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It appears that many Nightmare Fuel pages have problems, including:

1. Listing non-scary things that made the viewer feel slightly uncomfortable at worst.

2. Having spoiler tags on them (which is against the page's guidelines).

3. Listing Fridge Horror and fan theories.

And much more!

On a few occasions, people from outside the site's community have pointed out our overly lax usage of Nightmare Fuel to make fun of us, meaning that it can legitimately harm our reputation to let this go unchecked.

The TRS thread meant for redefining Nightmare Fuel started to become a place for cleaning up Nightmare Fuel pages in general, so we may as well move these discussions to Long Term Projects where they belong.

Here are the guidelines to determine whether something is Nightmare Fuel or not.

    Nightmare Fuel rules 
  • This is a page whose name is intended to be taken more literally than most. It's not enough for material to be scary; to truly qualify, it has to be frightening enough to legitimately unnerve/disturb the viewer, with actually being nightmare-inducing as the ultimate endpoint.
    • Good signs that something IS Nightmare Fuel include if:
      • It left you feeling shaken even after the credits had rolled, you turned the last page, or are otherwise done with the work.
      • You have a hard time falling asleep if you think about it at night, or have a literal nightmare about it.
      • You dread that episode, scene, level, chapter, or song during re-watches, and consider skipping it.
    • With that said, don't add something just because it happens to be your personal phobia. For example, spiders can be scary and many people have arachnophobia, but just because a spider happens to be in the work, it does not make a Nightmare Fuel entry. It needs to reasonably be scary to someone without the phobia.
    • Don't confuse tension with fear. If the hero is in trouble, but you know he'll make it out okay at the end, it's probably not Nightmare Fuel unless the threat is especially disturbing.
  • Explain WHY the entry scared you. Try to convey your sense of fear to your readers. Avoid putting up Zero-Context Examples.
    • Remember that Weblinks Are Not Examples, and neither are quotes on their own. You should explain the horror in your own words, rather than rely on others to do so.
  • Don't add things that might have scared someone. If it didn't scare you, and you don't personally know anyone else who was scared, you shouldn't be adding it to Nightmare Fuel.
  • Nightmare Fuel should stick to you even after you're done with the work.
    • If something is initially presented as scary but turns out to be harmless, it's most likely not Nightmare Fuel since The Reveal makes the scariness vanish.
    • Jump Scares are a good source of Nightmare Fuel, but not all of them automatically qualify: being startled is not the same as being scared.
  • Hypotheticals are not Nightmare Fuel:
    • Remember that Trailers Always Lie: a scene that is presented as scary in the trailer could very well turn out to be inoffensive in the finished work. Only add examples from unreleased works if they were especially terrifying in the previews.
    • Fan theories do not belong on the Nightmare Fuel page under any circumstance. No matter how much evidence they have to support them, don't add them until they've been officially confirmed. In the meanwhile, take them to Wild Mass Guessing.
    • Fridge Horror goes on the Fridge page, not Nightmare Fuel. Don't add it unless it's Ascended Fridge Horror.
  • Keep in mind the work's intended audience when considering whether or not something is Nightmare Fuel.
    • If something is normal or expected in the genre, it does not automatically qualify. Violence in a Fighting Series or gore in a horror movie must be especially disturbing or gruesome by the work's standards to be Nightmare Fuel.
    • Remember that Kids Shouldn't Watch Horror Films. If a work is rated PG-13 or higher but would only be scary to young children, it's not Nightmare Fuel.
    • The standards on what qualifies as Nightmare Fuel are especially stringent on works aimed at children and pre-teens: kids have hyperactive imaginations, so even something benign can give them nightmares.
  • Spoiler tags do not belong on Nightmare Fuel pages. Much of what scares us comes from inherently spoilery stuff such as death and the unknown, so finding spoilers on these pages should be expected.
  • Nightmare Fuel is an Audience Reaction, so it needs to be scary for the audience. Describing how the characters react to something scary isn't needed. Just because something scares them, that doesn't mean it scares us as well.
  • Nightmare Fuel is a No Real Life Examples, Please! page. Meta-examples involving the actors, production, or behind-the-scenes incidents are not allowed.

Guidelines when proposing cleanup of a page:

  • Some rules are pretty objective. If you see a Zero-Context Example, Fridge Horror, Real Life example, speculation, In-Universe reaction that isn't scary to the viewers, examples that explicitly describe themselves as not being very scary (including "mildly creepy", "somewhat unnerving", and other synonymous phrases), or examples that are just scene summaries without going into detail about why it's so scary, you can (and should) remove them immediately without coming here to ask.
  • You should also strip all spoiler tags from the page. Itty Bitty Wiki Tools has a tool for that, but it can cause problems, so if you use it be sure to preview the page and thoroughly look it over.
  • Once you've fixed the objective issues with the page, bring it here so we can look at the more subjective problems, such as examples that may not be scary enough to qualify. If a consensus is reached that a certain entry does not qualify, it can be removed.

Edited by Zuxtron on Aug 1st 2020 at 9:40:30 AM

themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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#3001: Sep 5th 2020 at 6:10:36 PM

Do any of the Muppet Babies examples count? I don't think they are legit. One of them even describes a Vanity Plate that is not a part of the show proper.

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mightymewtron Angry babby from New New York Since: Oct, 2012 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Angry babby
#3002: Sep 5th 2020 at 6:24:40 PM

The last one sounds like it might count if given more explanation about what makes it particularly scary (I don't see how Kermit shouting Fozzie's name is Paranoia Fuel for example). Either way, there's not enough examples that it warrants a full page, so I say move anything deemed valid to the YMMV page.

I do some cleanup and then I enjoy shows you probably think are cringe.
themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
Now a lurker. Thanks for everything. | he/him
#3003: Sep 5th 2020 at 6:51:44 PM

[up] I will temporarily move only the example you mentioned might be worth keeping to YMMV for now. Is that OK?

EDIT: Moved example, page doomed

Edited by themayorofsimpleton on Sep 7th 2020 at 7:07:25 AM

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themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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#3004: Sep 7th 2020 at 3:46:51 PM

Actually I found another potentially questionable page.

Two Stupid Dogs has very few examples, and parts of the page don't seem to count as Nightmare Fuel. Having not seen the show, any thoughts?

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Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#3005: Sep 7th 2020 at 3:59:03 PM

I don't remember that cartoon being scary at all, to be honest.

Optimism is a duty.
themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#3007: Sep 7th 2020 at 4:04:35 PM

The last part of that third example sounds like thinly veiled transphobia. The rest could stay if accurate, I think.

Optimism is a duty.
themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
Now a lurker. Thanks for everything. | he/him
#3008: Sep 7th 2020 at 4:08:15 PM

[up] Alright I will remove that part. If anyone else wants to dispute the other examples I will edit the page accordingly.

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Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
Hi
#3009: Sep 8th 2020 at 7:27:31 PM

NightmareFuel.Among Us

Is there anything here that really fits? I think a lot of this is more fitting for Paranoia Fuel.

Edited by Willbyr on Sep 8th 2020 at 7:29:27 AM

ATricksterArtist kiby :] from in your house (Not-So-Newbie) Relationship Status: Faithful to 2D
kiby :]
#3010: Sep 8th 2020 at 7:30:34 PM

I wouldn't consider Among Us a scary game. Maybe tense at some points, but not scary. It might just be me having seen the multiple kill animations being Played for Laughs most of the time, though.

(Don't) take me home.
Crossover-Enthusiast from an abaondoned mall (Lucky 7) Relationship Status: Chocolate!
#3011: Sep 8th 2020 at 7:31:35 PM

Page image definitely fits, and the descriptions of the deaths do to, but it all just goes on for too long.

Jawbreakers on sale for 99¢
Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#3012: Sep 11th 2020 at 9:02:19 AM

Looks like the Tom and Jerry page could use some clean-up.

Optimism is a duty.
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#3013: Sep 11th 2020 at 10:23:28 AM

    Among Us 

The Premise

  • The game is built on Paranoia Fuel from the crew's perspective. Is that other person in the room just a fellow human who happens to also have a task there, or could they be an impostor waiting to strike? It doesn't help that you can't talk outside of meetings.
    Shouldn't this be under Paranoia Fuel then?
  • The Impostors themselves are extremely unnerving.
    • They look exactly like innocent crew members, except they want everyone dead for reasons unknown.
    This is lacking in context. Right now, it sounds just mildly scary rather than nightmarish, but maybe if rewritten?
    This is Fridge Horror.
    Also lacking in context.
  • The game ends if the Impostors alive equal the number of the innocent crew remaining. The crew can't do anything to win/survive anymore, so the gameplay just ends. One must wonder what goes through their heads.
    Eh, maybe? This sounds like it's overthinking things.
  • Watching a player be executed after they are voted out can be a little unnerving. Depending on the map, they are either sent floating off into space without oxygen, sent plummeting to their deaths, or thrown into lava. Either way, they die horribly.
    "A little unnerving" is a synonym of "not very scary".
    • The mere fact that the crew members use arguably more brutal methods of execution than the Impostors. Granted, it's possible they don't have any other options to kill and must use the environment, but still...
    This is Natter with bad Example Indentation.

Gameplay

  • Getting killed as a crew member is an abrupt process, with the usual ambient sounds of your surroundings getting interrupted by the Scare Chord that plays during your death animation. Often it happens while you're focused on one of your tasks (with the task interface obscuring most of your screen), and sometimes it happens just as you're passing by another player in the hallway.
    Maybe this one is okay?
    • You may be working on a task only to see an Impostor suddenly jump out of a vent, poised to kill. You have very little time to react and escape.
    Bad indentation again. Also just a barebones description. Sounds tense, but not nightmarish.
  • Imagine you notice the Reactor beginning to melt down. You wait for two people to go do it while you finish tasks, but eventually you notice no one is shutting it down... and you're now too far away to fix it yourself before it melts...
    WHY does no one know the indentation rules?! Anyway, none of this sounds nightmarish.
  • Witnessing murders is usually a jumpscare for players not expecting it.
    Is it? Why, is there a loud sound that plays? Or an image that suddenly fills your screen? This is heavily lacking in context.
    • Witnessing murders on cameras is usually a little creepy. Especially when the murderer seems to notice the cameras on before leaving the area. It's a scramble to call a meeting to vote out the Impostor, but if you fail to do so, you're next...
    Again, "a little creepy" means "not very scary".
  • Oftentimes you'll notice someone doing something in a room as you pass it. Oftentimes you'll later come back to that room later to find a familiar looking corpse.
    More mild unpleasantness.
  • Sometimes you may realize you haven't seen a player in quite a while. Did they die? Are they lying in wait within the vents? Are you just not running into them? Usually you find out which it is the hard way...
    Doesn't sound too scary either.
  • Sometimes you call a meeting or report a body, only to discover that there are more dead crew than you thought. Now you have to work with a lower numbers advantage and you had no idea where those extra crew were killed...
    Sounds more like gameplay annoyances and tension than true terror.
  • Voting someone off only to be met with a message stating that they were not An Impostor. The real Impostor is still at large, and you just killed an innocent crew member.
    Doesn't sound terrifying to me.
  • When the lights are sabotaged it can be really unnerving. Since your field of view lowers so you can only see players practically touching you, you have no idea if you’ll bump right into the Impostor, or the Impostor kills someone else in the room and you have no idea.
    Um, maybe this is okay?
  • Going through the decontamination rooms on Mira HQ and especially on Polus Outpost. If nobody else who you *know* is a crewmate is coming along with you, then you're all alone in a room and/or hall that takes a while to get through. And if you're killed there, your murderer has the perfect alibi: They were just going to do their tasks, and found you on the way.
    Maybe this one could be rewritten to be okay too...
    • On the bright side, it's also a good way to tell if someone else is actually a crewmate, and you will have one more person who won't vote for you.
    This is nothing but more natter.
Conclusion: None of the examples are acceptable right now. Maybe a few of them could be rewritten to work, but the majority of it would have to be cut either way.

Also, why does the image caption link to Fridge Horror?

PurpleEyedGuma Since: Apr, 2020
ImperialMajestyXO Since: Nov, 2015
#3015: Sep 11th 2020 at 10:40:48 AM

[up] Let's hold off on cutting NightmareFuel.Among Us. We could send one of the people who worked on the page a PM and ask them to talk with us in this thread.

maxwellsilver Since: Sep, 2011
#3016: Sep 12th 2020 at 12:04:35 PM

From Indiana Jones and the Last Crusade

  • Donovan's Rapid Aging after he drinks from the wrong Grail. What's even more terrifying is that he's still attacking Elsa even after he's been reduced to a skeletal corpse, likely realizing she lied to him! You can ever hear his voice going from words into this deafening roar as his flesh literally decomposes off his bones.Needs a rewrite, but valid
  • The entire sequence leading up to that moment was pretty freaky, really. People's heads plopping down the steps at the beginning of the tunnel with no indication of what exactly caused it, the blades that come whipping out of the walls when you can't see anything for the cobwebs, the invisible handspan-wide bridge over the bottomless crevasse...following a film that up until then pretty much tried to be more kid-friendly than the previous two Indy movies, that was some serious Mood Whiplash.General, doesn't explain how it's particularly scary
  • If you're ophidiophobic, the sequence where Indy gets his famous fear of snakes will likely make your skin crawl.Specific phobia
  • Even for a more light hearted film than the previous two, the Book Burning in Germany and the close encounter with Hitler himself is nothing short of tense.Tension is not nightmare fuel
    Henry Sr.: My boy, we're pilgrims in an unholy land...
  • The encounter with Adolf Hitler himself deserves a special mention. Indiana Jones is jostled by the crowd gathered to meet the Fuhrer and by chance, is pushed to meet the man face to face. No words are exchanged, and luckily, Hitler doesn't know what Indiana looks like. Thanks to his disguise, he mistakes Indiana for a fanboy officer and signs the journal, which he thinks is an autograph book, and Indiana Jones escapes meeting with one of the most powerful and evil men in the world by pure chance. The terror on Indiana's face during the meeting is obvious.That scene was not even remotely scary. Hitler showing up and signing the diary is an example of Adolf Hitlarious. And Indy does not look terrified, he looks dumbstruck at what's happening
  • When Indy and Elsa have to navigate the catacombs and they notice that it is infested with rats; it doesn't help that they are forced to go really close to the rats when navigating the tunnels.Doesn't explain how this is nightmare fuel
  • The Grail Knight's existence. He's been in that tomb for centuries, all alone, with nothing to sustain him but his faith and the waters of the Holy Grail. He doesn't even seem to understand how much time has really passed when Indiana Jones appears and he mistakes him for a knight on a grail quest. Though he does seem to immediately sense Donovan's malevolence when he and Elsa arrive in the chamber, even though he has no idea about the Nazis or knows what the object in Donovan's hand (a pistol) is.Doesn't explain how this is scary, at best Fridge Horror
  • The look in Elsa's eyes when she picks up the grail and tries to leave with it. Her obsession and the trials she faced to get it have driven her insane.Not scary
    • Indy has the exact same look when he falls down the crevice and is trying to reach the Grail. It's easy to read as a mystical compulsion, luring the greedy to their doom.

Not sure if this page can be saved.

I'll have to look into the other pages.

Edited by maxwellsilver on Sep 12th 2020 at 3:04:50 PM

PatrickD95 Since: Jun, 2018
#3017: Sep 12th 2020 at 3:57:05 PM

I decided to add the Nightmare Fuel page from Mortal Kombat vs. DC Universe to the cut list, since... come on, if you're playing most Mortal Kombat games, you're probably desensitized enough to not flinch when a fictional character gets decapitated, so you're more than likely not even going to be unnerved in the slightest playing this Lighter and Softer game. Here's what the page included:

  • The offscreen decapitation of an innocent victim of Deathstroke's rage at the beginning of the DC side's campaign.
  • Captain Marvel, a child, being infected by The Rage is genuinely disturbing.
  • Although the violence has been toned down, some fatalities, and even worse, some heroic brutalities are still nightmare-inducing:
    • Green Lantern encases you within a bubble and then reduces its size. You can hear the bones crunch from a distance.
    • Both of Sub-Zero's fatalities shatter the victim to pieces. It makes you wonder how did that pass the radar.
    • Triumphing even Subby's are the Joker's and Deathstroke's gun-based fatalities. Slade slashes the victim to bits and then gives them a headshot.
    • Some fatalities even have a glorious display of bones, such as Scorpion's portal-based, both of Raiden's, and Kitana's Kiss of Death.

Idisagree Since: Jun, 2011
#3018: Sep 12th 2020 at 4:26:49 PM

Given the infamously gory and violent nature of the franchise, I think Mortal Kombat in general should have a very high Nightmare Fuel standard (more so than most Adult Swim shows or horror movies/games). This is a franchise where decapitation is considered mild (especially in 9-11). I agree that Mortal Kombat Vs. DC wouldn't scare most the target audience. The scariest thing about that game is Dark Kahn and he's neither listed nor a valid example.

As for the Indiana Jones and the Last Crusade, the first example is probably the only valid one. That scene is very scary to the point of being out of place. The rest of the movie is much more lighthearted than the previous 2.

PatrickD95 Since: Jun, 2018
#3019: Sep 12th 2020 at 4:44:55 PM

My Little Pony examples that are Fridge Horror and not Nightmare Fuel.

My Little Pony G 3:

  • In The Princess Promenade, Spike cheerfully tells Wysteria goodbye after he thinks she doesn't want to be a princess and begins to fall asleep; Wysteria says if he goes to sleep he'll nap for another thousand years—meaning she wouldn't live nearly long enough to see him wake up.
  • In The Runaway Rainbow, the loss of rainbows may not seem that big a deal—until you remember Sweetberry said rainbowberries grow only after the first rainbow of the season. Rarity unknowingly put Ponyville's food supply in jeopardy!
    • It's worse than that: the world would have lost all color. On top of that, if the Newborn Cuties are taken into account and we assume the bizarre creation of Sweetie Belle (she fell from the sky where two rainbows crossed) goes for all ponies, no more rainbows is nothing less than an extinction-level event. And just think - every season this must be done again. If they screw it up once, that generation is the world's last.
  • This profile of Kimono's was written before G3 Unicorns were made, but it doesn't dispel the theories that something happened to separate the three Pony races.

I already cut these from the NF page as they are also listed word for word in the Fridge page.

My Little Pony: The Movie (2017):

  • The resulting falling out between Twilight and her friends is already unnerving enough, but notice how Twilight's horn was flaring up while she was yelling at Pinkie Pie? Had Twilight not realized what she had just said, she could very well have attempted to physically harm Pinkie with her magic.

While this isn't a word for word copy of anything from the Fridge page like the G3 examples, this exact scenario is still listed on the movie's Fridge page under the Fridge Horror folder, albeit worded differently.

AlleyOop Since: Oct, 2010
#3020: Sep 12th 2020 at 7:10:52 PM

I agree with the Indiana Jones one, just move that one first entry to YMMV.

NegaPosiMaybe Since: Feb, 2019
#3021: Sep 12th 2020 at 11:42:18 PM

i found this on deviantart's page

it's someone complaining about a fetish that's not even exclusive to deviantart. they added it recently.

AlleyOop Since: Oct, 2010
maxwellsilver Since: Sep, 2011
#3023: Sep 14th 2020 at 12:28:49 AM

    open/close all folders 
Raiders of the Lost Ark
    Raiders 
  • Indiana Jones' traitorous companion Satipo having several tarantulas on his back, which Jones casually pushes off his body, at least for the severely arachnophobic.
  • When Indy triggers one of the traps in the cave, spikes suddenly emerge carrying the decaying body of one of his older competitors. Most disturbing is the way its head fell into Indy's direction.
    Indy: Forrestal.
  • Later, Satipo gets impaled upon the booby trap Indy and he managed to escape from earlier. His horrified expression makes it even more unnerving.
    Indy: (grabs the idol) Adios, Stupido.
  • Major Toht threatening to burn Marion with a poker in The Raven bar. Heck, everything with Toht is terrifying due to the Gestapo Reality Subtext that surrounds him, and the actor's extremely creepy performance.
    Toht: Fraulein Ravenwood, let me show you what I am used to...
  • Toht having the medallion's side burned right onto his hand after his unsuccessful attempt to grab it during the bar fight earlier.
  • The unsettling shot of the dead monkey after she ate the poisoned dates. And a second before that, something about Indy tossing the poisoned date up into the air, complete with slow-motion, shadow on the wall... and then Sallah suddenly grabbing it, face stricken. The dim lighting of the room doesn't help.
  • When Indy and Sallah finally uncover the well of souls, lightning flashes revealing a snarling statue of Anubis, it's enough to catch the viewer off guard
  • The Well of Souls is this trope both for the audience and Indy. Unbelievable numbers of snakes. And mummies. And snakes slithering out of the mummies. GAH. Imagine falling down into the Snake Pit and landing directly near your worst fears and it is ready to attack you along with the other snakes all around you. This was enough to cause Indy to panic. "Why Did It Have to Be Snakes?" indeed.
    • And it's not just blind phobia (though Indy certainly has that, too). At least some of those snakes are cobras or asps, and probably others are venomous enough to be a very real lethal danger to a healthy adult human.
  • After Indy and Marion found a way to escape from being trapped in the Well of Souls, they are met with an awful surprise when they stumble into a room filled with decaying corpses. The corpses seem to be screeching at Marion and whenever she knocks down the corpses they fall in such a way that makes it look like they are trying to grab her.
  • While the Ark is being transported, it makes a eerie hum before it burns the Hakenkreuz swastika on the box it's being held in. The buildup of that moment showed several mice wandering in the ship's hold. Just before the Hakenkreuz is burned away, one of the mice rolls over and starts hyperventilating (or possibly bowing to an unseen presence), strongly implying that something had actually come down into the ship's hold for a visit.
  • The (in)famous "opening of the Ark" sequence from the finale is incredibly jarring for a viewer who has thus far enjoyed a relatively lighthearted action/adventure movie. The shot of Dietrich's head imploding on itself, followed by Toht's melting face - quickly followed by Belloq's exploding head - would have been enough to give plenty of theatre-goers nightmares. The shot of Belloq’s head exploding was originally unobscured by the flames until the MPAA stepped in.
    • The moment the spirits that emerge from the Ark turn hostile is utterly nightmarish. At first, they're serene - even beautiful, as Belloq declares - and then they suddenly start to shift into skull-faced terrors, snarling at those daring to look upon the open Ark. The shift in the music at this point is also rather frightening.
    • On top of the visual horror, the sound of Dietrich's head imploding. You can hear his brain matter turn to goop and his bones crunching! To further add to the nightmare fuel, there's the horrific hissing sound Toht's boiling blood makes, coupled with his screams getting muffled by the gurgling of his mouth filling with blood. And those screams continue as he becomes skeletonized. Even worse, when Belloq's head explodes, you can see his eyeballs fly out of the remains of his skull and brain! Sweet dreams...
    • The shocking bit? The movie is still rated PG.
  • Earlier in the film, a Giant Mook is chopped up by the propeller of an airplane and while it happens off-screen, the copious amounts of blood on-screen are jarring, considering the Ark scene aside, the film is rather light on blood. It's never made clear, but in the long shot of the plane shortly before it explodes, a large smear across the sand with some chunky bits is seen near the plane...

Indiana Jones and the Temple of Doom

    Temple of Doom 
  • Ripping people's hearts out, enslaving children, crocodiles and chilled monkey brains feature, although the most terrifying thing of all is that they brainwashed Indiana freakin' Jones. It's not easy to see your hero attempt to kill his love interest. It takes heavy pain to snap him out of it, luckily.
  • The Temple Of Doom itself is pretty much made of nightmare fuel. In particular, the lava pits, combined with the kids being enslaved and all the other horrible stuff that goes on there makes it seem like a part of Hell, rather than some place in India.
  • When Short Round and Indy are exploring the secret passageway in the palace, Short Round tries to open a door which collapses revealing two rotting corpses.
  • The Brainwashed Maharaja torturing Indy with the use of a Voodoo Doll, during the first time when we see him using it, he places it near a fire and Indy starts screaming in agony. What's even more disturbing is the Maharaja's Slasher Smile when torturing him.
  • The spike room trap, which could only be deactivated by a lever that was covered with bugs.
  • The statues of Kali outside Pankot Palace are decorated with necklaces of human fingers. Freshly severed human fingers, as Indy discovers when one of them drips blood on his hand.
  • The bugs are themselves a gallon of nightmare fuel. Heck, don't even get us started on when the centipede crawls into Willie's hair...
  • When Mola Ram pulls out the sacrifice victim's heart, it is more terrifying when we find the heart is still beating. In fact, not only is it still beating, but it starts beating faster - out of fear - as the guy gets closer to the lava. Not only that, but the thing starts smoking even before the guy bursts into flames. The poor sacrifice victim's screaming as his body is consumed by fire crosscut with Mola Ram laughing maniacally holding the guy's heart as it bursts into flames at the same time. Then we see the victim's torched body dissipate in the lava. Yeah, there’s a good reason this movie helped contribute to the creation of the PG-13 rating.
    • The sadistic grin on the face of the guy lowering the cage into the pit doesn't help.
  • When one of the slave drivers Indy is fighting gets his sash caught in a rock crusher and then gets dragged, feet-first, into it slowly screaming in panic and begging Indy to help him by calling out "Sahib!" over and over. Indy even tries to save the guy, but to no avail. Then the film cuts to above the crusher and we see a smear of blood on it. At this point, no one could blame Willie for looking away. Even INDY turns away in disgust.
  • The Mooks who fell down into the canyon at the end of the movie, only to be devoured by crocodiles. Even worse, Mola Ram pushed several of them off the bridge to this fate.
    • I might be wrong but I would imagine many of them died on impact from the fall before they were digested?
  • Right after Indiana got the Shankara stones from the giant skull, he hears the sound of whipping and children screaming in pain. And each scream seems to get distorted into a monstrous roar. After the second scream, he looks at what appears to be human skin tied up above the wall. Then after the third scream (which is much deeper), he looks at the giant statue of Kali, which looks like it is staring at Indy.
    Willie: (to Short Round) Where's he going?
    Thug: RAAAAAAAAAAAAAAAGHHH!!!!!!
  • A villain like Mola Ram should come off as almost Narmy, but the way he acts and fits right into the nightmarish setting of the Thugee temple just makes him terrifying. Ram isn’t a twisted bastard hiding beneath a veil of civility like the main villains of the first and third films; he’s an out and out monster.
    Mola Ram: Drop them [the Shankara stones], Dr. Jones! They will be found! YOU WON'T! Hahahahaaa! GE-NA!!!note 
  • In the novelization, it is revealed that Mola Ram is just another brainwashing victim too. ANYONE could turn into a monster like him, and all it takes is a sip of the right blood, through no fault of their own. Though kudos on making someone like him into a Tragic Monster.
  • The Thuggee assassin hiding among the murals in Indiana's room, who then steps out of the shadows and starts to choke him. Though it might be Nightmare Retardant when you realize he's hiding while Indy complains about Willie.
  • Indiana translates what the village leader said about what happened after the Shankara Stone was stolen from the village:
    "He said when the stone was taken, the wells dried up and the river turned to sand. The crops were swallowed by the earth. The animals lay down and turned to dust. Then one night there was a fire in the fields. The men went out to put out the fire. When they came back, the women were crying in the dark... Children. He said they stole their children."
  • The bit where Willie is almost sacrificed is pretty terrifying, from when she tearfully begs Indy to help her, not understanding why he won't, to her hysterically and repeatedly screaming "No!" as she's lowered into the pit, to sobbing as she resigns herself to her fate. The quick shots of the worshippers chanting and cheering all this on doesn't help.
  • The Real Life subtext adds another layer of horror to the movie. The Thuggee were supposedly a real death cult dedicated to Kali that preyed on travellers and other isolated victims, with the killers disappearing back into normal Indian society when the monsoon season started and travel slowed to a crawl (the original accounts of the cult is the source for the word "thug"). The British exterminated the cult during the colonial era, but it's entirely believable that many of its members simply disappeared into the shadows, waiting for the time to rise again...
  • Consider this: the Ark of Covenant and the Crystal Skulls were too powerful and uncontrollable, and in fact it is they — and not Indy — that destroyed the villains who meddled with them. And the Grail was useless outside its temple. But the Sankara Stones? Mola Ram knew how to control them and make full use of their unearthly powers. When he explains to Indy about the terrible things he plans to unleash (massacring the British and Muslims from India, toppling the Abrahamic faiths by force, and taking over the world in Kali's name) once he finds all five stones, it was not an empty boast, but a legitimate threat to the entire planet.
    Mola Ram: You don't believe me? You will, Doctor Jones. You will become a true believer.

Indiana Jones and the Kingdom of the Crystal Skull

    Crystal Skull 
  • The killer Siafu ants that eat people alive. Oh yes, and they're coordinated enough to form a tower to reach you if you're out of reach.
    • Know what's scarier? There really are ants like this in South America, tropical Asia, and Africa that move in waves. This is NOT science fiction. (Fortunately, however, real Siafu and Driver Ants aren't as big or aggressive as the ones shown in the film, and don't go after humans.)
    • That moment when the ants use their own bodies to build a tower and reach higher? Also real.
    • When Dovchenko is dragged into the anthill, you can hear him yelling "Pomogi mne". It's Russian for "Help me!"
  • Spalko's death from too much knowledge is pretty horrifying. Even more so in the adult novelization. As the alien beings leave this world, Spalko actually feels her skull painfully transform into quartz as the aliens flood her mental consciousness with all the knowledge in existence. It gets worse, and just before she dies Spalko gets a terrifying glimpse at the Eldritch Abominations.
  • A 50s-esque suburban neighborhood populated by eerily smiling plastic dummies, complete with "Howdy Doody" playing on a TV set. The creepiness isn't reduced by the fact that it's a nuclear bomb test site.
    • The moment when the warning siren flares up, and you know exactly what's to come.
      Indy: That can't be good.
    • The actual bomb going off is just as nightmarish, as the bomb burns the plastic dummies before destroying the ENTIRE TOWN. It's so destructive that it ends up also killing the Russians who were trying to escape by car.
  • Irina Spalko's plan for the Crystal Skull, i.e. using its power to brainwash large numbers of people into mindless followers of communism is downright terrifying, and the psychological nature of this attack is what makes it so bad.
  • The Greys have always been creepy but to have one looking super pissed like the resurrected alien was at Spalko at the end? Terrifying.

The Young Indiana Jones Chronicles

    Young Indy 
  • Some episodes from the World War I saga, such as "Trenches of Hell" and "Demons of Deception"; since despite the Bloodless Carnage, they show a gritty picture of trench warfare. Indy witnesses poison gas attacks while serving in France; in one instance, a soldier loses his gas mask and desperately searches for one and begs the other soldiers for a gas mask with no success, as he begins to die a painful death from the gas. And soon the terror is amplified when flamethrower teams emerge from the gas cloud.

Indiana Jones and the Fate of Atlantis

    Fate of Atlantis 
  • The comic's version of Kerner and Ubermann using the God Machine. They don't even survive the transformation]], instead horrifically mutating and melting (a la Toht's death in Raiders) away at the same time. Kerner ends up as a pile of smoking goo on the ground, and Ubermann's eyes BURST OUT OF HIS MUTATED HEAD at the end of his transformation.
    • To be more precise, in the comic the God Machine doesn't work at all - it NEVER DID. It wasn't a matter of putting in the right amount of Orialchum beads - the God Machine was just a failed experiment created through the mad hubris of a decaying civilization attempting to ascend to the same level as their alien "gods". Unlike the game, where the Energy Being endings hints that the Atlanteans were on to something, in the comics, it was all utter nonsense!
    • There's an earlier moment in the comic where an Orialchum-powered statue advances on the characters, only to trip over it's own feet and shatter on the floor (which is noted by Sophia) that gives a kind of disturbing foreshadowing to the true nature of the God Machine - that all the wondrous technology of Atlantis is just barely comprehended imitations of real technology, because aside from the Orialchum, which the aliens gave the Atlantians, none of it is really anything other than Bronze Age knockoffs of advanced tech. The glittering utopian legend of Atlantis is nothing but a pathetic Cargo Cult.
  • In the game, the inner circles of Atlantis start to become this as time goes by, especially if you haven't rescued Sophia yet. Up until now, the Lost City hasn't seemed too frightening; the hallways are immensely wide and brightly lit, the ruined architecture is a little too grand to be frightening, and the Nazis are always patrolling the area to provide a reassuring series of fist-fights. After the canals, however, the random encounters end, and you're allowed to wander freely through the dimly-lit claustrophobic hallways of the second circle, all alone except for the eerie carvings on the walls and the skeletons on the ground.
    • Another element that adds a layer to the creepiness factor: the skeletons themselves. Maybe it's just the graphics, but quite a few of them look as though they died screaming in agony. If you decide to examine the bones, you can hear the uneasiness in Indy's voice as he describes them.
      Maybe they're animal bones.
      No animal I know about has bones like these...
      These bones are weirdly twisted.
      Any human being with bones like this had to have been diseased.
      Some of the skulls bear half-grown horns.
      • It becomes especially so when by the end of the game it becomes clear that what Kerner became is about the same as the skeletons on the ground. The skeletons are the failed experiments from the God machine.
  • The canals themselves are guarded by a giant octopus.
  • When Sophia first puts the bead in her pendant and Nur-Ab-Sal appears for a brief second. It's not exactly nightmare fuel, but genuinely creepy.
    • It's even worse when you put a bead in her pendant while she's possessed. Suddenly, the pendant's face changes to give you a creepy Slasher Smile.
  • Sophia's possession by Nur-Ab-Sal. It's even hinted at through the game at certain points where she'll start speaking in a deep masculine voice briefly if you choose certain lines of dialogue.
  • Being lost in the Greater Colony and finding the remains of previous explorers, including Sternhart's.

Indiana Jones Adventure

    Adventure 
Indiana Jones and the Temple of the Forbidden Eye has its fair share of creepy moments.
  • In the beginning you are told not to look into the eyes of the idol and when the tourists inevitably do, he will condemn you to the Gates of Doom as the ride is being dragged towards it. Luckily, Indy himself blocks the way to let the riders drive off.
  • When you enter the chamber with the bridge, you would see a second statue of Mara, although this one now looks like half of the flesh around its face has somehow decayed. The hellish atmosphere within the chamber does not help as well.
  • In one area, you enter a room full of screaming skeletons and some will pop out towards the tourists.
  • It's also the home of a giant cobra that lunges out at the vehicle. Many guests who know the ride very well are too scared to sit on the far right seat of the vehicle because of this! You even hear Indy comment on it:
  • Apparently, Mara's idol wasn't scary enough, so they did some changes to his face.
  • In the room of skulls, Mara's ghost is hovering above you.
    • It doesn't just hover above you. It screams loudly.
  • The Temple of the Crystal Skull in Tokyo Disneysea doesn't disappoint either, with the scares starting even before you enter the ride. In the main queue area, there's a large altar to the skull, with skeletons freely hanging off it and littering the ground below it, suggesting that human sacrifices were common in this temple. Then as you get closer to the loading dock, you enter caverns that feature carvings of skulls and horrifying demonic visages lit up in red light, plus ominous busts of Aztec warriors, made worse that they're practically the only lights in some rooms. As for the giant serpent, you get to face what is implied to be Quezalcoatl himself. Finally, while you see Mara at the beginning, you only meet the deity near the end, who takes the form of a giant crystal skull. Before you get a chance to explain, he screams at you in bloodthirst and launches a fireball at you. While Mara only got angry if you looked into his eyes, the skull was malevolent from the start and just wants you dead for merely entering his temple.

These pages are so full of mildly or not at all scary moments, Fridge Horror, in-universe horror and ZCE.

The valid examples (the corpses in the Well of Souls and opening the Ark, Mola Ram ripping out the heart, Donovan's death, Spalko's death) can be moved to their respective YMMV pages and these pages and the index cut.

(While moving between Young Indy and Fate of Atlantis, I found out there's a page for Young Sheldon. I mean, seriously??)

Edited by maxwellsilver on Sep 14th 2020 at 3:30:59 PM

nrjxll Since: Nov, 2010 Relationship Status: Not war
#3024: Sep 14th 2020 at 12:36:29 AM

Indiana Jones' traitorous companion Satipo having several tarantulas on his back, which Jones casually pushes off his body, at least for the severely arachnophobic.

Speaking as a member of the severely arachnophobic, I can say that this scene honestly does bother me quite a bit every time. However, I'm given to understand that this thread's general policy is not to admit examples based on a phobia alone.

KingofNightmares Since: Sep, 2016 Relationship Status: Above such petty unnecessities
#3025: Sep 14th 2020 at 3:29:12 AM

I had an idea, that maybe instead of cutting the Indiana Jones index, the page be remade into a series-wide Nightmare Fuel page, listing all those valid examples.

Also, remember what I said before about certain NF pages existing because of the "NF page quota"? Yeah, this is definitely a strong example of that

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