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Video Game / Gensou Shoujo Taisen

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Gensou Shoujo Taisen ("Fantasy Maiden Wars") is a Touhou doujin game series in the spirit of the popular Super Robot Wars games, created by Sanbondo. The game is divided into four parts and loosely retells the story of every Touhou game from the 6th through the 12th, while attempting to create a more unified story between all of them.

The first part, Kou (Scarlet), retells the story of Embodiment of Scarlet Devil and has been translated into English by Deranged. The patch can be found here. The second part, You (Mystic), combines Mountain of Faith and Perfect Cherry Blossom, the third part, Ei (Eternal), combines Imperishable Night with Subterranean Animism, and the final part, Yume (Dream), combines Undefined Fantastic Object, Mystic Square, and an original arc.


This series contains examples of:

  • Anti-Frustration Features: From You onwards, having allied units shot down no longer penalizes your acquired funds, after all, you're going to need every Point you can get.
  • Background Music Override: Like in SRW, bosses will always have their theme play during battle and certain stages play special music that continues over the regular battles. Also, certain attacks such as Reimu's Fantasy Seal or Marisa's Master Spark have their own themes that play over even boss themes.
  • Big Damn Heroes: Prevalent all throughout the games. In particular, the Scarlet Devil Mansion's inhabitants tend to show up as reinforcements during climactic battles. In Kou, Sakuya appears to assist you on Remila's orders when fighting Flan. In You, Patchouli and Koakuma show up to lend their aid against Sanae, in Ei, Remilia flies in to save Sakuya when fighting Eirin, and in Yume, Byakuren saves Shou from Yumeko and Shinki.)
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  • Bittersweet Ending: How Ei ends. The heroines barely manage to stop a berserk Utsuho from razing the surface. However, the one responsible for the crisis in the first place is still unknown ( Yuuka knows, but she's not willing to share aside from hints). In addition, Koishi's memory appears to be getting worse, to the point that she doesn't know how to get home anymore.
  • Bragging Rights Reward: Beating Yorihime in stage 49 gives you a "Lunar Magatama", which does nothing except say that you beat Yorihime in stage 49.
  • Broad Strokes: In general, the games stick to the general story of the source material, but with some liberties taken. From the start, characters that don't appear in the game the story arc is based on appear and team up with the heroines (which is a divergence in itself).
    • Kou retells the story of Embodiment of Scarlet Devil, but there's a running sideplot of Youkai Mountain dealing with the Moriya Shrine and its residents arriving, with Sanae showing up during the incident to judge Reimu for herself. Youmu also shows up looking for ways to make cherry trees bloom, foreshadowing Yuyuko's plan to revive Saigyou Ayakashi in Perfect Cherry Blossom.
    • The first half of You is a retelling of Mountain of Faith, a level right afterward is based on Immaterial and Missing Power, and the second half retells Perfect Cherry Blossom. Shou and Nazrin appear in the second half and join the heroines and Marisa ends up accidentally getting sidetracked to the Former Hell. The two plot points converge in The Stinger when Marisa leads Shou and Nazrin to the Palanquin Ship and they free it.
    • Though the divergences get broader in Ei, the first half is based on Imperishable Night, the second half is based on Subterranean Animism and in between is a small story arc based on Silent Sinner in Blue. Most significantly, The Palanquin Ship is used in this game as a battleship unit with the Buddhist group operating it. The heroines are well aware of their goal to free Byakuren. Nue shows up, bitter that she was left behind by Murasa and shows up from time to time to cause trouble. And the Silent Sinner in Blue arc doesn't have the Gambit Pileup that was in the original story and instead, the heroines are asked to deliver a letter to the Watatsuki sisters by Eirin, though things are complicated by the letter being misplaced.
  • The Cavalry: Mima appears to save Marisa in the Underground. In Yume, Yorihime, Toyohime and Reisen II show up to protect Eirin (the Watatsukis) and Lily White (Reisen II) from Meeko's familiars.
  • The Chessmaster: Kanako and Suwako appear only in cutscenes in Kou, seemingly planning their move for You.
  • Combination Attack: Marisa and Alice's Malice Cannon. You adds a Reimu/Marisa combination as well. The Three Fairies of Light and the Prismriver Sisters also have as such, The Aki Sisters have the Super Aki Sisters Kick, Ei has Sanae perform a combination with Reimu, and Yume has a couple, too: Kisume and Yamame get one, so do Shou and Nazrin (depending on who gets the Pagoda), there's the Bakatet Special from Cirno, Mystia, Rumia and Wriggle, (and later, the Final Bakatet Special when Daiyousei joins in too), the Komeiji Heartbreaker from Satori and Koishi, and Reimu and Marisa get their combination attack upgraded.
  • Combining Mecha: After being defeated individually, the Prismriver Sisters huddle together to become a single unit, which is treated mechanically like an SRW Combining Mecha. This results in the Three Fairies of Light deciding to "combine" as well... in a scene which parodies Tengen Toppa Gurren Lagann.
  • Continuity Porn: The game blends the story of the official Touhou games, including the PC-98 continuity, into one.
  • Cooldown Hug: Happens twice in Ei, first with Remilia hugging a berserk Flandre in a special attack-animation cutscene, and later with Rin and Utsuho, although the latter only partially succeeded because Utsuho's power was no longer under her control even after she regained awareness.
  • Cultural Translation: The subtitles "Kou", "You", and "Ei" come from "Koumakyou", "Youyoumu", and "Eiyashou", the Japanese parts of the first three Windows Touhou games' names (which are relatively obscure in the English fanbase). The Fan Translation renders them as "E" and "P", from their English portions, "Embodiment of Scarlet Devil" and "Perfect Cherry Blossom", which more closely fits the naming scheme of the Super Robot Wars games.
    • One of the quit game skits has a Kedama giving the player a tip about being careful around spell card effects after a long string of ellipses, referencing how Heero does the same in one of the quit game skits of Super Robot Wars Alpha 2. Since Alpha 2 never got an English translation, the English patch of the game adds "it can hurt like hell" at the end to make the reference more obvious.
  • Defeat Means Friendship: A majority of your units are recruited only after you defeat them in battle.
  • Diabolus ex Machina: After taking down Utsuho and talking her out of her plans of world domination Shiro shows up with a swarm of Kedama, and attack Utsuho in order to get rid of the Yatagarasu. This causes Utsuho to lose control of her powers, threatening to cause a nuclear meltdown.
  • Disc-One Final Boss: Remilia in Kou. Kanako and Suwako in You. Eirin and Kaguya in Ei. Shinki in Yume.
  • The Dreaded: Yuuka. And if you attack her, you'll see just why everyone is afraid of her.
    • If you're feeling gutsy, have Marisa attack her with Master Spark.
    • In Ei, the party has a similar reaction to Yorihime.
  • Dual Boss: Minoriko and Shizuha, Kanako and Suwako, Dream Mima and Dream Byakuren.
  • 11th-Hour Ranger: Sakuya in Kou. Youmu in You. Both Rin and Nue in Ei, one of whom has a special ability specifically designed to counter the final boss. Yuuka in Yume.
  • 11th-Hour Superpower: Reimu and Marisa Combination Attack in You is acquired two scenes before the last boss.
    • In Ei, Reimu acquires the new spellcard "Fantasy Nature" just in time to stop Yorihime from defeating the party.
    • In Yume, Reimu and Marisa's Combination Attack gets upgraded to defeat Meeko.
  • Felony Misdemeanor: Sanae interrupts a party at the Hakurei Shrine to reveal a "shocking secret" about Reimu which will break everyone's trust in her forever. The reaction was not what she was expecting.
  • Final Boss: Flandre in Kou. Yukari in You. Utsuho in Ei. Makura in Yume.
    • Final Boss Preview: You meet Flandre as an NPC as Marisa. You can beat her, if you can take her down with Marisa only. You also meet a pre-powered up version of Utsuho as one of the weakest bosses in the game, to foreshadow her character development.
  • Friendly Enemy: Shinki and Byakuren like each other quite well. However, Byakuren cannot be released from Hokkai without releasing the Sealed Evil in a Can and Shinki won't allow that.
  • Leitmotif: Everyone has at least one. Sakuya, Nitori, Youmu, Aya and Sanae have different ones both as an enemy and as an ally. The three fairies gain one for their Combination Attack and another one in Combining Mecha form.
  • Hopeless Boss Fight:
    • If you fill out all of the Encyclopedia Exposita in the first game; when Marisa competes with Flandre to kill the most bats; Flandre will decide to focus on "playing" with Marisa. One can theoretically beat Flandre, but she'll keep reviving.
    • The fight with Yorihime in Ei, if you choose the dialog options that let her use her full power on you. She has enough evasion to dodge anything but an Always Accurate Attack, and can attack more than once per turn with attacks that exceed the game's accuracy limit. However, you can time out all her cards and beat the mission by running away. The mission after this has her chasing you. Beating her here will just cause her to regenerate. (You do get a Bragging Rights Reward item though.)
    • Yuuka will watch the party fight Medicine in Yuume, leaving them alone if they avoid her. Like Flandre and Yorihime; she'll constantly revive if you somehow beat her.
  • Last Episode Theme Reprise: The main theme gets an orchestrated reprise at Makura's final spell card.
  • Lightning Bruiser: Suika.
  • Lord British Postulate: In Kou, it's possible to defeat Sakuya in chapter 5 and Sanae in chapter 7 if you can reduce their HP to zero in one hit without going below a certain threshold beforehand. They'll still escape as per the story, but you'll get items and EXP and such for a boss kill.
    • In Ei, when you fight the protagonist you didn't choose, your objective is only to shoot down Reimu/Marisa; however, the more powerful characters such as Yukari and Yuyuko/Yuuka and Mima will sit in the back and not engage your units unless you pursue them.
  • Lord Error-Prone: Sanae, to a hilarious extent.
  • Medley: The last stage track in Kou contains fragments of every single stage theme from Embodiment of Scarlet Devil, plus the title screen theme.
    • The last stage of You does the same thing with songs from Perfect Cherry Blossom.
    • Similarly, the stage theme for the final battle of Eientei in Ei the stage themes of Imperishable Night. Though it's not the final stage this time.
  • Magikarp Power: Two examples in You
  • Mauve Shirt: Tengu A, Tengu B and Kappa C in You, three recurring enemies who are identical to standard Mooks of their species but have a few lines of dialogue and slightly higher stats. Kappa C stands out for also being red rather than blue like the other kappa, and claiming to be three times faster.
  • Midseason Upgrade: Nitori upgrades to Full Armor Nitori in You, which gives her More Dakka and a BFG Wave Motion Gun. The upgrades can be removed if you want Nitori to take up less space in your team.
    • Both Reimu and Marisa change sprites and movesets (and theme music) partway through Ei, just in time to use them against each other in the obligatory Let's You and Him Fight from Imperishable Night stage 4.
  • Nice Job Fixing It, Villain!: In You, the heroes are gathering allies to help them against the forces of Yokai mountain, Reimu and Keine asking Mokou, and Marisa and Alice asking the Scarlet Devil Mansion. They intially refuse, but the tengu tailing them decide to attack and make the respective people change their minds, resulting in Remilia making Sakuya and Meiling go with them, and Mokou joining up despite her initial refusal.
  • Nintendo Hard: When its harder difficulty levels boast to have the same level of difficulty as the classic SRW games, you know you're going to catch hell. Also a partial case of Idiosyncratic Difficulty Levels
    • In contrast Easy and Normal compare themselves to more modern games, Alpha and Alpha Gaiden.
  • Original Generation: Meeko and Makura.
  • Readings Are Off the Scale: Any enemy unit whose current HP is exceeds 10,000 will have both their current and max HP values replaced with question marks. Their health bar still shows the percentage of their health, though.
    • Some of the older Super Robot Wars game did that too so it might have been done on purpose.
    • This happens in the plot as well when Keine measures Yorihime's spiritual energy after letting her use all her power.
  • Recycled In Space: Lampshaded in Ei, chapter 48, which is titled "Gensou IN SPACE". Naturally this chapter is when the party visits the moon.
  • Sealed Good in a Can: Hijiri Byakuren. The problem is, the Can she's in, the Hokkai, has Sealed Evil in a Can as well. Breaking the seal would release everybody.
  • Secret Level: Completing Kou with both Reimu and Marisa's routes unlocks Sakuya's route, which consists of four levels; one takes place before the story, and the other three take place after the main story. At the end of Yume, if you're not on a New Game+, you can access a set of gaiden chapters which are a recreation of the events on the moon (Except you have access to every single character, including the Watatsukis). This also contains Yume's superboss, a refight against Yorihime (as she appeared in Ei), with massively beefed up stats.
  • Shout-Out: Tons, to Super Robot Wars itself as well as the countless mecha shows featured in the series, ranging from character dialogue, attack animations, to even musical nods.
  • The Stinger: You has one where Marisa helps Nazrin and Shou find the Palanquin Ship.
  • Suspiciously Similar Song: Much of the game's soundtrack consists of Touhou tracks mixed to sound like particular SRW or mecha anime tracks.
  • To Hell and Back: Yume does this at least twice. Once with Satori harmonizing with the leftover remnants of Koishi to go into oblivion to bring her back; and then a literal trip to Makai to rescue Byakuren; made complicated by Shinki opposing them.
  • Unexpected Character: Elly and Kurumi. Shou and Nazrin in the second game.
  • Unwitting Instigator of Doom: In Ei, Reisen II (named Rabbit right now) meets up with Reisen first instead of Reimu like in S Si B, and attempts to get on her good side by claiming she's a fellow fugitive with lunar emissaries pursuing her. Instead, this freaks Reisen out, causing her to flee to Eirin and Kaguya to report to them, which leads into the IN part of the story.
  • What the Hell, Hero?: If Marisa is your protagonist and you shoot down Daiyousei first in Chapter 39 (Showdown! Reimu vs Marisa in Ei), Reimu's entire team will not only call you out; but the entire team will get a Spirit buff. This also happens if you're playing Reimu's version of events and shoot down Lily White first. This can be avoided if you shoot down Cirno and Rumia first if you're facing Reimu's team, or the Three Fairies and Prismrivers first if you're facing Marisa's team.

Alternative Title(s): Fantasy Maiden Wars


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