The Ace Attorney universe features the fictional country of Borginia. In Apollo Justice, case 3 is centred quite heavily around this country and many characters make remarks that could be considered extremely racist if said country was real. These include people stating how "lying must be a Borginian pastime" over and over again.
In Age of Wonders, it's possible to be friendly with the leaders of good and evil races, but put units from each in the same party and you may end up with deserters.
The orcs of Arcanum: Of Steamworks & Magick Obscura are consistently oppressed, discriminated against, and stereotyped as near-mindless subhumans. There's even a political screed in the game titled "The Orcish Problem". Half-orcs got the same treatment as orcs even though there was no difference in intelligence between them and humans. A half-orc labour organiser is one of the most eloquent NPCs in the game.
Elves and dwarves dislike each other due to differing philosophies of life and their placement on the Magic Versus Science meter (and magic and technology are actually opposed in this setting). While they're normally civil, the guards in Qintarra are very hostile towards dwarves. Elves and dwarves both dislike humans for their boundless ambition (which has caused no end of grief in the last several years), and orcs (because they're orcs), while elves treat half-elves with disdain. Nobody has a particular problem with gnomes or halflings, and half-ogres are only discriminated against in subtle ways (because pissing off someone that big is a really dumb idea).
Arc The Lad gives us the people from Holn (hometown of one of the main characters) who are distrusted by the Game's expy of Switzerland because of their ability to communicate with monsters. In Twilight of the Spirits, Human and Deimos (intelligent humanoid monsters) are locked into a cold war pretty close to heat up.
In Armageddon MUD, this trope is ubiquitous. Nobody likes elves because their culture reveres all kinds of theft and trickery, the majority of dwarves lives in slavery and are very much a disadvantaged minority because of it, half-elves are shunned by humans and elves alike, and nobody is fond of humans either, given how they hoard all the cities' wealth and high positions.
Spoofed in Atelier Annie. When Fitz is nice to Annie, but mean to her fairy master Pepe, he assumes that this trope has spontaneously manifested in a world completely devoid of it - it's actually because Fitz has a fawninggirl-crush on Annie, and is jealous that Pepe gets to spend all his time with her.
Also, Hakumen refers to Kokonoe as "grimalkin"note An archaic term for a witch's cat, literally translating to modern English as "gray cat", which was used as the closest possible pre-existing English translation for bakeneko, which is an offensive slang term for a beastkin, according to Jubei.
In Chrono Trigger, the player encounters a land inhabited by 'fiends' (monsters) who built their own civilisation after the human-fiend war. Although the first fiends you encounter are friendly towards humans since they let bygones be bygones (the war ended 400 years ago), everyone else either attacks you, sells things for exorbitant prices ('you think I'd give a human the going rate?') or expresses rather loudly that the Fiendlord should have eradicated the human race when he had the chance, which is mildly disturbing. Humans mostly seem to have gotten over it though, since it's hardly mentioned, and they believe that 'some' monsters can live among humans.
Regular humans don't seem to believe that ever happened, what with the monster village being somewhat secluded and the human-fiend war having happened during what would be the middle ages, they feel they have Outgrown Such Silly Superstitions. Also, most "monsters" that attack you in the present (aside from a few in or around Medina) are just animals. A better example would be the "Dark Ages" segregation between Earthbounds and Enlighteneds. The later ones use magic and live happy in dreams (pretty literally), whereas the former don't, and live in utter misery. That is, until the source of Zeal's power goes boom.
This whole game is pretty anvilicious about this. In the prehistoric era it's the Reptites vs. the humans, 12,000 BC features the Enlightened vs the Earthbound Ones, both 600 AD and 1000 AD have the Mystics vs humans, and the future has the obligatory Robots Kill All Humans philosophy.
There was some human racism towards the fiends in the Japanese version that was Lost in Translation — while the Fiends call themselves "Mazoku", translating along the lines of "demon tribe", the humans call them "Mamono" — this literally translates as "Demon Thing", and is a term you would usually use for a mindlessly hostile monster, rather than a sapient being.
City of Heroes has two primary alien races. There's the Rikti, most of which want to kill every human on the planet. Then there's the Kheldians, half of which are good, half of which are evil. There's many people, players and NPCs, who believe all Kheldians are evil, and believe the policy should be to shoot first and ask questions later. The Rikti also have a few "good" ones. They've been tricked by Nemesis into the war they're waging on humanity, and most of the ones who are still fighting are the ones who don't know this or don't believe it.
For added fun, the Rikti are actually humans from an alternate universe, where alien intervention altered them so they go through a bizarre metamorphosis upon reaching adolescence. And the Lost are humans infected with an engineered virus that, over time, transforms them into Rikti. The Rikti themselves have their own internal racism, where Rikti transformed from the local humans are regarded as second-class citizens.
Command & Conquer: Tiberian Sun: There is quite a lot of hostility between the mutant and human factions, who deride each other as "blunts" and "shiners" respectively. Nod in particular regards the mutants as abominations and sees no problem with slaughtering them for their own ends; GDI meanwhile pretends to help them and call them allies which however is purely for hollow PR measures.
While Undead in Dark Souls run a danger of becoming mindless, violent hollows should they lose all of their humanity, Undead that still have their sanity intact are still treated as abominations and horrors by the people of their world. About the kindest treatment an Undead can expect is being locked up in an isolated Asylum where they are left to rot until the end of the world comes, unable to die even if they wanted to. It's no wonder so many of them flock to Lordran based on a shaky, very sparse prophecy about "the fate of the Undead"... it's the only hope they have left in the world.
In the Diablo universe, humans are descended from the Nephalem, who were born from the union of angels and demons who were tired of fighting the Eternal Conflict and created the world of Sanctuary, which humans now call home. Many demons prefer to expunge humanity to the last — Belial tells you that Azmodan will "exterminate you and every last one of your misbegotten kind" when you reveal him for who he really is, and Azmodan himself calls you and humanity in general "creation's greatest sin." The angels aren't that much different — while a number of angels aren't fond of humanity (Imperius in particular would rather purge Sanctuary because "demons had a hand in making it exist"), some are, with Tyrael, Itherael and Auriel voting to spare Sanctuary from annihilation. Imperius was flat-out against; Malthael abstained (mainly because he was absent from the council due to Worldstone-related matters when the vote was made), but it was counted against. Zoltun Kulle, twisted though he may be, even lampshades this.
Zoltun Kulle:Angels are no better than demons. Did you know that they once voted on whether or not to eliminate all of mankind? Only one vote spared us from extinction.
Player:Tyrael. It had to be Tyrael.
Zoltun Kulle:Yes. Whatever else he may be, he is the aspect of Justice... and there is no justice in murder.
Despite the game's humorous, light-hearted nature, one of the central underlying themes of Disgaea (mostly the first game) is racism, particularly the issue of judging a group without actually knowing them. Lamington talks about this before the final battle. Almaz says something similar in the third game, even admitting his own pre-game prejudices.
A lot of the villains in Dissidia: Final Fantasy have a habit of referring to Zidane & Kuja with terms like "simian," "monkey," etc.
Dota 2 has Tresdin the Legion Commander. This hero formerly used the model of Grand Marshall Garithos (see below), so his racist lines were used. When she was introduced in the game, the racism remains as she is a pro-human supremacist, but the racism can get into hilarity as she will use the line "Never trust an X" in nearly ANY species she came across (like trees)... AND several other jobs she finds disgusting (like sorcerers), as well as getting confused on some indistinguishable species (like Faceless Void), prompting a confused "Never trust a—What are you anyway?"
Humans and Dwarves. They are pretty respectful of each other for the most part, although the Dwarves view living on the surface as a weakness while human think the Dwarven caste system and politics are ridiculous. But there's no hostility.
In all fairness, Human racism against Elves is much more pronounced than vice versa. Also, Elves are either kept as an underclass in slums or forced to wander after their civilization was destroyed a second time. So, there is a big difference there too.
The city elves don't show as much antagonism, but various Dalish are openly racist towards humans. Much more justified than the racism by humans against them, but meeting people like Velanna and Zathrian (the latter whose actions are only partly justfied) is a reminder that the Dalish can be pretty extreme in their racism too.
It's worth mentioning that many of the problems the Elves are suffering were caused by a war they started; the elves launched an armed invasion deep into human territory and sacked several key cities while the humans were still recovering from a nasty Darkspawn Blight. At that point, conquering the elves had as much to do with self-defense as it did with conquest, and itís unlikely that the humans would have been treated any better if the elves had won the war instead.
History is written by the victors. The human invasion of the Dales was a crusade.
The account of the Fall of the Dales varies depending on who you ask and what codex entry you read. The humans, naturally, blame the elves for the war, and claim that border skirmishes erupted into a war when the elves sacked the human village of Red Crossing. It is up to individual interpretation on who was right or wrong, though World of Thedas confirms that the elves took the Orlesian city of Montsimmard and, at the height of their success in the war, even besieged Val Royeaux. (The Dragon Age equivalent of Rome).
Wringing the truth about the circumstances that created the modern Dalish out of the setting is virtually-impossible, considering that all sources are in-universe and actively working to make themselves look better and the other look worse. Both the Chantry and the Dalish are quite fond of their historical revisionism too, and don't take kindly to having it questioned by know-nothing outsiders.
Dragon Age II adds Qunari to the mix. It's mostly a religious conflict, but the anti-Qunari zealots don't hesitate to throw around terms like "ox-men" when referring to the Qunari. Qunari themselves avert this trope; by their definition, those who follow the Qun are people, and those who do not are things, and race doesn't enter into it.
Mages are a trickier situation as many people point out that there are many legitimate reasons to fear mages and want some sort governing power over people who can accidentally summon a demon and a zombie army big enough to wipe out a village. If that wasn't enough, DAII gives plenty of examples. Sure, sometimes it is bigotry. Sometimes, it is a very understandable concern about people with destructive power that also happen to constantly hear voices of demons.
The player-base for Dwarf Fortress often (jokingly) demonstrates a huge amount of hatred and disgust for the Elves, often going so far as to treat them as the mortal enemies of the Dwarves. This flies in the face of the existence of a race that already behave as the Dwarves' mortal enemies, the Goblins. Most of this is due to how the Elves subtly insult the Dwarves when trading, try to instate limits to how many trees the Dwarves can cut down for wood, bring crappy trade goods, refuse to buy anything made of wood (even though they themselves sell items made from wood), and if they siege the player, they attack in their thousands and wear crappy armor that the Dwarves can't wear or smelt down into metal bars.
This isn't helped by the fact that Elves eat their enemies, and like to start wars over the treatment of plants (Then eating whoever they fight); they basically are designed to be as unreasonable as possible, whether or not they're at war with you. Goblins' reasons are far more reasonable: They want your stuff. After dealing with elves, one can almost respect that.
The fact that they were discussing this, despite the fact that being "valuable" in the sense that Mermaid Bones are is nigh-worthlessnote It makes them better for trading and improves fortress reputation, so horrified the creator that he actually nerfed their value to nip it in the bud.
Humans in Eien no Aselia tend to look down on spirits to a great extent. The spirits themselves seem to take it for granted by this point until Yuuto starts making a fuss.
The background lore in The Elder Scrolls series makes heavy use of this trope. The most obvious examples? The Bretons and Orcs hate each other, the Nords and Dark Elves hate each other due to war, the Argonians and Dark Elves loathe each other due to slave raids and slavery by the latter, and the Khajiit and Wood Elves regard each other with hatred, both of them raiding each other's homeland. The High Elves and Dark Elves, in particular, are both racist against all other races; ironically, the Redguards,(who are to all extent Blacks) are treated in a pretty much neutral light, possibly due to the fact that they only arrived recently compared to the long histories between the other races.
To its credit, the series tends to portray these tensions as somewhat-realistic social and cultural problems, rather than issues arising solely from inherent racial characteristics. For instance, it's less "dark elves are racists" and more "Morrowind is insular and xenophobic".
Even if you play a Dunmer in Morrowind, you're still considered an outlander. It's not a question of race so much as culture. And the Ashlanders consider all other Dunmer as outlanders.
The absolute worst insult in Dunmer culture is "N'wah", which means "foreigner".
This gets even worse in Oblivion when you hear rumours of a countess interested in species 'purity' and torturing Argonians, then find a torture chamber in their castle.
Speaking of Oblivion, in the Shivering Isles expansion pack, one NPC is terrified of cats, he has a pet dog. And he has the unfortunate problem of a Khajiit that happens to really like his dog, resulting in him being constantly wary. If you are a Khajiit yourself, you can't even take his sidequest, and he'll sick his dog on you!
In the first game there were Jesters that would make offensive jokes about your race.
Valen Dreth, the first NPC you meet in Oblivion, has a nice rant to deliver against whichever race you may be, even if you're a Dunmer like him.
Also, many of the Stormcloaks have this attitude. Especially in their capital of Windhelm, where the Dunmer are forced to live in a slum and the Argonians are only allowed to live and work on the docks. According to Brunwulf Free-Winter, one of the few Nords trying to make things better for the downtrodden in the city, Ulfric will not even lift a finger to help non-Nords in his hold of Eastmarch.
There's also the Forsworn, the native Bretons of the Reach, who despise the Nords and the Stormcloaks in particular for their actions against them in Markarth. The fact that they resort to murdering people in the city and consort with Hagravens keeps them from being too sympathetic, but it's worth noting that many of their arguments make a disturbing amount of sense (particularly about how they're not allowed to worship their own gods, which any Talos worshipper can relate to).
The racism in Skyrim takes it up a notch in where certain NPCs can be located. Khajiit are banned from cities due to the belief that they're all murderous skooma-addicted thieves, and Argonians are mostly only allowed to work at docks. There are also racial slurs that are unique to both, like "lizards" or "boots" with Argonians and "cats", "rugs", and "carpets" with Khajiit.
Special note about Skyrim. A Breton Dragonborn is the only race that has no dialogue based on their race. No one hates you, but no one is extra nice to you either. You're just a person (that happens to be the Dragonborn..). There aren't many Breton NPCs either and the first one you're likely to meet (a shop keeper), has one of the few mentions of the race in script; the ablity to ask what a Bretron is doing Skyrim.
Dragons in the game also seem to despise mortals, though this is much harder to catch as most dragons speak in their own language. However almost all of this dialogue and when it is you find a lot of hate toward non dragons. The fact that dragons who don't wantonly slaughter mortals in the game are incredibly rare is another good indication of this.
In Fallout 2, Vault City residents hold themselves superior to all others, having achieved instant success at society-building from the moment they left their Vault. Their leader, First Citizen Lynette, is a black woman with strong prejudices bordering on genocidal, against ghouls, mutants, savages and anyone living above-ground when the bombs landed.
Not to mention the general hatred of Super Mutants. Given that only a few decades prior, the Super Mutants had every intention of overrunning, destroying or mutating all life, this may be a Justified Trope. Several mutants, including the one you can recruit, seem to still hold mutant elitist philosophy as well.
Averted in Fallout 3 if you allow Fawkes (one of the two friendly Super Mutants in the whole game) to become your ally. The only type of character he's willing to follow is one with a high positive karma - more or less a walking saint. The people may in fact hate him, but because of the player's reputation they'll never say anything. Fawkes comments on this in game.
Fallout 3 does, however, use this trope a lot when dealing with the ghouls; People who have been hideously mutated by prolonged exposure to radiation. There are feral ghouls which can't be reasoned with and attacks anything on sight, and there are civilized ghouls, which are pretty much just friendly NPCs without skin. Naturally, the population of the wasteland tend to mix this up and treat all ghouls as monsters. This conflict is vital to the quests "You gotta shoot 'em in the head" and "Tenpenny Tower."
A subversion in Fallout Tactics: Brotherhood of Steel- having to recruit tribals from outlying settlements goes against their own ideals just on its own, but the epynomous organization also accepts ghouls and intelligent deathclaws into their ranks despite the objections from Simon Barnaky. After he is captured and Dekker takes command, super mutants and reavers are also allowed to join. Keep in mind, this straying away from the original ideals of the Brotherhood of Steel is done more out of necessity in most cases, as their own numbers without them are too few.
Though the straying from the original ideals was probably helped along by the fact that that particular branch of the Brotherhood originated from a faction advocating increasing ties to the outside world and being more flexible with recruiting. They may not have intended to be quite that willing to take in recruits, but they already started out more willing to bend the rules even before they got into really desperate straits.
In Final Fantasy VI, the Espers are the Other race that is being literally used by the humans. Terra's existence as a 'mixed' lineage child and the problems she has because of this are obviously her working through the 'racism.' The empire treats Espers as basically magic batteries, not even acknowledging them as living creatures, and they're the only ones who are interacting with espers right now. Even the Returners talk about Terra in terms of her power and usefulness in their fight. Sometimes they don't even talk to her about it even though she's right there.
Another example is the town of Thamasa, founded by the last Magi after they were hunted down and killed following the war. When the party goes there, the townspeople refuse to let them use the shops because of their continuing mistrust of outsiders, although that changes after the party helps rescue Relm from a house fire.
In Final Fantasy VII, after he goes insane, Sephiroth first believes that the humans betrayed "his" species, the Cetra, and develops a hostility bordering on vendetta towards them. After he finds out the truth (that what he was "cloned" from was not one of the Cetra, but something quite different), he just becomes completely evil without any particular prejudice.
In Final Fantasy IX, the Burmecians are referred to as 'rats' and 'rodents' as a racial slur by those attempting their genocide.
On the other side of the coin, friendly NPCs are often shown to be afraid of Vivi because he's a black mage, and most of their experience with black mages involves them destroying their cities.
Lastly, to the game's credit, nobody even once raises an eyebrow or disrespects any members of the Qu race, despite them being universally depicted as food-obsessed, bumbling, baby-talking clown-looking things. Though this may be due to their obsession with food making them great food critics and chefs.
In Final Fantasy X, the stateless Al Bhed tend to be looked down on by regular humans, with the Church of Yevon being particularly harsh due to the Al Bhed violating Yevon's restrictions on the use of technology. Even Wakka is shown throughout the game to be distrustful of Al Bhed, though he becomes less so the further along the story gets. For this reason, they use goggles to hide their distinctive eyes when outside their home.
Used to hell and back in Final Fantasy XI. Beastmen hate the player races, the player races hate Beastmen, Humes exploit African-AmericansNative-Americans Galka, Elvaan are snooty to everyone, and even the cutesy Tarutaru have performed genocide on walking, talking frogs. To top it all off, the Precursors hate everyone but them. If there's a solid theme to FFXI, it's Fantastic Racism.
The beliefs held by the inhabitants of Gran Pulse seem to be a mirror of this. To them, however, Cocoon is interpreted as more of a false utopia.
In Final Fantasy Tactics Advance, the main character Marche unknowingly refers to a bangaa (a race of reptilian humanoids) as a "lizard", which is soon revealed to be a form of ethnic slur against them. Though this is probably similar, if not equivalent, to someone calling you an 'ape' (Something that happens a few times to Humans in fiction, too) The lizard comment is used by some NPCs in Final Fantasy XII, and there are other indications of fantastic racism in that title, the most notable being a comment that "The Emperor is willing to overlook race for his more talented servants."
In Binding Blade and its prequel, Blazing Sword, the nomadic people of Sacae are disparaged by the "civilized" countries of the continent. In Blade, Bern carries out an ethnically-motivated slaughter of the Sacaeans and one recruitable character is dead-set on revenge when he escaped thanks to looking more like someone from Bern due to his Mixed Ancestry. In Sword, there is Marquess Araphen's hatred for the nomadic people of Sacae, which includes our plucky heroine and his very own captain of the guard. After the Marquess snubbed Lyndis, that captain of the guard promptly told Araphen to shove it (Araphen trying to tell him he was one of the "good ones" just made it worse), looted his treasury, and stormed off to join Lyndis.
In the FreeSpace series there is constant tension between the Terrans and Vasudans, with Terrans seeing Vasudans as superstitious, smug assholes, Vasudans seeing Terrans as idiotic, violent brutes, and constant bickering and racist comments between Terran and Vasudan characters. The slur "Zod" used by Terrans to refer to Vasudans has appeared so often in fan works that it has become Fanon. At one point in the second game, the player character serves on a Vasudan ship as part of an officer exchange program to soften the racism.
FTL: Faster Than Light: In a galaxy where humans coexist with many different kinds of aliens, such as the Ambiguous Robot Engi and the Energy Being Zoltans, as part of The Federation, the Rebels are out to crush the Federation, especially non-human entities. This is reflected in-game—all Rebel non-automated ships that haven't been hijacked by pirates, including the Rebel Flagship, use crews composed strictly of humans.
In Gaia Online racism plays a pretty large role in a lot of the events involving multiple races (beginning with humans-versus-Zombies, humans-versus-Aliens, humans-versus-vampires... see any trends?), especially Halloween 2008's "humans-versus-vampires-versus-elves-versus-zombies" free-for-all (due to a misinterpreted prophecy).
An ongoing example of this trope is Louie, who tends to be just a little too quick to pull the (vampiric) race card in his shop dialogue (calling those who ask if he sparkles "borderline racist" comes to mind).
Not that sparkle comment is entirely unjustified, but most races tend to either quick to pull out the "race card" or tend to stick to mindsets that show why they should be discriminated against in the first place, such as dark elves apparently having a large group of criminals together.
Also the possibility that Gaia's orcs have been enslaved (which is asked about by Josie, who is black).
Mostly averted in Game Arts' Lunar and Grandia series. Despite being populated with many different humanoid species, both series avoid this trope with a few exceptions.
Vile Tribe versus humans also comes up in Silver Star Story. Eternal Blue might be the only game in the series that doesn't have some Fantastic Racism against the Vile Tribe, and that's only if you don't count the Childhood's End tie-in manga...
Shaper-to-creation racism in Geneforge parallels institutionalized slavery in America, down to the belief that creations who run away are mentally ill. At their worst, Shapers can't even conceive of the idea that creations might have rights, any more than you'd conceive of granting rights to a hammer or a saw. "Rogue" creations, for their part, view Shapers as a blight to be annihilated, and don't always distinguish between actual Shapers and normal humans. Meanwhile, drayks (incredibly powerful creations that the Shapers regret making and kill on sight) look down upon other creations as inferior, and are in turn looked down upon by drakons (drayks that learned how to rewrite their own genetic code for increased power). There's also a divide between Shapers and normal humans, but this can work out multiple ways—some people hate and fear Shapers (though not too openly), some venerate them, and some just accept them as a part of life.
Golden Sun has some history with this trope, in more ways than one. In The Lost Age, the werewolves of Garoh, precursors/descendents (it's complicated) to Dark Dawn's beastfolk, were persecuted for transforming into wolf-people under the full moon (not helped by their inability to speak while beast-like).
In the history of Weyard as described by NPCs and encyclopedia entries in Dark Dawn, it quickly becomes obvious that the "Golden Age of Man" was only golden if you were one of the Smug Super overlords. Among other things, the racial name of the non-powered people was used as a slur, and beastman slaves were used to build Apollo Sanctum. This latter one is in fact a major plot point, since it means that the only known set of safety gear for use in said dangerous building is made for beastfolk and won't fit anybody else.
Guild Wars did not delve into this extensively until the Eye of the North and its sequel gave non-human races a significant role in the story. The Stone Summit are dwarves who believe all other races are only worthy of being slaves. The Centaur and Tengu are deeply resentful of other races, particularly humans, for infringing on their territory and humans often treat them as little more than beasts. The Ministry of Purity espoused the extermination or exile of all non-humans, and the Emperors have adopted that belief. Charr and humans have a deep-seated hatred for one another reaching back centuries due to their constant wars for control of Ascalon. Asurans in general classify skrit as vermin that should be exterminated while the Inquest views all other races as fit only for labor.
Gungnir has a lot between the Leonicans and the Daltans. The entire reason the game starts is due to the Daltans being extremely oppressive to the Leonicans.
In Halo, the various species of the Covenant are shown to mostly dislike each other. The Elites see themselves as superior to all other races apart from the Prophets, with particular (and mutual) hatred for the Brutes. The Hunters respect only the Elites, and see absolutely no moral problem with arbitrarily killing lesser Covenant species. The Drones resent the superior technical expertise of the Engineers. The Grunts are oppressed and bullied by everyone else, particularly the Jackals, who themselves resent their low position in the Covenant pecking order. The Prophets generally prefer the Elites, until they switched their favor to the Brutes and ordered the genocide of all Elites.
Heck, the entire reason why the Covenant are attempting to destroy humanity because they believe the very existence of humans is an offense to their gods.
The Forerunners followed a religious creed known as the Mantle, which teaches that the Precursors told them they should protect and lead all other life. Unfortunately, for most of them this translates to "Our gods told us we're better than everyone else". Their children are taught that humans are no better than animals, some of their scientists revere humanity only as objects or constructs, and the most powerful leader in their government seems to use their equivalent of the n-word towards other species in casual conversation. The racism also extends to different castes ("rates") in their society.
While not in-game, multiplayer suffered quite a bit of anti-Elite speciesism. This may have something to do with "They're harder to headshot from behind" regarding SWAT, but the slur "Dinosaur" seems to come up too many times for it to be just that. Seriously, try making a thread on the forum about those guys, and you will invariably get at least one comment about "they're dinosaurs" and about -5 posts about how they're fun to play as. Say anything about liking to play as them, and you'll get called out on it because of the aforementioned headshot problem.
Hatoful Boyfriend has it mixed in with classism and ablism in the views of noblebird Shirogane Le Bel Sakuya. He sees his half-brother, who had a common-born father, as a "mongrel"; he calls the less intelligent Okosan a throwback; he has racist terminology for a dove from the Philippines, and if he likes the Token Human protagonist he can once tell her "You are a credit to your simian ancestry." BBL and supplementary material show that humans and birds fought a war once that lasted three decades and left humanity a tiny shadow of itself, living in caves and sometimes indulging in guerilla warfare or terrorism, and so many birds want to finish the job of wiping them out. Holiday Star has a scene where the protagonist is discouraged from visiting a high class department store because she's human.
Devan Shell decides to invade Carrotus...because he read "The Tortoise and The Hare" and came to the comclusion that the lesson was "All lagomorphs are smug, superior jackasses," and decided to show them a thing or two by eradicating them.
The Vektans of Killzone view the Helghast as fascistic mutants while the Helghast view the Vektans (and by extension, the United Colonial Army) as evil oppressors. They're both right.
Kingdom Hearts II gives us this little gem from DiZ. "A Nobody doesn't have a right to know. Nor even does it have the right to be." Yeah, they're basically a person who's missing half of what makes them, but does that give you a right to treat a sapient being like a nothing?
To be fair to DiZ, the only Nobodies he had met before had thoroughly screwed him over and destroyed his entire world back when they were human, so he has a right to be bitter. He did apologize to Roxas after learning he was capable of feeling emotion before exploding.
Anti-nonhuman prejudice is touched on in Knights of the Old Republic. On Taris, the only nonhumans who can walk around in the Upper City work for the local Exchange boss or are pretty Twi'lek shopkeepers. Others get pelted by stones thrown by children, as seen once. There is a street preacher calling nonhumans a "plague that sweeps through our streets". A seedy hotel has alien occupants despite this being illegal. The slum-like and generally miserable Lower City, overrun by gangs, is where most of the nonhumans live. The racism Juhani experienced as a child on Taris is a major point in her sidequest.
In the second game, both Atton and Kreia have strong prejudice against droids. Atton describes droids "break in the head". Kreia also hates certain types of aliens such as Zabraks. It's likely that these attitudes are a result of the fact that she can't read the minds of aliens and droids, making their actions harder for her to predict and control.
Legacy of Kain has a three way racial conflict. The Ancient vampires and the Hylden were two Precursor races who considered themselves godlike. The Ancients began a holy war against the Hylden because the Hylden would not submit to their god. Hylden were banished to a hell dimension, but cursed the Ancients with blood thirst in revenge. Humans began to hate vampires, seeing them as a pestilence. As the vampire population became more turned humans than originals, they began to see themselves as dark gods, superior to humans and rightfully deserving to rule the humans. The Hylden, meanwhile, had a bitter hatred for vampires for their banishment, extending to vampires turned from humans who were so far removed from the original vampires that they didn't even know the ancient history. The Hylden also looked down on humans as inferior beings, but for the most part, the humans are unaware of the Hylden's existance.
Similarly, the lady running the Treasure Chest Shop charges thirty Rupees for Goron Link but only five for Zora Link. Subverted in that higher entry fees result in better rewards.
Mass Effect is replete with the speciesism the page quote describes. Salarians and krogans are on bad terms, as the latter are a bit miffed about the Depopulation Bomb that's rendered their species impotent and dying. Turians and humans have strained relations, since First Contact came in the form of the turians bombing a human colony from orbit, all because the humans didn't understand that they were breaking intergalactic law by activating a dormant mass relay. While the turians believe they were right in upholding the law from a bunch of upstart newcomers, humans are still miffed that the turians never even bothered to inform them it was against the law before they started shooting. The batarians outright hate humans due to them encroaching on territory the batarians themselves want to develop for their own ends. Humans don't particularly like batarians for the latter's practice of slavery and their attacks on human colonies. Most of the alien species in general are sore toward humans due to their surprising expansionism, unprecedented growth, and their disproportionately powerful role in galactic politics. Humans themselves have formed extremist groups (Cerberus) and political parties (Terra Firma) encouraging something similar and reinforcing the idea they're trying to take over the Galaxy. And everyone ostracises the quarians for creating the geth, blaming them for the Robot War that only affected their race and left the quarians without a homeworld, with most planets actively refusing to even let their Migrant Fleet enter their space.
The first rule of Mass Effect: The universal racial/species insult is to address an individual by the name of their species, especially so if one already knows the name of who they're talking to. This applies across the board.
This does get a lot of healing if you save the Destiny Ascension and its ten thousand passengers at the end of the first game and carry that save file into the second. Bonus points if you put Anderson on the council, at least if you want your Spectre status back.
Not to mention the turian representative on the council will call out you out for committing genocide if you kill the rachni queen... and call you a fool if you spare it, exclaiming they will be lucky if the rachni don't overrun the galaxy now.
He is at least consistent; his remarks on the player's handling of the Zhu's Hope situation on Feros are similarly negative regardless of whether Shepard managed to save the Thorian-controlled colonists or simply killed them all.
The game also features a clever inversion of expected prejudices. The all-female asari species can reproduce with any other species. If you discuss this with your asari teammate, she'll explain that union between two asari is looked down upon as nothing has been gained. Indeed, she herself suffers under the stigma of being a "pureblood."
In the third game we actually get to see one of the monasteries where Ardat-Yakshi are housed away from society, and Liara, an asari, talks about the Ardat-Yakshi in what would be a very dehumanizing way if they weren't, well, asari. The asari believe the condition prevents sufferers from developing empathy, but most Ardat-Yakshi are not actually monstrous - those who are are just very high profile. Then again, some squad mates point out that other races might have simply killed their equivalents to Ardat-Yakshi.
Ashley also shows what looks like outward hints of fantastic racism by not trusting the alien team members at first, though a lot of her concerns are justified by the fact that she is pretty much in charge of operational security on the Normandy, and the alien crewmembers include a turian (whose species have had a violent history with humanity), a self-admitted quarian drifter, the asari daughter of the Big Bad's second in command, and a krogan mercenary - pretty much the most untrustworthy thing in the galaxy. Her issues stem from her belief that the other races will abandon Earth when it needs help. Oddly enough however, she also strongly dislikes Terra Firma and Cerberus for being too hostile towards alien races.
Turns out she was right about worrying about alien nationals having full access to the Normandy, as in the third game, the quarian delegation shows up with a very familiar looking stealth-drive, implying that Tali copied the idea.
On the other hand, the inner workings are fairly straightforward (the artificial gravity equivalent of a carrot tied to a stick, crossed with a modification to the heat transfer system). The only real issue is that it makes the Normandy as expensive as several cruisers.
By Mass Effect 3, her mistrust of aliens is pretty much gone and she's able to work well with them. Unfortunately, it's been replaced with a mistrust of Shepard due to them working with Cerberus in the previous game.
Then there's the quarians: No one likes them. The labor unions hate them because they're scabs, the council hates them because they made the geth, and all the other aliens see them as beggars and thieves, not helped by their habit of strip-mining planets as the Migrant Fleet travels. In fact, they dump their criminals on civilized planets as they move because they lack the resources to support a prison population.
Another problem is that the quarians, living on spaceships and all, can't keep a prison going, so they tend to exile their criminals. Combine that with young quarians on their pilgrimage to find something to prove their worth to the fleet, and its clear that part of the reason the quarians have such a bad reputation is that most quarians you're likely to meet are either criminals or young, and thus not the best representatives of their race.
Notably, AIs suffer extensively more so than even the quarians. Roughly half of the AIs one encounters in the game have justified reasons for being misguided antagonists.
The other half aren't even antagonists - their inability to communicate means they can't even protest when people kill them. The best they can do is self-defense which, naturally to many in the setting, looks like an AI gone rogue.
Though part of the problem with AIs according to the backstory, even after the war with the quarians the geth completely shut themselves off from the rest of the galaxy, and any ship sent to make contact with them was destroyed, along with any organics who entered their region of space for any reason, cementing their status as a threat. At the time the game takes place, most of the geth would like to make peace with the rest of the galaxy. But the prejudice against them is only half of the problem: they don't really understand organics either, and they know they need to be cautious until they can find some common ground.
The prejudice against the geth is so severe that if you wipe them out in the third game, only EDI (herself a synthetic), Tali and Liara are not fully pleased with it.
There's also some of this toward the krogan by the other Citadel species, who dropped the genophage on them during the war, and once the war was won they were in no particular hurry to cure it, leading to the krogan's slow depopulation and extinction.
Actually, if you believe what Mordin says, the genophage leaves the krogan population at a finely calculated equilibrium. The krogan evolved on a Death World, and after their uplifting by the salarians their explosive birthrate rapidly lead to overpopulation and aggressive expansion. This started a galactic war that the genophage ended. Unfortunately, their current situation is not being helped by the fact that most krogan (who, comparing to the old birthrates, thinks they're doomed) become mercenaries and die (although less often than most other species would, being really hard to kill by comparison).
Perhaps the most hated race, managing to surpass humans and quarians, are the vorcha. No matter where you are, most races view them as nothing more than vermin. This attidue is not helped by the position that evolution has left the vorcha in. A lifespan of twenty years, coupled with below average intelligence and the fact that vorcha are only spread around by stowing away on ships visiting their homeworld, has not given them many opportunities to improve their species' reputation. Parodied in one Mass Effect 2 fan fic in which it is eventually revealed that the reason the vorcha sound so stupid when they talk is that the Universal Translator cannot completely handle the subtle-yet-amazingly-complex multi-layered nature of the vorcha language, and what it can handle comes out sounding childish and crude because of it.
In-game material establishes that the vorcha's main issue is their short lifespans; they're just as intelligent as other races, but their short lives lead to them not having enough time to become educated. The rare few vorcha that are born into civilized environs are apparently quite well-spoken and good employees. The asari and a group of civilized vorcha once collaborated in an attempt to build a civilized vorcha society, in the form of a colony world with a heavy emphasis on education of young vorcha. Unfortunately, the education could not keep up with the vorcha's birthrate and low lifespan, so it collapsed into savagery.
Speaking of batarians... no one likes them. But they don't like anyone either and are one of two races that practice slavery (the other one being the asari). They particularly hate humans, but at least that is somewhat justified by the humans expanding outside of Council Space into areas the batarians claim as their own. And blowing up an entire star system (though to be fair to Shepard, this was to delay the invasion of an even worse threat to the entire galaxy, though blood is still blood).
The Reapers see all organic life as a mistake that they need to periodically correct.
From Mass Effect 3 we have Javik, a Prothean who's been in stasis for 50,000 years. His Fantastic Racism towards the "Primitives" of this Cycle is a prevalent aspect of his character, often coming across as dismissive of various races, bemoaning their lack of potential from what the Protheans had expected from them and occasionally indulges in light-hearted mockery. Naturally this characteristic has earned him Ensemble Dark Horse status among the Fandom and the sobriquet of "The Oldest Troll in the Galaxy". He seems to genuinely loathe salarians, though. He's shocked at the possibility that the "lizards" could achieve sapience and frequently expresses disgust or contempt for them and their evolutionary past.
Saren in Mass Effect 1 hates humans more intensely than probably anyone else in the galaxy, up to and including sabotaging then-Lieutenant Anderson's attempt at qualifying as a Spectre. According to the novel Mass Effect: Revelation, his Freudian Excuse is that his brother was killed in the First Contact War. This makes all the more notable that, by the end, he comes to view Shepard as a Worthy Opponent.
The Leviathans consider themselves the apex race of the galaxy. All other races are nothing more than potential slaves to them.
In Neverend, the humans despise the Auren, a race of fallen fairies. The supposed reason for this is the Auren siding with Sorcerous Overlord Enakhaan in the war for the kingdom many years ago. The heroine, Agavaen, is called "Auren witch" several times. Her sister Denevera speaks of how discrimination against the Auren has turned her against humans.
Another Bioware game, Neverwinter Nights, also pulls on this, more so in the first game than the second. In the first game, talking to common people on the streets would garner variable responses depending on your race or even class. The only race not discriminated was (surprise surprise) Human, but even then, if you were a Sorcerer or Barbarian, expect some hatred. It isn't like that in the second game as much, but there is some racism taken for laughs (like Neeshka the Tiefling calling dwarves "squat, smelly drunks" and Kelgar the Dwarf calling Tieflings "backstabbers").
Inphyy in Ninety-Nine Nights has a problem with goblins. Other people fight them and their evil leader. She hunts down their women and children to the dismay of her comrades.
This is what essentially sparked off the story in the Oddworld series: Originally the Mudokons and Glukkons were neighbours, until a crater in the shape of a Mudokon pawprint appeared on one of Oddworld's moons. The Mudokons declared that this was a divne sign that they were the 'chosen race', which royally pissed off the Glukkons to the point of closing off their society, turning to industry and enslaving most of the species on Oddworld, starting with the Mudokons. Congratulations.
In the Onimusha series, humans were created by the demon god Fortinbras for the Genma (who he also created) to prey upon. Therefore, many Genma have an intense hatred and scorn for humans, particularly Guildenstern, who, when he isn't transforming them into new Genma or performing horrific experiments/autopsies (while they're still alive!) on them, refers to them as "maggots" on a regular basis. He loves their internal organs, though...
While this gets briefly touched upon in the first Phantasy Star game, and more expounded on in the second, the PS2 game Phantasy Star Universe features this as an apparent plot point (and background story), where the Humans have created CASTs (androids/robots), Beasts, and Newmans to inhabit the Gurhal System with them and serve as labor... but the hierarchy gets inverted quite a bit when the CASTs become the supremacists, the Beasts become resentful and rogue-ish, the Newmans become deeply religious, and the Humans still think everyone can get along. CAST speciesism and racism ensues throughout the entire game.
Subtly implied in Algo here and there, with the Motavians especially; in II, they live in a garbage dump because Mother Brain has terraformed the planet and destroyed their native ecosystem, and by IV, Zio wipes out one of their only two established villages pretty much because he hates them. The Espers are also subject to genocide at the hands of Mother Brain, and over the course of the games become so completely reclusive that other humans on Dezolis don't trust them, even when they're doing their best to save plague victims.
Dr. Nefarious of the Ratchet & Clank series is a robot who hates organic beings and wants them destroyed. However, as shown by the Q-Vidcomics in Up Your Arsenal, he was actually once an organic who went through accidental Unwilling Roboticization at the hands of Captain Qwark, thus making him a Boomerang Bigot.
Every single NPC in Ryzom displays this. There are four civilizations and two different factions, and everyone thinks that everyone else is an idiot.
Most of the faction conflict in Rift seems to be more political and cultural than anything else. However, when it comes to bahmi (who are the descendants of human/airspirit hybrids, and thus extraplanar) it's occasionally played straight: A Guardian NPC in Terminus refers to them as "planetouched abominations," and the phrase "half-breed wind devil" comes up in Shimmersand.
In Rune Factory 3, protagonist Micah is (eventually) tasked with bringing the population of the human village and the monster encampment together in peace, though it seems that it's mostly the village leaders that are keeping up the conflict. It also seems to be the conflict is mostly between humans and the Unvir (basically unicorn elves), as the human village has four not-fully human residents (two are openly known, one is an Open Secret, the fourth constitutes a major reveal).
The Humans Against Monsters (or H.A.M.) organisation in RuneScape are human supremacists, seemingly believing that humans are the chosen people of Saradomin.
In Sakura Wars, this is what ultimately drove Erica Fontaine into the Roman Catholic Church, as some people hated her for her spiritual powers which can kill someone later on.
In Sam & Max: Freelance Police: The Devil's Playhouse, Sam's mild prejudice-slash-Squick towards Sybil's marriage to the Statue of Abraham Lincoln is obviously reminiscent of attitudes towards gay marriage, with him wondering if it's even legal in this state, blanking out when Sybil describes how she and he have sex, and calling their union a 'sin against God'. Played for Laughs, though, and he gets over it by the end.
There's also Sal, a six-foot tall cockroach who used to work as a chef at Stinky's until Grandpa Stinky found out about it. It's implied to be something like this, since Grandpa Stinky doesn't have a problem with regular cockroaches in his diner.
In episode 301, Sam asks general Skun-K'ape, space gorilla, if he wants a banana. His reply drips with snark.
Skun-K'ape: I see. Because I resemble one of your earth gorillas, you assume I want a banana. It's nice to see earthlings are still so charmingly racist.
Sam: Relax, buddy. We were just making sure you were getting enough potassium.
It seems to be something of a sore spot with Skun-K'ape — it resurfaces in episode 303, when Papierwaite accuses one of his minions of manhandling one of his guards.
Skun-K'ape: They did not, and I would appreciate it if you didn't use speciecist words like "manhandle"!
Papierwaite: Oh, take it like a man, you big ape!
Ferals (beastmen) to humans in Sands of Destruction. Sure, there's a few places where they're more or less equal, but the rest of the world? There's a reason why Morte's a part of the World Annihilation Front.
Just every Law-aligned characters in Shin Megami Tensei series. They really, really hate demons.
Lu Cain and the Ze Balmary Empire towards the Earthlings in Shin Super Robot Wars. In fact, Eiji asks why Lu Cain persecutes the Earthlings in an Earth Route scenario when Lu Cain is after the Tronium. Lu Cain replies that he's free to dispose of cosmic garbage like the Earthlings however he sees fit.
Happens in Sins of a Solar Empire in the case of the Advent and the TEC. The Advent, when rediscovered by the Trade Union, were reviewed as outcasts because of their beliefs. They were exiled, and now they've come back to get revenge on the TEC.
On a more serious note, Word of God said that Ferals and people who host parasites are looked down upon. Since Eliza was able to hide her's due to her parasite replacing her skeleton, she does not experience the discrimination.
The VUX of Star Control have it in for humanity, and want to wipe them out. Why? Well, they'll say it's because a human called a VUX a "Very Ugly Xenomorph" back during first contact (the VUX are not particularly attractive creatures, it's true). Not entirely true though. The real reason is that, by VUX standards, humans are so utterly disgusting and repulsive that they have to consciously hold back a vomiting reflex upon looking at us. They will even admit that this is unreasonable, that they recognize that humanity didn't choose to look they way they do... but we're just sougly that they can't handle it.
Though hinted at with Star Trek: Nemesis, Star Trek Online shows that many of the Romulans of the Romulan Star Empire treat the Remans as nothing more than slaves. General Hakeev of the Tal Shiar is more than happen to try to put them down.
Then, there's the Iconians, who just hates everyone. Then again, they have the A God Am I mentality.
The Godwins of Suikoden V go as far as engaging in genocide against the non-human residents of Falena.
Several games in the Tales Series invoke this trope to varying degrees.
Much of the plot of Tales of Symphonia involves racism against half-elves on the part of humans and elves. The word "racism" itself is never actually used: the word "discrimination" is always used instead, even when it's just describing racial hatred rather than actual unfair treatment.
Mind you, the modern people have a semi-legitimate reason to hate half-elves, since the majority of the half-elves in the game belong to the Desians, a faction representing The Devil in the Big Bad's made-up religion that subjugates each world in turn to encourage them to do the whole "world regeneration" thing. However, it is eventually revealed that half-elves were already hated before the Big Bad set all this up.
Also, although not much is made of it, there seems to be a level of distrust of people from Mizuho.
Ozette too, because they oppose the Church of Martel.
Which is ironic, as that's the place that acts most racist towards half-elves. Pretty much anyone you talk to in Ozette makes a remark about how much they hate half-elves, even the children.
Half-elf racism seems to be slowly fading away Tales of Symphonia: Dawn of the New World, but in it's place is Tethe'alla and the Church of Martel oppressing Sylvarant, which is seen as a nation of technologically deficient barbarians.
In Tales of Eternia, the Inferian perception of Celestians is of warmongering, bloodthirsty monsters.
A library book in Imen reveals that Celestians have only a slightly better view of the Inferians. In fact, it was the racist feelings of the Celestians that triggered most of the games events.
Tales of Innocence. A good slice of humanity is gaining powers from their status as reincarnations, and the government is kidnapping them for research purposes. Bonus points: the reincarnatees were having a race war with each other, which is bleeding into the awakened reincarnated humans. A real world war is being thrown into chaos because some of the soldiers have decided to fight the heaven war instead of the Earth war, and the divisions don't always match up.
Tales of Xillia 2 has a little of this. Some citizens of Elenpios are shown to be rather prejudiced towards foreigners from Riese Maxia due to their ability to use spirit artes, calling them monsters or even attacking them. Gaius' character episodes revolve around trying to resolve this issue.
Present in the Touhou series, most obviously humans versus all forms of youkai, which is the most blatant in Undefined Fantastic Object. However, there's a few cases of fear and hatred between different species of youkai, such as the fact that everyone in the Underground hates the satori species, since they read minds and apparently can't control the urge to speak other peoples' thoughts aloud.
And in the manga Silent Sinner in Blue, we're introduced to Toyohime, the elder of the two Watatsuki sisters, both of whom are in charge of the Lunar Defense Corps. As far as Toyohime is concerned, everything on Earth is sin incarnate simply because it comes from Earth. And this is everything — not just humans, youkai, and other sentient beings, everything.
Although in all cases it's toyed with in that there are good reasons behind the prejudice, at least on the face of it. Youkai were literally born to attack humans, and to stop doing so will cause them to pop of existence unless they undergo strict ascetic, which most of them don't care to. And for the Lunarians, they're essentially quarantining themselves on the moon because Earth is covered with "impurity" which is apparently the cause of death. Not simply deadly, the cause of all death. So obviously they don't want to get infected and lose their immortality. These sorts of reasons don't always excuse their attitudes, but the story isn't interested in telling a simple aesop.
The later Ultimas show this between Britannians and the Gargoyles.
Played for laughs in Ultimate Spider-Man where Peter has a victim who is clinging on a bridge say "mutants are people too" before rescuing him.
Mages in Unlucky Hero are accused of bringing monsters into the world and so are treated like garbage most of the time. The exact opposite is the case.
In Valkyria Chronicles, Rosie really hates the Darcsens often taking out rage her on Isara. Rosie eventually comes around and stops hating Darcsens.
There are a few other playable characters who also hate Darcsens, but unlike Rosie, this comes in the form of a potential that lowers their accuracy when they're near allied Darcsen. Rosie, meanwhile, learns a potential that actually improves her accuracy when near Darcsens, although she only gets it after Isara's Plotline Death.
Darcsen-hating is institutional in Europa, especially in the Empire (which is happy to round them up, burn their homes, and send them to work camps). In Varrot's side mission, Geld is court-martialed "for torturing non-Darcsen civilians."
Another mission has you visiting a Darcsen concentration camp, where they are worked to death by the Empire and a large number are executed as you attempt to liberate it, if the fact that Darcsens are expies for Jews wasn't Anvilicious enough already.
The Valkyrur themselves are subject to this, despite being extremely rare. Once we find out they're responsible for the Darcsen calamity, anyway, and most of Alicia's problems come from what is essentially internalized racism.
The sequel Valkyria Chronicles II makes racism a bigger plot point as the antagonists are a Gallian Noble House that didn't take well the whole revelation of Gallia's ruling family being Darcsens.
Wild ARMs 5 has this trope as its Anvilicious morality tale - the tall, beautiful Veruni constantly oppress the smaller, weaker humans, while the protagonists work tirelessly to prove The Power of Friendship and how we're all really the same inside. Unusually, this is because they are - the Veruni used to be humans long ago, before they left for space.
This is part of the reason for the hostile relations between Horde and Alliance in World of Warcraft after they formed an alliance against the demons in Warcraft III. There are other instances of this all over the place in the backstory novels. For instance, in the first war against the demons, the night elf nobles initially refuse to accept the help of other races (at that time, dwarves, the ursine furbolg and the tauren), and the demons manipulate the orcs into fighting the draenei by fueling the mistrust.
World of Warcraft, debatably, makes a lot of money off of keeping people interested in the 'us vs. them' mentality and the racist overtones between the orcs and the humans and their respective allies. When these mentalities were toned down in the Burning Crusade expansion, players complained. Cue a 180' turn in the Wrath of the Lich King expansion, where fueling said racism seems to be a part of the Big Bad's Evil Plan.
In an interesting take on this trope, you'll find plenty of "racism" in the player base against gnomes.
The Horde counterpart is the Blood Elves, who are the only "pretty" race among the Horde. And considering that the Blood Elves were added in the Burning Crusade expansion, Suffers Newbies Poorly is probably a contributing factor. No such Freudian Excuse is available for gnome haters.
Some built-in emotes are racist. This is a /silly from human males: "So, an orc walks into a bar with a parrot on his shoulder. The bartender says 'Hey, where'd you get that?' The parrot says Durotar. They've got them all over the place!'" And this from undead males: "I can't stand the smell of Orcs."
The Forsaken have a general contempt for all races other than their own, even the Tauren who have a genuine desire to cure their undead state. They start off as Neutral with all other Horde races, whereas others start at Friendly. The Forsaken have a particular hatred for humans as a result of their forced conversion and the disgust of their former friends and family to their undead states.
The most obvious example of the hatred between family members was a set of now removed quests in Alterac Valley. Two brothers, one Human and one Forsaken, sent players to kill their own brother.
It's near impossible to find a Orc that isn't racist against humans. Their reasoning includes the likes of Humans imprisoning them after they lost a war in an attempt to commit genocide on every Alliance race, Humans not giving them their land because the Orcs wanted it and other equally sane reasons.
There is actually a reason for this seemingly insane line of thought. The orcs that currently populate Durotar were mostly born after the Second War or were children when it happened. Meaning that they were both not complicit in the actions of the demonically-enslaved Horde at the time as well as forced to grow up in concentration camps for crimes that they didn't understand. Many were mistreated, and all were generally looked upon as no more than caged beasts. After Thrall and Grom set most of them free and they resettled in Durotar, the Kul Tiras fleet attempted to commit genocide against them for the crimes of their parents, even though the Horde had been freed from the Demonic corruption. Modern orcs have a mentality of persecution that believes that humans will never see them as equals because of the crimes of their parents.
A lot of the Blood Elves' emotes are racist against their own faction: "We're allied with the Tauren? Fantastic! We'll have steak every night!" and that really long one that the female blood elves have about the undead.
The Blood Elves get a truly ridiculous amount of hate. How ridiculous? The High Elves of Dalaran rebelled when Rhonin considered allowing Blood Elves back into the Kirin Tor. Not actually allowing them to return, but considering it. To be fair, High Elves and Blood Elves were once the same race. But ~10% of the remaining High Elves didn't agree with Kael'Thas and didn't become Blood Elves and instead stayed loyal to the Alliance. The high elves consider the Blood Elves traitors and refuse to have anything to do with them to the point where no high elf would ever wear red because it's the color of Blood Elves.
Rather Justified considering the elves that would become the Blood elves first left the Alliance after ignoring their warnings and stating the Alliance didn't do enough to save them. Note that they basically ignored a pledge they made to the Humans for saving their lives in the troll war. Then, after all this idiocy, they decided to go off and start sucking on demon blood like the orcs to keep their addiction at bay instead of fighting it like the High elves did. Then they join the horde, which once sacked Dalaran. Despite all this, they still expected to be allowed back into Dalaran.
The Blood Elves view this very differently and are also Justified. The elves that became Blood Elves first saw their homeland leveled and people slaughtered by a human prince, Arthas, who was leading a primarily human based army and its followers (the Cult of the Damned and the Scourge). The remaining %10 of the population that survived this then had to fight alongside Grand Marshal Garithos, probably one of the most egregious examples of this trope in the Warcraft universe. After being sent on what was essentially a suicide mission in which they were forced to accept freely given aid from the Naga in order to not be wiped out, Garithos orders them all executed for a choice that essentially caused no harm to the Alliance and resulted in the defeat of the Scourge. After being freed by the Naga, the Blood Elves also discovered that because the Sunwell had been defiled by Arthas, their entire race was dying of magic withdrawal. Caught between extinction and following Illidan in hopes of some form of salvation, they chose the latter, and accepted fel magic as a means to survive while also disciplining themselves against being corrupted. The Alliance that had used them like cannon fodder saw this as betrayal and they were forced to join the Horde in order to not be destroyed.
Varian Wrynn does not like orcs very much.
In the novel Wolfheart, he also expresses contempt for the worgen. However, in a bit of a subversion, it's not the worgen he has contempt for, it's the fact that all the worgen he knows are Gilneans, who went into isolation following the Second War and did nothing as Alliance kingdoms were being destroyed by the Scourge and the demons. By the end of the novel, his opinion of Gilneans radically improves, especially after he personally leads them to turn the tide in a major orc offensive.
Cataclysm will have Garrosh kicking almost all of the other Horde races out of Orgrimmar. It's turned into an "Orcs Only" town.
Its actually worse than that: he allows trolls, goblins and tauren to live in the city, but in crappy slums on the outskirts. The insult is not lost on those affected.
At one point, Garrosh tells Vol'jin, the much more experienced leader of the trolls and somebody who, before Thrall left, was in a higher position than Garrosh, to return to his slum. Thrall must have been slipped some crazy drugs or something to put Garrosh in charge.
Garrosh's attitude towards non-orcs come Mists of Pandaria can be summed up thusly: If you follow every single order you're given (including idiotic and/or suicidal ones), you're expendable. If you refuse to follow any order, you're a traitor to be executed.
In Northrend, there are very few Draenei are among the Alliance forces; a recurring discussion in Valliance Keep reveals that most of the Alliance forces are from people native to Northrend, who up until now have never seen a Draenei, and are suspicious of them. Harbinger Vurenn suspects the Cult of the Damned is deliberately stoking this to weaken the Alliance forces.
The Mogu in Mists of Pandaria believe that all other races exist solely to act as slaves to the Mogu.
The Witcher; it's a major theme of the game. Both the humans and the non-humans (elves and dwarves) display this, which leads to armed groups like the religious fanatical Order of the Flaming Rose and the terroristic Scoia'tel to commit horrific atrocities against the other race. Geralt himself is also a target of the racism.
Half the point of the Zone of the Enders series. In fact, "Ender" is a pejorative term by Earthlings referring to those born on Mars and the outer colonies. In turn, the Martians use it for those living on the outskirts of the solar system.