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Odd-Eyes / Pendulum Dragon / Magician
Odd-Eyes are an archetype of Dragon-Type monsters which are in fact signature cards (most notably Odd-Eyes Pendulum Dragon) of Yuya Sakaki, the protagonist of ARC-V. The moniker "Odd-Eyes" refers to the heterochromia iridum present among the members of the archetype. Similar like Elemental HERO Neos, Stardust Dragon and Number 39: Utopia, Odd-Eyes Dragon has many evolved forms, which is one of the themes of the Odd-Eyes series. The monsters are specialized in different Special Summoning types, each dragon having a different effect with a different focus on the gameplay.Besides the various evolutions of Odd-Eyes Dragon, Odd-Eyes Pendulum Dragon has its own series of evolution, particularly the Pendulum Dragon series, with its members being specialized in inflicting more damage through combat.The Odd-Eyes archetype supports and is supported by the Magicians (known as Majutsushi in the OCG), an archetype of Spellcaster-Type monsters, which also includes older cards such as Time Wizard, and they help summoning Odd-Eyes and its evolved forms. These particular Magicians are Pendulum Monsters and they work in form of duos, as each duo has similar, supporting Pendulum Effects. However, many Magicians cards from the TCG, such as Dark Magician, are not part of the Magician archetype.Near the end of the ARC-V era, the deck was re-tooled to focus more on Magicians, and incorporating the other Dimension Dragons. The new Magicians focus on destroying themselves via their Pendulum effects, in order to give your other monsters an advantage, then trigger their regular effects to help you in other ways. They also gained a boss monster in Supreme Dragon King Zarc, who is in turn supported by his Supreme King Servant Dragons.Stargazer Magician, Timegazer Magician and Odd-Eyes Pendulum Dragon are also the first Pendulum Monsters in the game, Odd-Eyes Rebellion Dragon is the first Xyz Pendulum monster and Nobledragon Magician is the first Tuner Pendulum monster. Odd-Eyes is also unique in that, while most archetypes stick to one or two major summoning types, it's one of the first archetypesnote that has the ability to go for every major summoning type in the game,note as well as having a variant of itself for each summoning type.In the manga, Yuya also uses an Odd-Eyes/Performapal hybrid that focus more on the Odd-Eyes archetype. The manga introduces new members of the Odd-Eyes family, which aren't necessarily new forms of the original Odd-Eyes Dragon. However, it does introduce Odd-Eyes Phantom Dragon, an alternate counterpart to Odd-Eyes Pendulum Dragon.
Tropes associated with Odd-Eyes and the Magicians:
- Ambiguously Evil:
- The Magicians are the main character's monsters, and they support the Odd-Eyes and Performapal cards. However, the newest Magicians are modeled with the intention to summon Supreme King Dragon Zarc, which is a card based on the anime's Big Bad.
- It is not entirely clear whether Odd-Eyes Raging Dragon is evil or not.
- Ambiguous Gender: Since Clear Wing Synchro Dragon's human form is White Wing Magician, Clear Wing is confirmed to be female. In the case of, Odd-Eyes, his human form, Double Iris Magician, is male. This begs the question what gender Odd-Eyes Wing Dragon may have.
- The Pendulum Effects of Stargazer Magician and Timegazer Magician prevents the opponent of activating Spell or Trap Cards respectively when a Pendulum Monster attacks.
- Dragonpit Magician can destroys Spell and Trap cards on the field with his Pendulum Effect.
- In addition to sending Spell and Trap Cards back to the hand, Odd-Eyes Gravity Dragon forces the opponent to pay 500 Life Points in order to activate card effects.
- Awesome, but Impractical:
- Averted with Odd-Eyes Gravity Dragon. Being a Ritual Monster, it would end up as a dead draw which can really mess you up at critical moments, with the same issue going for the Ritual Spell Cards. However, it and its Ritual Spell Card Odd-Eyes Advent are easily searchable by cards that can search Odd-Eyes cards. Additionally, Odd-Eyes Advent allows you Ritual Summon Odd-Eyes Gravity even from the graveyard, so it is okay to discard the dragon from the hand or using it as a Special Summon fodder. And Odd-Eyes Gravity has a good effect to make it worth playing it, bouncing back all Spell and Trap Cards on the opponent's field to their hand, and requiring them to pay 500 LP to activate card effects. In short, it's awesome and practical.
- Odd-Eyes Revolution Dragon is a Level 12 Pendulum Monster boasting a Pendulum Scale value of 12, which must either be Pendulum Summoned, or Special Summoned by tributing three Dragon-Type Monsters (one Fusion, one Synchro, and one Xyz) you control, which is easier said than done without relying on Link Monsters to Summon more Monsters from the Extra Deck. On the other hand, Odd-Eyes Revolution allows you to shuffle all cards on both players' fields and Graveyards to their respective Decks after you pay half your LP (while it's on your field), or you can discard it and pay a low cost of 500 LP to search your deck and add to your hand a Level 8 or lower Dragon-Type Pendulum Monster.
- Performapal Five-Rainbow Magician. While it boasts a Pendulum Scale of 12, it only allows you to Pendulum Summon from the Extra Deck (which is problematic if you don't have any Link Monsters), and has a Pendulum Effect which affects both players based on how many cards they have Set in their Spell/Trap Zones; none of their Monsters can attack or activate their effects if they have no Set Spells/Traps, and their Monsters' ATK become double their original while they have four or more Spells/Traps Set. Since Pendulum Zones share Zones with the leftmost and rightmost Spell/Trap Zones as of the New Master Rules, the controller of Five-Rainbow Magician would need to ensure that the other Pendulum Zone is unoccupied first before they can take advantage of the ATK boost.
- Back from the Dead:
- If you negate an attack with Odd-Eyes Absolute Dragon's effect, you can revive an Odd-Eyes monster from your graveyard (or Special Summon one from your hand).
- If you Normal or Special Summon Oafdragon Magician, you can add an Odd-Eyes or Magician card from your graveyard to your hand, except another Oafdragon Magician.
- Blow You Away: Odd-Eyes Vortex Dragon, Oafdragon Magician, White Wing Magician and Night Wing Sorceress are WIND monsters.
- Breath Weapon:
- Odd-Eyes Dragon's Spiral Flame.
- Odd-Eyes Pendulum Dragon's Rasen no Strike Burst ("Spiral Strike Burst").
- Odd-Eyes Raging Dragon's Fungeki no Destruction Burst.
- Odd-Eyes Rebellion Dragon's second attack, Kakumei no Ikazuchi Lightning Strike.
- Odd-Eyes Saber Dragon has also one.
- Rune-Eyes Pendulum Dragon's Hell Dive Burst.
- Brave-Eyes Pendulum Dragon's Shakunetsu no Mega Flame Burst.
- Casting a Shadow: Odd-Eyes Dragon, Odd-Eyes Pendulum Dragon, Odd-Eyes Rebellion Dragon, Odd-Eyes Raging Dragon, Odd-Eyes Venom Dragon, Odd-Eyes Wing Dragon, Odd-Eyes Phantom Dragon, Odd-Eyes Persona Dragon, Odd-Eyes Mirage Dragon, Performapal Odd-Eyes Metal Claw, Performapal Odd-Eyes Minotaur, Performapal Odd-Eyes Dissolver, Performapal Odd-Eyes Synchron, Performapal Odd-Eyes Priest, Rune-Eyes Pendulum Dragon, Brave-Eyes Pendulum Dragon, Stargazer Magician, Timegazer Magician, Timebreaker Magician, Xiangke Magician, Tuning Magician, Tune Magician, Acrobatic Magician, Descend Dragon Magician, Doomstar Magician, Iris Magician, Black Fang Magician, Violet Poison Magician, Dark Magician of Chaos, Skilled Dark Magician, Doomstar Magician, Rapid-Fire Magician, Old Vindictive Magician and Apprentice Magician are DARK monsters. So do Enlightenment Paladin, Nirvana High Paladin, Astrograph Sorcerer and Chronograph Sorcerer.
- Combat and Support: The Magician archetype itself isn't particularly powerful. The strongest of the group, Xiangke Magician, only has 2500 ATK, while rest usually range anywhere between 500-2000 at most. However, being the first Pendulum Summoning archetype, they have a wide range of Pendulum Effects, as well as Scale ranges that aren't locked to a specific archetype, that not only support Pendulum Monsters, but also Normal, Effect, Xyz, and even Synchro Monsters, and while there's no Magician pairs for it yet as of adding this here, it's not a far stretch to say a Magician pair that supports Fusions will happen sometime soon. In general, the Pendulum Magicians can combine well with a lot of archetypes that can benefit from Pendulum Summoning, from Buster Blader to Red-Eyes.
- Composite Character: Odd-Eyes Pendulum Dragon appears to be this for the usual hero and rival ace-monsters in the anime. Like the trend Yugi's Dark Magician started, it has 2500 ATK and 2000 DEF, but like Kaiba's Blue-Eyes, it also follows the trend of X-Eyes Y Dragon theme naming, and has multiple forms of various monster types (Pendulum, Fusion, etc.). It also has a Pendulum Effect similar to Sangan's normal effect.
- Dark Is Evil: Odd-Eyes Dragon used to be this.
- Dark Is Not Evil: Despite the majority of this archetype are DARK monsters, they are not evil and are even Yuya's signature cards. This applies especially to Odd-Eyes Rebellion Dragon, which is not only a DARK and black dragon, it looks very evil in comparison to any other evolution of Odd-Eyes, yet it is still heroic.
- Decomposite Character: The anime reveals that Stargazer and Timegazer Magician were originally Astrograph Sorcerer. They also take thematic and design elements from him.
- Difficult, but Awesome:
- While you can Xyz Summon Odd-Eyes Rebellion Dragon normally, to activate its powerful effect, you need an Xyz Monster as an Xyz Material for its Xyz Summon. Like almost every Xyz Monsters, this monsters requires monsters with Levels, so Xyz Summoning this card with an Xyz Monsters without Xiangke Magician's Pendulum Effect would be impossible. Except you use Rank-Up-Magic. However, Decks such as Red-Eyes, Hierartic and, of course, Odd-Eyes are capable of Xyz Summoning Odd-Eyes Rebellion Dragon with an Xyz Monster as an Xyz Material fairly easily, with only a few preparation to perform it. And what is the powerful effect again? When Xyz Summoned with having an Xyz Monster as an Xyz Material, Odd-Eyes Rebellion Dragon destroys all opposing monsters whose Levels are equal to 7 or lower, inflicting 1000 damage for each destroyed monster by its effect and then it is able to attack three times in every Battle Phase during this turn. Even if you can't get the effect off with the appropriate materials, it's still a fantastic resummonable 3000 ATK beatstick, with a decent Pendulum Effect to boot.
- Tuning Magician. At first glance, she seems like a poor man's Glow-up Bulb. Her effect is rather awkward and it can't even be searched by her own archetype because she's not a Pendulum Monster. However, despite the drawbacks of her effect, she has one major thing going for her, that being she's a Level 1 DARK Tuner. In an archetype that has an abundance of Level 7 monsters. This gives Odd-Eyes access to the Nigh Invulnerable Beelze of the Diabolic Dragons as well as Void Ogre Dragon, which works well in Pendulum archetypes thanks to the main mechanic often meaning you won't have much of a hand most of the time anyways. Also, with commonly runned cards like Oafdragon Magician and Majespecter Unicorn, it also covers Level 7 Synchro Monsters just as well as Nobledragon Magician, if not better!
- When it comes to combining the archetype with other cards, there's the Yamata Dragon build. Yamata Dragon is normally Awesome, but Impractical. It's a Spirit Monster, which means it returns to your hand after your turn ends. It can't be Special Summoned, which means it requires two tributes to summon. Normally, this would be useless in any deck, but Pendulum monsters, by their very nature, offer a lot of tribute fodder. Wisdom-Eye Magician, in particular, giving you two instant tributes if you play your cards right. The idea is to Pendulum summon into a Tribute Summon, dump any Spell and Trap Cards into the respected zones, and get the attack off to draw the max five cards. Then, either using one of the many Level 7 monsters the deck has or Tuning Magician's effect to Special Summon herself from the hand, either Xyz or Synchro into a different monster so you don't lose one at the end of your turn. It's a very difficult build to pull off, but considering Odd-Eyes main problem is its lack of draw power, it can be very rewarding and speeds up the deck considerably if played right.
- Dishing Out Dirt: Beast-Eyes Pendulum Dragon, Odd-Eyes Gravity Dragon and Dragonpulse Magician are EARTH monsters.
- Elemental Powers: The dragons and Magicians cover all six main Attributes.
- Expy: Enlightenment Paladin could be considered the Synchro equivalent to Judai's original ace, Flare Wingman, thanks to sharing the same effect of dealing damage to the opponent based on the ATK of the monster they just destroyed. It is later made clear that Enlightenment Paladin and Nirvana High Paladin are expies of Stardust Dragon and Shooting Star Dragon, having the same stats and Levels.
- Fusion Dance:
- Odd-Eyes has its own specific Fusion card for its Fusions. That is Odd-Eyes Fusion. Oddly enough, this isn't just limited to Odd-Eyes fusions. This card works with any Dragon-Type Fusion Monster, though it's mostly for Fusion Summons that involve Odd-Eyes since it lets you Fusion Summon using Odd-Eyes monsters from the Extra Deck as Fusion Materials. Note that it says any Odd-Eyes Monster Card in the Extra Deck, not just Pendulum Monsters. For example, any card that requires Odd-Eyes as Fusion Material, you can substitute either another Odd-Eyes Fusion Monster, Xyz Monster, or Synchro Monster as the Fusion Material.
- Rune-Eyes Pendulum Dragon is a Fusion Monster that requires an Odd-Eyes Pendulum Dragon and a Spellcaster-Type monster. The Level of the Spellcaster-Type monster influences the number of Rune-Eyes' attacks.
- Beast-Eyes Pendulum Dragon is a Contact Fusion Monster that requires a DARK Dragon-Type monster and a Beast-Type monster. Beast-Eyes inflicts damage equal to ATK of the Beast-Type monster. It can also be Fusion Summoned properly.
- Brave-Eyes Pendulum Dragon is a Fusion Monster that requires a Pendulum Dragon monster and a Warrior-Type monster.
- Odd-Eyes Vortex Dragon is Fusion Summoned by using one Odd-Eyes Monster and one Pendulum Monster.
- Odd-Eyes Venom Dragon is the fusion between a Starving Venom monster and an Odd-Eyes monster, specifically Starving Venom Fusion Dragon and Odd-Eyes Pendulum Dragon in the anime lore.
- Performapal Odd-Eyes Metal Claw is a Fusion Monster that requires an Odd-Eyes Monster and a Performapal Monster. Visually, it's the Fusion of Odd-Eyes Pendulum Dragon and Performapal Silver Claw.
- Despite the fact it's not a Fusion Monster, Odd-Eyes Rebellion Dragon is, as indicated by its name, the combined form of Odd-Eyes Pendulum Dragon and Dark Rebellion Xyz Dragon.
- Odd-Eyes Raging Dragon is another Xyz combination of Odd-Eyes Pendulum and Dark Rebellion, but an inverted version of Odd-Eyes Rebellion, as its dominant half is Odd-Eyes Pendulum, not Dark Rebellion.
- Odd-Eyes Wing Dragon is the Synchro combination of Odd-Eyes Pendulum Dragon and Clear Wing Synchro Dragon, having the former as the Tuner.
- Odd-Eyes (Pendulum) Dragon, Dark Rebellion Xyz Dragon, Clear Wing Synchro Dragon and Starving Venom Fusion Dragon became one to create Supreme King Dragon Zarc.
- Gravity Master: Odd-Eyes Gravity Dragon is implied to be this.
- Hell Fire: Beast-Eyes' attack name, Hell Dive Burst.
- Identical Stranger: Xiangke Magician and Xiangsheng Magician share the same faces with Yuya and Yuzu, respectively. Yuya and Yuzu already have at least three human Identical Strangers.
- Jack-of-All-Stats: Odd-Eyes has multiple forms based on several different summoning types, be it Fusion, Xyz, or Synchro. However, while it can go into these using the Magician Archetype as support, there are often archetypes that can make better use of these forms. Red-Eyes and Hieratic are far more effective at getting Odd-Eyes Rebellion Dragon onto the field with its effect of having an Xyz monster as support, most Synchro decks are more practical at getting Odd-Eyes Meteorburst onto the field than the Nobel Dragon Magician + Odd-Eyes combo, and several fusion substitute cards can make good use of Odd-Eyes' Fusion forms. That said, most of these have an added bonus should Odd-Eyes be included somehow, such as Odd-Eyes Absolute being able to resummon Odd-Eyes by detaching it as an Xyz Material to negate an attack and immediately summoning it from the Graveyard afterwards.
- This is the same for any Odd-Eyes Deck that includes one of the other Four Dimensional Dragons. Each of the archtypes they originally come from can summon the monster with greater ease and have access to an evolved form of them (Dark Rebellion, as an Xyz Monster, cannot have it's materials returned to the Extra Deck if they are pendulums and the best way to use Dark Requiem is through a Phantom Knight spell card; Clear Wing can negate the activation of other Speedroids to easily power itself up and can bring out Level 1 Tuners more easily than Odd-Eyes and Predaplants can turbo out Starving Venom Fusion Dragon easily and can bring out the much more powerful Greedy Venom Fusion Dragon.) However, the Odd-Eyes decks usually have access to unique Odd-Eyes hybrids with the other dragons which both have supped up effects of the base forms as well as all being part-Pendulum monster.
- Light 'em Up:
- Odd-Eyes Saber Dragon, Odd-Eyes Lancer Dragon, Performapal Odd-Eyes Light Phoenix, Performapal Odd-Eyes Unicorn, Performapal Five-Rainbow Magician, Xiangsheng Magician, Dharma-Eye Magician, Wisdom-Eye Magician, Milla the Temporal Magician, Time Wizard and The Stern Mystic are LIGHT monsters.
- Rune-Eyes Pendulum Dragon uses light attacks, despite being a DARK monster.
- Light Is Good:
- Odd-Eyes Saber Dragon is a LIGHT monster and is primarily colored in white.
- Stargazer Magician is clad in white and is good, even though he's a DARK monster.
- Even though both are DARK monsters, Odd-Eyes Wing Dragon and Odd-Eyes Venom Dragon are partially white and definitively heroic. The former has the title "Supreme King White Dragon" in the OCG, while the later is said to be the purified form of Starving Venom Fusion Dragon who was the most vicious of the Four Heavenly Dragons.
- Lightning Bruiser: If done right, an Odd-Eyes deck can easily splash powerful dragons with at least decent 2500 ATK. Due to the Pendulum Summoning mechanic, it is very easy to summon several high-Level monsters at once. Odd-Eyes Pendulum and Beast-Eyes can inflict massive amounts of damage, while Rune-Eyes and Odd-Eyes Rebellion can attack multiple times, making it easy to OTK the opponent. Odd-Eyes Absolute, Odd-Eyes Meteorburst and Odd-Eyes Vortex can protect you from attacks or effects, with the former two being able to summon other Odd-Eyes monstersnote , providing a strong wall of defense and offense. Furthermore, Odd-Eyes Pendulum isn't only a searcher, it is easily searchable itself, thanks to Performapal Skullcrobat Joker, Fusion Conscription or Sky Arc, which provide the deck enough synergy to make your fast play.
- Loophole Abuse: Though not technically a part of the Odd-Eyes archetype, four of the newly shown Magicians play with this. To summon Supreme King Dragon Zarc, a player needs to fuse together four Dragon monsters: One Pendulum, One Xyz, One Synchro and one Fusion...or use Astrograph/Chronograph Sorcerer in place of any Fusion magic cards. Four of these magicians; Iris Magician, Black Fang Magician, White Wing Magician and Violet Poison Magician have each of their cards noting they count as "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon" and "Fusion Dragon" respectively (possibly as Magician counterparts of the Dimension Dragons). Therefore, they can be used to summon Zarc easier than having to summon any Dragons of the appropriate card type.
- Magic Knight:
- Make Me Wanna Shout: Odd-Eyes Rebellion's first Monster Effect, Overload Howling, destroys all Level 7 or lower monsters the opponent controls and inflicts 1000 damage for every monster destroyed by this effect, and if it does, Odd-Eyes Rebellion can attack up to three times per Battle Phase during the turn the effect is activated. In the anime, Overload Howling creates sonic waves that destroys the monsters or it even calls lightning that strikes them down.
- Making a Splash: Odd-Eyes Absolute Dragon and Dragonpit Magician are WATER monsters.
- Man in White: Stargazer Magician is primarily clad in white.
- Mechanical Lifeforms: Rune-Eyes Pendulum Dragon, Brave-Eyes Pendulum Dragon, Odd-Eyes Rebellion Dragon and Odd-Eyes Wing Dragon look mechanical.
- Mismatched Eyes: The Odd-Eyes archetype is even named after heterochromia iridium. The Pendulum Dragons also follow this trope.
- My Friends... and Zoidberg:
- Thanks to the wording of the Japanese cards for the Pendulum Magicians, older cards such as Time Wizard and Night Wing Sorceress are technically considered part of the archetype, despite not supporting it in any way, or even being Pendulum monsters.
- Performapal Odd-Eyes Unicorn technically fits the "Odd-Eyes" requirements thanks to it's name, being searchable and useable with anything that requires an "Odd-Eyes" monster.
- Names to Run Away from Really Fast: The OCG names of Odd-Eyes Rebellion Dragon and Odd-Eyes Raging Dragon are this.
- Odd-Eyes Rebellion has the title "Haou Kokuryuu" in the OCG, which means "Supreme King Black Dragon". Considering who the Supreme King was and black dragons are usually bad news, run away.
- Taken further with Odd-Eyes Raging whose title is "Haou Retsuryuu", which means "Supreme King Violent Dragon". Violent being a major attribute to this dragon can't be good news.
- Inverted. Odd-Eyes Pendulum Dragon's Monster Effect only works with high-Level monsters in the anime. In real life, it works with any monster, even with Xyz Monsters. It also lacks his search effect in the anime.
- Played straight with Rune-Eyes. In the anime, the maximum number of attacks it can have is five. In the real game, it's three.
- Timegazer Magician cannot be activated from the hand if you control a monster on the field; Yuya does not have this problem in the anime. Also in the anime, Timegazer's Pendulum Scales won't decrease to 4 when neither a Magician or Odd-Eyes card is in the other Pendulum Zone.
- Stargazer's Monster Effect can Special Summon a monster that shares the name as the Pendulum Monster which was returned to the hand, which can be the very same card. In the anime, Stargazer's Monster Effect can Special Summon the Pendulum Monster that just left the field.
- Xiangsheng Magician's Pendulum Scales will decrease to 4 if you control more cards than your opponent. This effect isn't present in the anime.
- Zigzagged with Odd-Eyes Rebellion Dragon. In the anime, its effect destroyed all Level 7 or lower monsters and inflicts damage equal to the combined attack of the destroyed monsters, and can attack a number of times equal to the number of monsters destroyed during the turn. Understandably, the damage was reduced to 1000 per destroyed monster, and the number of attacks to three. On the other hand, you're always stuck at three attacks with Odd-Eyes Rebellion, even if you destroy one or two monsters with its effect. And considering many decks usually don't bring out more than a couple of big players at once, this can be a huge help.
- Also inverted with Tuning Magician's effect. In the anime, she only damages the user and heals the opponent. In the actual card game, she's a Magician themed Glow-Up Bulb. She still has the effect of damaging you and healing the opponent, but she can also Special Summon herself from the graveyard if you have two Magicians in the Pendulum Zones, as well as Special Summon herself from the hand, which is useful if you already used your Normal Summon. Considering Yuya made a big deal in the anime how no card is useless by using Tuning Magician's solely damaging effect in a creative way, the resulting Broken Aesop was not lost on many players.
- Inverted with the anime version of Odd-Eyes Raging Dragon, as its destruction effect got buffed and is more difficult to stop.
- Odd-Eyes Pendulum Dragon's first Pendulum Effect reduces Battle Damage the player receives to 0 if a Pendulum Monster participated in battle.
- Timegazer Magician's Monster Effect protects the first one or two Pendulum Cards in the Pendulum Zones from being destroyed by an opponent's card effect.
- Non-Indicative Name: Rune-Eyes, Beast-Eyes and Brave-Eyes have "Pendulum" in their names, despite they are not Pendulum Monsters.
- Not the Intended Use: Tuning Magician is a Level 1 Tuner Monster based on the idea that re-summoning herself from the graveyard slightly damages you and heals your opponent. She also banishes herself if Special Summoned. However, when combined with Imperial Iron Wall, it gives you a Level 1 Tuner Monster that can re-summon herself each turn for as many Synchro Summons as you have Synchro Monsters in your Extra Deck. Furthermore, when combined with Prime Material Dragon, the damage you would normally take will increase your Life Points. This gives you an unlimited use of a Level 1 Tuner that heals you when summoned as well. The only thing keeping this from being super obscene is that the setup for her is rather awkward.
- Odd Name Out: Rune-Eyes, Beast-Eyes and Brave-Eyes are not Odd-Eyes monsters. The only relation they have with Odd-Eyes regarding the names is the "Pendulum Dragon" part.
- Our Dragons Are Different: Each form of Odd-Eyes seems to look crazier than the previous one. Unlike most Dragon-Type monsters, most of the dragons of this archetype have no wings and they run instead of flying.
- Person of Mass Destruction: More like Dragons of Mass Destruction:
- If Odd-Eyes Rebellion Dragon is Xyz Summoned with an Xyz Monster as an Xyz Material, it can destroy all Level 7 or lower monsters the opponent controls, and if it does, the opponent takes 1000 damage for each monster, and then Odd-Eyes Rebellion Dragon is allowed to attack three times during each Battle Phase this turn. This is an Ignition Effect.
- Odd-Eyes Raging Dragon takes it even further. If it is summoned with an Xyz Monster as an Xyz Material, one of its two effects it gains allows it this: once per turn, it can destroy as many cards the opponent controls as possible, and if it does, Odd-Eyes Raging Dragon gains 200 ATK for each destroyed card until the end of the turn.
- Playing with Fire:
- Odd-Eyes Meteorburst Dragon, Nobledragon Magician and Blast Magician are FIRE monsters.
- Both Odd-Eyes and Beast-Eyes use fire attacks in the anime, despite being DARK/EARTH monsters.
- Power Copying: Odd-Eyes Venom can copy an opponent's monsters effect and gains its ATK until the end of the turn.
- Red Is Heroic: Odd-Eyes, Odd-Eyes Pendulum, Odd-Eyes Raging, Odd-Eyes Saber, Odd-Eyes Meteorburst, Rune-Eyes and Brave-Eyes are red, and Odd-Eyes Pendulum is the signature card of redheaded Yuya. Odd-Eyes Pendulum is also the first red signature of a YGO protagonist, especially in contrast to the white Neos, the white Stardust and the white Utopia (not counting any of their evolutions).
- Shadow Archetype: Dark Rebellion Xyz Dragon seems to be a dark counterpart of Odd-Eyes Pendulum Dragon. They poses on their artworks mirror each other, they have the same stats, Type and Attribute, and their names reference their Monster Card types. And their owners, Yuya and Yuto, have the same face. In the anime, their effects only work on Level 5 or higher monsters.
- Ship Tease: Meta-example. Some of the monsters symbolize the bond between Yuya and Yuzu. Rune-Eyes and Beast-Eyes are both created through indirect help from Yuzu, so they are Yuya and Yuzu's "children". The symbolism goes further with Xiangke Magician and Xiangsheng Magician, as both share the same faces with Yuya and Yuzu, and they wear clothes themed after those two dragons. Xiangsheng Magician is Rune-Eyes themed, since Yuya created this card with Yuzu's Polymerization. And Xiangke Magician is Beast-Eyes themed, since Beast-Eyes was created by Yuya's own way of fusioning, who lacks a Polymerization card.
- Shock and Awe:
- Odd-Eyes Rebellion's dominant half is Dark Rebellion Xyz Dragon, thus Odd-Eyes Rebellion's power is mostly lightning based, causing lightning strikes and surrounding its body with electric energy. Its tusks are also charged with electric power when it attacks.
- Odd-Eyes Raging has still some influence of Dark Rebellion Xyz Dragon; aside from the raging flames and its dark aura, when Odd-Eyes Raging is charging its attack, its wings are also emitting some electricity.
- Simple, yet Awesome:
- At first, Enlightenment Paladin's effect may sound underwhelming. He's a Level 8 Synchro Monster that allows you to re-add a Spell Card from your graveyard to your hand. Useful for recycling Spell Cards, but there are many other cards that can do just that without as much trouble. Then it hits you that this card works well with a certain limited card. Namely, One for One. In an archetype that boast many level seven monsters, one can summon this card by using One for One to summon a Level 1 Tuner Monster, tune it with something, then re-add One for One back to your hand to further summon another Level 1 Tuner Monster from your deck. Considering a lot of Level 1 Tuner Monsters also have the effect of re-summoning themselves from the graveyard at least once, this gives you access to at least three-six additional free Synchro Summons if you play your cards right.
- Timesword Magician's Pendulum Effect is each turn, it can negate the destruction of Pendulum Monster(s) you control by card effects. Considering Pendulum Monsters are really weak to field nukes like Torrential Tribute and such, this is a really good effect. His Monster Effect of also getting rid of a monster for a turn isn't anything to sneeze at, either.
- Sixth Ranger:
- With the exception of Odd-Eyes Pendulum Dragon, the Pendulum Dragon series does not support the Odd-Eyes archetype, the Magician archetype nor the series itself. However, Rune-Eyes requires an Odd-Eyes Pendulum Dragon as a Fusion Material, thus it's a great target for Fusion Conscription or Fusion Reserve to search for an Odd-Eyes Pendulum Dragon.
- Magician cards that are part of the archetype, but don't support it in any way, are Time Wizard, Night Wing Sorceress, The Stern Mystic, Dark Magician of Chaos, Dark Skilled Magician, Old Vindictive Magician, Milla the Temporal Magician, Apprentice Magician, Blast Magician and Rapid-Fire Magician.
- Dark Magician of Chaos and Dark Skilled Magician are the Sixth Rangers for the Dark Magician archetype.
- Night Wing Sorceress is this for the /Assault archetype.
- Apprentice Magician and Blast Magician work with the Spell Counter Spellcaster series.
- Tuning Magician and Doomstar Magician are not Pendulum Monsters, but their effects are either related to the archetype or to Pendulum Cards. Oddly enough, Doomstar Magician is more or less an anti-support card against Pendulum decks, but his Discard and Draw effect does work for the archetype too.
- Enlightenment Paladin supports the Magician archetype.
- Stone Wall:
- Stargazer Magician has 1200 ATK and 2400 DEF, and has a protective Pendulum Effect.
- Dragonpit Magician has 900 ATK and 2700 DEF, which makes him the Magician with the highest DEF.
- Summon Bigger Fish: Wisdom-Eye Magician's main ability is the ability to replace himself with a different Magician monster if another Magician or Performapal is in other Pendulum Zone, ignoring any negative placement restrictions for the card. With two of them in the Pendulum Zone, you can hand pick the Pendulum cards you want in the zones, Pendulum Summon the two Wisdom-Eye Magicians, then go into the Rank 4 Xyz Monster of your choice. Because this proved to be a too powerful combo, he is semi-limited in the OCG/TCG.
- Swiss Army Hero: Odd-Eyes has currently no less than seventeen different forms plus at least one alternate version. Three regular Effects, two Effect Pendulums, five Fusions, one Fusion Pendulum, one Xyz, two Xyz Pendulums, one Synchro, one Synchro Pendulum and one Ritual, each with their own unique abilities.
- Take Up My Sword: If the Xyz Summoned Odd-Eyes Absolute Dragon is sent to the Graveyard, it can Special Summon an Odd-Eyes monster from the Extra Deck, as long it is not another Odd-Eyes Absolute Dragon.
- Took a Level in Badass:
- Tune Magician being a retrain of Tuning Magician. Not only does she become a proper Pendulum Magician, she gets a really nice Scale and helps Magicians gain a lot of the speed they lost with the hits to Wisdom-Eye and Pendulum Call.
- The Magicians get a second Structure Deck in Pendulum Evolution, which which gives the archetype enough power and cards to be a stand-alone deck, without the aid of Performapals or Odd-Eyes.
- Unfortunate Name: Oafdragon Magician. The translators tried to give it a name that reflected peasants, to contrast Nobledragon Magician.
- Useless Useful Spell: Xiangsheng Magician. Her Pendulum Effect, when combined with Xiangke Magician, lets you change an Xyz monster's Rank to match a Level 5 or higher monster on the field so you can call on Odd-Eyes Rebellion Dragon and use its powerful effect. However, her scale will reduce to 4 if you control more cards than your opponent. Not only would this make her useless if you go first, and she'll still be easily squandered because Pendulum Summoning is all about maintaining a big field and reusing monsters. If you want to get out Odd-Eyes Rebellion Dragon, it's far easier to use a better Scale 8, call on three Level 7 monsters (which won't be too hard, since the deck has great search power and a few Level 7 Magicians), Xyz Summon a Rank 7 Dragon-Type, have Xiangke Magician change its Rank to a Level, and finally Xyz Summon Odd-Eyes Rebellion. Xiangsheng's main purpose can already be accomplished without it, and she's useless as a Scale because there are already decent Scale 8's to the deck that have less restrictive effects.
Ojamas are an archetype of LIGHT Beast-Type monsters with 0 ATK. They rely on combining powers to destroy the opponent's cards and fill their Monster Zones so they cannot summon. Lately, and most likely a means of making them support more with Chazz Princeton in the anime, they've been used as means to get out Armed Dragon or Vto Z monsters. With their Field Spell Card Ojama Country, the ATK and DEF of all monsters on the field is switched. Their leader is Ojama King, boasting 3000 DEF. They are prominent monsters of Jun Manjoume/Chazz Princeton in GX.For information on their role in the anime, see Yu-Gi-Oh! Anime And Manga Cards.
Tropes associated with the Ojamas:
- Beware the Silly Ones: In the artwork for Nitwit Outwit, they successfully ambushed the Six Samurai and Shien.
- Butt-Monkey: The Ojamas seem to be used as the butt of humor on several card illustrations, such as being hunted down on Harpies' Hunting Ground, being tossed by Man-Thro' Tro', being used to practice boxing in Ojamuscle or flattened on Power Filter.
- Curb-Stomp Battle: In the artwork for Ojamatching, Ojama Yellow is clearly losing against Armed Dragon Lvl 7.
- Combination Attack/Kamehame Hadoken: Ojama Delta Hurricane, which is a parody of Triangle Ecstasy Spark. Based off of that, It's safe to say that this card may be the reason Harpie Lady 1 was attacking the Ojama Trio in Harpies' Hunting Ground.
- Fusion Dance: The design of Ojama King contains that of its three Fusion Materials: eyes of Ojama Yellow, body & nose of Ojama Black, and mouth of Ojama Green. The design also includes the same clothing that the Fusion Materials wear.
- Geo Effects: Ojama Country can summon Ojamas from the Graveyard, which indicates that they become determined to beat their opponents when they're near their home field. The ATK and DEF switching is because everyone except the Ojamas are confused by the strangeness of Ojama Country.
- Gonk: All of them are pretty ugly and weird looking monsters.
- Homage: Ojama Red's effect may be a homage to the Super Sentai series of television shows, as the Red Ranger is always the leader of the team.
- Knight in Shining Armor: Ojama Knight is Ojama Yellow in a knight armor.
- Lethal Joke Character: In general, the Ojamas get support that other archetypes would absolutely kill for.
- As if Ojama Delta Hurricane!, which obliterates your opponent's hand and field but requires the three Ojama brothers as an activation condition, weren't enough, the more recent additions to the family, Red and Blue, can mass-summon fellow Ojamas from the hand and tutor Ojama cards from the deck respectively. Last but not least, Ojama Country can summon Ojamas from the Graveyard and flips the ATK and DEF of all monsters on the field. Run with Ojama King and other Stone Wall monsters and...
- As a Mythology Gag for GX, the Ojamas have support cards that let them easily summon Armed Dragon monsters (Ojamatching) and the VWXYZ fusions (Ojamadification), both of which can be searched by Ojama Blue. This means that they can use the otherwise horrendously hard-to-summon but able to completely wreck the enemy Armed Dragon Catapult Cannon as a legitimate boss monster.
- Ojama King in particular gets a very scary Support, using Ojamuscle, Unstable Evolution, and Megamorph to turn a 3000 Def silly-looking wall into a 14800 ATK monster that will end the match no questions asked
- Meaningful Name: "Ojamashimasu" is a Japanese phrase roughly translating as "pardon me for interrupting/intruding". It's why the flavor text on the card mentions the Ojamas always butt in on things, and why their stronger cards fill up the opponent's Monster Zones.
- Power Trio: Ojama Yellow, Ojama Green and Ojama Black are the original Ojama cards. Most artwork feature all three of them and they are the only Normal Monsters of this archetype.
- Strapped to an Operating Table: The artwork for Ojamadification shows Ojama Black and Ojama Green about to modify a helpless Ojama Yellow. It's a reference to DNA Surgery/DNA Transplant series.
- Stone Wall: Ojama King has 3000 DEF, and Ojama Knight trails just after him with 2500. However, both are stuck at 0 ATK without Ojama Country in play.
- Underwear of Power: All of them wear only a thong.
The Paleozoic, known as Burgesstoma in the OCG, are a group of cards that debuted as Korean exclusives in Clash of Rebellions. Based on extinct animals whose fossils were in the Burgess Shale, their strategy revolves around Trap Cards with the ability to summon themselves as Normal Monsters.
Tropes associated with the Paleozoic:
- Anti-Magic: Olenoides can destroy a Spell or Trap Card on the field.
- Discard and Draw: Pikaia's effect allows the player to draw two new cards if they discard a Paleozoic card.
- Dub Name Change: From Burgesstoma to Paleozoic.
- Extra Eyes: Paleozoic Opabinia has five eyes, just like its real life namesake.
- Loophole Abuse:
- When they are treated as monsters, the Trap Cards will be banished if they leave the field. However, if they are used as Xyz Materials and then sent to the graveyard, it doesn't count as leaving the field.
- In an interesting case of cardmakers' foresight, this is defied with their Special Summon effect, which specifies "when" rather than "if" a Trap Card is activated. This means that only one Paleozoic monster can be summoned per Trap Card activation, as using the Special Summon effect of one Paleozoic card causes the others in the Graveyard to miss the timing. Additionally, Dinomischus and Pikaia discard as part of their effect rather than as a cost, meaning that you can't discard a Paleozoic card and then immediately summon it in response to Dinomischus/Pikaia.
- Making a Splash: The Xyz Monsters are WATER monsters and so do the Trap Cards when they are summoned as monsters.
- Meaningful Name: The original name of the archetype is derived from the Burgess Shale with each card named after an extinct animal whose fossil could be found there.
- Mechanically Unusual Fighter: They're used from the field as Trap Cards, then Special Summoned from the Graveyard as Monsters. Unlike most so-called "Trap Monsters", they only count as Monsters when Summoned rather that both a Trap and a Monster. Because of this mechanic, Paleozoic decks tend to lack monsters as their Traps already have that covered.
- No-Sell: All Paleozoic monsters are unaffected by the effects of other monsters.
- Seldom-Seen Species: Each Paleozoic card is based on a real-life animal whose fossils were found in the Burgess Shale, and unless you're a paleontologist, you're not likely to have heard of any of them (except maybe Anomalocaris, which shows up in exactly one other game).
- Stone Wall: Opabinia has 2400 DEF - the highest among Rank 2 Xyz monsters - and 0 ATK. It is also unaffected by the effects of other monsters.
- Zerg Rush: The Paleozoic Trap Cards can Special Summon themselves from the Graveyard as a monster whenever a Trap Card is activated, allowing them to quickly swarm the field and amass Xyz Materials for Anomalocaris and Opabinia.
Palladion is an archetype of monsters with various Types and Attributes, though whose Link Monsters all share the LIGHT Attribute. Their Main Deck monsters have the shared ability to Special Summon themselves, once every turn, in Defense Position to wherever a Link Monster on the field points to, while their Link Monsters are able to gain ATK equal to the original ATK of any monsters they point to, as well as preventing them from attacking.Palladions have access to the World Legacy archetype.
Tropes associated with the Palladions:
- Armor-Piercing Attack: The primary strategy of the archetype. Palladion of the Hundred Beasts' effect allows a Palladion Link Monster to inflict piercing damage. Then, Palladion of the Vast Sky can double any damage that Link Monster can inflict. Finally, on top of its Status Buff effect, Reunite Palladion grants it the ability to attack every single opponent's monster once each. Combined with their Link Monsters' own ATK-increasing effects, this can help set up an OTK.
- Elemental Powers: Similar to the World Chalice archetype, the Palladions have at least one representative for every Attribute:
- Blow You Away: Palladion of the Celestial Bodies is a WIND monster.
- Casting a Shadow: Their associated World Legacy, "World Crown", is a DARK monster.
- Dishing Out Dirt: Hundred Beasts is an EARTH monster.
- Light 'em Up: Vast Sky, and all three Link Monsters—Magias, Regulex, and Arch-lord—are LIGHT monsters.
- Making a Splash: The resident Tuner monster, Palladion of the Sacred Tree, is a WATER monster.
- Playing with Fire: Palladion of the Fiendish Illusion is a FIRE monster.
- No-Sell: Aubade Palladion can render any Palladion monster immune to any card effect that isn't its own during the turn it's activated.
- Sixth Ranger: Zigzagged. "World Crown" has the same ability to Special Summon itself as its Main Deck monsters. Notably, there are five other Palladion monsters that can exist in the Main Deck, making this a more literal example of the trope than most—however, "World Crown" was also the first monster associated with the archetype to be revealed.
- Status Buff: Their Field Spell, Reunite Palladion, can grant all Palladion Link Monsters an extra 500 ATK.
- Said Link Monsters can also gain the original ATK of any monsters they point to—both their owner's and their opponent's.
Parshath is an archetype of LIGHT (and one DARK) Fairy-Type monsters that revolve around inflicting damage against Defense Position monsters and drawing.
Tropes associated with the Parshaths:
- Armor-Piercing Attack: The major shared trait of all monsters in the archtype is that they can inflict piercing damage, ensuring that damage is dealt when they battle.
- Crazy-Prepared: The variant that revolves around Arch Parshath is pretty much the embodiment of this trope in Yugioh: Due to the numerous negating options that Counter Traps have and how easily the deck can retrieve them, you can essentially lock your opponent out any move they make. Especially with their own Counter Trap, which is capable of negating any effect along with special summoning a Parshath monster.
- Critical Status Buff: Inverted for Neo Parshath, who gets stronger the more Life Points you have over your opponent.
- Loophole Abuse: Since Sanctuary of Parshath is treated as Sancutary In The Sky, the Counter trap version of the deck has access to a nearly Omni-negation trap know as Divine Punishment.
- Sixth Ranger: Nova Summoner isn't actually a Parshath monster but it does support the archtype.
- Took a Level in Badass: The original Parshath card, Airknight Parshath, has only 1900 ATK which is pretty bad for a Level 5 monster. But then it got three different re-trains: Neo-Parshath, The Sky Paladin who has an extra 500 ATK as well as the ability to get stronger the more LP you have, Avenging Knight Parshath who has 800 more ATK and the ability to switch battle positions and Angel Paladin Arch-Parshath who has 1000 ATK and can search both other Parshath cards and Counter Traps.
Penguins are an archetype of low-Level WATER monsters based on, of course, penguins. they were mostly a joke idea for a while, but later got some minor support to allow them to swarm and control the field more easily. Their leader is The Great Emperor Penguin, who can summon any two other Penguins from the deck.Originally used by Otaki/Crump in Duel Monsters; Guard Penguin is used by Rio Kamishiro/Kastle in ZEXAL.
Tropes associated with the Penguins:
- Back from the Dead: Small Penguin's effect; when it is sent to the Graveyard after being flipped face-up, you can target a different Penguin in your Graveyard and Special Summon that target.
- Ear Wings: Flying Penguin has these.
- Enemy Summoner: The Great Emperor Penguin's effect; you can tribute it to Special Summon two Penguin monsters other than The Great Emperor Penguin from your deck.
- Everything's Better with Penguins: The entire archetype is full of cute Penguin fighters.
- Homage: Nightmare Penguin seems to have been inspired by the Penguin from Tim Burton's Batman Returns.
- Large and in Charge: The Great Emperor Penguin is the largest of the series.
- Making a Splash: All of them are WATER monsters, and almost all of them are also Aqua-Type monsters.
- Nice Hat: Nightmare Penguin wears a top hat to match his tailcoat.
- Noble Bird of Prey: Despite they are all penguins, Guard Penguin is the only Winged-Beast-Type monster; the reason it is one is only because Rio uses an Ice Winged-Beast deck.
- Not the Intended Use: At first sight, Flying Penguin is completely worthless. However, it can be targeted for very important cards like The Great Emperor Penguin and Rescue Rabbit to gather quick Xyz Materials.
- Palette Swap: Penguin Knight and Penguin Soldier.
- Sharp-Dressed Man: Nightmare Penguin wears a tailcoat.
- Shock and Awe: Bolt Penguin is a Thunder-Type monster.
- Stone Wall: Much like Penguin Soldier, Nightmare Penguin can bounce many of your opponent's stronger monsters. This card can only target 1 card, but it has a basic 1800+200 DEF, and might withstand an attack which Penguin Soldier may not.
- Visual Pun: Nightmare Penguin wears a tailcoat.
- Weak, but Skilled: Penguin Soldier is one of the the best cards of the Penguin archetype. This card can send 2 monsters on the field back to their owner's hand; you can even Flip this card to return 1 monster your opponent controls and this monster, so you can re-use this card's effect. This card is especially effective against Fusion, Synchro and Xyz Monsters, since they will leave the Field entirely. Also, this card allows its player to work around the effects of cards that negate destruction.
Performage (Entermage in the OCG) is an archetype of Spellcaster-Type monsters based on circus artists and street magicians. They focus on preventing the player from taking damage and swarming the field to set up for Xyz Summons.They are used by Dennis Mackfield in the Yu-Gi-Oh! ARC-V anime.
Tropes associated with the Performages:
- Back from the Dead: In the anime, Performage Trick Clown can revive himself when sent to the Graveyard. In the game, he can Special Summon any Performage monster from the Graveyard.
- Blow You Away: Performage Wind Sucker is a WIND monster.
- Casting a Shadow: Performage Shadow Maker is a DARK monster.
- Dishing Out Dirt: Performage Stilts Launcher, Performage Ball Rider and Performage Wing Sandwichman are EARTH monsters.
- Dub Name Change: From Entermage to Performage.
- Stilts Shooter —> Stilts Launcher.
- Higurumi —> Flame Mascot.
- Evil Counterpart: To the Performapals after Dennis's true allegiance is revealed.
- Light 'em Up: The majority of the archetype's monsters are LIGHT monsters.
- Light Is Not Good: Considering that they're chiefly used by an agent of Academia in the anime.
- Making a Splash: Performage Water Dancer is a WATER monster.
- Nice Hat: Each of them have one.
- No-Sell: The Performages' effects revolve around reducing damage, be it from battle or card effects.
- Playing with Fire: Performage Flame Eater, Performage Flame Mascot and Performage Fire Dancer are FIRE monsters.
- Power Nullifier: One of Damage Juggler's effect is to negate a card's effect that would have inflicted effect damage, and destroy that card.
- Stage Magician: Some of them resemble stage magicians.
Performapal (Entermate in the OCG) is an archetype based on circus animals and entertainers in fancy clothes. They're primarily a Pendulum Summoning-oriented Deck, and have varied effects although their primary focus is on altering the ATK and DEF of monsters. They are used by Yuya Sakaki in the Yu-Gi-Oh! ARC-V anime and manga, alongside the Odd-Eyes and Magician archetype.
Tropes associated with the Performapals:
- All Your Powers Combined: Sort of. Partnaga's Monster Effect can target one of the face-up monsters the player controls; it gains 300 ATK for each Performapal the player currently controls.
- Anti-Magic: When Elephammer declares an attack, all Spell/Trap Cards the opponent controls return to his/her hand.
- Armor-Piercing Attack:
- Spike Eagle's effect allows the player to target a face-up monster he/she controls; that monster can inflict Piercing Damage in that turn.
- Camelump's Pendulum Effect does the same, plus the attacked monster in Defense Position lose 800 DEF.
- Awesome, but Impractical: Hip Hippo. When its Normal Summoned, the player can Tribute Summon a Level 7 or higher monster by using Hip Hippo as a tribute. This is actually a useful effect, but in the Performapal archetype it is rather useless. Performapals are oriented in Pendulum Summoning, and the highest level of this archetype so far is 6. Even in the anime, this effect has been used twice so far, but only to Tribute Summon Odd-Eyes Dragon and Odd-Eyes Pendulum Dragon, both of them can be Pendulum Summoned by using both -gazer Magicians. However, the archetype eventually gained level 7 and 8 monsters which gives it some use.
- Badass Longcoat: Worn by Pendulum Sorcerer.
- Big Good: Elephammer is currently the strongest of them by stats, being a Level 6 monster with 2600 ATK. This is also confirmed by Yuya, saying that Elephammer is the leader of the Performapals.
- Blush Sticker: Some of them.
- Captain Ersatz: Trump Witch is based on the Dark Magician Girl, since the color of her dress and her hair color are the same as of the Dark Magician Girl's. This is intentional, since Trump Witch was drawn by a nine-year old girl named Mizuki Imai for the Yu-Gi-Oh! ARC-V Start Commemoration! Monster Design Contest.
- Character Select Forcing: During the early days, you pretty much need to use the Magician and Odd-Eyes archetypes in conjunction with them mostly because they had terrible scales (meaning that the Magicians were needed to actually Pendulum summon), and had no Fusion monsters of their own. (Meaning you needed Odd-Eyes or other cards to fuse with.) Later releases give Performapals that have better scales and can work better alone, though.
- Cleavage Window: Both Uni and Corn sport these.
- Cool Hat: Many of them wear top hats.
- Cool Mask: Trump Witch wears a half mask.
- Cool Shades: Sword Fish, which fits his Delinquent theme. Spike Eagle andBot-Eyes Lizard also sports a pair.
- Cool Sword:
- Sword Fish itself.
- Life Swordsman has one.
- Crouching Moron, Hidden Badass: The archetype looks goofy and weak at first, but they can be strong if used properly.
- Cute Kitten: Trampolynx.
- Cute Witch: Trump Witch.
- Delinquent Hair: Sword Fish's sword pike looks like this.
- Dub Name Change: From Entermate to Performapal. Some individual examples:
- Discover Hippo —> Hip Hippo.
- Plusturtle —> Stamp Turtle.
- Drumming Kong —> Drummerilla.
- Hei Tiger —> Salutiger.
- Mammosplash —> Splashmammoth.
- Pendulum Magician —> Pendulum Sorcerer. This was necessary to avoid confusion with the Magician (Majutsushi) Pendulum Cards.
- Elemental Powers: The archetype covers the six Attributes.
- Everything's Better with Monkeys:
- Drummerilla, which is able to increase the ATK of your battling monsters.
- Also, Monkeyboard which has a great Scale and pretty strong searching effect.
- Fusion Dance: Trump Witch, Splashmammoth, Trump Girl and Fugolem all have an effect that allows their controller to Fusion Summon a monster. The archetype itself also has two Fusion monsters.
- An "Odd-Eyes monster + a "Performapal" monster = Performapal Odd-Eyes Metal Claw. Visually, it's a fusion of Odd-Eyes Pendulum Dragon and Performapam Silver Claw.
- Any "Performapal" monster + a level 5 or higher DARK monster = Performapal Gatling Ghoul
- Glass Cannon: While they can quickly and easily reach high ATK and strike hard with their own effects, such gains are often temporary and they quickly become vulnerable at the end of the turn, as few of them have good ATK or DEF on their own.
- Honorable Elephant: Elephammer, the strongest member of the archetype, and the one stated by Yuya to be their leader.
- Horned Humanoid: Both Uni and Corn, who as their names suggest, have single unicorn horns poking out of their foreheads.
- Necromancer: When Normal Summoned, Friendonkey can either Special Summon a Level 3 or 4 Performapal from the hand or Graveyard.
- Nerf: Inverted. Many of the real life Performapals have better effects than their anime counterparts.
- Panda-ing to the Audience: La Panda.
- Panthera Awesome:
- Salutiger has 1700 ATK and it can search for you a Pendulum Performapal whenever it destroys a monster in battle and sends it to the Graveyard. With other Performapals increasing Salutiger's ATK, it can be powerful.
- Fire Mufflerlion's Monster Effect allows another Pendulum Monster to attack a second time.
- Handsome Liger has similar effect to Salutiger.
- The Power of Friendship: The Performapals support each other a lot, which makes them strong.
- Punny Name: Most if not all of them.
- Sharp-Dressed Man: Most of them wear parts of suits.
- Shrinking Violet: Cheermole's artwork shows her trying to hide her face. Also shown in the anime.
- Sixth Ranger: Odd-Eyes Pendulum Dragon and the Magicians, especially in the anime. The Magicians have the ideal Pendulum Scales, while Odd-Eyes Pendulum Dragon has the attack power the deck needs. Since most of the Performapals manipulate ATK/DEF, and Odd-Eyes can double Battle Damage when destroying a monster, a lot of damage can be inflicted. Performapal decks usually included these cards in the early era, but nowadays they do not necessarily need them anymore.
- Smug Smiler: Friendonkey, to a point where the 'friend' part of him comes into question a bit.
- Status Ailment: Some Performapal can decrease the ATK and/or DEF of monsters.
- Status Buff:
- A lot of Performapals can increase ATK and/or DEF.
- Stamp Turtle can increase the Levels of up to two face-up monsters by 1.
- Stone Wall:
- Kaleidoscorp has 2300 DEF and 100 ATK.
- Partnaga has 2100 DEF and 500 ATK, plus all of the opponent's monsters that have a lower Level than Partnaga's Level 5 cannot attack.
- Thunderhino has only 1800 DEF and 200 ATK, but it is a Level 4 Monster in comparison to the two Level 5 and 6 monsters above. Even if it's dead, Thunderhino can protect your Performapals on the field by banishing it from the Graveyard.
- The Phoenix: Odd-Eyes Light Phoenix.
- Turtle Power: Stamp Turtle.
- Unicorn: Odd-Eyes Unicorn. Also evoked by Uni and Corn, in terms of their names and physical features.
- Weak, but Skilled: The Performapals are generally not strong, but they can manipulate the ATK or DEF on the field or have other useful effects.
- Whip It Good: Whip Snake.
Phantom Beasts are an archetype of Beast and Beast-Warrior monsters based on mythological figures. They aren't used prominently in any media, but Yugi uses a couple members, namely Gazelle and Chimera. Their leader is Phantom-Beast Rock Lizard.They have a sub-archetype called Mecha Phantom Beasts, or Phantom Beast Aircraft (幻獣機 Genjūki) in the OCG, consisting of WIND Machine monsters. Their theme is of animal-themed flying vehicles, and they summon "Mecha Phantom Beast Tokens" in various manners, then tribute them to use their effects. As an added bonus, many of them increase in level with the Tokens in play, allowing flexibility in Synchro and Xyz summons. They have two leaders, the Synchro Mecha Phantom Beast Concoruda, who protects tokens from destruction, and the Xyz Mecha Phantom Beast Dracossack, who is protected from destruction while you have tokens.
Tropes associated with the Phantom Beasts:
- Demon Lords and Archdevils: Berfomet is based on Baphomet and in the 19th century the name came into popular English-speaking consciousness with the publication of various pseudo-history works that tried to link the Knights Templar with conspiracy theories elaborating on their suppression. The name "Baphomet" then became associated with a "Sabbatic Goat" image drawn by Eliphas Lévi.
- Expy: The Phantom Beast archetype's effects seem to be based on those of the "White Knights" used by Jun Manjoume in the Yu-Gi-Oh! GX anime. This is even touched upon in the Tag Force games, where Manjoume has at least one Phantom Beast deck.
- King of Beasts: Gazelle the King of Mythical Beasts
- Lizard Centaur: Phantom Beast Rock-Lizard. When Rock-Lizard destroys a monster by battle, inflict 500 damage to your opponent.
- Mix-and-Match Critters: Chimera the Flying Mythical Beast is based on the earliest concept of the Chimera, having the head of lion, a head of a ram, and a snake for a tail. While this chimera does not have the head of a ram, its second head does have ram horns.
- Moose Are Idiots: Phantom Beast Wild-Horn is based on the Alaskan moose. Its effect does not support its fellow Phantom Beasts."If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent."
- Multiple Head Case: Phantom Beast Thunder-Pegasus and Chimera the Flying Mythical Beast have two heads each.
- My Death Is Just the Beginning:
- When Rock-Lizard is destroyed and sent to the Graveyard by your opponent's card effect, inflict 2000 damage to your opponent.
- You can use "Wild Nature's Release" on Thunder-Pegasus to not only get a 2700 ATK beatstick for a turn, but also placing this in the graveyard, right where you want it.
- Noble Bird of Prey: Phantom Beast Cross-Wing. While it's in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
- Non-Indicative Name: Even though it is named "Gazelle the King of Mythical Beasts", Gazelle resembles a 'lion', which hunts 'gazelles'.
- Sixth Ranger: Berfomet is not part of the Phantom Beast archetype, but it can summon Gazelle and fuse with Gazelle to form Chimera the Flying Mythical Beast.
Tropes associated with the Mecha Phantom Beasts:
- Blow You Away: All Mecha Phantom Beasts are WIND.
- Cool Plane: A large number of the members look like planes with parts stylized to look like animals.
- Do a Barrel Roll: It's a card and a Shout-Out.
- Giant Flyer: Particularly Drago-SAC
- Hologram: "Mecha Phantom Beast Tokens" are depicted as holograms copying "Mecha Phantom Beast" monsters in their own artworks.
- Mook Maker: Almost all of the members summon Mecha Phantom Beast Tokens.
- Nigh-Invulnerability: Mecha Phantom Beasts cannot be destroyed by anything as long as their controller has at least one Token on the field with them.
- Quantum Mechanics Can Do Anything: The advanced technology of the Mecha Phantom Beasts includes quantum-output machines. The decoys created by these machines are nearly indistinguishable from the original on radar and are said to be so efficient at drawing away fire, that as long as a single decoy has been deployed, the original machine cannot be shot down.
- Shout-Out: "Do a Barrel Roll" is a support card for the Mecha Phantom Beasts, which makes sense, as they are all planes. The English name is an obvious reference to the Star Fox 64 quote, "Do a barrel roll!" which is a very popular Internet meme. When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
- Sixth Ranger: Duck Fighter is specifically designed to work with the "Mecha Phantom Beast" archetype, as it is a Machine-Type WIND monster that uses Tokens for its effect. This relationship is also supported by the fact that this monster is based on an animal (like all "Mecha Phantom Beast" monsters). In this case, this monster is modeled after a duck.
- Suicide Attack: Concoruda's capable of converting the decoys into energy to perform a suicide attack that breaks the sound barrier. However, the risks to Concoruda are immense, as the burden on the aircraft is immense, enough that it causes it to self destruction.
- Spiritual Successor: Air Fortress Ziggurat shares many qualities with (and perhaps was the inspiration for) the Mecha Phantom Beast archetype. Like the cards in the aforementioned archetype, it is a WIND Machine-Type monster in the form of some kind of aircraft, and summons Tokens via its effect.
The Phantom Knights archetype (known as Phantom in the OCG), which includes The Phantom Knights sub-archetype (simply called Phantom Knights in the OCG), are a group of cards which tend to have effects that activates from the graveyard or involves cards in that zone with the Phantom Knights also focusing on ATK and DEF manipulation and Xyz Summon.They are used by Yuto and Yuya Sakaki in the Yu-Gi-Oh! ARC-V anime and manga.
Tropes associated with the Phantom and Phantom Knights:
- Animated Armor: Most of the Phantom Knights monsters appear to be various haunted pieces of armor.
- Black Knight: The Phantom Knights are, as their name implies, ghostly knights and they all wear black clothes or armor. The Xyz Monsters fit the image the best, particularly Break Sword who comes with a Cool Horse.
- Casting a Shadow: All of the Phantom Knights are DARK monsters.
- Difficult, but Awesome: The Phantom Knights can be a tricky deck to handle simply due to the overwhelming number of Graveyard-based effects. Playing the deck to its full potential requires a good deal of planning and strategy as to what cards you need in the Graveyard for your combos and which cards you can afford to banish, but they can be quite fast and powerful if played well.
- Discard and Draw: The vast majority of Phantom Knights cards can banish themselves from the Graveyard to activate an effect, usually based on adding cards to the hand or Special Summoning monsters from the Graveyard.
- Dub Name Change: From Phantom to Phantom Knights and from Phantom Knights to The Phantom Knights. Justified in order to avoid confusion with other cards that have "Phantom" in their name.
- Ironic Name: The Phantom Knights of Fragile Armor actually has the highest DEF in the archetype.
- My Death Is Just the Beginning:
- When The Phantom Knights of Break Sword is destroyed, its effect special summons two The Phantom Knights monsters with the same level from the graveyard but with their level increased by 1, thus allowing the player to call forth another Xyz monster later.
- Sixth Ranger: Dark Rebellion Xyz Dragon is this for The Phantom Knights. Not only were they used by the same character in the anime but it also works well with the deck due to being a DARK Xyz Monster, and can be easily summoned using The Phantom Knights of Break Sword. This also applies to its evolution, Dark Requiem Xyz Dragon, which is easily summonable with The Phantom Knights' Rank-Up-Magic Launch.
- Status Buff:
- Dusty Robes can change itself to defense potion to have a DARK monster gain 800 ATK and DEF until the end of the opponent's next turn.
- If used as a material for the summon of a DARK Xyz monster, Rugged Gloves can increase the ATK of that monster by 1000.
- Additionally, they have quite a few ATK-raising effects among their Trap Cards.
- Weak, but Skilled: The Phantom Knights' stats are laughably low, with their strongest monster, Break Sword, weighing in at a meager 2000 ATK. However, they can offset this with a wide array of effects for buffing ATK, defending against the opponent's attacks, and disrupting their field.
Photon / Galaxy / Tachyon
Photon and Galaxy monsters are a series of LIGHT monsters, the Galaxies mostly being the archtype leaders while the Photons are the weaker members, and there are support cards for either. They rely on swarming the field with powerful monsters to summon their ace members, Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Photon Dragon.In the ZEXAL anime and manga, they are the signature cards of Kite Tenjo. The Photons are also used by Gauche/Nistro and Droite/Dextra, though the former replaces them with Heroics. Another Galaxy-Eyes user is Mizael/Mizar who uses Number 107: Galaxy-Eyes Tachyon Dragon and C107: Neo Galaxy-Eyes Tachyon Dragon instead. Fuya Okudaira/Nelson Andrews has Number 83: Galaxy Queen (who is also part of the Sparrow series) in the early episodes of ZEXAL.
Tropes associated with the Photon and Galaxy monsters:
- Badass Preacher: Galaxy Wizard resembles a bishop. It may not have zero ATK and an average DEF, but its Xyz summoning capabilities are devastating. Because Galaxy Wizard's search effect doesn't specify only monsters, the player can search out any other Galaxy card such as Galaxy Expedition or Galaxy Queen's Light to aid in the summon of Neo Galaxy-Eyes Photon Dragon.
- Barrier Warrior:
- During either player's turn: You can send Kuriphoton from your hand to the Graveyard and pay 2000 Life Points; you take no damage this turn. If this card is in your Graveyard: You can send 1 Photon monster from your hand to the Graveyard, except Kuriphoton; add this card to your hand. The effect of Kuriphoton can only be activated once per turn.
- Any Battle Damage you take from battles involving Photon Circle is halved.
- Casting a Shadow: Galaxy Eyes Dark Matter Dragon is also the first DARK "Galaxy-Eyes" monster in the game, with all others being LIGHT. It's based on Dark Matter, which is a polar opposite to photons.
- Continuity Cameo/Sixth Ranger: Orbital 7 is based off of the Yu-Gi-Oh! ZEXAL character, Orbital 7. This card supporting the Photon and Galaxy archetypes relates to the relationship between the character and the archetypes' user, Kite Tenjo. Also, the Roger Counter is based on how Orbital 7 replies to anything Kite orders it to by saying "roger".
- Charged Attack: Subverted with Photon Chargeman: He can charge himself with extra energy and double his ATK for 2 turns, but cannot attack upon doing so. Played straight with the Spell Photon Booster, which gives a power boost to monsters with the same name. However, the intended use of said cards is to easily summon Galaxy-Eyes Photon Dragon, not attack with the affected monsters.
- Cool Starship: Number 42: Starship Galaxy Tomahawk.
- Cyber Cyclops: Galaxy Wizard, Photon Thrasher and Photon Crusher.
- Evil Counterpart: Mizael's Number 107: Galaxy-Eyes Tachyon Dragon is implied by name to be one to Kite's Galaxy-Eyes Photon Dragon. Number 107: Galaxy-Eyes Tachyon Dragon's roar in the anime is similar to how Galaxy-Eyes Photon Dragon roars in the Japanese version and its effect is similar to the effect of Neo Galaxy-Eyes Photon Dragon. It also has its own Neo version.
- Photon Lizard resembles Thunder Dragon since both of them are LIGHT monsters that add cards from your Deck to your hand and can fuse another of its copy to form a Fusion Monster. Also, since Kaito resembles Kaiba, Kaito uses "Photon Lizard" while Kaiba uses Thunder Dragon.
- Galaxy-Eyes Photon Dragon's name follows the same pattern as Blue-Eyes White Dragon and Red-Eyes Black Dragon. In further relation to the two Dragons, this card's color scheme could be a reference to them as well. Blue in reference to Blue-Eyes (parts of the armor, and the eyes in one look are also blue) and red in reference to Red-Eyes (parts of the armor). Looking at its effect, there is some kind of relation since these two monsters' ATK are more than 2000 so they can be Tributed to Special Summon this card. This monster's Attack, 'Photon Stream of Destruction', is also very similar to both in name and appearance to the attack of Blue-Eyes White Dragon.
- Neo Galaxy-Eyes Photon Dragon is a Photon & Xyz counterpart of Blue-Eyes Ultimate Dragon. Both cards have the same ATK. This card also has the same DEF as Rainbow Neos and a misprinted Blue-Eyes Ultimate Dragon from the first Gold Series. This card also needs three monsters for its Summon in much the same way as Blue-Eyes Ultimate Dragon. This card also has three heads, the other two are from the tips of its wings. These "heads" look very similar to the heads of Twin Photon Lizard. Ironically, this card has reversed colours compared to "Blue-Eyes Ultimate Dragon" due to its red & black colour mix.
- Number 42: Starship Galaxy Tomahawk has quite a few similarities with Number 9: Dyson Sphere: they are both Number monsters, both have 3000 DEF, both are Machine-Type, both are space-related megastructures, and both are considerably large in size. Also, for their respective debuts, both monsters were Summoned in a way that involved combining the Levels of their Xyz Materials. Both cards also have Trap Cards specifically designed to work with them, both with negation effects. Dyson Sphere has Space Gate which negates the activation of Trap Cards and destroys them, while Starship Galaxy Tomahawk has Tomahawk Cannon which negates attacks from monsters and destroys them.
- Paladin of Photon Dragon is the Photon counterpart of Paladin of White Dragon, Paladin of the Cursed Dragon and Knight of Dark Dragon. Unlike those cards, this card has 400 less DEF, and the monster Summoned by this card's effect can still attack the turn it is Summoned.
- Galaxy-Eyes Cloud Dragon is the Galaxy-Eyes equivalent of the The White Stone of Legend.
- Glass Cannon: Not as much as prevalent as other decks; but Galaxy and by extension, Photon decks prefer quickly summoning their main monsters or making Rank 8 XYZ plays; but their decks usually offer little defense if stopped and usually have rough recovery once their onslaught is halted.
- Knight in Shining Armor: Photon Slayer and Galaxy Knight.
- Light 'em Up: In physics, a photon is an elementary particle, the quantum of light and all other forms of electromagnetic radiation, and the force carrier for the electromagnetic force.
- Man of Kryptonite: Galaxy-Eyes Photon Dragon is designed to take down Xyz monsters even going by its real-life profile, where it can remove itself and the monster it battles from play and return both to the field later. Due to the way Xyz Monsters work, this removes their Xyz Material Monsters, leaving them without the ability to activate their effects which need them to give up an Xyz Material. To add insult to injury, Galaxy-Eyes gains 500 ATK for each Xyz Material the other removed monster had when they jumped out of play. If it takes out an Xyz with five materials, this makes it stronger than F.G.D, one of the two strongest monsters in the game. And this is before it upgrades to Neo Galaxy-Eyes.
- Meaningful Name: "Prime" means "Main" or "Important", which could show Galaxy-Eyes Prime Photon Dragon is the "Main" "Galaxy-Eyes Photon Dragon" or important to Photon Dragon.
- Mechanical Lifeforms: Despite being a Dragon-Type monster, Number 107: Galaxy-Eyes Tachyon Dragon looks more like a Machine-Type, similarly to Blue-Eyes Shining Dragon and Red-Eyes Darkness Metal Dragon.
- Mook Maker: You can detach 2 Xyz Materials from Number 42: Starship Galaxy Tomahawk; Special Summon as many Battle Eagle Tokens as possible, but they are destroyed at the end of this turn.
- Multiple Head Case:
- Photon Cerberus is based on the mythical beast, Cerberus, the guard hound of the underworld. Unlike the other "Cerberus" monsters, this card stays true to its namesake.
- Neo Galaxy-Eyes Photon Dragon has three heads. When this card is Xyz Summoned using Galaxy-Eyes Photon Dragon as Xyz Material: Negate the effects of all other face-up monsters on the field. Once per turn: You can detach 1 Xyz Material from this card; detach all other Xyz Materials from monsters on the field. This turn, this card gains 500 ATK for each Xyz Material detached, and during this turn's Battle Phase, this card can attack equal to the number of Xyz Materials detached by this effect.
- Number C107: Neo Galaxy-Eyes Tachyon Dragon has three heads as well. Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has Number 107: Galaxy-Eyes Tachyon Dragon as an Xyz Material, it gains this effect: You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
- Twin Photon Lizard is a two headed dragon that is fused by using ANY two Photon monsters and it can split itself into it's base forms.
- Nerf: Both forms of Tachyon got seriously nerfed from the anime. Tachyon's effect in the anime allowed was used at the end of the Battle Phase, while the real Tachyon uses its effect at the beginning of the battle phase.
- Odd Name Out:
- Number 107: Galaxy-Eyes Tachyon Dragon is the first Galaxy to also belong to the Number series and the first not to belong to the Photon archetype.
- Number 62: Galaxy-Eyes Prime Photon Dragon is the first Galaxy-Eyes to break the naming pattern of "(...) Galaxy-Eyes (Elementary Particle) Dragon".
- Galaxy-Eyes Cloud Dragon is the only Galaxy-Eyes Dragon whose name is not based on particles. However, the "cloud" in its name could refer to an electron cloud, which is still a quantum property of matter.
- Our Dragons Are Different: Where to start? Galaxy-Eyes Photon Dragon, Neo Galaxy-Eyes Photon Dragon, Number 42: Galaxy-Eyes Prime Photon Dragon, Number 107: Galaxy-Eyes Tachyon Dragon (who doesn't have the galaxy shape in its eyes), Number C107: Neo Galaxy-Eyes Tachyon Dragon, Photon Lizard, Twin Photon Lizard, and Photon Wyvern.
- Panthera Awesome: Photon Leo and Photon Sabre Tiger
- Pirate: Photon Pirate
- Power Nullifier:
- Photon Strike Bounzer can negate any monster effect that activates on the field simply by detaching an Xyz material, your opponent loses 1000 life points in addition.
- Number 107: Galaxy-Eyes Tachyon Dragon can be useful in destroying monsters that are rather hard to get rid of such as Marshmallon, Number 39: Utopia or Galaxy-Eyes Photon Dragon. In addition it can remove the hindering effects of certain monsters such as Photon Crusher, Fusilier Dragon, the Dual-Mode Beast or Beast King Barbaros. In a Hieratic deck, you can use this card's effect to reverse the ATK reduction to 0 sustained by Dragon-Type monsters that have been Special Summoned by the effects of Hieratic monsters.
- Time Master: Galaxy-Eyes Tachyon Dragon is able to negate card effects and control time to its own advantage during the battle phase. Its Barian-Force upgraded counterpart has an effect that negates the effects of all other cards and resets the entire state of the duel to that of the beginning of the turn and and then averts the occurrence of any unfavorable outcomes during the main phase.
- Tyrannosaurus rex: Galaxy Tyranno which can really save your Galaxy-Eyes or Galaxy Knight's ass if they're powered down and give you the edge by allowing you to summon out Tachyon or Prime Photon Dragon.
- Unskilled, but Strong:
- Because several low-level Photons have incongruously high attack power, they often come equipped with some balancing restriction. For example Photon Crusher's effect is similar to early beatdown favorite Goblin Attack Force, and Photon Sabre Tiger loses 800 attack if it's the only Tiger on your side of the field.
- The Galaxy archetype also tends to favor overwhelming the opponent through gigantic ATK values, with the majority of their Xyz monsters hitting 4000 ATK or more, and their card effects are almost all based on getting their heavy hitters out as quickly as possible. Galaxy-Eyes Prime Photon Dragon is probably the best example, since it's only good for hitting absurdly high ATK values at the expense of everything else, including Battle Damage. Which, considering that it can run over Five-Headed Dragon on its own, is still enough to make it scary.
- Winged Humanoid: Photon Papilloperative.
The Plant Princesses are a series of Level 8 Plant-Type monsters with different Attributes, based on various flowers. Their leader is Number 87: Queen of the Night.
Tropes associated with the Plant Princesses:
- Alternate Character Reading: Chirubimé's japanese name (Aki Chirubime) is a wordplay, since 'Aki' phonetically means 'automn' however, because of the japanese characters used to write this name, it means as well 'red princess', alluding to the red color of maple leaves; while Chirubimês is a wordplay composed by 'chiru', which is the japanese verb used to express the idea of falling leaves, and 'bime' is the same as 'hime' which means princess, thus Chirubimé's whole name literally means: Autumn Red Princess of Falling Leaves.
- Anthropomorphic Personification:
- Tytannial represents Autumn, given that it is a WIND monster and Autumn is typically a windy season. In addition, the flower the princess emerges from, the Camellia, typically blooms in late Autumn.
- Queen of the Night represents Winter, given that it features snowflakes in its card artwork and is a WATER monster. Also, its flower, which is a cactus flower, is the only of this family's flowers capable of blooming in Winter due to the climate differences of a desert environment.
- Talaya represents spring, since it is also a WATER monster and Spring is typically a rainy season. In addition, the flower it is based off, the Cherry Blossom, blooms in Spring– around April, when Cherry Blossom Festivals are typically held.
- Mariña represents Summer, given that it is a FIRE monster, and Summer is universally the hottest season. In addition, Sunflowers are the only flower featured in the princesses' artwork that blooms in Summer.
- Chirubimé also represents Winter given that Maple tree blooms in this season and, being an EARTH monster, may represent the environment in which this plant grows: dry, stable soils. It could also represent the Autumn, as its leaves are red and the leaves that fall in this season become nourishment for the earth.
- Elemental Powers: They cover four of the six main Attributes.
- Floral Theme Naming: All of them have flower-based titles.
- Green Thumb: They are all Plant-Type monsters.
- The High Queen: Number 87: Queen of the Night, as her name suggests.
- Plant Person: All of them can be seen sprouting out of the flowers they represent.
Predap / Predaplants
Predaplant, known as Predator Plants in the OCG, is an archetype comprised of DARK Plant-Type monsters based on various carnivorous plants and carrion flowers. Their playstyle revolves around placing Predator Counters on the opponent's monsters which has the effect of reducing their Levels to 1. They then take advantage of this situation through various effects. The Predaplants are a sub-archetype of the Predap archetype which also contains Spell and Trap cards supporting the group's strategy. They are used by Yuri in the Yu-Gi-Oh! ARC-V anime and manga.
Tropes associated with the Predaplants:
- Back from the Dead: Drosophyllum Hydra can summon itself from the hand or graveyard by tributing a monster with a Predator counter on them. Also, the spell cards Predaponics and Predaprunning have an effect that summons a monster from the graveyard.
- Casting a Shadow: The Predaplant are DARK monsters.
- Dark Is Evil: They are used by Yuri, look monstrous and due to their Attribute, they can be used as Fusion Materials for Yuri's ace monster, Starving Venom Fusion Dragon.
- Dark Is Not Evil: The anti-heroic Manga version of Yuri also uses the archetype.
- Dub Name Change: From "Predator" and Predator Plant" to "Predap" and "Predaplant".
- Early Installment Weirdness: The first four Predaplants had a more plant-like appearance compared to the more animalistic appearance of the later ones.
- Fusion Dance: The archetype focuses on fusion summoning and as such has access to multiple fusion monsters. In addition, Chlamydosundew and Predaplanet can fusion summon using their effects.
- Any "Predaplant" monster + a DARK Monster = Predaplant Chimera Rafflesia
- Any "Predaplant" Monster + a DARK Monster whose original level is 8 or higher = Greedy Venom Fusion Dragon
- Any Fusion Monster + a DARK Monster = Predaplant Dragostapelia
- Green Thumb: They are all Plant-Type monsters.
- Irony: The effects regarding the Predator Counters reducing the Level of the opponent's monsters conflict with Starving Venom Fusion Dragon's second effect which requires the opponent's monsters to be Level 5 or higher.
- Man-Eating Plant: With the exception of the Fusion monsters, all of the Predaplants are based on various species of carnivorous plants.
- Planimal: Apart from Flytrap, Moray Nepenthes, Squid Drosera and Chimera Rafflesia, the Predaplants resemble animals with plant-like characteristics more than actual plants.
- Power Nullifier: Dragostapelia negates the activated effects of all monsters an opponent controls with a Predator counter on them.
- Signature Scent: Considering that the Fusion monsters are both themed after carrion flowers, they probably smell like corpses.
- Sixth Ranger: Like Odd-Eyes Pendulum Dragon, Dark Rebellion Xyz Dragon and Clear Wing Synchro Dragon for the Performapal and Magicians, Phantom Knights, and Speedroid archetypes respectively, Starving Venom Fusion Dragon is this for the Predaplants due to both being used by the same character in the anime. This is reflected by its plant-like appearance. Its evolution, Greedy Venom Fusion Dragon, is this as well if not even more than its previous form as it requires a Predaplant monster in order to be Fusion Summoned.
- Theme Naming: Befitting their name, the Predaplants are named after carnivorous plants and carrion flowers but their names also contain the name of an animal species they resemble.
- Weak, but Skilled: Their ATK isn't especially high, so they have to rely on their use of Predator Counters and their effects to make up for it.
- Weaksauce Weakness:
- As with other archetypes that rely on counters, effects that causes the monster with Counters to leave the field, such as the Gladiator Beasts tagging out, causes their strategy to be reset. Gate Blocker is also a problem for them due to its effect preventing counters from being placed on the field.
- Xyz Monsters are also a problem for them due to them not having Levels and thus being unaffected by the Level-modifying effect of the Counters. On the flip side, Predaplants can be this to Xyz decks (as well as Synchro decks) by disrupting monster levels required for an Xyz summon.
- Just like Xyz, Link Monsters are also a problem, if not even more so since on top of not having a level that can be modified, their summoning requirements requires the player to have a certain number of monsters on the field and don't care about levels, so the counters can't be used to disrupt the opponent's attempt at summoning monsters.
An archetype of Fairy-Type monsters, the Prediction Princesses revolve around Flip and Ritual Summon. They are used by Mieru Hochun in the Yu-Gi-Oh! ARC-V anime.
Tropes associated with the Prediction Princesses:
- Alchemic Elementals: Coingnoma, Arrowsylph, and Crystaldine are named after the gnome, the sylph, and the undine respectively. There is no monster named after the salamander yet.
- Blow You Away: Arrowsylph.
- Casting a Shadow: Astromorrigan.
- Dishing Out Dirt: Coingnoma and Petalelf.
- Enemy Summoner: Coingnoma and Tarotrei both have effect that summons another monster.
- Light 'em Up: Tarotrei.
- Making a Splash: Crystaldine.
- Our Fairies Are Different: The archetype is composed of fairy-type monster.
- Theme Naming: Each princess is named after a divination technique, such as tarot, or ouija. The Flip Effect Monsters are also named after various mythological creatures.
The two Princess siblings are Pikeru and Curran. Pikeru studied white magic while Curran studied black magic, and the two will eventually face each other to prove their power and become either Princess Pikeru or Princess Curran. Technically a part of the Prophecy archetype, as they have part of the OCG name for Prophecy in their OCG names.
Tropes associated with the Princess Siblings:
- The Cameo: They often appear on several card artworks.
- Dark Magical Girl: Curran.
- Everything's Better with Princesses: Princess Pikeru and Princess Curran.
- Instant Runes: Pikeru's Circle of Enchantment.
- Magical Girl: Pikeru.
- Magical Girl Queenliness Test: Referrenced with the card "Trials of the Princess" which is used to turn either White Magician Pikeru or Ebon Magician Curran into Princess Pikeru or Princess Curran.
- Magic Staff: Pikeru and Curran when she is a Princess.
- Pimped-Out Dress: Princess Pikeru and Princess Curran.
- Pstandard Psychic Pstance: Pikeru does this in "Pikeru's Second Sight".
- Regal Ringlets/Girlish Pigtails: Pikeru.
- Sibling Rivalry: "If A Rival Appears" is not obvious above.
- Sibling Yin-Yang: In fact, their effects are the opposite of each other.
- Whip It Good: Curran.
- White Mage: Pikeru.
The Prophecy cards, called Magical (魔導 Madō) in the OCG, are an archtype of Spellcasters based on Tarot cards. They are closely related to Spellbooks, a series of Spell cards based on famous and legendary books, the two archtypes supporting each other. Prophecy cards search out Spellbooks to be used and higher-level Prophecy monsters to use them on, as Spellbooks have versatile effects to allow flexibility in many situations while Prophecy monsters allow special summons of their stronger members. The strongest member is The World of Prophecy, who can destroy all other cards in play with four Spellbooks in your hand. This archetype is used by Yuu Sakuragi in ARC-V.
Tropes associated with the Prophecy cards:
- All Your Powers Combined: The sword of "Charioteer of Prophecy", one of the staves of "Stoic of Prophecy", the axe of "Strength of Prophecy" and the bow of "Amores of Prophecy" appear in "World of Prophecy"'s artwork. This makes reference to the artwork of the Tarot card, which features four creatures that represent the four elements of the natural world. The four elements being Earth, Water, Air, and Fire which are represented in this card's artwork by the weapons of Amores, Stoic, Charioteer, and Strength respectively.
- Anti-Magic: High Priestess and Hierophant's effects
- Authority Equals Asskicking: Emperor and Empress.
- An Axe to Grind: Strength.
- Badass Beard: Hermit. He gets powered up whenever a Spellbook is used.
- Badass Bookworm: All of them, possibly. They even made it into the top tier during the fall 2013 season.
- Badass Grandpa: Again, Hermit.
- Badass Preacher: Hierophant
- Bare Your Midriff: Both High Priestess and Empress, and possibly Strength though it's hard to tell based on the artwork.
- Black Magic/Was Once a Man: The Prophecy Destroyer has seen a much different future than the rest of the Prophecy monsters. In the eyes of the Destroyer, the only true victory is one where the only man or beast left standing is itself. The Destroyer itself is neither man nor beast, warped beyond recognition by the immortality granted to it by the Spellbooks.
- Brainwashing: Emperor's effect. Emperor requires a Spellbook because the Brainwashing incantation is within the Spellbook. The spell requires a sacrifice because the spell is quite powerful.
- Call-Back: Emperor has more than a passing resemblance to Jack Atlus from the Yu-Gi-Oh 5DS anime. Both this card and "Empress of Prophecy" appear to possess items that resemble the Emperor's Key from the Yu-Gi-Oh Zexal anime. This could be because they represent The Empress and The Emperor of the Major Arcana cards.
- Came Back Strong: Due to the huge damages inflicted on them by "Reaper of Prophecy", the enemy forces withdrew, but "Reaper" was on the verge of death due to the out-of-control magic he was using. "Hierophant" and "Empress", unwilling to stand aside any more, were determined to try and save his life by exorcising the Dark Magic inside him by amplifying the Light Magic that existed inside him all along. At the end of the intense conflict between Holy and Wicked magic, he ended up being revived in a miracle.
- Captain Ersatz: Charioteer of Prophecy shares a resemblance to Link from The Legend of Zelda series. This is aided by the fact that he is donning green attire, has blond hair, carries a sword and rides a horse; Link owns an orange one named, Epona.
- Cat Folk: Wheel of Prophecy's appearance may allude to a similar figure that oversees the Wheel of Fortune in the actual Tarot, often depicted as either a human or a Sphinx-like humanoid.
- The Corruption: "The Fool" grabbed a random magical terminal seeking power, but ended up accessing "Spellbook of the Master", a high-level "Spellbook" that brings out anything in a Magician, ranging from their best to their worst. However, he unleashed and was consumed by extremely wicked magic inside "Spellbook of the Master", corrupting and transforming him into "Reaper of Prophecy". As a result, he went on a rampage.
- Dub Name Change: Prophecy in TCG.
- Elemental Powers:
- Enemy Summoner: Amores and Temperance's effects.
- The Emperor: Take a wild guess.
- Evil Costume Switch: Spellbook of the Master's art and this Reaper of Prophecy's effect suggests that this card is Fool of Prophecy possesed by Spellbook of the Master. Fool of Prophecy's ATK + 1000 (from Spellbook of Power, which can be copied by Spellbook of Sefer) = 2600 ATK which is equal to Reaper of Prophecy's ATK after using its first effect. Reaper's second effect is similar to Spellbook of Secrets effect which can also be copied by Spellbook of Sefer. Reaper's third effect is similar to Fool's effect of summoning a Level 5 or higher DARK Spellcaster-Type monster from the Deck and both needing 5 or more "Spellbook" in the Graveyard to activate the effect.
- Fiery Redhead: Strength. She also has the ability to get her teammates fired up in the same way as her.
- The Fool: Fool of Prophecy. Like the Tarot card, the Fool of Prophecy goes on a journey and becomes the Reaper of Prophecy and the World of Prophecy.
- Fusion Dance: Emperor, Empress and Hierophant
- Heroic Sacrifice: Many members of this archetype sacrificed their lives during the invasion of Endymion, the Master Magician, and his forces.
- In the Hood: Temperance, who is actually a green haired woman as seen on the artwork of "Spellbook of Life."
- Magical Library: The Grand Spellbook Tower is an educational research facility that has produced many excellent sorcerers who specialize in a variety of fields from means of combat to technological developments. Its library has a great collection of many "Spellbooks" with knowledge collected throughout the ages. A small portion of these books are now available to the general Spellcaster public.
- Magic Knight: Chariot
- Named After Someone Famous: Crowley, Origin of Prophecy, is based on Aleister Crowley. He's the older version of Alister the Invoked.
- Odd Name Out: Prophecy Destroyer does not follow the naming scheme of the other "Prophecy" monsters, which is "(Tarot) of Prophecy".
- Our Demons Are Different: Despite being a Spellcaster, Prophecy Destroyer strongly resembles a Fiend-Type monster. It's likely that he is meant to be the devil arcana of the group.
- Photographic Memory: The "Spellbook Libraries" are full of the knowledge of Light and Darkness respectively, using magical energy itself as a medium to record information. As the manager of both these "Spellbook Libraries", "Spellbook Magician of Prophecy" has stored all of their knowledge within his own brain. Because of this, he is able to manifest "Spellbook" data into physical form by himself.
- Power Creep: Spellbook of Judgment is an extremely powerful and flexible card — leading to it being banned.
- Rose-Haired Sweetie: High Priestess. She may look gentle, but her knowledge over books makes her a powerful force within the archetype.
- Sigil Spam: All of the members including the spellbooks have a mirror-like crest on them somewhere which seems to be the official symbol of the Prophecy archetype.
- Spell Book: Most of their effects rely on these so they work properly. In other words, they could have written these books to power themselves up. They are also named after famous books.
- Spiritual Successor: To several old-school monsters, most notably ones used by Yugi Moto. High Priestess, Hierophant, Empress, World and Destroyer have similar stats and levels to Dark Magician, Dark Magician of Chaos, Dark Magician Girl, Dark Paladin and Summoned Skull respectively.
- Status Buff: Strength's specialty.
- Theme Naming/Tarot Motifs: Each character of the "Prophecy" archetype is based on a Tarot card.
- Took a Level in Badass: Chain Thrasher —> DD Survivor —> Neo the Magical Swordsman —>Magical Swordsman Chariot
- Zettai Ryouki: High Priestess's outfit makes liberal use of this.
PSY-Frame is an archetype of LIGHT Psychic-type monsters centered around Synchro Summoning. Their Tuner Monsters all have the ability to summon themselves and the Normal Monster PSY-Frame Driver if certain conditions are met, while their Synchro Monsters focus on banishing cards.
Tropes associated with the PSY-Frames:
- Awesome, but Impractical: Summoning multipile PSY-Frame monsters on your opponent's turn while PSY-Frame Circuit isn't on the field. You'll disrupt at least two of your opponent's Monster Effects, Spells, or Traps, and have a whole field of monsters to protect your life points or use as PSY-Frame Overload fodder. Lacking the ability to Synchro Summon on that turn (which the Circuit grants), all of them will wind up banished by the End Phase.
- A Synchro archetype that revolves around a Normal Monster? Sounds similar to the Genex.
- LIGHT Synchro Monsters named after Greek letters. Are we talking about the Vylon, or the PSY-Frames?
- Deader Than Dead: PSY-Frame Overload banishes cards face-down from the field, meaning that most effects that can retrieve banished cards will not work for cards banished by Overload.
- Empowered Badass Normal: The PSY-Framegears are 'donned' by PSY-Frame Driver (a Normal monster) to form more powerful monsters (the Synchro Monsters).
- Equippable Ally: The PSY-Frame Tuners are this to Driver, with the "equipping" manifesting in the form of Synchro Summoning a PSY-Frame Synchro monster.
- Light 'em Up: All of the PSY-Frame monsters are LIGHT monsters.
- Odd Friendship: The archetype possesses good synergy with the Timelord archetype, as they excel in maintaining an empty field, which allows for the Normal Summon of a Timelord monster without Tribute and thus allows the player to protect himself in the event that the opponent does not do anything to trigger the effect of a PSY-Frame Tuner in the hand. This does not impede the PSY-Frames in the slightest, as they do not typically rely on the Normal Summon. The Timelord monsters also return themselves to the Deck during the player's Standby Phase. While this is normally a big disadvantage as it results in an empty field, for the PSY-Frame achetype, it's a boon, as it creates the ideal conditions to trigger the effect of one of their Tuners.
- Psychic Powers: The PSY-Frames are a group of Psychic-type monsters.
- Shock and Awe: Lightning is featured prominently in their artwork.
- Spanner in the Works: The archetype in general is based around disrupting an opponent's moves as much as possible by negating their effects and summons, banishing their cards, and so forth.
- Theme Naming: The archetype's Effect Monsters are all named after a letter from the Greek alphabet.
Qliphort, or "Qli" for short, is an archetype of EARTH Machine-type monsters that focuses on Pendulum and Tribute Summoning. The Qliphorts are Pendulum Monsters, with the Pendulum Normal Monsters being Level 5 and have Pendulum Effects that allow the player to draw or to add cards to their hand, while the Pendulum Effect Monsters range from Level 6 to 8 and all of them can be Normal Summoned without Tribute, but their Level and base-ATK become 4 and 1800 ATK; this also happens if they are Special Summoned. The benefit of Normal Summoning them is that they become immune to activated effects of monsters whose base-Level/-Rank is lower than theirs. The Level 6 Qliphorts have effects that can be activated if they are tributed, while the Level 7 to 8 Qliphorts gain effects when they are Tribute Summoned by tributing one or more Qli monsters. The Pendulum Scales of all Pendulum Qli monsters are either 1 or 9, making it possible to Pendulum Summon all of them. The boss monsters of this archetype are the Apoqliphorts which are non-Pendulum Monsters and they require three tributes to Tribut Summon them: Skybase and Towers. Their Levels are 9 and 10, respectively, and they are not only immune to activated effects of monsters whose base-Level/-Rank is lower than theirs, they are also immune to Spell Cards and Trap Cards. The leader of this archetype is Apoqliphort Towers.
Tropes associated with the Qliphorts:
- Qliphort Helix can destroy one Spell or Trap card when it is used as a tribute.
- Qliphort Stealth can return a card on the field to the hand when Normal Summoned with tributing a Qli monster. But what does it have to do with this trope? It first looks like its effect is almost the same as Qliphort Carrier's, except that the opponent cannot activate cards or effects in response to Stealth's effect's activation.
- Stealth's effect is more useful than it first looks. For example, if you tribute Carrier and Helix to Tribute Summon Stealth, the chain starts with Carrier and Helix' effects and the opponent cannot chain on the effect activation of Stealth, so Carrier and Helix' effects will resolve without risk, too.
- Armor-Piercing Attack: If Tribute Summoned by using a Qli monster, Qliphort Shell can inflict Piercing Battle Damage and it can attack twice per turn.
- As the Good Book Says...: The English stream of letters for the OCG text in Qliphort Monolith reads 「Ｇｏｄ ｉｓ ａｎｇｒｙ ｏｎ ｙｏｕｒ ｄｏｉｎｇ ａｎｄ ｗａｎｔ ｔｏ ｂｒｉｎｇ ｆｉｒｅ ｆｌｏｏｄ」, a reference to Noah's Ark in the Old Testament. The Japanese stream of text is written alternately in hiragana/kanji and katakana to obfuscate it; when converted to the proper grammar it reads 「見よ人は我々の一人のようになり善悪を知るものとなった彼は手を伸べ命の木からも取って食べ永久に生きるかもしれない」 ("Behold, the man is become as one of us, to know good and evil: and now, lest he put forth his hand, and take also of the tree of life, and eat, and live for ever:"). This is a direct quote from the Biblical verse Genesis 3:22, and references the tree of life in the Old Testament.
- Badass Normal: Qliphort Monolith is a Level 5 Normal Monster with 2400 ATK. Though, it's more useful in the Pendulum Zone, Monolith has the advantage if it is Pendulum Summoned, it would not lose any ATK (unless by Apoqliphort Towers' effect).
- Beam Spam: Apoqliphort Towers fires lasers from all of its spikes, as depicted in the artwork of Laser Qlip.
- Black Shirt: If the text of Scout and Monolith are any indication, they're this to the Infernoids.
- Brainwashed: Apoqliphort Skybase can take control of an opponent's monster for one turn.
- Brought Down to Badass: Qlipper Launcher and Re-qliate can negate the effects of Normal (and Flip) Summoned (Level 4) Qli monsters, giving them their original ATK back.
- Brought Down to Normal: See Brought Down to Badass above. Also, Re-Qliphort negates the effect of any Normal/Flip Summoned Level 4 or lower monster on the field until the end of the turn. Also any Special Summoned Level 5 or higher monsters will have their effects negated until the end of the turn (which does not reply to the Special Summoned Qli monsters which become Level 4 monsters). If the Special Summoned Level 5 monsters whose effects are negated leave the field, they are banished.
- Qliphort Scout's flavor text references Sophia, Goddess of Rebirth.
- As a whole, they're also one to the Monarchs, because of their stats (2400 or 2800 ATK and 1000 DEF) and the fact they have effects that activates when they are tribute summoned.
- Cast from Hit Points: Qliphort Scout's Pendulum effect allows you to search for any Qli card (except Scout) in your deck at the cost of 800 Life Points.
- Combat Medic: Qliphort Cephalopod. If Tribute Summoned and if the opponent has more monsters in the graveyard than the player (which is not difficult, since almost every Qliphort is a Pendulum Monster), the player gains LP equal to the difference x 300, also Access inflicts the same amount of damage to the opponent.
- Color-Coded for Your Convenience: Each of the monsters has a Colored Sphere (Red/Pink, Orange, Yellow, Green, Blue, Purple, Black, Gray, White, and two-tone). Each of these spheres are cased on the card frames (two-tone referncing pendulum, yellow for normal monsters, etc.) and they are all found on the Sephirot structure. These spheres were the Ball Joints of El-Shaddoll Grysta which were attracted to the structure as seen in Saqlifice. They also seem to be reflected by the Infernoid monsters.
- Composite Character: Qliphort Stealth, which appears a booster set later after Qliphort Shell and Qliphort Carrier, has a similar effect to Carrier and the same ATK and Level as Shell. And like Carrier, its Pendulum Scales are 1 (the same as Qliphort Disk, which also has the same ATK).
- Cursed with Awesome: The Pendulum Effect Qli monsters can be Normal Summoned without tribute, but their level will become 4 and their base-ATK will decreased to 1800. However, with a Scale 1 Pendulum Effect Monster in the Pendulum Zone, they get 300 ATK anyway.
- Though, the same will happen if they are Special Summoned. The only difference is that they lose their immunity effect.
- Dishing Out Dirt: They are EARTH monsters.
- The Dragon: Apoqliphort Skybase is the second Apoqliphort, has 100 less ATK and DEF than Towers and it is one Level lower. Apoqliphort Skybase's effect is less powerful than Towers.
- Dub Name Change:
- Qliphort Archive to Qliphort Carrier.
- Qliphort Genome to Qliphort Helix.
- Apoqliphort Killer to Apoqliphort Towers.
- Qliphort Tool to Qliphort Scout.
- Qliphort Alias to Qliphort Stealth.
- Qliphort Assembler to Qliphort Monolith.
- Qliphort Access to Qliphort Cephalopod.
- Apoqliphort Kernel to Apoqliphort Skybase.
- Saqliphort to Saqlifice.
- Qliphortress to Laser Qlip.
- Apoqliphort to Qlimate Change.
- Qliphortran to Qlipper Launcher.
- Re-Qliphort to Re-Qliate
- Eldritch Abomination: They're strange shell-like creatures who seem to have been created by the Shaddolls from the Sephirot itself, and judging by El Shaddoll Shekhinaga's art, they're trying to create a new Sophia, Goddess of Rebirth.
- Enemy Summoner: Qliphort Disk's effect. When it is Tribute Summoned by using at least a Qli monster, it can Special Summon two Qli monsters from your deck that will be destroyed in the end of your turn.
- Frickin' Laser Beams: The artworks show the Qli monsters firing lasers.
- Fusion Dance:
- Apoqliphort Towers merged with Elshadoll Construct to form Elshadoll Shekinaga.
- Apoqliphort Towers and Apoqliphort Skybase merged with Infernoid Tierra and Tellarknight Valtamyus to form Tierra, Source of Destruction.
- Glass Cannon: They can easily summon incredibly powerful monsters, but due to being Cast from Hit Points, they can't afford to take much damage. Until the announcement of Qliphort Cephalopod.
- I Work Alone: All of them have an effect that prevent you from special summoning non-Qli monsters if they are in a Pendulum Zone.
- To balance this out, many players include Performapal Trampolynx in their deck to bounce a Qli monster from the Pendulum Zone. Also, Qliphort Scout's effect can be used twice per turn if you use Trampolynx.
- Irony: Due to Apoqliphort Towers' effect, its ATK will not be increased by the player's Pendulum Effects or effected by the Equip Spell Card Saqlifice, a card that would make it invincible.
- Also, it cannot fuse with other cards (not counting the Contact Fusion method), since it is immune to Fusion cards that are mostly Spell Cards. Even though El Shaddoll Shekhinaga's artwork implies that it is a fusion between Apoqliphort Towers and El Shaddoll Construct.
- The Juggernaut: Apoqliphort Towers is a monster with 3000 ATK and it is immune to Spell Cards, Trap Cards and activated effects of monsters that have a lower Level/Rank than Towers itself, which has 10. Its Permanent Effect decreases the ATK of any Special Summoned monster by 500 points, making it harder to summon a monster that could defeat it in battle. Towers can also force the opponent to send a monster card from his/her field or hand to the graveyard, an effect that can be activated once per turn.
- The Leader: Apoqliphort Towers is/are currently the strongest monster of them and it's the most difficult to be destroyed.
- Meaningful Name: The Qliphort name is derived from Qliphoth, a concept from Judaism, evil spirits which attempt to keep humanity away from God. Specifically they're the opposite to the Sephirot. The name is also a pun combining the phrase with the word fort. Individual Qliphort names are related to computing.
- Qliphort Alias (Stealth Plane): In computer graphics, antialiasing is a software technique for diminishing jaggies - stairstep-like lines that should be smooth.
- Qliphort Assembler: An assembly language is a low-level programming language for a computer, or other programmable device, in which there is a very strong (generally one-to-one) correspondence between the language and the architecture's machine code instructions. Each assembly language is specific to a particular computer architecture, in contrast to most high-level programming languages, which are generally portable across multiple architectures, but require interpreting or compiling.
- Qliphort Monolith is based on the term monolithic system. A software system is called "monolithic" if it has a monolithic architecture, in which functionally distinguishable aspects (for example data input and output, data processing, error handling, and the user interface), are not architecturally separate components but are all interwoven. An electronic hardware system, such as a multi-core processor, is called "monolithic" if its components are integrated together in a single integrated circuit. Note that such a system may consist of architecturally separate components – in a multi-core system, each core forms a separate component – as long as they are realized on a single die.
- Qliphort Shell: A shell is a user interface for access to an operating system's services. In general, operating system shells use either a command-line interface (CLI) or graphical user interface (GUI), depending on a computer's role and particular operation.
- Apoqliphort Towers: The term Tower refers to a computer in which the power supply, motherboard, and mass storage devices are stacked on top of each other in a cabinet. This is in contrast to desktop models, in which these components are housed in a more compact box. The main advantage of tower models is that there are fewer space constraints, which makes installation of additional storage devices easier.
- Qliphort Genius: A reference to the mythological concept of "Genius"note . The card art shows a mysterious shadow climbing out of the Qliphort core. This shadow may be a fragment of Tierra's soul.
- Mechanical Monster: The entire archetype due to being Machines. Especially Towers.
- Nigh-Invulnerability: The Equip Spell Card Saqlifice not only increases the ATK of a Qli monster up by 300, it also makes it invincible in battle. And even if the opponents gets rid of the monster with an effect or destroys the Equip Spell Card directly, if Saqlifice is sent from the field to the graveyard, the owner can search for any Qli monster in his/her deck.
- No-Sell: Most have the effect that, when normal summoned, are unaffected by the effects of monsters with a Lower Level/Rank. Taken Up to Eleven with the Apoqliphorts, who have the aforementioned effect and are Level 9 and 10, respectively, as well as being immune to Spell/Trap cards. Towers has 3000 ATK and all Special Summoned monster lose 500 ATK by its effect.
- Punny Name:
- Saqliphort/Saqlifice is a pun to "sacrifice".
- Qliphortress is a pun to "fortress". And Laser Qlip is a pun to "laser clip".
- Qliphortan is a pun to "fortran".
- Qlimate Change is pun to "climate change".
- Re-qliate is a pun to "recreate".
- Sixth Ranger: Qliphort Genius came in the Links era, long after the Qliphort's reign. It is used to negate effects of two monsters: one on your side and one on your opponent's side. When monsters are Special-Summoned to the zones the links are pointing to, Genius can search out a level 5 or higher machine monster.
- Spell My Name with an "S": Qliphort or Qliphoth?
- Spikes of Villainy:
- Apoqliphort Towers is full of spikes. It fires laser beams with them.
- Qliphort Shell has them.
- Status Ailment:
- The Scale 9 Qli Pendulum Effect Monsters (Helix, Cephalopod and Shell) decrease the ATK of the opponent's monsters by 300.
- Apoqliphort Towers decrease the ATK and DEF of any Special Summoned monster on the field.
- Status Buff: The Scale 1 Qli Pendulum Effect Monsters (Carrier, Disk and Stealth) have a Pendulum Effect that increases the ATK of Qli monsters by 300. The Qli Pendulum Normal Monsters (Scout and Assembler) don't have effects that manipulate the ATK.
- Stone Wall: Qliphort Scout has only 1500 ATK, but 2800 DEF. It's much more useful in the Pendulum Zone, though.
- Unskilled, but Strong: The Trap Card Qlipper Launcher can negate the effects of all Normal Summoned Qli monster, which gives them their original ATK back. They also work deadly with Skill Drain, which also cripples the opponent
- The Qliphorts got their own Skill Drain: Re-qliate.
Raidraptors, known as Raid Raptors in the OCG, are an archetype of DARK Winged Beast-Type Monsters which look like destructive robotic avians, holding several guns throughout their bodies. They are able to swarm the field quickly to perform Xyz Summons. Also, the Raidraptors have their own Rank-Up Magic cards. This archetype is used by Shun Kurosaki/Shay Obsidian from Arc-V.
Tropes associated with the Raidraptors:
- Anti-Magic: Satellite Cannon Falcon has the ability to wipe out all of the opponent's Spell and Trap cards if it Xyz summoned while having an Xyz Monster as material. And if that wasn't enough, the cards cannot be activated in response to the effect.
- Back from the Dead: Sharp Lanius is capable of special summong a Raid Raptor monster from the grave after it attacked.
- Casting a Shadow: All Raidraptors so far are DARK monsters.
- Dub Name Change: From Raid Raptors to Raidraptor.
- Energy Absorption: By detaching an Xyz Material, Rise Falcon can target a Special Summoned monster the opponent controls; Rise Falcon gains ATK equal to the current ATK of that target.
- Evolutionary Levels: Thanks to the Rank-Up Magic cards this archetype has. The Rank-Up forms are neither Number C monsters nor CXyz monsters, and they are rather similar to Number 39: Utopia Beyond.
- Rise Falcon (Rank 4) —> Blaze Falcon (Rank 5) —> Revolution Falcon (Rank 6) —> Arsenal Falcon (Level 7) —> Satellite Cannon Falcon (Rank 8) —> Ultimate Falcon (Rank 10) —> Final Fortress Falcon (Rank 12).
- Expy: Like the Blackwings before them, the Raidraptors are an archetype of DARK Winged-Beast monsters that rely on swarming the field to facilitate the summoning of Extra Deck monsters.
- Four Is Death: To Xyz Summon Rise Falcon, you need three Level 4 Winged-Beast-type monsters, assembling the 4-4-4 formation.
- Kill Sat: Takes the form of Raidraptor Satellite Cannon Falcon, complete with Wave Motion Gun attack.
- Mechanical Lifeforms: The Raidraptors look like mechanical falcons.
- In the anime, a Vanishing Lanius can Special Summon another Vanishing Lanius from the hand. Apparently in the anime, the swarming ability of this archetype requires multiple numbers of the same card, adding the monsters of this archetype little to no personality.
- Taken Up to Eleven after the reveal of the other Main Deck monsters; essentially, almost every non-Xyz Raidraptor monster has "Lanius" in its name, like a unit codename.
- Rise Falcon zig-zagged this. The anime version is totally overpowered. It doesn't get ATK of only one Special Summoned monster, but of all Special Summoned monsters the opponent controls until the end of the turn. On the other hand, the real life version of Rise Falcon only targets one monster but doesn't lose the ATK boost during the End Phase, and doesn't have restriction on what monsters it can attack.
- Inverted with Vanishing and Fuzzy Lanius. The real life version of the former can Special Summon any Level 4 or lower Raidraptor monster from the hand, while the real life version of the latter can be special summoned when there's any Raidraptor on the user's side of the field, which make them much easier to bring out an Xyz Summon.
- Also inverted with Final Fortress Raptor. Not only the anime effect of banishing order was fixed, it also doesn't need to detach any XYZ material to attack again in a row. And more important: it also became unaffected by other card effects. Yuya would have never beat Kurosaki if Final Fortress had these effects in the anime.
- Devil Eagle was hit hard by this trope. The anime version could, during either player's turn, target any special summoned monster and inflict damage equal to its current ATK. On the other hand, the real-life version only works during its controller's main phases, can only target an opponent's monster, and the damage inflicted is based on the target's original ATK.
- No-Sell: Ultimate Falcon has an innate immunity to other cards' effects, while Final Fortress Falcon gains this immunity if it has a Raidraptor Xyz Monster as Xyz Material (which is pretty much a given via Rank Up Magic, unless you feel like getting three Level 12 monsters).
- Sigil Spam: The red double R crest.
- Stone Wall:
- Subverted with Rise Falcon. It has only 100 ATK and 2000 DEF, but it is not designed to a defend against the opponent, but to attack multiple targets, since it can gain the ATK equal to an enemy's Special Summoned monster's current ATK.
- Also subverted with the Rank-Up forms. They have also weaker ATK than DEF, but they are meant for offensive purposes.
- Played straight with Force Strix who has the same ATK and DEF as Rise Falcon and gain an additional 500 ATK and DEF for each other Winged-Beast monster you control, making it more useful as a defensive monster.
- Weak, but Skilled:
- The archetype's two Rank 4 Xyz monsters both have only 100 ATK. However, Rise Falcon can gain the ATK equal to the ATK of a targeted Special Summoned monster of the opponent, and attack all monster once each in the Battle Phase. Force Strix, on the other hand, can add Level 4 DARK Winged-Beast monsters from the deck to the hand and gain 500 ATK and DEF for each other Winged-Beast monsters on your side of the field.
- Blaze Falcon and Revolution Falcon have also low ATK, but can destroy any special summoned monster the opponent controls, the former being able to destroy all of them at once, and the latter being able to reduce the ATK and DEF of an opponents special summoned monster to 0.
- Devil Eagle only has 1000 ATK but its effect can inflict damage equal to the ATK of a special summoned monster the opponent controls.
- Averted with Satellite Cannon Falcon, Ultimate Falcon, and Final Fortress Raptor, who have 3000, 3500, and 3800 ATK, the highest of any Raidraptor monsters so far.
- The Worf Effect: Despite being the strongest monster in the archetype and its boss, Ultimate Falcon has never won Kurosaki a duel in the anime, being easily curb-stomped to demonstrate how strong Kurosaki's opponent is.
- Zerg Rush: Like other archetypes focusing in Synchro or Xyz Summoning, the Raidraptors can swarm the field quickly.
Though more a series than a true archetype, Railway, often referred to as "Trains" or "Rank 10 Trains," has carved out a niche. They're based on trains, varying from industrial to fantastical, and consist of EARTH Machines with high stats, heavy drawbacks, and a focus on Xyz Summoning Rank 10 monsters. The series is used by Anna Kozuki/Anna Kaboom from ZEXAL, and again in ARC-V by Allen Kozuki.
Tropes associated with the Railway:
- Aluminum Christmas Trees: Every card in the archetype is based on an actual existing train, which can be a surprise for players. Jet-powered trains? They existed. Snowplow trains? They're still around. Giant train-mounted cannons? Yup. Muddying it further is that several cards in the archetype are decidedly unrealistic, especially Night Express Knight (who is still based on a night express).
- Awesome, but Impractical: A common theme of the archetype is "huge stats, easy summons, massive downsides." Rocket Arrow Express is the most notorious, but Night Express Knight is the main one in the Deck - it has 3000 ATK and can be summoned without Tribute, but doing so makes its ATK 0. The main theme of the deck is making Awesome, but Impractical work anyway.
- Cool Train: Well, duh.
- Dishing Out Dirt: They're all Earth-type.
- Glass Cannon: Rocket Arrow Express has 5000 ATK and is easy to summon, but has no protection whatsoever and blocks you from using anything else.
- The Juggernaut: Number 81: Superior Dora can make itself, or anything else, immune to basically anything, has 3200 ATK and 4000 DEF, and can use Derricrane for removal on top of that.
- Lethal Joke Character: Train Main Deck monsters are basically useless, unable to do anything but summon lots of high-level monsters that can't do anything on their own. The moment you add any Rank 10 monster to the deck, it turns into one of the easiest ways to summon some of the strongest Xyz monsters out there. Even in the anime, characters note that Anna's strategies are self-destructive and make no sense... and yet, they work very well.
- Mighty Glacier: They focus on summoning a handful of extremely tough and hard-hitting monsters one at a time, compared to decks that spam out weaker ones.
- No-Sell: Superior Dora, the main card of the archetype, has the ability to make any monster straight-up immune to other card effects.
- One-Hit Kill: Gustav Max has an OTK, based on looping its effect continually with a combo of Elemental Hero Electrum and Chain Material. And between its own effect and Train Connection or Limiter Removal, it's quite capable of doing so on its own.
- Our Centaurs Are Different: Night Express Knight is basically a giant robot centaur with a humanoid upper body and an express train for a lower body.
- Sixth Ranger: Number 27: Dreadnought Battleship Dreadnoid. Unlike all the other monsters in the series, it's a WATER-Attribute rather than EARTH, but a quick look at its artwork and effect provide some similarities. Firstly, the cannons it wields look very similar to Dora's. Secondly, its effect lets you use it as material for a Rank 10+ monster after it destroys another monster by battle.
- Stupid Jetpack Hitler: The Superdreadnought Rail Cannons are based on the Schwerer Gustav and Dora, a pair of Nazi railway-mounted artillery cannons. These versions, though, are much bigger, more futuristic, and crazy-looking than their real-life counterparts.
- Taking the Bullet: Construction Train Signal Red summons itself from the hand when the opponent declares an attack, redirects the attack to it, and cannot be destroyed by that attack.
- Unskilled, but Strong: For the same reason as Awesome, but Impractical. Skill Drain, Forbidden Chalice, and Axe of Fools are common additions, for when you can't get an Xyz out.
Reactor is an archetype of DARK Machine-type monsters. Their main strategy revolves around inflicting damage to an opponent whenever they play a particular type of card, with their effects also usually destroying said card, while at the same time preparing to summon their ace monster, Flying Fortress SKY FIRE. They are used by Bommer/Greiger in Yu-Gi-Oh! 5D's.
Tropes associated with the Reactors:
- Airborne Aircraft Carrier: Dark Flattop. Fittingly, it allows you to Special Summon one Reactor monster from your graveyard, ignoring summoning conditions, and if it's destroyed, you can special summon one level 5 or lower Machine-type monster.
- Anti-Magic: Spell Reactor・RE and Trap Reactor・Y FI destroy (but don't negate) Spell or Trap cards, respectively, that your opponent activates, and inflicts 800 damage to their Life Points each time. Flying Fortress SKY FIRE can also destroy a card your opponent Sets.
- Blow You Away: Flying Fortress SKY FIRE is a WIND-attribute monster.
- Casting a Shadow: Most of them are DARK-attribute.
- Enemy Summoner: Dark Flattop allows you to Special Summon one Reactor monster from your graveyard, ignoring summoning conditions, or if it's destroyed, special summon one level 5 or lower Machine-type monster.
- Humongous Mecha: They're robots that resemble planes.
- Nerf: Dark Strike Fighter's effect was later errata'd so that it can only be activated once per turn.
Red Dragon Archfiend
Red Dragon Archfiend, known as "Red Demon's Dragon" in the Japanese, is an archetype of Dragon-type Synchro monsters that serve as the signature card of Jack Atlas across various appearances. They rely on overwhelming the opponent through brute power and Synchro Summoning advanced forms of themselves. They are also part of the "Red" series which can be used to help Synchro Summon them.
Tropes associated with Red Dragon Archfiend:
- Anti-Magic: Tyrant Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Hot Red Dragon Archfiend King Calamity, can negate the opponent's card effects under different circumstances.
- Big Red Devil: A towering red dragon with curved horns, massive claws, and fiery breath.
- Blade Below the Shoulder: Hot Red Dragon Archfiend Abyss and Hot Red Dragon Archfiend Bane have wrist-mounted blades.
- Casting a Shadow: All of the Red Dragons are DARK monsters.
- Dark Is Not Evil: They're massive demonic dragons that rely on brute force and nuking fields, but they're still Signer Dragons sent to save the world and they're still used by Jack after his Heel–Face Turn.
- Divergent Character Evolution: The anime Red Dragon Archfiends rely on nuking the opponent's field, while the manga Red Dragon Archfiends rely on negating the opponent's cards and summoning Tuner monsters to keep summoning their higher-level forms.
- Evil Makes You Monstrous: As Hot Red Dragon Archfiend keeps evolving to higher forms, it becomes more and more deformed and bestial. By the time it hits Level 12 as King Calamity, it's barely even recognizable as the original monster.
- Expy: The original Red Dragon Archfiend was an Expy of the Blue-Eyes White Dragon, as The Rival's ace monster that happens to be a Level 8 Dragon-type with 3000 ATK.
- Kill 'em All: Red Dragon Archfiend's effect destroys all the opponent's Defense-position monsters when it defeats something in battle. Assault Mode, Scarlight, and Tyrant, all rely on nuking the opponent's field in more efficient ways. Special mention especially to Tyrant, who has the strongest effect of all where it destroys everything on the field besides itself.
- Loophole Abuse: While the manga Red Dragon Archfiends are supposed to use their lesser forms to summon the stronger ones, the real life cards only specify they need to use a Dark Dragon-type Synchro monster for the summon, which can be any Dark Dragon Synchro you like.
- Meaningful Name: Tyrant Red Dragon Archfiend's effect is to destroy everything on the field except itself, and negating the opponent's Spell and Trap effects when it attacks. A tyrant indeed.
- Mythology Gag: Word of God says that Scarlight Red Dragon Archfiend's right claw is a reference to the series finale of 5Ds, where Yusei's duel-ending attack had Junk Warrior deliver a superpowered punch that Red Dragon Archfiend tried to catch with its right claw; thus Scarlight has its claw covered in bones that look like bandages. This may also be why Scarlight has the effect to destroy the opponent's Special Summoned monsters: Junk Warrior got so powerful thanks to Yusei's Zerg Rush strategy flooding the field with low-level Special Summoned monsters.
- Playing with Fire: The Red monsters are all Fire-type. While the Red Dragon Archfiends are dark, they're depicted as using fire attacks in the anime and manga.
- Punny Name: So many with Scarlight, also romanized "Scar-right."
- Scarlight is a play on "scarlet," the shade of red.
- "Scar-right," as in its right horn and claw are wounded.
- "Scarlight" as a play on "Starlight," in reference to Yusei's Stardust cards which included Starlight cards.
- "Scar-light" as in the Japanese name of Red Nova Dragon, "Scar Red Nova Dragon."
- The Rival: To the Stardust archetype, in keeping with Jack's rival with Yusei. Red Dragon Archfiends rely on destroying the opponent's cards, while Stardust cards protect cards from destruction.
- Took a Level in Badass: The Level 8 base Red Dragon Archfiends are plenty strong. Then another Tuner hits the field and they Synchro Summon into something even worse. And there's probably another worse tier or two above that coming next.
Red-Eyes is an archetype of DARK and WIND monsters. The archetype is based mainly on supporting one of the earliest Monster Cards, Red-Eyes Black Dragon. Red-Eyes is the Shadow Archetype to Blue-Eyes and rivals the latter's power with its potential. The first wave of red-eyes monsters were created with fusion in mind; but the next wave of Red Eyes cards focus on rapidly special summoning red-eyes monsters and inflicting massive burn damage in a short time or activating powerful gemini monster effects. The dragon is famous for being one of Katsuya Jonouchi/Joey Wheeler's signature monsters, which was originally owned by Dinosaur Ryuuzaki/Rex Raptor. Fubuki Tenjoin/Atticus Rhodes also uses a Red-Eyes deck in GX.For information on their role in the anime, see Yu-Gi-Oh! Anime And Manga Cards.
Tropes associated with Red-Eyes:
- Always Second Best: Red-Eyes Black Dragon is significantly weaker than Blue-Eyes White Dragon and even with their alternate forms, it's inferior in terms of power.
- Archfiend Black Skull Dragon prevents the opponent to activate card effects until the end of the Damage Step when this card attacks.
- Lord of the Red can destroy cards when the opponent activates a card or an effect.
- Awesome, but Impractical: Red-Eyes Black Metal Dragon's Special Summon condition. It has to be Special Summoned from the deck by tributing a with Metal Morph equipped Red-Eyes Black Dragon. If Red-Eyes Metal Dragon is in your hand, then it's useless, since it cannot be Normal Summoned.
- Back from the Dead: A lot of Red-Eyes cards can revive fallen Red-Eyes monsters.
- Badass Normal: Red-Eyes Black Dragon is a Normal Monster with 2400 ATK.
- Barrier Warrior: Meteor Dragon Red-Eyes Impact protects all your other Red-Eyes monsters from being destroyed by attacks and effects. Combo it with Dragon Shield and you've got an indestructible shield that renders your Red-Eyes monsters untouchable.
- Blow You Away: Red-Eyes Wyvern is a WIND monster.
- Brainwashed and Crazy:
- In the Capsule Monsters anime, it's corrupted by the Blade of Chaos.
- In the 10th Anniversary movie, the card is stolen by Paradox from either Jonouchi or Fubuki and then the former summons the corrupted version, Malefic Red-Eyes Black Dragon.
- Breath Weapon: Red-Eyes Black Dragon's Inferno Fire Blast, which can hit the opponent directly.
- Call-Back: In a way, the archetype has evolved into its support monsters evoking this, as most of them are new versions of or reference Jounouchi's cards or others' cards famously used by him:
- Red-Eyes Baby Dragon (Baby Dragon, with Thousand Dragon's pose albeit mirrored)
- Red-Eyes Fang with Chain (Kunai with Chain)
- Meteor Dragon Red-Eyes Impact (Meteor Dragon)
- Red-Eyes Archfiend of Lightning (Summoned Skull, originally Yugi's monster)
- Red-Eyes Retro Dragon (not the monster itself, but the fact that Time Machine is in the artwork, referencing Jounouchi using this card to revive Red-Eyes Black Dragon against Bandit Keith)
- Gearfried the Red-Eyes Iron Knight (Gearfried the Iron Knight)
- Archfiend Black Skull Dragon (Black Skull Dragon). Red-Eyes Fusion as well (depicting both Red-Eyes and Summoned Skull in the process of fusing into Black Skull Dragon)
- Casting a Shadow: The Red-Eyes cards are DARK monsters, except Red-Eyes Wyvern.
- Dark Is Evil: In GX, it's played straight with Red-Eyes Darkness Dragon and Red-Eyes Darkness Metal Dragon, since they contain the evil energy of Darkness/Nightshroud. That's why Fubuki removes them from his deck, but keeps Red-Eyes Black Dragon.
- Dark Is Not Evil: Depending on the show and owner. In Jonouchi or Yugi's deck, it's played straight. When Fubuki uses it, it's this trope unless he uses Red-Eyes' Darkness forms.
- Defeat Means Friendship:
- In the Duel Monsters anime, Red-Eyes Black Dragon switches its owner very often. Ryuuzaki loses it to Jonouchi, then he loses it to Seeker/Rare Hunter, who loses it to Yugi, and there is a big implication that Yugi loses it to Jonouchi, since he has it back in season 4.
- Red-Eyes Zombie Dragon's effect allows you to Special Summon the opponent's Zombie-type monster that is defeated by this card.
- Dem Bones: Black Skull Dragon, though it's not a skeleton.
- Difficult, but Awesome: The key selling point of a red-eyes deck is it's versatility. It's got a solid engine to work with and can be used in multiple ways such as Rank 7 toolbox, Gemini-Burn. Gemini-Burn-Synchro, Gemini-Fusion, Pendulum Red-Eyes, etc. The limits to a red-eyes deck is the player's imagination. By the other side of that coin, however, is that it's VERY easy for scope creep to settle in and the player to lose clear focus on what their deck should be like or how they want to run it. Side-decking can present another problem. Skilled side-deckers can change up a Red-Eyes playstyle from one to another with just a few cards. Inexperienced side-deckers can easily throw off their entire deck's consistency.
- Dracolich: Red-Eyes Zombie Dragon is the zombie version of Red-Eyes Darkness Dragon.
- Equippable Ally:
- Red-Eyes (or a Dragon in the OCG) can merge with Claw of Hermos to create the Red-Eyes Black Dragon Sword
- Black Metal Dragon can be equipped to any Red-Eyes monster giving it 600 attacks.
- Extra-ore-dinary: Red-Eyes Black Metal Dragon and Red-Eyes Darkness Metal Dragon are the metal versions of Red-Eyes Black Dragon and Red-Eyes Darkness Dragon, respectively. Red-Eyes Black Metal Dragon is an actual Machine-type monster.
- Foil : To the Blue-Eyes White Dragon, in terms of playing style. Blue-Eyes and Red-Eyes decks both rely on summoning their main monster to the field quickly, and in multiple copies when possible. However, at that point the Red-Eyes and its cards rely on inflicting large amounts of burn damage, while Blue-Eyes attacks and racks up battle damage. Also a point of note — Blue-Eyes' stronger forms are Fusion and Synchro monsters, while Red-Eyes' stronger forms are Fusion monsters with one Xyz monster.note
- Fusion Dance: Red-Eyes has multiple fused forms and the archetype even has its own Fusion spell card, Red-Eyes Fusion.
- Red-Eyes Black Dragon + Summoned Skull = B. Skull Dragon.
- Red-Eyes Black Dragon + Meteor Dragon = Meteor B. Dragon.
- Any "Red-Eyes" Normal Monster + a Level 6 "Archfiend" Normal Monsternote = Archfiend Black Skull Dragon.
- Any Level 7 "Red-Eyes" Monster + a Level 6 Dragon Monster = Meteor Black Comet Dragon
- Red-Eyes Flare Metal Dragon seems to be a fusion of Black Metal Dragon and Red-Eyes Black Flare Dragon despite being an Xyz monster.
- Glass Cannon: A Red-Eyes deck is very good at quickly getting big monsters on the field and racking up massive burn damage in the process. However, they lack protection from card effects and their monsters aren't that powerful, meaning it's easy to run them over with something bigger even if you don't have a card effect to wipe the board. A second problem Red Eyes decks face as of this current edit is that most of their cards and support goes for reviving the dragon constantly while lacking means of protecting themselves. They usually don't have a backrow so the opponent never really fears going on the offensive.
- Depending on the build (usually the burn variants in this segment); some variants are really not meant for longer duels. If you can swing with your big hitters or burn their life points quickly, you're better for it. Sometimes (and again, depending on build), Red-Eyes decks face more trouble the longer the duels go on.
- Instant Awesome: Just Add Dragons!: For Dinosaur Ryuuzaki and Katsuya Jonouchi, who don't have Dragon decks, but have Red-Eyes as their ace card.
- Mechanical Monster: Red-Eyes Black Metal Dragon is a Machine-type monster. Red-Eyes Darkness Metal Dragon and Red-Eyes Flare Metal Dragon are Dragon-type monsters.
- Non-Indicative Name: Meteor Black Dragon is not black. The "Black" in its name is just a part of Red-Eyes' name.
- Our Dragons Are Different: The Red-Eyes dragons are famous for their red eyes, black scales and their various forms. Red-Eyes Black Metal Dragon is actually a Machine monster.
- Playing with Fire: Meteor Black Dragon is a FIRE monster. Also, the Breath Weapons of the Red-Eyes dragons are based of flames.
- Powered Armor: Lord of the Red is a human wearing a Red-Eyes Black Dragon themed armor. It can be summoned with the Red-Eyes Transmigration Ritual Spell card. Furthermore, in the anime, Jonouchi is the one wearing the armor, so you are probably led to imagine to wear the armor yourself.
- Power Up Letdown: Red-Eyes Black Metal Dragon is Summoned by Tributing a Red-Eyes that's been equipped with Metalmorph. REBD with Metalmorph has 2700 ATK and gains half the ATK of its attack target. REBMD has 2800 ATK and no other effects. Decide for yourself which sounds like the better deal.
- Purple Is Powerful: Meteor Black Dragon is more purple than black, but it has the highest base ATK of all forms of Red-Eyes.
- Red Eyes, Take Warning: One of the most iconic part of the archetype are the red eyes.
- Ridiculously Cute Critter: Red-Eyes Black Chick, particularly in the anime.
- The Rival: To Blue-Eyes White Dragon.
- Shadow Archetype: Red-Eyes is this to Blue-Eyes. Their various forms also follow this pattern.
- Red-Eyes Black Chick is the counterpart to the Kaibaman.
- Paladin of Dark Dragon is the counterpart to the Paladin of White Dragon.
- Red-Eyes Darkness Dragon is the counterpart to Blue-Eyes Shining Dragon.
- Meteor Black Dragon is the counterpart to Blue-Eyes Ultimate Dragon.
- The Black Stone of Legend is the counterpart to The White Stone of Legend.
- Simple, yet Awesome:
- Red-Eyes Darkness Metal Dragon can be Special Summoned by banishing a Dragon-type monster on your field, but it's not limited to this method. This method alone is very easy to perform, and that card's effect allows you to summon another dragon once per turn, making it one of the most useful cards in Dragon decks. There is a reason why it's limited.
- With Red-Eyes Fusion, any Red-Eyes Fusion Monster is this, as it allows the Fusion Material Monsters to be used from the field, the hand or the deck.
- Inferno Fire Blast allows your Red-Eyes Black Dragon to directly hit the opponent for 2400 points of damage through a spell effect, the sole drawback being it cannot attack your opponent this turn. If you combine multiple copies of "Red-Eyes Fusion" (which changes the fused monster's name to Red-Eyes B. Dragon) and this card, you can potentially perform a OTK without too much setup.
- Red-Eyes Black Flare Dragon's effect allows you to inflict 2400 burn damage whenever the monster is involved in damage calculation. The key words "after damage calculation." Because that means that it does NOT have to destroy a monster or inflict life point damage to activate that effect. By ruling, damage calculation is any calculation (even if the calculation comes to 0) made as a result of battle. So long as Red Eyes Black Flare Dragon is on the field and it fights and survives, you burn nearly a third of your opponent's life points after the battle step.
- Recursive Adaptation: Originally, Summoned Skull (Archfiend of Lightning), Gearfried the Iron Knight, Meteor Dragon, Baby Dragon, and Kunai with Chain had nothing to do with Red-Eyes Black Dragon beyond being a few of the signature cards of a classic character. Now, with them gaining Red-Eyes variants, the archetype has evolved into one themed after Katsuya Jounouchi/Joey Wheeler.
- Sixth Ranger: Summoned Skull and Meteor Dragon, which already had Fusion forms with Red Eyes Black Dragon, officially join the archetype with their counterparts, Red-Eyes Archfiend of Lightning and Meteor Dragon Red-Eyes Impact. Likewise, Gearfried the Iron Knight, another of Jounouchi's classic monsters, joins the archetype as Gearfried the Red-Eyes Iron Knight.
- Sudden Name Change: When Red-Eyes became a full-fledged archetype, Red-Eyes Black Chick was renamed to Black Dragon's Chick to exclude it from the archetype; previously, it was specifically excluded by Red-Eyes support cards.
- Took a Level in Badass:
- Red-Eyes Black Chick grows to Red-Eyes Black Dragon. From there, it can fuse with Meteor Dragon or Summoned Skull or it can become Red-Eyes Black Metal Dragon or Red-Eyes Darkness Dragon and then to Red-Eyes Darkness Metal Dragon.
- Black Skull Dragon got an upgrade to Archfiend Black Skull Dragon, gaining a powerful burn effect and stopping your opponent from activating effects when it attacks.
- Meteor B. Dragon also got a retrained form which, in addition to being easier to summon, can send a Red-Eyes monster to the Graveyard to inflict damage as well as summon a Normal Monster from the Graveyard should it be sent from a Monster Zone to the Graveyard.
- Red-Eyes Metal Dragon took a Level and became Red-Eyes Flare Metal Dragon.
- Unskilled, but Strong: Red-Eyes Darkness Dragon, in contrast to the other Red-Eyes monsters, lacks any effect other than gaining ATK for each Dragon in the Graveyard. However, considering how quickly they can fill the Graveyard, this easily makes it the biggest beatstick the archetype has to offer.
- Weak, but Skilled: In comparison to the powerful Blue-Eyes, Red-Eyes is less powerful, but it has a huge potential. Red-Eyes various forms and their effects compensate for its relative lack of power.
- World's Strongest Man: Meteor Black Dragon is the strongest FIRE monster along with Evil HERO Malicious Fiend and Ultimate Obedient Fiend.
Relinquished / Eyes Restrict
Relinquished, known as Sacrifice in the OCG, is a rather unique monster. It is a Level 1 Ritual Monster with 0 ATK and DEF but a very disruptive effect, capable of absorbing the enemy's monsters to power itself up. It also possesses Fusion forms in the the Eyes Restrict (Eyes Sacrifice in the OCG) monsters, which have similar absorption abilities to Relinquished, but are also capable of locking down other monsters on the field. Relinquished and Thousand-Eyes Restrict serve as the ace cards of Pegasus.
- All Your Powers Combined: Unlike the other cards in the series, Millennium-Eyes Restrict can equip multiple monsters to itself and gain the combined ATK and DEF of those monsters. It also inverts the trope by negating the effects of all monsters that share a name with a monster equipped to it.
- The Assimilator: The archetype revolves around the monsters equipping an opponent's monster to gain ATK and DEF.
- Attack Reflector: While the base Relinquished has a monster equipped to it, any battle damage taken in battles involving it is also dealt to the opponent.
- Cannibalism Superpower: Relinquished's effect in a nutshell has it absorbing an opponent's monster to steal its ATK and DEF.
- Eldritch Abomination: They're all incredibly bizarre-looking even by the game's standards. Their main gimmick, absorbing other monsters to gain strength, only furthers their eldritch-ness, as do the Fusion forms' powerful lockdown effects.
- Eyes Do Not Belong There: Thousand and Millennium-Eyes Restrict have eyes on almost every surface.
- Fusion Dance:
- Relinquished combines with Thousand-Eyes Idol to form Thousand-Eyes Restrict.
- Relinquished can fuse with any Effect Monster to form Millenium-Eyes Restrict. Thematically, it's a combination of Relinquished and Millenium-Eyes Illusionist.
- Relinquished itself is a combination of Dark-Eyes Illusionist and an unnamed exoskeleton-like Illusion monster.note
- Power Nullifier:
- Thousand-Eyes Restrict prevents all other monsters on the field from changing their battle positions or attacking.
- Millennium-Eyes Restrict negates the effects and prevents the attacks of any monster with the same name as one equipped to it.
- Sixth Ranger: Dark-Eyes Illusionist and Illusionist Faceless Mage, other unrelated monsters used by Pegasus, received retrained forms in Millenium-Eyes Illusionist and Magical Illusionist Faceless Mage, which specifically support the Relinquished cards.
- Taking the Bullet: If Relinquished or Thousand-Eyes Restrict is attacked and has an opponent's monster equipped, you can destroy the monster equipped to it instead.
- Weak, but Skilled: All of them have 0 ATK and DEF and are a mere level 1. However, this means that Relinquished can be Ritual Summoned using any one monster with a level, and their effects more than make up for their lack of points by stealing them from the opponent and, in the case of the Fusion Monsters, shutting down their monsters.
Reptilianne, called Reptiless in the OCG, are an archetype of Dark Reptile monsters themed on mythical reptiles. They drain the ATK of enemy monsters to 0 as a means to manipulate and take control of them in various ways. Their leader is Reptilianne Vaskii. The archetype is used by the Dark Signer Misty in 5D's.
Tropes associated with the Reptiliannes:
- Casting a Shadow: They are DARK monsters.
- Cute Monster Girl: Reptilianne Naga and Reptilianne Vaskii.
- Damage-Increasing Debuff: The "Reptilianne" series focuses on reducing your opponent's monsters' ATK to 0.
- Gender Flip: Vasuki is a Naga in Asian mythology; the king of Nagas in Buddhist and Hindu mythology and one of the eight Great Naga Kings in Japanese and Chinese mythology. In the game, Reptilianne Vasuki is female.
- Multi-Armed and Dangerous: Reptilianne Vaskki
- Multiple Head Case: Reptilianne Hydra. Has the ability to "destroy all face-up monsters with 0 ATK that your opponent controls", showing that Hydra devours the weak and helpless.
- Odd Name Out: Reptilianne Viper is the only real "Reptilianne" monster so far to not be based on a mythological figure.
- Religious and Mythological Theme Naming: Most of these monsters are named after creatures from Indian or Greek mythology and resemble feminine snake-people or pseudo-reptiles in appearance.
- Snake People: They're all some variant of snakes with human body parts.
- Taken for Granite:
- Reptilianne Medusa is based on the Gorgon Medusa, who turned anyone that stared into her eyes to stone. This card's effect reflects that, by preventing the monster from attacking or changing battle positions.
- Reptilianne Gorgon is based on the Gorgons from Greek mythology. Its ability to reduce other monsters' ATK to 0 and preventing them from changing battle position is based on the Gorgons' power to turn people who look upon it to stone. In the anime, when it used its effect, the monster it battled was turned to stone.
- Token Mini-Moe: Reptilianne Naga.
Rescue Squad is a series of cards themed around animals wearing rescue gear. They focus on summoning various types of monsters, which are usually destroyed during the End Phase.
Tropes associated with the Rescue Squad:
- Nerf: Rescue Cat's effect was errata'd so that an Effect Monster summoned by its effect has its effect negated.
- Power Nullifier: Any Effect Monsters summoned by the Rescue Squad have their effects negated.
- Ridiculously Cute Critter: The whole line is focused on cute critters that can summon monsters.
- Summon Bigger Fish: Their effects allow them to summon other monsters, which are then destroyed during the End Phase of the same turn.
Ritual Beast, known as Spirit Beast (霊獣 Reijū) in the OCG, is an archetype of WIND monsters focusing on Contact Fusion Summon that is comprised of three smaller groups of cards: the Ritual Beast Tamers, the Spiritual Beast, and their combined forms, the Ritual Beast Ulti.
Tropes associated with the Ritual Beasts:
- Badass Adorable: Card artworks depicting Lara give her a surprising amount of badass cred: Not only does she command the two strongest Ultis, but one of them - Ulti-Gaiapelio - implies that she somehow managed to tame Naturia Gaiastrio. On top of that, Ultimate Providence's artwork shows her and Ulti-Gaiapelio protecting the Zefra from Infernoid Tierra.
- The Beastmaster: The Ritual Beast Tamers, who can not only call on the Spiritual Beasts but also combine their own powers with those of the Beasts.
- Big Sister Instinct: Lara has this to Zefrawendi and Zefrapilica, when she protects them from Infernoid Tierra, as seen on Ultimate Providence's artwork.
- Blow You Away: All of the Ritual Beast monsters are WIND monsters with the sole exception of Ritual Beast Ulti-Gaiapelio.
- Continuity Nod:
- Elder of the Ritual Beast Tamers is an older Kamui, Hope of Gusto.
- The Ritual Beast Tamers are Psychic-Type, just like all of the human Gusto monsters.
- Just like the Dragunity and Gusto before them, their Extra Deck monsters consist of a rider and their mount.
- The Ultis are Pyro-Type, Thunder-Type, and Aqua-Type monsters like the first Gem-Knights Fusion Monsters.
- Gaiapelio seems to be a Fusion of Lara, Apelio, and Naturia Gaiastralio. Its ability to negate the activation of cards and effects is even similar to the effects possessed by the Extra Deck Naturia monsters.
- Spiritual Beast Tamer Winda is Winda, Priestess of Gusto after being purified of her Shadoll corruption. She even wears her Elshadoll outfit.
- Ulti-Kimunfalcos is Gusto Falco ridden by Winda after its rebirth in Zefra Return.
- The Corruption: Wen and Pettlephin get corrupted by the Shadoll and becomes El-Shaddoll Wendigo. In fact, this was hinted at by Wen's name, which means "evil" in the Ainu language, as well as being the first syllable of her corrupted form.
- Dub Name Change: From Spirit Beast to Ritual Beast. Which does not make much sense.
- Enemy Summoner: The Ritual Beast Tamers have effects that can summon a Ritual Beast monster.
- Eyes Always Shut: Before her Shadoll corruption and subsequent purification into a Zefra, Wen is seen closing her eyes. This is to suppress her powers, which she detests.
- Foreshadowing: Rampengu being the grown-up version of Pilica's familiar and her appearing in the artwork of one of their cards both hinted that she would become part of the archetype.
- Fusion Dance: They focus on Fusion Monsters that can be summoned through Contact Fusion.
- While each Fusion Monster in the archetype can be Summoned with any combination of one Tamer and one Spiritual Beast, each is visually a combination of two specific ones: Ulti-Cannahawk is Elder riding Cannahawk, Ulti-Apelio is Lara riding Apelio, and Ulti-Pettlephin is Wen with Pettlephin. Finally, Ulti-Gaiapelio is a Fusion between Lara, Apelio, and Naturia Gaiastrio (which, ironically enough, cannot be used as Fusion Material for this card in the actual game).
- Ulti-Kimunfalco, although a Link Monster, is essentialy a Contact Fusion between Gusto Falco and Spritual Beast Tamer Winda.
- Horse of a Different Color: Apelio, Pettlefin, and Cannahawk are used as mounts by the tamer while in their Ulti forms. Pilica is riding on Rampengu's back in her Zefra form.
- Ironic Name: The name change from Spirit Beasts to Ritual Beasts makes the TCG name ironic, since this archetype is focused on Contact Fusions and not Ritual Summonings.
- The Last of These Is Not Like the Others: Unlike the previous three Fusion Monsters, Ritual Beast Ulti-Gaiapelio is a Level 10 LIGHT monster who requires three monsters in order to be summoned and lacks the "de-fusion" ability the other three share.
- Light 'em Up: Ritual Beast Ulti-Gaiapelio is a LIGHT monster.
- Making a Splash: Pettlefin and Ulti-Pettlefin are Aqua-Type monsters.
- Nature Hero: They live in touch with nature and have implied ties to the Naturia, and they fight disaster. Like the Infernoids.
- Older Than They Look: Like Emilia, Winda managed to keep her youth over the years.
- Panthera Awesome: Apelio and its evolutions are lions.
- Parental Abandonment: Wen was abandoned by her parents because of her powers. She was later adopted by Kamui.
- Power Gives You Wings: With Pilica and Wen joining the Zefras, Pettlefin and Rampengu gain angel wings and can fly now.
- Playing with Fire: Apelio and Ulti-Apelio are Pyro-Type monsters.
- Psychic Powers: The Tamers are all Psychic-Type monsters, as well as Ulti-Gaiapelio.
- Shock and Awe: Cannahawk and Ulti-Cannahawk are Thunder-Type monsters.
- Sixth Ranger:
- Pilica, Descendant of Gusto can be considered one, seeing as she appear in the art of Cavalry with the Ritual Beasts, and Rampengu is hinted to be a grown-up version of her familiar. She eventually joins them as Ritual Beast Tamer Zeframpilica.
- After getting purified, Elshadoll Winda joins as Spiritual Beast Tamer Winda and gets a LINK counterpart in the form of Ulti-Kimunfalco
- Slipknot Ponytail: Lara, in the artworks of Ulti-Apelio and Ulti-Gaiapelio.
- Spell My Name with an "S": Rera/Lara.
- Stone Wall: Pettlefin has 0 ATK and 2000 DEF. His Ulti form has 200 ATK and 2800 DEF and cannot be destroyed by card effects. Lara is also one, having only 100 ATK but 2000 DEF.
- Weak, but Skilled: Out of the three Fusions, Ulti-Cannahawk doesn't have Ulti-Apelio's power or Ulti-Pettlefin's defense, but its ability to add any Ritual Beast card from the deck to the hand more than makes up for it.
Roid / Vehicroids / Speedroid
The -roid monsters, often referred to as Vehicroid, which is actually the name of a sub-archetype, are all Machine-type monsters that take the form of living vehicles. They have a number of possibile uses, including fusion and swarming attacks. This archetype is used by Sho Marufuji/Syrus Truesdale in GX, who later combines it with Cyber Dragons and Cyberdarks in season 4.Arc-V introduces a new subset of -roid monsters called Speedroid, focused on Synchro summon. They are used by Yugo.
Tropes associated with the -roids:
- Anti-Magic: Armoroid, Carrierroid and Stealthroid's effects
- Arm Cannon: UFOroid Fighter
- Armor-Piercing Attack: The two Vehicroid Fusions and Hi-speedroid Kendama all have the ability to inflict piercing damage.
- Back from the Dead:
- You can do a nice combo by combining Ambulanceroid's and Rescueroid's effects. After a Vehicroid monster has been destroyed, like "UFOroid", you can use Rescueroid's effect to send it back to your hand, and then use Ambulanceroid's effect to summon it back. It may also be done with multiple Rescueroid's and Ambulanceroid's. This combo becomes even better if you combine it with Cyber Summon Blaster. Their combined form, Ambulance Rescueroid, also can do this.
- Several of the Speedroids can summon other monsters from the graveyard and two of their synchro monsters, Kendama and Hagoita, can even return to the field from the graveyard with its own effect.
- Blow You Away: The Speedroid are all WIND monsters, as are Decoyroid, Gyroid, Shuttleroid, and Jetroid.
- Cannibalism Superpower: Truckroid’s effect.
- Combining Mecha/Fusion Dance: Ambulance Rescueroid, Barbaroid, Steam Gyroid, Super Vehicroid - Mobile Base, Super Vehicroid - Stealth Union, Super Vehicroid Jumbo Drill and UFOroid Fighter
- Cool Plane: Stealthroid
- Cool Train: Expressroid
- Cute Machines: The original roids are cartoonized vehicules.
- By contrast, Barbaroid, their trump card in the manga, noticeably lacks their distinctive eyes and has no cartoon-like qualities.
- Death from Above: Implied with Shuttleroid’s effect. It flies into outer space to avoid an attack, and then it crashes with a massive impact.
- Enemy Summoner: Super Vehicroid - Mobile Base can summon Roid Monsters from the extra deck.
- Expy: It could be argued that UFOroid Fighter is GX's equivalent to "Dark Flare Knight" or "Black Skull Dragon" because it is the Fusion Monster of the main characters' cards, ("Elemental HERO Tempest" according to the anime,) and his best friend's card ("UF Oroid".)
- Flying Saucer: UFOroid
- Homage: Super Vehicroid - Stealth Union is a direct tribute to GaoGaiGar, from the 1997 Sunrise anime, The King of Braves GaoGaiGar. Namely, it bears more resemblance to GaoFighGar, a variation on the original GaoGaiGar mecha, which appeared in the 2000 sequel OVA, The King of Braves GaoGaiGar FINAL. On top of looking practically identical, the component machines are strikingly similar: GaoFighGar is a combination of a specialized phantom fighter, a stealth fighter, a multistage rocket, and twin drill tanks; whereas the original Gaogaigar is composed of a similar stealth fighter and drill tank, but with a bullet train replacing the rocket in the combination, and a lion-robot.
This is more obvious in the anime, when once joined with a monster the "absorbed" monster's head is placed on the chest of this card, and this card's design alters to gain several more of the traits normally associated with GaoGaiGar (such as squared lower legs, thicker upper arms/legs, and prongs on either side of the head). The short sequence where the monster is being summoned even bears a resemblance to the Final Fusion sequence. The ideal fourth Machine for the homage is "Jetroid" rather than "Truckroid", as this would cause the result to be near-perfectly identical GaoFighGar.
- Master of None: Vehicroids hit this hard. A big toolbox with varied monsters and effects, yet still no clear idea what the deck is supposed to work towards. Vehicroids are also terrible with synergy.
- Meaningful Name: Submarineroid's effect simulates the type of vehicle it is based off of—a submarine that launches a long-range attack before submerging again.
- Sixth Ranger: Clear Wing Synchro Dragon is this to the Speedroids. Being a level 7 WIND synchro monster, it can easily be summoned in the deck and some of the Speedroids, such as Razorang or Hagoita, can help it use its effect.
- Steam Never Dies: Steamroid.
- Theme Naming: The names of the Speedroid all refer to various toys or games.
- This Is a Drill: Drillroid and Super Vehicroid Jumbo Drill.
- Visual Pun: Mixeroid is a cement mixer Vehicroid. Its effect mixes other Vehicroids into one.
- We Need a Distraction: Decoyroid’s effect may come from the fact that RC vehicles are generally used to distract people in movies.
- Winged Humanoid: UFOroid Fighter
Rokket / Borrel
The Rokket archetype, known as either Vullet or Varrett in the OCG, is comprised of bullet-themed DARK Dragon-Type monsters with the ability to destroy themselves when targeted by a Link Monster's effect and an effect that lets them summon another Rokket during the End Phase of the turn during which they were destroyed. They are used by Revolver/Varis in Yu-Gi-Oh! VRAINS, along with the Borrel archetype, known as Varrel in the OCG.
Tropes associated with the Rokket monsters:
- Abnormal Ammo: The Rokket monsters are dragons whose appearances are themed after bullets and can be used as such by Borreload Dragon.
- Anti-Magic: Autorokket can destroy itself to sent an opponent's Spell or Trap card to the Graveyard.
- Arms and Armor Theme Naming: The Rokket monsters' names as well as Borreload Dragon and Reloader Dragon's names are derived from terms that are associated with firearms.
- Casting a Shadow: The Rokket and associated monsters are all DARK monsters.
- Dub Name Change: From either Vullet or Varrett to rokket, and from Varrel Load Dragon to Borreload Dragon.
- Mythology Gag: It's not the first time that firearms-themed monsters have appeared in the game but unlike Barrel Dragon, Borreload Dragon and the Rokket actually have the Dragon type.
- Our Dragons Are Different: Dragons that are either bullet or gun-themed and have a mechanical appearance.
- Power Nullifier: Anesrokket can negate a monster's effect.
Tropes associated with the Borrel monsters:
- No-Sell: Borreload Dragon cannot be targeted by card effects from either player, while Borrelsword Dragon cannot be destroyed by battle, and Borrelguard Dragon cannot be destroyed by card effects. In addition, each of the three have a different effect that prevents the opponent from activating any cards or effects in response to it.
- Recurring Element: All three are this to Blue Eyes White Dragon, being three Dragon-type monsters with 3000 ATK that are used by the main rival.
- Sixth Ranger: They don't actually belong to the Rokket archetype, but its name in the OCG features a similar play as the term "varrett", is a gun-themed dragon monster to go with the bullet theme of the archetype, and their effects can trigger those of the Rokket monsters. Furthermore, they are used by the same character in the anime.
Rose cards are naturally based on roses, and are typically Plant-type. This archetype is used by Aki Izayoi/Akiza Izinski in 5D's.
Tropes associated with the Roses:
- Authority Equals Asskicking: Queen Angel of Roses. She can destroy a monster with the weakest ATK. This indicates that she's so strong, the weak simply fall against her.
- Black Knight: Twilight Rose Knight. It can prevent Plant-Type monsters from being attacked and can summon another Plant-Type to the field upon being Normal Summoned. The first effect is Twilight Rose Knight showing his loyalty to the Rose clan. The second effect is Twilight Rose Knight calling another member of the Rose clan to the field.
- Black Magician Girl: Witch of the Black Rose.
- Combat Tentacles: Rose Tentacle, obviously.
- Evil Counterpart: Earthbound Immortal Ccarayhua is the antithesis to this Black Rose Dragon; Black Rose Dragon destroys all cards on the field when it's summoned, where as Ccarayhua destroys all cards on the field when it's destroyed. Also Misty Lola (Ccarayhua's user) was Aki's nemesis at one point.
- Fallen Angel: Fallen Angel of Roses and Rosaria the Stately Fallen Angel. Rosaria could be based on the fallen arch-angel "Lucifer", as he is commonly depicted as having angel wings on one side and black wings on the other side.
- Fiery Redhead: Rose the Warrior of Revenge, is so passionate on the battlefield, she has the fire element and deals extra damage to her foes.
- The Hedge of Thorns: Black Garden
- Homage: Splendid Rose's black and green costume, its halving effect and drop kick attack are similar to Kamen Rider Double, particularly Double's "CycloneJoker" form. This is made evident by the fact that the "CycloneJoker" form embodies both a "Trickster" style, as seen by the first effect of this card, and a "Wind" style, seen by the second effect of this card allowing it to attack twice, similar to the monsters of the Element archetype's WIND monsters' effects.
- Our Angels Are Different: Fallen Angel of Roses, Rosaria the Stately Fallen Angel and Queen Angel of Roses
- Our Dragons Are Different: Black Rose Dragon and Blue Rose Dragon.
- Planimal: Bird of Roses. Its effect calls two Plant-Type Tuners when it dies. This effect is the Bird of Roses using a death call to bolster the Rose army forces.
- Petal Power: Particularly in the anime, where the effect of Black Rose Dragon devestates the field in a storm of petals.
- Plant People: Rose Witch, Splendid Rose, Fallen Angel of Roses and Queen Angel of Roses
- Sexy Backless Outfit: Rose Lover.
- Something About a Rose: Their user, Aki, is a Girly Bruiser, as are many of the humanoid monsters.
- Weak, but Skilled: Black Rose Dragon has the lowest combined ATK and DEF out of all Signer Dragons. Ironically, its key effect is one of the most powerful, effective and easily to use - it completely destroys the field. What's more is that the summoning conditions are the least restrictive that a Synchro Monster can have, meaning that any deck that can potentially make level 7 Synchro monsters can make Black Rose Dragon and use its effect.
- Zerg Rush: Many of these cards are geared towards Plant-Type support and have a variety of effects ranging from swarming the field to Synchro Summoning easily.