Kirby's Return to Dream Land (Kirby's Adventure Wii in Europe) is a game in the Kirby series for Nintendo's Wii system, developed by HAL Laboratory and published by Nintendo. While initially believed to be the cancelled GameCube title, Return to Dream Land, is, in fact, HAL Laboratories' fourth attempt at making a home console game for Kirby since Kirby's Air Ride.A trailer for the game was released on January 28, 2011, revealing new abilities, including enhanced versions of various powers that can each use Final Smash-likeattacks. See the first trailer here.On June 7, 2011, Nintendo released a second trailer of the game at E3, which shows off more features that the game contains, such as more new abilities, and co-op multiplayer alongside Meta Knight, King Dedede, and the Bandana Deenote The Waddle Dee from the "Megaton Punch" part of Kirby Super Star and "Revenge of the King" in Ultra.. Also, the plot of the game is revealed: while greedy King Dedede and Waddle Dee are chasing Kirby for his cake, a gateway suddenly opens up in the sky, and a ship known as the Lor Starcutter emerges. It crashes, and Kirby, Dedede, Waddle Dee, and Meta-Knight (who happened to be in the area) must help Magolor, the ship's captain, recover its parts and get it working again. See that trailer here.The game was released in America on October 24, 2011. Europe got the game on November 25, 2011.
Tropes used in this game:
2˝D: The first game since Kirby 64: The Crystal Shards to contain 2D gameplay among 3D graphics. Unlike in Kirby 64, however, there are no bends or curves in Kirby's path.
Another Dimension: Where you fight Magolor. Apparently, this world uses the Trope Name.
Ascended Extra: Bandana Dee, a minor character from Super Star Ultra, is now a playable character.
Artifact of Doom: The flavor text of Magolor Soul implies that the Master Crown itself is sentient and evil, and takes over Magolor's body to channel its power. The Crown also wiggles about in all of Magolor's boss fights, implying that it's manipulating Magolor already. And it looks really creepy doing so. It also changes shape for each of Magolor's forms.
Badass Mustache: In Extra Mode, Mr. Dooter gains a mustache to go along with his higher difficulty.
Batman Gambit: Magolor gets Kirby, Dedede, Bandana Waddle Dee, and Meta Knight to defeat the dragon Landia and take the Master Crown that it guards so he can rule the universe.
Bonus Boss: Galacta Knight makes a reappearance in the True Arena. To a lesser extent, HR-D3 can only be fought in Extra Mode and the True Arena, not in the normal story mode or the Arena.
Boss Remix: The Super Ability theme is remixed into something more upbeat when used in the Grand Doomer battle and at the end of Stage 7-3.
Boss Rush: Two of them. There's The Arena, which is a rush through all bosses in main mode, and The True Arena, which is a rush through all bosses in Extra Mode (plus a fight against Galacta Knight). There's also the last level of Dangerous Dinner, the final segment of which is multiple copies of every miniboss in the game — which you face after getting the Ultra Sword ability for a No-Holds-Barred Beatdown. The last level of Nutty Noon, on the other hand, is a tower filled with minibosses from the game (no Sphere Doomers, though), much like Kirby's Adventure. The tower holds Gigant Edge, Moundo, Water Galboros, and Dubior, if you're going through the main entrance. The hidden entrance contains Water Galboros, King Doo, Dubior, Kibble Blade, Gigant Edge, Bonkers, and Moundo.
But Thou Must: The very first Energy Sphere is just floating in a wide open room, but you can't proceed in the level without collecting it. It also applies in the Extra Mode.
Call Back: Oh, BOY, where do we start with HR-D3? It refers to two bosses form earlier in the series: the HR-H/E, the boss of Shiver Star in Kirby 64 (hence the HR part), and the robot Dedede at the end of Kirby's Dream Course (hence the D3 part). This boss also appeared earlier in the series, at the end of the second stage of the Kirby Mass Attack sub-game Kirby Master. Apparently, this is a completed form of the latter, but with HR-H's methods of attacking, which makes sense considering Dedede helped Kirby inKirby 64. All of its attacks in its first form are modified versions of HR-H's attacks. Also, the way it Turns Red is in itself a Call Back: While other bosses in the game Turn Red at 50-60% health remaining, HR-D3 has two full health bars, much like many of the bosses from Kirby 64. On top of all this, HR-D3 is a recolor of the Dedede mech that appeared in the cancelled GCN Kirby game.
Some of the levels in Onion Ocean use Kine's theme from Kirby's Dream Land 2 as background music.
Stone in general is chock full of cameos. Wham Bam Rock from Super Star, the Dragoon from Air Ride, Meta Knight and Galacta Knight's wings and masks, the HAL Labs logo, Kirby's original 8-bit sprite, and a few others.
The UFO enemy appears to reward Kirby during end-of-level bonus games, despite UFO being absent from the game.
The UFO and Kaboola, the blimp boss from Kirby's Dream Land, appear in the background as bonus point targets in the Scope Shot mini-game.
Cool Crown: The Master Crown that Magolor wants to rule the universe with. He says that it is a source of infinite power.
Cut Song: Subverted. The cancelled Kirby GCN's trailer music can be heard in the game as The Arena theme.
Dark Reprise: Magolor Soul's battle theme, C-R-O-W-N-E-D, is one giant dark medley containing Nightmare's theme, Green Greens, the main theme, and Magolor's theme.
The Day The Music Lied: A pretty obvious one in Nutty Noon's boss stage. You pick your powerup, go to where the boss should be, and...the end-of-level music is playing? But we haven't beaten anything yet? And there's the item we're supposed to get... When you pick it up, the usual Item Getmusic goes sour and the prize turns into Grand Doomer.
Disc One Nuke: In stage 1-4, if you get to the very end of the first room and touch the rightmost boundary then go back, you'll find that a section of the stage has sunk down, revealing a hidden door. Behind it is one of the game's two HAL rooms, with this one harboring four Copy Essencesnote Hammer, Fighter, Ninja, and Wing of advanced abilities that aren't supposed to show up until more than halfway through the game.
Disney Death: While Magolor's survival was much up to debate, Kirby's Dream Collection confirms that he survived and made a Heel-Face Turn.
Dub Name Change: Magolor is referred to as "Mahoroa" in the Japanese release. The change was made to translate his Meaningful Name into the English language ("Mahou" meaning magic, which the "Mag" part of his English name also references).
Dummied Out: There are various unused data in the game, including early versions of used music or different music altogether. There's also data for two unused Super Abilities, Super Spark and Super Cutter, the former with only a single texture. The latter has been speculated to be unused because it would have been too similar to the Ultra Sword.
Everything's Better with Spinning: Abilities that make use of weapons can often let Kirby spin them. In particular, the Sword can now perform a Spin Attack and the spear can be spun around like a helicopter blade, making Kirby fly upward and hit enemies in the way.
Evil All Along: Magolor, who executed a Batman Gambit to get Kirby and the crew to beat Landia and take the Master Crown so he could take over the universe.
Evil Makeover: The Lor Starcutter gets one when Magolor powers it up to face Kirby and the others while riding on Landia.
Expy: Magolor, plot-wise, of Marx. Like Marx, Magolor tricks Kirby into fulfilling his evil plan and betrays him in the end. He also shares a few attacks with Marx, like the black hole and the huge laser.
This is cemented in EX mode, where Magolor's second form is called Magolor Soul.
Magolor's EX version even uses Marx's briar attack, alongside the aforementioned laser and black hole moves. In all of his forms, Magolor resembles a jester, too, just like Marx.
Magolor seems to reference other Kirby baddies too, though. His first transformation bears a slight resemblance to Dark Mind's first and Nightmare's second form, and his shadow ball attacks have as much variety and Bullet Hell characteristics as Dark Mind's star barrages. Magolor Soul's screen flip technique also comes from Dark Mind's bag of tricks. The spire move, before upgrading to briar thorns, as well as the Sphere Doomer summons are shout-outs to respectively Drawcia Sorceress's note from Kirby Canvas Curse spire attack and Para-Sorceress summons. Finally, the eye that appears in Magolor Soul's mouth gives him more than a passing resemblance to Dark Matter.
Friendly Enemy: In the secret Kirby Master video, Magolor, Galacta Knight, and Marx are inexplicably among the audience enjoying a very special Kirby Dance.
Fun with Acronyms: If you take the first letters of each level note (Cookie Country, Raisin Ruins, Onion Ocean, White Wafers, Nutty Noon, Egg Engines, and Dangerous Dinner), you get "Crowned," which foreshadows Magolor's possession of the Master Crown. This is alluded to in the way that the game shows the alliterative letter in bold. The soundtrack points it out too: The True Final Boss's theme is called C-R-O-W-N-E-D.
Hidden Depths: If you talk to Magolor after all the Energy Spheres are collected, he reveals to you that he acquired the Lor Starcutter by excavating it from the volcano where Landia lives, and that the ship is said to have a mind of its own, making it on par with legendary weapons like Kirby's Star Rod and Meta Knight's sword Galaxia.
He also reveals that he was told everything he knew about Kirby by a friend, long before they even met. Some fans have theorized that said friend is Marx, Ribbon, or someone else entirely. Maybe even Galacta Knight.
Furthermore, if you have all the Energy Spheres in EX Mode, Magolor gives more information. He adds that the Lor Starcutter was made by the same people who built the clockwork suns (most likely a reference to NOVA from Milky Way Wishes). He also mentions that some enemies Kirby fought before came from the world where he comes from.
And on top of that, Magolor states that the Lor Starcutter, "the clockwork suns," and the Master Crown were created by the use of an incredible power.
Hub Level: Returning from Kirby's Adventure, though this time they're accessed through a world map. The Lor Starcutter is designed similarly, though it's more of a sandbox in that you can check in on Magolor and use the Energy Spheres you've collected throughout the game to get abilities for convenience, enter challenge rooms, or play Mini Games.
Humongous Mecha: When compared to Kirby, HR-D3, who is only fought on the Extra Mode as phase 2/3 of the Egg Engine Boss.
Your objective is to shoot these down in the Scope Shot Mini-Game.
Instant Flight, Just Add Spinning: Waddle Dee can use his spear for this effect by spinning it rapidly above him, using it to hover for a little time. Kirby can do the same if he has the Spear copy ability.
Interface Screw: White Sphere Doomer EXs and Magolor EX/Soul have the ability to flip the screen upside-down during battle.
Interface Spoiler: "Gee, I beat Stage 5-5 and I DON'T have all the Energy Spheres yet?"
Also the fact that the overworld screen specifically has a spot reserved telling you you're on Planet Pop Star. Pretty much a given considering Magolor even said he'd take you to visit his planet after fixing the ship.
King Mook: Several of the minibosses are these, for example, King Doo (a large, yellow Waddle Doo), Water Galboros (a large Water Galbo), and Kibble Blade (a Sir Kibble with a more knight-like helmet).
And later, the boss of Nutty Noon is the "Grand Doomer," a Mega Sphere Doomer guarding the last Lor part.
Limit Break: Large, glowing enemies, which when consumed will give Kirby larger, more destructive versions of their normal powers (i.e. Sword becomes Ultra Sword, Fire becomes Monster Flame). Ultra Sword Kirby cuts massive ropes with his BFS and Monster Flame can use a dragon to burn down trees.
Medley: The first miniboss theme (this one is used for miniboss battles on Pop Star) is a medley of the Egg Catcher/Arena and Boss themes from Kirby's Adventure. The second one (this one is used for miniboss battles on Planet Halcandra) is based on the miniboss theme from Kirby 64, which was also previously used for battles with Meta Knight's troops in Nightmare in Dream Land, as well as Kirby 64's boss theme.
The music used for the Item Challenge and secret HAL rooms is a medley of various versions of Green Greens.
The final boss theme, C-R-O-W-N-E-D. You can hear Nightmare's theme, Green Greens, the game's main theme, and Magolor's theme.
Multi-Stage Battle: Goriath did this by smashing the snowy floor after you hit him enough. It turns from snow to icy to both etc.
New Game+: Beating the game once unlocks Extra Mode (a throwback to the original Kirby's Dream Land), where your Life Meter is reduced by a third, the enemies now come in various sizes, Phanto-esque foes are now added to every area with a key, and the bosses are harder. Also, Magolor's One-Winged Angel form is now more powerful than ever, especially when you finally encounter Magolor Soul. And before that, the Metal General, a normal boss in the regular game, summons HR-D3, the robot from the cancelled Gamecube game and the Kirby Quest subgame from Mass Attack, becoming a three form Sequential Boss.
Nice Hat: A staple in the Kirby series. It should be noted that the Bomb, Stone, and Ninja abilities have brand new hats, the Fighter, Ice, and Mike abilities have extra features added to their hats, and the Crash ability has now gained a hat.
There are also the Pocket Dimension challenges in some levels that qualify, which have an Advancing Wall of Doom, and the farther you get in the game the more additional obstacles you have to avoid and the faster the wall advances.
In fact, the entire Extra mode is Nintendo Hard. At least the boss fights are. The constant Sphere Doomer battles that you need to do to get all the Energy Spheres get on your nerves when they're all the EX version. And there's also Metal General, who literally Turns Red, and then does it again figuratively, TWICE. Metal General EX would probably be too difficult for most people if you had to fight him and his other two forms without dying.
Notice This: Objects that can be destroyed with a Super Ability are marked with glowing stars. The enemies that give the abilities themselves glow brightly and the first time per level they spawn, the camera zooms in on them.
One-Winged Angel: Magolor, once he picks up the Master Crown, and again after being defeated once with an Ultra Sword.
The Metal General EX summoning HR-D3. And then when the Metal General decides to directly fight you with the Humongous Mecha.
Only Sane Man: Meta Knight's reactions to Kirby and Dedede at the title screen suggest this.
The BGM for the Item Challenge is a retro-style remix of Green Greens, sounding very similar to the arrangement used in Super Star.
Some BGM are new songs in the style of Dream Land 3 and The Crystal Shards.
In terms of gameplay, the entire game may qualify.
Rubberband AI: The Advancing Wall of Doom mentioned above will always be just offscreen, slowly coming into view, no matter how much you think you've distanced yourself from it. But if you are close enough to it, it clearly slows down, and it gets exponentially faster the further away you are from it.
You can actually make the wall reel back by spitting stars at it. This is practically essential to know in later parts of the New Game+, where the wall is faster.
Sequential Boss: The only bosses who don't simply have one two part health bar are the Grand Doomer, Magolor, and HR-D3. The last is even worse if you're playing Extra Mode instead of the True Arena, as you have to fight it immediately after the Metal General EX.
Not only does Sword Kirby regain the Sword Beamat full health, it now has a chargeable Spin Attack! In this game, the Spin Attack hits targets more than once instead of a single time that simply does more damage at once like in its inspiration series, often making it useful for shaving off enemies' health, especially for enemies that are more durable.
The shoe powerup: invincible, can walk on spikes, and only available in certain parts of the game. Sound familiar?
Just in case HAL Labs didn't make Fighter's fireball move a direct shout-out to a certain fighting game obvious enough, one of the inputs to perform an instant powered-up version of the standard fireball is down, forward, 1 button.
Meta Knight keeps his Shuttle Loop and jab attack from Super Smash Bros. Brawl. (HAL had a part in working on Brawl too)
Also from Brawl, both the Hammer ability and Dedede have a downwards drilling attack that comes from Dedede's down-air in Brawl.
How about them Super Abilities? Seem so familiar, do they not?
The factory world is called Egg Engines, and, in some places, has orange and brown checkerboard walls. Hmmmm...
Also, the Needle Ability gives you a new, vaguely familiar rolling wheel attack.
One of the snow levels features multiple cannons (somewhat standard Kirby fare), although one cannon path features a trail of banana bunches.
Halcandra is named after HAL Laboratorynote who is sometimes known as "Halken," a shortened version of their literal Japanese name, "HAL Kenkyuujo", the company that made this game.
Whenever Kirby gets a Super Ability. Even moreso when against the Grand Doomer and all the minibosses in 7-3. Averted when fighting Magolor, whose own boss theme continues playing until Kirby wins the Blade Lock, at which point the music stops. This was probably because multiple Super Abilities had to be used and switching between the Super Ability theme and Magolor's boss theme would get repetitive.
Tiered by Name: Almost all of the bosses and minibosses that appear in extra mode have "EX" added to their names, in addition to looking more menancing than their normal mode counterparts.
The tradition is played with a bit, though. Most Kirby games take the mystical item that Kirby was assembling over the course of the game, and use it against the final boss, who's usually a One-Winged Angel version of the penultimate boss. This time, you ride the penultimate boss, who's revealed to have been heroic the entire time, and the item you've been assembling the whole game ends up being turned against you as the Shmup stage boss battle.
Wall of Weapons: Ultra Sword pulls out an assortment of large swords and sharp objects to cut with, like a standard Kirby sword, Meta Knight's Galaxia sword, a scimitar/cutlass, a butcher's knife, and a kendo sword. If you're lucky, there's also a giant paper fan. And a fish.