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Characters / Cyberpunk 2077 - Criminals, Fixers, and Gang Members

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In the City of Dreams, the corpo-rats and monochromes sip their champagne in their ivory towers, but everyone knows the real action happens at street level. Gangoons, lowlifes, and ne'er do wells all ply their less-than-legal trades down here...but that's not always a bad thing, especially when getting caught by the cops or a corp can be as bad as being caught by a gangoon. The following are the Criminals, Fixers, and Gang Members found in Cyberpunk 2077:


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Afterlife

    In General 
https://static.tvtropes.org/pmwiki/pub/images/afterlife_wallpaper.jpg

Built from an old mortuary in Watson, the Afterlife club is the premier hangout for Night City's finest mercs, netrunners, and fixers. It is also reputed to have served many of the City's old legends including Johnny Silverhand, "Boa Boa" Weyland, and Morgan Blackhand. As of 2077, the club is owned and operated by Rogue, the "Queen of Fixers" and fellow Night City legend.


  • Adventure Guild: It is a hub for a great deal of high-profile merc activity in Night City. Visit the bar and one will see other mercs either chilling out or signing up for contracts with their fixers. Also, while V gets most of their gigs outside of the Afterlife, both the Relic Heist and the hunt for Anders Hellman, which advance the plot, start here.
  • Bar Fight: Claire states these rarely happen and when they do, they're resolved quickly because everyone present is a hardened killer.
  • Coolest Club Ever: In addition to being a place where mercenaries meet for jobs, it is also a place with loud Cyberpunk Is Techno music and exotic drinks named for deceased Street Samurai plus dancers in underwater tubes. Jackie, in particular, is ecstatic over being able to get through the front door.
  • Dying Moment of Awesome: The main requirement for getting a drink named in your honour here is snuffing it - always in spectacular fashion, and preferably midway through a job. Notable drinks include the Johnny Silverhand, Jackie Welles, David Martinez, and potentially V's,; mercs who were subject to Uncertain Doom such as Morgan Blackhand are excluded.
  • Good-Guy Bar: Only by virtue of V and their associates frequenting the place. The NCPD see it as a Bad Guy Bar where all sorts of shady folk hang about and strike deals that ultimately get people hurt... but its actual atmosphere remains much closer to a Coolest Club Ever than, say, the Korova Milk Bar.
  • Legacy Character: The current Afterlife is actually the third iteration of the bar - the original 2020-era Afterlife being destroyed during the Fourth Corporate War, while the 2045 Afterlife (Cyberpunk RED's version) was rendered untenable due to City Centre's gentrification. Each time it's been rebuilt in a former morgue and continued its existence as the number one Solo bar in Night City.
  • Meaningful Name: The bar holds a special place for those mercs who have died during an op, commemorating them with a drink named in their honor. It doesn't help that all three Afterlives (2020's, 2045's, and 2077's) were built in former morgues.
    As the old saying goes, "There is only one path in Night City worth walking: the one that leads to the Afterlife."

    Rogue Amendiares 

Rogue Amendiares

One of V's and Johnny's allies, and as such, her profile can be found here.

    Claire Russell 

Claire Russell

https://static.tvtropes.org/pmwiki/pub/images/claire_russell_body.png
"Age-old tradition. Drinks're named after our regulars."
Voiced by: Maddie Taylor (English), Katarzyna Dąbrowska (Polish)

Afterlife's bartender and a participant in Night City's street races. She calls V to see if they're willing to partner up to win this year's races.


  • Ambiguous Situation: While she held no fault in it, her husband's death is this. She initially claims that Sampson intentionally caused the wreck that killed Dean, by braking hard in front of their vehicle during the home stretch and forcing Dean to lose control. However, she later claims that Sampson rammed their vehicle to cause the wreck. Sampson himself initially claims the crash was an accident, though earlier comments show he feels no guilt and believes Dean to be at fault anyways, and asserts that even if he did do it intentionally, he was only doing what anyone, even Dean himself, would have done in his place, given that the rules fully allow deadly aggression towards other racers, something that Claire comments on as early as the first race itself. At the end of it all, the only real established facts about the incident were that there was a wreck, Sampson was involved, and Dean ended up dead.
  • The Bartender: She's the bartender at Afterlife, the club for Night City's biggest mercs.
  • Beware the Nice Ones: She's one of the nicest people in the crime ridden hellhole that is Night City. She can also murder an innocent — albeit dickish — man in cold blood out of a misplaced sense of revenge for the accidental death of her husband.
  • Cool Car: She has a car named Beast which is like a lightning fast tank. She'll give it to V upon completion of her quest line provided V went after Sampson as she requested instead of finishing the race.
  • Crusading Widow: A heroic example, Claire eventually comes clean with V and tells them she never cared about winning the big race, she just wanted to get to the finals so that she can kill Sampson, the man she holds responsible for the death of her husband during last year's race.
  • Due to the Dead: All the drinks at Afterlife are named after solos who died spectacularly during their jobs. After Jackie's death, V can ask her to name one after him, which Claire does since Jackie gave her the recipe for his drink the first time they met.
  • Happily Married: You can read email exchanges between Claire and Dean; they're so affectionate it almost beggars belief. It's no wonder she was devastated by his death.
  • Ignored Epiphany: Her decision of whether or not to kill Dean may come down to whether she plays this straight or averts it. Assuming V asks Claire to hear Sampson out, she actually does seem to listen to him and accept that, despite Sampson being a grade-A asshole, his involvement in the wreck that killed her husband may not have been intentional, and that Dean's death was a tragic but common occurrence during the rally races rather than a targeted murder on Sampson's part. Then she might decide to shoot Sampson anyways, presumably following the same logic that Sampson is just another casualty. Of course, If V makes certain choices in a previous conversation, Claire can avert this trope by realizing that killing Sampson won't satisfy the pain she felt over her husband's loss, and let the man go.
  • It's Personal: She blames the race's current champion Sampson for the death of her husband Dean. She eventually confides in V that her husband and Sampson were rivals and that Sampson caused Dean's accident to purposefully murder him on the track. Except it turns out she's lying (or in denial) and that Dean's death really was just an accident on the track, and that though Sampson isn't sorry about it, he didn't do anything any of the other drivers wouldn't do.
  • The Mourning After: Claire's pain from her husband Dean's death is still incredibly raw and eventually it turns out the entire reason she enlisted V to help win the races was to get a chance to kill the man she holds responsible for his death. If V finishes the race rather than follow the killer, she'll be furious that V cost her her one chance to get justice for, "The one man I ever loved — the one man who ever loved me." If V does confront Dean's killer with her, she'll rebuff V's request to team up racing again, saying she's giving it up forever because racing was her and Dean's thing, not anybody else's. She then gives V her car.
  • Queer Establishing Moment: Claire comes out to V as trans during her sidequest, when she tells V that she and her deceased husband were friends before her transition, and that he brought her daffodils after her surgery to celebrate new beginnings. More subtly, her truck "The Beast", which can be seen and driven as early as the first race in her personal questline, has the transgender pride flag painted on its tailgate and center console. Although it's also mentioned in her codex entry which you can see long before the quest, which outright says her being trans is common knowledge.
  • Revenge Myopia: During the finale of her quest line it turns out she lied* about the circumstances of her husband Dean's death. His rival Sampson didn't commit premeditated murder as she claimed, he just did what literally any other participant in the death races would do and rammed their car. It was simply bad luck that Dean died, and Sampson points out that Claire's killed people in the races too. If V tries to talk her down, but didn't make the right dialogue choice earlier,note  she'll admit it's not right to kill Sampson...and then kill him anyway.
  • The Rival: Her husband Dean had one in his corpo ex-friend Sampson, who kept beating them at the races every year. Claire only ever viewed Sampson as another tool not worth caring about. That lasted up until last year's races where Sampson caused the accident that resulted in Dean's death, earning him Claire's undying hatred instead.
  • Token Human: At least by the standards of the setting; She's one of the only named characters in the game without cybernetic augmentations.
  • Vengeance Feels Empty: If she kills Sampson to avenge her husband like she planned, she'll admit she doesn't really feel anything afterwards, certainly not closure. She'll say the same thing if she spares him, but if she goes through with the killing, she'll text V later on admitting she's starting to feel guilty about it.
  • What the Hell, Hero?: She'll tear V a new one if they decide to finish the race instead of chasing after Sampson like she wanted, denying her her once chance at justice and closure for the death of her husband, and then remain frosty to them for the rest of the game. It can be even more pointless if you choose to finish the race and then lose.
  • Wrench Wench: When not at work or racing, she can be found at her garage, tuning up her car, the Beast. Ironically she's one of the very few characters who explicitly doesn't have cybernetics, stating that while she likes machines it doesn't mean she wants them in her body.

    Nix 

Nix

https://static.tvtropes.org/pmwiki/pub/images/nix_body.png
"Now, I'm a serious man, V. And serious matters are what, if not all, that concern me."
Voiced by: Akie Kotabe (English)

An underground netrunner and a former Arasaka employee who provides Rogue and her clients with intel for gigs.


  • Character Death: He dies trying to decrypt Rache Bartmoss's cyberdeck if V fails to save him when his cyberware goes haywire.
  • Fan of the Past: Nix has great interest in old Net tech and takes every opportunity he can to get his hands on them. In the gig "Spellbound", he enlists V's help in obtaining a "Book of Spells" that dates back from before the great DataKrash of the 2020s. It will eventually lead them to find Rache Bartmoss's final resting place and his famed cyberdeck, in a landfill outside of Night City.
  • I Owe You My Life: He is one of four potential netrunners V can call up to hack a MaxTac convoy during Phantom Liberty. Nix will do it the fastest and happy without much convincing, because he owes V his life.
  • Just Think of the Potential!: Downplayed. Nix thinks little of the consequences to himself when it comes to accessing Rache's cyberdeck. Should he survive, he remarks how reckless he'd been, but now has to live with knowing he came so close to seeing what Rache was hiding, only to have no memory of it.
  • Knowledge Broker: While he is Rogue's top netrunner, Nix also barters information on the side. It is believed he works for Rogue precisely because she's the only one who can help expand his influence in the Net.
  • Kubrick Stare: If V pisses him off in conversation, he'll glare at them from beneath lowered lids until they leave. He also does it if V saves him from Bartmoss's deck; this time, it's used to imply how freaked out he is from his brush with death.
  • The Spook: Aside from his reputation in underground circles and the fact he used to work for Arasaka if a Corpo!V presses him for info, virtually nothing else is known about Nix. Scanning him won't even reveal his real name.

    Weyland 

Crispin "Squama" Weyland

https://static.tvtropes.org/pmwiki/pub/images/crispin_weyland_profile.jpg
"As I said, there is only one boss, one queen."
Voiced by: Mark Ebulué (English)

Rogue's personal bodyguard and muscle. He is also the son of Andrew "Boa Boa" Weyland, another Night City legend.


  • The Big Guy: For Rogue, naturally.
  • Bodyguarding a Badass: His main job is to protect Rogue, but even with her advanced age she's pretty much the last person in Night City who needs protecting.
  • Bunny-Ears Lawyer: He's a vicious fighter/bodyguard and a skilled pilot. He also sometimes sleeps on the job and he's not above making fun of drunken men or laughing like a lunatic while his aircraft crashes.
  • Character Death: During the assault on Arasaka Tower, Weyland will be killed by Arasaka soldiers if Johnny refuses to rescue him first after their bomber crashes.
  • Like Father, Like Son: He's a mercenary, like his father. They also share the same Animal Theme Naming - in this case, animal scales ("Squama" pertains to fish scales, while "Boa Boa" refers to the snake).
  • Only in It for the Money: Should V (or specifically Johnny in V's body) enlists Rogue's help in the assault on Arasaka Tower, it is implied that Weyland only joined them as their pilot when Rogue promised to pay him a ridiculous amount of money.
  • Scary Black Man: He looks and acts the part, as seen when V meets with Rogue for the first time. If V gets the chance to know him better, however, they'll find that he's actually quite friendly and a bit of an oddball.
  • Undying Loyalty: So long as Rogue pays him. However, Weyland seems to be genuinely loyal to Rogue given how much he praises her.

Fixers

    Dexter DeShawn 

Dexter DeShawn

https://static.tvtropes.org/pmwiki/pub/images/char_profile_dexter.png
"Seems I've chosen the quiet life, after all. No blaze o' glory for me."
Voiced by: Michael Leon Wooley (English), Przemysław Bluszcz (Polish)note 

Dexter is a known fixer in Night City's most exclusive merc club Afterlife, arranging deals between mercenaries and corporations and acting as the middle-man.


  • Ain't Too Proud to Beg: After handing over V's body to Takemura, Dex tries, in vain, to cut a deal to save his own life. Takemura cuts off their "negotiation" with a bullet in the head before he can even finish his pitch.
  • All for Nothing: His elaborate plan to commit a once-in-a-lifetime heist against one of the world's most powerful megacorporations ends only in his own death.
  • Boom, Headshot!: Inflicts this on V with his custom Plan B pistol, before getting a bullet through his own skull courtesy of Takemura.
  • Cast from Money: His iconic Plan B pistol, which you can loot from his corpse at the landfill, uses your own money as ammunition.
  • Cigar Chomper: He spends pretty much every scene in the game chomping down on a massive cigar. Subverted since the head of his cigar isn't clipped despite being lit, meaning he can't actually smoke the thing no matter how hard he draws on it. This is likely a design oversight but its also an inadvertent tell that he's not the major player he claims to be.
  • Conspicuous Consumption: The game shows him wearing a lot of bling (heavy gold chains, large gold watch, gold-plated cyberarm), and he is chauffeured around by an expensive limousine and has a chromed-up bodyguard. For the mission to recover the Relic from Arasaka, he buys an extended contract with Delamain, an AI-controlled luxury taxi service that spares no expense. Even his iconic pistol, Plan B, uses money as ammunition. At the same time, that flagrant show of bling is a hint that he's no longer the hotshot he once was, and is overcompensating.
  • Did Not Think This Through: Dex not wanting Arasaka to go against him makes sense but either way, after Saburo snuffs it, as far as Arasaka's concerned, he's a conspirator in what they believe is the assassination of the world's most powerful man. There's no reason to leave him alive even if he does turn over V. After all, V was still attempting to rob Yorinobu, and They Know Too Much from everyone's perspective.
  • Dirty Coward: Dex immediately turns on you to try to cut a deal with Arasaka to save his own ass.
  • Failed a Spot Check: Reflecting how Dex is no longer the top man he claims to be, there are various signs pointing to how he's unable to anticipate potential hurdles or crises, which ultimately come back to bite him. Whether it's not accounting for the change in leadership among the Maelstrom gangoons he's in contact with when sending payment for a Militech robot, having little consideration for what else is lurking in Konpeki Plaza aside from just in the penthouse, ignoring the risk of a potential data leak in planning the heist, or having no contingency plan for keeping Arasaka off his tail other than selling out V (which doesn't even work).
  • Fat Bastard: Many people — including Dex himself — make jokes about his weight, and he's a slimy thief willing to backstab and murder his business associates to save his own three-hundred-pound ass.
  • Faux Affably Evil: He fashions himself as "Mr. Chill", being mostly laid-back and relaxed around mercs, but V can get several hints from others that Dex is actually much more dangerous and malicious than he lets on. When the job goes straight to hell, Dex reveals his true colors, shooting V to try to cut his losses and save his own ass.
  • The Fixer: His official job. Dexter offers V and Jackie the job that gets the plot kicked off.
  • Ghetto Name: While "Dexter" doesn't sound too unusual, his surname DeShawn definitely fits the bill.
  • How the Mighty Have Fallen: The last V sees of Dex, he's groveling in desperation as he tries to cut a deal with Takemura before being unceremoniously shot. An ignoble change from the smug "Mr. Chill" facade he put up earlier.
  • Ironic Name: Dex's iconic weapon is a pistol using money as ammunition called "Plan B." Which becomes especially ironic, given how he's shown to have no real fallback plan when the Konpeki heist goes awry and his pitiful attempts to save his skin result in a bullet to the head.
  • Jerkass Has a Point: He doesn't let up on V after the heist goes awry and they're caught in the middle of their attempted theft, but he's right that their cover getting blown means everyone involved in the heist is Fucked with a capital F; getting caught stealing as bad enough, but potentially being implicated in the Emperor's murder? Arasaka's exterminators later make it exceedingly clear that even potential witnesses (such as Takemura himself) are not spared. Interestingly, if V retorts to Dex that the Emperor's death was not their doing, he actually seems to believe them, but then more or less says that it doesn't matter, since the Arasaka ninjas after their heads have orders to flatline them for simply being there anyways.
  • Karmic Death: Dies by getting shot in the head, and is left to rot in the same landfill where he disposed of V. The only regrets V has about his death is that they weren't the one holding the iron that ended him.
  • Nice Job Fixing It, Villain: He buys the Excelsior package under V's and Jackie's name, thus designating them as loyal customers to Delamain. If not for that Delamain likely wouldn't have picked up V for being out of the service area and both they and Takemura would have died.
  • No Celebrities Were Harmed: Dexter's appearance bears a slight resemblance to the pro wrestler Mark Henry.
  • Noodle Incident: The Pacifica gang war two years prior, that led Dex to lay low for a longer while before he resurfaced recently. Dialogue with Royce implies that his involvement "fucked half of Pacifica" in the process.
  • Oh, Crap!: He goes through a very extended version starting from when V walks into the flat they chose for a meeting point after the heist, and ending with Dex fatally shooting V in the head to try and cover up his involvement.
  • Pet the Dog: If V tells them that Evelyn planned to cut him out of the heist's payday he'll bump up their and Jackie's cut to 40% for honesty and a sign of good faith. He also gives his condolences when V tells them Jackie died, though given that he shoots V afterwards this comes across as hollow.
  • Pragmatic Villainy: He shoots V for winding up all over the news after the heist. Dex knows that anyone with any involvement is going to attract a lot of very pointed corporate attention very soon. It's not exactly V's fault — no one could have predicted exactly how the heist went so sideways — but Dex refuses to hear any of it. He got to where he is by avoiding that kind of attention, and thus sees V as a liability. It doesn't save him.
  • Rewarded as a Traitor Deserves: Tries to kill V to save his own skin when the Arasaka job goes wrong, and when that fails, he offers V to Takemura in a last-ditch attempt to save his own skin. Takemura puts a bullet in his head for his troubles.
  • Small Name, Big Ego: Downplayed. Dex used to be one of the biggest fixers in Night City, and still commands some respect/notoriety after resurfacing. Yet it becomes very apparent that his ego and old reputation are all he really has going under his name by the time he ropes V in for the Konpeki heist and is all but forgotten after Goro Takemura guns him down in cold blood.
  • Smug Snake: He tries to play himself off as a cool cat, but while he talks the talk, it is hinted on numerous occasions that he is no longer as powerful or influential as he likes to let on. V can openly wonder if his theatrical introduction was just an elaborate ploy to grift his team, and Royce is perfectly happy to rip him off without giving the first molecule of shit about any possible reprisal. The model of his cyberarm doesn't fit his image either. It's a design more fit for a Street Kid rather than a high-roller. He also seems to have gotten caught by Arasaka very quickly after the botched heist in Act 1, and is pretty quickly reduced to groveling in front of Takemura to save his own skin, not that it does him much good.
  • Speak Ill of the Dead: Even after Dex DeShawn's ignoble death, those in the know are shown to have little respect for his memory, if at all. Whether it's Rogue's dismissive attitude, or Mr. Hands' sly yet scathing jabs at his "skills" as a Fixer.
  • Too Clever by Half: On top of the hints that he's no longer the hotshot he's trying to present himself as he's shown to have been in way over his head with the Konpeki heist, falling apart very quickly at the prospect of Arasaka catching up to him for his involvement.
  • Unwitting Instigator of Doom: Him hiring V and their crew for a mission to hijack the mysterious Relic chip under Yorinobu's nose is the crux of Act 1. This causes a series of events that has dramatic ramifications for everyone involved. V and Jackie stumble into Saburo being murdered by his own son, T-Bug's death by a Netrunner, the chip ending up inserted into V after Jackie dies when they're found out, and Dex believing they deliberately fucked the entire plan up to assassinate Saburo themselves. His attempt to murder V by shooting them in the head afterwards is what kick-starts the biochip's Grand Theft Me on V, which is partly what drives the remainder of the game's plot for Act 2 and Act 3.
  • We Hardly Knew Ye: Set up as a major player but killed at the end of Act I.

    Kirk Sawyer 

Kirk Sawyer

https://static.tvtropes.org/pmwiki/pub/images/kirksawyer_portrait.png
"You know me - I'm a man of the biz."
Voiced by: Derek Hagen (English), Wojciech Chorąży (Polish)note 

A small-time fixer and Loan Shark from the Street Kid prologue, who hires V for a carjacking job to pay off their friend's debt.


  • Alas, Poor Villain: He ends up dying because of an attempt to steal t-shirts (thinking they were high end cyberware). When Johnny asks if they should call someone about his death, knowing V knew him, V points out that Kirk had no one to mourn him or care that he was gone.
  • Didn't Think This Through: His obsession with making "easy money" means his plans are bound to be full of holes; for example, his first mission involves stealing an expensive car from a secure parking garage of one of the most high-end nightclubs in town, using nothing more than a paid-off lot guard and a (supposedly) functional remote hack that doesn't even address the alarm system that brings the NCPD calling for V and Jackie.
  • Foil: Kirk Sawyer is actually one for Dex and the fact that V only barely picks up on this is something that makes the Street Kid dynamic all the more tragic. Kirk, like Dex, is all hot air and ego with his plans being something that superficially look solid but are full of holes from the beginning. Much like the Konpeki Heist, the seeming ease of doing it is an illusion and they all end up screwed as a result. The fact that V can see through Kirk but not Dex is something that has tragic results for them but underscores how the lure of easy money can get you killed in Night City.
  • Karmic Death: He ends up being killed because he was not far away from the heist that V pulled off.
  • Small Name, Big Ego: Thinks of himself as a fixer that can land the best gigs ever without any danger involved in them, easy money all around, and whom can push his weight around to have the legs of anyone who doesn't pay their dues broken. At the end of the Street Kid prologue, Jackie dismisses Kirk as a nobody and tells V that his "cartel connections" are all hot air; later on Street Kid V can tell Kirk over a phone call how insignificant and full of shit Kirk actually is and tell him to fuck off from V's life, as V by then has been working with actual competent fixers. If you go and accept Kirk’s gig anyway, Kirk and his buddy will die in that very mission, showing just how much of a nobody Kirk really was.
  • Smug Snake: He claims he has connections to the cartels, but Jackie informs V that Kirk is blowing smoke and states that the cartels wouldn't even bother associating themselves with someone like him.
  • Too Dumb to Live: Yeah, Kirk, "easy money" isn't a thing in Night City, so maybe you shouldn't have trusted that tip about "high grade optics" that more or less fell into your lap...and maybe you shouldn't have followed V to the site either, since there's a very good reason that the other fixers in town typically remain very hands-off with their gigs.

    Padre 

Padre Sebastian Ibarra

https://static.tvtropes.org/pmwiki/pub/images/padre_body.png
Voiced by: Al Rodrigo (English), Andrzej Chudy (Polish)note 

A fixer from the Heywood district who is very familiar with the Street Kid V and offers them more job opportunities.


  • Badass Preacher: Despite being a humble servant of God, he's not afraid to get violent to protect his proteges.
  • The Dreaded: He has a bit of a reputation as someone you definitely do not want to mess with, lest he arrange something wholly unpleasant for you. "El Padre Sabe" (spanish for "The Father Knows") is a common graffiti mark in Heywood, and he holds open office completely unguarded in the bleachers of an alleyway basketball court; his reputation alone is enough to deter anyone who might want to hurt him, and he knows it.
  • Deadly Euphemism: When he orders a hit on targets, he tells the solo taking the job to "hasten their meeting with God".
  • Early-Bird Cameo: In addition to his role in the Street Kid origin, he also briefly appears in the Time-Passes Montage following the prologue, having seemingly employed V and Jackie for a job.
  • Everyone Has Standards: For all the blood on Padre's hands, if V meets him during Jackie's ofrenda and asks him about what's been happening on the street lately, Padre will chide V for disrespectfully trying to discuss "business" on such a solemn occasion.
  • A Father to His Men: Padre serves as a father figure to many people in the neighborhood, offering them jobs and kind advice to go along with.
  • Good Is Not Nice: Most of his jobs are for the sake of protecting the residents of Heywood who find themselves being abused and victimized by the gangs, the corporations, and the NCPD. As a Fixer, he's also willing to take blatantly illegal jobs for the sake of Eddies. Being the shepherd protecting his flock costs a great deal of money, after all.
  • Horrifying the Horror: Padre is an old man still running a fixer business after many years, who holds office in a basketball court rafter without a bodyguard in sight. His name is used in Valentino grafitti throughout Heywood in a context of reverent terror ("El Padre Sabe", or "The Father Knows"). This infers his supreme confidence in a well-maintained reputation of certainty of reprisal towards any hostile action against him. Despite this... he tells V to disavow any knowledge of a false flag operation ran by the Valentinos on Arasaka's dime using Militech-branded equipment, noting how anything like this is very bad news.
  • Hypocrite: Some of his gigs go directly against the spirit of his faith, including a personal vendetta against his nemesis Karubo; he pays V personally to murder someone he deeply hates rather than attempt to redeem or arrest them.note 
  • Hypocrite Has a Point: He's a ruthless crime boss playing Night City's various factions against each other for his own personal gain, and presents himself as the kindly, devout uncle of the Heywood district. Despite this, a fair number of Night Citizens (including V) tend to treat him with respect and affection because he's consistently A Lighter Shade of Black than most people who get on his bad side, and while he's not entirely consistent or trustworthy, he really can be that kindly, devout uncle watching out for you often enough for it to matter.
  • Let Us Never Speak of This Again: During one of his gigs, V stumbles upon an Arasaka plot to have Valentinos equipped with Militech equipment attack an Arasaka facility in an attempt to start another war. Knowing how dangerous it is to have proof of such an operation, he asks V to stop digging any further and forget everything they've learned.
  • Ninja Pirate Zombie Robot: Fixer Priest Retired Gangster.
  • Tranquil Fury:
    • When the Sixth Street Gang flags him on the street and gives him an "offer" to withdraw from Vista del Rey, he responds to the thug with a calm "Shame If Something Happened", implying that if anything bad happens, he will have the goon's family murdered.
    • He calmly orders the deaths of people he considers irredeemable criminals and sinners with his usual calm, measured, fatherly demeanor, and his reactions to a job well-done can be just as chilling. To quote:
    Padre: "I already see Karubo in the fiery jaws of Hell, I hear his piercing screams, I smell the sinner's burning flesh."
  • Uncertain Doom: In "The Tower" ending, a Streetkid V option will reveal that Padre is no longer in power within Heywood by the time of 2079.

    Regina Jones 

Regina Jones

https://static.tvtropes.org/pmwiki/pub/images/regina_jones_body_3.png
Voiced by: Alana Maria (English), Marta Wardyńska (Polish)

A former journalist who now works as a fixer in Watson, offering work for V.


  • Affably Evil: If one could call her evil in the first place, she's certainly the most personable and pleasant of the Fixers. Also, alongside Padre, she is the fixer closest to V.
  • Antihero: She uses criminal activity and playing Night City's factions against one another to do as much good for the public as possible.
  • Archenemy: The Soviet Union, which is a surprising revelation to say the least.
  • Big Good:
    • Surprisingly may be this among the Fixers as her actions have a huge effect on Night City's underground.
    • Regina is also the Fixer that is trying to cure cyberpsychosis. Instead, she discovers it doesn't exist and it's a lot of other varied psychological and sociological problems made worse by turning someone into a human tank.
  • Boxed Crook: Turns out to owe the Chinese government for saving her from the Night City corporations in her media days. You can help her get out of their thumb, or at least significantly reduce her debt to them by robbing a Soviet agent.
  • Eyepatch of Power: As befitting a badass journalist modeled after the late Marie Colvin. note 
  • Fallen Hero: She was once a respected media personality and investigative journalist, but is now a crime lord. V can point out that the corporations actually fear the latter more than the former.
  • Friendly Neighborhood Gangster: She actively works to eliminate the worst of the criminals in Night City while seeking to cure systemic problems that others have given up on (like cyberpsychosis).
  • Hero of Another Story: Regina is an ex-Edgerunner Media personality involved with the Chinese government and battles against corporations.
  • Intrepid Reporter: While no longer working as a media, she still conducts herself like an investigative reporter, with the gigs she offers as a Fixer being a means with which to do some sleuthing of her own.
  • A Lighter Shade of Grey:
    • She's more principled than your average fixer, which shows in "The Woman from La Mancha" mission, where she orders V to dissuade the policewoman investigating her corrupt colleagues without violence if possible. Several of the other missions involve rescuing people, or bringing down people who have committed horrendous acts (and would otherwise get away with it).
    • A merc in the Afterlife is heard talking about how he attempted to cut his fixer out of the take and how they ruined his reputation, to which his companion points out that he was lucky it was Regina and any other fixer in the city would have had him killed.
    • She also tries to get V to bring in a number of cyberpsychos alive, so she can arrange help for them and find out the truth about the condition.
  • Lost Him in a Card Game: More specifically, won; She states that she won Skippy at a card game from a techie.
  • Pay Evil unto Evil: Several of her elimination missions aim V at morally bankrupt Asshole Victims who would otherwise avoid justice. These include child murderers, pedophiles, and high-ranked gangers who murder prostitutes for snuff films. She also doesn't lose sleep over certain cyberpsychos if V kills them, assuming they're Maelstrom gangoons or Voodoo Boys.
  • Save the Villain: She contracts V to non-lethally take down cyberpsychos who have already caused massacres. On the flip-side, if said cyberpsychos are Maelstrom or Voodoo Boy gangoons, she's not too hung up about V potentially killing them.
  • What Measure Is a Non-Human?: If V returns Skippy to her, Regina will hard reset it and wipe it's personality. When V treats this as equivalent to the murder of a sentient being, Regina dismisses it as simply fixing a broken algorithm.

    Wakako Okada 

Wakako Okada

https://static.tvtropes.org/pmwiki/pub/images/wakako_okada_body_8.png
Voiced by: Ren Hanami (English), Katarzyna Skolimowska (Polish)note 

The fixer for Westbrook, operating out of Japantown. She has close ties to the Tyger Claws and many of her missions involve them in some ways.


  • Animal Motifs: Her contact icon in V's phone is a snake.
  • Bilingual Bonus: Her nickname, Wako, sounds similar to Wakō—a name for pirates in the Sea of Japan and South China Sea (literally translating to Japanese Pirates).
  • Consummate Professional: Wakako is this. She expects jobs to be done exactly as asked, and similarly will honor the requested payment, and offer bonuses if V acts as a cold consummate professional. She has no patience for questioning, or mercs who dig to deep. Do the job. Get paid. For example, a mission involves delivering a car to the Tyger Claws. It rapidly becomes apparent someone's in the car's trunk and thus the car is not the real package. If V doesn't let the person out of the trunk, Wakako will praise their professionalism and pay them extra.
  • Dirty Old Woman: Downplayed, but her office is located in Japantown's red light district, she wears fairly risque outfits for someone her age and takes an immediate liking to the somewhat younger Takemura if V introduces him to her. Takemura in turn calls her "a delightful, mature woman" afterwards.
  • It's Personal: One of the ways a Street Kid V can convince her to assist Takamura and them in infiltrating the Arasaka parade is to point out that one of her grandsons was killed by Arasaka. While Wakako tries to dismiss it as something that happened a long time ago, her restrained demeanor and the fact that this successfully convinces her to assist them makes it clear that she still holds a grudge.
  • Karma Houdini: V can never even raise their voice about her role in trafficking Evelyn, which stands out when the player has the option of killing literally everyone else involved in retaliation. This is presumably because of Wakako's ties with the Tyger Claws and, from a mercenary standpoint, killing one of the people who hands out jobs is a good way to piss off other fixers and less likely to throw jobs your way. It also helps that her role in the whole affair was fairly peripherial; While she was aware of Deathshead's operations enough to point V in the direction of obtaining one of their XBD's, it's debatable whether she even knew about Evelyn, and when everything is said and done, she doesn't lift a finger to stop V from wrecking Deathshead's operations and has nothing to say regarding the incident afterwards.
  • Noodle Incident: The mysterious deaths of her five husbands, all top-rank Tyger Claws, is never fully explained. She herself claims it's all "tragic family accidents" and for what it's worth, she has nine sons from across all those marriages.
  • The Queenpin: While Wakako may not technically be part of the Tyger Claws, she's so deeply tied with them and highly respected that she wields considerable sway.
  • Sitcom Arch-Nemesis: With Rogue on a low-key level. Several times through the game you can interrupt one of them on the phone with the other, and their words make it clear that the two are apparently in disagreement over something, possibly due to their operations stepping on each others' toes.
  • Slowly Slipping Into Evil: It's mentioned that Wakako had once been a Medtech working for Kiroshi sometime around the Fourth Corporate War. Thanks to her marriages, however, one thing led to another, eventually tying her deeply in with the Tyger Claws. By 2077, she's a top-ranking member in all but name and has no plans of changing course.
  • Token Evil Teammate: Well, they're all criminals, but Wakako is the shadiest of the fixers V works with (other than Dex). She frequently keeps important details of jobs from V and generally keeps them on a much shorter leash when working with them. One of the early rewards she gives V is a tattoo that enables V to use smart weapons... but if V finds themselves in a firefight with Tyger Claws, the tattoo suddenly stops working - another "feature" Wakako forgot to mention. She also doesn't give you the upgraded version that includes the smart gun active jamming option that the Tygers get. Also, she's this if for no other reason than her close association with the Tyger Claws, who are one of the more scummy gangs in Night City due to their human trafficking.

    Mr. Hands 

Wade "Mr. Hands" Bleecker

https://static.tvtropes.org/pmwiki/pub/images/mrhands.png
Spoilers
Voiced by: Alex Jordan (English, Phantom Liberty), Sean Power (English, pre-Phantom Liberty)

The fixer who claims to rule Pacifica (and by association, Dogtown). He gets V in touch with the Voodoo Boys. He plays a much bigger role in Phantom Liberty.


  • Affably Evil: Two different kinds.
    • Prior to update 2.0, he gives off an overly avuncular, glad-handing used car salesman or celebrity agent vibe. He's also a mysterious, He Who Must Not Be Seen enigma of a man and one of the few (if not the only) fixers in the city with the balls to deal with the Voodoo Boys.
    • Post update 2.0, he's much more professional and charismatic like a high-level executive. He even invites V over to his base and has a very friendly conversation, thanking him for completing his gigs so he can advance his agenda.
  • Ambition Is Evil: Downplayed. When V meets him in person, Mr. Hands comments on their effectiveness and notes how if he had more people like V in his corner, he could extend his influence beyond Pacifica and maybe take control of Night City, showing he's one of the more power hungry fixers out there. That said, he at least has the sense to keep his ambitions in check and focus on soldifying his powerbase in Pacifica and Dogtown.
  • Ascended Extra: Unlike other fixers, Mr. Hands' presence and involvement with V is incredibly barebones, offering only a single gig and doesn't speak with them face-to-face. In Phantom Liberty, however, he has a much greater presence and gives V unrestricted access to Dogtown, allowing them to go in and out of the city district with little hassle, and assigns a number of gigs in Dogtown that help break Kurt's stranglehold over the district. He also receives a new voice actor that makes him sound less easygoing and more sinister.
  • Authority in Name Only: Mr. Hands is not the real power in Pacifica, since that entire district is essentially a no-fly zone that isn't technically under city jurisdiction. The real rulers of Pacifica are the Voodoo Boys, who don't typically employ the services of Night City runners, and thus the jobs that Mr. Hands does are fairly low key and against other factions. This isn't the case in the Phantom Liberty expansion DLC, as he has enough power to operate in Dogtown, right under Kurt's nose while providing V gigs in the Combat Zone. Said gigs also help destabilize Kurt's powerbase. Completing the expansion and all of Mr. Hands' gigs effectively makes him Dogtown's new boss.
  • Characterization Marches On: Prior to the 2.0 update, he comes across as a Small Name, Big Ego fraud who flaunts connections he doesn't have. After the update, he's transitioned into being The Chessmaster and even tries to warn V away from dealing with the Voodoo Boys given their reputation when dealing with outsiders, even stating he would rather not do business with them at all.
  • The Chessmaster: In Phantom Liberty, it's eventually revealed that he is secretly Playing Both Sides in Dogtown, pretending to support Kurt while at the same time covertly assigning innocent looking gigs to V that ultimately cause chain reactions that undermine Kurt's rule of Dogtown. In the gig "Run this Town", accessible after Hansen's death, V can work with Mr. Hands to have Lt. Bennett installed as Dogtown's Puppet King and Jago as The Consegliere.
  • Consummate Professional: A strange, non-stoic variation. Unlike the other affable fixers, who invite V to just hang out and gladly answer personal questions, Mr. Hands tells V straight-up to only call him for business, and doesn't respond well to personal or non-business questions. That being said, when he is talking business, he is more than glad to joke around a little, as long as the points get across and the job gets done.
  • Defector from Decadence: He's an ex-corpo from Petrochem. He still conducts himself like one, being more discreet and professional than many Fixers. He also retains the looks of one as well when V finally meets him face to face.
  • Disappeared Dad: Despite being on the run, he still keeps in touch with his daughter. Given that he is on the run, he can't be seen with them, but we hear him say goodbye to the child before meeting with V in person.
  • The Faceless: His face is always obscured in shadow, never giving the player a good look at him. In Phantom Liberty, he eventually arranges for a face-to-face with V and reveals his true appearance, showing him to be an aging man in a red suit with a beard. Afterwards his holocalls show his entire face.
  • Family-Values Villain: If he could be called a "villain" at any rate, Mr. Hands in Phantom Liberty is revealed to be genuinely warm and concerned for his daughter, evidently trying to be a good father even if remotely.
  • Gameplay and Story Integration:
    • Prior to update 2.0, he's actually a corpo on the run who is only in the Fixer game long enough to make enough eddies to let him get out of Night City for good, so he is in no mood to build a rapport with anyone, especially not V. As a result, V doesn't earn any standing with him unlike the other fixers until Phantom Liberty, where he's a major player and the only fixer willing to do any kind of business in Dogtown.
    • Each fixer initially makes contact with V shortly after their arrival in their region of Night City. If the player instead jumps straight into the "Automatic Love" quest line rather than exploring Night City, Mr. Hands contacts V shortly after leaving Lizzies (in Watson) as the quest eventually requires V to make contact with him to arrange a meeting with the Voodoo Boys.
  • A Lighter Shade of Black: Mr. Hands is this for BARGHEST. While a ruthless criminal Fixer, Mr. Hands is perfectly willing to support a free clinic, help a guy escape from a corporation, and help a corpo escape a blackmailing scheme among other "nice" gigs. He's much better for the city than the tyrannical Hansen.
  • Man of Wealth and Taste: Befitting his corpo background, Mr. Hands has a more professional appearance compared to his fellow fixers and wears a red pinstripe suit. He's also set up shop in the private floor of a hotel suite, not to mention he prefers drinking tea over coffee or wine. He's even seen reading The Chessmen of Mars by Edgar Rice Burroughs.
  • Meaningful Name: He is a fixer who is entirely hidden in shadow except for his hands. There's also not much known about him nor is he giving anything out willingly.
  • Only in It for the Money: Prior to update 2.0, unlike the other Fixers, who are out to stake their own claims of Night City, Mr. Hands is only in the business so that he may one day make enough eddies to leave Night City behind for good. This is still partly the case in Update 2.0 and Phantom Liberty, though he's also more interested in gaining influence in Dogtown and potentially the rest of Night City.
  • Out of Focus: Compared to the other Fixers he only offers a single Gig and doesn't even sell cars. As such he's the only Fixer that V can't earn standing for, with the in-universe justification being that, unlike the others, he's Only in It for the Money and isn't out to make any long-term allies in Night City. In Phantom Liberty, he plays a much larger role being V's primary Fixer contact in Dogtown.
  • Pet the Dog: He had pragmatic reasons for it, but he's very generous and reasonable to V throughout Phantom Liberty.
    • He adds V to the BARGHEST database so they can come and go from Dogtown as needed and gives them a vehicle to help maneuver the streets more easily since they're heavily cluttered and extremely narrowed.
    • One gig can have V ask if he can let a Corpo runaway escape using his connections to Ripperdocs to remove the implant the corporation wants on the sly. He agrees after only some prodding.
    • V can overhear him talking to his daughter and he shows himself to be a good parent despite his current status.
    • He attempts to warn V away from dealing with the Voodoo Boys because of their reputation when dealing with outside mercs.
  • Properly Paranoid: Post Update 2.0 and in Phantom Liberty, it's shown that Mr. Hands has every reason to keep his identity hidden and his general activity discreet, given he has to deal with both the Voodoo Boys in Pacifica and BARGHEST in Dogtown, at least until he becomes the de facto master of the whole district. This also extends to how he conducts business, making sure that he has everything covered on his end to ensure that V has the best chance of success, unlike Dex DeShawn.
  • The Reveal: In Phantom Liberty, V performs enough gigs to earn his trust, and Mr. Hands arranges a meeting in person as a show of goodwill, an act he does not take lightly.
  • Screw the Rules, I Have Connections!: On top of what he carried over from his old Petrochem days, Mr. Hands maintains various informants in a number of gangs and corporations (including NetWatch), giving him considerable leverage compared to other Fixers.
  • Screw This, I'm Outta Here: Prior to Update 2.0, Mr. Hands is characterized as someone hoping to get enough money to get out of Night City and disappear for good, hence why he's not particularly keen on forming relationships with anyone. After Update 2.0, however, this is more downplayed as while he still professes the hope of making enough eddies to get out he's also happy with securing Dogtown and Pacifica as his personal domain.
  • Shadow Archetype:
    • Mr. Hands, in many respects, is what Dexter DeShawn wanted people to believe about him. For one, he takes much more stock in both personal safety and professionalism when dealing with the likes of V, forcing them to earn his trust in a way that Dex doesn't. In addition, while shown to be a Man of Wealth and Taste when V finally meets him, he comes off more subdued and relaxed compared to the ostentatious bling flaunted by Dex. Lastly, at no point does he ever turn on V even if things go wrong, the same of which can't be said with how the Konpeki heist ended.
    • He is the opposite of Faraday from Cyberpunk: Edgerunners. Faraday was an extremely arrogant fixer who wanted to become a corpo and treated the people he worked with like trash, while taking every opportunity to stab them in the back. Hands is an ex-corpo who became a fixer, has loved ones, is highly professional and if you live up to your end of the bargain he will pay you back tenfold.
  • Shadow Dictator: By the end of Phantom Liberty and after all his gigs are completed, it becomes evident that while BARGHEST still nominally rules in Dogtown, it's Mr. Hands who's secretly in charge of it (and by extension, Pacifica as a whole). Mr. Hands' pick for his Puppet King is Chester Bennett, a Yes-Man who got his position by being loyal to Hansen and considers the other potential successor, Jago Szabó, to be inadequate unless V proves Bennett is planning to give Dogtown over to Arasaka. While he's not happy if Jago is named BARGHEST's new "Alpha", he'll have considerably more power over him than he would with Bennett.
  • Small Name, Big Ego:
    • Only prior to Update 2.0. He acts like he's one of the most powerful Fixers in the city but he's not even sure he can get a meeting with Madame Brigitte. His difficulty is understandable given that the Voodoo Boys are incredibly reclusive and rarely if ever do business with outsiders. The best Mr. Hands can do for V is get them a gig from the Voodoo Boys that will hopefully get them in contact with Brigitte, though said gig turns out to be a suicide run. This changes in Update 2.0 where he explicitly states he would rather not do business with the Voodoo Boys at all and in fact warns V not to get involved with them due to their poor reputation with outsiders.
    • Phantom Liberty shows he has more influence than initially assumed, seeing as how he's the only fixer that does business in Dogtown, a secluded area of Pacifica that's somehow worse off than the rest of Night City to the point none of the gangs, the NCPD, or even the corpos want anything to do with it. Completing all his gigs and completing the expansion establishes Mr. Hands as Dogtown's unofficial new boss.
  • The Spook: Given his demeanor, corpo past, exceptionally careful precautions and general discretion, Mr. Hands is implied to have been one for Petrochem before going off to be a Fixer.
  • Villain of Another Story: While "villain" may be stretching it, Mr. Hands can be found in Hansen's party at the Black Sapphire, and will pretend that he doesn't know them if encountered. Reed implies that he may be there for his own machinations.
  • Villainous Friendship: Eventually with V. Contrary to his behavior in the main game. Mr. Hands drops all pretense of professional distance after a few jobs and invites V to meet him face to face before becoming extremely flattering as well as cordial to them. He even offers to do favors for V like help them against BARGHEST, share his special blend of tea, and offers flexibility about mission parameters (like helping a Zetatech employee go).
  • What the Hell, Hero?: Doing jobs in a way that he doesn't personally approve of (causing firefights in a situation meant to be quiet or putting Jago in power rather than Bennett) will have Hands chew V out and dock their pay.

    El Capitan 

Muamar "El Capitan" Reyes

https://static.tvtropes.org/pmwiki/pub/images/muamar_reyes_body.png
Voiced by: Alec Newman (English)

The fixer for Santo Domingo. He is something of a hero among the working-class population there, using his connections, cash, and information network to help the citizens—though he is, in the end, still a criminal and is willing to break someone's legs if it gets him and his solo's money.


  • Affably Evil: As polite and friendly as he is, he can still order a hit job or someone to break your legs. Johnny implies he sometimes brings over his limo to watch it go down.
  • Affectionate Nickname: He never dubbed himself "El Capitan", the people of Santo Domingo just called him that and he liked the name enough to keep it.
  • The Alleged Car: Prior to 2.0, most of the cars El Capitan offered for sale were ugly junkers stained with evidence of the previous owners' substance abuse - or what's left of the owners themselves. He was totally upfront about this, with most of his descriptions of the cars stating that V should only get them if they're not feeling choosy. The 2.0 update changed this significantly by funnelling almost every purchasable car in the game, from beat-up junkers to ultra-luxurious supercars, through his webshop Autofixer.
  • Anti-Hero: He protects the people of Santo Domingo by helping criminals and acting as an intermediary for all kinds of illegal activity, up to and including murder.
  • Ascended Extra: Gets a screentime bump in Phantom Liberty, surprisingly enough, as the carjacking side-gig introduced in the DLC is run through him.
  • Deadly Euphemism: As a former corpo, he's familiar with the phrase "Human Asset Liquidation", which in his words means, "someone's gotta go bye-bye".
  • Defector from Decadence: He used to be a corpo until he resigned or was fired for unknown reasons; ask him about and he'll politely tell you not to prod any further. He used much of the funds he had to get his start and continues to use his vast funds to keep control of his district and help his people.
  • Disco Dan: As a firm adherent of the "Kitsch" fashion style, he wears a purple reflective jacket open to his chest, a shiny gold crucifix necklace and dog tags, and has his hair in a bowl cut mullet. Underestimate his deadliness and ability to make your life hell at your own peril.
  • Fan Boy: While not overly obvious, it's obvious El Capitan is an admirer of David Martinez. When V asks about him after finding a BD clip mentioning David's name, El Capitan is baffled by V's lack of knowledge, saying "anyone who's anyone wanted to join [David's] crew". This admiration likely stems from David being a fellow Santo Domingo resident before he made it big as an Edgerunner.
  • Friendly Neighborhood Gangster: Similar to Dakota and Regina Jones, he's very friendly, affable, and primarily looks after the well-being of the people under his district. He is still perfectly willing to send V on missions involving break-ins, thefts, technological sabotage, and hit jobs.
  • Gratuitous Spanish: "El Capitan" means "The Captain", fitting for the man who rules Santo Domingo.
  • Honest John's Dealership: Following the 2.0 update, he now runs the Autofixer website, which is used by V to buy most of the cars V would be offered in the original release.
  • Iconic Item: He drives around in a limousine. Find him in the open world and you'll see it parked beside him.
  • My God, What Have I Done?: Downplayed as it is more "My God, What Did I Want to Do?", but one of his side gigs, "Family Matters", involves him contracting V to make contact with a netrunner, Juliet, regarding her dropping out of contact after she was supposed to deliver a datashard to him. Naturally, he's not pleased, and while he orders you to simply make contact and "convince" her to finish the delivery, there's the heavy implication that he thinks you'll need to employ violence. Then you find out that Juliet failed to make her delivery because she was brutally murdered by her own sister, who went cyberpsycho due to the pain meds for her faulty chrome running out. When you finish the gig, El Capitan calls you and is fairly distraught over the news, making it clear he really regrets assuming Juliet had merely skipped out on him.

    Dakota Smith 

Dakota Smith

https://static.tvtropes.org/pmwiki/pub/images/dakota_smith_body.png
Voiced by: Sabra May (English), Agata Gawrońska-Bauman (Polish) note 

The fixer for the Badlands. She is a Nomad and a member of the Aldecaldos, keeping tabs on information out in these lawless lands for the sake of her family and what she calls the "delicate balance" of corpos, nomads, and the population of Night City.


  • Cool Old Lady: One of the older Fixers despite being very well in shape.
  • Friendly Neighborhood Gangster: She's quite polite to V and refers to everyone as fellow "brothers" and "sisters". She will still order large-scale hit jobs on the likes of Militech encroaching into Nomad territory, ask V to steal and rob from corpos, and ultimately, her allegiance is to the Aldecaldos, her Nomad family.
  • Functional Addict: She is addicted to pure oxygen, already dangerous enough to inhale in real life and somewhat more reasonable but still risky to abuse in the polluted-beyond-repair atmosphere of Earth, 2077. You can always see her tank strapped over her stomach and her air mask on her chest.
  • O.O.C. Is Serious Business: Of all the fixers, she's among the most laid back, and she's not afraid to have a finger in every pie in the Badlands, no matter how risky. The one time you see her truly riled is when V uses her computer equipment (with her permission) to communicate with Alt in order to retrieve her datashard to access Mikoshi. The sheer power of the exchange completely fries her equipment, and when she realizes that Alt's datashard not only survived, but is fully functional and loaded, she quickly hands it off to V and declares that she wants absolutely nothing to do with it.
  • Wrench Wench: Her HQ is a garage and she's just as familiar with the tech and the mechanics under the hood as her people.

    Dino Dinovic 

Dino Dinovic

https://static.tvtropes.org/pmwiki/pub/images/dinodinovic_body.png
Voiced by: Alec Newman (English)

Dino is the fixer for Downtown and Corpo Plaza. He's a Rockerboy and thus a bit of a Johnny Silverhand fanboy, who takes regular contracts from and against the many corporations based in Downtown Night City.


  • Alliterative Name: Dino Dinovic.
  • Even Evil Has Standards: Dino, perhaps because he works in the Corpo District, prefers V to do their business on the down low. This means mostly remaining undetected. An Inconvenient Killer actually has him want to zero a former employee because they killed way too many people during their hijacking, including the driver.
  • Fan Boy: He's a Rockerboy himself, and once attended a Samurai concert. He's rather fond of Johnny's anti-corpo style.
  • Hell-Bent for Leather: Wears a tacked-out leather vest.
  • Older Than They Look: Once attended a Samurai show which would have been, at best, 54 years ago from when the game starts. He's in his late 60's at least, so he may be able to afford plastic surgeries to look younger.
  • Pragmatic Villainy: Dino prefers to handle things silently despite his loud and obnoxious image. Most of his missions require you to avoid combat or remain undetected.
  • Reasonable Authority Figure: During the Gig: An Inconvenient Killer, he just wants the target gone due to the massive amount of heat he's brought done on Dino. Dead or alive he can turn him over to the Corp he pissed off. However if you talk him into leaving Night City, Dino is even happier as now the Corp will be looking for him elsewhere, distracted in Night City.

Mercenaries, Solos, and Techies

    Tiny Mike 

Mike "Tiny Mike" Kowalski

Voiced by:

A former corner kid for the Tyger Claws turned highly regarded mercenary. Mike has made a name for himself amongst the Fixers of Night City, and is a frequent face at Afterlife.


  • Badass in Distress: After a job for Regina to steal data from Militech goes south, V is hired by Regina to go save Mike from Militech's agents.
  • BFG: Hypercritical is a gun that can be found next to Mike during his mission, modified by him. It's an huge antimateriel rifle that fire exploding shots that knock enemies down. Its description goes "Tiny Mike somehow got a hold of this Serbian gem and turned it into a masterpiece of weaponry."

    Iris Tanner 

Iris Tanner

Voiced by:

A talented Techie who dislikes working with Fixers. Dakota Smith has been trying to recruit her for years, and sees an opportunity when Iris is captured by the Raffen Shiv.


  • Complaining About Rescues They Don't Like: Will insist V help her recover her ride before they leave.
  • Did Not Think This Through: Fixers are a vital part of the Night City underworld because they keep everyone honest.
  • Dramatic Irony: Ends up being rescued by a Fixer despite her attempts to stay out of their debt.
  • Stupid Crooks: Iris thought Fixers to be an unnecessary middle man and ended up working for Raffen who just decided to keep her as a slave instead.
  • Ungrateful Bastard: Reacts to her rescue with less than enthusiasm, particularly since she knows it puts her in Dakota's debt.
  • Wrench Wench: One of the most talented Techies in the Badlands.

    Jack Mausser 

Jack Mausser

Voiced by:

A merc who loved violence and adrenaline and had a rep for lacking discretion. After botching a job for Dino Dinovic and killing several civilians, Mausser bought the club 7th Hell and hired Animals for protection, waiting for the Fixer to send another solo to end him.


  • Bad Boss: His first changes upon acquiring 7th Hell are to remove sick leave, keep control over all tips, and other petty decisions.
  • Blood Knight: Turns a simple hijacking into a massacre that results in the death of multiple civilians.
  • Pointy-Haired Boss: His changes to 7th Hell, including his miserable taste in music, has the place all but dead despite being in City Center.

    Benedict McAdams 

Benedict McAdams

Voiced by:

A merc who often works for Dakota in the Badlands. McAdams specializes in corporate tasks, namely causing "accidents" for problematic individuals.


  • Badass in Distress: Dakota hires V to rescue him after realizing that his driver deviated from their assigned route and was holding McAdams for the bounty on his head.
  • Irony: He shares his first name with Benedict Arnold, a man infamous in the United States as a Revolutionary War-era turncoat, and whose name itself is synonymous with "traitor." However, in McAdams' case, he's the one getting betrayed after the driver hired to take him out of the city instead chooses to hold him for ransom for the bounty on his head.
  • Price on Their Head: His work has put a bounty on his head by Militech after assassinating a councilman they had in their pocket, and unfortunately for McAdams the Nomad driver Dakota hired for the latest job was aware and captured him for the bounty.

    Ozob Bozo 

Ozob Bozo

https://static.tvtropes.org/pmwiki/pub/images/image_2024_01_15_001800316.png
Voiced by: Ronan Summers

A strange merc from Brazil with the appearance of a clown. He enlists V for a job once they've started making a name for themselves in Night City and can also be fought as an optional side boss during the "Beat on the Brat" sidequest.


  • Affably Evil: He may be a violently unhinged clown with possible connections to one of the most notoriously brutal gangs in Night City's history and a live grenade where his nose should be, but he acts pretty chummy with V once they've earned his respect and will accept his loss in their fight gracefully should V beat him and not detonate his nose.
  • Anti-Climax: His mysterious job to hire V as a driver is...pretty much just that. You pick him up in Japantown, drive him to Little China, and drop him off. There's a brief firefight outside his destination, but Ozob is capable enough to take his opponents down before V even steps out of the car, so it calls into question why he even needed someone to drive him there in the first place. Then again, he also seems like the kind of guy who would hire one of the heaviest-hitting mercs in the city as a chaffeur and then rope them into a gunfight with the local gangoons for a laugh.
  • Bait-and-Switch: Essentially the point of his introduction. Ozob contacts V and speaks in Spy Speak that is meant to make him sound like a cold blooded and ruthless gangster. When you meet him, well, he's a literal clown. Played with as it turns out he is, in fact, every bit as hardcore as he acts.
  • Beware the Silly Ones: He dresses like a clown, has an eccentric personality and treats Night City like a big playground for him to have fun in. He's also a decently competent fighter, rich enough to afford high stakes gambling, heavily implied to be connected to the Bozos gang and, oh yeah, has a live grenade plastered to his face.
  • Bunny-Ears Lawyer: From what little we see of him, he's a highly competent merc and Edgerunner. He just so happens to dress like a clown with a grenade for a nose.
  • Gag Nose: It's a grenade. A live grenade. His original nose was ripped off by his brother with pliers in a fight, and he opted to get the grenade instead of a traditional chrome replacement.
  • Monster Clown: He's all but stated to be a member of the Bozos gang from the Cyberpunk TTRPG.
  • Thrill Seeker: It's implied that he mostly came to Night City for kicks and to see what kind of fun mischief he could get up to. When V points out that the active grenade on his face will blow sooner or later he just laughs it off that at least he'll go out in a blaze of glory when it finally does. (And should V set it off during their match that's exactly what happens.)
  • Your Head Asplode: If you fight during "Beat on the Brat", it's possible to set off the grenade with enough punches to the face, at which point his head explodes and the judges declare you winner via technical knockout...assuming you survived the blast.

    Morgan Blackhand 

Morgan Blackhand

The world's best solo, and author of a couple shards V can find.


  • Drill Sergeant Nasty: Downplayed, but clear in the tone of the excerpts from his books. Justified, as he's both former military and incredibly experienced as a solo in Night City on top of trying to keep his readers from getting themselves killed.
  • The Ghost: His absence is a notable one, and to folks familiar with the tabletop game it's an indicator of Johnny's less-than-reliable memories about the 2023 raid on Arasaka tower. That said, he has a minor in-universe presence in the form of book excerpts V can find on shards. One news report that can also be found mentions a gunfight in Japantown, where a small army of Lazarus troops were taken out by "a portly man with a black cyberarm", implied by the tone to be an older Morgan.
  • Living Legend: Notable, in that even among the other Night City legends, he is probably the biggest one. He is basically considered the greatest solo who ever lived.
  • Retired Badass: Averted; it's implied that despite taking the time to write books giving advice for budding solos, Morgan is still active as an edgerunner.
  • What Happened to the Mouse?: Is this coming from the tabletop lore. The game only seems to nail down Morgan survived the destruction of Arasaka tower, but anything else is either implied or up for players to guess. Claire in Afterlife even jokes that she hasn't decided if he's dead or not, meaning even in-universe no one knows what happened to him. The Doylist reason as to why he's not in the game is that Pondsmith has stated that he's requested CDPR to allow him to finish up writing materials for him in Cyberpunk RED before he's ok with him being in other media.
  • World's Best Warrior: Was this back in 2020. Assuming the news report about the gunfight in Japantown is right in its implication, he's still this despite putting on some weight and likely more than a century of age.

Netrunners

    Chang-Hoon Nam 

Chang-Hoon Nam

https://static.tvtropes.org/pmwiki/pub/images/chang_hoon_nam_body.png
"We never stop learning hard lesson. But you don't have to do everything alone."
Voiced by: Josh Han

A veteran Netrunner who frequently works with Wakako. He operates out of a den in the basement of a restaurant in Japantown.


  • And I Must Scream: He describes being trapped in the subnet as being akin to hibernation and that it took every ounce of effort to switch his den's lights on and off in a desperate attempt to communicate. He also says that he could smell all the food cooking in the restaurant kitchen above him and that it drove him mad with hunger.
  • Badass in Distress: He is a highly capable Netrunner, but ended up trapped in his subnet by tripping up on Kang Tao's security measures while doing a job for Wakako.
  • Broke Your Arm Punching Out Cthulhu: Nam is one of four options available for hacking a MaxTac convoy during Phantom Liberty. While he gets the job done, the time needed is longer than anyone else available, and arriving to pick up the results reveals that the Psycho Squad's data fort defenses overwhelmed him and his equipment; most of the latter is visibly shorted out and Nam himself is clearly suffering from a severe case of aphasia, not to mention likely being forced to leave Night City in order to not get hunted down.
  • Cool Old Guy: Unlike most Netrunners in the game, Nam is older and not as flashy or edgy. He is quite friendly and thankful to V for saving him and offers up Netrunning advice and his services as a vendor in thanks. He also tried to mentor Spectral_Kid and keep him from going after the Voodoo Boys network, but his advice fell on deaf ears.
  • December–December Romance: The quest featuring him contains quite a few hints that he and Wakako are rather more than just acquaintances. It's one of the few times you see evidence that the ruthless queen of Westbrook might have a genuine soft side to her.
  • Older Than They Look: He doesn't look young, but he sure as hell doesn't look 67.
  • Villainous Friendship: He's not particularly villainous, but is a criminal Netrunner and has a close friendship with Wakako who is an extremely ruthless Fixer who is in deep with the Tyger Claws.

    Rache Bartmoss 

Rache Bartmoss

"I'd recognize that mug anywhere. Wanted posters all over town in twenty-twenty. Public enemy number one, dead or alive. Half the city was on the hunt."
Johnny Silverhand

The hacker legendary for coding a supervirus that single-handedly destroyed the internet in 2020's.


  • All for Nothing: Destroying the internet didn't bring corporate civilization to its knees as he'd hoped, but gave corporations feudalistic reign through their patched micro-networks. That being said, it did prevent the corps from establishing a hold on a worldwide scale; while Arasaka and others have their own spheres of influence, they're now all forced to compete against one another with varying results instead of any one establishing dominance over the others.
  • Cryonics Failure: By the time V finds Rache's "fridge"/cryo-pod, it hasn't had power for 20 years, his body nothing more than a rotting, wire-strewn carcass. Still, it's preserved enough for Johnny to recognize his face.
  • Dropped a Bridge on Him: His 'cryo-pod' (Which was disguised as a fridge that he'd been in since he first flatlined back around 2020) eventually failed circa 2057. The man himself has been (supposedly) dead since May 2022, when he was shot by someone in corporate employ.
  • Early-Bird Cameo: His long-deactivated cryo-pod is found in the same spot at the landfill where V was dumped and where Dexter DeShawn was unceremoniously shot dead.
  • Information Wants to Be Free: From what's known of the real Bartmoss, he genuinely believed in the internet being absolutely open and free to all, echoing his anarchist views.
  • Instant Sedation: Though nothing world-shattering is found on his old-school cyberdeck, it does still contain the potent System Reset cyberdeck quick-hack, which will instantly konk out whomever you target with it.
  • Kaizo Trap: As it turns out, Rache's cyberdeck is one in-universe. Nix initially has little difficulty breaking through its security defenses but once he comes close to its true contents, it can potentially kill him unless V intervenes. By which point the cyberdeck is automatically wiped clean, taking its secrets with it.
  • Made of Indestructium: His fridge-slash-cryopod. The thing survived decades with power despite minimal maintainence, being buried in rubble when Rache's boobytrapped apartment building was brought down in the early days of the Fourth Corporate War, to being unearthed and relocated to the dump where V and Johnny eventually find him.
  • Mythology Gag: V and Nix don't pull any big, world-shattering information off his cyberdeck. The reason for this is from the same adventure the man himself supposedly died: Said information was on a datachip that the players likely absconded with in the half-minute before Rache's boobytrap caused the building to implode.
  • Odd Friendship: Not mentioned in game, but he had one with his protege Spider Murphy. Notable because said friendship is the entire reason why Spider went with Johnny in the assault on Arasaka tower.
  • Posthumous Character: Was Killed Off for Real in the first of the Fourth Corporate War sourcebooks. Supposedly. V notes that the power system apparently died at least around twenty years ago, around 2057. Whether the man's meat body survived the supposedly fatal gunshot, or that was simply when his corpse began thawing is left up to the player.
  • Properly Paranoid: Why he was killed; it was actually a disguised cryopod and life support system because Rache knew his netrunning would eventually prove lethal, given his habit of making enemies of the megacorps.
  • Pyrrhic Victory: Succeeded in his attempt at bringing down a piece of critical infrastructure that was used and abused by the Corporations, which only resulted in them getting more power in the end.
  • Rasputinian Death: Shot, buried under the rubble of his apartment building (an attempted Taking You with Me to his killers), and then parties unknown calling down an orbital mass driver shot not long after that.
  • Riddle for the Ages: Just what was in Rache's cyberdeck that's so intense and sought-after that when Nix tries accessing it in the Afterlife, it potentially kills him? As said cyberdeck is later wiped clean when V tries saving him, it's left a mystery.
  • Undignified Death: Perhaps posthumously. Rache's cryo-pod was eventually dumped at Night City's landfill, where it eventually ran out of juice, unaware of its true nature.
  • Well-Intentioned Extremist: Destroyed the internet to stop the corporations' abuse through it.
  • Wild Goose Chase: In an attempt to both put NetWatch off his tail and just plain mess with his enemies, Rache purposefully left a convoluted trail spanning the globe, from Shanghai to Santiago de Chile. As it turned out, he never left Night City at all.

Night City Gangs

    In General 
  • Equal-Opportunity Evil: Played with. Some gangs are made up exclusively of one ethnicity (like the Tyger Claws, the Voodoo Boys or the Scavengers), but there are also ones where everyone can join (like the Maelstrom, the Moxes or the Animals). Played straight in that every gang has both male and female members, and seems to allow both men and women to rise up in the ranks on the same terms.
  • Gangs of Hats: Each gang in Night City has a distinct look, background and M.O. that sets them and their territories apart. From the largely Hispanic Valentinos to the Yakuza-esque Tyger Claws, every group in Night City has their own culture. The Voodoo Boys specialize in netrunners, whereas Maelstrom does the same for techies and the Valentinos are straight-up solos who rely on simple brains and muscle.
  • Unwitting Pawn: Corporations sometimes hire or lure gangs into doing their dirty work, both out of Plausible Deniability and as a convenient pool of expendable Cannon Fodder.
  • We Have Reserves: Gangs in general tend to have throngs of willing recruits ready to fill in the the ranks for every gangoon killed in action.

The Maelstrom

    In General 
https://static.tvtropes.org/pmwiki/pub/images/cp2077_gang_maelstrom_7.png

A technophilic and heavily-armed gang obsessed with cybernetic modifications that terrorizes the Watson district.


  • Alien Blood: Sometimes if you get a good head shot on Maelstrom thugs, they'll bleed a white liquid instead of blood.
  • Ax-Crazy: The NCPD classifies them as an "EXTREME"-level threat, and for good reason; two thirds of their members are either experiencing borderline or complete cyberpsychosis, and the rest are wigged out on whatever drugs they can find. They will attack anyone on the street regardless of alignment, and, as stated in the "Gangs of Night City" featurette, have been known to kill just for the hell of it. While they can be negotiated with to an extent, you should always be prepared for things to turn messy.
  • Bad Guy Bar: Their main hangout is Totentanz, a nightclub in Watson that is completely vandalized by them. It regularly moves from place to place, both to stay ahead of the police (and rival gangs) and to escape the inevitable structural damage as their insanely loud music eats away at the surrounding building.
  • Body Horror: They are more machine than human and have removed significant chunks of their body to fit more cybernetic modifications. One of their leaders, for example, has had a quarter of his skull, from the bridge of his nose up to near his receding hairline, ripped away and replaced with an arachnid-esque cybernetic ocular setup. The extent of the removal is most visible whenever he's viewed in profile. Some of them are heavily augmented that serious wounds will spurt white fluid instead of blood.
  • Butt-Monkey: As Maelstrom is the first gang most players encounter, and V is stuck in their proximity for the entirety of Act 1, players who complete even half the activities in Watson will probably mow down literally hundreds of Maelstrom gangbangers while still at a low level. You also have the option of helping Militech shaft Maelstrom during "The Pickup" mission (and even getting laid for this, if you play your cards right). If Maelstrom weren't such cyberpsychotic jerkasses, you'd almost start to feel sorry for them after a while.
  • Cybernetics Eat Your Soul: Invoked; they actually see cyberpsychosis as a sort of state of enlightenment and purposefully put as much tech into themselves as possible. A trailer mentions that a majority of their members are full cyberpsychos, and one of the gameplay demos features their attempt at forcible cyberization of a Buddhist monk.
  • Evil vs. Evil: Watson, their home turf, also has a major Tyger Claw enclave around the Kabuki neighbourhood, and the TCs' main territory of Westbrook is only one bridge away. Having the two most violent, volatile gangs in the city in such close proximity to each other is about as messy as you would imagine, and you'll often encounter running gun battles between them.
  • For the Evulz: They often delight in doing pointlessly sadistic things. These acts are not always even lethal, such as their aforementioned cyberization of a Buddhist monk (and their intention to do the same to a second monk before V intervenes), not caring in the least that augmentation is spiritually abhorrent to the monks.
  • Gameplay and Story Segregation: According to the datashard given to you by Dex during "The Ride", Maelstrom only contains about 30-40 active members. By the end of the game, however, you will likely have racked up a Maelstrom bodycount into the hundreds, and that's not counting the ones killed by the NCPD and other gangs. They either have access to fast cloning technology or a really effective recruitment team.
    • It's possible that the given number only covers Royce's chapter, AKA the Maelstrom forces that are actually relevant to the gig Dex offers V. You'll encounter roughly 40 enemies in that mission, potentially turning this particular deet into Gameplay and Story Integration instead.
  • Glowing Mechanical Eyes: A consistent element of their cybernetic modifications are Extra Eyes glowing red. Dum Dum switches his off for a moment during the quest "The Pickup", when he takes control of the Flathead bot, leaving only a central eye glowing blue.
  • Hidden Depths: You don't get many chances to see it, as Maelstrom is usually your enemy, but they're very tech-savvy for an Ax-Crazy street gang. The incident with the monks reveals that they have the cybersurgery skills to give an individual a variety of augments on short notice, and in the meeting with Royce and Dum Dum, the pair show off how they cracked the Flathead's firmware (to keep Militech from tracking it down) without compromising the bot's functioning in any way.
  • Hollywood Satanism: Maelstrom are bloodthirsty metalhead gangsters with a significant cult presence, and that means a heavy dose of nightmarish techno-Satanism with blood and guts all over the place (both theirs and other people's).
  • Kidnapped Doctor: They're not above kidnapping or coercing medical professionals to serve them, and V can rescue just such a hapless individual from Maelstrom in one side-gig.
  • Leitmotif: Maelstrom Gang.
  • Machine Worship: With a heavy dose of Hollywood Satanism. While most Maelstromers are just gleefully violent gangsters with a taste for chrome, there's a particularly nasty subculture within the gang that treats the rogue AIs beyond the Blackwall like actual Biblical demons, and conducts gruesome rituals to commune with them. Disturbingly, there's some evidence in the game's sidequests that something is answering their calls.
  • Nightmare Face: They often have large optic augments (with more than two eyes) that cover much of their faces, making them seem even more inhuman.
  • Red and Black and Evil All Over: As consistently depicted in the pre-release media, they favor black or gray clothing, and cybernetics with red lighting. And, of course, they're a bunch of violent lunatics.
  • Rotten Rock & Roll: See Ax-Crazy and Machine Worship. They're an absurdly violent gang of literal and metaphorical metalheads who are more interested in electronic demons than electronic daemons when they're not headbanging at the Totentanz, and the beings they worship may be in active contact with them.
  • Unwilling Roboticization: One of the things that these guys love to do is cyberneticize people they've kidnapped, and they don't give a damn if these people don't want it, or in the case of the monks from the "Sacrum Profanum" quest, if it's against their religion. Maelstrom must have taken a page from Black Ghost and run with it.
  • Unwitting Pawn: To Arasaka, and specifically Adam Smasher, whenever some Plausible Deniability is required.

    Brick 

Declan "The Brick" Griffin

https://static.tvtropes.org/pmwiki/pub/images/brick_body.png
"We ever meet again, I'll have you covered."
Voiced by: John Schwab (English)

The former leader of the Maelstrom, overthrown by Royce in a power grab. Hinted to be more reasonable than the new boss, Brick is the one Dex purchased the Flathead from.


  • Affably Evil: Sure, he leads a gang of unstable cyborgs that terrorize the district, but in comparison to the snarling and aggressive Royce, Brick comes out as a downright gentleman. Amusingly, if you spare him, it turns out that the reason Nancy's spending such a suspiciously long time at the Totentanz isn't because he's taken her hostage, but because he's too uninformed about musical theory to be a useful source for her article.
  • Boring, but Practical: If you save him and eliminate Royce, the door guards at Totentantz can later be encountered discussing this about him. Sure, Royce had charisma and kept things interesting... but he was also a complete psychopath who apparently would shoot out your kneecaps just for the shits and had no trouble tossing anyone who so much as sneezed at him into an industrial microwave to boil alive. Brick, on the other hand, is much more "boring" and straightforward, but doesn't have his Berserk Button taped down and is less likely to shoot up half of his own gang on a whim.
  • I Owe You My Life: If he's saved in the All Foods factory, he can later be encountered at Totentanz, happy to see V and willing to let Nancy go without much convincing.
  • Reasonable Authority Figure: "Reasonable" may be a stretch with the Maelstrom, but Brick is at least much more open to making deals outside of the gang. He also can let Bes Isis go without raising a fuss if you don't provoke him.
  • Sanity Has Advantages: It would appear that one of the reasons he's managed to take control of the gang is because he's further away from cyberpsychosis than your average 'Sromer, and is less likely to cause random chaos and violence for the hell of it.
  • Strapped to a Bomb: Royce keeps him locked in a room, chained to a chair with a laser trip mine on him. V can disarm the mine during "The Pickup" mission, at which point Brick will be free to reclaim his control over the gang.
  • Spell My Name with a "The": Though pretty much everyone drops "the" from Brick's nickname, not that he cares much.

    Royce 

Simon "Royce" Randall

https://static.tvtropes.org/pmwiki/pub/images/royce_body.png
"And who the fuck're you to say what can and can't be?"

Holed up in an old All Foods factory, Royce is the sadistic leader of the Maelstrom.


  • Ace Custom: Royce uses a bright red Iconic rarity tech pistol named Chaos that randomly changes its status effects and critical chance when reloaded.
  • Awesome, but Impractical: A character variant. Compared to Brick as a leader, Royce is much more charismatic, boisterous, and keeps things interesting, but he's also off-his-shit homicidally insane whose Berserk Buttons are numerous enough to fill a keyboard and practically changes with the weather. Brick, on the other hand, is more boring and straightforward, and lacks Royce's "fun" factor, but far less likely to zero half of his gang just because he had a bad day.
  • Ax-Crazy: Even by Maelstrom standards, he is vicious and bloodthirsty, and has no qualms about zeroing someone just because he thinks they may be up to something.
  • Cutscene Boss: Royce can be shot point blank in the face or pistol whipped in the back of the head mid-conversation, which takes him out early and lets you just steal the spiderbot and pocket Stout's money, but immediately turns all Maelstrom members in the building hostile.
  • Even Evil Has Standards: As vicious, ruthless, and psychopathic as he is, he genuinely appreciates honesty, as seen if V warns him about the virus Meredith planted on the Militech credit chip (provided you disabled it beforehand) and is perfectly willing to let you and Jackie walk out with the flathead as long as you keep things on the up-and-up. He is also perfectly willing to sit down with Nancy later to discuss Maelstrom's musical tastes, though he is clearly annoyed by the presence of the media in his club. He does set the condition that she cannot record anything he doesn't want her to record, which presents a problem since Nancy took a few....compromising bits of data, which means you and she have to figure out a way to slip it past Royce and his guards.
  • Hair-Trigger Temper: His assertion that Brick's contract is null and void and V will have to deal with him now involves immediate violation of personal space with guns, without provocation.
  • Hidden Depths: He's very into the theories behind Maelstrom's musical tastes, which includes a mix of audio instruments and cybernetic feedback. He is also informed of more "traditional" styles such as Kerry Eurodyne and Samurai, though he doesn't hold them in high regard since they are purely audio.
  • Klingon Promotion: Royce took over the gang from their previous leader, Brick, locking him in a cell with a claymore set to blow him apart if he even thinks about breaking out.
  • Mini-Mecha: If things turn to combat, Royce runs off to don an armored power loader suit — to fight either you or the Militech strike team.
  • Shown Their Work: Look how deep Royce's cyber-eyes go into his head. He clearly had a lobotomy into his frontal lobe to accomodate it: a lobe of the brain that is responsible for, among other things, impulse control... which Royce clearly lacks.
  • Skippable Boss: Royce can be stealthed past if the player avoids his sightlines while sneaking out of the plant. He may also fight by V's side against a Militech strike team if the player decides to wipe the virus off the chip and betray Stout. The fight with him can also be avoided either by paying with V's own money, or simply eliminating him when the negotiations start to go sour.

    Dum Dum 

Dum Dum

https://static.tvtropes.org/pmwiki/pub/images/dumdum_portrait.png
"Come on, gotta lighten up. Take a hit."

Royce's apparent second-in-command and the closest the player can get to a friendly face within the Maelstrom gang.


  • Defrosting Ice King: Starts out abrasive, threatening Jackie with a gun over seating arrangements - once the player sits down to negotiate over the Flathead, however, he starts to mellow out.
  • The Dragon: To Royce, although he expresses some doubts about Royce's unpredictability.
  • Dreadlock Warrior: Sports short dreads hanging off the back of his skull.
  • Drugs Are Good: Excitedly invites the player to partake of a stimulant inhaler.
  • Evil Sounds Raspy: Dum Dum's voice is underlaid with a sinister mechanical distortion, making his words come out in a rasping hiss.
  • Everyone Has Standards: Loyal to Royce he may be, he still has a few doubts due to Royce's inherent instability and bloodthirstiness, even for a Maelstromer. However, he's smart enough not to bring this up around Royce.
  • Extra Eyes: Has an additional three implanted in his forehead.
  • Meaningful Name: A "Dum Dum" was a nickname for a British service rifle round, which, on impact with a target, would expand to increase the caliber of the projectile and therefore force of impact, leading to nasty, painful wounds that can put even the fittest warrior out of commission, and such rounds were quickly prohibited in warfare as a result of the damage they could inflict. Dum Dum himself is relatively small and lanky compared to more heavily-built Maelstromers like Brick or Royce, but, like many in Maelstrom, is just as deadly if you let your guard down.
  • Mook Lieutenant: Extra screentime he may get, but stat-wise Dum Dum is no more impressive than a regular Maelstrom ganger.
  • Queer Establishing Moment: In the novel No Coincidence he has a threesome with 2 fellow Maelstrom members, one male and one female.
  • Story Branching: If he is not killed during the All Foods incident, he can return later working the door at the Maelstrom's club, the Totentanz.
  • Villain Respect: If the player sides with Maelstrom against Militech at All Foods Dum Dum will gladly help the player out, and will comment at the conclusion that he "likes your style."
    • After the Militech forces are defeated, Dum Dum even gives you his drug inhaler as a "little bonus for the road" if, during the negotiation over the Flathead, you used the Street Kid dialogue option to comment on his drug of choice.
    • Meeting him at Totentanz later when searching for Nancy has him genuinely happy to see V, in his own rough way, trading barbs with them and talking a little shop about chrome. You still have to sneak past him on the way out or risk a fight, though, since you're carrying sensitive data about Maelstrom that Nancy doesn't want Royce to know about.
  • What the Hell Is That Accent?: It's subtle, but he has a vaguely Eastern European/Slavic accent, which is further belied by his raspy hiss of a voice as mentioned above. It also seems to go in and out at times, especially when he gets excited or riled.

    Patricia 

Ofelia "Patricia" Sirawian

https://static.tvtropes.org/pmwiki/pub/images/patricia_portrait.png
"Getting Royce outta the way. Was about time. Worked out pretty well for me, too."

A high-ranking member of Maelstrom that will take over the gang if both Royce and Brick are taken out of the picture.


  • Dark Action Girl: If left as the leader of the gang in the absence of Royce and Brick she'll attempt to ambush V when they arrive to get Nancy in "Second Conflict" and engage them in a deadly firefight.
  • Faux Affably Evil: She seems like she'll be a Reasonable Authority Figure when she first meets up with V, thanking them for allowing her to take over the gang in her former leaders absence and taking them straight to see Nancy... and then immediately tries to kill them.
  • Fiery Redhead: Goes with being part of Maelstrom.
  • Meaningful Name: "Ofelia" is a different spelling of "Ophelia", like the character from Hamlet often associated with madness. Ofelia seems friendly at first, but turns out to be Faux Affably Evil if she takes over the gang. It might also reference Maelstrom's penchant for extreme augmentations, which (supposedly) causes cyberpsychosis.
  • Ungrateful Bastard: If Brick is in charge of the Maelstrom by the time V goes to rescue Nancy she'll begrudgingly take them to her boss without a fight but if she becomes the new boss after V disposes of Royce and Brick she'll instead thank them for allowing her to become the new leader... right before luring them into a surprise shootout.

    Gottfrid and Fredrik 

Gotffrid and Fredrik Persson

https://static.tvtropes.org/pmwiki/pub/images/gottfriedandfredrik_body.png
Voiced by: Alex Kotabe (Fredrik)

A father-son duo who edit XBDs for distribution. V is tasked with retrieving a brain dance from their base: the murder of a preacher's son.


  • Affably Evil: Just a proud, loving father and his somewhat immature but earnest son taking part in the family business...which happens to be editing and selling snuff films.
  • Big "NO!": Gottfrid has this reaction, should V decide to punish him by killing Fredrik. Should they not follow up by killing him, he'll curl up into a ball and undergo a Villainous BSoD.
  • But for Me, It Was Tuesday: The pair of them have edited the brain dances of so many child murders that when V demands one in particular to help the police in an investigation, they have no idea which child V's talking about. Gottfrid asks V to elaborate on things like distinguishing marks and style of execution to jog his memory.
  • Cruel Mercy: Should V choose, it's possible to kill one of them and leave the other one in hysterics, mourning the loss of their family member.
  • Digging Yourself Deeper: When a very angry V first confronts them and demands one of their brain dances, Fredrik clearly misunderstands the situation, apparently thinking V is a thief who likes watching XBDs. He then says V can have whichever one they want for free and starts listing categories until his father, who is much more aware of why V is here, tells him to shut it.
  • Even Evil Has Loved Ones: Vile, disgusting monsters they be, but the pair genuinely do love each other. If V kills one in front of the other, the survivor will freak out over their death.
  • The Family That Slays Together: A father-son duo who work as editors for the setting's equivalent of snuff films.
  • Honor Before Reason: A few shards around their base make it clear that Gottfrid could retire and he and his son would live in luxury for the rest of their days, but Gottfrid keeps it up and even involves his son to ensure the upkeep of the "family business". This being an industry where people like V (or worse) come knocking on an almost daily basis, and this trope can become especially egregious should V decide to kill one or both of them.
  • Jerk with a Heart of Jerk: At first it might seem like Gottfrid and Fredrik are simply stuck in the life of XBD editors because of financial problems or because they're being forced, but reading some of the shards scattered in their editing room makes it very clear that Gottfrid could quit any time he wants yet chooses to keep performing his sick profession. One shard has an associate who's absolutely disgusted with him telling him to both get out of the business and stop dragging his son into it before it's too late.
    Lenny Nero: this can only end badly
    Gottfrid Persson: now you've got eddies
  • Kick the Dog: Both of them are made even less sympathetic by other side activities in Watson:
    • An NCPD scanner hustle reveals that Gottfrid is much more involved in the violence surrounding him than he likes to pretend - you visit the aftermath of a Maelstrom break-in where the gangoons are carrying instructions from him to steal tech from a warehouse. The bodies littering the area are there because he specifically ordered them to kill any workers and security on-site in order to minimise potential witnesses.
    • Another scanner hustle reveals that (contrary to Gottfrid's claim that they just process the BDs they're given while the Maelstrom handles the business side of things), Fredrik is actually directly involved in sourcing material from regular contacts, and is delighted to obtain footage of the rape, torture, and murder of a child (the preacher's son whose death puts them on V's radar.)
  • Laser-Guided Karma: Potentially. Gottfrid is a man who's made his fortune selling Snuff Films, with a major category being the murders of children. Should V choose to, he can execute Fredrik and leave Gottfrid to mourn over the corpse of his son, like the parents of all the children in the XBDs he edits.
  • Manchild: Fredrik is a grown man with the demeanor of a child, going so far as to call his father "papa." Even the mooks protecting him think he's creepy. This mental stunting extends to his grief should V kill his father, as, while he's sad, he's also not emotionally mature enough to focus entirely on it and is mostly focused on his fear of V.
  • Oh, Crap!: Their reaction upon being confronted by V and realizing their Maelstrom security is too far away to hear them.
  • Outliving One's Offspring: If V shoots Fredrik in front of his father, Gottfrid will utterly lose it, begging his son to wake up. The player can then choose whether to finish Gottfrid off too or walk away.
  • Punch-Clock Villain: Gottfrid is a subversion. While he puts on the demeanour of a mild-mannered businessman trying to make a living in a unpleasant but not-directly-harmful industry, the shards and Enemy Chatter in the Dirty Biz mission and a NCPD scanner hustle involving the Maelstrom make it clear that he's actually a ruthless crime lord acting out of ego and greed despite already being extremely financially secure.
  • Snuff Film: What XBDs amount to in-universe, recordings from a person's point-of-view as they're murdered. Gottfrid and Fredrik are given the originals and then edit them to "enhance" the experience for the viewer.
  • Tempting Fate: V can find a message to Gottfrid from one of his former associates begging him not to involve Fredrik in his business, saying it can only end badly for them. Based on the player's choices, V can ensure the message comes true by killing one or both.
  • Villain Has a Point: Gottfrid, assuming V is there to kill them, defends himself and his son by saying if it wasn't them, someone else would. Which is true, given the sheer number of other scumbags in the city looking to make a quick buck off XBD's...though Gottfrid's argument falls apart when it turns out he's rich enough to retire and never have to work another day in his life, and he's just doing it to keep up the "family business".
  • Villains Want Mercy: Gottfrid and Fredrik make a living profiting off of countless murders, but they try to negotiate with V when their own lives are on the line. In particular, if V kills Gottfrid in front of Fredrik, Fredrik will beg for his own life.
  • Would Hurt a Child: Downplayed. While they don't personally commit any murders, they profit off of editing and selling snuff films (with child victims being an exciting bonus), and are much more deeply involved in managing and operating their particular sector of the XBD industry than they admit.

The Valentinos

    In General 
https://static.tvtropes.org/pmwiki/pub/images/cp2077_gang_valentinos.png

A former 'posergang' that has since been restructured into a powerful criminal organization, controlling swathes of the predominantly-Latino Heywood district. The Valentinos are also embroiled in a Mob War with 6th Street for dominance over Vista del Rey and its neighboring sub-districts.


  • Affably Evil: Their usual gang culture. If you overlook the murders, robberies, and drug-trafficking, most Valentinos are perfectly pleasant people to hang out with and grab a few drinks with. V gets to do this on multiple occasions with multiple 'Tino NPCs.
  • A Lighter Shade of Black: They're a gang, with all that entails, and usually show up as well-armed enemies of V who are in the process of making the world a worse place. Despite that, they're easily the least actively unpleasant gang in the game - your stereotypical 'Tino is an Affably Evil Punch-Clock Villain who's only running drugs and zeroing gonks to pay the bills, and they're relatively light on major Kick the Dog moments compared to the absolutely horrendous rap sheets of most other gangoons.
  • Beef Gate: Gameplay-wise, since Heywood and Downtown are higher-leveled areas they're quite a bit tougher than most other gangs and V will need to be at least in their mid-20s before they can take them on.
  • Benevolent Boss: One of their key strengths is that they take excellent care of their gangoons, especially by the standards of Night City. Even retired Valentinos like Jackie tend to have their former comrades still consider them part of the family (and the very fact that they let their members retire in good standing is itself remarkable).
  • The Cartel: The Valentinos are largely Hispanic and also reminiscent of other depictions of Latin gangs in media.
  • Church Going Villain: Many Valentinos members wear gold crucifixes around their necks and decorate their turf with murals devoted to Catholic saints. Despite this, they are just as violent and opportunistic as any other gang in Night City, and one of the saints they pay particular allegiance to is Santa Muerte, who is considered blasphemous by the Catholic Church.
  • From Nobody to Nightmare: The original Valentinos active in 2020 were nothing more than a bunch of skirt-chasers who preyed on Night City's most beautiful women. Come 2077, they are now one of the City's largest and most dangerous gangs.
  • Gangbangers: They play up the Latino street gang stereotype, mixed with a bit of The Cartel.
  • Gold Makes Everything Shiny: Valentinos members like to accessorize with gold. From jewellery to cyberware and custom cars, gold appears to be the gang's Color Motif.
  • Home Field Advantage: The Valentinos' amicable relationship with the people in their home district of Heywood also means that they have a much more secure foothold to fall back on.
  • Honor Among Thieves: Jackie outright says "Honor means something to them", which he uses to draw a distinction between them, and Maelstrom.
    • Subverted somewhat in that while this logic may apply to each other and Heywood residents, outsiders are fair game. Shown in a quest from Padre where a group of Valentinos sold an armored car to Aldecaldo Nomads, only to steal the cash and keep the car but not before assaulting the out-of-their-element Nomads.
  • Leitmotif: Valentinos.
  • Mob War: They have been embroiled in a turf war with the 6th Street Gang for quite a while. V can occasionally get sucked into it through certain gigs that target either side in favor of the other.
  • Neighborhood-Friendly Gangsters: Downplayed. They're still an organized crime syndicate, capable of violence, cruelty, and treachery, but they have enough honor, principles, and community spirit to have the second-best relationship with their neighborhood after the Mox.
  • Pet the Dog: As arguably the least actively nasty gang in Night City, they get a couple of these moments — for one, they actually let Jackie Welles leave the gang amicably and pay their respects at his ofrenda, and one of the "Assault in Progress" NCPD Scanner Hustles involves them bringing down a Trauma Team AV to steal its medicine and distribute it to the local community.
  • Punch-Clock Villain: To a greater degree than the Animals. They're basically Heywood's local economy and government, and while their biz is often dirty, it's just biz. They don't have the Ax-Crazy Psycho for Hire street-terrors you'll find in the Maelstrom or the worst Animal packs, and they're a lot better at fostering meaningful community ties within their territory than the Tyger Claws, the Scavs, or the modern incarnation of 6th Street.
  • Sanity Has Advantages: They're one of the most powerful gangs in Night City (if not necessarily the largest), and the main reason seems to be that they're just not as crazy as most. The gang is run like an actual business that cares about sustainability and customer satisfaction, doesn't go out of its way to pick stupid fights (even the Mob War between them and 6th Street mostly has the latter acting as the aggressors as they attempt to expand into Heywood), and doesn't have any weird quirks like the Maelstrom's reverence of cyberpsychosis, the Animals' rampant drug abuse, the Tyger Claws' constant infighting, or the Voodoo Boys' xenophobia.

    Campo Orta 

Campo Orta

The leader of the Valentinos, currently serving time in an undisclosed prison. Gustavo Orta is one of his relatives.


  • The Ghost: Never seen nor heard in the game, but he does send a messenger during Jackie's ofrenda to speak on his behalf and express his condolences.
  • Like a Son to Me: He still considers Jackie as family even after he left the Valentinos to do his own thing, and was deeply affected by his death according to Gustavo.
  • Might as Well Not Be in Prison at All: Despite his incarceration, Campo is still regarded as the top boss of the Valentinos, calling the shots even when he's behind bars.

    Gustavo Orta 

Gustavo Orta

https://static.tvtropes.org/pmwiki/pub/images/gustavoorta_body.png
"Well, heartfelt condolences, friend - from me, Campo, and all the Valentinos."
Voiced by: Christian Lanz (English)

A high-ranking member of the Valentinos and one of Jackie's old friends. He first appears during Jackie's ofrenda in El Coyote Cojo, then later as the eponymous target of the "Bring Me the Head of Gustavo Orta" gig, where a 6th Street gangster demands his death after a botched attempt on Gustavo's life also put the gangster's daughter into a coma.


  • Childhood Friends: With Jackie. While they drifted apart as they got older, Gustavo still cares for him dearly like a true brother.
  • Deadpan Snarker: Gustavo has his moments.
    V: "How'd you meet Jackie?"
    Gustavo: "Uh, we started out together."
    Gustavo: "No, in the fucking Bible book club."
  • Driven to Suicide: If you take the peaceful approach, Padre tells V that Gustavo killed himself. This would appear to be the "official" story to cover for Gustavo skipping town. However, if you go back to the apartment you will find his dead body as he did in fact kill himself.
  • Face Death with Dignity: If V confronts him peacefully and divulges that they were hired to kill him, Gustavo will calmly accept his fate and simply tell V to just get it over with.
  • Godzilla Threshold: A shard conversation shows that he was prepared to try to call in Karubo, a solo with a horrific reputation and a list of enemies miles long, to get revenge on 6th Street for the hit that hospitalised his girlfriend Martha. Unfortunately for him, Karubo turned him down.
  • Knight Templar Parent: Not Gustavo's, but rather the father of his girlfriend Martha, who blames him for his daughter's current state. Gustavo claims he didn't deliberately put her in danger and that 6th Street thought he was alone in his car when they tried to kill him, not realizing that Martha was with him as well. But rather than blame 6th Street for the botched hit, Martha's father insists it was all Gustavo's fault.
  • Love Across Battlelines: He is a Valentino dating a girl from 6th Street, Martha Frakes, even though their respective gangs are killing each other. Tragically, Martha is left comatose after being accidentally shot in a drive-by shooting by her own gang, and Gustavo either dies or is forced to leave Night City as a consequence (though the latter option implies he will return once things blow over).
    Padre: "Martha Frakes and Gustavo Orta - Vista Del Rey's own Romeo and Juliet. You know that story."
  • Noble Demon: He may be a career criminal and a ruthless enforcer for the Valentinos, but Gustavo makes it a point to prevent civilian casualties and to keep the war between his people and 6th Street contained as much as possible. Also, if V opts to resolve things with him peacefully, Gustavo will tell his people to let them leave his pad without trouble.

    José Luis 

José Luis

https://static.tvtropes.org/pmwiki/pub/images/joseluis_body.png
"No fuck that! That ain't our deal!"

A Valentinos enforcer and recently-released Cop Killer based out of a bus depot in Heywood. He is the target of the "On a Tight Leash" gig, in which V must neutralize him for the NCPD and also find out why the charges against him were mysteriously dropped.


  • Bald of Evil: There's not a single strand of hair on his head.
  • Cop Killer: The sole reason why the NCPD was pissed he was let go, to the point that they resorted to hiring a merc to take him out. They also think José has some very powerful friends who stonewalled the NCPD from putting him in jail the first time. They're right: it's Arasaka.
  • Even Evil Has Loved Ones: V can find a shard on his body indicating that he has a grandfather whom he cares for at home. A message from him to Gustavo can also be found, expressing sadness about Martha's coma and offering prayers and whatever else Gustavo might need.
  • False Flag Operation: Arasaka contracted him and his crew to launch an attack on one of their facilities using Militech gear, in the hopes of re-igniting another Corpo War between them. When V shows this evidence to Padre, he is horrified at the implication that a Valentinos crew has stooped so low, and he asks V to forget everything they've learned, lest this information causes trouble for everyone in Night City.
  • Not What I Signed Up For: He has a massive Oh, Crap! moment when V eavesdrops on his conversation with his Arasaka handler. Apparently, he thought he was only going to attack an Arasaka convoy as gangs often did, not one of their major facilities in Night City. José is understandably scared shitless of the ramifications of what he's about to do, let alone the danger it will bring to himself and his people even if they succeeded.

    El César 

"El César"/César Diego Ruiz

Voiced by: Nicolas Roye (English)

A member of the Valentinos and the Champion of the Glen that V must defeat in the "Beat on the Brat" side missions.


  • Cool Car: His car, "Vato", is a gold-plated Villefort Alvarado with Valentinos decals that V can win from him.
  • Family Man: He has a kid on the way, which is why his wife Micaela is pissed he's wagering their money and their car in street brawls.
  • Graceful Loser: He takes his loss to V quite well. Additionally, before the fight starts he does a good bit less posturing/bragging than the earlier opponents in the mission.
  • Lightning Bruiser: He's outfitted with two golden arms and a Sandevistan.
  • Video Game Caring Potential: Upon beating him, V can choose to take either his car or the prize money... or they can cut him some slack and take nothing at all. Doing so will cause César to be immensely thankful for V's generosity, and it is in fact one of the most selfless acts they could do that clearly leaves an impression on others (in this case, César's unborn child).
    Micaela: Any ideas for a name?
    César: Hmm... something with a "V"?
  • Video Game Cruelty Potential: Alternatively, V can just keep César's car and the money, leaving his family with nothing.

The 6th Street Gang

    In General 
https://static.tvtropes.org/pmwiki/pub/images/cp2077_gang_6thstreet.png

A vigilante gang originally formed by veterans of the 4th Corporate War to protect the community of Vista del Rey in Heywood. The gang is currently headquartered in the neighboring district of Santo Domingo, squaring off against the Valentinos over the same turf.


  • The Cartel: What the 6th Street Gang has devolved into in practice, to an ironically greater degree than the predominantly Hispanic Valentinos they're in a Mob War with.
  • Drugs Are Bad: In their case, being a drug cartel is bad. It's become their main line of business after their Motive Decay, and they're just as ruthless, greedy, and uncaring of collateral damage in pursuing that business as any 'legitimate' corp. In one gig, you hunt down a 6th Street drug lab that's concealed inside a motel and is poisoning the regular guests (including the merc who was sent to investigate before you).
  • Eagleland: Eagerly invokes this, with it being HARD on the Type 2 due to them being a pack of vigilantes who extort "protection money", and (as shown in the Gangs Of Night City trailer) spend their free time doing target practice (on civilians) while knocking back alcoholic shots, with a DJ loudly asking if there are "any more Second Amendment members in the house?".
  • From Camouflage to Criminal: The gang was founded by former soldiers who claim to protect their neighborhood, Santo Domingo, but police reports on the Nightcity.LOVE promotional website warns about their propensity for armed assaults and extortion. Played with in that Gunner is still in league with the NUSA. Reed is not only able to mobilize them to assist in Songbird's capture, he even calls 6th Street "the NUSA's Fifth Column in Night City." However, they are only affiliated and not directed by Washington. Gunner makes it a point that he's only helping because he owes Reed.
  • Go-Karting with Bowser: V can join a party of theirs in honor of their leader Gunner and even enter a shooting contest, where if they win the gang will reward them with an Iconic Smart Gun. The guy in charge does warn them however that while it was fun while it lasted the next time they see V they're either With Us or Against Us. Or, if you happenned to have gotten into a gunfight with them during a certain other sidequest, one of the party-goers will recognize you and raise the alarm, causing the entire party to draw down on you.
  • The Great Offscreen War: More like a Great Offscreen Coup than an entire war, but when V encounters the 6th Street Gang after the conclusion of Act I, they're in the midst of a violent..."restructuring" after Gunner recently took over the gang from the previous owner. V arrives just in time to see the aftermath, with several murder scenes throughout their territory where the previous leader's subordinates were chased down and executed, and one gig where you have to rescue one of said subordinates and arrange to have him taken out of the city.
  • He Who Fights Monsters: They were originally a group of disenfranchised veterans, who formed a militia in Night City to protect their neighborhood against the other gangs. However, through corruption, necessity to keep up, or both, they eventually became just another set of gangoons out to carve and extort a chunk of Night City for themselves.
  • Hufflepuff House: Out of all the major Night City gangs, 6th Street is the most far removed from the main story, making few appearances outside side quests.
  • Leitmotif: Patridiots
  • Mob War: They are involved in a turf war with the Valentinos, and are notably the aggressors in said war.
  • Motive Decay: In progress. They started out as a Vigilante Militia providing security and local government for NUSA refugees on Night City's outskirts, and are currently devolving into a simple drug cartel almost as violent, chaotic, and antisocial as the Maelstrom. Gunner's coup is generally indicated to be only the most severe symptom of their ethical malaise.
  • Patriotic Fervor: They wear American flags on various parts of their clothes and other typically American apparel such as ten-gallon hats and/or aviators, and gleefully play up Eagleland stereotypes - in the "Gangs of Night City" trailer, this has Johnny Silverhand deride them for "vomiting lofty patriotic bullshit all day". Additionally, while they seem to embody the values of the "old" USA, they are notable among the other gangoon factions for being in support of NC's prospective reintegration with the NUSA.
  • Pragmatic Villainy: If there's one positive thing you can say about Gunner's faction, it's that they're actually extremely serious about applying solid business practices to the drug cartel they're turning the gang into. Traders for the new 6th Street are punctual, reliable, and deliver an impressively broad range of high-quality merchandise with a minimum of funny business, which is why Panam and the Aldecaldos (among others) have them as preferred business partners.
  • The Quisling: The 6th Street Gang in general is the most voluntarily pro-NUSA leaning among the major Night City gangs, even if only for pragmatic reasons, and will even side with Reed in helping apprehend Songbird in Phantom Liberty.
  • The Revolution Will Not Be Civilized: V is introduced to the 6th Street Gang in the aftermath of Gunner's coup, which was anything but a clean one; several scenarios indicate the gang is still cleaning house, hunting down members who were framed by Gunner for the death of the old leader, and in the process carrying out swift and brutal reprisals upon those framed members.
  • Right-Wing Militia Fanatic: Played with - they look like these at first glance, but their actual politics are significantly harder to pigeonhole. They've got the aesthetics and some of the rhetoric of a modern American far-right militia - they're draped in American flags, have a strong military attitude, and keep going on about the virtues of the Second Amendment. Not only that, but they're specifically veterans from the corpofascist NUSA and have a bitter rivalry with the Valentinos, a Latino street gang. On the other hand, they're explicitly built on principles of racial equality (in a 'the only colour in the army is green' sort of way), and are big fans of the left-liberal Night City mayoral candidate Jefferson Peralez. Their relationship with the NUSA is also quite complicated, given that they're veterans who their country abandoned and who were forced to start a new life in a neighbouring city-state. Most importantly, though, they've experienced severe Motive Decay since their founding, and are mostly just an extremely violent drug cartel these days.
  • Still Wearing the Old Colors: Many still brandish old American flags and iconography, even if it's more for show than out of genuine patriotism.
  • Vigilante Militia: The group was originally formed as a response to gang activity in Night City, before becoming corrupt and power-hungry.

    Gunner 

Will Gunner

The current "General" of 6th Street, who seized power after killing the previous incumbent, Rick Morton, in a violent coup.


  • Bad Boss: Gunner's first order of business after becoming 6th Street's new boss? Kill everyone who served the previous General, regardless if they now swear loyalty to him or not. By the time V meets them properly, his people are still hunting down their former comrades, some of whom are clearly disturbed at the thought of killing people they used to be friends with.
  • Disproportionate Retribution: One shard V can find in the Badlands indicates that Gunner killed a black market protein dealer only because she refused to take a smaller cut of the profits that 6th Street will make with her.
  • The Ghost: While namedropped by several 6th Street gangoons, he is not seen in-person. Finally averted in Phantom Liberty.
  • Tom the Dark Lord: Gunner is an apt but not exactly common name. Phantom Liberty reveals Gunner is actually his surname, his first name is Will.
  • We Have Become Complacent: Gunner overthrew the previous leader in a coup because 6th Street was making profitable deals with the corporations, when the whole point of 6th Street was to defy corporatism in favor of true capitalism. His ultra-violent approach to profit isn't much better, especially when he staged his coup by scapegoating the previous leader's lieutenants, in order to clear house for his own cronies. This resulted in some brutal backlash, as the former lieutenants and their families were hunted down by other gang members as reprisal, and in some cases forced gang members to kill their best friends on Gunner's orders.

    Flavio dos Santos 

Flavio dos Santos

https://static.tvtropes.org/pmwiki/pub/images/flaviodossantos_body.png
"Shit... Just wanted to have a little fun..."

One of the old 6th Street boss's most trusted subordinates, currently in hiding after Gunner's purge of the gang. In the gig "Going-away Party", V must retrieve him from his safehouse in Rancho Coronado and help smuggle him out of Night City.


  • Ambiguously Bi: The joytoys he hired for his party are from both sexes, possibly hinting that he swings both ways.
  • Born Lucky: According to his profile, he has a knack for getting out of sticky situations even if he shouldn't be. Not entirely a good thing, however, since he also invites a lot of heat on himself, purposefully or not, to the detriment of others around him.
    Johnny: "Fuckers like that - always land on their feet."
  • Playing Possum: V finds him in his room playing dead, surrounded by dead joytoys. However, this is more of him passing out due to bloodloss as he's actually been shot and left for dead by the time V reaches him.
  • Too Dumb to Live: El Capitan has explicitly told Flavio beforehand that he should lay low and not attract any attention to himself, as 6th Street is still looking for him in Rancho Coronado. Naturally, the smart thing for him to do is to throw a huge going-away party while he waits for V to arrive.

    Buck Arnold 

Buck Arnold

A member of 6th Street and the Champion of Arroyo that V faces in the "Beat on the Brat" side missions.


  • Friendly Sniper: While he has the "outspoken" part right, he's a massive asshole.
  • Jerkass: The only positive quality of Buck is that he'll shit on a male and female V the exact same. That is, during every single sentence.
  • I Call It "Vera": He owns an Iconic Grad sniper rifle called O'Five, calling it a "little souvenir" of his military service. Identifying said rifle allows V to raise the bets and have Buck put the rifle as collateral.
  • Sore Loser: Should he lose his rifle he'll sic gang members, heal himself and try to kill V.

    Captain Sherman 

Captain Sherman

A 6th Street member who's holding a shooting competition for the other members of the gang, though he'll also let V participate if they remain civil during their introductions.


  • Affably Evil: So long as V is polite to him he'll allow them to join the shooting competition he's hosting and will happily reward them with the top prize if they earn it. He does warn them that if they are on opposite sites in the future that all bets are off though.
  • Artificial Limbs: He's got several cyberware limbs, including what appears to be an older model leg prosthetic. Given that he's probably a pretty seasoned veteran he probably lost more than a few of those limbs fighting in war at some point.
  • Noble Demon: He's a 6th Street member who fully backs their ruthless new leader but if V can convince him to allow them to take part in the shooting competition he'll give them a fair chance and even hand over the Divided We Stand iconic rifle if V earns it legitimately with their skill.

The Voodoo Boys

    In General 
https://static.tvtropes.org/pmwiki/pub/images/cp2077_gang_voodooboyz_7.png

A predominantly Haitian gang headquartered in Pacifica that specialize in hacking. They are quite pacifist compared to other gangs, but it's still best not to set them off. Their attempts to breach the Blackwall drew the attention of NetWatch, leading to a conflict between the two groups.


  • Asshole Victim: If V sides with NetWatch their leadership and inner circle are exterminated down to the last man. Ditto if V chooses to pay them back for their double backstab attempt. In the former Johnny even scoffs when V expresses shock at their deaths and later states that they had it coming.
  • Back from the Brink: Played with, rather than being destroyed as people assumed after the base game, at least if V killed their leadership, Phantom Liberty reveals that their HQ relocated from outer Pacifica to Dogtown. However, the loss of their leadership has badly fragmented the gang into warring factions.
  • Black and Nerdy: They're a group of (mostly) Creole Black netrunners. They're scarier than most examples, but they still fit.
  • Chronic Backstabbing Disorder: Have a habit of "paying" their freelance assets in death once their job is complete. V is no exception. Even after Placide's attempt to kill V fails either due to Net Watch's intervention or the Biochip again saving their life, Brigitte will manipulate them in to helping her contact Alt Cunningham by falsely promising she can safely remove the Biochip in return. V can finally decide they've had enough and put a bullet in her head over this deception.
  • Continuity Nod: Their publicly given “Voodoo Boys” epithet comes from a gang active in the 2020s who shared the name and general voodoo theme. Ironically (and almost certainly on purpose), those are about the only traits they share with each other.
  • The Cracker: Said to be the best hackers among Night City's gangs. They are also fascinated with the Deep Net and willing to breach the Blackwall to connect with the Free AIs dwelling there.
  • Crippling Overspecialization: Due to their over reliance on technology they are incredibly vulnerable to cyberattacks. Not only does a single NetWatch agent nearly decapitate their leadership, but Alt can effortlessly fry them in cyberspace, but only if V sides with NetWatch. Furthermore, due to shunning firearms and real world fighting, they have rather pitiful combat skills. Barring Placide, even a low level V with be able to cut through their entire organization due to their poor quality weaponry and tendency to bunch together in the chapel's catacombs. Brigitte is even a Cutscene Boss. Come Phantom Liberty, their remnants appear to have learned a lesson from this, as the VDBs in Dogtown are far better equipped for traditional combat.
  • Did Not Think This Through:The Voodoo Boys' betrayal can perhaps be initially forgiven since they assumed their Black Ice would kill V as well as the others. However, the second time around, Brigitte knows that V has already survived the Animals and has probably developed a pretty fair rep for survival. They've also potentially developed a desire to avenge Evelyn Parker for either their own reasons or for Judy. Brigitte effectively dares V to try something. Subverted if V just leaves.
    • After the events of the base game, it turns out that they've relocated their operations to Dogtown. However, BARGHEST had no intention of just letting them walk into their turf and take over, throwing the remaining VDB factions into a two-front war both amongst themselves and BARGHEST, and BARGHEST is winning. It's gotten bad enough that Ayo Zarin's faction of the Voodoo Boys have essentially reduced themselves to BARGHEST's tech support just to survive.
  • Doomed Hometown: The VDBs (and everyone else in Haiti) evacuated to Pacifica when Haiti was completely destroyed in a tsunami.
  • Dramatic Irony: The Voodoo Boys sought to contact Alt Cunningham to join with her against humanity in an upcoming Robot War. Alt Cunningham helped Netwatch create the Blackwall along with the Transcendental A.I.s.
  • Enemy Civil War: The Voodoo Boys in Dogtown are battling against each other if you killed Brigitte and the rest of the leadership, though it's mentioned that rifts were already happening beforehand over Brigitte's obsession with the Blackwall. One faction allies with BARGHEST to do their Netrunning while another tries to rob them.
  • Fatal Flaw: Pride and their overreliance on technology. The Voodoo Boys hate EVERYONE not affiliated with the gang and can BARELY restrain their contempt for outsiders. Case in point, through their entire questline they take every opportunity to degrade and antagonize V. Even after saving Brigitte, they make it clear that, were it not for Alt's protection, they would kill V as a matter of course. Thus when all is said and done (and it turns out they weren't going to help V anyways), there really isn't much preventing V from responding to their backstabbing in kind.
  • Foil:
    • In a way, the predominantly Haitian Voodoo Boys are a dark mirror of the predominantly Hispanic Valentinos. While both claim to love and look out for their own, the Voodoo Boys are far more insular, never venturing out of Pacifica. They're also xenophobic and outright bigoted towards outsiders, viewing them as disposable ranyon at best, in contrast to the decidedly more color-blind Valentinos and their relationship with those of differing ethnic backgrounds.
    • They also serve as one for the original Cyberpunk 2020 Voodoo Boys. The 2020 Voodoo Boys were an all-white gang who biosculpted themselves to look like stereotypical voodoo practitioners, committed acts of physical violence for shits and giggles or out of nihilism, and practiced Hollywood Voodoo. By contrast, the 2077 Voodoo Boys are exclusively ethnic Haitian, extremely xenophobic Squishy Wizards who prefer to avoid physical confrontations, and practice actual Vodun (or at least its trappings) blended with quasi-worship of the Net.
  • Freudian Excuse: Their extreme mistrust of outsiders becomes somewhat more understandable if one looks at the history of Haiti both in Real Life and in the Cyberpunk universe specifically, given how the Haitian people have been screwed over by Western Powers, the USA especially, time and time again. Though this certainly doesn't excuse the "help rogue AIs wipe out of humanity" plans at least some of their leaders follow.
  • Funetik Aksent: A bit Downplayed than most examples, but the Voodoo Boys speak words like "the" and "they" as "de" and "dey" according to English subtitles.
  • Hate Sink: Being a bunch of arrogant, lying, cheating, backstabbing assholes to a fault, there's pretty much nothing good to say about them. Even the Ax-Crazy Maelstromers have more sympathetic characters among their ranks than the VB. The reason they came to V's attention in the first place is because of what they did to Evelyn Parker, which set up her further suffering at other people's hands and does nothing to endear them. And then there's the whole "traitors to humanity" thing on top of that. Tellingly, the Voodoo Boys' leaders are the only gang leaders in the game that V can massacre with no consequences whatsoever.
  • Hiding Behind the Language Barrier: Downplayed. The Voodoo Boys are fond of using their native language both for greater ritualistic effect and as convenient way of masking internal conversations, knowing well that many in Night City don't speak Haitian Creole or care enough to get translations.
  • Hollywood Voodoo: It's right in their name. They surround their hacking expertise with a veneer of ominous imagery derived from Afro-Caribbean beliefs - for example, their private network is called Rezo Agwé (Agwé Network in Creole), after the Loa of the sea. It's noted that they largely play it up for mystique; V notes that despite their ritualistic trappings, they don't seem particularly religious, with Brigitte replying that they "left their gods in Haiti". V can even ask Placide why they're called the Voodoo Boyz when they don't seem to believe in voodoo. Placide just shrugs and suggests that V would be better off asking those who actually call the gang "the Voodoo Boyz" that question instead. V comes to the conclusion that they have another name for their organization that they don't share.
  • How the Mighty Have Fallen: Their withdrawal from Pacifica costs tremendous respect not just from other gangs, but from the citizens as well. V can actually overhear a conversation between two citizens openly comparing the current Voodoo Boys to the posergang of old. Meanwhile in Dogtown, the Voodoo Boys (or what's left of them) are split into bickering factions over who ought to lead, while becoming increasingly beholden to ranyon like BARGHEST and even lending their services to an arms dealer from Belgrade, something that Brigitte would have never allowed. If V elects not to betray Brigitte, things are just as bad — apparently, word got around about Brigitte's venture beyond the Blackwall, something that the Dogtown VDB's do not like at all. As a result, Brigitte's chapter have been openly dismissed as extremists within the organization, causing a severe cooling of ties between them and the other Voodoo Boyz in Dogtown.
  • Improperly Paranoid: The Voodoo Boys use their own customized servers and networks, which in theory not only allows them to elude NetWatch but also a deeper dive into the Net and Blackwall. In practice, as NetWatch agent Bryce Mosley tells V, their systems are nowhere near as "independent" as they like to believe though still separate enough from main Net that Alt potentially frying their brains out has no effect on the rest of Night City.
  • Incredibly Obvious Bug: Their Trojan Horse gambit would be otherwise undetectable if not for one serious flaw. Running a diagnostic to search for the virus will result in a clean reading every time. The same identical clean reading every time. It's so obtuse yet obvious that NetWatch has caught on to it and have prepared methodologies for pointing it out to whatever ranyon they may wind up facing.
  • Karmic Death: They're elitists who refer to outsiders as "ranyon" ("floor rags") and use them as such, sending them to do their dirty work and then frying their brains with malware. If V makes a deal with the NetWatch agent, he'll replace the Voodoo Boys' malware with his own, which results in Alt frying their brains instead. Alternatively, V just shoots the Voodoo Boys for backstabbing them twice.
  • Keystone Army: If their leadership doesn't survive the main story one way or another, VDB gangoons all but disappear from the streets of Pacifica. Some spawn points get taken over by Scavengers, but the VDB's removal still leaves the district with a significantly reduced gang presence.
  • Legacy Character: According to the Nightcity.LOVE website, they took the name of an earlier, defunct gang and ran with it.
  • Leitmotif: Chrome Shamans.
  • A Lighter Shade of Black: Somewhat. The Dogtown VDB are generally more willing to work with ranyon like BARGHEST and foreign arms dealers, while also considering the Blackwall off-limits.
  • My Species Doth Protest Too Much: Conversation with Slider in Phantom Liberty implies that Brigitte's group is its own chapter within the organization, and a chapter which is seen as extremists at that, mainly due to Brigitte's insistence at prodding the Blackwall for Alt Cunningham. There's a not-so-light implication that relations between the Dogtown VDB's and Brigitte's chapter are not exactly warm, which helps explain why Slider and others don't seem to mind too much if V killed Brigitte and her people beforehand.
  • Named by Democracy: Talking to Placide can reveal that "Voodoo Boys" is not a name they chose for themselves, but rather what the rest of Night City calls the group. If they have another name for the group internally, and what that name might be, is never touched upon.
  • No True Scotsman: Voodoo Boys use minimal-power firearms and focus on hacking their opponents, believing that weapons are second to hacking. The local weapons dealer is a former Voodoo Boy who has lost her faith in this creed.
  • The Quisling: As it turns out during the main questline, their main motivation for constantly messing with the Blackwall lies in their prediction of an impending Hopeless War between humanity and the AIs beyond the wall, so they try to bet on the winning side by sucking up to the AIs instead of using their hacking skills to try and stop them.
  • The Remnant: The Voodoo Boys become this if you eliminate Brigitte and the other leadership. They move all of their operations to Dogtown and start an Enemy Civil War between themselves over who will lead. Leaving Brigitte alive, however, results in her chapter being seen as extremists by the Dogtown Voodoo Boyz due to their explorations of the Blackwall, and as a result, relations are no less chilly between them.
  • Shrouded in Myth: The Voodoo Boys have very little contact with the rest of Night City. This is partially due to their activities being focused on the Net, and partially because their turf is in Pacifica (which the NCPD basically gave up on). Some folks in Night City even consider them to be nothing more than an urban legend. Netwatch knows better.
  • Spy Speak: Maybe? The shady butcher shop that V is told to meet Placid in has an old lady in a rockingchair talking to the vendor, talking about what seems to be nothing, but the old lady sings a lullaby when the scanner scans you, so something is up.
  • Squishy Wizard: The cyberpunk equivalent - while their members are very proficient in Net-based attacks and hacking, they're equally weak when it comes to actual face to face combat. V can easily dispose of all but Placide in straight combat, if they so choose. This is downplayed with ones in Dogtown, however, who are more adept with guns and physical combat, particularly with an affinity for Smart Weapons.
  • Suicidal Overconfidence: They view outsiders as inferior annoyances and seek to unleash the full power of the unshackled A.I.s behind the Blackwall on their enemies. If you side with NetWatch, they get their brains fried by Alt when she detects malware they'd unwittingly introduced into their systems when they let the outsider they planned to backstab in their network. If you don't, then V's biochip kicks in during the backstab and they carve a path through an entire subway of Voodoo Boys. Moral of the story: don't underestimate someone you're planning to fool twice when they're in your base.
  • Took a Level in Badass: The Voodoo Boys overfocused on Netrunning and are thus rather easily disposed of in the main game if V chooses to turn on them. However, the Dogtown Voodoo Boys do not have this problem and have a bunch of recruits with guns as well as other physical muscle.
  • Underestimating Badassery: They seriously underestimate V, thinking that they can use them as a suicide bomber without consequence. V can make them pay for this severely if the player chooses.
  • Unwitting Instigator of Doom: The entire story can be traced back to their latest attempt to breach the Blackwall. They needed the Biochip to communicate with Alt Cunningham, and enlisted Evelyn Parker to steal it, who then hired V.
  • You Have Outlived Your Usefulness:
    • The Voodoo Boys have a specific term for outsiders they employ: "ranyon", a Haitian Creole word for a dirty rag to be tossed aside. This is coincidentally how they describe Evelyn Parker even before they're identified as the ones who tasked her with getting the Biochip.
    • What they subject Evelyn Parker to by data spiking her brain when she fails to bring them the biochip. They attempt to do this to V too, after helping them kill the NetWatch runner.
    • Ironically enough, the player can turn around and use it on them. Once they've made contact with Alt, V really has no reason to keep them around, especially after their double betrayal.
    • They throw a merc who failed to steal a trainload of netrunning gear from the Scavengers off a skyscraper.
    • Two cyberpsychos are caused by a Voodoo Boy netrunner trying to fry a merc he hired instead of paying him. The merc had military cyberware that let him survive. He believed that he had some kind of religious experience with the voodoo gods and started killing people to give them the same experience. The merc's military cyberware also revealed the netrunner to NetWatch, who then tried to fry his brain with a few daemons of their own. He survived, barely, but became a paranoid wreck, barricading himself in his hideout and killing anyone that got near believing they were working for NetWatch.

    Brigitte 

Maman Brigitte

https://static.tvtropes.org/pmwiki/pub/images/maman_brigitte_body.png
"De corporations, dey do not see de danger. But we - we will be ready."
Voiced by: Victoire Charles

The leader of Voodoo Boys, seeking something hidden in Johnny Silverhand's Virtual Ghost to breach the Blackwall and reach the Deep Net.


  • Bad Boss: Was the one who betrayed both Evelyn Parker and later V for the second time. Justified in the case of Evelyn since she betrayed them first, though Brigitte likely planned to kill her regardless given the Voodoo Boys' track record with outsiders. She's also pretty dismissive of her second-in-command Placide due to her considering him nothing but Dumb Muscle.
  • Failed a Spot Check: Despite her skills as an expert netrunner, she still managed to fall for a trap set up by NetWatch that seemed almost elementary, and would have stayed caught if not for V.
  • Faux Affably Evil: Planned on betraying Evelyn Parker even before her treachery and lies to V to get their cooperation despite the fact they saved her life.
  • Hollywood Atheist: Averted. She is one, but nonetheless still maintains the cultural rituals of her Haitian heritage.
  • Idiot Ball: If V makes a deal with Mosley to remove the Voodoo Boys' software from V's cyberware instead of hacking him like the Voodoo Boys wanted, Brigitte is fully aware that this happened, yet still uses V for her plan to penetrate the Black Wall, without so much as doing a single scan on them. This leads to her and all the other net runners the Voodoo Boys had getting fried by Alt when she realizes that NetWatch has placed their own Malware in V that has infected the Voodoo Boys' BBS and left her vulnerable to capture.
  • I Lied: Basically says this when V comments on the fact they promised to cure them.
  • Kick the Dog: Is the one who spiked Evelyn Parker's brain. It's very likely she planned to do this from the beginning, considering the Voodoo Boys' regard for "ranyons".
  • A Mother to Her Men: Maybe, but a conversation with a local in Pacifica, in the event V doesn't kill the Voodoo Boys, does suggest Brigitte plans to eventually move the entire Haitian population of Night City with her beyond the Blackwall, not just the Voodoo Boys inner circle, suggesting she might actually care about her community, at least to some extent.
  • Names to Run Away from Really Fast: "Maman Brigitte" is the Voudoun loa of death, the afterlife and lost souls.
  • Noble Bigot: Subverted. For all her pretensions and rationalizations, Brigitte is shown deep down to be an incredibly spiteful bigot, even by the standards of the Voodoo Boys, who treats anyone who isn't Haitian as not only ranyon but also disposable including V.
  • Pet the Dog: In a rare conversation, found only in playthroughs where V doesn't kill the Voodoo Boys, it is mentioned that she plans to eventually bring the entire Haitian community in Night City with her beyond the Blackwall, suggesting she does care for them on some level.
  • The Quisling: Brigitte wants to punch holes in the Blackwall and allow the AIs behind it because she believes they will inevitably break free anyways. She hopes that helping them will let her curry favor with them when that future comes.
  • Smug Snake: Looks down on V and acts extremely cocky that they can’t do anything without Alt’s help. V can gun down her and the rest of the Voodoo Boys in response.
  • Too Clever by Half: As much as Brigitte likes to believe that she knows what she's doing, it becomes clear that she and the Voodoo Boys in general only have a faint clue of what they're tampering with. She doesn't realize how way in over her head she is until just before either Alt fries her brain or V kills her physically.
  • Visionary Villain: Brigitte believes she can lead the Voodoo Boys to be on the side of the AI during what she views as an inevitable Robot War.

    Placide 

Placide

https://static.tvtropes.org/pmwiki/pub/images/placide_body.png
"You take job. You do what I say."
Voiced by: Lovensky Jean-Baptiste (English), Przemysław Nikiel (Polish)note 

Brigitte's third-in-command and V's handler in the Grand Imperial Mall mission.


  • Avenging the Villain: Attempts to do so if V kills Brigitte.
  • Bad Boss: Hires V as an unwitting suicide bomber against NetWatch.
  • The Dragon: As Brigitte's huscle, he's the third-in-command of the Voodoo Boys - Ty Neptune, the actual second in command and Brigitte's right hand, is only seen as a background NPC.
  • Dragon Their Feet: If V made a deal with the NetWatch agent, Brigitte is already dead when his boss fight with V happens.
  • Dumb Muscle: Brigitte basically calls him such in Haitian Creole. It's why she doesn't trust him with the memory chip information. He's also extremely muscled for a gang focused on hacking and subterfuge rather than overt shows of force. He is notably the only one with decent ICE on him to defend against quickhacks, though.
  • The Heavy: From the get-go, it's clear that Placide is the most physical and heavily armed among the Voodoo Boys And is subsequently tougher to take down in his boss fight.
  • Hidden Depths: Brigitte believes him to be little more than Dumb Muscle, but he's actually implied to be more observant than he lets on—notably, he is extremely suspicious of V if they made a deal with Netwatch, even if he doesn't know about the deal itself.
  • Ironic Nickname: His handle might be this. It translates to "Placid" in French, belying his belligerent temper.
  • I Will Find You: If V makes a deal with Netwatch or chooses to attack the Voodoo Boyz in "Transmission", but spares Placide after his boss fight, (or if V sides with the Voodoo Boyz and opts not to attack Brigitte after finding Alt) he sends a message to V warning them to watch out for their back before cutting off all communication. He never comes after them, however.
  • Jerkass: He doesn't even bother trying to hide his contempt for V as he gives the details of their mission, and makes it clear that he wants them out of his hair as soon as possible. Really, the only reason most players are likely to not believe NetWatch's claim that he's setting V up as a suicide bomber is because Johnny doesn't trust them.
  • Pet the Dog: On the walk to the Voodoo Boy's base, he stops to drop off a chicken to a Pacifica vendor he's friendly with free of charge. This is notable for being the only positive thing any of the Voodoo Boys is shown doing in the entire game.
  • Properly Paranoid: If V makes a deal with NetWatch, Placide is suspicious of using them any further. His suspicions are correct, as NetWatch replaced the Voodoo Boys' malware in V's cyberware with one of their own. When Alt detects it when they meet with her she ends up frying every single Net Runner the Voodoo Boys had, including Brigitte.
  • Undying Loyalty: If nothing else, Placide is very loyal to Brigitte and will avenge her if she's killed.
  • Unwitting Instigator of Doom: Him using V as a suicide bomber without their knowledge ends with either NetWatch co-opting V to set their own trap or V deciding they've had enough and killing Brigitte, Placide, and every Voodoo Boy between them and the exit.

Introduced in Phantom Liberty

    Slider 

Wilky "Slider" Laguerre

https://static.tvtropes.org/pmwiki/pub/images/slider_jpg.jpg
Voiced by:

Once the right-hand of Maman Brigitte, Slider parted ways with her after coming to believe her obsession with the Blackwall and its AIs was dangerous. After being blinded by the FIA, Slider took refuge deep in Dogtown to continue his business of corporate heists and assassinations from Cyberspace.


  • Affably Evil: Slider doesn't bare any animosity to V if they killed Mama Brigitte and Placide.
  • A Lighter Shade of Black: In contrast to Brigitte, who he believes is a dangerous madman for her attempts to bring down the Blackwall.
  • Ambiguous Situation: It's left vague whether Reed had intended to give Slider an "out" or always planned on killing him once he's no longer useful.
  • An Offer You Can't Refuse: As it turns out, Slider has been put in one by Reed in exchange for keeping himself and his VDB chapter in Dogtown off both NetWatch and the FIA's radar.
  • Blind Weapon Master: The "weapon" in this case being the Net. He compensates for his organic blindness by spending most of his time on the Net, and is one of the top netrunners in the city.
  • Do Not Taunt Cthulhu: His reaction to anyone attempting to play with the Blackwall. He is, unfortunately, Properly Paranoid.
  • Even Evil Has Standards: Slider is just as ruthless and amoral as any other Night City criminal, but he draws the line at tampering with the Blackwall, which is why he cut ties with Maman Brigitte. He further implies that Brigitte's faction in general are seen as extremists by the VDB chapter in Dogtown.
  • Handicapped Badass: Slider is blind and practically lives in his Netrunner chair. He is also a very powerful Netrunner.
  • Know When to Fold 'Em: Realizing that V and Reed have him cornered, Slider makes no real effort to haggle or bargain, and cooperates with no strings attached. Having faced Reed before, he also knows better than to antagonize someone like him.
  • The Man Behind the Curtain: Given that Slider is a blind cripple, his usual shtick is to intimidate visitors with both flashy holograms and his netrunning skills. Reed, however, is unimpressed and simply demands that he cut the song-and-dance routine.
  • No Good Deed Goes Unpunished: The one time he decides to help V and Reed make contact with Songbird, he ends up getting his brain fried by the Blackwall.
  • Oh, Crap!: He becomes noticeably more apprehensive upon realizing Songbird's been meddling with the Blackwall, and would have bailed on the spot if not for Reed being there with them.
  • Only Sane Man: Among the Voodoo Boys' original leadership, Slider was the only one who thought that tampering with the Blackwall and Brigitte's cult-like obsessions in general were utterly insane.
  • We Hardly Knew Ye: V only gets to interact with Slider for a single mission, and he dies in that same mission.
  • You Have Outlived Your Usefulness: After Slider gets brain fried, V can voice their suspicion that Reed was planning to kill Slider anyways after he fulfilled his purpose. Reed dodges the question, leaving it up in the air.

    Milko Alexis 

Milko Alexis

https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_12_08_at_23_53_30_milko_alexis_database_cp2077plwebp_webp_afbeelding_1066_1743_pixels_geschaald_72.png
Voiced by:

Recruited at a young age into the Voodoo Boys ranks, Milko is a member of the Dogtown branch of the gang. He specializes in hacking the implants of corporate engineers for blackmail.


  • Ambiguous Situation: If V sides with Netwatch instead of killing Milko outright, it's left unclear what becomes of him after Alan Noël tracks down the true ringleader behind his operation.
  • Arms Dealer: Milko Alexis' other specialty. Through deals with BARGHEST informants, he is able to build and sell bootleg military robots with backdoor software to developing countries unaware that they're being conned. The true ringleader of the operation is also revealed to be shady arms merchant from Belgrade trying to get his hands on Militech gear.
  • Blackmail: His main task for the VDB is to hack the implants of corpo engineers in exchange for ransom or some other deal. He's also just one out of many.
  • Keystone Army: His armory of robots are all centered around a central one that has a boss health meter. If you manage to destroy the central robot, the remaining ones shut down.
  • Mecha-Mooks: While Milko's robots are technically just outdated military drones meant for developing countries, they've been upgraded enough to still pose a threat to V.
  • Small Name, Big Ego: While Milko is initially presented as a skilled netrunner and bootleg robotics merchant, as revealed by Alan Noël, he's really just a nobody. Just a cog in a larger operation spanning the entire West Coast, eventually revealed by Noël (if V sides with him) to be run by an Arms Dealer from Belgrade.
  • The Unfought: V never actually confronts Milko directly outside of potentially putting a bullet to his head, instead having to deal with Alan Noël first.

The Animals

    In General 
https://static.tvtropes.org/pmwiki/pub/images/cp2077_gang_animals.png

A roving combat gang that specializes in extreme body augmentation for incredible melee combat abilities. They dabble primarily in the drug trade, but they also host illegal prize fights and work as hired muscle for clubs. A chapter of the Animals is currently encroaching into the Voodoo Boys' home turf of Pacifica.


  • Asskicking Leads to Leadership: The Animals always choose their strongest and best fighter to be their leader.
  • Ax-Crazy: Yet another occupational hazard from all that juice. You don't have to be The Berserker with a Hair-Trigger Temper to be in the Animals, but it helps.
  • Brawn Hilda: The women of the gang are just as gigantic and roided out as the men.
  • The Berserker: Both literal and metaphorical. Animals in a fight are screaming walls of muscle that often use Berserk cyberware to help themselves take and dish out even more brutal, indiscriminate damage.
  • The Brute: Their depictions across all the promotional materials show them as massive hulks with cyberware protruding from underneath their muscles.
  • Dumb Muscle: While Animals can be just as intelligent and rational as anyone else, the odds are very much against it. All that ultra-testosterone isn't good for your brain, and most of them are slow-witted, quick-tempered brutes who can barely string together a sentence without getting distracted by the urge to bash someone's skull in.
  • Fight Clubbing: The Animals seem to run these types of rackets, as V is shown fighting two members in pit-style fistfights.
  • Foil: The Animals are this to Maelstrom. While similar in being obsessed with heavy augmentation, they're mostly focused on just enhancing their bodies rather than replacing them outright, and lack any cult-like obsession with chrome. Moreover, as much as they're known for roid rage and brutish behavior, it never quite gets to the point of cyberpsychosis as opposed to how most Malestrom members seem constantly on the edge if not prone to becoming one outright.
  • Hair-Trigger Temper: Again, constant roid-rage. Most of your encounters with them will be because someone contracted you to hunt down an Animal who went rabid for some trivial, pointless reason.
  • Hand Cannon: Big muscles mean big guns. In particular, they're the only gang that makes use of the colossal Techtronika Burya, the only pistol in the game to have a minimum Body requirement (and a nasty in-universe reputation for breaking or outright removing the limbs of anyone who tries shooting it without the necessary chrome).
  • Hired Guns: A large chunk of their money comes from being the hired muscle for anyone who can afford their services.
  • Hulking Out: All their members heavily dope themselves with ultra-testosterone, animal growth hormones, and a steroid-based/like drug cocktail called "the Juice" to gain and maintain their absurdly muscular builds.
  • Jerkass: Discussed in-game between two goons in Pacifica. Most of them are emotionally unstable due to the massive amount of chemicals in their system, and so they chose to live with it by making this attitude part of their gang culture. Even the nicest Animals are rude and aggressive with a Hair-Trigger Temper.
    "Being an asshole's the fucking shit!"
  • Leitmotif: Cyberwildlife Park.
  • A Lighter Shade of Black: Their main source of money making seems to be hiring themselves out as muscle and running illegal fight clubs. While hardly saints they come across as far less horrendous than the likes of Maelstrom, 6th Street, the Scavengers, and the Voodoo Boys.
  • Logical Weakness: Their extreme frames have some drastic side-effects, besides the near-constant roid rage: they pretty much need to get endoskeletal implants and joint reinforcements to keep their bones from destroying themselves and their tendons from snapping apart.
  • Punch-Clock Villain: They're the living definition of 'hired muscle', and while they are a bunch of roid-raging thugs, they're no more evil than the people who have them on their payroll (and the setting is so violent that there are plenty of morally sound reasons that someone might want their particular talents). Only problem is that in 2077 America, most of the ways to make enough money to buy a squad of Animal leg breakers are deeply unethical.

    Sasquatch 

Matilda K. "Sasquatch" Rose

Voiced by: Krizia Bajos (English)

Sasquatch is the leader of Pacifica's group of the Animals, guarding a mysterious van in the Grand Imperial Mall.


  • Asskicking Leads to Leadership: As per her gang's tradition. Sasquatch was elected leader of the Animals in Night City due to being the strongest and best fighter among them.
  • Attack Its Weak Point: The glowing base of her spinal implant is particularly susceptible to damage and oozes purple liquid when shot. V can also sneak up on her and rip it off, which also deals a good chunk of damage.
  • Bigfoot, Sasquatch, and Yeti: She's not called Squatch for nothing, as she really looks the part, particularly because of that enormous mane of hair.
  • Interface Screw: If she lunges at V and pins them down, she can link V to the NetWatch netrunner she's answering to, who tries invading your system. This messes up your vision at the very least and you get a meter at the top of the screen showing Placide trying to fend off the enemy hacker with his own efforts.
  • Lightning Bruiser: Despite being a mountain of muscle, Sasquatch is fitted with a high-end Sandevistan implant that can enable her to close the distance with frightening speed.
  • Personal Space Invader: One potentially devastating attack she can do is thrash you, hold you down, and jack in for her NetWatch employer to disrupt your systems using her cyberware as a proxy. Your own cyberdeck is still able if you have one, so retaliate while she does with some daemons of your own.
  • Punch-Clock Villain: She and her group of Animals have only been hired by NetWatch to protect their runner from the Voodoo Boys, and don't hold any personal enmity against V. Should V incapacitate her in a fight and then choose to spare the runner, she and her team will simply pack up and leave when ordered without incident.
  • Skippable Boss: Players can sneak right by her if they're good enough, negating the need to fight her. Alternatively, anyone with a cyberdeck can just reset her optics and run past her.

    Rhino 

Rhino

A member of the Animals and street fighting Champion of Rancho Coronado.


  • Affably Evil: She may be a member of the Animals and works for a guy who beat one of his men to death, but she's also surprisingly friendly towards V. She refuses to take money for her fights because she loves the challenge, and she promises to put in a word so that V can use the gang's gym if they beat her in their fight. While she throws a brief tantrum after losing, she quickly apologizes and lives up to her promise.
  • Blood Knight: Like other gang members, Rhino loves to fight. She is also eager to learn about V's combat cyberware in action.
  • Challenge Seeker: She fights for the competition of it, which is why she refuses to take money from those who challenge her.
  • Defeat Means Friendship: At the first meeting, she is rather condescending towards V, but after the defeat she softens.
  • Graceful Loser: Despite her Sore Loser moment below she's ultimately this. While she's angry for having her winning streak broken she congratulates V and even allows them to use the gym like she promised. She even comes to cheer them on in the final fight.
  • Hot-Blooded: She quickly becomes enraged over losing, but also quickly recovers.
  • Lightning Bruiser: Rhino is the champion of Rancho Coronado and she fully lives up to this title.
  • Punch-Clock Villain: She seems surprisingly friendly for a member of a gang of roid addicts built like fridges and known for being professional leg-breakers.
  • Sore Loser: She's undefeated in her fights and is so upset if V bests her that she lets out a howl of anguish. It only lasts a few seconds before she apologizes and follows through on her promise to let V use the Animals gym. She does say she doesn't plan on getting used to losing and advises V not to gloat because she could still go agro on them.

    Emmerick Bronson 

Emmerick Bronson

https://static.tvtropes.org/pmwiki/pub/images/afterlife_bouncer_grumpyface.jpg
"You got a referral?"

The bouncer of the Afterlife Club in Watson. Despite being a member of the Animals, Emmerick's loyalty ultimately lays with Rogue, and he makes sure nobody, be they corp, cop, or gangoon, brings harm to her or the club.


  • The Big Guy: A: He's a member of the Animals. B: He's a bouncer, and a good one at that. Nobody gets past him into Afterlife without his say-so.
  • Bodyguarding a Badass: He's the bouncer at a bar famous for being full of strong, experienced, sometimes trigger-happy mercenaries capable of kicking the crap out of anyone stupid enough to start causing problems. To a lesser extent, he's surprisingly protective of Rogue despite her untouchable status as the Queen of Fixers.
  • Bouncer: For the Afterlife. And he won't let you in unless you have a damn good reason to be there.
  • Broken Bridge: His main purpose in the early game is to prevent you from getting into the Afterlife before starting The Heist.
  • Deadpan Snarker: If his tone were any drier, he could be mistaken for a piece of the Badlands itself.
  • The Fixer: In The Sun/(Don't Fear) the Reaper's good ending, V can find an email from him about pulling some strings to get an Orbital Air tanker for a gig.
  • Not on the List: If you haven't started The Heist but try to enter the Afterlife, he'll brusquely dismiss you with words to this effect.
  • Papa Wolf: He is very protective towards Rogue, more than an average bouncer would be, despite the fact that Rogue is old enough to be his grandma herself. During the Blistering Love quest, he is seen wheedling her about her outfit when meeting V for Johnny's "date", and gives V a very disapproving "You again" when he sees who is picking Rogue up. During the endgame quest Knockin' on Heaven's Door, he is very reluctant to leave her side when she closes the bar in anticipation of the raid on Arasaka, though he eventually concedes after seeing she won't budge.
  • The Stoic: He really doesn't have much to say, but given that he's Afterlife's huscle, he doesn't need to say much.
  • Token Heroic Orc: He's notable among the Animals for being much less aggressive and legitimate, being The Stoic bouncer for Afterlife when other Animals members (even the few on good terms with V) are bombastic, eagerly violent, and getting into trouble such as underground fight clubs and hired skullcrackers. Part of this can be explained by the implication that he is more loyal to Rogue than to Sasquatch.

Introduced in Phantom Liberty

    Angie 

Angelica "Angie" Whelan

https://static.tvtropes.org/pmwiki/pub/images/angelica_jpeg.jpg
Voiced by:

Unlike most of her peers in the Animals, Angie is not a mountain of muscle - her strength lays instead within her cunning and charisma. She leads her pack in Dogtown, arranging fights and deals as easily as others breath.


  • A Lighter Shade of Black: If Aaron is willing to take a dive, she claims that she will end his debt to the Animals. She's lying.
  • Loan Shark: Her business with the Animal is arranging the creation of fighters and controlling the outcomes of matches.
  • Nonstandard Character Design: Despite being a ranking member of a gang of roided-out slabs of muscle, Angie doesn't look anything like her peers. She's tall and athletic, wears relatively discreet, non-disfiguring cyberware, and has feminine long hair and a conventionally attractive face. It's hard to overstate just how out of place she looks among her hulking Animals bodyguards.
  • Reasonable Authority Figure: Angie attempts to argue she's this and that Aaron's attempt to leave the Animals is shirking his debts.
  • Screw This, I'm Outta Here: If you threaten to handle her like Sasquatch (given you fought and defeated her during her during the I Walk the Line quest) Angie will quickly determine that fighting you is a very bad idea and depart with the rest of her entourage.

The Tyger Claws

    In General 
https://static.tvtropes.org/pmwiki/pub/images/cp2077_gang_tygerclaws.png

A combat gang active in the Japantown area of Westbrook, known for eschewing cyberware in favor of martial arts and traditional Japanese weapons.


  • Butt-Monkey: For a gang with influence, a disproportionate amount of side gigs have them as the target. A huge chunk of these gigs even come from Wakako, who's ostensibly tied to their organization.
  • Culture Chop Suey: While originally an all Japanese Gang, their constant infighting and Night City's infamously high body count has badly thinned their ranks. As result, to maintain influence, they've had to open their ranks to everyone, resulting in an influx of other Asian (and especially Chinese) criminal influences. That said, the upper and middle echelons are still exclusively Japanese, with some of the day-to-day things have been turned over to gaijin like Oswald Forrest and potentially a Non-Japanese V.
  • The Dreaded: The Tyger Claws are described as ruthless and violent gangsters who are very territorial. The game frequently comments on their violence and danger with some of the other gang's history, like the Moxes, directly tied to their past.
  • Enemy Civil War: Their tendency towards constant, low-level infighting is their Fatal Flaw. They're a huge gang who serve as deniable assets for the MegaCorp that runs Night City as its personal fiefdom, but they're too busy killing each other to really make use of their natural advantages. Tellingly, it's the far more close-knit Valentinos who've managed to secure much of the best turf in the city for themselves.
  • Equal-Opportunity Evil: Played with as the upper ranks are completely Japanese but they do have female and non-Japanese members who fight directly alongside them.
  • Leitmotif: Wushu Dolls.
  • Nebulous Criminal Conspiracy: The Tyger Claws have ties to Arasaka, who provide them with state of the art weapons. For the MegaCorp, it's also a convenient way to deal with smaller-scale issues on the street without having to get its own hands dirty. Certain gigs, meanwhile, suggest that the Tyger Claws also have connections with the actual Yakuza in Japan, giving them a stable lifeline for human trafficking and extra manpower.
  • Open Secret: Said links to Arasaka are fairly obvious to those in-the-know in Night City, but thanks to lack of evidence, coincidental "accidents" of lost weapons and plain bribery, there's enough Plausible Deniability to keep people from making the connection.
  • Rape Is a Special Kind of Evil: One of the main reasons they have such a poor reputation on the street (even by gang standards) is because they run most of Night City's sex trade, which is as nightmarishly brutal and exploitative under their rule as one might expect. Other gangs may contain and enable rapists of every variety, but the Tygers make a business out of it.
  • Slavery Is a Special Kind of Evil: One of their main sources of income is prostitution and human trafficking, and they even do business with the loathsome Scavengers to procure fresh 'merchandise'. The player can even save a bunch of their victims from a loading crate in one NCPD side gig.
  • Starter Villain: They're one of the first gangs V will deal with since Westbrook is effectively the starter zone of the game.
  • The Triads and the Tongs: While most of the gang members are Japanese, there are a lot of Chinese in their rank as well. They also share an affinity for blades and “death by 1000 cuts” style executions that’s usually associated with Tong gangs.
  • Yakuza: Their hat is this: they're based in Japantown, wear the distinctive Japanese full-body tattoos and deal mostly in the illicit sex trade and black market tech sales, as depicted in the "Gangs of Night City" featurette. Notably it's only really in their aesthetics mind you, as they have little in the way of the honour codes normally associated with the Yakuza and no attempt at legitimate covers or community ties, but maintain ties to the actual Yakuza in Japan.

    Oswald Forrest 

Oswald "Woodman" Forrest

https://static.tvtropes.org/pmwiki/pub/images/oswald_forrest_portrait.png
"Dolls aren't here to give you pleasure and satisfaction out of the goodness of their soul. They're workers. Their job's to generate profit."

The manager of Clouds, a brothel that uses dolls to please their customers.


  • Asshole Victim: V can kill him during their visit to the Clouds or confront him with Judy. Nobody will miss him.
  • Bad Boss: Woodman is known for mistreating and abusing dolls, going as far as to rape defunct ones before shipping them off to Fingers.
  • Bald of Evil: Not a hair on his head, not an ounce of decency in his soul.
  • Bitch in Sheep's Clothing: While he's hardly nice he does portray himself as a professional and even says that he refused to scrap (read:kill) Evelyn after her Freak Out and instead handed her off to Fingers to possibly fix her. Then Judy reveals that he raped a comatose Evelyn multiple times.
  • Even Evil Has Standards: Sleaze-bag, slimeball, and rapist that he is, even he is notably disturbed by Jotaro Shobo, as indicated if V brings Shobo up in conversation with him. Woodman will pointedly say he "never wanted to be like Shobo", showing that Jotaro crosses lines even he wouldn't touch. However, it doesn't really make him sympathetic, instead just making it clear how much more of an absolute piece of shit Jotaro Shobo is.
  • Expy: His nickname and appearance are modeled after French pornographic film director Pierre Woodman.
  • Hate Sink: A crass, rude and horrendously sleazy pimp who had no qualms whatsoever about raping a brain-damaged Evelyn and treating his would-be employees as disposable goods.
  • King Mook: In the original releases of the game, he was considered a full boss fight (complete with health bar, should the player not skip him twice), despite having no special abilities and being a completely normal combatant, just with somewhat more health than normal. His boss status was removed in the 2022 major patch update.
  • Land Down Under: Woodman sports a strong Australian accent and is the only character from Australia in Night City.
  • Pay Evil unto Evil: Can happen if you kill him before even learning that he did anything bad to Evelyn. Learning that makes what might have originally been a senseless murder into karmic payback.
  • Pragmatic Villainy: His decision to pay Fingers to fix Evelyn after having his way with her rather than have here "recycled" is centered on this. He initially claims that Fingers paid him to take Evelyn off his hands, but Fingers reveals the opposite; that Woodman promised to pay him if he fixed her chip and got her back on her feet. Of course, this was not out of goodwill, as it is all but said his reason for wanting Eve fixed was because she was one of his best dolls, and did not want to lose a profit margin. When Fingers was unable to fix Eve, Woodman promptly refused to pay him which resulted in him selling Eve to the Deathshead scavs to recoup his losses.
  • Puppet King: Despite his apparent control over Clouds, he's simply the public face standing in for the actual Tyger Claw owner, Hiromi Sato.
  • Rape Is a Special Kind of Evil: V initially considers Forrest a tricksy sleaze-bag. Then V finds out that he raped Evelyn after the Voodoo Boys fried her brain, at which point their opinion of him shifts to irredeemable scum.
  • Red Baron: The Woodman.
  • Slimeball: He's a thuggish lout who manages a brothel where his employees are abused and practically oozes sleaze with every word he utters.
  • Skippable Boss: If V doesn't anger him by initiating an assault in Clouds, and later chose not to negotiate with a fight, he can be this trope twice.
  • Small Name, Big Ego: As greedy, depraved and obsessed with power as he is, ultimately he's still a two-bit brothel manager who's a front for the actual owners.
  • Token White: Forrest seems to to be only non-Asian Tyger Claw associate with any considerable power.
  • Would Hurt a Child: In the Gig: Playing for Keeps mission, one can find a message of his where he threatens a Tyger Claws goon's child if he doesn't get his casino winnings transferred to him promptly.
  • You Have Outlived Your Usefulness: Maiko calls Forrest to the maintenance tunnels so V and Judy can murder him for what he did to Evelyn. Turns out arranging his death was just another way for Maiko to undermine her boss and convince the Tyger Claws he answers to to hand over control of Clouds to her.

    Maiko Maeda 

Maiko Maeda

https://static.tvtropes.org/pmwiki/pub/images/maiko_maeda_body.png
"Tyger Claw bosses rule this place. Know how much I mean to them?"

A doll working at Clouds as a middle manager and executive assistant. She is also Judy's ex-girlfriend.


  • Alas, Poor Villain: Downplayed if V decides to kill Maiko rather than hand Clouds over to her and by extension, the Tyger Claws. While Judy isn't going to lose sleep over it, it's clear that she is not entirely happy with how things turned out, albeit more over her own naiveté than any lingering sympathy for Maiko.
  • Ambition Is Evil: One of the reasons Judy broke up with her is because she realized Maiko's claims that she needed power so she could do what was best for them as a couple, was really just an excuse for Maiko to do what was best for herself. In the end, she's willing to join the Tyger Claws to see her ambition realized.
  • And Then What?: Points out that Judy's plan to declare Clouds' independence from the Tyger Claws doesn't go much further than "we kick their asses and they leave us alone." Ironically, this ends up being one of the problems with her own plan due to her inability to articulate why her replacing Hiromi Sato will solve anyone else's issues, mainly because it won't.
  • Apparently Powerless Puppetmaster: Unofficially she's the real manager of Clouds, with Forrest just being the manager as a front and Hiromi Sato as the official manager behind the scenes. However, as a doll, her achievements are overlooked and Sato is given all the credit. Her end goal is to take the "Apparently Powerless" out of the title and just have the Tyger Claws make her the official head of Clouds.
  • The Chessmaster: She manages to run a good gambit to seize control of Clouds. She arranges for V and Judy to murder Forrest, and then aids Judy's attempted doll revolution of Clouds, all to undermine her boss Hiromi Sato, and usurp his position. A plan which can go off without a hitch if V decides to help.
  • Dragon Lady: Has a number of these elements due to being an Asian woman working for all-Japanese gang, though she is at least notionally on V’s side.
  • Jerkass: You can count on one hand the number of times Maiko says something that isn't insulting or unnecessarily cruel. This ends up presenting a serious problem for her during the Clouds coup, in which she radically changes the plan mid-mission in a way that requires V's complete trust and obedience - neither of which she's put in any real effort to earn.
  • Jerkass Has a Point: Sort of. The Tyger Claws are one of the largest and most powerful gangs in the city. All of her objections to Judy's plans are fairly reasonable with this in mind. She warns that the Tyger Claws will return with vengeance if Judy realizes her plan and a small band of prostitutes, even with the combat upgrade, will be no match to an international organized crime syndicate. Should you follow Judy's plan instead of hers, the Tyger Claws will retaliate with violence, but should you follow Maiko's the dolls' lives will remain unchanged, as Maiko will treat them just as horribly as before but not actually send death squads after them.
    • Reading her terminal reveals that Judy was a Clingy Jealous Girl who resented Maiko's success and believed she was hooking up with her bosses.
    • Reading Judy's terminal will also reveal that the complaints of the prostitutes regarding her victory are about paid sick leave and pay raises. Which while important contrast against the place being formerly under the control of rapists and armed guards.
  • Kick the Dog: She repeatedly speaks ill of Evelyn, whose rape, torture, and eventual suicide were the casus belli for the entire Clouds coup she's supposed to be helping with. Among other things, she tells Judy that she'll never be able to get the corpse smell out her apartment following Evelyn's suicide and then snidely saying she has a habit of losing partners.
  • Klingon Promotion: Her actual plan while working with Judy is to get rid of the local Tyger underboss Hiromi Sato and take his place. While she was clear about the first half, she didn't let out the second half until V met her in the meeting room.
  • Lipstick Lesbian: A very feminine prostitute working at Clouds and a former lover of Judy.
  • Manipulative Bastard: One of the most cunning and ruthless characters in the game.
  • Meaningful Name: A mako is a kind of shark, which refers to her ruthlessness. However, Maiko means “dancing child” which refers to apprentice geisha. They are usually younger women or even children who are still training in the arts of the geisha and geek.
  • Meet the New Boss: If you side with her plan over Judy's during Judy's side quests, Maiko will become the new boss of Clouds and, according to Judy later on, nothing will have changed at Clouds. However, while conditions may stay the same for the dolls there, siding with Maiko does provide Judy with a happier ending to her quest line. And at least it's unlikely she'll rape comatose Dolls and dump them on Fingers like her former subordinate Woodman did.
  • Mistaken for Romance: Assumes V is with Judy out of hopes of getting laid. Even suggests that "Judy will hang around their neck." This can be true for a Female V but not a Male V.
  • Old Flame: For Judy. Reading her terminal shows that, despite their relationship failing, Maiko is unable to move on and still harbors feelings for Judy — even if she knows they'll never lead anywhere. She even specifically keeps a photo of Judy on her computer that she refuses to delete.
  • Pet the Dog: An extremely minor example. After the meeting in Judy's apartment when Roxanne asks for a ride for her and Tom she agrees with just minimal snark. Though she does tell them not to talk to her.
  • Shame If Something Happened: If you don't kill Forrest on your first visit to Clouds, she'll note that he's taking a break in the maintainance tunnels. This is after Judy mentions he raped Evelyn and sold her into slavery.
  • Smug Snake: Maiko's plan is very clever and, unlike Judy's plan, actually accomplishes exactly what Maiko set out to do. The only problem is her plan's success hinges entirely on V's cooperation, something the player might not be so keen to give after Maiko's spent all of her screen time being smug and insulting to V, Judy and all their allies. Not only that, but she decides that picking a fight with you is a good idea if the plan goes sideways and you end up killing three senior Tyger Claw executives right in front of her, rather than either fleeing or talking her way out of the whole mess by appealing to your sympathies.
  • Token Evil Teammate: To the crew that Judy assembles to try to liberate Clouds. Her plan will work and provide the outcome she promised, but while she has a happy ending, it comes at the cost of the dolls, who feel that Maiko's stewardship is no better than Sato's.
  • Too Dumb to Live: While her death isn't outright guaranteed, she's remarkably insistent on putting herself into mortal peril, and remarkably bad at convincing the player to help her out of it. Due to her lack of faith in the effectiveness of Judy's combat dolls, she chooses to change the assault on Hiromi Sato's penthouse into a sales pitch to his superiors in the Tyger Claws without bothering to tell anyone else. Her presentation requires her to maintain the complete trust and loyalty of a mercenary who she considers to be a rabid beast, after she's done nothing but belittling and insulting them and their friends (including throwing in a quick jab at the woman whose horrific fate started the whole coup-attempt while she's telling you about her new plan). If said mercenary ends up undermining her authority in any way, then the negotiation will turn into a shootout, after which she will activate her own doll-chip (the one she didn't think was as useful as advertised) and try to kill someone who she's just seen gun down three veteran mob bosses at once. At that point, her only hope is that the player has enough mercy left in them to make it non-lethal.
  • Tyrant Takes the Helm: If you support her plan and go through with it, she will become the new boss of Clouds and the dolls will be safe. On the other other hand, said dolls feel like they're still under her thumb, to the point that Judy wonders if it was even worth it to work with her. It becomes somewhat downplayed if you read Judy's emails, which reveal that, while Maiko is somewhat of a Pointy-Haired Boss who doesn't want to give the dolls pay raises or sick leave, her managment is still relatively better than the absolute hell that it was under Woodman and Sato.
  • Underestimating Badassery: If you interfere with her deal and kill the Tyger Claw executives she's meeting with when they turn on you, she'll engage her doll-chip's combat protocols and try to kill you - the very same combat protocols that she didn't believe could defend Clouds from the Tyger Claws you just killed. It's up to you to decide whether what follows will be lethal or merely humiliating for her, but either way, it doesn't end well. She's so out of her league that it's actually quite easy to kill her entirely by accident if you didn't already have a non-lethal weapon equipped.
  • Working with the Ex: Judy and Maiko are this. Neither of them have especially fond memories of the other and spend most of their time sniping at each other. The only sign of sentimentality Maiko shows is on her computer, where V can find a picture of Judy that Maiko's kept with the caption, "Do Not Delete."
  • You Have Outlived Your Usefulness: Pulls this both on Oswald Forrest, who she arranges for V and Judy to kill, and her boss, Hiromi Sato, undermining his leadership so that the Tyger Claws will kill him and give her his job.

    Jotaro Shobo 

Jotaro Shobo

https://static.tvtropes.org/pmwiki/pub/images/jotaro_shobo_body.png
The Devil of Kabuki

Member of the Tyger Claws, owner of the Ho-Oh Club, and V's target in the "Monster Hunt" gig in Kabuki. He spends his spare time "scrolling" (that is, recording) illegal braindances where he tortures and murders joytoys and other poor souls that fall into his hands, which he sells to likeminded scumbags. The Moxes find this so despicable that they eventually order a hit on him.


  • Asshole Victim: Hardly anyone will miss him — even fellow Tyger Claws hate this guy's guts.
  • Ax-Crazy: He really loves to rape, torture, and kill people — not necessarily in that order.
  • Bad Boss: Jotaro is known for torturing dolls and intimidating his own subordinates.
  • Depraved Bisexual: He tortures and kills both male and female prostitutes.
  • Disposable Sex Worker: For him, killing prostitutes is a "hobby". It's also the reason the Mox want him dead.
  • The Dog Bites Back: The victim to this trope, After he has killed over 16 people (officially, at least — his real body count is likely far higher), Mox netrunners finally find him and formally order a hit on the monster via the local fixer, Regina Jones. If you take him alive, this trope is played straighter, as Regina hands him over to the Mox. After preying upon sex-workers for his whole tenure, the gang of former sex-workers almost certainly have plans for the man.
  • Evil Counterpart: To Judy; he considers himself a connoisseur of BD's, and his absolutely horrendous acts are not (completely) for his own private gratification, but for the purpose of scrolling the experiences for Braindance usage; he even has a file on his personal computer filled with brainstorming ideas like Judy has on hers, though his ideas are things that Judy would never touch in a million years.
  • Fate Worse than Death: Does these to the people he captures as a "hobby", and films it as well. And one you can inflict on the man himself, should you resist the urge to outright waste him and instead take him alive. Regina Jones will call V, and tell him that she's handed Jotaro over to the Mox, and how they're going to give him "a taste of his own medicine". It doesn't take a genius to know the Mox are going to make his last moments or even days a hell on earth, but Regina is more than happy to surrender him to them, and the bastard certainly deserves it.
  • The Friend Nobody Likes: The fear and seniority variant. He is a high ranking Tyger Claw but even the other Tyger Claws loathe him due to his "hobby." Still, everyone is so terrified of becoming his next "star," that he is essentially all powerful. That said he is so throughly despised that the Mox, a gang subordinate to the Tyger Claws, are able to openly order a hit on him without any retaliation from the Claws. Keep in mind in Night City anyone even looking at even the most junior Tyger Claw the wrong way can get their entire family killed. Should you talk it out with Woodman at the Clouds dollhouse (overseen by the Tygers), one potential option is to reveal that V is the one that did in Jotaro, and Woodman desperately tries to disavow Jotaro to deter V's wrath extending to him as well.
  • Hate Sink: One of the most violent and disgusting characters in the game. There's nothing positive about him. Even Woodman wants nothing to do with him, even pointedly telling V that he never wanted to be like Shobo.
  • Human Traffickers: In addition to his work in snuff BDs, Jotaro has deals with human traffickers, Scavs and even border guards who he pays to bring in more victims.
  • Interplay of Sex and Violence: The entire core of his artistic career is creating the most brutal, sadistic sexual horrors imaginable and selling them on to his appreciative audience... and unlike real-life ero-guro artists, he doesn't bother with actors or special effects that might water down the authenticity of his work.
  • Mad Artist: His terminal entries which brainstorm new ways to degrade, torture and kill his victims are given the subject line of expanding the "art" of braindances.
  • Red Baron: "The Devil of Kabuki."
  • Sadist: With his love of killing and torture, it cannot be overstated how sadistic Shobo is. V can find a terminal of his brainstorming ideas for BDs on the most creative ways to degrade and torture his victims, one has Shobo pondering the logistics of syncing the experiences of two people so one "fucks" someone the victim cares about while forcing the victim to experience it as if they were the one doing it.
  • Serial Killer: He tortures and murders people, recording their experiences as braindances to sell on the black market. It's very clear he does it more for fun than the money.
  • Serial Rapist: See the other tropes listed in his entry. Jotaro is a Mad Artist who specializes in creating an Interplay of Sex and Violence in the most nightmarish ways imaginable.
  • Snuff Film: He specializes in "flatline BDs" which are the braindance equivalent of snuff films, and his are monstrous even by the standards of other flatline creators.
  • They Look Just Like Everyone Else!: You wouldn't guess that the guy whose "honor" is being some of the worst piece of scum in Night City, perhaps second only to Adam Smasher, has such an unremarkable appearance.
  • Villain in a White Suit: Owner of the Ho-Oh Club and is a member of the Tyger claw gang and is shown wearing a white suit.
  • Villain of Another Story: Judging by some Shards and the way V can use his death to intimidate Woodman, it's clear Jotaro had a high rank and reputation in the Tyger Claws. For V, on the other hand, he's just an early game side gig who the player will likely forget soon after killing him.
  • Would Hurt a Child: The e-mails on his laptop make it clear that he is always on the lookout for 'fresh ingredients' for his braindances, as he puts it. He'll happily ply his horrific trade on adults, but considers child victims to be particularly valuable.

    Hiromi Sato 

Hiromi Sato

A high-ranking member of the Tyger Claws who is in charge of running Clouds.


  • Asshole Victim: Safe to say no one was upset when V took him out... or in some outcomes, killed by his own Tyger Claw boss while he's unaware, still playing a braindance.
  • Bad Boss: He treats the dolls working for the Tyger Claws as a disposable commodity. This comes back to bite him when V and their allies decide to remove him from the picture.
  • Conspicuous Consumption: Hiromi Sato's penthouse is much cleaner and more ostentatiously decorated compared to the rest of the otherwise dingy Megabuilding H8, reflecting his status as a high-ranking Tyger Claw.
  • Katanas Are Just Better: He owns a unique iconic katana called Tsumetogi. He might end up run through by it by one of his own gang superiors, in which case you pull it out of his corpse to claim it.
  • Orcus on His Throne: He's a very powerful and important member of the Tyger Claws but only appears in person near the end of Judy's questline when V infiltrates his penthouse to kill him. This is actually the reason his bosses are willing to go along with Maiko's coup if V is; they were already kind of disgusted by his lack of vision and ambition.

    Taki Kenmochi 

Taki Kenmochi

A Tyger Claw member who got the bright idea of setting herself up a little underground casino... right in the middle of Regina's territory.


  • Hidden Depths: Reading the messages on her terminal at the illegal casino reveal that she is close to her uncle, or at least she was until she started asking to borrow money from him, and that she "[doesn't] talk" with her biological father. It isn't clear if the estrangement is something that happened before her illegal gambling scheme, or is a result of it.
  • Make an Example of Them: This is why Regina calls in V in the first place. Normally Taki's illegal gambling operation wouldn't be worth bothering with, but the idea that it could draw in the NCPD to Regina's other affairs makes the small timer too dangerous to ignore. As a result the gig is less about offing Taki and more about making it clear to the other Tyger Claws that Regina won't tolerate their presence on her turf.
  • Starter Villain: She's pretty small potatoes compared to most of the other Tyger Claw leaders and only has herself and a few of her buddies for backup, making for one of the easiest Gun For Hire missions in the game. Compared to Jotaro's horrific murders and Hiromi's cruel treatment of the dolls at Clouds even her little illegal casino operation seems underwhelming by comparison.
  • Stupid Crooks: Gets the bright idea to set up a few illegal pachinko machines right on a fixer's front doorstep. No points for guessing how things end up going for her once V arrives on the scene. The player can even find a shard on her body where the other Tyger Claws warn her that this is a bad idea... which she quickly dismisses.

The Moxes

    In General 
https://static.tvtropes.org/pmwiki/pub/images/cp2077_gang_moxes.png

A gang focused on protecting sex workers from abuse, based out of Lizzie's Bar in Watson's Kabuki sub-district.


  • Amazon Brigade: While the Moxes are open to people of all genders, the founder and current boss are women, all the notable members we interact with (Susie Q, Judy, Evelyn) are women, and all of the bouncers we see are women.
  • Band of Brothels: In response to the Tyger Claws' violence against sex workers, "girls, pimps, outcasts – the whole freakshow" banded together to form a gang.
  • Benevolent Boss: The whole point of them as a Weird Trade Union. While they're not completely devoid of capitalistic hard edges, and you do need to earn your keep in a demanding profession to be a member, the general rule of thumb is that if you're in the sex industry and want to be treated well, you sign up with the Mox.
  • Expy: Of Sin City's Girls of Old Town, while a lot of their outfits resemble the one worn by Harley Quinn in Suicide Squad (2016).
  • Neighborhood-Friendly Gangsters: They're basically just a Weird Trade Union protecting the rights of workers in a highly popular industry, and the only reason they qualify as a gang is because unions are illegal in Night City. Everyone treats them with wary respect, but there are few who actually dislike them, and even fewer who have socially or morally acceptable reasons to do so.
  • Pay Evil unto Evil: One of the missions ("Monster Hunt") they hire V, through Regina Jones, to do is to track down and execute Jotaro Shobo, who makes snuff porn from hookers. Absolutely no one in the world is unhappy when V snuffs him instead. In fact, if instead of killing him, you decide to capture him unconscious and send him Regina's way, she tells you that she's sending him to the Moxes without hesitation, and triumphantly makes it very clear that what The Moxes will do to him will be much worse than anything you could've done.
  • Platonic Prostitution: A severely downplayed example in that they have branched into making braindance pornography that is all of the experience of sex (among other things) but none of the need to actually touch people after the initial scrolling.
  • Properly Paranoid: The reason that a Weird Trade Union ended up as an insular, aggressive, and heavily-armed gang. Sex workers in Night City really do need the kind of overbearing security that the Mox provides if they want to keep their eddies, their dignity, and their lives, as anyone unlucky enough to be outside their jurisdiction can readily attest.
  • Token Good Teammate: Relatively. While still a gang and having abandoned their Vigilante Militia mindset they’re still one of the least nasty gangs in the city with their only racket being a brothel where the prostitutes cannot be abused or mistreated, under threat of a beatdown. Notably, V never has to fight them in any gigs or main story missions, only a single Cyberpsycho boss (who apparently had her brain fried by Things Man Was Not Meant to Know, and who the Moxes themselves have enlisted you to rescue their people from).
  • Vigilante Militia: The Moxes were formed after the Tyger Claws' killed "one girl too many", causing several other prostitutes to begin organizing with the goal of protecting sex workers from future physical harm. Subverted by the time of the game as Susie Q is less interested in being a safe haven for sex workers and more in running a business, though her argument with Judy implies it got this way due to the Moxes not having the resources or influence to take care of every sex worker in the city.
  • Weird Trade Union: Sex worker trade unions aren't exactly unheard of in the real world, but the various strange mutations the trade has undergone by 2077 make the Mox peculiar enough to qualify.

    Evelyn Parker 

Evelyn Parker

https://static.tvtropes.org/pmwiki/pub/images/evelyn_parker_body_4.png
"I like to know everything about the people I work with."
Voiced by: Kari Wahlgren (English), Kinga Suchan (Polish)note 

An ambitious actress turned a doll in a dollhouse - a kind of brothel where the workers have their personalities temporarily replaced via Brain Uploading. She has a business relationship with Yorinobu Arasaka, which she exploits to commission V's heist of the Relic.


  • Aborted Arc: She offers to cut Dex out of the profits for the Arasaka heist, and V can decide whether to consider the deal or refuse, and whether or not to tell Dex about the offer. Before anything can come of this, however, the heist goes sideways, with Dex and most of the crew dead and Evelyn forced into hiding in the aftermath.
  • Affectionate Nickname: Judy calls her "Ev" or "Evie".
  • Ambiguous Situation: While it is made very clear what kind of absolute hell Ev went through post-Heist, what isn't made clear is what part of her experience resulted in her catatonic state up until the point that she committed suicide, or whether it was simply a combination of all of it. Dialogue regarding the Voodoo Boyz' initial netrunner attack essentially likens the event to a nuke going off in her brain, as can be seen in the security footage of the incident in Clouds. Then there's Woodman's..."taking care of" her, which brings forth his own trauma, but he himself stated that she was still "broken," implying that she was still mostly out of it with him too, and with Fingers, who likewise is implied to have sexually assaulted her but similarly couldn't do much for Evelyn either. And finally there's the Scavs, who did what horrible things they do best, up until Judy and V manage to rescue Evelyn and bring her home. At no point during any of this ordeal is it mentioned or shown that Evelyn was lucid, so it remains unclear if she was put in her catatonic state by the combined Trauma Conga Line, or if the attack on the chip was what put her into the catatonic state, making her helpless to the abuses heaped upon her in the following weeks to come.
  • Becoming the Mask: Judy mentions how Evelyn puts on various personas down to the mere details, such as choosing a fitting brand of cigarettes. During her encounter with V, she acts like a charismatic, confident, and wordly woman who would feel right at home in the corporate world. Later in a conversation with Dex, V notes a contradiction between this and her being familiar with the Lizzie's staff and the Moxes. In private, however, particularly in her e-mail exchanges with Judy she comes across as a much more vivacious, playful person, though she does also show off her more vulnerable side when lamenting how bad her life turned out to be and expressing how both of them deserve much more.
  • Beneath Notice: Evelyn believes that she's too much of a small fry for even a MegaCorp like Arasaka to bother looking into once the heist goes through. This didn't stop the Voodoo Boys from remotely hacking her while she was in Clouds, finding no trouble tracking her whereabouts. Plus, Parker is the first thing Takemura asks V about after their recoveries, knocking her prior claim that Arasaka wouldn't bother with noticing her out of the water. It still takes V a while to finally track her down, however, by which point it's too late.
  • Chronic Backstabbing Disorder: Played With. She betrays the Voodoo Boys and Yorinobu to nab the relic, and also encourages V to cut out Dex in favor of a larger cut. Justified since Voodoo Boys exploit and dispose of any outsiders they work with, she was never in an emotional relationship with Yorinobu ("Biz. And only biz."), and she was the one who hired Dex in the first place.
  • Complexity Addiction: Turns a simple recon job into a big heist with multiple double-crossings that ultimately escaped her grasp. Both V and Judy are taken aback by how far Evelyn took this.
  • Death Glare: It's a blink-and-miss-it moment but during her introduction scene at the bar, V probes her why would she set up their meeting in a Lizzie's Bar, mentioning how she looks out of place here. Upon hearing this Mateo pointedly hums, and Evelyn gives him an epic one in response. It is implied it is because he could dismantle her facade she was putting on to impress V.
  • Did Not Think This Through: Setting aside the Konpeki heist itself, Evelyn's attempts at keeping a low profile are poorly thought out. As they amount to coming back to Clouds, which on top of placing herself at Forrest's mercy, puts her at risk of being identified by the Tyger Claws (and by extension, Arasaka). This also does nothing to spare her from the Voodoo Boys frying her cranial cyberware.
  • Driven to Suicide: Between the VDB frying her doll chip (along with half of her brain), Woodman raping her for half a week, Fingers' botched attempts to repair her chip and the Scavs torturing and raping her, the Trauma Conga Line was enough to make her slit her own wrist after coming out of her catatonia at Judy's place.
  • Electronic Eyes: Sports fancy cybernetic eyes by Kiroshi Optics, which combined with BD rec implant allows her to see and record in Infrared, which later helps V identify heat signatures in her braindance recording. Her eyes also allow her to change their colors - going from her usual green to blue during her rendezvous with Yorinobu.
  • Everyone Loves Blondes: Downplayed. During her 'business' meeting with Yorinobu, she looks like your typical blonde bombshell, coupled with baby blue eyes, a revealing dress, and killer high heels. Apparently, she looks sexy enough to even have Adam Smasher comment on her looks, albeit in a cruel and misogynistic way. Meanwhile her natural hair color is black.
  • Fatal Flaw: A lack of common sense, which does not mix well with ambition and treachery. She thinks she can pull a fast one over Arasaka, the Voodoo Boys and Dexter Deshawn. Arasaka is one of the two most powerful corporations in the world with plenty of people who can track her down., the Voodoo Boys can easily nuke her chip and she thinks she can convince V to fuck over Dex, even though everyone knows that if a merc betrays their fixer their reputation is destroyed. To make matters worse, after the heist goes tits up she decides to hide out at Clouds. Which is run by the Tyger Claws. Who are very tight with Arasaka.
  • Fate Worse than Death: She gets part of her brain fried by Voodoo Boys after the failed heist. In a catatonic state, her boss Woodman passes her off to Fingers (after repeatedly having his way with her), a perverted ripperdoc who after being unable to "fix" her, passes her off to a bunch of scavs who shoot snuff and other "hardcore" braindances. They don't kill her, but what they did to her was apparently just as bad. She is absolutely catatonic afterward, and sadly eventually kills herself.
  • Femme Fatale: Sultry, beautiful, manipulative, infuriatingly vague, completely unpredictable, and absurdly hard to read. Her appearance and mannerism are styled to invoke this trope, but in a rare subversion, it's not the protagonist she is trying to seduce and use for her own ends, but Yorinobu Arasaka. Towards V she remains professional, even offering to split the money 50/50 if V agrees to cut Dex out of the deal.
  • Hidden Depths: V can find a unique pink-colored katana called "Cocktail Stick" in her dressing room. It is implied to be her weapon. One could be surprised to find a high-class escort welding a Absurdly Sharp Blade, but then by her and others admission, she used to be a member of the Moxes. V can also lampshade this, commenting to Dex that her lifestyle doesn't add up; one moment she's slumming it with the Moxes, and in the next she's sipping expensive champagne with one of the most powerful men in the world.
  • High-Class Call Girl: She often serves as an escort to some very wealthy clients. Including Yorinobu Arasaka.
  • Hooker with a Heart of Gold: How Judy, Tom, and Roxanne see her. She might come across as a little manipulative and secretive, but she is genuinely a good person who just wants a better life for herself.
  • Living Is More than Surviving: From her emails and interactions, you can tell that Evelyn is very protective of Judy and she is very dissatisfied with being a doll in the Clouds, wanting something more out of life. This ultimately leads her to make a deal with the Voodoo Boys to earn enough eddies to be free with Judy and run away somewhere.
  • Ms. Fanservice: One of the game's most prominent examples, considering her beauty, seductive portrayal, and demeanor during her Act 1 encounter with V, and ultimately her profession.
  • Navel-Deep Neckline: Her outfit has a plunging V-neckline that reaches her midriff.
  • Normal Fish in a Tiny Pond: Evelyn's very sharp and intelligent for someone in her predicament. When she tries stepping up her game by arranging the heist, however, she finds herself way in over her head.
  • Power Dyes Your Hair: More of a technological take on this trope, since due to possessing a doll chip she can change her hair and eye colors. Her natural hair color is black.
  • Rape as Drama: It's stated that Woodman raped and while it's never outright said, when V and Judy find Evelyne in the Scavs base she has clear bruising and blood marks on her inner thighs, so it's painfully obvious they raped her as well.
  • Sci-Fi Bob Haircut: She sports a chic short bob with bangs eerily similar to The Fifth Element's Leeloo, but bright blue. When she's found again by V and Judy, it's reverted back to her natural black hue.
  • Shapeshifting Seducer: Basically what her profession as a doll entails, though to a much lesser degree as she can physically only alter her hair and eyes color. The behavioral chip allows an AI to control her body physically and verbally, while her awareness is shut down and all short-term memory of the said event is wiped out. All so clients can experience an intimate moment with someone who is as physically closest to their ideal as possible.
  • Silk Hiding Steel: At first glance, Evelyn is a very elegant, physically non-threatening woman. She actually uses her looks to lure Yorinobu into a false sense of security to get information from him, is cunning enough to con him, Dex, and the Voodoo Boys, and, if the katana you can find in her dressing room is any indication, she can probably hold her own in a fight, when in a pinch.
  • Smoking Is Glamorous: She smokes throughout her first scene, where she meets V in Lizzie's Bar. This is both a callback to her Femme Fatale role, and also serves to highlight Ev's stylish and sophisticated appearance.
  • Tarot Motifs: Possibly "The Magician". You can find the graffiti outside of Lizzie's, where we first meet her. It represents inspired action, resourcefulness, power, great talent, and confidence; reversed, it means manipulation, poor planning, untapped talents, and immaturity. Evelyn is an ambitious and relatively cunning woman, who is smart and resourceful enough to con out Dex, Yorinobu and The Voodoo Boys. That ambition and confidence are what leads her to her early death. The card might also represent Judy, who's also met in Lizzie's, or both women.
  • Tempting Fate: Despite Judy's warnings against taking "shortcuts" in Night City, Evelyn still does so anyway and even encourages V to do the same in being a legend overnight. Unfortunately, she learns the hard way why it's never a good idea to take those shortcuts in the first place.
  • Too Clever by Half: An intelligent woman who is underestimated by the gangs and corpos, but still sadly in over her head. Her plan doesn’t work out for her, and her panicked damage control does not end well.
  • Trauma Conga Line: After the botched heist, she goes into hiding as a prostitute, has her brain nearly fried by the Voodoo Boys to the point that she is half-comatose (the specific verbiage used compares the attack as someone having launched a nuke at her brain), is raped by her sexually abusive boss Woodman in her barely-lucid state, and is passed off to Fingers, who is unable to fix the damage. Eventually, she is sold to a group of scavs who film snuff braindances. What they did to her is never explained, but it leaves her catatonic. She does not get better.
  • Waiting for a Break: Aspiring to become an actress, Ev's sensibility and business acumen brought her to the Doll House, a cyber brothel. What was intended to be a temporary place of work morphed into a permanent position, as the journey towards her career goal came to a halt.
  • Unwitting Instigator of Doom: The entire heist mission is her idea as a client to Dex, thus his wrapping up V and Jackie as the runners for the job. No one could've foreseen Yorinobu killing Saburo, locking down Konpeki Plaza, and all hell breaking loose as the entire cast up to this point reel from the consequences. Evelyn herself ends up in a Fate Worse than Death for her part in the op. She's also the one who told NetWatch what the Voodoo Boys were up to (as part of her negotiations to sell them the chip), leading to the situation in Pacifica.

    Judy Alvarez 

Judy Alvarez

One of V's allies, and as such, her profile can be found here.

    Susie Q 

Susie Q/Susanna Quinn

https://static.tvtropes.org/pmwiki/pub/images/susie_q_portrait.png
"Can't help everyone in this city - gotta take care of our own. Moxes come first."
Voiced by: Alana Maria

The current leader of the Moxes who took over after the death of their gang's founder, Elizabeth "Lizzie" Borden.


  • Black Boss Lady: Susie Q is both African American, strong-willed, and in charge.
  • Establishing Character Moment: Lays into Judy for what she believes is bringing a bunch of stray Joytoys to their doorstep.
  • Jerkass: Is utterly uninterested in running the Moxes as a way to help other working girls.
  • Jerkass Has a Point: While harsh, Susie does have a point where The Moxes do not have the resources to properly combat the horrifying state of Night City's sex industry by themselves; without a cashflow, the other gangs could overrun them completely, then no one would be able to protect Night City's sex workers.
  • Miss Kitty: Averted to the point of Deconstruction, as she's a no-nonsense businesswoman frustrated with the Moxes' reputation as defenders of the oppressed.
  • Only in It for the Money: What she more or less states and thinks is what the rest of the Moxes should be about. She has a bit of a point, in that the Moxes are one of the less powerful gangs in Night City and need a steady cashflow to build their strength, lest the other gangs run over them completely.

    Rita Wheeler 

Rita Wheeler

https://static.tvtropes.org/pmwiki/pub/images/rita_wheeler_portrait.png
"Hey! Haven't I seen you here before? Got a good memory for faces."

The bouncer at Lizzie's.


  • Artificial Limbs: Both of her arms have been replaced by colorful and spikey prosthetics.
  • Batter Up!: She carries a bat as a weapon and probably has a pretty mean swing judging by those stylish cyber arms she has.
  • Bouncer: She serves as this for Lizzie's Bar, and is packin' some heavy chrome to do the job.
  • Fanservice Extra: She just serves as a bouncer for the gang and gets very little screen time compared to the other girls but has a very attractive and cool design.
  • Hidden Depths: In her free time she sculpts clay figurines.
  • Navel-Deep Neckline: It looks like a prime example of the Theiss Titillation Theory, but closer examination of much of the "skin" on her torso shows a plastic sheen, denoting that much of her skin is heavy dermal armor (since her job is being a door guard heavy). It shows off both her entire cleavage and a large, elaborate chest tattoo denoting her gang allegiance.

    Mateo Thiago 

Mateo Thiago

Voiced by: Antonio Alvarez

The bartender at Lizzie's.


  • Artificial Limbs: Downplayed but attentive players may notice that a few of his fingers seem to have been replaced with cyberware. It's unknown if this was due to a past accident or just something he got to assist him with his job.
  • The Bartender: He may not seem like much compared to the other Moxes but serving booze in the rough and rowdy heart of Night City certainly can't be an easy job. He'll also sell various alcoholic consumables to V if the player wishes.
  • Fashionable Asymmetry: As can be seen in concept art his shirt is unbuttoned slightly to the right and he has a pair of cybernetic fingers on his right hand only.
  • The One Guy: He's one of the few male Moxes seen in the game and even has a small bit of relevance to the main plot as he takes part in V's first meeting with Evelyn right before their big heist.

The Scavengers

    In General 
https://static.tvtropes.org/pmwiki/pub/images/cp2077_gangs_scavengers.png

An Eastern European gang of reapers that specializes in stealing cybernetic implants (and any other profitable-looking body parts) and selling them in the black market. The Scavengers are the first enemies that V encounters (regardless of their backstory) in the game, during a gig with Jackie to rescue Sandra Dorsett.


  • Always Chaotic Evil: They compete with the Wraiths for title of the worst, most despicable group in entire game.
  • Hate Sink:
    • While the gangs of Night City are by no means law-abiding citizens, they all have some level of boundary that they won't cross. The Scavengers are distinct from the rest in that they have nothing positive going for them. Their primary trade is kidnapping and butchering people for their cybernetic implants, where they turn around and sell on the market. They also have a side business in snuff and torture films, a depth of depravity that no other gang (aside from Jotaro Shobo and his men in the Tyger Claws) is directly involved in.
    • Notably they're the only gang that V cannot have positive interactions with. Every single time they appear they're either targets to kill or someone for V to intimidate with threats of violence. The literal sole time you're helping one, a Gig from Wakako where you aid a Scav in making peace with the Tyger Claws he pissed off, Wakako's text message makes clear this is less the both of you helping him, and more Wakako parting a fool from his money and letting you in on it.
    • Note that this only applies to the ones in the base game. Phantom Liberty features the Dogtown branch, who are notably far more professional than the ones in the larger Night City. A few members even have standards and V can reason with them.
  • Leitmotif: Scavenger Hunt
  • The Mafiya: They are seemingly affiliated with Eastern European organized crime as most of their mooks speak Russian and dress in Gopnik-style tracksuits.note 
  • Malevolent Masked Men: Some of the Scavengers wear creepy holographic masks with simplistic cartoony faces.
  • Organ Theft: Their main line of work is kidnapping people and cutting out their cyberware for resale. Organs as well, if they feel like it.
  • Punch-Clock Villain: An extremely dark example. Most of their enemy chatter, shards, and e-mails tend to have them treat their nightmarish trade in a very businesslike, matter-of-fact way - it's just what they do to make a living in between buying second-hand cars, watching the latest TV shows, and doing everything else an ordinary, upstanding citizen might. Gratuitous sadism is for the XBDs and the XBDs alone.
  • Revenge Before Reason: As Jackie points out, they seem to prioritize killing him and V for messing up their operation, rather than finding a new hideout to re-establish themselves, by stalking the two and ambushing them on the road.
    V: So, think they're done ridin' our asses?
    Jackie: Sure, maybe... Should be lookin' for a new place to slice'n'dice, not gunnin' after us...
  • Slavery Is a Special Kind of Evil: Not all of their meat transport is of corpses - along with the Tyger Claws (who serve as business partners or rivals depending on the time of day), they're the main participants in Night City's slave trade. It helps that if something goes wrong and they end up with a truck full of dead bodies, they're also the gang best equipped to turn a profit from that.
  • Unwitting Pawn: If Regina's quest line about their new fixer is completed, said fixer turns out to be a Soviet spy, implying their criminal activities might be used to hide espionage.
  • White Gangbangers: Their members are composed of stereotypical Russian Gopniks dressed in tracksuits. Played With as they also include some disturbing holographic smiley face masks.

Introduced in Phantom Liberty

    Damir Kovac 

Damir Kovac

Voiced by:

A ripperdoc in Dogtown currently working for the Scavs while doing business with the Animals on the side.


    Nika Yankovich 

Nika Yankovich

Voiced by: Devora Wilde (English)

A Scav lieutenant in Dogtown, Nika has earned respect by having standards most of her fellow Scavs lack. When her twin Gaspar goes missing, Nika begins hunting for him across Dogtown.


  • Big Sister Instinct: Although they are twins, Nika has often been in the role of the caring big sister to Gaspar. She was trying to get him into rehab for his addiction to immunosuppressants before his disappearance.
  • Even Evil Has Loved Ones: She cares deeply for her twin brother Gaspar, whom she brought to the Haven clinic to save from an overdose and possibly get into rehab for his immunosuppressant addiction. Unfortunately, the Haven Ripperdoc, knowing that Gaspar's implants could help save the lives of other Dogtown residents and believing Gaspar himself a lost cause, instead euthanized him with a lethal dose of morphine. When Nika finds out about it, she is...less than pleased, and it is only by V's intervention that she may survive. To drive the point home, if you manage to get the Ripper to release Gaspar's body, she stops her beatdown and immediately goes to her brother's body in the morgue to grieve, ordering the rest the surviving Scavs to leave the clinic unharmed.
  • Even Evil Has Standards: A very notable case since most Scavs have no issues with murdering any civilians in their path. Nika lets all the civilians evacuate the Haven clinic peacefully when she and her gang come into to interrogate Anderson about her brother's whereabouts. It's a telling sign that the situation between Nika and the Haven Ripper is not an ordinary raid.
  • Hypocrite Has a Point: Considering the company she keeps, it is a touch ironic that Nika is threatening Anderson for killing her brother to harvest his implants. That doesn't mean she's entirely in the wrong for wanting to recover Gasper's body, however, and Anderson withholding the truth from her has clearly done nothing to calm the situation down.
  • O.O.C. Is Serious Business: When a Scav (you know, the murderously oppertunistic cyberware vultures who would sooner cut you up for your chrome than look at you) raids a clinic and doesn't kill everyone in sight or steal everything not bolted down, you know something's up.

    Boris Ribakov 

Boris Ribakov

Formerly a Spetsnaz soldier and a sharpshooter for SovOil, Ribakov has since "retired" to Dogtown and joined the Scavs. He frequently still takes contracts from his former employers when they need work done in the area.


  • Doppelgänger Attack: In between using smoke grenades, he also floods the boss arena with holograms of himself. The holograms do no damage, but their bullets still make you flinch and distract you from wherever he really is.
  • The Dreaded: With over one-hundred and sixty-seven confirmed kills, Ribakov has made a name for himself even before ever coming to Dogtown.
  • Smoke Out: Employs a large use of smoke bombs to disorient V during their fight, allowing him to change vantage points to snipe them.

Other Criminals

    Cyberpsychos 
https://static.tvtropes.org/pmwiki/pub/images/cyberpsychos_cp2077.png
A place as wretched as Night City has no shortage of unfortunates who suffer from cyberpsychosis: (allegedly) a mental disease that drives people insane through their cyberware and turns them into murderous monsters, leaving behind carnage in their wake.

During Act 1, V receives a message from Regina Jones asking them to help her track down and neutralize a number of cyberpsychos in Night City, all in an effort to learn more about the condition and develop better ways to treat it. These individuals are the targets of the "Psycho Killer" gigs, serving as Optional Boss battles for V as they explore the City and the Badlands.
  • Bait-and-Switch Boss: When the V arrives on-scene at one of the cyberpsycho sightings in Rancho Coronado, they'll see someone who has one of those yellow chevrons above their head that indicates a potential enemy lifting a car; The player might be forgiven for thinking that this person is the psycho they have to hunt down, especially since they turn hostile if they see them. In truth, they're actually defending themselves from V's target, who soon shreds them if V doesn't.
  • Came Back Wrong: One cyberpsycho that V can fight is Zaria Hughes, a Maelstrom member who was subjected to a strange ritual to commune with one of the A.I.s that the gang worships. The ritual involves "killing" her and bringing her back to life; the experience rendered her completely insane instead and caused her to slaughter her comrades. Or it may have been due to her being corrupted or outright possessed by an AI; between this and various other contextual clues involving "Lilith", there's a good chance that they have managed to invoke one of them and it has no intention of rewarding the loyalty of its worshipers.
  • Cybernetics Eat Your Soul: Regina Jones' questline is an attempt to prove this trope otherwise. The truth is...complex. Cyberware can absolutely strain someone's nervous system, this part is true, but a lot of it is an otherwise normal mental break someone would have from all the chaos that goes on in Night City.
  • Flash Step: Many cyberpsychos have implants that allow them to quickly close the distance, making them particularly formidable opponents if V is ill-equipped to fight them at short range.
  • Go Mad from the Revelation: Some of the cyberpsychos that V encounters are luckless netrunners and braindance techs seemingly driven mad by things their brains couldn't handle.
  • Hoist by His Own Petard: One of the less sympathetic cyberpsychos is a Voodoo Boys netrunner who tried to fry the brain of a mercenary contractor in order to avoid paying him, only to have their own brain parboiled by their victim's unexpectedly robust cybersecurity.
  • Late to the Tragedy: By the time V arrives to neutralize a cyberpsycho, chances are either they've already left a swathe of death and mayhem in their wake, or they're in the tail-end of said rampage.
  • Leitmotif: Cyberpsycho.
  • Mini-Mecha: A couple of cyberpsychos have boarded industrial exoskeletons, allowing for particularly spectacular rampages (and making them particularly challenging targets for V to take down).
  • Roaring Rampage of Revenge: Two cyberpsychos went on their rampage in order to take vengeance for a loved one.
  • Shell-Shocked Veteran: Some of the cyberpsychos encountered by V, like Matt Liaw, are ex-military or ex-Militech vets who've gone over the edge without proper treatment.
  • Skippable Boss: If you're patient and/or stealthy enough, most of the cyberpsychos (the ones that aren't strapped into Mini-Mecha) can be incapacitated via a bog-standard takedown.
  • Sniper Duel: The encounter with the cyberpsycho Matt Liaw evokes this trope as it takes place along an overpass, with V's target perched on the very end and armed with a sniper rifle. Another one in the Badlands plays it even straighter with the target holed up in a sniper nest surrounded by landmines, and with precious little cover for V to approach unseen.
  • Sympathy for the Devil: Downplayed. Regina Jones notes that many cyberpsycho reports tend to involve Maelstromers and Voodoo Boys in one way or another. While she bemoans their plight, she's not exactly losing sleep either if V opts to just kill them.
  • Tragic Monster: Barring the likes of Maelstrom gangsters and Voodoo Boys netrunners, almost nobody becomes a cyberpsycho by choice, and almost nobody else became one by accident for unsympathetic reasons. Some are victims who crossed the Despair Event Horizon for one reason or another (Night City being Night City and all that), some merely made innocent mistakes while upgrading their cyberware, while others became insane after diving too deep into the Net. Regina eventually finds out that cyberpsychosis is not a disease per se, but rather the culmination of various factors beyond their control that eventually caused these poor people to snap, which was only exacerbated by the advanced machinery and weaponry they had implanted into their bodies.
  • Underestimating Badassery: Roughly half of all cyberpsycho stories consist of a corpo or gangoon (or several) going, "Let's mess around with this pathetic gonk, what's the worst that can happ-OHGODNO". V usually shows up just in time to see the aftermath, often by tracking the trail of corpses (or parts thereof).

    Joshua Stephenson 

Joshua Stephenson

https://static.tvtropes.org/pmwiki/pub/images/joshuastephenson_body.png
Voiced by: Ronan Summers (English)

A prisoner on death row for multiple murders. When it looks like he'll escape justice, the widower of one of his victims hires V to help assassinate him. From there things take a very bizarre turn.


  • The Atoner: There was a time when Joshua killed people because they looked at him funny and he had the power to make them stop. Now, having found religion while on death row, he wants to make amends for his crimes, seeks forgiveness from his victims, and hopes that the BD of his crucifixion will cause a spiritual awakening in criminals like him so they rethink their lives.
  • Crucified Hero Shot: Literally, as he chooses to be executed via crucifixion while re-enacting Jesus's death. He even asks V to be the one to do it. The player can accept, watch or decide to immediately bail.
  • Death Equals Redemption: Joshua certainly hopes this is the case. He wants to die with love in his heart like Jesus, then he'll spread the message of God's love through his braindance. V can either support him, mock him or point out that he's just being used by corpos who want to capitalize on his faith to market it.
  • Due to the Dead: Johnny thinks he's a nutjob but also respects him as one of the last "true rebels." Joshua's crucifixion is one of the few times Johnny will appear and not make a snarky comment, he just solemnly watches the man's final moments.
  • Easily Forgiven: Zuleikha forgave him for killing her brother and even wrote to him in prison, which prompted his Heel–Faith Turn. V expresses some justified disbelief over this. Her mother very much did not.
  • Evil Cannot Comprehend Good: If his cruxifixion goes through, even the corpo film crew in attendance is deeply horrified and moved by Joshua's death and have a hard time articulating why.
  • Face Death with Dignity: Joshua's doomed no matter what, but if V is supportive, then Joshua's resolve doesn't waver and he dies on his own terms.
  • Heel–Face Door-Slam: V has numerous ways to decline any part in his messed-up redemption scheme, with the first and most final one being simply killing him during the assassination gig that kicks off his quest chain.
  • Heel–Faith Turn: He's a mass murderer who found religion in jail and become a much better person as a result.
  • I Don't Want to Die: Understandably when the time comes for him to actually be executed, he's terrified, and begs V to stay with him to help him get through it.
  • Lampshade Hanging: CDPR really want the player to experience Joshua's story in full. Not only is it surprisingly difficult to assassinate him as ordered (the cop guarding him has absurd damage output, enough to kill V in one or two hits), V vocally objects to the whole thing multiple times during the lead-up, something they never do with any other Gun For Hire gig. If you do actually go through with it, the fixer responsible, Wakako, is noticeably taken aback by it, as if she really didn't expect V, and by extension the player, to take this route.
  • Meaningful Name: "Joshua" is the English spelling of Jesus' name in Hebrew.
  • Odd Friendship: His conversion started when Zuleikha, the sister of one of his victims, reached out to him and their correspondence spurred Joshua to become a born again Christian. He possibly forms another with V, the very merc hired to assassinate him, should the player so choose.
  • Rejected Apology: While Zuleikha may have forgiven Joshua for killing her brother, her mother has no such intention of ever forgiving the man who murdered her son, screaming at him and V to get out before breaking down into sobs. In the car ride afterwards V can even ask Joshua how he could've ever expected her to.
  • Snuff Film: Essentially what the BD of his execution is. After he gained notoriety for finding religion while on death row, a corporate studio pulled strings so they could produce a BD of his execution, crucifying him instead of having him die in the electric chair, then selling his devout faith as a commodity to a world where authentic beliefs are in short supply.

    Peter Pan 

Anthony "Tony" Harris, a.k.a. Peter Pan

https://static.tvtropes.org/pmwiki/pub/images/anthonyharris_body.png

Anthony Harris, also known as Peter Pan, is a serial killer of teenage boys and the man who abducted River Ward's nephew. After being shot and falling into a coma, V and River have to resort to drastic measures to find Harris's victims before time runs out.


  • Abusive Parents: His father was physically and emotionally abusive. He beat Tony for making mistakes at their farm, spent most of his time shouting at him and insulting him, and guilt-trips him by saying Tony killed his mother.
  • Ambiguous Innocence: While he's certainly at least part of the way towards being an entirely malicious and calculating Serial Killer (as his research on emotional manipulation and the massive amount of security mechanisms around his farm demonstrate), it's left unclear whether and to what extent he's sincerely trying to offer an incredibly twisted sort of help to the boys he kidnaps. Since he's functionally a Posthumous Character, it's likely to remain a Riddle for the Ages both in-universe and out.
  • Bad People Abuse Animals: One of his BDs from childhood shows that he killed another boy's pet turtle because it was "sick" and he "just wanted to help it." The way he treats the boys he kidnaps is also heavily informed by 2077 America's horrifically brutal cattle-farming practices. In both these cases, his Ambiguous Innocence makes it unclear whether he's acting out of malice or horribly misdirected affection.
  • Convenient Coma: He's shot in the head by NCPD, and, while he survives, there's next to zero chance of him waking up, meaning V and River are on their own in finding where he kept his victims.
  • Even Bad Men Love Their Mamas: Despite how abusive his father was to him, Tony still loved him. Even when he murdered his father, from Tony's POV it was a mercy kill and he loses it when a counselor insults his father for being a failure who committed "suicide."
  • Freudian Excuse: As witnessed through the braindances made from his dreams, his childhood and early life was fucked up. His mother died, presumably in childbirth, causing his father to blame him and abuse him throughout his youth on their cattle farm. When the farm failed and his father grew more and more miserable, Tony murdered him to "end his suffering." He also had a childhood friend who was sickly and died young, either because he couldn't afford treatments, as Tony claims, or Tony killed him in another warped act of "mercy." Now he targets troubled teens that remind him of himself to "take care of them," hooking them up to the same chemical feeders his cattle were hooked up to, which eventually kills them.
  • Manipulative Bastard: His emails to River's nephew and various others portray him as a Good Samaritan who acts as emotional support and a shoulder to cry on to the various boys he targets. His house also has numerous shards about emotional manipulation.
  • Maternal Death? Blame the Child!: The victim of it judging by his father's comments.
  • Mundanger: In a story full of conspiracies, cybernetically enhanced gangs, Corporate Warfare and various threats he's a relatively mundane Serial Killer who uses emotional manipulation to get his victims rather than numbers, hacking or cyberware. He isn't even tied to any gang or corporation unlike every other enemy dealt with in the story.
  • Not Worth Killing: While River wants to end him because his nephew was among his victims V can encourage him to not do it on the basis that Harris is both catatonic and under police custody (with an almost certain death sentence facing him if he ever wakes up), meaning there's no further point in doing so.
  • Self-Made Orphan: He ended up murdering his father—not for his daily abuse—but because his father was so miserable about their farm failing that Tony saw killing him as the only way to "help" him. He covered it up by making it look like a suicide.
  • Serial Killer: He finds troubled teenage boys, kidnaps them, hooks them up to the same cattle feeders used on his childhood farm, then pumps them full of chemicals until they die. He seems to genuinely think that this is helping the boys, although it's left ambiguous whether it's his idea of a Mercy Kill or simply a sincere fondness for the relationship between a farmer and his cattle (with the deaths being an inevitable but unwelcome consequence).
  • The Unfought: By the time River's questline starts he's already been shot in the head and put in a coma, with extra material heavily implying he'll never wake up. Unlike most examples this is actually large part of the problem since the location of his lair (and still-living victims) is still unknown and they're on a time limit to find it before his victims die.
  • Would Hurt a Child: He specifically abducts and teenage boys and turns them into chemical-pumped factory cattle (which is about as good for their life expectancy as one might imagine), which is how he got the name Peter Pan.

    William Hare 

Cpl. William "Bill" Hare

https://static.tvtropes.org/pmwiki/pub/images/williamhare_body.png

A former Militech soldier suffering from a crippling case of post traumatic stress. V encounters him in the gig "Backs Against the Wall", where they're tasked by Regina Jones with retrieving a stolen batch of baloperidol in Watson. As it turns out, Hare stole the meds in a futile attempt to treat his condition and now he wants to kill the mayor to send a message.


  • Ate His Gun: The end result of talking Hare down instead of fighting him. As soon as they leave his apartment with the stolen meds, V will hear a gunshot back inside. They'll find him slumped in a couch, with a pistol on the floor and a bloody smear on the wall behind him.
  • Ax-Crazy: He's an unhinged mess when V meets him, rambling about his intention to kill the incumbent Night City mayor, Weldon Holt, out of a misplaced sense of betrayal for failing to care for beleaguered veterans like him.
  • Break the Badass: Before the events of the game, Hare joined Militech with starts in his eyes and dreams of adventure. What he got instead were seven years of absolute hell in South America. By the time he returns to Night City, he's already sufferring from PTSD and early stages of cyberpsychosis, and it only goes downhill from there.
  • Heel Realization: One way for V to end their confrontation with Hare is to convince him that killing the mayor will not only change nothing, it'll also make things worse by swinging public sympathy away from other PTSD sufferers.
  • Named After Someone Famous: He shares his name with an infamous Edinburgh murderer William Hare, who along with his partner William Burke killed 16 people and sold their bodies to Prof. Robert Knox of University of Edinburgh to be dissected in anatomy classes.
  • Shell-Shocked Veteran: His tour of duty in South America clearly did a number on his psyche.
    Cpl. Hare: "Brazil. R-remember all of it... Dirt on my face... F-fatigues always—always wet... It's like a braindance I-I-I can't shut off..."
  • Tragic Villain: He's a traumatized young man who got screwed over by the military he served and by the system that (in his eyes) let him down. Even Johnny himself, who normally has no sympathy for corpos and corpo foot soldiers of all stripes, can't help but feel sorry for Hare, seeing him as yet another poor victim of corporate greed who has nothing left to do but lash out against the world. Even worse, no matter what happens he doesn't survive his encounter with V. Either V kills him in combat, or gets him to stand down after which Hare waits until V is too far away to stop him and offs himself.
  • Well-Intentioned Extremist: He sees himself as this with his intention to kill Night City's mayor, thinking it will send a message for other politicians to treat their people better. V quickly points out that he'll only succeed in branding himself as just another crazy terrorist and shaming his fellow veterans.

    Leonard Swedenborg-Riviera 

Leonard Swedenborg-Riviera

An anti-establishment political philosopher who no one knew anything about. Yet, through the "Bartmoss Collective" site, he had reached a wide audience on the Net with his nearly incomprehensible ideology. V gets a request from Bes Isis to investigate the source of the site and uncover his real identity.


  • Actually Pretty Funny: Johnny admits, in the end, the creator of the Leonard ruse was actually quite humorous.
  • Based on a Great Big Lie: "Killing in the Name" reveals that Leonard is nothing more than a fortune-telling machine that someone had reprogrammed and linked to the Net as a prank. Johnny finds the whole thing so audacious and darkly comedic that it impresses him.
  • Comically Missing the Point: Essentially, the entire point of the Bartmoss Collective. Leonard, or whoever created him, is trying to make a point of how stupid the idea of someone mindlessly following an anarchist philosopher is when they should be deciding for themselves. V can help the joke along by reprogramming the machine to make it more clearly utter nonsense.
  • Cult of Personality: Leonard had evidently cultivated one through the "Bartmoss Collective", even if it involved cribbing Rache Bartmoss' legacy for his own.
  • From Nobody to Nightmare: Leonard came seemingly out of nowhere to become one of the most popular dissident voices on the Net, even though no one has actually seen or heard of him before. Then again, Leonard never actually existed, being just a reprogrammed fortune-telling machine called Leonora.
  • Karma Houdini: While V can track down and shut off the modified fortune-telling machine used to create Leonard and the "Bartmoss Collective", they never find the person responsible for the prank.
  • Playful Hacker: Bes Isis suspects Leonard as being one, given how the source of the "Bartmoss Collective" keeps jumping from various servers, making it difficult to pin down their actual location. Either way, the unknown prankster who engineered Leonard is certainly talented enough to not leave a trace.
  • Word Salad Philosophy: The anticapitalist and antiauthoritarian rhetoric spouted by the "Bartmoss Collective" is comprised of disjointed, if not incoherent ramblings that could just barely be described as such. It's a strong hint that it's machine-generated drivel rather than Bartmoss' actual ideas.
  • You Cannot Kill An Idea: Deconstructed. It's made clear whether or not V shuts down the source that even if Leonard's message is little more than nonsense, there are people gullible and desperate enough for something to believe in that they'll make the "Bartmoss Collective" their own. As revealed by Songbird's bio in Phantom Liberty, it even inspired a band of terrorists whose death at the hands of NUSA commandos she helped cover up.

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