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Videogame / Lucky Tower

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Von Wanst fights a goblin.
Lucky Tower is a series of Adobe Flash games. You play as Von Wanst, a golden-haired knight of bravery and manliness who is on a quest for treasure. He is also incredibly stupid and dense, not realizing just how badly he's messing things up or missing obvious clues.

The first game was released in 2010, and has the hero going through a tower simply trying to find treasure or escape, learning about the dangers of the tower along the way.

Lucky Tower II followed in 2012 and is more in-depth, carrying more unique NPCs, areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb. It's also a Prequel to the first Lucky Tower, as in the ending, the knight can get teleported to the top of said tower.


Tropes in these games are:

  • Actionized Sequel: A common complaint about Lucky Tower II is that it focuses more on action this time around, but the actual combat is rather dull compared to the puzzles, silly choices, and dialog from both games.
  • Ambiguously Gay: The hero, who frequently flirts with male characters as well as females.
  • Ascended Meme: In Lucky Tower II, there are a great number of recognizable memes that can double as shout-outs. The pure memes are:
    • When the stable's owner is threatened with the diary, he will relent and give the hero a horse, singing, "Look at this horse; this horse is amazing. Now give me my diary back!"
    • The Medusa enemies in the crypt of the old king wield shields to cover their faces. Lowering a shield, one can see the "Me Gusta" face.
  • An Axe to Grind: One of the strongest weapons in the second game is a huge, bat-shaped axe.
  • Bag of Spilling: At the end of the second game, when picking the door that will bring you to the tower from the first game, Von Wanst loses all the armor, weapons, and shields he purchased, restoring him back to what he started with.
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  • Baleful Polymorph: Halfway through the first game, Von Wanst is turned into a snail or a frog by a wizard. However, this is actually necessary to make it through a narrow hallway, and the spell is broken later on. Earlier in the same game, one of the wrong choices has Von Wanst getting turned into a broom by another wizard.
  • Bigger on the Inside: The tower the first game is set in is much bigger inside than on the outside (as seen when you succesfully make it out).
  • By the Lights of Their Eyes: How the monsters that eat Von Wanst in one of the wrong rooms are introduced; only their eyes are visible in an otherwise all dark room.
  • Cutting Off the Branches: The second game has three endings; in the first one, Von Wanst becomes king; in the second one, he dies and becomes a ghost; and in the third one, he ends up in the tower from the first game. But since this game is a prequel to the first one, only the third ending can be considered canon.
  • Dem Bones: The tomb at the end of the second game is guarded by walking skeletons.
  • Descending Ceiling: Shows up as one of the hazards in the first game. If Won Wanst is unlucky enough to enter this room, he is crushed.
  • Et Tu, Brute?: Throughout the original game, Von Wanst is assisted by a strange imp-like creature dressed in a blue robe, who provides him with new weapons and hats. However, near the end, he reveals himself to be an enemy as well and tries to kill and eat Von Wanst.
  • Extreme Omnivore: Von Wanst can eat or drink many of the things buys from the various merchants, ranging from normal food like vegetables and cake to human blood, frog vomit, bat wings and potions from the alchemist, and even a dead rat or a brush.
  • Foreshadowing: In the first game, Von Wanst eventually runs into another prisoner and they team up. When they get to the next set of doors, the other man goes in first. If you pick one of the 2 wrong doors, he dies and his death warns you in time that you made the wrong choice so you can go back. If you pick the right one, you run into the blue-robed imp again and the other man is gone, but there are some bones on the floor, foreshadowing the fact that the imp is an enemy too.
  • Here We Go Again!: No matter which door you choose at the end of the first game, Von Wanst will end up back inside the tower. Except this time, he's naked.
  • I'm a Humanitarian: Several of the monsters in both games have a taste for human flesh, including the blue-robed creature that originally helps you throughout the first game.
  • Improbable Weapon User: Some of the weapons in the second game are quite strange or extraordinary, like a giant lollipop, or maces, swords and staffs made from vegetables.
  • Jerkass: Von Wanst can be quite a jerk, especially in part II. Examples are taking money from a beggar, killing an alchemist for his clothes, and blackmailing a stable's owner.
  • Kick the Dog: The first thing the blue-robed creature in the first game does upon revealing his true intentions is kill your fox companion and eat him.
  • Large Ham: Von Wanst, in every sense of the word as he constantly praises himself and boast about his supposedly good qualities.
  • The Many Deaths of You: Both games feature a ton of unique traps and hazards to kill our hero in various ways.
  • Meaningful Name: Sir Damokles from the second game, who dies when the swords that are hanging above his head fall down.
  • Mining for Cookies: In the second game, during the credits from the ending in which Von Wanst becomes king, he can be seen sending slaves to a cake mine to bring him all the cake he wants.
  • Motivation on a Stick: Von Wanst does this with a haunch to make his horse run. Later, 3 bandits do the same to their mules with a carot.
  • Mugged for Disguise: In the second game, Von Wanst kills an alchemist and steals his clothes in order to infiltrate the temple of the cult the Alchemist was a member of.
  • Naked People Are Funny:
    • In the first game, when talking to the blue robed creature, clicking the "undress" button will reset Von Wanst to his default attire so you can start over with picking new hats and weapons. Clicking it multiple times in a row however causes Von Wanst to get naked for a few seconds. Also at the end of the game, Von Wanst ends up back in the tower completely nude.
    • At the start of the second game, Von Wanst is naked and has to put on his clothes first. If you make him leave the room without doing so, he is met with laughter from the guard outside.
  • Narcissist: Von Wanst is quite full of himself, to say the least, constantly boasting about his manliness, his beauty and his bravery. In the ending where Von Wanst becomes king, a statue of him is erected that depicts him standing on top of the old king and raising a sword, while simultaniously looking in a mirror.
  • Only Shop in Town: In Lucky Tower II, the town of Brazendorn has only 1 shop for everything. Averted in the first town, where there are multiple shops and a street vendor.
  • Paper-Thin Disguise: In the second game, you can rob the food merchant by disguising yourself with a fake nose.
  • Perpetual Smiler: Von Wanst constantly smiles, with only a few exceptions, like when he's about to die.
  • Point of No Return: All over the place in the first game, where it is impossible to go back up the tower once you selected the right door and went to the next level. Also shows up in the second game; once you set out towards the town of Brazendorn, it is impossible to go back to the first town, rendering some sidequests (like finding the bard's trumpet) impossible to complete if you haven't done so already.
  • The Power of Love: The strongest weapon, shield, and armor in the second game are all love-themed.
  • Rule of Three: In the first game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. Even which of the Multiple Endings you get is determined by which door you pick out of three. At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel sends him back to the tower from Lucky Tower I.
  • Secret Diary: In the second game, Von Wanst gets his hands on the diary from the stable owner, and uses it to blackmail him into giving him a free horse. We don't find out what exactly is in the diary, but it's apparently embarrassing enough that the man is willing to do everything to keep it a secret.
  • Shoot the Messenger: The wanderer in Brazendorn who asks Von Wanst to help him find his lost brother does not take the news that his brother died well. If Von Wanst tells him the truth, or the wanderer sees Von Wanst wearing his late brother's hat, he will attack Von Wanst.
  • Shout-Out:
    • The hero seems to like his references as much as he likes his cake.
    • When you talk to the alchemist, asking for the shop will cause the hero to say, "Show me your goods," in a memetic way.
  • Side Quest: One of the ways the second game is more fleshed out than the first one is by including multiple of these, including finding a bard's lost trumpet, or a wanderer's lost brother.
  • Stalked by the Bell: The last part of the original game has the imp-creature that helped you before chase you around, forcing you to move quickly.
  • Stewed Alive: In the first game, one bad choice has Von Wanst end up in a giant cauldron and cooked by two witches.
  • Stuff Blowing Up: In the first game, one room in the tower is filled with barrels of gunpowder, which blow up the moment Von Wanst enters. The explosion destroys half the tower.
  • Taken for Granite: The Medusa's in the second game can instantly petrify Von Wans if he happens to look at them when they lower their shield.
  • Toilet Humor: In the first game, one wrong choice has Von Wanst, transformed into either a snail or a frog, end up inside a toilet that is about to be used by a monster. The ending involves 3 different toilets to choose from in the inn (all of which will somehow teleport you back to the tower).
  • The Tooth Hurts: In the second game, your health is represented by a mouth full of teeth, which slowly break whenever you take a hit. You can replace them with new teeth to restore your health.
  • Waiting Skeleton: In Lucky Tower II, Von Wanst himself becomes one of these if he falls into a deep pit he cannot climb out of.
  • The Walls Are Closing In: One of the many hazards in the first game involves a room where the walls crush Von Wanst the moment he enters.
  • Wizard Classic: All the wizards in the first game look like this, with robes, beards, and pointy hats.


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