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The Justice League
The Justice League
Superman: I once thought I could protect the world by myself, but I was wrong. Working together, we saved the planet, and I believe that if we stay together as a team, we would be a force that could truly work for the ideals of peace and justice.When the Imperium invaded the Earth, J'onn Jonzz of Mars, who was assigned to keep them imprisoned on his world after they devastated his, was captured by the US Army. To find help, he telepathically contacted other individuals including Superman and Batman. They would immediately be joined by Green Lantern, Hawkgirl of Thanagar, the Flash, and newcomer Diana of Themyscira. After apprehending the threat, the seven would form a superhero team dubbed the Justice League. After Hawkgirl betrayed the Earth for Thanagar's conquest (which ultimately failed due to the efforts of the League) and the subsequent loss of the Watchtower I, the team reformed without the self-exiled Thanagarian in addition to expanding the roster to more superheroes, as well as reconstructing a new Watchtower. However, this new development would become controversial to society and governments on the ground beneath.
The Flash: What, like a bunch of Super Friends?
Superman: More like a... Justice League.
The Flash: What, like a bunch of Super Friends?
Superman: More like a... Justice League.
- Big Good: The founding members of the League are this.
- Color-Coded Characters: In early promos, Superman - Red; Batman - Blue; Wonder Woman - Yellow; Green Lantern - Green; Flash - Orange; Hawkgirl - Gold; J'onn Jonzz - Teal.
- Consummate Professional: By the time of the JLU, the League has developed proper ranks, chain of command and categorized villain threats by particular grades. They have a Mission Control who assigns teams with proper skillsets and group leaders, and in Season 5, they organize duty and roster by shifts to the extent that superheroism has become a 9-5 job which Hawkgirl notes actually gives them spare time. Indeed, Grodd laments that the League has become so professional that they have shut down single-villain crimes altogether.
Superman: "Each of you brings something different to the table: strength, speed, stealth, whatever. But we all have one important thing in common. Each of us is willing to make the sacrifices a hero needs to make, including the ultimate one. Since there are so many of us, we can do more than just put out fires, both literal and figurative. We can be proactive, we have a chance to do real good in the world. But we're going to have to work together. J'onn will be up here keeping an eye on things. He's the one who'll decide who's going where, and when. I know that some of you are used to making those decisions yourself, but we have to be more coordinated than that. We can't just be cowboys anymore...Or cowgirls."
- Demoted to Extra: They suffer this to some extent in the last season. Despite being the main characters, they only appear in less than half of the final thirteen episodes, with some episodes ("Patriot Act," "Grudge Match" and "Alive!") focusing on recurring characters instead.
- Determinators: All of them.
- Experienced Protagonist: In the original seven, only the Flash and Wonder Woman stand out for being rookies, at least at first. And of course by the time of Unlimited, even they are just as experienced as the other five. In the wider League of the final seasons, Supergirl and Booster Gold played the rookie, with Supergirl becoming a complete professional by the final season.
- The Ghost: Plastic Man is mentioned to be part of the team but he is never seen on-screen.
- Godzilla Threshold: "Omega Level Threat" is essentially "all hands on deck" for the League, a threat so great that it needs every single hero: active, off-duty and reserve. The instances that qualify are: Mordru's attack in The Greatest Story Never Told, Amazo's Return, the Dark Heart and of course, as is implied by the name, Darkseid himself.
- Idiot Ball: When they rebuilt the Watchtower, they added Binary Fusion Generator cannon in case of another crisis, in case of another attack like the Thanagarian Incident. Instead, it caused a rift between the League and the USA government who understandably were really uncomfortable with the League having such a weapon in their possession. After it was hi-jacked, the League dismantled it.
- Jumped at the Call: In the pilot Superman and Batman investigate Martian Manhunter's distress call. After they rescue him J'ohnn calls for back up and the other 4 are the only heroes that respond. At first it seems like they're the only active heroes in this continuity but by the time Unlimited rolls around its clear that a lot of other people could've responded to the call if they wanted to.
- Jumping Off the Slippery Slope: Narrowly averted, but during the first couple of seasons of Unlimited they unconsciously began acting like their Justice Lord counterparts. In Intiation John vents to J'onn he had to use a lot of will power to keep himself from beating up an obstructive general. Then we find out about the Binary Fusion Generator which they later get rid of.
- N.G.O. Superpower: Ostensibly a super-team of like-minded do-gooders, the League eventually claims a jurisdiction beyond that of most governments, especially in the Unlimited face where they are essentially a super-powered army with a huge support team in possession of great power and technical know-how. Amanda Waller outright calls the League the most powerful organization in the world and forms Cadmus explicitly to serve as a check-and-balance against it.
- Omniscient Council of Vagueness: The rest of the League apparently see the original 7 as this. The Question notes that they have their own conference hall exclusive to them and, in his usual paranoid style, accuses them of holding secrets from the rest, which in one specific case happens to be true. They also have the power to unilaterally disband the League if they choose though the Green Arrow overrides this and insists that the rest will continue without the 7, noting that the League has become bigger than them. The mundane answer is that being that they were there first, they formed bonds and a shorthand that made them trust each other more easily than the rest of the League.
- Sidekick Glass Ceiling: This shows up in the group dynamic:
- In the Unlimited phase, the newer superheroes (especially the Question) think that the Original Seven enforce Tall Poppy Syndrome and keep secrets from the rest of the group, as well as create a sense, unintentionally, that the latter are there at their pleasure rather than true partners. There are some hints at this for instance Wonder Woman in "The Balance" has an override function as a senior leader that allows her to enter Hawkgirl's quarters without her permission, and she's a fellow member of the original seven. Superman seems to be especially insistent and domineering on Captain Marvel. Green Arrow, who Batman kept along to serve as the group's conscience reverses this when he calls out Superman and the team for trying to dissolve the League, insisting that if the Original Seven want to step down and retire, that's fine since they've certainly earned it, but the League will continue with or without them and the rest will take their place. This more or less convinces Superman and the rest to band together.
- Elongated Man gets livid at more or less being considered one of "two stretchy guys" (the other being Plastic Man, who is never seen in this continuity) by Green Lantern during the Battle against Mordu (with the implication being that he's not even their first choice). While Booster Gold in an effort to prove himself to the rest of the League gets irritated at handling crowd control though he does realize that true heroism sometimes comes from being part of The Greatest Story Never Told.
- The Flash, being the Kid Hero of the original group, still whines about not being taken seriously despite the fact that he's a founding member with a seat in the conference table (and he has plans on putting his logo on it). This disappears when he plays a decisive role in ending Brainthor after which the rest of the League start treating him with respect, with Batman agreeing to attend a Flash museum event. Likewise, Hawkgirl who has a mixed relationship on account of her past as a Thanagarian infiltrator is called out by J'onn J'onzz for not throwing her weight around as a team leader, and still acting out her Angst and he rectifies it by putting her in charge.
- Sidekick Graduations Stick: Some of the minor League members gradually do level-up in the organization.
- J'onn J'onzz as Mission Control made it a point to assign teams that paired veterans and experienced members with rookies and newbies hoping that the mission would give them experience. He explicitly mentions this to Green Lantern when he grumbles about having to partner with Supergirl, and likewise assigned Vixen and Vigilante because neither had experience in outer space missions. Much later, Stargirl and STRIPE are seen partnering up with Supergirl and Green Lantern for similar reasons.
- Supergirl began "Initiation" as a rookie with Green Lantern assigned, reluctantly, as her mentor. By the time of the final season, she's more or less Green Lantern's partner on equal footing and becoming a prized, and beloved member of the League in her own right, and Superman purposefully distances himself away so that she could step outside his shadow. Green Arrow was more or less the last guy recruited by the League, but he also becomes the unofficial eighth member of the original seven, on First-Name Basis with both Superman and Wonder Woman and the linchpin and go-between from them to the expanded league being able to have adventures with both groups. Likewise, Mr. Terrific is made into Mission Control taking over from J'onn J'onzz.
- Slave to PR: They learn slowly that merely saving people with superior powers without assuaging fears will have consequences. Their lack of concern for their image leads demagogues like Glorious Godfrey to paint them as the stuck-up "Just Us League" while Cadmus and other branches use some lingering fears and concerns to mobilize against them. Eventually they form a base on Earth to be more transparent and accept a government liasion to overview their missions.
- The Team - They all play a variety of roles especially since they did very few missions as a full team of seven. Most consistently however:
- The Hero / The Leader: Superman (The founder, 'first among equals,' and embodies the League's best ideals)
- The Lancer / The Ace: Batman (An Honorary True Companion and Aloof Ally before joining officially. Superman's foil and good at everything by virtue of being Batman. Also has shades of The Smart Guy along with J'onn, due to his technology and brilliant strategic mind.)
- The Chick: Wonder Woman (New to 'Man's World.' Likes to dabble in being a normal woman when she's not on duty)
- By-the-Book Cop: Green Lantern (The most disciplined and take charge member, though he has less clout than the Trinity above)
- Plucky Comic Relief / The Heart: The Flash (Lighthearted wisecracker, but the team would fall apart or change drastically without him)
- The Big Guy: Hawkgirl (despite physically being the smallest by far she rushes head first at any situation)
- The Smart Guy / Mission Control: J'onn Jonzz (Uses mental powers to gain knowledge no one else could. Assigns duties for the expanded league.)
- Token Minority: GL is black, Hawkgirl and the Thanagarians are meant to be vaguely Hispanic. The team averts the Smurfette Principle by having two core female members however.
- Batman gets called out as a 'minority' among the League as The Team Normal, but if anything it only fuels his fire to continue being The Ace despite not having powers.
- The producers explained that picking John Stewart to be the Green Lantern and including Hawkgirl instead of another character such as Aquaman was a deliberate move on their part to bring more diversity to the team.
- True Companions: They grow to genuinely care for each other, even referring to each other on a First-Name Basis while very few outside of the 7 founding members even know their secret identities.
- Two Girls to a Team: Hawkgirl and Wonder Woman, two out of seven. While their appearances might suggest a Tomboy and Girly Girl dynamic, the actual contrast was in their experience (with Wonder Woman as the Naïve Newcomer and Hawkgirl as a bit of a cynic) and in their attitudes towards men, with Wonder Woman having a touch of Women Are Wiser at first.
- Underwear of Power: Superman, Batman, Wonder Woman, J'onn J'onnz, and Hawkgirl's first outfit.
Superman (Clark Kent / Kal-El)
Voiced by: Tim Daly (Superman: The Animated Series), George Newbern (Justice League/Justice League Unlimited); Luis Miguel Pérez (Latin-American Spanish dub)
Abilities: super strength, invulnerability, super speed, flight, super senses, heat visionSee here for more info about him.
"I feel like I live in a world made of cardboard — always taking constant care not to break something, to break someone. Never allowing myself to lose control, even for a moment, or someone could die. But you can take it, can't you, big man? What we have here is a rare opportunity for me to cut loose and show you just how powerful I really am."
Batman (Bruce Wayne)
Voiced by: Kevin Conroy, Framk Maneiro (Latin-American Spanish dub)
Abilities: peak human condition, utility belt, martial artist, detectiveSee here for more info about him.
"I'm not really a 'people person'. But when you need help - and you will - call me."
Wonder Woman (Princess Diana)
Voiced by: Susan Eisenberg, Atrid Fernández and Marycel González (Latin-American Spanish dub)
Abilities: super strength, super reflexes, flight, magic lasso and bracelets (equipment)
Appearances: Justice League | Justice League UnlimitedThe proverbial "stranger in a strange land." In the DCAU, Diana defied her mother's admonition to leave matters of Man's World alone, at the time the Imperium were attacking, and stole her outfit from Athena's temple before venturing out in response to J'onn J'onzz's telepathic summons. Due to her efforts on behalf of Earth during the invasion, Diana was invited aboard the Watchtower, and she took part in the formation of the Justice League.
"I am Diana, Princess of the Amazons, I won't be denied!"
"Hera, give me strength!"
- Action Girl: Diana has consistently been depicted as a strong and powerful hero, especially among females in the DCAU.
- Adaptational Jerkass: While still unambiguously heroic, she's this to the comics Diana, who - especially under the iconic post-Crisis George Perez run - was the kind of Friend to All Living Things Technical Pacifist that would apologize for punching Darkseid and was downright eager to rub elbows with non-Amazons. More than one fan has noted that the show's haughty, Hot-Blooded Diana acts more more like comics!Diana's '90s Anti-Hero Substitute, Artemis of Bana-Mighdall.
- The Ageless: In the Static Shock episode "Future Shock", she was mentioned to still be alive and active in some way during the 2040s. Also, in an alternate future created by Chronos, Warhawk informed Diana that her future self had been killed during the destruction of the Watchtower, along with many other members of the Justice League.
- All Girls Want Bad Boys: She develops a crush on Batman. While it's implied that Batman has mutual feelings for her, he refuses to explore further, much to her frustration.
Wonder Woman: No, no dating for the Batman. It might cut into your brooding time.
Batman: One, dating within the team always leads to disaster. Two, you're a princess from a society of immortal warriors, I'm a rich kid with issues — lots of issues.
- "The Brave and the Bold" though, shows Bruce in fear when he fears Diana was crushed by a missile, and tries to dig her out and shouting her name. So he's Not So Different.
- "This Little Piggy" had him dig into his Hidden Depths to sing "Am I Blue?" for Circe, and in front of Zatanna as well once he realizes all fighting is doing is hastening Diana's (now a Porcine Baleful Polymorph—aka "Wonder Pig"—thanks to Circe's magic) demise as Circe isn't going to give up how to turn Diana back with hostility. He might not explore too far down, but there's very little he wouldn't do for Diana when it comes to it.
- Alliterative Name: As per usual, Diana's superhero alias is Wonder Woman.
- Ambadassador: In the final season, Diana (at her mother's request) represents Themyscira at the world global warming conference.
- Amazonian Beauty: Diana is a literal Amazon and she is definitely beautiful. She is also tall and has strong toned muscles along with a voluptuous yet toned built for her attractive body.
- Art Evolution: Diana received a minor redesign for the second and Unlimited seasons through the fact that she does not have the cheekbones that she had in Season 1.
- Artificial Human: The series goes with her Silver Age origin, where Hippolyta sculpted the infant Diana out of clay. This is hinted at in "Maid of Honor" where Princess Audrey teases Diana about having "feet of clay," to which Diana replies, "You have no idea."
- Hades later claims her origins to be a bit different than what she believed.
- The Artifact: In this version, her costume's design makes even less sense than it does in most others, but (of course) it's far too iconic to change. In the first episode, Diana finds it laid out on an altar in an ancient Themysciran temple built to honor Athena; apparently, the American flag and the letter "W" both existed in Ancient Greece.
- Berserk Button: Do not question what she wears (or doesn't in that matter), EVER.
- Blood Knight: Has shades of this on occasion. In "Hawk and Dove", she is livid at a gang of bank robbers for disrupting her "day off" and was about to give the leader a very severe beating until J'onn J'onzz intervened and called her back for a mission.
- Boobs of Steel: Diana is very buxom and can defeat most of the super villains that she faces.
- Brought to You by the Letter "S": The letters "WW".
- Chainmail Bikini: Her Chest Insignia, which is designed to resemble two W's. Also see the trope immediately above.
- Character Development: She starts having a low, sexist opinion for all men. Her time in the Justice League has dropped those views.
- Chronic Hero Syndrome: Very notable in the show. During the Thanagarian Invasion, she risked blowing her cover while hiding to save a couple from falling debris. Also, when they traveled back in time to the old west, she insisted they save a man taken to jail even though it hardly had any significance.
- Cool Plane: Her invisible jet, which is unveiled in Unlimited.
- Comic-Book Movies Don't Use Codenames: An animated example. She is usually referred to either as "Diana" or "Princess" by the League members and people who know her personally. It is only the public at large and some enemies (along with the League members at times) who refer to her as "Wonder Woman".
- However, this is Averted in second and Unlimited seasons of Justice League through the fact that she refer to call herself as Wonder Woman just like most of the other characters do.
- Continuity Snarl: In Justice League, she's presented as new to Man's World and a rookie. However, earlier in the Superman: The Animated Series episode, "Blasts from the Past, Part 1", Lois makes a snarky remark while talking with Mala that suggests that Diana was already active in the DCAU.
- Clap Your Hands If You Believe: Despite being super strong, she sometimes exclaims "Hera give me strength!" Which maxes her strength out to the point where it rivals Superman's. She even states that there were times that without her belief in Hera, she would not have been successful.
- Defector from Paradise: When "Man's World" came under attack by the Imperium, she proposed to her mother Hippolyta that they send help. When Hippolyta refused to intervene, Diana still felt it was her duty to help. Diana took the goddess' magic armor. Urged on by the distress call of the J'onn, Diana left Themyscira and traveled to where she felt the summons originating.
- Determinator: Oh, yes. Just watch her fight against Mongul—he's thrashing her all across the Fortress of Solitude, yet she still refuses to stay down even when it becomes clear that she'll die if she suffers any more punishment.
- Does Not Like Men: Traces of it showed up here and there throughout the early episodes, with "Fury" being one of the more noteworthy examples. In her case it was excusable, since she'd grown up on an island with no men, and she did get Character Development.
- She completely averts this after the first season, to the point of showing romantic interest in various men throughout the series.
- Dude Magnet: Just like her comic book counterpart and most versions, she is most certainly this as many men have commented on their attraction to her throughout the series.
- Et Tu, Brute?: Wonder Woman has no problem working together with Hawkgirl. That is, until the episode, "Starcrossed", when she finds out the latter had been spying on Earth for the Thanagarians. Later on in the series, when Hawkgirl is back in the titular team, Wonder Woman is still raw about the betrayal and has issues trusting her. Luckily, in "The Balance", they're able to work together and make up in the end.
- Everything's Better with Princesses: Diana grew up as the princess of her people, beloved by everyone on Themyscira.
- The Exile: She is exiled from Themyscira in the episode "Paradise Lost" for violating the crime of bringing men onto the island (which was necessary, as her teammates aided in preventing the release of Hades from his underworld prison). She is eventually removed from exile in the episode "The Balance."
- Fantastic Racism: Following "Starcrossed", she holds this against Hawkgirl for her participation in the Thanagarian invasion. She likely now has this against Thanagarians in general due to the events of "Starcrossed".
- Flight: One of the powers that Diana has.
- Flying Brick: Diana can fly and possesses enormous superhuman strength, though she's not quite as tough as Superman, as she still has to block piercing weapons with her bracelets if she doesn't want to be hurt.
- The Heart: Averted. Unlike the comics, Flash fills this role instead.
- Heroic Bastard: Her parents, Hippolyta and Hades, sculpted her out of clay but were not married.
- Hot-Blooded: One of her defining characteristics on the show. When she's enraged, she doesn't back down or repress her anger or contempt.
- Hypocrite: Some of the faults she sees in men are those she shares herself, something Hawkgirl called her out on in "Secret Society":
Wonder Woman: Men! Unless you do it yourself, it doesn't count!
Hawkgirl: It's not just the men, you stuck-up...
- Immortal Immaturity: If anything, she often acts significantly less mature than she looks, despite actually being thousands of years old.
- Immune to Bullets: She herself is not, but her bracelets are.
- Impossible Hourglass Figure: Diana usually wears a strapless leotard that highlights her impressive hourglass figure as well as her voluptuous yet toned body and buxom breasts.
- Improbable Aiming Skills: Somehow manages to throw a dagger with her mouth and hit a tiny button on a control panel in Starcrossed.
- Improbable Weapon User: She possesses silver bracelets that could deflect all sorts of projectiles, an indestructible golden lasso, and a tiara that could be thrown like a boomerang.
- Innocent Fanservice Girl: This exchange from "Eclipsed," where her outfit has been criticized by a talk show host who's giving the League a bad name.
Wonder Woman: (angrily) ...And what's wrong with the way I dress?!
Flash: (to Green Lantern) You wanna answer that?
- Jack-of-All-Stats: She's one of the heavy hitters for the original League, but doesn't really have anything she excels at compared to the others. She can catch up to a flying jet, but she's not considered as fast as the Flash. She's strong enough to go toe to toe with the likes of Mongul (briefly) or Aquaman, but not in Superman's league. She can take a punch, but apparently she still needs to block bullets. She's also not as intelligent as Batman and lacks the special abilities of Green Lantern and the Martian Manhunter. Maybe she's a fanservice specialist?
- Jerk with a Heart of Gold: Though the jerk part lessens more and more over the course of the series.
- Jumped at the Call: When Earth was in danger, she rushed to defend Man's world.
- Knight Templar: On at least two occasions, someone has had to stop her from breaking the Thou Shalt Not Kill maxim (The Flash prevents her from killing Toyman in "Hereafter," and J'onn stops her from killing a random crook and later calls her out on it in "Hawk and Dove").
- Living Lie Detector: Her golden lasso contained the power to force the truth out of anyone wrapped in it.
- Love Interests: In "The Savage Time", she traveled back in time with the rest of the League, to stop Savage. During this time, she met Steve Trevor, who gave her first taste of romance. After successfully stopping Savage and restoring the timeline, she visited an aged Trevor, who still remembered her as his "angel."
- Luke, I Am Your Father: Hades says that he and Hippolyta sculpted Diana together, making him her "father" of sorts. Diana doesn't angst over this, at least not visibly.
- Leotard of Power: As with most versions of Wonder Woman, Diana wears her trademark red, white, and blue star-spangled strapless leotard (or sometimes ordinary clothes).
- Male Gaze: She tends to get subjected to these due to the strapless leotard that she usually wears, mainly through shots that present her body, breasts, back, legs, and rear end.
- Most Common Superpower: Diana has some very buxom breasts. Lampshaded when the Atom found out in the Justice League Unlimited episode "Dark Heart".
- This is also lampshaded not so discretely in when she went to visit Hephaestus, a Greek god who had designed her armor. He notes that he created it originally for her mother, who doesn't quite have her... um... build, and offered to take it out a little sometime.
- Ms. Fanservice: Diana is a tall, very beautiful raven-haired Amazonian woman who gets the majority of Male Gaze in the series due to the fact that she usually wears a strapless leotard that highlights her very large breasts, long toned yet shapely legs, voluptuous yet toned body, impressive hourglass figure, toned broad shoulders, and nice ass. The second episode, "Secret Origins" part 2, features Wonder Woman pretty obviously getting naked when she drops her robe to put on her costume. In "Dark Heart," The Atom gets a ride to the fight in Wonder Woman's cleavage.
- Murderous Thighs: She has very long toned yet shapely legs that are strong and have a lot of strength.
- In this screencap of the episode "Starcrossed", Wonder Woman has her arms and upper body tied to a metal pillar and appears to be defending herself with a bodyscissor. Judging by the Thanagarian's grimace, it hurts.
- In the episode "To Another Shore", Wonder Woman defeats Devil Ray while underwater through swimming behind him, wrapping her long legs around his stomach, and squeezing until it causes his helmet to crack. Judging by the way that Devil Ray's moans, this move is very painful.
- Naïve Newcomer: She is portrayed as this in the first season being unfamiliar with earth society. In "Maid of Honor", she begins to venture into "Man's World" for reasons other than to protect it and befriended Princess Audrey of Kaznia.
- Power Limiter: The absence of her lasso's truth-forcing magic is conspicuous. It turns out her armor's power was limited because she stole it. Hippolyta unlocks the armor's full-potential, including the lasso's magic, in Unlimited episode "The Balance".
- Oh My Gods!: "Great Hera!" A serial offender, that's pretty much her Catch-Phrase. Parodied by Flash in the first part of "The Savage Time": "Great Jumpin' Hera!"
- One-Gender Race: Themyscira.
- Politically Active Princess: She has adopted the role of ambassador of the Amazons at her mother’s request in the final season.
- Precision-Guided Boomerang: Her tiara. She used it to known down her Justice Lord counterpart in "A Better World."
- Primary-Color Champion: As per tradition, her superhero attire consists of red, yellow, blue, and silver.
- Rapunzel Hair: As always, Diana has long black hair that reaches down her waist.
- Really 700 Years Old: She acts young, but if she was crafted/conceived by Hades and Hippolyta then she has to be thousands of years old.
- Rebellious Princess: Diana is the Princess of Themyscira, but she willing to defy Hippoloyta's edict to leave matters of Man's World alone for the reason being to to interfere in the Imperium invasion and help the other founding members of what's become the Justice League.
- Requisite Royal Regalia:
- Her tiara.
- She dons a more extravagant outfit of white and gold that possibly crosses over with Bling of War to attend Superman's funeral in Hereafter.
- Royal Brat: She was this in the early episodes. It caused Green Lantern and Hawkgirl to address her as "princess" in a decidedly unflattering manner at times.
- Royals Who Actually Do Something: She is a Princess from an island of immortal warriors who is a very powerful member of the Justice League.
- Screw the Rules, I'm Doing What's Right!: The contest to send an Amazon into Man's World was Adapted Out, with Diana instead deciding to defy Hippoloyta's edict not to interfere in the invasion and help the other founding members of what'd become the Justice League.
- She's Got Legs: Diana tends to wear a strapless body suit or other outfits (such as beautiful dresses, skin tight pants, Themysciran armor, or dress skirts) that highlight her long toned yet shapely legs.
- Sleeves Are for Wimps: As with most versions of Wonder Woman, she wears an strapless body suit.
- Small Girl, Big Gun: In "For the Man Who Has Everything", Wonder Woman grabs a BFG and fires it at Mongul, just as she does in the comic story
- Statuesque Stunner: As with most versions, Diana stands just inches below Batman (confirmed 6'3") and Superman and she is very beautiful.
- Strong as They Need to Be: In a single episode, she can go from only just fast enough to catch a helicopter to being able to catch up to a stealth bomber after stopping to talk to Hawkgirl first.
- Strong Family Resemblance: Except for the hair color, Diana gained all of her physical attributes from Hippolyta. It turns out that her black hair comes from her father, Hades.
- Super Reflexes: She is adept at providing cover for her allies, utilizing her "bullets and bracelets" routine to deflect artillery fire, lasers, and Green Lantern-style energy beams.
- Super Speed: Just like her comic book counterpart, Diana was "blessed by the gods" with amazing speed.
- Super Strength: ...and amazing strength.
- Token Religious Teammate: She is the only member of the League who openly shows her (Greek pantheon) religion.
- Tiny Tyrannical Girl: She becomes this in the episode "Kid Stuff" when she is briefly transformed back into a bossy 8-year-old girl, voiced by Dakota Fanning:
- Transformation Sequence: In "To Another Shore," she displays the ability to transform from civilian attire into her Wonder Woman outfit by spinning in place for a few seconds.
- Unresolved Sexual Tension: With Batman, to her frustration. The comic reveals that she ended up with Justice LORD Batman.
- Unstoppable Rage: In "Hereafter", when Superman was seemingly murdered by Toyman, Diana very nearly killed the villain in revenge. She was only dissuaded by Flash when he reminded her that Superman would never have advocated murder.
- Victoria's Secret Compartment: "Dark Heart" features a sequence where she carried The Atom in her cleavage. Good thing she didn't inhale...
- Violently Protective Girlfriend: Diana implies that she would be one for Batman if he ever finally agreed to date her.
- Vitriolic Best Buds: With Shayera. Especially after the Thanagarian Invasion.
- Warrior Princess: She is probably the strongest princess of the world.
- You Can't Go Home Again: In "Paradise Lost," for violating Themyscera's edict forbidding men to be brought there. It's eventually revoked out of necessity in "The Balance."
Green Lantern (John Stewart)
Voiced by: Phil LaMarr (original), Óscar Zuloaga and Guillermo García (Latin-American Spanish dub)
Abilities: power ring can create constructs, force fields and project energy, flight
Appearances: Justice League | Static Shock | Justice League UnlimitedHard-nosed and no-nonsense when first introduced, John Stewart had been patrolling deep space as a Green Lantern for 10 years prior to the start of the series. According to the series' promotional info, because of his by-the-book approach to super-heroics, he tended to treat his fellow Leaguers like well-intentioned rookies.
"We all need to be held accountable. We have too much power not to be."
- Amazon Chaser: If his relationships with Katma Tui, Hawkgirl, and Vixen say anything, it's that John loves dangerous and formidable females. His affection for Hawkgirl is tied to her being the most inclined to get in a fight.
- Arbitrary Skepticism: A particularly jarring example early in the series through the episode "The Brave and the Bold," where he expresses disbelief at Flash's story about a talking gorilla (Solovar). Flash, quite justifiably, calls him out on it.
Flash: Hey, we've both got a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt here.
- Attention Deficit... Ooh, Shiny!: His 8-year-old self in the episode "Kid Stuff."
Young Green Lantern: I'll make a laser cannon! No, a missile launcher! Oh oh! I know!
Young Batman: Just pick something!
- Badass Baritone: As voiced by Phil Lamarr.
- Badass Beard: He sports one in Unlimited.
- Badass Creed: You know the one.
- Badass Longcoat: Commonly wears a brown coat on his off-time. An emerald longcoat also appears to be Green Lantern Corps formal wear according to Hereafter.
- The Static Shock episode "Fallen Hero" has him with it when he gets to Dakota.
- Badass Normal: During "The Savage Time," when his ring's run out of juice, his previous skills at hand-to-hand combat and weapons usage from his time in the Marines serve him in good stead.
- Bald Black Leader Guy: Several times in Unlimited.
- Bald of Awesome: In Unlimited.
- Barrier Warrior: A frequent defensive use of his powers.
- Bash Brothers: With Flash.
- Boring, but Practical: How he used his ring's powers during the first two seasons—he used simple energy beams and spherical barriers for the most part. Katma Tui later called him out on it (giving an in-universe voice to fan backlash on the same point—he's known in the main DC universe for extremely detailed and complex constructs), following which his use of the ring became more Simple, yet Awesome. This is lampshaded later on in an episode of Justice League Unlimited where he is temporarily turned back into a kid and starts making all kinds of crazy constructs, showing how he lost a lot of his imagination when he reached adulthood.
- Brought Down to Badass:
- In "The Savage Time," after having expended most of the ring's power to tow the Javelin back to the Watchtower, he's forced to rely on his prowess as a Military Superhero.
- And again in "Starcrossed", when Hro Talak destroys his power ring and he has to fight him as just a mortal human.
- Bruiser with a Soft Center: Despite his hard-nosed exterior, he's got quite a soft and vulnerable side as his personal relationships will attest, even being brought to tears when Hawk Girl left the team.
- By-the-Book Cop: Given his military background, especially apparent in the early seasons. He loosens up a bit over the course of the series.
- Casual Interstellar Travel: He could travel across interstellar distances with his ring which he would often do whenever the League didn't have a spaceship available.
- Character Development: This ex-marine has his share of Hidden Depths; he grew up on cheesy comics, his favourite film is Old Yeller, and he's a bit of a romantic. By Unlimited, he's even willing to make bad puns in Flash's absence.
- Chick Magnet: John Stewart is the Justice League member with the most romantic drama throughout the seasons. When J'onn assigns Hawkgirl (his ex) and Vixen (his current girlfriend) on the same team, the former notes that difficult as it is to believe, he really doesn't take GL's love life into consideration when assigning missions.
- Clear My Name: John had two episodes, though not in the same series. "In Blackest Night" for Justice League (he was charged with destroying a planet but framed by Kanjar Ro through the Manhunters), and "Fallen Hero" in Static Shock (he was charged with Earth robberies but framed by Sinestro, who impersonated John).
- The Comically Serious: At first. Eventually becomes a Deadpan Snarker, possibly due to Flash rubbing off on him.
- Composite Character: His role of being a Green Lantern of Earth that co-founded the Justice League resembles Hal Jordan.
- In the comics, Hawkman is the man who is destined to end up with Hawkgirl after reincarnation. In this cartoon, it's John. While Shayera was married to Hawkman in a previous life, even back then John was her one true love.
- Consummate Professional: John Stewart is at heart a professional soldier, a man of duty. He takes his roles as a protector of Earth, a member of the Green Lantern Corps, and a founding member of the Justice League with the utmost seriousness. At times this has led him into conflict with comrades like the Flash or Supergirl, who do not appear to share this serious attitude. He later grows out of this and ends up enjoying himself more along with easing up with the other members.
- Determinator: On more than one occasion, John has been the last member of the League to be brought down by a villain, due to his refusal to stop fighting. In "Hereafter," the future Vandal Savage even admitted that he was the hardest to kill when he slaughtered the League.
- Et Tu, Brute?: In "Starcrossed", it hit Green Lantern the hardest that Hawkgirl was revealed to the entire planet as a spy. To make matters worse, she revealed that she was engaged to the Thanagarians' commander, Hro Talak.
- Flight: Via the Green Lantern Ring.
- Green Lantern Ring: Obviously.
- Has a Type: As mentioned above, John is an Amazon Chaser.
- Heroes Want Redheads: He has a complicated relationship with Hawkgirl, who he's expressed the most interest in throughout the series.
- Heroic Willpower: The power behind his ring.
- Heterosexual Life-Partners: With Flash, though it took them a while to develop this. By the end of "Eclipsed", he starts calling Wally "buddy" despite being critical of him doing endorsements at the start.
- Hidden Depths: His favorite film is Old Yeller.
- I Just Want to Be Normal: In "Metamorphosis", he meets his old army friend, Rex Mason who's made a successful life for himself. After, John admits to Hawkgirl that he's having misgivings about the choices he's made; had he taken a different path, he might have ended up like Rex. In the end after a climatic battle, John is left satisfied with his life after helping Rex and his fiancé.
- Imagination-Based Superpower: The power ring can theoretically do anything. Its only limitations being the imagination and willpower of its wielder. In "Hearts and Minds" , he was re-taught in its use by Katma Tui, who criticized him (and other Corps members) for using their Rings "like jackhammers."
- Important Haircut: As outlined above; however, Shayera didn't appreciate the change.
John: (surprised to see Shayera again) Shayera?
Shayera: (Beat) Hate the beard.
- Interspecies Romance: With Katma Tui (a Korugarian) and later with Shayera Hol (a Thanagarian). Unintentionally (or not) played with later, as he has a romance with Vixen, who happens to have animal-based powers.
- Jerk with a Heart of Gold: He can be abrasive and dominant, as in "Secret Society" but he's a real softie deep down, and a true friend.
- The Knights Who Say "Squee!": In "Legends", he meets his childhood comic book superheroes, the Justice Guild and credits his own heroic aspirations to them. At the end, he mourns their Heroic Sacrifice despite not having been real.
- Military Superhero: He served in the Marines prior to becoming a Green Lantern, even having a marine tattoo on his shoulder.
- Mundane Utility: Uses his ring like this occasionally. In the Christmas episode he uses it to make a snowman.
- Number Two: Due to Batman's more aloof nature and tendency to work apart from the team, Green Lantern often acted as the unspoken Second-in-Command, and sometimes the actual leader of the team.
- Official Couple: Initially with Shayera in the original series. Then with Vixen in Unlimited. This later becomes an awkward Love Triangle after Shayera rejoins the League and after he discovers that they have a son in the future.
- Reincarnation Romance: With Shayera.
- Remember the New Guy: Everybody recognizes him - or at least his organization. Of course, the Green Lantern Corps and their individual members had already been shown in the earlier Superman: The Animated Series episode "In Brightest Day" (where new recruit Kyle Rayner was the focus character).
- Screw Destiny: Even after going to the future and seeing his son by Shayera, he's determined that any possible relationship with Shayera should be based on how they're feeling now, not Because Destiny Says So.
John: I won't be destiny's puppet.
- Semper Fi: He's a former Marine. When the League got transported to WWII and his ring was running on fumes, his experience helped get him in with Sgt. Rock's Easy Company.
- Space Police: Of the Green Lantern, and he's also the most professional and by-the-book of the Justice League. He also has ambitions for the League to become a full time professional fighting force, noting that they have the potential to be the greatest in the universe. By the time Season 5 rolls out, one can be sure that the League lived up to his expectations.
- Spotlight-Stealing Squad: Well, in Justice League.
- Straight Man and Wise Guy: The Straight Man to Flash's Wise Guy.
- Stranger in a Familiar Land: John's long absence from his home world has left him with some difficulty fitting back into normal Earth society, but his experiences with the Justice League have helped him to deal with this by the time of Unlimited. In "Only A Dream", his greatest fear is no longer belonging in the neighborhood he grew up.
- Sugar-and-Ice Personality: Beneath John's hard-nosed military exterior, there remains a certain (and normally well-hidden) streak of playfulness and sentimentality. On the rare occasions he allows himself to let his guard down, he is not above using his power ring to play in the snow, fondly recalling the comic-book heroes of his youth, or even admitting to a certain weakness for his favorite film Old Yeller.
- Teacher/Student Romance: It is all but said out loud that he had one with Katma while she was training him as a Green Lantern.
- Token Minority: One of the complaints made about him in the early episodes. Supposedly, this is why John Stewart was chosen for the team despite the DCAU already having an established Green Lantern introduced in Superman: The Animated Series, (a Hal Jordan-like Kyle Rayner). However, it helps that Stewart did occasionally appear in the JLA comic book years before when he was Hal Jordan's backup.
- Word of God is that the writers found casting him liberating: as a lesser-known Lantern, they got more creative freedom with his history and storyline.
- Ironically, the show's popularity made people complain, when the Green Lantern movie started production, about the protagonist being the Caucasian Hal Jordan, as people unfamiliar with the comics believed John was the original guy rather than Hal, and casting a white guy was just Hollywood racism.
- Vitriolic Best Buds:
- His relationship with Batman, who unexpectedly becomes his confidant about his relationship woes with Hawkgirl (Batman not-so-discreetly ships them, albeit in his sarcastic, passive-aggressive fashion) while never losing his chance to needle him about his attraction to Wonder Woman.
- He also develops this with Supergirl. In Season 5, on their mission against the giant turtle in Japan, he mockingly calls her rookie while the latter sticks her tongue out at him, letting it slide.
- Weaksauce Weakness: It's never directly referred to, but yellow objects just happen to break through his constructs. It doesn't seriously hamper his fights with Sinestro, however.
- Working with the Ex: With Katma Tui in "Hearts and Minds," and later with Shayera after "Wake the Dead."
- You Have to Believe Me: "Fallen Hero" has him use this to get close to Static to plant his power-depleted ring on Static (so that it can't be stolen by Sinestro).
The Flash (Wally West)
Voiced by: Charlie Schlatter (Superman: The Animated Series) Michael Rosenbaum (Justice League) (original), Johnny Gómez (Latin-American Spanish dub)
Abilities: super speed, super reflexes, phasing, tornado creation
Appearances: Superman: The Animated Series | Justice League | Static ShockQuite possibly the youngest of the Original Seven, the Flash was first seen in the Superman: The Animated Series episode "Speed Demons." Initially portrayed as a show-boater and skirt-chaser, he often ran ahead of the others and got into trouble about as fast as he could run. Eventually his importance was expanded on within the series' continuity, starting with the episode "A Better World."
"Dude, the bad guys went down, and nobody got hurt. You know what I call that? A really good day."
- Adorkable: The one guy with a runner's build in an organization of Heroic Build types, the Flash is a cheerful man who's still just a boy in many ways.
- Alliterative Name: His real name, Wally West.
- All-Loving Hero: He's even talked supervillains into turning themselves in.
- Ascend to a Higher Plane of Existence: Subverted, though just barely.
- Bad Liar: "The Great Brain Robbery" plays it for hilarity. (Check the Most Definitely Not a Villain page.)
- Bash Brothers: With Green Lantern.
- Beneath the Mask: Perhaps best revealed in "Hereafter," after Superman's supposed death.
Flash: (dejectedly) I used to be able to goof around because I always knew (Superman) would have my back. Now all I've got is his example. And that's gonna have to be enough.
- Beware the Nice Ones: As both Justice Lord!Batman and Brainiac!Luthor found out.
- "Secret Society" also shows this trope in action with him. Put it this way: Batman will intimidate information out of you by dangling you over the edge of a rooftop by your legs and threatening to drop you. Flash? He actually will drop you. And taunt you on the way down. Subverted in that he can break your fall if he so chooses, though.
- Big Eater: Due to Required Secondary Powers (which really does not nearly account for how much energy he uses, but hey, it is comic book physics, we are used to it).
- Butt-Monkey: If we can believe him, even in the Unlimited phase, he's still treated as a kid despite being a founding member of the League.
- But Now I Must Go: Defied when the other Leaguers pull him out of the Speed Force.
- Casanova Wannabe: He is flirtatious around women and would annoy Hawkgirl, but if truly taken with a woman as he was with Fire, he could be bashful, awkward and even shy.
- Character Development: He's introduced as a showboat happy to hawk energy bars to pay for a self-indulgent Trope Mobile. By the final season, he's grown vastly more mature while retaining his positive outlook.
- Chick Magnet: Two random women are seen drooling over him, reporter Linda Park (his wife in the comic) clearly has a crush on him, as does Fire, and Giganta takes time from her "Five Minute" head start to kiss him before fleeing the league. Also, when brain-switched with Lex Luthor, it's revealed by Tala that for all the "Fastest Man alive, huh?" jokes about his... prowess, he's actually a gentle, attentive, and in her words enthusiastic lover leading to her being disappointed when they switch back.
- Chivalrous Pervert: Hits on Wonder Woman and Hawkgirl constantly, is thrilled at the prospect of visiting Themyscira, and is not above using his cred as a superhero to chat up the ladies. He's also, well, The Flash, a genuine hero and as gentlemanly as Superman, when it comes down to it. Though, remember, "Because I'm a Stud!"
- This is played for laughs in one episode, where two girls are seriously turned off when he flirts with them; then a car crashes through the diner they're in, and he has to move them to safety before they're crushed, then rush after the driver. Then one of them gets angry at the other for telling her to ignore him!
- When he developed a crush on Fire, he becomes shy and nervous around her.
- Clothing Damage: He gets this on a couple of occasions, most especially during "Divided We Fall" and "Flash and Substance." As the latter episode reveals, he's got a drawer full of costume-rings for spare uniforms due to this trope.
- Commuting on a Bus: He was largely absent during the first season of Justice League Unlimited—making only three voiceless cameos.
- Composite Character: He's Wally West with Barry Allen's superhero origin, day job as a forensic scientist, role as a co-founder of the Justice League, hometown/base of operations, Rogues Gallery, and Flash Ring. note
- However, Barry did exist in the DCAU, but was only shown briefly in a flashback in a tie-in comic and the episode "Flash and Substance".
- The Conscience: For the Justice League and especially for his fellow members of the Original Seven, as "A Better World" reveals. He tries to invoke this with Justice Lord Superman when the other man has Flash at his mercy but it doesn't work.
- Also in "Hereafter", he's the one who stops Wonder Woman from killing Toyman just after Superman is apparently killed, reminding her that it's not what Superman would do.
- Corporate-Sponsored Superhero: For Lightspeed Energy Bars in "Eclipsed."
- Crouching Moron, Hidden Badass: Okay, so he is touted as the Plucky Comic Relief of the founding members, he's a Big Eater who stuffs his face often due to Required Secondary Powers, he's a Chivalrous Pervert who rarely (if ever) has any luck with the ladies, frequently says the wrong thing at just the wrong time, and is capable of being taken down in one hit. Digested all that? Well, here's what this same guy is capable of doing when he quits fooling around: rewiring Grodd's Mind Control helmet so it'll fry the ape's brain (though he got better), holding his own against Justice Lord Superman and throwing him hard and fast enough to momentarily stun him on impact, tricking Justice Lord Batman into releasing him from his restraints, taking out an entire space-station of armed mooks when sufficiently aggravated, leading a successful infiltration of Apokolips, and curb-stomping Brainiac!Luthor all by himself... and this is all without taking his day-job into consideration.
- In "Eclipsed", he took on the rest of the mind controlled Big Seven by himself. At this point, it only seems fair because he was trying not to hurt them and they were working without, well, him.
- Dangerous Forbidden Technique: Vibrating through an object at high enough super-speed causes that object to explode; hence, he doesn't use it very often. (It's also a Mythology Gag, where in the comics he'd cause things to explode by vibrating through them.)
- "I can never go that fast again. If I do, I don't think I'm coming back."
- Deadpan Snarker: Flash frequently treats the gravest threats with a flippant remark, often underestimating the true danger of the situation.
- Demoted to Extra: He had no lines in the first season (of Justice League Unlimited, that is) because of voice actor Michael Rosenbaum's commitments on Smallville (though you may not notice simply on the basis that the cast is frickin' huge). He came roaring back for the second and third seasons though (in particular the Season Finale of the second season), and even complained to a fellow Leaguer about not getting any respect despite being one of the original seven.
- Dude, Where's My Respect?: In "Ties That Bind," he notes that he's treated like a kid sidekick despite being "one of the original seven."
- It's subverted to some extent, since while Batman would formerly belittle him in the earlier episodes, he's considerably more respectful in the episode Flash and Substance, silently rebuking Orion's condescending tone. More importantly he accepts an invitation to visit the Flash museum in the hometown.
- Eagle-Eye Detection: "Flash and Substance" proves he's capable of this in his day job.
- Early-Bird Cameo: He appeared in an episode of "Superman" two years before Justice League premiered.
- Fastest Thing Alive: Self proclaimed and proven.
- Fiery Redhead: "Starcrossed" reveals that Flash has bright red hair to match his personality.
- The Fool: Although he does have superpowers and is far from incompetent, he's by far the most lackadaisical of the original Justice League superheroes. He certainly fits the characteristic of living on the edge, all the while having a cheerful (and seemingly naive) attitude, no matter how bad the situation gets.
- Fragile Speedster: Most of the time. He sometimes leans towards combining it with Glass Cannon, or even becoming a full-on Lightning Bruiser depending on how serious he's getting and how well his Required Secondary Powers are working this week. Especially early on, though, he's often taken out of the fight with one lucky hit.
- Freak Lab Accident: His hallucinations in "The Brave and the Bold" show the iconic chemical-bath-via-lightning-bolt-through-lab-window origin.
- "Freaky Friday" Flip: With Lex Luthor in "The Great Brain Robbery."
- Friendly Enemy: With the Trickster.
- Friend to All Children: As shown in "Comfort and Joy," where he seeks to bring a special toy to the children at an orphanage. Mirror Master later exploits this to trap him in "Flash and Substance," but it fails.
- Fun Personified: Mostly takes this role, even in his (very, very slightly) serious moments.
- The Gloves Come Off: Similar to Superman, Flash actively holds his powers back. Part of it is due to the outright destructive potential of his powers and other part is his own fear of his powers. The Brainthor fight shows the full effects of this; Flash runs so fast that not only does he almost end his own life, but he causes massive destruction in his path.
- Good Is Not Dumb: Despite telling bad jokes and being a lech, he is able to talk the Trickster into happily turning himself over without a single punch thrown and defeat Grodd by outsmarting him.
- Good People Have Good Sex: If Tala's subtext-laden dialogue in The Great Brain Robbery is to be believed.
- Handsome Lech: He's a skirt chaser, but he's also shown to be fairly successful at seducing women. See his Chick Magnet section for more details.
- The Heart: As outlined in "A Better World," his death in the Justice Lords' universe was the trigger for their turning into Knight Templars. But it's better defined in this exchange from "Hereafter", just after everyone thinks Superman's been killed:
Toyman: (as Wonder Woman holds him by the collar) Wh-what are you going to do to me?!
Wonder Woman: (enraged) I'm going to punch a hole in your head!
Flash: (restrains her free arm) We don't do that to our enemies!
Wonder Woman: Speak for yourself!
Flash: I'm trying to speak for Superman.
(Wonder Woman's anger turns to sorrow, as she realizes what Flash is telling her, and she drops Toyman to the ground)
- Also worth noting that while the rest of the founders try to tiptoe around the remaining tension between Wonder Woman and Hawkgirl, Flash is the only one willing to try and get them to break the ice.
- Hero Does Public Service: Flash's friendliness went beyond simply heroism; utilizing his super-speed, he donated a significant portion of his time to helping individual townsfolk, being on a first-name basis with many of the Central City's residents. He also did charitable work for the city's underprivileged.
- Heterosexual Life-Partners: With Green Lantern.
- I Am Not Left-Handed: As with the below trope, Wally almost never uses his true power, as most of it is incredibly lethal. Phasing-induced Tele-Frag killing, mach punches, and the like aren't really skills befitting someone invoking the Kid-Appeal Character.
- The Idealist: He was in many ways the League's most idealistic member, and his friendliness and compassion were the "glue" that held the disparate team of heroes together. These qualities were best illustrated by events in the alternate universe of the Justice Lords, in which Flash's murder transformed the League from heroes to tyrants.
- Incorruptible Pure Pureness: The creators could see Superman potentially turning into a Knight Templar, but not Flash.
- Kid-Appeal Character: Though he's also quite popular with the older fanbase.
- Lame Comeback: He's responsible for several. Hey, they can't all be winners.
Gorilla Grodd: You're a bigger fool than I thought.
Flash: Yeah? Well, you're..... naked!
- Legacy Character: "Flash and Substance" suggests he's not the first Flash since his old Kid Flash costume is seen in the Flash Museum, along with Jay Garrick's helmet). Later tie-in comics have Jay and Bart Allen make appearances and go back and forth on whether Barry actually existed, although the recent (and definitely canon) Justice League Beyond implies that there is no Barry.
- Let's Get Dangerous!: If things get really, really bad, he abandons his good-natured playfulness - with devastating results.
- Magnetic Hero: In Central City, pretty much everyone who isn't a supervillain loves Flash. note Superman used to have almost as much of a rapport with his home city, but even he wasn't on a first-name basis with the citizens.
- Morality Chain: If anything were to happen to him, the Justice League may become Knight Templars.
- Nice Guy: It's why the residents of Central City love him.
Orion: (about Flash) Central City builds statues to this...fool. Who makes bad jokes! Who concerns himself with pitiful men like the Trickster! I don't understand.
Batman: No... you don't.
- To expand: Beyond the regular super-heroics, Flash knows the names and hobbies of almost everyone in town, greeting them personally as he runs around town. He also uses his powers for more mundane help, like painting an old lady's fence. He plays minigolf with some of them and also does various charity work.
- Obfuscating Stupidity: As Orion declares, "You play the fool to hide a warrior's pain."
- Flash responded with the character quote at the top of this section, and readers may note he's not actually confirming or denying what Orion said. He is a scientist in his day job and has shown that he has deep fears about what his powers could do to him, but he really is that happy when things go well.
- Oblivious to Love: Linda Park all but opens her shirt to flash Wally, but he has no idea she's hitting on him. Or does he?
- Odd Friendship: He and Kilowog immediately hit it off, and are shown as good friends throughout Kilowog's appearances despite their differences.
- O.O.C. Is Serious Business: While this applies to the other members of the Original Seven on various levels, he's the one that gets it most significantly—whenever he's not cracking a joke or chasing a skirt, you know the situation is bad. "Divided We Fall" provides perhaps the best example of this trope in action.
- Overshadowed by Awesome: In this continuity, Flash's status as "The Fastest Man Alive" is always appended by saying Superman and Supergirl are close, and can do much more. Flash does however show more control over his speed than Superman ever does. He's a great deal more versatile in his application of super-speed, as well. Episodes such as "Eclipsed" and "Divided We Fall" suggest he is indeed faster by far.
- Platonic Life-Partners/Like Brother and Sister: With Hawkgirl.
Flash: She loves me. Seriously, she's like the big sister I never had. Only, you know, short.
- Plucky Comic Relief: Often, until he decides to get serious.
- Rapid-Fire Fisticuffs: Rains down who knows how many punches thrown at Super Speed on the downed Luther/Brainiac fusion near the end of the second season.
- In order to build up enough of a head start, he repeatedly ran around the world at super speed.
- Red Is Heroic: His superhero costume.
- Sad Clown: A Defied Trope. Orion assumes he's this (see Obfuscating Stupidity), but Wally really doesn't care about a destroyed Flash Museum so long as no-one got hurt.
- Secret Identity: Wally West. When Luthor swaps bodies with the Flash, he unmasks himself to find he has no idea who the Flash is.
- Speed Blitz: When he isn't playing around.
- Super Reflexes: He's the only member of the League who successfully dodges the pieces of the Eclipso gem when Hawkgirl smashes it with her mace. However, early in the series his shows of power were limited by having him get tripped by obvious items. A lot.
- Straight Man and Wise Guy: The Wise Guy to Green Lantern's Straight Man.
- Strong as They Need to Be: Flash's speed is heavily inconsistent throughout the series considering he is often dealt with by Villains who shouldn't be able to handle his speed. Depending on the requirements of the plot, his fastest feats of speed include:
- In "Legends", following an explosion, Flash creates a whirlwind to prevent a giant robot from falling over his teammates. However, he reaches a high speed that transports himself and his teammates to an alternate Earth that resembles an idyllic 1950's town.
- In "Eclipsed", together with Green Lantern's ring they create a wormhole running towards the sun to swallow a generator bomb that endangered the earth.
- In "Secret Society", Sinestro claims that his beams move as fast as Flash does, the speed of light, but Flash states Sinestro doesn't think at the speed of light.
- In "Wild Cards", with exactly one second left, Flash grabs a bomb and disappears, a video replay shows him managing to run it out of the city, drop it, and get away, as it is exploding.
- In "Divided We Fall", Flash invokes the Speed Force against Luthor/Brainiac running at a speed so fast that he circles the globe in only a few seconds and continues to do so several times becoming faster each time, hitting Luthor/Brainiac several times with enough force to tear away a chunk of "their" android armor. Then Flash stops, his body crackling with the speed energy he's tapped into, applies his vibrating hands to Luthor's Brainiac armor, tearing it completely away, and leaving Luthor naked and helpless at the bottom of a crater.
- Super Speed: Duh.
- Super Strength: Because of the sheer speed and momentum his body generated, Flash possessed enhanced strength. Since his body was naturally protected from most of the effects of his speed, the ultra-fast punches and movements of Wally's limbs could produce devastating impacts that could stun or injure otherwise stronger or more powerful beings such as Superman or Brainiac. He could also throw objects at extremely high speeds, as he was able to hold off the likes of Justice Lord Superman by throwing rocks.
- Thememobile: The Flashmobile, which is actually just a pimped-out van he bought with endorsement money he made appearing in commercials. As Green Lantern points out, it's completely ridiculous. Somewhat justified, though, considering its real purpose isn't getting around... at least not in that sense...
Green Lantern: Why do you need a van... wait, don't answer that. I don't wanna know.
- Too Fast to Stop: Deconstructed. In "Only A Dream", Flash's greatest fear is being trapped in a world where he's moving so quickly that everything and everyone around him appears practically motionless.
- Took a Level in Badass: Played with in that, The Flash always remains down to earth and cheerful but can pull off something unexpected and powerful when the occasion calls for it, in a way that truly changes the game for the entire league. The rest of the team, which tended to condescend to him for his clown-like behavior nature quickly pick up on this and as such, even Batman shows respect to him in the later episodes.
- Two occasions stand out. The first one is when he outsmarts an Alternate Universe Batman by pulling a Batman Gambit on him by making creative use of his powers that neither him nor main-universe Batman was aware of. This earns him praise from the master himself.
- The other is his defeat of Brainthor, regarded in-universe and among his fans as his Crowning Moment of Awesome.
- Tornado Move: Flash found many applications for his super-speed. One was the ability to generate whirlwinds by rotating his arms at an incredible rate or by running in circles. These whirlwinds could be used to buffet opponents, or perhaps to cushion the impact of falling people or objects. Flash could even use such a whirlwind to briefly propel himself through the air.
- Tornado Move: Flash found many applications for his super-speed. One was the ability to generate whirlwinds by rotating his arms at an incredible rate or by running in circles. These whirlwinds could be used to buffet opponents, or perhaps to cushion the impact of falling people or objects. Flash could even use such a whirlwind to briefly propel himself through the air.
- Time Stands Still: "Only a Dream" reveals this to be Flash's greatest nightmare; specifically, that he'll one day go so fast he'll never be able to slow down again while everything about him appears frozen in place, and thus living out his entire life-span in the time it'll take a little girl to tie her shoelace.
- Trademark Favorite Food:
- He seems to have a thing for iced mochas.
- He is frequently seen eating large quantities of hamburgers.
- Tranquil Fury: He's scarcely ever shown to be angry, or even aggravated. However, as "Secret Society" shows...
(Flash is dangling a thug over a rooftop by his legs)
Thug: (not intimidated) Who do you think you are—Batman?
Flash: It's been a long night. Just tell me where Shade is, okay?
Thug: Look, buddy, I know Batman. I once ratted out a counterfeiter to Batman.
(Flash's face is totally without emotion)
Thug: And believe me, you are no Batm— (Flash drops him) —aaAAAAAAAHHHHHHH!!!
- There's also the moment in "Maid of Honor" after he's rescued from being Thrown Out the Airlock:
Green Lantern: You're going to be okay.
Flash: Yeah? Wish I could say the same for them.
(He zips through the station one-punching each of the enemy mooks)
- There's also the moment in "Maid of Honor" after he's rescued from being Thrown Out the Airlock:
- The Trickster: Both himself and his enemy, The Trickster.
- Vitriolic Best Buds: With Batman, Green Lantern and Hawkgirl.
- Weaksauce Weakness: The sheer number of times he's tripped on things he should've seen coming... though part of this may be him limiting his own power, as when he actually tries, he's arguably one of the most dangerous of the original seven.
- Or rather, the writers limiting his power. Word of God states that they tended to do this because, otherwise, Flash is so powerful he could beat everybody easily.
- Goes a little far in the other direction though. Very often in early seasons Flash is beat up by random Mooks, and needs another member of the League to bail him out.
- Or rather, the writers limiting his power. Word of God states that they tended to do this because, otherwise, Flash is so powerful he could beat everybody easily.
- Willfully Weak: His powers are difficult to use safely. During the season 2 climax of Unlimited he finally stops holding back and just running down the road tears it apart and sends cars flying. Using his vibration abilities will make things explode, something he's not comfortable doing to people. Even if he was amoral enough to be comfortable causing that kind of damage, he simply can't go at his top speed or he could kill himself... kinda.
- Worf Had the Flu: Writers intentionally held Flash back in the series to keep him from being overpowered. This lead to the above trope where Flash would find himself struggling with mooks sometimes. Season 2 of Unlimited showed that when Flash fully stops holding back, he's arguably one of the most powerful members of the group.
Hawkgirl (Shayera Hol)
Voiced by: Maria Canals Barrera (original), Yensi Rivero (Latin-American Spanish dub)
Abilities: Flight, some degree of super-strength and durability; mace provides electrical attacks and anti-magical fieldclaimed that she was a cop who got transported there via a teleportation device called a Zeta Beam while chasing after a band of criminals.
- 10-Minute Retirement: Well, it wasn't ten minutes, but she was eventually dragged back into 'the life' when it was a matter of helping a dead friend stay dead.
- Action Girl: Just like Diana.
- Adaptational Villainy: While the Thangarians were occasionally presented as villains in the comics, this was the first time that she has ever participated in any sort of plan that could be considered evil. Following the aftermath of that evil scheme, she abandons the superhero identity Hawkgirl as it has became a Fantastic Slur towards her.
- All of the Other Reindeer: A lot of people, including among the general populace, within the League and even among the Thanagarians still haven't forgiven her for her role in the Thanagarians' conquest of Earth, as shown in the Unlimited episode "Hunter's Moon." In the Thangarians' case, it's more, "Because you betrayed us, Thanagar was conquered and Hro Talak is dead."
- Anti-Magic: One of the properties of her mace is to destroy anything magic-related.
- The Atoner: Post-"Starcrossed," beginning with her return in "Wake the Dead."
- Attack! Attack! Attack!: Subtlety isn't her strong suit.
Shayera (vs. Brainiac): Less talking, more hitting!
- Bare Your Midriff: As pictured, her second superhero outfit shows off her toned midriff.
- Becoming the Mask: Before her cover was revealed in "Starcrossed," she played up her story very convincingly.
- Betty and Veronica: She eventually becomes the Betty to Vixen's Veronica in regards to John's Archie.
- Blood Knight: By far the most eager to fight among the original seven. She has to sometimes be reminded that their first priority is saving lives, not catching the bad guys as fast as possible. Further, she only seems to refrain from lethal violence because her teammates don't approve when she's about to kill someone.
- Boisterous Bruiser: "Less talking, more hitting!"
- The Bus Came Back: "Wake the Dead." And before that, a brief cameo at the end of "The Return."
- Carry a Big Stick: Or mace. With a touch of Anti-Magic for good measure.
- Civvie Spandex: Post-"Starcrossed," once she rejoins the League she wears an outfit closely akin to a jogging suit. It's also very similar to the outfits of the regular staff aboard the Watchtower. As her last outfit was part Thanagarian uniform, and there was a need for her to be more connected to the humans after the incident, this change is likely intentional.
- Claustrophobia: In "Only A Dream", Hawkgirl's greatest fear is being trapped in a coffin and buried alive, after having her wings restrained.
- Comic-Book Movies Don't Use Codenames: An interesting example. She initially only goes by "Hawkgirl", but she's exclusively called "Shayera" post-"Starcrossed". In this version, the use of her real first name acts as a marker of Character Development, as it shows the team looking past her manufactured superhero alter-ego and coming to acknowledge her Hidden Depths.
- Conflicting Loyalty: Between her duty as a Thanagarian officer and agent and a member of the Justice League. Eventually she has to make a choice, but it comes at a heavy price and indeed The Flash notes that she was in "the ultimate no-win situation". Alfred for his part consoles her and notes that despite what others say, he (not being a soldier or superhero) considers her actions heroic.
- Cool Big Sis: Acts this way toward Flash, when they're not sniping at each other. The best examples of this are "Divided We Fall" and "I Am Legion."
Flash: She loves me. She's kind of like the big sister I never had. Only, you know, short.
- Cute Bruiser: Played fully straight after she ditches her mask.
- Deadpan Snarker: Especially had a talent for dishing verbal ownage out on Flash:
Flash: Fastest man alive.
Hawkgirl: Which probably explains why you can't get a date.
Batman: Until about 5 years ago, when he started claiming that aliens landed in ancient Egypt.
- In "Shadow of the Hawk"
Hawkgirl: Well, then, he must be a lunatic because we all know that there's no life on other planets.
- Did You Just Flip Off Cthulhu?: As literal a version as the censors and lawyers will allow: "I have nothing to say. I have a gesture, but my hands are tied."
- Distaff Counterpart: To Carter Hall, a.k.a. Hawkman, though she showed up in the series first.
- Double Agent: She's a spy for Thanagar. However, she's also a genuine hero with loyalties to Earth just as strong as those to Thanagar. When these interests come into conflict, she's left with absolutely no good choices at all.
- Drop the Hammer: Hawkgirl carries a mace made of Nth metal, which could generate electric currents and repel magical energies. She was skilled at wielding and throwing the mace accurately.
- The Exile: From Thanagar (permanently) and the League (temporarily, and self-imposed* ) after "Starcrossed."
- Fantastic Slur: She now considered this superhero identity Hawkgirl as this against her due to her involvement in the Thanagarian invasion.
- Fiery Redhead: She has red hair.
- Flight: Most of the League have the ability, but she seems most agile in the air (possibly the real purpose of the wings).
- Forgiven, but Not Forgotten: After "The Balance," she and Wonder Woman reach an accord again. Wonder Woman is willing to forgive her, but their relationship just won't be the same anymore. The metaphor used is that they'll be like oil and vinegar: They can go together, but they don't mix.
- Glass Cannon: While Thanagarians DO possess greater strength and durability than ordinary humans and Shayera can deal out some heavy damage with her mace, expect her to get taken out more easily than her more invulnerable teammates.
- Good Cop/Bad Cop: To Superman in "The Terror Beyond" and GL in "War World". She's always the bad cop ("Why play against type?").
Green Lantern: You can talk to me... (points to Shayera, who's got her mace in hand) Or you can talk to her.
- Hard-Drinking Party Girl: During Christmas she takes John to an alien club, drinks alien liquor and gleefully starts a bar fight. It is EPIC!
- Hero with Bad Publicity: Following "Starcrossed."
- Hidden Depths:
- True for most of the main cast, but especially in her case since her public persona seems to be the simplest one. She's a cover Thanagarian agent planning to prepare what she believes to be the occupation of Earth, gathering intel on her comrades. She was a spy instructor back on her planet, but eventually sides with the League, becoming The Atoner in the process. Even without the persona reasoning, she also shows a great brain for strategy, as seen below under Smart People Play Chess, in outsmarting Batman and Aquaman.
- As "Starcrossed" demonstrates, she figured out Batman's identity with him none the wiser, and casually walks right into the Batcave to give the League the intel they need.
- Hollywood Atheist: A complex example - though she claims Thanagarians have Outgrown Such Silly Superstitions, she also wonders aloud that Diana's belief in gods must be comforting. The truth is that Thanagarians once worshiped Eldritch Abominations. They didn't outgrow them, they rejected them, and their Nth Metal technology was developed to kill them. This led to them being outright Flat Earth Atheists.
- Hot-Blooded: She's passionate and intense.
- I Did What I Had to Do: She tries to justify her betrayal in "Starscrossed, Part III".
"I came to this planet as a patriot. I had a mission and I carried it out... what I couldn't know, was that I would come to care for the Earth and her people, that I'd come to care for all of you. I've spent the last five years torn between my feelings and my duty."
- Impossible Hourglass Figure: Emphasized more than Diana's.
- Informed Ability: She's said to be extremely intelligent and an expert in strategy and espionage, however most of what we see from her (in fights) is Attack! Attack! Attack!.
- Jerk with a Heart of Gold: Sometimes comes across this way.
- The Lad-ette: Hobbies include smashing things, chugging Gargle Blasters, eating gross foods, starting intergalactic Bar Brawls, and Getting Crap Past the Radar. Interestingly, this aspect of her characterization is majorly downplayed in "Starcrossed" and afterward.
- Leeroy Jenkins: She's quite capable of formulating and following plans when absolutely necessary, but usually she eschews this in favor of simply smashing things with her mace.
- In "Hunter's Moon", one of the Thanagarians flat-out says that in a hostile environment, she is far more skilled than all of them combined, having been an instructor in espionage strategies. So you can either think that it is what she prefers, or that her strategy of choice is part of her cover story. Considering that she is in this story supposed to be part of a Space Police, the former may be the most believable.
- Love Triangle: She's involved in three, with John Stewart/Hro Talak, then with John/Vixen, and then again with John/Hawkman. The lady is certainly busy when it comes to romance.
- Military Superhero: Not as much as Green Lantern, but a a former member of the Thanagarian military, she had extensive training in tactics, military science, and personal combat skills.
- My Country, Right or Wrong: She notes in her resignation speech that she considered her work as a spy as patriotic duty to Thanagar but she came to care for Earth and the Justice League. She loyally served the Thanagarian government until they decided to sacrifice Earth.
- Nay-Theist: Though post-"Starcrossed," she has had a chance to read the Good Book enough to know how to intimidate Tartarus demons in "The Balance."
- Nice Job Breaking It, Hero!: In "Eclipsed", the League is able to separate the mind control diamond from Green Lantern, Hawkgirl recklessly smashes it with her mace into fragments which scatter throughout the area and stick to every other League member, except Flash, the only one fast enough to evade them. Now Flash is the only one of them not possessed and ended up saving them.
- Not His Sled: In the comics, she really was a Space Police officer; here, she's a spy and solider,
- Not What I Signed On For: She switches sides after learning that the Thanagarian plan isn't to occupy Earth, but rather to destroy it.
- Odd Friendship: With Vixen, her ex's girlfriend. The two have a lot in common, and talk quite casually about their awkward love triangle. Vixen at one point even dares Shayera to make a move on John Stewart while she's out of town, and the two just smirk.
- Pintsized Powerhouse: She's the smallest member of the Justice League (as far as the original members), but probably the most belligerent and will still kick your ass.
- Platonic Life-Partners: With Flash.
- Promotion to Opening Titles: The Unlimited opening credits consists of random quick shots from different episodes with HD images of six of the founding members flashing in between, but Shayera isn't included among them until "Wake The Dead"—the episode where she officially returns to the League.
- Proud Warrior Race Guy: As we see in the Christmas Episode, her idea of celebration involves starting a Bar Brawl.
- Psychic Block Defense: Like all Thanagarians, she has a strong resistance to telepathy. In "Only A Dream", J'onn was unable to enter her dream.
- Put on a Bus: At the end of "Starcrossed", second season finale, she resigns from the Justice League and flies off to go soul searching.
- Reincarnation Romance: With Green Lantern and Hawkman - a Love Triangle from a previous life that ended up getting them all killed.
- Reformed, but Rejected: After rejoining the team, Hawkgirl's former betrayal still casts a present among the team. Batman takes her presence in stride while Wonder Woman continues to hold a grudge until she finally forgives her.
- Remember the New Guy: She was a blatant example of this. She'd never shown up anywhere onscreen in the DC Animated Universe continuity prior to her first appearance in the three-part premiere episode "Secret Origins," but the other main characters evidently already knew who she was.
- "Starcrossed" mentions that she's been on Earth for 5 years now. Highly doubtful that the first two seasons went on for 5 years in-universe.
- Screaming Warrior: On average, it was about one yell for every swing of her mace. The word is that her voice actor really enjoyed that part of the job.
- She Cleans Up Nicely: Despite her status as The Lad-ette, Hawkgirl can still look feminine when she wants to, as exemplified in "Shadow of the Hawk" when she dons a short pink dress for a date:
Green Lantern: Shayera, I wanted to... (sees her in the dress) JUDAS PRIEST!
- Shipper on Deck: She encourages Flash to tell Fire how he feels about her in "I Am Legion," and even shifts the position of their Javelin (while claiming it was turbulence) to get Fire to fall into Flash's lap.
- Shoot the Dog: Has to do this to a resurrected and rampaging Solomon Grundy.
- She also references the most famous instance of this trope, John's favorite movie, before she goes through with it.
- Significant Green-Eyed Redhead: She's the current page image.
- Sleeves Are for Wimps: Her two costumes have her arms bare.
- Smart People Play Chess: Despite her short fuse and often brutal M.O., Hawkgirl has a keen mind, as she regularly defeated Batman at chess offscreen. Onscreen, Aquaman only beats her because she's too distracted by self-loathing to take him seriously.
- Space Police: Her cover story prior to "Starcrossed."
- Doubles as a Mythology Gag, as in the early 1960s comics Shayera and Katar (they're a married couple) were in fact Thanagerian cops who pursued a criminal to Earth and decided to stay there and fight crime as the titular Hawk-heroes.
- Stationary Wings: Her wings don't actually move most of the time when she's flying, though if pinned she apparently can't fly.
- Take My Hand: She says the trope name verbatim before pulling Flash out of the Speed Force.
- Tell Me About My Father: Inverted. Sits down beside Batman and asks him her son with John. Time Travel was involved.
- That Man Is Dead: Ever since the Thanagarian invasion, she discarded the identity "Hawkgirl", saying how it was a sham.
- Throwing Your Sword Always Works: With her mace.
- Unobtainium: Hawkgirl carries a mace made of Nth metal, which could generate electric currents and repel magical energies.
- Unwitting Pawn: She was sent to spy on Earth and uncover its defenses. She assisted with the Thanagarian occupation, even tolerating the enslavement of human workers, but just barely. However, when she learned that the invaders were actually planned to destroy Earth rather than just subjugate it temporarily she immediately switched sides again. Unfortunately, it wasn't immediately enough: When John lowered his ring and trusted her before, she knocked him out because she didn't know what the actual plan was. Her reputation remains tattered at best for the rest of the series.
- Vitriolic Best Buds: With Flash and Wonder Woman, the latter more vitriolic after "Starcrossed," and only "buds" after "The Balance."
- Was It All a Lie?: In "Starcrossed", before leaving, she told Green Lantern that she loved him and never lied about that.
- Weak, but Skilled: Although she doesn't have Super Strength to the extent of Superman and Wonder Woman, and the DCAU overall, Hawkgirl is incredibly skilled in martial arts. Single-handedly defeating four of the Green Lantern Corps members in hand-to-hand combat in "In Blackest Night".
- Weapon of Choice: Her electrified Nth-metal mace, which is one of the few devices on the planet that can counter magic.
- Why Did It Have to Be Snakes?: In her case, enclosed spaces.
- Winged Humanoid: With the wings being part of her biological structure (as opposed to artificial like those of the Hawk-related heroes in the comics).
- Working with the Ex: With Green Lantern, after "Wake the Dead."
- You Can't Go Home Again: Not only is she exiled, but the worst part is that after the Thanagarian invasion failed, their mortal enemies took over their home planet. At the end of "Starcrossed" when the League are about to vote to keep her in or out, J'onn cites this as part of the reasons to keep her, because she has become a pariah to her own people and the League is the only home she has left.
- Your Cheating Heart: In a past life, she did this to her husband with his best friend. She did this again in her current life when she entered into a romance with John Stewart despite already being betrothed/engaged to Hro Talak as an undercover agent.
Martian Manhunter (J'onn J'onzz)
Voiced by: Carl Lumbly (original), Luis Lugo and Carlos Vitale (Latin-American Spanish dub)
Abilities: super strength, flight, shape-shifting, intangibility, telepathy
Appearances: Justice League | Static Shock | Justice League UnlimitedAfter the conquering race known as the Imperium wiped out all other life on his home planet of Mars, J'onn J'onzz managed to seal them away and set himself as a guard over them to prevent their escape. However, many years later they were unwittingly released by Earth astronauts and set their sights on conquering Earth. With the help of six of Earth's mightiest heroes, J'onn was able to defeat the Imperium, and eventually adopted Earth as his new home.
"I am the last of my kind."
"Ask yourselves - is being in here with me what you truly desire?"
- The Ageless: He was guarding the shapeshifting invaders for 500 years prior to the start of the series. And according to him, he's not going to be dying from age anytime soon.
- Alien Among Us: Though it only comes into play when he has to blend in with humans under a disguise. Most of the time he's in his default human-Martian-hybrid form, and those who know of him or are familiar with him in this form know he's from Mars.
- Alliterative Name: Both J'onn J'onzz and the Martian Manhunter.
- Apocalypse How: The fate of his home-world prior to the start of the series.
- Asskicking Equals Authority: Everyone seems to defer to the founding seven of the league, but J'onn seems to run and direct the League Station.
- Badass Baritone: Thanks to Carl Lumbly.
- Badass Cape: He wears one in his rather humanized form.
- Bald of Awesome: He is a bald, green colored martian who is a very powerful telepath.
- Beware the Quiet Ones: J'onn is not a talker, and quite emotionally detached. This is just as well: it wouldn't go well for anybody who truly angered him.
Clock King (showing a slide): Martian Manhunter. Flight; super-strength —
Deadshot: — and a shape-shifter and he can read minds. The chair's starting to sound better and better.
- The Bus Came Back: In time for the Grand Finale.
- Comic-Book Movies Don't Use Codenames: An animated example. He is only referred to as either "J'onn" or "the Martian" by the Justice League members and other characters here. However, he is referred to as "The Martian Manhunter" once in the entire series during the briefing in "Task Force X".
- The Comically Serious: Almost as much as Batman.
- Deadpan Snarker: Even he joins in sometimes.
Batman: (while helping J'onn fight a bunch of Brainiac drones) Having fun?
J'onn J'onzz: (completely deadpan) Yes.
- Deal with the Devil: In "A Knight of Shadows", he almost hands the Philosopher's Stone to the sorceress Morgaine Le Fay, so she can use it's power to bring back Mars and his family, but instead crushes it to powder. Shocked, Morgaine tells him he has given up his only chance for happiness to which he responds "the price was too high" because he would have lost the new family he made on Earth.
- Earn Your Happy Ending: From losing his family and planet after years of living a highly introverted lifestyle short of interacting with the founding members, J'onn finds a new mate on Earth to share a life with, and he even becomes more accustomed to Earthly speech patterns in the last episode seeming more casual in conversation with others.
- The Empath: Because of his telepathic abilities he acts as a counselor and empath for the League in JLU.
- Exposed Extraterrestrials: In his true form...and, technically, the rest of the time as well, since he's a shapeshifter. Even then, he barely wears any clothes, as pictured. Only his Justice Lord counterpart and human alter egos are fully clothed.
- Flight: J'onn is not only able to fly, but is able to do so at speeds of the level of meta-humans.
- Flying Brick: Although not on Superman's level, he comes with his own set of unique powers on top of it.
- A Form You Are Comfortable With: When first met in "Secret Origins," he's in his natural Martian form. Upon being freed, he shifts into his more familiar hybrid form in an effort to gain Batman's trust.
J'onn: (shifts into hybrid form) I am J'onn J'onzz.
(He holds out his hand to Batman. The Bat doesn't take it, but continues to have eyes narrowed)
Superman: Don't take it personally, J'onn. He doesn't trust anyone.
J'onn: A wise policy.
- Good Is Not Soft: To Task Force X's dismay.
- Heterosexual Life-Partners: With Superman, who J'onn looks up to as a kindred spirit, and the latter brought him to meet Ma and Pa Kent for Christmas.
- Humans Are Flawed: In "Tabula Rasa", In an attempt to use his telepathy to track Luthor down, J'onn scans all of Metropolis at once and is overwhelmed by the selfishness he finds in humanity. He questions his reasons for fighting for humanity until he see's a search party looking for a lost girl, and ends up finding her himself with renewed faith in humanity. It came up again, albeit more subtly, in "To Another Shore," resulting in him taking a sabbatical from the League so he could learn to live among humans.
Wonder Woman: You don't actually like humanity all that much, do you?
J'onn: I don't dislike them...
- Human Disguise: J'onn appears in a form resembling his classic comic book alter ego, Detective John Jones in "Comfort and Joy", "Starcrossed" and Justice League Unlimited, "To Another Shore".
- Intangible Man: J'onn is also able to alter his density at the molecular level, which in practice allows him to become invisible and pass through solid objects (and vice versa).
- Interspecies Romance: He eventually settled down with an elderly Chinese woman.
- Journey to Find Oneself: The reason he gets Put on a Bus.
- Kryptonite Factor: It's hinted through various blink-and-you'll-miss-it moments that he's vulnerable to fire, like his comic book counterpart, although the very sight of it doesn't psychologically cripple him as it did in the comics. He still winds up flying through burning rocket exhaust quite often.
- Last of His Kind: He is the last martian. Morgaine Le Fay exploits it for all it's worth in "A Knight of Shadows".
- A Mind Is a Terrible Thing to Read: Happens to him in "Tabula Rasa," leading him to briefly conclude that Humans Are the Real Monsters.
- Mind over Manners: In "A Better World," he tells Batman (in response to the Dark Knight's suggestion to read his Justice Lord counterpart's mind to ascertain the truth of his cover story) that Martians can't and won't violate one another's private thoughts in such a manner. As far as most villains go, though, he'll delve into mind-reading to glean information, but that's about it.
- Mind Rape: In "Starcrossed", he needs to telepathically learn how to fly a Thanagarian fighter... except Thanagarians are naturally resistant to his telepathy. He grimly decides "I'll just have to try harder," and...irreparably brain-damages his subject. The safety of the entire planet depended on him getting that information, but the consequences are shown seasons later, when Kraggar shows up again, partially paralyzed and drooling.
- Mission Control: In Unlimited, he delegates missions to the expanded League. J'onzz's main management style consisted of organizing the expanded league into smaller rosters with clear ranks and roles, with each unit having a rookie or someone who had no experience in the particular kind of mission (for instance he sent Vixen and Vigilante alongside Hawkgirl because the former two didn't have experience in outer space, while the latter was not pushing her weight as a Founding Member and taking these kinds of duties). Over time, the rookies became professionals, in turn helping out others. J'onn was considered to be incredibly efficient in this role and Grodd laments on how he made the League strategically unbeatable.
- The downside of this role was that he spent nearly two years in the Watchtower, rarely taking active part in a mission and almost never interacting with other humans. Wonder Woman, who felt particularly close to J'onn, encouraged him to get out more. Realizing that she was right, and that he would be forever alone unless he learned to live among humans, J'onn took a leave of absence from the League and spent several months on Earth in a human guise. Mr. Terrific took J'onn's place as League coordinator.
- Naïve Newcomer: To the Earth.
- Nigh-Invulnerability: An increase in his density results in a blue aura that increases his strength and invulnerability. This also allows J'onn to fully recover after sustaining severe physical damage, such as being torn apart into two by the Annihilator.
- Nonhumans Lack Attributes: J'onn's true form, and also every other Martian seen in flashbacks. His wife was drawn with narrower shoulders and a slightly emphasized "chestplate" on her exoskeleton, and that's about it.
- Not So Above It All: As the end of "The Ties That Bind" can attest.
J'onn: I was only going to ask if you wanted to play Brawlin' Bots.
Flash: Dibs on the green one! (runs off)
J'onn: I wanted the green one... (smirks)
- Platonic Life-Partners: His bond with Diana, who helps him out in his brief spells when he feels alienated from humanity.
- Pragmatic Hero: Is shown to be this at various points. One example is his refusal to help Mister Miracle and Big Barda free their friend from Apokolips. Why? Because it's in everyone's best interest if the Enemy Civil War there continues and as such he doesn't want to do anything that would help either side.
- Psychic Powers: Usually of the Telepathy variety.
- Psychic Radar: He can detect the presence of other people. In "Tabula Rasa", he's able to find a missing girl who was lost in the woods at night.
- Put on a Bus: At the end of "To Another Shore."
- Really 700 Years Old: He's at least five centuries old and still the picture of good health.
- Rubber-Forehead Aliens: His natural Martian form: his "everyday" appearance is an attempt at But Not Too Green.
- Secret Identity: When masquerading as a human, he usually takes the appearance of a brown-haired Caucasian man; most notably, he uses this form when hiding from the Thanagarians alongside Superman (as Clark Kent) in "Starcrossed," and again when he gets Put on a Bus in "To Another Shore." He later takes the form of an elderly Chinese man prior to his return in the Grand Finale.
- The Spock: J'onn possesses a wealth of scientific knowledge and technological expertise, crucial to the success of the Justice League.
- The Stoic -> Not So Stoic: Perhaps best exemplified in "The Ties That Bind."
- Superhero Speciation: In comics continuity, Superman and Manhunter have a good deal of overlap in abilities. Here their power sets are largely distinct: J'onn favors his intangibility, invisibility, shapeshifting, and telepathy, while his Super Strength is downplayed and he never demonstrates Super Speed, Super Senses, or Eye Beams at all.
- Super Strength: Downplayed due to Superhero Speciation, but he can still trade blows with Solomon Grundy or the Annihilator. His superhuman strength makes him much stronger than the other members of the League, with the exceptions of Superman and Wonder Woman.
- Telepathy: He can read minds and project his thoughts. He also rescues Green Lantern, Flash, and Superman from Dr. Destiny in "Only A Dream" by entering their dreams. He also had the ability to mental shield people from being detected. The other founding members can also contact J'onn without his effort, such as when Batman was held captive in "Injustice For All" and reached out to him after destroying the psychic shield he was kept in.
- Troll: He has his moments, especially as Mission Control.
Batman (battling Parasite): J'onn, we're in trouble!
J'onn: Are you asking for help?
J'onn: (deadpan) You never ask for help.
Batman: Just get us some reinforcements.
- The Worf Effect: In the first season of Justice League, J'onn seemed to be the love child of Worf and Deanna Troi. He only got to show off his telepathy when the writers wanted to show what utterly impressive mental abilities the Guest Villain of the Week had. Unfortunately, J'onn spent much of his time dropping to his knees clutching his temples. When he finally got to show off his shape-shifting abilities against Metamorpho (who, after his Heel–Face Turn, by contrast is allowed to use his ridiculously overpowered version of Voluntary Shapeshifting creatively), he got his ass handed to him again, just to show that This Week's Guest Star was tougher. He got much cooler as the show went on and the writers figured out ways to challenge him and allow him to use his powers without being unstoppable.
- Vitriolic Best Buds: Batman tells Etrigan that he would trust J'onn with his life, but J'onn isn't above subtly trolling him over the intercom.
- Voluntary Shapeshifting: Can transform into any shape he desires, along with becoming intangible and invisible.
- Warrior Therapist: Acts as Wildcat's therapist in Unlimited. Likewise when Supergirl dreams about Galatea she consults J'onn.
- You Can't Go Home Again: Although his old home had been long gone before the start of the series.
- Younger Than They Look: Despite being over 1,000 years old he maintains the appearance of what appears to be a middle-aged man.
- Zen Survivor: As the last survivor of his race after their war with the Imperium, J'onn became this after centuries of guarding against the Imperium, traveling to Earth, and going from a pacifist to a veteran warrior.
The Expanded League
Aquaman (King Arthur)
Voiced by: Miguel Ferrer (Superman: The Animated Series) and Scott Rummell (Justice League/Justice League Unlimited) (original), Roberto Colmenares (Latin-American Spanish dub)
Abilities: enhanced strength, super swimming, underwater breathing, marine telepathy
Appearances: Superman: The Animated Series | Justice League | Justice League UnlimitedAquaman was the King of the undersea realm of Atlantis and a member of the Justice League.
"King of the Seas, remember?"
- Action Dad: To his infant son in Justice League and eventually Aquagirl.
- Animal Talk: With marine life, anyway. Up to and including killer whales and the Kraken.
- Anti-Hero: Because of his insistence on his royal prerogatives and his narrow focus on what's best for Atlantis, he sometimes becomes an opponent of other League members. Despite a couple of friendships with other League members he sometimes seems to regard his work with the League as a series of Enemy Mine situations.
- An Arm and a Leg: Cuts his own hand off to save his son.
- Badass Beard: His JL design is inspired by his redesign in The '90s, when Peter David wrote him.
- Cain and Abel: With Ocean Master.
- Chained to a Rock: Is chained to the bottom of an erupting undersea volcano along with his infant son by his usurping brother. He breaks one chain, then pulls a sharp implement off of his belt and hacks his own hand off at the wrist to save the both of them.
- Characterization Marches On: He was first introduced in Superman: The Animated Series, where he was closer to his traditional self, with a green and orange costume and no beard. He also was slightly less bitter to humans, in that while he still threatened to start war with them for polluting his oceans, he was at least nice toward Lois Lane. He already was just as powerful and badass, however.
- Chuck Cunningham Syndrome: After the first season of Unlimited, Aquaman disappeared completely from the series. Warner Bros. was trying to launch a live action Aquaman show (effectively causing an "Aquaman Embargo."
- Deadpan Snarker: Mostly deadpan and less-so snarker, but he has his moments.
- Early-Bird Cameo: Like the Flash he appeared in an episode of Superman: TAS before Justice League and Justice League Unlimited.
- The Good King: Aquaman isn't the nicest guy in the world, but Atlantis and its citizens are Aquaman's primary concern. He's even shown to be annoyed when not in his kingdom.
- Handicapped Badass: He handicapped himself by severing off his own hand in order to free himself from a deathtrap and save his son!
- Happily Married: To Mera.
- Heart Is an Awesome Power: Put it this way. His powers don't consist only of "talking to fish." He can control any and all marine life to awesome effect. This includes sea monsters, seagulls...
- Hidden Depths: His take on faith.
Dr. Fate: Solomon Grundy's grave is empty.
Aquaman: Tell me where to find those responsible, then dig more graves.
- Jerk with a Heart of Gold: He's disrespectful, arrogant and has on more than one occasion considered war on the surface world, but he loves his country, his people and his son.
- Kill It with Water: He cut his own arm off when chained up, in order to save his infant son. He gets the harpoon replacement and sticks with it throughout the series.
- Nature Hero: Only when it comes to sea life, but he can control them, and his motivations are based on protecting the oceans from humans polluting it.
- Our Mermaids Are Different: He is an Atlantean, an human with the ability to breath underwater.
- Papa Wolf: You should never, ever threaten or harm his infant son. You won't live to regret it, even if you are his brother.
- Pet the Dog: Helps defend Longshadow from Cadmus Agents.
- And his reaction to Solomon's resurrection.
- Proud Warrior Race Guy: The king of a proud, if xenophobic, people.
- Rated M for Manly: Most notable when he saved his son.
- Refuse to Rescue the Disliked: Handed this to his Slime Ball sibling at the end of a preempted genocide. Though given that Orm had usurped his brothers throne through militia aid, sought to bring about a secretly calamitous cleansing of the surface world via polar meltdown he'd caused. Not to mention sought to consolidate his ill gotten power by killing off AC's only ''real'' successor to his kingdom.... He pretty much had this coming.
- Shooting Superman: One of the Ultimen tried this on him. Guess how well that turned out.
Aquaman: King of the seas, remember?
- Sixth Ranger: Aquaman gets a lot of recurring roles, and is the only member outside of the original seven to sit at the main table (when only part of the other seven are present). Before the League expanded, he was also the main person they would consider to fill in. The Bad Future Superman ends up in reveals that Aquaman did take Superman's place, before Vandal Savage's plan killed the League.
- Teeth-Clenched Teamwork: Every. Single. Time. As Hawkgirl puts it, he prioritizes Atlantis above all else and isn't the most dedicated to splitting his time.
- Though he seems to have mellowed out by Justice League: Unlimited.
- Took a Level in Kindness: Or cooperation at least, by the time of "Unlimited" he's far more eager to protect surface dwellers.
- Walking Shirtless Scene: In his appearances in Justice League and Justice League Unlimited.
Green Arrow (Oliver Queen)
Voiced by: Kin Shriner (original), Jesús Rondón and Héctor Indriago (Latin-American Spanish dub)
Abilities: archery, acrobatics, fighting prowess
Appearances: Justice League UnlimitedGreen Arrow (Oliver Queen) is a superhero recruited into the Justice League after the Thanagarian invasion that came from a wealthy background, but held left-wing views from an early age. A skilled archer, he dressed himself as Robin Hood, developed an arsenal of trick arrows with various functions, dubbed himself Green Arrow and became a vigilante.
"Come on. I don't belong up here — fighting aliens and monsters and super villains. I just help the little guy. And in a big club like this, you tend to forget all about him."
- Archer Archetype: As with most versions of the character.
- Badass Beard: Come on, that beard is awesome.
- Badass Normal: His superpower is being a talented archer and hand-to-hand fighter.
- Battle Couple: With Black Canary.
- Breakout Character: One of the main characters in Unlimited.
- Character Development: In his debut episode, Green Arrow was highly skeptical of the entire League and their purpose, and his only reason for staying was to talk to Black Canary. However, he makes a Rousing Speech to original 7 (Superman, in particular) about all the good the League has done and will continue to do even if the original seven decided to retire.
- Crimefighting with Cash: Downplayed - possibly to avoid too much overlap with Batman. He's got the dough to do it, but seems to prefer wacky arrow-gadgets to, say, orbital space stations.
- Deadpan Snarker: Pretty often. He was recruited to provide the 'normal human' point of view, so in a way, the rest of the team is asking for it.
- Determinator: No matter what enemies stand against him, Green Arrow never surrenders.
- Faking the Dead: In "The Cat and the Canary", to prove a point to Wildcat.
- Fire-Forged Friends: With Captain Atom.
- The Heart: To a lesser extent than Flash. Batman specifically suggested his recruitment at the beginning of Unlimited for this reason, considering him to be Closer to Earth than most other superheroes.
- Improbable Aiming Skills: It's his idiom, of course, but some of his shots do strain plausibility.
- Intergenerational Friendship: With Supergirl - a very unexpected, plausible and touching development.
- Mythology Gag: His design resembles his Silver Age interpretation.
- Non-Idle Rich: He eventually sells his company for $ 3 billion (although he notes with taxes and legal fees he'd be lucky to get a billion and a half) to devote himself full time to crimefighting.
- Only Sane Man: Batman specifically wanted him on the League for this reason.
- Refusal of the Call: Never responded to the League's initial invitation to join, requiring John Stewart to track him down and more or less kidnap him with the teleporter, then tells Batman that he refused because "someone needs to look after the little guy." By the end of his debut episode, he accepts the offer to join, partially due to coming around to Batman's way of thinking, but mostly due to Black Canary.
- Shipper on Deck: In "Far From Home", he is very clearly in favor of the budding courtship between Supergirl and Brainiac 5.
- Small Steps Hero:
- In his first appearance, he openly identifies as this, noting that he fights smaller crimes that affect the little guy while the Justice League spends more time fighting monsters and aliens far away from home. Batman rebuts this convincingly:
Batman: Those monsters you don't fight, they tend to step on little guys!
- Also averted in the episode itself, where Green Arrow eventually does fight a giant monster. Later episodes have him fighting against an assortment of threats big and small, but it's true that he usually does handle street-level threats.
- In his first appearance, he openly identifies as this, noting that he fights smaller crimes that affect the little guy while the Justice League spends more time fighting monsters and aliens far away from home. Batman rebuts this convincingly:
- Straw Character: In this case, Straw Liberal as he's clearly liberal in his politics, but it isn't carried into a Flanderization. He often disagrees with the other heroes, but shows only respect for their abilities and their motives.
- Theme Music Power-Up: He even sings his own theme song once!
- Trick Arrow: He's a recurring character from Unlimited onwards, and naturally gets to show off his collection of trick arrows.
Green Arrow: Still got that quantum arrow I gave you?
Black Canary (Dinah Lance)
Voiced by: Morena Baccarin (original), Mariela Díaz (Latin-American Spanish dub)
Abilities: Sonic scream, martial arts master
Appearances: Justice League UnlimitedBlack Canary (Dinah Lance) is a superhero who is a member of the Justice League after the Thanagarian invasion. She was trained by Wildcat and is one of the League's best hand-to-hand fighters with the ability to project a Sonic scream.
"If you call me 'girlfriend', I'm gonna dropkick you into the next county."
- Bad Powers, Good People: Her sonic abilities would deafen, kill or even shred an ordinary human, so she usually restricts them to inanimate objects or foes that she knows to have superhuman durability.
- Battle Couple: With Green Arrow.
- Civvie Spandex: She's dressed like a cocktail waitress.
- Empowered Badass Normal: She is a excellent fighter. With the addition of her sonic power, she is more badass.
- Fights Like a Normal: Her superpower is a bit too lethal to use against humans. Thankfully, she was trained by Wildcat, and is one of the League's best hand-to-hand fighters. Not to mention she can't use the Canary Cry for long—it's probably a good idea to conserve it. In "Double Date" she tries to use it for more than a few seconds against Mandragora. She can't take him down and winds up passing out.
- Good Is Not Nice: She acts like an Anti-Hero, but fights for the side of justice.
- Hello, Nurse!: A few background events show that she's "noticed" by several League members. With Green Arrow it's a Character Arc.
- Ink-Suit Actor: She resembles a blonde version of her voice actress.
- Male Gaze: There are several shots focused on her voluptuous body, buxom breasts, curves, butt, and long toned yet shapely legs.
- Make Me Wanna Shout: Her Canary Cry, an ultrasonic scream capable of anything from incapacitating an opponent to wrecking a building. However, sustaining the scream for long periods of time can leave her exhausted.
- Ms. Fanservice: Her character design has to be the most obvious Fanservice of the series through the fact that she is a very beautiful, blonde-haired woman who wears an outfit that highlights her voluptuous body, buxom breasts, long toned yet shapely legs, and nice rear end. Her initial conversation/sparring session with Green Arrow in "The Cat and the Canary" — sans jacket — is jaw-dropping, all blonde hair and curves flattening on the mat. She lets him get on top of her and pin her arms behind her back, to convince him to do her a favor note . Really, any episode with Canary in it is made for fanservice.
- She's Got Legs: And those fishnets show off every inch of her long toned yet shapely legs.
- Single Woman Seeks Good Man: She acts like a bad girl, but she's in love with Green Arrow.
- Violently Protective Girlfriend: She punched Mandragona when he makes a nasty insult against Green Arrow.
- Vitriolic Best Buds: With Huntress, after some initial... rivalries.
The Question (Vic Sage)
Voiced by: Jeffrey Combs (original), Luis Carreño (Latin-American Spanish dub)
Abilities: investigation, deductive skills, fighting prowess
Appearances: Justice League UnlimitedThe Question is a superhero and a member of the Justice League after the Thanagarian invasion. He has conspiracy theories and brilliant deductive skills. He uses a special flesh-colored mask that covered his face, along with a special yellow gas that could change the colors of his hair and clothing.
"Few even think to ask the question..."
- Adorkable: "You're drawn to my eccentric charm."
- Agent Mulder: The guy believes that aglets have a sinister purpose, and that topically applied fluoride renders teeth visible by spy satellite. On the other hand, he's proven to be a highly talented detective, either in spite of his paranoia or even perhaps because of it. For what it's worth, he did nail it with his theory about Baskin Robbins' secret, hidden Flavor 32.
- Anti-Hero: His interrogation techniques are similar to Batman's, but he's even more ruthless. Plus he had no problem with hunting down and killing Luthor without the League's knowledge if it kept the world safe from Armageddon and the League's reputation as heroes in tact.
- Arkham's Razor: The entire reason Batman recruited him. Even "The World's Greatest Detective" needs a tenuous connection to get results; Question has a unique ability to learn world-shattering secrets starting from absolutely nothing.
- Armor-Piercing Question:
- Gets one on Superman when he confronts him with the possibility of a war between the League and Cadmus if Luthor became president, which Superman doesn't properly respond to:
Superman: We would never fight the government!
The Question: Not even if Luthor was the government?
- He has another extended exchange in Flashpoint where he discusses his attempt to murder Luthor:
The Question: I went to kill Luthor so that you wouldn't be able to.
Superman: That's not how we do things.
Question: How do we do things, Superman? Your counterpart killed Luthor, this Luthor is scheming to enrage you...
Superman: Doing a pretty good job of it.
The Question: Ruining your reputation, turning your friends and comrades against you, creating a superpowered arms race, but you cannot succumb!
Superman: I can shut down Cadmus without killing Luthor.
The Question: Carry on, then. If you're wrong, it's not like it's the end of the world, right?
- Gets one on Superman when he confronts him with the possibility of a war between the League and Cadmus if Luthor became president, which Superman doesn't properly respond to:
- Badass Bookworm: One of the greatest detectives in the DCAU and a The Chessmaster to boot and involves interrogating suspects and beating up their security detail.
- Badass Longcoat: In the time honored tradition of detectives, he wears one. The difference is that he's investigating super villians.
- Badass Normal: One of the 'non-supers' in the league. Justified as his talents are detective work, not super powers. Batman hints Vic may be the superior detective, in part due to his open mind. After all, Batman only considers sane theories, which - in a superhero universe - is more of a limitation than it sounds.
- Battle Couple: With Huntress. They casually discuss dating plans while kicking butt.
- The Blank: He's the page image because his gadget hides everything on his face.
- Car Fu: Does this to a group of Darkseid's Parademons during the series finale. Even punches one out of his window.
- Catch-Phrase: "Obvious, in hindsight."
- Cloud Cuckoolander: Comes with his status as the League's resident Conspiracy Theorist.
- Coat, Hat, Mask: His "power suit" consists of a blue overcoat, fedora, and that skin mask of his.
- Comically Missing the Point: When Supergirl expresses shock that he goes through her trash he responds with a scoff and says, "Please. I go through everyone's trash."
- Conspiracy Theorist: The full extent of his theories have not been revealed, but he believes in a single, all-encompassing cabal of powerful individuals who have ruled the earth since Ancient Egypt, currently connected to such diverse phenomena as Crop Circles and boy bands. He hasn't figured out how it all ties together, but he's convinced that it does. There is also a hidden background to the plastic tip on the end of shoelaces, aglets, whose true purpose is sinister.
Question: Topically applied fluoride doesn't prevent tooth decay. It does render teeth detectable by spy satellite.
- Crazy Survivalist: (Then again, he has been right before...)
Green Arrow: Does everything have a sinister motive in your world?
Question: Yours too. You just don't know it yet.
- Creepy Monotone: Used as often for comedic effect as gravitas. He sings a pop song while breaking into a research lab.
- Deadpan Snarker: Every time Green Arrow mocks his theories he has an appropriate zinger in response. He also trades barbs with his girlfriend during stake-outs.
- Demoted to Extra: After the Cadmus Arc. He was still there, but he wasn't a big part of the plot anymore.
- Entertainingly Wrong: Much like Rorschach in Watchmen he connects the dots and thinks he's latched on to the truth only to realize that he reasoned, understandably and plausibly, on wrong premises, the League!Earth is not going to follow the Lord!Earth timeline, League!Supes would never break his one rule like Lords!Supes would and ultimately the real plot was Brainiac hijacking Luthor's body and mind for his own purposes and Luthor decides that he'd rather be a God.
- Establishing Character Moment: This exchange he has with Green Arrow and Supergirl tells you everything you need to know about The Question.
Green Arrow: Hold your horses. No one asked for more help. This whole trip must just prove that the kid shouldn't eat nachos before bed.
Question: Peanut butter sandwiches.
Supergirl: How did y—what, do you go through my trash?
Question: Please. I go through everyone's trash.
- The Faceless: Complete with Dramatic Unmask in "Flashpoint".
- The Fatalist: As a nod to how his creator Steve Ditko envisoned him, he cites the Law of Identity as part of his reasoning why he believes that the League will eventually become like the Justice Lords if Luthor ever became president regardless of assertions to the contrary.
Question: Everything that exists has a specific nature. Each entity exists as something in particular and has characteristics that are part of what it is. "A" is "A". And no matter what reality he calls home, Luthor is Luthor.
- The Friend Nobody Likes: His lone wolf nature and Cloudcuckoolander sensibility gives him this status among the league. Especially given his conspiracy theorist tendencies and creepier behaviors like going through the trash of his fellow League members.
- When Batman announces that he's put him in charge of anti-Cadmus research, the rest of the seven, which includes Superman and Martian Manhunter complain and groan - and Batman, of all people, admits that the Question is "wound a little too tight".
- He and Green Arrow do tend to partner up a lot, since their power level and skill sets suit them to investigation work. Arrow isn't always thrilled about it, but he's willing to go along.
- Go Mad from the Revelation: When he learns all about the Justice Lords. While he was already eccentric, he becomes noticeably more unstable in response to this discovery.
- Good Cannot Comprehend Evil: He is usually good at avoiding this, but he fails to realize how petty Luthor truly was.
- Great Detective: He's just as good as a detective as Batman is if not better. After all, Batman trusted him to find the link between Cadmus and Luthor instead of doing it himself.
- Improvised Weapon: The Question does not carry weapons, and trusts to the environment to provide defense and distraction. Notable examples include a potted plant, a computer monitor, a bedpan and a grenade belt.
- Lighter and Softer: This incarnation is more like Steven Ditko's Question, albeit one with a less stringent morality.
- Lonely Together: Implied to be the bedrock of his relationship with Huntress. He was the only one who tried to help her resolve her personal vendettas and actually treats her respectfully, mainly because he's also seen as a crazed loner Anti-Hero who doesn't play nice with other members of the League.
- Made of Iron: Gets captured and tortured by Cadmus for a while: he holds out, and within a few hours of his rescue he's back in the thick of things.
- Mellow Fellow: Never gets angry and rarely breaks his Creepy Monotone, no matter what happens. Well, there was that time he discovered info about the Justice Lords...
- Necessarily Evil: Tries to invoke this against Luthor to ensure that the Justice Lords don't happen in their world by killing him before it could happen.
- Nerves of Steel: For a hero with no real powers, it takes guts to stand up to Galatea - who's as strong as Supergirl and more than capable of murder at her slightest whim - and tell her to kill him to prove his point. (And let his teammate get an open shot at her.)
- Obfuscating Stupidity: While he is very much a crackpot, The Question is also far sharper than he lets on. His detective skills are actually on par with Batman's - if not better, as Batman has problems with Arbitrary Skepticism despite his best efforts; oddities such as Supergirl's Psychic Dreams and Cloning Blues tend to throw him off, while Vic is essentially a Heinlein detective; able to reason logically with unfamiliar, hard-to-believe facts as easily as with the commonplace.
- Odd Friendship: With Green Arrow, his off-on investigating partner, who is an archer and basically his Agent Scully.
- Official Couple: With Huntress, who becomes his girlfriend and also an investigating partner.
- Plausible Deniability: Invoked. He knows that if he kills Luthor, nobody will blame the League... because the Question's a well known nutjob, who even the League just about tolerates.
- The Power of Trust: One JLU comic book had a story where the paranoid Question tries to find which member of the League had planted a bomb. He refuses help from the other heroes since he distrusts all of them. It turned out to have been done by himself, under a villain's mind control. Obviously An Aesop about the fact that sometimes you just have to trust others. Extra points for having The Question rescued by Martian Manhunter, his prime suspect.
- Properly Paranoid: Often times his suspicions are confirmed. There was a secret thirty-second flavor.
- Right for the Wrong Reasons: Either he's the world champion at this particular trope, or there really is a centuries-long, absolutely secret military/industrial conspiracy linking boy bands, crop circles, the 32nd flavor at Baskin-Robbins, actors being elected to public office, the Girl Scouts, and... much, much more.
- Sanity Slippage: Admittedly not particularly stable to begin with; he gets much worse in his realization that You Can't Fight Fate.
- The Soulsaver: He stops Helena from killing Mandagora, since it would mean that she would put his son Edgar through the same trauma she went through. This is also why he decides to kill Luthor, rather than risk Superman doing it one day. Taking Luthor's life, or any life, would ruin Superman personally and morally, but the Question feels that he, as "a well-known crackpot", can bear that burden better and keep the League's reputation in tact.
- Soundtrack Dissonance: Pumps a guy for information while blasting generic pop music.
- Strong Girl, Smart Guy: With Huntress, as he mainly does detective work while she acts as the muscle.
- What the Heck Is an Aglet?: "The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister."
- Who Shot JFK?: According to Question: "There was a magic bullet. It was forged by Illuminati mystics to prevent us from learning the truth!"
Metamorpho (Rex Mason)
Voiced by: Tom Sizemore (original), Rubén León (Latin-American Spanish dub)
- Blessed with Suck: Mason's powers come bundled with a freakish appearance.
- Demoted to Extra: Had a who two part episode dedicated to him in Season 1. After that, he's usually just seen in the background without any speaking lines.
- Fashionable Asymmetry: His default form.
- Hidden Depths: Despite the front he puts on, he actually looks up to his friend John Stewart and wishes that he too could be a hero.
- Nigh Invulnerable: His powers allow him to change his chemical make up to avoid taking damage.
- Ugly Guy, Hot Wife: Downplayed. He and Sapphire are engaged and the trope took into effect after his accident (Rex was quite the looker before it), Sapphire doesn't seem to mind though.
- Underwear of Power: In his default human appearance, Metamorpho is naked except for his underwear of power — which therefore are presumably part of his body.
- Voluntary Shapeshifting
Captain Atom (Nathaniel Adams)
Voiced by: George Eads ("Initiation") and Chris Cox ("The Greatest Story Never Told" onward) (original), Ángel Balam and Héctor Indriago (Latin-American Spanish dub)
Abilities: Super strength, flight, invulnerability, energy projection, incorporeal survival beyond 'death'the typical powers, he can both generate and absorb any kind of radiation. Cadmus manipulates him into a Face–Heel Turn by way of his Air Force commission in the second season of Unlimited. He returns to supporting the League as soon as those orders are countermanded.
- Adaptational Wimp: His comic book counterpart is a Physical God with almost unmatched powers to manipulate any kind of energy and being borderline unkillable. Here, he goes down against Superman.
- Determinator: In "Flashpoint", he stubbornly fights Superman despite both of them knowing that he is less powerful and could never win in a one-on-one match. Superman is then forced to beat him into submission.
- Energy Beings: There's just a luminous, deadly cloud inside that robotic-looking shell.
- Fire-Forged Friends: With Green Arrow
- Face–Heel Turn: And then back again.
- Going Critical: If anything ruptures that suit, things will get bad for the Captain, and much worse for anybody nearby.
- Heel–Face Turn: When Cadmus attacks the Watchtower, he chooses to fight alongside his fellow heroes again.
- I Love Nuclear Power: He is a product of that mindset, but his own feelings on the matter have to be mixed at best.
- Lawful Stupid: See My Country, Right or Wrong.
- Man of Kryptonite: He can emit any kind of radiation. While fighting Superman in "Flashpoint", he replicates the 'red sun' energy signature that slowly drains Superman's powers: he might have been able to replicate real Kryptonite instead, but he was not fighting to kill - just to win.
- My Country, Right or Wrong: Eiling reactivates his commission to the Air Force, resulting in his Face–Heel Turn when he attacks Superman to keep him from rescuing Question instead of trying to see if Superman was justified in his actions first.
- Poor Communication Kills: Rather than trying to talk to Superman and Huntress to find out why The Question was being held in the Cadmus facility and see if they have a legitimate reason to rescue him, Captain Atom just starts a fight.
- The Stoic: He's curt and clipped in his speech, and usually prefers receiving orders to making speeches.
Vixen (Mari McCabe)
Voiced by: Gina Torres (original), Ivette García (Latin-American Spanish dub)
Abilities: animal ability replication
Appearances: Justice League UnlimitedVixen (Mari McCabe) is a member of the Justice League after the Thanagarian invasion. In her civilian life, she is a fashion model. She also dated John Stewart after Hawkgirl resigned from the league. Vixen is in possession of a mystical amulet, that upon being touched, allowed her to mimic the abilities of any animal of her choice, all without changing her form.
"What makes you think I know anything about the jungle? I live in a loft in Chelsea."
- Absolute Cleavage: Just like her comic book counterpart, she wears a form-fitting orange body suit with a long cleavage as her superhero uniform.
- Animal Themed Super Being: A vixen is a female fox, and she has the ability to take on the abilities of any animal she can think of, such as the strength of an elephant or the speed of a cheetah.
- Battle Aura: Whenever she taps into her totem's power, the animal chosen briefly appears as an incorporeal or astral projection.
- Love Triangle: She's involved in one with with John and Hawkgirl.
- Male Gaze: There are lots of shots focused on her butt, breasts, and body and they are often specifically emphasized for her.
- The Missus and the Ex: Gets put on a team with Hawkgirl for a space mission, which makes John Stewart very anxious. They end up getting along very well and by the the mission's end, swap embarrassing stories about John.
- Most Common Super Power: She has a very large bust.
- Ms. Fanservice: Just look at the pic! She is very buxom and wears a form-fitting orange body suit that highlights her body.
- Mutually Exclusive Powerups: She can use only an abilities one by one.
- Powers via Possession: Vixen was in possession of a mystical amulet, that upon being touched, allowed her to mimic the abilities of any animal of her choice all without changing her form. Her powers did have restrictions though; she did seem to be incapable of mimicking animals that could fly.
- Romantic False Lead: For John. By the end of the show, John Stewart's relationship with Vixen is treated respectably enough that, even when Shayera learns of her and John's future offspring Warhawk, John still refuses to leave Vixen (who is actually injured at that time) instantly simply because destiny says otherwise. He will instead wait for everything to happen between the three of them organically (and presumably post-series finale, if the fact that Rex/Warhawk is Shayera and John's Kid from the Future says something). Shayera, though logically not happy, more or less accepts his decision, and instead of complaining she goes have a talk with Batman (so he can tell her about Warhawk).
- Scarily Competent Tracker: Averted. Vigilante assumes she somehow must have "jungle tracking skills," to which Vixen replies that she lives in a loft in Chelsa.
- Statuesque Stunner: Comes with being a professional model in her downtime.
- Stuffed in the Fridge: In the non-canon Batman Beyond Unlimited comic book continuation, a flashback into Warhawk's origin story revealed that Vixen was killed by Shadow Thief just as John was proposing to her.
- Vitriolic Best Buds: Vixen ends up befriending Shayera, even saving her life at some point, and Shayera doesn't make too much of a fuss at their relationship despite the unspoken, though sometimes blatantly hinted-at, tensions still existing.
Hawk & Dove
Hawk (Hank Hall) and Dove (Don Hall)
Voiced by: Fred Savage (Hawk; original), Rolman Bastidas (Latin-American Spanish dub)
Jason Hervey (Dove; original), Gonzalo Fumero (Latin-American Spanish dub)
Jason Hervey (Dove; original), Gonzalo Fumero (Latin-American Spanish dub)
Abilities: Enhanced strength and agility, low level super-speed
- Bash Brothers: Very rarely are they seen apart.
- Brains and Brawn: Hawk's the brawn, Dove's the brains.
- Hot-Blooded: Hawk, as the aggressive fighter.
- Red Oni, Blue Oni: Hawk is the red to Dove's blue.
- Sibling Yin-Yang: By the very nature of their powers, they're this.
- Technical Pacifist: Dove. He will not kill and disapproves of violence. This means he doesn't start fights: but he does finish them.
Voiced by: Farrah Forke
Abilities: Superhuman strength, stamina, durability, Female Furies combat trainingSee here for more info.
- Battle Couple: With Mister Miracle.
- The Big Girl: Brawn usually comes before brain with her.
- Berserk Button: Granny Goodness.
- Dark and Troubled Past: She was one of Granny's Female Furies.
- Happily Married: To Mister Miracle.
- Hot-Blooded: Whew boy.
- Jerk with a Heart of Gold: She's bull-headed and rather bitchy but she has it wear it counts.
- Stripperific: When not wearing her battle armor.
- Tsundere: Shades towards Scott but they still have a very loving relationship.
Voiced by: Michael Rosenbaum ("Task Force X") and Nathan Fillion ("Hunter's Moon" onward) (original), Ledner Belisario (Latin-American Spanish dub)
Abilities: Gunfighter, expert driver... student starship driver
Appearances: Justice League UnlimitedVigilante was a gunman garbed as a cowboy, and member of the expanded Justice League.
"You had best watch what you say about Mr. Clint Eastwood."
- A-Team Firing: Can't hit the broadside of the barn if the episode needs him to be. Shayera lampshades this.
Shayera: Can you even see where you're shooting at!?
- Badass Biker: He uses a bike for transportation.
- Badass Normal: No powers other than guns, a lasso, skill, tenacity and sheer bravery.
- Cowboy: His whole theme.
- Day in the Limelight: He gets a bit more Screentime in "Hunter's Moon" and "Patriot Act".
- Fanboy: Of Clint Eastwood. He even says to Shining Knight to watch what he says about Clint Eastwood's character in Dirty Harry, if he wants to keep watching movies at his room.
- Fantastic Racism: Towards Thanagarians for torturing him during the invasion, to a point he addresses Hawkgirl by this name as a Fantastic Slur. He also called the Thanagarians "filthy hawks".
- Guns Akimbo: Wields a pair of revolvers as his standard weapons.
- The Gunslinger: In keeping with his Old West theme.
- Heterosexual Life-Partners: With Shining Knight.
- Improbable Aiming Skills: Zigzagged. While he is a skilled gunman, he prefers shoots several bullets at once rather than making precision shots, ensuring that at least one bullet will hit its mark.
- Nice Hat: A white cowboy hat.
- Odd Friendship: One's a Modern-Day Vigilante with a fondness for Cowboys, the other's an Arthurian Knight that's a Fish out of Temporal Water who still clings to his culture even if he's not in the right era. How they managed to strike a Bromance is anybody's guess...
- Primary-Color Champion: Vigilante's heroic outfit consists of a white cowboy hat, white pants, a long-sleeved blue t-shirt, and a red bandanna.
- Revolvers Are Just Better: His favorite weapons, keeping with his Cowboy theme. If "Hunter's Moon" is to be believed it seems he uses Laser Cartridges.
- Those Two Guys: With Shining Knight.
Shining Knight (Sir Justin)
Voiced by: Chris Cox (original), Carlos Vitale (Latin-American Spanish dub)
Abilities: Fighting abilities with sword and hand-to-hand; enchanted arms and armor
- Absurdly Sharp Blade: His enchanted sword has exceptional cutting capabilities.
- Badass Normal: Other than having magical weapons, he has no superpowers.
- Bling of War: His Chain mail is completely covered in gold and can withstand quite the beating.
- Determinator: He was fighting a mutated and transformed General Eiling and refused to give in no matter how badly the General hurt him.
General Eiling: You can't win.
Shining Knight: I'll die as befits a knight: Defending the weak!
- After the fight he's rushed off to the emergency room... but insists on stopping first to thank the people who ended the struggle.
- Fish out of Temporal Water: He doesn't particularly want to adapt to the twenty-first century, which he considers a time of weak morals.
- Heterosexual Life-Partners: With Vigilante.
- Odd Friendship: One's An Arthurian Knight that also happens to be a Fish out of Temporal Water, while the other is a modern day Vigilante Cowboy. How they became best friends is anybody's guess...
- Knight in Shining Armor: Obviously.
- Those Two Guys: With Vigilante.
S.T.R.I.P.E (Pat Dugan)
Voiced by: Phil LaMarr (original), Jesús Nunes (Latin-American Spanish dub)
Abilities: Normal human; mechanized suit provides flight, invulnerability, super-strength, beam and missile weaponryPowered Armor that he fights crime with.
- Badass Family: With Stargirl, his stepdaughter.
- Badass Normal: He's a normal man with a badass piece of Powered Armor.
- Cool Old Guy: If it weren't for Wildcat, he'd probably be the oldest guy on the team.
- Deadpan Snarker: He only really got lines during "Chaos at the Earth's Core," but this seems to be his favored means of bursting Stargirl's self-importance.
Pat: If I was you, I wouldn't talk behind somebody's back when they got super-hearing.
- Overprotective Dad: Claimed to be one according to Stargirl.
- Powered Armor: Starts off as more of a Mini-Mecha before gradually becoming more like this in the final season.
- Red Oni, Blue Oni: Blue to Stargirl's red-oni tendencies.
- Those Two Guys: With Stargirl, although the episodes that include them tend to focus on her.
Stargirl (Courtney Whitmore)
Voiced by: Giselle Loren (original)
Abilities: Normal human: power staff supplies flight, telekinesis and energy projection
- Alpha Bitch: Sort of. She's vain and fame seeking, has a large sense of entitlement, and mocks and belittles those around her to ease her own feelings... but she does go out there and risk her life regularly for the public good.
- Badass Family: With S.T.R.I.P.E, her stepfather.
- Badass Normal: All of Stargirl's powers are actually derived from her weapon; she has no superpowers of her own. And let's face it, how many teenage girls, if granted a weapon that fired energy blasts and enabled them to fly, would use the weapon to fight supervillains?
- Bare Your Midriff: For once, the costume design is relatively in-character considering teen styles at the time the cartoon was made.
- Bratty Teenage Daughter: In addition to the Alpha Bitch traits mentioned above, S.T.R.I.P.E. is in fact her stepdad and partner.
- Character Development: Over the course of "Chaos at the Earth's Core", she comes to respect Supergirl, and ultimately saves her life. By the end of the episode, the two seem to be starting a friendship, with each of them complaining to the other about their respective overprotective relatives.
- Driven by Envy: She gets very jealous upon seeing Supergirl's popularity.
- Flight: She wields a Cosmic Staff that enabled her to fly.
- Glory Hound: While she usually means well, she is fame seeking, and believes her heroics deserve more recognition.
- Headbutting Heroes: With Supergirl in "Chaos at the Earth's Core" though by the end of the episode, they've formed a tentative sort-of friendship.
- Kid Hero: In the comics, Stargirl debuted as a 16-year-old kid, and while her age isn't explicitly stated in JLU, she lives with her stepdad and is drawn as a teenage girl.
- Leeroy Jenkins: Her impetuosity sometimes gets the best of her performance.
- Little Miss Badass: The youngest member of the league after Billy Batson, but fights giant monsters, supervillains, and alien invasions without pause.
- Primary-Color Champion: Stargirl's heroic outfit consists of a mixture of red, white, and blue.
- Those Two Guys: When she appears, she's with S.T.R.I.P.E.
- Took a Level in Kindness: She does become nicer over time.
Supergirl (Kara Kent / Kara In-Ze)
Voiced by: Nicholle Tom (original), Giannina Jurado (Latin-American Spanish dub)See here for more info.
Booster Gold (Michael Jon Carter)
Voiced by: Tom Everett Scott
Abilities: Twenty-fifth century education; suit provides flight, invulnerability, possibly other abilities
- Breakout Character: His A Day in the Limelight episode leads to him being an Ascended Extra in Batman: The Brave and the Bold (which leads to him also being featured in Justice League Action).
- Character Development:
- After "The Greatest Story Never Told", he seems to abandon his grandstanding and adopts a professional commitment to helping others.
- Notably while previously sidelined to minimal roles he takes an active role in repelling the Dark Matter, providing disaster relief in New Mexico after the fusion cannon is fired, repels the attack of the cloned Ultimen on the Watchtower II and answered the League's call to arms when Darkseid's forces invaded.
- Clothes Make the Superman: All of his superpowers come from his costume and equipment.
- Companion Cube: Skeets.
- Crouching Moron, Hidden Badass: When he's not seeking glory, he can be a pretty good superhero if he tries hard enough.
- A Day in the Limelight: The only episode to really focus on him is "The Greatest Story Never Told".
- Deadpan Snarker: It's so habitual that even his robot has started picking up the habit.
- Earn Your Happy Ending: In the end, he was willing to risk his own life to put an end to the menace. He eventually succeeded, and even though this deed didn't grant him his wanted mega-fame, it did earn him admiration (and possibly something more) from Dr. Simmons, who saw the heroism in him when he was no longer capable of seeing it himself.
- Flight: Not exceptional in the League, although judging by his ability to escape gravity wells, he can generate a lot of thrust.
- Glory Seeker: Although he promoted himself as a fighter for justice, in reality, he left the future in pursuit of mega-fame and fortune.
- The Greatest Story Never Told: It's even the title of the episode. While the others are busy with an evil wizard, Booster Gold is sucked into dealing single-handed with a catastrophe indirectly caused by the offscreen battle. The others never get to know about this.
- It's All About Me: Lessened, at least temporarily, by his deep sense of failure near the end of "The Greatest Story Never Told".
- Jerk with a Heart of Gold: A narcissist, but - deep inside - a hero.
- My Name Is Not Durwood: Frequently confused for Green Lantern, much to his annoyance and confusion. Their costumes aren't even the same color.
- Those Two Guys: In the tie-in comics with Blue Beetle.
- Time Travel: He travelled to the past to seek glory as a super hero.
- Time Travel for Fun and Profit: In the comics, this is purposely invoked (he actually has a deeper reason to act like a pompous buffoon abusing time travel). Not clear if this is the case in the animated version.
- Trauma Conga Line: During the events of "The Greatest Story Never Told". It's not clear if he's always a Butt-Monkey or if this is an incredibly bad day for him.
Mister Terrific (Michael Holt)
Voiced by: Michael Beach (original), José Granadillo and Héctor Indriago (Latin-American Spanish dub)
Abilities: Super-intelligence: inventions provide additional powers
- Genius Bruiser: Uses his T-Spheres for power, and is able to outsmart Luthor. He's considered to be one of the three smartest people on Earth by Batman.
- Living Prop: Although a super-genius would be very useful in planning planet-wide superhero logistics, Mr. Terrific gets almost no focus until late in the series, when somebody has to take over Mission Control.
- Mission Control: After J'onn takes a leave of absence.
Doctor Fate (Kent Nelson)
Voiced by: George DelHoyo, Oded Fehr (original), Juan Guzmán, Roberto Colmenares and Renzo Jiménez (Latin-American Spanish dub)
Abilities: Expert sorceror; helmet provides immense magical abilities, exact limits unknown
- Above Good and Evil: For a short time, he held this opinion. He was roused from this Heroic B.S.O.D. when Superman - horribly outmatched by the Eldritch Abomination Karkull - went off to fight the demon alone.
Dr. Fate: Until now, I thought it was just evil that never gave up.
- Achilles' Heel: Being designed to combat magical beings, Hawkgirl's Nth metal mace proved to an effective to his magic, as Doctor Fate found out the hard way.
- Character Development: Is introduced as a world weary man who's grown so tired of the seemingly endless struggle of evil that he gives up superheroics all together and devotes himself to mystical study, but has his faith restored after seeing Superman refusing to give up against an Eldritch Abomination. Gets taken further in Justice League Unlimited where he's the only one to not take a stand against AMAZO, believing that the android was still benevolent in nature.
- Cool Helmet: The signature Helm of Fate.
- Heroic Neutral: Was this in his debut episode, having given tired of the seemingly endless struggle against evil. But seeing Superman go up against an Eldritch Abomination he had no hope of winning inspires him back into action.
- The Mentor: Provides sanctuary, security, and occasional advice for people who are lost.
Dr. Fate: I will help you [to discover your purpose.]
AMAZO: Help me? Why?
Dr. Fate: Because that is my purpose.
- Odd Friendship: With Aquaman, AMAZO, Shayera, and even Solomon Grundy, who was buried on his property.
- Retired Badass: Gave up being a superhero after years of combating evil with seemingly no end, but is inspired by Superman's example to rejoin the fight.
- There Are No Therapists: Averts this trope, as he counsels the League.
Voiced by: Julie Brown (Batman: The Animated Series), Stacie Randall (Gotham Girls), Jennifer Hale (Justice League Unlimited, "This Little Piggy"), Juliet Landau (Justice League Unlimited, "The Balance"note ).
Appearances: Batman: The Animated Series | The New Batman Adventures | Gotham Girls | Justice League UnlimitedZatanna is a magician and stage performer with real magical powers, who joined the Justice League after the Thanagarian invasion. See here for more info about her.
Fire (Beatriz da Costa)
Voiced by: Maria Canals Barrera (original), Carmen Suárez and Anabella Silva (Latin-American Spanish dub)
Abilities: Fire projection, transformation into fire, flight
- Action Bomb: She releases an omnidirectional blast of fire while fighting a robot squid.
- Bare Your Midriff: She is always wearing something that shows off her belly, be it her superhero outfit or a bikini.
- Censor Steam: Strategically placed flames when she activates her powers.
- Color Motif: Green. Her hair and eye color are both green. Her costume is dark green. And whenever she emits her flames, they are of light green color.
- Curtains Match the Window: Green hair and eyes.
- Flying Firepower: She can fly outside her flame form, however.
- Green Eyes: One of the very few characters in the DCAU to have explicitly green eyes.
- Ms. Fanservice: Aside from being mostly naked in the flame form, she was briefly seen in a bikini in "Destroyer."
- Naïve Newcomer: For starters, she thinks the Flash's reserved attitude towards her is because he is mentally preparing himself for the battle to come, when in fact he is being Adorkable.
- Playing with Fire: If you couldn't tell by her name.
- Technicolor Fire: Her flames are bright green.
- Statuesque Stunner: Fire, the object of Flash's not-so-subtle affections, is the tallest one on the team when she, he, and Hawkgirl go to Blackhawk Island.
- Those Two Guys: with Ice.
- Wreathed in Flames: She activates her power by transforming into a being of living fire, with small flames covering her lady parts.
- Unresolved Sexual Tension: With the Flash: nothing seemed resolved by the time of the grand finale.
- You Gotta Have Blue Hair: She has light green hair
Ice (Tora Olafsdotter)
Abilities: Ice projection
Voiced by: Powers Boothe (original), Héctor Indriago and Rubén León (Latin-American Spanish dub)
Abilities: Android with wind generation and control abilities
- Blow You Away: His (its?) abilities were strong enough to take on three copies of Wind Dragon from the Ultimen, while only using one hand, as they used all their might in making wind tunnels. Effortlessly counteracted a tornado created during "The Great Brain Robbery".
- Flying Brick: Presumbly has above-human strength and durability, but focused on wind powers.
- Mechanical Lifeforms: An android
- What Measure Is a Non-Human?: Was ripped in half by Amazo. Fortunately, he got better.
Elongated Man (Ralph Dibny)
Voiced by: Jeremy Piven (original), Rolman Bastidas and Ángel Balam (Latin-American Spanish dub)''
Abilities: Detective with powers of shape alteration and flexibility
- Crouching Moron, Hidden Badass: Somewhat immature superhero with a chip on his shoulder whose attitude and seemingly lame powers gets him relegated to mere crowd control with Booster Gold, but ends up playing a pivotal role in defeating Mordu, a colossal evil sorcerer that was a match for the entire League. Played for Laughs in that this happens entirely offscreen.
- Dude, Where's My Respect?: Complains about this with Flash and Booster Gold.
- Not So Different: After complaining about how he feels the other heroes not only exclude him, but rub it in when comparing him to Plastic Man, he proceeds to do just that to Booster Gold when they finally ask him to join the fight.
- Off Screen Moment Of Awesome: Takes down Mordu, a threat that warranted the entire League, with nothing more than "stretching in the right place at the right time."
- Rubber Man: As always.
- Superhero Speciation: Invoked by Green Lantern: they already have Plastic Man on the scene, and "We don't need two stretchy guys."
The Crimson Avenger
The Crimson Avenger (Lee Walter Travis)
Voiced by: Kevin Conroy
- A Day in the Limelight: Receives a few in the tie-in comic.
- "Freaky Friday" Flip: With Stargirl in one issue of the tie-in comic, courtesy of Morgaine le Fay. With not only their gender differences but also age differences, it gets pretty Squicky for them soon enough.
- The Quiet One: He doesn't talk much in the show, though he's a bit of a Deadpan Snarker in the tie-in comic, especially towards Stargirl.
Blue Beetle (Theodore Stephen "Ted" Kord)
Abilities: Advanced weapons and equipmentA superhero active prior to the Thanagarian invasion alongside Booster Gold.
- Ambiguous Situation: It's unknown if he succeeded Dan Garrett and if Jaime Reyes would succeed him in the mantle of Blue Beetle. And while we're on the note, it's unknown if he ends up dead like he usually does.
- Those Two Guys: With Booster Gold.
Green Lantern (Guy Gardner)
Green Lantern (Guy Gardner)The second Green Lantern of Sector 2814.
- A Day in the Limelight: He's the main character of an issue in the tie-in comic.
Steel II (Natasha Irons)
- The Cameo: She appears as one of the attendees at Superman's funeral in "Hereafter".
- Comic-Book Movies Don't Use Codenames: Possibly subverted. In her first stint as a superhero, she doesn't use any of her three codenames from the comics, but nothing is stopping her from using them later in her career.
Future League Members
Warhawk (Rex Stewart)
- Voiced by: Peter Onorati, Marc Worden
Green Lantern III
- Voiced by: Wayne Brady