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Robot Peace Guardians is an Eastern RPG made by Ironcommando, in the span of 4 weeks.

The Excuse Plot goes as follows. Two robots, Blitz and Strike, are sent to rescue the daughter of President Solaris from a robotizing facility. However, they are too late- Miss Solaris is saved after getting partially robotized. She gets over it and becomes a powerful ally. They then kick the asses of the people behind all this.


Tropes present in this game:

  • Action Girl: Solaris.
  • Airborne Mook: Flying enemies are immune to ground-based attacks and take extra damage from the Flak Gun.
  • Always Check Behind the Chair: Some of the large crates in the facility contain items.
  • Anti-Frustration Feature: Didn't manage to get the boss' special ability? No worries, there's a regular enemy who uses it later.
  • Back Stab: The Ninja Strike move. Does virus-elemental damage and comes with a good chance to score a Critical Hit.
  • Bandit Mook: Played With by Doublades. These used to be robbers and muggers before roboticization, but since they now have no hands, they can't steal from you. They may even waste a turn trying to do so and complaining that they have no hands! However, you can extract the ability to steal items from them.
    • The Ninjas later on may steal on their first turn if they get their turn before the player. Next turn, they flee if they stole something.
  • Be Careful What You Wish For: Being kept in a Gilded Cage for most of her life, Solaris wished to have some action. She got it, but not really in the way she wanted to. She does get over it eventually.
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  • Boisterous Bruiser: Strike.
  • Boss in Mook Clothing: The X-Mas tree, based off the one made for M.U.G.E.N. It has a lot of health, insane attacking power, defences and speed, THREE One Hit Kills (one causes an instant Game Over if not interrupted), deals ridiculous damage with its other moves, regenerates each turn, and is thankfully as rare as WarMech. It even gives you a warning before the battle starts!
  • Conservation of Ninjutsu: Similar to the SNES Final Fantasy games, there are a number of enemies who become much more dangerous if they're the only one left. The Survey Lance in the beginning will use a rapid fire attack that hits the whole team, for example.
    • The Ninja enemy is like this. When there's one left, it starts using party-nuking ninja magic spells as well as a One-Hit Kill move.
  • Cool Plane: Air Hounds, fought in the roboticization facility. They attack by flying into you, firing a tunnel of wind, and use a Macross Missile Massacre as a pinch move.
  • Cyborg: Solaris is made into one as she was saved before her roboticization process was complete.
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  • Death-or-Glory Attack: Deathblow, which Strike can learn from Swordies. This move has horrible accuracy, but has very high attack power and always lands a Critical Hit... IF it hits.
  • Defend Command: Not only does it reduce incoming damage, it also prevents critical hits from occurring, and recharges a bit of HP and a third of your EP each time.
  • Degraded Boss: You fight commanders later on as normal mooks. Even the Magna Cannon also becomes one.
  • Elemental Powers: Non-Elemental, Fire, Ice, Water, Lightning, Earth, Wind, Holy and Virus.
    • Elemental Absorption: Wearing the right armours will allow you to absorb certain elemental attacks. Careful though- these usually make you become weak to another element.
  • The Engineer: Spanners, which heal their robotic teammates as well as overclocking them, which raises their speed.
  • Evil Mentor: Captain Warblade is actually a power-hungry bastard who sees Solaris as a weapon.
  • Fighter, Mage, Thief: Strike is the Fighter, Solaris is the Mage, and Blitz is the Thief.
  • Fixed Damage Attack: P. Grenades and S. Grenades, which do 150 and 250 damage to the enemy party respectively.
  • Flechette Storm: The Arctic Shards skill.
  • Flunky Boss: The Commander, Dr Mechanis, and the Magna Cannon.
  • Fragile Speedster: Blitz. Unlike Solaris who has good Firepower and Energy Defence or Strike who has good Attack and Defence, Blitz has average attack power and defences. However, he's fast, has very good evasion and accuracy, and gets even more so as he levels up.
  • Fun with Acronyms: Robot Peace Guardians
  • Giant Mook: Brutes, Tankoids, Tacticopters, Crystalls, Warfish.
  • Glory Seeker: Strike.
  • The Goomba: Grunts at the start of the game. One attack from any character will down these. Subverted later on, where they get rocket launchers, and even later, they can use a Fixed Damage Attack in the form of a grenade.
  • Helpful Mook: Spanners will heal you if you get rid of the other enemies.
  • Killer Rabbit: Jabbits, when you fight them for real. They're bunny robots that are fast, have good energy defence, come with an annoying kick move that interrupts you and increases their defences, fire exploding rockets, and have a dangerous ice spray move that hits the entire party. Thankfully, they run away if they're the only enemy left.
  • Killer Robot: Pretty much every single character except Solaris, who becomes a Cyborg.
  • Last-Name Basis: Maya Solaris prefers to go by the name Solaris instead of Maya. She says that it sounds much cooler for a cyborg.
  • Life Drain: Strike's Draining Lance and Solaris' Viral Drain. Both of them are Virus-elemental as they involve hacking the opponent.
  • Macross Missile Massacre: Homing Hell, which hits all enemies for big damage and never misses. The downside is the huge Energy cost, and not being super-effective against anything.
  • Magic from Technology: Solaris was supposed to be made into a prototype robot with a device that warps the laws of physics. In-game, she uses it to "cast" area-wide attacks.
  • Mana Drain:
    • Blitz's Data Extract does a good amount to a target.
    • Solaris' Siphon hits all foes for 10 EP initially and she drains that amount, but for each turn an afflicted enemy takes they lose 10 EP and she gains 10.
    • Strike can learn Disenchanter from Captain Warblade. This drains EP depending on damage dealt, as well as causing a Status-Buff Dispel.
  • Metal Slime: In a certain area at the start of the game, there is a rare chance that you fight a lone Jabbit. It's faster than both characters and will run on the first turn when alone, but you can extract and challenge good skills out of it. Subverted later on when the forest is covered in snow- they become common Goddamned Bats that appear in numbers.
  • Mook Medic: Spanners.
  • One-Hit Kill:
    • Ninjas have a "Destroy Strike" move that does 999999 damage to a character. Fortunately, it has low accuracy.
    • The Christmas Tree has three:
      • Timber, where it falls on a character for 9999999 damage. However, it has low hit rate, and you can use Tactics to decrease it further.
      • Santa, where Santa Claus on a sleigh drops on you. This does a bit more than your maximum health in damage, and always hits. However, it only does 1/4 that amount if blocked.
      • Merry X-Mas, an instant Game Over move that hits the whole party for 9999999 damage. You need to interrupt this in order to prevent such a fate.
  • Person of Mass Destruction: Solaris is made into one.
  • Pinball Projectile: The Crash Gunners' Trick Shot skill does this.
  • Plot Tailored to the Party: Shortly after Solaris joins your party, you have to face the Magna Cannon who spams status buffs on its party. Fortunately, Solaris has a move that removes status buffs on the enemy party.
  • Power Copying: The main mechanic of the game. Each character has a different way of copying a foe's powers:
    • Powers as Programs: Blitz uses his "Data Extract" to extract data as well as Energy Points from a foe.
    • Awesomeness by Analysis: Strike just needs to see his foe use the move, although his "Challenge" goads them into using a learnable move.
    • Victor Gains Loser's Powers: Solaris uses "Siphon" to "mark" her foes. Once a marked foe is defeated, she gains any available powers from them.
  • Power Trio: The three characters.
  • Punny Name: Survey Lances are surveillance drones carrying a lance.
  • Shout-Out: To the SNES Final Fantasy games.
    • Survey Lances are partially based off the Guard Hound from Final Fantasy VII, by being the second enemy type you face as well as having a Life Drain attack.
    • Patrol Lasers are one to Mono Drives, being floating robots in a facility with weak health but a powerful magic attack. Unlike Mono Drives, these use lightning instead of fire.
    • Spanners are based off the Preon Nurse from Mega Man X: Command Mission, by healing their teammates in battle, but if they're the only ones alive, they heal you instead before escaping.
    • The "Eagle Strike" move used by Air Hounds is named after the book in the Alex Rider series.
    • The "Disenchanter" move that Strike can learn is named after the D&D monster. Befittingly enough, it steals a good chunk of MP and removes any status buffs/debuffs.
  • Shows Damage: Your characters get into an increasingly tired pose when they drop to 1/2 and 1/4 health respectively.
  • Spikes of Villainy: Captain Warblade
  • Squishy Wizard: Solaris has low physical defence and health compared to the other two, but damn, she can nuke!
  • Status Buff: Many attacks often have a secondary status buff or debuff effect.
  • Status-Buff Dispel: Each character gets one, all three of which are instant-use:
    • Solaris' Dispel Feathers does this to either the enemy party or the player party. For the former, it deals a bit of damage and may interrupt, for the latter, it regenerates a bit of MP.
    • Blitz gets Mega Cannon, which does this along with a huge amount of damage and may also interrupt. However, it costs a lot of Energy to use.
    • Strike gets Disenchanter, which also deals damage AND causes a Mana Drain proportionate to damage dealt.
  • Suicide Attack: Destructive Charge, used by Roader and Burning Bit enemies.
  • Tank Goodness: Tankoids.
  • Took a Level in Badass: Grunts, each subsequent time you encounter them.
  • Turns Red: The Commander gives himself a defense buff and starts using a painful rocket launcher move once his health gets low.
  • Unwilling Roboticization: Happens to Maya Solaris, but she is saved before it is complete. Also happened to Blitz and Strike.
  • Video Game Stealing: The "Rob" ability allows Blitz to steal an item from a foe while damaging them.
  • Wake-Up Call Boss: The Magna Cannon. It buffs its stats almost every turn, requiring Solaris or Blitz to use a Status-Buff Dispel. Even after getting dispelled, it still uses very powerful attacks, some of which hit the entire party.
  • Warm-Up Boss: The Commander. His attacks all have start-up times, allowing one to interrupt them, and you can extract his own rocket launcher move to blow him and his flunkies up when he summons them. When low on health, he buffs his defences with a move called Guardian... that Strike promptly learns.
  • Was Once a Man: The Doublade enemies (that look like Chicken Walkers) were actually criminal robbers and muggers taken from prison, then roboticized.
    • Blitz and Strike as well.
  • Weapon of Choice:
    • Blitz uses Arm Cannons.
    • Strike uses a sword.
    • Solaris doesn't need a weapon, she IS a weapon. Although her only weapon in the game is obtained from the Bonus Boss.
  • Weaksauce Weakness: Scanneras cannot move at all, and are thus very vulnerable to the otherwise-inaccurate Deathblow.
  • Welcome to Corneria: Averted for the most part- most NPCs will say different things if you talk to them multiple times.
  • When Trees Attack: The X-Mas tree. It is also the most powerful enemy in the game.
  • Winged Humanoid: Solaris combines hers with Jet Pack after her partial robotization. In-battle, it allows her to fly when her health is high enough (although she will not do so if she is facing enemies with Flak Cannon).
  • You Monster!: Strike says this twice, once against Dr Mechanis, another time against Captain Warblade.

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