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    Henri Clément 
https://static.tvtropes.org/pmwiki/pub/images/henri_cl3fment_photo_4.jpg
Voiced by: George Blagden

A French Army Soldier stationed in the Western Front during World War I, and the protagonist of the game. After being ambushed by German soldiers and severely wounded by a mortar round explosion, Henri awakens in his unit's now-abandoned bunker a week later, suffering from amnesia and being hunted by a mysterious monster.


  • Action Survivor:
    • Henri is the first Amnesia protagonist who can find and use weapons such as guns and explosives to fight back against the horrors that lurk within the bunker. It's downplayed, however, since ammunition is very scarce and the game actively encourages you to be stealthy and conserve ammunition and other supplies as much as you can.
    • Also unlike most First Person Shooter game protagonists such as Gordon Freeman from Half Life, Henri can only load a certain amount of bullets in his revolver and shotgun and is also forced to load the bullets in one at a time to match the slower pace of Amnesia.
  • Amnesiac Hero: Carrying on the tradition of the series Meaningful Name. Henri cannot remember how he ended up trapped in the bunker due to his head trauma. It's downplayed compared to past games in the series as Henri isn't forgetting anything important to the story or anything the player themselves doesn't know. About the only way in which Henri's memory loss is at all relevant is the fact he can't remember the code to his locker, so you'll need to find his dog tags to learn it just like with anyone else's lockers.
  • Badass Normal: A downplayed example. Henri does end up surviving a terrifying underground bunker filled with giant rats and a large monster thanks to his military training and careful knowledge of scavenging weapons and resources within the bunker.
  • Combat Pragmatist: Unlike other Amnesia protagonists, Henri uses various tools and weapons to survive the horrors of the bunker. This ranges from throwable items, rocks, torches, flares, molotov cocktails, grenades, melee weapons, a revolver and a shotgun.
  • Contrasting Sequel Main Character: Henri contrasts Daniel, Justine, Oswald and Tasi in different ways.
    • Henri is the first protagonist in the series that can actively use weapons and can fight back against the monsters that lurk within the bunker. The other protagonists could only run and hide in their respective games if they were spotted by a monster.
    • Besides making breathing noises, vocal grunts, pain sounds in combat, and narrating the notes written by himself (in a manner similar to Daniel), Henri does not talk about critical moments during the game compared to Justine and Oswald, who talked at critical moments during the events of his game, or Tasi, who talked throughout the course of her game.
    • Henri does suffer from amnesia, but it was only caused by a head trauma wound that occurs at the start of the game. There is no dark past or critical event that caused Henri to develop amnesia besides the head trauma incident.
    • Unlike Justine and Oswald who were responsible for the creation of their monsters (the Suitors and the Man Pigs respectively) of their own free will, Henri unwittingly caused Augustin Lambert to transform into the monster that stalks the bunker after feeding him water from a spring that, unbeknownst to Henri, was infected with a variant of Harvester mutagen.
  • Conditioned to Accept Horror: Averted. Henri often writes about his survivors guilt in the notes he has left behind in the bunker about the horrors he has faced in World War I.
  • Gadgeteer Genius: A downplayed example. Henri is able to scavenge the various supplies around the bunker and craft the items into different weapons and tools he can use.
  • My God, What Have I Done?: Henri and Augustin played a small game of chance to decide which one of them would go on the next patrol duty. Henri used a sleight of hand trick to cheat his friend into taking it, but Henri became overwhelmed with guilt when Augustin went missing on patrol. With no way of knowing whether he died or not, worry and guilt became unbearable and made him sneak out of the bunker at night to go looking for his friend in No Man's Land.
  • No Good Deed Goes Unpunished: His guilt about tricking his friend Augustin into taking over patrol duty leads him to sneak out and discover Augustin at the bottom of the hole in the beginning. Seeing that his friend is weak and wounded, Henri takes some nearby water and gives it to him to provide some comfort. What he didn't know was that this was no water, leading to Augustin transforming into the Beast and killing everyone in the bunker except Henri.
  • Shotguns Are Just Better: One of the weapons Henri finds in the bunker is a Winchester Model 1897 Shotgun. It stores less ammo than his revolver, but deals more damage to Rats and is great at warding off the Beast, as well as capable of shooting open wooden doors.
  • Uncertain Doom: Henri escapes the bunker at the end, but his reprieve is rendered hollow by the sounds of an approaching German patrol and the credits rolls before we see the outcome. His chances are even worse if the Beast escaped alongside him.
  • Unwitting Instigator of Doom: Giving Lambert that water in the hole would prove to be the worst mistake he could have made. While it saved both of their lives, that one small act caused everything in the bunker to go to From Bad to Worse.

    Augustin Lambert 
https://static.tvtropes.org/pmwiki/pub/images/augustinlambertphoto01.png
Voiced by: Osian Perret

A French Army Soldier stationed in the Western Front during World War I, and a close friend of Henri's. After going missing on patrol duty, the heavily injured Lambert was found by Henri, with the two of them managing to escape back to the bunker after the latter is severely injured by German soldiers. However, by the time Henri awakens from his coma, Lambert is nowhere to be found...


  • From Nobody to Nightmare: He started out as a normal French soldier caught up in the struggle of World War I, but the moment when Henri fed him the mysterious water, everything changed when he slowly becomes the nightmarish stalker that brutally killed all of the bunker soldiers and hunts the player for the rest of the game.
  • I Will Only Slow You Down: In the prologue, an injured Lambert urges Henri to leave him behind when the Germans spot them and begin shelling the area with mortar fire, as Henri is weighed down carrying him. Fortunately for both of them, Lambert retains consciousness after Henri is knocked out and carries him back to the bunker.
  • Madness Mantra: "Blood on my hands blood on my hands blood on my hands", from his last journal entry. He also repeats it while crawling through the walls of the bunker.
  • Mourning an Object: He purchased a stuffed rabbit to bring home to his son, and is deeply upset when he realises that he lost it somewhere in No Man's Land, reflecting sadly on the toy's fate in his journal. Henri can find the plushie and throw it at a transformed Lambert, who will stop to pick it up and cradle it before taking it to his lair.
  • The Reveal: Lambert didn't die in the prologue, like we were led to believe. He actually managed to carry Henri back to the bunker after the latter fell unconscious, but his ability to do so was the result of the spring water he drank from Henri's canteen. This water was infected with Harvester mutagen that would eventually transform Lambert into the Beast that menaces Henri throughout the game.
  • True Companions: With Henri, the two were demonstrated to be very close and looked out for each other during the war. Lambert saves Henri from mustard gas by providing a mask and Henri attempts to carry him through No Man's Land after the latter is injured while on patrol. Sadly, this is torn apart by Lambert's horrifying transformation into the Beast.

    Soldat Boisrond 
Voiced by: Ben Cura

A French Army Soldier stationed in the Western Front during World One, and a fellow soldier of Henri Clément and Augustin Lambert.


  • Better to Die than Be Killed: Asks Henri to perform a Mercy Kill on him. He's critically wounded when you find him at the start of the game and doesn't have any ammo left in his revolver, so he gives it to you and asks that you put him down, preferring to die at the hands of a fellow soldier than to be killed and eaten by the Beast. You don't get the chance to fulfill his wish.
  • Eye Scream: It's not particularly noticable, but Boisrond only has one functioning eye when you meet him.
  • Mr. Exposition: He informs Henri, and by extension the player, about the state of the Bunker and how he can escape from the ruin by finding the necessary supplies to escape to the surface. He also warns Henri about the Beast and how it can be avoided.
  • One Last Smoke: Is smoking one last cigarette as he lays dying on the floor.
  • Sacrificial Lamb: The Beast kills him at the start of the game to establish the threat it poses and to show that it moves around inside the walls.
  • Sole Survivor: Boisrond is one of the remaining survivors trapped in the Bunker by the time Henri wakes up. He doesn't last long either before the Beast kills him. Averted in "Shell Shock" difficulty, where Boisrond is already dead to prevent you from getting his revolver.

    The Beast (SPOILER WARNING
https://static.tvtropes.org/pmwiki/pub/images/bunka.jpg

A dangerous and mysterious creature that stalks the confines of the bunker, hunting down and butchering anything that crosses its path. Having picked off nearly every last human occupant of the bunker, the beast now sets its sights on the recently awakened Henri...


  • Absurdly Sharp Claws: Its most noteworthy feature, massive claws that could cut a grown man apart like a hot knife through butter. When the Beast begins to emerge from a hole, you're bound to see its hand first, at which point you'd better start running.
  • Big Bad: The main antagonist of the game. It's the reason the officers fled and sealed the entrance, and after killing everyone else, it stalks Henri throughout the bunker in a deadly cat and mouse game.
  • Black Eyes of Evil: The Beast’s eyes are completely black as void, only to be giving a small white light reflection through it’s tapetum lucidum when being exposed to light, the flashlight, and/or a torch.
  • Body Horror: Absolutely. Just one look at the Beast gives plenty of insight into how painful the transformation must have been. To start, its eyes are sunken and its mouth opens so wide that it's torn the cheek flesh, giving it a ghoulish visage. The nails have grown so long they're makeshift talons, its skin is uncomfortably gaunt, and it has this hunchback appearance that makes it appear smaller than it actually is.
  • Contrasting Sequel Antagonist: To almost every prior monster in the franchise. The previous monsters are intentionally man-made abominations that terrorized defenseless, ill-equipped protagonists in largely scripted events, whereas the Beast is a creature born from an accident that dynamically hunts a better equipped, yet equally isolated protagonist during the first World War. There were multiple monsters in the previous games, while the Beast is a single entity that menaces Henri throughout the entire game. While the other monsters could never be fought, the Beast could be warded off with firearms and even killed in the final section of the game if the player endeavors to.
  • Death of Personality: Lambert's transformation has all but destroyed his sanity, leaving a monstrous shell of his former self that harbors no qualms massacring his brothers-in-arms and attempting to murder his former friend, Henri.
  • Disney Villain Death: An optional one at that. The Beast can meet its end in the game's final area if the player destroys one of the wooden walkways as it's crossing, plunging the Beast into the abyss.
  • The Dreaded: Notes you collect from fallen soldiers detail its reputation as this while Henri was unconscious. Everyone was terrified of this thing, including the officers once they realized their "saboteur" wasn't human and beyond their capability to kill. In fact, the officers collapsed the entrance to seal the Beast in the bunker, alongside the rest of their doomed soldiers. After waking up, Henri quickly learns why it was so feared.
  • Evil Is Bigger: The Beast is huge, dwarfing a great majority of the other monsters in the series. It's so big that it just standing up, not even to its full height mind you, is enough to scrape the ceiling of the bunker.
  • Expy: Of Wilbur Frisk. They're both horrifically mutated humans that have turned into feral beasts, stalk the player throughout a dark shelter and are sensitive to light. However, while Frisk prefers to stay hidden and only attacks once the player lowers their guard, the Beast actively stalks them.
  • Fallen Hero: The Beast was once the heroic and loyal Lambert who always saved Henri on the battlefield of war, but is now a hollow husk of his former self.
  • Feral Villain: Completely animalistic, with only rare hints of sapience, and the main antagonist.
  • Hammerspace Hideaway: The Beast, despite its immense size, can easily cram itself into tunnels barely over a foot and a half in width, which it can rapidly traverse the entire bunker with.
  • Humanoid Abomination: The Beast is a horrific monstrosity that's far beyond what the soldiers in the bunker were equipped to deal with. This becomes worse in hindsight when you learn that the Beast is actually a mutated Lambert.
  • Immune to Bullets: Zig-zagged. While the Beast is impervious to firearms, at least the ones Henri has access to, it can be driven off for a time. However, this is only temporary, as the Beast will return more pissed off than before, nudging the player to use weapons as a last resort than the go-to.
  • Impaled with Extreme Prejudice: It's difficult to make out, but the Beast has two swords plunged through its torso with the tips sticking out of its back. The Beast hasn't bothered to remove them and acts as if they aren't even there.
  • Implacable Man: It'd be a stretch to call the Beast a man anymore, but it's certainly implacable. Guns, fire, and explosives only ward it off for a short time, barricades only slow it down, and there's no door it can't break through.
  • Invincible Boogeyman: Downplayed. The Beast can be driven off with firearms and explosives, but only for a short time and sacrifices precious ammo and resources, thus encouraging the player to run and hide, their weapons being a last resort if that fails. It's not until the very end that the Beast can be killed, but it's not required to complete the game.
  • It Can Think: Besides searching for Henri if he attracts the Beast's attention but isn't readily found, reaching the Chapel reveals it to have been made into the creature's nest, twisted into a shrine of sorts. If you find the toy rabbit Lambert got for his son and throw it at the Beast, it will halt its attack and take the toy back to its nest for safekeeping.
  • I Was Quite a Looker: Lambert was a rather fresh-faced young man with a well-built physique.
  • Karma Houdini: Should the player not kill the Beast, it will escape the bunker along with Henri and run off into No Man's Land, free to inflict carnage wherever it goes.
  • Long Neck: A decidedly non-comedic example. Apart from its sharp claws, perhaps the Beast's most notable feature is its horribly elongated neck, giving it a particularly animalistic appearance.
  • Offscreen Teleportation: Averted. Like a certain other video game, the Beast navigates the bunker using tunnels, similar to air ducts. It usually hides out in the tunnels while the lights are on and will use these to hone in on Henri if he makes too much noise. There are only a handful of occasions (opening the confessional in the chapel, going through the Arsenal storage, and the final confrontation) in which it appears no matter what.
  • One-Hit Kill: If the Beast gets its hands on you while it is roaming the halls of the bunker, it will kill Henri instantly. Curiously, it is not as lethal during the final battle with it, which was likely done to make it a more even confrontation since stealth is no longer an option.
  • Outside-Context Problem: On the battlefield of World War I, Henri and his fellow soldiers faced human enemies that could be fought and killed, but were woefully ill-equipped to deal with an actual monster on top of the horrors of war.
  • Scary Teeth: It can be a little difficult to notice, since you don't usually get to see its face all that clearly, but the Beast has two different kinds of teeth in its misshapen mouth. The left side of its jaw has eerily human-like teeth, while the right side of its mouth is lined with extremely thin, long fangs that grow far beyond where its jaw should be.
  • Sorting Algorithm of Evil: Across prior Amnesia titles, the protagonist had no real way of combat, though all three games demonstrate that it is possible to harm the monsters. Dark Descent lets you find the remains of a Grunt partway through the game, while several several Manpigs are killed in A Machine For Pigs by exploiting features in the environment. Late in Rebirth it's even shown that 1930s-era firearms can dispatch ghouls with little difficulty. Come Bunker, and the signature threat is firmly established as being not only Immune to Bullets, but able to tank outright explosives, rendering the weapons Henri finds -which could handily deal with the prior threats- nearly useless.
  • Super-Persistent Predator: This thing is relentless in its pursuit of Henri, using its own network of tunnels to track him down wherever he may go in the bunker. If you alert the Beast to your location, it will make a beeline for you and begin hunting.
  • Tragic Monster: On learning the origin of the monster; it is hard not to understand its tragic nature.
  • Walking Techbane: A downplayed example. Whenever the Beast exits the walls to search around, the lights in the area begin to flicker heavily until it leaves again. It doesn't seem to be able to do this intentionally and the effect isn't strong enough to disable them entirely, which is good since its hatred of light would otherwise be a non-issue.
  • Was Once a Man: If the player tracks down the necessary notes, the Beast is revealed to be a horrifically transformed Lambert, the result of him drinking the crater's spring water that Henri gave him from his canteen at the beginning of the game.
  • Weakened by the Light: The Beast abhors light and will be less active if the power is on, so long as the generator is consistently fed fuel, of which there is a finite amount scattered throughout the bunker. However, don't think this means it won't still leave the walls to investigate any loud noises it hears. It just means you have a bit more breathing room before it does.

    Rats 

These Rats have mysteriously grown in size and have spread all over the bunker acting as common obstacles that Henri must deal with. It is later revealed that the Harvester mutagen located in the springs of the Roman ruins caused the Rats to mutate.


  • The Goomba: They are fairly easy to kill and they are the most common enemy in the game.
  • Normal Fish in a Tiny Pond: To a normal rat, these mutated rats (which are at least twice the size they should be) are what the Beast is to a normal human. To a human, however, they're still just rats and can be killed or repelled through a number of means.
  • Respawning Enemies: Rats can be killed or driven off by a variety of means, but more will always come out of the holes in the walls. The only way to get rid of them permanently is to burn the corpses that they gather around to feed.
  • Rodents of Unusual Size: These Rats are pretty large and are everywhere in the Bunker. Henri can successfully eliminate or sneak past them to progress however.

    Karl Springer 

A surviving German prisoner of war located within the Prison section of the ruined bunker that Henri encounters.


  • Bilingual Bonus: His dialogue is exclusively in German.
  • Cold-Blooded Torture: A victim of this courtesy of Sgt. Reynard, who was convinced Karl must've been an officer or in an otherwise important position, as his rank was torn from his uniform when the French took him and his unit captive. Despite this Karl never divulged any information, be it through Nerves of Steel or if he truly was just a common soldier.
  • Mercy Kill: The player can kill him instead of being mercilessly mauled by the Beast or leaving him alone in the prison to starve.
  • Nervous Wreck: Not that you can blame the guy for it.
  • Not So Stoic: Notes found in the bunker indicate that the prisoner was utterly unflappable when first captured. Being blinded and tied to a chair behind bars and subsequently getting to hear the days-long bloody rampage of the Beast has completely worn him down to the extent so much as thinking the Beast is nearby will get him screaming in bloody terror.
  • Video Game Caring Potential: While extremely risky and dangerous, it's possible to repel the Beast when it comes to kill him, and there's even an achievement for it! On the other hand though...
  • Video Game Cruelty Potential: The poor dude is essentially at your mercy, being locked in a cell and tied up in a chair with a bag over his head. You can either sic The Beast on him when you unlock his cell door or you can straight up execute him by shooting him in the head with your revolver. And even if you do nothing, he's trapped underground and tied to a chair with no access to food or water, leaving him with few prospects to survive.
  • You Are Number 6: He is designated in-game as Prisoner #73014.

    Toussaint Beaufoy 
Voiced by: Philippe Spall

An unstable French soldier who wanders the Roman Tunnels, attacking Henri upon entering his domain.


  • Alas, Poor Villain: Given to how he became so depraved to the darkness and gouging out his own eyes, it is hard not to feel bad for him.
  • Ax-Crazy: By the time Henri wakes up from his coma, Toussaint's mind is long gone. He now roams the Roman Tunnels, shooting down anyone in his path with his shotgun.
  • Eye Scream: He has gouged out his own eyes, having been driven mad by the sight of the Beast.
  • Glass Cannon: In a sense. Beaufoy carries a devastating shotgun with him that can kill you instantly if he hits you with its full force, but he's still just an ordinary human. Two bullets from your revolver are enough to take him out. The question is which one of you gets a shot off first.
  • Mercy Kill: The player could either leave Toussaint to continue in his suffering alone, or kill him, putting him to rest and ending his madness.
  • Shotguns Are Just Better: He's armed with a shotgun and enough ammo that he can fire off blasts at random and not worry about running out. If you kill him, you can loot his shotgun off him if you haven't found the other one in the bunker, but not any ammo.
  • Skippable Boss: Killing him is not a requirement, as the player can instead avoid him while investigating the Roman Tunnels to progress.
  • Unique Enemy: Toussaint is the first boss-type character of the series who is neither a monster nor a supernatural being, but instead a deranged soldier.
  • Warrior Poet: He loudly recites his poem as he hunts down whoever dares to enter the Roman Tunnels.
  • Wolfpack Boss: Toussaint is accompanied by a few shadowy figures in the fog that, while harmless on their own, serve to trick the player into believing that they are Toussaint.

     Spoiler Character 

The Shadow of the Orb

For more information on the Shadow, see its entry on this page.

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