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Useful Notes / The Silver Age of Comic Books

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The Silver Age in a nutshell. Take four shots.

"Today we once again venture forth into the deepest depths of insanity known as 'the Silver Age' - when comics cost 12 cents, Superman could juggle planets with his pinky finger, and stories didn't have to follow anything like 'logic' or 'natural plot development'!"
Linkara, Atop the Fourth Wall
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Depending on who you ask, either a magical time when comic books were wonderful and everyone read them, or a historical relic where everything was childish, pointless, and/or ludicrous. (Or both.)

The Silver Age lasted from 1956note  to about 1972 (although some people count everything up until 1985 as part of it, folding in the The Bronze Age of Comic Books). Note that this is the period that spawned the Adam West Batman series and the Superman Broadway musical, and no, this is not a coincidence. The Silver Age was a time of talking gorillas and super-powered pets, of covers that were created before the story and seventeen types of Kryptonite. It was naive and visionary, futuristic and outdated.

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And every Superhero comic published today owes something to it.

In the late 1930s, the Superhero was born. The genre quickly exploded, with hundreds of titles published at the height of the time now known as the The Golden Age of Comic Books. Unfortunately, by 1950, the popularity of superhero comics had declined precipitously. This was due largely to the end of World War II taking away nearly all of the go-to enemies for heroes to fight, plus the knock-on result of people just being tired of fighting in general. During this period, superhero comics slowly vanished from the stands, to be replaced by horror comics, Westerns, monster comics, romance comics, humor comics, and other genres, with only a few (Superman, Batman, and Wonder Woman among them) still surviving.

That all changed in 1954 with the publication of Frederic Wertham's Seduction of the Innocent, a book that accused comics of creating juvenile delinquency and sexual "deviancy", creating a backlash that led directly to the creation of The Comics Code, which caused the destruction of the old comics paradigm almost literally overnight.

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And then, in the September-October 1956 issue of DC Comics's Showcase, something magical happened. A remake of super-speed character The Flash – with a new costume, secret identity, and origin – spiked the sales charts. After a couple more test issues, they gave him his own title, and tried redoing another Golden Age character, Green Lantern. This too was successful, and the Superhero genre was off to the races. Within a couple years, several other companies threw their hats into the ring, such as Atlas, Charlton, and ACG. In 1961, Stan Lee of Marvel Comics was told by his boss to create something in the vein of DC's Justice League of America. Thus, the Fantastic Four appeared on the stands, and Marvel's innovative characterization-based approach to comic books appeared. Thus, some people split the age by referring to the period between the introduction of the Barry Allen Flash and that of the Fantastic Four as the "Early Silver Age".

The Silver Age can be split between two approaches – the more old-fashioned Golden Age style with stalwart, lantern-jawed heroes solving the plot through logic and creative use of their signature abilities... and the more characterization-based style, where heroes dealt with supervillains and inner demons alike. One could say that the Silver Age ended when Jack Kirby, one of the creators of the latter style at Marvel, moved to DC, the mainstay of the old-fashioned approach. However, Steve Ditko, the third major founding talent of Marvel Comics and co-creator of Spider-Man, had crossed over before him.

The Silver Age was, in a word, silly. Especially by today's expectations. Due to the assumptions of The Comics Code, creators were generally restricted to creating entertainment for children, and the Code's guidelines as to what was age-appropriate were very strict, precluding a lot of possible storylines that might deal with more mature themes. The '50s also saw a general turn toward conservatism in American society as a reaction against the disruption of the War, and pushing the envelope or questioning social norms was frowned upon. This is most obvious when it comes to female characters, who had been more independent back in the Golden Age – this is the era when Wonder Woman became vaguely apologetic about rescuing male characters; and Lois Lane, who had been portrayed as an ambitious career woman before, decided her main goal in life was forcing Superman to marry her and becoming a housewife.

Morality in Silver Age comics was extremely black and white; heroes in particular followed a strict, moralistic code of conduct. Since dealing with serious real-world issues was frowned upon, wacky Speculative Fiction plots that bore no relation to reality became increasingly common. Supervillains' plans were usually more goofy than genuinely threatening. Superheroes had names like [Something Person] or [The Adjectival Superhero], which would seem too narmy today, and they would develop New Powers as the Plot Demands no matter how flimsy the justification or how absurd the power (one word: super-weaving).

Since realism and consistent characterization were not exactly high priorities, the age saw a lot of Superdickery; Silver Age Covers Always Lie, and characters would frequently be seen doing something bizarrely out-of-character on the cover just to attract more buyersnote . Depending on who you ask, all this wackiness is either the Silver Age's fatal flaw or all part of the charm.

Another fascination of the Silver Age was Science! The Silver Age occurred alongside The Space Race. Science was the answer to, and source of, every problem. The mutations of the X-Men, the alternate universe known as Earth-2, the alien conqueror known as Starro – the genre was filled to the brim with Speculative Fiction Tropes. Many of the more fantasy-based heroes of the Golden Age were remade with scientific origins and powers. Of course, the science wasn't necessarily very scientific. The authors were rarely scientists themselves, and even those who were didn't let the facts get in the way of an exciting story, especially when the stories were already so goofy. Thus, you had stuff like ice missiles that were attracted to speed, people who were exposed to radiation receiving superpowers instead of cancer, and so on.

Which is not to downplay its significance, mind you. Many of the most famous comic book characters and story-lines came from this era (The Avengers, Spider-Man, X-Men, Daredevil) and many new ideas were created that would become standard in future comics: Superheroes as a social platform? The teenage masked hero? They started here. As well as how already existing characters were changed. (Many of the most famous elements and characters in The Green Lantern were non-existent in the Golden Age). And despite its reputation as being whimsical, this view is often based less on the actual comic books and more on its parody or the Batman TV show. While it generally had a lot of silly moments, it was also host to surprisingly mature storytelling at times.

Over time, social mores relaxed and the moral panic around comic books faded. The Superhero genre began deliberately distancing itself from Silver Age silliness in an attempt to prove that comic books were a medium that could tell stories that were relevant to adults as well as kids and could deal with serious real-world issues. This trend toward a more serious tone and more socially relevant stories continued throughout the Bronze Age and culminated in the grim darkness of the Dark Age. In the Modern Age, however, the pendulum has started to swing back (which might qualify the various Ages as parts of a Cyclic Trope). Batman: The Brave and the Bold, which ran from 2008-2011, attempted to revive the age in a modern setting.

Notable series of the Silver Age:

  • Amazing Spider-Man — Most successful instance of the Marvel style.
    • Lee-Ditko Spider-Man (1962-1966) — The initial and defining run of the character, which over it's 4 year span introduced many of Spidey's friends and foes, and to this day remains the foundation for the character.
    • The Night Gwen Stacy Died (1973) — Often credited with ending the Silver Age, as mentioned below.
  • Fantastic Four — Beginning of the modern Marvel Universe.
  • The Flash — Considered to be the founding comic of the Silver Age. It introduced the Alternate Universe to The DCU and in general exemplifies the age with its out-there science fiction reimagining of old gimmicks.
  • Showcase — An Anthology Comic series that acted as a testing ground for new ideas, that introduced updated versions of Golden Age heroes, such as Flash, Green Lantern and The Atom, as well as popular new characters like the Metal Men and Teen Titans.
  • Superman's Pal Jimmy Olsen and Superman's Girl Friend, Lois Lane. Both spinoffs from Superman and notable for their often bizarre plots and even more bizarre science. They were so remarkably campy that they could be read as outright comedy nowadays. The former series is generally thought of by comic readers as the single most stereotypical example of Silver Age tropes, especially in modern Shout Outs.
  • The Incredible Hulk — First true anti-hero of that age, and arguably the last "monster comic" that Jack Kirby and Stan Lee did.
  • Legion of Super-Heroes — DC's far future super-team, that occasionally dealt with surprisingly deep subjects for the time, especially those stories written by the teenage Jim Shooter, such as the death of Ferro Lad shortly after being introduced, and the resurrection of Lightning Lad, as well as dealing with Fantastic Racism years before Star Trek.
  • Nick Fury: Agent of S.H.I.E.L.D. by Jim Steranko which looked like no other mainstream comic with his trippy surrealism and flowing cinematic style.
  • Wonder Woman Volume 1: Wonder Woman's shorts shrunk until she was essentially wearing a swimsuit, and she spent much of the era fighting duplicates of herself and giants, and teaming up with Wonder Tot and Wonder Girl both of whom were herself.
  • Charlton Comics — They got into the superhero game in this era with their Action Heroes line, and became noted for their low page rates versus their high degree of creator freedom, which appealed to both new and veteran creators alike. Their line of characters would later inspire Alan Moore and Dave Gibbons' Watchmen, who's characters were expies of Charlton (then acquired by DC) and MLJ heroes, created after DC editors denied them use of the actual characters, the former because they had plans for them Post-Crisis and the latter because it turned out they didn't actually own them.
    • Blue Beetle — Revived from a Fox Features Golden Age hero, this version of the character was an archaeologist who was empowered by an ancient Scarab amulet found in a pyramid. After being killed off, Steve Ditko, who had just left Marvel, rebooted the character. This time, the Beetle was Ted Kord, a millionaire who could not use the Scarab's powers but had fancy gadgets which he used to fight crime as an acrobatic, wisecracking bugthemed superhero. (Sound familiar?) Both versions of the character inspired Nite Owl I and II in Watchmen.
    • Captain Atom — An atomic-powered hero co-created by Joe Gill and Ditko, who was changed entirely when DC rebooted him in the 80s. He was the inspiration for Doctor Manhattan in Watchmen.
    • The Question — A faceless vigilante created once again by Steve Ditko, as a more commercial version of his Underground Comics character Mr. A, who acted as a walking Author Tract for Ditko's Objectivist beliefs. This character would inspire Watchmen's Rorshach, and his DC revival has become a fan favorite, with notable appearences in Justice League, portrayed there by Jeffrey Combs.

The brilliant computer game Freedom Force and its almost-as-brilliant sequel Freedom Force Versus the Third Reich, both from Irrational Games, are loving homages to the Silver Age, played 100% straight. Another homage is Alan Moore's 1963 universe, a series of interrelated comics that are all affectionate parodies of the early Marvel books.

"Holy Musical B@man!" is an homage and affectionate parody of superheros in general, but with a special emphasis on the Silver Age. The moral of the play is essentially "don't take it so seriously," and "superheroes are cool in their own right and don't need to be made dark or gritty to be entertaining."

A teenage sidekick ruins the gritty realism of a man dressing as a bat and fighting crime."
— Dark Knight fanboy

Usually accepted as lasting from the foundation of The Comics Code until Jack Kirby's move to DC. (1954-1970). Alternatively starting with the reintroduction of The Flash (1956), or the first issue of Fantastic Four (1961). Alternatively ending with price increases to 15 cents (1969) or The Amazing Spider-Man #100 (1971). Many also argue that The Amazing Spider-Man #121 is a much more important and fitting end: The Night Gwen Stacy Died, in which the violent death of a major sympathetic character in a manner other than Death by Origin Story killed off both the optimism of the Silver Age, and its Status Quo Is God.
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