Characters: Hotline Miami

    open/close all folders 

Hotline Miami


Jacket / The Hitman / The Masked Maniac

The player character, a bloodthirsty assassin who takes orders from his answering machine. Also known as the Hitman.

  • Anti-Hero: Yeah, most of the people he kills may indeed be mobsters, but the manner in which he kills them is so brutal that he's an Unscrupulous Hero at the very best and a Nominal Hero at the very worse. The implication that the killings are driving him insane doesn't help.
  • Adventures in Comaland: What the Dream Apartment ultimately turns out to be for him.
  • Ax-Crazy: By the end of the game. He seems to have gotten himself together in the sequel, judging by his trial, but exactly what's going on in his head is still unclear.
  • Badass Normal: The "Normal" may be a bit off, depending on whether the masks do actually give Jacket new abilities, or if it's all in his head.
  • Cool Car: Drives a DeLorean. It gets defaced by vandals late in the game.
  • Decoy Protagonist: Sort of. While Jacket gets more focus, it is the Biker that actually gets to the bottom of the mystery while Jacket plays right into the Janitors' plans. Notably, this is the canon version of events.
  • Empowered Badass Normal: What the masks do to him. It's probably just a gameplay mechanic... Probably.
  • Famed in Story: In Wrong Number, his criminal trial has a full audience, there is a movie being made about him, and he has misguided "fans" who try to be just like him.
  • Iconic Outfit: His letterman jacket. Interestingly, it's protrayed somewhat inconsistently — official art depicts it as brown with yellow sleeves, while in-game it's yellow with white sleeves.
  • Kill 'em All: He almost never leaves any survivors. Except for his girlfriend.
  • Mask of Power: The various animal masks he gains gives him different abilities, some of which beneficial, some of which not so beneficial and some of which simply result in cosmetic change.
  • No Name Given: He's never given a name in-game, not even a nickname. As such, fans simply refer to him as either Jacket or The Hitman. However, by the time of Wrong Number he's become known as "The Masked Maniac".
  • No-Holds-Barred Beatdown: For certain characters, he finishes them off by brutally bashing their heads into a bloody pulp, putting out their eyes with his thumbs and in one case, setting the corpse on fire.
  • One-Hit-Point Wonder: Normally dies in a single hit unless he's wearing certain masks.
  • One-Man Army: Through the game, he demonstrates a talent for clearing buildings filled with angry thugs. It even culminates in him assaulting the police station by himself, with the police chief and his men actively fearing him.
  • Pinball Protagonist: Goes through the whole game apparently never questioning what he's doing until the ending, and even then he gets played like a fiddle by the Janitors. Richard even tells him just before his Roaring Rampage of Revenge that nothing he does from that point on will mean anything.
  • Roaring Rampage of Revenge: After learning that his girlfriend has been murdered, he escapes from the hospital, puts his Iconic Outfit on, and mows through a fortified police precinct just to find the assassin.
  • Sanity Slippage: Starts the game as a somewhat sane individual. Then things get worse.
  • Silent Protagonist: Even when he appears as a boss for Biker, he doesn't speak.
  • Vomit Indiscretion Shot: Pukes his guts out after he's completed his first assignment (and killed a hobo in cold blood).


An assassin involved with the phonecalls who decided to take matters in his own hands. He has a vital role in his own chapters, although in his version of events, Jacket dies at Phonehom. Which series of events actually played out is a mystery.

  • Awful Truth: If you collect all the puzzle pieces, Biker learns the truth of what was going on. It doesn't faze him from either leaving the job or killing the people responsible.
  • Badass Biker: Unsurprisingly.
  • Badass Normal: More so than Jacket since he relies only on two weapons (a cleaver and three throwing knives) and doesn't wear any special masks.
  • Blood Knight: Unlike Jacket, there is no question that the Biker loves killing. On the opposite side of the coin, unlike Jacket, Biker seems to have some degree of control over his bloodlust.
  • Hero of Another Story: He is the protagonist of the epilogue. Whether it is the true end of the story is up for debate.
  • Evil Is Hammy: Biker seems to get an obvious thrill out of confronting the other assassins and has a very dramatic attitude.
  • Hidden Depths: Biker is implied to be a DJ and/or musician, as a hobby if nothing else, judging from the turntables and keytar in his apartment.
  • Kill 'em All: Subverted. He'll lay waste to all the thugs, but he can spare some people, and you have the option to not kill anyone at Phonehom, and the janitors at the end.
  • Knife Nut: Uses a butcher knife as his weapon as well as a limited supply of throwing knives.
  • Lightning Bruiser: Very agile, and capable of bisecting people with a cleaver.
  • No Name Given: Like Jacket, the game doesn't give him a name of any sorts.
  • Peek-a-Bangs: How he wears his hair underneath the helmet.
  • Villain Protagonist: While Jacket's character is rather ambiguous, the Biker is much more openly psychotic, only wishing to get out of the assassination game because he finds it boring. Of course, he's only a villain in the sense that he is bloodthirsty. He opposes the Janitors, can spare the workers at Phonehom, and doesn't kill informants needlessly.



A man wearing a chicken mask who appears to Jacket in the Dream Apartment. He wears the same clothes as Jacket. He's cold and mysterious, but ultimately tells Jacket the truth. Or at least part of it.

  • Color Motif: Yellow, the primary color of Jacket's Iconic Outfit.
  • Figure It Out Yourself: He encourages Jacket to do just that. In the end, he tells Jacket that he'll never see the big picture - and sure enough, Jacket gets played like a fiddle while Biker finds the real truth.
  • The Generic Guy: The mask itself has no special characteristic aside from revealing what might be Jacket's real name.

Don Juan

A woman wearing a horse mask who appears to Jacket in the Dream Apartment. She wears the same clothes as the Hooker. Friendly but spacey, she believes that Jacket should stop trying to remember his past.

  • Color Motif: Blue, representing her relaxed, serene attitude.
  • Dissonant Serenity: Her kind and soft-spoken attitude remains constant, despite the Dream Apartment slowly decaying into ruin.
  • Dynamic Entry: The mask itself allows players to kill enemies by kicking open doors.
  • Ignorance Is Bliss: Thinks it's better that Jacket doesn't remember the things he's done, as he might not be able to handle it. It's worth noting that her calm demeanor continues even as the Dream Apartment falls into disrepair, so she seems to practice what she preaches.
  • Nice Girl: Is the first of the Masked Figures to express concern for Jacket.


A man wearing an owl mask who appears to Jacket in the Dream Apartment. He wears the same clothes as the mobsters that Jacket is tasked with killing. Posh and aggressive, he provides Jacket with little more than insults.

The Hooker

An abused, drug-addled working girl that Jacket saves from a sadistic film producer. Over the course of the story, she slowly begins to clean herself - and Jacket - up. Also known as Girlfriend.

  • Hooker with a Heart of Gold: She may be a working girl, but she's also one of the only people who is unambiguously on Jacket's side.
  • Love Interest: Implied. As she continues living with Jacket, the apartment gets cleaner, Jacket's eating habits improve, and their beds get moved together.
  • Morality Pet: To Jacket. She is the first (and possibly only) person that he spares, and his apartment becomes cleaner (and their beds closer) over the course of her stay. After she's killed, Jacket goes straight after her assassin, raiding a police precinct to get to him and, if the player so chooses, killing him.
  • No Name Given
  • Please Kill Me If It Satisfies You: After killing the music producer at the end of part one, she begs Jacket to do the same to her. He instead takes her back to his place, treats her wounds, and lets her stay at his place.
  • What the Hell, Hero?: After killing the producer, you can turn around and try to leave instead of rescuing her. She yells at you and demands you come back to finish what you started.


A clerk that appears at various different establishments after every chapter. Well, almost every chapter. He provides Jacket with friendly advice and some items on the house each time they meet. Also known as The Friend.


The Producer

A film producer with Mafiya ties. Wears a bulletproof vest that can only be pierced by shotguns.


A man who seems to be taking over for Beard at a few stores and bars. He is sent to kill Jacket, but only succeeds in killing Hooker. Jacket later finds him and either kills him or leaves him.

  • Face Death with Dignity: He decided that he wouldn't bother to beg for his life as he's sure Jacket will kill him.
  • Nothing Personal: He insists he had no ill-feelings towards The Hooker when he shot her.
  • Not So Different: He only killed The Hooker because he's been getting the same phone calls as Jacket. He even lampshades it.
  • Only Six Faces: His face is the exact same as Beard's, minus hair and glasses. Whether this means anything or if the artist was just reusing assets is unknown.
  • Walking Spoiler
  • Wham Line: "Have you been getting those weird phonecalls too?"

Police Chief

The overweight Chief of Police. Barricades himself in a room with several other officers once Jacket storms the precinct.

Mafiya Underboss

The twitchy, unstable underboss of The Mafiya. Sends his pets and lapdogs to fight for him, but can hold his own with dual SMGs.

Ninja Girl

The Mafiya Underboss's henchwoman. Creeps around before charging with her katana. Goes down with surprising ease.

Mafiya Boss

The elderly leader of The Mafiya. Isn't fond of phones. This is important.

  • Affably Evil: Has a short but polite conversation with Jacket before he dies.
  • Big Bad: He is the guy who commands all those mooks you've been fighting, after all, and the evidence seems to point to him being the game's mastermind. At least, that's what they want you to think.
  • The Don
  • Evil Cripple: He's confined to a wheelchair and unable to move by himself.
  • Evil Old Folks: His old age is part of the reason he's unable to fend for himself.
  • Foreshadowing: Professes his distaste for phones and answering machines just before he is confronted. Sure enough, he's not behind the messages.
  • The Mafiya
  • Please Kill Me If It Satisfies You: Has no problem with Jacket putting a hole in his head - he knows he deserves it.

The Janitors

Click here for the picture 

The duo behind the phonecalls, which are part of a conspiracy meant to wipe out the Russian mafia and make America strong. They do this by scouting for hitmen through their political organization, then intimidating them into fighting the mob.

  • Author Avatar: They physically resemble cactus and Dennis Wedin. Their dialog not only alludes to independent game development, but it is more or less addressed to the player, telling them that the only thing that matters was that they had some fun from the experience.
  • Awful Truth: They will mock the Biker for not getting the big picture if he doesn't read their files, and tell him that he's better off killing them anyway.
  • The Bad Guy Wins: In Jacket's ending, where they successfully manipulate him into destroying The Mafiya. Even in Biker's ending, they claim that their plan has already succeeded.
  • Bigger Bad: The Mobsters may be criminal bastards, but these guys are even worse - and they're responsible for all of Jacket's woes.
  • Defiant to the End: If you kill one of them, the other one will flip the Biker off.
  • Dialogue Tree: The only time the Biker has the option to select what to say, and none of them lead to anything helpful.
  • Oh, Crap: If Biker manages to unlock the password to their computer and read their files, they're shocked that he managed it, dropping their Psychotic Smirks and revealing the truth.
  • Psychotic Smirk: They give one to Jacket whenever he walks by. They also give one to the Biker when he interrogates them. It drops rather quickly when he reveals that he knows their secrets already.
  • Walking Spoiler
  • Western Terrorists: They're part of a Neo-Nationalist organization known as "50 Blessings" that's attempting to topple the Russo-American Coalition by threatening people into murdering the Mafiya.

Wrong Number


Martin Brown

"It's just a film..."

An actor portraying a fictionalized version of Jacket in the movie Midnight Animal, wearing the Pig mask ("Aubrey"). His character in the film is referred to as the Pig Butcher. He is haunted by nightmares of the real Jacket, who torments him over his role in the film.

The Mobster

"I'm getting too old for this."

A senior member of the Russian Mafia who wants out of the business.

  • Badass Normal: Like Manny and Evan, he doesn't wear a mask - but he's just as deadly as the other protagonists.
  • Dirty Communists: His crime family seems to view the Soviets in a positive light, adorning their HQ with the Hammer and Sickle.
  • Hollywood Silencer: Combined with a pistol, this adds up to his weapon of choice.
  • One Last Job: Before he is allowed to leave the family, he has to do one last hit job.


"Show some goddamned respect!"

The original owner of the cobra mask from the first Hotline Miami.

  • Animal Eyes: His eyes resemble those of a serpent, fitting the theme of his various snake masks.
  • Big Ol' Unibrow
  • Deep South: Owns a stereotypical Confederate flag, and wants a tattoo of the "good old Dixie". Truth in Television, for the record - many southerners still idolize the Confederacy today.
  • Fat Slob: He's about as fat as both Mark and Martin Brown, and lives in a very poorly-kept apartment.
  • Flash Back: Jake is found dead in the tenth chapter of Hotline Miami at the day spa, but because Wrong Number is both a sequel and a prequel, his story is explored.
  • Non Indicative Name: One of Jake's three masks is named Irvin and its perk is "invincibility." It's unclear what exactly it does, but it's not that.
  • One-Handed Shotgun Pump: Cocks shotguns in an identical manner to Mark and the Pig Butcher.

Manny Pardo

"You wouldn't believe what they have me doing."

A police detective working with Evan to investigate the events of the first game. He's doing so as part of the ongoing trial and investigation surrounding Jacket and the Russian Mob.

  • Badass Normal: Like Evan and The Mobster, he doesn't wear a mask - and he's still as deadly as the rest of the protagonists.
  • Hard Boiled Detective: He is a police detective investigating the various crime sprees across Miami. He also tends to act as a first responder, brutally slaughtering the violent criminals plaguing the town.
  • Ripped from the Headlines: He appears to be based on a real-life Miami spree killer who murdered nine suspected drug dealers in 1986.


"Help! Somebody call an ambulance! There's been an accident..."

A reporter working with Manny to investigate the events of the first game. He's doing so as research for a book about the killings.

  • Badass Normal: Along with Manny and the Mobster. Notably, he's the most normal of the three - he's not a cop or a hardened mobster, just an average reporter looking for information on the killings.
    • Badass Pacifist: He attempts to avoid killing enemies, and can potentially knock out a whole nightclub of armed Russian mobsters alone.
  • The Berserker: If he ends up killing more than two enemies, he removes his jacket and the screen turns red, making all his attacks lethal and allowing him to pick up guns. He can prevent this from happening by attempting a resuscitation on downed enemies.
  • The Coats Are Off: When he goes berserk, he tosses his coat.
  • Doesn't Like Guns: If he grabs a gun, he automatically unloads it and drops it to the ground. If enraged, however, he will use guns.
  • Does Not Know His Own Strength: If he finishes off a downed enemy, he might accidentally beat them to death. If the player pauses afterwards, he stares at his hands in horror and attempts to resuscitate them. It lasts several seconds, leaves him vulnerable, and will invariably fail, but completing it awards bonus points and nullifies the "kill" penalty.
  • Technical Pacifist: While he doesn't kill his enemies and will not use guns, he's able to use melee weapons and leave them writhing in pain.
  • Thou Shalt Not Kill: He generally avoids killing his enemies. If he accidentally kills a downed enemy, he can attempt to resuscitate them to no avail, removing the kill from his total.
  • Video Game Caring Potential: He runs on this. While outright killing enemies is possible with him, doing so awards less points than knocking them out or attempting to revive them.

    The Fans 

Jacket's misguided vigilante fan club, introduced in Wrong Number. While they are technically protagonists, their status as a singular team and the game's only mask-wearers post-1989 warrants their own folder.


Killing punches, no weapons

The leader of The Fans, who claims to be in possession Jacket's original tiger mask (also named "Tony"). Very aggressive.


Roll under bullets

A member of The Fans, wearing a zebra mask. Doesn't talk much.

Alex & Ash

Chainsaw and guns

Members of The Fans. They're twins, sister and brother respectively, wearing swan masks and working in tandem on rampages. They are rather hard to differentiate between - they're dressed almost identically, and the numbers on their masks are the only way to tell them apart.


Two machine guns

A guy wearing a bear mask. A member of The Fans, he rampages with dual SMGs.

     "Midnight Animal" Production Crew 

The Director

"But don't be afraid to be rougher. You're supposed to be killing people! Make it look like you really hit them."

The director of Martin's movie. Seems more concerned with getting good footage than the wellbeing of his employees.

  • Mean Boss: His first reaction to finishing the controversial rape scene is to scold the actor of the victim and tell her she needs to be "more helpless" and "girlier."
  • Snuff Film: In the final scene of "Midnight Animal," The Actress whips out a pistol and guns down Martin's character. It's implied that the gun was actually loaded, though she didn't realize it at first, and it's unclear whether the Director was involved.

The Actress

"You heard him, Martin! Time to get up!"

The actress playing the Hooker from the first game. In Midnight Animal, she is the killer's kidnapped victim, who he has apparently raped.