Characters: Negima: Cosmo Entelecheia
That's right, Mahou Sensei Negima!
is so overstuffed
that it broke the folder system
And it's still
growing. So we decided to split the page. Again. This page is for everyone who's a member of Cosmo Entelecheia or allied with them. If you're still hungry after the first three pages, you might want to grab yet another sandwich. Or maybe an enchilada or something to shake things up.This page is full of spoilers, naturally. You have been warned.
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A mysterious group
who instigated the ancient war between the Confederation and the Hellas Empire. Their supposed goal was to bring about The End Of The (Magical) World As We Know It
. The Ala Rubra stopped them, though remnants of them are still active, which the Ala Alba are currently fighting.
Tropes pertaining to Cosmo Entelecheia as an organization
- Alien Blood: On the rare occasions in which they've been made to bleed, the blood appears to be either clear or white. Considering how they are formed, this may be raw magical energy, as evidenced by the fact that when destroyed they appear to blow into the same flower petals that Magic World residents are made of.
- Ambiguously Evil: The organization as a whole has a good goal, namely saving over a billion people. However, they want to do this by forcefully rewriting everyone into a paradise realm they cannot escape from. Yet they're trying not to hurt anyone if they can help it and the more human members seem to have genuine respect for their opponents and humanity as a whole. How noble you find them is a bit of a YMMV issue considering the information.
- Anti-Villain: Their evil plot is... to save the world by putting everyone in a dream world so that they can survive The End of the World as We Know It.
- Artificial Human: Everyone in the original organization except the Lifemaker and possibly Dynamis. Tsukuyomi (the mercenary) and the two loosely affiliated with CE (Poyo and the Gravekeeper) appear to be the only humans. Well, a demon and an apparently immortal human for the latter two.
- Back from the Dead: Every major CE member over the last twenty years has either come back from the dead or simply returned to the battlefield.
- The End of the World as We Know It: Their ultimate goal is to destroy the Magical World along with its 1.2 billion residents.
- Five Element Ensemble: They appear to try and maintain this. There's the primary four elements of wind/lightning, earth, fire and water/ice plus Dynamis as shadow. This is also referenced in the name, 'Cosmo Entelecheia' though not pointed out explicitly.
- Gender-Blender Name: Averrunci names are gender neutral. Though it may be a case of No Biological Sex.
- Divided We Fall: Ala Rubra and CE refused to work together. Ala Alba is trying to reach a compromise instead. And right as Negi convinces Fate to stop doing this, he gets... overruled.
- Jerkass: All of them, apparently.
- Technical Pacifist: Members of Cosmo Entelecheia avoid lethal force as much as they possibly can. Severe threats get an exception, but otherwise the no killing policy is strictly in place. In fact, Quartum shows that even if they wanted to, they are in fact built to not be capable of intending to kill opponents that aren't a significant threat. However, this programming applies in such a way that Chachamaru is not considered alive, and if the target is sent to Cosmo Entelecheia upon death it's also okay, since that's what the group intends to do anyway.
- Theme Naming: Numbers. Their model names also tend to reference mythology, such as Averruncus being the Roman god of disaster prevention or Atar (Nii) being related to fire in (apparently) Parthian.
- Villainous Valor: When Ala Alba is charging the Gravekeeper's palace, Cosmo Entelecheia is completely on the defensive and stalling for time as much as possible. They receive multiple beatdowns and some rather sympathetic portrayals, especially Shirabe and soon after, Fate himself.
- We Hardly Knew Ye: All of the constructs apart from Fate, Secundum and Dynamis are quite lacking in development: They are brought in and swiftly disposed of. It actually happens twice to the Averrunci triplets.
- Well-Intentioned Extremist
- You Are Number Six: Primum through Sextum for the Averruncus series, Nii, and Septendecim (apparently the Adad line suffers high casualties). Apparently, Dynamis is special, as he is the only exception.
- You Can't Fight Fate: Policy set up by the Lifemaker, apparently.
- Your Princess Is in Another Castle: Negi defeats Fate and the two of them agree to try Negi's plan, and it looks like the end of the arc...but then the Lifemaker shows up with every single member of the past three generations of Cosmo Entelecheia, and he doesn't agree with Negi's plan.
and the primary antagonist for most of the series. The dragon to Dynamis' big bad, though he's the stronger fighter. Basically emotionless
if not vaguely polite
outside of his conceit
. Often defends with his shield magic
rather than act offensively. Usually seeks to finish battles quickly by petrifying his opponents
. Skilled in both Western
style spell-casting. Knows Supernatural Martial Arts
. After his Heel-Face Turn, he's now working with Negi on his plan to save the world, and has taken over as Class 3A's homeroom teacher.
- And Then What?: After being activated, Fate went along with the whole mission just like the other constructs. But unlike them, he asked the Lifemaker what happens to him and his fellow constructs after everything was done. The Lifemaker had never thought about it, but decided they could do whatever they wanted, even go to Cosmo Entelecheia if they wished.
- Anti-Villain: Notable even among the rest of Cosmo Entelecheia in that he can be very callous, however, unlike the others he appears to be the only full member doing it because he feels it is the morally correct decision, though at the same time he denies that it was a decision he made himself. He also takes in war orphans and sends them off to school unless they want to stay with him, of whom Shiori was the first.
- Artificial Human: As with the other Averruncus units, he was created by the Lifemaker from scratch.
- Berserk Button: He's been trying to save the world for nearly twenty years, with a god and who knows how many other super-powerful/intelligent beings. Do not think you can come up with a better answer than his in a day.
- Big Damn Heroes: For a Self-stated Villain he is surprisingly fond of this when it comes to saving his future haremettes.
- Big Damn Villains/Villainous Rescue: His The Only One Allowed to Defeat You moment.
- Bishounen:  Thanks to the age deceiving pills. Even lampshaded by the cheerleaders, down to his hair color.
- Break the Haughty
- Character Development: Seems Rakan's speech during their fight really did get to him. Tsukuyomi approves, because it's no fun to kill dolls.
- He's a completely different character before and after his final battle with Negi. No matter what he says.
- He goes so far as to BEING the substitute teacher in Mahora for Negi.
- The Comically Serious: At one point, he gets his arm cut off by Tsukuyomi. He's not worried at all, since apparently, he can regenerate/reattach it perfectly well, but his subordinates promptly freak the eff out. How does he try to calm them down? Use his severed arm to pat the head of Koyomi. All with a rather dead expression on his face. It's rather hilarious. Two of the other girls actually point this out:
Shirabe: F... Fate-sama actually attempting physical humor?
Homura: Is that supposed to be funny?
- Covert Pervert: It's extremely subtle, but it seems that he never passed up an occasion to dress up his minions (and Anya, at one point) in Meido clothes. Not to mention the outfit he makes Asuna wear after he captures her. Then again, considering it's Fate, he may have no idea that he's dressed them up in an unusual manner.
- Crazy Jealous Guy: While he almost certainly doesn't realize how it looks to outsiders due to his retarded emotional development, after his Heel-Face Turn he starts trying to keep 3A away from Negi and claiming that Negi already belongs to him.
- Curb-Stomp Battle: Evangeline kicked his butt pretty easily, but didn't stick around long enough for a proper fight. Then later on he kicks Negi's butt.
- Dishing Out Dirt: Is a specialist of earth element magic to match the other three of the Averruncus series, which each have their own element as well.
- Dragon-in-Chief: Though he appears to be the boss, he is in fact considered Dynamis' subordinate. That said, Dynamis is still not the boss either. The Lifemaker is simply incapacitated. Still, Fate acts as a more prominent antagonist than Dynamis, to the point it's assumed he's the real boss for most the series.
- Embarrassing First Name: Tertium.
- Emotionless Boy: Justified since he's an Artificial Human. He's not completely emotionless, but the expression on his face rarely changes and he doesn't appear to know a lot about emotions.
- Even Evil Has Standards: Erases Secundum for terrorizing Shiori and erasing Shiori's big sister.
- Fantastic Racism: Against the Mundus Magicus natives. He won't even acknowledge them as real and destroys them with a Lack of Empathy. Later subverted: He's trying to send everyone to a heaven like dimension, because they would end up annihilated if left to their fate. He views himself as a doll as well.
- A Father to His Men: Fantastic Racism and emotionless-ness aside, Fate seems to genuinely care about his subordinates.
- Final Boss Preview: Multiple times. First he shows up in the Kyoto arc and is clearly superior to Negi, but not amazingly so. Evangeline quickly forcing him to flee the battlefield only heightens the impression. But then he shows up at the gateport and utterly thrashes Ala Alba, showing that he's still way above Negi. After this comes another confrontation or two where Negi still can't match up. However, by the end of the arc, Negi is more-or-less evenly matched with him.
- Flechette Storm/Storm of Blades: He can summon stone/metal spikes and blades.
- Ghost Memory: Tertium has Primum's memories, but he is not the same individual.
- A God Am I: He claims to have the power of those that created the Magical World. He even fulfills the trope of having a harem of devoted followers that may be considered brainwashed; as they became orphans due to the war that Fate helped to create.
- Magic Knight: In contrast to the other Averrunci Fate is apparently much more oriented towards brawling and physical power.
- Major Injury Underreaction: When Tsukuyomi cuts his arm off, he's really not concerned about it at all.
- Meaningful Name: "Averruncus" is the Roman god of disaster aversion. Given how Fate views his own plans, this is quite appropriate.
- Minor Injury Overreaction: Decides that It's Personal after Negi becomes the first person to ever successfully hit him.
- More Than Mind Control: Unlike the other Averrunci, he was not programmed to follow Cosmo Entelecheia's goal absolutely, rather, the Lifemaker granted him free will. Instead, Tertium appears to have come to the conclusion that it is the best option. If Fate decides not to follow the Lifemaker's plan, he's free to do so.
- Mundane Utility: Uses his ability to be calibrated to 'download' the ability to sing enka and thus cheat at karaoke.
- Must Have Caffeine: Fate has always been a big coffee drinker and drinks about seven cups of coffee a day. It's also used in something of a sad scene in which Shiori's sister made him some apparently good coffee, he went back to work and had some terrible coffee and then when visiting her again found her wounded. She got Rewritten, he avenged her and noted that he won't be able to drink it anymore.
- Nietzsche Wannabe: Often asks the good guys why they even bother fighting, as everything they do is pointless.
- No Social Skills: To a degree due to his being an Artificial Human. He decides to take over Negi's job as Class 3A's homeroom teacher to overcome this.
- Nothing Personal: At first. It gets more and more personal each time he fights Negi, until later he's declared himself The Only One Allowed To Defeat Him and went batshit on Tsukuyomi when she suggested she might kill Negi herself.
- Not So Stoic: Negi finds his Berserk Button in Chapter 298. It's Negi claiming that he can make a better future.
- Only Known by Their Nickname: He's mainly known as "Fate", but his real name is Tertium.
- The Only One Allowed to Defeat You: Tertium attacks Quintum because Negi's students are his prey and he's royally pissed off. He became a threat again after he defeats Quintum.
- Pass the Popcorn: Declares he will enjoy watching Negi struggle when his students 'attack' him for not being considerate enough.
- Person of Mass Destruction: As powerful as Negi - stronger, even, for most of the story.
- Pet the Dog:
- So what does the Big Bad of the series do in his free time? Apparently he travels around saving war orphans, including all of his Pactio partners. Those who want to can work for him, and he insures that those who don't receive a proper education.
- He also gets a pet the dog moment in a flashback to his first meeting with Shiori and her sister. He passes out due to slight malfunction in his body caused by not being calibrated to be loyal or driven like most of the Averrunci and is picked up. He is nursed back to health and bonds with them due to his love for coffee and Shiori's sister's talent for making it. The village they live in is later attacked by human soldiers and Shiori's sister is wounded and possibly raped. Secundum erases them leading to the pet the dog moment: Fate instantly decapitates him as he aims for Shiori. His obvious reasoning? While they may be going about trying to erase the world, there's no need to be complete, utter assholes about it like Secundum.
- Psychotic Smirk: Boy howdy. Despite the trope below, what expressions Fate does allow on the lower half of his face are definitely evil (at least when he's not exasperated by the antics of either Rakan or his henchwomen).
- Reality Warper: He holds one of seven of the Grandmaster Keys to the Magical World. Only the Great Grandmaster Key, which created the Mundus Magicus in the first place, is more powerful.
- Replacement Scrappy: In-Universe: Takes over as Negi's substitute for teaching 3A while Negi is busy and the class hates him.
- Sadist Teacher: Goes out of his way to make up rules on the spot and make his students break them at the same time, also known as entrapment when used by the police.
- Serious Business: Coffee for good reasons.
- Shoot the Medic First: He's given his minions permission to kill Nodoka and Konoka, even though he normally refuses to kill people from the Old World, as their respective mind-reading and healing abilities give Ala Alba a great advantage.
- The Stoic: His expression almost never changes, even when ripping the place apart.
- Taken for Granite: One of his techniques is to turn people to stone. Fortunately, it can be reversed with healing magic... Unless he's using the permanent version, like he attempted to do with Nodoka (fortunately he was interrupted). This is what was done to Negi's village. Konoka, who has more potential as a healer than just about anyone else ever born, may someday be able to reverse it, if she trains really hard. She succeeds in the "Where Are They Now?" Epilogue.
- Team Dad: To his haremettes, several of whom he seems to have literally raised.
- Tsundere: Appears to be Type A towards Negi after his Heel-Face Turn. After deciding to side with Negi, his overtures of cooperation have generally been repeated statements along the lines of 'I'm not doing this for you or anything' and 'don't get the wrong idea, I'm just trying to save the world.'
- Tsurime Eyes: His eyes are very sharp.
- Villain Forgot to Level Grind: He says that he's never needed training and is surprised at Negi's rapid improvement. He's been as strong as he is now since the day he was born and fights Negi multiple times, but each time it's a closer and closer fight until Negi is actually significantly stronger by their final fight. Negi actually has the advantage.
- Villainous Crush: Great part of his behaviour towards Negi is certainly suggestive of it. Tsukuyomi and even Dynamis call him out on it.
- Villain Teleportation: While not the only character to be capable of teleportation, he appears to be able to use it easier than anyone else and is thus seems to do it more than anyone. That said, it doesn't appear to be very useful as an actual combat technique, perhaps indicating that post destination arrival he is momentarily vulnerable or the technique has some other unavoidable downside.
- White Hair, Black Heart: He has white hair and serves as the main villain for a good part of the series.
- Worthy Opponent: Tertium finally sees Negi as this.
- You Are Number Six: Tertium means three. "Does...that mean there's a one and a two? Or a four or a five..."
Former leader of Cosmo Entelecheia and designated Final Boss
. All personal Information unknown. Defeated at the end of the war 20 years ago, at which point he had a notable lack of a head, leading Rakan to assure Negi that he wasn't around anymore.
- Ambiguous Gender: Very androgynous in his(?) first appearance and a lot of the language used to refer to the Lifemaker has been vague. Given that he repeatedly changes bodies regardless of their gender, it is likely that the Lifemaker is not only ambiguously gendered, but perhaps no longer really has one.
- The Archmage: When a society of considerably powerful wizards speaks of you as a god, you get this title.
- Bigger Bad: Doesn't have much actual time on-screen, but is none the less responsible for most of the series events, though for most the series was assumed dead.
- Black Cloak: A bit of a Badass Long Robe.
- Body Surf: He has used at least four bodies: A male one that Evangeline destroyed, the androgynous and very girly one the Nagi beat, Zect and finally Nagi himself. There are also the implications that the Lifemaker turned Evangeline into a shinso to possibly use her body at a later date.
- Casting a Shadow: Every time we've seen the Lifemaker use actual offensive magic, it's always been massive barrages of black shadow beam things. On top of that, Dynamis confirmed Magia Erebea had characteristics similar to the Lifemaker's own magics.
- Creating Life: The exact details are unclear, but he's not called the Lifemaker for nothing. He created the Magic World, and who knows what else besides.
- Demonic Possession: Appears to have possessed Zect. In the present, the Lifemaker is now possessing Nagi.
- The Faceless: Until his face was revealed in a flashback, he was always covered by a massive cloak. Turns out the Lifemaker is quite beautiful... though there's no way of telling the gender.
- Fallen Hero: Strongly implied. He's the guy that created the Magical World and fits under the second distinction of the trope. Asuna describes him as 'a terrible and sorrowful person.' Indeed, he or she is the parent of the first mage in the Pactio system and founder of the line of Ostia, Amateru.note
- Hero Killer: Is by far the most powerful villain the series and his unique powers make it impossible for the inhabitants of Mundus Magicus to beat him, and even without that he almost single-handedly beat Ala-Rubra.
- I Control My Minions Through...: Agenda and Divine Right apply to all of them, inherent Mind Control for all of them except Tertium and Indoctrination for Tertium instead. And Nii wants revenge but otherwise doesn't seem to really care.
- Immortality: Though it's currently unclear as to method or just how immortal. Doesn't seem to have been bothered by being destroyed. Twice.
- Intrigued by Humanity: The Lifemaker seems to admire humanity.
- Luke, I Am Your Father: He is Negi's distant ancestor on his mother's side.
- In a way may apply to Evangeline as well, as Al implied that it was he who turned her into a vampire in the first place. Confirmed as of chapter 332 when he calls Evangeline "my daughter".
- This is now a literal example with the revelation that the Lifemaker is currently possessing Nagi.
- The Older Immortal: 2600 years old as compared to Evangeline's 600ish and Zect's vague 'couple centuries.'
- Perspective Flip: The flashback near the end of Negi's fight with Fate puts the final fight with Nagi in a different light. Rather than looking down on humanity, the Lifemaker seems to have been rather fond of it. Though still condescending. Chapters after this start putting shades of gray on both sides as the Lifemaker is rather callous, but Nagi has no plan and doesn't want to talk. And then the Lifemaker pulls the same stunt on Negi anyway.
- Physical God: We are not sure exactly what the Lifemaker is, but consider these: An immortal spiritual being that can resurrect at will, capable of creating whole worlds and lifeforms, created a paradise for them, created powerful beings that acts as his messenger, terrifying destructive power, his descendants became the ruling dynasty of said created world... His divine credentials are obvious enough that not even narrative texts shy away from calling the Lifemaker "God".
- Posthumous Character: Subverted. The Lifemaker is merely sealed.
- Projected Man: The Lifemaker appears to have showed up on the battlefield in the form of a projection reminiscent of Albireo. Fortunately, this made him intensely vulnerable to antimagic and led to the projection being destroyed and the Lifemaker forced to leave the battlefield. Current status of the real body is unknown.
- Sealed Evil In The World Tree: Not for long.
- Shout-Out: He and his power are named after the James P Hogan novel Code of the Lifemaker.
- Trial by Friendly Fire: A villainous version: he shoots through Primum to hit Nagi, though Primum survives. And then through Fate to hit Negi.
- Ultimate Evil: Until Fate's flashback, at which point the Lifemaker becomes a very human figure and gains a face.
Powerful shadow using mage allied with Fate. Previously, he fought against Ala Rubra in the war 20 years ago, and currently views himself as The Rival
to the new generation. The oldest surviving member of Cosmo Entelecheia, he appears both weary of it and quite enthusiastic
at the same time.
- Xanatos Gambit: During Negi's attack on Cosmo Entelecheia's base to interrupt the ritual. How so? All he has to do is get in their way, despite being ridiculously overpowered. The Fatettes tie up his allies while Negi beats the crap out of him, assuming he's won. Once that happens Dynamis fires a shot at Negi that will either A) Do significant damage if he takes it, or B) Take out several of his allies, who can't heal from it. When it results in option A, Negi goes berserk, causing the magical overdose thing to finally kick in for real and he petrifies. Building from there, with Ala Alba's only top tier fighter down it doesn't matter what Ala Alba does. He assumes (incorrectlynote ) they can't take Fate, but admits that their plan might still work... but he had already stalled enough that the others in the Averruncus series have woken up. And the whole time, he's Trolling away. May double as Xanatos Speed Chess.
Lord of the Crypts/The Gravekeeper
Probably the least known of Fate's allies/minions at this point, even less well known than Zazie's older sister
. Her contribution to the plot has been minimal, with the Gateport attack being her only major time of action. Although she has been revealed as the one who called Zazie's older sister ("Poyo") to help them out in the first place, calling her an old friend
. Other than that, not much is known about her at this point, not even by most of her allies. She disappeared from the battlefield when she was supposed to be guarding over Dynamis and Sextum and has not been mentioned since. Current whereabouts unknown.
The mage who filled the position of the water mage in Cosmo Entelecheia twelve years before the story. Appears to be the same model as Fate's two bodyguards from the war.
The mage who filled the position of the fire mage in Cosmo Entelecheia twelve years before the story. Appearance does not seem to correspond with any previous models, though likes the others her name still indicates her true nature. Oddly, though, unlike the latin names of the others, hers is Japanese.
- Oral Fixation: In casual moments she always seems to be eating something.
- Playing with Fire: The fire mage of Cosmo Entelecheia twelve years before the story.
- Posthumous Character: Presumed.
- Revenge: Does not appear to care about what CE is doing at present, but bears a heavy grudge against Rakan and speaks of him in an incredibly rude manner. Reasons still unknown but suspected to be due to Rakan killing the previous CE fire mage, to which she may be related.
A series of Artificial Humans
who were created by the Lifemaker in order to serve him. Fate, also known as Tertium, is the third of them.
- Artificial Human: All of them are constructs who were created by the Lifemaker from scratch.
- Elemental Powers: Every single one of them is a specialist of an elemental magic.
- Foil: All of them serve to show how Fate has drastically changed by contrast with their simplistic outlooks and mere following of orders.
- You Are Number Six: Like Fate/Tertium, their names are derived from latin numbers.
The first Averruncus, activated sometime before the start of the war. Fate's predecessor as the Earth mage of Cosmo Entelecheia.
- Dishing Out Dirt: Tertium's predecessor in this regard.
- The Dragon: Had this role to the Lifemaker during the war between CE and Ala Rubra.
- Posthumous Character: Died in the battle against The Thousand Master 20 years before the series began.
- You Have Outlived Your Usefulness: Subverted. While certainly callous to shoot through your own minion, it seems it was just to have an easier shot. Primum lived through it and the Lifemaker (having created him) would know he'd survive it. Primum died instead due to being crushed by a falling rock.
The second Averruncus, activated four years after the end of the war. He's the most emotional of any Averruncus seen yet, displaying a kind of enthusiastic zeal
for Cosmo Entelecheia's mission.
- Ax-Crazy: Like Quartum, he seems to enjoy his job a little too much.
- Blow You Away: Was an Averruncus of Wind.
- Break the Haughty: Considers himself superior to the Mundus Magicus inhabitants and normal humans His on-panel fights consist of fighting Nag, and when he returns in the present, Jack and Evangelin, both of which result in him getting his ass kickedl
- Bullying a Dragon: Not actual bullying, but Secundum is not the brightest bulb in the drawer. Yes, that's right, scoff at the Thousand. Master. The guy who not only put the beat down on Primum but actually took out your boss once.
- Butt Monkey: He's constantly punched in the face and thrown around in a Keitaro-like undignified way. And he deserves all of it.
- Faux Affably Evil: He's a complete jerk with no apparent redeeming qualities, but he's quite friendly. For a certain definition of friendly, anyway.
- Genre Blindness: When faced with an opponent with so many titles to their name, you DON'T underestimate them!
- Hot-Blooded: Tertium even asks him why he's so enthusiastic. Then asks his boss. Apparently the Lifemaker (possibly influenced by his fight against Nagi) dialed all of his parameters up to the maximum. He admits this was probably a mistake.
- Jerkass: He gets to be listed here as well as in the shared traits thing because he is just that much of an asshole.
- Kick the Dog: Doesn't seem to understand that he doesn't need to scare the hell out of the people he erases.
- Losing Your Head: Decapitated by Tertium as he tries to Rewrite Shiori, at which point he starts raging at Tertium and is apparently shut up by Tertium just blowing up the head. Second part presumably justified by the Averruncus series not being built quite like humans are.
- Moral Myopia: He honestly seems to think he's the good guy.
- Posthumous Character: Killed by Tertium long before the story. However, see the top of the page.
- Psycho Electro: When his Ax-Craziness is combined with his love of electricity, you get this trope.
- Shock and Awe: Besides his Blow You Away powers, he had electricity attacks.
- Sociopathic Soldier: Think a more affable Quartum or a less crazy Tsukuyomi. Unclear if type one or two.
The fourth Averruncus. Quartum is the Averruncus of Fire. His personality is almost alike to Secundum.
- Ax-Crazy: Quartum, unlike the other Averruncus series, is shown to actively enjoy murder and expresses disappointment that he's forbidden from killing humans. He still has some fun though.
- Curb-Stomp Battle: He and Quintum are both defeated in the span of a single chapter each despite supposedly being as powerful as Fate.
- Half the Man He Used to Be: Quartum after being subject to a Curb-Stomp Battle from Negi. Oddly, Negi's statement actually implies it's not intended to be a lethal blow. And it wasn't.
- No-Holds-Barred Beatdown: Quartum rips Chachamaru in half and then continues beating on her and stabbing her through the chest, saying something to the effect of 'Turn off, doll. Turn off!' This did not win him many fans.
- Playing with Fire: The Averruncus of Fire.
- Slasher Smile: The only one to show visible emotion right off the back is Quartum and his grin after chopping Chachamaru in half.
- Squishy Wizard: Quartum is absolutely destroyed when Negi draws the fight into close quarters. Judging by Quintum's statement about Fate being specialized in physical combat, it's likely that the Averrunci all have specific strengths and weaknesses.
The fifth Averruncus. Quintum is the second Averruncus of Wind. He has the same hairstyle as Secundum, the first Averruncus of Wind. Quintum's personality is very similar to Fate's personality when he first appeared.
- Blow You Away: An Averruncus of Wind.
- Curb-Stomp Battle: He and Quartum are both defeated in the span of a single chapter each despite supposedly being as powerful as Fate.
- Foil: Quintum seems to be a foil to both Tertium and Secundum, behaving similarly to Tertium at the beginning of the series and being a stoic wind and lightning user, unlike say Secundum.
- Fragile Speedster: Quintum is taken out in a single powerful blow by Fate. Judging by Quintum's statement about Fate being specialized in physical combat, it's likely they Averrunci all have specific strengths and weaknesses.
- Shock and Awe: Has lightning attacks.
- The Stoic: Unlike the maniacal glee that Quartum expresses, Quintum is calm, bored looking and simply dutiful. When Fate begins absentmindedly beating his face while ruminating on the differences between them his composure vanishes.
- Too Dumb to Live: Quintum decides that if someone can catch your most powerful spell, it's a good idea to engage them in close combat. Fate proves the foolishness of this.
The sixth Averruncus. Sextum is the Averruncus of Water and the only female of the Averruncus series, leading to many jokes about how unlike Quartum and Quintum attacking opponents immediately, she heads straight for Negi.
Fate's assumed Pactio partners
. Basically an Amazon Brigade
group of Evil Counterpart Psycho Rangers
, all of them being Dark Magical Girls
that Fate personally recruited since they were all war orphans with no place to go. Since the real names of only two out of five girls have been revealed, they've been filed under their code-names instead. And finally, one of them might be on her way to a High Heel-Face Turn
- Adorable Evil Minions: They are a group of cute girls working for the main villain Fate.
- Dark and Troubled Past: They all have a tragic past caused by the war.
- I Owe You My Life: The reason behind their Undying Loyalty to Fate. They are all war orphans whom he took in and cared for following the last war. He offered them the chance for a normal life, with enough money to put them through good schooling, and they refused, preferring to aid him directly in his own plans.
- Morality Pets: They serve as a source of Fate's Pet the Dog moments.
- Only Known by Their Nickname: They are mainly known by their code-names, only two of them have their real names revealed.
- Subordinate Excuse: All of them became Fate's subordinates in order to stay with him.
- Undying Loyalty: To Fate. All of them are willing to follow him everywhere and do whatever they can to help him.
Outer Personality, Kagurazaka Asuna Inner (True) Personality
- Anti-Villain: The most sympathetic of the girls.
- Becoming the Mask: While her Signum Biolegens supposedly makes her more-or-less a sleeper agent (which is in and of itself a subversion of this trope, as she truly believes she's Asuna when posing as her) with added control (she can apparently switch at will), Shiori became attracted to Negi on her own accord after witnessing his kindness. Infiltrating a group held together by a Chick Magnet might not have been the best of ideas...
- Dark and Troubled Past: Her hometown was attacked by humans who severely injured her and her sister. Then she had to see her sister die at the hands of Secundum.
- Defecting for Love: Once she starts falling for Negi, she joins his side and tries for a peaceful resolution to the conflict between him and Tertium.
- Go Through Me: Tries this on Negi to stop him from doing something he'll regret later.
- Hair Decorations: Has a cute bow hairband. It probably is her sister's.
- Hair of Gold, Heart of Gold: She's blonde and despite working for a villain, she's a really sympathetic and polite girl.
- Master of Disguise: Her artifact turns her into a perfect copy of someone, right down to their memories and personality.
- The Mind Is a Plaything of the Body: Thanks to her artifact's ability.
- Morality Pet: Sure ALL of Fate's minions are these, but it is more true with her as how Tertium was given more free will by Primum, the same is true between Shiori and Tertium. The Tear Jerker backstory also helped out with this.
- Affably Evil: She compliments her enemies when they survive her artifact's abilities, and is all-around the most well-mannered of the girls beside Shiori.
- Beware the Nice Ones: Being possibly the most amiable of the group besides Shiori does not stop her from holding back no less than six opponents by herself, fuelled only by sheer determination.
- Dark and Troubled Past: Her tribe was hunted, due to racial conflicts between humans and demihumans. Seemingly the only survivor in her tribe, Shirabe was cornered by some hunters who wanted to sever her horns and sell her into slavery. Fate and Shiori/Luna then appeared to rescue her.
- Defeat by Modesty: Due to a certain Boisterous Bruiser Panty Thief.
- The Dragon: She seems to be the most highly trusted of the girls by Fate, given that she's the one performing the ritual while Fate ensures there are no interruptions. At the very least, Shirabe is the minion that needs to be defeated/stopped as of Chapter 317.
- Dreadful Musician: Her violin apparently doesn't sound all that great. Doesn't stop it from being extremely deadly.
- Elegant Classical Musician: Her artifact takes the form of a violin, which she plays to produce various effects.
- Eyes Always Shut: Her eyes are always closed shut.
- Green Thumb: She can control plant life due to a racial ability.
- Horned Humanoid: Said horns also provide her with her magical power, and can also presumably be severed and melted down into a supposed miracle elixir.
- Instrument of Murder: Her violin.
- Villainous Valor: Frankly, Shirabe felt more like the good guy in her confrontation with Negi's group: Ridiculously outnumbered, outgunned, tragic backstory revealed, all the odds against her. You might even be glad to see that she manages to accomplish her goal of getting Asuna back to the altar by neglecting her own safety, before remembering that she's the villain here.
- You Gotta Have Blue Hair: She has green hair.
- Personality Powers: She's by far the most rash and excitable of Fate's minions; fitting for someone who deals in fire magic.
- Playing with Fire: She's the fire mage of the generation.
- Shameless Fanservice Girl: She either doesn't care or doesn't notice that her full powers remove any semblance of modesty from her appearance.
- Achilles' Heel: She has to stay in her artifact's dimension to maintain it, making it possible to find and defeat her. Not easy, but when your opponent is Jack Rakan...
These individuals are those who were either hired by Cosmo Entelecheia for a specific task or are assisting them of their own free will for some other reason.
, Psycho for Hire
Shinmeiryuu who plays the part of Setsuna's Evil Counterpart
(amongst other things
). Likes to use summoned demons
in place of Shikigami
. Partial to Gothic Victorian
clothes that inevitably get destroyed in combat
. Enjoys smiling and laughing during battle
(especially against strong women
and young-looking boys
Voiced by: Hiromi Tsunakake (Negima!), Rie Kugimiya (OVA) (Japanese), Samantha Inoue-Harte (Negima!)
- Ax-Crazy: She was more of a mere mercenary initially, but by her appearance in the Magical World arc she seems to derive sexual pleasure from murder.
- Badass Adorable: When she's not being full-on Yandere she's very cute, soft-spoken, and frilly. Then you remember she's a really scary Depraved Bisexual...
- Black Eyes of Crazy: Word of God says that it's because she's essentially tapping into The Dark Side.
- Blind Without 'Em: Setsuna won their first battle by... knocking Tsukuyomi's glasses off.
- Blondes Are Evil: Are they ever!
- Blood Knight: She wants to fight. Nothing else.
- Close-Call Haircut: Gets one when she tries to fight Fate and then taunts him about wanting to fight Negi by herself. When Fate defeats her, he cuts about half her hair. She doesn't seem to mind, though.
- Combat Sadomasochist: She doesn't seem to enjoy getting hurt, per se, so much as fighting someone who can hurt her.
- Cool Sword: Hina, a demon sword first introduced in Love Hina.
- Cute and Psycho: Remember when she was first introduced, acting sweet and playful as she fought and had a healthy respect (and possibly, a still-nice and cute crush) for Setsuna? Even back then, there were... hints. Just look at her eyes in one of the bottom panels...
- Cute Clumsy Girl: In Negima! Neo. Watch her ruin her own Dynamic Entry.
- Dark Action Girl: She's just as good at the Shinmeiryuu as Setsuna, the difference is that Tsukuyomi is a psychotic Blood Knight driven by bloodlust.
- Depraved Bisexual: While her interest in Setsuna is very obvious, she seems to be interested in Fate and Negi as well.
- Dual Wielding: She uses a short sword and dagger.
- Elegant Gothic Lolita: Victorian-style Pimped-Out Dress.
- Evil Cannot Comprehend Good: Why she gets defeated in her battle with Setsuna during the assault on Cosmo Entelecheia to free Asuna.
- Evil Counterpart: To Setsuna.
- Evil Weapon: "Hina". That ain't RIGHT.
- Flanderization: Her first appearance saw her treating Setsuna with a decent amount of respect (and had a healthy crush on her), and was more of a Punch Clock Villain than anything else. Then a bunch of chapters later, she shows up again, in total Stalker with a Crush Psycho Lesbian mode with a psychotic obsession with Setsuna. It eventually turns out that it's a justified case since she picked up an incredibly dangerous Evil Weapon somewhere along the line, and has become so blood crazed because she's letting the sword feed on her soul and body.
- Four Eyes, Zero Soul: Heavy emphasis on zero soul.
- Licking the Blade: She does this before her fight against Setsuna. She does so while referring to Setsuna as "delicious" and asking for satisfaction, all the while drooling in a woozy state of carnal bloodlust.
A high-class demon girl allied with Cosmo Entelecheia, who seeks to prevent the events that lead to the apocalyptic future of Chao Lingshen. While she personally has no stake in this future, as a powerful entity she nonetheless feels obligated to do what she can to avert the upcoming crisis.
She initially appears in the Gravekeeper's Palace posing as her younger sister Zazie,
and uses the artifact Magic Lantern Circus to halt the Ala Alba's progress. When Negi breaks free and announces that he has found his own solution for the Magical World's crisis she, like the rest of Cosmo Entelecheia, doesn't believe him.
- Dark-Skinned Blond: Just like Zazie.
- Eldritch Abomination: What she summons in Chapter 299, when she gets serious...
- Evil Twin: Zazie's, though pretty low on the evil meter.
- Facial Markings: Just like Zazie's.
- Idiot Hair: She has one.
- In-Series Nickname: Poyo after her Verbal Tic.
- Lotus-Eater Machine: Her artifact's power. More specifically, it creates a replica of "Cosmo Entelecheia", a perfect world crafted to suit each person's ideal life. It has no effect on those who are already satisfied with their life.
- Meta Gal: She talks in game terms, like Chisame.
- One-Winged Angel: When she reveals her demon heritage in Chapter 299. Complete with wings and multiple sets of horns.
- Our Demons Are Different: Apparently capable of limited shapeshifting, not evil and apparently even further up the demon nobility than Graf Wilhelm.
- Tsurime Eyes: Unlike Zazie, who has Tareme Eyes.
- Uncanny Family Resemblance: With Zazie.
- Verbal Tic: -Poyo, then -zazi, then -ponyo, then back to -poyo again. She's sticking with that one, apparently.
- With Great Power Comes Great Responsibility: States that even though she's neither from New or Old World, she feels obligated to stop conflicts she's able to.
Graf Wilhelm Josef von Herrmann
One of the demons who attacked Negi's hometown
back when he was still a kid. He came to Mahora with the Slime Sisters not only to seek out Negi himself under orders from Cosmo Entelecheia (or at least, that's what Donnet reports in Yuna's day in the spotlight
), but also to know how Negi has improved.
- Anti-Magic: It was due to Asuna wearing a device that makes him immune to magic. When the other girls take it off, he can be affected.
- Badass Grandpa: One of the oldest of asskickers in the early-manga.
- Bishounen Line: Inverted. He starts off with his old man form then goes demon form after he reveals his true form to Negi, unlocking his Berserk Button.