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Characters: Worm Brockton Bay Gangs
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     The ABB (Azn Bad Boys) 

A gang that specifically targeted and recruited Asians (Koreans, Japanese, Vietnamese, Chinese) from Brockton Bay's high schools and lower-class neighborhoods. Wear red and green gang colors. Wiped out after Bakuda goes on a bombing spree in Lung's absence and the other gangs decide they are too disruptive and join forces against them.The name, if nothing much else, is probably based on the Real Life gang, The Asian Boyz, or ABZ.


  • Equal-Opportunity Evil: The ABB doesn't care what nationality you are as long as you're of East Asian descent.

Kenta (Lung)

Lung exploded. No metaphor there. He detonated in a blast of rolling fire that set his clothes, several pieces of litter and one of his gang members alight. Almost every bug in his immediate vicinity died or was crippled by the wave of extreme heat. From my vantage point on the roof, I watched as he turned himself into a human bomb a second time. The second explosion turned his clothes to rags and sent his people fleeing for cover. He stepped out of the smoke with his hands burning like torches, the silvery scales that covered nearly a third of his body reflecting the flame.

The leader of the ABB, born of a Chinese mother and Japanese father. Tall and muscular, with his torso covered with tattoos of dragons from Eastern mythology. He triggered after suffering a drug overdose during a battle with Contessa. His power grants him pyrokinesis, a strong Healing Factor, and, as any given fight goes on, transforms him into a larger and larger form armored with more and denser scales and — eventually — wings. He wears an ornate metal mask.

Classification: Brute 4-9*; Blaster 2-6


  • Attention Whore: Is constantly searching for attention from others, which is related to his power due to the fact that the moment he realizes that there's no one around to watch him beat down Leviathan he starts turning back to normal.
  • Badass: Is fully capable of going toe to toe with Leviathan and managing to win.
  • Did You Just Punch Out Cthulhu?: Lung's power increases as he fights, which he once used to fight Leviathan and singlehandedly drive him off. The only other people who could claim that are Eidolon and Scion.
  • Eye Scream: Taylor cuts his eyes out in their second encounter. Due to his Healing Factor, they eventually grow back.
  • Flight: If he continues Hulking Out long enough, he grows wings.
  • From Nobody to Nightmare: Originally, Lung was just the leader of a small-time street gang before triggering while suffering a drug overdose while fighting Contessa.
  • Good Thing You Can Heal: Lung suffers worse beatdowns than almost any other surviving character due to his Healing Factor.
  • Hulking Out: As long as he fights, he gradually transforms, gaining scales, enhanced strength, healing and enhanced proficiency with his pyrokinesis, to no known limit.
  • In a Single Bound: Lung can jump several stories in a single bound.
  • Large and in Charge: Lung is about seven feet tall even before he transforms.
  • Meaningful Name: His name is pronounced the exact same way as the Chinese word for dragon, long.
  • Playing with Fire: Has pyrokinetic abilities.
    • Wreathed in Flames: Lung can set himself on fire, which is quite useful for keeping Taylor's bugs from attacking him.
      • Though not quite useful enough.
  • Power Gives You Wings: At his most powerful, he can grow up to four wings.
  • Scaled Up: His fully transformed form heavily resembles a dragon.
  • Super Senses: His first fight with Taylor reveals that, at a minimum, his hearing is highly acute when he is transformed.
  • You Have Outlived Your Usefulness: Tends to have this view towards nearly everyone.

Oni Lee

Lung's lieutenant, who joined the Azn Bad Boys after his gang was absorbed by Lung. His power allows him to teleport repeatedly, each time leaving a duplicate behind who can act autonomously for several seconds before dissolving in a cloud of white ash. He wears a black bodysuit with weapons on a bandoleer and a belt, and an ornate Japanese-demon mask in crimson and green. He was killed by Jack Slash, and his body was stitched onto Hatchet Face's body by Bonesaw to make a creature with both their powers: Hack Job.

Classification: Mover


  • And I Must Scream: He's apparently still conscious after being revived by Bonesaw and having his head sewn onto Hatchet Face.
  • The Dragon: To Lung.
  • Empty Shell: According to Jack Slash, his use of his power has turned him into one.
  • Psycho for Hire: According to Jack Slash, he mainly gets off on killing any way he can, even after being injured.
  • Teleport Spam: A standard tool in his repertoire, rendered even more lethal by the fact that he also has temporary Self-Duplication.

Bakuda

Lung's latest recruit: a tinker specializing in bombs of all kinds. Apparently triggered while at Cornell and held the university ransom. She has straight black hair, Asian features, and pale blue eyes; while in costume, she wears large opaque goggles and a metal mask with a gas-mask filter over her mouth, and a braided cord of black, yellow, and green wires over her shoulders. Killed by Lung after the pair were thrown into the Birdcage.

Classification: Tinker 6/Bombs


  • Agony of the Feet: She ends up losing a few toes.
  • Ax-Crazy: Bakuda seems to really enjoy hurting others. Tattletale surmises that she suffers from multiple psychiatric issues.
  • Bad Boss: Conscripts hundreds of people, including kids, into the ABB by sticking bombs in them. She sometimes detonates these bombs simply For the Evulz, and has made sure that it's borderline impossible for her victims to be freed.
  • Evil Gloating: She likes the sound of her own voice.
  • Gadgeteer Genius: Specializing in bombs.
  • Mad Bomber: When Lung is captured, she reacts by implanting Explosive Leashes in hundreds of people around the city and going on a bombing spree.
  • Machine Monotone: Her gas mask records her voice and replaces it with this.
  • Narcissist: According to Tattletale, she is this in the clinical sense of the word.
  • Too Crazy to Live: Even if Lung had not killed her, she would not have lasted long in the Birdcage.

     The Pure 

One of two organizations formed from the remnants of the collapse of Empire Eighty-Eight after Kaiser was killed by Leviathan

Tropes for the group as a whole:


  • Kill 'em All: Purity, Night, Fog, and Crusader all get taken down by Grey Boy.
  • A Lighter Shade of Black: The more 'civilized' successor group of E88, though make no mistake, they're still Neo-Nazis.
  • The Remnant: Of Empire Eighty-Eight.

Kayden Anders (nee Russel) (Purity)

The leader of the organization. An ex-partner (both romantically and professionally) of Kaiser. Her powers create what the cast page describes as "kinetically charged light" that she can use to fly and as beams to attack. When her power is not active, she is a mousy woman with brown hair and eyes, but when she is active hair, eyes, and costume all radiate light.

Her power is charged up by absorbing ambient light, making her more powerful after sunny days and long breaks.

Has a daughter named Aster Klara Anders. Is the caretaker for Aster's half-brother, Theo.

Trapped in a temporal loop by Grey Boy while trying to protect Aster.

Classification: Blaster 8; Mover 4


  • Anti-Villain: She hates the way she's associated with the white-supremacist Kaiser and his Empire Eighty-Eight, and wishes she could be a hero instead.
  • Fate Worse than Death: Is stuck in Grey Boy's time loop forever.
  • Flight: Can fly.
  • Glowing Eyes of Doom
  • Hard Light: Her main power.
  • Light Is Not Good: Has powers over light, but also happens to be the leader of a gang of white supremacists.
  • Mama Bear: Don't ever mess with or attempt to take away her children.
  • Moral Myopia: Purity somehow thinks of herself as a reasonably good person despite leading a group of white-supremacist supervillains, and having ordered her followers to kill a cameraman just to make a point.
  • Politically Incorrect Villain: You don't rise to the top of a neo-Nazi gang by being a particularly avid anti-racist. Notable however for how it doesn't dominate her personality apart from the occasional, rather despicable comment about other ethnic groups.
  • Straight Edge Evil: Lacks any major vices.
  • Working with the Ex: After she rejoined Empire Eighty-Eight, the organisation of her divorced husband.

Dorothy Schmidt (Night)

A supervillain who can transform herself into a powerful, fast-moving, heavily armored monstrous form as long as no-one can see her. Married to Fog. Trapped in a temporal loop by Grey Boy while trying to protect Aster.

Classification: Breaker 9; Brute(?); Mover


Geoff Schmidt (Fog)

A supervillain who can transform himself partially or wholly into a living mist — one which can deal tremendous harm to any creature that inhales it. Married to Dorothy. Trapped in a temporal loop by Grey Boy while trying to protect Aster.

Classification: Shifter 8; Stranger 3


Justin (Crusader)

Creates ghostly replicas of himself that can float and can pass through solid objects. Can manage a limited form of flight by having one of these replicas carry himself. Trapped in a temporal loop by Grey Boy while trying to protect Aster.

Classification: Master 6


Theodore Richard Anders

Usually goes by Theo. The fifteen-year-old child of Kaiser, making him potentially a third-generation parahuman. Dreams of growing up to be a superhero. Pudgy, somewhat timid, but smart. Apparently triggered after being abandoned at Harvard by Crusader and Purity; joined the Chicago Wards as a hero with the codename Golem.


  • Face Death with Dignity: His bravery when faced with Jack Slash convinces him to spare Theo's life for the time being just so he could see if Theo could kill him.
  • Tagalong Kid: To E88, albeit unwillingly since he doesn't really agree with their philosophy.
  • White Sheep: He doesn't agree with his father or adopted mother Purity's villainous views — he would rather become a hero and does as Golem.

    Fenrir's Chosen 

The other group that formed out of Empire Eighty-Eight after Kaiser's death.


Brad Meadows (Hookwolf)

The first leader of Fenrir's Chosen. A big man, hairy, with long, greasy blond hair, an "E88" tattoo on one bicep, and a wolf superimposed on a swastika on the other. Can sprout a maelstorm of whirling metal blades out of his body. Usually wears a metal wolf mask in human form, as a reference to his favorite metal form. Is recruited by the Nine when they leave the city. Killed by Foil.

Classification: Brute 7; Changer 4


  • Born in the Wrong Century: In his opinion, he should have been a Roman legionary or a Viking berserker, not a twenty-first-century supervillain.
  • Extra Ore Dinary: His shapeshifting powers work on a body more metal than flesh.
  • Heart Drive: His 'real' body recedes into one of these whenever he changes forms.
  • Politically Incorrect Villain: Apart from the obvious neo-Nazi thing, he's a bit of a sexist, giving his female recruits rather shorter shrift than his male ones.
  • Noble Demon: Defiant noted that he operated according to a sort of warrior's code before being recruited by the Nine.
  • Scaled Up: Forms himself into an enormous, wolf-headed snake shortly before Foil kills him.
  • Who Needs Their Whole Body?: His alternate form is torn into two pieces by Leviathan, he simply shifts one half back into his human form unscathed, although it seems he was unable to change back into a combat form for a while after that.

Nessa (Menja) and Jessica Biermann (Fenja)

Twins, blondes, built like Playboy models, both of their powers allows them to enlarge their physical forms (including their armor/weapons) to as large as three stories tall. Fenja fights with sword and shield while Menja fights using a spear. Both wear Valkyrie-styled armor (covered with metal feathers) with closed helms.

Fenja was killed during the Leviathan battle. Afterwards, Menja began fighting using her spear and her sister's shield. She took over command of Fenrir's Chosen after Hookwolf was recruited by the Nine.

Classification: Breaker


Stormtiger

A pale, tall, musclebound man with a blue-white tiger mask. Has an enhanced sense of smell and the power to make claws of compressed air he can then release in bursts of wind.

Classification: Blaster(?)


Melody Jurist (Cricket)

A twenty-something girl with a gymnast's build, a blonde buzz-cut, and a metal cage as a mask. Her powers appear to involve enhanced reflexes and some sound-based abilities like echolocation.

Classification: Breaker(?)


  • Dual Wielding: Wields dual kama.
  • Machine Monotone: A past injury to her throat means she has to rely on an electrolarynx for talking.
  • Make Me Wanna Shout: She uses a form of echolocation to orient herself in combat, making her one of the few people relatively unaffected by Grue's powers. When projected continuously, it also has the useful side-effect of inducing nausea in humans, confusing the hell out of Taylor's bugs and even temporarily blocking Shatterbird's powers from working.
  • Scars Are Forever: Has made it a point to not have any of her injuries—even the permanent ones—healed by Othala.
  • Super Reflexes: One of her powers.

Rune

A teenage girl with powerful telekinetic powers, capable of lifting multiple objects, each weighing close to a ton, as long as she has a chance to touch them first. Taylor refers to her as "Sabrina the Teenage Nazi".

Classification: Striker


Othala

A woman with the ability to grant any one of several temporary superpowers to people she touches. Among the powers she is known to be able to grant are pyrokinesis, invincibility, regeneration, and super-speed. She is married to Victor. Killed fighting Scion in Speck 30.5.

Classification: Striker; Trump(?)


Victor

An ability-thief, able to gain the skills of anyone he spends time in the presence of. Is consequently a veteran martial artist and computer hacker, among other things. Married to Othala.

Classification: Trump(?)


     Coil 

Tropes for Coil's organization as a whole:


  • Badass Normal: Coil's mercenaries mostly fall in this category.
  • Private Military Contractors: Most of Coil's employees, including most of those assigned to work for Tattletale and Regent.
  • Supervillain Lair: And an incredibly Troperiffic one — it includes secret vaults, computer resources, special cells for containing parahumans, and a self-destruct mechanism. He is also responsible for setting up ones for the Undersiders and Travelers.

Thomas Calvert (Coil)

A supervillain with destiny-controlling powers. Where by "destiny-controlling powers" we mean the ability to split the world into two timelines and then collapse whichever one he likes less afterwards. Skeletally thin. His costume is a skintight black bodysuit with a white snake curling around it, its head on his forehead and its tail at one ankle. Works largely behind the scenes, hiring mercenaries to do his fighting. He is also secretly the backer of the Undersiders and the Travelers. From the beginning of the story, he is plotting to take over Brockton Bay. It later is revealed that he bought his powers from Cauldron, and that he was a key figure in one of their plots. Killed by Skitter in the course of her plot to free Dinah.

Classification: Thinker


  • Boom, Headshot: How he died, courtesy of Skitter.
  • The Chessmaster: He loves using espionage, double-agents, and the like.
  • Clasp Your Hands If You Deceive: He steeples his fingers in front of where his mouth would be if he wasn't wearing a mask.
  • Crazy-Prepared: When Coil attempts to kill Skitter, the fallback site he uses is a specially-built house that has screws with hexagonal slots. Because he wanted to be sure that, in the event things somehow went pear-shaped, his enemy wouldn't try to escape with the standard screwdriver they might be packing.
  • Lean and Mean: Is described as being skeletally thin.
  • Mundane Utility: He not only uses his power to pick the timeline he likes the most, he also uses it to get twice the work done that he normally would by using one timeline to research information and track his troop movements while he uses the other to actually sleep and rest.
  • Power Perversion Potential: He uses his power to do horrible things to Dinah and his own men in alternate timelines for his own personal gratification, then discards the timelines do he doesn't have to suffer any consequences.
  • Pragmatic Villainy: He is perfectly willing to support actions that temporarily undermine his financial powerbase (such as Skitter's many Pet the Dog moments) in exchange for keeping his various minions (reasonably) happy.
    • On the other hand, he's also not afraid to use his powers to torture said minions and then use his Reset Button to obtain information to keep them in line.
  • Save Scumming: Coil's power in a nutshell. He has the ability to perceive himself in two parallel realities simultaneously, make differing decisions in each and hop over to whichever one that works out better for him
  • Take Over the City: Coil's ultimate goal.
  • Visionary Villain: Wants to take over the city with himself as mayor.
  • Would Hurt a Child: Is willing to kidnap, imprison, drug, or torture children and teenagers if it is in his best interests to do so.
    • Coil inflicted all of the above on Dinah to take advantage of her power to predict the future. He intended to use Tattletale similarly.
    • He also tortured one of the Undersiders for information, erasing that reality afterwards and leaving none the wiser.

Dinah Alcott

The mayor's niece, a twelve-year old girl with straight dark-brown hair. Possessed of some of the most powerful precognitive powers in the story. Was kidnapped by Coil during the Undersider's bank job. Became a roguenote  answering questions for money after being freed by Skitter.

Classification: Thinker


  • Apologetic Attacker: The messages she leaves for Skitter, which read "Cut Ties" and "I'm Sorry." When Skitter doesn't heed the first, she organizes Dragon's attack on Skitter at the school.
  • Took a Level in Badass: After her captivity.
  • Functional Addict: Her time in captivity has left her addicted to the drugs used to subdue her. However, her powers allow her to predict when she'll have withdrawal symptoms and work around it.
  • I Did What I Had to Do: Has this view with regards to telling the PRT how to capture Skitter — it would have happened anyway eventually, and the only difference would be how many people would die in the process.
  • Ludicrous Precision: Her usual precognitive technique is to state the percentage probability of various events — sometimes to up to five decimal places. Not only that, but this is enforced — it actually causes her headaches to try and round the numbers off too far.
  • The Needs of the Many: A textbook example — Dinah has dedicated herself to increasing the number of survivors of the end of the world event she's seen coming in two years. For this end, she will do anything.
  • Seer: And a powerful one.
  • The Unfettered: After her captivity, she's willing and able to betray the person who rescued her for the sake of a better chance at human survival.
  • Well-Intentioned Extremist: She effectively becomes this after being freed from Coil by Skitter, manipulating events to improve the chances of survival for humanity as a whole, even if it screws some people over.

Fish

One of Coil's mercenary captains.

Doctor Q

A cranky old thin-lipped medic whom Coil sends the Undersiders to when they call asking for medical assistance.

Mr. Pitter

A small, unassuming man and former registered nurse whose career as a caretaker for a pair of young children ended — according to Coil — when he tried to divorce his wife for cheating on him and she retaliated by ruining his reputation. He took up working for Coil in exchange for Coil killing his wife. He is the one responsible for drugging Dinah as a way of making it easier to use her powers.


Ms. Cranston

A twentyish-looking blonde woman who serves as one of Coil's administrators. She later becomes his intermediary to Skitter.

     Faultline's Crew 

A group of supervillains-for-hire. Many of their jobs deal with information-seeking, but they have worked combat-related jobs as well.

Tropes for the group as a whole:


Faultline

The leader of the group. Twenty-something and sharp-featured, with her long, straight black hair tied into a ponytail while in costume, a costume which blends 'dress' and 'riot gear'. She seems to have worn a variety of masks — one example being one like a welder's with a jagged crack to look out through. As we later discover, her long, wavy black hair is actually in a bun while she is in costume, and the ponytail is a detachable hairpiece filled with thorns. Able to separate molecular bonds in any non-living material to make holes or cuts by touching it.

Classification: Striker


  • Arch-Enemy: Really doesn't like Tattletale.
  • Crazy-Prepared: she and her entire team are trained with guns and basic squad tactics. See also what she did with her hair.
  • Shatterpoint Tap: Except that the "shatterpoint" is "whatever point she just touched".

Emily (Spitfire)

A potential hire for the Undersiders who was scared off by Bitch and signed up with Faultline, instead. Has the ability to spew geysers of liquid from her mouth that ignite on contact with air. Wears a red and black costume with gasmask. Has dense freckles and curly brown hair underneath the costume.


Newter

A Case 53, his body is in the form of a orange lizard with dyed hair and Animal Eyes. His bodily fluids all have hallucinogenic and sedative effects, with duration depending on the dosage.

Classification: Striker(?)


  • Can't Have Sex, Ever: Newter's bodily fluids are contact hallucinogens, to the point that even trace sweat on his skin can render someone incoherent. As one reader points out, this poses certain difficulties in the bedroom.
  • In a Single Bound: During one fight with the ABB, Skitter sees him jump from ground level onto the second floor in ... well, this.
  • Instant Sedation: The primary combat application of his biology.
  • Prehensile Tail: The secondary combat application of his biology.
  • Wall Crawl: One of his powers lets him cling to surfaces.

Gregor the Snail

A Case 53, his body is bulging and translucent with a scattering of spiral-shaped shells embedded in it. He can generate various fluids within his body and release them in jets from his skin.

Classification: Blaster(?)


Elle (Labyrinth)

A former inmate in the same asylum as Burnscar, her power allows her to change the terrain surrounding her into a projection of other places. The power grows stronger the longer she remains in an area, contracting again as soon as she leaves the affected zone. Her costume is a simple dark green robe with a maze drawn on it and a mask. Out of costume, she has platinum-white blonde hair.

Classification: Shaker 12


  • Empty Shell: Her Reality Warper powers came with the unfortunate side effect of making veer unpredictably between lucidity and this, to the point that on bad days, she doesn't eat unless prodded and doesn't talk. She has her good days, but the strength of her power is directly related to how out of it she is at the time.
  • With Great Power Comes Great Insanity: Much like Burnscar, she becomes far less lucid when using her powers.
  • Up to Eleven: In universe, powers have ratings going from 1-10. Labyrinth is rated a 12.

Shamrock

An attractive, redheaded girl from the Las Vegas area and non-monstrous Case 53 who escaped from Cauldron without having her memory wiped. Her ability uses a mixture of low-strength telekinesis and precognition to make her exceptionally lucky. Was recruited by Faultline's crew during the course of their investigation into the Case 53s on Gregor and Newter's behalf.

Classification: Thinker; Breaker(?)


     The Merchants 

One of the more minor gangs of Brockton Bay. Expands in the wake of Leviathan's attack; is later essentially wiped out by the Slaughterhouse Nine.

Tropes associated with this group:


  • Asshole Victim: Are completely annihilated by the Nine, save for Scrub.
  • Fail O'Suckyname: Skidmark pretty much assigns these to every one of his group. Taylor even lampshades it at one point when he opts for the name "Scrub" over "Eraser" for his newest recruit.
  • Super Loser: Skidmark in particular is granted essentially zero respect.

Adam Mustain (Skidmark)

Leader of the Merchants. A meth addict capable of coating areas with a pushing effect — these effects can be layered up with multiple uses of his power. Wears a mask covering the top half of his face, revealing a dark-skinned jaw with bad teeth. Killed by Jack Slash when the Nine crash one of the Merchants' events.

Classification: Shaker 2


Sherrel Bailey (Squealer)

Skidmark's girlfriend. A tinker specializing in vehicles. Has very little class.

Classification: Tinker 2; Mover 3


Mush

A shifter who can form an expanded body out of loose debris.

Classification: Shifter 4

Trainwreck

A man with massive mechanical arms and legs. According to Word of God, his power allows him to attach mechanical components to his body and control them using himself as the power source. Actually working for Coil. Killed by the Nine, like Skidmark, Squealer, and Mush.

Classification: Thinker, Tinker, Brute(?), Shifter(?)


Scrub

A kid whose power creates essentially-unaimed spherical holes in his surroundings, cutting through anything they hit, although they seem to leave the ground untouched. The only cape of note in the Merchants to escape being killed by the Nine; later seen in Faultline's crew. Tattletale speculates that his power works via Portal Cuts — he chooses spherical volumes, and their contents are replaced with the contents of the corresponding sphere on an alternate Earth with similar geography, architecture, etc.

Classification: Blaster 8-10


  • Portal Cut: Tattletale's understanding of his power.
  • Power Incontinence: His power suffers from not being well-aimed, and (at least initially) going off unintentionally.
  • Sole Survivor: Of the Merchants following the Slaughterhouse Nine massacring them all.

     The Travelers 

A group of traveling villains who never stay in one place for too long due to Noelle's rampages. Their costumes are red and black.

Tropes for the group as a whole:


  • Anti-Villain: Much like the Undersiders, though a bit darker on the scale due to being slightly more willing to do less than good acts.
  • Famed in Story: As previously mentioned, the Undersiders and the Travelers attain this status after the Slaughterhouse Nine arc when they take over the city.
  • Red and Black and Evil All Over: Their costumes all have red and black.
  • Super Serum: All got their powers from a batch of Cauldron doses left behind in a Simurgh-attacked city.
  • Tournament Play: The purpose of the group before they were transplanted to Earth Bet]] was to play Ransack, a fictional videogame in the setting.
  • Trapped in Another World: Were originally from Earth Aleph before being sent to Earth Bet by the Simurgh.
    • There's No Place Like Home: All of them want to get back to their home world, and Coil's promise to help them was one of their two major motivators for their working with him.
  • Walking the Earth: Are constantly moving from city to city prior to settling in Brockton Bay. This is revealed to be due to Noelle's moments of lost control.

Francis Krouse (Trickster)

The leader of the Travelers, he wears a black costume with red mask and tophat. He power is to switch at will the places of any two objects of similar mass he can see, including himself. Underneath, he has light brown skin and a prominent hook nose. He was sent to the Birdcage for betraying the teams that were fighting Noelle, and became one of the Teacher's thralls. Killed fighting Scion in Speck 30.5.

Classification: Mover


Marissa "Mars" Newland (Sundancer)

An attractive young blonde woman with delicate features. Her power allows her to create a miniature sun that she can slowly expand and then move to attack with. Her costume is a suit of black body armor emblazoned with red suns. Mercy Kills Noelle in return for Tattletale giving the remaining Travelers a way back to Earth Aleph — she throws away her suit as she walks through the portal.

Classification: Blaster(?)


Jess (Genesis)

A wheelchair bound girl, average-looking with auburn hair. Her ability is to create a new body and control it while her own sleeps. The new bodies can have powers of their own, but using her power is easier the more biologically-stable the body she makes is. Returns to Earth Aleph with Mars, Oliver, and Ballistic after the fight with Noelle.

Classification: Changer 9


  • Ascended Fanboy: More fangirl, she was a "cape geek" long before getting powers. More uncommon than you'd think, since she's from Earth Aleph.
  • Fiery Redhead: Though of a more snarky variety.
  • Mission Control: Has this role due to being confined to her wheelchair.
  • Voluntary Shapeshifter: Her avatars have this as a default ability.

Luke Casseus (Ballistic)

One of the offensive powerhouses on the Travelers — he has the ability to touch any object (from ball bearings to automobiles) and cause it to go flying at a bulletlike speed in a direction of his choice. He wears bulky armor and a square mask. Underneath the costume, he has a jockish appearance, with short brown hair and a snub nose. Returns to Earth Aleph after Noelle's death. Unlike Mars, he keeps his costume.

Classification: Blaster; Striker


  • Abnormal Ammo: Ballistic can send any object moving at bulletlike speeds.
  • Blessed with Suck: Ballistic heavily dislikes the fact that his powers can only be used for offensive purposes, and that they don't give him the ability to fly.

Oliver

One of the two members of the Travelers who do not participate in missions — instead mostly taking care of Noelle. Returns to Earth Aleph with the remaining Travelers after Noelle's death.

Classification: Changer (?)


  • Chekhov's Gunman: His power proves instrumental in defeating Scion.
  • Empathic Shapeshifter: His power changes his face and body according to his basic perception of attractiveness which slightly changes every time he sees a new face to the point that even his friends have had trouble recognizing him.
  • Non-Action Guy: Is mostly busy taking care of Noelle.

Cody (Perdition)

A former member of the Travelers with the ability to rewind people to their state as of a few seconds earlier. Given to Accord. By Drone, has been sold to the YÓngbǎn, who used his powers en masse during the fight against Behemoth.


  • The Resenter: To Trickster.
  • Time Master: Can cause anyone he sees to be reversed to their state and location as of a few seconds earlier.
  • Brainwashed: His fate at the hands of the YÓngbǎn.
  • Brainwashed and Crazy: Twice, once by the YÓngbǎn and once by Simurgh.
  • It's All About Me: While outright stated by Trickster in his Day in the Limelight episode, the first time we actually listen in on Cody's thoughts validates Trickster's opinion of him. During an Endbringer attack, Cody still regards his personal revenge as more important than the consequences it might have on their collective defense strategies. He has a list of people who wronged him which includes Noelle and Krouse. The latter for winning Noelle's heart, the former for allowing him to be taken by Accord after Cody starts trouble in the crimelord's territory. Basically his attitude is that he's sick of coming in second place and that Trickster has stolen everything from him simply by being a more tolerable form of Jerkass.
  • Manchurian Agent: For the Simurgh.
  • Unstoppable Rage: His defining viewpoint once he sees Accord again. With disastrous consequences for the fight against Behemoth, as both Tattletale and Chevalier were in the room with them. Tattletale, for instance, needed to breathe out of a tracheotomy for the rest of the battle.
  • What Happened to the Mouse?: Disappears after murdering Accord and seriously wounding Chevalier.

Noelle Meinhardt (Echidna)

A brown-haired girl, Krouse's girlfriend, and the leader of the group before they were pulled from Earth Aleph onto Earth Bet; as of the time of the story, she does not participate in the team's missions. The codename "Echidna" was assigned by a PRT agent named Meinhardt because he himself had a daughter named Noelle. Has the ability to absorb people and make clones out of them. Killed by Sundancer.

Classification: Master 10; Striker 10; Brute 8; Changer 2


  • Brainy Brunette: She was the brains of the Travellers.
  • Death Seeker: She hates what she has become and is willing to die to make it stop.
  • Hates Being Touched: Even prior to gaining powers, she wasn't fond of physical contact — afterwards, she had a lot better reasons than not being fond to avoid it.
  • Healing Factor: Thanks to her powers.
  • I Just Want to Be Normal: Would rather be without superpowers, especially due to what they've made her.
  • Kill It with Fire: Sundancer vaporizes her using one of her mini-suns as a Mercy Kill.
  • Lovecraftian Superpower: In oh so many ways:
    • Enemy Within: She spends most of the story trying to suppress her monstrous side. By Arc 19, she's lost that fight.
    • Horror Hunger: If she doesn't stay fed, she becomes more likely to go berserk; "staying fed" in this case means multiple whole pigs each week.
    • Mother of a Thousand Young: Her main power and origin of her epithet.
      • Mirror Morality Machine: The Noelle-clones are subject to this relative to their templates.
      • Uncanny Valley: As noted by Skitter in universe, her clones always come out with something just plain wrong about them physically.
  • Our Centaurs Are Different: Her upper body is unchanged; below the waist, however, everything she eats has been converted into a monstrous multi-limbed multi-headed form.
  • Power Born of Madness: It's strongly implied that her powers wouldn't be so horribly hard to manage if she hadn't been under the influence of the Simurgh, and furthermore, if she hadn't been a recovering anorexic—the Simurgh led her to relapse. Since the psychological state of the person drinking the formula is heavily emphasized by Cauldron, it seems almost sure that her anorexia was what led to her being always hungry and always growing larger.
  • Superpower Russian Roulette: Compare to the other Travelers, especially Oliver, who drank the other half of her dose and got the power to make himself more attractive.
  • Stages of Monster Grief: Noelle is in Denial during the Migration arc, has segued into Defiance by the time the Travelers arrive in Brockton Bay, and Coil's death tips her over into Betrayal.
  • The Strategist: Is explicitly stated to be a master strategist — she was the leader of the group when they were a professional-level videogame team on Earth Aleph.
  • Tragic Monster: Noelle grows into one of these after taking half of one of Cauldron's Super Serums and being inflicted with Body Horror and Horror Hunger.
  • Unstoppable Rage: After Coil is killed, removing what was (in her mind) her last chance of being cured and going home.
  • What Have I Become?: Noelle is horrified by her powers, her transformation, and especially her hunger.

    Others 

Max Anders (Kaiser)

The leader of the Empire Eighty-Eight, a white supremacist gang in Brockton Bay, and the CEO of Medhall Corporation, a local pharmaceutical company. A handsome man, thirty-five or so and fit; his costume consists of a suit of armor with a crown of blades that he creates around himself. Killed during the Endbringer arc.

Classification: Blaster(?); Shaker(?)


Circus

An independent villain whose power grants her enhanced reflexes, Improbable Aiming Skills with her throwing weapons, minor pyrokinesis, and a Hammerspace that she uses to store a variety of things — including a hammer. Actually in the employ of Coil.

Classification: Blaster(?); Shaker(?)


▄ber

One of a pair of videogame-themed supervillains with Leet. His power grants him a high level of skill at anything he tries his hand at. Actually working for Coil with Leet. After Leet's death, ▄ber worked with Circus for a time, and ultimately disproved the thesis that Leet was holding him back.

Classification: Thinker


Leet

One of a pair of videogame-themed supervillains with ▄ber. He is a tinker who can create anything ... once. The second time he tries, it fails dramatically. Actually working for Coil with ▄ber. Died as of the Cockroaches arc.

Classification: Tinker


  • Bungling Inventor: His power lets him create inventions decades ahead of their time, but the closer a project is to something he's made before, the higher the chances of a spectacular misfire or failure. He's something of a joke as a consequence.
  • Gadgeteer Genius: While his power's weakness absolutely makes him a laughingstock, when the things he makes work, they can do incredible things.
  • It Only Works Once: He can build anything ... once. Anything he builds a second time just fails to work and explodes. This can be remarkably specific, such as when a device for teleporting someone works fine unless it is being used to teleport them into a vat of acid, or next to a bomb.
  • Proud to Be a Geek: ▄ber and Leet's main goal for their crime sprees in Brockton Bay has been to raise awareness of classic videogames.
  • Super Loser: Thanks to his frequent failures. According to Word of God his passenger is actually working against him due to his tendency to play it safe putting him completely out of tune with it, purposely trying to mess him up and get him killed. Which it eventually succeeds at.
  • Those Two Bad Guys: With ▄ber.

Marquis

A supervillain from Brockton Bay known for his inflexible code of honor. Also, the biological father of Panacea. His powers involve the manipulation of bone — his own and, if it became exposed, that of his enemies.

Classification: Shaker; Shifter


  • Affably Evil: He is very cultured and polite even in the middle of a fight or asking for help as he slowly bleeds to death. He never killed women (Most of the time) or children and Jack mentions that he did everything possible to help people during the last time the Nine were in Brockton Bay. In his Odd Friendship with Lung in the Birdcage, he mentions casually that he preferred, rather than instilling fear in his subordinates through brute force, to simply make those that failed him disappear, leaving the survivors to remember what happened.
  • Badass: Marquis was fully capable of taking on an entire squad of Empire Eighty-Eight members and walking away. He was also able to take on most of New Wave at the same time, and only lost because he was protecting his daughter.
  • Bad with the Bone: His power is the manipulation of bone, both his and that of others if it's exposed. He is so adept with it and violates conservation of mass so blatantly it borders on Green Lantern Ring.
  • Body Horror: An inevitable result of his powers.
  • Daddy Had a Good Reason for Abandoning You: Marquis let Panacea go in order to protect her from Allfather, Kaiser's father, who wanted revenge on him for killing his daughter Iron Rain.
  • Feel No Pain: He does. Every time he punches skewers or blades of bone through his flesh, he feels the appropriate level of unspeakable agony. It's just that he's trained himself not to show even the slightest sign of it.
  • The Fettered: It is said that his unshakable code granted him great psychological strength.
  • Wouldn't Hit a Girl: He doesn't kill women, at least, although he will fight them if he has to.
  • Wouldn't Hurt a Child: Doesn't hurt children.
  • You Have Failed Me: Did this with his underlings through having them disappear.

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