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Videogame: Oni
The year is 2032. the World Coalition Government is in charge of 80% of the world's countries, and its peace-keeping forces crack down on everybody who threatens the status quo, while most of the population is centralized around atmospheric processors that keep out the massive pollution outside the cities. The WCG is opposed by a criminal organization known as The Syndicate, led by a man named Muro.

Enter Konoko, a TCTF agent fresh out of training, who is assigned to infiltrate a Syndicate facility and make contact with a mole inside. Helping her through a communication link are her commander, Griffin, her physician, Kerr, and Mission Control android Shinatama. Obviously, not everything is what it looks like...

Drawing inspiration from classic anime, chiefly Shirow Masamune's Ghost in the Shell (going as far as having main characters Konoko and Griffin be expies of Motoko Kusanagi and Daisuke Aramaki), Oni is an Action Game by Bungie with a good mix of firefights and hand-to-hand combat, and an interesting story to boot. It's widely accepted that the only thing that stopped it from becoming a classic is that the game was rushed out the door due to Microsoft's purchase of Bungie — features initially promised that never materialized included more enemies and a multiplayer mode.

The game has a small but dedicated modding community at http://oni.bungie.org/community/forum/index.php. Their main project is the Anniversary Edition mod, which fixes a lot of the game's Artificial Stupidity and adds back in Dummied Out features. Mac version and PC Version (requires full retail version of Oni).

For the Oni, as in "the Japanese demon", see Youkai.


This game provides examples of:

  • Action Girl: Konoko is so very much this. The TCTF female cops probably qualify, along with the Syndicate's Furies.
  • Aerith and Bob: Konoko, Shinatama, Terrance Griffin, Barabas, Thorson, Muro, Jamie Kerr, Mai Hasegawa, Singh, Mukade. Okay, so you have English names, Japanese names, and names that come from other places.
  • A Friend in Need:
    • Chapter 7 is all about this trope. The chapter is even titled with this trope. Konoko has this conversation with Griffin...
    Konoko: "I'm going after her."
    Griffin: "I have dispatched a Strike Team to recover the SLD."
    Konoko: "This is personal."
    Griffin: "Which is precisely why you should have nothing to do with it."
    Konoko: "My mind is made up."
    Griffin: "I am your Commanding Officer..."
    Konoko: I don't care who you are. My friend is in trouble and I'm going to help her if I can. Stay out of my way.
    • Konoko went against orders to help her friend Shinatama. This ends up causing her to lose her entire career as a cop, as well as becoming a fugitive. But then again, it is situations like this that show exactly where people's priorities and loyalties lie.
  • All Your Base Are Belong to Us: One level has the TCTF headquarters under attack by the Syndicate.
  • All There in the Manual:
    • The manual provides piles of background information on the totalitarian World Coalition Government, SLDs, Muro's backstory, the TCTF and Syndicate technological development, little if any of which is mentioned in-game.
    • However, the manual does not give information on Barabas, Mukade, Muro, or those Syndicate goons who blow up in 3 seconds when you kill them.
    • Also, some of the computer terminals contain information that matches some of the information in the manual word for word. In some cases the information is even expanded on.
  • Amazing Technicolor Battlefield: Level 11 is definitely this. You can tell that Bungie chose to really let themselves go here. Justified because it is just a dream or nightmare that Konoko is having.
  • A Million Is a Statistic: The ending of the game worked hard to avert this trope. First, it shows the city you played most of the game in. The destruction of the Atmospheric Processor apparently causes chaos, with people running around and screaming, buildings ending up on fire, and not to mention TCTF headquarters getting wrecked up. In short, it shows the Apocalypse occurring in the city. Then, it shows Mai Hasegawa walking through the city. She is not happy. If you think about it, most of the characters you encountered are most likely dead by the end of the game. Also, if think about how just about every city in the game probably suffered the same fate shown in the ending, well, you can understand how this trope is averted.
  • Anime Hair: Konoko's hair, as you can in the picture above, is definitely this kind of hair. On an interesting side note, the hair style seems to resemble the hair style Wolverine has. Strange, bub?
  • Animesque
  • Apocalypse Wow: The ending.
  • Apologetic Attacker: Shinatama, when she gets hooked up to a Deadly Brain computer and is forced to attack Konoko. She says things like "I'm sorry! So sorry!" and "Kill me, Konoko! Please!"
  • Arrogant Kung-Fu People: Just about everyone who can fight qualifies as this. Konoko definitely acts like one. At least she is willing to talk to some people before pounding the tar out of them.
  • Artificial Human: Shinatama.
  • Artificial Stupidity:
    • Enemies executing taunts or maneuvering to attack you can run right off of ledges and fall to their death.
    • Probably the most blatant example of A.I. stupidity is that armed opponents will generally shoot at you from their maximum range of vision. This allows you to engage in long-range battles against people with short-range weapons while you have the Oni equivalent of a sniper rifle. They won't move in close until they run out of ammo.
    • Enemies attacking you with rocket launchers at point-blank rage.
  • Art Shift: If you look at the advertisements for the game, the opening and closing cutscenes, the mission completed pictures, the mission failed pictures, and other pictures, it will become painfully clear that the art style is very inconsistent.
  • Attack! Attack! Attack!: You will almost certainly be forced to do this multiple times throughout the game. Fortunately, the Artificial Intelligence of a number of enemies (especially the bosses) do not appear to be programmed to counter this school of thought.
  • Authority Equals Asskicking:
    • Griffin, despite appearances, is not a desk jockey. In fact, the manual says that he is currently on reserve status in the TCTF Black Ops duty roster. This means that he spent time as a member of a group that will ruthlessly crush enemies of the government and will get its hands dirty in the name of the greater good. That is why he shows up in a Black Ops suit in one scenario of the final boss fight.
    • Muro is in charge of the Syndicate basically because he can do a lot of ass-kicking. Well, what do you expect from a criminal organization?
  • Awful Truth: Oh. My. Lord! This game uses this trope to a painfully straight degree. To describe it would take a lot of time to explain, but it essentially is a combination of Tomato in the Mirror, Treacherous Advisor, I Am Who?, Broken Masquerade, and I Am Your Father. Konoko's reaction is best described as a Freak Out.
  • Awesome but Impractical: A pickup that temporarily turns Konoko invisible sounds cool, and helpful for a stealthier approach. Too bad the invisibility runs out after a mere thirty seconds and Konoko becomes partly visible if she touches anything.
  • Back Stab: The Backbreaker only works from behind the victim, and does enough damage to kill lesser mooks.
  • Badass: Konoko, absolutely.
  • Badass Adorable:
    • Konoko, believe it or not. You should look at some concept art here. Apparently, eyes can be a major factor in making a character adorable.
    • The Furies can qualify as this.
  • Badass Boast:
    • Konoko and Muro, mainly.
    Griffin: "So, how's this going to end?"
    Konoko: "For you? Badly..."
    Muro: "Maybe I should start trying..."
    • Some of the mooks, too.
  • Bad Cop/Incompetent Cop: "Played with" would be the best way to describe the application of this trope in the game. The manual says that the Technological Crimes Task Force keeps most of the "cyber drugs" and illegal weapons off the street, and that it can do law enforcement. The manual also points out that the TCTF's real purpose is to control the evolution and distribution of new technologies. However, the TCTF is unable or unwilling to take on the Syndicate. In fact, just about every time the TCTF and the Syndicate fight each other, the TCTF ends up dead without Konoko's assistance (and sometimes even with that). In one level, the Syndicate actually raided TCTF Headquarters during the midnight shift - which means that in that case, the TCTF was outnumbered and outgunned. The game does not really touch on corruption in the TCTF, although the activities of Terrance Griffin would probably count as corruption. What makes this trope even more interesting is that you play as a cop named Konoko, who is certainly competent. She is the one who helps out the TCTF against the Syndicate, and then fights against the TCTF itself.
  • Bare Your Midriff: Some of Konoko's outfits have her midriff exposed.
  • Battle Aura: DAODAN OVERPOWER MODE!
  • Battle in the Center of the Mind: Level 11 is entirely about this trope. It gives the player the chance to see what is going on in Konoko's head.
  • Berserk Button: Try to say Shinatama's name to Konoko's face. Just try it!
  • Big Bad: Muro. Griffin could possibly be considered this, but that is up for debate.
  • Big Brother Is Watching: The manual actually uses the expression "Big Brother is alive and well" to describe the totalitarian world of the WCG.
  • Big Damn Heroes: If Konoko spared Griffin, then in the last level, Muro and his bodyguards will confront Konoko, with him saying "You were a fool to come here alone!" Then a helicopter appears, with Griffin in a TCTF Black Ops uniform and two TCTF Black Ops Elites. Griffin says "She isn't alone! You're under arrest! This ends here and now!" There are some who speculate that Griffin and Konoko teamed up and planned the assault together - she would tear through the compound and when she got to Muro, Griffin would come in with backup to help her take down Muro.
  • Big Good: Griffin. He seems to be in this role early on. However, it turns out that he will stoop pretty low just to win against his enemies. He is also a Jerkass. However, he does want to take Muro down.
  • Big "NO!": Konoko lets this out when Shinatama reveals that she is going to blow up like a bomb and Konoko cannot do anything about it except to run for it.
  • Bio-Augmentation: The game reveals that Mai/Konoko and Muro went through this process. Griffin and his division of the TCTF are not very happy about that. Why? Because the TCTF's purpose is to keep technology and science under strict control. The fact that Griffin has a human who is also a biological experiment under his wing probably did not make him happy.
  • Bittersweet Ending
  • BFG: Barabas' gun, called, in a nice Shout-Out to Marathon's "secret" (but actually non-existent) weapon, the Wave Motion Cannon. According to the game it is usually mounted on assault vehicles. Konoko can carry it, but she can only walk while doing so, emphasizing its enormous weight. It's Awesome but Impractical — the charge-up before each shot makes it very easy to just run up and punch the wielder in the face and being slowed down so much makes fighting difficult.
    • However, its alternate fire mode averts Awesome but Impractical - it's a grenade launcher which fires a large, powerful grenade which deals a lot of damage, knocks enemies down instantly and has a surprisingly high rate of fire. The most efficient way to defeat Barabas on Konoko's first encounter with him is simply to disarm him and then spam grenades until he stays down. For some reason, Barabas never thinks to use this infinitely more powerful fire mode when using the weapon himself.
  • Black and Gray Morality: This is the kind of morality that is featured in this game. You have a number of characters who are civilians who just want to go about their jobs and lives without incident. You have characters, including Konoko, who are gray, because they do things that are questionable on a number of levels, and would be considered villainous in other stories. There are two things that make their actions gray in this story. The first thing is that everyone is living in a Crapsack World, one that is in very real danger of collapsing and getting everyone killed. The second thing is that the gray characters are fighting against Muro and the Syndicate. Muro and the Syndicate are without question black, because they kill people without remorse and with psychotic glee. These two points go a long way to understanding the questionable actions of the gray characters.
  • Blatant Lies:
    • The game's manual states that Griffin is skilled in hand-to-hand combat, a master marksman, and that he has no special moves or weaknesses. Not really true. It is true that he can do some hand-to-hand combat, and that he has no special moves. However, the two times he actually fights in the game, he had two big TCTF cops with him and he uses a Van de Graaf Pistol. This pistol is essentially a taser that can zap everybody if they are close enough with one shot, and is not a very good demonstration of superior marksmanship. He used a Campbell Equalizer Mk4 against Shinatama, but that was in a cutscene and Konoko disarmed him rather quickly. In fact, you can shoot or punch him and kill him in one hit at one point in the game and he does not even put up a fight at that point. He did not seem to be that much of a fighter at that point. Finally, he does have one weakness, which is an obsessive-compulsive need to control everything by any means necessary. Even his superiors in the TCTF were bothered by his willingness to break procedure just to achieve results.
    • The same manual lists Konoko's emotional attachment as a weakness as well, so it could be that Griffin himself wrote those profiles. And being a Control Freak, he would certainly now see being one as a weakness.
    • There is this one move you gain called the Crescent Moon Kick. The game claims that it is an anti-air attack (i.e. a technique to handle those pesky enemies who try to jump-kick you). Unfortunately, this move has two problems... 1) The move is activated by pressing Kick, Kick, Forward + Kick, and it takes several seconds to go through these motions. And 2), there is a bug in the game that makes it very hard to successfully pull off this move. These two problems will cause you to end up with a boot in the face because you were stuck trying to use this move when the enemy used the jump-kick. However, some kind souls reveal that the move is still useful here.
  • Blocking Stops All Damage: Blocking an attack will render Konoko completely unharmed. However, some special moves are so powerful that they cannot be blocked.
  • Bloodless Carnage:
    • The game has no instances of blood. This is interesting, and at times disturbing, because a lot of people in this game use guns that fire bullets and other things. Realistically there would be a lot of blood to be seen as a result of this. There are some mission complete screens that show Syndicate goons shooting down scientists and civilians. There are no wounds and no blood to see. The bodies of downed characters look totally intact.
    • The trailers of this game actually did show blood being shed as a result of gun shots and physical combat. Bungie took it out because it would conflict with the hit-sparks, which was integrated with the fighting system; the other reason for removing the blood is that they wanted the game to be accessible to a wider audience and they feared it would of cause the game to get higher ESRB rating than they intended.
  • Bottomless Magazines: Averted — there's never enough ammo in this game. This was probably done on purpose to encourage the use of unarmed combat, which is more fun anyway.
  • Bodyguard Babes: Furies. According to the manual, the blue rank of Furies are bodyguards to lesser Syndicate bigwigs while the red class are Muro's personal elite.
  • Break the Haughty: Konoko ends up experiencing this as the game goes on. By the end, she is so very broken.
  • Broken Pedestal: Griffin.
  • Cain and Abel: Muro and Konoko/Mai. Muro is definitely the Cain, and Konoko is definitely the Abel. Konoko manages to win out against Muro. Oh, and the player gets to determine, to an extent, how sympathetic Konoko is.
  • Came Back Strong: Konoko dived into a pool of acid, which did not kill her, but rather made her even stronger thanks to the Daodan Chrysalis.
  • Calling Your Attacks:
    • "RISING FURY!!!" "DEVIL SPIN KICK!!!" "STRIKER SLAM!!!" "NUCLEAR TACKLE!!!" "BLOCKBUSTER!!!", to name a few. Interestingly, Muro avert the trope. Everyone else does it, even TCTF troopers.
    • The ninjas probably play it straight, but no one can understand them anyway.
    • Mukade does call out one attack... "Devil Star!" This would be the attack in which he shoots some kind of heat-seeking energy ball at you.
  • Captain Ersatz: Konoko and Griffin. The game itself is clearly meant as an homage to Ghost in the Shell and was one of several media, along with Dreamwave Comics series Dark Minds and Echo, to attempt this when the first Ghost in the Shell film became popular Stateside.
  • Card-Carrying Villain: Believe or not, BGI is this. Word of God says that BGI stands for "Bad Guys International". No wonder this group goes by initials instead of the full name.
  • Check Point Starvation: Particularly annoying on the longer levels, like chapters 5 and 14.
  • Cold-Blooded Torture: Muro subjects Shinatama to torture that involves hooking her up to a machine and electrocuting her with who knows how many volts of electricity. Earlier in the game, Muro found out that Konoko has a neural-link to Shinatama and said that they must be using Shinatama to monitor her progress with the Daodan Chrysalis. He may be torturing Shinatama to get information. However, his dialogue during the scene followed by an evil laugh indicates that he is also torturing Shinatama for the sheer enjoyment of it.
  • Color-Coded for Your Convenience:
    • Bungie seems to be a big fan of this one. All of the basic enemy types have 3 color-coded variants to indicate skill level, from brown (basic) to blue (skilled) to red (veteran).
    • Hell, even super attacks are color-coded, not to mention the Daodan auras: Konoko has blue/pink while Muro has red/orange.
    • Extended to a third gameplay element — weapon ammunition, coming in either classes red ammunition clips and green power cells.
    • And finally damage — green is healthy, yellow is moderately injured, red is heavily injured and a bright red flash indicates the enemy is defeated.
  • Combat Pragmatist: Some of Konoko's unarmed attacks are downright nasty, like the Backbreaker or Running Lariat. Hitting downed enemies is encouraged in the tutorial.
    • Muro has this brutal attack where he knocks you face-up on the ground, grabs your leg, and bends it forward to your face. It. Hurts. A. Lot.
  • Combat Stilettos: It is hard to see it, but the Furies actually wear high-heeled boots made out of metal. They have kicking attacks, so those heels probably make for dangerous weapons.
  • Covers Always Lie:
    • In the cover art above, Konoko is pictured carrying a pistol, a machine gun, and a shotgun simultaneously. Guess what she can't do in-game. Not to mention that the pistol is the only weapon which actually appears in the game.
    • That, and the weapons mostly prove to be colorful and flashy compared what was displayed on the cover.
  • Cowboy Cop:
    • Konoko. This comes to a head in levels 7 and 8, with Konoko and the TCTF becoming enemies.
    • Griffin turns out to be this. There is an easy to miss computer terminal that reveals some interesting information.
    Personnel File - Access Restricted by order of Tracy, Director TCTF
    Re: Subject Terrance Griffin
    Education: B4 Master of Criminology / A2 of Law
    Honors: Directorate Commendation Commander, Technology Crimes Task Force
    Honors: Bright Shield, Star of Valor
    Terrance Griffin is a valued Agent who has devoted his entire life to the TCTF. He has been promoted a number of times, and still maintains reserve status on the Black Ops duty roster. It is with regret that I must inform you that he is now being considered for investigation by the Directorate for behavior that could pose significant risk to his command and region. It has become clear that Commander Griffin is more concerned with results than due procedure, an outlook which has halted his once meteoric rise through the ranks. We at the Directorate have been willing to overlook his methods because he has done more to oppose the Syndicate than any other Agent in the TCTF, but we may not be able to turn a blind eye much longer.
  • Crapsaccharine World: Played with. The manual basically states that the world in this game is a Crapsack World. However, in the game itself, the world initially seems to be normal — not a Sugar Bowl — but normal. However, it turns out later that the environment outside the cities is polluted to deathly levels (how on earth did that happen anyway?). The World Coalition Government (WCG) knows about this, denies it repeatedly, calls those polluted areas Wilderness Preserves, and simply uses atmospheric converters in the cities to take in air, clean it and release it (which allows people to live in the cities). It is baffling that the civilians do not seem to notice this (or maybe they do not want to). The Technological Crimes Task Force (TCTF) works for the WCG, and despite appearing to be a normal police force, actually serves the purpose of keeping technology under strict control (probably the WCG's way of ensuring that no one comes up with technology that topples them). The only effective opponent of the WCG and the TCTF is the Syndicate, but this group is a criminal and terrorist organization. Yep, a seemingly normal world that turns out to be more screwed up than you can begin to imagine.
  • Crate Expectations: The first level is a traditional video game warehouse full of crates. Lampshaded with the texture applied to one crate seen early on, which says "-OMM- TTC 1.1", meaning "-Old Man Murray- Time to Crate: 1.1 seconds".
  • Crazy-Prepared:
    • Barabas thinks he is this, because he said "I'm ready for anything! You made sure of that!" However, judging from the outcome of his fights with Konoko, he is clearly just full of hot air.
    • Griffin is a good example. Let's see. He finds out about the Daodan Chrysalis and that the Syndicate plans to use it on Muro? No problem, he'll just have a Daodan Chrysalis implanted within Mai and raise her to fight the Syndicate. He finds out that Mai is gaining a load of power and might go out of control? No big deal, he'll just set off a bomb as powerful as a mini-nuke within Shinatama and obliterate Mai that way. Mai goes rogue and is hard to find? Simple, she wants to know why this is happening to her and they simply have to set a trap in the building she has to go to for answers. Griffin also tries to make TCTF headquarters as booby-trapped as possible, but unfortunately for him, he stretches the resources available to him too far. He uses the remains of Shinatama as a weapon against Mai. Too bad he underestimated the relationship between Shinatama and Mai.
  • Cutscene Power to the Max: A rare subversion of this trope occurs near the end of the game. When Konoko confronts Griffin in a cutscene, she takes his pistol with a kick-and-disarm move that's substantially cooler than the disarm moves available in normal gameplay. But when the next level starts, there's a new move available — Stepping Disarm.
  • Da Chief: Griffin is this to a T. At least early on. Then you find out that he raised Konoko to be a weapon against her own brother Muro, and that he would not hesitate to take her down by force.
  • Dangerously Genre Savvy: Griffin is possibly this. After all, he did tell his Genre Blind scientist or cop to continue scanning for Konoko when he was told that Konoko most likely died in the acid. Too bad this did not help him too much against Konoko in the end.
  • Dark Action Girl: The Furies are so very much this. The TCTF female cops might qualify as this.
  • Darker and Edgier: The game starts out at a relatively light-hearted level. However, this trope slowly and surely increases with each chapter. Perhaps to illustrate the mood of the game, the first three chapters take place in the daylight, while every other chapter takes place at night.
  • Deadpan Snarker: Konoko develops into one by Chapters 13 and 14.
  • Deal with the Devil: Konoko apparently thinks of Muro as the Devil, especially by the end of the game. The quote "He plans to spill enough poison into the air to kill anyone who won't sell their soul to him for a Chrysalis!" definitely indicates this trope.
  • Determinator: Konoko ought to be the poster girl of this trope. There is a list of her Crowning Moments Of Awesome, for starters. Now here comes some good stuff...the first five chapters of the game happened in one day. Yes, she went to four different places and ended up chasing after the leader of the Syndicate, all in one day! Chapters 6, 7, and 8 took place in one day. Chapters 9 and 10 took place in one day. The other chapters seem to have gaps of time between them. Konoko never, ever gives up!
  • The Dev Team Thinks of Everything: During the tutorial level, Konoko takes a break at one point to watch another officer engage in unarmed combat with a pair of training drones. This fight is not scripted, and it is possible for the officer to either win or lose. Either way, Shinatama tells Konoko to move on after the fight is done, but if the officer lost, she sounds a lot more embarrassed and awkward ("Oh! Um... that wasn't supposed to happen... let's just move on....")
  • Diary: Believe it or not, Konoko keeps one. One thing this diary reveals is that the events of the entire game take place over the course of two weeks! Another thing this diary reveals is Konoko's thoughts and feelings — which she does not readily show in public.
  • Difficulty Spike: While not exactly an easy game, the difficulty of level 11 comes out of nowhere with three tough bosses in a row, broken up by fights against some of the toughest mooks in the game, along with very meager supplies, most of which are gotten off the bodies of your enemies. Then the game goes back to the normal overall difficulty curve for the rest of the game.
  • The Dragon: Mukade. Barabas is more of a Superpowered Mook / Mini-Boss decoy dragon considering how much more dangerous Mukade is.
  • The End of the World as We Know It: Twice.
  • Everybody's Dead, Dave: The ending has Konoko walking through a city. This is presumably the same city you spent most of the game playing in. It is painfully clear that everyone in the city is dead or dying. However, it is stated that there are people around the world who are still alive, but their status is not elaborated upon.
  • Dystopia: Oh, yeah! The first social issue is the environment. The environment is polluted like you would not believe. The government not only does nothing to address it, apart from using Atmospheric Processors to make the cities livable, but it brands anyone who tries to bring it up as enemies of the state and will crush attempts to reveal it. The second social issue is the development of science and technology. The government keeps an eye on scientists and carefully checks to make sure any technology developed is approvable (in other words, will not threaten it). They use the TCTF as a Secret Police force to enforce this.
  • Enemy Mine: The team-up between Konoko and Griffin in the last level — if Konoko did not shoot him — could be interpreted as this. The two of them have grievances between one another, but they do have one common enemy, and that is Muro.
  • Evil Counterpart:
    • Muro has the same powers as Konoko, only he uses them for evil.
    • In the dreaded 11th level Konoko fights the Chrysalis manifested as another Konoko.
    • By extension, even Mukade, who tries to convince Konoko she actually enjoys killing as much as he does.
  • Evil Genius: The Communications Troopers, including Kojiro, who talks to Muro in the cutscenes, may be in this role.
  • Evil Sounds Deep: Muro, especially in the last chapter of the game. One version of the final battle has him suddenly talking in a raspy, creepy version of his voice. The other version has him talking in his normal voice, as it turns into a deep, booming voice.
  • Evil Versus Evil: A case can be made that the war between the World Coalition Government (and by extension the Technological Crimes Task Force) and the Syndicate is essentially this. Why? Well, let's see. The WCG is a dictatorship that simply wants to maintain the status quo by any means necessary and the TCTF does the WCG's dirty work. Unfortunately, the world suffers from life-threatening pollution and the WCG treats it as the elephant in the room and will go after anyone who tries to bring it up. Nice bunch. The Syndicate, on the other hand, is just as bad, if not worse. Every member of this group will happily kill civilians and unarmed people for no reason other than sadistic enjoyment. This group essentially lives to destroy the status quo and will hurt anyone who gets in the way without a qualm. Another nice bunch. It is a good thing the character you play as is someone you can root for.
  • Exposed to the Elements: Konoko in the last level wears a leather jacket, jeans, shoes and a shirt. The funny thing is that she is wearing this outfit at a compound located in a mountainous area. She would be a little cold in that case. Then again, the Daodan Chrysalis can probably provide her protection from the cold.
  • Face Death with Dignity: Konoko manages to defeat Griffin's attempts to kill her and gets his gun. She has him right where she wants him. Does he try to run? Does he try to attack her? Does he try begging for mercy? No. Instead he tells her that she can pull the trigger or she can walk away and that it is up to her. You have to admire a guy who is being so calm about this situation, even after everything he had done.
  • Face-Heel Turn: The TCTF treats Konoko as this in level 8. However, it is debatable if Konoko did indeed pull this, or if the TCTF pulled this instead.
  • Foe-Tossing Charge: the Running Throw. Konoko runs up to her opponent, jumps up and uses her momentum to catch the opponent's head between her legs before flipping over, launching the victim into the air.
  • Foreshadowing: Dr. Hasegawa says in his diary "We were young and thought we were indestructible." He was referring to himself and Jamie thinking they could take on anything...only to fail horribly. Oh, and guess what? It turns out the same statement can be applied to their kids Mai and Muro.
  • Fragile Speedster: All the ninja you encounter in this game move pretty darn fast, but fortunately have less health than the average enemy. The Furies and the female TCTF officers may qualify for this as well.
  • Fun with Subtitles: The Deadly Brain's "dialogue" during its boss fight. The only sound we hear it make is a sort of "hmmm" noise, but according to the subtitles, it's quite the Talkative Loon.
  • Game Mod: The Anniversary Edition for the computer version of the game, which adds many of the Dummied Out features originally intended to be in the game as well some other interesting things, such as updated textures and models, new characters and enemies, the ability to fight Ray Man and so forth.
  • Genetic Engineering Is the New Nuke: Oh, boy, is it ever! It becomes especially ironic when Griffin uses Shinatama as a mini-nuke to try to kill Konoko, who has the Daodan Chrysalis, which definitely uses LEGO Genetics. The Daodan Chrysalis is treated like a world-ending weapon. However, it does not cause the world to come to an end. Instead, the Apocalypse occurs because of Muro's plan and Mai's attempts to disrupt his plan. Sure, both of them had the Daodan Chrysalis, but the Apocalypse could have easily happened without it. Ironically, the ending makes it clear that the Daodan Chrysalis may be mankind's only hope to surviving the Apocalypse, despite it being treated like the new nuke.
  • Glass Cannon: The Mercenary Snipers are very much in this trope. Their favourite weapon is the Mercury Bow, which is an ideal weapon for sniping and does a kegload of damage if it hits you. Being snipers, they like to keep a large distance between themselves and you. Fortunately for you, the Mercury Bow only contains two shots, and there is a 5-second delay between shots. Clearly, the snipers have to carry a lot of ammo clips. They have low health and once you disarm them they actually fight very poorly without their guns. Oh, and they can say "Wait till I reload!" It seems that they actually put a Lampshade Hanging on this trope.
  • Glowing Eyes: The second time Konoko experiences the Daodan Spike, her eyes glow a blue color. This is to show how much her power is increasing.
  • Government Conspiracy: The fact that most of the world is completely polluted is hidden from the populace.
  • Green Aesop: After decades of pollution, the planet's air has been poisoned. Atmospheric processing centres surround major cities such that the air remains breathable, but everywhere outside of said cities is uninhabitable. Muro's plan exploits this by destroying the processing centres, so that the only way anyone will be able to survive is by paying him for a Chrysalis.
  • Grievous Harm with a Body: Your throw attacks can launch enemies into each other, damaging both.
  • Groin Attack: Konoko's Willow Kick. It doesn't work on female opponents or some cyborgs, androids, and Daodans.
  • Hannibal Lecture: Mukade gets cornered by Konoko. She asks him why she can feel him. This gives him the perfect opening to essentially tell her that she is just like him...a monster that gets off on killing. She is unable to give an appropriate response to this, except to try to deny it. She manages to defeat him and kill him off. However, it is painfully clear that Mukade hit a sore spot in terms of psychology.
  • Healing Factor: Barabas has one, occasionally pausing during battle to flex himself and regenerate some health. The player should take this as a cue to press the attack.
    Barabas: "Stronger, and stronger!"
  • Heal Thyself
  • Heel Realization: Griffin and the TCTF helping out Konoko in the final level, assuming she did not shoot him.
  • He Who Fights Monsters: Konoko ends up facing this trope. In fact, the decision to shoot Griffin or spare him is about either letting vengeance consume Konoko or not. Yep, you get to choose which way you want to go with this.
  • Humans Are Bastards: Shinatama probably came to think this, especially after the treatment she received from Griffin and Muro. In fact, Konoko even has a diary entry saying that Shinatama is more human than Muro could ever be. Is that not scary? That a robot child could have more humanity than an actual human being?
  • Humongous Mecha:
    • Attempted but ultimately averted — a large military robot called the "Iron Demon" was prominently featured in previews, but was cut from the game before release.
    • Here's some screenshots of the Iron Demon.
  • Hyperspace Arsenal: Averted — Konoko can only carry one weapon at a time, although it will still disappear when holstered. Which is hardly any less implausible, considering that half the weapons in the game are as big as her leg.
  • Hypocrite: Griffin pretty much calls Dr. Kerr this a couple times early on. Griffin is referring to the fact that Dr. Kerr made two Daodan Chrysalis and becoming a criminal in the process, but Dr. Kerr stands there and says that they have no right to treat Konoko as a weapon and not as a human being. Ironically, Terrance Griffin is revealed as this later on. Griffin made Dr. Kerr implant a Daodan Chrysalis inside Konoko. He acted as a father figure towards Konoko, but he actually thinks of her as a weapon and a tool to be used and thrown away afterwards, instead of a human being with feelings. There is also the fact that Konoko is being accused of homicide or murder, and yet Griffin himself tried to murder her via Shinatama. He acts like he is doing all this because it is his job, but he seems to be ignoring the fact that he is breaking laws, violating human rights, and being just as much a criminal as the Syndicate he fights so hard against. If Konoko spares Griffin, she says "I won't be the monster you thought I would be! Just remember what I am: the woman you betrayed because you weren't big enough to take responsibility for your own actions!" She is calling him out on his hypocrisy and is saying that he did not betray her out of necessity, but because he was afraid that she would mess up his tidy little world and reveal him as a hypocrite.
  • I Am a Monster: Konoko pretty much takes on this attitude by the second-last level of the game. She says about how Griffin made her a monster when she was 7 years old. Whether she is a monster or not is debatable, however.
  • I Did What I Had to Do:
    • There is an interesting conversation in the game...
    Griffin: "You are such a disappointment."
    Konoko: "You lied to me!"
    Griffin: "I told you only what you needed to know."
    Konoko: "You used me!"
    Griffin: I did my job, which is better than what I can say for you.
    • Sure, that conversation took place in a dream, but you can be sure that Griffin felt this way. Dr.Hasegawa and Dr. Kerr operated on this reasoning, too.
  • I Fought the Law and the Law Won: The people who try to raise public awareness of the deadly environment outside the cities most likely feel this way. In the levels where Konoko fights the TCTF, the TCTF troopers can run to alarm stations and activate them. This brings in even more troopers. It is not really an infinite wave, but try fighting at least 3 or 4 troopers, armed or not, at the same time, with some more coming in. You will probably think something to the effect of this trope as a result of an alarm being sounded.
  • Inn Security: An entire level that's an inescapable dream.
  • Instant Awesome, Just Add Ninja: Level 9 introduces them, Level 10 is mostly about them, Level 11 features them, and Level 14 has them too. Well, gosh, when you make a game heavily based off of anime and put fighting into it, you gotta have ninja, don't ya?
  • It's Personal: Where do we start? Muro kidnaps Shinatama and Konoko decides to go rescue her. She even says the trope almost word for word to Griffin. Then Shinatama gets tortured by Muro and blown up by Griffin. Then Konoko finds out information connecting her to Griffin and Muro. Oh, and her uncle gets killed off in front of her. Konoko is right. It is personal.
    Konoko: "This is personal!"
    Griffin: "Which is precisely why you should have nothing to do with it."
  • Jerkass: Griffin turns out to be this. Konoko definitely becomes this later on, although sparing Griffin helps tone that down a few notches.
  • Jerkass Has a Point: It is true that Griffin treated Konoko and her uncle Kerr rather poorly. However, he spent time as a TCTF Black Ops Trooper, which the manual pretty much says is a job that requires you to not have a conscience. He did not know at the time what kind of capabilities Muro and the Syndicate would have. He was also afraid of what would happen if Konoko lost control and became a monster as a result of the Chrysalis. Considering Imago Muro's deadly abilities, Griffin actually had cause to be concerned.
  • Jigsaw Puzzle Plot: The game's storyline is supposed to be this. The third chapter itself is even titled "Puzzle Pieces", which is a Lampshade Hanging on this trope.
  • Jill-of-All-Stats: Konoko is actually this compared to the other characters most of the time. But if she takes enough hypos and activates the Daodan Overpower Mode...
  • Kick Chick: Konoko is so very much this. She has at least 18 moves at her disposal (a number of these moves only become available as you go through the game). At least 9 of these moves require Konoko to use her legs and kick.
  • Kick the Dog: Muro torturing Shinatama qualifies as this. He probably did not even need to torture her to get information. No, he did it just to show that he electrocutes little robotic girls for laughs and enjoyment.
  • Kick Them While They Are Down: Enemies do it and so can you.
  • Kill the Cutie: Shinatama gets blown up like a bomb by Griffin. Before that happens, Muro subjects her to electric torture, enjoying and laughing at her screams. Subverted when Griffin recovers what is left of Shinatama, reactivating her, and wires her to a Deadly Brain type of computer to try to stop Konoko. Then finally played straight when Shinatama gets out of the computer and tries to attack Griffin, resulting in Griffin taking out a pistol and shooting her down. Certainly had some Break the Cutie mixed in there.
  • Knight Templar: Muro is revealed to be this at the end. He actually says "Join me or die like all the others, choking on dead air and foul water! I've accomplished everything our father dreamed of doing!"
  • Kudzu Plot: The game's storyline ends up as this. Sure, the main storyline is resolved at the end, but you will be left with many questions by the end of the game. Part of this may stem from the fact that Bungie was trying so hard to get the game out of Vaporware status that they had to cut out things that would have filled in some blanks in the storyline. It is also possible that Bungie wanted this kind of plot, because a lot of Japanese anime and manga have a Kudzu Plot.
  • Lack of Empathy:
    • Oh, man! A number of characters suffer from this trope. Muro and the Syndicate definitely have no empathy, because they kill and torture people without remorse and regret, and with a sadistic glee. Muro's statements indicate that he considers people who do not possess a Daodan Chrysalis to be inferior and subhuman, and that they can drop dead for all he cares.
    • Griffin proves to have a disturbing lack of empathy. Every time Dr. Kerr states a moral objection, Griffin just dismisses it like an annoying fly to swat. He raised Konoko like a daughter, but he considers her just a weapon and tool to be used against the Syndicate — and discarded if she goes out of control. Actually, he treats just about everybody like tools. He also treated Shinatama not a person, but as a thing to be used as a weapon against Konoko. First he blows her up to try to kill off Konoko. To make matters worse, he did this inside an Atmospheric Processor, which provides the city with clean air to breathe in. The explosion damaged the Atmospheric Processor pretty badly. That's right, Griffin's actions did not just endanger Shinatama and Konoko, but it also endangered everyone in the Atmospheric Processor and by extension everyone in the city. Griffin really did not think that through, did he? Then he hooks up Shinatama to a Deadly Brain computer to try to take down Konoko. When Shinatama tried to attack Griffin, he simply took out a gun and shot her down. Interestingly enough, the fact that he helps Konoko against Muro, should she spare Griffin, could indicate that he has some empathy.
    • The scientists working for Griffin seem to have little empathy to speak of. They keep talking about Konoko like she is some animal to experiment on and not as a human being with feelings. Dr. Hasegawa and Dr. Kerr prove to be pretty much the only exceptions to this when it comes to scientists.
  • Laser Hallway: Many, many times. In fact, two of the bosses were laser-filled rooms.
  • Leeroy Jenkins:
    • Konoko is so very much this. She is new at being a field agent and she is really itching to prove herself. A good example is the beginning of Chapter 2.
    Receptionist: "Good afternoon and welcome to the Musashi Heavy Manufacturing Concern. How can I be of service?"
    TCTF Agent Thorson: "Good afternoon ma'am. I'm Agent Thorson..."
    Konoko: "We are with the TCTF and we hereby order you to cease and desist all operations. We have reason to suspect that this facility is involved in the manufacture of illegal technology!"
    Receptionist: "Of course officer, I'm sure I can get someone to help you." (activates a silent alarm under her desk}
    ...
    Receptionist: "Please have a seat, someone will be right with you."
    * a few Syndicate goons charge in*
    TCTF Agent Thorson: "What the?"
    Konoko: "Heads up. We've got company."
    • The scary thing about this is that you, the player, are playing as a Leeroy Jenkins. It is almost as if Bungie had experience with such people and wanted to shove the fact that being such a person is uncool into your face.
  • LEGO Genetics: The Daodan Chrysalis uses this trope. It is essentially a cancer cell(s) that is extremely evolved. It has to be implanted in someone, but it is hard to say if it is located on the person or in the person. It gives the host an ability that goes beyond Healing Factor - not only does it repair an injury in a short amount of time, but the replacement cells are tougher and stonger than the original cells. For example, if you breathe in bad air, it will damage your lungs at least. With the Chrysalis, the cells in the lungs can be replaced and make you able to breathe in bad air. It also increases the strength in the host, to the point that the host can beat up huge, bulky people. Supposedly, if enough of the host's body is replaced, then the host can go to the Imago stage.
  • Lightning Bruiser: The Tankers could be considered this. The Strikers, particularly the red ones. The TCTF Black Ops SWAT Troopers are this. Konoko herself becomes one, especially when she taps into the Daodan Overpower Mode.
  • Like Father Like Daughter: Played with. Konoko behaves to an extent like her adoptive father Griffin. Which is probably why his betrayal hurts. Later, Konoko discovers information on her biological parents, and it becomes clear that she has a number of the qualities her parents have (had?).
  • Loners Are Freaks: Konoko. Early on, she does not seem to be a loner, but the other TCTF people seem to be uncomfortable being around her. She also seems to fight better on her own than with a group of allies anyway. However, by level 8, she embraces this trope. Why? Because the TCTF and the Syndicate are out to get her, and she is on her own. Also, the fact that she has the Daodan Chrysalis does makes her different and there are very few people who could even understand her situation.
  • Luke, I Am Your Father:
    • Muro is Konoko's older brother. The final proof appears at the end of the game, when Konoko disrupts Muro's plan. She types on the computer "Blam! Love, little sister".
    • Also, a cutscene reveals Jamie Hasegawa's maiden name to be Jamie Kerr, which makes Dr. Kerr their uncle.
  • Martial Pacifist: Ironically, Konoko displays elements of this at the end of the game. One possible version of the fight with Muro has Muro revealing that Mai has actually avoided drawing on the full power of her Daodan Chrysalis.
  • Master of None:
    • The Communications Troopers can be considered this. They can fight and shoot, even though they are not particularly good at these things. They also have low health. You will not have to worry about them very much.
    • There are also the Engineers, who you fight in Chapter 1. They do not have a lot of health, and they are not particularly good at fighting. In fact, much later in the game, they seem to pop up for the sole purpose of showing you that Konoko's powers have increased to the point that the Engineers are simply jokes compared to her.
  • Meaningful Name:
    • Played with. One of the people behind the game explained in an interview where he got the name Konoko. His girlfriend was taking a course in the Japanese language, and he asked her if she knew some Japanese words to use for a name. She said "konoko", which can be translated as "this girl" or "this child". He made up the name from that and said that it is not supposed to mean anything. Konoko is not the main character's real name, it is actually Mai Hasegawa. This could considered ironic, because the name Konoko is not supposed to mean anything but it did mean something anyway.
    • "Mukade" is Japanese. It means "centipede". He is basically as ugly, disgusting, and horrible as a centipede. Not to mention fast, hard to spot, and able to disappear, just like a centipede.
    • "Barabas" is almost certainly named after the murderer the people chose to release instead of Jesus in the Bible. Barabas is definitely a murderer in this game.
    • The game's title "Oni" (鬼 - おに) can be defined as follows: 1. ogre; demon; 2. spirit of a deceased person; 3. ogre-like person (i.e. fierce, relentless, merciless, etc.); 4. it (i.e. in a game of tag). The first three definitions most certainly apply to this game. Konoko is haunted by the ghosts of her past, like her father, and not to mention the ghost of Shinatama. Konoko, as the game demonstrates, is an ogre-like person, and so is Muro. Oh, and the Daodan Chrysalis can literally transform the host into an ogre or demon, like it did to Muro at the end of the game. In fact, a common Japanese story about Oni basically says that a human being can transform into an Oni by being so obsessive about something that it causes the human being to lose all of his or her humanity. When you think about what happened to Konoko over the course of the game.... Yes, this game is so aptly titled.
  • Mercy Kill: Dr. Hasegawa shot and killed his own wife, Jamie. What happened was that they went into a Wilderness Preserve, hoping to find evidence to convince people that the government was covering up damage to the environment. Unfortunately, Jamie cut her leg on a thorny plant, and the wound became infected almost immediately. Jamie became very sick and in pain. Dr. Hasegawa could do nothing about it, except to shoot her in order "to ease her pain". The game even shows a newspaper with the headlines "Grad Student dies: murder or mercy?" That had to be horrible.
  • Might Makes Right: This might as well be the motto of so many characters. The World Coalition Government. The Technological Crimes Task Force. The Syndicate. Konoko believes in this, too.
  • Mighty Glacier:
    • Okay, let's see. The TCTF SWAT Troopers are big, slow, and can hurt enemies pretty badly. The Elite Strikers are definitely big, slow, and can hurt you very badly if they hit you.
    • Imago Muro is very much this. He moves at a slow pace, but his attacks are guaranteed to cause major damage if they hit you.
  • Mirror Boss: During a trippy dream sequence.
  • Mission Control: Shinatama, until she's kidnapped in level six.
  • Morality Chain:
    • Shinatama turns out to be this for Konoko. Guess what happens when she dies? Go on, guess.
    • Dr. Kerr apparently turned out to be this for Konoko as well. He dies, too. Boy, becoming this trope for Konoko is guaranteed to be a death sentence.
  • Morality Pet: Shinatama is this for Konoko. Dr. Kerr could have been this for Konoko as well had it not been for his demise.
  • Ms Fan Service: Shinatama, if you are into that sort of thing. Konoko is this, believe it or not. There is a version of the picture at the top of the page that shows her Technology Crimes Task Force uniform mostly torn up and showing a lot of skin. Then there is a mission complete picture that shows her immersed in very potent acid and all of her clothes have been dissolved.
  • Mythology Gag: The boss of the second level is an insane AI called a "Deadly Brain". Shinatama describes it as having "gone rampant", a term originally invented by Bungie for use in the Marathon trilogy and later reused in the Halo trilogy that describes an AI developing "delusions of godlike power".
  • Never Trust a Trailer:
    • An early trailer had many fans eager to do battle with a bipedal robot called the Iron Demon, but it was cut before the game was released. Certain areas possessed much greater detail than in the final product, too.
    • One of the trailers showed an apparent capability of positioning the camera at any angle. In the final product, the camera will simply stay positioned behind Konoko, and there is no way to position the camera at another angle.
  • Nice Job Breaking It, Hero: Konoko discovers that Muro is planning to have the atmospheric converters belch out enough poison into the air to kill anyone who will not sell their soul to him for a Chrysalis. Realizing that the convertors will not be disconnected before Muro activates them, Konoko decides to just blow up the convertors. While this sounds like a good idea, that means the people around the world will find themselves trying to find places to breathe. It is a good thing that Muro did not have all the atmospheric converters under his control. Unfortunately, Konoko's actions end up causing a lot of deaths. Nice Job Breaking It, Hero, indeed!
  • Nietzsche Wannabe:
    • Mukade sounds like one, because he says "We writhe inside as we are torn apart to make way for what we will become. Surrender to it. Let the bliss of oblivion free you of all your doubts and fears...".
    • The Bombers apparently have this sort of attitude, if their quotes "Happy to die?" and "We're all doomed!" are anything to go by.
  • No One Could Survive That: Konoko ends up going through a pool of extremely corrosive acid to escape a prison. Almost everyone in the TCTF thinks or expresses this trope when they find out. Griffin is the only one who is not convinced. It turns out he was right. Konoko did survive, thanks to the Daodan Chrysalis protecting her.
  • No OSHA Compliance: Catwalks with no railings over vats of corrosive acids, facilities in which a wrong steps results in a hundred-foot fall, you name it.
  • Not Drawn to Scale: Inverted. The levels were designed by genuine architects in an attempt at realism. Unfortunately, it turns out that for many players, real buildings — in which every floor is the same, and most rooms are just cuboids with a single door — make boring and repetitive levels. Maybe Architects Are Not Artists either.
  • Not So Different: The dialogue between Konoko and Mukade is essentially this. Mukade says as much, and Konoko vehemently denies it. However, considering that she broke his neck with her foot while he was down and killed him, he might have had a point.
  • Not So Stoic: Griffin has a moment of this when Shinatama tries to advance on him and attack him. He tries to activate an emergency override to shut her down, and it does not work. He ends up yelling "STAY BACK!" and drawing out a gun to shoot her. It just seems worthwhile to find out that he does have feelings, even though you would think he does not.
  • Omniscient Council of Vagueness: Played with. The manual claims that the Syndicate was led by one, but then Muro came in, killed them all, and became the one and only leader of the Syndicate. The manual indicates that the World Coalition Government is led by this, but they never appear in the game.
  • One Bullet Clips: Averted - reload a gun that you've only fired once out of a full magazine and you can't use that magazine again.
  • One-Winged Angel: Muro in the final battle, if you shoot Griffin at the end of the previous level.
  • One Woman Army: Konoko, so very much. Unfortunately, the trope undergoes brutal deconstruction like you would not believe. Why? First, Konoko is able to tear through armies of people because the Daodan Chrysalis enhances her abilities, but the police she works for fears her abilities and devises deadly countermeasures in case she ever turns against them. Second, despite her ability to tear through armies of people, she fails to save Shinatama and to save millions (maybe billions) of lives from Muro's plans. It really sucks to be a one-person army, does it not?
  • Orgasmic Combat: Let's face it. Most of the sounds the characters make when they are hit or beaten down sound like they are having sex. That does not even go into a little something Konoko experiences three times called Daodan Spikes.
  • Pay Evil unto Evil: Konoko definitely operates by this principle, especially later on. Then again, you cannot have revenge without this principle. However, the decision to shoot Griffin or spare him puts you to the test with this principle. If you shoot him, you agree with this principle. If you spare him, you disagree with this principle. What do you think?
  • Police Are Useless: Despite all the manual's claims to the contrary, the TCTF gives off this impression. They rarely if ever put up a good fight against the Syndicate. Sure, there were a couple of times when they were deployed to areas where they were needed, but they apparently cannot get anywhere without Konoko's help. Then there are the airport levels, where Konoko is the only cop trying to chase down Muro. There is no mention of other TCTF troopers being sent there. Konoko even puts a Lampshade Hanging in her diary about how the airport is usually crawling with uniforms and they are oddly nowhere to be found - and that Muro probably told them to take a day off. What makes this trope more interesting is that you play as a cop named Konoko (who is anything except useless) and that she ends up fighting the TCTF itself later on.
  • Posthumous Character: Dr. Hasegawa and his wife Jamie. You find out a lot about them in the CD Konoko worked so hard to get. Both characters actually factor into the plotline quite heavily. On an interesting side-note, the game does not really say if Dr. Hasegawa is dead or not, so it is hard to say if he really qualifies for this trope.
  • Powers That Be: The manual refers to the World Coalition Government as this trope. This group is mostly neutral and wants to maintain the status quo, but it can be considered villainous because it will ruthlessly crush anything that upsets the status quo. Despite what the manual says, the game demonstrates that the WCG is not nearly as godlike as the trope implies.
  • Punny Name: There is a company in the game named "Hugh Jas Trucking Lines".
  • Rage Against the Mentor: Konoko and Griffin.
  • Rage Against the Reflection: A variation of this occurs at the end. Konoko is walking through the ruins of the city, and comes across a large mirror on the ground. She looks at her face in the mirror, puts her foot over it, and presses down hard enough to crack it. To really drive it in, you hear a loud cracking sound and the screen develops cracks!
  • "The Reason You Suck" Speech: Konoko gives one to Griffin if she spares his life.
  • Recruiting the Criminal: Dr. Kerr, a criminal funded by the Syndicate, took Konoko to the Technology Crimes Task Force because it was the only way to ensure her safety. Griffin does not hesitate to have Dr. Kerr implant a Daodan Chrysalis into Konoko, and then have Dr. Kerr act as Konoko's physician.
  • Red Oni, Blue Oni:
    • Just look at the color-coded auras. Stealth Pun detected.
    • Konoko is blue, Muro is red. Does that help?
  • Revenge: The game's plotline becomes driven by this after Chapter 8. The results are not pretty.
  • Ridiculous Human Robot: Shinatama. Justified because she has to be human enough to synchronize to Konoko, and also lampshaded by Muro when he's torturing her.
    Muro: "Curious. Why bother programming you to feel pain so intensely? Of course pain is a necessary response to certain stimuli, but they could have dulled the sensation or given you a threshold that would limit the extent and depth of your agony. I'm glad they didn't."
  • Roaring Rampage of Revenge: Konoko spends the rest of the game on a vengeful rampage after Shinatama dies. Both Muro and Griffin are to blame, and she goes after each in turn.
  • Say My Name: Konoko yells "Muro! STOP!" at the beginning of Chapter 4.
  • Secret Characters: One of the game's most popular cheats is the ability to play as any character (friend, foe, and everything in-between) in the game, including Shinatama (yes, really) and Muro (in both of his forms).
  • Secret Police: Played with. The manual states that the Technological Crimes Task Force (TCTF) is this. The game itself shows that the TCTF seems to be a normal police force... at first. As Konoko eventually discovers, the TCTF has a Black Ops unit, which apparently will only come calling if you make an enemy out of the TCTF. It also turns out that the TCTF has a science prison, where they apparently imprison scientists like Dr. Kerr. In an interesting twist, you get to play as Konoko, a member of the Secret Police. However, it is not clear if she knew about the TCTF Black Ops and the science prison before the middle of the game.
  • Sesquipedalian Loquaciousness: The game indulges in this trope like you would not believe. Some characters, like the scientists, talk like this. The computer terminals happily engage in this. The game uses words like "lattice", "repurposing", "symbiote", "Sytropin", and "latency". You might want to bring up a dictionary when these words come up.
  • Shoot the Dog: Konoko can pull this off like no one else can. She kills Mukade while he is down. Her act of shooting Griffin could be considered this. Her act of blowing up the atmospheric processors is probably this. She fights, and possibly kills, her own brother Muro. Then again, she learned all about that from Griffin, who made her uncle implant a Daodan Chrysalis within her, blew up Shinatama, and tried using Shinatama against her.
  • Sliding Scale of Idealism Versus Cynicism: The game happily goes into the cynical side. Shinatama, Dr. Kerr, Dr. Hasegawa, and Jamie are idealistic characters. Three of them die or had died, and one of them is missing. Life sucks and Might Makes Right in this game. However, it does have some moments of idealism, such as Konoko sparing Griffin and he helps her take down Muro as a result of her decision. The ending is without a doubt cynical, but is idealistic enough to leave you hoping that humanity will survive the Apocalypse. Not to mention the fact that Dr. Hasegawa, despite having horrible things happen to him simply because he was idealistic, may get the last laugh in the end. Why? Because he made the Daodan Chrysalis to help humanity survive the poisonous world out there, and it turns out to be exactly what humanity needs to survive by the end of the game.
  • Storming the Castle: Repeatedly.
  • Stripperiffic: The game manages to avert this trope for the most part, surprisingly enough. There are only a few times in which there is a Bare Your Midriff and Exposed to the Elements, but that is it, really.
  • Strong Flesh, Weak Steel: In a game full of plasma weapons, mercury-tipped sniper arrows and straight-up pistols, the most dangerous weapons are still Konoko's fists.
  • Stupid Sacrifice: Dr. Kerr dies protecting Konoko. Unfortunately, his sacrifice was this, very much. First off, it is possible to get a force shield before the cutscene, thereby defeating the whole purpose of Konoko needing to be protected in the first place. Second, Konoko has the Daodan Chrysalis, which should have allowed her to survive getting shot by the Mercury Bow. Comments on Youtube state that this scene was so contrived.
  • Taking the Bullet: Dr. Kerr takes a Mercury Bow shot and dies protecting Konoko.
  • Terrorists Without a Cause: Muro and the Syndicate seem to act like this at times, because they seem to attack places at random and kill off people just for the fun of it. However, it turns out that Muro and the Syndicate do have a goal. Muro wants to take over the world, and establish himself as the leader. How? By using the Atmospheric Processors to belch poison into the air. Enough so that people will desperately sell their souls to him in exchange for a Daodan Chrysalis. In this way, those he considers worthy will be saved from the world's pollution, and those he does not consider worthy will simply die.
  • Thanatos Gambit: Dr. Kerr's death could be interpreted as this. Think about it. He is old and he has lived his life. He is a criminal whose crimes have affected Mai and Muro, and by extension the entire world. He is essentially a prisoner used by Griffin to keep an eye on Konoko. He also revealed a load of information to Konoko that would probably have gotten him executed. He had to have hated Griffin for the way he treated him and Mai. He knew that he could not do anything about Griffin on his own, but he knew that Mai could. He died not just to protect Konoko as a loving uncle, but he wanted her to avenge him, as well as give her a reason to go after Griffin.
  • That Man Is Dead: Konoko finds out that her real name is Mai Hasegawa. People still call her Konoko, especially in Chapter 13. She never actually calls herself Mai, nor does she correct anyone about her name, but she probably thinks this trope.
  • The Big Guy: The game may not appear to have one, but actually, the TCTF elites, both the normal ones and the Black Ops can be put in this role.
  • The Brute: Barabas is put in this role, despite the fact that he appeared to be The Dragon of Muro at first.
  • The Chessmaster: Griffin is revealed to be this, especially since he raised Konoko to be a weapon against Muro and the Syndicate. He also devised countermeasures in case she turned against him. However, it turns out that he is terrible at handling reversals. For instance, he did not anticipate Shinatama unhooking herself from the Deadly Brain computer and going after him instead of Konoko. Interestingly enough, the computer terminals reveal that Griffin really stretched out the budget available to him. In fact, the TCTF people had to remove a number of things, such as emergency override Griffin Alpha Zero (the code Griffin tried to use to shut down Shinatama and it did not work). Also, he hooked up Shinatama to the Deadly Brain, even though she was not even designed for it. Clearly, his need to prepare for every possible scenario and control every little thing ended up defeating him.
  • The Chick: Shinatama fits this role like a glove. This may be one of the reasons her death is so horrible.
  • The Dark Chick: The female Furies of the Syndicate can qualify for this role.
  • The Heroine: Konoko. However, she really gets put to the test with this!
  • The Lancer: Griffin can be considered this. He is definitely in this role i fKonoko did not shoot him.
  • The Immodest Orgasm: The first time Konoko experiences a Daodan Spike, she lets out this kind of cry. The other times, she does not.
  • The Only One: Konoko is really the one person who can handle problems in this game. Of course, what helps to justify this is that she is a cop, and that it is her job to do this. Later, she breaks away from the TCTF, which gives her the advantage of actually taking on problems without having to worry about politics or bureaucracy. She even says this trope word for word in her final diary entry, in which she says that she is the only one who can stop her brother Muro and his plans.
  • The Topic of Cancer: The creepy biological macguffin, the Chrysalis, is repeatedly described as being like cancer.
  • There Is No Kill Like Overkill: Griffin tries to have Konoko killed by having Shinatama self-destruct like a bomb. Some sources say that the explosive device in Shinatama contains power equivalent to a small nuclear warhead. Sounds like overkill, right? Well, later you find out about the Daodan Chrysalis. Fridge Brilliance sets in when you realize that Griffin knew about the Chrysalis and was counting on the Chrysalis being unable to protect Konoko from the explosion.
  • The Smart Guy: Dr. Kerr is put into this role. You can bet that his death is not a good thing.
  • The Stoic:
    • Griffin. This is established in the very first chapter. Konoko finds the corpse of a mole named Chung. Here is the resulting dialogue:
    Konoko: "Chung..."
    * Konoko reports to Griffin*
    Konoko: "It's Chung. I found him."
    Griffin: "Dead?"
    Konoko: "Yes Sir."
    Griffin: "Keep moving."
    • Griffin says the above lines without emotion, showing himself to be quite the stoic.
  • The Syndicate: Exactly What It Says on the Tin.
  • The Unmasqued World: By the end of the game, the entire human race is forced to admit and to realize that the world outside the Atmospheric Processors is poisonous. Unfortunately, they had to have this driven home via the Apocalypse, which resulted in a lot of deaths. Fortunately, the ones still alive will stand a chance at surviving this poisonous world, thanks to the Daodan Chrysalis.
  • Third-Person Person: The Tankers, if the quote "Can't stop Tanker!" is anything is go by.
  • Took a Level in Badass: Shinatama does this when she is reactivated and hooked up to a Deadly Brain computer to fight Konoko. Then she manages to unhook herself from the computer and try to attack Griffin. Griffin simply takes out a pistol and shoots her, killing her off. Oh well, at least Shinatama tried.
  • Tomato in the Mirror: Konoko turns out to be a symbiote (i.e. a human implanted with special cancer cells called the Daodan Chrysalis). The manual states that she knew that she was somehow different, but she did not know what. Also, Shinatama even starts off with the line "You're not...who you think you are." Shinatama mentioned the Daodan Chrysalis being inside Konoko, but Konoko did not really pay attention. Dr. Kerr managed to give full disclosure of the details to Konoko.
  • Tomato Surprise: As you play the game, you will notice signs that something is going on. However, it is like the game's plotline is taunting you by being just out of reach. Then at Chapter 8, you find out that Konoko's real name is Mai Hasegawa, and that Shinatama was used to monitor the growth of the Daodan Chrysalis inside Konoko. The game reveals details about her father, Dr. Hasegawa, and her mother, Jamie. The game also reveals that Dr. Kerr, Konoko's physician, is Jamie's sister and Konoko's uncle. Finally, Dr. Kerr reveals that Muro is her brother, and that both Mai and Muro have a Daodan Chrysalis implanted within them. Also, the Daodan Chrysalis will apparently transform the host into a creature that reflects his or her true nature.
  • Tragic Hero: Konoko can qualify as this, because she has a Fatal Flaw called arrogance. She thinks that she knows how to handle problems better than Griffin and the rest of the TCTF. In the final level, she decides the best way to mess up Muro's plans is to apparently just blow up the atmospheric converters before Muro can make them release poisonous chemicals into the air. It was probably supposed to be a last resort move on her part. However, it comes off as "Oh, I'll just blow them up and hope for the best! It's a perfect plan, if I do say myself!" It never occurred to her that a better plan would be to just abort the operation (one of the options listed on the computer terminal), take down Muro, and then have the TCTF fix up the atmospheric converters. The ending shows Konoko looking very sad. She is either wishing that there had been another way or realizing that her pride got so many people killed (talk about humbling).
  • Tranquil Fury: In the last couple levels, Konoko tries to aim for this trope. She succeeds with some people. She fails with others.
  • Treacherous Advisor: This trope is best described as zigzagged. Griffin had been a father figure and mentor to Konoko. Unfortunately, it turns out that he was using her all along. However, he is not supporting the Syndicate. Far from it. He is actually trying to stop the Syndicate, and he wants to use Konoko to do that. The game actually lets you choose to spare Griffin or kill him. Interestingly, Konoko claims that Griffin thinks that she is a monster, which may have been a factor to him betraying her. If he is spared, he will show up to help Konoko fight Muro, which could indicate that he has decided to stop being so treacherous.
  • ‹bermensch: Konoko is this, oh so very much. Muro and his Syndicate, as well as Griffin and his TCTF would qualify as The Last Man. At first, she starts off with the morals of the TCTF. Then she rejects it, and essentially tries to adopt a new set of morals. In fact, it could be said that the Daodan Chrysalis enables Mai and anyone who possesses one the ability to become the Ubermensch. The battle between Konoko and Mukade could be interpreted as a battle between two Ubermensch, or a battle between one Ubermensch and one Nietzsche Wannabe. It does raise a question on what would happen if two Ubermensch encountered each other (and if they could live with each other). Konoko's decision to shoot Griffin or spare him could be interpreted as a decision on what kind of Ubermensch she wants to be. Shooting Griffin would make Konoko an Ubermensch combined with The Social Darwinist. Sparing Griffin would make Konoko an Ubermensch combined with Messianic Archetype. Another interpretation of her decision is that shooting Griffin means that she succeeded in destroying the Last Man, and sparing Griffin means that she decided to convert him to her way of thinking. She manages to bring down Muro and the Syndicate, as well as bringing about the Apocalypse, which most certainly destroys the society she rejected. The ending seems to imply that Konoko will give a Daodan Chrysalis to every person she finds. In this way, she would be able to start a new society, one that she would be able to live in.
  • Universal Ammunition: Oni weapons run on one of two kinds of ammunition: red ammo clips, which contain adaptable explosives, propellants and slugs; or green power cells, which contains lithium ions, nickel-cadmium and the like.
  • Valley Girl: The Furies might qualify as this, if their quotes "Oh, puh-lease!" and "WHATever!" are anything to go by.
  • Video Game Cruelty Potential: This game has it in spades, so where to begin?
    • Killing innocent civilians and they have extra health so you have to beat them up even more.
    • Backbreaker move. Even comes with crack sound.
    • Throwing mooks straight into acid. And they scream as you do it.
    • Throwing mooks off of buildings.
    • Having to fight all the TCTF, the same people you had to save in an earlier mission, and you have to kill all of them with no choice.
  • Vigilante Woman: Konoko basically turns into this by Chapters 7 and 8. She ends up going after the TCTF and the Syndicate. Then again, the laws in this game are so poor that she could not have really achieved the results she needed by obeying.
  • Villain by Default: The Syndicate. Every single member of this organization will kill people just to get their jollies. There is a civilian receptionist in Chapter 2 who turns out to be in league with the Syndicate...maybe she intends to become a Fury? The exceptions prove to be the scientists Dr. Hasegawa and Dr. Kerr, who only went to the Syndicate because they could not get legal backing for their experiment. Oh, and the Technological Crimes Task Force turns into this for Konoko later on in the game.
  • Voice with an Internet Connection: Shinatama.
  • Waif-Fu: Konoko is pretty skinny and weighs probably less than 100 pounds. Despite this, she can beat the tar out of anybody, even big, huge musclemen. It turns out to be justified, because she has the Daodan Chrysalis inside it. It apparently can improve her muscle tissue construction drastically — essentially allowing her to fight like a 4-legged animal, even if she does not look physically any stronger.
  • Warrior Poet: Mukade may possibly qualify as one. He is a Ninja master, which is definitely warrior material. His quote "We writhe inside as we are torn apart to make way for what we will become. Surrender to it. Let the bliss of oblivion free you of all your doubts and fears..." certainly sounds poetic.
  • Well Done Daughter Girl: Konoko wanted Griffin to be proud of her. She shows this right at the beginning of the game. She stops trying as early as Chapter 7. It was just as well, really, when you consider the Broken Pedestal...
  • Well-Intentioned Extremist:
    • Dr. Hasegawa and Dr. Kerr because they came up with the Daodan Chrysalis because they were trying to find a way to save the human race from the pollution. Too bad Muro and Konoko ended up as the guinea pigs.
    • Griffin is this because he had Dr. Kerr implant a Daodan Chrysalis in Konoko because the Syndicate implanted a Chrysalis in Muro and Griffin wanted a weapon to counter this. Yep, he decided to raise Konoko to fight against her own brother.
  • What Happened to the Mouse?:
    • Barabas and Dr. Hasegawa. The game never says if Barabas is actually dead. Dr. Hasegawa was apparently snatched by the Syndicate along with Muro. The game seems to try to imply that he is dead, but the fact that his fate is never revealed is a little disquieting.
    • Kojiro. Who is this, you might ask? He is the communications trooper who talks to Muro in the cutscenes, and also the communications telling all units to converge when they attacked TCTF headquarters. The fact that he is absent at the end raises some eyebrows.
  • What the Hell, Hero?: Ironically, some scientists working for the TCTF call Konoko out for trying to kill Griffin. She does not respond well to this. It is not clear if those scientists knew about the circumstances or if they were left out of the loop.
  • What Were You Thinking?: Poked fun at with this exchange:
    Scientist: (referring to a rogue AI) I warned them not to activate it! It will kill us all! Run while you still can!
    Konoko: Why did you build it in the first place?
    Dr. Kafelnikov: Well... uh... you know...
  • Why Am I Ticking?: Shinatama in Chapter 8.
  • With Great Power Comes Great Insanity: The Daodan Chrysalis may possibly have this effect on Mai and Muro. In fact, there are some points in the game that seem to indicate that Mai is struggling to retain her sanity. Muro, especially by the end of the game, has clearly lost his sanity.
  • World of Ham: Some reviews complained about the voice actors "over acting" their roles.
  • Wrestler in All of Us:
    • Tankers, androids originally designed to be pro-wrestlers. Their moveset reflects this.
    • One of Konoko's throws is a suplex executed from behind the victim. Another is a backbreaker.
  • You Are Too Late: Konoko finds out what Muro's plan is in the last chapter. She remarks to herself "There's too many stations: they could never be disarmed before Muro activates them. But there is one chance: if I overload the generators I could blow them up before the atmospheric damage is irreversible." The game is trying to use this trope, but there seem to be indications to the contrary. Regardless, Konoko is able to disrupt Muro's plan (but not stop it completely), which causes the Apocalypse, a lot of dead people, and a number of survivors whose status is not elaborated upon.
  • You Gotta Have Blue Hair: Let's see. This game has blond (looks yellow) hair, brown hair, black hair, red hair, orange hair, green hair, pink hair, grey hair, purple hair, and blue hair. Any colors of the rainbow spectrum that wasn't been covered.
  • You Monster!: Mai calls Griffin this if she shoots him. However, it is debatable if he is this, given the Black and Gray Morality and the Crapsack World presented in this game.

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