Debuting in Power Instinct Matrimelee/Bonnou no Kaihou 

Buntaro Kuno

Buntaro is a conflictual schoolboy who has his own gang, who cheers him on in his fights. He also is the older brother of Shintaro and in contrast to his style, fights mainly with kicks and various dive attacks. Although Buntaro likes to pretend to be a tough guy, he is really a very emotional boy and tends to cry every time he feels moved, especially when he is watching a sad scene in any anime.
Tropes associated with Buntaro:

Shintaro Kuno

The younger brother of Buntaro Kuno. Due to the influence of his older brother, Shintaro feels a great respect and admiration for Reiji Oyama. He is also competitive, and at times conceited. In contrast to his older brother's style, many of Shintaro's attacks involve the use of his fists. He also has a fondness for motorcycles.
Tropes associated with Shintaro:

Hikaru Jomon

Hikaru is a thirteen years old middle school student. A tomboy who fights with a cane and goes to the same school than Kuno brothers, ST. Lawrence Academy. Hikaru just entered to the Matrimelee tournament to prove she's the best out there and not for Sissy. Also appears in Bonnou no Kaihou and in Matsuri Senzo Kuyou (as secret character).
Tropes associated with Hikaru:

Olof Linderoth

Olof is the bodyguard of Princess Sissy. He is asked to enter the tournament for her pleasure, to test himself. Even though one of his arms is wounded and bandaged, he is powerful enough to defeat opponents with only his legs. He is calm and reserved, and makes it a rule to be chivalrous towards women.
Tropes associated with Olof:

Princess Sissy

Due to her older brother not being the ideal image of a King, Sissy's father, the King of Certain Country, decided to train her to be the successor of the throne. But as a Queen needs a King, Sissy's father decided to organize a martial arts tournament to find a strong warrior to continue the lineage of the royal family. Princess Sissy later became sad as the tournament was a failure. She just couldn't forget the excitement of the Matrimelee tournament. The King, worried about the emotional state of his daughter (who is usually joyful and vigorous) invited the world's strongest fighters to his country to convince them to enter to a new tournament, the "Bonnou Kaihou" tournament.

This time the prize is anything that the winner could wish for (except the throne succession). When the King told Sissy about the Bonnou Kaihou tournament, her characteristic smile returned to her face, finally she will once again have that feeling that is present only in battle.
Tropes associated with Sissy:

Bobby Strong

Bobby is a skillful fighter whom was hired by the King of Certain Country to participate in the Bonnou no Kaihou tournament. He fights using strange but powerful techniques. Princess Sissy's new bodyguard and final boss of Bonnou no Kaihou, mostly like Chuck in Legends. The character is portrayed by the nigerian MMA fighter and comedian Bobby Ologun, who lives and works in Japan as well he's the sponsor of this game.
Tropes associated with Bobby:

    Debuting in Power Instinct 5: Goketsuji Ichizoku 

Elizabeth and Sandra Belti

The aunts of Angela Belti and rivals of Goketsuji sisters, first mentioned in various official sources from the first Power Instinct game. They are playable for first time in Matsuri Senzo Kuyou. The desing of Sandra and Elizabeht resembles to the twins Zeniba and Yubaba from Spirited Away, who also are also witches and even in some of their animations, specially when the Belti twins perform their Ottimo Sentimento special attack.
Tropes associated with Elizabeth and Sandra:


The elder brother of Princess Sissy mentioned since Matrimelee, but it's in this game where appears for first time as a playable character. Along with Belti sisters, he's one of the new characters who can transform into a stronger form for a few time.
Tropes associated with Prince:

Takumi Hattori

This little boy is the cousin of Saizo Hattori. He is a military enthusiast and has combined his ninja skills with knowledge gleaned from military magazines, developing an affinity for trap construction. However, he is very shy much like his cousin. His mother, worried that his personality will become too much like Saizo's, submits his entry for the tournament to try to help him to erradicate his sociophobia.
Tropes associated with Takumi:

Rin Oyama

Rin is the cousin sister of Reiji Oyama and a passionate high school girl whose aim in life is to be a strong karate woman. She has a calm and polite personality. She has been training with her uncle and Reiji since she was 4 years old. In order to become stronger, she has added the techniques of Okinawan Karate to those she has learned from them. After further years of training, she has gained enough confidence to participate for the first time in a Goketsuji Tournament, and begins to follow the way of the karate maiden.

Rin tends to refers Reiji as "Oji-San" which is the Japanese word for uncle, but is also an adjective used to affectionately call any older men.
Tropes associated with Rin:

Shinjuro Goketsuji

Tropes associated with Shinjuro: