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Character Index | Corrin | Neutral Characters | Hoshido Index (Hoshidan Royalty, Retainers and Others) | Nohr Index (Nohrian Royalty, Retainers and Others) | Second Generation | Other Characters

This page details the miscellaneous characters of Fire Emblem Fates. Beware of unmarked spoilers.


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NPC Allies

    Lilith 

Lilith

https://static.tvtropes.org/pmwiki/pub/images/human_lilith.png
Click here to see her dragon form
Click here to see Lilith in Fire Emblem Heroes

A servant of Corrin during their childhood growing up in Nohr. She is revealed to be a dragon and it is through Lilith that Corrin learns of the Astral Planes.

Class: Astral Dragon
Voiced (in human form) by: Kazusa Murai (Japanese), Danielle Judovits (English)

  • Animal Companion: Serves as one to Corrin.
  • Anthropomorphic Personification: She's the madness of Anankos given human form.
  • Because You Were Nice to Me: She’s sent by the dragon Anankos to kill his human soul, but ultimately can’t go through with it because the “fake” Anankos is far nicer to her than her creator ever was. After he sacrifices himself to save her, she decides to get stronger to aid his child Corrin.
  • Big Damn Heroes: Her timely arrival in Heirs of Fates allows the second generation to go save Shigure, empowering the crystal balls of transport to get them there before it's too late.
  • Breath Weapon: Uses this in the "invasion" battles (in Conquest and Revelation).
  • Chekhov's Gunman: Her role is much larger in the DLC chapters, specifically the Hidden Truths and Heirs of Fate.
  • Crystal Ball: Rides around on a levitating one, which apparently is the gateway to the dimension MyCastle is in.
  • Dark Magical Girl: Was this Pre Heel–Face Turn. Lilith used to be an evil dragon magic user ready to do anything to please her father and get his approval. After her father's good half pulled an Heroic Sacrifice to save her, she pulled an Heel–Face Turn and Took a Level in Kindness.
  • The Dragon: She used to be the right hand lady of Anankos. Bonus points for being an actual dragon!
  • Died in Your Arms Tonight: Goes out in Corrin's on Birthright and Conquest.
  • Gameplay and Story Segregation: The ending cutscene of Chapter 21 of Conquest and the opening to Chapter 24 of Birthright. You can max out her magic, defense, and HP stats all you like. In Conquest she'll still jump in the way of the Faceless's punch rather than attack the Faceless with her astral breath, in Birthright she'll still jump in the way of Hans' attack rather than using her healing powers on the tired and injured Corrin, and in both this attack will always kill her in one hit.
  • Healing Hands: Has healing powers in Birthright and Revelation.
  • Heroic Sacrifice: In both Birthright and Conquest, she gives her life to protect Corrin from an attack. After her death, her spirit will still remain in the player's Castle.
  • I Owe You My Life: She says Corrin saved her once when they were younger — they mistook her injured dragon form for a baby bird and nursed her back to health — and that's why she's so loyal to them. It's not her only reason, however.
  • I'm Standing Right Here: Early on in Conquest, Lilith gives an "EHEM" when Corrin complains about having to go into the Woods of the Forlorn alone, evidently having forgotten that Lilith was with them.
  • Killed Off for Real: In the story, she dies on both Birthright (in Chapter 24) and Conquest (in Chapter 21). She survives in Revelation and Heirs of Fate, however.
  • Leitmotif: "In the Stars" serves as hers. A calm, lulling tune that plays during her rescue of Corrin in Chapter 3, every time they visit her in in My Castle, and plays during her death scenes in Birthright and Conquest.
  • Luke, I Am Your Father: She's revealed in Hidden Truths to have been fathered by Anankos, which makes her the actual biological sister to Corrin.
  • Mistaken for Romance: In Chapter 1 Elise teases Lilith about having a crush on Corrin (regardless of gender),this prompts Lilith to blush and fumble over her words. Before she can give a proper response Xander interjects that there are currently more pressing matters. Lilith’s reaction seemingly implied that Lilith has romantic feelings towards Corrin, but the Hidden Truths DLC shows that her love for Corrin is strictly familial as Lilith is in fact their biological, younger sister. It can be inferred that she simply became flustered due to her feelings towards her sibling being mistaken as romantic; with no way to explain the truth.
  • Our Dragons Are Different: About the size of a large cat, with very cartoony and fish-like features.
  • Our Ghosts Are Different: In Birthright and Conquest, after dying, her spirit still remains, performing the same duties for Corrin she had in life.
  • Pocket Dimension: My Castle is supposedly located inside the Crystal Orb she is holding in her dragon portrait, as stated in the Making of Fire Emblem 25th Anniversary book.
  • Pointy Ears: Although in human form her ears are obscured by her bonnet, it's confirmed that she has pointy ears in the official Fates art book "Pellucid Crystal".
  • Promoted to Playable: She makes her playable debut in Heroes.
  • Put on a Bus: In a variation, she never appears again in-story after bringing Corrin to their castle in the Astral Plane on Revelation.
  • Ridiculously Cute Critter: Her dragon form; she's even called adorable by Felicia when she learns about the Astral Plane (when playing as Male Corrin).
  • Secret-Keeper: To honor both Anankos, she chooses to keep both her identity as Corrin's sister and their connection to the Silent Dragon a secret. Lilith decides to help and guide them while keeping her own distance from them.
  • Series Mascot: According to the Making of Fire Emblem 25th Anniversary book, Lilith's dragon form is designed by Kosakihara, while Kozaki designed her human form. She was originally supposed to look more mature than her final design, but they worked hard to make her more child-like as she’s intended to be some sort of cute mascot of Fates.
  • Shapeshifter Mode Lock: According to her, in order to save Corrin, she summoned a power that her human form can't handle or contain, and is thus stuck in her dragon form. However, before she dies in the Birthright and Conquest routes, the astral dragon Moro gives her the power to revert to her humanoid form to say goodbye. This is subverted in Heirs of Fate and Heroes where she somehow has regained her humanoid form. In Heroes she can actually shapeshift into her dragon form at will like all other dragon units. Naturally in some of her dialogue she expresses happiness at being able to spend time with Corrin in her human form again.
  • Supernatural Gold Eyes: Like two other people from Valla, Azura and Arete, Lilith has bright, yellow eyes.
  • Taking the Bullet: In Birthright, she took a hit from Hans to prevent him from killing Corrin. In Conquest, she took a deadly punch from a Faceless.
  • The Team Benefactor: She is definitely this no matter what route is taken, as she allows Corrin and their group to use the Pocket Dimension in her Crystal Ball as their headquarters.
  • Took a Level in Kindness: Retroactively. Hidden Truths revealed that she used to be violent and spiteful towards others; she changes to how she was in the main story thanks to Anankos' human self.
  • Voluntary Shapeshifting: Has a human form that she normally took the form of until she needed to save Corrin's life, taking her dragon form. It's later revealed that she was also the injured baby bird that Corrin once found and nursed back to health, which explains how she came to Nohr.
  • "Well Done, Son" Guy: All she wanted is her father Anankos's love before the events of Fates. She finally gets it when his soul dies in her arms.
  • Yellow Eyes of Sneakiness: Her Fallen variant in Fire Emblem Heroes has eerily bright yellow eyes, representing her devotion to Anankos so that she can get his approval.

    Rainbow Sage 

Rainbow Sage

https://static.tvtropes.org/pmwiki/pub/images/rainbow_sage_portrait.png

An elderly sage and famed seer that has lived for thousands of years. In all three routes, Corrin seeks counsel with him in the chapter named after him.

He's one of the First Dragons that took part in a war to decide who will control the entire world. As the Rainbow Sage, he has the ability to empower mortals through his rigorous trials or by sharing his power with them. He also single-handedly forged the four divine weapons of Hoshido and Nohr. More impressively, he created the Fire Emblem in the form of the Yato. When the four divine weapons resonate with Yato, it becomes the Omega Yato; a blade that's capable of slaying gods.

Voiced by: Taketora (Japanese), David Stanbra (English)

  • Ambiguously Human: Mentions he has lived since ancient times in Conquest and Birthright. Revelation reveals he is one of the few remaining First Dragons.
  • Bequeathed Power: In all of his appearances, his final act is providing Corrin with the means of empowering their Yato blade before passing away from old age (or at times, killing himself).
  • Expy: A wise old dude who has a trial on top of a really tall place. When you get there, it turns out the climb was the trial itself. Are we talking about the Rainbow Sage or that other Korrin?
  • Face Death with Dignity: At the end of his chapter in Revelation, where old age is finally allowed to claim his life.
  • Gameplay and Story Segregation: He appears in the My Castle Records Hall even after he dies.
  • Heroic Suicide: He pulls this in Conquest: he would die soon anyway, yes, but when Iago sends Corrin and their group a message saying that they must kill the Sage to avert anyone else getting his immense powers, the Sage simply tells Corrin not to worry and offs himself right there.
  • Killed Off for Real: Dies from old age in Revelation. It's more ambiguous in Birthright, though it's implied he won't last much longer there, either. In Conquest, he dies before Corrin and Co. are forced to kill him off.
  • Older and Wiser: Reveals in Revelation that he had taken part in the wars between dragons.
  • Who Wants to Live Forever?: For his role in involving humans in endless wars, he was cursed to be unable to die until he had properly atoned. This, coupled with the fact that he is a dragon, who will inevitably succumb to dragon madness if allowed to live longer, makes him more than happy to pass on during the Conquest and Revelation routes.
  • Wizard Beard: Has a long beard as a sign of how old he is.

    Cassita 
https://static.tvtropes.org/pmwiki/pub/images/cassita_portrait.png

A kindly Apron Matron who shows up in the Birthright path, living in Nohr's capital Windmire. She turns out to be a former retainer for the Nohrian court and gives some important info to the group.

Voiced by: Kazusa Murai (Japanese), Kris Zimmerman (English)

  • Apron Matron: A portly lady with a motherly disposition.
  • Exposition Fairy: She tells Corrin and their group about Xander's mother Katerina and specially Azura's mother Arete.
  • Meaningful Name: "Cassita" is just a letter off for "casita," which means "little house" in Spanish. Fittingly, she's a motherly figure.
  • Parental Substitute: For the Nohrian royalty, especially Elise. So much that, when Elise escapes from Castle Krackenburg after Corrin's defection to Nohr, Cassita let her live in her house.

    Layla (Lala) 
https://static.tvtropes.org/pmwiki/pub/images/layla_portrait.png

Layla is a famous songstress in Nohr who is the leading performer at the Opera House in the port city of Cyrkensia. Her performances are so famous, King Garon is known to frequent the Opera House to watch her...

Voiced by: Yuka Igarashi (Japanese), Sarah Blandy (English)

  • Because You Were Nice to Me: She helped Kaden in the recent past, and he joins the group to repay said debt.
  • Rose-Haired Sweetie: A rather sweet young lady who loves her mom and has pink-lilac hair.
  • Sick Episode: Not her, but her beloved mother. She's old and sickly and Layla really wants to check on her, but Garon is coming to see her perform so she's stuck... Azura and Corrin make Zola use his magic to cast an illusion that lets Azura pass as Layla and try killing Garon. Too bad Garon had predicted this...
  • Small Role, Big Impact: In Birthright, her predicament allows allows Azura to "dance" for Garon and try using her powers on him, triggering Chapter 12 and the battle there. As a bonus, Kaden joins the cast because of her.

Non-Capturable Bosses

    Iago (Macbeth) 
https://static.tvtropes.org/pmwiki/pub/images/iago_portrait.png
Click here to see Iago in Fire Emblem Heroes

Nohr's tactician who excels at witchcraft. Loves tactics that involve foul-play and adores manipulating from the shadows. Follows Garon's orders without fail, no matter how ruthless, and takes pleasure in the misery he causes others.

Class: Sorcerer
Voiced by: Akinori Egoshi (Japanese), John Rubinstein (English, Fates), Kirk Thornton (English, Warriors, Heroes)

  • Ambition Is Evil: In The Crown of Nibelung, the promise of dragon's blood from Garon brings out the worst in him, and he even plots to rule over Nohr with Garon as his puppet.
  • Brains and Brawn: The Brains to Hans' Brawn.
  • Climax Boss: He is the final major Nohrian opponent you face in Revelation before the party moves on to Valla.
  • Co-Dragons: Shares this position with Hans after the latter is promoted to general in Birthright.
  • Dark Is Evil: Wears a black outfit. Fittingly, his tome in Birthright is Ginnungagap, a tome representing Casting a Shadow.
  • Demoted to Extra: In Revelation, he's fought in the beginning of the second half of the story, in stark contrast to the Birthright and Conquest storylines, where he's a penultimate boss.
  • Dirty Coward:
    • Begs the group to spare him after he tries to kill them in both Birthright and Conquest.
    • In Conquest, he spends the entire fight barricaded in a room while letting Hans, a few dozen Nohrian soldiers, and some Faceless do most of the fighting as he debuffs the player's army.
  • The Dragon: To Garon, being his tactician.
  • Elemental Powers: Wields elemental tomes, including the S-Rank Tome Excalibur on Conquest. He even uses a different elemental spell in every route: darkness on Birthright, wind on Conquest, and ice on Revelation.
  • Evil Genius: As the mage of the corrupt Nohrians.
  • Eviler than Thou: A far bigger and more manipulative bastard than fellow sorcerer Zola ever was, and he's proud of it.
  • Faux Affably Evil: He occasionally talks like old friends to Corrin and occasionally talks in a polite manner, but in actuality, he despises them and wants to make their life miserable.
  • Hate Sink: Every bit as despicable as Hans owing to his selfish, cowardly acts. Doesn't help that he portrays a negative stereotype of mages being utter cowards.
  • He Knows Too Much: Toward the end of Conquest, he figures out that Corrin is a traitor when his men discover a certain someone who was meant to be killed. After hearing his accusations, the Nohrian royal siblings decide that it would be better to kill Iago and Hans to protect their foster sibling's life rather than face the wrath of an enraged Garon. He really doesn't help his case by attacking Corrin, too.
  • Hypocrite: In Conquest, he never misses an opportunity to suggest that Corrin is conspiring with Hoshido. If the two fight in Chapter 26, Iago reveals that he told Ryoma about their detour to Macarath, putting three members of the Nohrian royal family and a little over a dozen loyal Nohrian soldiers' lives directly in jeopardy.
  • Idiot Ball: In Conquest, he tries to kill Corrin in the Nohr siblings' presence.
  • Ironic Name: The most iconic bearer of the name Iago, the one from Shakespeare's Othello, was a Treacherous Advisor who plotted and schemed his master Othello's downfall. This Iago, for all of his many personality flaws, is perfectly loyal to his master Garon.
  • Irony: Iago is loyal exclusively to Nohr (more specifically Garon) and treats those from other nations like trash, especially Hoshidans. Despite this, in Conquest he’s armed with two Hoshidan rods (both Silence and a Hexing Rod) when you fight him in Chapter 26, the latter of which cannot be obtained at all in that route.
  • Jerkass: An unpleasant fellow who has made it his life to make Corrin miserable because he never liked them.
  • Karmic Death: Leo offs him in Birthright and Conquest, and he is defeated in battle by Hoshido and Nohr's combined forces in Revelation. Then again, it's not like he doesn't deserve to die...
  • Lampshade Hanging: Corrin winds up accomplishing two of Garon's objectives via Loophole Abuse. When the Rainbow Sage dies of a heart attack instead of at Corrin's hand, he even says "Curse these loopholes!"
  • Malevolent Masked Men: His mask may be part of a dragon's skull as implied by the horn.
  • My Rules Are Not Your Rules: On the Conquest route only. See the entry below in regards to having a Staff rank? Well, he has three status staves in his inventory in the Conquest route and a skill that lets him increase all of them to maximum range AND abuse all three as much as he wants. If you're on Lunatic, he gains another status-inflicting staff.
  • No-Respect Guy: His plans fail more often than not and his magic isn't as good as he'd like to think. Thus, allies and enemies alike have no fear or respect for him, to the point they'll tell him so to his face. Even Garon eventually mocks him for being useless.
    Garon: It's unsurprising he failed. His plans never do work, after all.
  • Obviously Evil: While not ugly, Iago doesn't look like a good guy with his greasy black hair, evil expression, and dark outfit, does he?
  • One-Steve Limit: His Japanese name was previously used by a boss in Fire Emblem: Genealogy of the Holy War.
  • Pet the Dog:
    • He's Obviously Evil, true to the series fashion. He outright states that Corrin would be dead if he had his way, and curses Corrin for not accomplishing the missions Garon gives them the way HE thinks. But surprisingly, he does accept that technically, they ARE doing what Garon ordered. When Garon orders Iago to make things worse for Corrin in Conquest, Iago is actually surprised.
    • He's surprisingly polite and nice to Kiran in Heroes; many of his castle quotes have him give what comes off as genuinely well-intentioned advice, and his 5* level 40 quote has him offer his support if you decide to have a go at world conquest.
  • Promoted to Playable: He makes his playable debut in Heroes.
  • Sadist: He deeply enjoys making people suffer, especially Corrin (for no adequately explained reason).
  • Secret A.I. Moves: The only Sorcerer in the game to have a Staff rank. No one else has this distinction. He puts it to good use on Conquest.
  • Shout-Out: He's named after Iago from Othello, who also hates the main character of said play and plots to make his life as miserable as possible. In Japan, he's named after Macbeth.
  • Sissy Villain: Mostly just in appearance, but is also something of a Dirty Coward.
  • Smug Snake: Scheming from the shadows, he is all too proud of the misery he provides to Corrin. He speaks only to Garon with respect, and only out of fear, and even looks to his own allies as pawns.
  • Suspiciously Similar Substitute: Of Excellus, as both sport feminine appearances, are the tacticians of antagonistic monarchs, but are The Unfavorite among their allies, mainly because they use underhanded tactics.
  • Too Dumb to Live: Despite proclaiming himself to be a smart and brilliant tactician, threatening Corrin's life in front of the Nohrian royal siblings in Conquest is a death wish.
  • The Strategist: Fills this role as Nohr's tactician.
  • Undignified Death: He pathetically begs for his life in both Birthright and Conquest and is unceremoniously executed by Leo in both paths.
  • Villains Want Mercy: On every route, he begs for his life upon being defeated for the final time. Leo will have none of it and kills him in Birthright and Conquest.

    Hans (Ganz) 
https://static.tvtropes.org/pmwiki/pub/images/hans_fates_portrait.png
Click here to see Hans in Fire Emblem Heroes
A soldier of Nohr. A former criminal who has committed a number of offenses in the past. Has a lust for power, willing to do anything to get it. Garon requests he aid Corrin in their first mission out of Nohr.

Class: Berserker
Voiced by: Hisanori Koyatsu (Japanese), Travis Willingham (English, Fates), Jarred Kjack (English, Heroes)

  • Ambition Is Evil: Trying to off Corrin, mercilessly slaughtering people, working alongside Corrin, following Garon's and Iago's orders... he'll gladly do anything so long as it gets him ahead.
  • Artificial Stupidity: A spectacular example as an ally in Chapter 3. He charges a Samurai and an Archer who beat him in Tactical Rock–Paper–Scissors, are paired up for increased defensive ability, are entrenched in an easily defendable fortress that constantly heals them, and are surrounded by three more archers who can all attack him without fear of retaliation. He has about a 15% chance to even hit his targets. Happy trails, Hans!note  This is actually Justified Trope, as it later turns out his real objective was to spark off Garon's war, then assassinate Corrin and their entourage, something he very nearly succeeds at.
  • Ax-Crazy: Literally laughs with joy as he cuts innocent people down. Bonus points for using an axe.
  • Bad Boss: Orders his own men to kill each other while they're training.
  • Bald of Evil: The shaved thug look.
  • Barbaric Battleaxe: A former bandit and murderer, he's a relentlessly savage criminal who fights with an axe almost as big as he is. He's also one of the most vile characters in the entire game, bar none.
  • Boxed Crook: He was once a thief and a murderer brought to justice by Xander. Garon claims he's reformed, but it's clear he's really just making use of the thug's skills for his own ends.
  • Brains and Brawn: The Brawn to Iago's Brains, being the muscle compared to Iago being an intelligent mage.
  • Brutish Character, Brutish Weapon: As a Berserker, he exclusively uses axes, including the S-Rank axe Aurgelmir in Conquest, and he's a vicious, bloodthirsty killer, who laughs while cutting down innocent people.
  • The Brute: Garon's chief enforcer, and the one personally carrying out all of the atrocities Garon orders.
  • Co-Dragons: Promoted to top general in Birthright, making him this to Iago.
  • Damage Reduction: Has Pavise late in Birthright, and Armored Blow late in Conquest.
  • Demoted to Extra: In Revelation, he's fought in the beginning of the second half of the story, in contrast to the Birthright and Conquest storylines, where he's a penultimate boss, just right before Iago.
  • The Dragon: In a different way from Iago; while Iago is the tactician, Hans serves as a commander of an army.
  • Dumb Muscle: Is incredibly strong, but is also incredibly dumb as well, quite evident in Chapter 3 where he runs up to a heavily defended fortress. Subverted Trope as this was a part of his plan, Hans is Actually Smarter than he looks.
  • Faux Affably Evil: In Conquest, he is actually capable of speaking like a normal underling and does his best to make an impression that he's just doing the dirty work so no one else has to. Of course, once the 'dirty work' comes in, he's doing it with glee.
  • Hate Sink: Easily the most loathsome character in the game, especially in Conquest. While not as cowardly as Iago, he makes up for it by being a mass-murderer.
  • Just Following Orders: His excuse for trying to kill Corrin and slaughtering innocent villagers and captured soldiers? He claims that he's remorseful for his actions, but any order from Garon can't be disobeyed or he'll be executed for treason. But given how much he enjoyed his questionable actions, this is probably a bluff for anyone who criticizes his violent methods.
  • Karmic Death: He gets butchered by the army in all three routes.
  • A Lady on Each Arm: In this Kozaki sketch, he's all Dressed to Kill and with two cute women next to him.
  • Leeroy Jenkins: His combat philosophy. He calls his troops "cannon fodder" in the Prologue chapter, and decides that throwing himself at a dug-in Hoshidan emplacement is the best way to spend his time in Chapter 3.
  • Mook Promotion: He started off as a common lowlife, but through sheer ruthlessness claws his way into becoming a general of Nohr by the time Corrin crosses paths with him again.
  • Nothing Is Scarier: How he executes Scarlet in Conquest. It happens off-screen, but it was apparently so brutal and horrific that Camilla, a Blood Knight who's been Conditioned to Accept Horror and able to casually threaten people with death and dismemberment with a smile on her face, is shocked speechless.
  • Obviously Evil: Between his intimidating appearance and blood-thirsty demeanor, it's clear Hans is no hero. It's even commented on in-game, as Xander says he doesn't trust the guy when Hans is introduced.
  • Promoted to Playable: He makes his playable debut in Heroes.
  • Rags to Royalty: According to Fire Emblem Heroes this is his objective, he intends to become a king despite his low birth, and he is quite sure of his ability to do so.
  • Recruiting the Criminal: He is a former murderer who was given a commission in the Nohrian army. Xander doesn't trust him because of this, and with good reason.
  • Sadist: In Birthright, he orders his own men in training to kill each other just to see a bloodbath, while in Conquest, he kills any and every prisoner of war, even those that were promised safety if they surrendered.
  • Smarter Than You Look: Hans looks like a typical stupid thug, but is smart enough to organize Garon's Uriah Gambit to get rid of Corrin and safely escape after accomplishing his mission to instigate a conflict with Omozu's forces.
  • Suicidal Overconfidence: In Chapter 3, he charges an enemy encampment and is forced to retreat for his troubles. Justified Trope as Hans was intentionally trying to rile up the Hoshidan forces and had an escape plan so Corrin would be killed by the Hoshidan soldiers he provoked.
  • Suspiciously Similar Substitute: A mixture of Calleach and Valter, combining the former's ambition with the later's sadism and brutality.
  • Too Dumb to Live:
    • He tries to run up to a heavily defended fort in Chapter 3 and gets himself beaten up. This is later justified, as it's revealed Hans did this and threw the battle to get Corrin killed for Garon.
    • It's played straight when he threatens Corrin's life in Conquest along with Iago right in front of the Nohrian royal siblings (three of whom, including Corrin themself, possess sacred weapons with Tactical Rock–Paper–Scissors advantage over his axe). Oh, and the brothers can also hit from two tiles away, making any skills he has when attacked completely obsolete (save for Countermagic for Leo on Lunatic. Xander on the other hand...).
  • Uriah Gambit: He instigates a fight with Omozu's forces so Corrin will be killed in the fight.
  • Villain: Exit, Stage Left: If he gets killed in Chapter 3 (which is almost certainly inevitable), he'll comment that he's done enough for now, and withdraws.
  • Willfully Weak: In chapter 3, Hans intentionally doesn't use his full strength against Omozu's forces and quickly retreats because he was trying to make sure the Hoshidan soldiers kill Corrin.

    Omozu (Mose) 

A shinobi of Hoshido. He serves as Saizo and Kaze’s replacement protecting the border.

Class: Ninja

  • Anti-Villain: He's just trying to protect his fort. It was Hans, in fact, who instigated the battle.
  • Wake-Up Call Boss: His high Speed and strong weapon make him the hardest boss faced up to that point.
  • Wolfpack Boss: Surrounded by enemy Archers, and later, Sky Knights.

    Zola (Zoura) 
https://static.tvtropes.org/pmwiki/pub/images/8dde89c1_4d94_4823_8103_da44d1981c97.png

A mage of Nohr. Disguises himself as Izana in order to fool the protagonist.

Class: Dark Mage (Birthright, Revelation) → Sorcerer (Conquest)
Voiced by: Hisashi Izumi (Japanese), Liam O'Brien (English)

  • Anti-Villain: At least in Birthright, where he's genuinely moved by Corrin's mercy and tries to spare him Garon's wrath. Garon... disagreed.
  • Bait the Dog: Played with. He works hard to ingratiate himself to the party in Birthright, even Taking the Bullet for Takumi... but then it turns out that it was all ruses and a calculated risk and he's still loyal to Garon. However, he does try to get Garon to spare the group, which gets him killed.
  • Because You Were Nice to Me: In Birthright, Corrin spares Zola and prevents Leo from killing him. Even though it's not enough to convince him to do a Heel–Face Turn, this act of kindness leads to him begging Garon to spare Corrin later.
  • A Day in the Limelight: On Conquest and Revelation, he's just a one-off chapter boss. He gets much more focus and development in Birthright.
  • Dirty Coward: In the Revelation route, he holds Sakura hostage, hoping Corrin would not be able to kill him. Leo executes Zola for resorting to this cowardly tactic.
  • Elemental Powers: Wields Fimbulvetr on lower difficulties on the Birthright and Conquest routes. Also wields Nosferatu in Conquest and Revelation. On higher difficulties on the former, Fimbulvetr is swapped out for Mjolnir instead, while he swaps it out for Ragnarok on the harder difficulties in Conquest.
  • Even Evil Has Standards: Even though Corrin spares his life, it's not enough to get him to switch sides. It is, however, enough for Zola to try and get Garon to offer the same mercy in return. Coward and liar he may be, but an Ungrateful Bastard Zola is not.
  • Heel–Face Door-Slam: After trying to beg Garon to spare Corrin for not being a bad person, feeling they were only misguided by their Hoshidan comrades, Garon executes him on the spot in Birthright.
  • He Knows Too Much: Executed on the spot by Leo in Conquest since he would report back the role the Nohr siblings and Corrin had in preventing the capture of the Hoshido siblings.
  • An Ice Person: Uses Ice magic to create an "Ice/Snow of War" that Corrin must fight through in the Revelation route. Also wields Fimbulvetr on easier difficulties on both the Birthright and Conquest routes.
  • Informed Deformity: Kotaro outright refers to Zola as deformed. While he's not a particularly attractive man, nothing about him seems as outright freakish as Kotaro suggests.
  • Irony: Leo calls him the lowest of the low in Revelation, even though with his attempt to have Corrin spared in Birthright, he's probably the least evil of the Nohrian villains.
  • Kick the Dog: In Conquest, he mockingly wonders aloud whether Sakura will cry when she's executed.
  • Killed Off for Real: On all three routes. By Garon in Birthright, and by Leo in Conquest and Revelation.
  • A Lighter Shade of Black: Of all the Nohrian NPC bosses, he's shown to be the only one not irredeemably evil, at least in Birthright, as he pleads with Garon to spare Corrin.
  • Master of Illusion: Disguises himself as Izana in all three routes. It's revealed in Birthright that he can disguise other people as well, which the party puts to use in their plan to capture Garon.
  • The Mole: During his time with Corrin in Birthright.
  • No Good Deed Goes Unpunished: His only truly selfless action ends up costing his life in Birthright.
  • Obviously Evil: It's actually hardly surprising that he's up to no good in Birthright. The bigger question really was when and how he would be revealed as such. This is even invoked as Takumi doesn't even trust him in Birthright despite not showing as much distrust towards the likes of Felicia or Silas, at least until Zola saves his life.
  • Pet the Dog: In Birthright, Corrin sees the good in him, and he sees the good in Corrin back. Sadly, this isn't one of the games where you might get to recruit someone like him.
  • Poe's Law: In-Universe. His impersonation of Izana is so over-the-top that it rings alarm bells with your royal siblings (and Gunter in Revelation)... but then they meet the real Izana, who is just as flamboyant as Zola's impression was.
  • Punished for Sympathy: Garon kills him for begging him to spare Corrin.
  • Starter Villain: The first of the corrupt Nohrians that the player fights, in addition to being the weakest.
  • Taking the Bullet: He takes an attack meant for Takumi in Birthright... knowing that there was a White Mage right there to heal him and that it would gain Takumi's trust.
  • Token Evil Teammate: Deconstructed on Conquest and Revelation, where his morally-questionable methods result in him being quickly executed by his own allies.
  • Villain Has a Point: Hinoka in Birthright accuses him of being terrible at impersonating Izana, but as mentioned earlier, the real Izana really is like that.

    Kotaro 
https://static.tvtropes.org/pmwiki/pub/images/03fb1524_6923_4ae8_a477_76b6fb200f13.png

Ruler of the Principality of Mokushu. Making his country powerful is his great ambition.

Class: Master Ninja
Voiced by: Hidemitsu Shimizu (Japanese), John Rubinstein (English)

  • Ambition Is Evil: Nothing is sacred to him so long as he and his country benefits.
  • Chronic Backstabbing Disorder: Why he's an enemy even on the Conquest route, where he's technically the group's ally. He's really on no-one's side but his own. Allies are just the enemies of his enemies.
  • Developer's Foresight: He gets an alternate death speech if killed by Saizo, due to You Killed My Father below, as well as Shura in Conquest.
  • Dirty Coward: Averted actually; he's considered this by Saizo, though we never actually see him act this way. Underhanded maybe, but he does fight to the end.
  • Disproportionate Retribution: The reason he murdered Saizo's father was, as he proudly admits, because he was on the receiving end of a lecture from him.
  • Evil Is Petty: He feels it necessary to insult his victims and enemies, including mocking Saizo's murdered father to his face.
  • Eye Scream: Not subject to this himself, but Saizo and Kaze's supports reveal that he's the reason Saizo only has one eye.
  • Hate Sink: He's one of the most despicable and self-serving characters apart from Iago and Hans, since he plays both sides against each other for his personal benefit, and is responsible for a great deal of Saizo, Kaze and Shura's suffering.
  • He Knows Too Much: He claims this in Conquest, when Corrin and Co. realize how he's trying to play both sides.
    Corrin: We came to your aid because you said you were low on troops. So that was a lie too?
    Kotaro: I won't waste any more breath on you. In death, you shall keep my secrets! We'll tell King Garon his darling children died fighting the Hoshidans, heh heh. If you had just kept your mouths shut, you could have lived. Such a shame. Instead you will all be sacrifices on the altar of my grand ambition!
  • It's Personal: Since he had a part in the fall of the Principality of Kohga and the murder of the previous Saizo ninja leader, he is absolutely loathed by Shura, who used to be a Kohga citizen, and by the similarly-named eldest son and heir of the aforementioned Saizo leader. Both of them will have special conversations with Kotaro if they're allowed to confront him.
  • Karmic Death: If killed by Saizo.
  • Magic Knight: In Conquest, he's carrying a Flame Shuriken.
  • Named After Somebody Famous: Named after famous Ninja Fuuma Kotaro. His province is even called Fuuma in the Japanese version.
  • Rank Scales with Asskicking: As the leader of a famed ninja clan, he kind of has to be strong.
  • Smug Snake: He's quite a powerful enemy, okay, but his ambition makes him impossible to trust and he's so damn smug as he resorts to every trick in the book to keep his share of power. Plus he boasts about having either killed someone dear to other ninjas or destroying a whole nation, greatly angering either the eldest son of his victim or a citizen of said fallen land.
  • Suspiciously Similar Substitute: The ruler of a small nation willing to do anything to expand it, even side with an invading nation, and who resents the nation the main Lord comes from? He's basically Erik of Laus as a Ninja.
  • Token Evil Teammate: The only Hoshidan character to be depicted as outright evil.
  • Wake-Up Call Boss: Were the players getting used to the weapon triangle the entire game up to this point? Beware in Birthright, because he has a weapon that screws axes and bows over with more potency. note  Try to rely on Xander to take him out in Conquest? He has a Flame Shuriken to strike at his low Resistance stat too. Even moreso in Revelation where he's equipped with a Steel Katana as well as a Steel Shuriken and has a few Master Ninja accompanying normal ones.
  • You Killed My Father: Killed Saizo and Kaze's father, the previous Saizo. Kaze believed that their father had simply died in the line of duty, but Saizo suspected Kotaro from the very start.

    Kilma (Clear) 
https://static.tvtropes.org/pmwiki/pub/images/clear_fe14.png

Chief of the Ice Tribe. Father of Flora and Felicia.

Class: Sorcerer
Voiced by: Shigeo Kiyama (Japanese), David Stanbra (English)

  • An Ice Person: As the Chief of the Ice Tribe, this is to be expected.
  • Casting a Shadow: Wields Nosferatu.
  • Killed Offscreen: In Birthright, Garon has Kilma killed to keep the Ice Tribe (including Flora) in line, and has them fight against Corrin. Averted in the other two routes.
  • Nice Job Breaking It, Hero: It's thanks to his treatment of Flora that resulted in her having massive insecurities as an adult, but she never does call him out on his favoritism towards Felicia.
  • Parental Favoritism: The Ice Tribe is filled with proud warriors that teach their children to handle weapons from an early age. When his younger daughter Felicia showed more promise in handling weapons than Flora, who had difficulty, he only praised Felicia. Despite this, he still expected Flora to act as the heiress. When they were taken away to be Corrin's maids, Felicia was told that it was going to be a simple job. Flora, on the other hand, knew that she and Felicia were political hostages.
  • Punny Name: His Japanese name, Clear, is a pun on ice, which can be transparent in its purest form.
  • Small Role, Big Impact: Unlike most of the other NPC bosses, who are fought in all three routes, Kilma is only seen on-screen in an early chapter of Conquest, being Killed Offscreen in Birthright (and likely so in Revelation, too, though it's a bit more ambiguous). However, the Ice Tribe's rebellion happens in all three routes regardless, his daughters were kidnapped by Garon in an attempt to keep him in check, and one of them (Flora) becomes an enemy in all three paths because of this, if briefly in Conquest and Revelation.

Capturable Bosses

Voiced by: David Stanbra (majority of males) (English)

    In general 
  • Defeat Means Friendship: If they're captured.
  • Hard Mode Perks: Zigzagged. Some of them, especially the ones available in Conquest, get extra skills on hard difficulties. They even keep their class's capped weapon rank(s) on Lunatic mode. However, if you capture an enemy who possesses skills impossible for players to obtain, these are removed upon capture. Additionally, like any bonus unit who joins your army, they don't come with the weapons they had when you captured them.
  • Heel–Face Turn: Naturally should you choose to capture and recruit them, as they're all introduced as antagonists in their respective chapters.
  • Mauve Shirt: They have unique designs, voices and overall better stats. But other than that, they function like captured generics.
  • Reformed Criminal: Out of the thirteen bosses available only two of them are proper members of the enemy armies (Daniela for Nohr and Kumagera for Hoshido). The rest of them are bandits, criminals, and mercenaries.

    Daniela 
https://static.tvtropes.org/pmwiki/pub/images/daniela_portrait.png
Class: Strategist

The boss of Chapter 14 of Birthright, and is thus only capturable on that route. A Nohrian commander. She leads Nohr’s mighty army to protect the country’s borders.


  • Creepy Good: If captured, she still retains her sociopathic look while fighting to overthrow the tyrannical King Garon.
  • Lady of Black Magic: Uses magic tomes as her weapons.
  • Psycho for Hire: Seems to enjoy killing.
  • Smug Snake: Portrayed as arrogant and cruel.
  • Stock Sound Effects: She is the only capturable female to retain her voice clips, though they are the same ones used by generic female units.

    Haitaka 
https://static.tvtropes.org/pmwiki/pub/images/haitaka_portrait.png
Class: Spear Fighter

The boss of Chapter 9 of Conquest, and is thus only capturable on that route. A Hoshidan commander protecting the occupied Fort Dragonfall.


    Kumagera 
https://static.tvtropes.org/pmwiki/pub/images/kumagera_portrait.png
Class: Oni Chieftain

The boss of Chapter 14 of Conquest, and is thus only capturable on that route. A Hoshidan commander. He seeks the life of Nohr’s King Garon.


  • Anti-Villain: He only wants to kill Garon to end the war so as to end meaningless bloodshed.
  • Attack Reflector: He can get the regular physical Counter naturally from his default class and Countermagic on higher difficulties.
  • Carry a Big Stick: His boss battle has him using a club, the Hoshidan answer to axes. As they're in the same weapon type, he can use axes too.
  • Face of a Thug: A scary-looking man who adorns human skulls, but is nevertheless well-intentioned.
  • Good Counterpart: Despite only appearing in one chapter, Kumagera can be seen as Hoshido's answer to Hans, as both are bald, bearded assassins of parallel classes (Oni Chieftain and Berserker, much like Rinkah and Charlotte). Their morals are also opposite in that Kumagera tries to spare his opponents and is only after King Garon's head, while Hans relishes in causing as much bloodshed as possible. In addition, Kumagera is a one-shot antagonist who can be captured and recruited, while Hans is a major antagonist who dies no matter what you do.
  • Hero Antagonist: He also wants to end the war without wasting lives.
  • Hitman with a Heart: Despite being an assassin sent by Hoshido, he seems unwilling to take Nohrian lives, and gives Corrin opportunities to surrender.
  • Magic Knight: Uses axes and tomes as an Oni Chieftain.
  • Mighty Glacier: His high HP, Strength, and Defense growths makes him able to tank and dish out most physical damage.
  • Not Me This Time: He shows up right after a mysterious singer severely injures Garon with a song, so the Nohrians naturally assume they're connected. As it so happens, the singer is actually making her own attempt on Garon's life and is totally unrelated to Kumagera.

    Lloyd & Llewelyn (William & Hormone) 
https://static.tvtropes.org/pmwiki/pub/images/bandits_portrait.png
Class: Berserker (both)
Voiced by: Travis Willingham (Lloyd) (English), D.C. Douglas (Llewelyn) (English)

A duo of bosses in Kana's Paralogue and are capturable on all routes. A pair of berserkers of unknown origins, the twins, Lloyd and Llewelyn, are always together.


  • Affably Evil: They're a rather cheery pair of fellows despite their profession. If they do a Heel–Face Turn, then they're just plain cheery.
  • Alliterative Family: In the western version, the twins are known as Llewelyn and Lloyd.
  • And Call Him "George": Both want to capture Dragon Kana as a pet because they think they are cute.
  • Composite Character: In Japan, the bandits in "Anna on the Run" are not Lloyd and Llewelyn but simply new characters with re-used portraits. The overseas versions made them actually Lloyd and Llewelyn.
  • Delinquent Hair: Lloyd has a wild, pink mohawk.
  • Glass Cannon: Both of them have this exaggerated, as the Berserker class was never sturdy to begin with, but neither of them ever hit more than 25% defense growth.
  • Gonk: They're strange-looking men, but this is part of their charm.
  • Heart Symbol: Both have matching heart tattoos on their forearms.
  • Jerk with a Heart of Jerk: The gold you got in Ghostly Gold DLC was apparently cursed. This could be subverted, as neither are the brightest bunch and the curse they speak of is never brought up; they probably didn't even know it was cursed.
  • No Brows: Both brothers' lack of eyebrows and silly expressions only adds to their gonk-like appearances.
  • One-Steve Limit: Averted in the overseas releases. Lloyd the bandit has the same first name as Lloyd Reed, the White Wolf, from Fire Emblem: The Blazing Blade.
  • Optional Boss: Lloyd and Llewelyn only appear after a certain number of turns on a certain map. As such, it is easy to miss them!
  • Promoted to Playable: For the first time, the bandit brothers are potentially playable should they be captured.
  • Theme Twin Naming: Their English names, Lloyd and Llewelyn, both start with two L's, referencing that there are two of them. The bandits in Anna's DLC in Japan, who are not Lloyd and Llewelyn in Japan, have meat-based names. In the overseas version, their many look-alikes in the "Anna on the Run" Xenologue, who all have names beginning with two L's... Except for Tom.
  • Villainous Friendship: Lloyd and Llewelyn continue the tradition of the two bandit brothers who are a little too fond of each other.

    Nichol (Nacht) 
https://static.tvtropes.org/pmwiki/pub/images/nacht_portrait.png
The boss of Sophie's Paralogue, and is thus capturable on all routes. A Nohrian soldier. He’s apathetic to everything, but his stubbornness to survive is stronger than most people’s.

Class: Malig Knight
Voiced by: Kenji Hamada (Japanese), John Rubinstein (English)

    Candace (Draj) 
https://static.tvtropes.org/pmwiki/pub/images/drage_portrait.png
Click here to see Candace in Fire Emblem Heroes
Sly Snatcher
Class: Adventurer
Voiced by: Yuka Keicho (Japanese), Amber Hood (English), Natalie Van Sistine (English, Heroes)

The boss of Midori's Paralogue, and is thus capturable on all routes. A genius explorer from Nohr. She has devoted her life to that of an adventurer's.


  • Acrofatic: Candace's weight doesn't stop her from running and jumping around wildly.
  • Combat Medic: She can heal as well as fight.
  • Demoted to Extra: Like Nichol, there are indications that Candace was meant to be a fully fledged playable character, as her name is listed amongst the playable characters in the game data, and she has a cut-in portrait. She and Nichol were also the only capturable bosses to be candidates for the Fire Emblem Heroes roster.
  • "Get Back Here!" Boss: Rather than to make an attempt to fight or just spend the entire match on one tile, she prefers to flee with a harvest of rare herbs as the rest of the opposition impedes the player's progress.
  • Head Swap: Averted. Because of her unique model, Candace cannot reclass, nor can she wear the Bath Towel accessory.note 
  • Insane Troll Logic: Candace claims that she isn't part of a band of thieves, but she travels among them to have a distraction while she does her work. She also claims that her taking the Dragon Herbs from Midori isn't stealing; she only took them from Midori because she treasured them. When Midori calls out Candace for actually stealing them, Candace accuses Midori for being the thief who stole them from the forest. When Midori denies stealing the herbs from the forest, Candace denies stealing them from Midori, entirely.
  • Lady of Adventure: Her description shouts this.
  • Third-Person Person: Constantly refers to herself by name, with her Catchphrase being "Leave it to Candace!"

    Tarba (Banba) 
https://static.tvtropes.org/pmwiki/pub/images/banba_portrait.png
Class: Berserker

The boss of Shiro's Paralogue, and capturable on Birthright and Revelation. A villain from the border lands. He robs from travelers along a road near the secluded realm.


    Funke (Funk) 
https://static.tvtropes.org/pmwiki/pub/images/funk_portrait.png
Class: Adventurer

The boss of Asugi's Paralogue, and capturable on Birthright and Revelation. A villain from the border lands. He broke into a rich house to plunder their money and goods.


  • Faux Affably Evil: He speaks relatively politely and refers to Saizo and the others as "guests," even as he's planning on taking them hostage to ensure that Asugi does his job.
  • I Have Your Wife: He suggests that he's planning on using Saizo and his companions as hostages to force Asugi to go through with the burglary.
  • Just Like Robin Hood: Subverted, while he is known for stealing only from the rich, he keeps what he takes for himself and is quick to betray anyone who disobeys his orders.
  • Polite Villains, Rude Heroes: He's Faux Affably Evil, in stark contrast to the rather blunt and rude Saizo and Asugi.
  • Something about a Rose: Is smelling a rose in his portrait, giving him a rather vain look.

    Daichi 
https://static.tvtropes.org/pmwiki/pub/images/daichi_portrait.png
Class: Basara

The boss of Selkie's Paralogue, and capturable on Birthright and Revelation. A villain from the border lands. He caught a fox spirit and tried to sell it for a high price.


  • Bad People Abuse Animals: Or rather, magic animal people. As he's a criminal who hunts down kitsune for their fur.
  • Greed: His reason for capturing and selling fox spirits.
  • Kabuki Theatre: He looks like a stereotypical kabuki actor despite being a poacher.
  • Magic Knight: As a Basara, he has access to naginatas and scrolls.


    Gazak 
https://static.tvtropes.org/pmwiki/pub/images/gazzack_portrait.png
Class: Fighter (default), Berserker (after Chapter 18 is completed)

The boss of Forrest's Paralogue, and capturable on Conquest and Revelation. A villain from the border lands. He preys on a small village near the secluded realm.


  • Bald of Evil: Based on the original Pirate class sprite on the NES which the original Gazzak used.
  • Damage Reduction: Gets Pavise in Hard Mode and above, where he has a chance to take half the damage from close-ranged weapons.
  • Gonk: Has a unusual character design, signifying him as intimidating.
  • Good Scars, Evil Scars: Has a scar that goes across most of his head, this contributes to his thuggish look.
  • Mighty Glacier: In contrast to the usual Berserker, Gazzak has a very high Defense growth, but not a particularly good speed one.
  • No Brows: Makes him look frightening.
  • Promoted to Playable: In a sense. Gazzak stands out as being the name of Fire Emblem's very first boss, and while this Gazzak is a completely different character, he's still a playable Gazzak.
  • Rape, Pillage, and Burn: He and his men were in the midst of taking over a village by raiding it and claiming anyone he finds as hostages when Corrin and Leo encounter him.
  • Suspiciously Similar Substitute: Of Gazzak, a pirate from Archanea, and the first boss in the series.

    Senno (Senou) 
https://static.tvtropes.org/pmwiki/pub/images/senou_portrait.png
Class: Apothecary (default), Merchant (after Chapter 18 is completed)

The boss of Ophelia's Paralogue, and capturable in Conquest and Revelation. A villain from the border lands. He acquired a rare magic tome and used it to commit foul deeds.


    Zhara (Vashala) 
https://static.tvtropes.org/pmwiki/pub/images/vashala_portrait.png
Class: Mercenary (default), Hero (after Chapter 18 is completed)

The boss of Soleil's Paralogue, and capturable on Conquest and Revelation. A villain from the border lands. Was once a famous swordsman, but now reduced to an accomplice to common crooks.


  • Attack Reflector: Has Countermagic on Hard Mode and above, which reflects magical attacks back to the enemy during the enemy phase.
  • Badass Armfold: A skilled swordsman with the pose to match.
  • Fallen Hero: Was once a famous swordsman, but is now a common crook. If captured and convinced to do a Heel–Face Turn, he might get his old "heroism" back as much as the plot allows.
  • Jack of All Stats: As a playable unit, all of his growth are in between Selena's and Laslow's. In addition, his only glaring weakness, being his low resistance, is somewhat alleviated by coming with Countermagic on Hard Mode and above.

Kingdom of Valla

The Veiled Kingdom Valla. Ruled by the spirit King Anankos.

    Anankos (Hydra) 
https://static.tvtropes.org/pmwiki/pub/images/anankos_portrait.png
The Silent Dragon
Masked Form
Human Form
Click here to see Anankos in Fire Emblem Heroes
https://static.tvtropes.org/pmwiki/pub/images/invisible_dragon_symbol.png
His symbol
I AM THE FORGOTTEN GOD! THE BETRAYED KING! THE BURIED DRAGON!
The king of Valla and the true antagonist of Fates. He is one of the First Dragons; specifically the Silent Dragon of Valla-once known as the Dragon of Wisdom. His backstory is fully revealed in the Hidden Truths DLC.

Class: Silent Dragon
Voiced by: Rokurō Naya (Dragon), Nobunaga Shimazaki (Human) (Japanese) / Travis Willingham (Dragon, Fates), Imari Williams (Dragon, Heroes), Cam Clarke (Human) (English)

  • Abusive Parents: Anankos the Dragon had Garon treat Corrin as a disposable tool, and later had them sent on a suicide mission because they betrayed him by surviving. He didn't treat his daughter Lilith well either and used her as a tool, which caused the poor dragon girl to be devoted to him solely to gain his approval. However, Anankos' Soul did indeed love them and Lilith, doing what he could to protect them.
  • Apologizes a Lot: His Soul does this very often. His child, Corrin, seems to have inherited this.
  • Archnemesis Dad: The father of Corrin and the one that manipulated them and the events of the story. Though technically the "Archnemesis" and the "Dad" are separate, as it was the humanoid soul of Anankos who fathered Corrin.
  • Bad Boss: He treats many of his minions like crap, including those that serve him through Garon. Once he no longer has a use for them, he tends to kill them.
  • Big Bad: He's the one behind the war and the main antagonist of the story.
  • The Bad Guy Wins: He manages to do this in the Heirs of Fate DLC. The story is about stopping him from doing it to the Multiverse.
  • Body Snatcher: Does this to King Garon's corpse before the games begin to further his mad intentions. It accomplishes a lot, naturally.
  • Cognizant Limbs: His arms and head each have to be beaten during the final battle before the core can be attacked. Any attack initiated against the arms results in the head performing a counterattack.
  • Cool Mask: His initial head appears as a mask.
  • Dark Is Evil: As well as Light Is Not Good, as his first form manifests as a Light mask in appearance and Dark mask as his artwork. Taken further in that he's the Dawn/Dusk Dragon of both Nohr and Hoshido.
  • The Dark Side Will Make You Forget: By the final battle of Heirs of Fates, Anankos' mind has fully slipped into complete madness. He only remembers how he felt betrayed and cursed humans, but has forgotten how he had killed Azura's father or how his friend believed in him. Anankos tries to convince Shigure, who he thinks is his oldest friend Cadros, to join him in living in a Valla that's perfect once he finds the right world free of humans yet exactly the same as the one he loved — a mission that is impossible to achieve.
  • Death Seeker: Realizing that he was descending further and further into insanity, his soul desires this to prevent himself from harming others, but he is unable to off himself.
  • Demonic Possession: Inflicts this on "Garon" (occasionally), Takumi on the Conquest route (and briefly in Birthright), and Gunter in Revelation.
  • Devour the Dragon: Literally devours his corpse-familiar, Garon, in Revelation to take back the power he gave him.
  • Draconic Abomination: His madness-corrupted form is a colossal omnicidal eyeless draconic beast holding a terrifying eye-covered orb — which is actually his heart — in its jaws, and he is capable of reshaping the world as he sees fit, resurrecting the dead as grotesque familiars, and manipulating both light and darkness to the effect of being able to conjure black holes.
  • Dragons Are Divine: Anankos is one of the First Dragons, and a deity with control over light and darkness, water, and fate. Among his other powers are the ability to raise the bodies of the dead as his undead servants, the ability to grant eternal life and the eternal survival of one's bloodline, the ability to easily travel between worlds, and the ability to grant the power to use Dragon Veins using his blood. However, by the time of the game, he has devolved into madness like so many other First Dragons, and in Revelation Corrin and company are forced to put him down.
  • Driven to Madness: Due to his growing power and inability to become a spirit, he descended into madness and eventually desired to Kill All Humans.
  • Emotion Bomb: How Anankos' curse works on those afflicted by it; the curse causes them to slowly lose control of their negative emotions and their own inhibitions as time passes, preying on their individual vices but always ending up with the same result. The worst part, though, is that the emotions brought up are ones the victims are already feeling, and the circumstances that caused them are real; all the curse really does is amplify what's already there (to an abnormal degree, yes, but it's still feelings that originated with that person). As such, very few people are able to tell they've been affected by a curse since they are still acting on their real thoughts most of the time — and by the time anyone can tell, it's usually too late as was the case for Garon and Takumi.
    • For Garon, it increases his distrust in everyone, making him heartless towards the children he was once kind to, and increased his murderous impulses, which made him decide to kill anyone at the slightest provocation, order people killed with little consideration, and desire to rule Hoshido.
    • For Takumi, it caused his anger toward Corrin for siding with Nohr in Conquest to become homicidal with rage that destroyed most of his good qualities and reasoning, using his desperate desire to protect his home as means for him to commit suicide so Anankos can gain full control of his body.
    • For Gunter, it uses the hidden resentment he holds toward Garon for burning down his hometown and killing everyone in it — his family included — as a means for Anankos to possess his body, so he can try to kill Corrin with it. Worse still was that the Garon who caused this atrocity was likely the one possessed by Anankos himself, so in reality Gunter ends up victimized by the same power that took his family.
  • Evil Mask: He initially appears as a giant human mask, which can open its cracked jaws to roar and fire attacks. Upon regaining full power, the mask breaks to reveal his true draconic form.
  • Eyes Do Not Belong There: The dragon's head is eyeless, but the orb he carries in his mouth has several eyes on it. Fire Emblem Fates Visual Works: Pellucid Crystal shows that his dragon form used to have normal eyes prior to his descent into madness.
  • Final Boss: Of the Revelation route and Heirs of Fate DLC. He is also technically this on the Conquest route, as he possessed Takumi to be able to kill Corrin and his party himself, should "Garon" fall.
  • Freudian Excuse: As a dragon, he constantly struggled with a primal desire to rampage and destroy all things. A moment of weakness, where he ravaged an entire forest, led to the people of Valla turning against him out of fear. This led directly to his Tragic Mistake, where his anger and despair caused him to accidentally kill his only friend; this act finally broke him and he split himself in two — his soul was cast out into human form, leaving his original body with nothing but madness and hatred.
  • Go Mad from the Isolation: It's implied that isolating himself from others after burning the forest by accident and being attacked by fearful humans didn't help his mental health, to the point that even though he longed for companionship, his mind was being twisted in his loneliness to desire the death of all humans. This plays a part in why he killed the King of Valla despite knowing he truly meant to help him.
  • Good Parents: His soul is revealed to be this, in contrast to his physical self. He sacrificed everything trying to save Mikoto and their child from his other self, including his life for his daughter Lilith.
  • Greater-Scope Villain: Of the Birthright and Conquest routes where he's never encountered directly.
  • Heroic Sacrifice: His soul goes through one in order to save his daughter Lilith.
  • Hoist by His Own Petard: He is the one behind Azura's powers, which are vital in his defeat. And of course, there's the fact that his own child is the one to kill him. Though, as noted under I Cannot Self-Terminate, this is what his soul wanted all along.
  • Humans Are the Real Monsters: A firm believer in this, so he wishes to wipe out both kingdoms for exploiting the gifts he gave them, for forgetting his existence, and for "betraying" him.
  • I Cannot Self-Terminate: This is the last desire of his soul prior to being fully integrated with his physical counterpart, as he requests that Corrin, Laslow, Odin, and Selena come and end him.
  • Interspecies Romance: His soul had a relationship with Mikoto, which resulted in Corrin.
  • In the Hood: In the Hidden Truths DLC. The hood never comes off.
  • Irony: Anankos threw out the source of his insanity... but he was still insane.
  • Kill All Humans: Wants to drive humans to extinction.
  • Kaiju: His true form is massive, rivaling Grima in size.
  • Leitmotif: "Coming Demise" serves as his, playing in a majority of the scenes he or someone he's "possessed" is in.
  • Let's You and Him Fight: His modus operandi. Since he's weaker outside of Valla, he orchestrates in-fighting between human nations to eventually wipe them out. In Heirs of Fate, he foregoes this to take out the actual threats of the nations directly by killing them separately in the Deeprealms, then sending his soldiers to wipe out the countries in each alternate world he conquers.
  • Literal Split Personality: After killing the one person in Valla who always accepted him, Anankos discarded his own soul, which contained his original kind personality and took on human form. Soul Anankos wandered until he lived with Mikoto and had a child, eventually warning them of the danger and fleeing from his other half's troops. Lilith is also a piece of his madness that he has discarded and given human form.
  • Mad God: His inability to fully become a spirit, along with the burgeoning strain of his draconic nature, are what started to drive him mad. A bunch of misunderstandings that turned almost everyone in Valla against him only drove him further into the mad god seen in the story.
  • Making a Splash: Controls water, and both him and his minions are water-themed to some extent. Usually shown by them disappearing as water. He displays it through his breath attack in the final battle, which bursts into a swarm of water bubbles from the target after it hits them.
  • The Man Behind the Man: Despite being a dragon with powers rivaling that of a god, he mostly keeps to plotting in the background, gifting his minions with his power to further his will, instead of just outright invading the world outside of Valla. It's suggested that it's because he becomes weaker outside of Valla, meaning a direct invasion of Hoshido or Nohr is liable to end in failure.
  • Meaningful Name:
    • "Anankos" comes from the Greek word "ananke", meaning "fate", which hints at the title and structure of the game, revolving around Corrin's choice.
    • His original Japanese name was Hydra, another word for "water", hinting at his connection to Azura and his own water-based powers.
  • Multiversal Conqueror: His Heirs of Fate counterpart becomes a multi-world conquering threat, having taken over numerous worlds. The second generation seen in the DLC are from the different worlds he's conquered, and his ultimate goal is to conquer every world.
  • My God, What Have I Done?: His human soul hates himself for destroying his own kingdom and losing faith in humanity, wanting nothing more to be put down for good.
  • Necromancer:
    • He resurrects Sumeragi, Mikoto, Arete, and Scarlet as spirits to do his bidding after their deaths, and turns Garon's corpse into a vessel serving him, all for his own goals. He also turns Takumi's corpse into a minion on Conquest.
    • His Vallite soldiers are formed from the souls of fallen soldiers, making them a Suspiciously Similar Substitute for the Risen from Awakening.
  • Nerf: Tried and failed to do this to himself. After failing to become a spirit, Anankos spent an untold number of years trying to weaken and limit his own power to prevent himself from going out of control. He had his own dragonstone and even created a ritual to weaken himself through songstresses and a fragment of his dragonstone. None of it ever worked in the long run and the songs started killing their wielders.
  • Nice Job Fixing It, Villain:
    • It's implied Anankos was taking control of Garon and rewriting his thoughts to make him desire the destruction of both Nohr and Hoshido on Revelation. He of course does this while Xander and Leo are overhearing Garon. This led to them defecting and being around to help Corrin forge Omega Yato.
    • Back before his personality split, he created the Magic Music Azura uses, and blessed her lineage with it so as to help him keep his primal urges in check. It ultimately wound up being more of a curse than a blessing, but many years later it was one of the key parts of his defeat. However, as he knew that he was on the verge of degenerating at the time, this was what his soul intended all along.
  • Omnicidal Maniac: His ultimate goal is the destruction of the entire world.
  • Orcus on His Throne: He never leaves Castle Valla's throne room in the story, preferring to use puppets and minions to attack Corrin and their group until the last chapters of Revelation. Justified for two reasons; before the events of Fates, he gave Garon a big portion of his power (which he gets before back before the final battle), and as Hidden Truths explains, he's significantly weaker outside of Valla. He's still a giant powerful dragon, but it would be suicide to take on both Hoshido and Nohr in his weaker state. In Heirs of Fate, he still prefers a divide and conquer strategy, but each alternate world he dominates also has him assimilate the Anankos of that world's Valla, as seen in the final battle.
  • Our Dragons Are Different: His initial appearance is a dragon with a mask-shaped face. His empowered form is mostly normal save for the lack of eyes on his face and carrying a golden ball in his mouth with multiple eyes on its surface. Said ball turns out to be his heart. The official Fire Emblem Fates Visual Works: Pellucid Crystal, revealed that his grotesque appearance is due to his descent into madness. In fact, prior to succumbing to his madness, Anankos’s dragon form used to look like a larger, armor-less version of Corrin’s dragon form.
  • One-Winged Angel: After his dragon form is beaten, Anankos becomes a floating orb covered in eyes. Said orb is also his true form (as stated in Heirs of Fates).
  • Physical God:
  • Possessing a Dead Body: His M.O. He killed and possessed Almost all Vallites, Garon, Takumi in Conquest, and Scarlet, Arete, Mikoto and Sumeragi in Revalation. The only people who did not die as a result of his possession are Takumi in Birthright and Gunter in Revelation.
  • Power Echoes: In the Hidden Truth DLC, his human guise has a notable echo in his speaking lines.
  • Promoted to Playable: He makes his playable debut in Heroes in May 2023, albeit as a Fallen Hero.
  • The Resenter: Towards humans in general:
    "Why am I left to suffer? Why am I the one left to die? Why do humans flourish while I am buried here...ignored...forgotten? TELL ME WHY!"
  • Running Both Sides: By the end of Conquest, he is able to prolong the Hoshido/Nohr conflict by himself through his control of Garon and Takumi.
  • Sadist:
    • Towards Corrin. Anankos will try to make the poor guy/girl suffer as much as possible in his schemes before having them die. It's even implied that the only reason he waited so long to have his troops kill Mikoto was just to have them watch her die protecting them with the very sword he had Garon give them. Additionally, his Garon vessel tries to inflict as much suffering as possible on Conquest, via his orders.
    • In Heirs of Fate, he has all the kids fight one another for little more than his own amusement at their suffering.
    • In both of these cases, however, it's also implied that Anankos is making them suffer in order to make them strong enough to defeat him, in a twisted form of Tough Love.
      Even the thorn in your heart
      may in time become a rose.
  • Sequential Boss: His fight in Revelation Endgame consists of three stages: first, you need to destroy his arms, then his head, and finally his exposed heart. In Heirs of Fate, it works similarly, but instead of heart, the final stage is a battle with his soul.
  • Significant Double Casting: His Human form/Soul shares both his English and Japanese voice actors with the male Corrin, who is his son. His Dragon form, however, shares his English voice actor with Garon (whom is his Dragon), and his Japanese seiyuu with Gunter (whom he possesses in Revelation).
  • Spanner in the Works: To himself. If Soul Anankos hadn't fathered Corrin and granted Azura's family their powers, Physical Anankos would have likely succeeded in his goals to destroy the world.
  • Split-Personality Merge: Soul Anankos returns to his body upon dying, allowing him to be temporarily sane until the madness once again takes over.
  • Strong Family Resemblance: Fire Emblem Cipher reveals that his dragon form was once very similar to Corrin's.
  • Thanatos Gambit: His soul has been aiming for this all along, as he created Azura's Magic Music with the intent of weakening himself and safeguarded Corrin so that they will eventually come and kill him. It's downplayed in that he solely seeks his own death and has no other ulterior motive.
  • The Usurper: Usurped the previous king of Valla, aka Arete's first husband and Azura's birth father.
  • Tragic Bromance: With the former king of Valla.
  • Tragic Mistake: Accidentally killing the king of Valla, his best friend, is the direct cause of his ultimate descent into madness and the events of the game.
  • Tragic Monster: Knowing full well that he was slowly going insane, Anankos did all that he could to prevent it, but did eventually end up going mad. Despite going crazy, his soul still managed to escape and gather warriors capable of killing dragons; but even this failed and had to change his plans. Anankos' soul was eventually killed and returned to the feral mad original body, but before he was fully lost, he begged for the warriors and Corrin to end him. Azura even thinks that the song Lost in Thoughts All Alone is actually Anankos' cry for help to end his suffering. Word of God says it actually is.
  • True Final Boss: Of Revelation, and thus Fates as a whole.
  • Truly Single Parent: To Lilith, whom he created from himself.
  • Unrealistic Black Hole: Creates one before the final battle, and it sucks up much of the palace after Anankos destroys it. It even sucks up a floating island.
  • Villain Song: While actually sung by Azura, Lost in Thoughts All Alone is sung from his perspective towards Corrin, his child of the prophecies that lead to Anankos' own death.
  • The Virus: Merely being in his presence will induce Anankos's madness into someone harboring powerful negative thoughts and feelings. It's implied that this is how he offed the real Garon, and Takumi on the Conquest route, giving him corpses to turn into vessels and tools for his own ends. And, as shown with Garon and Takumi's weapon on the Conquest route, he can further corrupt the vessels' bodies into hollow slime monsters, and turn inanimate objects into instruments of his will.
  • The Voiceless: While he mostly averts this in the second-to-last chapter of Revelation, when he assumes his dragon form after eating Garon, he never talks again before his defeat.
  • Walking Spoiler: Anything beyond saying that he's the final boss is a big give-away in and of itself.
  • We Can Rule Together: Mistaking Shigure for his old friend King Cadros, Anankos offers Shigure a chance to live together in a paradise he seeks to create free of humans in the final chapter of Heirs of Fate. Shigure refuses and mentions that Cadros is dead.
  • Woobie, Destroyer of Worlds: The world hasn't been kind to him, due to his dragon nature. This becomes more apparent once the player discovers his soul/original self, who's a genuinely good person, as well as his backstory. Sadly enough, the Heirs version of Anankos was desperately looking for a world where he hadn't gone insane and screwed things up for everyone. All Anankos ever wanted was to go back to how things were before he went insane; but in 22 worlds so far, he failed to find any world where he didn't go crazy. The reason being that his insanity is an inevitably of being a dragon that has lived for as long as he has in a physical body, which means it's impossible to find a world where he's still alive but isn't insane.
  • Would Hurt a Child: He sends his Vallite soldiers to hunt down and kill the child units as babies, forcing the parents to hide them in the Deeprealms. His troops continue hunting down the children in order to kill them and are fought after finding several child units in paralogues.
  • You Have Outlived Your Usefulness: Since Corrin and their allies came to him on Revelation, Anankos no longer had a reason to keep Garon's corpse vessel alive. Likewise, Anthony failing to get rid of Corrin results in him turning him back into a mindless Faceless.

    Anthony (Rontao) 
https://static.tvtropes.org/pmwiki/pub/images/b5717c6a_1415_4487_a283_24d0eb800b37.png

A young human who claims to have been a page to the former King of Valla, and guides the party through the Kingdom.

Class: Villager/Faceless
Voiced by: Yayoi Sugaya (Japanese), Kris Zimmerman (English)

  • Forced Transformation: Is turned into a Faceless by Anankos as punishment for failing him.
  • Forehead of Doom: He's got a HUGE one, another clue that he's evil.
  • Kubrick Stare: His portrait is posed like this, your first clue that he isn't trustworthy.
  • The Mole: Tried to sabotage for the group during his time with them.
  • Obviously Evil: No one trusts him while in his child form and trying to "help" them. Corrin seems to believe him and is led into a trap by him, but they are savvy enough to leave a letter explaining the deal.
  • Smug Snake: Makes a sinister remark about how Takumi, who was just saved by Leo, could have died a painful death by falling, with Xander catching onto Anthony being up to no good.
  • Slasher Smile: Once he reveals his true intentions, he starts smiling rather sadistically.
  • Suspiciously Similar Substitute: The Mole who happens to be Obviously Evil, who certain parties don't trust, whom is then punished by the Big Bad for failure? Seems to be a repeat of Zola in Birthright and his own mole status.
  • Villainous Breakdown: Anankos punishes him and he begs to be given a few more moments, believing he can still achieve his goal.

    Previous Vallite King (SPOILERS FOR REVELATION AND "HEIRS OF FATE") 

The unnamed former king of Valla, and Azura's father.


  • Cain and Abel: The friend version, to Anankos.
  • The Good King: Said to have been a just and kind sovereign until Anankos murdered him to take his throne. Even then, he tried to help comfort Anankos before he was killed.
  • No Name Given: As seen around, his actual name has never been said. This has led to quite a bit of confusion among fans, who mistakenly equated him to the below mentioned King Cadros.
  • Only Friend: Valla's Dragon God, Anankos.
  • Posthumous Character: He died before Corrin was ever born.
  • Small Role, Big Impact: He's unmentioned until Revelation, we never see him and he's not given a name. But without his death, Corrin would have never been born.
  • Tragic Bromance: With Anankos.
  • Walking Spoiler: His murder at the hands of Anankos kicks off almost everything in motion in the story.

    King Cadros (Ryuurei) (SPOILERS FOR REVELATION AND "HEIRS OF FATE") 

The first king of Valla, mentioned in the Heirs of Fate DLC. Azura and Shigure are among his descendants and inherited his knowledge about the lands and his songs.


Amiibo DLC Characters

    Marth 
https://static.tvtropes.org/pmwiki/pub/images/marth_fates_portrait.png
Hero-King Marth
"Don't hold back! I have come all this way to learn what makes a hero!"

One of the potential Amiibo DLC characters. Marth travels from the world of Archanea, having fought the other Fire Emblem amiibo characters and challengers from across the gaming world in Super Smash Bros..

Class: Lodestar
Voiced by: Hikaru Midorikawa (Japanese), Yuri Lowenthal (English)

  • Alternate Self: Marth also appears as a non-amiibo DLC character, with codes packed in with Fire Emblem Cipher TCG products in Japan.
  • Alternate Universe: His dialogue shows that this is the same Marth that appeared in Super Smash Bros..
  • Apologetic Attacker: Can shout "Forgive me!" as a Pre-Mortem One-Liner.
  • Ascended Extra: He's more or less an upgrade of his Einherjar from Awakening, with a fully unique model and voice acting, and unique stat modifiers this time around.
  • Badass Cape: It carries over the symbol on it from Super Smash Bros..
  • Battle Theme Music: In his Hero Battle, a remix of "Strike!" from Shadow Dragon and Early Initiative from New Mystery of the Emblem.
  • Blade Spam: His Finishing Move is a quadruple stab, similar to one of his side-special's possible fourth hits in Super Smash Bros..
  • Born Lucky: Marth has a positive Luck modifier, a high growth rate and a high cap as a Lodestar.
  • Cool Crown: Can give out his tiara as an accessory, as well as Tiki's headdress.
  • Cosplay: Any regular male unit can reclass to Marth's Lodestar class using the Hero's Brand DLC item, gaining his outfit. To complete the look, mock versions of his sword are also available for purchase.
  • Defeat Means Playable: Has to be defeated before he can be recruited.
  • Force and Finesse: Finesse to Ike's Force, best exemplified by the level 1 skills of their classes. Marth's Dancing Blade describes his fighting style as light-footed, and grants +3 Speed at the cost of -1 Defense.
  • Foreshadowing: During his second visit, Marth teases the possibility of Corrin visiting the Super Smash Bros. world one day. Several months after the Japanese release of Fates, Corrin was indeed announced as a Smash DLC character.
  • Heal Thyself: Can use the Falchion to restore 10 HP.
  • Inconsistent Dub: Marth has an English voice in Fates, unlike in Super Smash Bros.. What makes this a case of this tropenote  is that Fates Marth and Smash Marth are the same individual.
  • Kill Streak: Speedtaker gives Marth a bonus of +2 Speed every time he defeats an enemy, for a maximum of +10, but said bonus is temporary, and Marth is restored to normal once the map is completed.
  • Master Swordsman: Lodestar can S-Rank swords, making Marth this.
  • Mythology Gag: One of his critical quotes in the Japanese version is his famous "Everyone, please watch me!" taunt from the Super Smash Bros. series in a fiercer tone.
    • Marth's team when you fight him is his team from chapter 1 of Shadow Dragon: Marth paired up with a Paladin (Jagen), two Cavaliers paired up (Cain and Abel), a Sky Knight (Caeda), a Knight (Draug) and an Archer (Gordin).
    • The English version adds another one by changing Gentle Blade to Dancing Blade, naming it after Marth's side special in Super Smash Bros..
    • His pose after killing an enemy is the same pose from his 3DS and Wii U Super Smash Bros. official art. Most of his animations are also lifted from his Super Smash Bros. incarnation.
  • Pre-Mortem One-Liner:
    "I must end you!"
    "Forgive me!"
    "My prayers are with you!"
    "Fate has brought us here!"
  • Red Baron: He's still the Hero-King.
  • Requisite Royal Regalia: His tiara.
  • Royals Who Actually Do Something: A king from another world, but one who's happy to help out if you recruit him.
  • The Voiceless: The Cipher version of Marth is mute, unlike his amiibo counterpart.
  • Weak, but Skilled: Marth has a negative Strength modifier, the lowest Strength growth rate of the amiibo characters and Lodestar has a cap of 29 in Strength outside of modifiers. On the other hand, he has a positive Skill modifier, the highest Skill growth out of all the amiibo characters and Lodestar has the highest Skill cap of the amiibo classes at 35.

    Ike 
https://static.tvtropes.org/pmwiki/pub/images/ike_fates_portrait.png
Radiant Hero Ike
"You answered the call of battle. So I'll give you a fight you'll never forget!"

One of the potential amiibo DLC characters. Ike travels from the world of Tellius, having fought the other Fire Emblem amiibo characters and challengers from across the gaming world in Super Smash Bros..

Class: Vanguard
Voiced by: Michihiko Hagi (Japanese), Jason Adkins (English)

  • Alternate Universe: His dialogue shows that this is the same Ike from Super Smash Bros..
  • Apologetic Attacker: Can shout "Sorry Friend!" as a Pre-Mortem One-Liner.
  • Armor-Piercing Attack: The second hit of Aether.
  • Ascended Extra: He's more or less an upgrade of his Einherjar from Awakening, with a fully unique model and voice acting and unique stat modifiers this time around.
  • BFS: Ragnell, his default sword.
  • Badass Armfold: The second half of his victory pose.
  • Badass Cape: It carries over the symbol on it from Super Smash Bros..
  • Battle Theme Music: In his Hero Battle, The Devoted, from Radiant Dawn.
  • Blood Knight: While the original Ike shows shades of it, this Ike is this in full, saying that he seeks power in his life as a mercenary, and that he would fight for power rather than fight for peace in his My Castle appearance.
  • Challenge Seeker: Between his first and second visits to Corrin's castle, Ike wanders the world looking for a good fight, and scowls at the lack of one, noting that he misses the challenge of non-stop fights.
  • Composite Character: Ike's Mighty Glacier stats are similar to his attributes in Smash, but his Ragnell behaves like it does in canon (firing light-based Sword Beams) rather than being a fire-based weapon like in Smash.
  • Cosplay: Any regular male unit can reclass to Ike's Vanguard class using the Vanguard Brand DLC item, gaining his outfit and muscles. To complete the look, mock versions of his sword are also purchasable.
  • Defeat Means Playable: Has to be defeated before he can be recruited.
  • Force and Finesse: Force to Marth's Finesse, best exemplified by the level 1 skills of their classes. Ike's Heavy Blade describes his fighting style as unsubtle, and grants +3 Strength at the cost of -1 Speed.
  • Hunk: He's using his Radiant Dawn design.
  • Kill Streak: Strengthtaker gives Ike a bonus of +2 Strength every time he defeats an enemy, for a maximum of +10, but said bonus is temporary, and Ike is restored to normal once the map is completed.
  • Life Drain: The first hit of Aether.
  • Martial Arts Headband: More of a swordsmanship headband, but he wears one.
  • Mighty Glacier: Unlike in his original appearances, but like in Super Smash Bros., Ike's stat caps give him very high attacking power but low speed.
  • Muscles Are Meaningful: He's using his muscular Radiant Dawn design, and has the best Strength of the amiibo units.
  • Mythology Gag: His Mighty Glacier stat caps and victory pose come from Super Smash Bros., though his famous quotes from Smash ("I fight for my friends" and "You'll get no sympathy from me") are absent here.
    • Ike's team when you fight him is based on a few of the Greil Mercenaries: a Priestess (Mist), a Cavalier (Oscar), a Fighter (Boyd), a Dark Mage (Soren), a Knight (Gatrie), a Archer (Rolf) a Sniper (Shinon) and Ike himself.
    • The song that plays when you fight Ike in his Hero Battle, The Devoted, is the Greil Mercenaries battle theme in Radiant Dawn, and the battle theme.
  • Nice Guy: When spoken to for the first time, he comments on the kindness of Corrin's friends at the castle, and returns the favor by giving them a gift.
  • Pre-Mortem One-Liner:
    "Get ready!"
    "No holding back!"
    "Sorry friend!"
    "Let's end this!"
  • Red Baron: He's still the Radiant Hero.
  • Signature Move: Aether, which retains its same unique animation from Super Smash Bros. and Fire Emblem: Path of Radiance.
  • Sword Beam: Can fire these from Ragnell for his ranged attack.
  • Sword Plant: The first half of his victory pose, derived from one of his victory poses and taunts in Super Smash Bros.

    Lucina 
https://static.tvtropes.org/pmwiki/pub/images/fe14_lucina_portrait_6.png
Princess Lucina
"Show me how you mete out justice. Don't make me wait any longer!"

One of the potential amiibo DLC characters. Lucina travels from the world of Ylisse, having fought the other Fire Emblem amiibo characters and challengers from across the gaming world in Super Smash Bros.. While she was a Moveset Clone of Marth in that game, her skillset in Fates is a bit closer to her actual skillset as a Great Lord in Awakening.

Class: Great Lord
Voiced by: Yuu Kobayashi (Japanese), Laura Bailey (English)

  • Alternate Self: Lucina also appears as a non-amiibo DLC character in her guise as "Marth", with codes packed in with Fire Emblem Cipher TCG products in Japan.
  • Alternate Universe: She travels from a different world than the one Odin, Laslow, and Selena come from. Her dialogue shows that this is the same Lucina that appeared in Super Smash Bros..
  • Armor-Piercing Attack: The second hit of Aether.
  • The Artifact: Because Lucina's portrait comes from Awakening, she still has blushing graphics, while Marth and Ike lack it, and there's no situation where it's used.
  • Badass Adorable: Sweet, polite, friendly, secretly likes cutesy teddy bear hats, and a skilled warrior who helped save her homeworld.
  • Badass Cape: It carries over the Brand of the Exalt on it from Super Smash Bros..
  • Battle Theme Music: In her Hero Battle, Rival, from Awakening.
  • Composite Character: While she is her Smash incarnation, she can wield lances and use abilities such as Aether like in Awakening itself. Furthermore, her Great Lord skillset takes skills from both Marth and Ike's class skillsets.
  • Cool Crown: Wears a gold tiara, engraved with dragons.
  • Cool Mask: Can give her butterfly mask from Awakening as a gift to the player, and the Cipher version of her wears it.
  • Cosplay: Any regular female unit can reclass to Lucina's Great Lord class using the Exalt's Brand DLC item, gaining her outfit. To complete the look, mock versions of her sword are also purchasable.
  • Critical Status Buff: The skill Awakening provides Lucina with +30 to Hit, Avoid, Critical, and Evade when her HP drops below half.
  • Defeat Means Playable: Has to be defeated before she can be recruited.
  • Distaff Counterpart: To both Marth and Ike.
    • With Marth, both wield the Falchion, have the Charm skill, and have a skill relating to the stance system, though Lucina has one for the Attack stance while Marth has one for the Defense stance.
    • With Ike, both are primarily sword users who have a physical secondary weapon type (Axes for Ike, Lances for Lucina), learn Aether at Level 25, and use and sell swords that affect the wielder's ability to double (Lucina's makes it easier, Ike's makes it harder).
  • Divergent Character Evolution: In a meta sense. While she is a clone of Marth in Smash, she keeps her promoted Great Lord class from Awakening proper, which gives her different skills and weapons from Marth's, even though these are the same incarnations that appeared in Smash.
  • Exotic Eye Designs: The Mark of Naga, visible in her left eye.
  • Fragile Speedster: Her modifiers lean her towards this, getting good speed at the cost of defense.
  • Futile Hand Reach: Her death/defeat animation.
  • Heal Thyself: Can use her Falchion to heal.
  • Jack of All Stats: Among the amiibo characters, Lucina never has the lowest base or growth in any stat.
  • Lady of War: Her battle animations are graceful, quick and powerful.
  • Life Drain: The first hit of Aether.
  • Moveset Clone: Just like in Super Smash Bros, Lucina shares her animations with Marth despite the Divergent Character Evolution done to her for this game, right down to her victory pose being the same pose as Marth's official 3DS/Wii U render.
  • Muscles Are Meaningless: Lucina is the smallest of the amiibo units, but has the second highest Strength base and growth.
  • Mythology Gag: Her team when you fight her are based on a few of the future children from Awakening. Lucina paired up with a Sky Knight (Cynthia), a Wyvern Rider (Gerome), a Dark Mage (Laurent), a Samurai (Owain) and a Mercenary (either Inigo or Severa).
    • If the Mercenary is assumed to be a reference to Severa, then Lucina's team consists of her allies in The Future Past 3, her cousin and one of her possible sisters.
    • The English version adds another one by changing Attack Stance+ to Dual Striker, referencing the Lord class's Dual Strike+ from Awakening.
    • The song that plays when you fight Lucina in her Hero Battle, Rival, is the song that plays when you fight her in Chapter 4 of Awakening.
    • One of her accessories, the Bear Hat, is something from one of Awakening's CD Dramas.
  • Nice Girl: She's quick to befriend Corrin, shower them and the other residents with compliments about their warmth and friendliness, and offer them a gift.
  • The Power of Friendship: Discussed. Lucina asks Corrin if they feel that the bonds of friendship are stronger than destiny.
    Lucina: [...]But my father once said that the bonds that bind us are all are stronger than destiny. such bonds make anything possible. What say you? Is friendship more powerful than fate?
  • Pre-Mortem One-Liner: The same as in Awakening.
    "I challenge my fate!"
    "You will not stop me!"
    "I say when it ends!"
    "Hope will never die!"
  • Requisite Royal Regalia: A tiara.
  • Royals Who Actually Do Something: A princess from another world, who's more than happy to lend a hand if you recruit her.
  • Screw Destiny: Still a bit of a theme with Lucina, if the question she asks Corrin about friendship is any indication, along with her critical quotes.
  • Signature Move: While not to the same level as Ike, Lucina retains Aether as this from Awakening.
  • Sophisticated as Hell: Lucina normally uses slightly formal language, and greets Corrin using such until she offers them a "totally cute" gift.
  • Stock Sound Effects: Her voice clips are recycled from Awakening.
  • The Smurfette Principle: The only one of the amiibo units to be female.
  • Tomboy Princess: Identified as a princess, but other than that, there's not a lot that would reveal her as one besides the tiara. However, she still shows hints of girliness through one of her possible gifts (which she secretly loves herself) — a Kawaisa Bear Hat.
  • The Voiceless: The masked Cipher version of Lucina is mute, unlike how her amiibo counterpart reuses her voice clips from Awakening.
  • Warrior Princess: One of the princesses of Ylisse.
  • Walking Spoiler: For "Marth"'s identity in Awakening. Taken even further that her masked Cipher variant (based on the "Marth" disguise) is named "Lucina", is female, and shows her face if you try different outfits on her.

    Robin 
https://static.tvtropes.org/pmwiki/pub/images/fe14_robin_portrait.png
Grandmaster Robin
"Which of us has the tactical advantage? Let us find out - now!"

One of the potential amiibo DLC characters. Robin travels from the world of Ylisse, having previously battled many fighters from across the universe and the other amiibo characters in Super Smash Bros.. In this game, he is of the Grandmaster class, and fights with tomes and swords.

Class: Grandmaster
Voiced by: Yoshimasa Hosoya (Japanese), David Vincent (English)

  • Alternate Universe: He travels from a different world than the one Odin, Laslow, and Selena come from. His dialogue shows that this is the same Robin that appeared in Super Smash Bros..
  • The Artifact: Because Robin's portrait comes from Awakening, he still has graphics for blushing, while Marth and Ike lacks this, and there's no situation where it's used.
  • Badass Bookworm: A tactician, but one more than capable of fighting on the front lines.
  • Badass Longcoat: Robin wears this, instead of a cape like the other amiibo units.
  • Battle Theme Music: In his Hero Battle, Id (Hope), from Awakening.
  • Born Unlucky: Robin has a negative Luck modifier, a low growth rate, and Grandmaster has a low Luck cap.
  • Cosplay: Any regular male unit can reclass to Robin's Grandmaster class using the Fell Brand DLC item, gaining his outfit. Oddly enough, while Robin could be of either gender and any of their children/grandchildren had access to the Tactician and Grandmaster classes in Awakening, female characters cannot reclass to Grandmaster in Fates.
  • Cutting Off the Branches: For his Smash Bros. incarnation, which itself cut a lot of branches. Robin in that game could have either gender chosen (as the female was an alternate), but in this game, the male version is the only one to appear, owing to the fact that the amiibo is of him, with dialogue that confirms him to be the same Robin that partook in Smash. Taken even further by the fact that females cannot reclass to his Grandmaster class, despite the fact that the class and Tactician outfit were readily available to both genders in Awakeningnote .
  • Defeat Means Playable: Has to be defeated before he can be recruited.
  • Easy Amnesia: Lost his memory again.
  • Elemental Powers: Uses magic as his primary weapon.
  • Heroes Prefer Swords: Averted. While he can use swords, this Robin prefers to use magic.
  • Heroic Sacrifice: Discussed. Robin asks Corrin if they would sacrifice themselves to save the world.
    Robin: If you could save the world at the cost of your life, would you? [...] But giving up your life for a cause affects many others too. Such a noble sacrifice is a cost that your friends and family pay as well.
  • Magic Knight: He keeps his promoted Grandmaster class from Awakening, which lets him wield both swords and tomes. As in his Smash Bros. portrayal, he is portrayed as being more of a spellcaster who can use a sword in comparison to usual Magic Knight portrayals, with Grandmaster having a higher Magic cap than Strength cap and Robin himself having a higher Magic growth and respectively positive modifier.
  • Mystical High Collar: Has one beneath his coat.
  • Mystical White Hair: Contrasting the blue of the other amiibo units, he has this.
  • Mythology Gag: Robin's team when you fight him is the team from Awakening's prologue: Robin paired up with a Mercenary (Chrom), a Great Knight (Frederick), and a Shrine Maiden (Lissa).
  • Nerf: Rally Spectrum now only increases stats by 2, instead of increasing them by 4. On the flip-side, it's the only Rally skill whose range has been increased, going at a 4-tile radius instead of 2.
  • Our Ghosts Are Different: The ghost of the Robin from Awakening and its ruined future is still there, and gifts Anankos with the Fell Brand as thanks for healing the world for Selena, Odin, and Laslow.
  • Playing with Fire: The Replica weapon Robin sells, Robin's Primer, shoots out fire despite the yellow covering of the tome indicating that it should be a thunder spell.
  • Pre-Mortem One-Liner: The same as in ''Awakening''.
    "Here's how it's done!"
    "Checkmate!"
    "You're finished!"
    "Time to tip the scales!"
  • Shock and Awe: Thoron is his personal tome.
  • Signature Move: Robin has two skills that serve as such, Ignis and Rally Spectrum.
  • Signature Spell: The Fire Emblem spell Thoron, usually the strongest normal thunder spell, has all but become associated with Robin by now, what with it being his personal, unremovable weapon.
  • Spell Blade: His Ignis skill serves the same purpose here as it did in Awakening.
  • Squishy Wizard: Has a low base and growth in both HP and Defense, making him this when fighting units that attack with physical weapons.
  • Status Buff: Can learn Rally Spectrum, which increases the stats of allied units in range by 2.
  • Stock Audio Clip: His Male Voice 1 clips are recycled from Awakening.
  • Stone Wall: Robin is both low in a Speed base and growth rate, but has excellent Resistance and Thoron increases it further, making him this when fighting units that attack with Magic. This also ties in with his role in Smash Bros., where he is one of the slowest-moving characters and relies on projectiles to attack.
  • Wreathed in Flames: Ignis appears to set the user aflame when activated.
  • You Don't Look Like You: Sort of. If he speaks with Selena, Odin, or Laslow all three of them will find him familiar, but ultimately conclude he’s not the Robin they know from Ylisse. Selena even outright accuses him of being an imposter. This references how Robin is a customizable character in his home title.

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