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It's not hard to play in the yard.
The meanest game in the whole darn town.
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Junk Yard is a 1997note  pinball machine made by Williams Electronics. It was designed by Barry Oursler and Dwight Sullivan, while Paul Barker and Pat McMahon provided the art. Unsurprisingly, it takes place in a junkyard, where you collect trash to build a flying jalopy to ultimately head into space and fight Crazy Bob. Along the way, you'll make a toaster gun so you can save the girl from the Angry Guard Dog, take a ride on the Magic Bus, and hop for a spin in the Time Machine to start a mode from an earlier Williams title.

Yeah, it's that kind of game.

Junk Yard was the final pinball game from veteran Williams designer Barry Oursler. He was laid off early in the project, leaving Dwight Sullivan to complete the game. The table was available as part of Season 3 of The Pinball Arcade before the license to all Williams and Bally tables expired on July 1, 2018. However, on September 4, 2018, Zen Studios announced that it had gained the rights to this and other WMS tables to be released within Pinball FX3. In particular, this and three other tables (Fish Tales, Medieval Madness and The Getaway: High Speed II) are the first to get this treatment, with others to follow.

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The Junk Yard pinball demonstrates the following tropes:

  • The Player Can Breathe In Space: Judging by the backglass, you're heading into space with nothing but a fishbowl on your head for air.
  • Power-Up Letdown: Assembling the Toaster Gun changes the Video Mode from running away from Spike to attacking him with the Toaster Gun. The mini-game where you run away from Spike is not only easier, it yields more points. Hence, assembling the Toaster Gun actually hurts your overall score.
  • Projectile Toast: The Toaster Gun shoots these, naturally.
  • Real Song Theme Tune: An instrumental of "Money (That's What I Want)" by The Beatles.
  • Rule of Three:
    • In "Save the Girl", Spike must be hit three times.
    • A secret mode is accessed by hitting both flippers three times when the Time Machine's clock shows 3:33.
  • Schematized Prop: The blueprints for each contraption are shown on the playfield, doubling as an indicator of which components remain to be collected for each.
  • Shout-Out:
    • According to Word of God, running fast enough in "Run From Spike" causes the famous sound effect from The Six Million Dollar Man to play.
    • The bulldog named Spike can't possibly be a coincidence.
    • Also, when you run from Spike, your character says "Nice doggy... maybe I got a Milk-Bone...", with the voice even bearing some resemblance to that of actor Rick Moranis. Moranis' character Louis Tully says the same thing when he first sees a "dog" in his apartment in Ghostbusters.
  • Smart Bomb: Like in its source game, pushing Start during Saucer Attack clears the screen.
  • Spelling Bonus: D-O-G starts one of two dog-related Video Modes, and M-U-L-T-I-B-A-L-L... well, guess.
  • Sub Story: With enough junk to build the "Submerger", you can start "The Great Toilet Adventure".
  • Time Machine: Hit it to start a mode from an earlier Williams game.
  • Toilet Humor: Much like South Park, there is a toilet on the playfield that gives rewards. It even has its own mode - "The Great Toilet Adventure".
  • Video Mode: Two of them, both involving Spike:
    • If you don't have the toaster gun, "Run From Spike" plays, where you mash the flipper buttons to run from Spike.
    • If you do have the toaster gun, you play "Save the Girl" instead, where a girl is trapped with Spike and you have to shoot toast in the left and right openings to hit Spike 3 times.
      • Both of these games get harder after successfully completing them once, leading to moments where (in the latter game) the girl chases Spike!
    • Also, Attack from Mars's Saucer Attack reappears in the Time Machine mode.
  • Villain: Exit, Stage Left: "Outer Space" ends with Crazy Bob escaping once you're out of fireworks unless you're able to complete all the shots in time, and shoot him down with your own rockets.
  • Wizard Mode: Outer Space, reached by playing the four other Adventures. The player must shoot various shots before Bob can re-light them within a limited amount of time determined by how many fireworks they have collected.
  • Written Sound Effect: Smashing the crane into car targets nets one of these (i.e. "CRASH!", "SQUISH!", and occasionally "DOHO!").

Crazy Bob: "Get out of my junkyard!"

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