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Taz: Wanted is a Licensed Game, developed by a UK company Blitz Games and released in 2002. It has no direct ties to any contemporary Looney Tunes works.
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Taz and his Love Interest She-Devil have been captured by Yosemite Sam as attractions for his zoo while he rebuilds Taz-Mania into a theme park. Naturally, Taz escapes and is out to get his girl back and get revenge on Sam. But first he's got to destroy all the wanted posters barring his likeness around the place and Rube Goldberg his way through the bosses.

The game is primarily a collectathon, but with a twist. Rather than just collecting the signs, Taz is intended to obliterate them with his mayhem. While this can be as simple as just finding the sign, it often involves a convoluted series of events and puzzles to achieve victory over the signs that are in out-of-the-way places. The Taz that appears here is based of the classic cartoons, so none of the characters from Taz-Mania appear.


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Taz: Wanted provides examples of:

  • Adaptational Heroism: Taz is in a firmly heroic role in this game, rather than the Neutral-Evil role he takes in the cartoons. Perfecly understandable, given that he is on the defensive and is motivated by his thirst for freedom rather than his usual hunger for everything.
  • Adaptational Villainy: Tweety Bird spends all of his screen time demeaning Taz. And turns out to be the final boss.
  • Crate Expectations: The game rewards the player for breaking lots of stuff, especially creates and boxes.
  • The Dog Was The Master Mind: The true mastermind turns out to be Tweety Bird.
  • Early Game Hell: The reward for destroying wanted posters increases as levels go on while the penalty for capture remains the same, making it easier to gather a large bounty as the game goes on.
  • Exposition Fairy: Tweety Bird functions as a very passive aggressive one, only directing Taz towards the tutorial area and insulting him all the way.
  • Heads I Win, Tails You Lose:
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    • After every boss battle (excluding the final boss) Sam will get away.
    • Said by Tweety word for word in the introduction to the Samsonian Museum.
  • Impact Silhouette: Taz creates a Taz-shaped hole in the Looningdale's mall after he gets stuck and shot out of an elevator.
  • The Mole: Tweety is secretly helping Yosemite Sam.
  • Permanently Missable Content: Getting captured takes a cut off of your high score and past a certain point it's impossible to unlock all the bonus content if you get captured too much.
  • Pungeon Master: Tweety uses lots of puns when giving riddles on what to do in a level.
  • Punny Title: Each stage has a Looney Tunes-related pun.
  • Rule of Three: Most signs take three hits to destroy. Also, you must collect three key items in three levels per hub.
  • Stuff Blowing Up: Just about every time you destroy a poster that isn't a sign, expect one of these to happen. One of the best examples of this is the Lighthouse sign in Looney Lagoon, which causes an epic explosion that encompasses nearly the whole screen.
  • Spin Attack: Being a game about Taz, spinning is naturally a core mechanic of the game. It's mainly used to go faster, break stuff, and turn switches.
  • Super Drowning Skills: Taz can't swim, which is especially noticable in Looney Lagoon.
  • Variable Mix: When Taz is sneaking or the game is paused, a quieter version of the level theme plays. A hard rock version plays while Taz is spinning.

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