Video Game / Resident Evil 7: Biohazard
aka: Resident Evil 7

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"Evil comes Home."

"Welcome to the family, son."

Resident Evil 7: Biohazard note  is a first-person Horror game and the seventh Numbered Sequel in the Resident Evil franchise, developed by Capcom for the PlayStation 4, Xbox One and PC. The game is also the first in the series to have full support for VR platforms such as PlayStation VR.

RE7 was originally shown off as a 2015 VR tech demo known as Kitchen, which introduced the new RE Engine, before it was revealed at E3 2016 as the latest Resident Evil. A demo, titled Resident Evil 7: Beginning Hour, was made available to PlayStation Plus members on June 13, 2016. It received two updates: the Twilight Update on September 15, 2016, and the Midnight Update on December 3, 2016. It was later released on Xbox Live on December 9 and on Steam on December 18. The final game was released on January 24, 2017.

Set after the events of Resident Evil 6, the games revolves around a foreboding, derelict plantation mansion in modern rural America. The protagonist, a man named Ethan Winters, has made the trip to the abandoned estate to look for his wife Mia, who went missing in 2014 and was pronounced dead after she wasn't found. Unfortunately, the estate is crawling with mutant creatures, and Mia may or may not still be alive.

Previews: Tape-1 "Desolation", "Lantern" Gameplay, Tape-2 "The Bakers", Tape-3 "Resident Evil"

After release, the game received several additional story scenarios and mini games as DLC:
  • Banned Footage Vol. 1:
    • Nightmare: Clancy finds himself locked in the basement of the Baker mansion with Jack Baker and an army of Molded after him, and must scavenge whatever materials he can to build weapons and booby traps in an effort to survive until dawn.
    • Bedroom: Clancy is held as Marguerite's prisoner, and must find a way to escape his bedroom before Marguerite catches on to his plans.
  • Banned Footage Vol. 2:
    • 21: Clancy is captured by Lucas this time, and is forced into a deadly game of blackjack with another of Lucas's victims.
    • Daughters: Zoe Baker must try to escape her family after the presence of a strange little girl suddenly drives them mad.
  • Not a Hero: TBAnote 
  • Ethan Must Die: A new game mode where Ethan must navigate the mansion relying only on whatever randomly placed items he can scavenge, all while avoiding numerous booby traps and Molded.
  • Jack's 55th Birthday: It's Jack's birthday, and Mia must scour the mansion grounds to find food to sate his hunger.

Resident Evil 7 contains examples of:

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    Previews and Demos 
  • 100% Completion: If you solve the optional notebook riddles in Beginning Hour, you'll be rewarded with the Dirty Coin, which can be transferred over to the main game. All it does is function as a "bonus" Antique Coin to put in the locked birdcages in case you miss one.
  • Anachronism Stew: Despite the year being 2017, the footage from the ghost hunter team is viewed via a VHS tape, even though Clancy is recording everything with a modern head-mounted video camera.
  • A.K.A.-47: The handgun that you find in the bloody toilet after draining it in the demo is called the M19. This is likely a takeoff on the famous M1911.
  • Arc Number:
    • In the Beginning Hour demo, the number of sightings of the ghost girl is 7.
    • There are 7 voodoo dolls hanging from the ceiling in the small cupboard.
    • The number of mannequins scattered around the house is also 7.
  • Ax-Crazy:
    • The Baker family, for currently unknown reasons.
    • If the newspaper from "The Bakers" trailer is anything to go by... the newspaper notes 20 people went dead or missing by the bayou; in blood red is the words MORE ON THE WAY.
  • Bloody Handprint: In Beginning Hour, these show up on the locked door in the attic to give you an indication of how much progress you've made solving the riddles in the notebook.
  • Body Horror: In the Infected Ending, if the guy you're playing as is scratched and infected by the monster in the basement, then as he tries to escape, his arms quickly go from healthy to black and crawling with Tainted Veins, and it gets to the point where it cripples him.
  • Blood from Every Orifice: In Beginning Hour, Andre is found impaled on a hook. When Clancy finds him and pulls him off, blood is seen gushing from his eyes and mouth.
  • Call Back: Once again, a playable character in a game vastly different than the others in tone and gameplay finds a pot of rotting flesh in a kitchen.
  • Cat Scare: Quite a few in the demo. The melted baby doll which drops after taking the bolt cutters. The thrown mannequin after retrieving the Back Door Key. The mannequins on the second and third floors.
  • Chekhov's Gun: The dummy finger. What was first thought to be a Joke Item finally gets put to good use in the Midnight update. Once you combine it with the object made of celluloid to form the Dummy Hand, you need to literally point it at certain objects in order to solve the Notebook riddles.
  • Continuity Nod:
  • Creepy Cockroach: The dilapidated house is filled with cockroaches scurrying around. One even climbs onto your arm when you open up a pot of "mystery stew".
  • Cult: The Baker family; Marguerite is hinted in the Lantern gameplay to be the matriarch of the cult.
  • Daylight Horror: It's daytime outside during the demo. That doesn't help the inside of the house at all.
  • Decoy Protagonist: The character you control in the demo is not the main game's hero. In fact, the events of both Beginning Hour and Kitchen are not present in the main game, as they are set before it.
  • Department of Redundancy Department: In the "Twilight" update, the new phone call gives this line:
    Phone: All doors can be opened, otherwise they would not be doors. Although some doors should remain closed for now.
    • The game's name counts as well, being that it shares both the franchise's Japanese (Biohazard) and international titles.
  • Downer Ending:
    • Played straight in the demo for the poor ghost-hunting trio. The fact that none of them are in full version makes their fate even more of a downer.
    • The Infected Ending of the demo counts as this as well.
  • Face Palm of Doom: In the Lantern demo. If Marguerite spots Mia, she will grab her and knock her out with her palm.
  • Failed a Spot Check: After you've watched the tape, there will be a piece of paper in front of the TV that wasn't there before. How the demo character missed that is a mystery for the ages.
  • Featureless Protagonist: All we really know about the demo's protagonist is that he's a Caucasian with brown shoes. Although the game's producer, Masachika Kawata, revealed that the model used for the demo protagonist is that of the main game's protagonist, Ethan Winters, minus the watch. So...even that is a wash and we're back to square zero.
  • Found Footage Films:
    • The video tape part in the demo invokes the found-footage horror film concept, including a basement scene similar to the ending of The Blair Witch Project.
    • The Found Footage films in the game are confirmed to play a big role in figuring out what happened at the house in the game.
  • Giving Someone the Pointer Finger: A really weird example in Beginning Hour: To solve the Notebook's riddles, you need to use the Dummy Hand and literally point it towards spots where the 5 people mentioned in the notebook were murdered.
  • Haunted House: In a return to basics. For the demo, you're only exploring the guest house. In the game proper, you're exploring the full dilapidated plantation estate.
  • Hope Spot:
    • Beginning Hour has finding the Back Door Key. Getting all the way to the back door results in the player getting grabbed and knocked unconscious by Jack Baker.
    • The Infected Ending has you reaching towards the attic window after your encounter with the Molder. If you went undamaged, then your character escapes safe and sound. If you got injured...
  • I'm a Humanitarian: The Bakers, as shown in the Tape-2 trailer.
  • Jerk with a Heart of Gold: Pete in the Beginning Hour demo, in which he is initially presented as a egotistical knob who boasts about his "news anchor" job (he was actually just a weekend sub) and slags off Clancy when he's standing right next to him, as well as doing absolutely no prep at all, and then insulting the Bakers as hillbillies. However, after Andre goes missing, he refuses to leave without him, and when Clancy is tied up, he does his very best to save him, when he could very easily run away and save his own backside. Too bad that latter action costs him his life.
  • It Can Think: Whatever these creatures are, it's very obvious that they are not stupid.
  • Leaning on the Fourth Wall: The Tape-1 teaser is a lengthened version of the VHS tape that is briefly watched in the E3 gameplay footage, and was posted online concurrently with said trailer.
  • Missing Episode: Invoked in a way. The Kitchen VR demo, which was showcased during certain 2015 trade shows, had absolutely no in-game footage released to the public for a long time, only the reaction videos of the people wearing the VR headset. That said, the Beginning Hour demo does show footage from part of it, but it cuts off after Pete gets stabbed through the chest. It's since been averted, luckily.
  • More Than Mind Control: According to lab documents in the game, Eveline needs to gradually break down the mental defenses of her victims before they're completely under her control.
  • Multiple Endings: The Beginning Hour demo has 3 endings, as of the "Midnight" update.
    • Bad Ending: Find the tape, get the key to the back door, get jumped by Jack Baker as you leave. This is the most notable ending, since it was in the demo from the very start.
    • Phone Ending: For a certain take on "ending". When the demo launched, you could get one of three different phone calls from Zoe, depending on how fast you gained access to the attic, after which Jack Baker would show up behind you and knock your ass out. A fourth phone call was added in the Twilight update, while this "ending" was taken out of the demo with the Midnight update.
    • Infected Ending: Open the secret passage, get the fuse and put it in the fuse box, go up to the attic for the basement key, then into the basement for the attic window key and get damaged by the Molded. The nameless sap tries to escape, but has been infected and is effectively crippled just as he reaches the window, violently trembling as Jack Baker approaches.
    • True Ending: Same as the Infected ending, but don't get hit by the Molded. The demo protagonist escapes relatively unharmed and even goes to the police about his encounter. Unfortunately, the cops don't find anything and the report is ultimately dismissed after they find LSD on the guy.
  • Nothing Is Scarier:
    • The "Tape-1" teaser has you wandering through a rotting house where something has clearly gone very wrong. Though there are very threatening messages left behind and weird noises are heard, the player never encounters anyone.
    • The woman in the wheelchair. Unnamed in promotional material, and given far less focus in teasers than the other members of the Baker family. She never speaks, and never actually does anything. She just remains motionless, staring at the player.
  • Off with His Head!: In the Kitchen demo. Pete is decapitated by the monster, who proceeds to show you his head. The last thing in the demo is the monster wrenching your head backwards, followed by a cut to black.
  • Old Save Bonus: When you solve the notebook riddles in Beginning Hour, the locked door in the attic opens to reveal the Dirty Coin. The Dirty Coin can be transferred over to the final game and functions as an extra coin to use with the locked bird cages containing weapons/upgrades.
  • Painting the Medium: Once you find the VHS tape and stick it in the VCR, the demo shifts to the video itself and you play as the camera man filming the events that the main demo protagonist is currently watching (justifying the use of the first-person perspective). The "footage" is covered in video artifacts and washed-out colors in order to maintain the illusion of watching a VHS tape.
  • Paranormal Investigation: The trio in the Beginning Hour demo are a take on this similar to Ghost Hunters or Ghost Adventures, albeit more amateur. Pity they walk into something far worse than spooky noises.
  • Ramping: Tape-1 uses it to great effect.
  • Rule of Seven: Same notes as Arc Number above.
  • Shout-Out: One of the TV crew members mentions an 'Amarillo' incident that was pretty bad. This is assuredly a reference to First Encounter Assault Recon's non-canonical expansion Perseus Mandate, in which Amarillo was a Noodle Incident where at most we can tell that one target for capture ended up dead by accident, and apparently getting dragged off by an invisible force and almost mauled by visibly invisible living shadows isn't quite as nasty. Richard Pearsey, one of the writers for Perseus Mandate, is a dev for RE7.
  • Skippable Boss: Molded in the basement, which can be defeated but the lights will go out and it disappears for the rest of the demo. In the full game, they are downgraded to being mooks or Elite Mooks.
  • Small Name, Big Ego: The host of the Ghost Hunting show "Used to be an anchor, dammit!" He was a weekend sub.
  • Spiritual Successor: The demo seems to borrow a lot of elements from the short-lived Silent Hills Playable Teaser, from reinventing itself as a first-person photo-realistic horror game to initially presenting itself as a project completely unrelated to its given franchise. This is actually stated by Capcom to be a coincidence, given that Resident Evil 7 was actually in development since before P.T. came out. However, both titles shared a design lead in Jordan Amaro, a Konami designer who worked with Hideo Kojima on both P.T. and Metal Gear Solid V.
  • Stringy-Haired Ghost Girl: A ghostly figure can be spotted appearing for a split second in the video tape portion of the demo, as seen here.
  • Suspiciously Similar Substitute:
    • While there are no zombies to be found, the Bakers are still mutated, savage, and consume human flesh.
      • The third teaser-trailer does reveal what looks eerily like a zombie as well, although with no context to its appearance in the game.
    • The creatures in the basement, officially spoiled as being called "The Molded", look awfully similar to the Regenerators in Resident Evil 4, or the Ooze in Resident Evil: Revelations. Likewise, their apparent connection to the mutated fungus growing everywhere in the basement does invoke a certain similarity to the Ivys from Resident Evil 2, who likewise caused their lair in the lab to be overgrown by an immense mass of mutated vegetation.
  • Too Dumb to Live: The trio investigating the house. When one of their members mysteriously disappears, the remaining two don't immediately leave to call for help, but go deeper into the house.note  This obviously doesn't end well for them.
  • Useless Item:
    • The Dummy Finger and the Hatchet in Beginning Hour. The hatchet seems to have no real use other than to show off how the melee combat works. The dummy finger, on the other hand, apparently does have a use, it's just not very obvious.
    • The "Twilight" update added a few more. A key to the basement, handgun ammo, and a Dummy Hand. The basement door is still boarded up, there is no handgun to be found, and the Dummy Hand serves as something to combine the Dummy Finger with.
    • In the latest update after the PlayStation Experience 2016 titled "Midnight", there is still no apparent use for the Dummy Hand and Finger, because the protagonist can escape the house without needing them. In fact, all you need to beat the demo is the Attic Fuse, the Basement Key, and the Attic Window Key. You do, however, need the Dummy Hand in order to solve the notebook riddles and score the Dirty Coin.
  • What Happened to the Mouse?: The fate of Clancy Javis after he gets knocked out in the demos is (currently) unknown.

    Main Game 
  • Acceptable Breaks from Reality: To increase the size of your Grid Inventory and avoid Critical Encumbrance Failure, you pick up and wear multiple backpacks. Yes, multiple backpacks. (Even better, they only add four slots, which is easily filled by a shotgun and a grenade launcher.)
  • Actionized Sequel: Inverted. Resident Evil 7 is a hard swing back into the horror genre.
  • Action Survivor:
    • Unlike most previous Resident Evil games, which predominantly featured player characters with some form of law enforcement or military background, the player character of 7, Ethan Winters, is an ordinary civilian with no combat training, though he handles the various guns in the game well enough to at least suggest it isn't the first time he's ever picked one up (he is implied to be from Texas, after all).
    • Subverted with Mia, who despite her initial Damsel in Distress appearance, turns out to have secretly been working as a shady bioweapons dealer and who seems well trained with assault weaponry in her playable segment later in the game.
  • A.K.A.-47: Most of the guns found in the game use cut-down versions of their real-life names. The M19 is a 9mm M1911 instead of the standard .45 ACP M1911 note , the M44 Magnum is a .44 AutoMag, the MPM Pistol is a Makarov PM (it was also called that name in Resident Evil: Revelations 2), and the P19 sub-machine gun is a PP-19 Bizon-2. The oddballs out are the shotguns: the M21 is a stacked-barrel shotgun of unknown make/model, while the M37 is a Remington 870 with the forend of an Ithaca 37. Averted with the G17, which is a commonly used abbreviation for the Glock 17 note , although its appearance is altered from the real handgun to skirt around licensing issues (The Glock company is notoriously strict about their trademarks when it comes to both the name and likeness).
  • Aerosol Flamethrower: The game's flamethrower weapon, the Burner, is an improvised number that is essentially a rig to automatically depress the nozzle on an aerosol can while lighting the fuel on the attached pilot light.
  • All for Nothing: In the end, the serum which Zoe put all her faith and hope in, the serum which she had Ethan risk life and limb to gain ingredients to and create in order to escape the Mold, turned out to be completely ineffective at curing herself. As a late-game document indicates, the infection in Zoe had progressed to such a point where the serum will end up killing her when used, which is what happens if the player chooses to administer it to her. In addition, If the player administered it to Mia instead, Eveline just re-infects her into her Hive Mind at the shipwreck to talk to her. The only real use that the serum had was to defeat Jack's second form. Ethan had to fully defeat Eveline to free everyone from the hive mind.
  • Anachronism Stew: Despite the game being explicitly set in 2017, there are a number of equipment and technology related oddities that make it hard to decide whether the Bakers happen to be very outdated or the developers were going for a deliberate aesthetic appeal. Overall, there seems to be an idiosyncratic mix of more modern technology such as smartwatches, laptops, and the Internet, alongside distinctly late 70's-80's aesthetics like cassette decks, tube televisions, VHS tapes, landline button-dialing phones, and muscle cars.
    • Ethan decides to bring a paper print-out of the email Eveline had Mia send him to lure him, that brings him to the Baker estate, although the presence of an email proves the existence of the Internet. Most people would just keep this on their smartphone. Speaking of phones...
    • There are no cellphones of any kind to be seen in the house. Not smartphones, not flip phones, not even a 90's-era brick-with-an-antenna neglected somewhere amidst the copious debris of the Baker estate. In fact, all of the phones featured are not only landlines, but 80's-90's era corded button-dialers complete with flashing light when the phone rings. The only two times they appear, they appear either outside the house or before everything went to hell. One is in the Zoe ending cutscene, and Lucas can be seen using a smartphone during the Daughters DLC.
    • Circling back to the Internet mention, there are no computers seen on the Baker estate, save for the laptop on-board the tanker Mia uses to broadcast her warning to Ethan.
    • Another interesting piece of technology is the Codex, the nifty smartwatch characters wear around to monitor their vital signs and track Eveline or traces of her Mold and D-Series-related paraphernalia. The game has a licensing deal with Pebble, and the Codex takes the shape of the ill-fated Pebble Time 2. Interestingly enough, even though most smartwatches require a connection to a smartphone (via Bluetooth) in order to function to any useful level, a major selling point of this specific model of Pebble would have been its lack of requirement of a phone connection in order to use (some of) its smartwatch features, which may be an explanation for the game's notable lack of cell/smartphones. That being said, the Codex being able to take and make calls solely from the watch itself without any kind of cellular connection would not be possible.
    • Despite the appearance of a laptop which can send modern digital video over the Internet, as well as emails and smartwatches, for some reason the go-to video documentation format seems to be VHS tapes, and there are no high-definition/flat-panel televisions to be seen in the Baker estate, instead the game solely features old-fashioned box and tube televisions with VHS players attached to them. Even though Clancy feasibly uses a modern, head-mounted camera, the camera somehow produces VHS tapes for playback. Ethan also utilizes cassette tapes (at least on Madhouse difficulty) and cassette recorders to save his progress through the game. Still, a step-up from the ink ribbons and typewriters of past entries to the franchise, but an odd choice in a game that also features more modern technology.
    • Other than that, some footnotes can be made about the vehicles seen and the weapons used. Both sets feature both distinctly retro/vintage-styled pieces as well as more modern ones. In the gun category, Ethan can wield a G17 (the Glock 17, originally designed and initially manufactured in 1982) alongside a M21 shotgun (which takes the form of a much more old-fashioned twin barrel, break-action shotgun) as well as using homemade pieces such as the Burner flamethrower and the Grenade Launcher. The post-game weapon Albert-01R takes a decidedly more modern approach in comparison to the other weaponry on display. As far as vehicles go, we see a distinctly 70's-era muscle car (possibly modeled after the car seen in Evil Dead) alongside a much more modern looking police cruiser (though that is admittedly much farther away and out of focus.)
    • The Daughters DLC shows that pre-infection Lucas owned both a laptop and a smartphone. Mind, the generally outdated and run-down state of the Bakers' home and belongings is Truth in Television for some people who live in the very poor areas of south Louisiana, and it's never suggested that the Bakers were a particularly wealthy family to start with— certainly not wealthy enough to properly maintain their sprawling estate beyond keeping the utilities running for the past three years.
  • And I Must Scream: The Bakers, despite being turned into murderous cannibalistic implacable monstrosities, are still very much the good and honest people they were before their transformation, forever trapped within Eveline's hive-mind and forced to watch everything they're forced to do without being capable of doing anything about it.
  • And Now for Someone Completely Different:
  • Anti-Frustration Features:
    • The Fat Molded are the strongest and deadliest regular enemy in the game and the only one to have a ranged attack, but wherever they show up there's nearly always some kind of prominent obstacle to hide behind so you can avoid their toxic spew.
    • Madhouse difficulty allows you get your mitts on the Grenade Launcher and both shotguns a good bit earlier, and offers purchasable upgrades to defense and offense (with plenty of extra coins to afford them) that aren't available on the other two modes.
    • You can discard items to free up your space in your inventory, but doing so prevents you from picking them up again. Weapons and plot- or puzzle-important items such as keys can't be discarded to prevent the game from being unwinnable, while unlockable goodies will magically return to the item box if discarded, so you can freely ditch them anytime you need to make room.
  • Artifact Title: Averted for the first time since the first game, at least in non-Japanese countries: Resident Evil 2 through 6 have taken place in a variety of different locations. This game, much like the first game, takes place in a single house, and boy, is it ever evil. What's more, there actually is a specific evil resident: Eveline, the bioweapon responsible for everything.
  • Artistic License – Biology: After Ethan finds a note that lists the ingredients for the serum as cranial nerve and peripheral nerve, for some unexplained reason he decides the latter specifically requires the nerves from a hand. With humans, peripheral nerves is everything beyond the brain and spine.
  • Artistic License – Geography: There aren't a whole lot of subterranean structures in South Louisiana thanks to the omnipresent flooding hazard, so the basements and cellars on the family property shouldn't really be present. There actually are underground salt mines in the region, as salt domes are largely impermeable to water. It's possible, however improbable, that the close proximity between the Baker estate and the nearby salt mine made the land stable enough to allow the construction of the basements and cellars, especially since part of the guest house basement is connected to it.
  • Awesome, but Impractical:
    • The unlockable Albert-01R pistol is easily the strongest of the handgun varieties and it's a beast with enhanced handgun rounds, but its usefulness is somewhat hampered by a pitifully small 3-shot magazine capacity, heavy recoil and long reload time, so you'll need to have perfect aim and hope those three headshots did the trick, because if not, it's time to run. The gun's size also makes it block a large amount of your field of vision when Ethan is idly holding it.
    • The bonus Circular Saw is extremely useful most of the time, but it is still a melee weapon and if it's generally a bad idea to get in an enemy's face at all, you won't want to try using the saw on them either. This goes triply for Madhouse mode, where Molded enemies aren't as easily stunned by the weapon and can still attack you while you're slicing them up unless you point that sucker straight up and go for the head.
  • Bait and Switch: The game has a fairly massive one at the beginning. You're shown a video of Mia sending you a message which tells you to stay away and is clearly panicked. Ethan, however, just seems to be reacting to the fact his wife is alive versus calling the authorities. Only later do you realize Ethan hasn't seen the video at all and Mia never sent it. Instead, he received a much-much calmer e-mail.
  • Big Bad: Eveline, the bioweapon who can control people with a Hive Mind.
  • Big, Screwed-Up Family: The Bakers. In addition to the whole "mutated/possessed cannibals" thing, the Tape-2 trailer shows at least one, Lucas, is a Psychopathic Man Child who throws food at Ethan at the table, Abusive Parents when Jack punishes Lucas by brutally stabbing him through the arm with a butcher's knife, and strongly implied Domestic Abuse with the way Jack shouts at Marguerite and even threatens to backhand her at one point. Turns out, it's because Eveline made them that way. They were a normal family until the Bakers found Eveline at the tanker and things went downhill from there.
  • Black Dude Dies First: Technically he's the Bakers' last chronological victim, but the policeman who shows up to investigate what's going on is black, and is the first character to be killed in front of you.
  • Black Sheep: Lucas Baker is indeed a bad seed of the Baker family. As a child, he locked a boy who bullied and insulted him in his attic, presumably until he died. Now he has graduated to engineering elaborate death traps. Before Eveline came, he basically was a moody teenager living with his parents and doing his own thing in life. After Eveline came, he got a lot worse from her influence and at the time when the game happens, it is revealed that he is actually Not Brainwashed, unlike his parents; he has cut a deal with "the Company" to find a way to sever him from Eveline's control without alerting her, but he keeps up the facade of serving her because she allows him to kill with impunity. Despite this however, he still possesses regenerative abilities as evidenced by his first appearance, and still sees as well as interacts with Eveline's hallucinations.
  • Bland-Name Product: While they did sneak a real, branded bottle of Louisiana Hot Sauce in there (see the Trivia tab), you can spot some knockoff regional brands among the clutter in the Baker house such as empty bags of Chipp's (a take on Zapp's Potato Chips) and discarded drink cups that obviously bear the same design and color scheme that Whataburger uses.
  • Blocking Stops All Damage: Ethan is a lot like the protagonist from Rise of Nightmares in that he can use his bare forearms to decrease incoming damage from things like claws, fangs, acidic vomit and hands larger than his own torso. Unlike that protagonist, he still takes Cherry Tapping levels of damage and it's also a justified case due to how he's infected with the same Mold which makes the Bakers the implacable people they are, only not as far progressed in Ethan's case.
    • Played completely straight if Ethan has both the Essence and Secret of Defense items, a specific set of unlockable "manuals" in his possession, which completely negates all incoming damage when blocking.
  • Body Horror:
    • Ethan gets his left hand chopped off with a chainsaw by Mia early on; it's later stapled back onto the stump by Zoe. It still looks pretty messed up and he spends the rest of the game pouring antiseptics on it.
    • Some enemies are also able to outright chop off Ethan's leg, which doesn't kill you outright. Instead, you get a chance to grab your own limb and put it back on by using a Worst Aid potion to feed the Mold in him and make it fill up his wounds with regenerated tissue.
    • And then there's the monsters.
    • The cryptic "D-Series" body parts that Ethan has to retrieve look like mummified bodies dried to the point where they're losing their human shape. As it turns out, they really were once human beings, not some weird biological entity resembling a human. They were a part of the experiments that the Greater Scope Villain conducted on young girls in their infancy to make them in to fungal B.O.W.s, and the failed D-Series resulted in all the little girls turning into these twisted forms.
  • Bookends: The final battle with Eveline takes place in the first area visited in the first demo and part of the main game.
  • Bowdlerise: The Japanese version of the game heavily censors everything surrounding the death of Deputy David Anderson, from his head remaining in tact after Jack's assault, to a Polaroid of him with an "X" on it replacing his decapitated head in the fridge. Other minor details like the blood on disembodied limbs being recolored were also changed. To add to this, there are two Japanese versions of the game: a "normal" version that was heavily censored and a "Grotesque" version that, while more gory than the "normal" version, is still censored.
  • Bragging Rights Reward: You unlock Infinite Ammo by beating Madhouse mode. If you've beaten Madhouse, you've conquered the worst stuff the base game can possibly throw at you and clearly have no need for Infinite Ammo. That said, it's still great to have for the Catharsis Factor, and it helps with speedruns by cutting out the need to scrounge for ammunition.note 
  • Brick Joke: The infamous Dummy Finger from the Beginning Hour demo comes back during one of the VHS Tape flashbacks.
  • Call Back:
  • The Cameo: The one who supplies the weapon needed to kill off the final boss, and subsequently meets the player in the ending, is Chris Redfield himself.
  • Cannibal Clan: The Baker family are all cannibals.
  • Car Fu: During the fight in the Garage, you have to get into Ethan's car and run Jack over to defeat him. If you're not careful, Jack will get into the car and try to run Ethan over.
  • Chainsaw Good: A chainsaw is temporarily available as a weapon during the fight against Jack, where both of you wield chainsaws against each other. It also seems to be insane Mia's weapon of choice. One of the unlockable rewards is an oversized circular saw.
  • Chekhov's Gunman: There is an old woman you see throughout the game who appears every time you progress in the game. That's because that's actually Eveline.
  • Chest Monster: At the Old House, some crates have giant insects inside instead of items. Taken even further at Lucas' party, which has exploding item crates.
  • Continuity Nod:
    • When you first enter the Baker house at the beginning of the game, it's much cleaner than it was in Beginning Hour, and noticeably missing the gore and dead bodies that were laying everywhere. This follows logically from the True Ending of Beginning Hour, where the nameless protagonist escapes the house, but when the police go there to investigate they find nothing amiss and dismiss his claims, the Baker's having presumably cleaned the place up after his escape to cover their tracks.
    • In the main hall of the Bakers' house, one can find a picture of the Arklay Mountains that was taken in 1991, seven years before the events of the first game.
    • Lucas apparently contacted Trevor and Chamberlain Contruct to remodel the Baker mansion. "Trevor" was the name of George Trevor, who built the series' mansions. However, the Baker mansion reconstruction happened in 1992. Trevor himself is long dead at that point in the timeline
    • In the game, there's an article written by Alyssa Ashcroft covering missing people in the Bakers' mansion, one of the characters from Resident Evil Outbreak. Meaning that she canonically survives that game series.
    • A book found inside the Baker's main house can be partially examined. Its title is The Unveiled Abyss and it was written by one Clive R O'Brian.
    • In the main hall, there is a door that requires three Cerberus heads that opens the front door. A similar one with the same required parts in the Salazar castle in Resident Evil 4.
    • A memo by the company that created Eveline mentions "H.C.F." as an affiliated ally. H.C.F. was Wesker's private army in Code Veronica, strongly suggesting "The Company" is the rival organization Wesker defected to after leaving Umbrella, rather than Umbrella itself.
    • The ultimate weapon you receive during the final boss fight, Albert-01, appears to be Wesker's Samurai Edge pistol with a modified compensator attached.
    • In the ending, Ethan is rescued by Chris Redfield, who is working for the Umbrella Co. company from Umbrella Corps. Although the reasons why he's working for them instead of with the B.S.A.A. is currently unknown.
    • The theme that plays near the end of Mia's segment on the tanker is a low-key Dark Reprise of the tanker theme from Resident Evil 5.
    • A small one, but the sounds used with the keypad in Lucas' trap house are the menu highlight sounds from Resident Evil 2 and Resident Evil 3. Even the color scheme used on the keypad matches that of the classic menus.
  • Controllable Helplessness: The end of the "Happy Birthday" tape lets you control Clancy as he inevitably burns to death.
  • Creepy Doll: These are everywhere, in all shapes and sizes, may it be children's toys, mannequins, hunting trophies, the Molded or even The Bakers. The doll diversity gets to the point where the Baker estate is essentially one giant creepy dollhouse. They even got added symbolism due to the true nature of the Molded's origin.
  • Cutscene Incompetence: Ethan in gameplay is slower than most enemies, but at least capable of blocking attacks well with his bare hands and recovering quickly from the blows he takes. Ethan in cutscenes gets tossed around like a ragdoll, taken by surprise constantly even when he should know better, and generally stumbles around even in the face of danger.
  • Darker and Edgier: And Bloodier and Gorier. Other than a few brief Shout Outs, the series' traditional, uniquely Japanese campy schlock is nowhere to be seen, and unlike previous numbered games, this game has almost no humor outside of Black Comedy bits. Nothing Is Scarier is used in full-force, and you see a police officer get the top of his head sliced off with a shovel. Not to mention Ethan gets his hand cut off by a chainsaw by a crazed Mia.
  • Dead Person Conversation: Even after his physical form is killed, Jack lives on within Eveline's Hive Mind and has a conversation with Ethan while he's connected to it near the end of the game, apologizing for his family trying to kill Ethan and begging him to free them from Eveline.
  • Deep South: The Tape-1 trailer implies the game takes place in the Bayou. Post-announcement interviews formally say that it's an abandoned plantation in the rural American South. Fandom discussion put it somewhere in Louisiana, while the Gamescom 2016 presentation confirmed it to be set in Dulvey, Louisiana.
  • Deus ex Machina: One, surprisingly enough, relevant to gameplay and not just story: while most Resident Evil games contain healing systems that are beyond illogical, 7 provides an in-game explanation by way of the in-game mold that gave the Bakers their superhuman strength and durability.
  • Devil in Plain Sight: Upon seeing a picture of pre-infection Lucas for the first time, the first thing that goes through Ethan's mind is how much he wants to punch the guy. As it turns out, Lucas seems to be the only character in the game who was genuinely evil rather than a product of tragic circumstances.
  • Diegetic Interface: Resident Evil's traditional health system, green/fine yellow and orange/caution and red/danger, is displayed via a "codex" attached to Ethan's wrist, which is basically a heart rate monitor.
  • Disc One Nuke: Two in fact, one of which requires getting the Molded Key from the demo but the other is available for anyone. The former allows you to more easily open up the bird cages for their upgrades (and is a massive ammo-saver on Madhouse since it can net you both the Scorpion Key and the Assault Coin before your second fight with Jack). The second is the Broken Shotgun, initially meant to just be a placeholder so you can use the M37, but after you defeat Jack, you can use the repair kit hidden in the yard to immediately repair the Broken Shotgun into the powerful M21 which, while it has only half the capacity of the M37, is significantly stronger.
  • The Dog Was the Mastermind: The seemingly harmless old, catatonic woman in a wheelchair that you come across several times throughout the game turns out to be the true form of Eveline, the Big Bad who appears as a young girl due to her hallucinogenic powers.
  • Doing In the Wizard: It's revealed that the seemingly supernatural events seen in the demo and the main game are the result of Eveline's ability to induce powerful hallucinations via psychotropic pheromones.
  • Door to Before: You'll find quite a few of these around the house. Unlock a couple of them and you can move between save spots in a matter of seconds.
  • Dungeon Bypass: This is actually the intended solution for Lucas' "Happy Birthday" puzzle. You're supposed to watch the VHS tape of Clancy attempting to solve it so you can find out the combination for the final lock and completely avoid all of Lucas' traps.
  • Eerie Pale-Skinned Brunette: Eveline has brunette hair and creepily pale skin. At least her younger form, anyway. So does Mia when she's possessed.
  • Eleventh Hour Superpower: You get to fire the last shots in the last boss-fight with a superpowered pistol called Albert-01. Plus, you keep a replica version for a New Game+.
  • Expy: The entire Baker clan is essentially what Leatherface's family would've been like if they all had superhuman strengths to go along with their depraved, cannibalistic lifestyle.
  • Every Car Is a Pinto: Downplayed. If Ethan tries to use his car to run down Jack and "succeeds", Jack will peel away the roof and force him crash it all around the garage, ending with ramming it into a wall with I-beams hanging down from the ceiling in front of it. An alternate version has Jack either rip you out of the car or get into the car himself and spin donuts until crashing the car himself. The car catches fire and explodes soon after that.
  • Extremely Short Timespan: The entire game takes place over the course of one very long night, starting just before sundown and ending at sunrise. As an average playthrough can be roughly 9 or so hours, this is in relatively real time.
  • Failed a Spot Check:
  • Fan Disservice: Marguerite's second boss form. Her vagina has effectively transformed into an insect hive. Get used to looking at it because it is also her Weak Spot. Bonus points for the creepy, almost sexual moaning sounds she makes while she's spawning more insect nests.
  • Festering Fungus: A heavy layer of disgusting black mold covers significant sections of the Baker house, and some of the Molded can be seen growing out of them. Some of the originally relatively clean areas will even have thick layers of fungus grown out of nowhere when the player returns after progressing through much of the game. They are symbiotically linked to Eveline and is the source of her powers.
  • First-Episode Spoiler: It's fairly hard to talk about the early game without mentioning that Mia gets possessed by...something (later revealed to be Eveline's handiwork) and tears off Ethan's left hand with a chainsaw. Don't worry, you get it back.
  • Fling a Light into the Future: By recording all of his horrific experience at the hands of Lucas, Clancy inadvertently manages to provide Ethan with the means to escape the no-win scenario that killed him.
  • Foreshadowing:
    • Very early in the game, you can find a picture of the unnamed old woman, with the phrase "E-001" scribbled on the back. This is meant to warn the player that the old woman is in fact the Big Bad Eveline, who is the first of the "E-series" bioweapons.
    • In her first message to Ethan, Mia mentions hating her "babysitting job", a euphemism for taking care of Eveline.
    • One of Mia's lines when she attacks you in the Guest House is "I have to contain the infection", hinting at her role as part of the unnamed company that made Eveline.
    • You can find photos of a helicopter and one is written that it's been up for a few days. The helicopter turns out to be an Umbrella, Co. helicopter investigating the area.
    • Looking at the photos reveals that NONE of them show "Granny". The Bakers with two children can be seen, a photo of adult Lucas, of Zoe with little Eveline. Which makes sense since she hasn't been that old until recently and is certainly not a family member.
    • Inside the trailer is a letter. One part mentions "Should I run? No, I can't. I'm dead, if she finds out.", alluding to the Zoe ending.
    • In the Abandoned House, next to the fake altar, one can find a diary about Marguerite getting an X-Ray, tying back to the doctor letter found in Grandmother's room, foreshadowing that Marguerite is the grandmother of the setting and "Granny" doesn't belong.
    • In the "Happy Birthday" tape, Clancy picks up a straw doll with a note with the word "YOU" written on it. In order to solve the puzzle, Clancy has to burn the doll to obtain the Dummy Finger. Solving the puzzle ultimately results in Clancy being burned alive.
    • One of the things Jack says while hunting you is "I'm going to squash you like a bug! I hope Marguerite didn't hear that . . . " Guess what Marguerite uses to attack you?
  • A Form You Are Comfortable With: Eveline and other A-E series bioweapons are made to resemble young girls to garner trust and sympathy, thus making it easier for them to manipulate people. Even though Eveline has rapidly aged to be an old woman, she still appears as a little girl in hallucinations.
  • The Fourth Wall Will Not Protect You: As a way of heightening the sense of danger, enemies can reach past the subtitles in VR mode.
  • Funny Background Event: If you peek through the lattice on your first visit to the second-floor balcony, you can see Marguerite outside searching the backyard and hear her complaining about Ethan.
  • Genre Shift: The game shifts from the fourth through sixth titles' third-person survival action gameplay to first-person survival horror exploration.
  • Ghost Ship: A wrecked derelict ship is found and is a major location of the game. It belonged to the company Mia works for who were taking Eveline to the Central American branch while Mia and Director Alan Droney were to be her Parental Substitute until they get there. However her power goes out of control and overran the entire ship by vomiting endless numbers of mold and infected most of the personnel on the ship. Mia is the only sole survivor of the shipwreck which was found by Lucas, who told his parents. They then took in Mia and Eveline until she took them over, setting the events into motion.
  • Greater Scope Villain: The company that Mia works for (possibly named "Tentsu" based on the business cards inside the D-Series briefcases), who developed Eveline as a bio-weapon, only to lose her in the bayou where she was found by the Bakers. The ending implies it might not even be the Umbrella Corporation, or at least not what it apparently became.
  • Good Parents: Allegedly, the Bakers were a normal family before whatever caused them to go insane occurred. The Bakers taking in of Eveline is what caused them to go insane, but they did so out of the good of their heart, which makes them an interesting case of Tragic Villain. No Good Deed Goes Unpunished, indeed.
  • Gotta Catch Them All: The Antique Coins and Mr. Everywhere bobbleheads, which have associated achievements/trophies for finding them all. The coins have two of them - one for collecting all 18 on Easy or Normal difficulty and one for collecting all 33 on Madhouse difficulty.
  • Guide Dang It: Finding the Antique Coins and Mr. Everywhere Bobbleheads is quite a frustrating experience; the Bakers plantation is so large, dark, and full of clutter that they can easily slip by unnoticed. Fortunately, the Psychostimulants power-up is a huge edge in finding them for those who don't want to resort to guides.
  • Harder Than Hard: The Madhouse difficulty. Ethan takes more damage from enemies; health regeneration is either slowed down considerably or outright disabled; enemies are stronger, faster, much more durable, notice you almost instantly, appear in greater numbers, and their spawn points have changed; autosaves are almost completely turned off and manual saving requires finding cassette tapes to use, just like the ink ribbons and typewriters from the earlier games; item locations have changed, there are even less items to find in the field, and more coin cages to unlock, meaning that Madhouse increases the number of antique coins you can find. If you haven't already mastered the arts of nailing perfect headshots and utilizing the defense mechanic going in, you're certainly going to have both down pat by the time you successfully beat it. The reward for beating Madhouse difficulty, however, is infinite ammo, which may or may not help out for future playthroughs.
  • Healing Factor: The Bakers have one. Case in point, Jack gets set on fire and still keeps going like it's nothing. On another note, the Tape-2 trailer shows Lucas getting stabbed in the forearm, then cut off. Jack does it again in the Vol. 5 trailer, taking point blank shots to the torso, and then rising back up within a minute. Said trailer is called "Immortal" for a reason.
    • Jack chops Lucas's left arm off at the dinner party. Lucas responds with "Aw, goddammit, not again!" with only mild annoyance.
    • Ethan may have been given accelerated healing too. On the one hand, he can still be killed; on the other, he survives having his hand cut off and reattached, and there's an actual play mechanic in the game for reattaching your limbs if they get severed. Easy and Normal difficulties even have a limited health regeneration system, although it's disabled for Madhouse difficulty.
  • Healing Potion: The miraculously strong mixture Ethan can use is so efficient it can reconnect completely severed nerve endings. Subverted, the herb-mixture itself is actually utterly useless and only capable of providing the Mold in Ethan with the required nutrition to start regenerating new tissues when sploshed over his wounds.
  • Heal Thyself: All Ethan has to do to recover damage is just pour some medicine on his arm and he's right as rain. Justified as he's a Zombie Infectee infected with the very same Mold that infests the Bakers, granting him a chemically-induced Healing Factor by feeding the Mold in him with the highly nutritious herbal contents in the "medicine" to regenerate more tissues.
  • Heel–Face Turn: The ending implies this for the new Umbrella Corporation organization introduced in Umbrella Corps, since they're working with Chris Redfield now. Whether or not it actually is Chris or someone impersonating him is left up to the downloadable content.
  • Humanoid Abomination:
    • Something is seriously wrong with the Baker family. They take gunshots and explosions and overall injury and treat them as little more than an annoyance and the way they move at times borders on the unnatural, like when Jack gets shot and temporarily killed. Jack and Marguerite especially get worse in this regard as they mutate, the former becoming a deformed, leech-like swamp monster with eyes all over his body and the latter transforming into an insectoid abomination with lanky limbs, a deformed abdomen and the ability to crawl up walls and ceilings like a spider.
    • The Molded—those weird, black, clawed creatures—come very close too. Despite having a humanoid appearance, some of them clearly aren't once human since they grow themselves out of the mold.
    • Although out of all of them combined, the one that truly stands out is Eveline, for she is the one who infected the Baker family, has power over the infection itself to the point that she can project it from her body to attack people, and then eventually mutates into a horrific, slimy tentacled beast with a deformed face and the size of the mansion itself.
  • Hillbilly Horrors: The main antagonists are a clan of nigh-indestructible redneck cannibals.
  • Impaled Palm: Ethan gets a knife in his hand the first time he meets possessed Mia. She also stabs him with a screwdriver through his hand before slicing off his hand entirely with a chainsaw.
  • Implacable Man:
    • Compared to the past enemies in the franchise, the main enemies of RE 7 are...a single family of three. However, they happen to be horribly tough, such as how Jack Baker survives getting set on fire before the car which set him on fire explodes.
    • The previews show several attempts to escape from Jack Baker. Any time Jack is attacked, he simply laughs it off and mocks the player for trying to kill them with whatever they were using.
  • Item Crafting: Present, as almost always in the series. There's only 8 items that can be quick-crafted: handgun ammo, enhanced handgun ammo, first-aid medicine, strong first-aid medicine, Burner fuel, psychostimulants, flame rounds, and neuro rounds. Unlisted combinations are upgrading handgun ammo and using a "separating agent" to take the chem fluid or strong chem fluid out of a consumable item. Normal handgun ammo can be converted into enhanced ammo by combining it with gunpowder, but you only get 5 enhanced rounds for every 10 normal rounds.
  • Kill It with Fire: The burner makes a good tool against Marguerite's swarms.
    • Funnily enough, most of the fire in the game is extremely picky in what it burns and what not - good thing too, or a boss fight in a dilapidated wooden house where the burner is the weapon of choice would not be much fun.
  • Lampshade Hanging: This game loves to poke fun at some of the classic entries' mechanics. Upon solving a nonsensical puzzle to open a hidden door, Ethan will comment "Who builds this shit?" and upon receiving a knife, he'll comment "What am I gonna do with a knife?"
  • Laughing Mad: Jack and Marguerite Baker both cackle insanely as they chase Ethan around the household.
  • Living Weapon: Eveline, an E-series Bio Organic Weapon.
  • Lost Forever: There are several "cut off" points where the player can't backtrack, which means any files, Antique Coins or Mr. Everywhere Bobbleheads they missed can't be picked up again. The worst cases of this have to be Antique Coins #1 (in a locked drawer in the guest house you can only open through the VHS tape), #15 (under some pipes in a dead end whilst Mia is crawling through vent) and #16 (completely hidden underwater near a ladder Mia must climb to reach the interior of the wrecked ship).
  • Major Injury Underreaction: Ethan is remarkably calm and lucid after having his left hand cut off early in the game. Even stranger is that the stump just stops bleeding on its own after about a minute. The most likely explanation is that Ethan has already been infected by the mold, which gives an enhanced Healing Factor.
    • Some enemies are also able to outright cut off Ethan's leg, and his reaction to putting it back on, soak it with a herbal-concoction before testing his foot out and see it still work, is simply a confused "what the fuck?".
  • Market-Based Title: Creatively handled. In all regions, both the Western "Resident Evil" and Japanese "Biohazard" series names are present, with one market's main series name serving as the subtitle in the other market's title. The Logo Joke, where the number seven is squeezed into the title, even works in both regions (with the Roman numeral "VII" being highlighted in the last three letters of "EVIL" and an Arabic "7" being highlighted in the "Z" in "BIOHAZARD").
  • Meaningful Name: The fungus-creatures; the Molded. Per the game's designer, it's referencing how the Bakers have shaped or created them — however, it's also a reference to their fungal nature.
    • The Madhouse difficulty: the game is so stacked against you that you have to be a series veteran to beat it.
  • Meat Moss: The Molded. When not outright hostile, it appears as the black, repulsive, stuff growing on the walls in certain areas, serving as spawning-points for the Molded. Even worse, it is still spreading through the estate as the night carries on.
  • Mooks: The Molded serve this role, being the game's disposable bad guys.
    • Fragile Speedster: The crawling Molded don't have as much health as the regular kind, but move faster and can even jump around, behaving similarly to Lickers.
    • Elite Mooks: The blade-armed Molded have more health than the regular ones, do more damage, and can even deflect bullets by using their blade as a shield.
    • Giant Mook: The Fat Molded are the largest and toughest Molded, and are generally used as mini-bosses. A special King Mook 12-foot tall version is fought as the final opponent just before the final confrontation with Eveline.
  • More Teeth than the Osmond Family: The Molded have this going in the most grotesque way imaginable.
  • Multiple Endings: It only boils down to one choice: either give the vaccine to Mia or Zoe. If you give the vaccine to Mia, she survives while what happens to Zoe is unknown; if you give the vaccine to Zoe, they both die.
  • Next Sunday A.D.: The "Happy Birthday" video tape claims to have been recorded not too long ago, on June 2nd of 2017 — about 6 months after the game's release. The main game itself takes place in either July or August of 2017.
  • Nigh Invulnerable: Jack, in particular, takes a car exploding around him as a minor annoyance. Eventually, with Zoe's help, Ethan concocts a serum that permanently puts them down.
    • Jack also completely acknowledges his own toughness by taunting the player, both in words and actions. He even shoots his own head off just to make a point.
    • In fact, Jack is so incredibly hard to kill that getting his entire upper body blown off does not stop him.
  • No Name Given: The police officer who shows up midway through exploring the first house is never referred to by name in-game. The credits reveal it to be David Anderson.
  • Non-Action Guy: Zig-zagged with Ethan. He's very physically strong, being able to destroy boxes with what amounts to a punch with the knife, and he's able to swing body bags surprisingly far in a boss fight and completely block a chainsaw from damaging him by blocking right as it's about to hit him, yet he suffers majorly from Cutscene Incompetence and is unable to run at more than a light jog. The latter in particular is damning, as some enemies are far faster than him, yet he refuses to increase his speed despite his life being more at risk if he doesn't.
  • Nothing Is Scarier: While the demo is experimented on, the entire game makes a full use of it, and it's very effective.
    • At one point in the game when you head to the second house, there's something in the distance. When you return, it vanishes.
  • Once More, with Clarity!:
    • Well, more like "Once more with delusions". Near the end of the game, Ethan returns to the main house. Now that he can see the hive mind's visions, he re-experiences Mia attacking him, but sees Eveline commanding her to do it.
    • The opening scene is played twice with context in the second time, though the second time it is shortened. The context of the opening scene is that Mia recorded the message three years ago abroad Eveline's transport tanker, and her work described in her first video was actually keeping a B.O.W. in check.
  • One-Hit Kill: There aren't many, but they are present, and the highest difficulty adds a few more for good measure. For instance, that highly-damaging charge attack Jack uses with his special shears? Say goodbye to your hands and your head if he connects with it on Madhouse.
  • One-Liner: Ethan's response to seeing an old woman turn into a shrieking monster with grotesque stretched limbs that crawls on all-fours into a tunnel? "Well that's special."
  • Police Are Useless: A cop shows up relatively early in the game to investigate the reports of odd going-ons at the Baker residence. Not only does he treat you like a suspect rather than a victim, but he ends up quickly getting killed by Jack Baker. The former is at least justified by Ethan's panicked behavior and the fact he admits to not being the property owner, which would make him a potential trespasser. Even though the window between then is covered in boards and barbed wire.
  • Press X to Not Die: While the game will prompt you to press buttons for defense mechanics, there's one prompt where it's necessary: If you don't use the cure on the mutant Jack, he will tear Ethan's head off.
  • Punch Clock Villain: Mia turns out to be working for a shady bioweapons developer, and was part of a team responsible for transporting Eveline to a prospective buyer when their ship crashed in the bayou, starting the whole mess. That said, she also genuinely loves Ethan, to the point Evie taunts her about it, telling her he doesn't love her, but she "can make him..."
  • Reality Ensues:
    • Ever wonder how none of the other main characters contract whatever super-contagious virus is about note ? Well this time around, our leading man Ethan winds up infected with the Mold mere minutes after you start the game.
    • At one point, Ethan attempts to use a chainsaw meant to cut wood on a rusted metal bar. The bar gives way, but so does the chainsaw, which breaks and is rendered completely useless after the cut.
    • A police officer who comes on the scene doesn't immediately believe Ethan is in danger. Ethan damages his case immediately when he admits he doesn't own the property. It also doesn't help that Ethan gives very cryptic answers to the officer's questions, so the cop treats Ethan as a suspect rather than a victim.
    • The elaborate puzzle where Lucas kills Clancy and tries to kill Ethan shows that someone willing to build a Death Trap would not engineer it with an easy way of disarming it.
    • One of the bonuses you get in New Game+ is unlimited ammunition for all your guns. However, since the Bakers are Made of Iron and implacable, it only gives you just enough of an advantage to run away and hide somewhere.
  • Recurring Boss:
    • You fight Jack Baker multiple times throughout the game, with his later appearances growing increasingly mutated and inhuman.
    • Mia also attempts to kill you on multiple occasions, and you're forced to fight her to the death near the end if you chose to vaccinate Zoe instead of her.
  • Retool: RE7 returns to the basic "explore a haunted mansion" idea of the first game, while switching to first person survival horror gameplay.
  • Revisiting the Roots: This returns to the horror genre that the series was made famous for in the first three games, albeit in a different style to said three games.
  • Sadistic Choice: Because you had to use one of your two serums to kill Jack Baker, you are forced to choose whether to cure Zoe who had helped you through the game with hints or your beloved wife Mia.
  • Save Token: Technology in the Resident Evil world has evolved! Now instead of using archaic typewriters and ink ribbons to save your progress, Ethan can use the amazing new advancement of voice recording by using blank cassettes he finds with cassette decks! 2017 is a great time to be alive...
  • Self-Imposed Challenge: It is possible to use the knife only. While it can be hard in boss fights, it's not impossible. The final end of the game will automatically drop Ethan if he does not have a gun in his inventory as he is required to finish off the final boss with specialized Albert-01.
  • Sequel Hook:
    • Chris's appearance with the Umbrella, Co. forces at the ending is a complete mystery. Or is it Chris at all? We'll probably see more about it come Spring.
    • Lucas Baker is also not confirmed dead. Just what the RE universe needed — yet another sociopathic genius with a Healing Factor running around free.
    • The Greater Scope Villain responsible for the inhumane experiments that created Eveline, is still at large.
  • Sequence Breaking: Handled interestingly In-Universe with Lucas Baker's "party quiz," in a way that borders on Save Scumming. The puzzle itself is a Death Trap, where the only way to solve it "legitimately" results in your death. However, before you enter the puzzle room, you can find a VHS tape that records poor Clancy's efforts at getting through. Watching this lets Ethan skip the fatal parts of the trap, because he knows the codes and actions he needs already. However, you can't sequence-break the trap within the VHS, as Clancy; the game simply won't let you.
  • Shoot the Shaggy Dog: The first half of the game is built around finding the ingredients for a special serum Mia and Zoe need to cure themselves of Eveline's virus. While the serum is successful at stopping Jack Baker by freezing his regeneration, it ultimately fails to cure either Mia or Zoe, and if you give the serum to Zoe, she attempts to leave the property and Eveline murders her. At the very least though, it does weaken Eva's hold on Mia for a bit, preventing Eva from killing her outright.
  • Sighted Guns Are Low-Tech: Averted with Ethan's aiming skills. Unlike other Resident Evil protagonists, Ethan doesn't appear to have any formal gun training note , so he fires his gun from the hip with a wide targeting reticle. Taking aim makes the reticle slightly smaller, since Ethan has no idea how to use the iron sights. Mia also has issues, as the recoil of the machine gun makes aiming extremely difficult.
  • Shout-Out:
    • At one point Ethan gets into a chainsaw duel with Jack in a barn amidst hanging sides of meat, just like in the finale of Motel Hell. Also, when Jack grabs his chainsaw, he shouts out "Groovy!"
    • One of the posters in Lucas' old bedroom has "DEAD BY DAWN!" scribbled across it.
      • And speaking of Evil Dead, Ethan's wife Mia shares her name with the protagonist of the 2013 remake, as well as her Deadite-like behavior when she's taken over by the infection.
      • The form of Jack's chainsaw weapon is essentially a giant pair of scissors.
    • The achievement for killing an enemy with a Sticky Bomb is called "That’s a Spicy Meat-a-ball!"
    • Lucas invites the player to a "party" he's hosting. He evens rigs a television to explode, just like The Joker did in The Visitor's Center.
    • The Bakers are a father, mother and son from southern Louisiana, have a Healing Factor that lets them be killed several times without dying, and enjoy inflicting pain on their victims as much as they do killing (and eating) them. Therefore, they're a zombie redneck torture family.
    • The passcode to Lucas's Party Room is 1408.
    • Just like in the demo, there's a mention of an incident in Amarillo, a nod to the second expansion for FEAR, PERSEUS Mandate.
    • When Ethan injects Eveline with neurotoxin and her body begins to break down, she screams "Damn you! Damn you all to hell!"
    • An otherwise nondescript sticky note has the words "Don't be a Khezu!" scrawled on it.
    • One of the DLCs adds a mode called "Ethan Must Die".
    • The story revelations in the final act of the game take strong inspiration from First Encounter Assault Recon, such as fighting off hallucinations, finding out one of the main characters has a forgotten personal connection to the Big Bad, and Eveline's tragic backstory being very similar to Alma's from that franchise. Considering Richard Pearsey's previous work on F.E.A.R. this isn't surprising.
    • During the finale Ethan says "What took you guys so long?" which could be a reference to one certain iconic Japanese video game series.
    • The ship unwillingly used to transport Eveline is called Annabelle, likely named after the infamous haunted doll of Annabelle.
    • Lucas' death traps are very similar to the ones from Saw; the skeleton-clown-robot in the Birthday section even resembles the clown mask used by Jigsaw.
  • Shown Their Work: Ethan uses proper gun-handling skills note  except for his tendency to keep a finger on the trigger when he's reloading. The game implies that they're bleeding through the Hive Mind from Mia, who makes the same mistake.
  • Southern Gothic: A run-down Southern plantation... inhabited by superhumanly-powerful cannibals and other such friendlies.
  • Speed Run: The "Just Get Me Outta Here" achievement encourages you to beat the game in under four hours. Currently, it can be done in about 1.5 hours.
    • There's also a separate achievement for completing the "Happy Birthday" videotape in five minutes.
  • Suspicious Video Game Generosity: The game regularly loads you up with extra ammo and crafting materials before boss fights. There's also a bit near the end of the section where you play as Mia where you find ammunition and Remote Bombs every few steps. Double Subverted when you switch back to Ethan, whose inventory is empty, only to find all of Mia's equipment in the next save room.
  • Sympathetic Sentient Weapon: Eveline. She didn't choose to become a weapon out of some mad desire for power or vengeance. In fact, she didn't choose to be a weapon at all. She was made into a weapon while she was still a fetus. Despite her Lovecraftian Superpower, she still has the mentality of a little girl who only wants to be loved. All the death and suffering she caused was the result of her desire to have a family.
  • Tragic Villain: The Baker family. They took in Eveline after they found the tanker containing her out of the kindness of their hearts three years prior to the events of the game. Doing so led to them being driven insane by her powers and was what turned them into the monstrous cannibalistic family that Ethan faces off against.
    • Eveline herself, arguably. Even though it was her powers that infected the Bakers and Mia, turning them into insane killers, she was (mentally) just a scared little girl who wanted a family of her own. Though she has occasional Jerkass Woobie tendencies, she is just very lonely, and gets upset when Mia refuses "motherhood".
    Eveline: Why does everyone hate me?
  • Trash of the Titans: The Bakers' house is an absolute mess of clutter, with all manner of garbage and bric-a-brac piled all over. It's unclear how much of this has to do with their demented state and how much was there originally — old farm houses tend to be full of broken-down junk as a matter of course.
  • Too Dumb to Live: Ethan really makes some questionable decisions at the start of the game. Apparently he thought it okay to enter a rundown mansion, alone and unarmed, one that is clearly populated and surrounded by dead animals and an abandoned van to boot. If that's not enough he also finds a video of a trio of people being murdered mere feet from him and apparently never thought to simply back out and go to the police.
    • Possibly the most direct one Ethan will always stand close enough to the cake in Lucas's death trap that the explosion throws him to the floor. This includes if Ethan's explicitly watched the Happy Birthday tape and knows exactly what's going to happen ahead of time.
  • Tyke Bomb: Eveline was born and raised as a weapon of terrifying power to be sold to the highest bidder.
  • Unexpected Character: While she's not physically present in the game itself, fans definitely weren't expecting to see an article written by Alyssa Ashcroft to appear after all these years.
  • Unwinnable by Design: Lucas Baker's most elaborate Death Trap, where the "player" has to complete the seemingly simple task of getting a lit candle on a birthday cake, albeit through the medium of a typical Resident Evil puzzle. In a case of Reality Ensues, it's rigged that you can't solve it without killing yourself. At least, if you play it fair...
  • Unwinnable by Mistake: Averted. To prevent players falling into the situation where they doom themselves to Lucas Baker's ultimate Death Trap, the automated save kicks in before the player opens the door. This lets them go and find & play through the Happy Birthday VHS, so they can learn the puzzle's secrets and solve it whilst escaping with their lives.
  • Videogame Flamethrowers Suck: Averted. Although the flamethrower isn't easy to use, per se, it does do a fair amount of damage to enemy weak points, and is a godsend against insect nests.
  • Villain Song: The game's dark version of "Go Tell Aunt Rhody" seems to be one for Eveline.
  • Wham Shot: The ending cutscene features aerial views of the bayou mixed with shots of Ethan's rescue helicopter, including its Umbrella Corporation insignia.
  • What Happened to the Mouse? In the main game, Lucas disappears without a trace after he is defeated, and in the good ending, no mention is made of what happened to Zoe after you leave her behind. Oddly, also Jack. As even if the Molded's Hive Queen is gone, there's no guarantee that the Mold's Hive Mind would perish with her, leaving Jack's fate ambiguous as well.
  • Where It All Began: The final segments of the game take place in the guest house where you first found Mia and in front of it during the boss fight against Eveline.
  • You Have to Believe Me: A cop turns up to inquire about missing persons. Things might have gone smoother if Ethan had explained that he's one of those missing (even if it's not technically true), the owners of the farm are crazy and hey, here's a severed-and-reattached hand to prove it. Instead, due to his trauma (see: severed-and-reattached hand), he rambles on, tells the policeman he wouldn't believe Ethan anyway and demands his gun which the deputy is for some reason unwilling to part with. Funnily enough, this is almost the only part of the game where Ethan loses it.
  • You Need to Get Laid: Lucas admits this about himself during the barn fight sequence. He tells Ethan he really needs a girlfriend, and asks Ethan to find him one. Also, in one of the notes in the Bakers' house, Jack mentions that Lucas brought three college girls who were supposed to be added to the family, but could not be converted due to being "rotten," berating Lucas for being an idiot for bringing them. In yet another note, Jack tells Lucas that he's free to do whatever he wants with the girlfriend of Travis, who keeps escaping.
  • You Shouldn't Know This Already:
    • When doing the "Happy Birthday" puzzle as Clancy, attempting to open the letter-based combination lock doesn't work unless you've learned it "properly," which makes sense, since it's a flashback/VHS recording — you have to do things properly, which means getting repeatedly injured and letting the floor get coated in oil. This is not the case when doing the puzzle as Ethan, which is precisely the point — having learned the code by doing the puzzle "properly" as Clancy, or doing it as Ethan and then reloading, you can easily skip ahead to the end, meaning the floor doesn't get coated in oil, meaning the room doesn't catch fire, allowing Ethan to survive.
    • Even if you know exactly where they are, the goodies pointed out in the treasure photos will only be there to collect once you've picked up and checked the photos that reveal them.
  • Younger Than They Look: Eveline's true form is an old woman in a wheelchair, but this is because her unstable genetics result in her aging at a rate 25x faster than normal without regular injections of a stabilizing compound by the corporation that created her. Also, because she's an artificial lifeform, it's entirely possible she's even younger than her original child form would suggest.
  • Worst Aid: Ethan gets his hand STAPLED back on after Mia cuts it off. Granted, the "surgery" was presumably working in conjunction with his mold based Healing Factor, but still. This even tops Resident Evil 2 when Ada treats Leon's gunshot wound by applying bandages to the OUTSIDE of his uniform.

    DLC 
  • Absurdly High-Stakes Game: The premise of 21 - Clancy is forced into a game of Blackjack with one of Lucas' other victims, only losing costs you a lot more than chips in this scenario...
  • Bittersweet Ending: The "good" ending to Daughters has Zoe figure out Eveline's true nature and survive her infection with her sanity intact. However, she's still trapped in the mansion with her family and Eveline for the next three years until Ethan comes along...
  • Chekhov's Gun: You're given the seemingly useless "Love your Enemy" trump card at the beginning of the final game in 21, which gives your opponent the best possible card for them to draw at the time. At the end of the game, Lucas cheats and uses two powerful trump cards, one that gives him a perfect hand, and another that raises each players bet to 100 while preventing you from drawing any cards, even via trump card. But as he already has a perfect hand, using the "Love Your Enemy" trump forces it over 21 and causes him to lose.
  • Continuity Snarl: Daughters show the Bakers turning into psychopaths the very same night they found Eveline. This goes against most files in the main game that explain the infection takes its time on the host. It should be noted that infection possibly refers to only the regeneration in this case. Also, it could also be that "being infected" and "being controlled" are two separate matters, as even if they got infected instantly, Marguerite still managed to resist it for weeks before she succumbed completely to Eveline and a note from the main game reveals that the fastest victim to succumb into complete submission of the Mold took three days to do so from the initial infection.
  • Deadly Game: Lucas' game of Blackjack in 21.
  • Foregone Conclusion:
    • In the Daughters DLC, we all know that in the canon ending, Zoe won't be able to escape the mansion.
    • Even though Clancy wins Lucas's demented version of Blackjack in 21. Lucas refuses to let him go and decides to play a different game with him. Which turns out to be the Happy Birthday room that ultimately kills Clancy despite managing to solve it.
  • Harder Than Hard: The Ethan Must Die game mode is deliberately made to be like this, with Ethan having to survive a heavily booby trapped mansion by relying on whatever randomly determined items he can scavenge. Death is not only extremely likely, but expected.
  • Hope Spot:
    • Subverted in Bedroom. There are several instances where Marguerite comes to the bedroom to check on you, but you always get warning every time she's going to show up. But once you almost finished the level and you're in an adjacent room finishing the last puzzle at the time, she's suddenly already in the titular bedroom and there's no warning whatsoever, so naturally she attacks you when she figured out you're trying to escape. Thankfully, fighting her back is part of the level and once you defeated her and temporarily incapacitated her, you have the chance to finish your escape.
    • The bad ending of Daughters: Zoe manages to reach the van in the garage and tries to use it to flee, but is intercepted and captured by Jack and Eveline before she can start moving. She's promptly beaten to a pulp by her father, and (if the image of the whole family gathered around the table is anything to go by) is fully absorbed into Eveline's Hive Mind.
    • 21 has no less then three. Clancy beats his opponent the first time and it seem the man will die from shock and blood loss after losing his fingers. But he revives and demands another round. After winning against that and said man seemingly killed by electric torture, Lucas "puppeteers" the man and forces Clancy into another round, this time with a saw involved. When he wins and this really kills his opponent. Lucas, naturally, doesn't keep his word to let Clancy go and decides to play a different game.
  • Joke Level: Jack's 55th Birthday is a silly little timed battle game, focusing on gathering food across the mansion to feed Jack (in a party hat and clown nose), while fighting off Molded in silly hats for time bonuses.
  • Just Before the End: The beginning of Daughters shows the Baker Family as they were before they became deranged cannibals, for a few minutes, at least. Once Jack brings Eveline home, he and Margurite are infected and transformed almost immediately.
  • Moving the Goalposts: Lucas does this throughout 21 with his promise to Clancy and Hoffman that the winner of his "little game" of blackjack will get to leave alive. After Clancy wins the game, Lucas almost seems ready to let him go, as promised, but Hoffman gets back up and demands a redo, which Lucas happily obliges. When Clancy wins again and Hoffman gets fried, Clancy demands to be released again, but Lucas just uses the electrodes and a string & pulley system to "play" Hoffman and forces Clancy to play one final round. When Clancy wins that (in spite of Lucas stacking the deck against him), Lucas decides to give him an "extra reward" and make him play another game (the Happy Birthday room) instead of releasing him.
  • Multi-Mook Melee: Nightmare has Clancy locked in the mansion basement and forced to fend off Jack Baker and an endless stream of Molded until dawn comes.
    • Jack's 55th Birthday is another variation of this, with Mia trying to find food for Jack while fighting off endless waves of Molded.
  • People Puppets: Lucas does this with Hoffman's unconscious body in 21 to force Clancy to play one more round, after the electrode torture in round two proves too much for him. Don't worry, he wakes up... just in time to get a buzzsaw shoved into his face.
  • Room Escape Game: This is essentially what Bedroom boils down to, with Clancy having to both solve the numerous puzzles scattered around the titular bedroom to find an escape route while at the same time keeping his efforts hidden so Marguerite won't notice.
  • Spiritual Successor: Nightmare is possibly this to Resident Evil 4's Mercenaries mode. The only difference is that you have have to survive long enough to get to 5AM. And no, you don't fight two Jack Bakers because that would be hard to do.

Alternative Title(s): Resident Evil 7

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ResidentEvil7Biohazard?from=VideoGame.ResidentEvil7