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    Dracoslayer / Dracoverlord 
https://static.tvtropes.org/pmwiki/pub/images/forge20of20the20true20dracos.jpg
Master Pendulum faces off against Lector Pendulum.

Dracoslayers are a small archetype of Dragon-Type monsters. They are currently comprised of two Pendulum monsters and three Extra Deck monsters that are related to the Igknight, Majespecter and Dinomist archetypes in terms of appearances and effects.

They are also connected to the Dracoverlord archetype comprised of two Pendulum Monsters and a Ritual Monster. They have a connection to the Amorphage archetype.


  • Ambiguously Related: The Dracoslayer lore is hinted to be related to several other lores through recurring themes and terms.
    • The monster "Zefra Metaltron" hints at a connection with the Duel Terminal Lore, as the "Zefra" are the chosen warriors of the Naturia Sacred Tree there, and Metaltron's design and naming is heavily reminiscent of the Dracoslayer card "Metaltron XII, the True Dracombatant, who is, lorewise, Crystron Quariongandrax enhanced by the power of the Zoodiac and the Metalfoes.
    • Albaz and Aluber, two of the central characters to the Abyss Lore, are described in Yu-Gi-Oh! Master Duel as using "Dragon Alchemy", the same power that Vector Pendulum is said to wield.
    • Their connection to the World Legacy Lore is more a case of One Degree of Separation. The climax of the lore sees Avramax using the power of the titular "World Legacy" to become "Avida, Rebuilder of Worlds", sharing the same classification as the Duel Terminal entities "Sophia, Goddess of Rebirth" and "Tierra, Source of Destruction",* and it's body possessing two machines resembling "Qli" monsters.
  • Amnesiac Hero: Luster/Master Pendulum has no memories of who he was before becoming the Dracoslayer.
  • Arch-Enemy: The two archetypes are this to each other, reinforced by the artwork and effect of Draco Face-Off.
  • Fusion Dance:
    • Dinoster Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios.
    • Amorphactor Psycho appears to be the result of Lector merging with Amorphage Goliath.
  • Horse of a Different Color: In their respective artworks, Majester Paladin and Majespecter Draco both use a winged Majespecter Unicorn as a mount.
  • Hunter of Their Own Kind: Master, Vector, and Lector are all Pendulum monsters, yet they have Pendulum Effects that nullify or destroy the opponent's Pendulum Cards.
  • Nigh-Invulnerable: Dinoster Power prevents all Pendulum cards from being destroyed by battle or card effects.
  • Power Nullifier: All three Dracoverlord monsters have the ability the negate the effects of cards.
    • Vector's Pendulum Effect nullifies the effects of the opponent's own Pendulum Cards if they are in the Pendulum Zones.
    • Lector nullifies the effects of face-up Pendulum Monsters.
    • Amorphactor Psycho negates the effects of all Fusion, Synchro, and Xyz Monsters.
  • Scaled Up: Vector Pendulum is able to use Dragon Alchemy to turn other beings into dragons.
  • Was Once a Man: Considering the similarities in stats between Luster/Master and the Amorphage monsters, it's heavily implied that he was one of Vector's experiments.

    Igknight 
https://static.tvtropes.org/pmwiki/pub/images/ignitionphoenix_madu_en_vg_artwork.png
The Igknights as seen in Ignition Phoenix

Igknight monsters are an archetype of FIRE Warrior-Type monsters that, for the first time since the Gem-Knights, use an engine revolving around Normal Monsters. This time around, they are also Pendulum Monsters, and they exploit their Extra Deck retreat mechanics by destroying themselves for benefits.


  • Bowdlerise: "Cavalier"'s flavor text for the TCG was altered, likely to prevent sexism accusations. She went from a hothead that would attack her own troops, fed up with their flirting, and only accepted because the other "Igknights" were infatuated with her, to a competent lone wolf that is accepted despite her recklessness because she gets results.
  • Family-Friendly Firearms: Averted — surprisingly enough for a franchise known for the trope; none of the card artworks were censored in the TCG despite a heavy resemblance to guns in their weapons and armor. This may be because their weapons were made to look and operate more like blades than actual firearms.
  • Gatling Good: Igknight Avenger, as is only fitting for he is named after the GAU-8 Avenger. At least in the OCG.
  • Mix-and-Match Weapon: The Igknights all wield melee weapons that use guns as bases. Igknight Squire uses a short sword with a revolver grip, Igknight Lancer uses a Gatling gun with a lot of spears, and so on and so forth.
  • Portmanteau: This archetype’s name is a fusion of the words Ignite and Knight.
  • Rainbow Motif: The Igknight Pendulum Monsters are each colored in the colors of the rainbow. Margrave is red, Templar is orange, Squire is yellow, Gallant is green, Crusader is blue and Paladin is purple. Champion and Lancer are also colored yellow and orange. Of the Pendulum Monsters, the ones with high scales are the warmed colored ones and the ones with low scales have cool colors.
  • Red Oni, Blue Oni: Played with Cavalier and Veteran. Cavalier has a blue background, but is described to be reckless and often attacks her own troops. Veteran has a red background, but supervises her and gets annoyed with her recklessness.
  • Reckless Gun Usage: The Igknights are depicted as hotheads that endanger and hurt their own troops more than their own enemies. This is reflected on their Pendulum effects - which require them to self-destroy alongside another of their own.
  • Summon Magic: "Ignition Phoenix" shows Squire, Crusader, Templar, and Paladin summoning Ignister Prominence, the Blasting Dracoslayer.
  • Theme Naming: In the OCG, the theme was guns (e.g. Derringer, Dragunov, Uzi). Their TCG names are instead derived from medieval military positions and other "knightly" terms (for instance, the aforementioned three become Cavalier, Templar, and Veteran respectively).
  • Zerg Rush: The Pendulum Igknights aren't too strong for their Levels, and lack effects, but they can be mass Pendulum Summoned to make up for their self-destruction effects.

    Dinomist 
https://static.tvtropes.org/pmwiki/pub/images/dinomistrush_madu_en_vg_artwork.png
When Dinomists ruled the earth
Dinomist is an archetype of dinosaur-looking WATER Machine-Type Pendulum Monsters. They focus on various battle-related effects while relying on their Pendulum Effects protect the monsters from being targeted or destroyed.

  • Anti-Magic: The Field Spell Card Dynamic Powerload prevents the opponent from using cards or effects whenever a Dinomist attacks or is attacked.
  • Animal Mecha: The Dinomists are Machine-Type monsters that resemble various dinosaurs.
  • Armor-Piercing Attack: Rex can gain the ability to inflict Piercing Damage if it attacks again using its effect.
  • Fusion Dance: Dinostor Powerful appears to be a fusion of Luster Pendulum and Dinomist Plesios, as shown on the art of Dynamic Powerload.
  • Meaningful Name: The name Dinomist refer to both the appearance and the Attribute of the monsters. The name can also refer to "dynamis", the Greek word for "power".
  • Mechanical Lifeform: Master Duel mentions that they do not need to eat or drink, given that they are robotic dinosaurs.
  • Status Buff:
    • Dynamic Powerload gives each Dinomist monster an additional 300 ATK and DEF.
    • One of Rex's effect can permanently increase its ATK by 100.
  • Status Effects: Plesios' effect is to reduce the ATK and DEF of opposing monsters by 100 for each Dinomist card on your side of the field.

    Majespecter 
https://static.tvtropes.org/pmwiki/pub/images/majestyspegasus_madu_en_vg_artwork.png

Majespecters are an archetype of WIND Spellcaster-Type Pendulum Monsters. They combine their ability to come back from the Extra Deck with effects that adds other cards to the hand when normal or Special Summoned. This also works win conjunction with the archetype's Spell and Trap Cards which have the ability to get rid of opposing monsters but require your own monsters to be tributed. The archetype's main gimmick is that all of their Main Deck Pendulum Monsters lack Pendulum Effects, but in exchange they have passive immunity to their opponents' card effects that would destroy or target them.


  • Blow You Away: Not only are they WIND monsters, but tornadoes are featured in their artwork.
  • Horse of a Different Color: Majespecter Unicorn serves as the mount for Majester Paladin the Rising Dracoslayer, gaining wings in the process. Majespecter Unicorn also serves as the mount for Majespecter Draco.
  • No-Sell: The Majespecters cannot be destroyed by the opponent's card effects.
  • Samus Is a Girl: Majespecter Unicorn - Kirin is a girl, judging by the release of Majesty Pegasus, the Dracoslayer, which combines traits of Unicorn with Majesty Maiden.
  • Weak, but Skilled: High ATK isn't the Majespecters' strong point with their strongest monster having only 2000 ATK, but between their immunity to targeting and the deck's abilities to add more cards to the hand and get rid of opposing monsters with Spell and Trap Cards, they shouldn't be underestimated.
  • Youkai: The Majespecter are based on various Youkai, such as the kitsune, tanuki, and nue.

    Amorphage 
https://static.tvtropes.org/pmwiki/pub/images/amorphagelysis_lod2_jp_vg_artwork.png

The Amorphage are a group of EARTH Dragon-Type Pendulum Monsters. Appearance-wise, the Amorphage monsters are animals being gruesomely transformed into dragons; they're lore-wise related to the Dracoslayer archetype. They focus on limiting the actions both players are able to make, but require a monster to be tributed while they are inside a Pendulum Zone.


  • Bears Are Bad News: Amorphage Sloth is a mutated bear reaching the final stages of its transformation. As a result, it has higher attack, lower defense and a more powerful effect than the other Amorphages named after a sin.
  • Body Horror: The process of becoming an Amorphage involves dragonic body parts sprouting from your body. In almost every case, the victim retains characteristics of its previous self such as Wrath having its original head on top of its new one.
  • Dub Name Change: From the components of Eight Evil Thoughts to the Seven Deadly Sins and Goliath.
    • Gastr to Gluttony.
    • Lux to Lechery.
    • Plest to Greed.
    • Cavum to Envy.
    • Olga to Wrath
    • Hyper to Pride.
    • Nortes to Sloth.
    • Irritum to Goliath.
  • Eyes Do Not Belong There: The monsters have a number of red eyes with slits for pupils throughout the mutated parts of their body.
  • Flies Equals Evil: Amorphage Gluttony is a mutated fly and has one of the more devastating effects of the Amorphages, as it nullifies monster effects.
  • Fusion Dance: Amorphactor Pain, the Imagination Dracoverlord, is Lector Pendulum merged with Amorphage Goliath.
  • Glass Cannon: Lechery, Wrath, Pride, Sloth, and Goliath, which have decent ATK for their Level but 0 DEF.
  • Irony: The deck's playstyle basically revolves around restricting both players from using any cards other than those belonging to the archetype. However, the Amorphages barely have any synergy amongst themselves, as the two best pendulum effects are tied to monsters who have the same scale (Gluttony and Lechery) and the two boss monsters can't even be pendulum summoned due to their levels being too high.
  • Meaningful Name: The name of the archetype is comprised of the words "amorphous" and "phage". The first is derived from a Greek word meaning formless or deformed with the latter fitting the appearance of the monsters. And while "phage" is derived from the Greek, it is also used as a name for virus that parasites bacteria. Not only does this refers to how the monsters are created, but the rod-like objects seen on the monsters resemble the structure of a phage (specifically, a T4 bacteriophage).
  • Mystical Plague: The virus that originated the Amorphages was created through Dragon Alchemy, which is implied to combine both biotechnological and magical techniques.
  • Mythology Gag: This archetype shares a few similarities with the Evilswarm, as both of their monsters are the result of creatures being changed by a virus and those monsters have an ATK or DEF score that ends with 50. Also, all Amorphage monsters possess either 0 ATK or 0 DEF and have boss monsters intended to be Tribute Summoned, similar to the Steelswarm.
  • Our Dragons Are Different: They were all once ordinary animals until they were infected with an evil alchemy that transforms them into dragons. While their transformed forms look like conventional dragons, during their transformation process, they look like freakish monstrosities with both animal and dragon parts seemingly melted together.
  • Savage Wolves: Amorphage Wrath is a mutated wolf and one of the main offensive monsters in the archetype.
  • Scary Scorpions: Amorphage Lechery is a mutated scorpion. Its effect nullifies all magic cards except those related to the Amorphage archetype.
  • Seven Deadly Sins: Their Japanese names are derived from the eight evil thoughts, precursors to the Seven Deadly Sins. Their English names, however, play this straight and are actually named after the Seven Deadly Sins, with Irritum's English name being derived from Goliath.
  • Status Buff: Amorphage Infection lets all Amorphages gain 100 ATK and DEF for every Amorphage card on the field.
  • Status Effects: Amorphage Lysis causes any non-Amorphage monster to lose 100 ATK and DEF for every Amorphage card on the field.
  • Stone Wall: Gluttony, Greed and Envy, which have great DEF stats, but 0 ATK.
  • Tragic Monster: They are all innocent animals transformed into draconic abominations to be used as bioweapons.
  • Viral Transformation: How the Amorphage are made in the lore, courtesy of Vector Pendulum's Dragon Alchemy.
  • Weak, but Skilled: Stat-wise, they're relatively weak, and they require constant Tributes to stay inside the Pendulum Zones—but they come with devastating effects and support cards to make up for it.

    Metalfoes 
https://static.tvtropes.org/pmwiki/pub/images/metalfoesgoldriver_crop.png
Metalfoes Goldriver
https://static.tvtropes.org/pmwiki/pub/images/metalfoesorichalc_lod2_jp_vg_artwork.png
Metalfoes Orichalc, Goldriver's Powered Armor form.
Metalfoes, (メタルフォーゼ, Metarufōze), known as Metalphosis in the OCG, are an archetype of FIRE Psychic-Type monsters based on various crafting metals. They use their Pendulum Effects to destroy their own cards to set Spell and Trap Cards directly from the deck and also have access to Fusion Summoning.

  • All Your Powers Combined: Parametalfoes Azortless' armor is a combination of the other Metalfoes' armor.
  • Armor-Piercing Attack: Metalfoe Orichalc has the ability to inflict doubled piercing damage.
  • The Big Guy: Volflame; his Fusion form Crimsonite has the highest ATK, but no effect.
  • Dual Wielding: Orichalc is wielding a pair of fiery axes.
  • Fantasy Metals: The Fusion Monsters derive their names from these.
  • Fragile Speedster: Silverd and Goldriver. Subverted with Steelen, which looks like it at first but is actually a Stone Wall.
  • Hihi'irokane: Cardinal's name makes reference to this.
  • The Lancer: Steelen; he is a high-DEF two-wheeler based off Steel, which symbolizes "stoic" (thus the term "cold iron" and "cold steel") and is mostly a construction metal; his Fusion form Adamante has balanced stats, and no effect. He gains two new forms in Blazing Vortex, which are known as Heavymetalfoes Amalgam and Metalfoes Vanisher. The latter is based on True King Agnimazud, the Vanisher.
  • The Leader: Goldriver; he is an high-ATK four-wheeler based off Gold, which symbolizes "champion" and is mostly a decorative metal; his Fusion form Orichalc also has the second highest stats among the Metalfoes Fusions, only below The Big Guy Crimsonite and has an effect.
  • Powered Armor: The archetype's Fusion Monsters are actually its Pendulum Monsters wearing armor made from their vehicles.
  • The Rival: Volflame is apparently the "vanquisher" of True King Agnimazud, the Vanisher. Judging by the artwork of Metalfoes Vanisher, he then proceeded to turn Agnimazud's body into armor.
  • Sixth Ranger:
    • Heavymetalfoes Electrumite is the first Link Monster in the archetype, it's the sixth Extra Deck monster overall, and the latest Metalfoes monster to be revealed.
    • Melcaster shows up in Blazing Vortex. She is named after the mercasting/mercast process, an investment casting method that involves mercury, indicating the other Metalfoes monsters assist her in obtaining her perfect form. And she does that in spades with her Azortless form.
  • The Smart Guy: Bismugear; his base form is the archetype's first Pendulum Effect Monster, and his Fusion form Alkahest is a Squishy Wizard alchemist.
  • The Smurfette Principle: Silverd, and by extension Mithrilium and Electrumite, are the only female monsters in the archetype until the introduction of Melcaster/Azortless.
  • Spell My Name With An S: The katakana [メタルフォーゼ] can be read in various ways, with literal translation being "Metalphoze" or "Metalphose"; "Metalphosis" is the popular translation for information usage. The TCG finally went with Metalfoes.
  • Spoon Bending: A common motif in the Metalfoes' armor are spoons. They don't bend spoons at all, but the idea of spoon bending wouldn't leave the card art designer's mind at all. They wanted to turn the idea of spoon motifs into something cool. To the card art designer, straddling on a huge spoon is like riding a motorcycle.
  • Stone Wall: Steelen's appearance suggests a Fragile Speedster, but his stats suggest otherwise.
  • Strong, but Unskilled: The ATK and DEF of Adamante and Crimsonite are both 2500 and 3000, respectively, but neither monster has an effect.
  • Squishy Wizard: Alkahest has 0 ATK/DEF, as does Raremetalfoe Bismugear.
  • Theme Naming: Metalfoes monsters are all named after various metals. The main deck monsters are named after real-life metals while the Extra Deck Monsters are named after mythical alloys.
  • Weak, but Skilled: Alkahest has 0 stats, but his effect is quite useful.
  • Wizard Classic: Fitting for someone who is a Squishy Wizard, Alkahest has this as their look.

    Crystron 
https://static.tvtropes.org/pmwiki/pub/images/crystronquariongandrax_madu_en_vg_artwork.png
One of the Crystron Aces: Quariongandrax
Crystron is an archetype of WATER Machine-Type monsters who focus on Synchro Summoning, especially during the opponent's turn. The non-Tuner monsters can banish themselves from the Graveyards to activate certain effects, while the Tuners are able to bring out Synchro Monsters during any player's turn. They are based on quartz and The Four Gods. They are connected to the Metalfoes, Dracoslayer and Igknight archetypes.

  • All Your Powers Combined: Metaltron XII, the True Dracombatant is Cryston Quariongandrax with the powers of the Metalfoes and the Zoodiac archetypes.
  • Anti-Magic: Phoenix can banish all of your opponent's Spell/Traps in their field and Graveyard when it is Synchro Summoned.
  • Back from the Dead:
    • Quandax and Ametrix can Special Summon a non-Synchro Crystron from the Graveyard when they're destroyed.
    • Phoenix can Special Summon a monster from the Graveyard when it is destroyed, except for itself.
  • Dub Name Change: Hari/Halifiber (fan-translated into "Needlefiber") to Halqifibrax.
  • Foil: Phoenix and Quariongandrax. Both are level 9 Synchro monsters and serve as the boss monsters of the archetype. However, while Phoenix banishes Spell and Traps and revives a monster from the graveyard when destroyed, Quariongandrax banishes monsters and when destroyed summons a banished monster. Furthermore, both monsters need to be summoned using variant of the normal Synchro Summon: Accel Synchro for Phoenix and Double Tuning for Quariongandrax.
  • The Four Gods: The five non-Tuner monsters are based off these (although Thystvern is purple instead of the usual blue).
  • Fusion Dance: While the archetype focuses on Synchro Summons rather than Fusion Summoning, the Crystron Extra Deck monsters resemble a combination of the group's monsters and in most cases, can be summoned using those monsters.
  • Girlish Pigtails: Citree sports a pair.
  • Mechanical Life Form: All of the Crystron are mechanical in appearance.
  • Orange/Blue Contrast: Both Tuner monsters are humanoid machines; Quan is a blue robot who looks like a knight, while Citree is a yellow-and-orange robot that looks like a girl (complete with Girlish Pigtails and a skirt). Additionally, two of the Synchro Monsters resemble a Fusion Dance between each Tuner and a Main Deck monster (see below).
  • Our Dragons Are Different: Thystvern is a machine that looks like a purple wyvern, hence the name.
  • Out-of-Turn Interaction: They focus on Synchro Summoning during the opponent's turn to disrupt their plays.
  • Panthera Awesome: Smiger is a robot that looks like a white tiger.
  • Status Buff: Crystolic Potential buffs Crystrons' ATK and DEF by 300.
  • The Phoenix:
    • The archetype's ace monster, Phoenix, fits this trope: aside from his name, he also has a reviving effect and a Spell/Trap removal effect that is reminiscent of the Spirit monster Fenghuang—which itself looks like a phoenix as well.
    • To a lesser extent, Rosenix certainly looks like a phoenix; although it is based on the Vermilion Bird of the South, and not a phoenix.
  • Theme Naming: In addition to referencing The Four Gods, the Main Deck Crystron monsters are named after various types of minerals, primarily quartz: Citree (citrine), Quan (milky quartz), Rion (morion), Thystvern (amethyst), Smiger (smoky quartz), Rosenix (rose quartz), Prasiortle (prasiolite) and Sulfefnir (sulfur). The Synchros follow suit with Ametrix (ametrine), Quandax (quantum quattro silica) and Phoenix (red onyx).
  • Tiger Versus Dragon: Quandax's and Ametrix's Levels and names imply that they are the result of Smiger (resembling a tiger) and Thystvern (a dragon) combining with Quan and Citree, respectively.

    Zoodiac 
https://static.tvtropes.org/pmwiki/pub/images/zoodiac_gathering_by_yugi_master_dbfdgw7_fullview.jpg
Clock-wise: Hammerkong, Kataroost, Chakanine, Drident and Tigermortar.
Zoodiacs, known as the Zodiac Beasts in the OCG, are an archetype of EARTH Beast-Warrior-Type monsters based on the Eastern Zodiac, focusing on Rank 4 Xyz Summons. They have the unique trait of being able to summon their Xyz Monsters by using a single Zoodiac monster, allowing them to rapidly Xyz Summon and use multiple monster effects in quick succession.

  • All Your Powers Combined: The Xyz Monsters of the archetype gain ATK and DEF equal to the combined ATK and DEF of the Zoodiac monsters attached to them. Additionally, each of the Main Deck monsters gives an additional effect to any Beast-Warrior-Type Xyz Monster they are attached to, including the Xyz Zoodiacs.
  • Animal Motifs: They're based on the Eastern Zodiac, so this is a given. In Zodiac order, we have Ratpier, Broadbull, Tigermortar, Bunnyblast, Drident, Whiptail, Thoroughblade, Ramram, Hammerkong, Kataroost, Chakanine, and Boarbow.
  • Back from the Dead: Chakanine can, in exchange for an Xyz Material, summon a Zoodiac from the graveyard. Ramram has a similar effect that activates when it's destroyed.
  • Barrier Warrior: Ramram's shield projects a barrier in combat, making it easy for Ramram to protect the other Zoodiacs.
  • BFG: Bunnyblast's comically oversized blunderbuss.
  • BFS: Thoroughblade and Ratpier. The latter gets bonus points for his sword being a rapier.
  • Counting Sheep: In the concept art, Ramram is counting sheep. Instead of sheep, Ramram replaces it with "one me, two me..." and so on.
  • Eastern Zodiac: The inspiration for this archetype.
  • Energy Bow: Boarbow fires energy arrows from his massive bow.
  • Equippable Ally: Whiptail can attach herself to a Zoodiac Xyz Monster as an Xyz Material via its effect.
  • Genki Girl: Chakanine is described to be "an early to bed, early to rise" kind of girl. She's basically a go-getter.
  • Little Bit Beastly: They're portrayed as being largely human, but with traits of their respective animal.
  • Luckily, My Shield Will Protect Me: Ramram. Fittingly, he also has the highest DEF in the archetype, at 2000.
  • Mechanically Unusual Fighter: The Zoodiac Xyz Monsters can be summoned using a single Zoodiac monster with a different name as Xyz Material, and unlike other Xyz Monsters with similar effects, that one monster does not have to be an Xyz Monster. While most Xyz decks need at least two monsters on the field to start Xyz Summoning, the Zoodiac can get started with just one, and can then go on to swap out their Xyz Nonsters at will while building up a ludicrous amount of Xyz Material.
  • Mythology Gag: Several monsters in Yu-Gi-Oh! ZEXAL, the series that introduces Xyz Monsters, had an ability that let them count as two materials for an Xyz summon meaning that one could Xyz Summon using only said card, not unlike what this archetype is capable of doing although in this case, it's due to the Xyz Monster's effect rather than the Material's.
  • Punny Name: Broadbull's OCG name, Bullhorn (another name for a megaphone, as well as those thingies growing out of a bull's head), Thoroughblade ("thoroughbred" + "blade"), and Boarbow's original name Wildbow ("wild boar" + "bow").
  • Red Right Hand: Each of them wears an oversized gauntlet on the hand they use to wield their (equally oversized) weapon.
  • Rings of Death: Chakanine's weapon is a giant chakram.
  • Snake Whip: Whiptail, naturally. Appropriately, it also resembles a snake.
  • Sweet Sheep: Ramram is a shy, timid sheep who supports the Zoodiac with a massive ram shield that acts as a magical barrier.

    True Draco / True King 
https://static.tvtropes.org/pmwiki/pub/images/masterpeacethetruedracoslayingking_lod2_jp_vg_artwork.png
Master Peace, the True Dracoslaying King
https://static.tvtropes.org/pmwiki/pub/images/truekingofallcalamities_lod2_jp_vg_artwork.png
True King of All Calamities

The True Dracos, or True Dragons (真竜 Shinryū) in the OCG, are an archetype of high-level Wyrm-Type monsters with the ability to Tribute Continuous Spells/Traps instead of monsters for their Tribute Summon. Their archetypal Spells/Traps are mainly Continuous, and all have effects that allow for the immediate Tribute Summoning of a True Draco - even on the opponent's turn, for the traps - and can destroy cards if they're sent from the field to the GY. Their monster effects are divided into two types: some True Dracos grant blanket immunity to certain types of cards based on the types of cards used for their tribute summon, while others can once-per-turn search out or activate a True Draco card from the Deck when the opponent activates any effect.

Related to the True Dracos are the True Kings, technically a sub-archetype of True Dracos as they're known as True Dragon Emperors (真竜皇 Shinryūō) in the OCG.note  The True Kings are Level 9 Wyrm monsters that can Special Summon themselves from the hand by destroying two other monsters from the hand or field, including at least one with their Attribute. If both destroyed monsters had their Attribute, then their summon triggers an additional card banish effect. If they're destroyed by card effect, they will trigger a search or summon for a Wyrm monster with a different Attribute from the deck. Their boss monster is the True King of All Calamities, a Rank 9 Xyz with its own powerful monster suppression effect.

Lore-wise, the True Kings are evil dragons rampaging across the world, while the True Dracos are warriors dedicated to fighting the True Kings. The lore of the True Draco and True Kings are connected to a whole host of other archetypes. In no particular order, these include Igknight, Dinomist, Majespecter, Amorphage, Dracoslayer, Metalfoes, Crystron, and Zoodiac. One of the True Dracos is also related to the Zefra archetype from the Duel Terminal universe by name, though there is currently no clear lore connections between the True Draco/Kings lore and DT lore.


Tropes associated with the True Dracos:

  • Anti-Magic: When either one of the True Draco Continuous Spell cards is sent to the graveyard from the Spell/Trap Zone, their player will be able to destroy a Spell/Trap on the field.
  • All Your Powers Combined: Metaltron XII is Crystron Quariongandrax equipped with the Metalfoes' armor and the Zoodiacs' weapons.
  • Call-Back: Ignis Heat, Majesty Maiden, Dinomight Knight and Dreiath III's names and appearances are ones to the Igknight, Majespecter, Dinomist and Amorphage archetypes, respectively.
  • Cute Monster Girl: Majesty Maiden looks like a young woman with wings and a tail.
  • Dub Name Change:
    • "Dinomight Knuckle, the True Dragon Fist Fighter" to "Dinomight Knight, the True Dracofighter".
    • Majesty Maiden's title was changed from "True Dragon Mage" to "True Dracocaster".
    • Draius is translated as Dreiath in English.
    • "Dozen Metatron, the True Dragon Machine Combatant" is changed to "Metaltron XII, the True Dracombatant".
  • Meaningful Name: Da'at Metatron is named after both the Da'at sephirah and Metatron, the angel associated with the first sephirah.
  • No-Sell:
    • Dreiath III's effect protects other True Draco and True King monsters from being destroyed by card effects while he's on the field.
    • Master Peace, the True Dracoslaying King and Metaltron XII both have an effect that make them unaffected by the effects of cards that share the same type as a card used for its Tribute Summon (Monster, Spell or Trap). And since the latter requires three Tributes to Normal Summon or Set, this means Tributing one of each type can make it all but invincible.
  • Our Dragons Are Different: Despite all of them being Wyrm-type, none of them have reptilian or draconic forms (most of them are humans or humanoids, and Mariamne is explicitly a phoenix), making them dragons In Name Only.
  • Status Buff: Dragonic Diagram gives both the True Dragons and the True Kings an extra 300 ATK and DEF.

Tropes associated with the True Kings:

  • Anti-Magic: Bahrastos' effect lets him banish up to two Spell/Traps from the field or Graveyard.
  • Bowdlerise:
    • Bahrastos's epithet was changed from the Führer to the Fathomer.
    • True King V.F.D, The Beast had his name changed to True King of All Calamities.
  • Draconic Abomination: The True Kings are atrocious, immense beasts that are hardly even recognizable as dragons. True King of All Calamities in particular is a dark and multi-eyed monstrosity with eyes growing on its body and radiating with green electricity, whose very entrance leaves reality struggling to maintain itself.
  • Dragons Are Demonic / Dragons Are Divine: The religious theming mixed with them having both demon and angel wings seems to be evoking both of these to various extents.
  • Foil: True King V.F.D., The Beast and Metaltron XII, the True Dracombatant. Both have 3000 ATK and DEF and a Level/Rank of 9 but while the former is an organic-looking DARK Xyz Monster that serves as the Boss monster of the level 9 True Kings, the later is LIGHT, mechanical in apperance and works with Tribute summoning like the other True Dracos. Even their names are opposites of each other with V.F.D. being named after the Beast of Revelation when Metaltron's Japanese name (Da'at Metatron) referencing one of the Sephirah as well as an angel.
  • Kraken and Leviathan: Bahrastos plays into this visually, a huge and aquatic monster with a horrific looking mouth who dwarfs the cargo ships it's seen attacking.
  • Meaningful Name:
    • Agnimazud appears to be named after Agni, the Rigvedic god of fire, and Ahura Mazda, the highest deity of Zoroastrianism.
    • Bahrastos' appears to named after Bahamut, the Arabic sea monster, mixed with what seems to be "Christos".
    • Lithosagym's name is derived from Lithos, the Greek word for stone, mixed with what seems to be "Azim", one of the names of God in Islam.
    • V.F.D. is derived from the expression Vicarius Filii Dei which is sometimes associated with the number 666 and by extension, the Beast of Revelation. V.F.D. could also refer to the epithets of Agnimazud, Bahrastos, and Lithosagym respectively.
  • Names to Run Away from Really Fast: With names like Vanisher and Disaster, those are dragons you don't want to mess with. V.F.D, The Beast takes it even further by being named after the Beast of Revelation itself.
  • Power Nullifier: True King of All Calamities has an extremely powerful suppression effect: it can declare an attribute, change all monsters on the opponent's field to that attribute, and prevent monsters of that attribute in the opponent's possession from activating their effects or attacking. This puts a blanket attack and effect suppression for monsters on the opponent's field, but since it affects monsters that the opponent possesses, all monsters your opponent has with the declared attribute will be unable to activate their effects, regardless if they're in the hand, the graveyard, or the banish zone.
  • Stone Wall: Bahrastos has 1800 ATK, which is low for a level 9 monster, but a respectable 3000 DEF.
  • Token Good Teammate: Mariamne seems to be this for the other Level 9 monsters as, not only it is not a True King like them, but the other True Dracos are its disciples and oppose the True Kings.

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