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    Littlepip 

Littlepip

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The protagonist of Fallout Equestria. Littlepip is an intelligent, young unicorn mare who has spent all of her life in Stable 2. After her idol Velvet Remedy mysteriously departs the Stable, Littlepip makes it her mission to follow Velvet out into the dangerous Equestrian Wasteland to bring her home. However, her desire to help others alters her course upon seeing the state of her homeland and she begins a new journey to restore Equestria to its former glory. Littlepip is driven by her need to help others and has a knack for hacking computer systems and lockpicking, but is a self-conscious and uncertain pony. Her Cutie Mark is a Stable-Tec PipBuck.


  • Action Girl: It was a slow start but she has grown to be one over time.
  • All-Loving Hero: Despite the widespread prejudices of the Equestrian Wasteland, she repeatedly befriends even the most hated and feared races. Zebras, hellhounds, ghouls, and dragons ally themselves to her because of her kindness, and she always treats those she meets with respect (assuming they haven't pulled a gun on her).
  • Almighty Janitor: Was just a PipBuck technician when she left Stable 2, and ultimately turns out to be a more capable fighter than her station implied.
  • And I Must Scream: Her final, self-inflicted fate, is pretty much this. Despite already giving up everything but her life in order to bring old Equestria back, Littlepip performs yet another sacrifice in the final chapter, permanently sealing herself within SPP mainframe in order to remove the shroud of clouds blocking the sunlight and maintain control over weather in Equestria. What makes it all the more tragic is that (maybe except some very rare moments when they visit her) she is never going to see her friends — nor her lover — ever again. Of course, she could have dropped it on Celestia's shoulders, but — moved to tears by her fate — she didn't want to leave her alone.
  • Anti-Hero: Littlepip constantly seems to ride the line between this and Well-Intentioned Extremist.
  • Badass Boast: Delivers a narrated version in Chapter 42. Also adopts a very modest but effective: "Have you met us?"
  • Bad Liar: Her go-to lie when she needs to meet with Homage is that she's a Toaster Repairpony. Homage is so amused by this lie that it becomes an in-universe Running Gag, frequently referring to her as such on the airwaves.
  • Bad Powers, Good People: Repeat exposure to the Black Book eventually gives her certain dark magic abilities, like the ability to form weaponry out of blood.
  • Batman Gambit:
    • Pulled off quite well when, due to some fast talking, Littlepip has both Gawd and Deadeyes in one room, and each thinks that she's going to kill the other for them. She kills Deadeyes, for what happened to Silver Bell's family under his orders.
    • Later blown away by Littlepip's plan to take down the Goddess. The Goddess can read minds, so Littlepip forms a plan to sneak a balefire bomb into their lair, telling everyone involved their part to play and nothing else, and then has her own memory removed (and stored) so that nobody knows enough to stop them. Then she leaves notes behind to manipulate herself into doing her part. Yes, she pulled a Batman Gambit on herself.
  • Being Good Sucks: Littlepip tries her hardest to be a symbol of hope throughout the wasteland and is often rewarded for her efforts by heaping amounts of physical and emotional trauma that leaves her barely able to stay alive near the end of the story.
  • Berserk Button: Every single kind of injustice, whatever made by raiders, slavers, alicorn, Red Eye, cannibals etc., makes Littlepip get morally outraged and, in more than one occasions, go into "trigger-happy executioner" territory. It tends to bite her very hard later, more precisely in the form of Arbu's massacre.
    Littlepip: I was in a great rage, and I wanted to punish.
  • Big Damn Heroes: Littlepip serves as this for many of the wasteland dwellers, saving ponies being chased by raiders or shooting a dragon with a tri-barreled magical plasma cannon.
    • Cruelly subverted throughout Chapter 34. Littlepip's killing of bandits who are implied to know about Arbu's secret cannibalism, and her needless slaughter of skittish Steel Ranger members at the bridge, are in unknowing defense of a village that's quite blackley evil. The dead bandits and their motivations also serve as a dark Call-Back to how Calamity and Littlepip met: shooting someone who looks evil and only later asking questions.
  • Bloody Murder: After meeting an alicorn that crystallizes her own blood into daggers to fight Littlepip, she later repurposes the technique (or at least its principles) to create blood-bandages for Xenith.
  • Broken Ace: Once she becomes a Wasteland celebrity, she's viewed as an unstoppable force of justice that can tear through an entire town with only her guns and her wits. Inside, she struggles with the weight of repeated fights and stress, drug addiction, radiation, and her own self doubt.
  • Buffy Speak: Tends to lapse into this when exasperated.
  • Cast from Lifespan: Due to exposure to radiation as well as insane amounts of violence that nearly kills Littlepip several times over, it's made clear that if and when her quest ever ends, the damage she's taken trying to free the Wasteland will catch up with her, causing her to die young. Then she gets exposed to taint, enough that her lifespan increases dramatically, so it more or less evens out.
  • Character Development: Littlepip starts off as a naive unicorn who recoils at the sight of blood, but then slowly gets hardened by her experiences in the wasteland and is eventually willing to make any sacrifice that she deems necessary in order to restore peace.
  • Chekhov's Skill: Littlepip's lock-picking. Significant in the fact that she seems to be the only one capable of doing it to any sufficient level in the entire wasteland. This is also an example of a Mythology Gag, since the player's character in any of the Fallout games will constantly find supplies that appear to have been locked up since the apocalypse several centuries ago.
  • Chronic Hero Syndrome: Lampshaded by SteelHooves.
    SteelHooves: And you are going because? Are you being a heroine? You enjoy risking your life for strangers?
  • Combat Pragmatist: Credit goes to Littlepip for levitating a boxcar, using telekinetic magic light to hide its shadow and then using it to smash an alicorn to a thin paste.
    • Although in some cases they are mutually exclusive. When Littlepip gains the Zebra augmentations it is explicitly stated that they are mutually exclusive with cybernetic enhancements.
  • Covert Pervert:
    • To date, she has caught herself checking out Velvet Remedy multiple times, Homage, a statue of Rarity, and Gawd. The last member of that list, it should be noted, is a griffon. Though since she's been caught most of those times, she's not that good at the 'covert' part.
    • She also seems to fall into moments like these when she's technically not in control. When in SteelHooves' memory orb, she doesn't seem to mind it when she catches the owner of the memory staring at Applejack's flanks. She is, however, seriously disturbed by the excited male reaction of the memory's original owner.
  • Curiosity Is a Crapshoot: She gets into a lot of trouble due to her curiosity. But through this trait she has also gotten to see much of the history that led Equestria to become the way it is. She thought at one point Curiosity might be her virtue... her companions consider it her Vice.
  • Crippling Overspecialization: Littlepip is one of if not the most powerful telekinetic in the entire world, but telekinesis is also the only magical ability that she is any good at. Until she learns how to manipulate blood.
  • Cyborg: An unwilling one, when she becomes fused with her own Pip-Buck.
  • Deadpan Snarker: If not specifically in words, then at least in her thoughts. Which makes her a First-Person Smartass.
  • Determined Defeatist: At a point, she realizes that her intense exposure to taint and radiation have likely significantly lowered her lifespan, say nothing of the stress of constantly fighting and having machinery fused to her body. Despite this, it only makes her resolve to fight all the harder with the time she has left. This is eventually fixed by her alicorn genetics, and uploading herself to the SPP, greatly lengthening her lifespan.
  • Did You Just Punch Out Cthulhu?: Not only does Littlepip manage to kill an Ursa Major, she also plays a vital role in nuking the Goddess/Trixie.
  • The Dreaded:
    • Some foals name her the "Hellmare" after the massacre of Arbu.
    • The Alicorns named Littlepip "The Destroyer" after she killed their Goddess and stopped Red Eye from ascending.
      Alicorn: We have learned. Siding with those who oppose The Destroyer and her friends leads to failure.
  • Dressing as the Enemy: Littlepip does this by accident when wearing raider's armor, causing Calamity to mistake her for one and nearly kill her.
  • Dented Iron: While Littlepip repeatedly heals from horrific injuries thanks to chemical and magical means, the cumulative long-term result of those injuries severely shortens her lifespan. Her exposure to Taint, radiation, Pink Cloud, and Broadcasters is especially harmful. This is partly why Littlepip stays connected to the Single Pegasus Project, as the hibernation chamber helps keep her alive and connected to her loved ones for a longer time span than she otherwise would have.
  • The Drifter: Unlike most examples, she usually does have larger goals, but to the uninformed everymen of Equestria she's seen as a hero who frequently rolls into town unannounced, casually solves their problems, and leaves. Unless it's Arbu.
  • Empowered Badass Normal: Deconstructed as part of the story's attempt to show how much it would suck to be the main character in a Fallout game. Over the course of the story, Littlepip picks up several beneficial mutations and alterations, at the cost of sterility and a significantly reduced lifespan. By the story's end she's basically on her last legs, and being sealed in the SPP's stasis chamber is probably the best thing that could have happened to her at that point.
  • The Exile:
    • Whenever Littlepip first leaves her stable to go find Velvet Remedy, she is explicitly told that if she leaves, she will never be allowed back in. Becomes irrelevant once the surviving Stable members have been relocated to Shattered Hoof Ridge after the Steel Rangers raid it.
    • Becomes this once again, this time for the entire wasteland, upon activation of the Single Pegasus Project. It’s more necessary this time, because if she ever leaves her stasis chamber, she will quickly die as a result of what she has sustained over the course of the story.
  • Expy: Obviously, Littlepip is based on both the Vault Dweller and the Lone Wanderer from the Fallout games.
  • Fake Ultimate Hero: To an extent. While Littlepip is a genuinely competent heroine, she sometimes gets credit for the deeds of her companions. Littlepip feels very guilty about this, though her friends don't seem to mind.
  • Fatal Flaw:
    • Her addiction to mint-als. She goes cold turkey and gets rid of it.
    • Also, her many moments of moral outraging. See Berserk Button.
    • Her curiosity has often led to her getting another bullet hole as a reward. As an upside, it also often pays off in information.
  • Featureless Protagonist: Downplayed. We know she's a mare, smaller than most other ponies, is a unicorn, and has a PipBuck cutie mark. Beyond that, she doesn't necessarily look anything like the pony seen in fanart depicting her. This is a deliberate choice by the author so the reader can essentially customize her appearance the same way they customize their playable character in the Fallout games.
  • Feed It a Bomb: Her method of taking out Topaz, dropping grenades down its throat in midair.
  • Friend or Foe?: Because of her raider clothing, her first meeting with Calamity results in her being shot as an enemy by him.
  • From Zero to Hero: From a repair pony in an underground bunker to being one of the Wasteland's shining symbols of hope, and eventually the maintainer of peace all across Equestria.
  • First-Person Smartass: Almost every event in the story is seen from the first-person perspective of Littlepip, who has quite a lot to say about everything that comes her way. She combines this trope with regular Deadpan Snarkery on occasion.
  • Gadgeteer Genius: She is very good with computers and other electronic(?) devices. If there's hacking that's needed to be done (or if she's just curious what the computer's been hiding) she's usually the one to crack it, right up until they encounter Enclave terminals; being somehow made out of clouds, she can't interact with them in any meaningful way, so she ultimately defers to Calamity, a pegasus, to deal with those.
  • Generation Xerox: Her struggles with addiction are implied to stem in some way from her own mother's alcoholism, which she witnessed repeatedly in the Stable.
  • Good Is Not Soft: Definitely, though she also has at least one or two occasions where she slipped right into Pay Evil unto Evil territory, most (in)famously by burning down the cannibal city of Arbu.
  • The Gunslinger: Her primary weapon is a six-shooter, and even as she picks up an entire armory to fight with she never lets it pick up dust.
  • Half-Human Hybrid: By the end of the story, Littlepip’s body has undergone so many modifications from being exposed both to different types of magic and toxins from the wasteland that she no longer considers herself to be a true pony entirely.
  • Healing Factor: Littlepip gains a healing factor after suffering taint exposure. Like the Fallout games, it regenerates her limbs when she's under the effects of advanced radiation poisoning. On one occasion, it allows her to regrow an entire leg.
  • Heart Is an Awesome Power: Littlepip's only spell is telekinesis, which is the most basic unicorn spell, and she has a significant amount of angst over it. Velvet later points out that she is capable of doing telekinesis better than any other unicorn in existence. The Black Book later gives her Hemokinesis. Yes, power over blood.
  • The Hero: Despite her belief otherwise.
  • Heroic BSoD: Has a minor one when half of her Cutie Mark is burned off.
  • Heroic RRoD: Unicorns who overuse their magic can suffer from burnout, where they cripple themselves and remain unable to use their magic at all for several days. It's normally pretty rare, as it takes a lot of overuse to cause it. More than pulling a muscle, it's like punching so hard you break your whole arm. Of course, it happens to Littlepip multiple times throughout the story. Between a propensity for danger and the fact that her only spell is basic telekinesis (meaning when she runs out of guns her only option is "throw something heavy at the enemy"), she tends to lose access to her magic at the worst of times.
  • Heroic Sacrifice: Littlepip upon entering the Single Pegasus Project. Celestia offers her the chance to leave so that she won't spend the rest of her life in an artificial coma. Littlepip decides to stay, saying that no one should have to be without friendship.
  • Heroic Self-Deprecation: A very egregious example. Littlepip narrates the story in first person. And that first person has some serious self-esteem issues. She constantly questions her own motivations and actions, and every time she slips she beats herself up she degrades her talents and deeds despite her heroic nature. Homage often praises her over the radio, much to her embarrassment.
  • Hero with Bad Publicity: Littlepip spends a brief stint as this after she kills the Arbu cannibals. Information on the massacre spreads slowly at first, and all anypony knows initially is that Littlepip massacred an entire village for no apparent reason. To their credit, everypony is aware that they're acting on incomplete information, but they're also aware how much damage an evil Littlepip could cause, and well, better safe than sorry. Fortunately, the whole thing is cleared up fairly quickly, and Homage delivers a public apology.
  • Hope Bringer: The embodiment of this for many Wastelanders. DJ Pon3 names Littlepip "Lightbringer," and tales of her exploits inspire the Wasteland. Wherever she goes trouble follows, but the net result is usually good. There's definitely overlap with The Dreaded here, as enemies start to react in fear whereas allies gain hope.
  • Human Popsicle: Downplayed. At the end of the story, she enters the SPP stasis chamber, and while she is still conscious within it, it is made clear that she can never leave it otherwise she would quickly die from the combined effects of the numerous wounds she has suffered along with her exposure to taint.
  • Humble Hero: She dislikes her actions being publically reported, partially to avoid her enemies knowing where she is, but mostly because she dislikes the idea of being seen as an unstoppable hero by the Wasteland.
  • I Call It "Vera": The Little Macintosh; Though to be fair, she wasn't the one who gave it that name.
  • The Immodest Orgasm: To her embarrassment, made worse because her lover Homage finds this utterly hilarious. And keeps count. Turns out her record with Homage stands at thirty-one. When DJ Pon-3 mentions it on the radio, Littlepip's reaction is hilarious. We have this little gem from Xenith in Chapter 30:
    Xenith: There are lovers who are quiet and there are ones who are not. You are not one of the quiet ones. You are what my tribe called a ‘whinnier’.
  • The Infiltration: In order to learn more about Red Eye's camps, she goes undercover as a slave and suffers through the same treatment as the other ponies owned by him.
  • Informed Ability: She's supposedly good at stealth, but that has quite a tendency to fail.
  • In-Series Nickname: "Pip" or "The Stable Dweller".
  • Indy Ploy: Her plans tend to fall somewhere between this and Batman Gambit. Lampshaded by, of all things, a Hellhound in Chapter 44:
    Albino: Und you let her make the plans? Un purpose?
  • I Lied: A rare anti-heroic example. While not quoted outright, Littlepip bluntly lampshades her dishonesty as she turns her gun on Colonel Autumn Leaf instead of fulfilling her end of their deal. Given everything that he had done up to that point, it’s difficult to say that he didn’t deserve it.
  • Instant Expert: Littlepip leaves the stable with no knowledge of how guns work. She learns how to operate a shotgun simply by seeing it fired a few times, and within hours is capable of winning gunfights against groups of armed opponents. It's not long before she adds a revolver, an assault rifle and a sniper rifle to her arsenal as well.
  • Knight in Sour Armor: Even Velvet has moments of questioning whether being good is even worth it. Littlepip questions her own morality, and the morality of her actions, but never once stops believing that the Wasteland doesn't deserve a better future.
  • Laser-Guided Amnesia: The memory orbs work either by copying or completely extracting the victim's memories, meaning they can't look back on them without accessing the orb. At the end of Chapter 31, Littlepip uses this to set a plan in motion against The Goddess, without the telepath finding out about it in advance.
  • The Leader: Amongst her personal group of friends, she is the one who is often looked to for the plan on what to do next, serving mostly as a charismatic and headstrong type. [[Her Memory Gambit against the Goddess shows that she is also more than capable of being a Mastermind type when necessary.]]
  • Legacy Character: Revealed to be a descendant of the Apple family.
  • A Lighter Shade of Grey: While Littlepip does make some horrible mistakes over the course of the story, her virtues and good intentions still always make her come across as better compared to the enemies that she is fighting against.
  • Light Is Not Good: Littlepip herself, at least at first. At multiple points in the story, she goes to great lengths to save the people living in the wasteland, only to abandon them when the danger has passed or to find out that the people she helped weren't as good as she thought and saving them may not have been the right thing. The Goddess notes her "virtue" is Corrupted Kindness, words that haunt Littlepip more and more after he leaves her. In the end, however, she realizes her true virtue is Sacrifice — fighting for others, yet being able to let go so others can fight for themselves.
  • Likes Older Women: Lampshaded in Chapter 40. This also extends to Griffins and Zebras apparently.
  • Made of Iron: Littlepip has managed to recover and keep going after sustaining injuries that would cripple if not kill other ponies who suffered them. Though the effects of repeatedly suffering these types of injuries over a long period of time eventually starts to build up.
  • Martyr Without a Cause: Always puts others before her own safety, and can be very reckless, often being scorned by her friends.
  • Master of Unlocking: Littlepip is very handy at picking locks. At first she starts with the typical pick set, but later on, her telekinesis is so well-developed that she can manipulate the pins themselves inside the lock. She lampshades one of the oddities of the games, in that she appears to be the only person with any lockpicking skill whatsoever, since centuries-old boxes with rather easy locks are still completely untouched. Steelhooves thinks she's a highly-trained covert agent partly because of her lockpicking skills.
  • Meaningful Name: Littlepip: One of the few details given about her appearance is that she is kinda short, and she is also a Pip-Buck technician.
    • Mythology Gag: Van Buren was going to have a stand-in for the Pipboy called a Lil Pip.
    • Littlepip's Red Baron, the Bringer of Light, takes significance later: she's convinced that her purpose is to bring the sun back to Equestria.
  • Memory Gambit: Littlepip's big plan with Red Eye and the Goddess hinges on her NOT knowing what the plan is. Hilariously enough, she eventually can't resist activating the device to uncover what the plan is.... only to find a recording of her past self berating her for nearly ruining the entire plan.
  • Messianic Archetype: Oh boy. From humble beginnings, she faced a tyrannical empire and helped many times to free the slaves they owned, encouraging them to start their own societies. In the end, she undergoes a metaphorical 'death' at Spike's flame and ascends to the clouds to meet a figure she has repeatedly characterized as a god. She decides to stay here, watching over the wasteland with said god, and only returns to give the aptly titled 'Book of Littlepip' as a record of her life. Said book being the one we've all been reading.
  • Mind over Matter: Littlepip's only magic is telekinesis, which all unicorns can do, but the sheer level of her capability is staggering; during The Pit fight, she manages to levitate herself, an ally, a lance and several gallons of toxic goo, the last being stretched out to cloak them from snipers. And then she decides to pick a lock, without tools, by grabbing the tumblers from inside. And succeeds. She's extremely taxed by the feat but it would probably be flat-out impossible for any other pony short of Celestia or Luna. (Admittedly she had spent several traits on this.) She's speculated to be the most powerful telekinetic alive. In exchange, it's the only spell she can use with any competence aside from her later gained hemokinesis.
  • Multi-Ranged Master: She carries and uses Lil’ Macintosh (a revolver), a sniper rifle and a combat shotgun while in the wasteland.
  • My God, What Have I Done??: Littlepip in Chapter 19 upon realizing just how much her addiction has consumed her, which leads to her flushing all her Party-Time Mint-Als away permanently.
  • Nailed to the Wagon: By Velvet, knocking her out to force them to kick their Ment-Al addiction. Unfortunately, this causes her to miss Monterey Jack's execution.
  • Nay-Theist: While Littlepip freely believes in the divinity of Celestia and Luna and is reverent towards them, she does not agree with Red Eye that the Wasteland needs a god to save it, or that it needs a living god to make everypony behave.
  • Narrator All Along: The Afterword reveals the entire story up to that point had been a book written by Littlepip herself, edited by Life Bloom.
  • Not Distracted by the Sexy: A rare case. When Velvet is acting like a Tsundere, trying to avoid her feelings towards Calamity, she attempts to flirt with Littlepip. Enraged at this, Littlepip chews Velvet out for acting like a tease and angry at messing around with her.
  • No One Gets Left Behind: Despite it increasing the toll on her telekinesis greatly, Littlepip still refuses to leave The Pit without taking Xenith. This pays off when she passes out immediately after escaping, forcing Xenith to repay the generosity by carrying her to safety.
  • Once More, with Clarity: Littlepip will often recall a seemingly inconsequential throwaway detail in someone's dialogue, memory, or audio log several chapters down the line to either provide another layer of philosophical reflection, unravel the pre-apocalypse conspiracy, or arm herself in the present.
    • Justified: the entire book turns out to be based off a direct copy of Littlepip's memories, edited and all.
  • One-Man Army: In grand Fallout tradition, she frequently goes up against far more numeroius or otherwise overtly threatening foes and wins single-hoofedly. Especially in the later chapters after reaching the level cap.
  • Pay Evil unto Evil: Her reaction to the city of Arbu is to burn the entire place to the ground.
  • Pragmatic Hero: What Littlepip eventually has to become in order to save the Wasteland.
  • Pre-Mortem One-Liner: A partial one from Littlepip.
Littlepip: How do you like...[them apples] (Just before sending a bunch of apple grenades down Mr Topaz's throat)
  • Playful Hacker: While Littlepip’s skills at lockpicking and hacking are often useful on missions, there are other times where she uses them simply out of obsession and personal curiosity.
  • Red Baron: "The Stable Dweller", just like the Fallout 1 protagonist.
  • Renaissance Woman: Her skills include lockpicking, telepathy, hacking, up-close and long range combat, charisma, and running away very fast.
  • I Should Write a Book About This: The entire story is revealed at the end to be written in-universe by Littlepip herself, edited by Life Bloom.
  • Sir Swears-a-Lot: In regard to colourfulness, if not frequency.
  • The Smart Guy: With strong technical skills and an ever growing knowledge of pre-war events.
  • Tomboy and Girly Girl:
    • Tomboy to Velvet Remedy’s girly girl. Littlepip is more snarky and confrontational and much more willing to use violence if necessary.
    • Zigzagged with Homage. In the grand scheme of the wasteland, Littlepip is the more impulsive tomboy who is more willing to get directly involved in action, but whenever the two are alone, Littlepip prefers to let Homage take the lead in their relationship.
  • Town Girls: The butch to Velvet Remedy’s femme and Homage’s neither. Littlepip is a Deadpan Snarker who is prone to making colorful expletives, eventually becomes a Walking Armory with the number of weapons that she carries and in fan art is usually depicted as having Boyish Short Hair.
  • Trauma Conga Line: Goes through a lot of pain and misery on her journey to save the world. She carries great guilt over whenever an innocent dies or she makes a mistake. There is also her drug addiction, sexual frustrations, physical illnesses she gains, loss of loved ones, the sheer horror of the Wasteland and the constant feeling of falling into despair takes it toll on Littlepip and she doesn't get out of the story unscathed.
  • Uke: The more submissive one in her relationship with Homage.
  • The Unchosen One: Revealed to not be an Element of Harmony but in fact the "Spark" needed to bring them together.
  • Underhanded Hero: When not using her Combat Pragmatist skills to get by, her skills in lockpicking and coersion tend to be what she most often falls back on.
  • Walking Armory: Littlepip carries no fewer than 2 weapons at all times, and as many as 6 at one point: a revolver capable of punching through most armor (and her weapon of choice), a combat shotgun that sees significant use almost from the start of her adventures, a needle pistol that can poison or paralyze targets, a full-auto assault carbine, an enchanted 3-burst Zebra assault rifle that incinerates her targets, and a sniper rifle that also sees a lot of usage throughout the story. This is ignoring the grenades that she sometimes carries, or the Balefire Eggs she carried around for a while- the only reason she doesn't carry a launcher is because she broke the only one she ever found. And all of this is in spite of the fact that she is exceptionally small-framed. Not even halfway through the entire story, one of her companions even points it out-
Velvet Remedy: The smallest of us is a walking arsenal.
  • Weak, but Skilled: As physically weak and small as she is, Littlepip proves rather good at telekinesis, and does much better than expected in combat.
  • Weapon-Based Characterization: The Little Macintosh is a small gun that packs a massive punch, much like her. She gets it early and stays frequently loyal to it, even as she racks up bigger and better weapons.
  • Well-Intentioned Extremist: She at least ended up having shades of it.
  • What You Are in the Dark: Littlepip has a particularly jarring encounter with an obviously magical mirror which depicts her inner soul- as a raider dying in combat.
    • It is revealed to actually show her at her finest- shot repeatedly while dressed in raider armor, she nonetheless stood undaunted between a caravan of unarmed innocents and what she believed to be an attacking raider.
  • When All You Have Is a Hammer…:
    • While most unicorns have access to many spells, Littlepip can only use the most basic spell: telekinesis. Thankfully, Littlepip is very, very good at it.
    • She later gains hemokinesis thanks to the Black Book.
  • Would Not Hurt A Child: Normally not mentionable, but is a trait that comes up on a normal basis that both works with and against her. It is a big cause of her being both captured and spared by Red Eye.
  • You Are Not Alone: When the Black Book comes dangerously close to corrupting Littlepip in a dream, Rarity's soul jars take the form of the Mane Six and give Littlepip a Mind Hug.
  • You Can't Fight Fate: Upon realizing that Pinkie Pie is aware that Littlepip is watching her through memory orbs, Littlepip tries to avert the megaspell apocalypse by communicating with her. Pinkie refuses, because that's a secret, and secrets are something that should be kept forever. Though it's later revealed that Pinkie did act on this knowledge, creating a Stable Time Loop.
  • You Kill It, You Bought It: After unintentionally causing Monterey Jack's execution, she gains ownership of his cheese shop.
  • Your Days Are Numbered: By the end of the story, repeated wounds and exposure to taint have shortened her life span to the point that she is essentially on her last legs both physically and mentally. This is part of the reason why she stays in the SPP stasis chamber as the only alternative would be death.
  • Zero-Approval Gambit:
    • Littlepip ultimately makes a similar decision to Scootaloo who also tried a Zero-Approval Gambit. To heal the wasteland, the cloud cover must break, which means destroying pegasus agriculture. Like Scootaloo, Littlepip is forced to choose between the lesser of two evils.
    • Littlepip's plan to destroy the Goddess. Detonating the balefire bomb under Maripony was necessary not only to save the Wasteland at large from the Goddess and the Black Book, but also to save Homage and those in Tenpony Tower from Red Eye. The downside? Littlepip's responsible for a nuclear holocaust that kills a massive population of hellhounds, which indirectly causes Steel Hooves' death. The worst part about it? It was the "best" possible option.
    • Part of it is alleviated, though, with a discussion with the Albino Hellhound. "The Splendid Valley pack declared themselves at war with ponies. When you're at war, you don't git tu complain when the enemy kills you. Uh don't blame you fur them." The only real problem he has with Littlepip is her inability (or unwillingness) to spare or rescue territorial yet neutral packs like the ones at Ghost Farm. The silver lining, though, is that the contributions and decisions she makes after that point improve relationships enough to allow Fluttershy the chance to give them a safe place and peace within the NCR years later.

    Velvet Remedy 

Velvet Remedy

https://static.tvtropes.org/pmwiki/pub/images/3564436_6a7531a144f89ef65c2561c27fc12e7f.jpg

A popular singer and entertainer in Stable 2, Velvet Remedy is a unicorn who Littlepip has idolized for years. When she leaves Stable 2 to help the ponies of the Equestrian Wasteland, Littlepip follows. Velvet becomes a member of Littlepip's mismatched friends, acting as the medic, trade and diplomatic negotiator. She is a big fan of Fluttershy. Her Cutie Mark is a singing bird.


  • Apologetic Attacker: During the finale.
  • Appropriated Appellation: "If (Follower of the Apocalypse) is the name ponies want to use for anyone who aspires to the kindness of Fluttershy, then I will own that title. Without reservation.”
  • Belligerent Sexual Tension: Between Velvet and Calamity in the early episodes.
  • Character Development: As she adjusts to life in the wasteland, she progresses through the following.
    • Actual Pacifist: Initially. She completely refuses to fight the slavers in the early chapters and is disgusted by Littlepip's willingness to hurt anyone, regardless of that person's morals. Eventually, she decides she doesn't mind taking a shotgun to robots, or turning weapons on Raiders when she finds they have perverted Fluttershy's cottage. Littlepip can't decide how she feels about it.
    • Technical Pacifist: She tries not to kill and avoids using guns. Though she had no qualms about shooting robots point-blank with a combat shotgun. Or shooting mutated bats attacking a phoenix, her first act of real aggression.
    • Combat Medic: In the later chapters, especially after the return to Stable 2, when she turns her shotgun on murderous Steel Rangers.
  • Cooldown Hug: Gives one to Silver Bell.
  • Despair Event Horizon: Between learning about Fluttershy's role in the nuclear holocaust and admitting that the destruction of Maripony was the best thing to do despite being mass murder, Velvet Remedy crosses this horizon. She then quits the team, despairing that the Equestria Wasteland and all the ponies in it simply aren't worth saving, although she does return later once she's had time to recuperate and reflect.
  • Hero-Worshipper: To Fluttershy. Steelhooves considers the idolization unhealthy, given that it was Fluttershy's megaspell project (initially benevolent in nature) that led to the destruction of Equestria. As one might expect, once Velvet learns this, it leads to her psychological breakdown.
  • Idol Singer: Was this for Stable 2, though eventually gets her songs played on DJ Pon-3's radio station for the whole wasteland to hear.
  • Jerk with a Heart of Gold: Really on the heart of the gold side. But still a jerkass nonetheless, especially in the early chapters. When particularly stressed, she dips into various shades of bitchiness as a coping mechanism, criticizing the group, but she sticks with them even when they charge into danger.
  • The Lancer: She frequently jabs with much of the rest of the team for various (sometimes legitimate) reasons, and serves as a foil to Littlepip's occasional immaturity, brashness, and recklessness. Her pacifistic point of view is usually at odds with the rest of the team's penchant for combat pragmatism, though it's not without merit.
  • Legacy Character: A direct descendant of Sweetie Belle. Comes into use when her DNA is needed to access Canterlot's Ministry of Awesome hub.
  • Loyal Animal Companion: Pyrelight.
  • The Conscience: Frequently calls out her own teammates for their moral transgressions and vice versa if she does the same.
  • The Medic: The most skilled in the team, oftentimes lamenting how torn up her companions get.
  • Non-Lethal Warfare: Uses an anesthetic spell whenever the team needs to incapacitate rather than kill.
  • Opposites Attract: With Calamity.
  • Spin-Offspring: Velvet is a direct descendant of Sweetie Belle.
  • Stupid Good: Velvet has several traits of this. It lessens as she goes through Character Development, but never really goes away. Is probably a part of her being the Element of Kindness.
  • Team Mom: Even Littlepip refers to her bedside manner as being parental in nature, at least where it concerns Littlepip.
  • Tough Love: Velvet Remedy knocks Littlepip out and takes her to a drug clinic so she can deal with her Party Time Mint-Als addiction. Littlepip is not pleased with her friend's actions.

    Calamity 

Deadshot Calamity

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A Pegasus living in New Appleloosa, Calamity is the first true companion Littlepip meets in the Wasteland. He is very loyal to her and their later companions, acting as their gunner and uses his vast knowledge of the wasteland to guide his friends. He was exiled from the Enclave, and branded a Dashite like Rainbow Dash and Scootaloo before him, thus his Cutie Mark has been replaced with the Dashite symbol.


  • BFG: Has a battle saddle mounted on him to wield all kinds of guns.
  • Calling the Old Man Out: Towards the end, although thankfully it doesn't end in bloodshed, and his father seems to relent in the end.
  • Cyborg: Come the time skip, due to all the injuries he incurred during the last battle.
  • Deadpan Snarker: Most of the team is to varying degrees, but he's definitely at the forefront.
  • Death by Childbirth: His mother, hence his name.
  • Dixie Accent: Velvet Remedy often has to correct his grammar, which becomes almost incomprehensible when there's something in his mouth.
  • The Driver:
    • He knows most of the Wasteland fairly well, and as the only character capable of flight (for most of the story) is the "pilot" for the Sky Bandit, the party's main form of transportation.
    • He later uses his piloting skills to commandeer one of the Enclave's Raptor warships.
  • The Exile: Cast out of the Enclave as a Dashite.
  • The Engineer: Capable of repairing pre-war flying machines, which comes in handy when he repairs/upgrades the Sky Bandit. His original cutie mark (before it got branded off) was a screwdriver and hammer.
  • Fire-Forged Friends: With Littlepip and Velvet. Littlepip especially, given the circumstances in which they met and his desire to make amends; she, in turn, considers Calamity to be her closest and best friend.
  • Friendly Sniper: To a degree- he's less-than-friendly wherever it concerns threats to the innocent, or his friends.
  • Improbable Aiming Skills: At one point, he shoots a grenade. Out of a raider's mouth. While performing a series of aerial somersaults.
  • Jade-Colored Glasses: When Littlepip goes on a rage-fueled rampage and wipes out nearly an Arbu's population for engaging in cannibalism, Calamity is shocked, but despite insisting that how she handled it was wrong, he still believes she's a good pony who was severely affected by what she discovered, and that perhaps he's just become too jaded from living in the cruel and unforgiving Wasteland for so long that he's not as appalled at what the victims were guilty of as he should be.
  • Kleptomaniac Hero: Scavenging is an essential skill in the wasteland. Calamity takes it a few steps too far. To his credit (and with Velvet Remedy's incredible bartering skills), it means the party is almost never short on cash.
    • He gets flak for it from SteelHooves whenever other Steel Rangers are concerned, though.
    I opened the door, hoping for a stairwell down. And instead found a storeroom. Full of assault carbines, shotguns, ammo and more. Calamity looked like he had died and gone to heaven. I sighed. “Take just what we can grab quickly…” Calamity became a flying rust and orange blur. “…and that won’t slow us…” Calamity stopped in front of me, every single damned weapon slung about his body and an assault carbine in his mouth. I heard an impressed “wow” from Reggie.
  • The Smart Guy: He's the team's most accurate shooter and has scores of kills to his name, but he's a better repair pony and has extensive knowledge on arcane weaponry, battle tactics used by the Enclave and general knowledge of the wasteland. Littlepip is intelligent in her own right, but when she's not deferring to SteelHooves, she turns to Calamity for advice.
  • Last-Name Basis: He almost exclusively goes by just Calamity.
  • Mark of Shame: Dashites get their cutie marks branded off after exile.
  • Meaningful Name: As befitting his first name, he's a rather excellent crack shot. As also befitting his last name, his mother died giving birth to him.
  • Military Maverick: The reason for his exile.
  • More Dakka: Although used to putting down targets one bullet at a time, he's not above suggesting extra firepower for the Sky Bandit, even though the party already has 2 walking arsenals that aren't him.
  • Must Make Amends: His initial reason for joining Littlepip, after he accidentally mistook her for a raider attacking a caravan and nearly shot her to death. Their friendship only grows from that point on.
    • He eventually second-guesses his shoot-first-ask-questions-after policy after the massacre of Arbu and after helping to eliminate an entire Steel Rangers regiment minus three survivors and starts to wonder if he and the group are no better than the raiders he's sworn to put an end to. It becomes his motivation for finding alternatives to violence, leading to his risky yet ultimately successful plan to convince the Wonderbolts assassins to stand down.
  • Real Men Wear Pink: Possesses "freaky" sewing knowledge.
  • The Runt at the End: The youngest of four brothers, all of whom are/were part of the Grand Pegasus Enclave.
  • Undying Loyalty: To Littlepip. Appropriately turn out to be the new Element of Loyalty.
  • The Unfavorite: Since his mother died in childbirth.
  • "Well Done, Son" Guy: In the past, though he's gotten over it by the time Littlepip meets him.
  • Would Hurt a Child: Calamity has no problem with shooting a child dead if he thinks they're as vile and irredeemable as the raiders.

    SteelHooves 

SteelHooves / Applesnack

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A surviving Steel Ranger, SteelHooves is a ghoul earth pony who is bound to his Power Armor thanks to being caught in the Pink Cloud released two-hundred years ago. He is a grim person, racially hostile towards zebras, but acts as the muscle of Littlepip's group.


  • Anti-Hero: The most morally ambiguous of the team, and he actually hopes Littlepip isn't as messianic as she seems. He is willing to do underhanded things for the greater good, including murder and manipulation.
  • The Atoner: For murdering Zecora and ultimately losing Applejack's trust.
  • Baritone of Strength: His deep voice is frequently noted by Little Pip and he has the most firepower on the team.
  • BFG: Owns a few. SteelHooves in action is pretty much a small artillery unit. At close range
  • Big Guy Fatality Syndrome: Unexpectedly decapitated by a Hellhound after Littlepip blows up Maripony.
  • Broken Pedestal: Suffered one with Applejack in the backstory following his exile as, as far as he knew, his own lover had unfairly tried and exiled him for murdering Zecora. However, he's managed to admit he was wrong by the time the main story happens. He also held Lilttepip on such a pedestal for a while, and was actually grateful that this pedestal has been broken in the aftermath of her massacre in Arbu.
    SteelHooves: I need to thank you, Littlepip.
    Littlepip: For what?
    SteelHooves: For failing. All this time, you have been somepony to look up to. You have made me want to be a better pony. But at the same time… you were too good. You were an impossible standard. Tonight, you have made it easier for me to live with myself.
  • Clingy Costume: SteelHooves can't remove his Power Armor because it was fused to his body by Pink Cloud.
  • Demolitions Expert: He's shown to be very proficient with missile launchers and grenade machine guns. The only problem is he doesn't really hold back.
  • Destructive Saviour: While he can easily kill Alicorns and robots, he also ends up destroying valuable materials and almost kills the other characters during the process. He also kills the Chief of Security of Tenpony Tower, which he covers up quite well.
  • The Faceless: We never see his face in the present day.
  • Fantastic Racism: He does not like zebras. His interactions with Xenith eventually causes him to warm up to at least her.
  • Good Thing You Can Heal: Like all Canterlot ghouls, he can heal himself from any injury outside of decapitation or being blown apart or ripped to bits.
  • Mighty Glacier: The most physically powerful of Littlepip's team thanks to his size, strength, and power armor.
  • Old Soldier: On the order of being over two hundred years old and is the original Steel Ranger.
  • Power Armor: One which he can't remove.
  • Pretend Prejudice: He pretends to hate ghouls so no bigots get wise to the fact that he is one himself beneath the all-concealing armor.
  • Surprisingly Sudden Death: It's almost unfair, and it marks the beginning of the roughest part of the party's journey.
  • Technically-Living Zombie: Under the armor, he's a ghoul.
  • Troubled Sympathetic Bigot: Towards Zebras. Understandable, considering he was alive during the war.
  • What the Hell, Hero?: Applesnack was responsible for murdering Zecora, believing she was a traitor when she was in truth working for Pinkie Pie and Rainbow Dash among the zebras.
  • You Remind Me of X:
    • Sees a lot of himself in Littlepip, particularly when it comes to carrying heavy emotional burdens, and accepting blame for their mistakes - Littlepip senses this too and draws strength from that comparison following his death.
    • Potentially played literally, as it's possible that Littlepip might be descended from him and Applejack.
    • At one point this comparison provides him some measure of peace, since he truly believes that Littlepip has a good heart, yet was upholding an impossible standard. Seeing her falter after the massacre of Arbu, yet recover from her fall reminds him that nopony is perfect and that they're both strong enough to continue despite that.

    Xenith 

Xenith

https://static.tvtropes.org/pmwiki/pub/images/download_3_74.jpg

A female zebra, Xenith is introduced midway through the story as a slave in Fillydelphia. After years of abuse and turned into a gladiator, Xenith finds freedom when she meets Littlepip, becoming a member of her group. She is very sensitive to being touched due to her bad experience as a slave, but is very kind and selfless, providing her skills with zebra alchemy to aid her friends.


  • Action Girl: A skilled martial artist, and trained in Fallen Caesar Style combat.
  • Action Mom: Though separated and estranged from her daughter, Xenith will still do what it takes to protect her.
  • Apologetic Attacker: To Littlepip right before the fight in the Pit.
  • Bare-Fisted Monk: Trained in Fallen Caesar fighting style, able to paralyze with a single strike from her hoof. Not even heavily armored Steel Rangers are safe.
  • Broken Bird: Her treatment in the pit before becoming a gladiator is better left unsaid.
  • Crisis of Faith: When she finally sets eyes on one of the fabled meteorites that sparked so much war, death and suffering throughout the world, Xenith is outraged that it's not supernatural at all and, in fact, is just a dumb rock.
  • Freedom from Choice: She has spent all her life as a possession to others. She doesn't know what she would do if she was responsible for her own life. Eventually, Littlepip gets her to open up enough to ask what Xenith would like to do, given a choice—she decides to spend time relaxing by going shopping.
  • Genius Bruiser: A highly skilled alchemist, to the point where she's a backup healer with Velvet Remedy.
  • Hates Being Touched:
    • Will even use a smoke bomb to escape from a loving hug. She'll tolerate it when it's necessary, but eventually she finds a way to keep herself more or less permanently cloaked to avoid putting up with it altogether.
    • Taken to a brutal extreme where she's nearly killed by Killing Joke vines.
  • Lightning Bruiser: In a story with mostly gun play, she is a highly skilled martial artist. When she can't approach via stealth, she has little problem charging head-on into gunfire without being hit.
  • Not So Above It All: During Silver Bell's surprise party for Ditzy Doo after she rescued New Appleloosa from an Enclave attack via a Sonic Radboom, she starts a "Pin The Tail on the Pony" game. Littlepip reasons to herself that regaining orientation and maintaining accuracy while blinded—-which the game calls for—-sounded like an exercise Xenith would be familiar with.
  • Scary Black Man: Or in her case, scary female zebra.
  • Spock Speak: She barely uses contractions in her speech, and sometimes slips into Rhymes on a Dime as a Call-Back to Zecora.
  • The Stoic: She catches a lot of flak about this attitude from her daughter, who sees it less as stoicism and more as Xenith being an Extreme Doormat with a case of learned helplessness.

    Watcher 

Watcher

The first friendly person Littlepip meets, Watcher commonly appears to her by taking control of wandering Sprite Bots, offering advice and details about the events of the war.


  • Ancient Keeper: Spike has guarded the Gardens of Equestria for two-hundred years searching for the new Elements of Harmony to power it.
  • Berserk Button: He hates both Steel Rangers and the Enclave with a passion, and won't let anyone intrude into his cave without an invitation.
  • Break His Heart to Save Him: Done twice. First, when Littlepip finds out that Twilight became an Alicorn in the end, but lies that she died happy. Then, in the finale, In order to force Spike to risk incinerating her and send her to Celestia, Littlepip reveals the truth behind Twilight's death.
    Littlepip: He hated me. And he hated me for making him hate me.
  • Canon Character All Along: His true identity is Spike, all grown up.
  • Chekhov's Gunman: He kills an Enclave scout with a blast of dragon fire, seemingly disintegrating her. Littlepip later realises only Spike's fire can get her into the Single Pegasus Project's hub, and when she does, she discovers the scout's corpse. The Fridge Brilliance is that Spike's flames are still sending things to Princess Celestia, who is in the hub.
  • The Confidant: To Littlepip when she needs someone private to talk to.
  • Eye Scream: Loses an eye during the assault on the Single Pegasus Project.
  • Future Badass: Spike took quite a few levels since the original series. Which makes sense, given that he's now a huge, gigantic, terrible, enormous, teeth-gnashing, sharp scale-having, horn-wearing, smoke-snoring, could-eat-a-pony-in-one-bite, totally-all-grown-up dragon.
  • Last of His Kind: While not the actual last Dragon because of Topaz, Spike is the only known survivor of the Canterlot dragons' own children, all of his biological siblings that were still hatchlings within the city on The Last Day were killed and reanimated into Canterlot Ghouls by the Pink Cloud.
  • Secret Identity: Conceals his true identity and appearance by using the Sprite Bots to observe and communicate with others.
  • Slept Through the Apocalypse: He took a nap in the mountains right before the bombs fell. He feels immense guilt over this, especially as the last time he and Twilight spoke it was an argument.
  • Trickster Mentor: Sends Littlepip to search for a book in the library, so she could find and rescue some ponies from raiders.
  • The Watcher: Self-explanatory. In the finale, he leaves his cave and kicks all sort of ass.
  • Voice with an Internet Connection: Communicates to Littlepip through Sprite Bots, and observes Equestria through a mass surveillance system.
  • You're Not My Mother: Spike had spent all of his life among Ponies, particularly around Twilight whom he saw as his mother. When he meets with Mouse and learns that she was the dragoness that laid his egg, he immediately rejects her.

    Homage (DJ Pon-3) 

Homage

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The current holder of the title DJ Pon3, Homage is a unicorn mare who lives in Tenpony Tower. She pretends to be the assistant of DJ Pon3 but speaks every day across the airwaves to bring hope but brutal honesty to the ponies of the wasteland. She is a courageous, passionate and strong-willed pony, becoming Littlepip's girlfriend over the course of the story. Her Cutie Mark is a speakerphone, which she hides to conceal her secret identity.


  • Brutal Honesty: As both the DJ and as herself, Homage always tells other characters what they need to hear. No matter how cruel. She becomes the new Element of Honesty.
  • Expy: Based on Three Dog.
  • The Last DJ: The standard example.
  • Legacy Character: The latest in a long line of DJ Pon3's, using voice-altering spells to sound like they were all the same pony.
  • Meaningful Name: Her name is an obvious Lampshade to the fact she is based off of the original DJ Pon3.
  • Palette Swap: If the art of her is to be believed, she's one of Vinyl Scratch.
  • Put on a Bus: A subverted trope, since Homage does not directly participate in the Grand Finale but goes underground to oppose the Enclave.
  • Running Gag: Homage teases and embarrasses Littlepip about her heroics and their own private encounters. Often doing it during her broadcasts.
  • Seme: She's quite clearly established as the more sexually aggressive one in her and Littlepip's relationship.
  • The Tease: Though only to Littlepip. In all honesty though, she only teases because she makes up for it afterward.
  • Voice of the Resistance: Becomes this when the Enclave arrives.

    Ditzy Doo 

Ditzy Doo

https://static.tvtropes.org/pmwiki/pub/images/download_6_9.jpg

Ditzy Doo is a 200-year old pegasus ghoul who knew the Ministry Mares. Now living in New Appleloosa, Ditzy Doo runs the store "Absolutely Everything" which sells just about everything imaginable. Her tongue was cut out by Slavers, so she uses a small chalkboard to communicate. Despite her hardships and current existence, Ditzy Doo is a very friendly pony, and becomes a close friend to Littlepip. She becomes the adoptive mother of Silver Bell.


  • Big Damn Heroes:
    • Helps rescue Littlepip after she bombs Maripony.
    • Then performs two Sonic Radbooms in the final battles, and turns out to be the new Element of Laughter.
  • Crazy-Prepared: There's very little her shop doesn't carry. If she discovers her store is lacking something, she endeavours to correct it. "Absolutely Everything does not have boats. Must Fix."
  • Crouching Moron, Hidden Badass: Acts a bit like a Cloudcuckoolander but is tough and willing to take a stand against evil.
  • Cute Mute: Her tongue was ripped out, so she speaks via a chalkboard.
  • Dark Is Not Evil: She's a decaying ghoul. And probably the nicest pony in the Wasteland.
  • Expy: Of Moira Brown from Fallout 3.
  • Fish Eyes: Her iconic cross-eyes.
  • The Grotesque: Appears as a cross-eyed zombie, but is actually a sweet, gentle, friendly character who wouldn't hurt a fly.
  • Guest-Star Party Member: Joins Littlepip's group for a short while during the Enclave's initial invasion.
  • Mama Bear: To Silver Bell when she adopts her.
  • Odd Couple: The mute Ditzy ends up with Lionheart, another pegasus ghoul who can only speak at a shouting level.
  • The Pollyanna: Very upbeat and happy even in dark times. As befits the Element of Laughter.
  • Radiation-Induced Superpowers: As a result of soaking up a lot of radiation, Ditzy Doo learns the ability to fire off radiation bursts. Performs two Sonic Radbooms in the space of two weeks. Eat your heart out, Rainbow Dash.
  • The Speechless: Communicates by writing.
  • Unstoppable Mailman: She runs a delivery service for her shop, but close enough.

Antagonists

    Red Eye 

Red Eye

https://static.tvtropes.org/pmwiki/pub/images/download_5_30.jpg

The main antagonist of the story, Red Eye is a cybernetically-enhanced earth pony who is hellbent on making Equestria a better place, albeit through questionable means. He is a charismatic pony, using his words to persuade others to join his cause, and believes while his methods may be wrong, they are necessary.


  • Anti-Villain: Legitimately wishes to save Equestria but does it through slavery, conquest and murder, and intends on ruling it as a god to control and guide ponies rather than help them to do better.
  • Composite Character: He's based on multiple characters from the Fallout games.
    • The Lieutenant (Fallout) - has a cybernetic red eye and acts as the second-in-command to the Goddess, who is herself an Expy of the Master
    • John Henry Eden (Fallout 3) - the speeches he delivers are largely lifted from Eden's speeches in the game.
    • Ashur (Fallout 3: The Pitt) - his base of operations in Fillydelphia is largely based on the Pitt, and Red Eye, like Ashur, is the charismatic and well-intentioned overlord of a number of horrifically treated slaves.
    • The Lone Wanderer (Fallout 3) - Originates from Stable 101, and has a dog companion that may be said to be based off of Dogmeat.
  • Cyborg: As is his dog, Winter.
  • Electronic Eyes: Red Eye has his name for a reason.
  • Evil Counterpart: Littlepip considers Red Eye to be one to her. Especially towards the end of the story when even she admits that they have become very, very similar.
  • Family-Values Villain: Treats the children in Fillydelphia like they were his own, educating them properly in a renovated hotel with his own beliefs but also trains them to use guns.
  • Friend to All Children: He believes they are the future of the Wasteland. He even saves Littlepip's life for not harming one of the children in his city. Instead, she is forced to fight in the Pit.
  • Godhood Seeker: His ultimate goal is to do away with the Goddess and take up her office.
  • Hobbes Was Right: A firm believer in this, in contrast to Littlepip's belief in the inherent goodness of ponies, and a major reason why he wants to become a God.
  • Killed Off for Real: Dies when a hellhound shoots him, knocking him into a vat of chemicals. He survives, but succumbs to his injuries and dies not too long after.
  • Necessarily Evil: Fully recognizes that he's a monster, but he doesn't see any other way to rebuild Equestria.
  • Red and Black and Evil All Over: Yes, he's a male red and black My Little Pony OC. Well at least he isn't an alicorn. Yet.
  • Red Right Hand: Red Eye's red eye.
  • The Starscream: To the Goddess.
  • Utopia Justifies the Means: Endorses slavery and cruelty for the greater good.
  • Well-Intentioned Extremist: Red Eye wants to save the Wasteland and help Equestria rise from the ashes, though his methods leave much to be desired.

    The Goddess 

The Goddess

Leader and creator of the Unity, a Hive Mind of alicorn ponies which she created by assimilating ponies. The Goddess wishes for all ponies to join her collective, believing it would be a mercy to the sufferings of the Wasteland residents. She operates from Maripony.


  • The Assimilator: Will forcefully assimilate ponies and other species into the Unity, transforming them into obedient alicorns.
  • Breaking Speech: To Littlepip, suggesting that Littlepip's virtue is Corrupted Kindness.
  • Canon Character All Along: The Goddess is actually The Great and Powerful Trixie.
  • Dying as Yourself: Littlepip wonders to herself if exposing The Goddess to her memory of the conversation between Trixie and Twilight managed to reawaken something of Trixie trapped inside The Goddess.
  • Expy: Of The Master.
  • From Nobody to Nightmare: Begins as an ordinary stage magician turned into powerful Borg Queen wannabe.
  • A God Am I: Believes herself to be a goddess.
  • Hive Queen: All of the alicorns are linked mentally with the Goddess' mind at the epicentre. The core conscience of Unity consists of Trixie, Twilight Sparkle, and the twins Gestalt and Mosaic.
  • Large Ham: Addresses herself as "THE GREAT AND POWERFUL GODDESS!"
  • No Indoor Voice: Always shouts her words.
  • Pet the Dog: Upon realizing that she is minutes away from being killed by a bomb, her first act is to order all alicorns to flee to safety.
  • Psychic Powers: Communicates entirely through telepathy in a loud voice, and is able to control things telekinetically and with blue tendrils.
  • Smug Snake: Not nearly as smart as she thinks she is.
  • Superpower Lottery: The Goddess' alicorns have three distinct magical powers depending on their colour which match the palettes of the ponies at the core of Unity - blue alicorns can turn invisible, green alicorns are the telepaths that generate the hivemind and can cooperatively cast spells for greater effects, and purple alicorns can teleport.
  • Talking the Monster to Death: Subverted. When Littlepip tries to point out, a la Fallout 1's confrontation with the Master, that the alicorn race is doomed to extinction because it's one-gendered and unable to reproduce without relying on converting ponies, the Goddess ignores that point and basically just tells Littlepip to shut the hell up. Fixing this problem was already the Goddess' top priority and she was working on a plan to solve it.
  • Villainous Breakdown: Has two: upon hearing the names of Twilight, Mosaic and Gestalt, she briefly loses her Large Ham demeanor, then becomes quiet for several minutes before getting back to herself. Later and more seriously, when she realizes she's been Out-Gambitted by Littlepip and is minutes away from being killed.
  • Voice of the Legion: The Goddess' voice is a mixture of many other ponies and mainly the Great and Powerful Trixie.
  • Was Once a Man: Was the original test subject for Twilight Sparkle's Alicorn formula but fell into a full vat of the mix, becoming the Goddess.
  • Well-Intentioned Extremist: Sees assimilation as a form of mercy, and genuinely believes it's the best way to rebuild Equestria.

    Windsheer 

Windsheer

https://static.tvtropes.org/pmwiki/pub/images/windsheer_by_geekladd_d6a14l4.png

The Grand Pegasus Enclave's Chief Communications' Officer. The Oldest of Calamitys' three brothers.


  • Always Someone Better: His younger brother Autumn Leaf deeply resents Windsheer for how their father favors him more. Enough that Red Eye appropriately names Windsheer as: "The Perfect Son" among the four siblings.
  • A Father to His Men: Was the Chief Communications Officer of a listening post in and wasn't going to leave his post until the rest of his team was safe and away.
  • Badass Normal: Unlike his younger brothers who all own and wear Powered Armor, Windsheer was only ever seen in a standard Grand Pegasus Enclave Uniform.
  • Cain and Abel: Ironically the Abel to his his younger brother Autumn Leafs' Cain.
  • Can't Kill You, Still Need You: Invokes this after Littlepip and her group accidentally kills the chief technician and need to access the Mainframe (which is made out of cloud material that only Pegasi and Griffins could touch) for information on the next target for Operation: Cauterize.
  • Cool Big Bro: Compared to his younger brothers' and father; Windsheer actually holds no vitriol for Calamity at all.
    Windsheer: Pride did it ‘cause he was a bastard. An’ worse, an incompetent bastard. Unlike Calamity, he was nothin’ but a disappointment t’ dad. He did it’ cuz Autumn Leaf did it an’ he hoped copyin’ Autumn Leaf would get him some respect from us. It didn’t.
  • Parental Favoritism: Windsheer is looked upon favorably by their father, at least according to his younger brother Autumn Leaf.
  • Reasonable Authority Figure: Despite the fact that he is part of the Grand Pegasus Enclave and is a participant in Operation: Cauterize, he actually holds no ill-will towards Littlepip (even to the point of actually helping her out) and is only doing his job because his younger brother Autumn Leaf is technically his superior officer.
  • Token Good Teammate: The only member of Calamity's family who doesn't actually dislike his younger brother, even after the accidental death of their mother.
  • What Happened to the Mouse?: It's largely unknown what happened to Windsheer following Chapter 41 as he is never seen again in the story.

    Colonel Autumn Leaf 

Colonel Autumn Leaf

https://static.tvtropes.org/pmwiki/pub/images/1524921__safe_artist_colon_brisineo_oc_oc_colon_colonelautumnleaf_oconly_falloutequestria_armor_battlesaddle_enclavearmor_energyweapon_grandpeg_4.png

A high-ranking member of the Grand Pegasus Enclave. The Second-Oldest of Calamitys' three brothers.


  • Ain't Too Proud to Beg: Pleads for Littlepip to save him when he is trapped in his armor in a room about to be bombarded by his own troops.
  • Boom, Headshot!: Autumn Leaf is killed this way by Littlepip, who shoots him for starting this entire war in the first place and for killing so many innocent ponies; some of whom only had loose associations with either the Dashites or Red Eye's Army.
  • Big Brother Bully: While to a lesser degree, Autumn Leaf has been starved for any sort of approval from his father after their mothers' death that he often went to bully Calamity thinking it's what his father wants.
  • Cain and Abel: While not outright spoken of until the final chapter he appears in, Autumn Leaf is the Cain to his older brother Windsheers' Able. To the point when he was willing to disregard the safety and survival of Windsheer and writing him off as "an acceptable loss" should he die.
  • Colonel Badass / Colonel Kilgore
  • Cool Airship: His personal flagship, the Thunderhead Overcast.
  • Expy: A very faithful one of Colonel Augustus Autumn from Fallout 3.
  • Even Bad Men Love Their Mamas: At least according to his older brother Windsheer.
    Windsheer: We remembered what dad was like b’fore mom died. He was better before that, not always the drill sergeant. We’d lost our mom, we’d lost the best part o’ our dad… we were hurtin’.
  • Glory Hound: The central trait of Autumn Leafs' character is his desire to win at all cost, even going as far as to leave his ship to try and kill Red Eye personally. it finally catches up to him as he finds himself beaten and at the mercy of Red Eye and later at Littlepip.
  • Kill It with Fire: His unique star blaster burns its targets to cinders.
  • Middle Child Syndrome: Comes with the territory of being the Second-oldest.
  • Rousing Speech: Gives one to the Enclave soldiers under his command before the Battle of the Cathedral.
  • Small Role, Big Impact: He only directly appears in one chapter, yet he commands the Enclave's invasion of the Wasteland, and is therefore responsible for atrocities like the destruction of Friendship City and Canterlot.
  • We Have Reserves: Autumn Leaf expends tons of both military personnel and Cloudships to Operation Cauterize with little regard to their lives and the cost of victory, to the point where he would have considered the possible death of his own older brother Windsheer as "an acceptable loss".
  • "Well Done, Son" Guy: At least, according to Red Eye, who appropriately names him as: "The Over-Achiever" among Autumn Leafs' brothers..

    Pride 

Pride

https://static.tvtropes.org/pmwiki/pub/images/pride_by_geekladd_d69qfl0.png

A Grand Pegasus Enclave Soldier. The youngest of Calamity's three older brothers.


  • The Baby of the Bunch: Aside from him being the second-youngest of his siblings, Pride actually holds less military influence out of all four brothers: with Autumn Leaf being a Colonel, Windsheer being a Chief Communications' Officer, and Calamity was already a member of the Grand Pegasus Enclave long before Pride joined. It was actually because Calamity was turned into a Dashite that finally allowed Pride to join as part of the Enclave.
  • Big Brother Bully: Took role in constantly tormenting Calamity when they were younger about how Calamity ended up killing their mother, along with force-feeding hot dogs to Calamity.
  • Cain and Abel: The Cain to Calamity's Abel, with Pride being the one to brand Calamity as a Dashite and exile him to the surface.
  • Nice Job Fixing It, Villain: See Small Role, Big Impact below.
  • Reassigned to Antarctica: After being allowed into the Enclave, Pride was still stationed at Neighvarro even six years later. Operation: Cauterize was the only assignment that had him go beyond the base.
  • Screw the Rules, I'm Doing What's Right!: After having captured Calamity, Littlepip, and Ditzy Doo: Pride later lets them go free after hearing that new commands for Operation: Cauterize labeled ALL Dashites as "Kill-On-Sight", and he didn't have the heart to actually go and kill his youngest brother. Though actually warns that he won't hesitate to kill Calamity if he sees him again.
  • Small Role, Big Impact: Pride was actually the one who had physically branded Calamity as a Dashite; thus setting his brother on a collision course with joining Littlepip.
  • The Unfavorite: Pride had already tried applying for joining the Grand Pegasus Enclave on at least three separate occasions before Calamity was made a Dashite, and due to his nature as being the second-youngest of his three brothers. Red Eye notes this to Autumn Leaf during their brief encounter together as he labels Pride as: "The Failure".
  • What Happened to the Mouse?: It is largely unknown what happened to Pride following Chapter 39 as he is never seen again in the story.

Pre-War Characters

  • Posthumous Character: Unless stated otherwise, all characters in this section have been dead for over 200 years.

    Twilight Sparkle 

Twilight Sparkle

https://static.tvtropes.org/pmwiki/pub/images/char___twilight_csimadmax_1.png

An intelligent unicorn who was student to Princess Celestia and librarian of Ponyville. She served as Ministry Mare of Arcane Sciences. Her most infamous projects are the alicorn experiments.


  • And I Must Scream: Spends two centuries trapped inside the Hive Mind of a mutant lunatic, unable to do anything to resist as her creation seeks to absorb all pony life into itself.
  • Badass Bookworm: But, of course. She wasn't Celestia's student for nothing. She owned a huge library in Tenpony Tower, which contained several books on the black list smuggled to her by Rarity.
  • Badass Bureaucrat: As Ministry Mare of Arcane Sciences.
  • Barrier Warrior: Invents forcefields strong enough to counter the zebras attacks. The only catch is she is unable to implement them in time before the apocalypse comes.
  • Body Surf: After the death of the Goddess, Twilight's conscience leaps to another alicorn, briefly taking over her body so she can help Littlepip and Ditzy Doo escape Maripony. Littlepip takes the brief opportunity to play Pinkie Pie's final message to Twilight before her conscience fades away and the alicorn takes over. However, the alicorn then walks away, possibly affected by the recording.
  • Control Freak: Described via memory orbs to be very controlling when it came to the creation of the megaspells and alicorn formula.
  • Fate Worse than Death: Twilight's experiment to create alicorns goes horribly right when the balefire bombs cause Trixie, the test subject, to fall into a vat of chemicals and rises as the alicorn Goddess. Wanting to "save" Twilight from dying in a sealed off control room, the Goddess drags the helpless Twilight into the same vat, forcing her to become part of her Hive Mind.
  • Fire-Forged Friends: While she cared for her friends deeply, her relationship with Pinkie Pie was strained due to her drug addiction.
  • Flashy Teleportation: The purple alicorns inherited this power.
  • Gone Horribly Right: Her alicorn formula creates alicorns, but not in the way she wanted.
  • Mad Scientist: Can count as this regarding some of her projects, including her alicorn project.
  • Magical Girl: But as a unicorn.
  • Magitek: The purpose of the Ministry of Arcane Sciences.
  • One-Winged Angel: Briefly appears before Littlepip and Ditzy Doo as an alicorn.
  • Posthumous Character: Subverted. She survived the Last Day, when the balefire bombs dropped, but was trapped in the control room for the alicornization experiment. Then the insane test subject Trixie, in an act of Cruel Mercy, absorbed Twilight into her physical and mental union, making her part of the Goddess.

    Applejack 

Applejack

https://static.tvtropes.org/pmwiki/pub/images/char___applejack_csimadmax.png

A sensible and down to earth pony, Applejack is the Element of Honesty. She goes from running Sweet Apple Acres to becoming head of the Ministry of Wartime Technology, which deals with the technology, weaponry and everyday products during the war. She was the mastermind behind the Steel Rangers and was in a relationship with Applesnack, who would later become Steelhooves.


  • Badass Bureaucrat: Able to control much of her huge ministry with a little help from Applesnack, Apple Bloom and her other friends.
  • Chronic Hero Syndrome: Watched all of her ministry's activities closely to ensure they were for the good of Equestria.
  • Family Business: Runs her ministry with her major family members contributing in some shape or form.
  • It Was a Gift: Applejack sends her Little Macintosh gun, named after the late Big Macintosh, to her cousin Braeburn who is implied to have become estranged with her. Littlepip finds the gun years later and it becomes her trademark weapon.
  • Obstructive Bureaucrat: The other executives believe she is this, and try to remove her because of her friendship with Zecora — via an assassination.
  • Official Couple: With Applesnack.
  • Only the Leads Get a Happy Ending / Bittersweet Ending: Applejack is the only one out of the Mane Six who gets a relatively decent ending. Applejack makes it to Stable 2 before the balefire bombs strike Equestria along with Sweetie Belle and a majority of her extended Apple family - but she is forbidden to venture outside to find Applesnack, whose child she is pregnant with, and eventually dies of old age. However, her path to a peaceful end is not without its hardships, namely witnessing an unrepentent Steelhooves kill Zecora, exiling him from her side, and having her reputation tarnished by the Steel Rangers out of greed.
  • The Reliable One: Always there for her friends.
  • Running Gag: In the memory orb flashbacks, Rainbow Dash and Pinkie pull pranks on Applejack, with Rainbow and a reluctant Fluttershy flirting with Applejack.
  • Stubborn Mule: Extremely stubborn and honest.
  • Supreme Chef: Worked as a chef in Stable 2.

    Rarity 

Rarity

https://static.tvtropes.org/pmwiki/pub/images/images_4_1.jpg

A fashionista unicorn, Rarity is head of the Ministry of Image, which handles Equestria's propaganda against the zebras. Maintain her role as the Element of Generosity, Rarity is forever giving and continues to keep her friends together as the war progresses.


  • Action Fashionista: Unafraid to get down and dirty to defend her friends.
  • Cruel and Unusual Death: Rarity protects Fluttershy from the Pink Cloud by shoving her hoof through a hole in a regenerating window, which ends up fusing with her hoof due to the Pink Cloud's effects. She slowly has the life drained out of her as she teleports Fluttershy and Angel Bunny to safety and makes a final message to Twilight regarding the Black Book. Littlepip comes across Rarity's skeleton, still hanging from the window.
  • Drama Queen: Usually exaggerated.
  • The Empath: Easily able to figure out what is bothering her friends and has at least one emotional conversation with each of her friends during the numerous memory orbs seen in the story.
  • Everything's Sparkly with Jewelry: Particularly when said jewelry could reveal zebra stealth cloaks.
  • The Fashionista: Continues her occupation of designing through her requests from the other ministries, and helped design the uniforms for the Shadowbolts.
  • Graceful Ladies Like Purple: Fiting since her mane and tail are both purple.
  • Heroic Sacrifice: Rarity, as befits the Element of Generosity. Twice. First, she has her soul split into forty-three pieces to create the Ministry Mare figurines in a process said to redefine torture, all in an attempt to reunite her friends. Second, she covers a cracked window with her own hoof, exposing herself to a fatal dose of Pink Cloud in exchange for buying enough time to teleport Fluttershy and Angel to safety.
  • Lady of War: Rarity does not directly participate in any fights, but runs one of the Ministries, and is able to detain a zebra assassin thanks to her natural talent for detecting the gems used in his invisibility cloak.
  • Morality Pet: Mostly for Fluttershy, but the other Mane Six come to her for help.
  • Propaganda Machine: The purpose of the Ministry of Image, though Rarity does not seem to enjoy its purpose. The ministry also has to remove media in Equestria which could cause any sympathy with the zebras, but when it comes to libraries, Rarity smuggled certain books to Twilight so she could archive them in the Ministry of Arcane Sciences' buildings.
  • Reasonable Authority Figure: The kindest after Fluttershy, also valuing her subordinates and friends.
  • Soul Jar: The forty-two figurines she creates all contain slivers of her soul—with the forty-third piece left in her body.

    Fluttershy 

Fluttershy

https://static.tvtropes.org/pmwiki/pub/images/char___fluttershy_csimadmax.png

A shy but kind Pegasus, Fluttershy represents the Element of Kindness. She becomes head of the Ministry of Peace, dedicated to keeping the peace in Equestria and trying to end the war by befriending the zebras. Fluttershy invented the megaspells, initially as mass healing spells. Fluttershy's unlimited kindness is her driving force, but it ultimately leads to her undoing.


  • A Day in the Limelight: The Afterword chapter is from Fluttershy's point of view.
  • And I Must Scream / Fate Worse than Death: Turned into a tree, and positioned where she could watch Equestria become a Crapsack World. She gets better in the Distant Finale.
  • Break the Cutie: Aside from Twilight, poor Fluttershy suffers the most in the war. As seen in a memory orb, Fluttershy is openly afraid of going to war and would prefer to just care for her animal friends.
  • Butt-Monkey: Depicted in a tragic context in the war.
  • The Cutie: Still adorable and innocent even in her elder years.
  • Endearingly Dorky: One of the reasons why Velvet Remedy loves her is just how socially awkward she is.
  • Expy: Her surviving the apocalypse as a sapient tree calls to mind Harold the ghoul, as depicted in Fallout 3.
  • Friend to All Living Things: This becomes her undoing. Determined to try and force an end to the war, she gives the megaspell technology to the zebras...who repay her kindness by using it to bombard Equestria with Fantastic Nukes.
  • Healing Hands: The purpose of the first megaspell was, ironically, to upgrade a healing spell with a massively increased area of effectiveness.
  • Heroic BSoD: Fluttershy has one hell of a breakdown when she realizes the zebras have used the megaspells to turn their balefire bombs into nukes.
  • Incorruptible Pure Pureness: While Pinkie becomes a drug addict, and the other Ministry Mares do under-the-table, dark deeds for the greater good, Fluttershy sticks to her morals and vows to always do good. Too bad it leads to Equestria's destruction.
  • The Medic: Head of the Ministry of Peace.
  • My Greatest Failure: Giving megaspells to the zebras hoping it would stop the war. It instead led to the apocalypse and Rarity's Heroic Sacrifice.
  • Nice Job Breaking It, Hero: Called out by Rainbow Dash on her actions for creating the healing megaspells and then giving some megaspells to the zebras as a peace offering.
  • Posthumous Character: Subverted. She survived the Last Day thanks to a Heroic Sacrifice by Rarity, then was mutated into a living tree, in which state she survived until the present.
  • Prone to Tears: Easily frightened, startled, or heartbroken, leading to her Break the Cutie fate in the story.
  • Stupid Good / Too Dumb to Live: The incident where she debuted the new mega-healing spell at the end of a prolonged battle where Equestrian forces were the victor, and made it not discriminate between ponies and zebras. It healed every single wounded soldier on the battlefield, causing the fight to start all over again.
  • When Trees Attack: After being turned into a tree, Fluttershy was used as a form of bait by the killing joke plants to lure in unsuspecting victims. And the worst part is that Fluttershy had to watch it happen every time.

    Pinkie Pie 

Pinkie Pie

https://static.tvtropes.org/pmwiki/pub/images/char___pinkie_pie_csimadmax.png

The hyperactive, party-loving Element of Laughter, Pinkie Pie was the head of the Ministry of Morale. She became addicted to the drug Party Time Mint-Als, putting a strain on her friendships as she became more and more unstable.


  • Attention Deficit... Ooh, Shiny!: As only Pinkie Pie knows.
  • Beware the Silly Ones: She was in charge of a giant Big Brother-esque ministry and could easily order someone to be bagged, tagged, interrogated, observed, or have their memories erased or altered.
  • Big Brother Is Watching: The Ministry of Morale doubled as a mass surveillance system for every pony in Equestria, keeping an eye out for traitors and zebra sympathisers.
  • Break the Cutie: Poor Pinkie takes Twilight's Breaking Lecture about her drug addiction quite hard, but continues to take the Mint-Als, until she meets Littlepip through her boosted Pinkie Sense.
  • Bunny-Ears Lawyer: Zany, unstable, and in charge of the police and surveillance.
  • Chekhov's Skill: Her Pinkie Sense, boosted by the Party Time Mint-Als.
  • Cloudcuckoolander: Hyperactive, crazy, exciteable, but slowly is corrupted by her Ministry and drugs.
  • The Ditz / Genius Ditz: Smarter than she looks and acts.
  • Driven to Madness: When she is rejected by Twilight.
  • Drugs Are Bad: Pinkie becomes addicted to the Party Time Mint-Als, at first using them to boost the power of her Pinkie Sense.
  • Drunk with Power: Definitely abuses her power and position, keeping the drug industry in the works to fuel her own addiction and the powers of her Pinkie Sense.
  • Expressive Hair: Deflates when she is mad or unhappy.
  • Fling a Light into the Future: High on Mint-Als, Pinkie's own Pinkie Sense picks up Littlepip and communicates with her. Knowing the future is in good hooves, Pinkie has Rainbow Dash lock six memory orbs in the Ministry of Awesome so Littlepip can find them two centuries later.
  • For Happiness: She manipulated the memories of ponies, erasing, removing, or altering them to make them happier but it usually only made things worse.
  • Motor Mouth: Speaks a million words per minute.
  • Not Good with Rejection: Has a breakdown when Twilight stops being her friend.
  • The Pollyanna: Most of the time, but she admits in a recorded message to Twilight she is terrified of going to a rehab clinic alone.
  • Posthumous Character: Littlepip finds Pinkie's corpse in her Manehattan office, in a corner hugging a Twilight Sparkle figurine.
  • You Can't Fight Fate: During her talk with Pinkie, Littlepip tries to warn her of Equestria's fate, but Pinkie tells her to keep her secrets forever.

    Rainbow Dash 

Rainbow Dash

https://static.tvtropes.org/pmwiki/pub/images/char___rainbow_dash.png

A speedy, competitive pegasus, Rainbow Dash is the Element of Loyalty. She becomes head of the Ministry of Awesome, a seemingly pointless ministry which is used for storage. It is, in fact, a top secret organization used for black ops and state-of-the-art research and development. Rainbow Dash also commanded the Shadowbolts, who were the equivalent of fighter planes. She battles Gilda numerous times in the war.


  • 20% More Awesome: Dubbed her ministry as the Ministry of Awesome before even figuring out what to do with it.
  • Boisterous Bruiser: A habitual boaster, but has the skills to match it.
  • Chekhov's Gunman: Rainbow was curious about Pinkie's mentionings of Littlepip and hid six important memory orbs at Pinkie's request within Canterlot's Ministry of Awesome hub. Rainbow kept the hub's systems on to meet Littlepip. She also screwed over the Enclave's council by preventing them from accessing the Single Pegasus Project.
  • Deadpan Snarker: Provides the occasional quip in memory orbs.
  • Everything's Better with Rainbows: She is the only pony to perform a Sonic Rainboom twice. Until Ditzy Doo performs two in less than a week.
  • The Knights Who Say "Squee!": A diehard fan of the Wonderbolts.
  • Leeroy Jenkins: Always the first to charge into battle.
  • Left Hanging: Her final fate is never revealed. It was commented on by the author Kkat that in her headcanon, Rainbow would've become a ghost and went around helping ponies as the Mysterious Mare-Do-Well.
  • Never Found the Body: She presumably died at somepoint, but no one knows exactly when or how. Her final resting place is never discovered.
  • Razor Wings: But not strong enough to destroy the impenetrable cloud curtain the Pegasi form over Equestria.
  • The Rival: To Gilda. Formerly friends, the latter's hiring herself to the zebras as a mercenary resulted in them fighting many battles during the war. After the war ended, the Enclave hired Gilda to track her down and kill her, though nopony knows if she succeeded.
  • Screw You, Elves!: Upon learning the Pegasi ponies plan to abandon the war effort and seal themselves off above the clouds, Rainbow gives them this treatment, followed by Scootaloo and Calamity.
  • The Team Wannabe: After the destruction of the Wonderbolts, Rainbow Dash formed the Shadowbolts as a replacement.
  • Undying Loyalty: To her friends and Equestria. She was the Element of Loyalty, after all. She even turned her back on the fledgling Enclave because she refused to countenance their belief that the pegasi should just abandon the ground-dwelling ponies below.
  • Up, Up and Away!: The fastest flyer in Equestria, which she used to devastating effect leading the Shadowbolts in the war.

    Princess Celestia 

Princess Celestia

The co-ruler of Equestria, Princess Celestia is a benevolent ruler who tries to keep the peace between ponies and zebra but tragedy leads to her abdicating the throne.


  • Abdicate the Throne: Abdicated in favor of Princess Luna after the Massacre at Littlehorn.
  • And I Must Scream: Celestia downloaded her soul into the Single Pegasus Project's Crusader Mainframe to help restore Equestria, but was doomed to helplessly watch and listen to the suffering of her little ponies for all eternity, thanks to Rainbow Dash altering the mechanics so the mainframe could not control the SPP.
  • Goddess Job: Works as princess and goddess of Equestria.
  • The High Queen: Handed this role to Luna.
  • Incorruptible Pure Pureness: The Big Good of Equestria, but carries immense guilt for Littlehorn. Turns out she wasn't incorruptible, though. The Black Book easily convinced her to read it, mostly because she was just plain bored.
  • It's All My Fault: Blames herself for all that happened in the war.
  • Lonely at the Top: Her ultimate fate involves this.
  • My Greatest Failure: Aside from imprisoning Luna in the moon, Celestia's greatest failure is the magical academy for her sister. Out of three locations, Celestia chose Crescent Moon Canyon as a joke, but for the Massacre at Little Horn to occur and kick off the war.
  • Nice Job Breaking It, Hero: Stepping down from her position and giving the throne to Princess Luna. Ignoring what Luna and the Six Ministries got up to afterward, this played right into a zebra prophesy of doom and destruction, adding an element of holy war to the conflict and thus making peace drastically less likely.
  • The Power of the Sun: She used to raise it every morning and lower it every night.
  • Royals Who Actually Do Something: Ruled Equestria until her abdication.
  • Soul Jar: She used the Black Book to attach her soul to the Crusader Maneframe that was supposed to control the Single Pegasus Project. Unfortunately, she realized too late that all the control interfaces had been disconnected, leaving her trapped and unable to do anything but watch.
  • Universally Beloved Leader: Still loved by her subjects two centuries after her apparent death. Many ponies believe she and Luna ascended to a higher plane to watch over Equestria.
  • Winged Unicorn: She was one of the only three alicorns known to Equestria prior to the Last Day.

    Princess Luna 

Princess Luna

Princess Celestia's younger sister, Princess Luna became ruler of Equestria following her sister's abdication. She formed a war government and made the Mane Six the heads of the her ministries.


  • 0% Approval Rating: Not in Equestria, but in the zebra nation. The zebras believe the stars in the sky are monsters, and when a meteorite fell from the sky, its evil influence turned Luna into Nightmare Moon and became her armour. Horrified that "Nightmare Moon" now ruled Equestria, the zebras saw no choice but to wage war... and to fight to the bitter end.
  • Apocalypse Maiden: In zebra mythology, anyway; the zebras were convinced that Nightmare Moon was the emissary for a soul-eating living star, and that Luna was never actually purged of its influence. As a result, her taking the role of Equestria's sole ruler only made the zebras more desperate to achieve victory, as they were convinced losing would result in their annihilation at the hands of somepony they believed to be evil incarnate.
  • Dark Is Not Evil: Despite her association with the night and somewhat gothic mannerisms, Luna is a gentle mare with no interest in hurting anycreature. Unfortunately, the zebras don't see it the same way.
  • Doing In the Wizard: It is eventually discovered by Xenith that the zebra prophecy was complete and utter rubbish: Luna was purged of being Nightmare Moon when she took the throne after Celestia's abdication, and meteor rock is nothing more than a regular (if lethally radioactive) rock.
  • Fallen Hero: She tried to take her sister's place and lead Equestria with the same wisdom and kindness as her sister, but her drive to win the war led to her authorizing increasingly malevolent and monstrous military projects whilst also turning Equestria into a dystopia.
  • The High Queen: After Celestia's departure from the throne, Luna took over as the sole reigning monarch of Equestria.
  • Heroic Sacrifice: When the balefire nukes hit, she tried to shield Canterlot from the megaspell attacks, literally burning up her own lifeforce to reinforce the shield. Sadly, it was all for nothing, as zebra agents had smuggled a unique megaspell into Canterlot before the balefire bombs dropped; as a result, when the shields went up, Canterlot was still flooded by the Deadly Gas known as the Pink Cloud.
  • Killed Off for Real: Died in her sister's hooves trying to keep the shield around Canterlot up.
  • Lunacy: She is the Princess of the Moon, and was originally responsible for maintain the moon's orbit around the planet.
  • Royals Who Actually Do Something: She was highly involved in the war effort.
  • The Sacred Darkness: One of the Ministry of Image's internal memos mentions that all propaganda should use as much color and sunlight to remind ponies of happier times. Rarity's note on the memo points out that since the Princess of the Night is currently in charge, they probably shouldn't lean too hard on the Light Is Good theme.
  • Skeletons in the Coat Closet: Whilst in the royal Canterlot castle, Littlepip meets an alicorn named Nightseer who wear Luna's skull like a necklace. Littlepip kills Nightseer,—using that skull, no less—and burns it as a mark of respect.

    Stable-Tec Trio 

Apple Bloom, Scootaloo and Sweetie Belle

https://static.tvtropes.org/pmwiki/pub/images/cmc_foe.jpg

The Cutie Mark Crusaders all grown up. Participating in the war effort, the now adult Crusaders founded Stable-Tec Corporation, creating some of Equestria's most prominent technology like the PipBucks, Terminals and Stables. Velvet Remedy is a direct descendant of Sweetie Belle.


  • Big Sister Worship: Apple Bloom to Applejack, and Sweetie Belle to Rarity.
  • Cool Bike: Scootaloo founded Red Racer, a company which builds scooters and children's wagons.
  • Composite Character: Their company, Stable-Tec, effectively combines Vault-Tec and RobCo from vanilla Fallout in terms of the technology they developed, with the exception of RobCo's robotics; instead, the robots seen in the story are credited to other companies – usually Equestrian Robotics, which is often called "Robronco" in side stories.
  • Cute, but Cacophonic: Despite being older than in the show, they were still very attractive looking and very, very loud when they got excited.
  • Desperately Looking for a Purpose in Life: They apparently earned their unseen Cutie Marks prior to or during the war.
  • The Exile: Scootaloo is named an exile after her departure from the Pegasi Enclave.
  • The Heart: Sweetie Belle, whose singing talents made her quite popular in wartime.
  • Hero-Worshipper: Scootaloo continues to worship Rainbow Dash and is branded as the first "Dashite" after she defects from the Pegasi.
  • Killed Off for Real: Apple Bloom died in the initial balefire bombing of Fillydelphia and her corpse is found by Littlepip; Scootaloo succumbed to radiation poisoning and died in Rainbow Dash's shack; and Sweetie Belle survived in Stable 2 and presumably died of old age.
  • The Leader:
    • Apple Bloom is President of Stable-Tec and leader of the trio.
    • Sweetie Belle becomes first Overmare of Stable 2.
  • Prim and Proper Bun: Apple Bloom's hairstyle.
  • Together in Death: Scootaloo hoped she would find Rainbow Dash so they could die together. It didn't happen.
  • Tomboy And Girlygirl: Scootaloo and Sweetie Belle, with Apple Bloom being in-between.
  • True Companions: They formed Stable-Tec together and use the term "Crusader" in some of their technology.
  • What the Hell, Hero?: Bitter at the destruction the Ministries and Luna had brought to Equestria, Scootaloo deliberately programmed Stable 1 so that, rather than opening after the wasteland had stabilized like she promised, it instead wouldn't open until everypony inside was dead. Whether or not her intended victims included Applejack, Rarity and Rainbow Dash is unknown. Ultimately, this worked out—the greedy nobles got into the Stable and closed the door early, locking themselves inside and all the lower-class ponies out. It's unclear exactly what happened inside, but the Stable door opened relatively quickly after that.

    Zecora 

Zecora

A zebra native to Equestria, Zecora was good friends with the Mane Six prior and during the war. She acted as a mole for Rainbow Dash and Pinkie Pie, pretending to defect to the zebra army to observe them from within.


  • Burn the Witch!: Treated like this in Pinkie and Rainbow Dash's staged arrest of Zecora.
  • Fake Defector: She made a show of defecting from Equestria and joining the zebra army, but the reality is that she was placed there as a double agent.
  • Fantastic Racism: As a zebra living in Equestria during war between
  • Poor Communication Kills: Applejack and Steelhooves were not aware of Zecora's role as a double agent, leading to her unfortunate death at the hands of Steelhooves.
  • Rhymes on a Dime: She always speaks in rhyme.
  • Witch Doctor: As a proficient user of zebra magic, she has this aesthetic.

    Big Macintosh 

Big Macintosh

https://static.tvtropes.org/pmwiki/pub/images/foe_big_mac.jpg

Applejack and Apple Bloom's big brother of little words. He participated in the early years of the war, and ultimately took a bullet for Princess Celestia during an attempted assassination.


  • The Big Guy: Even by the standards of earth pony stallions, Big Mac was noted for his size and strength.
  • Gentle Giant: Even though he did join the war effort, Big Mac didn't enjoy fighting and preferred peace.
  • Heroic Sacrifice: He threw himself into the line of an assassin's sniper fire to save Celestia, and died doing so.
  • Large and in Charge: He was a field commander and noted for his massive stature.
  • The Quiet One: Big Mac was never very fond of talking.
  • The Stoic: He tended to keep his feelings to himself.
  • Taking the Bullet: Took a bullet for Princess Celestia.

    Diamond Tiara 

Diamond Tiara

A unicorn who was once an Alpha Bitch who tormented the Cutie Mark Crusaders as fillies. In the war, Diamond Tiara worked as secretary and gem inspector at the Shattered Hoof Re-education Facility.


    Gilda 

Gilda

A griffin who was an old friend of Rainbow Dash from their days in flight school. Though her role in the war is not focused on, she is hired by the Enclave as a mercenary to kill the renegade Rainbow Dash. Their final fates are Left Hanging.


  • Last Request: Rainbow and Gilda sing the Junior Speedsters song one last time before they battle.
  • Left Hanging: Gilda and Rainbow Dash's fate is left up in the air, though it is implied Rainbow defeated her in their last fight.
  • Mix-and-Match Critters: Half bird and half lion.
  • Mysterious Mercenary Pursuer: She was apparently such a skilled mercenary that she was considered by the Enclave to be capable of bringing down the legendary Rainbow Dash..
  • Our Gryphons Are Different: She's a griffin mercenary.
  • We Used to Be Friends: She and Rainbow Dash were friends in school, but they grew apart from each other. Then the war came and they tried repeatedly to kill each other.

Supporting Characters

    Monterey Jack 

Monterey Jack

https://static.tvtropes.org/pmwiki/pub/images/monterey_jack.png

A stallion who Littlepip meets shortly after entering the wasteland. She saves him from a bunch of Slavers, only to be robbed by him. They later run into each other at Tenpony Tower where he is arrested when Littlepip points out his crime, and is executed. His death has a huge impact on Littlepip throughout the rest of the story.


  • Badass Boast: "I'm not a liar. And I'm not ashamed of what I tried to do. Making sure my children still have a father is more important than some foalish little stranger who doesn't have the good sense not to walk into a slaver camp."
  • Driven to Suicide: Monterey willingly confesses to his crime and tells Littlepip before his execution of his wife's death and his own despair.
  • Jerk with a Heart of Gold: While he may seem like self-serving jerk, Monterey tries to rob Littlepip to care for his two young children.
  • Hypocrite: He deliberately commits Suicide by Cop, simultaneously depriving his children of their father and leaving their fate to a stranger he hates, who relocates them from their home in Tenpony Tower to a camp populated by former mercenaries and raiders.
  • Passing the Torch: A particularly cruel version, with Monterey forcing Littlepip to accept responsibility for her actions in the wasteland, and puts the fate of his children and his cheese shop in her hooves. Thankfully, Littlepip arranges for his children to be placed under the care of Gawd in Junction R-7. Thankfully, it's not quite as effective as he expected; Littlepip only finds out about the crueler part of this plan (she would have been responsible for kicking the foals out of "her" shop) after she's already arranged for them to have somewhere else to live.
  • Punny Name: Named after a type of cheese.
  • Suicide by Cop: He admits to a crime that he knows carries the death penalty, mostly just to teach Littlepip a lesson.
  • Thanatos Gambit: By admitting attempted theft and being executed, Monterey forces the fate of his children onto the guilt-stricken Littlepip.
  • Ungrateful Bastard:
    • Monterey steals from Littlepip immediately after she saves him.
    • Also seemed to be scornful that the mare he attempted to rob would become his foals' hero.

    Gawd 

Gawdyna "Gawd" Grimfeathers

https://static.tvtropes.org/pmwiki/pub/images/images_062.jpg

A griffin who is the leader of Gawd's Talons, a mercenary company made up of fellow griffins. She considers herself to be of high moral standards and dislikes being in the debt of others, paying them back as soon as possible. She becomes an ally to Littlepip, despite being associated with Raiders. She is the mother of Reggie and Kage.


  • Action Mom: She's a mother of two and the leader of her own mercenary company, with her children as two of her subordinates.
  • Batman Gambit: Gawd hires Littlepip to assassinate Deadeyes, but he has also done to same to kill her. Littlepip kills Deadeyes when it is revealed he was responsible for what happened to Silver Bell's family.
  • Hero Antagonist: Aids Littlepip's group multiple times after they help take over Shattered Hoof Ridge.
  • Noble Bird of Prey: A griffin mercenary with high moral standards and a detest for debt.
  • Noble Demon: Though a mercenary and willing to do evil things, Gawd is a very noble and generous griffin. She immediately wishes to pay debts she owes and allows helpless ponies to live under her jurisdiction.
  • Outliving One's Offspring: Her son Kage is killed while helping Littlepip get information from the Enclave.
  • Retired Badass: Has to become this when she realises she is past her prime and helps found the New Canterlot Republic and Junction Town.
  • Running Gag: Other characters often say they are "On a mission from Gawd."

    Reggie and Kage 

Regina "Reggie" and Kage Grimfeathers

https://static.tvtropes.org/pmwiki/pub/images/download_7_6.jpg

Gawd's children who are both mercenaries. Reggie is a Deadpan Snarker and sports Guns Akimbo, whilst Kage is more kinder and uses knives made from Hellhound claws. They become Sixth Rangers in Littlepip's group.


    Blackwing 

Blackwing

A young griffin who is leader of her own mercenary group called Blackwing's Talons.


  • Damsel in Distress: Littlepip's group have to rescue her inexperienced group from an Alicorn attack.
  • Noble Bird of Prey: Similar standards to Gawd.
  • Noble Demon: Similar to Gawd but she does not like leaving debts hanging, worried they may come back to bite her in the butt.
  • Reluctant Retiree: Forced to retire from battle when one of her wings is destroyed by the Enclave.
  • The Rival: Of sorts of Gawd, but their organizations become one group thanks to Littlepip.

    Life Bloom 

Life Bloom

https://static.tvtropes.org/pmwiki/pub/images/life_bloom_magic.png

A unicorn living in Tenpony Tower as a medical officer. He is actually a member of the Twilight Society, and has a talent for extracting memories from ponies.


  • The Exile: From the Republic after he was revealed to be gay.
  • Healing Hands: He specializes in healing magics.
  • The Medic: He made his living as one of the doctors in Tenpony Tower.
  • Psychic Surgery: Life Bloom has to perform a dangerous, risky operation on Xenith's skull when she is wounded by Killing Joke.
  • Secret Circle of Secrets: Life Bloom is a member of the Twilight Society, a group of secret citizens of Tenpony Tower who guard the technology built by Twilight Sparkle. While at first keeping to themselves, they are convinced by Littlepip to aid in the effort to save the wasteland.
  • The Sixth Ranger: Joins Littlepip's group in the later chapters of the story.
  • Transferable Memory: Life Bloom is a master of extracting memories.

    Star Sparkle 

Star Sparkle

https://static.tvtropes.org/pmwiki/pub/images/download_8_9.jpg

Also known as Twilight Velvet, Star Sparkle is Twilight's mother. She was transformed into a ghoul and fused with a wheelchair by the Pink Cloud. Shunned by other ghouls for her daughter's involvement in the war, Star Sparkle lives alone, with only memories of her daughter as company including a statuette of her.


  • The Exile: Shunned by other ghouls from Stable City for merely being Twilight's mother.
  • Failure Knight: Littlepip promises Steelhooves that she would remove Star Sparkle from Canterlot after dealing with the Goddess and to bring her to Tenpony Tower to be with the Twilight Society who love and revere Twilight Sparkle and would see Star Sparkle as their messiah. This promise is ultimately destroyed when Steelhooves is murdered and the Enclave bombs Canterlot.
  • Killed Off for Real: At first subverted because she is a ghoul. Later becomes this when the Enclave destroy Canterlot.
  • Mama Bear: Towards Twilight.
  • Not Quite Dead: She is a Canterlot Ghoul.

    Silver Bell 

Silver Bell / Pinkie Bell

https://static.tvtropes.org/pmwiki/pub/images/_00.png

A young filly Littlepip's group meet in the wasteland. She runs the Pinkie Pie Museum and is actually a Stepford Smiler, trying to deal with the traumatic deaths of her family. She is taken in by Ditzy Doo and recovers over time.


  • Cheerful Child: Becomes this in Ditzy Doo's care.
  • Chekhov's Gun: The undetonated Balefire Bomb in her barn is later used by Red Eye as a threat to blow up the Tenpony Tower.
  • Cooldown Hug: Velvet gives Silver Bell one when her past is revealed.
  • Creepy Child: She acts exactly like Pinkie Pie when first introduced, in a combo of her normal and psychotic selves. It is revealed she even chopped her own horn off to resemble Pinkie.
  • Fangirl: Of Pinkie Pie, and later Ditzy Doo and Littlepip.
  • Innocent Bystander: Silver Bell witnessed her parents get tortured and killed by Raiders, and then her older sister Memory went off to find supplies to move to Tenpony Tower, but never came back.
  • Museum of the Strange and Unusual: Runs the one-room Pinkie Pie Museum, sporting all kinds of Pinkie Pie-related items including the recipe for the Party Time Mint-Als.
  • Stepford Smiler

    Lionheart & Mouse 

Lionheart and Mouse

https://static.tvtropes.org/pmwiki/pub/images/lion_and_mouse_by_idess_d4iv4t1.jpg

A duo of Guest Star Party Members who are recruited by Homage to help battle the Enclave. Lionheart is a bat-winged ghoul Pegasus pony who once served as Princess Luna's guard. Mouse was once the dragon who guarded the Canterlot treasury, but was transformed into a mouse by an Alicorn. Mouse is also the source of the Pink Cloud.


  • Bat Out of Hell: Make that undead bat-horse out of hell.
  • Deadly Gas: The Pink Cloud which Mouse breathes. The Pink Cloud has necromantic powers, sucking the life out of victims, killing everything organic and fusing its victims with whatever inorganic object they are nearest to. Mouse uses a protective hamster ball that she travels inside of to minimize the spreading of her Pink Cloud.
  • The Dreaded: The Enclave refers to Lionheart as "the Demon," for his habit of somehow teleporting inside Enclave ships and killing everyone on board.
  • Dynamic Entry: The pair of them are first mentioned when Littlepip saw an Enclave Raptor that Lionheart had commandeered ram itself into another, with Lionheart screaming over the speaker system.
    Lionheart: FOR CANTERLOT!
  • Emergency Transformation: Mouse was turned from a dragon to a mouse by a special spell created by an Alicorn to be less of a hazard.
  • Fluffy the Terrible: Mouse, though this is because we don't know her original name
  • Guest-Star Party Member: They only show up briefly during the battle against the Enclave.
  • Hero of Another Story: Both characters are mentioned in passing and then show up to help fight the Enclave.
  • Implacable Man: Both Lionheart and Mouse are incredibly resistant to damage and will wade into the fray, no matter how great the threat.
  • Killer Rabbit: Mouse is one of the most dangerous creatures in the Wasteland since she's still breathing Pink Cloud. She's also nearly indestructible.
  • Luke, I Am Your Father: Mouse is the dragon who originally laid the dragon eggs used in the egg-hatching test for Celestia's School for Gifted Unicorns, thereby making her Spikes' mother no matter how much he denies it.
  • No Indoor Voice: Lionheart's armour was enchanted by Luna so he always speaks in the royal Canterlot voice.
  • Official Couple: Lionheart and Ditzy Doo hook up sometime after the finale.
  • Outliving One's Offspring: The Dragon Eggs used in the Egg Hatching Test by Celestia's School For Gifted Unicorns all originally came from Mouse as part of a deal she had made with Celestia in the past. When the Megaspells hit Canterlot, most of her Eggs and hatchlings were still present inside of Celestia's School and were killed and horrifically transformed into Canterlot Ghouls alongside the students. It wouldn't be until Littlepip and her group passed through the school that Mouse's now undead children could finally be put to rest.
  • Unwitting Instigator of Doom: Mouse in-particular. Originally she was a normal Dragon that had lived within the caves nearest to Canterlot where she had stayed guard over the treasures and wealth that Celestia and Luna had collected and brought to her in-exchange for using Dragon Eggs she had lain as part of the entrance exam for Celestia's School For Gifted Unicorns. When the Megaspells hit and a Pink Cloud was released into the city, it had merged with her hoard and transformed her into a Canterlot Ghoul and had mutated inside of her body allowing for Mouse to constantly keep generating Pink Cloud for over 200 years afterwards, permanently bathing the city in unending Pink Cloud.
  • Wrong Context Magic: The spell that transformed the dragon into a mouse should have left her as nothing but an ordinary mouse. But it interacted with her dragon magic in some strange way, "compressing" her normal Super-Toughness to her much smaller size. Now she's Nigh-Invulnerable.

    Albino Hellhound & Barkin' Saw 

Albino Hellhound and Barkin' Saw

A pair of Hellhounds, mutated Diamond Dogs, who live in the Everfree Forest. After Littlepip's group save the Albino from the Wonderbolts, he becomes their ally and recruits the elderly Barkin' Saw to aid in the fight against the Enclave.


  • Cyborg: The Albino becomes this when he receives a cybernetic leg.
  • Fantastic Racism: The albino distrusted ponies and lived hidden in the forest. After Littlepip and Velvet Remedy save him, he changes his views.
  • Handicapped Badass: Despite being deaf, Barkin' Saw is a skilled sniper, and his deafness protects him from the Enclave's mind controlling signals.


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