Characters / Worm Brockton Bay Gangs

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The ABB (Azn Bad Boys)

A gang that specifically targeted and recruited Asians (Koreans, Japanese, Vietnamese, Chinese) from Brockton Bay's high schools and lower-class neighborhoods. Wear red and green gang colors. Wiped out after Bakuda goes on a bombing spree in Lung's absence and the other gangs decide they are too disruptive and join forces against them.The name, if nothing much else, is probably based on the Real Life gang, The Asian Boyz, or ABZ.

    Tropes for the group as a whole 



Lung exploded. No metaphor there. He detonated in a blast of rolling fire that set his clothes, several pieces of litter and one of his gang members alight. Almost every bug in his immediate vicinity died or was crippled by the wave of extreme heat. From my vantage point on the roof, I watched as he turned himself into a human bomb a second time. The second explosion turned his clothes to rags and sent his people fleeing for cover. He stepped out of the smoke with his hands burning like torches, the silvery scales that covered nearly a third of his body reflecting the flame.

The leader of the ABB, born of a Chinese mother and Japanese father. Tall and muscular, with his torso covered with tattoos of dragons from Eastern mythology. He triggered after suffering a drug overdose during a battle with Contessa. His power grants him pyrokinesis, a strong Healing Factor, and, as any given fight goes on, transforms him into a larger and larger form armored with more and denser scales and — eventually — wings. He wears an ornate metal mask.

Classification: Brute 4-9*; Blaster 2-6

  • Attention Whore: Is constantly searching for attention from others, which is related to his power due to the fact that the moment he realizes that there's no one around to watch him beat down Leviathan he starts turning back to normal.
  • Did You Just Punch Out Cthulhu?: Lung's power increases as he fights, which he once used to fight Leviathan and singlehandedly drive him off. The only other people who could claim that are Eidolon and Scion.
  • Enemy Mine: Joins forces with Taylor to fight Scion.
  • Eye Scream: Taylor cuts his eyes out in their second encounter. Due to his Healing Factor, they eventually grow back.
  • Flight: If he continues Hulking Out long enough, he grows wings.
  • From Nobody to Nightmare: Originally, Lung was just a member of a small-time street gang in Japan before triggering while suffering a drug overdose while fighting Contessa.
  • Gathering Steam: Lung is a parahuman who on top of his pyrokinesis and Healing Factor, transforms as a battle goes forward, growing larger and stronger, gaining scales, and even growing wings as long as a battle's going forward and there's people watching, as well as an increased proficiency with his pyrokinesis and healing. Word of God is that he has no true upper limit, and at the highest level witnessed in the story, he manages to singlehandedly beat back Leviathan, one of the Endbringers, when he flooded Kyushu, only stopping when he notices pretty much everyone else is dead and therefore can't witness the fight.
  • Good Thing You Can Heal: Lung suffers worse beatdowns than almost any other surviving character due to his Healing Factor.
  • Groin Attack: A combination of Armsmaster's tranquilisers and Taylor's black widow venom caused his crotch to necrotise after his first encounter with her, and people reminding him of this is a good way to irritate him.
  • Hulking Out: As long as he fights, he gradually transforms, growing in size, gaining scales, enhanced strength, healing and enhanced proficiency with his pyrokinesis. Word of God is that his transformation has no upper limit as long as the fight continues.
  • In a Single Bound: Lung can jump several stories in a single bound.
  • Large and in Charge: Lung is well over six feet tall even before he transforms.
  • Meaningful Name: His name is pronounced the exact same way as the Chinese word for dragon, long.
  • Mixed Ancestry: Has a Japanese father and a Chinese mother.
  • Playing with Fire: Has pyrokinetic abilities.
  • Power Gives You Wings: He can grow at least four wings as his transformation escalates.
  • Scaled Up: His fully transformed form heavily resembles a (western, not Asian) dragon.
  • Starter Villain: He's the first cape Taylor fights as Skitter.
  • Super Senses: His first fight with Taylor reveals that, at a minimum, his hearing is highly acute when he is transformed.
  • Worthy Opponent: Starts seeing Taylor as one towards the end of the story for her numerous victories against him and others. When it looks like they're all going to die save for him inside Cauldron's base, he even offers to kill anyone Taylor wants as a favor, and later he is sufficiently impressed by Taylor's suggestion that he satisfy his desire to hurt her by burning off her (heavily bleeding) arm that he does so and lets her live afterwards.
  • Wreathed in Flames: Lung can set himself on fire, which is quite useful for keeping Taylor's bugs from attacking him.
  • You Have Outlived Your Usefulness: Tends to have this view towards nearly everyone.

    Oni Lee 

Lung's lieutenant, who joined the Azn Bad Boys after his gang was absorbed by Lung. His power allows him to teleport repeatedly, each time leaving a duplicate behind who can act autonomously for several seconds before dissolving in a cloud of white ash. He wears a black bodysuit with weapons on a bandoleer and a belt, and an ornate Japanese-demon mask in crimson and green. He was killed by Jack Slash, and his body was stitched onto Hatchet Face's body by Bonesaw to make a creature with both their powers: Hack Job.

Classification: Mover

  • And I Must Scream: He's apparently still conscious after being revived by Bonesaw and having his head sewn onto Hatchet Face.
  • The Dragon: To Lung, and briefly to Bakuda.
  • Empty Shell: According to Jack Slash, his use of his power has turned him into one, which probably explains why he doesn't seek a leadership role despite being in some ways the most dangerous member of ABB.
  • Psycho for Hire: According to Jack Slash, he mainly gets off on killing any way he can, even after being injured.
  • Teleport Spam: A standard tool in his repertoire, rendered even more lethal by the fact that he also has temporary Self-Duplication.


Lung's latest recruit: a tinker specializing in bombs of all kinds. Apparently triggered while at Cornell and held the university ransom. She has straight black hair, Asian features, and pale blue eyes; while in costume, she wears large opaque goggles and a metal mask with a gas-mask filter over her mouth, and a braided cord of black, yellow, and green wires over her shoulders. Killed by Lung after the pair were thrown into the Birdcage.

Classification: Tinker 6/Bombs

  • Agony of the Feet: She ends up losing a few toes.
  • Ax-Crazy: Bakuda seems to really enjoy hurting others. Tattletale surmises that she suffers from multiple psychiatric issues.
  • Bad Boss:
    • Conscripts hundreds of people, including kids, into the ABB by sticking bombs in them. She sometimes detonates these bombs simply For the Evulz, and has made sure that it's borderline impossible for her victims to be freed.
    • The reason she worked for Lung in the first place is because he impressed her with how concisely he could articulate how to rule through fear. This is a good indication of what she's like when she's in charge.
  • Evil Gloating: She loves the sound of her own voice.
  • Evil Laugh: After detonating the two-twenty-seven Bakuda breaks down laughing in delight at the Body Horror she just created.
  • Gadgeteer Genius: Specializing in bombs, and can imbue them with various parahuman abilities.
  • Insufferable Genius: She loves to brag about what a genius she is, and tells the Undersiders that she can think twelve moves ahead before they've decided on their first. While her tinker skill means she genuinely is a genius in the field of bombmaking, the fact that she spends her big fight making elementary mistakes and shortly afterwards irremediably mishandles the gang situation in the city shows that she is nowhere near as smart as she thinks she is.
  • Mad Bomber: When Lung is captured, she reacts by implanting Explosive Leashes in hundreds of people around the city and going on a bombing spree.
  • Machine Monotone: Her gas mask records her voice and replaces it with this.
  • Made of Iron: Her attempts to break out of the transport to the Birdcage include stabbing herself repeatedly in the shoulder and using her teeth to bend heated metal into rudimentary tools. She may be an insufferably arrogant psychopath, but you have to acknowledge her resilience.
  • Narcissist: According to Tattletale, she is this in the clinical sense of the word.
  • Psycho for Hire: Completely insane, and a formidable lieutenant, her mismanagement of the situation once she got to be in charge proved that she should have stuck to being an underling.
  • Small Role, Big Impact: Indirectly causes the ABB vs Everyone gang war, which in turn causes Leviathan to come calling (and that leads to Jack Slash deciding to visit). Basically she's responsible (however indirectly) for the escalation of threats in the story.
  • Too Dumb to Live: Even if Lung had not killed her, she would not have lasted long in the Birdcage. Even before this, her attempts to build a rep went too far, moving her from "just another criminal" to "target of every cape in the city" within a day of her premiere.
  • To the Pain: Her description of the two-twenty-seven bomb, which creates a nonlethal spatial distortion only affecting living matter.
  • Trick Bomb: Very few of her bombs have standard effects, ranging all the way from gas bombs for killing bugs to temporary black holes.
  • Worthy Opponent: Furious as she is to be sent to the Birdcage, she expresses sincere admiration for Dragon's masterful design of the facility and equipment.

The Pure

One of two organizations formed from the remnants of the collapse of Empire Eighty-Eight after Kaiser was killed by Leviathan.

    Tropes for the group as a whole 
  • Kill 'em All: Purity, Night, Fog, and Crusader all get taken down by Grey Boy.
  • A Lighter Shade of Black: The more 'civilized' successor group of E88, though make no mistake, they're still Neo-Nazis.
  • The Remnant: Of Empire Eighty-Eight.


Kayden Anders (nee Russel)

The leader of the organization. An ex-partner (both romantically and professionally) of Kaiser. Her powers create what the cast page describes as "kinetically charged light" that she can use to fly and as beams to attack. When her power is not active, she is a mousy woman with brown hair and eyes, but when she is active hair, eyes, and costume all radiate light.

Her power is charged up by absorbing ambient light, making her more powerful after sunny days and long breaks.

Has a daughter named Aster Klara Anders. Is the caretaker for Aster's half-brother, Theo.

Classification: Breaker (Blaster 8, Mover 4)

  • Amicable Exes: Played with. She utterly hates Kaiser, but is still partly susceptible to the charm that attracted her to him in the first place, and when that is combined with Kaiser's carefully controlled mild voice and courtesy, they may well look like this to anyone watching.
  • Anti-Villain: She hates the way she's associated with the white-supremacist Kaiser and his Empire Eighty-Eight, and wishes she could be a hero instead, though she still holds white supremacist views.
  • Chronic Villainy: Tried to break away from the Empire and act as a rogue hero but found her solo efforts weren't enough. She ended up rejoining the Empire with hopes of reforming it to be more civic-minded about its neo-Nazi minority-bashing.
  • Fate Worse than Death: Is stuck in Grey Boy's time loop forever.
  • Flight: Can fly.
  • Flying Firepower: Can fly and fire light beams.
  • Glowing Eyes of Doom: When her powers are active her eyes glow with light.
  • Hard Light: Her main power.
  • Light Is Not Good: Has powers over light, but also happens to be the leader of a gang of white supremacists.
  • Mama Bear: Don't ever mess with or attempt to take away her children.
  • Meaningful Name: She's a neo-Nazi with the cape name "Purity," symbolizing her desire for white supremacy.
  • Mercy Kill: Tries to kill Aster to spare her from whatever the Slaughterhouse Nine had planned.
  • Moral Myopia: According to Tattletale, Purity somehow thinks of herself as an "upstanding" person despite leading a group of white-supremacist supervillains, and having ordered her followers to kill a cameraman just to make a point.
  • Parental Substitute: Ends up becoming this for Theo after Leviathan kills Kaiser. She does her very best, and is genuinely fond of him, but he recognises that she's not able to genuinely love him because of his resemblance to his father.
  • Politically Incorrect Villain: You don't rise to the top of a neo-Nazi gang by being a particularly avid anti-racist. Notable however for how it doesn't dominate her personality apart from the occasional, rather despicable comment about other ethnic groups.
  • Straight Edge Evil: Lacks any major vices.
  • Working with the Ex: After she rejoined Empire Eighty-Eight, the organisation of her divorced husband.


Dorothy Schmidt

A supervillain who can transform herself into a powerful, fast-moving, heavily armored monstrous form as long as no-one can see her. Married to Fog.

Classification: Breaker 9 (Brute(?); Mover)


Geoff Schmidt

A supervillain who can transform himself partially or wholly into a living mist — one which can deal tremendous harm to any creature that inhales it. Married to Dorothy.

Classification: Shifter 8; Stranger 3



Creates ghostly replicas of himself that can float and can pass through solid objects. Can manage a limited form of flight by having one of these replicas carry himself.

Classification: Master 6

    Theodore Richard Anders 

Usually goes by Theo. The fifteen-year-old child of Kaiser, making him potentially a third-generation parahuman. Dreams of growing up to be a superhero. Pudgy, somewhat timid, but smart. Apparently triggered after being abandoned at Harvard by Crusader and Purity; joined the Chicago Wards as a hero with the codename Golem.

For tropes related to his superhero identity, see Sponsored Heroes.

  • Face Death with Dignity: His bravery when faced with Jack Slash convinces him to spare Theo's life for the time being just so he could see if Theo could kill him.
  • Politeness Judo: Kaiser's lessons on addressing his betters as "sir" quite possibly save his life when Jack turns up.
  • Tagalong Kid: To E88, albeit unwillingly since he doesn't really agree with their philosophy.
  • White Sheep: He doesn't agree with his father or adopted mother Purity's villainous views — he would rather become a hero and does as Golem.

Fenrir's Chosen

The other group that formed out of Empire Eighty-Eight after Kaiser's death.

    Tropes for the group as a whole 


Brad Meadows

The first leader of Fenrir's Chosen. A big man, hairy, with long, greasy blond hair, an "E88" tattoo on one bicep, and a wolf superimposed on a swastika on the other. Can sprout a maelstorm of whirling metal blades out of his body. Usually wears a metal wolf mask in human form, as a reference to his favorite metal form. Is recruited by the Nine when they leave the city. Killed by Foil.

Classification: Brute 7; Changer 4

  • Born in the Wrong Century: In his opinion, he should have been a Roman legionary or a Viking berserker, not a twenty-first-century supervillain.
  • Evil Feels Good: While he was always bad, he considered himself a Proud Warrior Race Guy while working with his group. However, Defiant's analysis of his first crime as a member of the Nine shows a growing experimentation with drawing out the suffering of his victims for the fun of it, and the fact that he keeps going after his trial run shows this trope was in play.
  • Extra-ore-dinary: His shapeshifting powers work on a body more metal than flesh.
  • Heart Drive: His 'real' body recedes into one of these whenever he changes forms.
  • Politically Incorrect Villain: Apart from the obvious neo-Nazi thing, he's a bit of a sexist, giving his female recruits rather shorter shrift than his male ones.
  • Noble Demon: Defiant noted that he operated according to a sort of warrior's code before being recruited by the Nine.
  • Sadist: Likely always a facet of his personality, it really comes to the foreground after he joins the Nine.
  • Scaled Up: Forms himself into an enormous, wolf-headed snake shortly before Foil kills him.
  • Too Dumb to Live:
    • Lets his paranoia of the Undersiders drive him to push them out of the alliance even though he's aware that the Nine are dangerous enough that everyone has to be involved.
    • He also regularly goes up against opponents who are fully capable of killing him without using his power to its full potential; he can shift his metal form into practically anything, but his personal fondness for wolf imagery means he doesn't take advantage of that flexibility until he joins the Nine.
  • Who Needs Their Whole Body?: His alternate form is torn into two pieces by Leviathan, he simply shifts one half back into his human form unscathed, although it seems he was unable to change back into a combat form for a while after that.

    Menja & Fenja 

Nessa Biermann & Jessica Biermann

Twins, blondes, built like Playboy models, both of their powers allows them to enlarge their physical forms (including their armor/weapons) to as large as three stories tall. Fenja fights with sword and shield while Menja fights using a spear. Both wear Valkyrie-styled armor (covered with metal feathers) with closed helms.

Fenja was killed during the Leviathan battle. Afterwards, Menja began fighting using her spear and her sister's shield. She took over command of Fenrir's Chosen after Hookwolf was recruited by the Nine.

Classification: Breaker


A pale, tall, musclebound man with a blue-white tiger mask. Has an enhanced sense of smell and the power to make claws of compressed air he can then release in bursts of wind.

Classification: Blaster(?)


A twenty-something girl with a gymnast's build, a blonde buzz-cut, and a metal cage as a mask. Her powers appear to involve enhanced reflexes and some sound-based abilities like echolocation.

Classification: Breaker(?)

  • Dual Wielding: Wields dual kama.
  • Machine Monotone: A past injury to her throat means she has to rely on an electrolarynx for talking.
  • Make Me Wanna Shout: She uses a form of echolocation to orient herself in combat, making her one of the few people relatively unaffected by Grue's powers. When projected continuously, it also has the useful side-effect of inducing nausea in humans, confusing the hell out of Taylor's bugs and even temporarily blocking Shatterbird's powers from working.
  • Scars Are Forever: Has made it a point to not have any of her injuries—even the permanent ones—healed by Othala.
  • Super Reflexes: One of her powers.


A teenage girl with powerful telekinetic powers, capable of lifting multiple objects, each weighing close to a ton, as long as she has a chance to touch them first. Taylor refers to her as "Sabrina the Teenage Nazi".

Classification: Striker


A woman with the ability to grant any one of several temporary superpowers to people she touches. Among the powers she is known to be able to grant are pyrokinesis, invincibility, regeneration, and super-speed. She is married to Victor.

Classification: Striker; Trump(?)


An ability-thief, able to gain the skills of anyone he spends time in the presence of. Is consequently a veteran martial artist and computer hacker, among other things. Married to Othala.

Classification: Trump(?)

  • Battle Couple: With Othala.
  • Becoming the Mask: In the face of a Breaking Speech by Tattletale, he doesn't deny that it was a political marriage, but claims that genuine love is resulting anyway. Unfortunately, he doesn't know his wife well enough to know how much it would hurt her to hear him admit this.
  • Fights Like a Normal: Among the skills he has stolen are numerous forms of martial arts.
  • Power Parasite: Steals people's skills and knowledge (but not powers) and permanently makes them his own.
  • Red and Black and Evil All Over: Wears a black-painted breastplate with a v-neck, a blood red shirt and black slacks.
  • Renaissance Man: He has stolen enough skills to easily qualify.


    Tropes for Coil's organization as a whole 
  • Badass Normal: Coil's mercenaries mostly fall in this category.
  • Child Soldiers: A lot of Coil's hires are or were these.
  • Private Military Contractors: Most of Coil's employees, including most of those assigned to work for Tattletale and Regent.
  • Supervillain Lair: And an incredibly Troperiffic one — it includes secret vaults, computer resources, special cells for containing parahumans, and a self-destruct mechanism. He is also responsible for setting up ones for the Undersiders and Travelers.


Thomas Calvert

A supervillain with destiny-controlling powers. Where by "destiny-controlling powers" we mean the ability to split the world into two timelines and then collapse whichever one he likes less afterwards. Skeletally thin. His costume is a skintight black bodysuit with a white snake curling around it, its head on his forehead and its tail at one ankle. Works largely behind the scenes, hiring mercenaries to do his fighting. He is also secretly the backer of the Undersiders and the Travelers. From the beginning of the story, he is plotting to take over Brockton Bay. It later is revealed that he bought his powers from Cauldron, and that he was a key figure in one of their plots. Killed by Skitter in the course of her plot to free Dinah.

Classification: Thinker

  • Boom, Headshot!: How he died, courtesy of Skitter.
  • The Chessmaster: He loves using espionage, double-agents, and the like.
  • Diabolical Mastermind: Coil's particular power lets him do this very well.
  • Clasp Your Hands If You Deceive: He steeples his fingers in front of where his mouth would be if he wasn't wearing a mask.
  • Crazy-Prepared: When Coil attempts to kill Skitter, the fallback site he uses is a specially-built house that has screws with hexagonal slots. Because he wanted to be sure that, in the event things somehow went pear-shaped, his enemy wouldn't try to escape with the standard screwdriver they might be packing.
  • Faux Affably Evil: He seems fairly reasonable for a diabolical mastermind, up until you learn he tortures people for fun and hooks a child on drugs in order to keep them compliant.
  • I Control My Minions Through...: A combination of facilitating their desires if they're in line with his own, and fear of failing him.
  • Lean and Mean: Is described as being skeletally thin.
  • Mundane Utility: He not only uses his power to pick the timeline he likes the most, he also uses it to get twice the work done that he normally would by using one timeline to research information and track his troop movements while he uses the other to actually sleep and rest.
  • Power Perversion Potential: He uses his power to do horrible things to his own men in alternate timelines for his own personal gratification, then discards the timelines so he doesn't have to suffer any consequences. The only reason he doesn't do this to Dinah is because he's not oblivious to the possibility that he might accidentally snuff out the wrong timeline, or have his powers malfunction at an inconvenient moment, so only does this to people he considers expendable.
  • Pragmatic Villainy:
    • He is perfectly willing to support actions that temporarily undermine his financial powerbase (such as Skitter's many Pet the Dog moments) in exchange for keeping his various minions (reasonably) happy.
    • On the other hand, he's also not afraid to use his powers to torture said minions and then use his Reset Button to obtain information to keep them in line, or simply for fun.
    • While he delights in torturing subordinates and then discarding the timeline so that they're still alive, he doesn't do this to Dinah... because he's worried he might accidentally snuff out the wrong timeline or have his powers malfunction and he'd then have thrown away an irreplaceable asset just for some temporary amusement.
  • Sadist: A very disciplined one, but he gets his kicks by torturing his subordinates and then discarding the timelinee.
  • Save Scumming: Coil's power in a nutshell. He has the ability to perceive himself in two parallel realities simultaneously, make differing decisions in each and hop over to whichever one that works out better for him
  • Smart People Know Latin: Averted. Cherish is able to sneak a message past him by speaking Latin, and then promptly mocks him for spoiling his Wicked Cultured image by not understanding it.
  • Take Over the City: Coil's ultimate goal. He admits it's a cliche, but goes for it anyway.
  • Unwitting Pawn: He is unaware that Cauldron are deliberately fostering his takeover of the city as an experiment to see what happens when parahumans try ruling openly.
  • Visionary Villain: Wants to take over the city with himself as mayor.
  • Would Hurt a Child:
    • Is willing to kidnap, imprison, drug, or torture children and teenagers if it is in his best interests to do so.
    • Coil inflicted all of the above on Dinah to take advantage of her power to predict the future. He intended to use Tattletale similarly.
    • He also tortured one of the Undersiders for information, erasing that reality afterwards and leaving none the wiser.
  • Xanatos Gambit: His power makes it even easier for him to carry out this kind of maneuver.

    Dinah Alcott 

The mayor's niece, a twelve-year old girl with straight dark-brown hair. Possessed of some of the most powerful precognitive powers in the story. Was kidnapped by Coil during the Undersider's bank job. Became a roguenote  answering questions for money after being freed by Skitter.

Classification: Thinker

  • Apologetic Attacker: The messages she leaves for Skitter, which read "Cut Ties" and "I'm Sorry." When Skitter doesn't heed the first, she organizes Dragon's attack on Skitter at the school.
  • Drama-Preserving Handicap: Her power is out of the picture for the entire Slaughterhouse Nine and Revolution Arcs due to Coil being forced to overuse it to deal with Crawler. Coil probably would have been unbeatable otherwise.
  • Functional Addict: Her time in captivity has left her addicted to the drugs used to subdue her. However, her powers allow her to predict when she'll have withdrawal symptoms and work around it.
  • I Did What I Had to Do: Has this view with regards to telling the PRT how to capture Skitter — it would have happened anyway eventually, and the only difference would be how many people would die in the process.
  • Junkie Prophet: Drugs help to stabilize the crippling headaches overusing her powers result in, which Coil exploits by getting her addicted so she's reliant on him to function. After being rescued, she manages to kick the habit.
  • Ludicrous Precision: Her usual precognitive technique is to state the percentage probability of various events — sometimes to up to five decimal places. Not only that, but this is enforced — it actually causes her headaches to try and round the numbers off too far.
  • The Needs of the Many: A textbook example — Dinah has dedicated herself to increasing the number of survivors of the end of the world event she's seen coming in two years. For this end, she will do anything.
  • Seer: She's a precognitive, and one of the most powerful in the setting, though overusing her power results in awful headaches that can leave her incapacitated for hours or even days at a time.
  • Sixth Ranger: Starts working with Faultline's crew during the Time Skip.
  • Small Role, Big Impact: Her role in the story as a whole is marginal at best, but between being a captive of Coil that Taylor is trying to rescue and predicting that Scion is going to destroy the world, her presence and actions end up indirectly driving the majority of the plot.
  • Took a Level in Badass: After her captivity.
  • The Unfettered: After her captivity, she's willing and able to betray the person who rescued her for the sake of a better chance at human survival.
  • Well-Intentioned Extremist: She effectively becomes this after being freed from Coil by Skitter, manipulating events to improve the chances of survival for humanity as a whole, even if it screws some people over.

    Mr. Pitter 

A small, unassuming man and former registered nurse whose career as a caretaker for a pair of young children ended — according to Coil — when he tried to divorce his wife for cheating on him and she retaliated by ruining his reputation. He took up working for Coil in exchange for Coil killing his wife. He is the one responsible for drugging Dinah as a way of making it easier to use her powers.

Faultline's Crew

A group of supervillains-for-hire. Many of their jobs deal with information-seeking, but they have worked combat-related jobs as well.

    Tropes for the group as a whole 


The leader of the group. Twenty-something and sharp-featured, with her long, straight black hair tied into a ponytail while in costume, a costume which blends 'dress' and 'riot gear'. She seems to have worn a variety of masks — one example being one like a welder's with a jagged crack to look out through. Able to separate molecular bonds in any non-living material to make holes or cuts by touching it.

Classification: Striker

  • Arch-Enemy: Really doesn't like Tattletale, though their enmity never seems to go beyond snarking and name-calling.
  • Crazy-Prepared: she and her entire team are trained with guns and basic squad tactics. As we later discover, her long, wavy black hair is actually in a bun while she is in costume, and the ponytail is a detachable hairpiece filled with thorns.
  • Noodle Incident: We never do learn why she and Tattletale hate each other.
  • Only Flesh Is Safe: Faultline, like many other parahumans, is subject to the Manton effect. Her power cannot be used on living organic matter.
  • Shatterpoint Tap: Except that the "shatterpoint" is "whatever point she just touched".



A potential hire for the Undersiders who was scared off by Bitch and signed up with Faultline, instead. Has the ability to spew geysers of liquid from her mouth that ignite on contact with air. Wears a red and black costume with gasmask. Has dense freckles and curly brown hair underneath the costume.

Classification: Blaster(?)

Spitfire had often complained that having a power based around creating flame meant you faced two kinds of opponents. There were the people who burned, who were the majority. Civilians fell into this category. Unless the person with the power was amoral, which Spitfire wasn’t, this actually wound up being a detriment, because of the easy possibility of life altering injuries, death and scars.


A Case 53, his body is in the form of an orange lizard with dyed hair and Animal Eyes. His bodily fluids all have hallucinogenic and sedative effects, with duration depending on the dosage.

Classification: Striker(?) Mover(?)

  • Can't Have Sex, Ever: Newter's bodily fluids are contact hallucinogens, to the point that even trace sweat on his skin can render someone incoherent. As one reader points out, this poses certain difficulties in the bedroom. His giving hot girls a diluted taste of his saliva for hallucinogenic trips may be him compensating for this.
  • In a Single Bound: During one fight with the ABB, Skitter sees him jump from ground level onto the second floor in ... well, this.
  • Instant Sedation: The primary combat application of his biology.
  • Prehensile Tail: The secondary combat application of his biology.
  • Wall Crawl: One of his powers lets him cling to surfaces.

    Gregor the Snail 

A Case 53, his body is bulging and translucent with a scattering of spiral-shaped shells embedded in it. He can generate various fluids within his body and release them in jets from his skin.

Classification: Blaster(?)

  • Kevlard: Appears as a morbidly obese man, and has apparently been hit by a car with little ill effects.
  • Nice Guy: Somewhat dour, but extremely loyal, considerate and gentle to his teammates.
  • Relationship Upgrade: Appears to be in one with Shamrock.
  • Shout-Out: His name is a reference to Kafka's The Metamorphosis
  • Was Once a Man: Although he doesn't remember the details of his past.



A former inmate in the same asylum as Burnscar, her power allows her to change the terrain surrounding her into a projection of other places. The power grows stronger the longer she remains in an area, contracting again as soon as she leaves the affected zone. Her costume is a simple dark green robe with a maze drawn on it and a mask. Out of costume, she has platinum-white blonde hair.

Classification: Shaker 12

  • Achilles' Heel: Her powers can only reach their zenith when she's staying still, along with having an inverse relationship with her lucidity.
  • Empty Shell: Her Reality Warper powers came with the unfortunate side effect of making her veer unpredictably between lucidity and this, to the point that on bad days, she doesn't eat unless prodded and doesn't talk. She has her good days, but the strength of her power is directly related to how out of it she is at the time.
  • With Great Power Comes Great Insanity: Much like Burnscar, she becomes far less lucid when using her powers.
  • Up to Eleven: In universe, powers have ratings. A 10 means "get the hell out of Dodge". Labyrinth is rated a 12.


An attractive, redheaded girl from the Las Vegas area and non-monstrous Case 53 who escaped from Cauldron without having her memory wiped. Her ability uses a mixture of low-strength telekinesis and precognition to make her exceptionally lucky. Was recruited by Faultline's crew during the course of their investigation into the Case 53s on Gregor and Newter's behalf.

Classification: Thinker; Breaker(?)

The Merchants

One of the more minor gangs of Brockton Bay. Expands in the wake of Leviathan's attack; is later essentially wiped out by the Slaughterhouse Nine.

    Tropes associated with this group 
  • Asshole Victim: Are completely annihilated by the Nine, save for Scrub. Nobody gives a damn.
  • Atrocious Alias: Skidmark pretty much assigns these to every one of his group. Taylor even lampshades it at one point when he opts for the name "Scrub" over "Eraser" for his newest recruit.
  • Super Loser: Skidmark in particular is granted essentially zero respect.


Leader of the Merchants. A meth addict capable of coating areas with a pushing effect — these effects can be layered up with multiple uses of his power. Wears a mask covering the top half of his face, revealing a dark-skinned jaw with bad teeth. Killed by Jack Slash when the Nine crash one of the Merchants' events.

Classification: Shaker 2


Skidmark's girlfriend. A tinker specializing in vehicles. Has very little class. Killed by Siberian when the Nine crash one of the Merchants' events.

Classification: Tinker 2; Mover 3


A shifter who can form an expanded body out of loose debris.

Classification: Shifter 4


A man with massive mechanical arms and legs. He's a Case 53 whose power allows him to attach mechanical components to his body and control them using himself as the power source. Actually working for Coil. Killed by the Nine.

Classification: Thinker, Tinker, Brute(?), Shifter(?)


A kid whose power creates essentially-unaimed spherical holes in his surroundings, cutting through anything they hit, although they seem to leave the ground untouched. The only cape of note in the Merchants to escape being killed by the Nine; later seen in Faultline's crew. Tattletale speculates that his power works via Portal Cuts — he chooses spherical volumes, and their contents are replaced with the contents of the corresponding sphere on an alternate Earth with similar geography, architecture, etc.

Classification: Blaster 8-10

  • Portal Cut: Tattletale's understanding of his power. When applied to one of Labyrinth's constructions, it can be used to cut actual portals leading to alternate Earths — Labyrinth can then adjust the destination.
  • Power Incontinence: His power suffers from not being well-aimed, and (at least initially) going off unintentionally.
  • Sole Survivor: Of the Merchants following the Slaughterhouse Nine massacring the rest.

The Travelers

A group of traveling villains who never stay in one place for too long due to Noelle's rampages. Their costumes are red and black.

    Tropes for the group as a whole 
  • Anti-Villain: Much like the Undersiders, though a bit darker on the scale due to being slightly more willing to do less than good acts.
  • Blessed with Suck: They're not all very fond of their powers, let's just say that.
  • Double Meaning: "The Travelers" can either refer to how often they move around the country, or how they came from a parallel world.
  • Famed In-Story: As previously mentioned, the Undersiders and the Travelers attain this status after the Slaughterhouse Nine arc when they take over the city. The Travelers also somewhat met this trope beforehand, explaining why they didn't need testing like the Undersiders did before joining Coil's plan.
  • Hero of Another Story: As with Glory Girl, Panacea, and Faultine's Crew were the main protagonists in one of the many early drafts that would eventually become Worm. This story was actually included in the form of the "Migration" arc.
  • I Know Mortal Kombat: They were originally a professional-level real time strategy gaming club.
  • Red and Black and Evil All Over: Their costumes all have red and black.
  • Strong, but Unskilled: Compared to the Undersiders, they have stronger powers (at least at first glance) but are generally much less effective due to a combination of intra-group tension, general lack of killer instinct, and Trickster's tactical incompetence compared to Grue and especially Skitter.
  • Super Serum: All got their powers from a batch of Cauldron doses left behind in a Simurgh-attacked city.
  • Teeth-Clenched Teamwork: They're stuck together out of obligation and circumstance, any friendship they had has faded.
  • There's No Place Like Home: All of them want to get back to their home world, and Coil's promise to help them was one of their two major motivators for their working with him.
  • Tournament Play: The purpose of the group before they were transplanted to Earth Bet was to play Ransack, a fictional videogame in the setting.
  • Trapped in Another World: Were originally from Earth Aleph before being sent to Earth Bet by the Simurgh.
  • Walking the Earth: Are constantly moving from city to city prior to settling in Brockton Bay. This is revealed to be due to Noelle's moments of lost control.


Francis Krouse

The leader of the Travelers, he wears a black costume with red mask and tophat. His power is to switch at will the places of any two objects of similar mass he can see, including himself. Underneath, he has light brown skin and a prominent hook nose. He was sent to the Birdcage for betraying the teams that were fighting Noelle, and became one of the Teacher's thralls. Killed fighting Scion in Speck 30.5.

Classification: Mover

  • Ambiguously Brown: Trickster looks like he could be either a darker skinned Caucasian, biracial, Middle Eastern, or Eastern Indian unmasked.
  • Cavalry Betrayal: Betrays the teams fighting Noelle, including his own teammates.
  • Cigarette of Anxiety: And he has much to be anxious about.
  • A Day in the Limelight: The whole of Migration is told from his perspective.
  • It's All About Me: Often has this attitude.
  • Jerkass: Trickster happens to be kind of a dick, caring little about anyone else besides himself and Noelle, and the other Travellers on a lower scale.
  • Leeroy Jenkins: He's good at thinking in the moment, which is how he became leader of the group originally, but he sucks at long-term planning. The one time the Undersiders followed his lead tactically resulted in half the team finding themselves at the mercy of Bonesaw.
  • Love Makes You Evil: His love for Noelle leads him to betray the other Travelers.
  • Nice Hat: Is always wearing a red tophat.
  • Smug Snake: His plans and improvising skills are nowhere near Skitter's or Noelle's. On top of that, he gets more reckless the more odds are stacked against him, usually putting his team in an even worse position than they were in previously.
  • Teleporters and Transporters/Equivalent Exchange: Can switch the places of any two objects of similar size.
  • Undying Loyalty: To Noelle.
  • Villain Respect: Skitter was surprised to see Trickster show genuine respect for a hero who fell to Leviathan. It makes sense when you learn of his history with Simurgh.
  • Weak, but Skilled: On his own he's the weakest of the Travellers, but his power makes him incredibly annoying and frustrating in a fight and as part of a group he's a massive force-multiplier.
  • Would Hurt a Child: He nearly hangs Vista to get the Wards off his back, then threatened one of the Mayor's children to win his support.


Marissa "Mars" Newland

An attractive young blonde woman with delicate features. Her power allows her to create a miniature sun that she can slowly expand and then move to attack with. Her costume is a suit of black body armor emblazoned with red suns. Mercy Kills Noelle in return for Tattletale giving the remaining Travelers a way back to Earth Aleph — she throws away her suit as she walks through the portal.

Classification: Blaster(?)

  • Blessed with Suck: Hates how destructive her powers are.
  • The Chick: The Travelers may not be a traditional Five-Man Band, but Sundancer definitely fits this in terms of personality and appearance.
  • Dramatic Irony: Out of the Travelers, she's the one who has the strongest morals, specifically against killing. Her power is also one of the most destructive powers, easily able to kill en masse if she allows it to go too far.
  • The Fettered: She almost always reigns herself in to avoid killing. Weld notes that she could probably incinerate the entire team of Brockton Bay Wards, but was holding back to avoid doing so.
  • Glass Cannon: Probably the most powerful Blaster in the Wormverse short of Behemoth or Scion. But aside from Fire Immunity she has no defensive abilities.
  • I Just Want to Be Normal: Is not really crazy about being a villain or having powers.
  • The Power of the Sun: Her ability to create a mini sun, which she can expand to any size.
  • Required Secondary Powers: Automatically normalizes temperature close to her, preventing her from being harmed from any flame, including her suns. It doesn't actually exstinguish the flame, but prevents it from burning anything.
  • Stage Mom: She still has bad memories of her overbearing mom.
  • Thou Shalt Not Kill: She really hates hurting people.
  • "Well Done, Son!" Guy: Had this relationship with her mother, who was a bit of a show parent.



A wheelchair bound girl, average-looking with auburn hair. Her ability is to create a new body and control it while her own sleeps. The new bodies can have powers of their own, but using her power is easier the more biologically-stable the body she makes is. Returns to Earth Aleph with Mars, Oliver, and Ballistic after the fight with Noelle.

Classification: Changer 9

  • Ascended Fanboy: More fangirl, she was a "cape geek" long before getting powers. More uncommon than you'd think, since she's from Earth Aleph.
  • Disabled Snarker: She's confined to a wheelchair and very snarky.
  • Fiery Redhead: Though of a more snarky variety.
  • Green Lantern Ring: Her power is one of the most flexible in the Wormverse, and Skitter is repeatedly in awe of just how powerful she could be if she set her mind to it.
  • Mission Control: Has this role due to being confined to her wheelchair. A rare case where the character overlaps with being the most expendable in a fight, as her projected bodies can be reconstructed with no ill effects.
  • Voluntary Shapeshifter: Her avatars have this as a default ability.


Luke Brito/Casseus

One of the offensive powerhouses on the Travelers — he has the ability to touch any object (from ball bearings to automobiles) and cause it to go flying at a bulletlike speed in a direction of his choice. He wears bulky armor and a square mask. Underneath the costume, he has a jockish appearance, with short brown hair and a snub nose. Returns to Earth Aleph after Noelle's death. Unlike Mars, he keeps his costume.

Classification: Blaster; Striker

  • Abnormal Ammo: Ballistic can send any object moving at bulletlike speeds.
  • Blessed with Suck: Ballistic heavily dislikes the fact that his powers can only be used for offensive purposes, and that they don't give him the ability to fly.
  • The Brute: Is the Traveler's powerhouse.
  • Jerk Ass: Wasn't always this way, but by the time the Undersiders meet him this is his most obvious personality trait.
  • Only Sane Man: When the Undersiders point out that being with Coil's pointless, he's the only one who accepts.
  • We Used to Be Friends: Excluding Noelle, he used to be the closest to Trickster. Come modern day, he hates Trickster the most.


One of the two members of the Travelers who do not participate in missions — instead mostly taking care of Noelle. Returns to Earth Aleph with the remaining Travelers after Noelle's death.

Classification: Changer (?)

  • Chekhov's Gunman: His power proves instrumental in defeating Scion.
  • Empathic Shapeshifter: His power changes his face and body according to his basic perception of attractiveness which slightly changes every time he sees a new face to the point that even his friends have had trouble recognizing him.
  • Non-Action Guy: Is mostly busy taking care of Noelle.
  • Only Sane Man: States to Trickster outright that he's convinced that he only cares about Noelle and would throw everyone else under the bus if necessary. He turns out to be quite right.
  • Required Secondary Powers: He seems to have gotten the secondary powers that would have prevented Noelle's powers from going out of control.



A former member of the Travelers with the ability to rewind people to their state as of a few seconds earlier. Given to Accord. By Drone, has been sold to the Yàngbǎn, who used his powers en masse during the fight against Behemoth in New Delhi.

  • Brainwashed: His fate at the hands of the Yàngbǎn.
  • Brainwashed and Crazy: Twice, once by the Yàngbǎn and once by the Simurgh.
  • If I Can't Have You...: Towards Noelle. It doesn't work out well for him.
  • It's All About Me: While outright stated by Trickster in his Day in the Limelight episode, the first time we actually listen in on Cody's thoughts validates Trickster's opinion of him. During an Endbringer attack, Cody still regards his personal revenge as more important than the consequences it might have on their collective defense strategies. He has a list of people who wronged him which includes Noelle and Krouse. The latter for winning Noelle's heart, the former for allowing him to be taken by Accord after Cody starts trouble in the crimelord's territory. Basically his attitude is that he's sick of coming in second place and that Trickster has stolen everything from him simply by being a more tolerable form of Jerkass.
  • Manchurian Agent: For the Simurgh.
  • The Resenter: To Trickster.
  • Time Master: Can cause anyone he sees to be reversed to their state and location as of a few seconds earlier.
  • Unstoppable Rage: His defining viewpoint once he sees Accord again. With disastrous consequences for the fight against Behemoth, as both Tattletale and Chevalier were in the room with them. Tattletale, for instance, needed to breathe out of a tracheotomy for the rest of the battle.
  • Unwitting Pawn: The Simurgh increased his aggression towards Krouse, culminating in his attempted murder of Noelle. His failed attempt caused problems between the Travelers and Accord, resulting in him being handed over to the latter as recompense. Accord then sold him off to the Yàngbǎn, which put him in place to encounter Accord again years later. His anger over the aforementioned event led him to seek revenge, killing Accord, severely wounding Chevalier, and rendering Tattletale mute. Unfortunately, the context means he just took out the Mission Control and a key part of the offensive in a battle against Behemoth. Just as planned.
  • What Happened to the Mouse?: Disappears after murdering Accord and seriously wounding Chevalier.


Noelle Meinhardt

A brown-haired girl, Krouse's girlfriend, and the leader of the group before they were pulled from Earth Aleph onto Earth Bet; as of the time of the story, she does not participate in the team's missions. The codename "Echidna" was assigned by a PRT agent named Meinhardt because he himself had a daughter named Noelle. Has the ability to absorb people and make clones out of them. Killed by Sundancer.

Classification: Master 10; Striker 10; Brute 8; Changer 2



Max Anders

The leader of the Empire Eighty-Eight, a white supremacist gang in Brockton Bay, and the CEO of Medhall Corporation, a local pharmaceutical company. A handsome man, thirty-five or so and fit; his costume consists of a suit of armor with a crown of blades that he creates around himself. Killed during the Endbringer arc.

Classification: Blaster(?); Shaker(?)

  • Abusive Parents: Purity believes he was emotionally abusive to Theo, we never see this confirmed on-screen however.
  • Arc Villain: He was the Primus Inter Pares of the Big Bad Ensemble in Brockton Bay at the start of the story. He also becomes effectively the Big Bad after the ABB is defeated. This is short-lived however as he is promptly slain by Leviathan and his empire fragments.
  • Enemy Mine: His first appearance is as an ally against the ABB, then again against Leviathan.
  • Extra-ore-dinary: He can cause metal to spring from any solid surface.
  • Half the Man He Used to Be: Leviathan rips him in half.
  • Manipulative Bastard: As best shown when he convinces Purity to work with him again.
  • Pretend Prejudice: Word of God confirmed that he didn't really believe a single word of the neo nazi creed but pretends he does so that he will have followers.
  • Those Wacky Nazis: He's the leader of a Neo-Nazi villain group.
  • Tin Tyrant: Wears a suit of armor.
  • Villainous Valor: Brings his whole parahuman force to the fight against Leviathan and dies in the ensuing fight.
  • Visionary Villain: Plans to take over Brockton Bay.


An independent villain whose power grants her enhanced reflexes, Improbable Aiming Skills with her throwing weapons, minor pyrokinesis, and a Hammerspace that she uses to store a variety of things — including a hammer. Actually in the employ of Coil.

Classification: Blaster(?); Shaker(?)


One of a pair of videogame-themed supervillains with Leet. His power grants him a high level of skill at anything he tries his hand at. Actually working for Coil with Leet. After Leet's death, Über worked with Circus for a time, and ultimately disproved the thesis that Leet was holding him back.

Classification: Thinker


One of a pair of videogame-themed supervillains with Über. He is a tinker who can create anything ... once. The second time he tries, it fails dramatically. Actually working for Coil with Über. Died as of the Cockroaches arc.

Classification: Tinker

  • Bungling Inventor: His power lets him create inventions decades ahead of their time, but the closer a project is to something he's made before, the higher the chances of a spectacular misfire or failure. He's something of a joke as a consequence.
  • Gadgeteer Genius: While his power's weakness absolutely makes him a laughingstock, when the things he makes work, they can do incredible things.
  • It Only Works Once: He can build anything ... once. Anything he builds a second time just fails to work and explodes. This can be remarkably specific, such as when a device for teleporting someone works fine unless it is being used to teleport them into a vat of acid, or next to a bomb.
  • Proud to Be a Geek: Über and Leet's main goal for their crime sprees in Brockton Bay has been to raise awareness of classic videogames.
  • Super Loser: Thanks to his frequent failures. According to Word of God his passenger is actually working against him due to his tendency to play it safe putting him completely out of tune with it, purposely trying to mess him up and get him killed. Which it eventually succeeds at.
  • Vicious Cycle: See Super Loser above. In response to the failure of his devices, Leet plays it safe, which his shard disagrees with and sabotages him further for.


A supervillain from Brockton Bay known for his inflexible code of honor. Also, the biological father of Panacea. His powers involve the manipulation of bone — his own and, if it became exposed, that of his enemies.

Classification: Shaker; Shifter

  • Affably Evil: He is very cultured and polite even in the middle of a fight or asking for help as he slowly bleeds to death. He never killed women (Most of the time, and even Jack Slash of all people doesn't think he actually did it and that there's more going on) or children and Jack mentions that he did everything possible to help people during the last time the Nine were in Brockton Bay. In his Odd Friendship with Lung in the Birdcage, he mentions casually that he preferred, rather than instilling fear in his subordinates through brute force, to simply make those that failed him disappear, leaving the survivors to remember what happened.
  • Bad Boss: Murders his minions by "disappearing" them.
  • Bad with the Bone: His power is the manipulation of bone, both his and that of others if it's exposed. He is adept with it and violates conservation of mass blatantly.
  • Body Horror: An inevitable result of his powers.
  • Daddy Had a Good Reason for Abandoning You: Marquis let Panacea go in order to protect her from Allfather, Kaiser's father, who wanted revenge on him for killing his daughter Iron Rain, though Jack Slash is convinced he didn't actually kill her.
  • Feel No Pain: Subverted, he does. Every time he punches skewers or blades of bone through his flesh, he feels the appropriate level of unspeakable agony. It's just that he's trained himself not to show even the slightest sign of it.
  • The Fettered: It is said that his unshakable code granted him great psychological strength.
  • One-Man Army: Marquis was fully capable of taking on an entire squad of Empire Eighty-Eight members and walking away. He was also able to take on most of New Wave at the same time, and only lost because he was protecting his daughter.
  • Swiss-Army Superpower: He is incredibly flexible and versatile with his bones, creating armour, shields, spikes and even wings.
  • Wouldn't Hit a Girl: He doesn't kill women, at least, although he will fight them if he has to.
  • Wouldn't Hurt a Child: Doesn't hurt children.
  • You Have Failed Me: Did this with his underlings through having them disappear.