This story opens with a Korean senator talking with a prosecutor over the phone, the latter of which happens to be relaxing on an unnamed tropical island. After the call ends, said island is promptly destroyed by an unknown force. When an American satellite picks up what had happened, it is revealed that whatever did it left a giant, hand-shaped impression with a cross in the center palm.
Around the same time, a certain teenager named Jin-Mo-Ri is beating up several delinquents with his grandfather's brand of Tae Kwon Do. With a record of 299 fights, 297 wins, 2 ties, and 0 loses, he's happy to declare himself the strongest around.
On his way home, a strange, blond-haired man in a suit comes to him out of nowhere, declaring that he's worthy enough to enter a new martial arts tournament called The God Of High School, meant to enlist the best and brightest fighters of Korea for a chance at anything the winner desires. When Mo-Ri decides to simply ignore the man... the latter punches a path through an entire forest without touching a single tree, leaving a cut on our hero's cheek.
Impressed by the move, the teen agrees to participate if the mysterious man was able to beat him.
So this story begins... but it gets a hell of a lot more complicated from here on out.
Can be read here.
God of High School contains examples of...
- Adults Are Useless: Completely averted! While the focus of the story is on the teenage cast, almost every major adult in the series is fully capable of kicking ass and have a significant role in the plot as a result.
- Artistic License Physics: Not even counting the magic feats, but more than half of the stuff people do here should not be possible in real life without major repercussions (Newton's third law anyone?)
- Art Shift: Things are light-hearted and hilarious when everyone is being drawn in chibi-style. When everyone is drawn with sharper faces and more detailed features, shit is going down.
- Badass Crew: The main characters and The Six both count as this. There's also every international team in the third tournament.
- Battle Aura: Every important character has one in the form of their Charyeok (borrowed power) in the shape of their avatar save Mo-Ri and his grandfather.
- Breaking the Fourth Wall: Too many times to count, almost always for comedy.
- Calling Your Attacks: Very frequent.
- Cast from Experience Points: It features a character who essentially does this, manifesting as aging in reverse when she uses her powers. Essentially she turns into a child, or could even de-age out of existence if she doesn't wait years between using her abilities.
- Casual Sports Jersey: Baek Sung-Chul is an eccentric badass genius who carries around a baseball bat, which he uses to beat up criminals or people who pick fights with him. He is solely seen wearing red athletic jerseys, even in school, which just adds to his weirdness.
- Chekhov's Gun: That picture of the flattened island in the first chapter was the first example of Charyeok seen in the series, a fact that wasn't revealed until several dozen chapters later.
- There's also the GP measurement on the wristbands. Both the rating and the wristband turn out to be this. The former is short for "God Points" and measures the power of one's Charyeok The latter is a Power Limiter for the Judges.
- Critical Existence Failure: If the character's HP doesn't hit zero, don't expect them to quit.
- Deus ex Nukina: When things began to escalate in Korea, the resident Obama-Expy ordered every nuke to be fired at it to decisively end the crisis. Luckily, this was averted by the timely intervention of Jun-Sae-Jin, leading magician of The Six, who prevented the destruction of Korea and saved the heroes at the cost of Seoul's infrastructure. Prior to this, Bak-Mu-Bong informed him that the tactical nuke had lost its effectiveness as a weapon due to the rise of borrowed powers.
- Expy: Long-haired, blue-eyed blonde Anna who has a Flying Brick powerset and wears a blue leotard, red cape and mini-skirt is a Supergirl expy.
- Full-Name Basis: Due to Korean naming conventions, this is quite frequent. Made necessary after the creation of Mo-Ri Hui to distinguish between him and the original.
- Genre Shift: The story starts out standard tournament style with everyone using fanciful forms of real life martial arts much like the arcs in Kenichi: The Mightiest Disciple. Then borrowed powers came in and turned it into a fantasy Shonen Battle comic. Then the gods entered the picture and turned the whole story into High Fantasy in a hurry.
- Healing Hands: Each fighter in the God Of High School tournament is given nanomachines that allow them to heal most normal injuries in this fashion, but severe damage like lost limbs, internal bleeding, and damage inflicted by Charyeok are far more difficult to heal. This is Dae-Wi's motivation for entering the tournament, as he hoped that this technology would save his dying friend.
- I Am Not Left-Handed: Multiple levels in the climax of A Battle With The Gods.
- Killed Off for Real: Whoever dies stays dead with very few exceptions and subversions.
- Level Up: Each person in the tournament was given a level shown on their wristband based on sheer physical prowess. The first case of this is when Mo-Ri first uses his legs in the tournament, making his level jump from a measly 6 to a sky-high 13! Being the type of series this is, prepare to watch those levels skyrocket as time goes on.
- The Masquerade: The true nature of borrowed powers has not been revealed to the general populace yet, with every fighter who has it learning about it by themselves or from someone else.
- My Kung-Fu Is Stronger Than Yours: A staple of the series. Power levels are constantly escalating throughout the story... and there's no sign of this trend slowing down any time soon.
- One-Man Army: Anyone with Charyeok becomes this versus normal humans.
- Power Level: Each contestant of the tournament is given a wristband that measures their physical prowess in the form of a level. The main character, Jin Mo-Ri, begins as a Level 6. The other value, GP (God Points) is a measure of the power of one's Charyeok. Being a battle series, expect these levels to inflate dramatically over the course of the story.
- Title Drop: The title is the name of the tournament which is introduced in the first chapter.
- Tournament Arc: Several of these, as they are the title's name sake.
- Unequal Rites: "Power Borrowers" and "Genuine Fighters" each tend to look down on the other, viewing those who've followed the opposite path as having wasted their potential. Or at least the adults do; the teenagers don't seem to care.
- World of Badass: Every named character is able to kick ass in some way. While power levels vary greatly, there's no doubt that any one on one fight with these characters would be a Curb-Stomp Battle in their favor against a real life martial artist. Or in some cases, most real world armies.
- Year Outside, Hour Inside: How time flows in the Sage Realm compared to the Human world, in which one hour is equivalent to a day's time.