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Tech Crimes Task Force

    In General 
The police force of the World Coalition Government.

  • Police Are Useless: They are not very effective at combating the Syndicate, and suffer heavy losses to them without Konoko's help. Ironically, they invert this later in the game when they become your enemies.

    Konoko 
https://static.tvtropes.org/pmwiki/pub/images/oni_konoko_tropes_9884.jpg
Voiced by: Amanda Winn-Lee (English), Kotono Mitsuishi (Japanese)

The protagonist of the game, Konoko (real name Mai Hasegawa) is a rookie TCTF agent working directly under her superior officer and father figure, Commander Griffin. She soon gets caught up in a plot that reveals some home truths and a plot that threatens to destabilize humanity's already thin peace, masterminded by her brother.

  • Action Girl: So very much. The TCTF treat her as a Dark Action Girl after going rogue.
  • A Friend in Need: Disobeys orders to rescue her android familiar, Shinatama, from the Syndicate, which costs her her job. Interestingly, the level that she goes to rescue Shinatama is named as such.
    Konoko: I'm going after her.
    Griffin: I have dispatched a Strike Team to recover the SLD.
    Konoko: This is personal.
    Griffin: Which is precisely why you should have nothing to do with it.
    Konoko: My mind is made up.
    Griffin: I am your Commanding Officer...
    Konoko: I don't care who you are. My friend is in trouble and I'm going to help her if I can. Stay out of my way.
    • Interestingly, the chapter where she does this is named "A Friend In Need".
  • All of the Other Reindeer: Played with. She's aware that she's not quite the same as other people, but puts it to the back of her mind; even those privy to it don't single her out or bring the subject up.
  • Awful Truth: Wrestles with this after The Reveal.
  • Badass Adorable: Though casts off a lot of the naivete as the plot advances. You should look at some of her concept art here. Apparently, eyes can be a major factor in making a character adorable.
  • Badass Boast: She dishes out quite a few during the plot, and a few more in her taunts.
    Barabas: You can't escape me.
    Konoko: Who says I want to escape?
  • Badass and Child Duo: Gives off this impression with the child-like Shinatama, despite the latter being an android.
  • Badass Transplant: Her Chrysalis allows her to enter into an "overpower" kind of daodan mode, though not the One-Winged Angel form her brother is capable of using his for.
  • Battle in the Center of the Mind: The gist of Mission 11.
  • Blood Knight: She knows she's not supposed to enjoy combat, but she relishes a good fight. She mentions in one of her diary entries that she looks forward for the chance to duke it out with Barabas.
  • Break the Haughty: Bizarre example that has her become even more of a Jerkass, if more sympathetic at the same time.
  • Cool Big Sis: To Shinatama, which is ironic considering the latter's role is to watch over her.
  • Cold Sniper: Her bio states that one of her greatest strengths aside from hand-to-hand combat is her expert marksmanship.
  • Cowboy Cop: This comes to a head in levels 7 and 8, with Konoko and the TCTF becoming enemies.
  • Cursed with Awesome: Her Chrysalis, though she doesn't reap as many benefits from it as Muro.
  • Custom Uniform: Her TCTF gear is a little different to the standard design; notably, she never wears a visor.
  • Deadpan Snarker: She has her moments.
    Scientist: I refuse to deactivate this substation. You have no right to do this!
    • Also this amusing exchange with a Syndicate scientist, shortly after Konoko becomes aware of her familial tie with Muro:
    Syndicate Scientist: Hey! Have you finished calibrating the—
    Konoko: Are you talking to me?
    Syndicate Scientist: Do..do I know you?
    Konoko: I don't know...do I look familiar? Remind you of anyone?
  • Defrosting Ice Queen: Inverted. A big part of her Character Development involves her clamming up and becoming increasingly cold towards other people—former friends and foes alike—as the odds stack against her and the people she was close to end up dead or betraying her.
  • Despair Event Horizon: Shinatama's (first) demise marks the beginning of Konoko taking on a decidedly darker path.
  • Groin Attack: Her Willow Kick, which only works against men.
  • Helmets Are Hardly Heroic: Almost all male TCTF officers wear headgear, though none of the female officers are seen doing so, Konoko included.
  • Face–Heel Turn: From the TCTF's point of view. To hers, it's the opposite.
  • Heart Broken Badass: After Shinatama's ordeal, both times.
  • Hero with Bad Publicity: She's declared a terrorist and enemy of the state for the crime of finding out what Griffin and his scientists had done to her as a child.
  • Hot-Blooded
  • I Am a Monster: Struggles with this after The Reveal.
  • If You Kill Him, You Will Be Just Like Him!: The game tries to invoke this with Konoko's vehement denial of it if you choose to kill Griffin, though it won't click with everyone.
  • Implied Death Threat: In a later mission, Konoko demands that a scientist deactivate the substation in TCTF HQ. The scientist refuses, and says that Konoko has no right to barge in and do this. Konoko commends her bravery, saying that they'll surely put a medal in the woman's casket.
  • It May Help You on Your Quest: Several civilians (affiliated with the TCTF or otherwise) will hand her items during the game. Subverted later though, when Konoko, having gone rogue, will instead demand items from the civs, who will usually fearfully comply.
  • Kick Chick: Konoko is so very much this. She has at least 18 moves at her disposal (a number of these moves only become available as you go through the game). At least 9 of these moves require Konoko to use her legs and kick.
  • Lack of Empathy: A meta example; the player can quite happily slaughter every civilian they encounter in the game, and Konoko won't say a word. Then again, Konoko has many scripted encounters with civs (some of which do paint her as curt and a little callous), though murdering them all afterwards would be a pretty out of character moment if taken as canon.
  • Lightning Bruiser: Don't let her appearance fool you; she hits very hard.
  • Morality Pet: Hers is Shinatama, whom she cares deeply for.
  • Mysterious Past
  • Neck Snap: Dishes one out to Mukade.
  • Nice Job Breaking It, Hero: Konoko discovers that Muro is planning to have the atmospheric converters belch out enough poison into the air to kill anyone who will not sell their soul to him for a Chrysalis. Realizing that the converters will not be disconnected before Muro activates them, Konoko decides to just blow up the converters. While this sounds like a good idea, that means the people around the world will find themselves trying to find places to breathe. It is a good thing that Muro did not have all the atmospheric converters under his control. Unfortunately, Konoko's actions end up causing a lot of deaths.
  • No One Could Survive That!: Konoko ends up going through a pool of extremely corrosive acid to escape a prison. Almost everyone in the TCTF thinks or expresses this trope when they find out. Griffin is the only one who is not convinced. It turns out he was right. Konoko did survive, thanks to the Daodan Chrysalis protecting her.
  • Orphan's Ordeal: Though she considered herself somewhat Happily Adopted by the TCTF, and her father figure Griffin in particular. Ouch.
  • Roaring Rampage of Rescue: When Shinatama is captured by Muro.
  • Roaring Rampage of Revenge: Her violent return to TCTF HQ as a wanted fugitive later in the game has shades of this, especially if it culminates with you killing Griffin.
  • Rogue Agent: Is declared one by Griffin at the end of Chapter 8.
  • Shoot the Dog: She can pull this off like no one else can. She kills Mukade while he is down. Her act of shooting Griffin could be considered this. Her act of blowing up the atmospheric processors is probably this. She fights, and possibly kills, her own brother Muro. Then again, she learned all about that from Griffin, who made her uncle implant a Daodan Chrysalis within her, blew up Shinatama, and tried using Shinatama against her.
  • Sole Survivor: No matter what choices you make, Konoko is always implicitly the only one left alive in the end.
    • It's possible that Griffin survived too (he and his men have a fair chance of surviving the final battle), but it's only ever Konoko shown in the ending scene.
  • Stripperific: This was notably averted during a time when female Action Girl protagonists were more or less expected to embrace this trope. According to the developers, it took a lot of effort and pushback to keep Konoko in her professional, non-sexualized outfit. All of her outfits depict her in a fair deal of clothing; at most, she bares her midriff in a couple of casual non-TCTF uniforms, and goes without a helmet.
  • "The Reason You Suck" Speech: To Griffin and Muro. Even if you let the former live.
  • Third-Person Seductress: Averted - while Konoko is certainly good-looking, she wears very practical TCTF uniforms when on duty, and casual street clothes otherwise. According to the development they had to fight tooth and nail not to give her a Stripperiffic outfit.
  • Took a Level in Jerkass: She becomes increasingly brusque, dismissive, and cold as the plot advances, though probably justified given what she experiences throughout.
  • Trauma Conga Line: Ye gods, does Konoko have it hard.
  • Tranquil Fury: When Dr. Kerr is killed protecting her, she tells the TCTF soldier that he and all of his comrades will pay for it. Although she does sound close to tears as she did care about Dr. Kerr.
  • Ãœbermensch: Eventually. She even comes to accept that maybe humanity will be better off afflicted by the Chrysalis.
  • Underestimating Badassery: Averted with Muro, who takes no chances with her and instructs his minions to do the same.
  • Ungrateful Bitch: Some TCTF noncombatants call her this after she's declared a rogue agent. She's not too fazed.
  • Vigilante Woman: Konoko basically turns into this by Chapters 7 and 8. She ends up going after the TCTF and the Syndicate. Then again, the laws in this game are so poor that she could not have really achieved the results she needed by obeying.
  • Waif-Fu: Konoko is pretty skinny and weighs probably less than 100 pounds. Despite this, she can beat the tar out of anybody, even big, huge musclemen. It turns out to be justified, because she has the Daodan Chrysalis inside it. It apparently can improve her muscle tissue construction drastically — essentially allowing her to fight like a 4-legged animal, even if she does not look physically any stronger.
  • What the Hell, Hero?: The game treats the possible execution of Griffin to be a negative thing, and the tooltip even urges you to show him mercy. Whether you do or not certainly sets the scene for what's to come.
  • Wham Line: If you execute Griffin, you get this piece of dialogue:
    Konoko: No, it was never up to me. YOU did this. YOU made my own uncle put this THING inside of me. YOU lied to me, betrayed me. You are a monster. And now I'll take care of Muro myself.
  • Wrench Wench: She's pretty tech-savvy, not to mention comfortable piloting a number of vehicles (including cranes).
  • You Are Too Late: Konoko finds out what Muro's plan is in the last chapter. She remarks to herself "There's too many stations: they could never be disarmed before Muro activates them. But there is one chance: if I overload the generators I could blow them up before the atmospheric damage is irreversible." The game is trying to use this trope, but there seem to be indications to the contrary. Regardless, Konoko is able to disrupt Muro's plan (but not stop it completely), which causes the Apocalypse, a lot of dead people, and a number of survivors whose status is not elaborated upon.
  • You Have Outlived Your Usefulness: When Shinatama comes clean about the Chrysalis and the TCTF's part in infusing it into Konoko, Griffin orders Shinatama to self destruct and take Konoko with her, fearful that Konoko is out of control.
  • You Monster!: Accuses Griffin of being one if the player executes him.

    Commander Terrance Griffin 
https://static.tvtropes.org/pmwiki/pub/images/griffin_tropes_9643.jpg
Voiced by: Pete Stacker

Commander Terrance Griffin is a high-ranking officer of the TCTF, as well as Konoko's superior and surrogate father figure. Pragmatic, ruthless, but nonetheless well-intentioned, Griffin aims to snuff out the Syndicate and keep order. Turns out he's privy to the nature of the Chyrsalis, and was complicit in the order to infuse it into Konoko as a child.

  • Big Bad Friend: Borders on a Big Bad Ensemble with Muro, as the two have nothing in common and are out to destroy one another. By the end of the game (and especially so if you let Griffin live), it's fairly clear that Muro is both the bigger villain and the bigger threat.
  • Big Damn Heroes: If you choose to let Griffin live, he'll arrive during the final battle with some TCTF black ops to help you against Muro.
  • Big Good: Seems to play this role at first, being the highest-ranking TCTF official seen on screen. Enter the second half of the game where he ends up labeling Konoko a fugitive.
  • Cowboy Cop: He, of all people, fits this just as well as Konoko. According to one computer terminal, his superiors are concerned for his brutal methods and drive for results at any cost, though overlook them for the time being because of the progress his ruthlessness has made against the Syndicate.
  • Crazy-Prepared: He implanted Konoko with a Chrysalis as a contingency plan to counter whatever the Syndicate would use theirs for.
  • Evil Mentor: He lied to Konoko her entire life and raised her to be a weapon against the Syndicate, though whether this qualifies him is up for debate.
  • Face Death with Dignity: When Konoko defeats and disarms him, he calmly gives up and tries to talk her down instead.
    Griffin: So how does this end?
    Konoko: For you? Badly.
    Griffin: That's your call. You can pull the trigger or you can walk away. It's up to you.
  • Jerkass Has a Point: It is true that Griffin treated Konoko and her uncle Kerr rather poorly. However, he spent time as a TCTF Black Ops Trooper, which the manual pretty much says is a job that requires you to not have a conscience. He did not know at the time what kind of capabilities Muro and the Syndicate would have. He was also afraid of what would happen if Konoko lost control and became a monster as a result of the Chrysalis. Considering Imago Muro's deadly abilities, Griffin actually had cause to be concerned.
  • Kick the Dog: What he does to Shinatama, up to including shooting her decrepit body point blank.
  • Killed Off for Real: The player decides his fate, either executing him or letting him live.
  • Mentor Occupational Hazard: By player choosing.
  • Never My Fault: Though unlike Muro, he does try to rationalize and justify his actions. Lampshaded by Konoko:
    Konoko: Just remember what I am: the woman you betrayed because you weren't big enough to take responsibility for your actions.
  • Not So Stoic: When Shinatama breaks out of the Deadly Brain and advances on him, he panics.
  • Old Soldier: He's getting on in years but can still duke it out on the front lines. His bio even says he's on reserve in the TCTF black ops division, which makes sense if he survives to help you out in the final battle.
  • Omniscient Council of Vagueness: He answers to one, though they're not seen in-game. They're apparently concerned with his behaviour.
  • Parental Substitute: To Konoko.
  • Reasonable Authority Figure: Played with, to say the least.
  • Redemption Equals Death: A somewhat egregious example; if you allowed him to live, then he shows up in the final battle with his TCTF guards to help you take down Muro. Thing is, the battle isn't scripted, so it's perfectly possible for Muro and/or his bodyguards to unceremoniously kill Griffin themselves. The ending (regardless of whether Griffin survived against Muro) implicitly marks Konoko as the only survivor of the apocalypse unleashed.
  • Shoot the Dog: Willing to do this.
  • Treachery Cover-Up: He and his team of scientists kept Konoko completely ignorant of her true nature her entire life.

    Shinatama 
https://static.tvtropes.org/pmwiki/pub/images/shinatama_tropes_2210.jpg
Voiced by: Anne Bowerman (English), Ayako Kawasumi (Japanese)

Shinatama is a simulated life doll—SLD—designed specifically to interface with Konoko, with whom she has a strong bond. She was actually created to monitor Konoko's burgeoning Chrysalis, though often falsified her reports back to Griffin to protect her human familiar.

She acts as a friend and relay point for Konoko, helping her out on her missions and training.

  • A Friend in Need: See Konoko's entry.
  • And I Must Scream: When Griffin hardwires her to his Deadly Brain console, she begs Konoko to kill her and put her out of her misery.
  • Animesque: Not unlike the rest of the cast, but she's the best example in the game.
  • Apologetic Attacker: When hooked up to the Deadly Brain.
  • Artificial Human: A particularly cute example, though this certainly wasn't the case the second time around.
  • Damsel in Distress: Though justified given her frail nature.
  • Cold-Blooded Torture: Muro gives her this to pump her for information, then abandons her in her battered state.
  • Cute Monster Girl: Averted after her reanimation. When she breaks free of Griffin's Deadly Brain machine, she looks monstrous.
  • The Comically Serious: She has a bizarre experience with a Deadly Brain network in an early mission, translating its desires (including its demand for feet).
  • Cynicism Catalyst: Her destruction (and subsequent reanimation) is a huge blow to Konoko.
  • I Cannot Self-Terminate: Begs Konoko to kill her when she's brought back as a Deadly Brain.
  • Mechanical Monster: When she's rebuilt.
  • Mercy Kill: Tries to get Konoko to give her one, but breaks free after her defeat and goes after Griffin instead, who promptly pulls a gun on her and fires.
  • Mission Control: Fills this role early in the game, often notifying Konoko of new objectives. This stops when the Syndicate attack the TCTF HQ and later capture her.
  • Turned Against Their Masters: She eventually breaks free of the Deadly Brain mainframe and attacks Griffin, though is killed in the process.

    Dr. Kerr 
https://static.tvtropes.org/pmwiki/pub/images/kerr_oni_827.png
Voiced by: Bob O'Donnell

Konoko's uncle and a retired Syndicate associate, who was pardoned by the TCTF for his dark research into the Chrysalis in return for helping them with their own dark research into the Chrysalis. He was ordered to infuse it into Konoko by Griffin, so she could be used as a contingency plan should the Syndicate ever weaponize theirs.

Despite his past, he's fond of Konoko and tries to protect her.

  • The Atoner: Why he ends up helping you.
  • Awful Truth: He eventually comes clean with Konoko, informs her of her parents and their mission, and drops the reveal that Muro is her brother.
  • Heel–Face Turn: In his backstory.
  • Heroic Sacrifice: When a TCTF Black Ops trooper attempts to shoot Konoko with a Mercury Bow, Kerr jumps in front of her to take the shot.
  • Pet the Dog: He frequently challenges and contests Griffin, and tries to give Konoko as many benefits as he can.
  • Reformed Criminal: He worked with the Syndicate because he and his brother-in-law couldn't obtain any legal funding for the Chrysalis project.

Syndicate

    In General 
The paramilitary criminal organization that disrupts peace within the World Coalition Government.

  • The Syndicate: Duh.
  • Terrorists Without a Cause: As you progress through the story, the Syndicate's acts escalate from organized crime to acts of terrorism, which include attacking an airport and raiding TCTF headquarters, and raiding an atmospheric conversion center.

    Muro 
https://static.tvtropes.org/pmwiki/pub/images/muro_tropes_3323.jpg
Voiced by: Kurt Naebig

Muro Hasegawa is the Big Bad of the game, the leader of the Syndicate (which he usurped by getting rid of its leaders and centralizing leadership on himself) and a bearer of a Daodan Chrysalis. He aims to Take Over the World by leaking the outside world's toxic fumes into the main settlements, forcing anyone who wishes to live to sell their souls to him for a Chrysalis. He's also Konoko's brother.

  • Bad Boss: Of the You Have Failed Me variety, at least on paper; he threatens Barabas with this at least once, though doesn't go through with it and gives him other chances.
  • The Bad Guy Wins: His plot more or less succeeds thanks to Konoko having to come up with a last-minute contingency plan to try and contain it, though he doesn't live to see it. Huge swathes of humanity are wiped out, and the survivors will indeed have to turn to the Chrysalis to continue living.
  • Barrier Warrior: He has a near-permanent shield active in his mutant form.
  • Beam Spam: Many of his attacks after going One-Winged Angel involve firing crimson beams around the place. Doubles as a Personal Space Invader, pulling enemies towards him.
  • The Corrupter: He eventually tries to turn Konoko to his side, citing Griffin as someone who's used and abused her. It doesn't work.
  • Dark and Troubled Past: He and his father were kidnapped by the Syndicate when Muro was a child, and he was implanted with a Chrysalis to be used as a weapon. Whatever purpose they had for him is a bit of a moot point, seeing as Muro himself usurped the organization in later life and became its new leader.
  • Dark Messiah: He believes the Chrysalis is the future of humanity.
  • Deal with the Devil: His end goal is to be the one giving the deals out, forcing anyone who wants to survive the impending apocalypse to sell their soul and loyalty to him for a Chrysalis.
  • Eldritch Abomination: His One-Winged Angel reeks of this.
  • Empowered Badass Normal: He has the same Daodan-mode powers as Konoko. Taken to its zenith in the darker ending, in which he goes One-Winged Angel with it.
  • Even Evil Has Loved Ones: Misplaced, but he sees his grand plot as the culmination of everything his father dreamed of doing.
    Konoko: He dreamed of life. All you know is death.
  • Evil Makes You Ugly: According to Kerr, the Daodan Chrysalis's final form will reflect your true nature. Muro's turns him into a disgusting, hulking mutant.
  • Evil Minions: His Syndicate includes almost every type listed on the trope page.
  • Evil Plan: To poison the world by reversing the atmospheric processors, forcing anyone who wishes to survive to become a bearer of Chrysalis, like he and Konoko.
  • Evil Sounds Deep: Sometimes, though all the time in his monstrous Chrysalis form.
  • Face of an Angel, Mind of a Demon: He's portrayed as rather physically attractive. At least until he goes One-Winged Angel...
  • Faux Affably Evil: He's soft-spoken, polite, contemplative, and rarely overtly confrontational (even while torturing you For the Evulz), but it's made clear by the final battle that it's only hiding a pretty deranged human being beneath it all.
  • From Nobody to Nightmare: According to his bio, he came out of nowhere ten years before the plot began, and has been ruling the criminal underworld as the Syndicate's ruthless boss ever since. As it happens, he has some history with the organization that makes his rise to power a little easier to appreciate.
  • For the Evulz: He kidnapped Shinatama because he figured out her link to Konoko, though his dialogue with her indicates that he quite enjoys torturing the poor AI bot.
  • Got the Whole World in My Hand: Look at the pic.
  • Jerk with a Heart of Jerk: According to Kerr, the Chrysalis's true final form is reflective of its each individual owner's soul. Muro's turns him into a towering, monstrous mutant.
  • Last Villain Stand
    Konoko: Surrender. We have you surrounded.
    Muro: Never.
  • Sadist:
    Muro: I'm impressed. You're almost human.
    Muro: Curious. Why bother programming you to feel pain so intensely?
    Muro: Of course, pain is a necessary response to certain stimuli, but they could have dulled the sensation or given you a threshold that would limit the extent and depth of your agony.
  • Mob-Boss Suit Fitting: Not in the game itself, but in the mission failure screens for the later levels, he is shown wearing a suit. A mod exists that has him wearing this suit.
  • Omnicidal Maniac: Konoko thinks so, but subverted somewhat in that he doesn't want to wipe out humanity so much as redefine and evolve it. Which just happens to have the side effect of wiping out huge swathes of it. Hmm...
  • One-Winged Angel: If you killed Griffin, Muro will invoke the next stage of his Chrysalis and become a towering monster when you confront him, making the final battle considerably harder.
  • Pragmatic Villainy: If his interactions with Barabas are anything to go by, he keeps his followers in line with a You Have Failed Me kind of creed, but instead of carrying the sentence out upon said failure, he simply reassigns his underlings to tasks they're better suited to.
  • Tyrant Takes the Helm: Not that the Syndicate's previous bosses were much better. Muro's just much more ruthless and intelligent with how he manages his resources.
  • The Unreveal: Muro being your brother isn't that much of a surprise; many players will twig his cryptic remarks to/about Konoko some time before it comes out, if their similar appearances didn't give it away already. The game places more emphasis on the twins' shared backstory and exposure to the Daodan Chrysalis as the true reveal.
  • Villainous Valour: It helps that he's a pretty straight badass in his own right.
  • Visionary Villain: Albeit from his own warped point of view.
  • We Can Rule Together: Offers this to Konoko when she confronts him in the final stage.
  • With Great Power Comes Great Insanity: He's quite proud of his monstrous One-Winged Angel form, and intends to turn the surviving populace of the world into Daodan Chrysalis bearers to be like him.
  • Young Conqueror: He forcefully usurped the Syndicate's leaders at a very young age.

    Barabas 
https://static.tvtropes.org/pmwiki/pub/images/barabas_tropes_3058.jpg
Voiced by: George Adams

Muro's Dragon, head enforcer, and general right-hand-man, the hulking Barabas is out to remove his master's enemies by any means necessary.

  • Beard of Evil: A short, barbaric beard fitting his status.
  • BFG: His weapon of choice is normally found on assault vehicles and is so heavy that Konoko can barely carry it. Fortunately, it takes a lot to charge the attack.
  • The Brute: Albeit a surprisingly lucid one.
  • Crazy-Prepared: He thinks he's this, at least.
  • The Dragon: Subverted, at first he seems to be this for Muro, before we learn that he had Mukade.
  • The Dreaded: His TCTF file mentions that he's incredibly powerful and a wanted criminal beside his obvious superhuman nature.
  • Ground Pound: One of his most dangerous attacks has him jumping and releasing a shockwave upon landing.
  • Improbable Weapon User: Subverted. He can handle his cannon just fine, it's everyone else who lacks the muscle to utilize it properly.
  • Jet Pack: Also serves as a means of escape.
  • One-Man Army: Held off a large TCTF squad on his lonesome before Konoko took him on one-on-one.
  • Recurring Boss: He's fought twice during the course of the game.
  • Regenerating Health: When he says "Stronger... and stronger!" he emanates a red aura and heals himself.
  • Spell My Name With An S: He's called Barabas in the game itself, but scripts and binaries refer to him as "Barabbas," "Barabus," or, affectionately, "Baba."
  • Tainted Veins: Sports noticeable bulging veins around his eyes.
  • Uncertain Doom: His fate after Konoko defeats him the final time is never made clear. He may have died from his wounds, or (perhaps more likely, given he was defeated on top of a police HQ) was arrested.
  • Underestimating Badassery: Subverted. Muro reminds him not to underestimate Konoko, and he doesn't.
  • Wave-Motion Gun: Carries a massive cannon named the Wave Motion Cannon. Konoko can claim it for herself, but it severely limits her movement.
  • Worthy Opponent: Konoko mentions in her diary that the infamous Barabas will likely be one.
  • You Have Failed Me: Muro reminds him of the price of failure before he engages Konoko for the first time, but nothing comes of it. Barabas even contacts his boss right after the fight to tell him that he failed, and Muro simply gives him another task.

    Mukade 
https://static.tvtropes.org/pmwiki/pub/images/mukade_tropes_9821.jpg
Voiced by: Kevin Gudahl

Mukade is Muro's head ninja. He seems to take over the role of The Dragon after Barabas is defeated, and is dispensed by his master to retrieve critical information regarding Konoko's past, which inevitably brings him into conflict with our heroine.

  • Always Accurate Attack: He can cast a sinister red bullet of energy that will chase after Konoko for the entire arena. Luckily, you can find a force field before the boss fight.
  • Animal Motifs: The Centipede: his name translates to that (specifically, the Japanese variety, feared for its venomous sting), his black armor invokes the plated body and head of the beast, and he's a vile, dangerous and crafty opponent who's not afraid to take advantage of sneak attacks and homing bolts to kill.
  • Black Knight: His armour seems designed to invoke this.
  • Blood Knight: As a Ninja, his job is to deliver the disk with Konoko's past to Muro. He still lets her catch up and tries to make her realizes that, deep down, she's as much of a bloodthirsty assassin as he is.
  • Dark Is Evil: A ninja in pitch black armor and is one of the vilest characters.
  • Dirty Coward: Subverted. He spends most of his screentime running away from you, but when you finally do corner him, he simply tells you that you're the one who should have just let him go.
  • Evil Laugh: Made even more creepy and evil-sounding because of his mask.
  • Extremity Extremist: His infamous combo attack has him delivering a fast series of deadly kicks in a row.
  • Lightning Bruiser: Like his namesake animal, Mukade can move pretty fast and attack relentlessly.
^^ * Malevolent Masked Man: And he's never unmasked.
  • Sensor Character: Word of God states that all those imbued with a Chrysalis can sense others of their kind.
  • Spikes of Villainy: He has some large spike-like things protruding from his back, though they're seemingly cosmetic.
  • Roof Hopping: He precedes you across a series of roofs up above, while you have to catch up to him.
  • Teleport Spam: He can disappear in a blue flash and reappear somewhere else, but you can interrupt him if you manage to land an attack before he can get away.
  • Tempting Fate: His insistence that he and Konoko are alike is what ultimately leads to her violently executing him in short order.
  • They Have the Scent!: Konoko likens the strange bond she has with Mukade to animals squaring off for territory, destined to hunt and fight one another. Word of God says that this is due to Mukade possessing an evolved Daodan Chrysalis, making him a kind of "super predator." Their link is that Konoko's own senses are beginning to catch up, and that Mukade is taking note of this and encouraging it.

Others

    Hasegawa & Jamie Kerr/Hasegawa 
Hasegawa was a talented professor who took a romantic interest in a talented student of his, Jamie Kerr. He became involved in her activism, which led to the pair traveling beyond the atmospheric processors. During the trip, Jamie cut her leg and suffered an immediate infection, which she died of shortly after. Enraged, Hasegawa decided to take up her cause and find a counter to the bleak reality that lies beyond civilization: the Chrysalis.

Hasegawa joined forces with his brother-in-law, Dr. Kerr, and the two masterminded the Daodon Chrysalis. However, the Syndicate took an interest in their work, and kidnapped the pair, until Kerr escaped.

Hasegawa and Jamie had two children, whose identities you can probably guess at this point. Kerr fled with Konoko to the TCTF when she was a child, where the pair were granted sanctuary and protection, while Muro and his father remained with the Syndicate. Both Muro and Konoko were infused with the Chrysalis by their respective "patrons."

  • Crusading Widower: Hasegawa also gained the support of Jamie's brother, Dr. Kerr, in his quest.
  • Dumb Blonde: Jamie, to a certain extent. It wasn't the smartest idea to wear shorts while venturing into an area filled with infected plants.
  • Last-Name Basis: Hasegawa's first name is never given.
  • Mercy Kill: Maybe. It's known that he could only "ease her pain," though a newspaper afterward treated Jamie's death as suspicious.
  • Posthumous Character: Both are treated as deceased; Jamie explicitly, and Hasegawa implicitly.
  • Properly Paranoid: They were right about what lies beyond the quarantined zones, and Hasegawa's research into the Chrysalis does indeed end up being humanity's only hope of survival.
  • What Happened to the Mouse?: The game never confirms or denies Hasegawa's death, though he's not affiliated with either the Syndicate (which his son now leads) or TCTF, like his partner-in-crime and brother-in-law Dr. Kerr.

Non-player characters

Syndicate

    Striker 
The rank-and-file foot soldier of the Syndicate. Strikers are general-purpose troops.

  • Mooks: The basic and most common mook you encounter throughout the game.
    • Mini Mook: They appear as this in "Dream Diver", which takes place in Konoko's head while she's asleep.

    Comm Trooper 
Communications specialists. Comm Troopers maintain communications during Syndicate operations, while also serving as field computer specialists and coordinators. They are known to run and set off alarms when attacked. Unlike other Syndicate troops, they do not have a color-based hierarchy, and wear black uniforms.

  • Evil Genius: They are field computer specialists.
  • Master of None: The Comm Trooper wears tabi boots, but seems to lack ninja skills in-game.
  • Mook Commander: Comm Troopers often lead other Syndicate troops. When you usually encounter a group of Syndicate troops, chances are there's a Comm Trooper among them.
  • Mook Lieutenant: Kojiro, Muro's right-hand Comm Trooper, holds this role during the attack on TCTF HQ.

    Mad Bomber 
Syndicate demolitions experts. Mad Bombers wear detonation harnesses, which will trigger a three-second countdown upon death. They wear the same uniform as the Comm Trooper, and, as with said Syndicate unit, they lack a color-based hierarchy.

    Tanker 
Illegal SL Ds created by the Syndicate. Tankers are units that specialize in wrestling.

    Fury 
The female fighters of the Syndicate. Furies are command-level Syndicate troops.

  • Bodyguard Babes: The manual states that the blue Furies are bodyguards and personal aides to Syndicate senior staff, and that the red ones are Muro's bodyguards and personal aides, as seen when you confront him at the end of the game, two of them are at his side. Strangely, the blue ones never show up when Barabas is around.
  • Mook Commander: The tan and blue Furies are field commanders and overseers for large numbers of Syndicate troops. This is easily seen in the sixth chapter.
  • Valley Girl: Could be considered this, if their quotes are anything to go by.
    "Oh, puh-lease!"
    "WHATever!"

    Elite Striker 
The most powerful Syndicate troops. Elite Strikers provide tremendous combat power in support of Syndicate troops.

  • The Brute: The bulkiest Syndicate troops, even more so than the Tankers.
  • Elite Mooks: They aren't called Elite Strikers for nothing.
  • Lightning Bruiser: Elite Strikers are the strongest enemies in the game, especially the red ones. They are capable of surviving two hits from the Mercury Bow.

    Ninja 
The spies and assassins of the Syndicate. Ninjas are the final Syndicate unit that appears in the game.

TCTF

    TCTF Tactical Trooper 
Members of the TCTF Tac-Ops. TCTF Tactical Troopers are the bulk of the TCTF's fighting forces.

  • Mooks: They're initially your allies, but later become your enemies. They're the TCTF equivalent of the Syndicate Striker.
  • Redshirt Army: The majority of the time, these guys are seen as corpses. For the few times when you have them as allies, they won't last long unless you help them out.

    TCTF Officer 
Basic uniformed officers of the TCTF. They come in both male and female varieties.

  • Mooks: They are encountered as enemies in Chapter 13. The males have the exact same fighting style as the TCTF Tactical Trooper, while the females have the same fighting style as Konoko.

    TCTF SWAT Trooper 
The elite fighting forces of the TCTF.

    TCTF Black Ops Tactical Trooper 
Members of the TCTF Black Ops division.

  • Elite Mooks: They are the most elite TCTF forces to be encountered.

    TCTF Black Ops SWAT Trooper 
The elite fighting forces of the TCTF Black Ops.

  • Elite Mooks: Even more than the regular SWAT trooper.
  • SWAT Team: Just like the standard one, but clad in all black.

Other

    Thug 
The first enemy you encounter outside of training. Thugs are very weak, capable of going down in only a few punches and kicks. They perform manual labor for whoever they work for and are not very combat-oriented.

  • Badass Bystander: During the airport levels, many of the civilian thugs can be seen putting up a fight against the attacking Syndicate troops.
  • Color-Coded for Your Convenience: Strangely, Thugs seem to have multiple allegiances, all determined by the color of their clothing. Blue thugs work for the Syndicate, green ones work for the TCTF, while yellow, brown and indigo ones are civilians.
  • Evil Minions: Subverted. Thugs can and do fight, but their fighting skills are piss poor and they go down rather easily. Their appearance, and the areas that you encounter them in (the Syndicate Warehouse and TCTF Science Prison), suggest that they are nothing more than workers, and thus aren't suited for combat in the field.
  • The Goomba: The weakest enemy in the game. This only applies to the ones that are enemies.
  • Underground Monkey: They appear as either enemies, allies, or simply civilians. See Color-Coded for Your Convenience.

    Security Guard 
Security personnel who are tasked with protecting public areas and keep civilians safe.

  • Unique Enemy: The one time they are fought as enemies is in "Truth And Consequences". Inverted as well, as they appear once as allies in "A Friend In Need".

    Mercenary Sniper 
Veterans of the Uprising War who sell their services to the highest bidder, whether that'd be the government or otherwise.

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