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Trivia / Halo 2

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  • Christmas Rushed: Bungie had to release Halo 2 by the end of 2004, given the following year Microsoft would release the Xbox's successor. As Troubled Production shows, it wasn't easy on them.
  • Cutting the Knot: Meta example: The map "Backwash" suffered from severe lag on the Xbox 360's backwards compatibility - this was resolved by simply pulling the match from online matchmaking.
  • Dueling Games: With Metroid Prime 2: Echoes, another sci-fi first-person shooter released in November, 2004. Both were sequels to games that had been used by their developers to advertise their respective consoles. Both games ended up Christmas Rushed for the 2004 holiday. While both games got great reviews (barring relatively minor criticism of aspects resulting from the aforementioned Christmas Rushed thing), Halo 2 ended up selling much better, becoming the biggest Killer App for the Xbox.
    • To a lesser extent, Half-Life 2 as well, another November 2004 story-heavy sci-fi FPS sequel involving Earth being invaded by alien fascists and containing a race of zombie aliens, a wise race of weird-legged leathery aliens, an extremely troubled production, the late-stage scrapping of most of the game, a cliffhanger ending and acting as the killer app for their platform (Steam and Xbox). However, due to PC and Xbox not competing as much, they managed to both be legendary smash hits. However, Bungie could count to three.
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  • In Memoriam: "For Dion Arroyo 3-3-83 / 9-11-03."
  • Jossed: When Halo 2 was released, the level Quarantine Zone had Miranda Keyes trying to grab Delta Halo's activation index using a cable that fans believed was actually one of the Gravemind's tentacles. This theory was further reinforced by the cable/tentacle giving out exactly after Miranda grabbed the index, which would have sent her and the index down to the Gravemind. In Halo 2 Anniversary's remastered cutscene, it's explicitly shown to be just a cable from a damaged Enforcer Sentinel.
  • Killer App: It brought a huge crowd to Xbox Live. While it was not the first popular console FPS, Halo 2 was the definitive console shooter for developers. Prior to its release, competitive first-person shooters were almost entirely exclusive to the domain of PCs. The popularity and success of the game opened the door to developers releasing competitive FPS games to consoles. Now, it's practically the norm.
  • Old Shame: Some of the devs don't like how the single player campaign turned out, if the term "disastrous flaming turd of failure" is an expression of regret.
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  • Troubled Production: As detailed here, Bungie struggled on their own ambitions plus time constraints. First, there was an impressive demo for E3 2003, whose engine had to be discarded once Bungie discovered the Xbox couldn't actually handle that tech. Then the development had every possible plan discarded, as summed up by engineering lead Chris Butcher:
    "There's a famous drawing that someone did on a whiteboard in the team's space that shows a plane on fire trying to land on a runway, and people are jettisoning cargo crates out the back of the plane in order to try and get it on the runway. Every crate has the name of a feature we had to cut... In the end, we ran out of room on the whiteboard for all the crates."
  • What Could Have Been:
    • Nearly a third of it was cut out due to wasting time on the engine. For one, it was supposed to end the series. For two...
      • Forerunner Tank was a level that was cut from the game very early in development. That said, it gained the above trope because of what the developers said about it: "Awesomeness would ensue."
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    • Instead of the cutscene where Chief blows up the Covenant carrier with a bomb, the second level would've been you boarding the Covenant ship and blowing it up from the inside. Miranda Keyes and ODSTs would accompany you, but in the early drafts they were more villainous and would betray you because Miranda blamed you for the death of her father.
    • At one point Sprint was considered, six years before Halo: Reach included it.
    • According to the DVD Commentary that came with the Legendary Edition of Halo 3, the Heretic Faction was originally going to be made up of entirely Hunters; no Grunts, no Elites, just Hunters.


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