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Video Game / This Is The Police 2

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Interpret the law as you see fit.

In Sharpwood - a small snowy town in the middle of nowhere - no one gets away with anything. After an assault on Neckties, the local drug dealer gang, Sheriff Wells and two of his experienced officers end up killed. An officer named Lilly Reed replaces him as Sheriff, only to find out she can't handle controlling the department and none of the other policemen respect her.

Enter Jack Boyd. After events of the first game made him a scapegoat for Freeburg's organized criminals, Jack was forced to go in hiding under the alias of Warren Nash and escape to the most obscure shithole possible, that being Sharpwood. When a routine arrest brings Jack into the city jail and Reed figures out who he is, Jack pleads to give him a shot at fixing the problems of Sharpwood's police department. Out of desperation, Lilly agrees.


From there, things escalate.

This Is The Police 2 is the sequel to This Is the Police, with Jack running Sharpwood's police department. Police professionalism becomes a minimum requirement to respond to a case, with Sharpwood police officers being both the detectives and the patrolmen. This time around, officers have stats allowing them to resolve a criminal situation in a variety of methods. Being a criminal on the run, you are expected not only to pay off your cleaner delaying the investigation, but also do a competent job lest Sheriff Reed calls the feds to arrest you.

  • Actionized Sequel: This game added turn-based strategy for breaching and shoot-out missions.
  • An Aesop: Don't make enemies. In-game, Sharpwood has hit rock bottom thanks to everyone in town making at least one enemy, usually with their bitter business rival, and with the local police force weakened and unable to quell all the ensuing feuds, well...
    Henderson: Don't misunderstand me, Jack! We need the police! [...] There was this butcher, whose mom had Alzheimers and insomnia, and one day she goes missing [...] He assumes it's his rival, so he picks up a cleaver and chops the heads off his rival, his rival's brother, his rival's father [...] and when he got back home, there she was, after a nice long walk in the woods! [...] Now he's in the slammer, and this whole tragedy wouldn't have happened if he just called the police to comb the area and find his mother out on a walk.
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  • Anyone Can Die: As in the first game, even your most experienced officers can die if you make the wrong decision, but there's one for the main story too. Captain Carter, Lana, Lilly, Henderson, and Emma are all killed off by Jack so that he can reign unopposed as Sharpwood's Sheriff.
  • Beard of Sorrow: Jack has grown out a significant one since the events of the first game.
  • Bittersweet Ending: Both the Necktie gang and Colonel Henderson have been put down, and Sharpwood Police finally managed to shape up thanks to Jack Boyd. However, Jack has officially gone corrupt, killing all known acquaintances - Captain Carter; Lana, your former lover; Anton, a smartass college student who just wanted to prove he could be a good investigator; Moreno, Henderson's peppy henchman; Lilly, who betrayed him out of panic; and Emma, his ever-loyal secretary.
  • Book-Ends: Jack Boyd's story begins with a grocery delivery and ends with a cigar delivery.
  • But Thou Must!: You can't win the competition with Carter, no matter how hard you try. Arrest all the criminals you meet, have no cops injured or killed, destroy the Woodsmen gang - on the last day Lilly will just hand Carter a stockpile of solved cases, and his AI will always end up with a dozen tabs more than you do.
  • The Chains of Commanding: Lilly suffers from stress related to her job as the head of the police department, which she wasn't prepared to do, due to sudden deaths of her predecessor and her right-hand man.
  • Cutting Off the Branches: Jack's letter to his children at the beginning of the game can claim that he was forced to work for the mafia when they threatened to stick their heads on a chandelier, implying he canonically refused to help Kendrick at the beginning of the first game.
  • Dude, Where's My Respect?: Lilly gets no respect from her coworkers for being a rookie, to the point where she is forced to take Jack on as her Hypercompetent Sidekick.
  • Evil All Along: Duvall, as in, the extremely helpful police sniper, murdered a photographer. You have to decide if closing the case is really worth losing your only sniper.
  • Gang of Hats: The Neckties are a drug-dealing gang that wear nice suits and ties. One guy defects to the police because he has to iron clothes six times a day instead of, you know, drug-dealing.
  • Good Colors, Evil Colors: After spending most of the game with white skin, after Jack's Then Let Me Be Evil moment in the final arc of the game, his figure is typically shown noticeably darker or partially concealed in shadow to showcase his slide to The Dark Side. The final cutscene before the fight with Henderson's men in particular shows Jack sitting at the head of a long table surrounded by the silhouettes of his most loyal men (whose hats are framed to looks suspiciously like fedoras), demonstrating how he's more The Don than Sheriff at this point.
  • He Knows Too Much: By the end of the game Jack has either already killed off or is planning to kill every single person that knows he's Jack Boyd, all so he can fully embrace a corrupt fresh start as Warren Nash, the Sheriff of Sharpwood. This includes both his scumbag cleaner Fry and his ever-loyal secretary Emma.
  • Hijacked by Ganon: The promotional material and opening levels of the game make it seem like the story will be about Lilly trying to clean up Sharpwood after the Sheriff dies. After the appearance of Jack, more and more of the plot deals with him and his dark past.
  • Honor Before Reason: Captain Carter at first plays fairly in his competition with Jack for the position of Sheriff, losing spectacularly. But even when he finally cheats, he goes to Jack in private to confess Lilly helped him win, and that he's figured out on his own who he really is. His reason? Even knowing Jack is wanted for ties to organized crime and has been implicated in murder plots before, Carter still gives him a chance to accept his loss and quietly leave town - right after telling Jack he cheated and leaving no guarantees he won't rat Jack out anyway. Needless to say, Carter doesn't even make it home before Jack has Henderson's men kill him and frame the Neckties.
  • Hyper-Competent Sidekick: Lilly Reed may be the sheriff, but Jack Boyd is the one who knows what he's doing and gets everything done.
  • Knife Nut: Every Sharpwood police officer carries a knife as standard issue, and can use the knife in combat to silently kill a suspect. For decisions, certain calls let the officer use their knife to stab the suspect, which is always successful, even if the cop in question has no points in Strength.
  • Maybe Magic, Maybe Mundane: Sharpwood's townsfolk believe in the existence of supernatural "forest spirits" that can possess people and cause all sorts of havoc. Jack himself can deal with random incidents of cops going crazy and killing other officers before killing themselves. Jack himself sees antlered forest spirits resembling Bovos, the local God of Evil, attacking him during his fall to the dark side. Whether the supernatural is really at work or if it's all in people's heads is left intentionally ambiguous.
  • Playing Both Sides: You quickly learn that the Big Bad is doing this with the cops and the Ties Gang. Once Jack snaps, he decides to play along with Henderson's plot to play along with Lilly's plot to backstab Jack and then backstab her, only for Jack to backstab Lilly before Henderson can get to her first, and then turn Henderson's mock battle to backstab Lilly into a real one that gets all his ex-military goons killed. It Makes Sense in Context.
  • Precision F-Strike: The game does not shy away from swearing.
  • Rabid Cop: Charlie Fletcher is, quite frankly, nuts. His Establishing Character Moment has him break into Jack's shack, slam him on a table, and put a gun to his head, all while mocking how incompetent of a drug runner he (apparently) is.
  • Rape Is a Special Kind of Evil: Calls to respond to rapes are one of the rare cases where the game gives the responding police the option to kill the attacker immediately on arrival. Most other incidents where the police can immediately use lethal force are when the suspect is actively trying to kill the victim or the police.
  • Reality Ensues:
    • Sharpwood is a small town without the proper infrastructure and financial backing of a city, which meant that the department had to resort to outside-help and out-of-pocket payment to make due.
    • Lilly Reed was utterly swamped with her responsibilities to lead a department, since she was not expected to succeed Sheriff Wells, not to mention the other two potential successors were killed along with him. As a result, her inexperience and rookie nature meant that she had difficulty in managing cases and most of the officers do not respect her.
    • Treating your officers negatively can impact their loyalty, as they will ignore player's commands during the tactical phase. (Watch the hats.)
    • Captain Carter's "miraculous" apprehension of a couple dozen criminals in just a few days makes it easy for Jack to pin his assassination on the Neckties. It's easy for everyone to accept that someone who managed to lock up so many criminals so quickly would become a target for the rest of Sharpwood's lowlifes.
  • "The Reason You Suck" Speech: After the final battle, Jack gives one to the Big Bad about how incredibly stupid he was to explain EVERY. SINGLE. DETAIL. of his plan to an active leader of the local police force / former chief of police / current archrival.
  • Religion of Evil: Church of Bovos, the forest spirit of Fertility, Lust, and Depravity. The crimes his followers get up to in public range from public indecency and molestation, to taking over a church and threatening to blow it sky high.
  • Revenge Before Reason: The overarching theme of the game. Except for the lucky few smart enough to get out, everyone in Sharpwood at best amounts to nothing and at worst utterly destroy themselves in an effort to destroy their enemy first. A few notable examples:
    • Sheriff Wells hated drug dealers, not even considering them human. His obsession with running them out of his town ultimately leads to his end, when a tip about the Neckties leads him into a deadly ambush.
    • Lana's obsession with catching Jack costs her the respect of her colleagues in Freeburg, ultimately giving them enough ammunition to fire her. Desperate, she stoops to the level of the criminal she despises and resorts to threats and blackmail to track him down. When she finally finds Jack, her constant threats and belittlement of him ultimately gets her a quick and unceremonious death
    • Lilly shared the old sheriff's hatred of drug dealers, amplified after his death. Henderson predicted that if Jack didn't get rid of them, she'd probably end up dying the same way he did. After the Neckties are eliminated, she makes an enemy of Jack and goes so far as to compromise her morals by agreeing to become Henderson's puppet in exchange for killing him. Jack sees through it immediately and has her killed first.
    • Despite claims to the contrary, Colonel Henderson proves to be Not So Above It All by manufacturing an enemy in Jack. Being no stranger to having been used and discarded before and knowing Henderson has a history of it already, Jack sees right through Henderson's attempted betrayal and has him gunned down in the midst of a "staged" ambush.
  • "Shaggy Dog" Story: Slightly better than the first game, but still crushing: Jack finally loses his mind and goes corrupt. However, he also saves an entire town from being conquered by an ambitious ex-colonel and his army of cop-killers - if only so he can become its next mob boss. Maybe. It gets ambiguous near the end.
  • Then Let Me Be Evil: After starting the game just trying to run from his problems and searching for a way to clear his name, by the end the increasing pressure from Lana, Lilly and Henderson to manipulate and/or get rid of finally causes Jack to snap and embrace his darkness, losing what few morals he had left.
  • Tuckerization: Artavazd Muradyan was named after a Russian game journalist. Amongst other things, he always comes at the job drunk and has the worst level of experience at the start of the game.
  • Unwinnable by Design: No matter how good you are at defense games, the waves of forest demons will not end and will successfully corrupt Jack.
  • What Measure Is a Mook?: Every police officer has their own personal life. Resorting to We Have Reserves will cause complications from their families and lower morale/loyalty among the force. Officers with low morale will disobey orders and may quit outright. Furthermore, even their preferred diet has to be accounted for when buying food at the beginning of the day in order to boost morale and improve respect.
  • Villain with Good Publicity: Colonel Henderson, the 'supplier', is famous among Sharpwood for being 90% legit, thanks to his amazing $0.12-a-can mushroom soup and other cheap commodities. In contrast to standard market goods though, they suck. He's also an abusive psychopath, especially to his subordinates, who pretends to be nice to everyone he plans on using or murdering.
    • Jack successfully becomes this at the end of the game. Ironically, his Face–Heel Turn is the best thing to happen to Sharpwood, as he manages to whip the police force into shape and builds a stable relationship between the police and the town. Too bad he killed everyone who stood in his way.
  • Woman Scorned: Lana has become this by the time of the game. It's clear something in her snapped after she learned the truth about Jack - she's become obsessed with tracking him down, to the point she's alienated her colleagues with her desperation and compromised her morals. It ultimately gets her fired when her relationship with Jack is made public due to a clear-cut conflict of interest. Not long after she finally tracks him down in person, Jack snaps and kills her in order to tie up loose ends about his true identity.
  • Wretched Hive: Sharpwood is basically is just as problematic as Freeburg, not helped by the fact that it wasn't prepared to deal with a gang like Neckties. The death of Sheriff Wells and piss-poor funding for the police department just made everything worse.
  • You Are in Command Now: Lilly Reed is a replacement after Sheriff Wells and two senior officers were killed in an attempt to arrest the leader of Neckties gang. Unfortunately, her status as a new leader meant that she lacks the experience and respect to lead the station. In one of her conducts, it resulted in the death of her second-in-command Gale, where Jack Boyd decided to take over thanks to his experience as a police chief.

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