Characters: Hotline Miami

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The characters of Hotline Miami and its sequel, Wrong Number. Beware of spoilers!

Hotline Miami

    Jacket 

Jacket

"So this is what the end looks like..."

A military veteran in a varsity jacket, hence the nickname. At some point, he gained the attention of a mysterious person or group that sent him a chicken mask, along with letters and phone calls encouraging him to kill Russian Mobsters and threatening consequences should he not comply. He also periodically experiences strange nightmares where he's visited by a trio of masked figures.

  • Anti-Hero: Yeah, most of the people he kills are criminal scumbags, but the manner in which he kills them is so brutal that he's an Unscrupulous Hero at the very best and a Nominal Hero at the very worse. The only thing that keeps him from straight-up Villain Protagonist territory are his friends, who keep him grounded in reality and give him a sympathetic motivation once they're axed off.
  • Adventures in Comaland: What the Dream Apartment ultimately turns out to be for him.
  • Ax-Crazy: By the end of the game. He seems to have gotten himself together in the sequel, judging by his trial, but exactly what's going on in his head is still unclear.
  • Badass: He proves to be very efficient when it comes to clearing out hideouts of the Russian gangsters. Wrong Number reveals that he was formerly a Special Ops soldier.
  • Blonde Guys Are Evil: Well, not necessarily evil, but he is a deranged hitman nonetheless.
  • Cool Car: Drives a DeLorean. It gets defaced by vandals late in the game.
  • Decoy Protagonist: Sort of. While Jacket gets more focus, it is the Biker that actually gets to the bottom of the mystery while Jacket plays right into the Janitors' plans. Notably, this is the canon version of events.
  • Empowered Badass Normal: What the masks do to him. It's probably just a gameplay mechanic... Probably.
  • Expy: A rather blatant one of The Driver. Both are mysterious, blond-haired, quiet men known by an iconic jacket who are capable of committing acts of extreme violence.
  • Famed In-Story: In Wrong Number, his criminal trial has a full audience, there is a movie being made about him, and he has misguided "fans" who try to be just like him.
  • Heroic Mime: For a given definition of "hero." He does have a single line of narration in the first issue of the Wrong Number prequel comic.
  • Iconic Outfit: His letterman jacket. Interestingly, it's portrayed somewhat inconsistently — official art depicts it as brown with yellow sleeves, while in-game it's yellow with white sleeves.
  • Kill 'em All: He almost never leaves any survivors. Except for his girlfriend.
  • Mask of Power: The various animal masks he gains gives him different abilities, some of which beneficial, some of which not so beneficial and some of which simply result in cosmetic change.
  • No Name Given: He's never given a name in-game, not even a nickname. As such, fans simply refer to him as either Jacket or The Hitman. However, by the time of Wrong Number he's become known as "The Masked Maniac". It's possible that his Richard mask is named after him.
  • No-Holds-Barred Beatdown: For certain characters, he finishes them off by brutally bashing their heads into a bloody pulp, putting out their eyes with his thumbs and in one case, setting the corpse on fire.
  • One-Hit-Point Wonder: Normally dies in a single hit unless he's wearing certain masks.
  • One-Man Army: Through the game, he demonstrates a talent for clearing buildings filled with angry thugs. It even culminates in him assaulting the police station by himself, with the police chief and his men actively fearing him. Wrong Number reveals that he was originally part of the Ghost Wolves, a Spec-Ops unit that was infamous for being a literal 4-man army in their own right. How did the other three die? 2 by a detonated nuclear power plant and the third by having a nuke dropped on him.
  • One Last Smoke: Non-fatal version during his ending. Wrong Number reveals he was a hardcore chain smoker during the war, with piles of cigarettes surrounding him in at least one flashback scene. He briefly returns to the habit when he accomplishes his vendetta.
  • Pinball Protagonist: Goes through the whole game apparently never questioning what he's doing until the ending, and even then he gets played like a fiddle by the Janitors. Richard even tells him just before his Roaring Rampage of Revenge that nothing he does from that point on will mean anything.
  • Redemption Quest: Wrong Number reveals that The Soldier was his best friend who died after the war. It's inferred that Jacket decided to join 50 Blessings out of repressed regret over not having hung out with him more, or even due to feeling like he never got to repay the favor in any way. By the end of the first game, Jacket get rid of the photographic keepsake that The Soldier had given him to "remind him of who saved his life", most likely feeling that he's fulfilled the favor and reached the end of the line.
  • Roaring Rampage of Revenge: After learning that his girlfriend has been murdered, he escapes from the hospital, puts his Iconic Outfit on, and mows through a fortified police precinct just to find the assassin.
  • Sanity Slippage: Starts the game as a somewhat sane individual. Then things get worse.
  • Shell-Shocked Veteran: Wrong Number reveals him to be this.
  • Tragic Keepsake: The mystery photo, which he tosses to the wind in his ending. Wrong Number reveals the context behind it: it was a photo of him and The Soldier taken during their time as soldiers in Hawaii. Jacket got it after The Soldier saved his life. The Soldier was just nagging him about making a copy to send over when the former got a front row seat to the San Francisco incident...
  • Vomit Indiscretion Shot: Pukes his guts out after he's completed his first assignment, indicating some degree of remorse. Notably, he only does so after killing a hobo who happened to be at the wrong place at the wrong time.


    Biker 

Biker

"I want out! And you're gonna tell me how!"

A murderous motorcyclist with rather garish tastes in home decorating. He receives the same phone calls as Jacket, but has decided to take matters into his own hands. The epilogue shows his side of the story from Part Two onwards, although in this version of events, he survives the battle at Phonehom. Despite providing closure to the game's larger mysteries, his story from then on seems to be non-canon.... right?

  • Awful Truth: If you collect all the puzzle pieces, Biker learns the truth of what was going on.
  • Badass Biker: Unsurprisingly.
  • Badass Normal: More so than Jacket since he relies only on two weapons (a cleaver and three throwing knives) and doesn't wear any special masks.
  • Blood Knight: Unlike Jacket, there is no question that the Biker loves killing. On the opposite side of the coin, unlike Jacket, Biker seems to have some degree of control over his bloodlust.
  • Hero of Another Story: He is the protagonist of the epilogue, though his actions eventually begin to contradict the canon version of events.
  • Evil Is Hammy: Biker seems to get an obvious thrill out of confronting the other assassins and has a very dramatic attitude.
  • Hidden Depths: Biker is implied to be a DJ and/or musician, as a hobby if nothing else, judging from the turntables and keytar in his apartment.
  • Kill 'em All: Subverted. He'll lay waste to all the thugs, but he can spare some people, and you have the option to not kill anyone at Phonehom, and the janitors at the end.
  • Knife Nut: Uses a butcher knife as his weapon as well as a limited supply of throwing knives.
  • Lightning Bruiser: Very agile, and capable of bisecting people with a cleaver.
  • No Name Given: Like Jacket, the game doesn't give him a name of any sorts.
  • Peek-a-Bangs: How he wears his hair underneath the helmet. Specifically, he seems to deliberately keep his bangs over his right eye with his headband.
  • Villain Protagonist: While Jacket's character is rather ambiguous, the Biker is much more openly psychotic, only wishing to get out of the assassination game because he finds it boring. Of course, he's only a villain in the sense that he is bloodthirsty. He opposes the Janitors, can spare the workers at Phonehom, and doesn't kill informants needlessly.


    Friendlies 

Richard

"Do you like hurting other people?"

A man in a chicken mask who appears in the Dream Apartment. He wears the same clothes as Jacket. Cold and mysterious, he offers only questions and predictions, though he ultimately tells Jacket the truth. Or at least part of it.

He returns in Wrong Number, now appearing in the dreams of many characters, wearing their respective clothes. He turns their dreams into nightmares, and gives cryptic predictions about their fates.

  • Color Motif: Yellow, the primary color of Jacket's Iconic Outfit. He ditches it in the sequel.
  • Figure It Out Yourself: He encourages Jacket to do just that. In the end, he tells Jacket that he'll never see the big picture - and sure enough, Jacket gets played like a fiddle while Biker finds the real truth.
  • Foreshadowing: Pretty much his job.
  • The Generic Guy: The mask itself has no special characteristic aside from revealing what might be Jacket's real name.
  • The Grim Reaper: One interpretation of his role in Wrong Number, as he always appears just before someone dies.
  • Jerkass: In Wrong Number. It's worth noting that he is only a dick to the people who are violent and hateful. Evan, The Soldier, and The Fugitive are the only playable characters he appears to bear no ill will towards.
  • Leitmotif: In Wrong Number, his appearances are always heralded by cheery pop music playing over a nice dream, before fading out and abruptly cutting to the Dream Apartment Theme as things start to go wrong.
  • Maybe Magic, Maybe Mundane: Is he just a figment of people's imagination based on Jacket, or something supernatural? Who knows?
  • Pet the Dog: A few times in Wrong Number.
    • He comforts The Fugitive as the nukes drop, stating that leaving this world is not something to be feared.
    • In the Hard Mode opening cutscene, he reprimands and insults all the playable characters for being violent psychopaths, with three exceptions: The Fugitive, whose apology he accepts, Evan, whose question he answers (sort of), and The Soldier, who he actually apologizes to.
  • Toothy Bird: His talking animation shows teeth in his beak. Just another dose of the surreal.


Don Juan

"And who do we have here?"

A woman wearing a horse mask who appears to Jacket in the Dream Apartment. She wears the same clothes as the Hooker. Friendly but spacey, she believes that Jacket should stop trying to remember his past.

  • Color Motif: Blue, representing her relaxed, serene attitude.
  • Dissonant Serenity: Her kind and soft-spoken attitude remains constant, despite the Dream Apartment slowly decaying into ruin.
  • Dynamic Entry: The mask itself allows players to kill enemies by kicking open doors.
  • Ignorance Is Bliss: Thinks it's better that Jacket doesn't remember the things he's done, as he might not be able to handle it. It's worth noting that her calm demeanor continues even as the Dream Apartment falls into disrepair, so she seems to practice what she preaches.
  • Nice Girl: Is the first of the Masked Figures to express concern for Jacket.


Rasmus

"You're no guest of mine!"

A man wearing an owl mask who appears to Jacket in the Dream Apartment. He wears the same clothes as the mobsters that Jacket is tasked with killing. Posh and aggressive, he provides Jacket with little more than insults.


The Hooker

"Just get it over with..."

An abused, drug-addled working girl who was being kept as a sex slave by Wilson Fisker. Jacket saves her after raiding Fisker's mansion. Over the next few months, she slowly begins to clean herself up, and helps Jacket do the same. Also known as "Girlfriend."

  • Hooker with a Heart of Gold: She may be a working girl, but she's also one of the only people who is unambiguously on Jacket's side.
  • Implied Love Interest: As she continues living with Jacket, the apartment gets cleaner, Jacket's eating habits improve, and their beds get moved together.
  • Morality Pet: To Jacket. She is the first (and possibly only) person that he spares, and his apartment becomes cleaner (and their beds closer) over the course of her stay. After she's killed, Jacket goes straight after her assassin, raiding a police precinct to get to him and, if the player so chooses, killing him.
  • No Name Given: Like all the other characters, she's never given an actual name.
  • Please Kill Me If It Satisfies You: After killing the movie producer at the end of part one, she begs Jacket to do the same to her. He instead takes her back to his place, treats her wounds, and lets her stay at his place.
  • Stuffed into the Fridge: She gets shot by Richter near the end of the game. If you look closely at Jacket's refrigerator on subsequent apartment visits, you can see that her body really has been stuffed in there!
  • What the Hell, Hero?: After killing Wilson Fisker, you can turn around and try to leave instead of rescuing her. She yells at you and demands you come back to finish what you started.


Beard

"Oh, don't worry about it. It's on the house!"

An old buddy of Jacket's that appears at various different establishments after every chapter. Well, almost every chapter. He provides Jacket with friendly advice and some items on the house each time they meet. Also known as "The Friend."

  • Catch Phrase: The above phrase.
  • Creator Cameo: His appearance is based on one of the game's composers and concept artists, Niklas "El Huervo" ┼kerblad
  • Dead All Along: Wrong Number reveals this to be the reason for his strange appearances in the first game - he's being hallucinated as part of Jacket's coma dream.
  • Dropped a Bridge on Him: He "dies" in part three, and all his appearances afterwards are filled by Richter - likely as a result of Jacket's memories blending together.
  • No Name Given: He's never mentioned by name in dialogue, and never introduces himself. The game files refer to him as "Niklas" (keeping with his status as a Creator Cameo for El Huervo), though.
  • Nice Guy: He always gives something to Jacket. He even gets genuinely worried for him later on.
  • Why Do You Keep Changing Jobs?: Justified. Jacket is hallucinating him as an employee at the various places he visits between stages.


    Antagonists 

Wilson Fisker

"Gotta do everything myself, huh..."

A sadistic film producer with ties to the Mafiya, who keeps The Hooker drugged up and handcuffed to his bed. Jacket raids his mansion at the behest of the phone calls at the end of Chapter One. Wears a bulletproof vest that can only be pierced by shotguns.


Richter

"Hey, you! VIPs only tonight. I think you better leave."

A rather rude man who starts taking over for Beard at a few stores and bars some time after Phonehom. That is to say, he kills Beard and takes his place. He is eventually ordered to kill Jacket and Hooker by the phone calls, but only succeeds in killing the latter. Jacket later tracks him down to the local police precinct, where he's being held for questioning, and shakes him down for answers about the phone calls.

  • Anti-Villain: He only killed The Hooker because he was forced to by the phone calls, just like Jacket is being forced to murder Russians.
  • Face Death with Dignity: He decided that he wouldn't bother to beg for his life as he's sure Jacket will kill him.
  • Nothing Personal: He insists he had no ill-feelings towards The Hooker when he shot her.
  • Not So Different: He only killed The Hooker because he's been getting the same phone calls as Jacket. He even lampshades it.
  • Walking Spoiler
  • Wham Line: "Have you been getting those weird phonecalls too?"


Police Chief

"Follow protocol, and we'll all make it out alive."

The overweight Chief of Police, who is investigating the masked killings. Barricades himself in a room with several other officers once Jacket storms the precinct in search of Richter. Wields a pair of MP5s, which he fires from his fortified position in the center of the crime lab.


Mafiya Underboss

"You must be one of the assholes killing my men..."

The twitchy, deranged underboss of The Mafiya. Jacket encounters him in the final level, where he sends Ninja Girl and his pet panthers to fight for him. Despite this, he can still hold his own with dual SMGs. Has a son.


Ninja Girl

"Leave him to me..."

The Underboss's henchwoman. Creeps around before charging with her katana. Goes down with surprising ease.

  • Dark Action Girl: Comes with being the bodyguard of a Mafiya lieutenant.
  • Cruel and Unusual Death: After striking her with a heavy trophy, Jacket has to let her crawl around on the floor in pain before finding a position to kill her where he won't be left vulnerable to The Underboss's attacks.
  • Light Is Not Good: Wears a sparkly, sequined pink jacket and has light hair.
  • The Mafiya
  • One-Hit-Point Wonder: All it takes to beat her is throwing a trophy at her head.
  • Peek-a-Bangs: She wears her hair over one eye. Strange, considering she's already wearing some Sinister Shades.
  • Sinister Shades: She sports a pair of sunglasses. The Son keeps these, after her and his father's death, possibly hinting that she was a meaningful person to him.
  • Weapon of Choice: Her primary weapon is a katana, along with some throwing knives.


Ivan Lebedev

"Ah, so you're the one causing all the ruckus?"

The elderly leader of Miami's resident Mafiya family. Jacket raids his mansion in the final level, seeking vengeance. He isn't fond of phones. That's important.

  • Affably Evil: Has a short but polite conversation with Jacket before he dies.
  • All There in the Manual: His name is only revealed in the first issue of the Wrong Number prequel comics.
  • Big Bad: He is the guy who commands all those mooks you've been fighting, after all, and the evidence seems to point to him being the game's mastermind. At least, that's what they want you to think.
  • The Don
  • Evil Cripple: He's confined to a wheelchair and unable to move by himself.
  • Evil Old Folks: His old age is part of the reason he's unable to fend for himself.
  • Face Death with Dignity: Has no problem with Jacket putting a hole in his head - he knows he deserves it.
  • Foreshadowing: Professes his distaste for phones and answering machines just before he is confronted. Sure enough, he's not behind the messages.
  • The Mafiya


The Janitors

Click here for the image 
"If you don't understand why we're doing this, then why should we tell you?"

A pair of ultranationalist terrorists, and the true masterminds of the phone calls. They are part of an underground movement that desires to sabotage relations between Russia and the USA in the hopes of making America "strong." They do this by scouting for violent individuals through their political activist group, 50 Blessings, then sending anonymous threats to them, intimidating them into killing Russian mobsters. Their actions cause severe consequences for America.

  • Author Avatar: They physically resemble cactus and Dennis Wedin. Their dialog not only alludes to independent game development, but it is more or less addressed to the player, telling them that the only thing that matters was that they had some fun from the experience.
  • Awful Truth: They will mock the Biker for not getting the big picture if he doesn't read their files, and tell him that he's better off killing them anyway.
  • The Bad Guy Wins: In Jacket's ending, where they successfully manipulate him into destroying The Mafiya. Even in Biker's ending, they claim that their plan has already succeeded.
  • Bigger Bad: The Mobsters may be criminal bastards, but these guys are even worse - and they're responsible for all of Jacket's woes.
  • Defiant to the End: If you kill one of them, the other will stand his ground and flip off Biker.
  • Dialogue Tree: The only time the Biker has the option to select what to say, and none of them lead to anything helpful.
  • The Dog Was the Mastermind: Remember those weird Janitors from Clean Hit? Yeah, they're the Bigger Bads.
  • Oh Crap!: If Biker manages to unlock the password to their computer and read their files, they're shocked that he managed it, dropping their Psychotic Smirks and revealing the truth.
  • Psychotic Smirk: They give one to Jacket whenever he walks by. They also give one to the Biker when he interrogates them. It drops rather quickly when he reveals that he knows their secrets already.
  • The Unfettered: For them, if that means more help in toppling the Coalition, threatening someone's ill mother and torching someone's car (which is how they recruited The Fugitive) is fair game.
  • Walking Spoiler: Gee, what gave you that idea?
  • Western Terrorists: They're part of a Neo-Nationalist organization that's attempting to topple the Russo-American Coalition by threatening people into murdering The Mafiya. This, along with the colonel's actions, bites them in the ass, as it causes America to be nuked.


Wrong Number

Playable Characters

    Protagonists 

Martin Brown

"It's just a film..."

An actor portraying a fictionalized version of Jacket in the movie Midnight Animal, wearing the Pig mask ("Aubrey"). His character in the film is referred to as the Pig Butcher. He is haunted by nightmares of Richard, who torments him over his role in the film.

  • Adaptational Attractiveness: In the game, Martin is is a Fat Bastard without the prettiest of faces. In the digital comic, he's slimmer and considerably more handsome when he takes his pig mask off after filming.
    • In-universe example: Midnight Animal is based on the events of the first game. Obviously, some liberties were taken with the character based on Jacket.
  • Becoming the Mask: Richard tells him that this is happening.
  • Blood Knight: He really does enjoy hurting people...
    "It's only a film."
  • Fat Bastard: Notably overweight; combine this with his role and growing psychosis...
  • Mean Character, Nice Actor: He would like to think so. The nightmares beg to differ.
  • Mind Screw: Is he really an actor? Is the movie real?
  • One-Handed Shotgun Pump: While playing his role as the Pig Butcher, he cocks shotguns in this manner.
  • Through the Eyes of Madness: He views his film shoots as actual murders while playing his role as the Pig Butcher, and sees a change of scene as a pink phone calling him with instructions on who to kill. This is reinforced by the digital comic's third issue.
  • Would Hurt a Child: Did so as a scene for his movie in the prequel comics. In game, he professes his love of killing children during his dream sequence.


The Henchman

"I'm getting too old for this."

A hitman in the Russian Mafia. He's served the syndicate faithfully for many years, but after Richard begins appearing in his dreams, he decides to get out of the game and settle down with his girl, Mary.

  • Badass Normal: Like Manny and Evan, he doesn't wear a mask - but he's just as deadly as the other protagonists.
  • Cruel and Unusual Death: The Fans tear him apart and bash his head in with a pipe.
  • Dirty Communists: His crime family seems to view the Soviets in a positive light, adorning their HQ with the Hammer and Sickle.
  • Hollywood Silencer: Combined with a pistol, this adds up to his weapon of choice.
  • One Last Job: Before he is allowed to leave the family, he has to do one last hit job.
  • Pet the Dog: After completing his job, a random hooligan comes across him before he leaves. The Henchman decides to tell him to go home.
  • Shaggy Dog Story: He succeeds in getting out of the game, and steals a load of cash from the guys he was sent to kill on his last job... only for his girlfriend to leave him, stealing the cash and his car. With nothing left in life, he gets himself addicted to drugs and is eventually beaten to death by The Fans.
  • We Hardly Knew Ye: He gets brutally executed by The Fans right after his first level.


Jake

"Show some goddamned respect!"

The original owner of the cobra mask from the first Hotline Miami. Also very racist towards non-Americans.

  • Acrofatic: The Dallas mask turns him into a martial artist, giving him lethal punches as well as a special move where he pulls out nunchucks and goes nuts while gaining a massive speed boost.
  • Animal Eyes: His eyes resemble those of a serpent, fitting the theme of his various snake masks.
  • Bald of Evil: He has a shaved head in the game - in fact, he's just done shaving it the moment you're given control of him. The comic shows that it used to be a mullet.
  • Big Ol' Unibrow
  • Cool Car: If he takes the briefcase at the end of Hard News, Jake's vehicle will be a monster truck in Withdrawal.
  • Deep South: Owns a stereotypical Confederate flag, and wants a tattoo of the "good old Dixie". Truth in Television, for the record - many southerners still idolize the Confederacy today.
  • Doomed by Canon: Jake is found dead in the tenth chapter of Hotline Miami at the day spa, but because Wrong Number is both a sequel and a prequel, his story is explored.
  • Eagle Land: He is xenophobically patriotic, so much so that in the comic he joins a group of Americans protesting against the "Russian menace" and assaults a Russian couple walking down the sidewalk nearby.
  • Fat Bastard
  • Fat Slob: He's about as fat as both Mark and Martin Brown, and lives in a very poorly-kept apartment.
  • He Knows Too Much: If he survives the "Withdrawl" mission, he's executed by the 50 Blessings rep for guessing their actual motive.
  • Jerkass: In the comic, he is incredibly crass to his boss at the junkyard he works at. He also punches a woman in the face simply for being Russian. Extends to the game as well, where he viciously insults a tattoo parlor owner for the heinous crime of not having time on his schedule to tattoo him the same day.
  • Nail 'Em: Wearing the Irvin mask starts him with a (silent) nailgun.
  • One-Handed Shotgun Pump: Cocks shotguns in an identical manner to Mark and the Pig Butcher.
  • Stout Strength: His namesake mask, like in the first game, allows him to kill people by throwing anything at them, rather than just something bladed.
  • Too Dumb to Live: His enthusiasm for their cause aside, letting 50 Blessings know that he's in on their plans is probably not his brightest move.
  • Wrong Genre Savvy: He comes across a facility where the Volunteer is, well, volunteering at, and comes up with a plan to arrange hits on Russians via phone messages. The Volunteer insists that it's a peaceful organization. Turns out the Volunteer has been doing exactly as Jake suggested, or at the very least, is in 50 Blessings' employ. Subverted in that Jake figures out that they are the ones calling him in the same conversation, leading to his Too Dumb to Live moment.


Manny Pardo

"You wouldn't believe what they have me doing."

A police detective working with Evan to investigate the events of the first game. He's also involved in an investigation regarding a serial killed known as the "Miami Mutilator." He tends to get involved in police raids against orders, as well, and his reckless, brutal methods are frowned upon by the rest of the force. As it turns out, Manny himself is the Miami Mutilator and is attempting to gain glory by framing someone else and then 'catching' them, as well was through media reports of his killings.

  • Attention Whore: His reason for being the Miami Mutilator is to garner the same fame Jacket did.
  • Badass Normal: Like Evan and The Henchman, he doesn't wear a mask - and he's still as deadly as the rest of the protagonists.
  • Cowboy Cop: He starts as this. He lands firmly into Rabid Cop territory after executing Tony, and is revealed to be a straight-up Killer Cop shortly thereafter.
  • Frame-Up: During the intro of Dead Ahead, he can be seen planting a wallet from one of his victims in Alex's house.
  • Glory Hound: Goes on killing sprees against armed thugs and gangsters against his superiors' wishes for this purpose.
  • The Gunslinger: His stages tend to put heavy emphasis on gunplay and he has the fastest aiming speed of the characters. He's also the only character who can execute enemies with guns.
  • Hard Boiled Detective: He is a police detective investigating the various crime sprees across Miami. He also tends to involve himself in police raids against orders, for reasons unknown.
  • Hypocrite: Manny calls the Fans scum for being thrill killers after attention.
  • Not So Different: To the Fans. He is someone who kills in hopes of gaining media attention, though unlike the Fans he isn't very successful, prompting him to execute Tony out of frustration.
  • The Paranoiac: Near the end of the game he barricades himself inside his apartment thinking that the cops are on to him, when in reality nobody knows or cares.
  • Ripped from the Headlines: He's named after the real-life Miami spree killer Manuel Pardo Jr., who murdered nine people whom he believed to be drug smugglers in 1986.
  • Serial Killer: Besides the hundreds of criminals he kills in his raids, he also moonlights as the Miami mutilator, who murders people in gruesome ways for attention.
  • Through the Eyes of Madness: Possibly. His final chapter involves a nightmare where he's an actor in Midnight Animal and not really a cop at all. He also briefly hallucinates the film crew when visiting the first crime scene if playing on Hard. It's possible that this is a manifestation of his wish for a movie based on him and his own killings.
  • Wild Card: His motives are somewhat unclear early in the game, and even after it becomes clear that he's the Mutilator, the motive isn't directly addressed, leaving much of his character up to speculation. Even Richard can't figure him out, and that's saying something.
    Richard: You, I don't get. Why is it you do the things you do?


Evan Wright

"Help! Somebody call an ambulance! There's been an accident..."

A reporter who covered the war in Hawaii. He's now working with Manny to investigate the events of the first game, in the hopes of writing a book about the killings. He has a wife and two kids, but his obsession with finding the truth is causing a divide between him and his family.

  • Badass Normal: Along with Manny and The Henchman. Notably, he's the most normal of the three - he's not a cop or a hardened mobster, just an average reporter looking for information on the killings.
  • Badass Pacifist: He attempts to avoid killing enemies, and can potentially knock out a whole nightclub of armed Russian mobsters alone.
  • The Berserker: If he ends up killing more than two enemies, he removes his jacket and the screen turns red, making all his attacks lethal and allowing him to pick up guns. He can prevent this from happening by getting off of downed enemies after knocking them out.
  • The Coats Are Off: When he goes berserk, he tosses his coat.
  • Doesn't Like Guns: If he grabs a gun, he automatically unloads it and drops it to the ground. If enraged, however, he'll use them.
  • Does Not Know His Own Strength: If he finishes off a downed enemy, he can accidentally beat them to death. The player can stop and right click to get off of enemies before he does so, though, allowing him to safely knock them out.
  • Establishing Character Moment: Right before his level starts properly, he kills a man in a fit of rage. Sounds standard for the game, except for the part where he freaks out, climbs off him, desperately tries to revive him with CPR, and than bursts into the building he was guarding crying for someone to call an ambulance.
  • Happily Married: He has a wife and kids. His hallucinations cast a doubt on the "happily" part, though.
  • Heroic Build: He has a noticeably muscular physique, even while wearing his coat.
  • Nice Guy: By far the nicest and most pleasant member of the playable cast, along with The Soldier.
  • Porn Stache: Sports a somewhat era-appropriate handlebar mustache.
  • Starving Artist: Implied at one point when a hallucination of his wife tries to urge him to stop writing and get a more stable job.
  • Technical Pacifist: While he avoids using lethal weapons, he's still capable of using blunt weapons such as bats and pipes to knock enemies out or at least leave them writhing in pain.
  • Thou Shalt Not Kill: He generally avoids killing his enemies, and as such will not use guns or blades.
  • Tuckerization: He is named after the writer of Generation Kill and Cocaine Cowboys, the latter of which was the inspiration for the series.
  • Video Game Caring Potential: He runs on this. While outright killing enemies is possible with him, doing so awards less points than knocking them out and unloading their guns.


    The Fans 

Jacket's misguided vigilante fan club, introduced in Wrong Number. While they are technically protagonists, their status as a singular team and the game's only mask-wearers post-1989 warrants their own folder.


Tony

Killing punches, no weapons

The leader of The Fans, who claims to be in possession of Jacket's original tiger mask (also named "Tony"). Very aggressive.

  • Animal Eyes: His eyes resemble those of a tiger, according to the official unmasked Fans from the upcoming level editor.
  • Asshole Victim: Like the rest of the fans, he dies at the end of act 3. Unlike the others, however, he does not get killed by the mobsters, and is instead executed by Manny.
  • Ain't Too Proud to Beg: After his friends are murdered by The Son, he surrenders to the police and begs them to take him away. Too bad he was surrendering to Manny.
  • Bald of Evil
  • Blood Knight: Being the most aggressive of the group, he cares little about being a hero and only goes along with the missions for the sake of violence. At one point he expresses disdain at doing a mission involving saving a potential hostage but reluctantly tags along due to the allure of action.
  • Curtains Match the Window
  • Establishing Character Moment: His first lines, which also serve as one for the Fans as a whole:
    Man, this party stinks. I fucking hate these people.
  • For the Evulz: His main motivation, as with the rest of The Fans, is boredom.
  • Heroic Build: He's far from being a heroic individual, but the dude's pretty ripped. Justified - he'd have to be really darn strong to kill people in one punch.
  • Good Old Fisticuffs: He cannot equip any weapons at all. This is offset by his punches being lethal.
  • Jerkass: Far and away the most abrasive person in the group - he's also completely unconcerned with helping others through the Fans' exploits.
  • Pet the Dog: He's holding Corey's body when Manny confronts him.
  • Power Fist: The 4th issue of the Wrong Number prequel comic depicts him with brass knuckles.
  • Villainous Widow's Peak
  • Villain Protagonist: Beyond their obsession with Jacket, The Fans have no justification for their rampages - they just do it because they're bored.


Corey

Roll under bullets

A member of The Fans, wearing a zebra mask. She's the most submissive of the bunch, but quite possibly the most skilled.


Alex & Ash Davis

Chainsaw and guns

Members of The Fans. They're twins, sister and brother respectively, wearing swan masks and working in tandem on rampages. They are rather hard to differentiate between - they're dressed almost identically, and the numbers on their masks are the only way to tell them apart.


Mark

Two machine guns

A guy wearing a bear mask. A member of The Fans, he rampages with dual SMGs. Arguably the most sympathetic of the group.

  • Asshole Victim: Like all his friends, he is killed by the Mafiya Underboss' Son at the end of act 3.
  • Barbarian Longhair
  • Big Eater: He's the one who picks up pizzas for the Fans, and at one point he muses that even if their newest lead for people to kill turns out to be a dud, they can just pick up pizzas as consolation.
  • Beard of Evil
  • Fat Bastard: Roughly the same size as Martin, the actor in the Pig Mask.
  • For the Evulz: Like the rest of the group, this is his main motivation.
  • Guns Akimbo: His main schtick. He can spread his guns out sideways to hit more targets.
  • Jerk with a Heart of Gold: At least in proportion to the rest of the group. He's still as prone to murder as everyone else but he genuinely shows some consideration for his friends, treats all of them for Pizza and buys them new masks.
  • Killed Offscreen: He's killed off by the Son in their assault on the Mafiya headquarters, though the fight is seen from his perspective in the final stage
  • One-Handed Shotgun Pump: Cocks a pump shotgun in this manner after every shot.
  • Villain Protagonist: Like the other Fans, of course.


Friendlies

     Hawaii 

The Colonel

"We may not win this war, but I couldn't be more proud of you boys."

The Commanding Officer of the Ghost Wolves, an elite Spec-Ops unit fighting against the Soviet occupation force. His patriotism has left him bitter about America's underdog status in the conflict, and he has taken to drinking as a result.


Barnes

"Why are you always picking on me? We're in this shit together, right?"

The youngest member of the Ghost Wolves. He's constantly picked on by his squadmates, who view him as new blood.


Daniels

"I'm a teacher, remember? I have a job when I get back."

A member of the Ghost Wolves. His upbeat attitude and heavy build don't make him any less effective than the rest of the unit.


     80's Miami 

Rosa Berg

"I don't care what the doctor said. I'm not dead yet."

The Fugitive's kindly, ill mother. She remains blissfully unaware of the danger her son is in, and he'd like it to stay that way - especially since she's being threatened by the phone calls. Evan eventually contacts her, and she puts him in touch with her son.

  • Ill Girl: She's an old lady of poor health.
  • Morality Pet: Her existence turns The Fugitive from some random thug to a much more sympathetic figure.


     90's Miami 

Rouven Blankenfeld

"But don't be afraid to be rougher. You're supposed to be killing people! Make it look like you really hit them."

The director of Martin's movie, Midnight Animal. He seems more concerned with getting good footage than the well-being of his employees.

  • Mean Boss: His first reaction to finishing the controversial rape scene is to scold Rachel and tell her she needs to be "girlier" and "more helpless."
  • Snuff Film: In the final scene of "Midnight Animal," Rachel whips out a pistol and guns down Martin's character. The gun was actually loaded, though she didn't realize it at first, and it's unclear whether Rouven was involved.
  • Tuckerization: He's named after a real-life German film director.


Rachel Vard

"You heard him, Martin! Time to get up!"

An actress playing a fictionalized version of The Hooker in Midnight Animal. Her character is the Pig Butcher's kidnapped victim, who he rapes and tortures. She seems to get along with Martin, despite their roles in the film's story.


Antagonists

    80's Miami 

The Volunteer

"I don't know what you're accusing us of..."

A 50 Blessings volunteer working at Jake's local headquarters.


    90's Miami 

The Metalhead

A guy with a face full of metal, and the leader of a large street gang with their hands in drug dealing and petty crime, like robbery and vandalism. He lacked power in the 80's due to the criminal stranglehold of The Mafiya and the Colombian Cartel, but has since swooped in to fill the power vacuum.

  • Flunky Boss: If he spots you, he'll bang a piece of metal to send nearby punks to your position.
  • Patrolling Mook: Well, patrolling boss - he wanders around the level aimlessly and will summon his goons if he spots you.
  • Skinheads: His gang evokes this vibe, with most of their members being bald, punkishly-dressed white guys.
  • Sinister Shades


The Colombian

"You've got a lot of balls, coming here..."

The leader of the Colombian Cartel. He was once an ally to The Mafiya, but after the deaths of their leaders, he swooped in and took over organized crime in Miami. He's now locked in a bloody turf war with his former allies, stepping up his operations while stamping out the Russians'.

  • Dark-Skinned Blonde:
  • The Don: Of the Cartel.
  • Purple Is Powerful: He and the rest of the Cartel wear black suits with purple shirts.
  • Scary Black Man: While not one himself, he has many in his employ.
  • The Unfought: Rather than fight him and his veritable army of bodyguards, The Son has his men sneak up to the windows and blow them all away from the sides while he distracts them with empty threats.


SPOILER CHARACTERS

     The Soldier 

Young Beard

"No need to thank me, kid. It's on the house. You would have done the same for me, right?"

The friendly guy from the first game who appeared between levels. Turns out, he was in the same squad as Jacket during the war, which is where their friendship began. He returns as a playable character in Wrong Number, showing his escapades with Jacket during the war in Hawaii.

  • Catch Phrase: While he doesn't have one here, the one has in the first game ("It's on the house!") is retroactively explained here. It was what he told Jacket after saving his life.
  • Dead All Along: Retroactively revealed to be the reason for his strange appearances in the first game. He died in the tragedy at San Francisco in 1986.
  • Emergency Weapon: His combat knife, due to his levels having a bigger emphasis on firearms, and inability to swap out guns.
  • The Musketeer: As a playable character in Wrong Number, he can switch between his gun and a knife at the press of a button, but he can only use the gun he chooses at the start of the stages.
  • No Name Given: As with the first game. He uses various aliases as part of the Ghost Wolves' Spy Speak, but is never referred by his actual name.
  • Retired Badass: Another retroactive example for his first appearance. He and Jacket were in the Ghost Wolves, an American spec-ops group that became The Dreaded to the Soviet occupation force in Hawaii.


     The Contact 

Old Biker

"I was there, okay? The Russians... I killed a bunch of 'em."

... Wrong. Maybe. Though the details of what went down aren't disclosed, Wrong Number confirms that The Biker survived the fight at Phonehom (somehow), and he eventually fled into the desert, living as a hermit. An easter egg sees him calls up Evan offering a tip on the true nature of the masked murders, though by that point he's too far gone to explain it sensibly. That is, if their meeting even happened.

  • Beard of Sorrow: He grew one in-between the events of the first and second game.
  • Early-Bird Cameo: He can be seen early on observing Jacket's first trial, outside the courthouse.
  • Go Mad from the Revelation: Of a sort. While the truth behind the masked murders is relatively mundane and sensible, he spent several years completely alone in the desert, doing nothing but dwelling on it. As such, he went a little crazy.
  • Screw This, I'm Outta Here!: He ran off into the desert after the first game, living a life of isolation.
  • Younger Than They Look: It's only been two years since his last appearance, but after everything he's been through in those years, he seems to have aged by twenty, presumably due to the desert heat.


     The Fugitive 

Richter Berg

"Listen, Mom... I'm heading out for a while, okay?"

The son of Rosa Berg and one of the previous game's antagonists. He appears here as a playable character, giving his story to Evan in the game's second half. After initially ignoring the phone calls, his car is torched and his ill mother's life threatened, forcing him to cooperate with the mysterious messages.

  • Anti-Villain: As with the first game, he's Just Following Orders. Unlike the first game, his utterly tear-jerking backstory is explored.
  • Apologetic Attacker: Not so much while committing the act, but in the NG+ starting cutscene in Wrong Number he apologizes for killing Hooker.
    Richter: Look, I'm sorry for...
    Richard: I appreciate it, but... I'm not really who you think I am.
  • Badass Normal: Despite having a mask, gameplay-wise he has no special abilities, not even the silenced Uzi that his mask gave Jacket in the first game.
  • Disappeared Dad: His father is not mentioned very often. The most we hear is that he was a loner, and that Richter takes after him in that regard.
  • Even Bad Men Love Their Mamas: He absolutely dotes on his sickly mother. Threats against her are what motivate him to obey the phone calls, and he asks Evan to fly her out to Hawaii in exchange for his story.
  • Face Death with Dignity: Just like when he encountered Jacket, he decides not to fight his fate when the nukes come.
  • Hero of Another Story: He's revealed to be this over the course of his chapters.
  • Prison Riot: Survives one, possibly created by the Janitors during their visit, to cut any loose ties.
  • Screw This, I'm Outta Here!: After Jacket spared him, he escaped from prison during a riot and fled to Hawaii.


     The Son 

The Son

"That's how you treat your guests, is it?"

Son of the Mafiya Underboss from the first game. He took over the remnants of the organization and decided to lead them against the Colombians, trying to continue his father's legacy. He is controlled in the game's final chapters, with a few special playstyles, hinting at his relations with his father and Ninjagirl.

  • Authority Equals Asskicking: He's the head of the Mafiya of the 90's and is arguably his organization's most dangerous killer.
  • Badass: He has a combination of Tony, Mark and Corey's abilities and actively participates in bank robberies and clearing out rival compounds.
  • Benevolent Boss: He's a bit of a jerk to the Henchman, but when he declares he wants out, the Son lets him go with no hard feelings after asking him to do one last job, even promising that if he ever wants back in, he just needs to say so.
    • Not only that, later he personally invites the Henchman to rejoin and check out the building they took from the Columbian Cartel, implying that he honestly appreciated his work. Unfortunately, the Henchman has been dead for a while, and that call to his cellphone inadvertently prompts the Fans' attack and, ultimately, the Son's death.
  • Cool Car: Drives a familiar-looking 1978 Pontiac Firebird Trans Am.
  • Driven to Suicide: Not of his own volition, mind you - after killing Ash and Alex on the roof, he jumps off it while hallucinating.
  • Good Old Fisticuffs: Functionally identical to Tony's abilities, as a possible choice of his when starting a mission.
  • Guns Akimbo: One of his options when starting a mission, specifically the same dual SMGs used by both Mark, and his father in the first game.
  • Hero Killer: For a given value of "hero" - he's the one who kills all the Fans and injures Tony in a drug-fueled rage.
  • Katanas Are Just Better: One of his options (and his first choice) when starting a mission.
  • Kingpin in His Gym: He's seen training with a punching bag at one point, showing that he's no slouch when it comes to violence.
  • Lightning Bruiser: His different skill sets imply he's one of these. Using "Bodyguard", he's agile and fast enough to dodge bullets. Using "Dirty Hands" or "Bloodline", he's strong enough to kill enemies with a single (albeit, brass knuckle assisted) punch, or effectively dual-wield sub-machine guns.
  • Mushroom Samba: Eats too much of his product and ends up freaking out during the Fans' assault on the compound.
  • Mythology Gag: All of his techniques serve as this.
    • Bodyguard: Starts him off with the same sword that Ninja Girl used in the first game and gives Corey's ability to roll.
    • Dirty Hands: Gives him Tony's knuckle dusters from the comic, as well as his killing punches.
    • Bloodlines: Gives him the same dual SMGs that Mark and his father used.
  • Strong Family Resemblance: He looks almost exactly like his father save for his scars and his hairstyle.
  • Unexpected Character: His exploits are the focus of the last chapter, after the stories of The Fans, Martin, Jake, The Fugitive, The Soldier, The Henchman and Evan end.
  • Unnecessary Combat Roll: His "Bodyguard" skill set, which also gives him a Katana as his starting weapon.
  • "Well Done, Son!" Guy: He seeks validation from his father, and everything he does is to avenge the fall of his empire. This is complicated by the fact that his father is dead and his killer is behind bars. This gets worse, as Richard appears with the Son's father, explaining how everything the Son did, can and will cause his own death.


Alternative Title(s):

Hotline Miami 2 Wrong Number