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Literature / Wizards, Warriors and You

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Wizards, Warriors and You is one of many Choose Your Own Adventure-style book series released in the 1980's. Basically the Wizard and the Warrior are the champions of the kingdom of Silvergate. There's a prologue in every book where they're presented with some daunting quest, and the reader decides whether to take it on as the Wizard or the Warrior.

The Wizard armed himself with the Book of Spells, and could use anything within it when the book allowed. The Warrior used the Book of Weapons; he could carry any three weapons from it in addition to the Sword of the Golden Lion, an indestructible blade forged by the same blacksmith who made Excalibur. Every six books the assortment of spells and weapons would change.


The success of spells or battles were determined by such methods as flipping a coin, what time of day the book was being read, or picking a random number. While this lent a somewhat bizarre feeling at times, Wizards, Warriors and You lasted for a respectable 18 books.

Wizards, Warriors and You provides examples of:

  • Artistic License – Animal Care: R.L. Stine doesn't know you don't given chicken bones to dogs.
  • Artifact of Death: The Warrior has two of these in his arsenal. The Cutlass of Cornwall is a flying sword that fights on its own, but always have a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever broken. However each regeneration has a chance of the sword impaling its owner. The Warrior however has used these properties to his advantage, including tricking an enemy to use the Rejuvenating Battlesword and then breaking it on purpose.
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  • Badass Long Robe: The Wizard wears one.
  • Bling-Bling-BANG!: One book begins with a wandering knight challenging the castle's champion (the Warrior). The knight's armor and shield are solid gold, which is immediately noted as a disturbing choice of metal, both due to its weight and softness - a strong sign the knight is not a mortal man. (Indeed, she's currently neither.)
  • Brains and Brawn: The Warrior just picks a weapon appropriate to the situation and starts attacking, while the Wizard has no directly offensive spells and needs to make strategic use of the powers he does have to be successful instead.
  • Cain and Abel: The Big Bad in the Wizard's path through the second book is his evil brother Warrick.
  • Clothes Make the Superman: Lots of books describe the Wizard as gathering his cloak around him as he casts a spell; in one book it gets burnt and it even says the Wizard can't work his magic without it, although mainly to explain why he can't help the Warrior against the book's final boss.
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  • Cool Sword: The Warrior has a whole collection of them. Besides his trademark, the Sword of the Golden Lion (forged by the same smith as Excalibur, completely unbreakable), there's others like the Cutlass of Cornwall (can keep fighting by itself if separated from its user), the Rejuvenating Battlesword (spawns a brand new blade if the old one breaks), and the Dragon Tooth Dagger (the blade is actually the tooth of a dragon, sharp enough to cut through anything with one hit).
  • Depending on the Writer: Since the the series was written by numerous different authors and the rules of the setting were pretty loose to begin with, it was inevitable that things would be different between books sometimes. Conquest of the Time Master, for instance, says only magical weapons can kill dragons. There are several other books where the heroes fight dragons, and none of them say this.
  • Deus Exit Machina: Whichever character the reader wasn't controlling tended to get knocked out or trapped somehow as soon as danger appeared to explain why they couldn't help, in spite of how much the books made of how loyal the pair were to each other.
  • Dinosaurs Are Dragons: Not in the sense that dinosaurs breathe fire (they do run into a dinosaur in one book, but it's just a regular dinosaur), but that in The Dragon Queen's Revenge the Wizard and Warrior fight an army of dragons that, according to the illustrations, are just t-rexes with wings.
  • Distressed Damsel: Two books were about saving Princess Saralinda from danger, though for what it's worth she does appear a few times in a non-distressed role too. At least, no more distressed than the rest of the kingdom.
  • Epic Flail: One of the Warrior's weapons in later books is a flail with three chains and three heads.
  • Everyone Calls Him "Barkeep": The two heroes are only ever referred to by their titles, even to each other despite being such True Companions.
  • The Faceless: Even when he's shown with his visor up, the Warrior's face is never clearly seen in the entire series.
  • Hell: Well, it's called the Cavern of the Phantoms, but it's where bad people go when they die in these books.
  • Inventory Management Puzzle: The Warrior usually has the option of carrying three additional weapons with him along with his Sword of the Golden Lion. The trick is that in some titles, you need the correct weapons in order to advance or even win. For example, in the Imposter King, if you're not carrying the Cutlass of Cornwall when the ghost of the Warrior's father visits you, he locks you in a room where you're eventually found and killed. And there's no indication of which weapons are the right ones until you've died for not having them.
  • Killer Rabbit: The evil Mirror Universe has killer squirrels.
  • King Arthur: The Arthurian mythos figure into a bunch of the books. There's the appropriately-titled Ghost Knights of Camelot, the origin of the Warrior's sword, and Merlin's an advisor to the Wizard.
  • Loophole Abuse: The Wizard's most directly offensive spell, Merlin's Fire, can't be cast on living things. In one book (during the Warrior's path, so not a spoiler) he gets around this by first using another spell on his opponent to turn them into a flammable object, then using Merlin's fire on them.
  • Mirror Universe: Invaders from Darkland.
  • Our Giants Are Bigger: They have two hearts and must be killed twice.
  • Our Zombies Are Different: They're intelligent and can't be destroyed. But they can be incapacitated or fooled.
  • Persona Non Grata: During the Impostor King, both the Wizard and the Warrior are banished from the kingdom. They are also warned that if they have not left within one hour, they would get killed on sight. Guess what was one of the possible endings to this adventure.
  • The Power of Friendship: In the Warrior's route through The Haunted Castle of Ravencurse, when they get up to the front gates an evil knight rushes out and knocks the Wizard unconscious. He claims only a magical mace inside the castle can hurt him. You can run and get the mace and have a hard fight on your hands. Or you can refuse to abandon your helpless companion, and such a display of loyalty vanquishes your mighty foe on the spot.
  • Reality Ensues: Do not use a weapon with a name like the Whistling Mace when trying to sneak up on somebody.
  • Weapon of Choice: The Warrior is never without the Sword of the Golden Lion. Understandable as it's always sharp and nearly indestructible. After that he can pick three of whatever he thinks might be useful.
  • Where Does He Get All Those Wonderful Toys?: The Warrior has an arsenal of excellent mundane weapons, and then there's the truly exotic or magical items in his collection. He got a few of those as a Battle Trophy and then the Wizard made the rest (though the Warrior made the Triple Flail after being inspired by the Wizard inventing the Triple Crossbow).


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