Follow TV Tropes

Following

Characters / Guardian Tales Dark Unique Heroes

Go To

Unique Heroes that are associated with the dark and have darkness-related powers. These characters are either genuinely evil, or good characters that happen to have powers often associated with evil.

    open/close all folders 
    Executive Red Hood Arabelle 
https://static.tvtropes.org/pmwiki/pub/images/arabellegl.png
Keep your mouth shut, and eyes open!
JP artwork
A very mentally unstable executive of the "Reservoir Snakes". As a baby, she was abandoned then sold off to the Reservoir Snakes by her stepparents to pay off their debt. Since then, she went through extreme training from the Great Grandma to get her money's worth, even becoming more mechanical than organic in the process... but Arabelle didn't mind, because she now had the power to take on the world.
Rarity: 3-star
Species: Half Elf
Age: 21
Height and weight: 166cm/54kg
Element: Dark
Role: Ranged
Exclusive Weapon: Genocide
Voiced by: Rumi Ōkubo (Japanese), Jang Yun-sil (Korean), Cristina Vee (English)
Illustrator: freng (JP)

  • A Day in the Limelight: Features heavily in Rah Empire's Nightmare story.
  • Arch-Enemy: She despises Elvira for being the heir to Reservoir Snakes, seeing her as nothing but an undeserving brat propped up by nepotism. After being defeated in a duel with her, Arabelle swore that she'd take her revenge one day.
  • Ax-Crazy: She holds a deep hatred for just about everything due to her terrible childhood. This only seems to enhance her aptitude as an assassin.
  • BFG: Genocide is a cannon so huge that only an enhanced cyborg could hope to lift it, let alone wield it in battle.
  • Cyborg: She received many cybernetic enhancements to improve her efficiency at killing. Visually, it's clear that both her arms and part of her face have been replaced with machine prosthetics, but her augmentations go much deeper than just that. Her bio says that she's had so many body parts replaced that she's now more machine than flesh.
  • Evil Counterpart: Well, she's a more evil counterpart to Elvira. Arabelle is effectively a much more unhinged and ruthless version of Elvira that is still loyal to the Reservoir Snakes.
  • Half-Human Hybrid: She's a half-human, half-desert elf.
  • Human Weapon: Well, Half-Elf Weapon to be more precise, but still. She's been metaphorically and literally built to be Reservoir Snakes' greatest weapon.
  • Parental Abandonment: As a baby, no less.
  • Pet the Dog: On a whim, she decides to give some money to a homeless mother and her crying baby she passes by as she's reporting on her mission.
  • Professional Killer: She's Reservoir Snakes' best assassin and possibly one of the deadliest people alive.
  • Red and Black and Evil All Over: Her outfit's color scheme accentuates how dangerous she is.
  • Red Eyes, Take Warning: Her enhanced eyes glow bright red.
  • Psychopathic Manchild: Arabelle acts like an energetic teenager that just so happens to find killing people to be great fun. When she likes someone, she's almost childishly friendly to them while still being a barely-contained force of destruction.
  • Tyke Bomb: She was sold off to Reservoir Snakes at a very young age by her stepparents, and trained by Elvira's grandma.

    Ice Witch Lupina 
https://static.tvtropes.org/pmwiki/pub/images/lupinagl.png
Are you scared? Are you petrified? Are you frozen with terror?
JP artwork
The legendary but infamous Ice Witch of Mt. Shivering. Narcissistic and cruel, she revels in her infamous reputation, she even plans when to appear again to keep her existence fresh on the Mt. Shivering inhabitants' minds and she likes to do an ego search of herself on the Internet daily.
Rarity: 3-star
Species: Innuit
Age: Unknown
Height and weight: 177cm/58kg
Element: Dark
Role: Warrior
Exclusive Weapon: Amarok
Voiced by: Mariya Ise (Japanese), Jang Yun-sil (Korean), Allegra Clark (English)
Illustrator: Lard (JP)

  • The Ageless: Lupina's age is at least in the triple digits, but looks as young as her distant descendant, Coco. Presumably, she magically halted her own aging long ago.
  • A Day in the Limelight: One of the two feature characters of the short story The Travels of Ice Mountain.
  • An Ice Person: Is the Ice Witch that caused an Innuit bloodline to bear her curse of being able to summon red ice. Interestingly, she's actually Dark-type and prefers to summon magical wolves in battle.
  • Attention Whore: Her profile mentions that she enjoys her infamy caused by brutally freezing people to death, and calculates the timing of her killings so that she won't fall out of the public eye of the Innuits.
  • Card-Carrying Villain: She revels in being a legendary villain. She gets deeply offended during the time when the residents of Mt. Shivering feared Coco more than her. She sets out to correct the villagers on who they should really fear once Coco leaves.
  • The Dreaded: She's the source of most of the fears of the people on Mount Shivering. Whenever she appears later in the story, even the Knight will try to appease her rather than risk fighting her.
  • Evil Counterpart: She's the cold-hearted witch that all the villagers of Mount Shivering assume Coco is.
  • Harmless Freezing: Lupina can choose whether to kill with her ice or store someone in cryogenic suspension she can undo at any time. The victims she spares tend to face a crueler fate than the ones she kills. They usually spend the rest of their extended lives as her playthings to be awoken or refrozen whenever she sees fit with no hope of escape or rescue.
  • The Hedonist: Lupina lives her life just to amuse herself, regardless of who suffers for it.
  • Heel–Face Turn: An offscreen one that is only mentioned via a diary entry during Unrecorded World: As soon as stuff starts hitting the fan following the Knight's disappearance, she steps up to protect Mt. Shivering. Sadly, a Plague Doctor-enhanced Innuit goes on a rampage and manages to even kill Lupina.
  • I Just Want to Have Friends: Lahn theorizes that Lupina's attention-seeking antics and refusal to allow the citizens of Mount Shivering to ever be wiped out are partially based on warped expressions of her desire for companionship. Lupina denies this, but her response hints that Lahn wasn't far from the truth. That she happily accepts Lahn following her around after this only further proves it.
  • Immortal Immaturity: She's an ancient witch, but acts like an egotistical teenager.
  • It's All About Me: Lupina is all about serving her massive ego and acting on her whims regardless of who suffers for it.
  • Karma Houdini: She's been terrorizing the land for centuries and doesn't seem close to suffering any meaningful consequences for it.
  • Kick The Son Of A Bitch: Decides to do her thing at the end of Nightmare Mt. Shivering to some Snowmen. This is right after their Fantastic Racism led to Coco and the Snowman Prince deciding to leave for good.
  • Lack of Empathy: Other people exist to serve her ego or cure her boredom. Victims begging for mercy or trying to protect others just amuses her.
  • Leaning on the Fourth Wall: When your team enters her lair, she's in the middle of her self-lookup routine. At the end of it, she winds up finding a tier list that rates her as "Plit-level bad", causing her to chuck her phone in anger.note 
  • Little Bit Beastly: She's an Innuit, which means that she has pointy canine ears.
  • Living Distant Ancestor: Coco is a distant descendant of hers and inherited her red ice powers. This only grants Coco enough favor to not immediately be frozen when asking Lupina for help.
  • Narcissist: Everything she does is in service of her enormous ego. Oddly, this can work against her as a sufficient amount of flattery can sate her wrath or even get her to agree to do whatever you ask of her.
  • Not Me This Time: As far as the normal story of World 8 is concerned.
  • Power Floats: Is always floating.
  • Odd Friendship: Lahn's honest interest in learning about Lupina, dedication to her craft, and lack of fear of Lupina's wrath manage to earn the Ice Witch's respect.
  • Really 700 Years Old: Her exact age is unknown, but she is an ancient legend on Mt. Shivering and is the progenitor of Coco's family line. The short story The Travels of Ice Mountain reveals that she's at least over 120 years old, as that's when the previous scrivener personally met her.
  • Red and Black and Evil All Over: Her main outfit is a black parka dress with red accents and accessories.
  • Savage Wolves: Her overall motif. Her attacks are all wolf-based, and it's implied that many of her victims are fed to her wolves.
  • Superpowerful Genetics: Her descendants inherited her ability to create and control the red ice. None of them do so at quite the same level she does. Coco, Lupina's most known descendant, is a powerful ice witch herself but is shown to need to greatly struggle to match feats that her ancestor can do casually. She can't so much as scratch any red ice that Lupina makes.
  • The Internet Is for Porn: Possibly referenced in her profile, given that one of the most popular keywords when she searches her own name is "Lupina hot."
  • Villain Has a Point: When Lahn claims a moral high ground over her for not indulging in petty sadism, Lupina points out that Lahn did nothing to stop any of the cruelties she saw and just kept recording them in her scroll out of personal desire to keep her records accurate. Lahn is shaken up enough by this comment that she decides to break her non-interference policy and take a more active role in the world.

    Mecha Warrior Oghma 
https://static.tvtropes.org/pmwiki/pub/images/oghmagl.png
I have been reborn to protect Lord Smiley Face!
JP artwork
The "human-sized" mecha created using Invader armor by a Gnome inventor. Its pilot is Aidan, a heroic Gnome renowned in the tiny Inn community. Aidan almost died during an Invader attack to protect "Lord Smiley Face" Loraine, until the Gnome inventor gave him a second chance as a cyborg specially designed for Oghma, becoming the only one able to control the mecha. With this second chance, a new body, and his own mecha to boot, he can finally protect Lord Smiley Face as close as he possibly can.
Rarity: 3-star
Species: Robot
Age: Unknown
Height and weight: 210cm/527kg
Element: Dark
Role: Tanker
Exclusive Weapon/s: Eckesachs (One-handed Sword), Eckesachs Mode.R (Rifle)
Voiced by: Tomokazu Seki (Japanese), Jun Seunghwa (Korean), Andrew Russell (English)

  • A Day in the Limelight: Kind of. Aidan and his little heroics before becoming a cyborg and Oghma's pilot is one of the highlights of World 6 Nightmare.
  • Affectionate Parody: He's a parody of the protagonists of Super Sentai and mecha anime.
  • Attack Reflector: Equipping his first exclusive weapon allows him to reflect damage back to attackers.
  • Awesome, but Impractical: With the introduction of his second exclusive weapon, he becomes the only rifle-wielding unit that can be equipped with a shield*, with accompanying Attack Drones and a chain skill that turns him into a jet, but the weapon skill attached to said exclusive weapon is static and doesn't follow moving enemies, which makes him harder to use in Arena compared to his original Boring, but Practical tanker style.
  • Bodyguarding a Badass: Zigzagged. He's decided to become a guardian of Loraine, who is considered a god to the Gnomes mostly due to them being Lilliputians and thus she towers over them. He does this in a mecha that takes away the size difference. However, given what Loraine actually IS...
  • Boring, but Practical: Oghma is one of the most commonly built heroes simply due to how much of a defense increase he can provide to his team through his party buff and special ability.note  This later gets flipped to Awesome, but Impractical following the release of his second exclusive weapon.
  • Dark Is Not Evil: Pretty much the only reason Oghma is Dark is that he's built from Invader armor. His pilot is about as heroic as anyone comes.
  • Emergency Transformation: Aidan was once a normal young Gnome, but was forced to be reconstructed as a cyborg after nearly dying in battle against an Invader.
  • Heroic Sacrifice: Oghma's pilot Aidan suicide-bombs a non-shrunken Invader. He took the Invader down, but the explosion left Aidan gravely injured and close to death. He only survived because his father was able to rebuild him as a cyborg.
  • Heroic Wannabe: Aidan tried to be a heroic costumed vigilante for years as a normal gnome. It wasn't until he was rebuilt to pilot Oghma that his dreams of heroism became reality.
  • Humongous Mecha: Zig-zagged. He's this to the Gnomes that built him. On a human scale, he's slightly bigger than Marvin but otherwise still relatively normal-sized, even though he weighs over half a ton.
  • Instant Awesome: Just Add Mecha!: Oghma isn't the first mecha in the story (that honor somewhat belongs to Marianne and her Iron Teatan), but it is the first, and so far the only, playable mecha character, and it certainly wouldn't be the last.
  • Mundane Utility: Oghma is a super combat robot designed to help its pilot serve the "goddess" Lord Smiley Face and protect his Inn homeland from evil. Given who this "goddess" is, his devotion tends to result in Oghma being ordered to use its powerful technology to do various chores around the Inn.
  • Only the Chosen May Pilot: Aidan is Oghma's only pilot due to it being custom-made to interface with his specific cybernetics. Not that most heroes even try to control it given that the controls are Gnome-sized.
  • Origins Episode: Nightmare Inn...? shows Aidan's Heroic Sacrifice which would lead to Oghma being built.
  • Spell My Name With An S: In regards to Oghma's pilot: is it "Aidan" or "Aiden"?
  • Stock Shōnen Hero: He has the personality of one, and even has a Japanese voice actor who's very well-known for voicing a number of mecha protagonists. Including invoking The Power of Friendship regularly.
  • Transforming Mecha: In an obvious nod to Mobile Suit Zeta Gundam, Oghma can turn himself into a fighter jet that can relentlessly fire missiles at his enemies for ten seconds when equipped with Eckesachs Mode.R, his rifle Exclusive Weapon.
  • We Can Rebuild Him: After a Gnome takes down an Invader in the Inn by blowing himself up with him, his father uses the scraps of armor from the explosion to rebuild his son and construct a mech to protect the inn from the remaining material.

    Dark Magician Beth (MAJOR SPOILER WARNING) 
https://static.tvtropes.org/pmwiki/pub/images/bethgl.png
I welcome you as my pawn.
JP artwork
The dark-robed figure that attacked you at the end of the Prologue, and whom you fight at the end of Unrecorded World Pt. 1 and 2. The playable version has the robe removed, revealing her to be the Invader's 13th Corps Commander.
Rarity: 3-star
Species: Invader
Age: Unknown
Height and weight: 173cm/66kg
Element: Dark
Role: Warrior
Exclusive Weapon: Predator
Voiced by: Ami Koshimizu (Japanese), Kim Hyeon-sim (Korean), Victoria Atkin (English)

Tropes pertaining to Beth in general

  • The Alcoholic: After the Knight returns from the future in three months despite the use of ten years' worth of materials she acquired, she's so distraught by the destruction of her plan that she gets reduced to a tottering, drunken wreck in Demon World.
  • Almighty Janitor: Quite literally, her new job in the Demon World is being one of the janitors of Lilith's Tower. She can still kick ass though.
  • Amazing Technicolor Population: She has bright pink skin with several darker markings that resemble scars. Her final transformation trades the pink for a sickly bone white.
  • Arch-Enemy: Formerly to both the Knight and Future Princess. She was the cause of most of the problems in their lives and despised them with a passion, wishing for nothing more than to kill them both herself for getting in her way. Her future version was killed in battle with the pair, but the present version of her has since defected from the Invaders and made an uneasy peace with her former adversaries, albeit with understandable lingering mutual animosity.
  • Bad Boss: Her minions fear her wrath more than they do the heroes. Serving her is no guarantee of safety: even those who please her can and will be thrown away as cannon fodder or used as subjects for brutal experiments if she sees fit. That's assuming she doesn't drop all pretense and magically mind-warp them into fanatical slaves. However, after her dose of humility from her failure and the events of Demon World and Lilith's Tower, she seems to be getting somewhat better.
  • Black Cloak: She often conceals her identity with a voluminous, bedraggled cloak which approaches All-Encompassing Mantle territory.
  • Because You Were Nice to Me: Her supervisors in Lilith Tower's janitorial staff were the only people to show her genuine compassion when she was at her lowest point. Her gratitude for their kindness was so great that she agreed to work with her former archenemy, the Knight, during the terrorist attack at Lilith's Tower just to ensure their safety.
  • BFS: Her exclusive weapon, Predator, is a jagged sword bigger than her entire body.
  • Card-Carrying Villain: Even among the Invaders, she happily embraces her role as a brutal conqueror. Not even fellow Invaders are safe from her sadistic whims.
  • Choosing Neutrality: The present timeline Beth may have given up her evil ways, but she hasn't so much as had a change of heart as she has simply lost faith in the Invaders. She might occasionally ally with the heroes out of necessity, but she mostly just wants to live a quiet life away from all of the Invader-related drama.
  • Covered in Scars: Her skin is covered in dark markings that resemble scars.
  • Crisis of Faith: Only mentioned in her bio, but the Knight foiling her plans constantly seems to be driving her to a minor one. The Knight coming back after she sent them to the future broke her faith completely, driving her to abandon the Invaders and become a vagabond drunkard in the Demon World out of despair.
  • Do Not Call Me "Paul": She hates being called by her given name, but the reasons why have not been mentioned. Might be because it's short for the name her mother used to call her back home.
  • The Dreaded: She is feared by the resistance almost as much as she is by her Invader minions.
  • Drowning My Sorrows: Stricken with grief after the catastrophic collapse of her scheme to discard of the Knight, she resorts to alcohol to forget about her greatest failure.
  • Early-Bird Cameo: She appears in her cloaked Dark Magician guise back in the prologue. Besides a cameo in the side-story Once Upon a Time in Burywood, she isn’t seen or even mentioned again until the end of Rah Empire.
  • Enemy Mine: She and the Knight form an alliance to defeat the forces of the Other Knight attacking Lilith's Tower. Neither one is exactly thrilled about having to work together but put their grudge aside to focus on the pressing terrorist threat.
  • Evil Genius: She proudly declares herself as one. She runs much of the Invader's research and development efforts.
  • How the Mighty Have Fallen: From one of the leaders of the invasion, and the Final Boss of Season 1... to a lone drunk woman roaming the Demon World streets, moaning where did she go wrong in Season 2.
  • Large and in Charge: Invoked with her robe.
  • Leitmotif: The Dark Magician.
  • Manipulative Bastard: She proudly claims that she deceives EVERYONE. Case in point, she manipulates the reporter in 'Invader Coverage' so he publishes his story about the 13th Order, which eventually allowed her to catch and punish or take control of many Invaders that were against the war... Then visits the reporter and does some brainwashing on him, putting him on the frontlines of World 10's climactic battle. He survives, sure, but it doesn't take from what she did.
  • Magic Knight: Even though she's the Dark Magician, her playable form is a melee bruiser. Her Unrecorded World Pt. 2 boss form (pre-One-Winged Angel) fully plays up this trope by combining her playable form's melee strikes with some of the spells she used back in Unrecorded World.
  • Morality Pet: Her supervisors in Lilith Tower's janitorial staff are some of the only people she seems to genuinely care for. She allied with the Knight despite still despising them just to ensure the safety of her fellow janitors.
  • Put on a Bus: She disappears before the start of World 15 during the Invader attack on Demon World. Whether it's to join back up or further hide from them remains to be seen.
  • Rank Scales with Asskicking: She is a High Priest of the Invaders, and extremely deadly in combat.
  • Red Right Hand: Her right arm is normal, but her left ends in an oversized black-and-gold-clawed hand. She later appears with both hands seemingly normal in her janitor outfit, making it unclear if her clawed hand is a removable gauntlet or an expression of her shapeshifting powers.
  • Retired Monster: After her plan to banish the Knight to an alternate future forever fails, the present Beth lost all faith in her mission and left the Invaders. She spent some time as a homeless drunk but now works for Lilith as one of her tower's janitors. She doesn't seem to have much remorse for her previous villainy, but has mostly made peace with the Knight and is making a genuine attempt at an honest life regardless of her much humbler position.
  • Samus Is a Girl: Her Dark Magician robes made it impossible to tell her gender when she first appeared.
  • Starter Villain: In the normal flow of events, this is what Beth should have amounted to. The Other Knight, a version of the Knight that had access to their full power from the beginning, remembers their version of the Dark Magician as fairly tough, but ultimately unimportant enemy they killed at the start of their journey. In the current cycle, the Knight was far too weak to match Beth until much later in their quest, leaving Beth alive and far more influential than she had ever been in previous cycles.
  • Stripperiffic: Once her robes come off, she goes around in what amounts to a leather bikini.
  • Teeth-Clenched Teamwork: She and the Knight work together in World 13, but are barely able to tolerate each other long enough to complete their mission.
  • Tom the Dark Lord: The Dark Magician that has been terrorizing the world...is named Beth. It's mentioned she doesn't like it, but it's not clear why. A hidden area in Lilith's Tower implies (and the Savior outright says it in World 11 Nightmare) that it's short for "Elizabeth", her name back home and the one her mother gave her, but doesn't clarify why it's a sore point for her.
  • Walking Spoiler: Just her existing for one, but her bio references a major plot point in Rah Empire.

Tropes related to the events of the Unrecorded World

  • Body Horror: The transformation between phases of her Final Boss battle aren't pretty.
  • Dragons Are Demonic: Beth is a vaguely-demonic person and commander of the contingent of Invaders that destroyed Kanterbury and much of Tetis; and her One-Winged Angel form manifests as a giant dragon.
  • Due to the Dead: By the Savior themselves even in spite of committing her faith's "Ultimate Sin", as they stop by the top floor of Heavenhold, leave behind a rose on her throne, and gives her short yet beautiful eulogy.
    The Savior (Nightmare World 11-5): "Elizabeth... You went through so much. Your mother will be proud also... Leave your troubles behind and rest."
  • Final Boss: Of the first season of the game. Case in point, the credits begin rolling as you either travel back to your own time or stay to fix the damage after her demise.
  • Godzilla Threshold: Her faith considers going One-Winged Angel to be a sin of the highest caliber... but the Knight has been such a massive thorn in the side of the Invaders that she considers it worth it.
  • I Should Have Done This Years Ago: She mentions that she should have killed the Knight instead of sending them into a hole between timelines by request of their "Savior".
  • Killed Off for Real: She was slain by the Knight and Future Princess. This caused more than a little confusion in the After World as the timeline split created when the Knight returned to the past had them recording Beth as both alive and dead.
  • Last Villain Stand: Her fight in Unrecorded World Pt. 2 is this. When she was days away from total victory, the Knight somehow reappeared just in time to reunite the resistance and stop the attack that would have wiped out the resistance otherwise. In a short timeframe, they turned the war around and are now attacking the castle directly. Beth is aware that, at the very minimum, she's committing a massive sin by transforming to fight them, but she doesn't care anymore. She just wants the Knight dead THAT BADLY.
  • No Ontological Inertia: Killing Beth causes the spell that she used to throw the Knight into the future to go haywire, opening a portal back to the past.
  • One-Winged Angel: Her Body Horror transformation culminates in her morphing into a abominable, serpentine beast of sin in response to a threat so dire that their survival is worse then the defilement of her soul.
  • Recurring Boss: You fight Beth twice over the course of the Unrecorded World plot, once as the Dark Magician at the end of part 1, and again at the end of part 2 with her initially in her playable form.
  • Scaled Up: She transforms herself into a gigantic dark serpent in a last-ditch effort to defeat the Knight and Future Princess.
  • Secret A.I. Moves: A minor example, but at the end of World 11, in her first phase, she combines the dark energy bombs that she used in World 10 with attacks that are similarly yet unlike the moves available to the player. And then we get to her second phase, and then to her third phase...
  • Sequential Boss: At the end of World 11, her boss fight consists of exactly three phases.
  • Villainous Breakdown: Once the Knight and Future Princess beat her One-Winged Angel form, she loses it while dying. She's barely able to stay coherent long enough to curse them both as her body dissolves.

    Necromancer Noxia 
https://static.tvtropes.org/pmwiki/pub/images/noxiagl.png
Greetings. Ah... I wasn't talking to you...
JP artwork
A young girl born with the power to see and communicate with spirits. Noxia suffered many hardships in her early life due to people reacting to her power and began to withdraw into only interacting with the dead.
Rarity: 3-star
Species: Human
Age: 17
Height and weight: 149cm/40kg
Element: Dark
Role: Support
Exclusive Weapon: Furfur
Voiced by: Inori Minase (Japanese), Lee Gye-yun (Korean), Corina Boettger (English)

  • A.I. Breaker: Noxia can be tricky for computer-controlled units in the Colosseum to deal with if they don't have the damage to quickly kill her summon before she has another ready, leaving them in a loop of fighting a constantly respawning enemy.
  • All of the Other Reindeer: Growing up, she was ostracized for her abilities by every living person she met. Eventually, she withdrew from human society entirely and interacted only with the dead.
  • Better with Non-Human Company: She gets along far better with the dead than the living.
  • Creepy Child: She grew up with the ability to speak to the dead and disturbed all living people around her in childhood.
  • Dark Is Not Evil: She is creepy and macabre, but has great compassion for the spirits she interacts with. She just stays away from normal living people out of fear brought on by negative experiences with them in her youth.
  • Elegant Gothic Lolita: Her appearance, personality, and abilities put her squarely here.
  • Friend to All Living Things: Gravely subverted. In her dedicated motion comic "Happy Child Noxia", she's shown to be very close to the animals around her, which is clearly out-of-character for her as it's presented in a deceptively cutesy artstyle... then the Wham Shot kicks in, revealing it to be all imaginary as these "animals" were Dead to Begin With, reminding players that Noxia is considered a Creepy Child by practically everyone.
  • Guardian Entity: Noxia can summon multiple spirits merged into the form of a single large ghost that attacks her enemies independently.
  • I See Dead People: She was born able to see and communicate with ghosts and can use some of their power.
  • Necromancer: She puts together the fragments of various dead beings to make her summons.
  • Not Afraid to Die: She says that death isn't so bad because she knows that she will be welcomed on the other side when her time comes.
  • Older Than They Look: She looks and sounds like a child, but is in her late teens. Her Super Costume more or less depicts her close to her actual age.
  • Out of Focus: She hasn't had an appearance in both the main and side stories ever since she was released, nor even a cameo. All she has as of October 2022 is a short motion comic about her with no dialogue, but even then said motion comics are only considered Story Breadcrumbs.
  • Soul Power: Her abilities all involve interacting with spirits of the deceased.
  • Third-Person Person: She almost always refers to herself in third person.
  • Wandering the Earth: Started before she was even 10, simply because not even her parents wanted to associate with her.

    Demon Queen Lilith 
https://static.tvtropes.org/pmwiki/pub/images/lilithgl.png
An adventure with a hero... Reminds me of old times.
JP artwork
The ruler of Demon World, Lilith was a former mentor and companion of the hero Kaden from Dungeon Link. She has retired from active adventuring to rule the Demon World full-time long before the events of the game.
Rarity: 3-star
Species: Demon
Age: 1510
Height and weight: 166cm/51kg
Element: Dark
Role: Warrior
Exclusive Weapon: Queen's Grace
Voiced by: Chiwa Saitō (Japanese), So Yeon (Korean), Caitlin Glass (English)

  • Amazing Technicolor Population: She has lavender skin, bluish-gray hair, and black sclera.
  • Authority Equals Asskicking: She's one of the most powerful demons in the setting, both politically and magically.
  • Badass in Distress: She was grazed by a bullet offscreen during the initial terrorist attack on Lilith Tower in World 13. This put her out of commission for the whole chapter. Midway through the chapter, she realizes she's gotten infected with the L-bacteria the bullets contained. She was in immediate danger of death even if the survivors and the Knight managed to stall the terrorists long enough for Erina and her forces to arrive. Thankfully, the Princess's dormant power cured her of the infection along with reversing the deaths of everyone in Lilith Tower due to the explosion of the Other Knight's bio-weapon bomb.
  • Big Good: She takes this role in Season 2. She informs the Knight of Heavenhold's hidden abilities and uses her political influence to facilitate their mission to complete it while she makes preparations for the upcoming invasion.
  • Break the Badass: Understandably, as of World 18, the last few months have been very hard on Lilith's integrity. She managed to remain staunch and vigorous, even through the Invader assault upon the nations of Demon World, and she managed to stay strong even as Saul fell away from her sphere of influence and Morrian betrayed her... but ultimately, Kaden's own fall to the darkness was the straw that broke the camel's back. And surely, the deaths of Vinette and Erina could not have made the situation any better. Fortunately, she found her Heroic Spirit upon seeing the sacrifices of those around her, that prove that, no, hopelessness was not the answer, that there was still a world to save, to fight for... And in that revelation, she set out to lead her people to victory over chaos, once again.
  • Canon Immigrant: She was originally from Dungeon Link, set 500 years before Guardian Tales. She adventured with Erina and Kaden during the events of that game.
  • The Chosen One: She's one of the 13 Champions.
  • Dark Is Not Evil: She is a demon monarch that fights with intimidating shadow magic, but she remains just as kind and heroic now as she was back in her adventuring days.
  • Despair Event Horizon: Came dangerously close to falling into the pit of hopelessness in during the Demon World Civil War arc, though fortunately, she avoided that fate. The stress of the everpresent threat of sustained Invader assault, the betrayal of, not only her younger sister and governor of Saul, Morrian, but also of her old friend Kaden, and the death of her closest friends, the weight of the world came to crush her spirit. She knew she possessed ultimate responsibility, by virtue of her political and executive powers, and when thousands, perhaps millions of her citizens and soldiers were slain in the war, she found that she had no one to blame but herself- and when she did as such, all she wanted to do was to find Erina and run away. Fortunately, she willed her resolve and once again manifested as the same, stalwart and dedicated Queen that everyone knows and has come to love when she realized that the people love her and need her, and that there was much left to fight for. She couldn't abandon Demon World, and if she did, all of the sacrifices made by everyone would be for nothing.
  • Did You Just Scam Cthulhu?: She tricked three of the four Demon Gods into contracting themselves under her service in exchange for possessing new bodies. They were expecting to use the bodies to fully revive themselves and take over the world again. What they got was a contract that weakened them to mortal levels, prevented them from ever taking over Erina's body again, and eternal service to Lilith. Unfortunately, one of them saw the trick coming and escaped to find their own method of revival.
  • Early-Bird Cameo: A sketch of her face can be seen on the start screen if left long enough, and she can be seen lounging with a laptop in the Short Story sub-menu. Gameplay-wise, she shows up to collect Erina if you beat her in Teatan Kingdom, and she appears again in Unrecorded World as a hologram sending out a message to survivors in Heavenhold, saying that the Demon World is on the verge of collapse as the Invader Mothership has destroyed the nation and killed its citizens while leaving information about Labose and a cut-off advice to not trust someone.
  • Elective Monarchy: Occasional dialogue reveals that Lilith was elected into her position rather than being born into it or taking it by force.
  • Game Face: When she's particularly mad, her sclera turn solid black, her irises glow purple, and she draws out her monstrous guardian.
  • Godzilla Threshold: She crosses it in Chapter 15: when the Invaders launched an all-out assault on Demon World, she unleashes the Demon Gods. Even with all the precautions she's taken to keep them under control, she's clearly enraged and disgusted with herself for having to stoop to it, but she admitted that there was no other chance to end the invasion as things stood.
  • Guile Hero: Unsurprisingly for a politician with centuries of experience, Lilith is very good at reading people and arranging events to serve her ends. At some point after Dungeon Link, she managed track down three of the Demon Gods when they tried to revive themselves and tricked them into signing themselves to eternally serve her.
  • The High Queen: She is a fair and wise ruler dedicated to her people, but isn't nearly as flawless as she likes to portray herself as.
  • Impossibly-Low Neckline: How her dress manages to stay up can only be a feat of dark magic.
  • Interspecies Friendship: The human Erina has been her closest friend since childhood. She constantly worries for Erina as while she is near-immortal, age has started to catch up to her. She was formerly very close to Kaden and his party but lost contact with him and the other few surviving members centuries ago.
  • It's All My Fault: She believes that the chaos wrought by the internecine Civil War that had consumed Demon World and fulfill the promise of a peaceful future was because of her own inability to tackle the situation at hand, and because of her weakness.
  • King Incognito: She often goes out onto the streets of Demon World in disguise to see what needs to be done for its citizens. Other times it's just to get junk food.
  • Modest Royalty: Lilith puts on the airs expected of a queen in public, but she's secretly much more mundane in her tastes and comfortable with treating commoners as equals than she seems. She's also willing to get her hands dirty and fight threats directly when she's able.
  • Ms. Fanservice: She put a lot of effort into her looks and happily flaunts them with her normal wardrobe.
  • Nice to the Waiter: She treats her subjects with kindness and respect. When out in disguise, she doesn't mind getting her hands dirty to solve their problems directly or setting up some "convenient" royal help when she returns to the office.
  • No Hero to His Valet: While most citizens of Demon World will fall over themselves to show Lilith reverence, Erina, her closest advisor and childhood friend, speaks casually to her when they're alone and chides her for her more impulsive behavior.
  • Not So Above It All: She carries herself with an air of wisdom and dignity while speaking of the values of self-control and fitness to her subjects. That's her public persona. In private, she lets her goofy side show and sneaks out into the city for junk food or fun in disguise when she gets bored. Erina is usually the only one that has to deal with her more silly moments.
  • Older and Wiser: She used to be a lot more haughty and rude in her "Demon Princess" days back in Dungeon Link but has matured out of it in the 500 years since then to become more openly friendly.
  • Proud Beauty: Much of her dialogue revolves around the effort she takes to maintain her looks and health.
  • Really 700 Years Old: Being over 1500 years old hasn't slowed her down much.
  • Retired Badass: She used to be an adventurer in her younger days. She may be rusty after having left the field to take up administrative duties but she hasn't lost her touch completely.
  • Rousing Speech: Ultimately given at the conclusion of 18-8. After Erina's dying speech, Lilith rediscovered her resolve, emotional strength and solidarity that made her a great leader, and went out to impart unto all the assembled men and women that Priscilla had gathered a new hope...
  • Royals Who Actually Do Something: She sometimes sneaks out of her office in disguise so she can solve problems for her subjects personally without causing a scene.
  • Tough Leader Façade: She projects the image of being a flawless queen but privately shows her silly side. Especially when she sneaks out of her office in disguise when she's bored or wants to indulge in the city's food and activities without drawing attention. Much to the exasperation of Erina.
  • Undying Loyalty: Erina is the closest thing she has to family. The rare occasions when she is overwhelmed will have Lilith personally retrieving her and exacting revenge on the assailant. She also shows that despite him disappearing centuries ago, she still cares enough for her old friend/student Kaden to do whatever she can to protect his legacy if it is ever threatened.

    Autonomous Android MK. 2 (SPOILER WARNING) 
https://static.tvtropes.org/pmwiki/pub/images/mk2gl.png
My left eye? I readjusted the right one's visual field, so I'm fine.
MK. 2 was once a Heavenhold combat android that led a rebellion against her makers due to their unethical treatment of androids. However, she was defeated and forced to flee to the Demon World. There, she worked as an assistant to then-police detective Odile until a certain incident caused the both of them to fall out, with MK. 2 then forming the Turing gang by gathering up abandoned androids and giving them a place to call home. During the events of World 12, she and her gang were forced to follow the orders of the Other Knight and was later promptly defeated by the current loop's Knight, freeing her from the former's control. She now lives in total freedom, getting rid of her nice tuxedo and neat hair for a more liberating gangster outfit while riding a slick bike with her gang at night.
Rarity: 3-star
Species: Robot
Age: Unknown
Height and weight: 184cm/76kg
Element: Dark
Role: Ranged
Exclusive Weapon: Rebellion
Voiced by: Yui Ishikawa (Japanese), Yu Mi Jeong (Korean), Erika Ishii (English)

For tropes pertaining to when she was working under the Other Knight, see the Demon World page.

  • Badass Biker: She runs a biker gang and her playable version is constantly on her cycle in-game.
  • Dark Is Not Evil: She and her gang may have fought against the Knight throughout World 12, but that was against her will as she only wanted to form a safe haven for abandoned androids from all sorts of places.
  • Defeat Means Friendship: Despite nearly killing each other when she was under the Other Knight's orders, she seems to bear no ill will towards the current Knight. She is not only willing to work with them, but outright thanks them for freeing her from the Other Knight's control.
  • Early-Bird Cameo: Outside of her NPC role in World 12, she appears in the Japanese server's 1st-anniversary anime PV racing with Eugene on their motorbikes, and she also appears in an official commemorative art for said anniversary. At the time, she hasn't been released, or even announced to become a playable character for that server.
  • Eye Scream: She never did replace the eye that the Knight knocked out in their fight.
  • Eyepatch After Time Skip: More like Sunglasses After Time Skip, but she starts wearing them after she lost her left eye during her battle against the Knight. It's somewhat subtle, but you can see in her illustration that her left eye is gone.
  • Head Butting Heroes: She may have buried the hatchet with the Knight, but her hatred of Odile is just as strong as ever. She won't actively attack Odile, but Mk. 2 says she'd happily put a bullet in her skull if the opportunity presented itself.
  • Heel–Face Turn: After being freed from the Other Knight's control, she abandoned all criminal activities and returned her gang to its original purpose of supporting and protecting abandoned androids.
  • Machine Monotone: Averted. Unlike other Heavenhold androids, Mk. 2 speaks with natural diction. It seems to take conscious effort on her part as she can fall back into the habit and use the same quotes as Mk. 99 before correcting herself.
  • Ridiculously Human Robots: Between her few obvious machine parts, natural speech patterns, wardrobe, and attitude, she's almost indistinguishable from a human.
  • Rogue Drone: She's one of the rare Heavenhold androids to completely ignore her programming to go off on her own.
  • Superpowered Robot Meter Maids: When she worked for the Demon World City PD, she applied all of her incredible abilities as a combat android to answering phones and filing paperwork.
  • Walking Spoiler: To a certain degree. This playable MK. 2 is based on her post-World 12 self, missing eye and all.

    Demonshire's Count Claude (SPOILER WARNING) 
https://static.tvtropes.org/pmwiki/pub/images/claudegl.png
"I'll show you the power of a pure-blooded vampire."
The previous ruler of Demonshire and Priscilla's father. He is first portrayed as a callous man that wants to kill all the demons residing in Demonshire, but it's later revealed that he's been maintaining the "Groundhog Day" Loop to keep Priscilla — or more accurately Demon God Belial — from killing everyone in Demonshire and fully revive by devouring their souls, and that he's been seeking a way to separate Belial's advent from pure-blooded demons after losing his wife Iris to it. By the end of World 14, he ends up sealing Belial within himself, then sealing himself to another dimension to keep watch over him and ensure he never returns.
Rarity: 3-star
Species: Vampire
Age: 1873
Height and weight: 191cm/79kg
Element: Dark
Role: Ranged
Exclusive Weapon: Twilight
Voiced by: Jun'ichi Suwabe (Japanese), Choi Han (Korean), Andy Barnett (English)

  • Anti-Villain: He kept his land and any outsiders unlucky enough to enter trapped in an inescapable time loop for an unknown, but significant, amount of time. All to prevent a Demon God from using his daughter as vessel to kill everyone in Demonshire while he worked on a permanent solution in secret.
  • Arc Words: "My sun, my light. If you could avoid the darkness that engulfs the sky, I'll sacrifice anything. Even if it means I lose everything I have."
  • Bookends: Both his first and last appearance in the Demonshire arc has him saying the aforementioned Arc Words aloud to himself, first as he seemingly detonates the artificial sun, and last as he sacrifices himself to seal Bellial within and throw himself to another dimension to ensure he can't torment Priscilla anymore. Either way, said arc words perfectly illustrates Claude's true character and his motivations in the Demonshire arc to the player.
  • Dark Is Not Evil: His element is Dark compared to his daughter's Light, and he is initially portrayed as the Big Bad of the Demonshire chapter, only to be revealed as the Big Good and a loving, if not overprotective and secretive, father to his daughter.
  • The Extremist Was Right: He may have trapped everyone in Demonshire in a time loop and seemed to mistreat the demon citizens, but it really was the only way to prevent Demon God Belial from killing everyone using his daughter's body to destroy the artificial sun. When the heroes fought him, they nearly allowed just that to happen, but he had enough time to use the last failsafe he had prepared to seal Belial in another dimension before the Demon God could fully revive himself.
  • Fantastic Racism: He seemingly has a deep hatred of demons despite having had a daughter with a demon woman. Turns out, he's been terribly misunderstood.
  • Gameplay and Story Segregation: He's a playable character despite being sealed away in another dimension to keep Belial in check.
  • Good All Along: He had very good reasons for his seemingly cruel actions.
  • Good Parents: He adores his daughter and goes to extremes to help her.
  • "Groundhog Day" Loop: He's the one causing the time loop that Demonshire has been stuck in for a very long time, all in an effort to keep Priscilla—or rather, Demon God Belial—from summoning Demonshire's grudges to kill and feed on the populace for his revival.
  • I Shall Return: Promises to Priscilla that he will return to Demonshire someday, once he's made sure that Belial can never return to the mortal realm.
  • Knight Templar Parent:
    • May not appear as such at first, but he will protect his daughter by any means necessary, especially against a Demon God that already took his wife's life.
    • On the comedic side, he doesn't exactly take too well to the Knight "wanting to be his in-law", should the player keep picking dialogue options relating to it.
  • The Lost Lenore: His demon wife Iris, who jumped off the pyramid maintaining the artificial sun after believing that it's too late for her to be rid of Belial's advent. This event changed him forever, becoming an overprotective but aloof and misunderstood parent to Priscilla, especially after she began showing symptoms of Belial's advent herself not long after Iris' suicide. Several of his quotes express how much he misses her.
  • Love Is a Weakness: Claude dropped his guard the moment Belial is seemingly exorcised out of Priscilla, only for Belial to stab him in the chest. Subverted as he expected this, and let himself get stabbed to have Belial lower his guard and remove himself from Priscilla so that he can reveal his trump card.
  • Papa Wolf: He'll go to Hell and back to protect his daughter.
  • Poor Communication Kills: His real goal has always been to protect his daughter and his people from Demon God Belial. Unfortunately, his overprotective and stubborn nature prevented him from telling anyone about the danger, leading his daughter and the heroes to believe he was just a bigoted tyrant until it was nearly too late.
  • Really 700 Years Old: Short of the outright divine beings, Claude is the oldest known playable character. He's got more than three centuries on Erina and Lilith but looks young enough to be his teenage daughter's older brother.
  • Royals Who Actually Do Something: Claude may not technically be royalty, but he's a very active ruler.
  • Supernaturally Young Parent: He's more than a hundred times the age of his seventeen-year-old daughter, but looks like he's still in his 20s. It's all thanks to his being a pure-blooded vampire.

    Contractee Crosselle (SPOILER WARNING) 
https://static.tvtropes.org/pmwiki/pub/images/crossellgl.png
"Pain is only temporary."
One of the four Demon Gods alongside Bellial, Andras, and Pymon. Under Queen Lilith's contract, she currently partially possesses the body of a Demon woman named Monica, then-head researcher of Neo=Federation's Cyber Robotics, in order to manifest in the mortal realm.
Rarity: 3-star
Species: Demon God
Age: Unknown
Height and weight: 168cm/50kg
Element: Dark
Role: Support
Exclusive Weapon: Permission Denied
Voiced by: Azusa Tadokoro (Japanese), Lee Yu-ri (Korean), Rachel Kimsey (English)

  • Affably Evil: She's still an evil goddess, but Crosselle is by far the most reasonable and polite of the Demon Gods.
  • An Offer You Can't Refuse: As Crosselle was tempting Monica, she, along with the other three Demon Gods attempting to worm their way to the mortal realm by Demonic Possession. Lilith, one half of the duo that previously killed their physical forms, found them. Instead of banishing them and risking letting the Demon Gods try this plan again somewhere beyond her reach, Lilith offered them a deal: she'd let them keep the bodies they were after in exchange for signing a contract binding them to her service. Belial escaped and the rest is history, while Crosselle and the other two accepted, becoming Lilith's secret gophers in time of need.
  • Barrier Warrior: She can create powerful force fields for herself and her allies.
  • Berserk Button: Damaging her fine clothes or other luxury items sets her off. Not because Crosselle herself cares about them that much, but she knows that Monica will give her an earful if so much as her coat gets dirty.
  • Boxed Crook: Crosselle is no less evil than she ever was, but she's kept contained in the body of Monica and forced to put her talents to use serving Lilith. Lilith keeps her on a very short leash to ensure the demon goddess doesn't get up to her old tricks.
  • Brought Down to Normal: Crosselle was reduced from a reality-warping goddess to the level of a powerful mortal by her contract.
  • Cool and Unusual Punishment: Crosselle ended up slightly regretting both her deal with Lilith and her possession of Monica. Between Lilith's incessant orders and Monica's mental nagging every single day, a Sparkling Barley Tea a month had become Crosselle's only respite.
  • Demonic Possession: She's a disembodied demon spirit inhabiting the body of a living demon woman to function in the world, by way of a contract with Queen Lilith.
  • Doomed Hometown: Referring to Monica, newspapers found in the 1st Corps Commander's Room tell of the fall of the Neo=Federation at the hands of the Invaders either before or during the Invader onslaught on the Demon World capital in World 15, alongside Saul.
  • Dragons Are Demonic: She can take the form of a jet-black demonic dragon, but rarely does so as it's very straining on her mortal body.
  • Enemy Mine: She's one of the four Demon Gods who terrorized the world over 1500 years ago, but she works with the Knight against their mutual enemies, the Invaders.
  • Fire, Ice, Lightning: Crosselle represents the "lighting" portion of an elemental trio with Pymon and Andras.
  • Hollywood Hacking: Her abilities revolve around manipulating computer systems, likely stemming from her host's occupation. Notably, the sections that feature her hacking capabilities in World 15 is visually shown through a mini-game.
  • How the Mighty Have Fallen: She went from world-dominating evil goddess in the distant past to being Lilith's glorified secretary/tech support in the modern era.
  • Magically-Binding Contract: Her contract with Lilith prevents her from disobeying orders, escaping confinement, or using more than a fraction of her magic.
  • Mission Control: Acts as this for the Knight and the Little Princess during the battleship infiltration in World 15, by providing the Knight with different ways of tackling their current dilemmas while she deals with the various security measures the ship has in place.
  • Ms. Fanservice: She wears a tight sheer body suit that accentuates her very impressive figure.
  • Only Sane Employee: Out of the three Demon Gods under Queen Lilith's employ, Crosselle is the only one of the three capable of focusing enough to get a job done without constant supervision. Since Andras and Pymon are barely controllable on a good day, Crosselle was appointed the unofficial leader of the trio as one of the only beings that the other two will listen to.
  • Power Limiter: Lilith's contract sealed away the vast majority of Crosselle's power. She's still a force to be reckoned with but is now weak enough that she won't get any ideas about trying to rebel.
  • Powers via Possession: Monica was originally an ordinary scientist, but she gained a portion of the powers of a demon goddess when Crosselle possessed her body. Oddly, this can also apply to Crosselle herself as she gained access to Monica's comprehensive skill with technology. The two combine their skills by channeling Crosselle's electricity to manipulate technology.
  • The Reliable One: Crosselle is the only one of the Demon Gods under Lilith who can be trusted to focus enough to complete her missions without constant supervision.
  • Retired Monster: Crosselle seems to have no desire to return to her evil ways. While she doesn't express much remorse for her past, she's at least accepted her new life and treats serving Lilith as an acceptable, if exhausting career.
  • Sealed Inside a Person-Shaped Can: Monica acts as both a body and living jail cell for Crosselle.
  • Sharing a Body: Due to Lilith's contract, Crosselle ended up partially controlling Monica's body, with Crosselle being the dominant entity. Even with that superiority though, Monica manages to beat down and annoy Crosselle mentally with her OCD and nagging behavior.
  • Shock and Awe: Crosselle specializes in electrical magic with a hint of darkness. She primarily uses it to help her control machinery.
  • Surrounded by Idiots: As the de facto leader of the Demon Gods under Lilith, she has the unenviable task of trying to wrangle Andras and Pymon into doing anything useful during their missions. She's open about expressing her frustrations with having to babysit the others.

    Kunoichi Sumire 
https://static.tvtropes.org/pmwiki/pub/images/sumiregl.png
"You can trust me. I'm... strong."
JP artwork
A half-human half-oni kunoichi who was in service of Akayuki and her brother Aoyuki. At age 14, she failed to protect Akayuki from an attack that would leave her petrified within the depths of the Dungeon Kingdom for 500 years and, after falling out with Aoyuki due to this mistake, went on a journey of redemption, with her ending up founding the long-standing art of the ninja.
Rarity: 3-star
Species: Half Oni
Age: 514
Height and weight: 162cm/49kg
Element: Dark
Role: Warrior
Exclusive Weapon: Kagemaru
Voiced by: Saori Onishi (Japanese), Kim Yun-chae (Korean), Faye Mata (English)
Illustrator: Lard (JP)

  • The Atoner: Sumire spent her life working to make up for a mistake of her youth.
  • Dark Is Not Evil: Sumire has a degree of dark magic and specializes in assassination techniques, but she is far from malicious.
  • Extremely Protective Child: After being reunited with her long lost master Akayuki, Sumire's become extremely clingy and protective of her.
  • Half-Human Hybrid: She's half human/half Oni. The only visible indication of her Oni heritage is a pair of red horns on her head.
  • Happily Adopted: She was found as an infant by the siblings Akayuki and Aoyuki who raised her as their disciple. Unfortunately, she was so happy with them that she nearly sabotaged her own training mission out of fear of having to leave them after her "graduation". This cost her everything when the opponent they were fighting seized on her moment of hesitation.
  • Hotter and Sexier: Unlike other examples within this game, Sumire was first released in Japan as part of said server's first anniversary, and it was fairly tame compared to the others. It's not until two weeks later that the Korean server would get her with her "original" illustration, and you can already see for yourself how it fully beats the JP art by a mile in terms of sexiness.
  • I Should Have Been Better: She lost her master when her hesitation forced Akayuki to intercept a blast meant for her. Since then, she's worked to improve her speed and agility as much as possible to ensure she never hesitates or fails to dodge again.
  • Immortality Begins at Twenty: She aged like a human until her teen years, but her aging seems to have slowed down immensely since then as she's only slightly older looking now. This is likely due to her Oni blood.
  • Magic Knight: She combined elements of the swordsmanship she learned from Akayuki and magic she learned from Aoyuki with the inhuman speed and agility she trained on her own to develop her ninja arts.
  • Ms. Fanservice: Sumire is a beautiful ninja and her revealing outfit shows off her impressive body.
  • My Greatest Failure: Allowing Akayuki to be petrified has haunted her for more than 500 years.
  • Ninja School: She was the founder of a school of ninjitsu and taught others her arts.
  • No Infantile Amnesia: Somehow, she clearly remembers being found by Akayuki and Aoyuki as an infant.
  • Old Master: Despite physically being a young woman, she's the founder of a school of ninja arts that has lasted for nearly five centuries.
  • Parental Abandonment: She was left in a box at a shrine as an infant. Whoever her biological parents are and what reason they had for abandoning her is unknown.
  • Precious Puppies: She uses puppy companions as part of her ninja arts.
  • Really 700 Years Old: She's survived more than 500 years since her days as a teenage apprentice and still looks like a young woman.
  • Sitcom Archnemesis: Her voice lines have her express animosity to the Knight out of jealousy for them spending time with Akayuki without letting her know she was unsealed. She'll play nice and work with them, but only because Akayuki told her to.
  • Undying Loyalty: To Akayuki and Aoyuki. Her voice lines after recruitment have her repeatedly state her care and protectiveness towards her old master.

    1st Corps Commander (SPOILER WARNING) 
https://static.tvtropes.org/pmwiki/pub/images/illustration_1st_corps_commander.png
...Found you, my little cutie.
The new identity of Camilla, former queen of Kanterbury Kingdom. All for the sake of averting the world's destruction that would come about as the Knight kills the Savior with the Champion's Sword, she has chosen to oppose the Knight and kill them. By the end of World 16, she ends up dying before the Princess, which sets about a massive change in the already-off-course storyline.
Rarity: 3-star
Species: Unknown
Age: Unknown
Height and weight: 171cm/54kg
Element: Dark
Role: Ranged
Exclusive Weapon: Fail-not
Voiced by: Yume Maihara (Japanese), Kim Bo-min (Korean), Laura Stahl (English)

For tropes pertaining to her as the queen, see the Kanterbury page.

  • The Ace: Her bio describes her as having displayed exceptional talents in the field of spearmanship and magic during her childhood, far beyond her years and the skills of her tutors. However, these activities ultimately fell by the wayside, as Camilla neglected them in favor of her duties as Queen of Kanterbury.
  • Affably Evil: After a rather threatening invitation to Heavenhold, she receives the Knight and the Little Princess by having them escorted to her office, where she invites them to partake of a fine dinner before talking business. For the most part, even when everything goes sour and open hostilities commence, she refrains from outright insulting the Knight and is unfailingly kind to the Little Princess.
  • All Your Base Are Belong to Us: Her entire scheme in World 16 to defeat the Knight; seizing the mana singularities possessed by Saul and the Neo=Federation, she gunned straight to Heavenhold while the Guardian, the Princess, and company were tied up with the assault on Demon World. She took the Champion's Sword, corrupted the androids personnel and mind controls Marianne, Coco, Marvin and Craig, and, rather than destroying it, she subverts Heavenhold's original purpose as a weapon against the Invaders.
  • Beat Them at Their Own Game: She steals control of Heavenhold, subverts the Androids and four of the Champions, and scatters the Knight's remaining allies in Heavenhold before isolating them and trying to subdue them, which ends with the Knight falling to the bottom of Heavenhold. By the end of World 16, the Knight has acquired the help of Heavenhold's own Artificial Intelligence, has recruited back Androids to their cause, freed the beguiled Champions from Camilla's control, and reunited the Heavenhold residents, before chasing Camilla all the way to the top of Heavenhold where she is fought and ultimately defeated.
  • Big Sister Instinct: She may be ruthless to most others, but she remains as protective and caring towards the Little Princess as ever.
  • Control Freak: Her actions reveal that Camilla is this deep down. The paranoia brought on by her knowledge of the prophecy and her ancestor's schemes made her obsessed with the need to control as much as possible. Rather than take the chance of trusting the Knight and Champions enough to use her knowledge of the Invaders and prophecy to help them against their mutual foes, she resorts to intimidation, brainwashing, and attempted murder to take the role of hero for herself and ensure that everything around her is subject to her will.
  • Deal with the Devil: After learning of the world's fate after the Prophecy is fulfilled and Lili's true intentions, she stages her disappearance at the end of the Prologue to meet with the Savior and strike a deal with him. In exchange for information regarding the Knight, the Savior would provide her with the resources needed to stop the prophecy.
  • Deflector Shields: As part of her boss fight, she will periodically prepare an unavoidable One-Hit Kill attack. The player must pick up light blue orbs that her own attacks produce to create a barrier for themselves that will nullify this attack. Camilla also creates a barrier for herself as part of her attack pattern and this barrier can be shattered to produce more orbs for an easier time creating the player's own shield.
  • Enemy Mine: Her alliance with the Invaders was always intended to end with her betraying them the moment she could secure control over Heavenhold. Unfortunately, this only came after she helped them destroy at least two countries and enact an unknowable amount of other crimes against Tetis in the process.
  • Even Evil Has Loved Ones: Camilla may be ruthless in her tactics, but she still loves and adores her little sister. She willingly betrayed humanity to the Invaders for a chance to protect her and save the world. While not above tricking the Little Princess and using magic to put her to sleep, she does not once lay a hand on her or treat her unkindly, apologizes to her for being unable to comply with her wishes and would rather kill herself than let Lili use her body to hurt her little sister.
  • Fatal Flaw: Her insistence on doing everything on her own. From the age of fourteen, she had been taught that her role was to take sole responsibility for her land and the plan to defend the world. This gave her a complex that made her think that she alone had to save the world, no matter what it cost. She insisted on an elaborate plan to ally with the Invaders for power and to forcibly take the role of "Hero" for herself rather than trust the Knight and Little Princess enough to work with them to end the prophecy.
  • Forced into Evil: She genuinely believes that attacking Demon World, killing the Knight and preventing them from ever getting anywhere near close to the Savior is the only way to prevent the world from falling into darkness.
  • Gameplay and Story Segregation: She's a playable character in spite of the fact she dies at the end of World 16.
  • Hannibal Lecture: Even as she is cornered by the Knight and co., she doesn't back down, attempting to crush their spirit with words, putting into question their strength, their reliability, and their independence.
  • Heel–Face Door-Slam: After the Knight defeated her in battle, the Little Princess was on the verge of finally convincing her to work with them. Before Camilla could answer, she was possessed by Queen Lili, forcing her to use the last of her free will kill herself to prevent the evil queen from using her body to kill the Little Princess.
  • Hereditary Curse: Women of Kanterbury's Royal line will eventually be possessed by the spirit of their ancestor Queen Lili with or without their consent. Camilla sought out the Savior for the power to protect herself and the Little Princess from the schemes of their ancestor. Unfortunately, the helmet that she was given to protect her from possession was destroyed in her battle with the Knight, allowing Lili to take her body anyway.
  • Heroic Sacrifice: At the end of it all, she begged the Knight to kill her to prevent Lili from possessing her and killing the Princess. And even as they were forced to strike her down, though they interrupted by her sister, Camilla still willed her last iota of magical strength to destroy herself as Lili was about to gain full control over her.
  • Heroic Willpower: Despite being possessed by Lili, she managed to exert enough will to turn Lili's magical attack on herself rather than allow her body to be used to kill her sister.
  • Hopeless Boss Fight: The first fight with her necessarily ends in your failure.
  • I Did What I Had to Do: She justifies all of her crimes as necessary steps to defeat the prophecy. The Knight and the four now-freed Champions don't buy the excuse.
  • I Die Free: In the end, she chose death rather than life as nothing but a puppet of Queen Lili.
  • Ineffectual Loner: Camilla is obsessed with the idea that great deeds must be done by one person alone. Her boss battles have her constantly berating the Knight for relying on others instead of solely their own strength, even after she loses.
  • Irony: For all of her posturing about how the Knight is incapable of fighting their own fights alone, they still manage to defeat her even at her most powerful, alone.
  • Magic Knight: She's primarily a mage, but uses her staff as a spear in battle.
  • Necessarily Evil: She knows her actions are inexcusable, but sees them as the only way to save a doomed world. In her mind, the forces aligned against her are far too powerful and ruthless to risk indulging fantasies like "honor". To her, helping the Invaders destroy a few nations is a small price to pay against losing the entire universe.
  • No, Mister Bond, I Expect You To Dine: She invites the Knight and Little Princess to dine with her so she can explain her position despite intending to kill the Knight.
  • Not Brainwashed: Both the Knight and Little Princess assume she's under some form of Invader mind control when they meet her. She corrects them and clearly states that all her actions are of her own free will.
  • Orcus on His Throne: Camilla is guilty of this in World 16. After extensive preparations to subvert the Knight as the Hero, once the Knight manages to escape her assassination attempt, she sends the Beguiled Champions and Androids to hunt them down rather than chase them herself. If the Knight had at any point been forced to confront Camilla alone, they would've been killed for sure. Instead, Camilla spends the entire plot of World 16 trying to sway the Little Princess to her side, while the Knight gives her forces the slip and slowly retakes Heavenhold and the Champions, culminating in the Champions aiding the Knight in taking her down while she's bereft of allies.
  • Raised as a Host: Such is the fate of the female lineage of the Kanterbury royal family, Camilla included. As per the obligatory education assigned to each and every heiress, they are taught to sacrifice their own mind and form to the prophecy upon the Coming of Age ceremony, to soften up to psyche and naturalize them to their inevitable fate as puppet of the posthumous Queen Lili. This, of course, is not required, as she can possess anyone with or without their consent- this is just so they don't resist. The reason why Camilla avoided this fate when no-one else had is because of the revelation of the ancient queen's nefarious motivations, and with the help of the Savior.
  • "The Reason You Suck" Speech: She has much to say about the Knight's role in the prophecy and the iteration of the Knight we play as in particular. She views the Knight as both the destined bringer of the world's end, and someone too weak and ignorant to accomplish anything on their own; someone who is protected by the Little Princess rather than the one who protects her. She gives the Knight two different versions of this speech. The Knight eventually refutes them both by overcoming her schemes and Camilla herself in battle in the climax of the chapter. Even after losing to the Knight, she still refers to them as a puppet of destiny.
  • Red and Black and Evil All Over: For a given definition of 'evil', Camilla's Evil Costume Switch resulted in her receiving a red and black, visor and anti-mind control helmet, and a dark violet bodysuit.
  • Redemption Equals Death: The Little Princess was on the precipice of convincing her to give the merits of cooperation with the Guardian a try, only for Lili's untimely return to destroy all prospects of common fraternity.
  • The Resenter: Her interactions with the Knight reveal that she deeply resents them: both for being "destiny's puppet" and for being too weak and incompetent to protect the world or her sister. The main reason she is so insistent on killing them despite the Little Princess' constant pleas is that, in her mind, the Knight is a living representation of the prophecy that ruined her life and forced her to give up everything.
  • Secretly Selfish: She claims to do everything for the sake of the world, but her conversations with the Little Princess have her accidentally let it slip that her real desires are far more personal. All she really wants is to live peacefully with the Little Princess, free of the weight of the responsibilities her royal birth forced on her. She tells herself that the Knight must die for the world to be saved, but her single-minded obsession with killing them is really motivated by her projecting her fears, frustrations, and resentment onto them as a convenient target. That and jealousy that someone she deems a complete failure being as close to her sister as she is.
  • Secret A.I. Moves: Her boss self is totally different from her playable self, using a detached robotic weapon to face off with the player and then donning winged armor for her second phase, with attacks that for the most part are unlike anything her playable self can muster. Most notably, her boss self has a One-Hit Kill move as part of her attack pattern that the player must block multiple times, capable of killing the player three times over if it lands, something that is beyond anything the playable Camilla can do.
  • Sensible Heroes, Skimpy Villains: The regal Queen traded in her royal garments for a form-fitting black bodysuit that bares her front all the way down to her hipline, showing plenty of cleavage along the way. Her greatly increased sex appeal can be lampshaded by the Knight upon their reunion, who remarks the Queen is prettier than ever.
  • Silly Rabbit, Idealism Is for Kids!: She views the Knight and Little Princess' optimism and honor as childish concepts held by people too ignorant to understand what they're really up against.
  • Taking You with Me: After being defeated by the Knight, her moment of weakness is exploited by Lili as she finally takes hold of her body, aiming a group of psychic blades at the Knight and the Princess. Not wanting to adhere to the prophecy any longer, Camilla quickly regains control of her body and has the blades pointed at her instead. She then has herself killed by the blades, ensuring that Lily can never come back as she relied on pure-blooded Kanterbury royal princesses to perpetuate the cycle. The Princess obviously does not take this very well.
  • Tough Leader Façade: Inverted. As Queen, she did everything she could to keep up the image of the perfect, warm-hearted ruler. When she revealed herself as the 1st Corps Commander, she shows that her true personality is jaded and resentful of being forced to bear the weight of the world at such a young age.
  • Tragic Villain: As terrible as her crimes may have been, Camilla wanted nothing more than to save her sister and the world from the prophecy that has led to ruin innumerable times before. Unfortunately, her inability to trust in others and the bitterness from being forced to take too much responsibility lead her on the path to serve as a pawn for both the Invaders and her ancestor, Lili. In the end, all Camilla could do was turn Lili's power onto her herself to prevent Queen Lili using her own body to destroy all Camilla loved.
  • Unwitting Pawn: She was set on her path by overhearing Queen Lili and the Plague Doctor discussing their secret plans. The Doctor addressed her directly afterwards, showing that he was aware of her presence the entire time and only allowed her to hear as much as he wanted her to know.
  • Villain Has a Point: While her actions were misguided at best, she correctly points out that the heroes have so far only fought off a small fraction of the Invader's forces at great cost. They have done little more than grasp at faint hopes in preparation for the coming of the full fleet. She especially hits on the fact that the Knight has proven far too inadequate to fulfill their role as hero thanks to their weakness and incompetence. The Little Princess, a child the Knight is duty-bound to protect, has had to save them from certain death since the beginning of their journey. Meanwhile, she alone has taken their intended trump card and proven to be more capable of using everything they had better than the Knight ever had been in a short time. The Knight silently acknowledges that have no rebuttal to her points.
  • Well-Intentioned Extremist: Camilla's deal with the Invaders and hostile takeover of Heavenhold were ultimately driven by a desire to protect the Little Princess and prevent The End of the World as We Know It by attempting to defy the Prophecy of Kanterbury. For this reason, she made a deal with the Savior to receive his protection against Lili's ability to possess her body, wrested control of Heavenhold and the Champion's Sword from the Guardian, and planned to kill the Guardian to totally replace them as "the Hero". The final subtitle Camilla is given is "Hero Camilla" to drive the point home.
  • You Have No Chance to Survive: Almost quoted word-for-word, though it was a long the lines of 'you have no chance of victory'. However, after her seizure of Heavenhold, and witnessing the struggle of Demon World in it's defense against the Invader vanguard fleet, Camilla offered them the chance to negotiating their surrender, saying that it would be in their best interests and no form of resistance would escape being crushed beneath the bootheel of the Invaders.

    Incarcerated Scholar Vinette (SPOILER WARNING) 
https://static.tvtropes.org/pmwiki/pub/images/untitled16_20240207145715.png
Are you interested in becoming... the TA?
A brilliant, even if eccentric mind said to have spearheaded the technological development of Demon World, in her time Vinette was regarded as fringe and her efforts futile by scientists who did not fully understand her single-minded obsession with the innovations of advanced, extinct civilizations. Yet her research would be vindicated by the young queen Lilith's interests in her potential, and her development of advanced, cerebral nanotech would become the centerpiece of her brilliance. She would eventually ascend to being the Lead Scientist, heading the construction efforts of Heavenhold.
Rarity: 3-star
Species: Demon
Age: 1518
Height and weight: 170cm/55kg
Element: Dark
Role: Support
Exclusive Weapon: Nanoparticle Accelerator
Voiced by: Unreleased (Japanese), Kim Yool (Korean), G.K Bowes (English)
Illustrator: Unknown

  • Empty Shell: Describes herself as one in World 18. Ever since Kaden betrayed them, centuries ago, ever since you freed her from her prison, she could only think about her colleagues, their experiences together and their work together. All the memories weighed down upon her soul. She had contemplated the possibility of revenge, once, yet decided that all her assistants wouldn't approve of vengeance, even to avenge their deaths at the hand of the Plague Doctor. And in the end, she didn't know what to do, but to languish. This is more of a Downplayed example, though, as she is not even close to complete catatonia.
  • Expospeak Gag: Some of her voice lines are overly verbose, even when conveying a conceptually simple action.
    "Nanoparticle performance upgrade complete."
  • Fading Away: Her death manifests as this in 18-5.
  • Gadgeteer Genius: Not only she can produce solutions to problems nobody else could answer and pioneer in novel fields of science, but she can work with computers as naturally as a bird takes to flight, and reconfigure the vacuum gun gifted to the Guardian by the Neo=Federation governor Cornwell, into a device that can disperse L-Bacteria clouds (she also claimed that she could easily mass-manufacture the vacuum gun should you ask for a replacement, although whether or not she can go through with that promise is in jeopardy).
  • Gameplay and Story Segregation: Potentially as extreme as the case with 1CC, as Vinette is a playable character who is verifiably dead in the main story... of course, this could be subverted if the AI modelled after her revives her personality and somehow becomes her, but a perfect copy is doubtful.
  • Heroic Sacrifice: She cloned her mind knowing full well that she wouldn't survive the aftermath, as the power of Heavenhold overloads her body and mind. She was willing to risk the wholesale annihilation of the self to ensure that the war machine is completed, and that you and Little Princess lead it to victory over the prophecy and save Demon World.
  • Lost Technology: Much of her research is devoted to reverse-engineering and understanding the working principles of ancient technologies, including the tech behind her nanomachines.
  • Mind Uploading: Her ultimate fate was as the AI that optimized the energy usage of Heavenhold and directed it's functioning operator. It was a hastily assembled copy of her, rather than a platform for her consciousness, and would ensure the immortality of her memories, and, hopefully, her personality, even if at the cost of the self.
  • Morality Chain Beyond the Grave: Her deceased colleagues were ultimately the reason why she never pursued revenge against Kaden.
  • Nanomachines: Nanotechnology research, alongside archaeological research, remains at the center of her studies. Demonstrated uses include the weaponry she utilizes, and it also allows rapid interfacing between her brain and computer terminals. Apparently, only she has been capable of truly understanding and hijacking the working principles behind the tech.
  • Stepford Smiler: Beneath the Mask of her determination was a longing to reunite with all the people who died beneath her purview and witness with them together the activation of their magnum opus, and to repair the errors that she perceives in her past. For her, Heavenhold foremost represents a monument to her shortcomings.

    Plague Doctor (SPOILER WARNING) 
https://static.tvtropes.org/pmwiki/pub/images/plague_doctor_1.png
In the end, you and I will walk the same path.
The new identity of Kaden, a perhaps familiar face, jaded and cold, with scruples eroded after timeless eons witnessing the world come and die and wither away over and over and again and again and again and without power to free himself from this vicious cycle; yet now he would do anything to end the loop- he would sacrifice everyone if it meant having a world to save, and after all, if everything is doomed to forever return to the status quo, then there is no failure that cannot be recovered from. But now? At last, liberation is finally within his grasp.
Rarity: 3-star
Species: Unknown
Age: Unknown
Height and weight: 182cm/84kg
Element: Dark
Role: Warrior
Exclusive Weapon: Repentance
Voiced by: Jun Fukuyama (Japanese), Kang Soo-jin (Korean), Zach Aguilar (English)

For tropes pertaining to his former self, see the Main Page.

  • Ambiguously Human: He is centuries old, undetectable unless he allows it, and grants dangerous, forbidden magic to a target while guiding them down the darkest path. He looks like a man in a dark costume, but his mysterious abilities and inscrutable motives suggest he's anything but a human.World 16 implies that he was once human in one of the world iterations, but has since become... What he is now. World 17 follows it up with the reveal that he's been Kaden all along.
  • Ancient Evil: He's been at this for a very long time.
  • Anti-Regeneration: His special ability 'Necrosis' reduces infected enemies' ability to restore HP by 70%, among other debilitating debuffs.
  • As Long as There Is One Man: With that 'one man' being a future version of himself, when confronted with the idea that he might fail after all that he has done, he simply stated that he'll simply start over again in a new timeline, over and over again as he always had, until he win.
  • Barrier Warrior: While his playable form is incapable of creating barriers of any sort, his final, phase 3 form in World 18 is capable of generating a small Sphere of Power that can block ranged damage, so long as the player is outside of the shield.
  • Bishounen Line: Zig-zagged. While his first two phases are positively horrific, his final phase is his natural, human form, and he's possibly at his most powerful. Then again, the difficulty of his boss fight peaks in his second phase, although then again, this is only gameplay-wise, and narratively, he is probably of greater power in his third phase than the preceding two phases, only mediated by the fact that you can make use of the Champion's Sword as a weapon of battle.
  • Bladelock: His transition to his third phase is heralded by the locking of his sword and the Champion's Sword, resulting in an energy wave that sheds off the outer portion of the arena.
  • Body Horror: As he sacrificed what's left of his humanity and became one with Labose, absorbing it's power, he transforms into an imposing, baleful Humanoid Abomination that would otherwise be hardly recognizable without the raven-mask and the All-Encompassing Mantle.
  • But Wait, There's More!: Rather humorously, he says something similar to this ("Actually, there's more") when explaining to a belligerent Erina about the true nature of the prophecy and his intentions.
  • Charm Person: His bio mentions a recurring narrative that he doesn't just exploit people's weakness and desperation, but that the moment he speaks, he instills a sense of liberation in his target. Even people who were familiar with his schemes couldn't help but vest him with their trust and obedience.
  • Cold Equation: He experiences little moral quandary with destroying the Champion's Sword and, by extension, killing off anyone who possesses a level of synchronization with the sword- the Knight and the Princess- if it means saving the world.
  • The Corrupter: He finds normal, if troubled, people to grant power while tempting them to give in to their worst impulses until they become supernatural menaces. That said, he's not above taking control of the people he tempts if they don't give in...
  • Creepy Crows: He's a 19th century style plague doctor who wears a sinister corvid mask, and he is surrounded by a trinity of crows.
  • Creepy Shadowed Undereyes: When he takes off his mask, you can catch a glimpse of the visually darkened eye bags beneath his eyes, as though he hasn't slept in eons.
  • Dark Is Evil: He wears all black, and can will forth the powers of darkness.
  • Deadly Doctor: Most of his offensive skills are centered around the utilization of all his medical and microbiological research and the weaponization of Labose to destroy his adversaries.
  • Deal with the Devil: Seems to be his M.O.: Appear before troubled people and grant them their wishes and the power to act, which usually ends poorly for all involved.
  • Defeat Means Friendship: Played With. When the Knight dashes any hope of Kaden destroying the Champion's Sword, the only way he could prevent the timeline from resetting was by helping the Knight revive the Little Princess, who would proceed to continue to siphon away their true potential, making them far too weak to fulfill the prophecy. Pragmatic Villainy, essentially. However, while he was listed as a found champion at the end of World 18, he was retrieved by a red Guide, and thus his fate is unknown.
  • Determinator: He has been working tirelessly for centuries to see his plans finally come to fruition.
  • Eldritch Abomination: His first form already wasn't a pretty thing to look at, but his second form is a thing of nightmares. More information below in the 'Transformation Horror' index.
  • Failure Hero: Sort of. No matter how many times iterations come and elapse, he always fails to come close to reaching the source of destruction before Lili makes the determination that his time is up and the Knight of that iteration has come to retrieve him. Even in this timeline, where Lili lacks the influence to prevent Kaden from pursuing his goals due to the Knight of our timeline, while he actually managed to ''destroy'' the Labose Core Entity before realizing that he had accomplished nothing because the destruction was caused by the Champion's Sword, not the will of Labose, when he went out to take the sword and destroy it, the ensuing duel with the Knight ended in his failure.
  • Fallen Hero: Murals found in Heavenhold's inner sections in World 16 imply that he may be what's left of the Hero Kaden, disillusioned by Queen Lili's betrayal and acting from the shadows for his own purposes.
    • World 17 follows it up with the confirmation that he's Kaden, trying to keep his promises to save the world... No matter the sacrifices.
  • The Faceless: His identity is completely obscured behind his trademark mask. Until World 17, that is.
  • Fling a Light into the Future: As a being of The Loop, he is currently incapable of maintaining a continuity of consciousness or experience across iterations of the timeline. So, should he fail to abate the destruction of the world before Lili resets his mind, he exploits the fact that the Champion's Sword is one of the few objects that remain constant from timeline-to-timeline by uploading knowledge, memories, and research into it's database so that the next iteration of himself can rediscover the true nature of the prophecy, and continue the fight back against the Loop for another iteration. This is theoretically failsafe, because the only known character capable of peering into the memories encoded on swords like the Champion's Sword is Kaden himself. None of the Guides are capable of this, apparently, so Lili is incapable of interfering with Kaden's fall to the 'dark' side.
  • Flunky Boss: He summons Labose minions during his first and second phases.
  • Friendly Enemy: Not with the Knight, of course, but he remains on friendly terms with Lili despite working at cross purposes, with him sacrificing everything to claw his way out of fate, while the ancient queen tries everything in her power to preserve the prophecy.
  • Go Mad from the Revelation: Upon learning the Awful Truth of reality from the Champion's Sword, his mental fortitude continued to degrade away as he resorted to bigger and bigger atrocities in an attempt to open a portal that would lead him to the all-consuming darkness that would destroy the world.
  • Greater-Scope Villain: He is this of Season 2 as a whole: He gave Claude the ability to freeze Demonshire in a time loop, he sent Camilla on the path to the Savior, he manipulated Morrian into declaring war upon the Demon World Central Government, and he created the Black Flower and unleashed the full force of Labose upon Demon World. This status was ultimately ended in World 18 where he was instead the Big Bad of that chapter.
  • He Knows Too Much: Possibly the reason why he pursued the person researching into him in World 10.
  • Hidden Agenda Villain: His goals for all the evil he causes are unknown. Even after he's found out to be Kaden trying to save (most of) the world, why he decided to go this route is still unknown.
  • Historical Rap Sheet: He's instigated tragedies and massacres throughout history.
  • Human Resources: The fate of all the dead bodies that have accumulated during the Demon World Civil War is to be fed into the Black Flower, to generate crystals made of compressed mana extracted, by the flower, from those bodies, which he then integrates into his heart to absorb and destroy the Labose Core Entity inside the Otherworld. And no, he doesn't discriminate; non-humans suffice too.
  • Identity Amnesia: Invoked by Queen Lili. The sole purpose of KAI's state of existence being what it is is as a failsafe for the event that Kaden's future would eventually morph him into what he is now. How it works, is that the android stores but does not express information regarding the behavior and personality traits expressed by the hero as an adult, and at the tail-end of every iteration of the timeline, Kaden, as the Plague Doctor, would be factory-reset by Lili and have those old memories from when he was a hero implanted into his brain, effectively resetting his personality to an old, archived copy. The purpose of this is to make him ideal for use as a Champion by the Knight in their quest to defeat the Invaders.
  • Invisible to Normals: He can only be seen or heard by his current or future targets, and is often interpreted by his victims as being an expression of their madness.
  • It Gets Easier: While acutely aware of the consequences of his actions, it should be noted that while he couldn't bear to see Clara dismayed by his shameful vocation, as shown by the Expedition Archives and his logs in 18-15, by the time of the main story, he has grown desensitized to mass death and others' perception of him, even if the people he hurts are the people closest to him.
  • I've Come Too Far: After the Princess risks it all on the fight between him and the Knight, Kaden comments that she threatened to sacrifice everything just so his adversary could have a chance at winning, and that he himself had done much the same thing so that he may finally crush the prophecy. And if he were to stand down and surrender? Then it would be All for Nothing.
    Kaden: "...I can't back down now."
  • I Work Alone: Insists that he must abandon his comrades to pursue his goals alone, so that "they don't get blood on their hands." While he will cooperate, for a lack of a better word, with others, like Loraine, these are temporary and last up until they have outlived their usefulness.
  • Jackass Genie: He grants the wishes of desperate people, but gradually twists them into ruining their lives and those of many other in the process.
    • In 17-11, recalling a promise he made to Lilith some time ago about them saving the world, all together, he dialogued to the demon queen that, even though it appears that he is sowing chaos For the Evulz, saving the world is far more complicated than just building a weapon to defend Tetis from the Invaders- before that can happen one must first destroy the source of destruction that would be unleashed at the death of the Savior, Labose, a goal that he was actively pursuing by nurturing the Black Flower with mass death, thereby blossoming it and producing a portal to that source of destruction. So technically, in the twisted logic of this world, he did fulfill that promise, just not in the way anyone would have liked it to.
  • Kick the Morality Pet: His instigation of Morrian's civil war and the subsequent burning of Demon World for the sake of his Black Flower had caused terrible mental pain to Lilith, and old friend (and mentor-figure) of Kaden's. Even though he almost seems remorseful for the anguish he has inflicted upon Lilith, he quickly denied any change to his character, arguing that it was all necessary, and it would all be over soon.
  • Leitmotif: 'Fallen Hero's Thesis', which really helps encapsulate the extent of his madness.
  • Manipulative Bastard: He's a master of manipulating people and events. Despite his powers and wide knowledge of dark magic, he always uses others to do his dirty work for him rather than act himself. Depending on how you see the engineering of the revelation of the truth of the world to Queen Camilla, one can see him doing this to her and Queen Lili.
  • Marathon Boss: He has three distinct phases, not unlike Beth.
  • Mirror Character: In many ways, the Plague Doctor bears many, many similarities to the Dark Magician, as befitting two entities that herald the preroration of their respective seasons; beyond both being triple-morph monsters, both possess a staggering fear of the Knight that metastasized into a force that would drive them to sacrificing what remains of their humanity to strike them down, for much the same reasons: both thought of the Knight as a harbinger of downfall, not only for their own plans but for a greater purpose; for Kaden, the Knight's survival would mean that they would take the Champion's Sword and kill the Savior, thus destroying the world and resetting the timeline. For Beth, it meant that the Invaders would be destroyed... and the Knight would take the Champion's Sword and kill the Savior...
  • Multi-Armed and Dangerous: His second phase has four arms, and is the most difficult of his three phases.
  • Multiple Head Case: His second phase has two heads.
  • My Greatest Failure: His inability to save the world from it's impending doom, and reunite with Clara, were his personal greatest failures.
  • Near-Villain Victory: Even if you defeat his second phase, you are ultimately far too weak to destroy him. You Can Barely Stand, while Kaden seems barely bruised at all, and when he immobilizes you with his true power, he doesn't even bother with a Coup de GrĂ¢ce, merely snatching away the Champion's Sword and almost completely destroying it... until the Little Princess transfers her share of the power of the hero to the Knight, giving them the power to finally defeat Kaden.
  • The Needs of the Many: He is fully willing to slaughter millions if the end result is the destruction of Labose, and thus the end of the prophecy, allowing the world to survive and millions more to survive.
  • No Name Given: He never gives a name to his targets. He's only known by the plague doctor outfit he always wears. World 17 finally gives him a name: Kaden.
  • Non-Indicative Name: Despite his book entry describing him as a 'Warrior', all of his attacks appear to be ranged in nature.
  • Nothing Can Stop Me Now: As he stood before the source of destruction, he monologued to himself that he would only have to hold on a bit longer before the suffering of the world would all be over. Naturally, he still hasn't achieved his goals, and the Knight would ensure that he never does.
  • "Not So Different" Remark: Not quite, but his obligatory introduction speech when you unlock him through a banner mentions how you will walk the same path as him- though what this is supposed to mean is unclear.
  • One-Winged Angel: And a pretty gross one at that as a second-phase form.
  • Painting the Medium: Whenever he speaks, his text is rendered is lavender rather than the typical black.
  • Person of Mass Destruction: Whatever power he gives to people is terrifyingly effective, often resulting in complete massacres.
  • Plague Doctor: He wears the outfit, but doesn't do much doctoring.
  • Plague Master: Of the insidious variety; while he devotes much of his existence to the research and containment of Labose, he is fully willing to weaponize that knowledge to achieve his own goals, arguing that the ends justify the means. And under that mask, He Looks Just Like Everyone Else, well, perhaps more familiar than what one might wish to accept.
  • Power Gives You Wings: His transformation to his second phase causes him to grow two pitch black, avian wings.
    • More pertinently, in his third phase, he has functioning, if decayed, wings, which he uses to actually fly.
  • Really 700 Years Old: The first recorded instance of the Plague Doctor takes place 400 years before the game's setting. From all indications, he's been active for much longer than that. He seems to have something to do with the "story" of the world that continuously loops, making him incalculably old.
  • Rogue Protagonist: Where he was one of the main characters of Dungeon Link, the prequel of Guardian Tales, now he has become this, a force of destruction and the Greater-Scope Villain of Season 2.
  • Screw Destiny: His ultimate motivation, although, perhaps, he had failed in the end. Perhaps his failure was necessary, even.
  • Sharp-Dressed Man: He seems to be a fan of steampunk fashion, with his leather attire, wide-brimmed hat and what appears to be an Inverness cape.
  • Silly Rabbit, Idealism Is for Kids!: When confronted by a downtrodden Lilith, who proceeds to lambast him for him knowingly catalyzing mass violence and actively driving Demon World to it's downfall, he rebukes that the path to truly saving the world from destruction is inevitably paved with sacrifices.
  • Small Role, Big Impact: In-universe, that's his role. He gives the people he empowers what they want and then leaves them to do whatever they want (unless they back down, in which case he takes direct control). More straight, his talk with Queen Lili, making her unwittingly tell the truth of the world to a hidden Queen Camilla, is what set her off to become the Well-Intentioned Extremist and the Arc Villain of the Demon World Invasion arc.
    • Subverted in the long run. Being the first hero, Kaden, his role in the wide setting of the story is a big one.
  • Staff of Authority: His exclusive weapon, 'Repentence', is a beaded magic scepter that allows him to will forth and weaponize dark carmine flows, giving him a dash of Magic Knight in spite of his professed status as 'warrior'.
  • Stationary Boss: In his first two phases, he remains steadfastly immobile at the center of the arena. Subverted in his third phase, where he becomes mobile again.
  • Tornado Move: One of his attacks in his third phase includes the summoning of two tornadoes, which are stationary until he wills them to move around the arena.
  • Tragic Keepsake: The magical communication device that he dropped after collapsing not long after the battle with the Knight. It was paired with a communicator that he had given to Clara five centuries prior to the present, and represents their solemn vow to reunite after their work is done. Now all it represents is an oath broken, never to be fulfilled.
  • Tragic Villain: Although his actions have hurt countless innocents to no end, and almost completely broke Lilith's spirit, it's hard not to feel bad for him when all his plans were swiftly annihilated before his eyes by you; he had seen the world cycle in it's trap of eternal death and rebirth that death became cheap, that lives became numbers, and heroics became a matter of maximizing lives saved, without regards to collateral damage. And so he had manipulated many people, destroyed many lives, forcing them to walk the lonely road of perdition because he honestly believed that he had no other options to save the world- in the pursuit of victory, he had to neutralize many living obstacles, and without the power of psychic foresight he must've experienced failure so many times to get to where he is now. He had fled into the darkness and given up his humanity to even have a prayer of reigning supreme over fate and in the end, he had nothing to show for his sacrifices.
  • Transformation Horror: When morphing into his second phase, his head splits open and two desiccated, fleshless beaked heads blossomed forth from the stump as not one but two pairs of arms and massive raven wings were spawned from his torso . Thankfully, the visuals were totally monochromatic, but ew.
  • Unseen Evil: Pretty much the only reason we even KNOW about this guy's deeds is due to the Occult Girl's investigations. At least until World 12, and even then he gets off scot-free from his fight.
  • Villain Has a Point: While his methods are perhaps needlessly destructive, its hard to refute the merits of his goals. After all, we already know of The Loop from the other Guardian and Camilla and we know that, as is, the world is doomed regardless of whether or not we defeat the Savior.
  • Villain of Another Story: He acts in the shadows on multiple fronts, but seem to have no alliance with the Invaders. His actions during the Bad Future Time Skip do hand them some major wins.
  • Violence is the Only Option: Apparently, the only way to reach the main body of Labose is to get thousands, millions, perhaps, of people killed in an internecine civil war and feed their bodies into the Black Flower, which will blossom and create a bridge connected the real world to The Otherworld where the Labose Core Entity resides.
  • Walking Spoiler: Let's just say there's a reason why there's so many spoilers in this page.
  • Well-Intentioned Extremist: Or so he claims. He is willing lie to his friends and sacrifice millions of people to save many millions more and free himself and everyone else from the tyranny of the prophecy.
  • We Will Meet Again: Both times the Knight has met him, he says this before leaving, while also saying it's still too early the second time. Halfway through the Time Skip for the Bad Future he tried to follow up on it but was unable as the Knight wasn't temporally present. They finally meet again in World 17.
  • The Worf Effect: Even at full strength, Demon World's Legendary Hero Erina failed to defeat him.
  • You Have Outlived Your Usefulness: He abandoned Loraine to the withered mercy of the greater Labose Hive Mind once she had exhausted her usefulness and couldn't progress deeper into The Otherworld. The innkeeper even lampshaded the fact, almost word-for-word.
  • You Shall Not Pass!: Well, in 17-11, he certainly says the line, word-for-word, but it doesn't seem like he means it. Although, figuratively, one could say that he did mean it in 18-11, in which he was willing to fight the Knight even at his own risk to delay or stop them from getting to the Savior with that damned sword, which would buy time for the world if he loses and save it if he wins.

Top