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Video Game / Ninety-Nine Nights

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A 2006 Hack and Slash video game for the Xbox 360 by Q Entertainment and Phantagram, creators of the popular Kingdom Under Fire series. It tells the tale of a Middle Earth-esque world where humans are constantly making war with a race of goblins, partly to due to a kingdom's hatred for anything non-human. The story begins when a young female knight by the name of Inphyy challenging her brother Aspharr for the position of Temple Knights. Shortly after her victory, she is sent to drive away the goblins who have taken position of a key fortification within their lands.

The game very much resembles the likes of Dynasty Warriors, except with even more enemies, more over the top special moves, and a looting system reminiscent of RPGs.

Its sequel was released on June 29, 2010. The game's producer, Tak Fujii, promised that it won't be just an ordinary hack and slash game, but that it will be an extreme hack and slash game.

Provides Examples Of:

  • Combos: The main characters have an assortment of combo attacks they can pull off, and leveling them up can help them learn new combos and upgrade another.
  • Conservation of Ninjutsu: You'll face off against dozens to hundreds of enemies at once, although the single guys have loads of health and deal loads of damage.
  • Cute Witch: Tyurru, who was raised by a great wizard and cute as button.
  • Dark Is Not Evil: The sub-humans are aligned and have an affinity with dark powers, but they aren't technically evil.
  • Dynamic Difficulty: The game does not let you adjust the difficulty setting, the game automatically adjusts it everytime you play. If you choose to replay/clear a stage consecutive times in a row, it will increase the difficulty. If you lose, the difficulty level decreases.
  • Elemental Powers: Each character is associated with an "Orb Spark" Element.
  • Fake Difficulty: Levels tend to drag on, and since there is no interim save, death means restarting the level. To make matters worse, healing potions tend to be very scarce if you don't have anything to boost drop-rate.
    • The sequel adds checkpoints, though they are not always at prime locations.
    • Boss characters either have extremely glitched hit detections or arbitrarily decide they don't feel like taking damage from your attacks.
  • Fantastic Racism: Sheesh, Inphyy...
    • Dwingvatt as well, wanting to kill all humans because of Inphyy.
  • Flying Broomstick: Tyurru can use her staff as one.
  • Gainax Ending: Aspharr's good ending most certainly is this (he's also the only character with multiple endings). Aspharr defeats but spares the apparent Big Bad; Inphyy starts to go after him, but Aspharr stops her. A bright light appears in front of Aspharr and Inphyy, and the game just ends there.
  • Gray-and-Grey Morality: The humans seem to be locked in eternal struggle with the non-human races, but neither side is particularly better than the other. The leader of the non-human races is being controlled, however.
  • Impossibly Cool Weapon: Klarrann bashes his enemies' skulls in with a giant cross!
    • In the sequel, Zazi dual-wields crossbows, Levv uses a detatchable sickle and claw gauntlet, Maggni uses shield-pilebunkers (the game refers to them as warhammers) and Sephia uses bladed sleeves!
  • Infinity -1 Sword: For Inphyy, she can obtain Klausorus, a Lv.1 sword that gives her +50% attack power, +50% attack range, and extends her Orb Attack duration by 30%, and she can either get this sword by a rare drop in the bonus mission or S ranking the second mission of her story. Getting it early turns it into a Disc-One Nuke as it outclasses most of her other swords in terms of sheer power and range.
  • Limit Break: Two types, and one is used to charge the other.
  • Mighty Glacier: Vigk-Vagk and Klarrann in the first. Maggni in the sequel.
  • Mook Chivalry: The weakest melee-based enemies will follow you around and try to encircle you before attacking you. Of course, it's always the one facing away from you that gets you...
  • One-Man Army: Technically you have two platoons of troops with you, but you're the one doing most of the killing.
    • Killing 1,000 mooks with a single Limit Break? Talk about weapon of mass destruction!
  • Our Goblins Are Different: They're almost human height and look almost like dark-skinned elves save for their big noses.
  • Power Gives You Wings: The "Angel Wing" power up.
  • Power Fist: Maggni's weapons are called 'warhammers', but they fit under this trope. As well as Pile Bunker.
  • Rare Random Drop: There's one item that you practically need to beat the Final Boss, but you can only get it off of enemies in that level, which are finite and don't drop the item easily, enough to even make you restart the mission various times.
  • RPG Elements: Your character can collect more powerful weapons, items, and accessories which can also provide useful stat-boosting abilities. Your characters can also gain XP during battle and gain levels up to a maximum of 9.
  • Squishy Wizard: Tyurru. Good at crowd control at a distance, but doesn't do so well in close combat and has the weakest starting HP of 900 at Lv.1.
  • Optional Boss: After beating the game with every character, a mission opens up where you fight The King of Night.
  • Symbolic Wings: A pair of wings is one of the features of Inphyy's armor.
  • Technicolor Eyes: Tyurru, and very beautiful ones at that.
  • Telephone Polearm: Klarann's weapon of choice is a religious "icon", which is basically a large, decorated totem.
  • Time Title
  • Token Mini-Moe: Tyurru, being the youngest of the playable characters.
  • Unexpected Gameplay Change: Playing as Dwingvatt can be slightly jarring when the last 3 people you've played all have humans for allies and kill goblins, orcs, etc. With him, they are your allies and the humans are your enemies.
  • Unstoppable Rage: After Vigk-Vagk's goblin partner is killed, he goes on a berserker rage so great he starts tearing apart everyone on the battlefield, which includes both friend and foe alike.
  • Video Game Cruelty Potential: When playing as Inphyy, who's not above committing genocide of innocent non-human bystanders that includes many defenseless Goblin women and children.
  • Walking Shirtless Scene: Myifee Wears gauntlets, pants, and leg armor with a well-built bare torso.
  • The War Sequence: Rather the whole point of the game.
  • We Can Rule Together: Offered by Yesperratt to Tyurru.
  • What the Hell, Hero?: When Inphyy Slaughters the innocent fleeing goblin villagers, including the children, Aspharr becomes upset with her and calls her out on it.
    • And if you are playing as Aspharr when she does it, he smacks her for it.
  • Would Hurt a Child: Inphyy kills a whole tribe of goblin children.
  • You Killed My Father: Inphyy harbors an unadulterated hatred of all non-humans due to her father's death, and ultimately, it seems her only reason for becoming Captain was to seek vengeance she feels is rightfully hers by killing as many of them as possible.
    • Dwingvatt as well, using his brother as his reason.