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Character page for the playable heroes of Kingdom Rush. Note that these entries are only for their appearance as heroes; tropes relating to their role as antagonists in other games should go on Kingdom Rush Enemies.

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Heroes

    Kingdom Rush Playable Heroes 

Gerald Lightseeker

https://static.tvtropes.org/pmwiki/pub/images/11694b845e2703d531c9d5d3d4e2d93f.png
"Prepare for glory!"

Defender of the righteous, punisher of the dark, protector of the innocent. Lightseeker is the uncanny of Linirea's armed forces!

An armored melee hero that represents the Barracks upgrade path. He is the first of three free heroes that are available to players.

Abilities: Courage, Retribution

Alleria Swiftwind

https://static.tvtropes.org/pmwiki/pub/images/d8e31220a752721955e1c86dec41bb7e.png
"Swift, like the wind!"

Silent of the night, light as a feather, and deadly beautiful. Too many have fallen by her charming gaze but many more by her fatal bow.

An elven ranged hero that represents the Archers upgrade path. She is the second of three free heroes that are available to players. Origins reveals that she is a descendant of the Goddess Elynie, and the last of Aredhel's Royal Family.

Abilities: Multishot, Call of the Wild

  • Ambadassador: After escaping from the Gnolls in Origins, she became the elves' official ambassador to Linirea, remaining there to this day.
  • An Adventurer Is You: Alleria is a DPS hero. Specifically The Archer. Also has shades of The Beastmaster.
  • Beauty Equals Goodness: Her description says that she is beautiful, and her status confirms this trope.
  • Bow and Sword in Accord: Alleria has both ranged and melee attacks.
  • Distracted by the Sexy: Her character bio says that "Too many have fallen by her charming gaze", indicating that she has this effect in-universe.
  • Guest-Star Party Member: In Origins, she only appears in the Royal Gardens level. She indirectly fights in the Gryphon Point level but isn't controllable.
  • Hit-and-Run Tactics: Alleria is pretty squishy. Try to keep her at a distance.
  • Loyal Animal Companion: Her wildcat, which appears to have been in her side since Origins.
  • Multishot: Her ability which is aptly named...well, Multishot. The more you level her up, the more arrows she'll shoot.
  • Royals Who Actually Do Something: Turns out Alleria Swiftwind, a hero in the original Kingdom Rush, is the only surviving member of Aredhel's royal family. Two missions in Origins are dedicated to getting her out of the capitol and to safety, but not without her shooting some of those gnoll invaders first.
  • Semi-Divine: She's a direct descendant of the Goddess Elynie, the one who created the Elven race.
  • Shout-Out: Named after elven archer Alleria Windrunner from Warcraft.

Malik Hammerfury

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"It's hammer time!"

A hero with unmatched strength, untamed mind, and unbroken will. A destructive force, an unleashed fury, a bullet train with attitude!

An melee hero that represents the Reinforcements upgrade path. He is the third of three free heroes that are available to players. Origins revealed that he used to be enslaved by the Gnolls to work in their bloodsydian mine.

Abilities: Hammer Smash, Earthquake

  • An Adventurer Is You: Malik is a tank hero. Specifically The Meat Shield.
  • Area of Effect: Hammer Smash and Earthquake both do AOE damage to enemies.
  • Badass in Distress: In Origins, we see him as a slave in a Bloodsydian mine.
  • The Big Guy: His stature is the biggest among the free heroes.
  • Blatant Item Placement: Malik's hammer literally drops from the sky after you free him in the Blood Quarry.
  • Guest-Star Party Member: In Origins, he only appears in the Blood Quarry level.
  • Heroic BSoD: After hearing the news of Vez'nan's successful conquest of Linirea, he takes a while to think as to what to do next.
  • Heroic Build: He's pretty buff.
  • Made a Slave: In the Origins level Blood Quarry we learn that Malik used to be a slave in a Bloodsydian mine.
  • Mighty Glacier: He hits harder than Sir Gerald, but is slower as a tradeoff.
  • Red Baron: In Origins we learn that Malik was not yet called "Hammerfury". He must've earned that title by kicking a lot of ass.
  • Shirtless Captives: How Malik and his fellow slaves are in Origins.
  • Shout-Out: Has quotes that are references to MC Hammer and Mr. T.
  • Slave Liberation: In order to free Malik in Origins, the player must use Thunderbolt on his captors. After that he'll pick up his trusty hammer (which falls from the sky) and join your forces as a secondary hero.
  • Those Two Guys: He and Alric are pretty much this when they are running Hammerhold.
  • Walking Shirtless Scene: He goes into combat shirtless.

Bolin Farslayer

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"Weapons ready!"

Thunder and lightning have nothing on this crackshot! Let loose a hail of bullets, and make them fear where they step with an arsenal of mines!

An dwarven ranged hero that represents the Artillery upgrade path.

Abilities: Mine Layer, Tar Bomb

  • An Adventurer Is You: Bolin is a DPS hero. Specifically The Archer. Also has shades of The Mezzer.
  • Downloadable Content: He cost $0.99 in the iOS version, averted in the Steam version where he is unlocked after completing the Coldstep Mines level.
  • Hit-and-Run Tactics: Although Bolin is not as squishy as other ranged heroes, he should still be played this way.
  • Jack of All Stats: Is capable of good melee and ranged damage, Mine Layer is capable of doing AOE damage, and Tar Bomb is used for crowd control.
  • Long-Range Fighter: Although capable of melee and ranged damage, a player will find that Bolin is more useful at long range. His long range damage synergizes with his 2 abilities.
  • Mucking in the Mud: His ability Tar Bomb slows down enemy units for you to pick off.
  • Shout-Out: Has quotes that are references to Dirty Harry and Terminator 2: Judgment Day.
  • Unflinching Walk: Look at his picture. Bolin knows that cool guys don't look at explosions.

Magnus Spellbane

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"Hocus pocus!"

Unleash the arcane forces of Linirea. Let loose a mystical storm and spellbind your enemies! With his arcane arts and thirst for knowledge.

An ranged hero that represents the Mages upgrade path.

Abilities: Mirage, Arcane Storm

  • An Adventurer Is You: Magnus is a DPS hero. Specifically The Nuker.
  • Area of Effect: Magnus's Arcane Storm ability rains magic down onto enemies within a small area.
  • Doppelgänger Attack: Magnus's Mirage ability summons weaker copies of himself to combat foes.
  • Downloadable Content: He cost $2.99 in the iOS version, averted in the Steam version where he is unlocked after completing the Icewind Pass level.
  • Hit-and-Run Tactics: As the squishiest hero in the game this is how Magnus should be controlled.
  • Hit Points: He has the lowest HP in the game when he reaches level 10, at 350.
  • Instant Runes: When using Arcane Storm.
  • Magnus Means Mage: His name is Magnus Spellbane and he's the mage hero that represents the mages upgrade path.
  • Shout-Out: Has quotes that are references to Hocus Pocus, Queen, Star Wars and Sir Francis Bacon.
  • Teleport Spam: Magnus is the most mobile hero in the game because instead of running to the location designated by the player, he just teleports there.

Ignus

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"Let's burn!"

Burn the kingdom's enemies with the blaze of a thousand stars! Forge victory in his raging flames, consuming evil in fire and brimstone!

An melee hero that represents the Rain of Fire upgrade path.

Abilities: Surge of Flame, Frenzy

  • An Adventurer Is You: Ignus is a DPS hero with shades of a tank. Specifically The Scrapper and The Regenerator.
  • Dash Attack: Surge of Flame has Ignus transform himself into a fireball that rushes towards enemies. Any enemies caught in the fireball's path takes damage.
  • Downloadable Content: He cost $2.99 in the iOS version, averted in the Steam version where he is unlocked after completing the The Wastes level.
  • Heal It With Fire: The best way to describe Frenzy. Ignus sends out a shockwave that damages enemies but heals himself.
  • No-Sell: Ignus is immune to fire damage from Flareons and thermal fissures in the levels Pit of Fire and Pandaemonium.

King Denas

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"Bow...to the KING!"

Your majesty itself brings an arsenal of power and courage to the battlefield. Long live the king!

A melee and ranged hero who is the ruler of the kingdom that the player is defending.

Abilities: Royal Edict, Catapult Barrage

  • Adipose Rex: He's very large from eating a lot of food and drinking many wine.
  • An Adventurer Is You: Denas is a flexible offense hero who is also capable of buffing. Specifically The Jack of All Trades and The Buffer.
  • Area of Effect: When Denas uses Catapult Barrage he marks the floor with a red X. Flaming boulders come soon after.
  • Big Fun: Look at his picture. Denas loves eating and drinking with a big smile on his face, and since he's a benevolent ruler that means he probably shares with everyone.
  • Big Good: He puts you in charge of defending the kingdom from evil. He would later be unlocked in the final level of the main campaign in the Steam version.
  • Downloadable Content: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the Forsaken Valley level.
  • Formerly Fit: We can see in Origins that Denas used to be a pretty fit guy.
  • Narrator: He tells the main campaign of Origins.
  • Status Buff: Royal Edict temporarily gives towers bonus attack speed and damage.
  • Too Important to Walk: Instead of walking, Denas is carried into battle on his throne by a pair of attendants. It's probably how he got so fat.
  • We Used to Be Friends: He and Vez'nan used to be friends and even fought alongside each other before, such as in Origins. That is, until Vez'nan literally got his hands on the Corrupted Tear of Elynie.

Elora Wintersong

https://static.tvtropes.org/pmwiki/pub/images/6735b84d1302dd992261b525461b3b24.png
"Winter is coming!"

Good, but merciless. She will freeze and shatter anyone who crosses her!

A ranged spellcaster hero who is good at stalling foes while dealing AOE damage.

Abilities: Permafrost, Ice Storm

  • An Adventurer Is You: Elora is a DPS hero. Specifically The Nuker. Also has shades of The Mezzer.
  • Cool Crown: She wears a small tiara that like her, is icy blue, and frozen.
  • Downloadable Content: She cost $4.99 in the iOS version, averted in the Steam version where she is unlocked after completing the main campaign.
  • Good Counterpart: To The Winter Queen. They are ladies with ice powers who share a similar looking appearance, but while Elora is fighting on Linirea's side, the Winter Queen fights against almost everyone.
  • Harmless Freezing: Permafrost slows down enemies. Elora also has a passive chance to freeze an enemy each time she attacks an opponent.
  • Kill It with Ice: "Ice Storm" rains down icicles onto the enemy.

Ingvar Bearclaw

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"Valhalla awaits!"

A warrior from the north, he commands the might of a bear and the aid of his ancestors!

A melee hero who is able to transform himself into a bear.

Abilities: Ancestor Call, Bear Form

  • An Adventurer Is You: Ingvar is a tank hero. Specifically The Meat Shield. Bear Form gives him shades of The Regenerator.
  • Animorphism: "Bear Form" gives Ingvar damage, invincibility, and health regeneration.
  • Downloadable Content: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
  • Summon Magic: Ancestor Call summons Viking ancestors who function the same as Reinforcements.
  • Timed Power-Up: Bear Form only lasts 4-6 seconds.

Hacksaw

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"Timber! Hoo hoo haa haa!"

For a Gnomish inventor, giant oak trees or colossal foes make no difference. Riding his mechanical marvel/contraption, he can shred anything in his path. Gangway...Gnome behind the wheel!

A gnome melee hero who attacks his enemies in a giant mechanical suit.

Abilities: Flying Sawblade, Tiiiimber!

  • An Adventurer Is You: Hacksaw is a tank hero. Specifically The Mitigation Tank.
  • Deadly Disc: Hacksaw has a giant sawblade on his mech suit which he uses to attack enemies. Also applies to Flying Sawblade.
  • Downloadable Content: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
  • Goggles Do Something Unusual: His goggles probably protect his eyes from all the blood splatter.
  • One-Hit Kill: Tiiiimber! instantly kills any non-boss enemy, and even prevents Fallen Knights from reviving.
  • Pinball Projectile: Flying Sawblade bounces off several enemies.
  • This Is a Drill: Tiiiimber! has a drill emerge from the chest of Hacksaw's mech suit which instantly kills the enemy.

Oni

https://static.tvtropes.org/pmwiki/pub/images/75a6978c9ad89a039492a61e3b17a745.png
"My blades are thirsty!"

A relentless warrior in search of vengeance. His name inspires fear among the demon armies he faces, armed with his dark honor and blazing katanas.

A samurai melee hero who annihilates his foes with his sword skills.

Abilities: Deathstrike, Sword Torment

  • An Adventurer Is You: Oni is a DPS hero. Specifically The Blademaster.
  • BFS: Deathstrike involves merging his swords in a single massive blade used to attack the enemy.
  • Dark Is Not Evil: A guy whose name translates to Demon with a grimy armor and red glowing eyes, and yet he's on the side of the heroes.
  • Downloadable Content: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
  • Field of Blades: Sword Torment will cause Oni to plunge his blade in the ground, attacking all nearby enemies with sharp blades from the soil. It's the only attack which allows him to hit multiple enemies.
  • Flaming Sword: His katana swords are on fire.
  • Meaningful Name: Literally Ogre or Devil.
  • Mighty Glacier: He's quite hard-hitting in melee, but is kinda slow, and can take a while to move from one location to the other.
  • No-Sell: Oni does not take damage from the infernal combustion of demons. Infernal combustion is basically a Last Ditch Move.
  • One-Hit Kill: Deathstrike has a chance of killing the enemy instantly. The chance of instant kill does not work on boss monsters however.
  • Red Eyes, Take Warning: He has glowing red eyes.
  • Revenge Before Reason: Apparently he's leading a personal vendetta against the demons.
  • Samurai: Judging by his design and skillset, it's obvious that he's based on one.
  • Seppuku: His death animation has him killing himself this way after being defeated.
  • Sword Plant: How he's able to enact his Sword Torment ability.

Thor

https://static.tvtropes.org/pmwiki/pub/images/e65050702e02e7c47c3cb16764c5496e.png
"For Midgard!"

Thunder made flesh, this gigantic demigod wields a warhammer enchanted with the power of lightning and thunder. He is the son of the Storm God and a trusted friend of King Denas.

A godly melee hero who destroys foes with his hammer and elemental powers.

Abilities: Mjolnir, Thunderclap

  • An Adventurer Is You: Thor is a tank hero. He is a mix of The Meat Shield and The Magic Tank.
  • Anti-Magic: Thor is the only hero in the game that has magic resistance.
  • Chain Lightning: His Mjolnir ability lets him do this, just like the Tesla machine.
  • Cool Helmet: He has a winged helmet.
  • Downloadable Content: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
  • Hair of Gold, Heart of Gold: He has flowing blonde hair, and is on your side.
  • Mighty Glacier: He can do good damage, but he's not very fast.
  • Shock and Awe: Thunderclap allows him to strike multiple enemies with lightning by throwing his hammer at them.
  • Thunder Hammer: He appropriately wields Mjolnir, the hammer of the thunder god.

Ten'Shí

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'Keep on rushing hehehhh!''

A myth... a legend... master of masters.... and wielder of all powers. Ten'Shí is the epitome of wisdom and power combined. His mere existence makes the Kingdom tremble. And don't even think of getting him angry...

A commemorative hero added in celebration of Kingdom Rush's Tenth Anniversary. A wizened master who vanquishes his foes with fist and meteor alike.

Abilities: Firerush!, Iron Time

  • An Adventurer Is You: He's either The Blademaster or The Nuker depending on what form he's in.
  • Armor-Piercing Attack: His basic attack, Firerush!, and Shockwave Stomp in Iron Time mode deal True Damage which can't be blocked.
  • Bare-Fisted Monk: Aside from Firerush! he fights entirely with martial arts.
  • Hulking Out: Iron Time transforms him into a musclebound goliath, trading out his teleportation and Firerush! for immunity to damage, an area attack and an earthquake strike similar to Malik's.
  • Jack of All Stats: He has respectable health and armor allowing him to Hold the Line decently enough but his teleportation allows him to easily zip back and forth around the battlefield as needed while having excellent crowd control thanks to his abilities.
  • Meteor-Summoning Attack: Firerush! summons several comets, similar to the Rain of Fire spell. The number of meteors gradually increases as he levels up and at level 8 they gain the scorched earth effect.
  • Old Master: Among the oldest heroes, and needs a cane to walk, but still kicks ass with the best of them. He's also the master of Xin.
  • Pint-Sized Powerhouse: He may be small but he packs a wallop! Especially since many of his attacks deal true damage.
  • Retired Badass: He'd long left the battlefield behind, but events in present have brought him out of retirement.
  • Spin Attack: In his Iron Time form, his melee attack becomes a powerful spinning lariat that deals area damage.
  • Teleport Spam: Able to teleport to locations at will, making him one of the most mobile heroes.

    Kingdom Rush Frontiers Playable Heroes 

Alric the Champion

https://static.tvtropes.org/pmwiki/pub/images/rsz_3alric_profile.png
"Blood and sand!"

A desert warrior hero who strikes down enemies with his sword. He can also call upon sand spirits to aid him. He is the last of the Detek-en-Dil to have survived the battle with the Scarlet Sultan before the events of Frontiers.

Active Abilities: Flurry, Sand Warriors
Passive Abilities: Swordsmanship, Spiked Armor, Toughness

  • An Adventurer Is You: Alric is a DPS/Tank hybrid. Specifically The Meat Shield, The Mitigation Tank, and The Blademaster.
  • Assist Character: The Sand Warriors are in fact the spirits of his fallen brethren, who died during the final battle with the Scarlet Sultan.
  • Attack Reflector: His passive ability Spiked Armor does this.
  • Badass Boast: even if it did fail, Alric’s declaration before taking to the battlefield against Vez’nan is still badass.
*"This is where we hold them. This is where Vez’nan dies!”
  • Badass Creed: His clan, the Detek-en-Dil had one, as follows: "In peace, be fair and gentle, as the water of the oasis, in war, be unstoppable and fierce as a sandstorm".
  • Badass Family: He was part of one, the Detek-en-Dil.
  • Blade Spam: Flurry has Alric striking his enemies with his sword multiple times. He also spams the ability.
  • Boring, but Practical: Alric eschews the flashy abilities of the other heroes in exchange for a focus on just cutting enemies down in melee combat. It's generally quite effective. Special mention to his Flurry skill. All Alric does is quickly strike up to 6 times, but it has an extremely short cooldown of 6 seconds, and lets him do around 200 damage each time (before armor). With this skill, Alric can quickly cut down enemies that don't have medium armor or higher.
  • The Brigadier: When Vez'nan paid the Scavengers of the dunes to distract Hammerhold during the events of Vengeance, he was in charge of crushing their attacks, which he managed to do very well.
  • Bearer of Bad News: Acted as this to Malik when Vez'nan won, after hearing it from a survivor of the conquest.
  • Combat Pragmatist: He and his clan, the Detek-en-Dil, used the landscape of the dunes to fight the forces of the Scarlet Sultan on their terms, using a tactical retreat to lure them in.
  • Deadly Dust Storm: The Great Desert Spirit was this, and saved him from the might of the Scarlet Sultan's army. The spirit was also the one who gifted him the ability to summon the Sand Warriors.
  • Desert Punk: In addition to summoning sand warriors, Alric is the first hero you get in the beginning levels (which take place in a desert location).
  • Family Honour: He's carried on the way of the Detek-en-Dil decades after they were wiped out, being a fair but badass warrior of the dunes.
  • Fashionable Asymmetry: Alric is only wearing one piece of shoulder armor.
  • Heroic BSoD: Like Malik, he was distraught after hearing about the fall of the Citadel in Vengeance. His origin story also revealed that he had this after his clan, the Detek-en-Dil heroically died trying to put an end to the Scarlet Sultan's reign of tyranny.
  • Hit Points: Toughness gives him more of these.
  • Mighty Glacier: Alric does good damage but is also slow.
  • Nigh-Invulnerable: Alric has high armor and health, making him almost invulnerable.
  • No-Sell: His Sand Warriors on the account of being made of... well... sand, makes them immune to several enemy abilities. In particular, Parasytes and Savage Warriors cannot utilize their kill abilities (spawning a Reaper and healing respectively), Savage Hunters cannot poison them, Lycans cannot transform them into Werewolves and Vampiresa cannot lifesteal from them.
  • Power Glows: Alric's arm glows when he summons his Sand Warriors.
  • Red Eyes, Take Warning: He's got a pair of glowing red eyes.
  • Scarf of Asskicking: He wears one. Justified in that he's a desert warrior, so he needs to protect his face from sand.
  • Sentient Sands: His Sand Warriors are this.
  • Shout-Out: References Spartacus: Blood and Sand, Van Halen, and The Wheel of Time in three of his quotes.
  • Sole Survivor: He is the only member of the Detek-en-Dil to have survived the battle with the Scarlet Sultan decades before the events of the game.
  • Summon Magic: Alric can summon up to three Sand Warriors to help block and attack enemies.
  • Those Two Guys: He and Malik are pretty much the ones running Hammerhold, as the despair of Vez'nan's conquest gets the two of them to do whatever they can in order to keep Hammerhold alive.
  • Tricked-Out Gloves: He has a glove that allows him to summon his Sand Warriors.

Mirage the Assassin

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"They won't see me coming."

An assassin who uses throwing knives and shadow clones to take her enemies out undetected.

Active Abilities: Shadow Dance, Lethal Strike
Passive Abilities: Precision, Swiftness, Shadow Dodge

  • An Adventurer Is You: Mirage is a hero specialized for DPS. She's a combination of The Archer and Backstabber.
  • Back Stab: Lethal Strike lets her teleport to an enemy and then stabbing them in the back, dealing massive damage with a chance to kill them.
  • Devious Daggers: Her weapon. She prefers to throw it unless the enemies get too close, in which she resorts to melee attacks.
  • Doppelgänger Attack: Comes in two variants, Shadow Dodge and Shadow Dance. The former is a counter move which lets her put a shadow clone in her place as a decoy while she teleports to safety, and the latter lets her send out multiple shadow clones to attack enemies.
  • Dual Wielding: She wields a throwing knife in each hand.
  • Fragile Speedster: Mirage is fast, but even at the highest level, she can still die pretty easily.
  • Long-Range Fighter: Precision increases the range of Mirage's ranged attack.
  • Sprint Shoes: Swiftness increases Mirage's movement speed.

Cronan the Beastmaster

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"Master... Beastmaster!"

A man of the jungle who fights alongside his animal friends.

Active Abilities: Deep Lash
Passive Abilities: Boarmaster, Falconer, Stampede, Regeneration

Bruxa the Voodoo Witch

https://static.tvtropes.org/pmwiki/pub/images/rsz_bruxa_profile.png
"The payment is fair."

A witch who uses her voodoo magic to fight and curse enemies.

Active Abilities: Skull Sacrifice, Voodoo Doll
Passive Abilities: Laughing Skulls, Bone Dance, Dread Aura

  • An Adventurer Is You: Bruxa is a combination between The Nuker and The Mezzer.
  • Ballistic Bone: Skull Sacrifice lets Bruxa deal damage to a single enemy by throwing a "depleted" skull at them.
  • Battle Aura: Dread Aura slows the movement speed of enemies and does slight damage to them.
  • Bottomless Magazines: Bruxa's insane DPS is due to her skulls. In order to not make her overpowered the skulls become "depleted" after a certain amount of time. However, it is incredibly easy to replenish your skull supply. Just place Bruxa next to a powerful tower and she will never run out of skulls to use.
  • Creepy Good: She summons skulls and talks in a witch-like voice, but she helps you as a hero unit.
  • Everything's Sparkly with Jewelry: Earrings, necklaces, and armbands.
  • Glass Cannon: She has one of the highest of DPS in Frontiers, but she also has the second lowest HP.
  • Hollywood Voodoo: 'Voodoo dolls', shrunken heads and jinxes, Bruxa fits well within the archetype.
  • Nothing but Skulls: Every time an enemy dies near Bruxa, she gains a skull. These skulls will hover around Bruxa and will automatically attack any nearby enemies. Bone Dance increases the maximum amount she can have.
  • Power-Up: Laughing Skulls increases the amount of damage skulls can do.
  • Shout-Out: References Harry Potter and Pirates of the Caribbean in two of her quotes.
  • Squishy Wizard: She has only 350 HP and no armor. Don't let enemies get too close on her.
  • Voodoo Doll: Voodoo Doll lets Bruxa stab a voodoo doll, damaging the target as well as 6 other targets of the same type.

Captain Blackthorne the Corsair

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"Where be the treasure!?"

A pirate who fights and plunders the enemies with the help of the sea.

Active Abilities: Rum and Bang!, Release the Kraken
Passive Abilities: Swordsmanship, Looting, Toughness

  • An Adventurer Is You: He is The Blademaster with a touch of The Meat Shield, Area of Effect, The Mezzer, and The Summoner. To make a long sentence short, he is The Jack of All Trades.
  • Dressed to Plunder: Complete with tricorn, cutlass, peg leg, golden teeth and parrot.
  • Exploding Barrels: Rum and Bang! has Blackthorne throw an explosive barrel at enemies doing area damage.
  • Hit Points: Has the third highest amount of hit points in Frontiers because of Toughness. The only heroes who have more hit points than him are a giant stone golem and a freaking undead dragon.
  • Jack of All Trades: He does high damage, has high health, has an AOE attack, a ranged attack, and a crowd control ability. If he had armor he would be considered overpowered. Luckily he doesn't.
  • The Musketeer: He wields both a gun and a sword. By default he's a melee fighter, though he uses his gun every once in a while.
  • Pirate: If you can't tell from his name alone, his motif is this.
  • Pirate Booty: Looting gives you extra gold for every enemy killed near Blackthorne.
  • Summon Magic: Release The Kraken lets him summon a kraken to trap and damage enemies.
  • Tentacled Terror: Release the Kraken lets him summon a whirlpool with a kraken in it. Enemies that step over it will be trapped and attacked by the kraken's tentacles.

Nivus the Grand Wizard

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"Excelsior!"

A wizard who fights with a deadly array of spells.

Active Abilities: Magic Missile, Chain Spell, Disintegrate
Passive Abilities: Arcane Reach, Arcane Focus

  • An Adventurer Is You: He's a flat-out Nuker.
  • Chain Lightning: It's no lightning, but his Chain Spell is pretty much this. It can target up to four enemies.
  • Long-Range Fighter: Arcane Reach increases his attack range.
  • Magic Missile Storm: Magic Missile lets him launch an array of magic projectiles that home in on enemies.
  • The Mentor: Turns out he was Vez'nan's teacher in magic, not that he's proud of it.
  • My Greatest Failure: Not making sure that Vez'nan stood away from dark sorcery.
  • No Body Left Behind: His Disintegrate explodes enemies into confetti.
  • Power-Up: Arcane Focus increases his attack damage.
  • Squishy Wizard: Even at level 10, his HP caps off at 250, making him the hero with the least HP. To top it off, he has no physical armor. Don't let enemies touch him.
  • Teleportation: He can instantly teleport anywhere on the map.

Dierdre the Priestess

https://static.tvtropes.org/pmwiki/pub/images/rsz_deirdre_profile.jpg
"Hallelujah!"

A priestess who aids your troops in battle with healing magic and status buffs.

Active Abilities: Holy Light, Consecrate, Wings of Light
Passive Abilities: Blessed Armor, Divine Health

  • An Adventurer Is You: She's The Healer and The Buffer mixed with The Meat Shield and The Mitigation Tank.
  • Battle Ballgown: Blessed Armor increases Dierdre's armor.
  • Combat Medic: She heals, gives buffs, and is extremely durable.
  • Healing Hands: Her most prominent role in the battlefield is to heal up your troops with Holy Light.
  • My Nayme Is: Her name is spelt 'Dierdre', instead of the correct Deirdre.
  • Status Buff: She has two. Wings of Light gives troops more armor, and Consecrate boosts a tower's attack power for a period of time.
  • Teleportation: Wings of Light, in addition to buffing troops' armor, also grants her teleportation.
  • White Magician Girl: All of her abilities are heals or supportive to some degree.

Grawl the Stone Giant

https://static.tvtropes.org/pmwiki/pub/images/rsz_grawl_profile.png
"Let there be rock!"

A stone elemental who fights with brute force.

Active Abilities: Boulder Throw, Stomp, Shard Punch
Passive Abilities: Bastion, Hard Rock

  • An Adventurer Is You: He's pretty much The Meat Shield and The Mitigation Tank.
  • Dishing Out Dirt: He's a stone golem, so this one's a given. More specifically, Boulder Throw lets him throw a boulder at enemies, dealing area damage.
  • Golem: A stone golem to be exact.
  • Ground Punch: Stomp lets him punch the ground a few times, damaging and stunning enemies around him.
  • Power Fist: Shard Punch lets him grow crystals on his hand and punch an enemy with it.
  • Status Buff: Bastion gives him more damage as long as he stays on one spot.

Sha'tra the Skyhunter

https://static.tvtropes.org/pmwiki/pub/images/rsz_shatra_profile.png
"Edih Nori!"

A warrior from another world who fights with futuristic weapons.

Active Abilities: Energy Glaive, Purification Protocol, Abduction
Passive Abilities: Vibro Blades, Final Countdown

Karkinos the Warmaster

https://static.tvtropes.org/pmwiki/pub/images/rsz_karkinos_profile.png
"I am Karkinos!"

A cyborg Bloodshell who fights for you with his iron pincer. He was originally released alongside Kutsao with the Rising Tides mini-campaign.

Active Abilities: Pincer Attack, Shoulder Cannon
Passive Abilities: Iron Pincer, Battle Hardened, Burrow

  • An Adventurer Is You: He's mostly The Mitigation Tank.
  • Fast Tunnelling: Burrow increases his tunneling speed.
  • Mercy Invincibility: Battle Hardened grants him momentary invulnerability when he's on low health.
  • Power Pincers: Being based on a crab, he naturally has these, although one has been replaced by an iron one. Furthermore, with Pincer Attack, he can extend his iron pincer to attack enemies in a line.
  • Shoulder Cannon: His, well...Shoulder Cannon. It allows him to fire a glob of water that damages enemies and slows them.

Kutsao the Monk

https://static.tvtropes.org/pmwiki/pub/images/rsz_kutsao_profile.png
"Shapeless like water."

A monk who fights with his bare fists in several different styles. He was originally released alongside Karkinos with the Rising Tides mini-campaign.

Active Abilities: Snake Style, Dragon Style, Tiger Style, Leopard Style
Passive Abilities: Crane Style

Dante the Hunter

https://static.tvtropes.org/pmwiki/pub/images/rsz_dante_profile.png
"I'm the best at what I do."

A demon hunter who fights with a holy arsenal. He was originally released alongside Bonehart with the Shadowmoon mini-campaign.

Active Abilities: Akimbo Style, Silver Bullet, Holy Grenade, Relic of Power
Passive Abilities: Beacon of Light

  • Amazon Chaser: Seems to be this to Lucrezia, having an attraction to her after she escaped from his grip.
  • An Adventurer Is You: He's the Jack of All Trades.
  • Anti-Magic: His Holy Grenade prevents any spellcasters from casting spells.
  • Armor-Piercing Attack: His Silver Bullet ignores armor.
  • Dark Is Not Evil: He has the grizzled looks of a villain (and his dialogue implies that he has done some bad things in the past), but he is very much on your side.
  • Defiant to the End: While he was ambushed by Vasile and his Vampiressas, he was able to take down hundreds of Vampiressas before Vasile got the better of him.
  • Fire-Forged Friends: With Lucrezia, who he spared while trying to get to Vasile, and she then saved him from Vasile.
  • Guns Akimbo: His Akimbo Style lets him fire rapidly with two pistols at enemies.
  • Hoist by His Own Petard: The worst thing a hunter could do is be distracted by their target, something he was all to aware of after Lucrezia escaped his grasp.
  • Holy Hand Grenade: His Holy Grenade. Instead of damaging enemies however, it simply disables their spellcasting ability.
  • Leeroy Jenkins: His plan when he first faced off against Vasile, was to burst into his castle, guns blazing waiting to take him down. Lucrezia called him out on his plan and how badly it failed, forcing Dante to plan further ahead the next time they faced off.
  • Love at First Sight: While he wasn't willing to admit it, he had this reaction upon seeing Lucrezia for the first time, even tracking her down relentlessly for months afterwards.
  • The Musketeer: He wields two guns, a rifle, and an axe. He only uses his gun to attack enemies from afar. When enemies get close, he switches to his axe.
  • Status Buff: Beacon of Light grants nearby troops extra damage. It even works when he's dead.
  • Status-Buff Dispel: Relic of Power destroys an enemy's defenses, be it physical or magical.
  • Weapon of X-Slaying: Silver Bullet kills Werewolves and Lycans in one shot regardless of their HP.

Kahz the Warlord

https://static.tvtropes.org/pmwiki/pub/images/rsz_kahz_profile.png
"Where's the beef?"

A minotaur who fights with his barbaric might.

Active Abilities: Bull Rush, Daedalus' Maze, Roar of Fury, Doom Spin
Passive Abilities: Blood Axe

Saitam the Monkey God

https://static.tvtropes.org/pmwiki/pub/images/rsz_saitam_profile.png
"I am Saitam, mighty monkey!"

The mischievous monkey god who fights with a dual tetsubo atop his nimbus cloud.

Active Abilities: Spinning Pole, Tetsubo Storm, Monkey Palm, Angry God
Passive Abilities: Divine Nature

Ashbite the Dragon

https://static.tvtropes.org/pmwiki/pub/images/rsz_ashbite_profile.jpg
"Rrrreeeeh!"

A fire dragon who comes to aid Linirea after being rescued in the Elf War.

Active Abilities: Blazing Breath, Feast, Fiery Mist, Wildfire Barrage
Passive Abilities: Reign of Fire

  • An Adventurer Is You: He's a combination betwen The Nuker and The Mezzer.
  • Area of Effect: Wildfire Barrage allows him to spit out a fireball that explodes in a large area.
  • Breath Weapon: Being a dragon, most of his attacks revolve around this, though Blazing Breath is probably the most straight examples with him simply breathing out a stream of fire.
  • Damage Over Time: Reign of Fire has Ashbite's attacks set enemies on fire, burning them slowly.
  • Eating the Enemy: Feast allows him to dive down and bite an enemy, dealing damage with a chance of instant kill.
  • I Owe You My Life: Him coming to Linirea's aid could be considered this after their forces rescued him in the Elf War of Origins.
  • Playing with Fire: His abilities revolves around fire.
  • Smoke Shield: Fiery Mist allows him to breathe out smoke, slowing enemies down.
  • The Speechless: Ashbite can't speak; when ordered to move he simply roars.

Boneheart the Dracolich

https://static.tvtropes.org/pmwiki/pub/images/rsz_bonehart_profile.png
"Never laugh at undead dragons."

An undead dragon who fights with the power of the underworld. He was originally released alongside Dante with the Shadowmoon mini-campaign. Later revealed to be Faustus from Origins, but corrupted along with the Tear of Elynie.

Active Abilities: Spine Rain, Bone Golem, Plague Carrier, Disease Nova
Passive Abilities: Unstable Disease

  • Action Bomb: Thanks to his Unstable Disease, his attacks can drain enemies' health. If they die because of that, they will explode and infect nearby enemies.
  • An Adventurer Is You: He's a combination between The Nuker, The DoT Master, The Beastmaster, and Area of Effect. Basically, an uber-powerful Jack of All Trades.
  • Area of Effect: Bonehart's abilities and basic attacks all deal huge amount of area of effect damage.
  • Ballistic Bone: Spine Rain allows him to throw sharp bones at enemies.
  • Breath Weapon: Plague Carrier allows him to breathe out a cloud of plague that goes down the lane, infecting enemies as it passes.
  • Bus Crash: He reappears in Vengeance as a scattered pile of bones. You can tap the bones to resurrect him.
  • Damage Over Time: All of his attacks can drain enemy life.
  • Dark Is Not Evil: Despite being turned into a Dracolich with pestilence-based powers thanks to the corruption of the Tear of Elynie, he's still one of the good guys.
  • Same Character, But Different: He's recently revealed to be Faustus from Origins, having been corrupted at the same time as the Tear of Elynie as Elynie linked his soul to the it.
  • Sickly Green Glow: Bonehart's main colour is a sickly green.
  • Suicide Attack: Disease Nova allows him to dive down and explode in a cloud of plague. This doesn't count as a death, as he comes back right after.
  • Summon Magic: He can summon two Bone Golems to block enemies.
  • Talking Animal: Out of all the animal heroes in the franchise, he's one out of three who can talk. Possibly justified due to the magic that reanimated him.

Rurin Longbeard

https://static.tvtropes.org/pmwiki/pub/images/rurin_mini.png
"Dungeon's deep and cavern's old."

The dwarf hero who stumbles upon you in the tunnels of Emberspike Mountain.

Ability: Hammer Smash

The Black Corsair

https://static.tvtropes.org/pmwiki/pub/images/corsair_mini.png
"All aboard!"

A steamboat captain who aids you in the Storm Atoll.

Ability: Depth Charges

  • All There in the Manual: His real name (according to a troper who emailed Ironhide Games to confirm this), is in fact Blackbeard.
  • The Brigadier: He's in charge of Linirea's navy, and recently had a hard time battling marauding pirates in the Crystal Sea, who were paid to keep Hammerhold's forces distracted while Vez'nan was conquering Linirea.
  • Guest-Star Party Member: He only appears at the Storm Atoll level.
  • Having a Blast: He attacks by throwing exploding barrels, effectively turning him into a mobile artillery tower.
  • Hero of Another Story: With some assistance, he was able to lead some of Hammerhold's forces to crush the pirates constant attacks against them.
  • Offscreen Moment of Awesome: He was put in charge of Linirea's navy capabilities after the events of the Rising Tides mini-campaign in Frontiers, and was able to crush the pirates that were terrorising the coastal communities thanks to Vez'nan's backing during Vengeance.
  • Sea Mine: Despite its name, his naval mines act more like a landmine, only on water.
  • Writers Cannot Do Math: He says "Full Sail Ahead" even though he captains a STEAM boat.

Lucrezia

https://static.tvtropes.org/pmwiki/pub/images/lucrezia_mini.png
"Got blood?

A noble vampiress who aids you in defeating Vasile. She is later revealed by Ironhide Games to be his daughter.

Abilities: Drain Life, Cloak

  • Big Damn Heroes: She stepped in to save Dante from Vasile (her father) before he was able to tear him to pieces.
  • Fire-Forged Friends: She had this with Dante after he relentlessly tracked her down for months, as well as sparing her in the first encounter. She returned the favour and saved his life from Vasile.
  • Guest-Star Party Member: She only appears at the Dusk Chateau level.
  • Heel–Face Turn: She used to serve under Vasile, until Dante entered the picture and eventually swayed her to go against her father.
  • Jerkass Has a Point: She calls out Dante for only thinking that he'll be able to take down Vasile by just walking into her castle, guns blazing, by pointing out that Vasile's an immortal vampire.
  • Life Drain: Drain Life allows her to absorb health from an enemy.
  • Like Father, Unlike Son: She is not keen an Vasile's reign of terror on the inhabitants of Linirea, and eventually joins the fight against him.
  • Love at First Sight: She was a little distracted after seeing Dante for the first time, especially his eyes.
  • Love Redeems: Her love for Dante (though she was unwilling to admit it) eventually got her to turn against her father.
  • One-Hit Kill: Any Vampiresa hit by Lucrezia's cloak is instantly killed.
  • Red Eyes, Take Warning: She has these in her image (though they're more of a pinkish colour).
  • Sherlock Scan: She assessed Dante when they first encountered, though this only distracted her through his looks.
  • Star-Crossed Lovers: She was attracted to Dante after their first encounter, and eventually saved him from her father's wrath.
  • Weapon of X-Slaying: Cloak will instantly defeat Vampiresa enemies, but otherwise deals a good bit of normal damage.

    Kingdom Rush Origins Playable Heroes 

Eridan the Ranger

https://static.tvtropes.org/pmwiki/pub/images/rsz_eridan.png
"You have my bow."

An elven ranger who fights with his barrage of arrows and swift swordsmanship.

Active Abilities: Arrow Volley, Double Strike
Passive Abilities: Porcupine, Nimble Fencer
Hero Spell: Arrow Storm

  • All Love Is Unrequited: He fell for Alleria when the both of them were children, and changed his lifestyle to get her attention while doing good for the Elven kingdom. Chances are Alleria didn't notice him until much later on.
  • An Adventurer Is You: He's a combination of The Archer and The Scrapper.
  • Badass Cape: A green one, which seems to be the standard for the rangers of the Elven Kingdom.
  • Black Sheep: According to this forum post by a developer, Eridan is the son of a sorceress and a druid and is also the younger brother of Arivan. Instead of following the family tradition of magic, he instead became a ranger. He and Arivan don't get along.
  • Blade Spam: Averted with Double Strike. It really just allows him to slash an enemy twice.
  • Bow and Sword in Accord: Although he's an archer, he can fight just as well in hand-to-hand with his swords.
  • Counter-Attack: Nimble Fencer allows him to dodge and counter melee attacks.
  • Emotion Suppression: A mild example. He's kept his love for Alleria to himself since they were children before the events of Origins.
  • The Leader: He's been leading the elves on the southern continent since the end of Origins.
  • Love at First Sight: While he still an apprentice at the Royal Elven Court, he saw the then-princess Alleria for the first time, and fell for her then and there.
  • More Dakka: Arrow Volley lets him fire a consecutive amount of arrows in seconds. He can fire more when upgraded.
  • Screw Destiny: He was destined to become a wizard in the court alongside his parents, and brother Arivan, but he diverted from it so that he could someone different.
  • Status Buff: Porcupine allows him to deal extra damage for each consecutive arrow on a target.

Arivan the Elementalist

https://static.tvtropes.org/pmwiki/pub/images/rsz_arivan_2.png
"I bend all elements!"

An elven wizard who wields the elemental powers.

Active Abilities: Seal of Fire, Lightning Rod, Icy Prison
Passive Abilities: Stone Dance
Hero Spell: Elemental Storm

  • All Your Powers Combined: His Elemental Storm allows him to summon a tornado that shoots out various elemental shots.
  • An Adventurer Is You: He is The Nuker, with his spells doing high damage and dealing area of effect damage.
  • Blow You Away: The main form of his Elemental Storm is a tornado.
  • The Dutiful Son: According to this forum post by a developer, Arivan is the son of a sorceress and a druid and is also the older brother of Eridan. He followed in his parents' footsteps and became a magician. He and Eridan don't get along.
  • Kill It with Ice: Icy Prison freezes a single enemy and deals damage.
  • Playing with Fire: Seal of Fire deals area of effect damage and he fires several more when upgraded.
  • Shock and Awe: Lightning Rod deals true damage to a single enemy, making him good at dealing massive damage to a strong enemy.
  • Squishy Wizard: Even with Stone Dance soaking some damage, his low HP and no armor can get him killed.

Catha the Pixie

https://static.tvtropes.org/pmwiki/pub/images/rsz_catha.png
"Sugar, spice, and everything nice!"

A pixie that fights alongside with the elves.

Active Abilities: Faery Soul, Faery Tale, Pixie's Fury
Passive Abilities: Pixie's Curse
Hero Spell: Faery Dust

  • An Adventurer Is You: She fulfills The Healer with Faery Soul and The Mezzer with Pixie's Curse and Faery Dust.
  • Combat Medic: Faery Soul allows her to heal your troops.
  • Status Effects: She stuns with Faery Dust and Pixie's Curse.
  • Summon Magic: Comes in two flavors. Faery Tale allows her to summon pixie warriors to block and fight enemies in place, while Pixie's Fury has her send out pixie warriors to strike enemies.
  • Units Not to Scale: While her in-game sprite is as big as any other heroes, Word of God confirms that she really is as big as a fairy.

Razz & Rags the Rag

https://static.tvtropes.org/pmwiki/pub/images/rsz_razz.png
"This is amazing!"

A little gnome who has had enough with the invasion and created a giant doll to fight the Twilight Elves and the Ogres.

Active Abilities: Raggified, Kamihare, Angry Gnome, Hammer Time
Passive Abilities: None
Hero Spell: Changeling

  • Big Guy, Little Guy: Razz is a tiny gnome, while Rags is a big animated ragdoll Razz rides on.
  • Forced Transformation: Raggified and Changeling transforms an enemy and a group of enemy respectively temporarily into ragdolls that fight enemies.
  • Killer Rabbit: Kamihare lets them unleash a bunch of rabbits that explode on enemies.
  • Magic Wand: Wielded by Razz, which does most of the ranged attacks.
  • The Power of Creation: The Angry Gnome ability allows Razz to conjure a random object which Rags then throws at enemy units.
  • Spontaneous Weapon Creation: Hammer Time has Razz create a hammer from nowhere for Rags to wield and attack enemies with.

Lilith the Fallen Angel

https://static.tvtropes.org/pmwiki/pub/images/rsz_lilith.png
"Everybody has demons."

A fallen angel who seeks redemption.

Active Abilities: Reaper's Harvest, Infernal Wheel
Passive Abilities: Soul Eater, Resurrection
Hero Spell: Heavenly Chaos

  • Auto-Revive: Resurrection gives her a chance to instantly respawn after being killed.
  • Death from Above: One of the effects of Heavenly Chaos is raining fire.
  • One-Hit Kill: Reaper's Harvest allows her to strike an enemy for massive damage with a chance to instakill.
  • Power Echoes: She speaks in a reverbed voice.
  • Redemption Quest: Her bio states that she is on one of these.
  • Ring of Fire: Inferal Wheel allows her to summon a fiery ring on the road to burn enemies.
  • Summon Magic: The other effect of Heavenly Chaos is summoning fallen angels to attack enemies.
  • Your Soul Is Mine!: Soul Eater allows her to absorb a dead enemy's soul. This is also one of her quotes.

Reg'son the Eldritch Blade

https://static.tvtropes.org/pmwiki/pub/images/rsz_regson.png
"I'll have my vengeance."

A Twilight Elf who turned against his own kind.

Active Abilities: Eldritch Blade, Eldritch Slash
Passive Abilities: Eldritch Heal, Eldritch Way
Hero Spell: Vindicator

  • An Adventurer Is You: He's The Scrapper.
  • Dual Wielding: He wields a pair of knives.
  • Flaming Sword: Eldritch Blade allows him to coat his knives in flames, allowing him to deal true damage with a chance of instakill.
  • Heel–Face Turn: He turns against his own kind.
  • Lost Orphaned Royalty: His description in the Hero select menu says that he is the rightful heir to the dark throne of the Twilight Elves. How Malicia and Ainyl managed to usurp him and his clan is currently a mystery.
  • One-Hit Kill: Vindicator instantly kills the target when used on a regular enemy—it's notably the only instant kill capable of affecting Twilight Golems. On bosses, it deals massive damage instead.
  • Rightful King Returns: It can be assumed that he regained the dark throne of the Twilight Elves after the defeat of Malicia, Ainyl and Baj'Nimen.
  • Spin Attack: Eldritch Slash allows him to attack up to three enemies around him by spinning.
  • Our Elves Are Different: Follows the Dark Elf archetype.
  • Your Soul Is Mine!: Eldritch Heal allows him to absorb the soul of nearby dead enemies, healing him for a fraction of their health.

Prince Denas the Noble Knight

https://static.tvtropes.org/pmwiki/pub/images/rsz_princedenas.png
"Bow before me!"

The young Denas before he was crowned king.

Active Abilities: Sybarite, Celebrity, Mighty, Avenger
Passive Abilities: None
Hero Spell: Sworn Defenders

  • An Adventurer Is You: He is The Tank.
  • Assist Character: Sworn Defenders allows him to call his bodyguards to block the path.
  • Call-Forward: When calling in his Kingsguard, he may shout "Honor and Glory!" or "For the Prince!" Come Kingdom Rush, infantry deploy "For Honor and Glory" or "For the King."
  • Carry a Big Stick: Mighty allows him to slam an enemy with a huge mace which deals true damage.
  • Hyperactive Metabolism: Through Sybarite, he eats some ham to recover health.
  • Large Ham: He still is in his youth.
  • Money Multiplier: Calling waves early and he gives 25 extra gold.
  • Royals Who Actually Do Something: He's the prince of Linirea, and he leads Linirea's forces in aiding the elves in the war. He actually weaponizes his status as a royal by using his Celebrity ability to pose in front of enemies, stunning them for a few seconds while other forces attack them.
  • Throwing Your Shield Always Works: Avenger lets him throw his shield to deal damage to a group of enemies.

Xin the Panda Monk

https://static.tvtropes.org/pmwiki/pub/images/rsz_xin.png
"Panda Style!"

A panda warrior from another land.

Active Abilities: Daring Strike, Inspire, Mind over Body, Panda Style
Passive Abilities: None
Hero Spell: Pandaemonium

  • An Adventurer Is You: He is The Jack of All Trades.
  • Assist Character: Pandaemonium allows him to call his fellow panda warriors to attack enemies.
  • Flash Step: Daring Strike allows him to teleport to the strongest enemy and hit them.
  • Hyperactive Metabolism: Mind over Body allows him to drink a potion that gradually restores health.
  • Shockwave Stomp: Panda Style allows him to stomp the ground, hitting enemies around him.
  • Status Buff: Inspire allows nearby troops to deal double damage for a short time.

Lynn the Hexblade

https://static.tvtropes.org/pmwiki/pub/images/rsz_lynn.png
"The end is near."

Baj'Nimen's former bodyguard. After learning his plan to destroy the world, she betrayed him to defend her homeland. She was originally released with the Bittering Rancor mini-campaign (where Baj-Nimen is the antagonist), as such, she is tailor-made for that campaign.

Active Abilities: Hex Fury, Curse of Despair, Weakening Curse, Charm of Misfortune
Passive Abilities: None
Hero Spell: Fate Sealed

  • An Adventurer Is You: She is The Debuffer.
  • Action Bomb: Any enemy who gets killed with Fate Sealed will explode, damaging enemies around them.
  • Blade Spam: Hex Fury allows her to attack an enemy multiple times with her sword.
  • Damage-Increasing Debuff: Any enemy cursed with Curse of Despair or Weakening Curse takes extra damage from Hex Fury.
  • Damage Over Time: Fate Sealed drains an enemy's life.
  • Heel–Face Turn: She decided to fight against her own master and brethren to protect her home and people.
  • Our Elves Are Different: Follows the Dark Elf archetype.
  • Rugged Scar: She has a scar that runs down over her right eye.
  • Status Effects: Her overall gimmick. Curse of Despair slows and reduces enemies' damage, while Charm of Misfortune makes enemies miss their attacks.
  • Status-Buff Dispel: Weakening Curse reduces an enemy's defenses for a short time.
  • Sword Plant: How she executes Curse of Despair and Weakening Curse.

Vez'nan the Dark Wizard

https://static.tvtropes.org/pmwiki/pub/images/rsz_veznan.png
"All magic comes with a price."

The young Vez'nan. He was Denas' close friend, until he gets his hands on the Corrupted Tear of Elynie.

Active Abilities: Soul Burn, Magic Shackles, Arcane Nova
Passive Abilities: Hermetic Insight
Hero Spell: Dark Pact

  • An Adventurer Is You: He's The Nuker.
  • Call-Forward: The two demons that he has guarding the Corrupted Tear of Elynie in Shrine of Elynie look almost identical to the Demon Legions in the Burning Torment mini-campaign in the first Kingdom Rush. Likewise, the huge demon he summons for Dark Pact returns as a possible extra unit for the Demon Goonies in Vengeance.
  • Dark Is Not Evil: He's a master of dark magic and demon summoning, yet he is on the side of good... for now.
  • Deal with the Devil: Most likely how he's able to summon the demon for Dark Pact, and how he gets the demons to guard the Corrupted Tear of Elynie in the Heroic and Iron challenges for Shrine of Elynie.
  • Face–Heel Turn: He is the final boss in the first game.
  • The Faceless: His face is hidden under his hooded robe.
  • Long-Range Fighter: Hermetic Insight increases his attack range.
  • Summon Magic: Dark Pact allows him to summon a huge demon to fight enemies.
  • Supernormal Bindings: Magic Shackles traps enemies and does damage over time.
  • Teleportation: He can teleport instantly anywhere on the map.
  • Your Soul Is Mine!: Soul Burn allows him to absorb enemies' souls, disintegrating them.

Durax the Elemental

https://static.tvtropes.org/pmwiki/pub/images/rsz_durax.png
"I’m the one who knocks!"

A crystal elemental whose land was tarnished by the Ogres. He vowed to destroy every single one of them. He was released alongside the Hulking Rage mini campaign.

Active Abilities: Crystallites, Armblade, Lethal Prism, Shard Lance
Passive Abilities: None
Hero Spell: Sapphire Fangs

  • Badass Boast: His above quote "I'm the one who knocks", in a Shoutout to Breaking Bad.
  • Javelin Thrower: Shard Lance allows him to throw a crystal spear at an enemy.
  • Revenge: He has this against the ogres in the Hulking Rage mini-campaign, since they and their warlocks are responsible for tainting his homelands with their Bloodsydian.
  • Rock Monster: He's a crystal elemental.
  • Self-Duplication: Crystallites allows him to make a fully controllable copy of himself to fight enemies for a while.
  • Shapeshifter Weapon: Comes in two flavors. Armblade allows him to transform his arm into a blade and attack an enemy with it, while Lethal Prism allows him to transform into a prism that shoots lightning bolts at enemies.
  • Spikes of Doom: Sapphire Fangs allows him to grow spikes over an area, damaging enemies.

Bravebark the Ent Lord

https://static.tvtropes.org/pmwiki/pub/images/rsz_bravebark.png
"Solitary trees grow strong."

A large animated tree.

Active Abilities: Rootspikes, Oakseeds, Branchball
Passive Abilities: Springsap
Hero Spell: Nature's Wrath

  • Batter Up!: His weapon. Furthermore, Branchball allows him to grab an enemy and whacks them out of the stage with a wooden bat.
  • Gaia's Vengeance: His Nature's Wrath and Rootspikes abilities could be considered this.
  • Healing Factor: Springsap allows him to heal himself and nearby allies. Overlaps with Healing Hands.
  • Last of His Kind: His description says that he is "The last of a long-gone race of Forest Wardens."
  • Plant Mooks: Oakseeds allows him to grow 2 seedlings to block and fight enemies.
  • One-Man Army: His description says he is "An army on his own".
  • Spikes of Doom: Comes in two flavors, Rootspikes and Nature's Wrath, which allows him to grow spiky roots that damage a single enemy and cover a large area respectively.
  • When Trees Attack: He's an ent, so this is a given.
  • You Look Familiar: His Greenlings (spawned from his Oakseeds ability) look like pristine and uncorrupted versions of the Tainted Treants from the original game's Rotten Forest mini-campaign.

Bruce the Werelion

https://static.tvtropes.org/pmwiki/pub/images/rsz_bruce.png
"Respect, and honor."

An ancient soldier transformed into a white werelion. Released alongside Lynn for the Bittering Rancor mini-campaign.

Active Abilities: King's Roar, Grievous Bites
Passive Abilities: Sharp Claws, Lion's Fur
Hero Spell: Guardian Lions

Phoenix the Eternal Bird

https://static.tvtropes.org/pmwiki/pub/images/rsz_phoenix.png
"Screech!"

An enormous fire bird. She was released alongside Wilbur for the Forgotten Treasures mini-campaign.

Active Abilities: Immolate, Blazing Offspring, Ring of Fire
Passive Abilities: Purification
Hero Spell: Ember Field

  • Homing Projectile: Blazing Offspring and Purification always home in on enemies.
  • Ring of Fire: Her, well, Ring of Fire allows her to infuse a tower with a fiery ring, dealing damage to nearby enemies.
  • Samus Is a Girl: Although the game text refers to Phoenix as male ("his" is used in a skill description), the developers have stated on the community forums that Phoenix is female, and references to being a male in game are typos.
  • The Speechless: It is the only hero in the third game that does not speak. It screeches instead.
  • Suicide Attack: If she dies, she dives down and explodes, damaging enemies. Immolate allows her to use this skill without waiting for her health to run out. Fortunately, her respawn time is only 5 seconds.
  • Weaponized Offspring: Blazing Offspring allows her to launch her offspring at enemies. Her Hero Spell Ember Field allows her to lay eggs (multiple if possible) in order to burn enemies that come close to it, and then explode after a while.

Wilbur the Inventor

https://static.tvtropes.org/pmwiki/pub/images/rsz_wilbur.png
"You can be my wingman any time!"

A dwarven engineer who pilots a plane. He was released along with the Forgotten Treasures mini-campaign.

Active Abilities: M.A.D. Missiles, Smokespitter TX201, Boom Box Mk. 1/2/3
Passive Abilities: DWAARPS Engine
Hero Spell: Pewpew Drones

  • Action Bomb: Boom Box Mk. 1/2/3 allows Wilbur to throw a box of bombs that marches towards enemies.
  • Adventurer Outfit: Of the Airman variety.
  • All There in the Manual: According to a news post regarding the release of the Forgotten Treasures mini-campaign for the Steam port, he had a little brother that helped him build his aircraft.
  • An Adventurer Is You: He's a mix between Area Of Effect and The Mezzer.
  • Attack Drone: Pewpew Drones calls in 4 drones to attack enemies.
  • Bamboo Technology: He pilots a plane...in a fantasy setting.
  • Cool Plane: A cross between a helicopter and a monoplane.
  • Cyborg: Possibly. The IronHide website tells us that there are legends of him still being alive, thanks to replacing his flesh with mechanical parts.
  • Fiery Redhead: Like all the dwarves in the franchise.
  • Fixed Damage Attack: Wilbur's main attacks do true damage, which does damage to all enemies equally.
  • Flight: Wilbur can move anywhere on the map. DWAARPS Engine increases his speed.
  • Gadgeteer Genius: A post on the IronHide website states that he's the brilliant mind behind the Dwarven Kingdom's current technology and machineries.
  • Heroic BSoD: He was crushed when he found out what happened to the dwarves on the southern continent during his absence.
  • Homing Projectile: Wilbur can launch 2 M.A.D. Missiles to take out groups of enemies.
  • Late to the Tragedy: According to the IronHide Games website, he was out exploring the world on his gyrocopter during the Dark Outbreak caused by Godieth and his minions.
  • Smoke Shield: Smokespitter TX201 allows him to smoke the ground below him, slowing enemies down.
  • Story And Gameplay Integration: Given that he was released along with the Forgotten Treasures Mini-Campaign, it can be assumed that he is the last of dwarves that once thrived in the Dwarf Caves of the Southern Continent. According to IronHide Games' website, this is confirmed. He was out flying his gyrocopter when the massacre happened and only returned home after that.

Faustus the Dragon Mage

https://static.tvtropes.org/pmwiki/pub/images/rsz_faustus.png
"A dragon lives forever."

An ancient magical dragon whom Elynie, the goddess of the elves, trusted to protect her people. His soul is linked to the powerful artifact Tear of Elynie, granting him immortality. Later revealed to be what Boneheart from Frontiers used to be before he was corrupted.

Active Abilities: Dragon Lance, Teleport Rune, Enervation, Liquid Fire
Passive Abilities: None
Hero Spell: Dragon Rage

  • Anti-Magic: Enervation allows him to nullify enemies' magic abilities.
  • Assist Character: Dragon Rage allows him to call dragonlings to ignite the path.
  • Big Good: He was tasked by Elynie herself to protect the elves no matter what, as such he was revered by the elves until the Spider Queen corrupted the Tear of Elynie, corrupting him as well.
  • Breath Weapon: Liquid Fire allows him to breathe magical fire onto enemies.
  • Call-Forward: His quote "A dragon lives forever" hints to his (then unknown) appearance as Bonehart in Frontiers.
  • Fallen Hero: Zig-Zagged, while he's not the hero that the elves once revered as a god, he's not evil like most examples of this trope, he's now corrupted.
  • Immortality: Thanks to his soul-link with the Tear of Elynie, he's completely immortal, this continues even after its corruption by the Spider Goddess.
  • Same Character, But Different: He's actually Bonehart from Frontiers before the Tear of Elynie was corrupted.
  • Synchronisation: His soul is linked to the Tear of Elynie, so anything that would happen to that would affect him as well. This resulted in his corruption, and transformation into Bonehart.
  • Talking Animal: Of all the animal heroes in the franchise, he's one out of two who can talk.
  • Technicolor Fire: Faustus breathes cyan fire.
  • Teleportation: Teleport Rune allows him to teleport enemies back up the lane.
  • That Man Is Dead: He cast aside his draconic magic and turned to dark magic and necromancy, even referring to himself as Bonehart.
  • Undying Loyalty: He has this to Elynie, her possessions, and all those who are descended from her, Alleria included.

Bolverk

https://static.tvtropes.org/pmwiki/pub/images/kro_bolverk_mini.png
"Players like me should be left alone."

A Varl Berserker who aids you in defeating Godieth the Infernal.

Abilities: Battle Cry, Twin Axes

    Kingdom Rush Vengeance Playable Heroes 

Veruk the Orc Gladiator

https://static.tvtropes.org/pmwiki/pub/images/veruk.jpg
"Man flesh!"

Veruk, the honored orc tribal warrior, escaped a life of slavery at the gladiatorial pits in favor of one of leadership among the Warmongers. He now spends his newfound freedom aiding his fellow greenskins in their fight.

An orc gladiator recruited by Vez'nan to bolster his army. Represents the Orc Warrior Den tower.

Active Abilities: Aimed Slashes, Brute Force, Inspiring Leader
Passive Abilities: Duelist
Hero Spell: Enter the Warmongers
Innate Ability: Warlust

  • A Father to His Men: He became this to all of the other Goblins, Orcs and Ogres who were enslaved by the Kingpin's Gladiatorial arena. He later became this to all Greenskins after breaking free.
  • An Adventurer Is You: A cross between Mitigation Tank, Blademaster, and The Minion Master.
  • Blade Spam: His Aimed Slashes allows him to slash an enemy twice in a swift attack.
  • Critical Status Buff: His innate ability Warlust gives him a Healing Factor Status Buff when he gets low on health.
  • Evil Counterpart: To Alric from Frontiers. He's a tank that can summon additional units as well as having a basic, high-damage melee attack.
  • Fighter, Mage, Thief: The Fighter of the three free heroes. He can take a lot of damage in melee combat and can buff himself further thanks to Duelist, but lacks ranged options and has no reliable way to hit air units.
  • Gathering Steam: His Duelist ability causes him to do more and more damage if he's in combat with the same enemy, but resets if he changes target or if the target dies.
  • Gladiator Games: Was once a gladiator who had to fight for his freedom.
  • Humans Are the Real Monsters: Believes so, especially after his first encounter with humans was with the bandits who forced him into Gladiator Games.
  • Instant Militia: His Hero Spell Enter the Warmongers spawns two spear-throwing warmonger orcs to aid in the battlefield, essentially making it a second set of reinforcements. Inspiring Leader has him summon two goblins to aid him in combat.
  • Red Eyes, Take Warning: He's got a pair of vivid red eyes.
  • Rugged Scar: He's got one over his right eyelid.
  • Shockwave Stomp: Brute Force slams his sword into the ground to create an area damaging shockwave that stuns enemies.
  • Status Buff: Duelist gradually boosts his attacking power if he's fighting the same enemy over a long period of time.
  • The Minion Master: His Inspiring Leader ability summons two Goblins to attack and block enemies, while his Hero Spell Enter the Warmongers spawns two warmongers with ranged capability. In total, he can have four extra minions on the screen at one go, not counting Demon Goonies.
  • Tragic Bigot: He hates humans after he was captured by the bandits and forced to endure in the Gladiator Games held by the Kingpin.
  • Your Terrorists Are Our Freedom Fighters: He's a Villain Protagonist due to the events of Vengeance, but he's standing up for the rights and freedom of the Greenskins, and genuinely cares about them, having been the one to unite them after leading a revolution among those trapped in the Gladiator arena by the Bandits.

Asra the Shadow Assassin

https://static.tvtropes.org/pmwiki/pub/images/asra.jpg
"I am the sword in the dark!"

Asra's earliest memories are filled with the torturous training she had to endure in order to become the deadliest of Shadow Assassins. Meet her dead, merciless stare, and you'll find it far more piercing than her daggers.

A shadow assassin who slays enemies both up close and from a distance. Represents the Shadow Archers tower.

Active Abilities: Spider Bite, Onyx Arrows, Shield of Shadows
Passive Abilities: Quiver of Sorrow
Hero Spell: Toxic Rain
Innate Ability: Shadow Dance

  • An Adventurer Is You: She is a cross between The Archer and The Debuffer with a small dash of The DoT Master via Spider Bite.
  • Anti-Armor: Quiver of Sorrow breaks the armor of a target each time her arrows hit them.
  • Anti-Frustration Features: If Spider Bite is ready, her second and not her first melee attack against a new enemy will activate it. This prevents it from being wasted against the wrong target by allowing the player to move her to the correct one in that timeframe.
  • Bow and Sword in Accord: Wields a crossbow and a blade for long and close range.
  • Deflector Shields: Shield of Shadows casts a barrier on herself upon taking damage. This allows her to absorb some damage without getting hurt but degrades over 4 seconds.
  • Enemy Mine: In Legends, she's the one who frees Gerald from the Dark Army's prison, as she realizes that Vez'nan will need his help to defeat Iriza.
  • Evil Counterpart:
    • To Mirage from Frontiers. Like her, she's an assassin clad in purple who prefers attacking from range, and both have a One-Hit Kill skill (Lethal Strike has an instant-kill chance, Spider Bite poison lasts until the enemy dies).
    • She also shares a lot of similarities to Eridan from Origins. Both have a high-damage melee skill, a melee-negating skill, an arrow barrage skill, a passive skill about stacking damage, and a hero spell in the form of arrow rain.
  • Fighter, Mage, Thief: The Thief of the three free heroes. She's fast but fragile, and her kit is made to undermine enemies' defence, deal burst damage from afar, or make them wither away from Poisoned Weapons.
  • The Faceless: Like the Shadow Archers, the most you ever get to see of her face behind her hood are her eyes.
  • Glass Cannon: Her damage is high and wears down armor per hit, she has the highest speed in the game thanks to Shadow Dance, but her health is low. However, Shield of Shadows gives her a 4-second shield capable of taking up to 600 HP as soon as she's hit.
  • Hit-and-Run Tactics: Essentially how one should play as her when fighting a Giant MookShadow Dance in, soak up all the heavy damage via Shield of Shadows, and lethally poison it with Spider Bite.
  • Long-Range Fighter: She performs better at range especially due to Onyx Arrows for damage and Quiver of Sorrow to permanently remove armor, although she can hold her own in melee for a few seconds thanks to Shield of Shadows and her Spider Bite is a lethal melee attack.
  • Nerf: She had her Anti-Armor capability of Quiver of Sorrow halved and her Hero Spell cooldown increased.
  • Poisoned Weapons: Spider Bite hits an enemy to inflict a poison status. Her Hero Spell Toxic Rain drops a hail of toxic arrows over an area that deal damage and also poison enemies.
  • Poison Is Evil: She's an assassin who specializes in Poisoned Weapons and she's part of Vez'nan's Dark Army.
  • Purple Is Powerful
  • Rain of Arrows: Her Toxic Rain Hero Spell causes a hail of poisoned arrows to rain onto an area, dealing damage and poisoning foes.
  • Teleport Spam: Her passive Shadow Dance allows her to instantly teleport to a desired area on the battlefield.
  • Troubling Unchildlike Behaviour: As a child she had fits of rage and a troubling interest in knives in particular.
  • Training from Hell: Her assassin training was described as 'torturous', and it helped shape her for greatness in the Dark Army.
  • You Are Already Dead: Spider Bite inflicts a poison on the enemy that drains their health over time. Unlike most poison effects in the series which are temporary, it lasts until the enemy either succumbs or reaches the exit.

Oloch the Infernal Mage

https://static.tvtropes.org/pmwiki/pub/images/oloch_7.jpg
"Smoking!"

Oloch, the dark arts-training demon, helped Vez'nan's escape from imprisonment in lieu of a share of his power. He now aids Vez'nan's campaign, biding his time to unleash his treacherous plan to turn the pact in his favor.

A demon mage who helps Vez'nan escape from the Pandaemonium. Little did Vez'nan know, Oloch is planning to betray him. Represents the Infernal Mage tower.

Active Abilities: Duplication, Magma Eruption, Hellish Infusion, Demonic Blast
Passive Abilities: None
Hero Spell: Seal of Isolation
Innate Ability: Infernal Combustion

  • An Adventurer Is You: He is mostly The Nuker with a small dash of The Buffer via Hellish Infusion.
  • Action Bomb: Just like the demons from the series, he explodes upon defeat with Infernal Combustion.
  • Ambition Is Evil: His quest to gain more power to prove himself caused him to find alternative ways to get a prestigious position... such as releasing Vez'nan.
  • Badass Cape
  • Big Red Devil: He's bigger than most human-sized units, and is one of the red horned demons from Pandaemonium.
  • Deal with the Devil: Vez'Nan struck a deal with him — if he frees Vez'Nan from Pandaemonium, Vez'Nan would give him power. Vez'Nan was freed and Oloch gained a top ranking position in the Dark Army. Of course, Oloch still wants more...
  • Doppelgänger Attack: Duplication creates doppelganger clones of himself that attack independently.
  • Evil Counterpart: To Magnus from the first game. Like Magnus, he can make copies of himself to boost his damage and do a magical area attack.
  • Fighter, Mage, Thief: The Mage of the three free heroes. He's a ranged attack that deals magic damage and has an assortment of other spells to deal more damage, assist your towers, or hinder enemies by teleporting them away. However, he's also quite squishy.
  • Fireballs: His main method of attack. Demonic Blast allows him to throw a bigger one that deals more damage.
  • Green-Eyed Monster: Was heavily overshadowed by his older brothers, causing him to resent them.
  • Hunter of His Own Kind: In Legends of Kingdom Rush, Oloch is a playable hero unit. There's nothing stopping the player from pitting Oloch against his own demonic allies that can be encountered in the third campaign.
  • Long-Range Fighter: As a Squishy Wizard with all his abilities being either ranged or tower support, he should be kept away from melee combat.
  • Playing with Fire: Like most of the series' demons, he uses fire-based magic.
  • Status Buff: Hellish Infusion casts a spell to buff nearby towers, increasing their attack damage.
  • Stronger Sibling: Inverted. He's Moloch's brother but is weaker than Moloch himself, and this doesn't do any favours for his pride and envy.
  • The Starscream: Is plotting to take over Vez'nan's position himself.
  • Taking You with Me: Upon dying, Infernal Combustion causes him to explode and deal damage to nearby enemies, just like the other demons from the series.
  • Weaponized Teleportation: His Hero Spell Seal of Isolation casts a pentagram under enemies which teleports up to 10 of them backwards on the path.

Margosa the Vampire Mistress

https://static.tvtropes.org/pmwiki/pub/images/margosa.jpg
"You'll be a fine feast!"

The wounds earned during Lord Vasile's defeat were cut deep into Margosa's memory. She recovered in an isolated cave. Her strength and hatred for Linirea growing day by day. She now returns looking to satiate her bloodlust.

One of Vasile's mistresses who survived the events of the Shadowmoon campaign in Frontiers. Now she wants revenge against the kingdom who defeated her lord.

Active Abilities: Mist of Despair, Dark Call
Passive Abilities: Bat Familiar, Vampiric Touch
Hero Spell: Beast Form
Innate Ability: Bat Form

  • An Adventurer Is You: She is a cross between The Scrapper and The Regenerator, the latter thanks to Vampiric Touch.
  • Deadly Gas: Mist of Despair produces a cloud that damages enemies within and causes their attacks to miss more often.
  • Familiar: Bat Familiar gives her a bat familiar that deals constant damage to the enemy it targets.
  • Fiery Redhead
  • Life Drain: Comes with being a vampire and all. Vampiric Touch allows her basic attacks to drain life from her enemy.
  • Our Vampires Are Different: She's one of Lord Vasile's mistresses.
  • Red Eyes, Take Warning
  • Revenge Before Reason: Her description states that she wants revenge on Linirea after Lord Vasile's defeat.
  • Super Mode: Her Hero Spell Beast Form turns her into a bat-lion monster for a while, which has great HP and deals incredible damage to enemies.
  • To Serve Man: Her quote "You'll be a fine feast" implies this.
  • You Will Not Evade Me: Dark Call teleports an enemy to her and stuns it.

Mortemis the Eternal Lich

https://static.tvtropes.org/pmwiki/pub/images/mortemis.jpg
"Hear the whispers of the dead!"

Refusing to die, this old wizard king exchanged his humanity for the forbidden knowledge of the arts of necromancy. Now an undead, he joins Vez'nan's army pursuing the dark power that was promised to him.

An undead wizard king who joins Vez'nan's army. Represents the Grim Cemetery tower.

Active Abilities: Call of the Haunted, Rotten Land
Passive Abilities: Grim Presence, Undead Servitude
Hero Spell: Rotten Bodyguard
Innate Ability: Army of Darkness

Jack O'Lantern the Dark Horseman

https://static.tvtropes.org/pmwiki/pub/images/jacko_bigpic.jpg
"I will bury them!"

Jack was a skilled knight, the leader of a mercenary band of great renown. He fought for the opposite side of what would be the first king of Linirea. In a battle, a cannonball hit him directly in the head, leaving his body lying among the roots of the Rotten Forest. Since then, he has tormented all humans who pass through his lands.

A headless horseman who joins Vez'nan's army to seek vengeance against the ghost kings. Re-introduced as a playable Hero in The Cursed Bargain mini-campaign.

Active Abilities: Explosive Head, Haunted Blade, Thriller
Passive Abilities: Spirit of Vengeance
Hero Spell: Nightmare
Innate Ability: Ghost Rider

  • The Ace: He was once the greatest knight in the former kingdom of Valardul, and his team of horsemen would have successfully thrown off any invasion if the Ghost Kings Tristan and Umber hadn't gotten cocky.
  • Anti-Magic: His Haunted Blade ability gradually grinds down the magic resistance of any enemy that he attacks with said ability.
  • Ascended Extra: He used to be a Unique Enemy who we only saw in Desecrated Grove all the way back in Frontiers, now he's back as a playable hero and has his own backstory.
  • Attack Backfire: His Spirit of Vengeance ability allows him to absorb up to 60% of damage enemies have dealt to him and release it upon his next attack.
  • The Bus Came Back: Like with most former enemy units, though he gets a special mention for only appearing on one level back in Frontiers. Similarly, the ghouls he summons with Thriller also make a reappearance since Frontiers.
  • Came Back Wrong: He returned with a demonic horse, a pumpkin head that he can regenerate and throw at enemies (Explosive Head), and can summon a legion of flaming horse-ghosts (Nightmare).
  • Flash Step: How he's able to travel long distances from one end of a map to another, thanks to Ghost Rider.
  • Hellish Horse: Both the one he rides on, and the ones from his Nightmare Hero Spell.
  • Horsemen of the Apocalypse: He and his team would have been seen as this against the ancient forces of Linirea, since they very nearly won against them.
  • Off with His Head!:
    • His original human head was taken off by a cannonball thanks to the impatience of Tristan and Umber.
    • He can use his own head as a bomb via Explosive Head by throwing it at an enemy.
    • One of his quotes is '"Don't lose your head! Hahahahahahaha!!"
  • Power Glows: When he activates Explosive Head, it glows before it's thrown.
  • Promoted to Playable: He was a special enemy in Frontiers. Here, he's a proper hero unit.
    • This also goes to the ghouls that he can summon with Thriller.
  • Pumpkin Person: His head has been replaced with a pumpkin, and he can summon ghouls from pumpkins that he grows on the battlefield via Thriller.
  • Red Eyes, Take Warning: His horse's eyes are a deep red colour. As are the eyes of the ghouls from Frontiers.
  • Revenge: He wants payback at the Ancient Ghosts because they got his head blown off when both parties were still alive.
  • Summon Magic: Through Thriller, he can summon up to 4 ghouls onto the battlefield for a brief amount of time.
  • Villain of Another Story: We first saw him as a Unique Enemy back in Frontiers as part of the Shadowmoon mini-campaign.

Tramin the Mad Inventor

https://static.tvtropes.org/pmwiki/pub/images/tramin.jpg
"The bomb has been planted!"

Tramin, the unmatched brain behind the Warmonger's most ingenious inventions, has proven to be one of the key players in Vez'nan's campaign, making the abundant funding to let his talents run wild well worth it.

The mad scientist behind the goblins' technology, and more importantly, explosive arsenal. Represents the Rocket Riders tower.

Active Abilities: Boombots, Nitro Rush, Flashbang, Rocket Barrage
Passive Abilities: None
Hero Spell: Bombaggedon
Innate Ability: Rocket Jump

  • Action Bomb: Boombots are explosive drones placed on the path that rush towards and blow up any enemies unlucky enough to get near them. Bombageddon spawns several exploding drones that walk down the path.
  • An Adventurer Is You: He is The Area Of Effect Nuker with a small dash of The Mezzer via Flashbang.
  • Evil Counterpart: Of Bolin from the first game. Both of them have a mine-laying ability (though Tramin's mines can rush towards enemies) and another ability that hinders the movement of a group.
  • Fiery Redhead
  • Macross Missile Massacre: Rocket Barrage has him fire up to 6 missiles at enemies, dealing damage.
  • Mad Bomber: Every single one of his offensive skills are explosive-based.
  • Rocket Jump: The name of his innate ability. It allows him to move long distances very quickly.
  • Trick Bomb: Flashbang makes him throw a bomb that stuns a group of enemies.
  • Unknown Rival: The post on the IronHide website states that he secretly envied Wilbur and always saw himself as Wilbur's rival.

Jigou the Unstoppable Beast

https://static.tvtropes.org/pmwiki/pub/images/jigou.jpg
"Winter is coming!"

Imprisoned at the icy northern mountains, this savage dire beast awoke from his slumber only to be controlled by Vez'nan's strings. This reckless monster now crushes his foes, doing his master's bidding.

An abominable snowman under Vez'nan's control.

Active Abilities: Ice Ball, Frozen Breath, Earth Slam
Passive Abilities: Glacial Form
Hero Spell: Ice Zone
Innate Ability: Yeti Blood

  • An Adventurer Is You: He is The Area Of Effect Mitigation Meat Shield Regenerator Tank with a bit of The Mezzer via Frozen Breath.
  • Bigfoot, Sasquatch, and Yeti: He's a yeti.
  • Breath Weapon: Frozen Breath has him breathe icy gas to freeze enemies in their tracks.
  • Close-Range Combatant: While he does have a strong long-range attack in Ice Ball, his other capabilities are either built around tanking melee attacks or affecting groups that are close by.
  • Evil Counterpart: To Grawl from Frontiers. He plays exactly like him, having the same build, attack animation, role, and even sharing skills like boulder throw and ground stomp.
  • Harmless Freezing: Frozen Breath freezes enemies but doesn't deal any direct damage. Still cold comfort for the enemies, since they're ripe for getting picked off by towers.
  • Healing Factor: Yeti Blood makes him regenerate health at a fast rate and even in the middle of combat unlike most other units. It's extremely potent too, even allowing him to indefinitely tank a MechaDwarf MK.9 at max level.
  • An Ice Person: Ice Ball, Frozen Breath, Glacial Form and Ice Zone all involve ice manipulation.
  • Mighty Glacier: His attacks are strong but slow.
  • Nigh-Invulnerable: Glacial Form makes him surround himself in an ice barrier when his health gets low, lasting for a short while.
  • Shockwave Stomp: Earth Slam has him stomp the ground for a few seconds, dealing damage while stunning enemies nearby.
  • Stone Wall: While his basic attacks and Ice Ball are strong, they're hampered by their low rate of attack, and he moves slowly. On the defensive side, he is second-to-none in tanking capability thanks to huge HP, decent armor, high regeneration even in combat, two stunning abilities, and an ability to turn himself invulnerable in a pinch.

Jun'Pai the Abyssal Conqueror

https://static.tvtropes.org/pmwiki/pub/images/junpaiportrait.png
"I'm the captain now!"

Long has passed since the prideful Deep Devils have failed in their campaign, but a chance of redemption arose when Vez'nan requested their allegiance. Jun'Pai the conqueror answered the call, ready to serve and do what he does best: decimate his enemies without mercy.

The current leader of the Deep Devils after Leviathan's defeat. He and the Deep Devils were convinced into working for the Dark Army so they can find a new home in Anuria. Introduced in Subaquatic Menace mini-campaign.

Active Abilities: Tidal Wave, Banner of Courage, Gaze of the Naga, Splash
Passive Abilities: None
Hero Spell: Terror from the Deep
Innate Ability: Last Stand


  • An Adventurer Is You: He's an Area of Effect Jack Of All Trades that combines nuker, Status Effect Guy, and Healer.
  • Area of Effect: All of his active abilities affect groups of enemies or allies.
  • Anti-Magic: Gaze of the Naga permanently nullifies the spellcasting abilities of a group of enemies.
  • Combat Tentacles: His Ultimate Spell Terror from the Deep summons a huge mass of tentacles in an area below the enemy to deal damage over time in the area.
  • Continuity Nod: He's a Bluegale from the Rising Tides mini-campaign in Frontiers.
  • Critical Status Buff: Downplayed. Last Stand increases his damage when his health is below 80%.
  • Cthulhumanoid: He's a Bluegale of the Deep Devils, who have a mindflayer-like head and a fish-like tail.
  • Ground Punch: Splash makes him slam the ground around him to damage enemies around him.
  • Making a Splash: Tidal Wave summons a huge rush of water down the lane to damage enemies.
  • My Greatest Second Chance: After the Deep Devils' failure at achieving dominance in Frontiers thanks to being defeated by Linirea's army, Vez'nan's offer to give them a new kingdom if they assist him in defeating the Anurians is this. In Jun'Pai's bio, he "knew this was the break they were longing for".
  • Power Nullifier: Gaze of the Naga not only slows enemies temporarily, it also permanently silences them.
  • Prongs of Poseidon: His weapon is an ancient trident able to command the sea and its creatures.
  • Red Eyes, Take Warning: He has vivid red eyes, and Gaze of the Naga shows how he uses those eyes.
  • Regenerating Health: Banner of Courage places down a banner that causes troops within to heal HP over time.
  • Shout-Out: The trident he wields is able to command the sea and its creatures, and it also kills anyone who isn't worthy/strong enough to wield it. Just like the Trident of Atlan from Aquaman.
  • Status Buff: Banner of Courage summons a banner that boosts his allies by giving them regeneration.
  • Status Effects: Tidal Wave inflicts Stun while Gaze of the Naga inflicts temporary Slow and permanent Silence.
  • Tentacled Terror: His ultimate Spell Terror From the Deep summons a writhing mass of tentacles from... something to deal damage over time in an area.

Doom Tank SG-11 the Siege Tank

https://static.tvtropes.org/pmwiki/pub/images/doom_tank.jpg
"Ready to rumble!"

Wrecked prototype after wrecked prototype, years of work saw all versions of this machine end up in havoc. All but one, the havocmonger itself. No army dares to face this doom harbinger.

A huge tank that houses all sorts of firepower plus a few soldiers.

Active Abilities: Heat Missiles, Ground Slam, Scorching Cannon
Passive Abilities: The Expendables
Hero Spell: Call of the Valkyrie
Innate Ability: Spiky Slugs


  • An Adventurer Is You: He is The Nuker combined with The Minion Master.
  • Collision Damage: Spiky Slugs causes it to damage enemies simply by moving over them.
  • Death from Above: The Hero Spell Call of the Valkyrie gets a plane to drop a napalm bomb that burns enemy units.
  • Doomy Dooms of Doom: Right there in the name, in fact.
  • Fire-Breathing Weapon: Scorching Cannon has it ignite its flamethrower and spin around to cause good burning damage to enemies around it.
  • The Juggernaut: Can't be stopped or slowed down by normal enemies, and instead runs them over for damage. However, ranged enemies and area attacks can still target and hurt him.
  • Macross Missile Massacre: Heat Missiles causes the tank to fire out a swarm of missiles that home in on enemies anywhere on the screen.
  • Mechanically Unusual Fighter: Doom Tank itself cannot block enemies, instead running them over for minor damage, but the troops that accompany him via The Expendables can. He is however affected by ranged enemies and area attacks. Essentially, he's a grounded unit who is treated as a flying unit by enemies, with himself as a rally point for three actual grounded units.
  • The Minion Master: The Expendables spawns 2-3 soldiers to help him fight. At max level they even gain ranged capability.
  • Tank Goodness: It's a huge flaming tank.
  • Shockwave Stomp: Ground Slam has it stomp the ground for a few seconds, dealing damage while stunning enemies nearby.
  • Wilhelm Scream: When defeated, its rider makes this sound.

Eiskalt the Ice Dragon

https://static.tvtropes.org/pmwiki/pub/images/eiskalt.png
"Revenge is best served cold."

As son of Jokull, Eiskalt was born to reign in the North. However, his frequent attacks on humans made him a big problem for Arkuz and his own mother. Together, they trapped him under innumerable layers of ice, where he remained asleep until Vez'nan managed to free him.

Jokull's rogue son who was freed by Vez'nan after being trapped in the northern mountains' ice. Introduced in Frozen Nightmare mini-campaign.

Active Abilities: Cold Fury, Frosty, Ice Peaks
Passive Abilities: Fierce Breath
Hero Spell: Glacial Storm
Innate Ability: Frozen Throat


  • An Adventurer Is You: He is the Area of Effect Nuker and Status Effect Guy.
  • Antagonistic Offspring: He's the son of Jokull, but his aggressive tendencies towards humans made him a huge problem for his mother. You can have him face off against her in Jokull's Nest, too.
  • Area of Effect: Every single one of his abilities hit multiple units. Fierce Breath allows his regular attacks to hit an area, with said area increasing in size per level.
  • Breath Weapon: His regular attack has him spit ice balls that explode if Fierce Breath is upgraded. Cold Fury has him breathe on the ground to slow enemies.
  • Evil Counterpart: To Bonehart. Both are dragon characters that focus on fighting groups of enemies, have an ability that summons spikes from the ground, and another ability that deals damage down the path.
  • Foil: To fellow dragon Murglun, who also debuted in the same expansion. Both are flying dragons with Area of Effect abilities, but he has ice-based skills to stall or slow enemies while Murglun has fire-based skills that deal damage, allow towers to deal more damage or outright kill. In terms of personality, Eiskalt is aggressive towards humans and actively attacked them while Murglun cared not about their affairs or conflicts.
  • Homing Boulders: His medium-speed regular ice balls home in on enemies, most noticeably shown when he targets a fast-moving one like a Clockwork Spider. Averted by the Frosty ability, which travels down the path, crushing enemies along the way.
  • Hunter of His Own Kind: The player is capable of making him fight against his own Blue Wyvern and Leap Dragon brethren in the Northern levels.
  • An Ice Person: All his abilities are ice-based.
  • Nerf: The Hammerhold Campaign update made him no longer able to target Airborne Mooks with his basic attack.
  • Percent Damage Attack: Ice Peaks causes shards of ice to erupt from the ground, dealing 30% of an enemy's maximum health on hit.
  • Status Effects: Cold Fury slows an area of enemies and his Hero Spell Glacial Storm causes a freeze effect on all enemies on screen. Finally, his innate ability Frozen Throat causes him to slow enemies he hits.

Murglun the Lava Dragon

https://static.tvtropes.org/pmwiki/pub/images/murglun.png
"I'm lord of the flame."

Inhabiting the bowels of the Earth, the millennial Murglun is a young member of the imposing race of magma dragons. She has inscrutable motivations and was never interested in mortal conflicts, until Vez'nan managed to manipulate her with the gem of the heart of a volcano.

A lava dragon whom Vez'nan manipulated into servitude. Introduced in Frozen Nightmare mini-campaign.

Active Abilities: Geyser, Infernal Heat
Passive Abilities: Magma Pool, Tar Maker
Hero Spell: Eruption
Innate Ability: Lava Blood

  • An Adventurer Is You: She is the Area of Effect Nuker.
  • Damage Over Time: Magma Pool produces a lava pool with every fireball attack. Enemies standing on it take constant damage over time.
  • Foil: To fellow dragon Eiskalt, who also debuted in the same expansion. Both are flying dragons with Area of Effect abilities, but she has fire-based skills that deal damage, allow towers to deal more damage or outright kill while Eiskalt has ice-based skills to stall or slow enemies. In terms of personality, Murglun cared not about human affairs or conflicts while Eiskalt is aggressive towards them and actively attacked them.
  • Magma Man: Her Magma Pool creates a magma pool on the ground with every attack, while Lava Blood causes magma to constantly drip from her and damage enemies under her.
  • Playing with Fire: All her abilities are fire- and magma- based.
  • One-Hit Kill: She has two. Geyser instantly kills a non-boss enemy, while her Hero Spell Eruption destroys a group of non-boss enemies in an area.
  • Smurfette Principle: Murglun is the only female dragon available in Vengeance.
  • Status Buff: Tar Maker causes towers around her to get a small damage buff.
  • Tornado Move: Her Infernal Heat ability allows her to flap her wings to create a whirl of fire that deals true damage over a short period of time.

Beresad the Black Dragon

https://static.tvtropes.org/pmwiki/pub/images/beresad.jpg
"Time is golden!"

Beresad's devastating power could only be surpassed by his colossal greed. A promise of all the treasures held in the Dwarven Kingdom was all it took to secure this ancient dragon's dreaded might for Vez'nan's campaign.

The black dragon hailing from the southern continent. First he was a mercenary in Origins, then an obstacle in Frontiers, and now he joins the ranks of playable heroes for the first time.

Active Abilities: Conflagration, Fear the Dragon, Dragon Spawn, Obliterate
Passive Abilities: None
Hero Spell: Hellfire Shockwave
Innate Ability: Goldlust


  • Adaptation Dye-Job: His eyes are green instead of red in the previous two games.
  • An Adventurer Is You: He is a Jack of all Trades leaning towards The Nuker since he has strong single-target damage and instakill, an Area of Effect attack, a somewhat durable summon that can block enemies, and an ability to force enemies backwards.
  • Evil Counterpart:
    • To Ashbite, fittingly enough. Both are dragons with an area fire breath attack, a single-target One-Hit Kill, and a way to stall enemies.
    • He is also one to Faustus. Both are dragons with an ability that forces enemies back up the path, a single-target nuke, and an ability that torches the ground.
  • Golem: Dragon Spawn allows him to summon a golem that blocks enemies and deals damage.
  • Greed: Beresad is easily bribed by giving him lots of riches, as what Malagar had done in Frontiers. His flavor text pretty much sums it up.
  • Hellfire: His Hero Spell Hellfire Shockwave hits all enemies on the field and burns them dealing heavy damage over a short period.
  • Homing Boulders: His medium-speed regular fireballs home in on enemies, most noticeably shown when he targets a fast-moving one like a Clockwork Spider.
  • Kill It with Fire: His main abilities all invoke this, though Conflagration allows him to set the ground on fire (as he did in Frontiers and Origins), allowing this trope to go further.
  • Mighty Roar: Fear The Dragon makes Beresad roar, scaring enemies back up the path for a few seconds.
  • Money Fetish: Was bribed into working for Vez'nan when Vez'nan promised him the riches of the Dwarven kingdom. Over half his quotes are based on money too. His Innate ability Goldlust even makes enemies killed by him drop 2 extra gold.
  • Money Multiplier: Goldlust makes enemies killed by his attacks drop 2 extra gold. This is very useful against Zerg Rush enemies that give small amounts of gold such as Dwarf Bruisers.
  • One-Hit Kill: Obliterate shoots a powerful fireball at an enemy that instantly detonates it and damages enemies around it.
  • Only in It for the Money: He's easily bribed into helping others, and Vez'nan's promise of the Dwarven Kingdom's riches is more than enough.
  • Promoted to Playable: While his young self was a special tower in Origins and his first appearance was in Frontiers as a stage hazard, it's not until Vengeance where he becomes fully playable as a Hero Unit.
  • Smart Bomb: His Hero Spell Hellfire Shockwave hits all enemies on the field for unavoidable burning damage.
  • Suddenly Voiced: In Origins and Frontiers, he roars and never once says a word. In Vengeance he's voiced for the first time.
  • Supernatural Fear Inducer: Fear The Dragon has Beresad perform a Mighty Roar that causes nearby affected enemies to turn the other direction and flee back up the path. Interestingly, this even affects entirely mechanical things such as the Clockwork Spider and the Chomp Bot.
  • Talking Animal: Out of all the animal heroes in the franchise, he's one out of three who can talk. Odd since fellow dragon Ashbite is unable to do so.
  • Technicolor Fire: Like in Frontiers and Origins, the fire he breathes (and the fire that fills the screen during Hellfire Shockwave) is green.

Dianyun the Storm Dragon

https://static.tvtropes.org/pmwiki/pub/images/dianyun.png
"Look at the sky."

Long ago, the Dragon King sought to rule all dragonkind. Dianyun put a halt to his ambitions, sealing him and his followers away in a magical artifact. With the reawakening of the Dragon King, Dianyun returns to put him back in his place.

A fourth draconic hero introduced in Rise of the Dragon mini-campaign.

Active Abilities: Lightning Strike, Divine Rain, Supreme Wave
Passive Abilities: Lord of the Storm
Hero Spell: Son of the Storm
Innate Ability: Kong Ming Lantern

Grosh the Ancient One

https://static.tvtropes.org/pmwiki/pub/images/grosh.png
"It's not extinction, if I remain."

Revenge is a dish best served cold, and no one knows it better than Grosh, who spent years and years waiting for a chance to go back to his world and get his deserved revenge. Now that he has the chance, he will bring the extinction his enemies couldn't, delivered to their doors.

A vengeful mammoth warrior introduced in Primal Ravage mini-campaign.

Active Abilities: Fissure, Whirlwind
Passive Abilities: Frenzy, Legacy
Hero Spell: Original Terror
Innate Ability: Lone Warrior

Isfet the Undying Warlock

https://static.tvtropes.org/pmwiki/pub/images/isfet.png
"I am the bringer of death!"

In ages past, Isfet, a warlock of forgotten legends, harnessed dark magic to unravel the secrets of djinni curses. As he slumbered in an ancient pyramid, Vez'nan's malevolent aura returned him as an immortal force of mystical might, ready to shape the desert's destiny anew.

A powerful warlock bundled with Hammerhold DLC mini-campaign.

Active Abilities: Black Swarm, Frog Curse, Rain of Ice and Fire, Blood Torment
Hero Spell: Dark Tempest
Innate Ability: Fallen Servants

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